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294 lines
8.4 KiB
Plaintext
294 lines
8.4 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Official Kunlun Power Arena
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//===== By: ==================================================
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//= KarLaeda
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena Project; SVN r9000+
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//===== Additional Comments: =================================
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//= [Official Conversion]
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//= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
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//= 1.2 Cleaning. [Euphy]
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//============================================================
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gonryun,180,118,4 script Iron man#gnp 85,{
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if (checkweight(1201,1) == 0) {
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mes "- Wait a minute !! -";
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you lose some weight. -";
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close;
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}
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if (BaseJob == Job_Novice) {
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mes "[Songmoodoo]";
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mes "Children are not allowed in here.";
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close;
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}
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if (in_battle == 3) set in_battle,1;
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if (in_battle < 1) {
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mes "[Songmoodoo]";
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mes "Hey hey~ This is not something";
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mes "you can see everyday.";
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mes "Oh~ you look strong!";
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mes "Wanna try?";
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next;
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switch(select("Why not?:?????:No thanks.")){
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case 1:
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mes "[Songmoodoo]";
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mes "Haha~ I knew you would try.";
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mes "If you could lift this up,";
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mes "I'll tell you something interesting.";
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mes "Ready?";
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next;
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mes "^0000FFSongmoodoo points to a rock";
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mes "and asks you to lift it.";
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if (BaseJob < Job_Knight) callsub L_Lifting,690;
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else if (BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Merchant || BaseJob == Job_Monk) callsub L_Lifting,1100;
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else callsub L_Lifting,730;
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break;
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case 2:
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mes "[Songmoodoo]";
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mes "That's not a big deal.";
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mes "If you believe you're strong,";
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mes "this might be a good chance to experience";
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mes "something new. Wanna try??";
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break;
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case 3:
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mes "[Songmoodoo]";
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mes "I guess not...";
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emotion ET_HNG;
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break;
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}
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} else if (in_battle == 1) {
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mes "[Songmoodoo]";
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mes "Good to see you again!";
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mes "Wanna go??";
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next;
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if (select("Sure:Maybe next time") == 1) {
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mes "[Songmoodoo]";
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mes "Good! Haha.";
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mes "I like your confidence.";
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mes "Good luck to you~";
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close2;
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warp "gon_test",53,6;
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end;
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} else {
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mes "[Songmoodoo]";
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mes "Well... alright.";
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mes "I'll see you next time then.";
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}
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} else {
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mes "[Songmoodoo]";
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mes "You ran away from there?";
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mes "Guess you're not strong enough!";
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mes "I'll give you another chance.";
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mes "See you again.";
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emotion ET_HNG;
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set in_battle,1;
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}
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close;
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L_Lifting:
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if (checkweight(7049,getarg(0))) {
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mes "You lifted the Stone lightly.^000000";
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set in_battle,1;
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getitem 7049, getarg(0); // Stone
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next;
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emotion ET_BEST;
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mes "[Songmoodoo]";
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mes "Wow~ Excellent~";
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mes "I'll take you to someplace nice";
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mes "next time I see you.";
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mes "See ya~";
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} else {
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mes "Looks too heavy for you.^000000";
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next;
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mes "[Songmoodoo]";
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mes "You lack training.";
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mes "Come back after more practice.";
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}
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return;
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}
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gon_test,50,14,4 script Administrator#gnp 780,{
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mes "[Administrator]";
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if (BaseJob == Job_Novice) {
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mes "Children are not allowed in here.";
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close;
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}
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if ($@in_battle) {
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mes "Sorry, the field of fight";
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mes "is occupied right now.";
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mes "Try again later.";
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close;
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}
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mes "Are you ready?";
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mes " ";
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mes "Remember, you have to pay";
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mes "500z to fight.";
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next;
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if (select("Yes, let me fight!:One moment, please.") == 2) {
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mes "[Administrator]";
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mes "Ok, see you later.";
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close;
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}
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if (Zeny < 500) {
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mes "[Administrator]";
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mes "I'm sorry but you don't have enough zeny.";
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close;
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}
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set Zeny,Zeny - 500;
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set in_battle,1;
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warp "gon_test",42,86;
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set $@in_battle,1;
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setnpctimer 0,"Summoner#gnp";
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startnpctimer "Summoner#gnp";
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end;
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}
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gon_test,42,89,4 script Summoner#gnp 774,{
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mes "[SongYeunWoo]";
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if (in_battle == 3) {
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mes "Please come back after registration.";
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close;
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} else if (in_battle == 2) {
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mes "You had a single match already.";
