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797 lines
26 KiB
Plaintext
797 lines
26 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Thief Mage Quest Story Mode
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//===== By: ==================================================
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//= Fix up by Jukka
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//===== Current Version: =====================================
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//= 2.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Battle Traces from Thief and Magician training quests.
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//===== Additional Comments: =================================
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//= 1.0 Fully working
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//= 1.1 optimized [Lupus]
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//= 1.2 Changed "battle_trace" to "Trace of Battle". [L0ne_W0lf]
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//= 1.3 Misc. updates. [L0ne_W0lf]
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//= 2.0 Clean-up. [Capuche]
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//============================================================
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// Battle Traces 1
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//============================================================
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moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThere are signs that show";
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mes "that some violent scuffle";
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mes "might have occurred here,";
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mes "but you can't tell what had";
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mes "happened exactly...^000000";
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} else if ((tu_thief01 < 5 && .@class_thief) || (.@class_mage && tu_magician01 < 8)) {
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mes "^3355FFYou find traces of poison";
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mes "used in a battle. You sense";
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mes "its potency and decide not";
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mes "to get too close to it.^000000";
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if (.@class_mage)
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specialeffect EF_VENOMDUST2;
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} else if (tu_thief01 == 5 && .@class_thief) {
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mes "^3355FFYou find traces of poison";
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mes "used in a battle. A feeling";
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mes "of acute dizziness overcomes";
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mes "you after examining the scene.^000000";
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tu_thief01 = 6;
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sc_start SC_Poison,60000,0;
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specialeffect EF_VENOMDUST2;
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} else if (tu_thief01 == 6 && .@class_thief) {
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mes "^3355FFYou find traces of poison";
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mes "used in a battle. A feeling";
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mes "of acute dizziness overcomes";
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mes "you after examining the scene.^000000";
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sc_start SC_Poison,60000,0;
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specialeffect EF_VENOMDUST2;
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} else if (tu_thief01 == 7 && .@class_thief) {
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mes "^3355FFYou find traces of poison";
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mes "used in a battle. You sense";
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mes "its potency and decide not";
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mes "to get too close to it.^000000";
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} else if ((.@class_thief && tu_thief01 == 8) || (.@class_mage && tu_magician01 == 8)) {
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mes "^3355FFThere are traces of a battle";
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mes "that seem to be leading in";
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mes "different directions. From the";
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mes "peculiar smell that permeates";
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mes "the area, it seems that some";
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mes "kind of lethal poison was used.^000000";
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next;
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mes "^3355FFStill...";
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mes "The trail of this";
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mes "battle decidedly";
