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//===== rAthena Script =======================================
//= Cor Operation
//===== Description: =========================================
//= [Walkthrough Conversion]
//= Episode 17.1 Securing Elyumina
//= Episode 17.1 EL1-A17T Suppression (Cor Memorial)
//===== Changelog: ===========================================
//= 1.0 Initial release [crazyarashi]
//= 1.1 Optimizations and cleanup [Everade]
//============================================================
1@cor,1,1,0 script #171_cor_control -1,{
end;
OnInstanceInit:
'map$ = instance_mapname("1@cor");
'step = 0;
setcell 'map$,159,216,159,225,CELL_WALKABLE,0;
setcell 'map$,159,216,159,225,CELL_SHOOTABLE,0;
setcell 'map$,98,216,98,225,CELL_WALKABLE,0;
setcell 'map$,98,216,98,225,CELL_SHOOTABLE,0;
setcell 'map$,132,240,141,240,CELL_WALKABLE,0;
setcell 'map$,132,240,141,240,CELL_SHOOTABLE,0;
//= Story
disablenpc instance_npcname("Reinforced Energy#171_box_0");
disablenpc instance_npcname("Biological Battery#171_box_0");
disablenpc instance_npcname("Chemical Poison#171_box_1");
disablenpc instance_npcname("Rebellion#171_box_4");
disablenpc instance_npcname("Elena Volkova#171_cmd_1");
disablenpc instance_npcname("Elena Volkova#171_cmd_2");
disablenpc instance_npcname("Elyumina#171_cor_end");
disablenpc instance_npcname("Rebellion#171_cmd_6");
disablenpc instance_npcname("Rebellion#171_cmd_7");
disablenpc instance_npcname("#171_cor_warp_0");
disablenpc instance_npcname("#171_cor_warp_1");
for (.@i = 0; .@i < 6; .@i++)
disablenpc instance_npcname("Rebellion#171_cmd_" + .@i);
for (.@i = 0; .@i < 4; .@i++) {
disablenpc instance_npcname("Rebellion#171_box_" + .@i);
disablenpc instance_npcname("Box#171_box_" + .@i);
}
//= Daily
for (.@i = 0; .@i < 4; .@i++) {
disablenpc instance_npcname("Elyumina#171_box_d" + .@i);
disablenpc instance_npcname("Box#171_box_d" + .@i);
}
disablenpc instance_npcname("Biological Battery#171_box_trap_0");
disablenpc instance_npcname("Chemical Poison#171_box_trap_1");
disablenpc instance_npcname("Biological Battery#171_box_trap_2");
disablenpc instance_npcname("Chemical Poison#171_box_trap_3");
disablenpc instance_npcname("Reinforced Energy#171_trap_0");
disablenpc instance_npcname("Reinforced Energy#171_trap_2");
disablenpc instance_npcname("Elyumina#171_cmd_0");
disablenpc instance_npcname("Elyumina#171_cmd_1");
//= Boss Stage
for (.@i = 0; .@i < 11; .@i++) {
disablenpc instance_npcname("Biological Battery#171_cor_" + .@i);
disablenpc instance_npcname("Chemical Poison#171_cor_" + .@i);
}
disablenpc instance_npcname("Reinforced Energy#171_cor_0");
end;
OnStory01:
disablenpc instance_npcname("Elena Volkova#171_cmd_0");
disablenpc instance_npcname("Elyumina#171_cmd_0");
for (.@i = 0; .@i < 6; .@i++)
disablenpc instance_npcname("Rebellion#171_cmd_" + .@i);
for (.@i = 0; .@i < 4; .@i++) {
enablenpc instance_npcname("Rebellion#171_box_" + .@i);
enablenpc instance_npcname("Box#171_box_" + .@i);
}
enablenpc instance_npcname("Rebellion#171_box_4");
end;
OnStory02:
for (.@i = 0; .@i < 4; .@i++) {
disablenpc instance_npcname("Rebellion#171_box_" + .@i);
disablenpc instance_npcname("Box#171_box_" + .@i);
}
disablenpc instance_npcname("Rebellion#171_box_4");
enablenpc instance_npcname("Elena Volkova#171_cmd_1");
mapannounce 'map$,"Elena Volkova : Awesome, she came out! I've sent the signal, come to my location!",bc_map,0xFFFF99;
viewpointmap 'map$,1,172,223,5,0xFFFFFF;
viewpointmap 'map$,2,140,79,1,0xFFFFFF;
viewpointmap 'map$,2,160,119,2,0xFFFFFF;
viewpointmap 'map$,2,220,170,3,0xFFFFFF;
viewpointmap 'map$,2,222,236,4,0xFFFFFF;
end;
OnStory03:
disablenpc instance_npcname("Elena Volkova#171_cmd_1");
donpcevent instance_npcname("#171_cor_warp_0") + "::OnActive";
end;
OnDaily01:
disablenpc instance_npcname("Elena Volkova#171_cmd_0");
disablenpc instance_npcname("Elyumina#171_cmd_0");
for (.@i = 0; .@i < 4; .@i++) {
enablenpc instance_npcname("Elyumina#171_box_d" + .@i);
enablenpc instance_npcname("Box#171_box_d" + .@i);
}
end;
OnDaily02:
viewpointmap 'map$,1,172,223,5,0xFFFFFF;
mapannounce 'map$,"Elena Volkova : Once you've finish all of it, come to the barracks and Elyumina will guide you!",bc_map,0xFFFF99;
enablenpc instance_npcname("Elyumina#171_cmd_1");
end;
OnDaily03:
disablenpc instance_npcname("Elyumina#171_cmd_1");
donpcevent instance_npcname("#171_cor_warp_1") + "::OnActive";
end;
}
1@cor,177,169,0 script #171_cor_ev HIDDEN_WARP_NPC,4,4,{
end;
OnTouch:
if (!is_party_leader())
end;
if (isbegin_quest(16360) == 2)
'mode = 1;
disablenpc();
end;
}
1@cor,180,169,3 script Elena Volkova#171_cmd_0 4_F_ELENA,5,5,{
if (!'mode) {
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "I'll start explaining the operation. First of all...";
specialeffect EF_TETRA_GROUND;
next;
for (.@i = 0; .@i < 6; .@i++)
enablenpc instance_npcname("Rebellion#171_cmd_" + .@i);
next;
mes "[Elena Volkova]";
mes "I'll start explaining the operation. First of all...";
