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141 lines
4.9 KiB
Plaintext
141 lines
4.9 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= War of Emperium (Al De Baran) - Nuernberg
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= NPCs that relate to Al De Baran Guild Castle 3
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//===== Additional Comments: =================================
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//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
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//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
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//= 1.2 Partially rewrote Script. [Masao]
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//============================================================
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// Guild Flag (Outside Castle)
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//============================================================
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- script Nuernberg#1::OutsideFlagsA3 722,{
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set .@GID, GetCastleData("aldeg_cas03",1);
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if (.@GID == 0) {
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mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
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mes " ";
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mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
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mes "We declare that";
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mes "there is no formal master of this castle.";
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mes " ";
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mes "2. To the one who can ";
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mes "overcome all trials";
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mes "and destroy the Emperium,";
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mes "the king will endow the one with";
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mes "ownership of this castle.";
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close;
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}
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if (getcharid(2) == .@GID) {
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mes "[ Echoing Voice ]";
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mes "Brave ones...";
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mes "Do you wish to return to your honorable place?";
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next;
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if(select("Return to the guild castle.:Quit.") == 1) {
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close2;
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if (getcharid(2) == GetCastleData("aldeg_cas03",1)) {
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warp "aldeg_cas03",205,186;
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end;
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}
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end;
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}
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close;
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}
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mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
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mes " ";
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mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
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mes "we approve that this place is in";
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mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild.";
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mes " ";
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mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is";
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mes "^ff0000"+GetGuildMaster(.@GID)+"^000000";
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mes "If there is anyone who objects to this,";
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mes "prove your strength and honor with a steel blade in your hand.";
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close;
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OnRecvCastleA03:
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FlagEmblem GetCastleData("aldeg_cas03",1);
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end;
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}
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alde_gld,146,82,8 duplicate(OutsideFlagsA3) Nuernberg#1-2 722
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alde_gld,138,82,8 duplicate(OutsideFlagsA3) Nuernberg#2 722
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// Guild Flag (Inside Castle)
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//============================================================
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- script Nuernberg#3::InsideFlagsA3 722,{
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end;
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OnRecvCastleA03:
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FlagEmblem GetCastleData("aldeg_cas03",1);
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end;
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}
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aldeg_cas03,176,175,2 duplicate(InsideFlagsA3) Nuernberg#3-2 722
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aldeg_cas03,77,115,2 duplicate(InsideFlagsA3) Nuernberg#4 722
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aldeg_cas03,77,215,2 duplicate(InsideFlagsA3) Nuernberg#5 722
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aldeg_cas03,112,107,2 duplicate(InsideFlagsA3) Nuernberg#6 722
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aldeg_cas03,112,117,2 duplicate(InsideFlagsA3) Nuernberg#7 722
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aldeg_cas03,69,71,2 duplicate(InsideFlagsA3) Nuernberg#8 722
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aldeg_cas03,91,69,2 duplicate(InsideFlagsA3) Nuernberg#9 722
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aldeg_cas03,108,60,2 duplicate(InsideFlagsA3) Nuernberg#10 722
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aldeg_cas03,121,73,2 duplicate(InsideFlagsA3) Nuernberg#11 722
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aldeg_cas03,121,73,2 duplicate(InsideFlagsA3) Nuernberg#12 722
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aldeg_cas03,75,102,2 duplicate(InsideFlagsA3) Nuernberg#13 722
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aldeg_cas03,199,169,2 duplicate(InsideFlagsA3) Nuernberg#14 722
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aldeg_cas03,181,179,2 duplicate(InsideFlagsA3) Nuernberg#15 722
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aldeg_cas03,192,44,2 duplicate(InsideFlagsA3) Nuernberg#16 722
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aldeg_cas03,208,145,2 duplicate(InsideFlagsA3) Nuernberg#17 722
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aldeg_cas03,207,75,2 duplicate(InsideFlagsA3) Nuernberg#18 722
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aldeg_cas03,96,62,2 duplicate(InsideFlagsA3) Nuernberg#19 722
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// Guild Flag (Town)
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//============================================================
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aldebaran,134,97,4 duplicate(InsideFlagsA3) Nuernberg#20 722
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// Kafra Employee
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//============================================================
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aldeg_cas03,118,76,0 duplicate(guildkafra) Kafra Staff#aldeg_cas03 117
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// Steward
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//============================================================
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aldeg_cas03,110,118,0 duplicate(cm) Nahzarf#aldeg_cas03 55
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// Treasure Room Exit
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//============================================================
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aldeg_cas03,229,267,0 script #lever_A03 111,{
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mes " ";
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mes "There's a small lever. Will you pull it?";
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next;
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if(select("Pull.:Do not.") == 1) {
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close2;
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warp "aldeg_cas03",110,119;
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end;
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}
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close;
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}
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// Guild Dungeon Switch
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//============================================================
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aldeg_cas03,200,177,0 duplicate(gdlever) #aldeg_cas03 111
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// Guild Treasure Spawns
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//============================================================
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aldeg_cas03,225,269,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas03 -1
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// AGIT Manager
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//============================================================
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aldeg_cas03,206,32,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas03 -1
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// Guardians
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//============================================================
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aldeg_cas03,110,118,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas03 -1
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