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mes "heads southward.^000000";
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if (tu_magician01 == 8)
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tu_magician01 = 9;
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else
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tu_thief01 = 9;
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} else {
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mes "^3355FFYou find signs of";
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mes "a heated pursuit";
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mes "that head south.";
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}
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close;
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}
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// Battle Traces 2
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//============================================================
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moc_fild12,173,215,0 script Trace of Battle#2 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThere are signs that show";
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mes "that some violent scuffle";
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mes "might have occurred here,";
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mes "but you can't tell what had";
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mes "happened exactly...^000000";
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} else if ((tu_thief01 < 9 && .@class_thief) || (tu_magician01 < 9 && .@class_mage)) {
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mes "^3355FFThere are signs";
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mes "that many people";
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mes "have traveled through";
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mes "this particular area.^000000";
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} else if ((tu_thief01 == 9 && .@class_thief) || (tu_magician01 == 9 && .@class_mage)) {
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mes "^3355FFYou've found traces";
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mes "of the pursuit which";
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mes "continue eastward.^000000";
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if (tu_magician01 == 9)
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tu_magician01 = 10;
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else
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tu_thief01 = 10;
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} else {
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mes "^3355FFThese traces of";
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mes "the pursuit lead";
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mes "towards the east.^000000";
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}
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close;
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}
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// Battle Traces 3
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//============================================================
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moc_fild12,276,165,0 script Trace of Battle#3 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "you can't really tell for sure.^000000";
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} else if ((tu_thief01 < 10 && .@class_thief) || (tu_magician01 < 10 && .@class_mage)) {
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mes "^3355FFThere are signs";
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mes "that many people";
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mes "have traveled through";
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mes "this particular area.^000000";
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} else if ((tu_thief01 == 10 && .@class_thief) || (tu_magician01 == 10 && .@class_mage)) {
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mes "^3355FFYou examine these traces";
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mes "and notice that one set of";
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mes "footprints looks almost too";
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mes "pronounced, as if it had been";
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mes "made for somebody to find.^000000";
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if (tu_magician01 == 10)
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tu_magician01 = 11;
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else
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tu_thief01 = 11;
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} else {
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mes "^3355FFIt's a very";
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mes "strange looking";
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mes "set of footprints.^000000";
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}
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close;
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}
