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1100 lines
31 KiB
Plaintext
1100 lines
31 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Doomed Swords Quest Part 3
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= - Creation of Doomed Swords: Grimtooth, Mysteltain, and
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//= Executioner.
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//= - Continuation of the Comodo Quest
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//= - Part 1: Found in Quests_Comodo.txt
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//= - Part 2: Found in Quests_Yuno.txt
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//= - Variable in use: dmdswrd_Q (Max 45)
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//===== Additional Comments: =================================
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//= 1.0 First version. [L0ne_W0lf]
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//============================================================
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mjolnir_02,186,193,4 script Middle-Aged Man#magum1 57,{
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if (dmdswrd_Q > 30) {
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if (dmdswrd_Q == 31) {
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mes "[Middle-Aged Man]";
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mes "It's been a while since";
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mes "someone has come this";
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mes "way. Not too many people";
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mes "pass by here, so I rarely";
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mes "receive visitors. Why don't";
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mes "you relax and chat for a while?";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "What are you doing out";
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mes "here in this secluded";
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mes "area? You don't have";
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mes "to work here, do you?";
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next;
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mes "[Middle-Aged Man]";
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mes "Well, just managing this";
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mes "summer house gets me";
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mes "enough income to get by.";
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mes "Ah, I also craft various";
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mes "things as sort of a hobby.";
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next;
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mes "[Middle-Aged Man]";
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mes "Yeap, when I was younger,";
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mes "I had my own forge in town.";
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mes "It was a good family business,";
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mes "and all of my siblings ended up";
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mes "making wares for town lords";
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mes "and even the royal family.";
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next;
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mes "[Middle-Aged Man]";
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mes "But then, the accident";
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mes "happened, and we had";
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mes "to close shop. Well, that's";
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mes "my story. Not a very happy";
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mes "one, I gu ess, but otherwise";
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mes "I've lived a long, good life.";
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next;
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mes "[Middle-Aged Man]";
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mes "Now what exactly";
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mes "brings you here?";
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mes "Are you just exploring";
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mes "the land, or are you";
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mes "hunting monsters, or...?";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Actually, um,";
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mes "I was led here by";
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mes "this thing. It's called";
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mes "the Seal of Muriniel.";
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next;
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mes "[Middle-Aged Man]";
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mes "Oh... Oh my.";
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mes "Let me see that.";
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mes "Oh, yes. This is the";
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mes "real thing. So... It's";
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mes "finally found me. Well,";
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mes "I guess I'm at your service.";
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next;
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next;
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mes "[Middle-Aged Man]";
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mes "My name is Walker, and";
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mes "my brothers and I were the 3";
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mes "most talented blacksmiths";
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mes "in Juno. Seeing as you've";
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mes "been chosen by fate, we'll all";
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mes "help you obtain a doomed sword.";
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next;
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mes "[Walker]";
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mes "First of all, the doomed";
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mes "swords are sealed in magic";
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mes "scrolls as pentagrams. When";
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mes "their true owners appear, they";
