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//===== rAthena Script =======================================
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//= Eden Group Quests - Mission [86 - 90]
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//===== By: ==================================================
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//= Chilly
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//===== Current Version: =====================================
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//= 1.5
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= Repetable Quests for Players between Baselevel 86 - 90.
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//===== Additional Comments: =================================
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//= 1.0 First Version. [Chilly]
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//= 1.1 Some little improvements here and there. [Masao]
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//= 1.2 Optimized. [Euphy]
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//= 1.3 Updated to match the official script. [Euphy]
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//= 1.4 Added support to Para_Team_Mark_ in Eden Group. [Ragno]
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//= 1.5 Added use of F_HasEdenGroupMark function. [Ragno]
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//============================================================
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moc_para01,48,175,3 script 86-90 Mission Board 857,{
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if (!callfunc("F_HasEdenGroupMark")) {
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mes "Wait a minute!";
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mes "-You need to have an-";
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mes "-^4d4dff'Eden Group Mark'^000000-";
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mes "-to receive these missions.-";
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next;
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switch(select("Just walk away.:^0000FFEden Group^000000 missions?:How can I be a member of the ^0000FFEden Group^000000?")) {
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case 1:
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close;
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case 2:
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mes "::The Eden Group Missions";
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mes "::are basically missions";
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mes "::requested by";
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mes "::people from all around the kingdom.";
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mes "::We just categorize them.";
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next;
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mes "::In the Eden Group,";
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mes "::we sorted out the missions";
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mes "::according to the level of difficulty.";
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mes "::According to this level,";
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mes "::you can find";
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mes "::missions that";
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mes "::suit you.";
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next;
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mes "::When you are done,";
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mes "::you can come back";
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mes "::to the mission board.";
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next;
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mes "::Then you will be";
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mes "::rewarded!!";
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mes "::Simple, isn't it!!";
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mes "::No commission required!!";
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close;
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case 3:
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mes "::You can become a member";
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mes "::of the Eden Group";
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mes "::to ^0000FFLaime Evenor^000000,";
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mes "::who is waiting on the 1st floor.";
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next;
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mes "::If you become a member,";
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mes "::you will get an";
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mes "::\"^006400Eden Group Mark^000000\".";
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mes "::Then you will be able";
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mes "::to see the mission board.";
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close;
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}
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}
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if (BaseLevel < 86 || BaseLevel > 90) {
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// Quest IDs: 4167-4180
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// Quest cooldown IDs: 4198-4211
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setarray .@names$[0],
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"Dragon Tail","Spring Rabbit","Pest",
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"Bathory","Alarm",
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"Baba Yaga","Yao Jun","Firelock Soldier","Zipper Bear",
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"Ground Petite","Rafflesia","Venomous","Pitman","Yellow Novus";
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setarray .@exp[0],
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76000,82000,82000,
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72000,76000,
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72000,78000,82000,80000,
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72000,72000,72000,86000,80000;
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mes "You must be within level 86-90 to accept these missions.";
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for(set .@quest,4167; .@quest<=4180; set .@quest,.@quest+1) {
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set .@hunting, checkquest(.@quest,HUNTING);
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if (.@hunting == 0 || .@hunting == 1) {
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next;
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mes ":: You cannot proceed in";
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mes ":: ^0000FF"+.@names$[.@quest-4167]+" Hunting^000000.";
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mes ":: The registration to the mission";
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mes ":: is cancelled.";
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erasequest .@quest;
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close;
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} else if (.@hunting == 2) {
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next;
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mes ":: You added information";
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mes ":: about the mission";
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mes ":: ^0000FF"+.@names$[.@quest-4167]+" Hunting^000000";
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mes ":: on the mission board.";
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mes ":: You've got a";
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mes ":: salutary experience.";
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erasequest .@quest;
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getexp .@exp[.@quest-4167],0;
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close;
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}
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}
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close;
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}
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mes "[86-90 Mission Board]";
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mes "There are several requests on this board.";
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next;
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switch(select("^8B4513Turtle Island^000000:^8B4513Clock Tower Dungeon^000000:^8B4513Expansion Towns^000000:^8B4513Other Regions^000000")) {
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case 1:
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mes "^8B4513Turtle Island^000000.";
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mes "Which monster will you hunt or have you finished hunting?";
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next;
