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234 lines
6.4 KiB
Plaintext
234 lines
6.4 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= iRO Repeatable EXP Quests.
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Added Monster Killing quests.
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//= Repeatable EXP Quest (Chrysalis)
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//===== Additional Comments: =================================
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//= 1.0 First version.
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//============================================================
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gef_fild04,191,54,3 script Halgus#Pupa_Hunt 123,{
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if (checkquest(60110) != -1) {
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if (checkquest(60110,HUNTING) != 2 ) {
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mes "[Halgus]";
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mes "Have you gotten rid of the Pupa?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Halgus]";
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mes "Hmm, I don't think you've gotten rid of 50 Pupa yet...";
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close;
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case 2:
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mes "[Halgus]";
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mes "Remember, get rid of 50 of those Pupa from the field.";
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close;
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case 3:
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mes "[Halgus]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Halgus]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60110;
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close;
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case 2:
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mes "[Halgus]";
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mes "Remember, get rid of 50 of those Pupa from the field.";
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close;
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}
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}
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}
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else {
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mes "[Halgus]";
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mes "Oh thank you so much.";
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mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
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getexp 385,30;
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erasequest 60110;
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close;
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}
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}
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if (checkquest(60111) != -1) {
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if (checkquest(60111,HUNTING) != 2 ) {
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mes "[Halgus]";
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mes "Have you gotten rid of the Pupa?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Halgus]";
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mes "Hmm, I don't think you've gotten rid of 100 Pupa yet...";
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close;
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case 2:
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mes "[Halgus]";
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mes "Remember, get rid of 100 of those Pupa from the field.";
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close;
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case 3:
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mes "[Halgus]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Halgus]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60111;
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close;
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case 2:
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mes "[Halgus]";
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mes "Remember, get rid of 100 of those Pupa from the field.";
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close;
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}
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}
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}
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else {
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mes "[Halgus]";
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mes "Oh thank you so much.";
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mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
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getexp 385,30;
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getexp 385,30;
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erasequest 60111;
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close;
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}
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}
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if (checkquest(60112) != -1) {
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if (checkquest(60112,HUNTING) != 2 ) {
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mes "[Halgus]";
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mes "Have you gotten rid of the Pupa?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Halgus]";
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mes "Hmm, I don't think you've gotten rid of 150 Pupa yet...";
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close;
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case 2:
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mes "[Halgus]";
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mes "Remember, get rid of 150 of those Pupa from the field.";
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close;
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case 3:
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mes "[Halgus]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Halgus]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60112;
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close;
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case 2:
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mes "[Halgus]";
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mes "Remember, get rid of 150 of those Pupa from the field.";
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close;
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}
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}
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}
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else {
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mes "[Halgus]";
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mes "Oh thank you so much.";
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mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
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getexp 385,30;
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getexp 385,30;
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getexp 385,30;
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erasequest 60112;
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close;
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}
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}
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//for minimum level
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if (BaseLevel > 1) {
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//for maximum level
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if (BaseLevel < 21) {
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mes "[Halgus]";
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mes "New here are you?";
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mes "Well look, I like helping new faces around here.";
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mes "And lets be honest, you are not the prettiest looking face I've seen.";
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next;
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mes "[Halgus]";
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mes "None-the-less my daughter thought it would be fun to gather pupa around this field and it's becoming unsightly.";
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mes "Do you mind helping me get rid of some Pupa to clear out this field?";
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next;
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switch(select("Sure, I don't mind:No")) {
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case 1:
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mes "[Halgus]";
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mes "Really? What would you like to do to help?";
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next;
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switch(select("Gather Items:Get rid of Pupa:Cancel")) {
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case 1:
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// Item turn in
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mes "[Halgus]";
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mes "Can you collect ^00CE0025 Chrysalis^000000 and return them to me, I promise to reward you well.";
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next;
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switch(select("I have Chrysalis:What did you need?")) {
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case 1:
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if (countitem(915) > 24) {
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mes "[Halgus]";
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mes "Amazing you found so many that fast.";
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mes "Like I promised, give me the Chrysalis and I will reward you with my wisdom.";
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delitem 915,25; //Chrysalis
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getexp 385,30;
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close;
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}
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else {
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mes "[Halgus]";
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mes "I need ^00CE0025 Chrysalis^000000 and no less please.";
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close;
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}
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case 2:
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mes "[Halgus]";
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mes "I need ^00CE0025 Chrysalis^000000.";
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close;
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}
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case 2:
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// Kill Count Quest
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mes "[Halgus]";
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mes "Thank you so much!";
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mes "How many would you like to get rid of?";
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next;
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switch(select("50 Pupa:100 Pupa:150 Pupa")) {
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case 1:
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mes "[Halgus]";
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mes "If you can get rid of 50 of those Pupa from the field I will be grateful.";
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setquest 60110;
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close;
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case 2:
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mes "[Halgus]";
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mes "If you can get rid of 100 of those Pupa from the field I will be grateful.";
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setquest 60111;
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close;
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case 3:
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mes "[Halgus]";
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mes "If you can get rid of 150 of those Pupa from the field I will be grateful.";
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setquest 60112;
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close;
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}
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case 3:
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mes "[Halgus]";
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mes "If you change your mind, please come back.";
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close;
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}
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case 2:
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mes "[Halgus]";
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mes "If you change your mind, please come back.";
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close;
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}
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}
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else {
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mes "[Halgus]";
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mes "You could probably easily help me out, but I want to give charity to those who are not as strong as you.";
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close;
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}
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}
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else {
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mes "[Halgus]";
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mes "Please return to me when you are a little stronger.";
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close;
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}
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}
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