mes "...... now you can run wild.";
next;
cutin "",255;
mes "[Rebellion]";
mes "Something seems to have exploded over there. The flames have risen from the front!";
next;
mes "[Rebellion]";
mes "There are 4 identified locations these explosion came from! I have ^FF0000shown them on your minimap.^000000";
viewpointmap 'map$,1,140,79,1,0xFFFFFF;
viewpointmap 'map$,1,160,119,2,0xFFFFFF;
viewpointmap 'map$,1,220,170,3,0xFFFFFF;
viewpointmap 'map$,1,222,236,4,0xFFFFFF;
next;
mes "[Elena Volkova]";
mes "It's quite sudden but, I'm changing the operation.";
mes "Don't worry about those already at the front, they adjust to any situation.";
next;
mes "[Elena Volkova]";
mes "Divide into 4 teams, everyone at their own locations and start suppressing the leads. If any team finds Elyumina, let us know immediately.";
next;
mes "[Elena Volkova]";
mes "Everyone, to your position! Start the operation!";
npctalk "Yes!",instance_npcname("Rebellion#171_cmd_0");
npctalk ".....",instance_npcname("Rebellion#171_cmd_1");
npctalk "Yes!",instance_npcname("Rebellion#171_cmd_2");
npctalk "Yes!",instance_npcname("Rebellion#171_cmd_3");
npctalk "Yes!",instance_npcname("Rebellion#171_cmd_4");
npctalk "Yes!",instance_npcname("Rebellion#171_cmd_5");
next;
cutin "162elena_02",2;
mes "[Elena Volkova]";
mes "I ask you to act separately adventurer. Please check your ^0000CDminimap^000000 to organize the situation as quickly as possible. Join the team if they need support!";
close2;
cutin "",255;
if ('step == 0) {
'step = 1;
donpcevent instance_npcname("#171_cor_control") + "::OnStory01";
}
} else {
enablenpc instance_npcname("Elyumina#171_cmd_0");
.@elyumina$ = instance_npcname("Elyumina#171_cmd_0");
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "The briefing... the criminal here will be the one to do it.";
mes "It's hard to babysit criminals.";
npctalk "Elena Volkova : The briefing... the criminal here will be the one to do it. It's hard to babysit criminals.";
next;
cutin "ep171_elyumina04",0;
mes "[Elyumina]";
mes "Haha! Isn't that your job? Do it properly. Why are you leaving the briefing to me?";
npctalk "Elyumina : Haha! Isn't that your job? Do it properly. Why are you leaving the briefing to me?",.@elyumina$;
next;
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "So noisy. Before we get started. Are you part of the USU now?";
npctalk "Elena Volkova : So noisy. Before we get started. Are you part of the USU now?";
next;
cutin "ep171_elyumina03",0;
mes "[Elyumina]";
mes "That, that's what he said... are you afraid that I'll be scared!";
mes "Heh, I'll do the explaining because I want to take care of my children!";
npctalk "Elyumina : Heh, I'll do the explaining because I want to take care of my children!",.@elyumina$;
next;
cutin "ep171_elyumina01",0;
mes "[Elyumina]";
mes "... Okay, it's almost time.";
mes "My children will start setting up traps in <TIPBOX>[four places]<INFO>8086</INFO></TIPBOX>.";
npctalk "Elyumina : ... Okay, it's almost time. My children will start setting up traps in four places.",.@elyumina$;
next;
mes "[Elyumina]";
mes "Here, take the map. The information will also be delivered to the party members as well.";
mes "You aren't alone right? You know my children are powerful?";
npctalk "Elyumina : Here, take the map. The information will also be delivered to the party members as well.",.@elyumina$;
viewpointmap 'map$,1,140,79,1,0xFFFFFF;
viewpointmap 'map$,1,160,119,2,0xFFFFFF;
viewpointmap 'map$,1,220,170,3,0xFFFFFF;
viewpointmap 'map$,1,222,236,4,0xFFFFFF;
next;
cutin "ep171_elyumina04",0;
mes "[Elyumina]";
mes "Go ahead and touch the traps. The traps will activate and my lovely children will appear.";
mes "You do remember how the traps work, right?";
npctalk "Elyumina : Go ahead and touch the traps. The traps will activate and my lovely children will appear.",.@elyumina$;
next;
cutin "ep171_elyumina03",0;
mes "[Elyumina]";
mes "After you've cleared the four traps, EL1_A17T will come out, and this lady here will bring you to the same place as last time.";
npctalk "Elyumina : After you've cleared the four traps, EL1_A17T will come out, and this lady here will bring you to the same place as last time.",.@elyumina$;
next;
cutin "ep171_elyumina04",0;
mes "[Elyumina]";
mes "That's it for the explanation. Now, get to work! Muscle idiots! Ahahaha!";
npctalk "Elyumina : That's it for the explanation. Now, get to work! Muscle idiots! Ahahaha!",.@elyumina$;
emotion ET_SMILE,getnpcid(0,.@elyumina$);
next;
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "...I'll have a conversation with this criminal in a bit... Anyways. I'm counting on you, adventurers!";
npctalk "Elena Volkova : ...I'll have a conversation with this criminal in a bit... Anyways. I'm counting on you, adventurers!";
close2;
cutin "",255;
if ('step == 0) {
'step = 1;
donpcevent instance_npcname("#171_cor_control") + "::OnDaily01";
}
}
end;
OnTouch:
npctalk "Elena Volkova : This way. Let's brief after everyone's all assembled.";
end;
}
1@cor,178,172,3 duplicate(dummy_npc) Elyumina#171_cmd_0 4_EP17_ELYUMINA
1@cor,172,223,3 script Elyumina#171_cmd_1 4_EP17_ELYUMINA,{
cutin "ep171_elyumina03",0;
mes "[Elyumina]";
mes "That was fast... It was expected that my kids wouldn't win though.";
mes "There's a lot more trouble going on up there~";
npctalk "Elyumina : That was fast... It was expected that my kids wouldn't win though. There's a lot more trouble going on up there~";
next;
cutin "ep171_elyumina01",0;
mes "[Elyumina]";
mes "... are you going straight for my EL1-A17T?";
mapannounce 'map$,"Elena Volkova : Yeah, damn criminal! Why don't you open the portal right now?",bc_map,0xFFFF99;
npctalk "Elyumina : ... are you going straight for my EL1_A17T?";
next;
if (select("Go in.:Don't go in yet.") == 2) {
cutin "ep171_elyumina02",0;
mes "[Elyumina]";
mes "Come on, I was about to open it.";
close3;
}
cutin "ep171_elyumina04",0;
mes "[Elyumina]";
mes "Hahaha! Yes. Let's work hard. Gather more battle data for me!";
npctalk "Elyumina : Hahaha! Yes. Let's work hard. Gather more battle data for me!";
close2;
cutin "",255;
viewpointmap 'map$,2,172,223,5,0xFFFFFF;
if ('step == 1) {
'step = 2;
donpcevent instance_npcname("#171_cor_control") + "::OnDaily03";
}
end;
}
1@cor,177,165,1 duplicate(dummy_npc) Rebellion#171_cmd_0 4_M_REBELLION3
1@cor,180,165,1 duplicate(dummy_npc) Rebellion#171_cmd_1 4_M_GONY
1@cor,183,165,1 duplicate(dummy_npc) Rebellion#171_cmd_2 4_F_REBELLION3
1@cor,177,163,1 duplicate(dummy_npc) Rebellion#171_cmd_3 4_F_ANYA
1@cor,180,163,1 duplicate(dummy_npc) Rebellion#171_cmd_4 4_M_ILYA
1@cor,183,163,1 duplicate(dummy_npc) Rebellion#171_cmd_5 4_F_REBELLION2
1@cor,224,238,3 script Rebellion#171_box_0 4_M_REBELLION3,{
if (isbegin_quest(16355) == 0) {
mes "[Rebellion]";
mes "There is a suspicious box! A signal is being transmitted from the inside, it's currently being decrypted!";
close;
}
.@event$ = instance_npcname("Box#" + strnpcinfo(2))+"::OnMobKill";
if (isbegin_quest(16355) == 1 && mobcount('map$,.@event$)) {
mes "[Rebellion]";
mes "Destroy the Biological Battery and kill the monsters!";
close;
}
if (isbegin_quest(16355) == 1 && !mobcount('map$,.@event$)) {
OnTalk:
mes "[Rebellion]";
mes "Sorry for the late analysis. It wasn't a device to summon monsters.";
next;
mes "[Rebellion]";
mes "After summoning the monsters, it summons a bio-battery to strengthen the monsters and explodes.";
next;
mes "[Rebellion]";
mes "If you want to handle it, just destroy it. It's good because it's a simple solution.";
next;
mes "[Rebellion]";
mes "Well, it looks like this is over....";
next;
mes "[Rebellion]";
mes "It looks like you've found something interesting here. You should check out the other teams!";
close2;
completequest 16355;
disablenpc();
disablenpc instance_npcname("Box#" + strnpcinfo(2));
viewpointmap 'map$,2,224,236,4,0xFFFFFF;
if (isbegin_quest(16355) == 2 && isbegin_quest(16356) == 2 && 'step == 1) {
'step = 2;
doevent instance_npcname("#171_cor_control") + "::OnStory02";
}
}
end;
}
1@cor,222,236,3 script Box#171_box_0 4_STEELBOX,{
if (isbegin_quest(16355) == 0) {
mes "[Rebellion]";
mes "The cause of the explosion is unknown, but I've found this suspicious box at the site. It seems to be some type of mechanism.";
next;
mes "[Rebellion]";
mes "There is a signal being transmitted from the inside... Huh, be careful. Something's happening!";
close2;
setquest 16355;
specialeffect EF_BAKU;
donpcevent instance_npcname(strnpcinfo(0)) + "::OnSpawn";
end;
}
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
if (isbegin_quest(16355) == 1 && mobcount('map$,.@event$)) {
mes "[Rebellion]";
mes "Destroy the Biological Battery and kill the monsters!";
close;
}
if (isbegin_quest(16355) == 1 && !mobcount('map$,.@event$))
doevent instance_npcname("Rebellion#" + strnpcinfo(2)) + "::OnTalk";
end;
OnSpawn:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
setarray .@xy,229,229,20341,217,235,20341,222,229,20341;
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 3)
monster 'map$,.@xy[.@i],.@xy[.@i+1],"--ja--",.@xy[.@i+2],1,instance_npcname(strnpcinfo(0))+"::OnMobKill";
initnpctimer;
end;
OnMobKill:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
if (!mobcount('map$,.@event$)) {
stopnpctimer;
npctalk "Thank you for your hard work! Before you go, please listen to what I have to say for a while.",instance_npcname("Rebellion#" + strnpcinfo(2));
killmonster 'map$,instance_npcname("Biological Battery#" + strnpcinfo(2)) + "::OnBombKill";
disablenpc instance_npcname("Biological Battery#" + strnpcinfo(2));
stopnpctimer instance_npcname("Reinforced Energy#" + strnpcinfo(2));
disablenpc instance_npcname("Reinforced Energy#" + strnpcinfo(2));
}
end;
OnTimer1000:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
if (mobcount('map$,.@event$)) {