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mes "can be released by using";
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mes "Muriniel's Seal.";
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next;
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mes "[Walker]";
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mes "Now, for my part in unsealing";
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mes "the doomed swords, I'll need";
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mes "the highest quality materials.";
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mes "Give me a few minutes and";
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mes "I'll let you know what you";
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mes "need to bring to me.";
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set dmdswrd_Q,32;
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close;
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}
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else if (dmdswrd_Q == 32) {
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mes "[Walker]";
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mes "Now, I should let you";
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mes "know that I can only form";
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mes "a portion of the pentagram";
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mes "that will release one of the";
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mes "doomed swords. You need my";
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mes "brothers' help to complete it.";
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next;
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mes "[Walker]";
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mes "Once the pentagram";
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mes "is complete and activated,";
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mes "you will unseal the doomed";
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mes "sword that is best suited to";
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mes "you. I'm sorry, but I have no";
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mes "way to predict what it may be.";
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next;
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mes "[Walker]";
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mes "For now, you must take";
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mes "the first step and bring";
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mes "me the following items.";
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mes "Make sure to take note";
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mes "of what I will require...";
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next;
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mes "[Walker]";
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mes "I will need";
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mes "^FF00001 Emperium^000000,";
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mes "^FF00003 Tentacles^000000,";
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mes "^FF000025 Amulets^000000,";
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mes "^FF00001 Coal^000000, and";
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mes "^FF00001 Necklace of Oblivion^000000.";
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set dmdswrd_Q,33;
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close;
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}
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else if (dmdswrd_Q == 33) {
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if (countitem(714) > 0 && countitem(962) > 2 && countitem(1003) > 0 && countitem(609) > 24 && countitem(1008) > 0) {
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mes "[Walker]";
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mes "Ah, very good.";
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mes "You've brought";
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mes "everything I need.";
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mes "Now, please wait for";
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mes "a moment while I finish";
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mes "the preparations...";
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delitem 714,1; //Emperium
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delitem 962,3; //Tentacle
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delitem 1003,1; //Coal
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delitem 609,25; //Amulet
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delitem 1008,1; //Frozen_Heart
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set dmdswrd_Q,34;
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close;
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}
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mes "[Walker]";
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mes "Hmm...? You still";
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mes "haven't brought me";
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mes "everything I need to";
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mes "begin the doomed sword";
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mes "pentagram. Let me remind you";
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mes "which materials to get for me.";
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next;
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mes "[Walker]";
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mes "I will need";
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mes "^FF00001 Emperium^000000,";
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mes "^FF00003 Tentacles^000000,";
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mes "^FF000025 Amulets^000000,";
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mes "^FF00001 Coal^000000, and";
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mes "^FF00001 Necklace of Oblivion^000000.";
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close;
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}
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else if (dmdswrd_Q == 34) {
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mes "[Walker]";
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mes "Ah, you're back.";
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mes "I managed to finish this";
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mes "sooner than I expected since";
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mes "you gave me materials of";