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// Battle Traces 4
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//============================================================
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moc_fild11,39,163,0 script Trace of Battle#4 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThere are signs that show";
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mes "that some violent scuffle";
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mes "might have occurred here,";
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mes "but you can't tell what had";
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mes "happened exactly...^000000";
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} else if ((tu_thief01 < 11 && .@class_thief) || (tu_magician01 < 11 && .@class_mage)) {
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mes "^3355FFThere are signs";
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mes "that many people";
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mes "have traveled through";
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mes "this particular area.^000000";
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} else if ((tu_thief01 == 11 && .@class_thief) || (tu_magician01 == 11 && .@class_mage)) {
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mes "^3355FFFrom these traces,";
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mes "you see that another";
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mes "set of footprints has";
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mes "been added. It looks like";
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mes "someone else got involved.";
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mes "These prints are distinctly";
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mes "clearer and much smaller.^000000";
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if (tu_magician01 == 11)
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tu_magician01 = 12;
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else
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tu_thief01 = 12;
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} else {
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mes "^3355FFFrom these traces,";
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mes "you see that another";
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mes "person has gotten involved";
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mes "in this heated scuffle.^000000";
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}
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close;
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}
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// Battle Traces 5
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//============================================================
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moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "you can't really tell for sure.^000000";
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} else if ((tu_thief01 < 12 && .@class_thief) || (tu_magician01 < 12 && .@class_mage)) {
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mes "^3355FFThere are signs";
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mes "that many people";
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mes "have traveled through";
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mes "this particular area.^000000";
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} else if ((tu_thief01 == 12 && .@class_thief) || (tu_magician01 == 12 && .@class_mage)) {
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mes "^3355FFThe traces of the battle";
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mes "now split and head towards";
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mes "the north and south. However,^000000";
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if (countitem(506) == 0) {// Green_Potion
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mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000";
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close;
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}
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mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000";
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next;
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mes "^3355FFFortunately, you can";
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mes "temporarily nullify the";
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mes "poison by using one";
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mes "of your Green Potions.^000000";
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next;
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switch(select("Use Green Potion.:Don't use it.")) {
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case 1:
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mes "^3355FFThe poison weakens";
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mes "and some of it evaporates,";
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mes "revealing a piece of cloth that";
