You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
252 lines
6.7 KiB
Plaintext
252 lines
6.7 KiB
Plaintext
4 months ago
|
//===== rAthena Script =======================================
|
||
|
//= iRO Repeatable EXP Quests.
|
||
|
//===== By: ==================================================
|
||
|
//= L0ne_W0lf
|
||
|
//===== Current Version: =====================================
|
||
|
//= 1.0
|
||
|
//===== Compatible With: =====================================
|
||
|
//= rAthena Project
|
||
|
//===== Description: =========================================
|
||
|
//= [Official Conversion]
|
||
|
//= Added Monster Killing quests.
|
||
|
//= Repeatable EXP Quest (Bill of Birds)
|
||
|
//===== Additional Comments: =================================
|
||
|
//= 1.0 First version.
|
||
|
//============================================================
|
||
|
|
||
|
moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 97,{
|
||
|
if (checkquest(60101) != -1) {
|
||
|
if (checkquest(60101,HUNTING) != 2 ) {
|
||
|
mes "[Gregor]";
|
||
|
mes "Have you finished hunting the 50 Peco Pecos?";
|
||
|
next;
|
||
|
switch(select("Yes:No:I want to quit")) {
|
||
|
case 1:
|
||
|
mes "[Gregor]";
|
||
|
mes "Hmm, I don't think you've hunted 50 yet...";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Gregor]";
|
||
|
mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos.";
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Gregor]";
|
||
|
mes "Are you sure that you want to stop hunting?";
|
||
|
mes "Any progress that you've made will be erased";
|
||
|
next;
|
||
|
switch(select("Yes:No")) {
|
||
|
case 1:
|
||
|
mes "[Gregor]";
|
||
|
mes "Ok then, well come back here if you change your mind.";
|
||
|
erasequest 60101;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Gregor]";
|
||
|
mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[Gregor]";
|
||
|
mes "Oh thank you so much!";
|
||
|
mes "I think that I can rest easily now.";
|
||
|
getexp 4000,2000;
|
||
|
erasequest 60101;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if (checkquest(60102) != -1) {
|
||
|
if (checkquest(60102,HUNTING) != 2 ) {
|
||
|
mes "[Gregor]";
|
||
|
mes "Have you finished hunting the 50 Peco Pecos?";
|
||
|
next;
|
||
|
switch(select("Yes:No:I want to quit")) {
|
||
|
case 1:
|
||
|
mes "[Gregor]";
|
||
|
mes "Hmm, I don't think you've hunted 100 yet...";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Gregor]";
|
||
|
mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos.";
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Gregor]";
|
||
|
mes "Are you sure that you want to stop hunting?";
|
||
|
mes "Any progress that you've made will be erased";
|
||
|
next;
|
||
|
switch(select("Yes:No")) {
|
||
|
case 1:
|
||
|
mes "[Gregor]";
|
||
|
mes "Ok then, well come back here if you change your mind.";
|
||
|
erasequest 60102;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Gregor]";
|
||
|
mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[Gregor]";
|
||
|
mes "Oh thank you so much!";
|
||
|
mes "I think that I can rest easily now.";
|
||
|
getexp 4000,2000;
|
||
|
getexp 4000,2000;
|
||
|
erasequest 60102;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if (checkquest(60103) != -1) {
|
||
|
if (checkquest(60103,HUNTING) != 2 ) {
|
||
|
mes "[Gregor]";
|
||
|
mes "Have you finished hunting the 150 Peco Pecos?";
|
||
|
next;
|
||
|
switch(select("Yes:No:I want to quit")) {
|
||
|
case 1:
|
||
|
mes "[Gregor]";
|
||
|
mes "Hmm, I don't think you've hunted 150 yet...";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Gregor]";
|
||
|
mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos.";
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Gregor]";
|
||
|
mes "Are you sure that you want to stop hunting?";
|
||
|