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mes "exceptionally good quality.";
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next;
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mes "[Walker]";
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mes "Back when I was 15, my other";
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mes "two brothers were taught by";
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mes "Dwarves to create the pentragram that will release a doomed sword.";
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mes "However, they taught each of us different parts of the pentagram.";
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next;
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mes "[Walker]";
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mes "I guess the Dwarves split";
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mes "up our knowledge because";
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mes "they wanted to prolong the";
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mes "return of the Executioner";
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mes "sword within our generation.";
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next;
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mes "[Walker]";
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mes "Originally, Executioner";
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mes "was one of three swords";
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mes "that the Dwarves were";
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mes "ordered to forge for an evil";
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mes "organization in exchange";
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mes "for their village's safety.";
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next;
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mes "[Walker]";
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mes "Despite their incredible";
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mes "forging skills, the Dwarves";
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mes "had difficulty procuring the";
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mes "rare materials required to";
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mes "forge the weapons within";
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mes "the 15 day deadline.";
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next;
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mes "[Walker]";
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mes "Desperate for help, the";
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mes "Dwarves traveled to meet";
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mes "my father, a renown smith";
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mes "and adventurer at the time. He";
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mes "was sympathetic to their plight";
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mes "and gave them what they needed.";
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next;
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mes "[Walker]";
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mes "In gratitude for my father's";
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mes "help, the Dwarves taught my";
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mes "brothers how to create the";
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mes "doomed sword pentagram,";
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mes "but we could only complete";
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mes "it if we all worked together.";
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next;
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mes "[Walker]";
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mes "Sadly, I heard that the evil";
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mes "organization that forced the";
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mes "Dwarves to forge the swords";
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mes "killed them when they refused";
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mes "to give up their forging secrets. ";
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next;
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mes "[Walker]";
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mes "However, the Dwarves could";
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mes "not reveal that the Executioner";
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mes "was enchanted with a terrible";
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mes "curse powered by the Dwarves'";
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mes "hatred which threatens the life";
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mes "of Executioner's wielder.";
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next;
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mes "[Walker]";
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mes "Oh, don't worry too much.";
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mes "If you happen to obtain the";
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mes "Executioner, the seal should";
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mes "have weakened the curse";
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mes "enough so that it won't kill";
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mes "you that quickly. Well, then...";
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next;
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mes "[Walker]";
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mes "You should visit my brother";
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mes "Morf for the next part of the";
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mes "doomed sword pentagram.";
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mes "Morf should be easy to find,";
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mes "as he's usually drinking";
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mes "all day in Payon's tavern.";
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next;
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mes "[Walker]";
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mes "Please, take this scroll";
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mes "with the pentagram with you,";
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mes "and give my regards to Morf";
