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135 lines
4.5 KiB
Plaintext
135 lines
4.5 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= War of Emperium (Payon) - Bright Arbor
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.3
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= NPCs that relate to Payon Guild Castle 1
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//===== Additional Comments: =================================
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//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
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//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
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//= 1.2 Removed dialog from interior flags. [L0ne_W0lf]
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//= Fixed position of Guild dungeon switch.
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//= 1.3 Partially rewrote Script. [Masao]
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//============================================================
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// Guild Flags (Outside Castle)
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//============================================================
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- script Bright Arbor#1::OutsideFlagsPA1 722,{
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set .@GID, GetCastleData("payg_cas01",1);
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if (.@GID == 0) {
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mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
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mes " ";
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mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
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mes "We declare that";
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mes "there is no formal master of this castle.";
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mes " ";
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mes "2. To the one who can ";
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mes "overcome all trials";
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mes "and destroy the Emperium,";
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mes "the king will endow the one with";
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mes "ownership of this castle.";
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close;
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}
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if (getcharid(2) == .@GID) {
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mes "[ Echoing Voice ]";
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mes "Brave ones...";
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mes "Do you wish to return to your honorable place?";
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next;
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if(select("Return to the guild castle.:Quit.") == 1) {
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close2;
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if (getcharid(2) == GetCastleData("payg_cas01",1)) {
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warp "payg_cas01",54,144;
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end;
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}
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end;
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}
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close;
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}
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mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
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mes " ";
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mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
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mes "we approve that this place is in";
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mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild.";
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mes " ";
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mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is";
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mes "^ff0000"+GetGuildMaster(.@GID)+"^000000";
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mes "If there is anyone who objects to this,";
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mes "prove your strength and honor with a steel blade in your hand.";
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close;
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OnRecvCastlePy01:
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FlagEmblem GetCastleData("payg_cas01",1);
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end;
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}
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pay_gld,125,236,4 duplicate(OutsideFlagsPA1) Bright Arbor#1-2 722
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pay_gld,110,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#2 722
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pay_gld,116,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#3 722
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pay_gld,91,239,2 duplicate(OutsideFlagsPA1) Bright Arbor#4 722
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// Guild Flags (Inside Castle)
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//============================================================
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- script Bright Arbor#5::InsideFlagsPA1 722,{
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end;
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OnRecvCastlePy01:
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FlagEmblem GetCastleData("payg_cas01",1);
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end;
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}
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payg_cas01,238,67,4 duplicate(InsideFlagsPA1) Bright Arbor#5-2 722
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payg_cas01,233,67,4 duplicate(InsideFlagsPA1) Bright Arbor#6 722
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payg_cas01,221,123,4 duplicate(InsideFlagsPA1) Bright Arbor#7 722
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payg_cas01,221,116,4 duplicate(InsideFlagsPA1) Bright Arbor#8 722
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payg_cas01,206,108,4 duplicate(InsideFlagsPA1) Bright Arbor#9 722
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payg_cas01,212,108,4 duplicate(InsideFlagsPA1) Bright Arbor#10 722
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// Guild Flag (Town)
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//============================================================
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payon,90,322,4 duplicate(InsideFlagsPA1) Bright Arbor#11 722
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payon,166,177,3 duplicate(InsideFlagsPA1) Bright Arbor#12 722
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// Kafra Employee
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//============================================================
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payg_cas01,128,58,3 duplicate(guildkafra) Kafra Staff#payg_cas01 117
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// Steward
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//============================================================
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payg_cas01,120,58,4 duplicate(cm) Kurunnadi#payg_cas01 55
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// Treasure Room Exit
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//============================================================
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payg_cas01,295,8,0 script #lever_PA01 111,{
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mes " ";
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mes "There's a small lever. Will you pull it?";
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next;
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if(select("Pull.:Do not.") == 1) {
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close2;
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warp "payg_cas01",120,59;
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end;
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}
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close;
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}
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// Guild Dungeon Switch
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//============================================================
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payg_cas01,101,25,0 duplicate(gdlever) #payg_cas01 111
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// Guild Treasure Spawns
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//============================================================
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payg_cas01,291,8,0 duplicate(Gld_Trea_Spawn) Treasure#payg_cas01 -1
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// AGIT Manager
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//============================================================
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payg_cas01,139,139,0 duplicate(Gld_Agit_Manager) Agit#payg_cas01 -1
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// Guardians
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//============================================================
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payg_cas01,120,58,4 duplicate(Gld_Guard_Template) Guardian#payg_cas01 -1
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