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mes "was hidden in that puddle.^000000";
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next;
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switch(select("Don't investigate.:Investigate.")) {
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case 1:
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mes "["+strcharinfo(0)+"]";
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mes "A piece of cloth";
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mes "is nothing to be";
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mes "concerned about.";
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close;
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case 2:
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mes "["+strcharinfo(0)+"]";
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mes "Hey... There's";
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mes "blood on this cloth";
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mes "and some writing on";
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mes "it that I can't recognize.";
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mes "Hopefully, this'll provide";
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mes "some sort of clue to all this?";
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if (tu_thief01 == 12)
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tu_thief01 = 13;
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else
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tu_magician01 = 13;
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next;
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mes "^3355FFYou take the piece";
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mes "of cloth from the puddle";
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mes "of poison and keep it with you.^000000";
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close;
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}
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case 2:
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mes "["+strcharinfo(0)+"]";
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mes "Hmm...";
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mes "It'll probably be";
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mes "faster if I follow this";
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mes "trail, rather than stop to";
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mes "investigate this scene.";
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close;
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}
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} else {
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mes "^3355FFYou can't find";
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mes "anything else here,";
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mes "aside from the traces";
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mes "that split and lead both";
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mes "northward and southward.^000000";
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}
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close;
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}
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// Battle Traces 6
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//============================================================
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moc_fild11,226,235,0 script Trace of Battle#6 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "you can't really tell for sure.^000000";
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} else if ((tu_thief01 < 13 && .@class_thief) || (tu_magician01 < 13 && .@class_mage)) {
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mes "^3355FFThere are signs";
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mes "that many people";
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mes "have traveled through";
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mes "this particular area.^000000";
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} else {
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mes "^3355FFThese footprints";
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mes "look like they're";
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mes "heading towards the";
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mes "north from the south.";
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mes "But you can't really";
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mes "be sure just yet.^000000";
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}
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close;
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}
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// Battle Traces 7
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//============================================================
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moc_fild11,184,342,0 script Trace of Battle#7 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "you can't really tell for sure.^000000";
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} else if ((tu_thief01 < 13 && .@class_thief) || (tu_magician01 < 13 && .@class_mage)) {