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switch(select("^0000FFDragon Tail^000000:^0000FFSpring Rabbit^000000:^0000FFPest^000000")) {
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case 1: callsub L_Quest,4167,"Dragon Tail",76000,"<22>巡<EFBFBD><E5B7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ī<EFBFBD><C4AB>","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s";
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case 2: callsub L_Quest,4168,"Spring Rabbit",82000,"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ī<EFBFBD><C4AB>","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s";
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case 3: callsub L_Quest,4169,"Pest",82000,"<22>佺Ʈī<C6AE><C4AB>","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s";
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}
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case 2:
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mes "^8B4513Clock Tower Dungeon^000000.";
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mes "Which monster will you hunt or have you finished hunting?";
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next;
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switch(select("^0000FFBathory^000000:^0000FFAlarm^000000")) {
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case 1: callsub L_Quest,4170,"Bathory",72000,"<22>ټҸ<D9BC>ī<EFBFBD><C4AB>","The Clock Tower Dungeon is full of dangerous monsters.";
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case 2: callsub L_Quest,4171,"Alarm",76000,"<22>˶<EFBFBD>ī<EFBFBD><C4AB>","The Clock Tower Dungeon is full of dangerous monsters.";
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}
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case 3:
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mes "^8B4513Expansion Cities^000000";
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mes "Which monster will you hunt or have you finished hunting?";
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next;
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switch(select("^0000FFBaba Yaga^000000:^0000FFYao Jun^000000:^0000FFFirelock Soldier^000000:^0000FFZipper Bear^000000")) {
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case 1: callsub L_Quest,4172,"Baba Yaga",72000,"","The witch Baba Yaga can be found in the outskirts of Moscovia.";
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case 2: callsub L_Quest,4173,"Yao Jun",117000,"<22><><EFBFBD><EFBFBD>ī<EFBFBD><C4AB>","There are human-like monsters that roam around the dungeon in Luoyang.";
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case 3: callsub L_Quest,4174,"Firelock Soldier",82000,"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѻ<EFBFBD>ī<EFBFBD><C4AB>","There are human-like monsters that roam around the dungeon in Amatsu.","s";
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case 4: callsub L_Quest,4175,"Zipper Bear",120000,"<22><><EFBFBD>ۺ<EFBFBD><DBBA><EFBFBD>ī<EFBFBD><C4AB>","There are bear monsters swarming in the Kunlun dungeon.";
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}
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case 4:
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mes "[86-90 Mission Board]";
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mes "Here is a list of random requests to hunt monsters in other regions of Midgard.";
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mes "Which monster will you hunt or have you finished hunting?";
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next;
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switch(select("^0000FFGround Petite^000000:^0000FFRafflesia^000000:^0000FFVenomous^000000:^0000FFPitman^000000:^0000FFYellow Novus^000000")) {
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case 1: callsub L_Quest,4176,"Ground Petite",72000,"<22><><EFBFBD><EFBFBD><EFBFBD>ڶ<EFBFBD>ī<EFBFBD><C4AB>","There are dragon type monsters swarming the western region of Geffen.";
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case 2: callsub L_Quest,4177,"Rafflesia",72000,"<22><><EFBFBD>÷<EFBFBD><C3B7>þ<EFBFBD>ī<EFBFBD><C4AB>","There are plant type monsters infesting the fields of Lighthalzen.";
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case 3: callsub L_Quest,4178,"Venomous",72000,"<22><><EFBFBD><EFBFBD><EFBFBD>ӽ<EFBFBD>","There are formless monsters floating around the fields of Einbroch.";
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case 4: callsub L_Quest,4179,"Pitman",86000,"<22><EFBFBD>","There are undead monsters pushing a cart around the fields and dungeons of Einbroch.";
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case 5: callsub L_Quest,4180,"Yellow Novus",80000,"<22><><EFBFBD>ο<EFBFBD><CEBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>","There are yellow dragon type monsters terrorizing the fields of Hugel.";
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}
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}
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end;
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//callsub L_Quest,<quest ID>,"<monster name>",<reward EXP>,"<cutin image>","<description>"{,"s"};
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L_Quest:
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set .@quest1, getarg(0);
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set .@quest2, .@quest1+31;
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.@cutin$ = getarg(3);
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set .@playtime, checkquest(.@quest2,PLAYTIME);
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if (.@playtime == 0 || .@playtime == 1) {
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mes "[86-90 Mission Board]";
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mes "You need to wait 3 hours before you can take this mission again.";
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close;
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}
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set .@hunting, checkquest(.@quest1,HUNTING);
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if (.@hunting == 0 || .@hunting == 1) {
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mes "[86-90 Mission Board]";
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mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?";
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close;
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} else if (.@hunting == 2) {
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mes "[86-90 Mission Board]";
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mes "You have completed the hunting.";
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mes "Please accept this reward as a compensation.";
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erasequest .@quest1;
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if (.@playtime > -1) erasequest .@quest2;
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setquest .@quest2;
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getexp getarg(2),0;
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close;
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}/* else if (.@hunting == 3) {
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// recall_completequest .@quest1
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erasequest .@quest1;
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mes "[86-90 Mission Board]";
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mes "You have re-accepted the "+getarg(1)+" Hunting mission.";
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close;
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}*/ else {
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mes "[86-90 Mission Board]";
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mes getarg(4);
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next;
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if (.@cutin$ != "") cutin .@cutin$,3;
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mes "[86-90 Mission Board]";
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mes "Hunt 30 "+getarg(1)+" monsters there and post your success on this board.";
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next;
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if (.@cutin$ != "") cutin .@cutin$,255;
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if(select("I'll hunt them.:No thanks.") == 1) {
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mes "[86-90 Mission Board]";
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mes "When you have completed the mission, post it on this board and collect your reward.";
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if (.@playtime > -1) erasequest .@quest2;
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setquest .@quest1;
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}
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close;
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}
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}
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