You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
254 lines
8.4 KiB
Plaintext
254 lines
8.4 KiB
Plaintext
4 months ago
|
//===== rAthena Script =======================================
|
||
|
//= Old Pharmacist
|
||
|
//===== By: ==================================================
|
||
|
//= DZeroX
|
||
|
//===== Current Version: =====================================
|
||
|
//= 1.4
|
||
|
//===== Compatible With: =====================================
|
||
|
//= rAthena Project
|
||
|
//===== Description: =========================================
|
||
|
//= Trade in items for potions.
|
||
|
//= Breakdown of arguments used:
|
||
|
//= arg(0): Herb required.
|
||
|
//= arg(1): Zeny cost.
|
||
|
//= arg(2): Potion given.
|
||
|
//===== Additional Comments: =================================
|
||
|
//= 1.0 Fully working. [DZeroX]
|
||
|
//= 1.0a Minor fixes [Lupus]
|
||
|
//= 1.1 Added changed the dialogs and name to fit the
|
||
|
//= the official information. [DZeroX]
|
||
|
//= 1.1a Removed .GATs [Lupus]
|
||
|
//= 1.1b Fixed a bug in Orange Potion creating. Copy&Pasting = bad. [L0ne_W0lf]
|
||
|
//= 1.2 Added checkweight, and input min/max values. [L0ne_W0lf]
|
||
|
//= 1.3 Fixed minor condition check bug. (bugreport:597) [L0ne_W0lf]
|
||
|
//= 1.4 Updated to match AEGIS script. [Kisuka]
|
||
|
//============================================================
|
||
|
|
||
|
alberta_in,16,28,4 script Pharmacist 61,{
|
||
|
if (checkweight(1201,1) == 0) {
|
||
|
mes "- Wait a moment! -";
|
||
|
mes "- Currently you're carrying -";
|
||
|
mes "- too many items with you. -";
|
||
|
mes "- Please come back later -";
|
||
|
mes "- after you put some items into kafra storage. -";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "Ummmm...";
|
||
|
mes "What brings you here...?";
|
||
|
next;
|
||
|
switch(select("Make Potion:Talk.:Mixing Information:Cancel")) {
|
||
|
case 1:
|
||
|
if (MaxWeight - Weight < 5000) {
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "Why are you carrying these so many!";
|
||
|
mes "Don't be greedy, carry only as much you need!";
|
||
|
next;
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "You are too heavy to receive potions from me...";
|
||
|
mes "Go store some items in your storage first!";
|
||
|
close;
|
||
|
} else {
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "You have all the stuff ready, right? Which one would you like?";
|
||
|
next;
|
||
|
switch(select("Red Potion.:Orange Potion.:Yellow Potion.:White Potion.:Blue Potion.:Green Potion.:Actually, I don't want anything.")) {
|
||
|
case 1:
|
||
|
callsub L_Making,507,3,501;
|
||
|
case 2:
|
||
|
mes "[Old Pharmacist]";
|
||
|
if (countitem(507) < countitem(713)) {
|
||
|
set .@max,countitem(507);
|
||
|
}
|
||
|
else if (countitem(508) < countitem(713)) {
|
||
|
set .@max,countitem(508);
|
||
|
}
|
||
|
else {
|
||
|
set .@max,countitem(713);
|
||
|
}
|
||
|
if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) {
|
||
|
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
|
||
|
mes "Get lost!";
|
||
|
close;
|
||
|
}
|
||
|
if (Zeny < 3) {
|
||
|
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
|
||
|
mes "Get lost!";
|
||
|
close;
|
||
|
}
|
||
|
mes "How many?";
|
||
|
next;
|
||
|
switch(select("Make as many as I can.:I want to choose an amount.:Actually, I don't want anything.")) {
|
||
|
case 1:
|
||
|
if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) {
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
|
||
|
close;
|
||
|
}
|
||
|
set Zeny,Zeny-(.@max*5);
|
||
|
delitem 507,.@max; //Red_Herb
|
||
|
delitem 508,.@max; //Yellow_Herb
|
||
|
delitem 713,.@max; //Empty_Bottle
|
||
|
getitem 502,.@max; //Orange_Potion
|
||
|
break;
|
||
|
case 2:
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
|
||
|
next;
|
||
|
input .@amount,0,101;
|
||
|
if (.@amount == 0) {
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "Make up your mind, will you?!";
|
||
|
close;
|
||
|
}
|
||
|
if (.@amount > 100) {
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "Are you deaf? I said less than 100!";
|
||
|
close;
|
||
|
}
|
||
|
if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) {