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mes "You can have a match once at a time.";
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mes "Please re-enter if you want a match";
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mes "with other monsters.";
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close;
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}
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mes "Welcome.";
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mes "Which monster will you recall?";
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next;
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set .@gnpGroup, select("Group 1:Group 2:Group 3:Group 4:Group 5:Group 6:Group 7:Group 8:Group 9:Group 10:Group 11");
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set .@gnpGroupMob$,.gnpMobsName$[(.@gnpGroup-1)*6];
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for (set .@i,1; .@i < 6; set .@i, .@i+1)
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set .@gnpGroupMob$, .@gnpGroupMob$ + ":" + .gnpMobsName$[(.@gnpGroup-1)*6 + .@i];
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set .@gnpMob, select(.@gnpGroupMob$);
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mes "[SongYeunWoo]";
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mes "Let the fight begin!";
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close2;
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set in_battle,2;
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if (getnpctimer(0) < 180000) monster "gon_test",56,86,.gnpMobsName$[(.@gnpGroup-1)*6 + .@gnpMob - 1],.gnpMobsId[(.@gnpGroup-1)*6 + .@gnpMob - 1],1,"Summoner#gnp::OnGnpMobDead";
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end;
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OnInit:
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initnpctimer;
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stopnpctimer;
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setarray .gnpMobsName$[0],"Leather ribbon","Sitotoxism","Certificate of blood donation","Tarantulla","DangRangKwon","Molar of Desert";
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setarray .gnpMobsId[0],1419,1428,1434,1430,1457,1432;
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setarray .gnpMobsName$[6],"Hog Skeleton","Cannibal Bear","Miner","Fighting Dog","Mermaid Princess","Only Son";
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setarray .gnpMobsId[6],1462,1442,1469,1460,1425,1472;
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setarray .gnpMobsName$[12],"SamYeupchoom","Hunting Dog","Nutcracker","Sea Horse","JAKK","Corpse";
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setarray .gnpMobsId[12],1454,1455,1443,1426,1436,1423;
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setarray .gnpMobsName$[18],"Marduk","Onion Stem","Worm","Autodoll","Girl with Matches","Red Evil";
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setarray .gnpMobsId[18],1458,1440,1429,1459,1444,1422;
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setarray .gnpMobsName$[24],"Naga","Mold","Tracing Missiles","Aryong","Abiryong","Bacterium";
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setarray .gnpMobsId[24],1421,1481,1424,1465,1466,1433;
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setarray .gnpMobsName$[30],"Winning System","Fat Archer","Little black goat","Perverted","Treasure Box","Greenhorn";
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setarray .gnpMobsId[30],1427,1473,1431,1446,1474,1471;
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setarray .gnpMobsName$[36],"Hurricane","External Hog","Landlord of Maze","Knight of grudge","Archer of grudge","Papillon";
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setarray .gnpMobsId[36],1450,1439,1461,1467,1453,1479;
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setarray .gnpMobsName$[42],"Lip","Wendigo","E Card","Tentacle Monster","Muscular Alarm","Devil Cross";
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setarray .gnpMobsId[42],1451,1475,1437,1441,1476,1435;
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setarray .gnpMobsName$[48],"Maggot","Large Frame","Season of reading","Shining Fingers","Handbag","Major knight of grudge";
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setarray .gnpMobsId[48],1477,1448,1478,1489,1488,1438;
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setarray .gnpMobsName$[54],"Queen","Man of Fire","Sword of Executor","Mutant Dragon","Mixed Soup","Great Sword";
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setarray .gnpMobsId[54],1482,1464,1487,1449,1456,1486;
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setarray .gnpMobsName$[60],"Monster Bird","Torturer","Warrior","Vice-Torturer","Huge Sword";
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setarray .gnpMobsId[60],1447,1483,1490,1484,1485;
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end;
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OnTimer120000:
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areaannounce "gon_test",41,81,74,92,"1 min. left",0;
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end;
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OnTimer180000:
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killmonster "gon_test","Summoner#gnp::OnGnpMobDead";
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end;
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OnTimer182000:
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areaannounce "gon_test",41,81,74,92,"Time Over.",0;
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end;
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OnGnpMobDead:
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setnpctimer 0;
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set in_battle,1;
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areaannounce "gon_test",41,81,74,92,"Thank you. Please come again.",0;
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sleep 4000;
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OnTimer184000:
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stopnpctimer;
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areawarp "gon_test",41,81,74,92,"gon_test",44,4;
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set $@in_battle,0;
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end;
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}
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gon_test,46,14,3 script Guide of field of fight 770,{
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mes "[SongHeeYeon]";
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mes ".....";
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mes "Hi, there~";
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mes "This is a field of fight.";
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mes "Got any questions?";
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next;
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switch(select("A field of fight?:You got a minute lady?:Get in.:Out.:Nope.")){
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case 1:
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mes "[SongHeeYeon]";
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mes "Just like the name of this place,";
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mes "it is a field for matches.";
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mes "We have various monsters";
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mes "in different levels.";
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next;
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mes "[SongHeeYeon]";
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mes "1st Class Boss Monsters are in middle of preparation yet.";
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mes "We charge you a small fee to enter here.";
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break;
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case 2:
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mes "[SongHeeYeon]";
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mes "Eh.... excuse me?";
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mes "Ah, I'm afraid I have to work right now...";
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mes "Sorry...";
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break;
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case 3:
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mes "[SongHeeYeon]";
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mes "Yes, thank you.";
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mes "Have a good time.";
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close2;
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set in_battle,3;
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warp "gon_test",25,98;
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end;
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case 4:
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mes "[SongHeeYeon]";
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mes "Thank you.";
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mes "Please come again.";
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close2;
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warp "gonryun",177,112;
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end;
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case 5:
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mes "[SongHeeYeon]";
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mes "........";
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mes "Goodbye...";
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break;
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}
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close;
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}
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gon_test,70,103,3 script ChowAnAn#gnp 773,{
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mes "[ChowAnAn]";
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mes "Want to go back?";
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next;
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if (select("Yes.:No.") == 1) {
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mes "[ChowAnAn]";
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mes "Thank you.";
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mes "Please come again.";
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close2;
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set in_battle,1;
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warp "gon_test",44,4;
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end;
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}
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mes "[ChowAnAn]";
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mes "Thank you.";
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close;
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}
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