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mes "^3355FFThere are signs";
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mes "that many people";
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mes "have traveled through";
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mes "this particular area.^000000";
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} else {
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mes "^3355FFThe trail here looks pretty";
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mes "muddled, since it looks like";
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mes "they battled here for quite a";
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mes "while. But the footprints are";
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mes "definitely heading south.^000000";
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}
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close;
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}
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// Battle Traces 8
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//============================================================
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moc_fild17,213,358,0 script Trace of Battle#8 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "you can't really tell for sure.^000000";
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} else if ((tu_thief01 < 13 && .@class_thief) || (tu_magician01 < 13 && .@class_mage)) {
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mes "^3355FFThere are two";
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mes "distinct sets of";
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mes "footprints in this";
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mes "area, but they don't";
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mes "hold any significance";
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mes "right about now.^000000";
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} else if ((tu_thief01 == 13 && .@class_thief) || (tu_magician01 == 13 && .@class_mage)) {
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mes "^3355FFAround here, it";
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mes "looks like there are";
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mes "only two sets of footprints.";
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mes "What happened to the other";
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mes "set that you found earlier?^000000";
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if (tu_magician01 == 13)
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tu_magician01 = 14;
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else
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tu_thief01 = 14;
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} else {
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mes "^3355FFFrom the evidence";
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mes "that you've found here,";
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mes "it looks like the battle";
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mes "involves only two people";
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mes "from this point onward.^000000";
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}
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close;
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}
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// Battle Traces 9
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//============================================================
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moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "you can't really tell for sure.^000000";
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} else if ((tu_thief01 < 14 && .@class_thief) || (tu_magician01 < 14 && .@class_mage)) {
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mes "^3355FFTraces of some";
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mes "sort of battle are";
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mes "scattered all over";
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mes "this particular area.^000000";
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} else if ((tu_thief01 == 14 && .@class_thief) || (tu_magician01 == 14 && .@class_mage)) {
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mes "^3355FFYou follow the trail";
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mes "and although traces from";
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mes "the north and southeast mix";
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mes "together, it looks like the battle continues towards the east.";
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mes "But you should check this";
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mes "spot a little bit more...^000000";
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if (tu_magician01 == 14)
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tu_magician01 = 15;
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else
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tu_thief01 = 15;