npctalk "The analysis result is, that battery is providing power to the summoned monsters. Step on it and avoid damage immediately!",instance_npcname("Rebellion#" + strnpcinfo(2));
enablenpc instance_npcname("Biological Battery#" + strnpcinfo(2));
} else {
stopnpctimer;
disablenpc instance_npcname("Biological Battery#" + strnpcinfo(2));
}
end;
OnTimer11000:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
.@event2$ = instance_npcname("Biological Battery#" + strnpcinfo(2)) + "::OnBombKill";
stopnpctimer;
if (mobcount('map$,.@event$)) {
disablenpc instance_npcname("Biological Battery#" + strnpcinfo(2));
if (unitexists(getnpcid(0,instance_npcname("Biological Battery#" + strnpcinfo(2)))))
initnpctimer;
}
end;
}
1@cor,222,235,3 script Biological Battery#171_box_0 1738,3,3,{
end;
OnTouch:
disablenpc();
stopnpctimer instance_npcname("Box#171_box_0");
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnBombKill";
if (!mobcount('map$,.@event$)) {
getmapxy(.@m$,.@x,.@y,BL_NPC);
monster 'map$,.@x,.@y,"",20345,1,.@event$;
}
initnpctimer;
OnBombKill:
end;
OnTimer7000:
.@event$ = instance_npcname("Box#" + strnpcinfo(2))+"::OnMobKill";
if (mobcount('map$,.@event$))
enablenpc instance_npcname("Reinforced Energy#" + strnpcinfo(2));
else
stopnpctimer;
end;
OnTimer17000:
.@event$ = instance_npcname("Box#" + strnpcinfo(2))+"::OnMobKill";
.@event2$ = instance_npcname(strnpcinfo(0)) + "::OnBombKill";
if (unitexists(getnpcid(0,instance_npcname("Reinforced Energy#" + strnpcinfo(2))))) {
disablenpc instance_npcname("Reinforced Energy#" + strnpcinfo(2));
if (mobcount('map$,.@event2$))
killmonster 'map$,.@event2$;
stopnpctimer;
if (mobcount('map$,.@event$))
initnpctimer instance_npcname("Box#171_box_0");
}
end;
}
1@cor,225,232,3 script Reinforced Energy#171_box_0 4_ENERGY_WHITE,{
if (!getd("'rf_" + strnpcinfo(2))) {
setd("'rf_" + strnpcinfo(2),1);
specialeffect2 EF_ENHANCE;
specialeffect2 EF_LIGHTSPHERE_STAR;
sc_start SC_GLASTHEIM_STATE,30000,1,10000,SCSTART_NOTICKDEF;
npctalk "Power, Overwhelming power!";
unittalk getcharid(3),strcharinfo(0) + " : My whole body is full of power!",bc_self;
sleep 1500;
disablenpc();
setd("'rf_" + strnpcinfo(2),0);
stopnpctimer instance_npcname("Biological Battery#" + strnpcinfo(2));
initnpctimer instance_npcname("Box#" + strnpcinfo(2));
}
end;
}
1@cor,218,172,5 script Rebellion#171_box_1 4_F_REBELLION2,{
if (isbegin_quest(16356) == 0) {
mes "[Rebellion]";
mes "There is a suspicious box! A signal is being transmitted from the inside, it's currently being decrypted!";
close;
}
.@event$ = instance_npcname("Box#" + strnpcinfo(2)) + "::OnMobKill";
if (isbegin_quest(16356) == 1 && mobcount('map$,.@event$)) {
mes "[Rebellion]";
mes "Avoid the Chemical Poison and kill the monsters!";
close;
}
if (isbegin_quest(16356) == 1 && !mobcount('map$,.@event$)) {
OnTalk:
mes "[Rebellion]";
mes "It's an awful but interesting device. It wasn't a device meant to summon monsters.";
next;
mes "[Rebellion]";
mes "After summoning monsters, it constantly releases chemical poison, making it even more difficult to remove the monster.";
next;
mes "[Rebellion]";
mes "If you touch the chemical poison, it will spread like bomb. You shouldn't get any closer.";
next;
mes "[Rebellion]";
mes "So, it looks like this is over, I'll go join another team! You should too.";
close2;
disablenpc();
disablenpc instance_npcname("Box#" + strnpcinfo(2));
viewpointmap 'map$,2,220,170,3,0xFFFFFF;
completequest 16356;
if (isbegin_quest(16355) == 2 && isbegin_quest(16356) == 2 && 'step == 1) {
'step = 2;
doevent instance_npcname("#171_cor_control") + "::OnStory02";
}
}
end;
}
1@cor,220,170,3 script Box#171_box_1 4_WOODBOX,{
if (isbegin_quest(16356) == 0) {
mes "[Rebellion]";
mes "The cause of the explosion is unknown, but I've found this suspicious box at the site. It seems to be some type of mechanism.";
next;
mes "[Rebellion]";
mes "There is a signal being transmitted from the inside... Huh, be careful. Something's happening!";
close2;
setquest 16356;
specialeffect EF_BAKU;
donpcevent instance_npcname(strnpcinfo(0)) + "::OnSpawn";
end;
}
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnMobKill";
if (isbegin_quest(16356) == 1 && mobcount('map$,.@event$)) {
mes "[Rebellion]";
mes "Avoid the Chemical Poison and kill the monsters!";
close;
}
if (isbegin_quest(16356) == 1 && !mobcount('map$,.@event$))
doevent instance_npcname("Rebellion#" + strnpcinfo(2)) + "::OnTalk";
end;
OnSpawn:
setd("'" + strnpcinfo(2),1);
setarray .@xy,213,175,20342,216,174,20342,219,167,20342;
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 3)
monster 'map$,.@xy[.@i],.@xy[.@i+1],"--ja--",.@xy[.@i+2],1,instance_npcname(strnpcinfo(0))+"::OnMobKill";
initnpctimer;
end;
OnMobKill:
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnMobKill";
if (!mobcount('map$,.@event$)) {
stopnpctimer;
killmonster 'map$,instance_npcname("Chemical Poison#" + strnpcinfo(2)) + "::OnPoisonKill";
disablenpc instance_npcname("Chemical Poison#" + strnpcinfo(2));