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mes "once you see him. If you do";
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mes "succeed in obtaining a doomed sword, use its power responsibly.";
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set dmdswrd_Q,35;
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close;
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}
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else if (dmdswrd_Q == 35) {
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mes "[Walker]";
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mes "Look for my older";
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mes "brother Morf in the";
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mes "tavern in Payon-- He's";
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mes "always drinking over there.";
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mes "Hopefully, he'll help you finish the doomed sword pentagram.";
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close;
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}
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else if (dmdswrd_Q == 36) {
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mes "[Walker]";
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mes "Ah, so you've";
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mes "already met with";
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mes "Morf? When you get";
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mes "the chance, please give";
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mes "him my regards and let";
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mes "him know that I'm doing well.";
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close;
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}
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else if (dmdswrd_Q == 37) {
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mes "[Walker]";
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mes "Ah, so you've";
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mes "already met with";
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mes "Morf? When you get";
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mes "the chance, please give";
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mes "him my regards and let";
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mes "him know that I'm doing well.";
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close;
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}
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else if (dmdswrd_Q == 38) {
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mes "[Walker]";
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mes "So how has Morf been?";
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mes "I know he's eccentric, and";
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mes "perhaps a little rude, but";
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mes "he's really a very good man.";
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close;
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}
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else if (dmdswrd_Q == 39) {
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mes "[Walker]";
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mes "It's good that Morf";
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mes "was able to help you.";
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mes "As for our younger brother,";
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mes "Huey, I haven't heard from";
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mes "him in a while. I think he's";
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mes "travelling around in Morocc?";
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close;
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}
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else if (dmdswrd_Q >= 40 && dmdswrd_Q <= 44) {
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mes "[Walker]";
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mes "I trust that Huey";
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mes "is taking good care";
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mes "of himself. If you happen";
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mes "to see him again, would";
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mes "you ask him to come visit";
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mes "me one of these days?";
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close;
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}
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else {
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mes "[Walker]";
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mes "Oh! You've completed";
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mes "the pentagram and come";
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mes "into possession of one of";
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mes "the doomed swords? I'm";
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mes "glad to hear it. If Father were";
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mes "alive, he would be so proud.";
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close;
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}
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}
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else {
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mes "[Middle-Aged Man]";
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mes "It's been a while since";
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mes "someone has come this";
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mes "way. Not too many people";
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mes "pass by here, so I rarely";
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mes "receive visitors. Feel free";
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mes "to rest and relax a while~";
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close;
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}
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}
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payon,248,159,1 script Old Man#magum1 120,{
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if (dmdswrd_Q == 35) {
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mes "[Old Man]";
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mes "Wha--? Who are";
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mes "you? Whaddya want?";
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mes "Lemme alone so I can";