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
|
||
|
close;
|
||
|
}
|
||
|
next;
|
||
|
set Zeny,Zeny-(.@amount*5);
|
||
|
delitem 507,.@amount; //Red_Herb
|
||
|
delitem 508,.@amount; //Yellow_Herb
|
||
|
delitem 713,.@amount; //Empty_Bottle
|
||
|
getitem 502,.@amount; //Orange_Potion
|
||
|
break;
|
||
|
case 3:
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "What?!";
|
||
|
mes "Grrr...";
|
||
|
mes "Bleh!";
|
||
|
mes "Get lost!";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
|
||
|
close;
|
||
|
case 3:
|
||
|
callsub L_Making,508,10,503;
|
||
|
case 4:
|
||
|
callsub L_Making,509,20,504;
|
||
|
case 5:
|
||
|
callsub L_Making,510,30,505;
|
||
|
case 6:
|
||
|
callsub L_Making,511,3,506;
|
||
|
case 7:
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "What?!";
|
||
|
mes "Grrr...";
|
||
|
mes "Bleh!";
|
||
|
mes "Get lost!";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
case 2:
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old.";
|
||
|
next;
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "Anyways, a potion is merely a potion. Nothing more and nothing less.";
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "Hrrrmm...";
|
||
|
mes "You young ones can be quite annoying. But, since you asked, I'll explain.";
|
||
|
next;
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater.";
|
||
|
next;
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive.";
|
||
|
next;
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000";
|
||
|
mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000";
|
||
|
mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000";
|
||
|
next;
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000";
|
||
|
mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000";
|
||
|
mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000";
|
||
|
close;
|
||
|
case 4:
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "What a boring person. If you have something to say, why don't you say it?!";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
L_Making:
|
||
|
.@item_req = getarg(0);
|
||
|
.@req_amount = getarg(1);
|
||
|
|
||
|
mes "[Old Pharmacist]";
|
||
|
if ((countitem(.@item_req)/2) < countitem(713)) {
|
||
|
.@max = countitem(.@item_req) /2;
|
||
|
} else {
|
||
|
.@max = countitem(713);
|
||
|
}
|
||
|
if (countitem(.@item_req) < 2 || countitem(713) == 0) {
|
||
|
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
|
||
|
mes "Get lost!";
|
||
|
close;
|
||
|
}
|
||
|
if (Zeny < 3) {
|
||
|
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
|
||
|
mes "Get lost!";
|
||
|
close;
|
||
|
}
|
||
|
mes "How many?";
|
||
|
next;
|
||
|
switch(select("Make as many as I can.:I want to choose an amount.:Actually, I don't want anything.")) {
|
||
|
case 1:
|
||
|
if ((countitem(.@item_req) < .@max*2) || countitem(713) < .@max || (Zeny < .@max*.@req_amount)) {
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
|
||
|
close;
|
||
|
}
|
||
|
Zeny = Zeny - (.@max*.@req_amount);
|
||
|
delitem .@item_req,.@max*2;
|
||
|
delitem 713,.@max; //Empty_Bottle
|
||
|
getitem getarg(2),.@max;
|
||
|
break;
|
||
|
case 2:
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
|
||
|
next;
|
||
|
input .@amount;
|
||
|
if (.@amount == 0) {
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "Make up your mind, will you?!";
|
||
|
close;
|
||
|
}
|
||
|
if (.@amount > 100) {
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "Are you deaf? I said less than 100!";
|
||
|
close;
|
||
|
}
|
||
|
if ((countitem(.@item_req) < .@amount*2) || countitem(713) < .@amount || (Zeny < .@amount*.@req_amount)) {
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
|
||
|
close;
|
||
|
}
|
||
|
Zeny = Zeny - (.@max*.@req_amount);
|
||
|
delitem .@item_req,.@amount*2;
|
||
|
delitem 713,.@amount; //Empty_Bottle
|
||
|
getitem getarg(2),.@amount;
|
||
|
break;
|
||
|
case 3:
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "What?!";
|
||
|
mes "Grrr...";
|
||
|
mes "Bleh!";
|
||
|
mes "Get lost!";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Old Pharmacist]";
|
||
|
mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
|
||
|
close;
|
||
|
}
|