npctalk "Thank you for your hard work! Before you go, please listen to what I have to say for a while.",instance_npcname("Rebellion#" + strnpcinfo(2));
}
end;
OnTimer1000:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
if (mobcount('map$,.@event$)) {
npctalk "It sprayed out a toxic chemical! Let's avoid stepping on it and continue with the battle!",instance_npcname("Rebellion#" + strnpcinfo(2));
enablenpc instance_npcname("Chemical Poison#" + strnpcinfo(2));
} else
stopnpctimer;
end;
OnTimer11000:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
.@event2$ = instance_npcname("Chemical Poison#" + strnpcinfo(2)) + "::OnPoisonKill";
stopnpctimer;
if (mobcount('map$,.@event$)) {
disablenpc instance_npcname("Chemical Poison#" + strnpcinfo(2));
if (unitexists(getnpcid(0,instance_npcname("Chemical Poison#171_box_1"))))
initnpctimer;
}
end;
}
1@cor,220,169,3 script Chemical Poison#171_box_1 2531,3,3,{
end;
OnTouch:
disablenpc();
stopnpctimer instance_npcname(strnpcinfo(0));
npctalk "When you come in contact with the Chemical Poison, the toxic materials spread. You've already stepped on it, hurry up and avoid it!",instance_npcname("Rebellion#" + strnpcinfo(2));
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnPoisonKill";
if (!mobcount('map$,.@event$)) {
getmapxy(.@m$,.@x,.@y,BL_NPC);
monster 'map$,.@x,.@y,"",20344,1,.@event$;
}
initnpctimer;
end;
OnPoisonKill:
end;
OnTimer10000:
stopnpctimer;
initnpctimer instance_npcname("Box#" + strnpcinfo(2));
end;
}
1@cor,162,117,1 script Rebellion#171_box_2 4_M_GONY,{
mes "[Rebellion]";
mes ".....";
close;
}
1@cor,160,119,3 script Box#171_box_2 4_STEELBOX,{
mes "[Rebellion]";
mes ".....";
specialeffect EF_M03;
next;
mes "[Rebellion]";
mes ".....";
next;
mes "- Smoke is rising from the suspicious box. -";
next;
select("Have you done this already?:Are you still silent?");
mes "[Rebellion]";
mes ".....";
next;
mes "[Rebellion]";
mes "*Nods, nods*";
next;
mes "- Let's go support another team. -";
viewpointmap 'map$,2,160,119,2,0xFFFFFF;
close2;
disablenpc();
disablenpc instance_npcname("Rebellion#" + strnpcinfo(2));
end;
}
1@cor,138,82,5 script Rebellion#171_box_3 4_F_ANYA,{
mes "[Rebellion]";
mes "Did I tell you that I'm really happy working with the Secret Wing? Thanks to them, I was chosen for this operation.";
next;
mes "[Rebellion]";
mes "Let's show them what we're all about, and that we're good guys.";
close;
}
1@cor,142,82,3 script Rebellion#171_box_4 4_M_ILYA,{
mes "[Rebellion]";
mes "I haven't seen you in a while adventurer.";
next;
mes "[Rebellion]";
mes "I already know you adventurer, but please be careful.";
close;
}
1@cor,140,79,3 script Box#171_box_3 4_WOODBOX,{
mes "[Rebellion]";
mes "Hello adventurer.";
specialeffect EF_M03;
next;
mes "[Rebellion]";
mes "It was nice to be part of this squad, we've already taken care of this box.";
next;
mes "[Rebellion]";
mes "These machines uses chemical poison, be careful.";
next;
mes "[Rebellion]";
mes "We will now conduct our search, until the signal comes. Adventurer, be careful!";
viewpointmap 'map$,2,140,79,1,0xFFFFFF;
close2;
disablenpc();
disablenpc instance_npcname("Rebellion#171_box_3");
disablenpc instance_npcname("Rebellion#171_box_4");
end;
}
1@cor,172,223,3 script Elena Volkova#171_cmd_1 4_F_ELENA,{
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "I've been waiting for you. I've found the crazy researcher.";
mes "The other guys are surrounding the place.";
next;
mes "[Elena Volkova]";
mes "In order to control such a machine in such a fine manner, Elyumina must be around.";
next;
mes "[Elena Volkova]";
mes "It would be possible for me to handle this machine, but then I wouldn't be able to catch Elyumina.";
next;
mes "[Elena Volkova]";
mes "If you take care of the machine, the other search parties will take care of finding Elyumina.";
next;
cutin "162elena_02",2;
mes "[Elena Volkova]";
mes "The Rebellion squad is well coordinated, this work will be best suited for us. So leave that task to us.";
next;
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "The place we'll enter will be at 9 o'clock. I confirmed that nobody was hiding there, and we blocked the exits.";
next;
mes "[Elena Volkova]";
mes "Give me a signal when you're ready to get in. I'll tell the squad to let you in.";
next;
if (select("Give signal.:Not yet.") == 2) {
mes "[Elena Volkova]";
mes "Yes it's a dangerous opponent to face. I'm sorry to have to leave you alone to fight. Let me know when you're ready.";
close3;
}
cutin "162elena_02",2;
mes "[Elena Volkova]";
mes "Okay, watch out! I opened the portal so that you can go in. It's a one way entry, so make sure you're prepared!";
close2;
cutin "",255;
viewpointmap 'map$,2,172,223,5,0xFFFFFF;
if ('step == 2) {
'step = 3;
donpcevent instance_npcname("#171_cor_control") + "::OnStory03";
}
end;
}
1@cor,138,221,3 script Elena Volkova#171_cmd_2 4_F_ELENA,{
if ('mode) {
if (isbegin_quest(16363) == 0) {