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mes "drink in peace! ^333333*Urp*^000000";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Um, excuse me, but are";
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mes "you Morf? I'm been sent";
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mes "by your brother, Walker,";
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mes "to ask if you can help";
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mes "me with this pentagram.";
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next;
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mes "[Old Man]";
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mes "Huh...? Lemme see...";
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mes "Oh. This is Walker's";
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mes "work alright. Y-you really";
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mes "want a doomed sword, huh?";
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mes "A-and that's really the Seal";
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mes "of Muriel you have there?";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Oh, the Seal!";
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mes "Here, take a look";
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mes "if you want. If it's";
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mes "not the real thing, then";
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mes "I went through a lot of";
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mes "trouble to get a fake.";
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next;
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mes "[Old Man]";
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mes "Arrrgh! That's the real";
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mes "thing! Does this mean";
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mes "I have to really work on";
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mes "this now?! I'm still drunk!";
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mes "Damn... I guess I have no";
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mes "choice but to sober up.";
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next;
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mes "[Old Man]";
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mes "Ugh... But I'm gonna";
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mes "have such a hangover.";
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mes "Hey! Bring me 20 Yellow";
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mes "Potions so I can nurse";
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mes "the headache I'm gonna";
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mes "have! I'll need them so bad...";
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set dmdswrd_Q,36;
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close;
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}
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else if (dmdswrd_Q == 36) {
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if (countitem(503) > 19) {
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mes "[Old Man]";
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mes "Oh, thank goodness you've";
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mes "brought me the potions! Now,";
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mes "these'll help me cope with the";
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mes "unfamiliar sensation that you";
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mes "people call sobriety. Ugh...";
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mes "I can think clearly... Damn!";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "......";
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mes ".........";
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mes "............";
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next;
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mes "[Old Man]";
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mes "Gimme the scroll";
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mes "with the pentagram.";
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mes "Let's see, here. Hey,";
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mes "Walker did a great job";
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mes "on this. Alright, listen.";
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mes "This is what I need from you...";
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next;
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mes "[Old Man]";
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mes "^FF00001 Coal^000000,";
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mes "^FF00003 Trunks^000000,";
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mes "^FF00003 Old Hilts^000000,";
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mes "^FF000050 Orge Teeth^000000, and";
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||
|
mes "^FF00001 Foolishness of the Blind^000000.";
|
||
|
next;
|
||
|
mes "[Old Man]";
|
||
|
mes "You have to bring me";
|
||
|
mes "those items so that I can";
|
||
|
mes "continue forming the doomed";
|
||
|
mes "sword pentagram. I'll just be";
|
||
|
mes "waiting for you right here.";
|
||
|
delitem 503,20; //Yellow_Potion
|
||
|
set dmdswrd_Q,37;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Old Man]";
|
||
|
mes "Arrrgh! Did you bring";
|
||
|
mes "me 20 Yellow Potions?";
|
||
|
mes "This hangover is getting";
|
||
|
mes "worse and worse! H-hurry";
|
||
|
mes "up and get me my meds!";
|
||
|
close;
|
||
|
}
|
||
|
else if (dmdswrd_Q == 37) {
|
||
|
if (countitem(7022) > 2 && countitem(1003) > 0 && countitem(1019) > 2 && countitem(7021) > 0 && countitem(7002) > 49) {
|
||
|
mes "[Morf]";
|
||
|
mes "Hey, you've brought";
|
||
|
mes "everything? Good, the";
|
||
|
mes "sooner I get this done,";
|
||
|
mes "the sooner I can get back";
|
||
|
mes "to drinking. All you need";
|
||
|
mes "to do now is sit and wait.";
|
||
|
next;
|
||
|
mes "[Morf]";
|
||
|
mes "Alright. Let's get...";
|
||
|
mes "Started? Where did I put";
|
||
|
mes "that thing I needed? Um...";
|
||
|
mes "Ah, there we go. Hrrrm...";
|
||
|
next;
|
||
|
mes "^3355FF*Scheeeezzzz*";
|
||
|
mes "*Clang Clang*";
|
||
|
mes "*Rattle Rattle*";
|
||
|
mes "*Th-thump thump*^000000";
|
||
|
next;
|
||
|
mes "^3355FF*Crrrrrrunch*";
|
||
|
mes "*Sh-sh-sh-shoom*";
|
||
|
mes "*Rub-rub-rub-rub*";
|
||
|
mes "*Flip ka-chink*^000000";
|
||
|
next;
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