mes "Any progress that you've made will be erased";
|
||
|
next;
|
||
|
switch(select("Yes:No")) {
|
||
|
case 1:
|
||
|
mes "[Gregor]";
|
||
|
mes "Ok then, well come back here if you change your mind.";
|
||
|
erasequest 60103;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Gregor]";
|
||
|
mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[Gregor]";
|
||
|
mes "Oh thank you so much!";
|
||
|
mes "I think that I can rest easily now.";
|
||
|
getexp 4000,2000;
|
||
|
getexp 4000,2000;
|
||
|
getexp 4000,2000;
|
||
|
erasequest 60103;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
//for minimum level
|
||
|
if (BaseLevel > 9) {
|
||
|
//for maximum level
|
||
|
if (BaseLevel < 31) {
|
||
|
mes "[Gregor]";
|
||
|
mes "Peco Pecos are fascinating.";
|
||
|
mes "I am still doing my, uh, research...";
|
||
|
mes "But now it is of a different nature.";
|
||
|
next;
|
||
|
mes "[Gregor]";
|
||
|
mes "You see I've been uh, ''researching''";
|
||
|
mes "these animals by collecting their";
|
||
|
mes "Bill of Birds but lately they seem";
|
||
|
mes "to have become hostile towards me.";
|
||
|
next;
|
||
|
mes "[Gregor]";
|
||
|
mes "Can you do me a favor please?";
|
||
|
next;
|
||
|
switch(select("What kind of favor?:No")) {
|
||
|
case 1:
|
||
|
mes "[Gregor]";
|
||
|
mes "I am so afraid that these Peco Pecos will hurt me for my, uh, researching activities.";
|
||
|
next;
|
||
|
mes "[Gregor]";
|
||
|
mes "Can you help protect me by killing them?";
|
||
|
mes "I think I'll feel safer...";
|
||
|
mes "Please...";
|
||
|
next;
|
||
|
switch(select("Gather Items:Hunt Peco Pecos:Cancel")) {
|
||
|
case 1:
|
||
|
// Item turn in
|
||
|
mes "[Gregor]";
|
||
|
mes "I need some ^FF0000Bill of Birds^000000 for my, uh, research...";
|
||
|
next;
|
||
|
switch(select("I have some Bill of Birds:What did you need?")) {
|
||
|
case 1:
|
||
|
if (countitem(925) > 24) {
|
||
|
mes "[Gregor]";
|
||
|
mes "Thank you so much.";
|
||
|
delitem 925,25; //Bill_Of_Birds
|
||
|
getexp 4000,2000;
|
||
|
next;
|
||
|
mes "[Gregor]";
|
||
|
mes "This is gonna be delicious!";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Gregor]";
|
||
|
mes "It doesn't look like you have enough.";
|
||
|
next;
|
||
|
mes "[Gregor]";
|
||
|
mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?";
|
||
|
close;
|
||
|
}
|
||
|
case 2:
|
||
|
mes "[Gregor]";
|
||
|
mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?";
|
||
|
close;
|
||
|
}
|
||
|
case 2:
|
||
|
// Kill Count Quest
|
||
|
mes "[Gregor]";
|
||
|
mes "Ah, ok I think you can help me out by hunting some Peco Pecos.";
|
||
|
mes "How many would you like to hunt?";
|
||
|
next;
|
||
|
switch(select("50 Peco Pecos:100 Peco Pecos:150 Peco Pecos")) {
|
||
|
case 1:
|
||
|
mes "[Gregor]";
|
||
|
mes "Come back when you've finished your task and I will give you a small reward.";
|
||
|
setquest 60101;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Gregor]";
|
||
|
mes "Come back when you've finished your task and I will give you a small reward.";
|
||
|
setquest 60102;
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Gregor]";
|
||
|
mes "Come back when you've finished your task and I will give you a small reward.";
|
||
|
setquest 60103;
|
||
|
close;
|
||
|
}
|
||
|
case 3:
|
||
|
mes "[Gregor]";
|
||
|
mes "If you change your mind, please come back.";
|
||
|
close;
|
||
|
}
|
||
|
case 2:
|
||
|
mes "[Gregor]";
|
||
|
mes "If you change your mind, please come back.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[Gregor]";
|
||
|
mes "Hmmm... you seem to be too strong to be fighting over here.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[Gregor]";
|
||
|
mes "Hi there.";
|
||
|
next;
|
||
|
mes "[Gregor]";
|
||
|
mes "Those picky's over there seem to be about your speed.";
|
||
|
close;
|
||
|
}
|
||
|
}
|