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243 lines
6.5 KiB
Plaintext
243 lines
6.5 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= iRO Repeatable EXP Quests.
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Added Monster Killing quests.
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//= Repeatable EXP Quest (Anolian Skins)
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//===== Additional Comments: =================================
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//= 1.0 First version.
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//============================================================
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cmd_fild01,362,256,3 script Cuir#Gator_Hunt 106,{
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if (checkquest(60119) != -1) {
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if (checkquest(60119,HUNTING) != 2 ) {
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mes "[Cuir]";
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mes "Have you finished hunting the 50 Alligators?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Cuir]";
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mes "Hmm, I don't think you've hunted 50 yet...";
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close;
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case 2:
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mes "[Cuir]";
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mes "Remember, I need help hunting Alligators so go and hunt 50 of them.";
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close;
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case 3:
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mes "[Cuir]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Cuir]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60119;
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close;
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case 2:
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mes "[Cuir]";
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mes "Please kill 50 Alligators.";
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close;
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}
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}
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}
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else {
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mes "[Cuir]";
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mes "Amazing, you did that with speed.";
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getexp 68950,43300;
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erasequest 60119;
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close;
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}
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}
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if (checkquest(60120) != -1) {
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if (checkquest(60120,HUNTING) != 2 ) {
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mes "[Cuir]";
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mes "Have you finished hunting the 50 Alligators?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Cuir]";
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mes "Hmm, I don't think you've hunted 100 yet...";
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close;
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case 2:
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mes "[Cuir]";
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mes "Remember, I need help hunting Alligators so go and hunt 100 of them.";
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close;
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case 3:
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mes "[Cuir]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Cuir]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60120;
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close;
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case 2:
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mes "[Cuir]";
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mes "Please kill 100 Alligators.";
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close;
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}
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}
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}
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else {
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mes "[Cuir]";
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mes "Amazing, you did that with speed.";
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getexp 68950,43300;
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getexp 68950,43300;
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erasequest 60120;
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close;
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}
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}
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if (checkquest(60121) != -1) {
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if (checkquest(60121,HUNTING) != 2 ) {
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mes "[Cuir]";
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mes "Have you finished hunting the 150 Alligators?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Cuir]";
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mes "Hmm, I don't think you've hunted 150 yet...";
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close;
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case 2:
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mes "[Cuir]";
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mes "Remember, I need help hunting Alligators so go and hunt 150 of them.";
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close;
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case 3:
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mes "[Cuir]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Cuir]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60121;
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close;
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case 2:
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mes "[Cuir]";
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mes "Please kill 150 Alligators.";
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close;
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}
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}
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}
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else {
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mes "[Cuir]";
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mes "Amazing, you did that with speed.";
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getexp 68950,43300;
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getexp 68950,43300;
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getexp 68950,43300;
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erasequest 60121;
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close;
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}
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}
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//for minimum level
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if (BaseLevel > 44) {
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//for maximum level
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if (BaseLevel < 81) {
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mes "[Cuir]";
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mes "You look like a sturdy adventurer!";
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next;
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mes "[Cuir]";
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mes "I was sent here to minimize the Alligator population but the task is proving to be quite difficult for just me to complete.";
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mes "How'd you like to help me out?";
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next;
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switch(select("Sure:No")) {
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case 1:
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mes "[Cuir]";
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mes "You can help me out by either hunting Alligators or by gathering items for me.";
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mes "Which would you like to do?";
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next;
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switch(select("Gather Items:Hunt Alligators:Cancel")) {
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case 1:
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// Item turn in
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mes "[Cuir]";
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mes "If you can bring me ^00CC0020 Anolian Skins^000000. I'll help you get stronger.";
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next;
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switch(select("I have the Anolian Skins:Gators bite!")) {
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case 1:
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/*
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if (checkweight(503,10) == 0) {
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mes "[Cuir]";
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mes "Hey, it looks like that the weight on";
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mes "your back will crush you. Come back";
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mes "after you have lost some weight.";
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close;
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}
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*/
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if (countitem(7003) > 19) {
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mes "[Cuir]";
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mes "Thank you for the ^00CE0020 Anolian Skins^000000!";
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mes "I hope you can continue to help me collect these skins.";
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mes "The armor creators around the world are clamoring for them.";
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delitem 7003,20; //Anolian_Skin
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getexp 68950,43300;
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//getitem 503,10; //Yellow_Potion
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close;
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}
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else {
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mes "[Cuir]";
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mes "I know a gator skin when I see it and I don't see ^00CE0020 Anolian Skins^000000.";
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close;
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}
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case 2:
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mes "[Cuir]";
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mes "I need ^00CE0020 Anolian Skins^000000.";
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close;
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}
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case 2:
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// Kill Count Quest
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mes "[Cuir]";
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mes "Ah, ok I think you can help me out by hunting some Alligators.";
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mes "How many would you like to hunt?";
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next;
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switch(select("50 Alligators:100 Alligators:150 Alligators")) {
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case 1:
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mes "[Cuir]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60119;
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close;
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case 2:
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mes "[Cuir]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60120;
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close;
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case 3:
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mes "[Cuir]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60121;
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close;
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}
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case 3:
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mes "[Cuir]";
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mes "If you change your mind, please come back.";
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close;
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}
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case 2:
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mes "[Cuir]";
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mes "If you change your mind, please come back.";
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close;
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}
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}
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else {
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mes "[Cuir]";
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mes "You are too powerful for this task, I need the skins in fair condition, not exploded!";
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next;
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close;
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}
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}
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else {
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mes "[Cuir]";
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mes "You certainly are brave, but bravery turns to foolishness if you continue going East.";
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mes "Perhaps when you are stronger you and I can do business.";
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close;
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}
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}
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