mes "...............";
|
||
|
mes "..................";
|
||
|
next;
|
||
|
mes "^3355FF*Scheeeezzzz*";
|
||
|
mes "*Clang Clang*";
|
||
|
mes "*Rattle Rattle*";
|
||
|
mes "*Th-thump thump*^000000";
|
||
|
next;
|
||
|
mes "^3355FF*Crrrrrrunch*";
|
||
|
mes "*Sh-sh-sh-shoom*";
|
||
|
mes "*Rub-rub-rub-rub*";
|
||
|
mes "*Flip ka-chink*^000000";
|
||
|
next;
|
||
|
mes "^3355FF*Rub Rub Rub Rub*";
|
||
|
mes "*Rub-Rub-Rub-Rub*";
|
||
|
mes "*Rub Rub Rub Rub*";
|
||
|
mes "*Rub-Rub-Rub-Rub*";
|
||
|
mes "*Rub Rub Rub Rub*";
|
||
|
mes "*Rub-Rub-Rub-Rub*^000000";
|
||
|
next;
|
||
|
mes "^3355FF*Rub-Rub-Rub-Rub*";
|
||
|
mes "*Rub Rub Rub Rub*";
|
||
|
mes "*Rub-Rub-Rub-Rub*";
|
||
|
mes "*Rub Rub Rub Rub*";
|
||
|
mes "*Rub-Rub-Rub-Rub*";
|
||
|
mes "*Rub Rub Rub Rub*^000000";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Excuse me...";
|
||
|
mes "But is it almost done?";
|
||
|
next;
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
mes "...............";
|
||
|
mes "..................";
|
||
|
next;
|
||
|
mes "^3355FF*Scheeeezzzz*";
|
||
|
mes "*Clang Clang*";
|
||
|
mes "*Rattle Rattle*";
|
||
|
mes "*Th-thump thump*^000000";
|
||
|
next;
|
||
|
mes "^3355FF*Crrrrrrunch*";
|
||
|
mes "*Sh-sh-sh-shoom*";
|
||
|
mes "*Rub-rub-rub-rub*";
|
||
|
mes "*Flip ka-chink*^000000";
|
||
|
next;
|
||
|
mes "^3355FF*Rub Rub Rub Rub*";
|
||
|
mes "*Rub-Rub-Rub-Rub*";
|
||
|
mes "*Rub Rub Rub Rub*";
|
||
|
mes "*Rub-Rub-Rub-Rub*";
|
||
|
mes "*Rub Rub Rub Rub*";
|
||
|
mes "*Rub-Rub-Rub-Rub*^000000";
|
||
|
next;
|
||
|
mes "^3355FF*Rub-Rub-Rub-Rub*";
|
||
|
mes "*Rub Rub Rub Rub*";
|
||
|
mes "*Rub-Rub-Rub-Rub*";
|
||
|
mes "*Rub Rub Rub Rub*";
|
||
|
mes "*Rub-Rub-Rub-Rub*";
|
||
|
mes "*Rub Rub Rub Rub*^000000";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "H-hey, when is this";
|
||
|
mes "thing going to be finished?";
|
||
|
mes "Isn't it about time already?";
|
||
|
next;
|
||
|
mes "[Morf]";
|
||
|
mes "Hey! Be patient,";
|
||
|
mes "you can't rush";
|
||
|
mes "perfection. It'll";
|
||
|
mes "take as long as it";
|
||
|
mes "has to. But yeah,";
|
||
|
mes "I'm almost finished...";
|
||
|
next;
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
mes "...............";
|
||
|
mes "..................";
|
||
|
next;
|
||
|
mes "[Morf]";
|
||
|
mes "Just...";
|
||
|
mes "Just give me a";
|
||
|
mes "few more minutes...";
|
||
|
delitem 7022,3; //Old_Hilt
|
||
|
delitem 1003,1; //Coal
|
||
|
delitem 1019,3; //Wooden_Block
|
||
|
delitem 7021,1; //Foolishness_Of_Blind
|
||
|
delitem 7002,50; //Ogre_Tooth
|
||
|
set dmdswrd_Q,38;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Old Man]";
|
||
|
mes "What, did you forget";
|
||
|
mes "what I need? Grrr, I'll";
|
||
|
mes "tell you again, but you";
|
||
|
mes "better not forget this time!";
|
||
|
next;
|
||
|
mes "[Old Man]";
|
||
|
mes "^FF00001 Coal^000000,";
|
||
|
mes "^FF00003 Trunks^000000,";
|
||
|
mes "^FF00003 Old Hilts^000000,";
|
||
|
mes "^FF000050 Orge Teeth^000000, and";
|
||
|
mes "^FF00001 Foolishness of the Blind^000000.";
|
||
|
close;
|
||
|
}
|
||
|
else if (dmdswrd_Q == 38) {
|
||
|
switch(rand(1,10)) {
|
||
|
case 1:
|
||
|
case 10:
|
||
|
mes "[Morf]";
|
||
|
mes "Ooh, my back~!";
|
||
|
mes "The searing pain!";
|
||
|
mes "It looks like I have";
|
||
|
mes "no choice but to take";
|
||
|
mes "a break. That's why you";
|
||
|
mes "shouldn't be pushing me!";
|
||
|
next;
|
||
|
mes "[Morf]";
|
||
|
mes "Hey, while we've got some";
|
||
|
mes "time, let me tell you a story";
|
||
|
mes "about Mysteltainn, one of the";
|
||
|
mes "doomed swords that you may";
|
||
|
mes "receive if you manage to";
|
||
|
mes "complete the pentagram.";
|
||
|
next;
|
||
|
mes "[Morf]";
|
||
|
mes "Now, Mysteltainn is the";
|
||
|
mes "name of the tree from which";
|
||
|
mes "the twig that was used to";
|
||
|
mes "kill Baldur, god of light, was";
|
||
|
mes "obtained. It was the only";
|
||
|
mes "thing that could harm Baldur...";
|
||
|
next;
|
||
|
mes "[Morf]";
|
||
|
mes "From what I remember, the";
|
||
|
mes "god Loki plotted to kill Baldur";
|
||
|
mes "because he was jealous of";
|
||
|
mes "the god of light that every";
|
||
|
mes "living thing and inanimate";
|
||
|
mes "object seemed to adore.";
|
||
|
next;
|
||
|
mes "[Morf]";
|
||
|
mes "Loki tricked Baldur's mother";
|
||
|
mes "into revealing Baldur's secret";
|
||
|
mes "weakness. Now, the gods regularly made a game of throwing objects";
|
||
|
mes "like darts at Baldur since he was immune to everything else.";
|
||
|
next;
|
||
|
mes "[Morf]";
|
||
|
mes "When he learned that";
|
||
|
mes "Mysteltainn could be used";
|
||
|
mes "to kill Baldur, he took one of";
|
||
|
mes "its twigs and tricked Baldur's";
|
||
|
mes "blind brother into throwing it at Baldur in one of their games.";
|
||
|
next;
|
||
|
mes "[Morf]";
|
||
|
mes "And so...";
|
||
|
mes "That was how the";
|
||
|
mes "god of light was killed.";
|
||
|
mes "By Loki's trickery and the";
|
||
|
mes "foolishness of the blind.";
|
||
|
mes "That's Mysteltainn's story.";
|
||
|
next;
|
||
|
mes "[Morf]";
|
||
|
mes "Now, if you do happen to";
|
||
|
mes "get the Mysteltainn doomed";
|
||
|
mes "sword from its seal, it won't";
|
||
|
mes "be as powerful as the original";
|
||
|
mes "one that, you know, killed a";
|
||
|
mes "god. It can't be reproduced...";
|
||
|
next;
|
||
|
mes "[Morf]";
|
||
|
mes "However, the fascimile is";
|
||
|
mes "incredibly powerful, and you";
|
||
|
mes "must make sure that you wield";
|
||
|
mes "it responsibly. Now, I know";
|
||
|
mes "you must be upset that I've";
|
||
|
mes "taken so long to do this...";
|
||
|
next;
|
||
|
mes "[Morf]";
|
||
|
mes "Please understand that";
|
||
|
mes "I'm pretty old now, and that";
|
||
|
mes "pentagram work isn't exactly";
|
||
|
mes "easy. Anyway, my part is done.";
|
||
|
mes "Now you gotta find Huey,";
|
||
|
mes "my youngest brother.";
|
||
|
next;
|
||
|
mes "[Morf]";
|
||
|
mes "Huey's been traveling";
|
||
|
mes "around, but last I heard, he";
|
||
|
mes "was in Morocc. If you can";
|
||
|
mes "find him, he can complete";
|
||
|
mes "this pentagram for you. Well,";
|
||
|
mes "care now, and good luck.";
|
||
|
set dmdswrd_Q,39;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Morf]";
|
||
|
mes "Be patient, youngster,";
|
||
|
mes "I need more time! Don't";
|
||
|
mes "you understand that if";
|
||
|
mes "I screw up this pentagram,";
|
||
|
mes "you'll have to start all over";
|
||
|
mes "again? Yeah, that's right~";
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Morf]";
|
||
|
mes "Not... Done... Yet.";
|
||
|
mes "It'll be done when it's";
|
||
|
mes "done, okay? Why don't you";
|
||
|
mes "take a walk or something";
|
||
|
mes "to kill the time, yeah?";
|
||
|
close;
|
||
|
case 4:
|
||
|
mes "[Morf]";
