You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
245 lines
6.7 KiB
Plaintext
245 lines
6.7 KiB
Plaintext
4 months ago
|
//===== rAthena Script =======================================
|
||
|
//= iRO Repeatable EXP Quests.
|
||
|
//===== By: ==================================================
|
||
|
//= L0ne_W0lf
|
||
|
//===== Current Version: =====================================
|
||
|
//= 1.0
|
||
|
//===== Compatible With: =====================================
|
||
|
//= rAthena Project
|
||
|
//===== Description: =========================================
|
||
|
//= [Official Conversion]
|
||
|
//= Added Monster Killing quests.
|
||
|
//= Repeatable EXP Quest (Bacillus)
|
||
|
//===== Additional Comments: =================================
|
||
|
//= 1.0 First version.
|
||
|
//============================================================
|
||
|
|
||
|
ein_fild01,43,249,0 script Local Villager#hunt 898,{
|
||
|
if (checkquest(60125) != -1) {
|
||
|
if (checkquest(60125,HUNTING) != 2 ) {
|
||
|
mes "[Local Villager]";
|
||
|
mes "Have you finished hunting the 50 Demon Pungus?";
|
||
|
next;
|
||
|
switch(select("Yes:No:I want to quit")) {
|
||
|
case 1:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Hmm, I don't think you've hunted 50 yet...";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Remember, I need help hunting Demon Pungus so go and hunt 50 of them.";
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Are you sure that you want to stop hunting?";
|
||
|
mes "Any progress that you've made will be erased";
|
||
|
next;
|
||
|
switch(select("Yes:No")) {
|
||
|
case 1:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Ok then, well come back here if you change your mind.";
|
||
|
erasequest 60125;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Please kill 50 Demon Pungus.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[Local Villager]";
|
||
|
mes "Amazing, you did that with speed.";
|
||
|
getexp 250266,144452;
|
||
|
erasequest 60125;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if (checkquest(60126) != -1) {
|
||
|
if (checkquest(60126,HUNTING) != 2 ) {
|
||
|
mes "[Local Villager]";
|
||
|
mes "Have you finished hunting the 50 Demon Pungus?";
|
||
|
next;
|
||
|
switch(select("Yes:No:I want to quit")) {
|
||
|
case 1:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Hmm, I don't think you've hunted 100 yet...";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Remember, I need help hunting Demon Pungus so go and hunt 100 of them.";
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Are you sure that you want to stop hunting?";
|
||
|
mes "Any progress that you've made will be erased";
|
||
|
next;
|
||
|
switch(select("Yes:No")) {
|
||
|
case 1:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Ok then, well come back here if you change your mind.";
|
||
|
erasequest 60126;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Please kill 100 Demon Pungus.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[Local Villager]";
|
||
|
mes "Amazing, you did that with speed.";
|
||
|
getexp 250266,144452;
|
||
|
getexp 250266,144452;
|
||
|
erasequest 60126;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if (checkquest(60127) != -1) {
|
||
|
if (checkquest(60127,HUNTING) != 2 ) {
|
||
|
mes "[Local Villager]";
|
||
|
mes "Have you finished hunting the 150 Demon Pungus?";
|
||
|
next;
|
||
|
switch(select("Yes:No:I want to quit")) {
|
||
|
case 1:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Hmm, I don't think you've hunted 150 yet...";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Remember, I need help hunting Demon Pungus so go and hunt 150 of them.";
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Are you sure that you want to stop hunting?";
|
||
|
mes "Any progress that you've made will be erased";
|
||
|
next;
|
||
|
switch(select("Yes:No")) {
|
||
|
case 1:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Ok then, well come back here if you change your mind.";
|
||
|
erasequest 60127;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Please kill 150 Demon Pungus.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[Local Villager]";
|
||
|
mes "Amazing, you did that with speed.";
|
||
|
getexp 250266,144452;
|
||
|
getexp 250266,144452;
|
||
|
getexp 250266,144452;
|
||
|
erasequest 60127;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
//for minimum level
|
||
|
if (BaseLevel > 59) {
|
||
|
//for maximum level
|
||
|
if (BaseLevel < 75) {
|
||
|
mes "[Local Villager]";
|
||
|
mes "Hey, you there. Yeah you!";
|
||
|
mes "Do you think you can help me with something?";
|
||
|
next;
|
||
|
switch(select("Sure:No")) {
|
||
|
case 1:
|
||
|
mes "[Local Villager]";
|
||
|
mes "I am trying to make my way through but I can't seem to get past these Demon Pungus.";
|
||
|
next;
|
||
|
switch(select("Gather Items:Hunt Demon Pungus:Cancel")) {
|
||
|
case 1:
|
||
|
// Item turn in
|
||
|
mes "[Local Villager]";
|
||
|
mes "Can you help by collecting ^FF0000Bacillus^000000?";
|
||
|
mes "I will reward you for helping clear this out for me.";
|
||
|
next;
|
||
|
switch(select("I have Bacillus:What did you need?")) {
|
||
|
case 1:
|
||
|
/*
|
||
|
if (checkweight(504,10) == 0) {
|
||
|
mes "[Local Villager]";
|
||
|
mes "Hey, it looks like that the weight on";
|
||
|
mes "your back will crush you. Come back";
|
||
|
mes "after you have lost some weight.";
|
||
|
close;
|
||
|
}
|
||
|
*/
|
||
|
if (countitem(7119) > 49) {
|
||
|
mes "[Local Villager]";
|
||
|
mes "I had my doubts, but you have proven me wrong.";
|
||
|
delitem 7119,50; //Spawns
|
||
|
getexp 250266,144452;
|
||
|
//getitem 504,10; //White_Potion
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Local Villager]";
|
||
|
mes "It doesn't look like you have enough.";
|
||
|
next;
|
||
|
mes "[Local Villager]";
|
||
|
mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you.";
|
||
|
close;
|
||
|
}
|
||
|
case 2:
|
||
|
mes "[Local Villager]";
|
||
|
mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you.";
|
||
|
close;
|
||
|
}
|
||
|
case 2:
|
||
|
// Kill Count Quest
|
||
|
mes "[Local Villager]";
|
||
|
mes "Ah, ok I think you can help me out by hunting some Demon Pungus.";
|
||
|
mes "How many would you like to hunt?";
|
||
|
next;
|
||
|
switch(select("50 Demon Pungus:100 Demon Pungus:150 Demon Pungus")) {
|
||
|
case 1:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Come back when you've finished your task and I will give you a small reward.";
|
||
|
setquest 60125;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Come back when you've finished your task and I will give you a small reward.";
|
||
|
setquest 60126;
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Local Villager]";
|
||
|
mes "Come back when you've finished your task and I will give you a small reward.";
|
||
|
setquest 60127;
|
||
|
close;
|
||
|
}
|
||
|
case 3:
|
||
|
mes "[Local Villager]";
|
||
|
mes "If you change your mind, please come back.";
|
||
|
close;
|
||
|
}
|
||
|
case 2:
|
||
|
mes "[Local Villager]";
|
||
|
mes "If you change your mind, please come back.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[Local Villager]";
|
||
|
mes "Um, um. I don't think..";
|
||
|
next;
|
||
|
mes "[Local Villager]";
|
||
|
mes "Yeah, sorry I can't talk right now.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[Local Villager]";
|
||
|
mes "Its amazing, truly it is.";
|
||
|
mes "I just wish I could get through this all.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|