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134 lines
4.3 KiB
Plaintext
134 lines
4.3 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Auction system
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.3
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Auction house releated NPCs, and warps
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//===== Additional Comments: =================================
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//= 1.0 First version, place holders only. [L0ne_W0lf]
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//= 1.1 Moved Morocc Auction NPCs to Morocc Ruins. [L0ne_W0lf]
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//= 1.2 Warp fixed. Dialog in Ruins/Lighthalzen changed. [Kisuka]
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//= 1.3 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
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//============================================================
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// Auction House warpers
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//============================================================
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moc_ruins,78,173,6 script Auction Hall Guide#moc 98,{
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callfunc "F_AuctionWarper",1;
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}
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prontera,218,120,4 script Auction Hall Guide#prt 117,{
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callfunc "F_AuctionWarper",2;
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}
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yuno,129,116,0 script Auction Hall Guide#yuno 90,{
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callfunc "F_AuctionWarper",3;
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}
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lighthalzen,205,169,6 script Auction Hall Guide#lhz 833,{
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callfunc "F_AuctionWarper",4;
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}
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function script F_AuctionWarper {
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mes "[Auction Hall Guide]";
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mes "Hello, would you";
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mes "like to enter the";
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mes "Auction Hall?";
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next;
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if (select("Yes:No") == 1) {
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.@num = getarg(0);
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if (.@num == 1 || .@num == 4) {
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mes "[Auction Hall Guide]";
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mes "Great! Well then,";
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mes "I hope you have fun";
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mes "and enjoy the auction~";
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} else {
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mes "[Auction Hall Guide]";
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mes "Enjoy your auction.";
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}
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close2;
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switch(.@num) {
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case 1:
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warp "auction_01",179,53; end;
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case 2:
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warp "auction_01",21,43; end;
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case 3:
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warp "auction_02",151,23; end;
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case 4:
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warp "auction_02",43,24; end;
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}
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}
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mes "[Auction Hall Guide]";
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mes "Alright then,";
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mes "see you later.";
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mes "If you change your";
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mes "mind, please come";
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mes "and enjoy the auctions~";
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close;
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}
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// Sign posts
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//============================================================
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- script Information Post#dum::AuctionSign -1,{
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mes "[Information]";
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mes "Auction Warp Guide";
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close;
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}
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moc_ruins,76,176,6 duplicate(AuctionSign) Information Post#moc 837
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prontera,216,120,4 duplicate(AuctionSign) Information Post#prt 837
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yuno,131,116,0 duplicate(AuctionSign) Information Post#yuno 837
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lighthalzen,207,169,6 duplicate(AuctionSign) Information Post#lhz 837
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// Warps
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//============================================================
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auction_01,180,49,0 warp auction_entrance_moc 1,1,moc_ruins,78,171
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auction_01,22,37,0 warp auction_entrance_prt 1,1,prontera,214,120
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auction_02,151,17,0 warp auction_enterance_juno 1,1,yuno,132,119
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auction_02,43,17,0 warp auction_enterance_lhz 1,1,lighthalzen,209,169
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// Auction House NPCs
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//============================================================
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- script Auction Broker#dum::AuctionBroker -1,{
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mes "[Auction Broker]";
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mes "Welcome to the Auction Hall.";
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mes "Would you like to view the goods?";
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next;
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if (select("Yes:No") == 1) {
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mes "[Auction Broker]";
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mes "Very well.";
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mes "Please take";
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mes "a look, and see";
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mes "What's being offered~";
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OpenAuction;
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close;
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}
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mes "[Auction Broker]";
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mes "Very well, then.";
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mes "If you change your";
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mes "mind, then please";
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mes "come and check";
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mes "out the auctions~";
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close;
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}
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auction_01,182,68,6 duplicate(AuctionBroker) Auction Broker#moc1 98
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auction_01,182,75,0 duplicate(AuctionBroker) Auction Broker#moc2 99
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auction_01,177,75,2 duplicate(AuctionBroker) Auction Broker#moc3 98
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auction_01,177,68,4 duplicate(AuctionBroker) Auction Broker#moc4 99
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auction_01,21,74,4 duplicate(AuctionBroker) Auction Broker#prt1 117
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auction_01,27,78,4 duplicate(AuctionBroker) Auction Broker#prt2 116
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auction_01,16,78,4 duplicate(AuctionBroker) Auction Broker#prt3 115
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auction_02,158,47,6 duplicate(AuctionBroker) Auction Broker#yuno1 90
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auction_02,145,47,2 duplicate(AuctionBroker) Auction Broker#yuno2 90
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auction_02,151,54,0 duplicate(AuctionBroker) Auction Broker#yuno3 90
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auction_02,152,41,4 duplicate(AuctionBroker) Auction Broker#yuno4 90
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auction_02,57,46,2 duplicate(AuctionBroker) Auction Broker#lhz1 874
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auction_02,31,46,6 duplicate(AuctionBroker) Auction Broker#lhz2 874
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auction_02,43,65,4 duplicate(AuctionBroker) Auction Broker#lhz3 833
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