|
||
|
mes "Yeah, you know what?";
|
||
|
mes "It's time for another break.";
|
||
|
mes "Let me rest my cramped hands";
|
||
|
mes "and enjoy one of these Yellow";
|
||
|
mes "Potions that you've brought";
|
||
|
mes "me. Yep, that's a good idea.";
|
||
|
close;
|
||
|
case 5:
|
||
|
mes "[Morf]";
|
||
|
mes "Look...";
|
||
|
mes "If you're just";
|
||
|
mes "gonna stand there";
|
||
|
mes "and breathe down my";
|
||
|
mes "neck while I'm working,";
|
||
|
mes "you might as well be useful.";
|
||
|
next;
|
||
|
mes "[Mork]";
|
||
|
mes "Bring me some";
|
||
|
mes "snacks or something,";
|
||
|
mes "or get the hell out of";
|
||
|
mes "here until I'm done!";
|
||
|
close;
|
||
|
case 6:
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
mes "...............";
|
||
|
next;
|
||
|
mes "^3355FFMorf has fallen";
|
||
|
mes "into a deep sleep.^000000";
|
||
|
close;
|
||
|
case 7:
|
||
|
mes "[Morf]";
|
||
|
mes "No...";
|
||
|
mes "Still not done.";
|
||
|
mes "Just like the last";
|
||
|
mes "time you asked.";
|
||
|
mes "Just... Wait...";
|
||
|
close;
|
||
|
case 8:
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
mes "...............";
|
||
|
next;
|
||
|
mes "^3355FFMorf has fallen";
|
||
|
mes "into a pretty restful";
|
||
|
mes "slumber that he seems";
|
||
|
mes "to be thoroughly enjoying.^000000";
|
||
|
close;
|
||
|
case 9:
|
||
|
mes "[Morf]";
|
||
|
mes "You can see my hands, right?";
|
||
|
mes "When they're not busy trying";
|
||
|
mes "to finish this pentagram, that's probably a sign meaning that ";
|
||
|
mes "I'm finished. Lookee, they're";
|
||
|
mes "moving, still moving, see that?";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (dmdswrd_Q == 39) {
|
||
|
mes "[Morf]";
|
||
|
mes "If you really want to";
|
||
|
mes "finish that pentagram,";
|
||
|
mes "then find my youngest";
|
||
|
mes "brother Huey in Morocc.";
|
||
|
mes "He should help you out.";
|
||
|
mes "I mean, if I did, then he will!";
|
||
|
close;
|
||
|
}
|
||
|
else if (dmdswrd_Q == 40) {
|
||
|
mes "[Morf]";
|
||
|
mes "You actually found";
|
||
|
mes "Huey? How's my little";
|
||
|
mes "baby brother doing? Well,";
|
||
|
mes "if he's fine, then make him";
|
||
|
mes "finish that pentagram. I don't want all my work to go to waste!";
|
||
|
close;
|
||
|
}
|
||
|
else if (dmdswrd_Q > 41 && dmdswrd_Q < 45) {
|
||
|
mes "[Morf]";
|
||
|
mes "It's good to hear";
|
||
|
mes "that Huey is fine and";
|
||
|
mes "that nothing's wrong with";
|
||
|
mes "his health. In that case,";
|
||
|
mes "he should be writing me";
|
||
|
mes "and Walker more often!";
|
||
|
close;
|
||
|
}
|
||
|
else if (dmdswrd_Q == 45) {
|
||
|
mes "[Morf]";
|
||
|
mes "Now that you have one";
|
||
|
mes "of those doomed swords,";
|
||
|
mes "I want you to only use it for";
|
||
|
mes "the right reasons. The curses";
|
||
|
mes "of the swords are most dangerous when your conviction wavers.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Old Man]";
|
||
|
mes "Arrrrrrrrrghhhh~!";
|
||
|
mes "My heart freakin' hurts!";
|
||
|
mes "Times like these, I sure";
|
||
|
mes "could use a Yellow Potion to";
|
||
|
mes "help cope with my hangovers.";
|
||
|
mes "C'mon, I freakin' need my meds!";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
morocc,248,159,4 script Young Man#magum1 86,{
|
||
|
if (dmdswrd_Q == 39) {
|
||
|
mes "[Huey]";
|
||
|
mes "Excuse me, but...";
|
||
|
mes "Um, did you need";
|
||
|
mes "something? You";
|
||
|
mes "look like you have";
|
||
|
mes "a question for me.";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Actually, I'm looking for";
|
||
|
mes "somebody named Huey.";
|
||
|
mes "I hear he's the only one";
|
||
|
mes "that can help me finish";
|
||
|
mes "this... well... Do you know";
|
||
|
mes "where I can find him?";
|
||
|
next;
|
||
|
mes "[Huey]";
|
||
|
mes "Y-yes. I-I'm Huey.";
|
||
|
mes "But why are you looking";
|
||
|
mes "for me? Oh! Are you some";
|
||
|
mes "kind of messenger from one";
|
||
|
mes "of my brothers? I haven't heard";
|
||
|
mes "from them in quite a while.";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Actually, I'm trying to";
|
||
|
mes "obtain a doomed sword.";
|
||
|
mes "To do that, I've already";
|
||
|
mes "got the Seal of Muriniel,";
|
||
|
mes "and your brothers have";
|
||
|
mes "started this pentagram.";
|
||
|
next;
|
||
|
mes "[Huey]";
|
||
|
mes "Are you serious?";
|
||
|
mes "You've come this far to";
|
||
|
mes "get one of those accursed";
|
||
|
mes "blades? Mm, would you please";
|
||
|
mes "let me see the pentagram? Oh,";
|
||
|
mes "my brothers did such good work!";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Ah, yes. Here.";
|
||
|
next;
|
||
|
mes "[Huey]";
|
||
|
mes "I don't know if you can";
|
||
|
mes "appreciate it, but this";
|
||
|
mes "pentagram has really good";
|
||
|
mes "craftsmanship! Now, if my";
|
||
|
mes "older brothers have already helped you, I shall do the same.";
|
||
|
next;
|
||
|
mes "[Huey]";
|
||
|
mes "My older brothers are even";
|
||
|
mes "better blacksmiths than me,";
|
||
|
mes "so if you were able to convince";
|
||
|
mes "them to aid you, I don't really";
|
||
|
mes "have the right to refuse to help you. Besides, if I don't...";
|
||
|
next;
|
||
|
mes "[Huey]";
|
||
|
mes "...Then my brother's work";
|
||
|
mes "would have been for nothing.";
|
||
|
mes "And then... They might just";
|
||
|
mes "come looking for me. Morf";
|
||
|
mes "especially. Oh, right! Materials! I need these for the pentagram!";
|
||
|
next;
|
||
|
mes "[Huey]";
|
||
|
mes "Please bring me";
|
||
|
mes "^FF00009 Rubies^000000,";
|
||
|
mes "^FF00006 Blades of Darkness^000000,";
|
||
|
mes "^FF00009 Bloody Edges^000000, and";
|
||
|
mes "^FF00001 Loki's Whisper^000000.";
|
||
|
next;
|
||
|
mes "[Huey]";
|
||
|
mes "While you gather the";
|
||
|
mes "necessary items, I'll be";
|
||
|
mes "finishing my preparations.";
|
||
|
mes "Oh, and bring me the ^FF0000exact";
|
||
|
mes "amounts^000000--^FF0000no more^000000, ^FF0000no less^000000.";
|
||
|
mes "Okay now, I'll see you later~";
|
||
|
set dmdswrd_Q,40;
|
||
|
close;
|
||
|
}
|
||
|
else if (dmdswrd_Q == 40) {
|
||
|
if (countitem(7024) == 9 && countitem(7023) == 6 && countitem(723) == 9 && countitem(7019) == 1) {
|
||
|
mes "[Huey]";
|
||
|
mes "Oh, you're back. Did";
|
||
|
mes "you bring everything";
|
||
|
mes "I need for the pentagram";
|
||
|
mes "in the exact amounts? Mmm...";
|
||
|
mes "Ah! Yes, perfect! Nice work~";
|
||
|
next;
|
||
|
mes "[Huey]";
|
||
|
mes "Would you please wait";
|
||
|
mes "while I finish this pentagram?";
|
||
|
mes "This is going to take some";
|
||
|
mes "time, but trust me, we're";
|
||
|
mes "almost done. All your hard";
|
||
|
mes "work will pay off soon~";
|
||
|
delitem 7024,9; //Bloody_Edge
|
||
|
delitem 7023,6; //Blade_Lost_In_Darkness
