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170 lines
4.6 KiB
Plaintext
170 lines
4.6 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Brasilis Town
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//===== Description: =========================================
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//= [Official Conversion]
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//= Brasilis Town Script
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//===== Changelog: ===========================================
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//= 1.0 First version. Transportation and Basic NPCs. [L0ne_W0lf]
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//= 1.1 Fixed Zeny not being removed for payment. [Kisuka]
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//= 1.2 Updated dialog, added Ice Cream Maker. [L0ne_W0lf]
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//= 1.3 Moved Alberta NPC to pre-re/re paths. [Euphy]
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//= 1.4 Added VIP features. [Euphy]
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//============================================================
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// Brasilis Transportation :: brasilis_trans
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//============================================================
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- script ::Crewman_bra2 -1,{
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mes "[Crewman]";
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mes "Hey, have you heard of a place called Brasilis?";
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mes "It's a tropical city that's hot like the desert but also rainy. It is a very mysterious place.";
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next;
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mes "[Crewman]";
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mes "We recently found a new ocean route to get there easily.";
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if (VIP_SCRIPT) {
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set .@cost, vip_status(VIP_STATUS_ACTIVE)?1000:10000;
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mes "It's just 10,000 zeny for a round trip, and 1,000 for VIP! So do you want to go?"; //custom translation (VIP)
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} else {
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set .@cost,10000;
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mes "It's just 10,000 zeny for a round trip! So do you want to go?";
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}
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next;
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switch(select("Take me to Brasilis!:I'll stay here.")) {
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case 1:
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if (Zeny < .@cost) {
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mes "[Crewman]";
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mes "I said "+callfunc("F_InsertComma",.@cost)+" zeny.";
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close;
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}
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else {
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mes "[Crewman]";
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mes "Cool~!! Let's go~!";
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set Zeny, Zeny-.@cost;
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close2;
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warp "brasilis",314,60;
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end;
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}
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case 2:
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mes "[Crewman]";
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mes "Well if you're ever interested, let me know and I can take you there.";
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close;
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}
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}
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brasilis,316,57,3 script Crewman#bra1 100,{
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mes "[Crewman]";
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mes "My ship is going to back to Alberta, do you want to join us?";
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next;
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switch(select("Go back to Alberta.:Not yet~.")) {
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case 1:
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mes "[Crewman]";
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mes "I sure do miss home.";
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close2;
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if (checkre(0))
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warp "alberta",243,82;
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else
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warp "alberta",244,115;
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end;
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case 2:
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mes "[Crewman]";
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mes "Ok, suit yourself. We'll see you when we get back then.";
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close;
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}
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}
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// Generic Brasilis NPCs :: brazil_tre
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//============================================================
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brasilis,155,165,3 script Signpost#bra1 858,{
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mes ":: Art Museum ::";
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close;
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}
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brasilis,191,239,3 script Signpost#bra2 858,{
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mes ":: Verass Monument ::";
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close;
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}
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brasilis,240,247,3 script Signpost#bra3 858,{
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mes ":: Market ::";
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mes " ";
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mes "- For your Potions and Weaponry -";
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close;
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}
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brasilis,303,309,3 script Signpost#bra4 858,{
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mes ":: Jungle Cable ::";
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mes "- Not for the faint of heart -";
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close;
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}
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brasilis,278,137,3 script Signpost#bra5 858,{
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mes ":: Brasilis Hotel ::";
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close;
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}
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brasilis,137,77,5 script Ice-Cream Maker 85,{
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mes "[Ice Cream Maker]";
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mes "Come~come~";
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mes "Ice cream is the perfect snack for a hot day~";
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mes "It's just ^3355FF100 Zeny^000000~";
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mes "Ice Cream~";
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mes "Get 'yer Ice Cream!";
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next;
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switch(select("Give me one!:Ice Cream?:Cancel.")) {
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case 1:
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mes "[Ice Cream Maker]";
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mes "Since there are so many people want to get a cool ice cream you can order only 5 at a time.";
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mes "So how many d'ya want?";
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next;
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while(1) {
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input .@input; //,1,5;
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if (.@input == 0) {
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mes "[Ice Cream Maker]";
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mes "None?";
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mes "Fine get outta the way, I have customers to serve.";
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close;
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}
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else if ((.@input < 0) || (.@input > 5)) {
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mes "[Ice Cream Maker]";
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mes "Wow.";
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mes "You ordered too much.";
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mes "If you eat over 5 you might need to fight with a monster in your stomach. Calm down buddy.";
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next;
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}
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else
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break;
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}
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set .@icecream_hap,.@input*100;
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if (Zeny < .@icecream_hap) {
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mes "[Ice Cream Maker]";
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mes "Dood~! You don't have enough money.";
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mes "It's only ^3355FF100 Zeny^000000~ Seriously!";
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close;
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}
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if (!checkweight(536,.@input)) {
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mes "[Ice Cream Maker]";
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mes "You seem to have too much stuff.";
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mes "Lighten your pack before buying this.";
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close;
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}
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set Zeny, Zeny-.@icecream_hap;
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getitem 536,.@input; //Ice_Cream
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close;
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case 2:
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mes "[Ice Cream Maker]";
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mes "'Ice cream is...";
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mes "Wait, don't you know";
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mes "what Ice Cream is?";
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mes "What rock have you";
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mes "been living under?";
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next;
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mes "[Ice Cream Maker]";
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mes "I'm not going to even start with how weird that sounds.";
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mes "Anyway, get 'yer Ice Cream right here while it's nice and cold.";
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close;
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case 3:
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mes "[Ice Cream Maker]";
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mes "Don't miss your chance to eat the greatest Ice Cream in all the land~!";
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close;
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}
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}
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