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "Oh, yes. You've worked hard again this time. It's quite tough! How long do we have to use that scrap of metal for it to stop?";
next;
cutin "ep171_elyumina02",0;
mes "[Elyumina]";
mes "Didn't I say not to call it scrap of metal?! You idiot!";
next;
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "Yeah yeah, it wasn't a scrap metal at first. But now we've caught it, it's scrap metal. Anyway, you've worked hard. You go back and rest now.";
next;
cutin "",255;
if (select("Go back.:Stay for a moment.") == 2) {
mes "[Elena Volkova]";
mes "Alright, let me know when you're ready to go out.";
close3;
}
cutin "162elena_02",2;
mes "[Elena Volkova]";
mes "Good job. It's funny that we have to do this again tomorrow. See you tomorrow.";
setquest 16363;
getitem 25723,1;
getitem 25669,5;
close2;
warp "sp_cor",111,125;
}
end;
}
if (isbegin_quest(16354) == 1 && checkquest(16376,HUNTING) == 2) {
cutin "162elena_02",2;
mes "[Elena Volkova]";
mes "Well done, " +strcharinfo(0)+ ". The operation was a success!";
mes "I ran away also, It's quite embarrassing since you knocked down that huge scrap of metal. I also captured something mesmerizing.";
next;
cutin "ep171_elyumina02",0;
mes "[Elyumina]";
mes "Scrap metal! It's a masterpiece! My great child!";
mes "You! You... hurt my child! You destroyed my child!";
next;
cutin "162elena_02",2;
mes "[Elena Volkova]";
mes "Did you just call those scraps children?";
mes "Well, your children are probably good. Then let's go pay the price for your children's mistakes.";
next;
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "What are you going to do now " + strcharinfo(0) + "?";
next;
if (select("I'm going right back.:I'll stay here for a bit") == 2) {
mes "[Elena Volkova]";
mes "Alright, let me know when you're ready to go out.";
close3;
}
mes "[Elena Volkova]";
mes "Good work. We'll be clearing things up here, you can take a break. I'm going to interrogate her. Take a break and then come back to me.";
completequest 16354;
erasequest 16376;
setquest 16357;
setquest 16377;
close2;
warp "sp_cor",176,169;
}
end;
}
1@cor,140,221,3 script Elyumina#171_cor_end 4_EP17_ELYUMINA,{
npctalk "Elyumina : You guys... you killed it?! You slaughtered it! Executioners!";
end;
}
1@cor,141,222,3 script Rebellion#171_cmd_6 4_M_ILYA,{
npctalk "The Illusion researcher Elyumina has been captured!";
end;
}
1@cor,141,220,3 script Rebellion#171_cmd_7 4_F_ANYA,{
npctalk "We've successfully captured her alive, the operation is over!";
end;
}
1@cor,1,1,0 script #171_cor_boss HIDDEN_WARP_NPC,{
end;
OnSummonStory:
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnBossKill";
monster 'map$,137,221,"EL1_A17T",20340,1,.@event$;
'boss_gid = $@mobid[0];
getunitdata 'boss_gid,.@boss_data;
getunitdata $@mobid[0],.@boss_data;
.@DAMAGE = (.@boss_data[UMOB_MAXHP]/10) * 9;
.@HP = (.@boss_data[UMOB_MAXHP] - .@DAMAGE)/2;
setunitdata $@mobid[0],UMOB_HP,.@HP;
donpcevent instance_npcname(strnpcinfo(0)) + "::OnSummonSkill";
initnpctimer;
end;
OnSummonDaily:
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnBossKill";
monster 'map$,137,221,"EL1_A17T",20340,1,.@event$;
'boss_gid = $@mobid[0];
donpcevent instance_npcname(strnpcinfo(0)) + "::OnSummonSkill";
initnpctimer;
end;
OnBossKill:
stopnpctimer;
donpcevent instance_npcname(strnpcinfo(0)) + "::OnClear";
enablenpc instance_npcname("Elena Volkova#171_cmd_2");
enablenpc instance_npcname("Elyumina#171_cor_end");
enablenpc instance_npcname("Rebellion#171_cmd_6");
enablenpc instance_npcname("Rebellion#171_cmd_7");
end;
OnClear:
for (.@i = 0; .@i < 11; .@i++) {
disablenpc instance_npcname("Biological Battery#171_cor_" + .@i);
disablenpc instance_npcname("Chemical Poison#171_cor_" + .@i);
}
killmonster 'map$,instance_npcname(strnpcinfo(0)) + "::OnPoisonKill";
killmonster 'map$,instance_npcname(strnpcinfo(0)) + "::OnBombKill";
killmonster 'map$,instance_npcname(strnpcinfo(0)) + "::OnBossKill";
end;
OnTimer30000:
stopnpctimer;
donpcevent instance_npcname(strnpcinfo(0)) + "::OnSummonSkill";
end;
OnSummonSkill:
if (unitexists('boss_gid)) {
mapannounce 'map$,"Elyumina : It's starting to spread something. Prepare yourself!",bc_map,0xFFFF99;
if (rand(2)) {
.@npc$ = "Chemical Poison#171_cor_";
.@type$ = "trap_0_";
} else {
.@npc$ = "Biological Battery#171_cor_";
.@type$ = "trap_1_";
}
while(true) {
.@id = rand(11);
if (getd("'" + .@type$ + .@id))
continue;
if (unitexists('boss_gid)) {
enablenpc instance_npcname(.@npc$ + .@id);
setd("'" + .@type$ + .@id,1);
}
break;
}
initnpctimer;
}
end;
}
1@cor,151,221,3 script Biological Battery#171_cor_0 1738,3,3,{
end;
OnTouch:
.@id = atoi(replacestr(strnpcinfo(2),"171_cor_",""));
disablenpc();
setd("'trap_1_" + .@id,0);
getmapxy('map$,.@x,.@y,BL_NPC);
monster 'map$,.@x,.@y,"",20345,1,instance_npcname("#171_cor_boss") + "::OnBombKill";
initnpctimer;
end;
OnTimer7000:
if (!'rf_171_cor_0)
enablenpc instance_npcname("Reinforced Energy#171_cor_0");
end;
OnTimer12000:
stopnpctimer;
