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122 lines
3.9 KiB
Plaintext
122 lines
3.9 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Battleground: PVP
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//===== By: ==================================================
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//= AnnieRuru
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= A simple battleground script:
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//= Kill players from the other team.
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//===== Additional Comments: =================================
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//= 1.0 First version, edited. [Euphy]
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//= 1.1 Use up to date battleground script commands [AnnieRuru]
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//============================================================
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- script bg_pvp#control -1,{
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OnInit:
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.minplayer2start = 2; // minimum players to start (ex. if 3vs3, set to 3)
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.eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds)
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setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,...
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501, 10;
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end;
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OnStart:
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if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start )
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end;
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// create Battleground and teams
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.red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
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.blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
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delwaitingroom .rednpcname$;
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delwaitingroom .bluenpcname$;
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bg_warp .red, "guild_vs3", 13,50;
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bg_warp .blue, "guild_vs3", 86,50;
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.red_score = .blue_score = .minplayer2start;
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bg_updatescore "guild_vs3", .red_score, .blue_score;
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// match duration
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sleep .eventlasting * 1000;
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// end match, destroy Battleground, reset NPCs
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if ( .red_score > .blue_score ) {
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mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map;
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callsub L_Reward, .red;
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}
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else if ( .blue_score > .red_score ) {
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mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map;
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callsub L_Reward, .blue;
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}
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else
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mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map;
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bg_warp .red, "prontera",152,178;
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bg_warp .blue, "prontera",154,178;
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bg_destroy .red;
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bg_destroy .blue;
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donpcevent .rednpcname$ +"::OnStart";
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donpcevent .bluenpcname$ +"::OnStart";
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end;
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L_Reward:
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bg_get_data getarg(0), 1;
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for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
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getitem .rewarditem[0], .rewarditem[1], $@arenamembers[.@i];
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return;
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// "OnDeath" event
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OnRedDead: callsub L_Dead, .red_score;
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OnBlueDead: callsub L_Dead, .blue_score;
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L_Dead:
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set getarg(0), getarg(0) -1;
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bg_updatescore "guild_vs3", .red_score, .blue_score;
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bg_leave;
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if ( !getarg(0) )
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awake strnpcinfo(0);
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sleep2 1250;
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percentheal 100,100;
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end;
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// "OnQuit" event
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OnRedQuit: callsub L_Quit, .red_score;
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OnBlueQuit: callsub L_Quit, .blue_score;
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L_Quit:
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set getarg(0), getarg(0) -1;
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bg_updatescore "guild_vs3", .red_score, .blue_score;
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percentheal 100, 100;
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if ( !getarg(0) )
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awake strnpcinfo(0);
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end;
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}
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prontera,152,178,5 script Red Team#bg_pvp 733,{
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end;
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OnInit:
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sleep 1;
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set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0);
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OnStart:
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waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
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end;
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}
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prontera,154,178,5 script Blue Team#bg_pvp 734,{
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end;
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OnInit:
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sleep 1;
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set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0);
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OnStart:
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waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
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end;
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}
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guild_vs3 mapflag gvg off
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guild_vs3 mapflag battleground 2
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guild_vs3 mapflag nosave SavePoint
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guild_vs3 mapflag nowarp
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guild_vs3 mapflag nowarpto
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guild_vs3 mapflag noteleport
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guild_vs3 mapflag nomemo
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guild_vs3 mapflag nopenalty
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guild_vs3 mapflag nobranch
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guild_vs3 mapflag noicewall
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guild_vs3 mapflag hidemobhpbar
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