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} else if ((tu_thief01 == 15 && .@class_thief) || (tu_magician01 == 15 && .@class_mage)) {
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if (rand(1,10) == 7) {
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mes "^3355FFAfter investigating this";
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mes "area more thoroughly,";
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mes "you find another piece of";
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||
|
mes "cloth stained with blood.";
|
||
|
mes "You decide to keep it with";
|
||
|
mes "you, hoping that it will";
|
||
|
mes "provide more clues.^000000";
|
||
|
if (tu_magician01 == 15)
|
||
|
tu_magician01 = 16;
|
||
|
else
|
||
|
tu_thief01 = 16;
|
||
|
} else {
|
||
|
mes "^3355FFYou don't find anything,";
|
||
|
mes "but you still can't shake";
|
||
|
mes "the feeling that there is";
|
||
|
mes "some important clue that";
|
||
|
mes "you have to find here. It won't hurt to keep investigating here.^000000";
|
||
|
}
|
||
|
} else {
|
||
|
mes "^3355FFYou better continue";
|
||
|
mes "following this trail";
|
||
|
mes "which leads westward.^000000";
|
||
|
}
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
// Battle Traces 10
|
||
|
//============================================================
|
||
|
moc_fild17,34,292,0 script Trace of Battle#10 CLEAR_NPC,{
|
||
|
.@class_thief = ( BaseClass == Job_Thief );
|
||
|
.@class_mage = ( BaseClass == Job_Mage );
|
||
|
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
|
||
|
mes "^3355FFThese look like";
|
||
|
mes "traces of some kind";
|
||
|
mes "of pursuit or battle, but";
|
||
|
mes "you can't really tell for sure.^000000";
|
||
|
} else if ((tu_thief01 < 16 && .@class_thief) || (tu_magician01 < 16 && .@class_mage)) {
|
||
|
mes "^3355FFThere are signs";
|
||
|
mes "showing that a lot";
|
||
|
mes "of people were in";
|
||
|
mes "this area earlier.^000000";
|
||
|
} else if ((tu_thief01 == 16 && .@class_thief) || (tu_magician01 == 16 && .@class_mage)) {
|
||
|
mes "^3355FFThe lead set of footprints,";
|
||
|
mes "probably belonging to the one";
|
||
|
mes "who was being pursued, look";
|
||
|
mes "more erratic, as if exhaustion";
|
||
|
mes "and desperation were setting in. These traces lead to the west.^000000";
|
||
|
if (tu_magician01 == 16)
|
||
|
tu_magician01 = 17;
|
||
|
else
|
||
|
tu_thief01 = 17;
|
||
|
} else {
|
||
|
mes "^3355FFThe trail from";
|
||
|
mes "this point heads";
|
||
|
mes "towards the west.^000000";
|
||
|
}
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
// Battle Traces 11
|
||
|
//============================================================
|
||
|
moc_fild18,346,296,0 script Trace of Battle#11 CLEAR_NPC,{
|
||
|
.@class_thief = ( BaseClass == Job_Thief );
|
||
|
.@class_mage = ( BaseClass == Job_Mage );
|
||
|
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
|
||
|
mes "^3355FFThese look like";
|
||
|
mes "traces of some kind";
|
||
|
mes "of pursuit or battle, but";
|
||
|
mes "you can't really tell for sure.^000000";
|
||
|
} else if ((tu_thief01 < 17 && .@class_thief) || (tu_magician01 < 17 && .@class_mage)) {
|
||
|
mes "^3355FFThere are signs";
|
||
|
mes "showing that a lot";
|
||
|
mes "of people were in";
|
||
|
mes "this area earlier.^000000";
|
||
|
} else if ((tu_thief01 == 17 && .@class_thief) || (tu_magician01 == 17 && .@class_mage)) {
|
||
|
mes "^3355FFFollowing the";
|
||
|
mes "trail, you see signs";
|
||
|
mes "that blood was spilled";
|
||
|
mes "in this area. It looks like";
|
||
|
mes "someone was injured";
|
||
|
mes "pretty badly around here.^000000";
|
||
|
if (tu_magician01 == 17)
|
||
|
tu_magician01 = 18;
|
||
|
else
|
||
|
tu_thief01 = 18;
|
||
|
} else {
|
||
|
mes "^3355FFSince someone involved";
|
||
|
mes "in this conflict was bleeding,";
|
||
|
mes "further traces of this pursuit";
|
||
|
mes "might be easier to find now.^000000";
|
||
|
}
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
// Battle Traces 12
|
||
|
//============================================================
|
||
|
moc_fild18,309,257,0 script Trace of Battle#12 CLEAR_NPC,{
|
||
|
.@class_thief = ( BaseClass == Job_Thief );
|
||
|
.@class_mage = ( BaseClass == Job_Mage );
|
||
|
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
|
||
|
mes "^3355FFThese look like";
|
||
|
mes "traces of some kind";
|
||
|
mes "of pursuit or battle, but";
|
||
|
mes "you can't really tell for sure.^000000";
|
||
|
} else if ((tu_thief01 < 18 && .@class_thief) || (tu_magician01 < 18 && .@class_mage)) {
|
||
|
mes "^3355FFThere are signs";
|
||
|
mes "showing that a lot";
|
||
|
mes "of people were in";
|
||
|
mes "this area earlier.^000000";
|
||
|
} else if ((tu_thief01 == 18 && .@class_thief) || (tu_magician01 == 18 && .@class_mage)) {
|
||
|
mes "^3355FFThese traces lead";
|
||
|
mes "northward and it looks";
|
||
|
mes "like whoever is doing";
|
||
|
mes "the chasing is getting";
|
||
|
mes "much closer to his prey.^000000";
|
||
|
if (tu_magician01 == 18)
|
||
|
tu_magician01 = 19;
|
||
|
else
|
||
|
tu_thief01 = 19;
|
||
|
} else {
|
||
|
mes "^3355FFThe trail of this";
|
||
|
mes "pursuit now leads";
|
||
|
mes "towards the north.^000000";
|
||
|
}
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
// Battle Traces 13
|
||
|
//============================================================