if (unitexists(getnpcid(0,instance_npcname("Reinforced Energy#171_cor_0"))))
disablenpc instance_npcname("Reinforced Energy#171_cor_0");
end;
}
1@cor,151,221,3 script Chemical Poison#171_cor_0 2531,3,3,{
end;
OnTouch:
disablenpc();
getmapxy('map$,.@x,.@y,BL_NPC);
.@event$ = instance_npcname("#171_cor_boss") + "::OnPoisonKill";
if (!mobcount('map$,.@event$))
monster 'map$,.@x,.@y,"",20344,1,.@event$;
end;
}
1@cor,137,220,3 script Reinforced Energy#171_cor_0 4_ENERGY_WHITE,{
if (!getd("'rf_" + strnpcinfo(2))) {
setd("'rf_" + strnpcinfo(2),1);
specialeffect2 EF_ENHANCE;
specialeffect2 EF_LIGHTSPHERE_STAR;
sc_start SC_GLASTHEIM_STATE,30000,1,10000,SCSTART_NOTICKDEF;
npctalk "Power, Overwhelming power!";
unittalk getcharid(3),strcharinfo(0) + " : My whole body is full of power!",bc_self;
sleep 1500;
disablenpc();
setd("'rf_" + strnpcinfo(2),0);
}
end;
}
1@cor,145,220,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_1 1738,3,3
1@cor,129,220,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_2 1738,3,3
1@cor,138,206,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_3 1738,3,3
1@cor,136,213,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_4 1738,3,3
1@cor,138,228,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_5 1738,3,3
1@cor,138,235,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_6 1738,3,3
1@cor,102,220,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_7 1738,3,3
1@cor,108,221,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_8 1738,3,3
1@cor,115,219,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_9 1738,3,3
1@cor,122,221,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_10 1738,3,3
1@cor,145,220,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_1 2531,3,3
1@cor,129,220,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_2 2531,3,3
1@cor,138,206,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_3 2531,3,3
1@cor,136,213,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_4 2531,3,3
1@cor,138,228,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_5 2531,3,3
1@cor,138,235,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_6 2531,3,3
1@cor,102,220,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_7 2531,3,3
1@cor,108,221,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_8 2531,3,3
1@cor,115,219,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_9 2531,3,3
1@cor,122,221,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_10 2531,3,3
1@cor,161,221,0 script #171_cor_warp_0 WARPNPC,2,2,{
end;
OnActive:
enablenpc();
specialeffect EF_READYPORTAL2;
end;
OnTouch:
if (!'boss_summon) {
'boss_summon = 1;
donpcevent instance_npcname("#171_cor_boss") + "::OnSummonStory";
}
warp 'map$,151,220;
end;
}
1@cor,161,221,0 script #171_cor_warp_1 WARPNPC,2,2,{
end;
OnActive:
enablenpc();
specialeffect EF_READYPORTAL2;
end;
OnTouch:
if (!'boss_summon) {
'boss_summon = 1;
donpcevent instance_npcname("#171_cor_boss") + "::OnSummonDaily";
}
warp 'map$,151,220;
end;
}
1@cor,224,238,3 script Elyumina#171_box_d0 4_EP17_ELYUMINA,{
if ('cor == 4) {
npctalk "Elyumina : You know where the barrack is? I showed it up on your minimap. I'll head there soon.";
end;
}
.@id = atoi(replacestr(strnpcinfo(2),"171_box_d",""));
.@var = getd("'box_" + .@id);
switch (.@var) {
case 0: .@talk$ = "Here, here! Then please, touch the box and it will activate."; break;
case 1: .@talk$ = "Chatting during a battle, quite relaxed aren't you? Hm, that's a bit annoying."; break;
case 2: .@talk$ = "That's a very good combat data... Well, go ahead now!";
}
npctalk "Elyumina : " + .@talk$;
end;
}
1@cor,218,172,5 duplicate(Elyumina#171_box_d0) Elyumina#171_box_d1 4_EP17_ELYUMINA
1@cor,162,117,3 duplicate(Elyumina#171_box_d0) Elyumina#171_box_d2 4_EP17_ELYUMINA
1@cor,140,82,3 duplicate(Elyumina#171_box_d0) Elyumina#171_box_d3 4_EP17_ELYUMINA
1@cor,222,236,3 script Box#171_box_d0 4_STEELBOX,{
.@id = atoi(replacestr(strnpcinfo(2),"171_box_d",""));
if (!getd("'box_" + .@id)) {
setd("'box_" + .@id,1);
switch (.@id) {
case 0: setarray .@xy,228,232,20341,216,229,20341,223,242,20341,226,239,20341,227,242,20341,229,230,20341,214,241,20343,224,235,20343,219,244,20343,227,230,20355,215,228,20355,221,231,20355,230,227,20355; break;
case 1: setarray .@xy,224,164,20342,215,175,20342,220,174,20342,215,170,20342,216,164,20342,217,175,20342,226,164,20343,224,165,20343,215,172,20343,219,170,20356,217,176,20356,213,165,20356; break;
case 2: setarray .@xy,158,119,20341,165,125,20341,160,119,20341,162,119,20341,158,119,20341,165,113,20341,149,117,20343,162,125,20343,149,125,20343,166,113,20355,167,115,20355,166,119,20355; break;
case 3: setarray .@xy,143,72,20342,141,77,20342,146,84,20342,139,82,20342,138,75,20342,144,82,20342,140,70,20343,140,73,20343,142,72,20343,133,85,20356,140,82,20356,142,76,20356;
}
specialeffect EF_BAKU;
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 3)
monster 'map$,.@xy[.@i],.@xy[.@i+1],"--ja--",.@xy[.@i+2],1,instance_npcname(strnpcinfo(0))+"::OnMobKill";
