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235 lines
5.8 KiB
Plaintext
235 lines
5.8 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= iRO Repeatable EXP Quests.
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Added Monster Killing quests.
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//= Repeatable EXP Quest (Dokebi Horns)
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//===== Additional Comments: =================================
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//= 1.0 First version.
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//============================================================
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pay_fild10,108,357,5 script Li#Dokebi_Hunt 90,{
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if (checkquest(60128) != -1) {
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if (checkquest(60128,HUNTING) != 2 ) {
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mes "[Li]";
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mes "Have you finished hunting the 50 Dokebis?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Li]";
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mes "Hmm, I don't think you've hunted 50 yet...";
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close;
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case 2:
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mes "[Li]";
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mes "Remember, I need help hunting Dokebis so go and hunt 50 of them.";
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close;
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case 3:
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mes "[Li]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Li]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60128;
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close;
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case 2:
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mes "[Li]";
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mes "Please kill 50 Dokebis.";
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close;
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}
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}
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}
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else {
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mes "[Li]";
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mes "Amazing, you did that with speed.";
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getexp 42000,36000;
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erasequest 60128;
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close;
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}
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}
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if (checkquest(60129) != -1) {
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if (checkquest(60129,HUNTING) != 2 ) {
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mes "[Li]";
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mes "Have you finished hunting the 50 Dokebis?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Li]";
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mes "Hmm, I don't think you've hunted 100 yet...";
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close;
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case 2:
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mes "[Li]";
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mes "Remember, I need help hunting Dokebis so go and hunt 100 of them.";
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close;
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case 3:
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mes "[Li]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Li]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60129;
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close;
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case 2:
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mes "[Li]";
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mes "Please kill 100 Dokebis.";
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close;
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}
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}
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}
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else {
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mes "[Li]";
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mes "Amazing, you did that with speed.";
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getexp 42000,36000;
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getexp 42000,36000;
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erasequest 60129;
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close;
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}
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}
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if (checkquest(60130) != -1) {
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if (checkquest(60130,HUNTING) != 2 ) {
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mes "[Li]";
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mes "Have you finished hunting the 150 Dokebis?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Li]";
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mes "Hmm, I don't think you've hunted 150 yet...";
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close;
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case 2:
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mes "[Li]";
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mes "Remember, I need help hunting Dokebis so go and hunt 150 of them.";
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close;
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case 3:
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mes "[Li]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Li]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60130;
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close;
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case 2:
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mes "[Li]";
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mes "Please kill 150 Dokebis.";
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close;
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}
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}
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}
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else {
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mes "[Li]";
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mes "Amazing, you did that with speed.";
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getexp 42000,36000;
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getexp 42000,36000;
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getexp 42000,36000;
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erasequest 60130;
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close;
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}
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}
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//for minimum level
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if (BaseLevel > 34) {
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//for maximum level
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if (BaseLevel < 71) {
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mes "[Li]";
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mes "Hello. DO you think you could help me?";
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next;
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switch(select("Sure:No")) {
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case 1:
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mes "[Li]";
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mes "There are so many Dokebis here...I just don't feel safe.";
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next;
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switch(select("Gather Items:Hunt Dokebis:Cancel")) {
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case 1:
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// Item turn in
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mes "[Li]";
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mes "My fortune teller business needs a good supply of ^FF0000Dokebi Horns^000000 to give my customers good luck.";
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next;
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switch(select("I have some Dokebi Horns:What did you need?")) {
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case 1:
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if (countitem(1021) > 49) {
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mes "[Li]";
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mes "Oh, great!";
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mes "Thank you for the horns.";
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delitem 1021,50; //Dokkaebi_Horn
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getexp 42000,36000;
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close;
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}
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else {
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mes "[Li]";
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mes "It doesn't look like you have enough.";
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next;
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mes "[Li]";
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mes "I need ^FF000050 Dokebi Horns^000000 for my fortune telling.";
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close;
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}
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case 2:
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mes "[Li]";
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mes "If you bring me";
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mes "^FF000050 Dokebi Horns^000000, I can give you some good luck.";
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close;
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}
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case 2:
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// Kill Count Quest
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mes "[Li]";
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mes "Ah, ok I think you can help me out by hunting some Dokebis.";
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mes "How many would you like to hunt?";
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next;
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switch(select("50 Dokebis:100 Dokebis:150 Dokebis")) {
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case 1:
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mes "[Li]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60128;
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close;
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case 2:
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mes "[Li]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60129;
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close;
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case 3:
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mes "[Li]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60130;
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close;
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}
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case 3:
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mes "[Li]";
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mes "If you change your mind, please come back.";
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close;
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}
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case 2:
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mes "[Li]";
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mes "If you change your mind, please come back.";
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close;
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}
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}
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else {
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mes "[Li]";
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mes "Hello";
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mes "I read fortunes in Payon.";
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close;
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}
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}
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else {
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mes "[Li]";
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mes "This place is dangerous!";
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next;
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mes "[Li]";
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mes "You should leave quickly!";
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close;
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}
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}
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