|
||
|
moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{
|
||
|
.@class_thief = ( BaseClass == Job_Thief );
|
||
|
.@class_mage = ( BaseClass == Job_Mage );
|
||
|
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
|
||
|
mes "^3355FFThese look like";
|
||
|
mes "traces of some kind";
|
||
|
mes "of pursuit or battle, but";
|
||
|
mes "you can't really tell for sure.^000000";
|
||
|
} else if (tu_thief01 < 19 && .@class_thief) {
|
||
|
mes "^3355FFThere are signs";
|
||
|
mes "showing that a lot";
|
||
|
mes "of people were in";
|
||
|
mes "this area earlier.^000000";
|
||
|
} else if (tu_magician01 < 19 && .@class_mage) {
|
||
|
mes "A large group of people seem to have gone by.";
|
||
|
} else if ((tu_thief01 == 19 && .@class_thief) || (tu_magician01 == 19 && .@class_mage)) {
|
||
|
mes "^3355FFJudging from these";
|
||
|
mes "traces, it looks like";
|
||
|
mes "even more people have";
|
||
|
mes "joined the battle which";
|
||
|
mes "now seems to be leading";
|
||
|
mes "in the southwest direction.^000000";
|
||
|
if (tu_magician01 == 19)
|
||
|
tu_magician01 = 20;
|
||
|
else
|
||
|
tu_thief01 = 20;
|
||
|
} else {
|
||
|
mes "^3355FFIt looks like";
|
||
|
mes "the battle heads";
|
||
|
mes "towards the southwest";
|
||
|
mes "from this particular point.^000000";
|
||
|
}
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
// Battle Traces 14
|
||
|
//============================================================
|
||
|
moc_fild18,111,303,0 script Trace of Battle#14 CLEAR_NPC,{
|
||
|
.@class_thief = ( BaseClass == Job_Thief );
|
||
|
.@class_mage = ( BaseClass == Job_Mage );
|
||
|
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
|
||
|
mes "^3355FFThese look like";
|
||
|
mes "traces of some kind";
|
||
|
mes "of pursuit or battle, but";
|
||
|
mes "you can't really tell for sure.^000000";
|
||
|
} else if ((tu_thief01 < 20 && .@class_thief) || (tu_magician01 < 20 && .@class_mage)) {
|
||
|
mes "^3355FFThere are signs";
|
||
|
mes "showing that a lot";
|
||
|
mes "of people were in";
|
||
|
mes "this area earlier.^000000";
|
||
|
} else if ((tu_thief01 == 20 && .@class_thief) || (tu_magician01 == 20 && .@class_mage)) {
|
||
|
mes "^3355FFIn this area, it looks";
|
||
|
mes "like even more people";
|
||
|
mes "joined in this battle and";
|
||
|
mes "the pursuit clearly heads";
|
||
|
mes "towards the south.^000000";
|
||
|
if (tu_magician01 == 20)
|
||
|
tu_magician01 = 21;
|
||
|
else
|
||
|
tu_thief01 = 21;
|
||
|
} else {
|
||
|
mes "^3355FFThe trail of";
|
||
|
mes "this battle heads";
|
||
|
mes "towards the south.^000000";
|
||
|
}
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
// Battle Traces 15
|
||
|
//============================================================
|
||
|
moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
|
||
|
.@class_thief = ( BaseClass == Job_Thief );
|
||
|
.@class_mage = ( BaseClass == Job_Mage );
|
||
|
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
|
||
|
mes "^3355FFThese look like";
|
||
|
mes "traces of some kind";
|
||
|
mes "of pursuit or battle, but";
|
||
|
mes "you can't really tell for sure.^000000";
|
||
|
} else if (tu_thief01 < 21 && .@class_thief) {
|
||
|
mes "^3355FFThere are signs";
|
||
|
mes "showing that a lot";
|
||
|
mes "of people were in";
|
||
|
mes "this area earlier.^000000";
|
||
|
} else if (tu_magician01 < 21 && .@class_mage)
|
||
|
mes "A large group of people seem to have gone by.";
|
||
|
else if ((tu_thief01 == 21 && .@class_thief) || (tu_magician01 == 21 && .@class_mage)) {
|
||
|
mes "^3355FFThis area is clearly";
|
||
|
mes "marked with signs";
|
||
|
mes "of a violent battle, with";
|
||
|
mes "traces of poison strewn";
|
||
|
mes "all over the ground.^000000";
|
||
|
next;
|
||
|
switch(select("Continue following the traces.:Further investigate the area.")) {
|
||
|
case 1:
|
||
|
mes "^3355FFYou examine the";
|
||
|
mes "trail, but can't really";
|
||
|
mes "discern the direction";
|
||
|
mes "in which the battle";
|
||
|
mes "continues...^000000";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "^3355FFYou find a bunch of";
|
||
|
mes "traps that use different";
|
||
|
mes "kinds of poison. The ones";
|
||
|
mes "that have been set off are";
|
||
|
mes "mixed with the ones which";
|
||
|
mes "haven't been triggered.^000000";
|
||
|
if (tu_thief01 == 21)
|
||
|
tu_thief01 = 22;
|
||
|
else
|
||
|
tu_magician01 = 22;
|
||
|
close;
|
||
|
}
|
||
|
} else if ((tu_thief01 == 22 && .@class_thief) || (tu_magician01 == 22 && .@class_mage)) {
|
||
|
if (rand(1,3) == 3) {
|
||
|
mes "^3355FFOne trap in particular";
|
||
|
mes "stands out to you more";
|
||
|
mes "than the rest. Perhaps";
|
||
|
mes "you should pour some";
|
||
|
mes "Green Potion on it to";
|
||
|
mes "neutralize it first.^000000";
|
||
|
next;
|
||
|
switch(select("Pour Green Potion.:Don't use Green Potion.")) {
|
||
|
case 1:
|
||
|
if (countitem(506) < 1) {// Green_Potion
|
||
|
mes "^3355FFUnfortunately, you";
|
||
|
mes "don't have a Green";
|
||
|
mes "Potion that you can";
|
||
|
mes "use to pour on this trap...^000000";
|
||
|
close;
|
||
|
} else {
|
||
|
mes "^3355FFPouring that";
|
||
|
mes "Green Potion didn't";
|
||
|
mes "really make anything";
|
||
|
mes "happen. Perhaps you";
|
||
|
mes "should try something else.^000000";
|
||
|
delitem 506,1; //Green_Potion
|
||
|
if (tu_thief01 == 22)
|
||