initnpctimer;
}
end;
OnMobKill:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
if (!mobcount('map$,.@event$)) {
.@id = atoi(replacestr(strnpcinfo(2),"171_box_d",""));
setd("'box_" + .@id,2);
'cor += 1;
if (.@id == 0 || .@id == 2) {
.@npc$ = "Biological Battery#";
disablenpc instance_npcname("Reinforced Energy#171_trap_" + .@id);
} else
.@npc$ = "Chemical Poison#";
switch (.@id) {
case 0:
viewpointmap 'map$,2,222,236,4,0xFFFFFF;
.@npc$ = "Biological Battery#";
break;
case 1:
viewpointmap 'map$,2,220,170,3,0xFFFFFF;
.@npc$ = "Chemical Poison#";
break;
case 2:
viewpointmap 'map$,2,160,119,2,0xFFFFFF;
.@npc$ = "Biological Battery#";
break;
case 3:
viewpointmap 'map$,2,140,79,1,0xFFFFFF;
.@npc$ = "Chemical Poison#";
}
killmonster 'map$,instance_npcname(.@npc$ + "171_box_trap_" + .@id) + "::OnMobKill";
disablenpc instance_npcname(.@npc$ + "171_box_trap_" + .@id);
if ('cor == 4)
donpcevent instance_npcname("#171_cor_control") + "::OnDaily02";
}
end;
OnTimer1000:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
.@id = atoi(replacestr(strnpcinfo(2),"171_box_d",""));
if (.@id == 0 || .@id == 2)
.@npc$ = "Biological Battery#";
else
.@npc$ = "Chemical Poison#";
if (mobcount('map$,.@event$))
enablenpc instance_npcname(.@npc$ + "171_box_trap_" + .@id);
else
stopnpctimer;
end;
OnTimer11000:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
.@id = atoi(replacestr(strnpcinfo(2),"171_box_d",""));
stopnpctimer;
if (mobcount('map$,.@event$)) {
if (.@id == 0 || .@id == 2)
.@npc$ = "Biological Battery#";
else
.@npc$ = "Chemical Poison#";
disablenpc instance_npcname(.@npc$ + "171_box_trap_" + .@id);
if (unitexists(getnpcid(0,instance_npcname(.@npc$ + "171_box_trap_" + .@id))))
initnpctimer;
}
end;
}
1@cor,222,235,3 script Biological Battery#171_box_trap_0 1738,3,3,{
end;
OnTouch:
.@id = atoi(replacestr(strnpcinfo(2),"171_box_trap_",""));
if (.@id == 0 || .@id == 2)
.@mob = 20345;
else
.@mob = 20344;
stopnpctimer instance_npcname("Box#171_box_d" + .@id);
.@event$ = instance_npcname("Box#171_box_d" + .@id) + "::OnMobKill";
disablenpc();
if (mobcount('map$,.@event$)) {
.@event2$ = instance_npcname(strnpcinfo(0)) + "::OnMobKill";
getmapxy(.@m$,.@x,.@y,BL_NPC);
if (!mobcount('map$,.@event2$))
monster 'map$,.@x,.@y,"--ja--",.@mob,1,.@event2$;
initnpctimer;
}
end;
OnMobKill:
end;
OnTimer7000:
.@id = atoi(replacestr(strnpcinfo(2),"171_box_trap_",""));
if (.@id == 0 || .@id == 2)
.@mob = 20345;
else
.@mob = 20344;
if (.@mob == 20345) {
if (unitexists(getnpcid(0,instance_npcname("Reinforced Energy#171_trap_" + .@id)))) {
disablenpc instance_npcname("Reinforced Energy#171_trap_" + .@id);
enablenpc instance_npcname("Reinforced Energy#171_trap_" + .@id);
}
}
end;
OnTimer10000:
.@id = atoi(replacestr(strnpcinfo(2),"171_box_trap_",""));
if (.@id == 0 || .@id == 2)
.@mob = 20345;
else
.@mob = 20344;
if (.@mob == 20344) {
stopnpctimer;
initnpctimer instance_npcname("Box#171_box_d" + .@id);
}
end;
OnTimer17000:
stopnpctimer;
.@id = atoi(replacestr(strnpcinfo(2),"171_box_trap_",""));
.@event$ = instance_npcname("Box#171_box_d" + .@id) + "::OnMobKill";
if (unitexists(getnpcid(0,instance_npcname("Reinforced Energy#171_cor_0"))))
disablenpc instance_npcname("Reinforced Energy#171_trap_" + .@id);
if (mobcount('map$,.@event$))
initnpctimer instance_npcname("Box#171_box_d" + .@id);
end;
}
1@cor,220,169,3 duplicate(Biological Battery#171_box_trap_0) Chemical Poison#171_box_trap_1 2531,3,3
1@cor,160,118,3 duplicate(Biological Battery#171_box_trap_0) Biological Battery#171_box_trap_2 1738,3,3
1@cor,140,78,3 duplicate(Biological Battery#171_box_trap_0) Chemical Poison#171_box_trap_3 2531,3,3
1@cor,225,232,3 duplicate(Reinforced Energy#171_cor_0) Reinforced Energy#171_trap_0 4_ENERGY_WHITE
1@cor,163,115,3 duplicate(Reinforced Energy#171_cor_0) Reinforced Energy#171_trap_2 4_ENERGY_WHITE
1@cor,220,170,3 duplicate(Box#171_box_d0) Box#171_box_d1 4_WOODBOX
1@cor,160,119,3 duplicate(Box#171_box_d0) Box#171_box_d2 4_STEELBOX
1@cor,140,79,3 duplicate(Box#171_box_d0) Box#171_box_d3 4_WOODBOX
1@cor,159,218,0 script #cor_barricade_0 4_ROPEPILE,{
end;
OnTouch:
npctalk "The entrance is blocked!";
end;
}
1@cor,159,220,3 duplicate(#cor_barricade_0) #cor_barricade_1 4_ROPEPILE
1@cor,159,222,3 duplicate(#cor_barricade_0) #cor_barricade_2 4_ROPEPILE
1@cor,159,224,3 duplicate(#cor_barricade_0) #cor_barricade_3 4_ROPEPILE,2,2
1@cor,98,218,3 duplicate(#cor_barricade_0) #cor_barricade_4 4_ROPEPILE
1@cor,98,220,3 duplicate(#cor_barricade_0) #cor_barricade_5 4_ROPEPILE
1@cor,98,222,3 duplicate(#cor_barricade_0) #cor_barricade_6 4_ROPEPILE
1@cor,98,224,3 duplicate(#cor_barricade_0) #cor_barricade_7 4_ROPEPILE,2,2
1@cor,134,240,3 duplicate(#cor_barricade_0) #cor_barricade_8 4_ROPEPILE
1@cor,136,240,3 duplicate(#cor_barricade_0) #cor_barricade_9 4_ROPEPILE
1@cor,138,240,3 duplicate(#cor_barricade_0) #cor_barricade_10 4_ROPEPILE
1@cor,140,240,3 duplicate(#cor_barricade_0) #cor_barricade_11 4_ROPEPILE,2,2