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209 lines
5.8 KiB
Plaintext
209 lines
5.8 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Sample: Instancing
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//===== By: ==================================================
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//= Euphy
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//===== Last Updated: ========================================
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//= 20140129
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//===== Description: =========================================
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//= Contains elements of a basic instance script.
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//============================================================
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// Before running this script, add the entry below to
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// 'db/(pre-)re/instance_db.txt':
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// 100,Abyss Lake Instance,3600,300,abyss_03,160,155
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// Instance Creation
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//============================================================
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prontera,151,190,6 script Sample Instance 101,{
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.@instance$ = "Abyss Lake Instance";
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if (instance_live_info(ILI_NAME, instance_id(IM_PARTY)) == .@instance$) { // the instance "Abyss Lake Instance" is running
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mes "[Sample Instance]";
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mes "You are already part of an instance.";
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next;
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switch(select("Enter Instance.:Cancel.")) {
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case 1:
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break;
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case 2:
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mes "[Sample Instance]";
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mes "You don't want to try again?";
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emotion ET_CRY;
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close;
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}
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}
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else if (instance_id(IM_PARTY)) { // another instance is running
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mes "[Sample Instance]";
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mes "You are part of the instance " + instance_live_info(ILI_NAME, instance_id(IM_PARTY)) + ".";
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close;
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}
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else {
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mes "[Sample Instance]";
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mes "Would you like to try the sample instance in Abyss Lake 3?";
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next;
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switch(select("Create Instance.:Cancel.")) {
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case 1:
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.@create = instance_create(.@instance$);
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if (.@create < 0) {
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mes "[Sample Instance]";
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switch (.@create) {
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case -1: mes "ERROR: Invalid type."; break;
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case -2: mes "ERROR: Party not found."; break;
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case -3: mes "ERROR: Instance already exists."; break;
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case -4: mes "ERROR: No free instances."; break;
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}
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mes " ";
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mes "Instance creation ^FF0000failed^000000.";
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emotion ET_HUK;
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close;
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}
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mes "[Sample Instance]";
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mes "Instance created.";
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mes " ";
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mes "Now entering the instance...";
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next;
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break;
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case 2:
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mes "[Sample Instance]";
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mes "Okay. Maybe next time!";
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close;
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}
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}
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.@enter = instance_enter(.@instance$);
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if (.@enter != 0) {
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mes "[Sample Instance]";
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switch (.@enter) {
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case 1: mes "ERROR: Party not found."; break;
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case 2: mes "ERROR: Party does not have an instance."; break;
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case 3: mes "ERROR: Unknown error."; break;
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}
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mes " ";
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mes "Instance entry ^FF0000failed^000000.";
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emotion ET_HUK;
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close;
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}
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close;
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}
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// Instance Scripts
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//============================================================
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abyss_03,154,159,6 script Instance NPC#start 101,{
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mes "[Instance NPC]";
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mes "Are you ready to begin?";
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next;
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switch(select("Yes.:No.")) {
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case 1:
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mes "[Instance NPC]";
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mes "Good luck.";
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close2;
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donpcevent instance_npcname("#ins_abyss03_mobs")+"::OnEnable";
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delwaitingroom;
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disablenpc instance_npcname(strnpcinfo(0));
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end;
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case 2:
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mes "[Instance NPC]";
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mes "Take your time.";
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close;
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}
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end;
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OnInit: // hide the NPC on the normal map
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disablenpc strnpcinfo(0);
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end;
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OnInstanceInit: // initialize the NPC when the instance is created
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disablenpc instance_npcname("abysslakedunwarp004"); // disable original warp portal (currently buggy)
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waitingroom "Click here to start!",0;
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end;
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}
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abyss_03,0,0,0 script #ins_abyss03_mobs -1,{
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end;
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OnEnable:
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initnpctimer;
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end;
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OnTimer1000: //strnpcinfo(4) will retrieve the instanced map name
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mapannounce strnpcinfo(4),"Instance NPC: The Abyss Lake instance has begun.",bc_all;
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end;
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OnTimer4000:
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mapannounce strnpcinfo(4),"Instance NPC: Smash the Treasure Chest in the center of the map for a prize.",bc_all;
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end;
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OnTimer5000:
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stopnpctimer;
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// spawn mobs
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.@map$ = instance_mapname("abyss_03");
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.@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
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.@label_boss$ = instance_npcname(strnpcinfo(0))+"::OnMyBossDead";
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monster .@map$,0,0,"Huge Poring",1002,20,.@label$,2;
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monster .@map$,0,0,"Huge Drops",1113,15,.@label$,2;
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monster .@map$,0,0,"Huge Poporing",1031,10,.@label$,2;
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monster .@map$,0,0,"Huge Marin",1242,10,.@label$,2;
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monster .@map$,0,0,"Tiny Zombie",1015,30,.@label$,1;
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monster .@map$,0,0,"Huge Mime Monkey",1585,2,.@label$,2;
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monster .@map$,97,102,"Treasure Chest",1732,1,.@label_boss$,2;
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end;
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OnMyMobDead: // normal mobs
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dispbottom "What am I doing? I should be attacking the Treasure Chest!";
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viewpoint 0,97,102,0,0xFF0000;
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switch (rand(6)) { // for fun (:
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case 0: sc_start SC_STONE,5000,0; break;
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case 1: sc_start SC_FREEZE,5000,0; break;
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case 2: sc_start SC_STUN,5000,0; break;
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case 3: sc_start SC_SLEEP,5000,0; break;
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case 4: sc_start SC_CONFUSION,5000,0; break;
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case 5: sc_start SC_BLIND,5000,0; break;
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}
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end;
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OnMyBossDead: // treasure chest
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specialeffect2 EF_MVP;
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getitem 512,1; //Apple
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// trigger other events
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.@map$ = instance_mapname("abyss_03");
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.@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
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killmonster .@map$,.@label$;
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mapannounce .@map$,"Instance NPC: Good work! Please speak to me as soon as possible.",bc_all;
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donpcevent instance_npcname("Instance NPC#finish")+"::OnEnable";
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end;
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}
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abyss_03,97,102,4 script Instance NPC#finish 101,{
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mes "[Instance NPC]";
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mes "Congratulations! You've finished the instance.";
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mes "I'll send you back to town now.";
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emotion ET_BEST;
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close2;
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warp "prontera",156,191;
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instance_destroy();
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end;
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OnInit:
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disablenpc strnpcinfo(0);
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end;
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OnInstanceInit:
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disablenpc instance_npcname(strnpcinfo(0));
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end;
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OnEnable:
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enablenpc instance_npcname(strnpcinfo(0));
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specialeffect EF_HIDING;
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end;
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}
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abyss_03,115,26,0 script #ins_abyss03_warp 45,5,5,{
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end;
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OnTouch:
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mes "Are you sure you want to leave?";
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next;
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switch(select("Leave.:Stay.")) {
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case 1:
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warp "prontera",156,191;
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break;
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case 2:
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warp strnpcinfo(4),160,155;
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break;
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}
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close;
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OnInit:
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disablenpc strnpcinfo(0);
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end;
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}
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