|
tu_thief01 = 23;
|
||
|
else
|
||
|
tu_magician01 = 23;
|
||
|
close;
|
||
|
}
|
||
|
case 2:
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "I guess...";
|
||
|
mes "I'll try investigating";
|
||
|
mes "this area a little more?";
|
||
|
close;
|
||
|
}
|
||
|
} else {
|
||
|
mes "^3355FFBy sheer accident,";
|
||
|
mes "you set off one of";
|
||
|
mes "the traps in the area.^000000";
|
||
|
sc_start SC_Poison,60000,0;
|
||
|
specialeffect EF_VENOMDUST2;
|
||
|
percentheal -30,0;
|
||
|
}
|
||
|
} else if ((tu_thief01 == 23 && .@class_thief) || (tu_magician01 == 23 && .@class_mage)) {
|
||
|
if (countitem(511) > 0 && countitem(716) > 0) {
|
||
|
mes "^3355FFYou try grinding";
|
||
|
mes "a Green Herb and";
|
||
|
mes "sprinkling it on the";
|
||
|
mes "trap and then place";
|
||
|
mes "a Red Gemstone on it.";
|
||
|
mes "The gem glows and";
|
||
|
mes "slowly melts away...^000000";
|
||
|
next;
|
||
|
mes "^3355FFAlthough you don't";
|
||
|
mes "fully understand the";
|
||
|
mes "science of using poisons";
|
||
|
mes "or antidotes, you managed";
|
||
|
mes "to successfully dismantle";
|
||
|
mes "the trap. Now you can safely";
|
||
|
mes "check what might be inside.^000000";
|
||
|
delitem 511,1; //Green_Herb
|
||
|
delitem 716,1; //Red_Gemstone
|
||
|
if (tu_thief01 == 23)
|
||
|
tu_thief01 = 24;
|
||
|
else
|
||
|
tu_magician01 = 24;
|
||
|
} else if (countitem(511) > 0) {
|
||
|
mes "^3355FFYou should try to";
|
||
|
mes "dismantle this trap";
|
||
|
mes "by using other catalysts";
|
||
|
mes "related to the curing or";
|
||
|
mes "use of poison. You do have";
|
||
|
mes "a Green Herb on you, so you";
|
||
|
mes "try sprinkling it on the trap.^000000";
|
||
|
next;
|
||
|
mes "^3355FFHowever, nothing";
|
||
|
mes "happens. It seems that";
|
||
|
mes "you need another catalyst";
|
||
|
mes "in addition to the Green Herb";
|
||
|
mes "that you have in order to";
|
||
|
mes "dismantle this trap.^000000";
|
||
|
} else if (countitem(716) > 0) {
|
||
|
mes "^3355FFYou should try to";
|
||
|
mes "dismantle this trap";
|
||
|
mes "by using other catalysts";
|
||
|
mes "related to the curing or use";
|
||
|
mes "of poison. You do have a";
|
||
|
mes "Red Gemstone, so you grind";
|
||
|
mes "it and sprinkle it on the trap.^000000";
|
||
|
next;
|
||
|
mes "^3355FFHowever, nothing";
|
||
|
mes "happens. It seems that";
|
||
|
mes "you need another catalyst to";
|
||
|
mes "use with the Red Gemstone";
|
||
|
mes "that you have in order to";
|
||
|
mes "dismantle this trap.^000000";
|
||
|
} else {
|
||
|
mes "^3355FFYou should try to";
|
||
|
mes "dismantle this trap";
|
||
|
mes "by using other catalysts";
|
||
|
mes "related to the curing or";
|
||
|
mes "use of poison. But what";
|
||
|
mes "items should you bring?^000000";
|
||
|
}
|
||
|
} else if ((tu_thief01 == 24 && .@class_thief) || (tu_magician01 == 24 && .@class_mage)) {
|
||
|
mes "^3355FFInside the dismantled";
|
||
|
mes "trap, you find another";
|
||
|
mes "piece of strange cloth";
|
||
|
mes "that's stained with blood.";
|
||
|
mes "You take it with you in";
|
||
|
mes "hopes that it provides";
|
||
|
mes "some kind of evidence.^000000";
|
||
|
if (tu_thief01 == 24)
|
||
|
tu_thief01 = 25;
|
||
|
else
|
||
|
tu_magician01 = 25;
|
||
|
} else {
|
||
|
mes "^3355FFYou examine the area";
|
||
|
mes "a little further and guess";
|
||
|
mes "that the battle might head";
|
||
|
mes "towards the south.^000000";
|
||
|
}
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
// Battle Traces 16
|
||
|
//============================================================
|
||
|
moc_fild18,156,96,0 script Trace of Battle#16 CLEAR_NPC,{
|
||
|
.@class_thief = ( BaseClass == Job_Thief );
|
||
|
.@class_mage = ( BaseClass == Job_Mage );
|
||
|
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
|
||
|
mes "^3355FFThese look like";
|
||
|
mes "traces of some kind";
|
||
|
mes "of pursuit or battle, but";
|
||
|
mes "you can't really tell for sure.^000000";
|
||
|
} else if ((tu_thief01 < 25 && .@class_thief) || (tu_magician01 < 25 && .@class_mage)) {
|
||
|
mes "^3355FFThere are signs";
|
||
|
mes "that a large group";
|
||
|
mes "of people have been in";
|
||
|
mes "this area for some reason.^000000";
|
||
|
} else if ((tu_thief01 == 25 && .@class_thief) || (tu_magician01 == 25 && .@class_mage)) {
|
||
|
mes "^3355FFThese traces lead";
|
||
|
mes "to the edge of the cliff.";
|
||
|
mes "marking the end of the trail.";
|
||
|
mes "Apparently, the one who was";
|
||
|
mes "being chased met his fate here.^000000";
|
||
|
next;
|
||
|
mes "^3355FFThere are many footprints";
|
||
|
mes "leading to the edge of the";
|
||
|
mes "cliff and all of them leave";
|
||
|
mes "this scene, save for the set";
|
||
|
mes "of footprints that distinctly";
|
||
|
mes "belong to the person who";
|
||
|
mes "was pursued all this time...^3355FF";
|
||
|
next;
|
||
|
mes "^3355FFIt looks like you've";
|
||
|
mes "learned all that you can";
|
||
|
mes "from this investigation. You";
|
||
|
mes "better return and report your";
|
||
|
mes "findings to Yierhan soon.^000000";
|
||
|
if (tu_magician01 == 25)
|
||
|
tu_magician01 = 26;
|
||
|
else
|
||
|
tu_thief01 = 26;
|
||
|
} else {
|
||
|
mes "^3355FFThis is the end";
|
||
|
mes "of the trail. There";
|
||
|
mes "aren't any more traces";
|
||
|
mes "of the battle left to find.^000000";
|
||
|
}
|
||
|
close;
|
||
|
}
|