|
||
|
delitem 723,9; //Cardinal_Jewel
|
||
|
delitem 7019,1; //Loki's_Whispers
|
||
|
set dmdswrd_Q,41;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Huey]";
|
||
|
mes "In order to finish the";
|
||
|
mes "pentagram, I'll need some";
|
||
|
mes "items in the exact quantities--";
|
||
|
mes "no more, no less. If you have";
|
||
|
mes "too many of a required item, why don't you put it in your Storage?";
|
||
|
next;
|
||
|
mes "[Huey]";
|
||
|
mes "Please bring me";
|
||
|
mes "^FF00009 Rubies^000000,";
|
||
|
mes "^FF00006 Blades of Darkness^000000,";
|
||
|
mes "^FF00009 Bloody Edges^000000, and";
|
||
|
mes "^FF00001 Loki's Whisper^000000.";
|
||
|
mes "Well, I'll be waiting~";
|
||
|
close;
|
||
|
}
|
||
|
else if (dmdswrd_Q == 41) {
|
||
|
mes "[Huey]";
|
||
|
mes "Hey there, your timing's";
|
||
|
mes "perfect! I just completed";
|
||
|
mes "the pentagram for unsealing";
|
||
|
mes "one of the doomed swords.";
|
||
|
mes "There's just one last step...";
|
||
|
next;
|
||
|
mes "[Huey]";
|
||
|
mes "Would you put the Seal of Murinel to the pentagram? That will unlock";
|
||
|
mes "the seal, causing the doomed sword best suited for you to manifest.";
|
||
|
mes "Soon, Grimtooth, Mysteltainn,";
|
||
|
mes "or Executioner will be yours...";
|
||
|
next;
|
||
|
mes "^3355FFYou carefully place the";
|
||
|
mes "Seal of Muriniel to the";
|
||
|
mes "pentagram. A few parts of";
|
||
|
mes "the pentagram immediately";
|
||
|
mes "begin to quitely pulse with";
|
||
|
mes "a soft and gentle glow.^000000";
|
||
|
next;
|
||
|
mes "[Huey]";
|
||
|
mes "It's... It's starting! The";
|
||
|
mes "sections of the pentagram";
|
||
|
mes "are activating in the order";
|
||
|
mes "in which they were completed.";
|
||
|
mes "The parts that are lit now";
|
||
|
mes "must be Walker's work...";
|
||
|
next;
|
||
|
mes "^3355FFSuddenly, another section";
|
||
|
mes "of the pentagram activates,";
|
||
|
mes "and parts of the pentagram";
|
||
|
mes "flare unstably with an";
|
||
|
mes "intense, unsteady light.^000000";
|
||
|
next;
|
||
|
mes "[Huey]";
|
||
|
mes "That must be...";
|
||
|
mes "Morf must have done";
|
||
|
mes "that part. Okay, when";
|
||
|
mes "the light stabilizes and";
|
||
|
mes "the entire pentagram is";
|
||
|
mes "glowing, it'll be ready.";
|
||
|
next;
|
||
|
mes "^3355FFThe unactivated portions";
|
||
|
mes "of the pentagram ignite,";
|
||
|
mes "and the entire pentagram";
|
||
|
mes "emits a warm, effusive glow.^000000";
|
||
|
next;
|
||
|
mes "[Huey]";
|
||
|
mes "Okay, this is important!";
|
||
|
mes "One of the doomed swords";
|
||
|
mes "is going to manifest very soon.";
|
||
|
mes "When you can see the sword";
|
||
|
mes "within the light, grab it quickly! ";
|
||
|
next;
|
||
|
mes "[Huey]";
|
||
|
mes "Wait, can you--?";
|
||
|
mes "There, I see it! Now";
|
||
|
mes "quickly, take it! It's yours!";
|
||
|
next;
|
||
|
set .@random,rand(1,10);
|
||
|
if (.@random >= 1 && .@random <= 5) {
|
||
|
callsub S_GetSword,1237,0,1,42;
|
||
|
getitem 1237,1; //Grimtooth_
|
||
|
close;
|
||
|
}
|
||
|
else if (.@random >= 6 && .@random <= 8) {
|
||
|
callsub S_GetSword,1138,1,1,43;
|
||
|
getitem 1138,1; //Mysteltainn_
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
callsub S_GetSword,1169,2,1,44;
|
||
|
getitem 1169,1; //Executioner_
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (dmdswrd_Q == 42) {
|
||
|
callsub S_GetSword,1237,0,0,0;
|
||
|
getitem 1237,1; //Grimtooth_
|
||
|
close;
|
||
|
}
|
||
|
else if (dmdswrd_Q == 43) {
|
||
|
callsub S_GetSword,1138,1,0,0;
|
||
|
getitem 1138,1; //Mysteltainn_
|
||
|
close;
|
||
|
}
|
||
|
else if (dmdswrd_Q == 44) {
|
||
|
callsub S_GetSword,1169,2,0,0;
|
||
|
getitem 1169,1; //Executioner_
|
||
|
close;
|
||
|
}
|
||
|
else if (dmdswrd_Q == 45) {
|
||
|
mes "[Huey]";
|
||
|
mes "So how are you handling";
|
||
|
mes "that doomed sword? Whatever";
|
||
|
mes "you do, don't abuse its power";
|
||
|
mes "and you should be fine. I've";
|
||
|
mes "got faith that you'll never";
|
||
|
mes "succumb to the blade's curse.";
|
||
|
next;
|
||
|
mes "[Huey]";
|
||
|
mes "Anyway, I really";
|
||
|
mes "should thank you for";
|
||
|
mes "the opportunity to use";
|
||
|
mes "my skills. I mean, I didn't";
|
||
|
mes "want what I had learned from";
|
||
|
mes "the Dwarves to go to waste.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Huey]";
|
||
|
mes "You know, I've traveled";
|
||
|
mes "to all sorts of places, but";
|
||
|
mes "the heat here in Morocc";
|
||
|
mes "is the worst I've ever";
|
||
|
mes "experienced! It's so humid";
|
||
|
mes "and uncomfortable here...";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
S_GetSword:
|
||
|
if (getarg(2) == 1) {
|
||
|
mes "^3355FFYou reach within the";
|
||
|
mes "blinding light and grasp";
|
||
|
mes "the sword's handle. When";
|
||
|
mes "the light dissipates, you";
|
||
|
mes "can see that you have";
|
||
|
mes "obtained a "+getitemname(getarg(0))+".^000000";
|
||
|
set magum,getarg(3);
|
||
|
next;
|
||
|
}
|
||
|
if (checkweight(getarg(0),1) == 0) {
|
||
|
mes "[Huey]";
|
||
|
mes "Hold on, you're carrying";
|
||
|
mes "too many things with you.";
|
||
|
mes "You better store some things";
|
||
|
mes "to make more of your inventory";
|
||
|
mes "space available. Then, we can finally claim your doomed sword.";
|
||
|
close;
|
||
|
}
|
||
|
.@num = getarg(1);
|
||
|
mes "[Huey]";
|
||
|
if (.@num == 0) {
|
||
|
mes "Th-that's the Grimtooth!";
|
||
|
mes "Ever since I've been taught";
|
||
|
mes "the pentagram techniques by";
|
||
|
mes "those Dwarves, I've never once";
|
||
|
mes "imagined that I'd see that sword. Please use that weapon wisely.";
|
||
|
}
|
||
|
else if (.@num == 1) {
|
||
|
mes "I don't believe it!";
|
||
|
mes "You... You've been found";
|
||
|
mes "worthy of the Mysteltainn?";
|
||
|
mes "Be careful, and don't let";
|
||
|
mes "its power overwhelm you.";
|
||
|
mes "Wield it only for just ends...";
|
||
|
}
|
||
|
else if (.@num == 2) {
|
||
|
mes "Th-that's...!";
|
||
|
mes "The Executionier has";
|
||
|
mes "chosen you to wield it?";
|
||
|
mes "You must have an extremely";
|
||
|
mes "strong will, or something...";
|
||
|
mes "Don't give in to the bloodlust.";
|
||
|
}
|
||
|
next;
|
||
|
mes "[Huey]";
|
||
|
mes "Well, it looks like my";
|
||
|
mes "work here is done. I'm glad";
|
||
|
mes "I got the chance to use these";
|
||
|
mes "ancient skills, and it's an honor to meet a worthy adventurer.";
|
||
|
mes "My brothers should be proud.";
|
||
|
next;
|
||
|
mes "[Huey]";
|
||
|
mes "Speaking of which,";
|
||
|
mes "please give Morf and";
|
||
|
mes "Walker my regards if you";
|
||
|
mes "happen to see them. Well";
|
||
|
mes "then, take care of yourself, and be cautious in using that sword.";
|
||
|
set dmdswrd_Q,45;
|
||
|
return;
|
||
|
}
|