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741 lines
23 KiB
Plaintext
741 lines
23 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Mechanic Job Quest
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//===== By: ==================================================
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//= Muad_Dib
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//===== Current Version: =====================================
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//= 1.3
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic.
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//===== Additional Comments: =================================
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//= 1.0 First Version. [Masao]
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//= 1.1 Fixed the Door NPC [JayPee].
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//= 1.2 Updated script. [Euphy]
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//= 1.3 Added VIP features. [Euphy]
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//============================================================
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yuno,129,156,3 script Chainheart 923,{
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mes "[Chainheart]";
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if (eaclass() & EAJL_THIRD) {
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mes "Living as a Mechanic is tough,";
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mes "but I am happy that I can";
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mes "always do what I want.";
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close;
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}
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if (job__mechanic == 12) {
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mes "There's nothing to say specifically about Mechanics or magic machinery.";
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mes "You would know more about it than anyone now.";
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next;
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mes "[Chainheart]";
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mes "Continue to grow your knowledge by experiencing what the world has to offer.";
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close;
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} else if (job__mechanic == 11) {
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if (BaseJob == Job_Blacksmith && BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) {
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if (ismounting()) {
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mes "You are on a riding pet,";
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mes "so you cannot change your job.";
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mes "Please unequip your riding pet and try again!";
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close;
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}
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mes "What is it? Is that you?";
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mes "Oh wait, you look quite different than the last time I saw you.";
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mes "Did something happen?";
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next;
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mes "[Chainheart]";
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mes "Ahh! You went to Juperos";
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mes "like I said. As Franklson did.";
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next;
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mes "[Chainheart]";
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mes "It seems there's no need";
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mes "for more questioning.";
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mes "I'm certain that you've gained the knowledge to be a true mechanic.";
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next;
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mes "[Chainheart]";
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mes "There's nothing I can say more.";
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mes "You are already a great Mechanic.";
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mes "Don't lose your nerves with the";
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mes "title. The most important thing is that you have the knowledge.";
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next;
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mes "[Chainheart]";
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mes "You don't seem to be the type to be locked up inside a lab or in a library.";
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mes "You are a type who learns";
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mes "by actively participating.";
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next;
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mes "[Chainheart]";
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mes "I like who you are and I think we need that kind of a new blood for our Mechanics.";
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next;
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mes "[Chainheart]";
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mes "Science is seeking and studying things that can be proven logically.";
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mes "Ironically enough, science usually starts from uncertain theories just like magic.";
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next;
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mes "[Chainheart]";
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mes "As I said before if the passion and the talent are real there would be no problem!";
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mes "Congratulations for walking through a new path as a Mechanic!";
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next;
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set job__mechanic,12;
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completequest 10101;
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if (Sex == SEX_MALE)
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getitem 5749,1; //Driver_Band
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else
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getitem 5760,1; //Driver_Band_
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getitem 2795,1; //Green_Apple_Ring
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jobchange roclass(eaclass()|EAJL_THIRD);
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mes "[Chainheart]";
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mes "This is a gift that I give to you.";
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mes "If you keep this well, one day";
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mes "you'll be thankful to me.";
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next;
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mes "[Chainheart]";
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mes "Well, go. This wide world is";
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mes "your laboratory, everything in";
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mes "this world is going to be your";
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mes "textbook, so let there be a silver lining in the future of Mechanics!";
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close;
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}
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mes "It seems something not enough?";
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close;
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} else if (job__mechanic >= 3) {
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mes "By the way, Franklson is missing.";
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mes "He said that he wanted to study";
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mes "and then disappeared.";
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mes "Where could he have gone?";
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next;
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mes "[Chainheart]";
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mes "If you keep walking the way to being a Mechanic you might bump into him.";
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mes "Fate works in weird ways friend.";
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next;
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mes "[Chainheart]";
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mes "Anyway, farewell.";
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close;
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} else if (job__mechanic == 2) {
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mes "I think I've done all the explanations, is there anything else you want to know?";
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next;
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switch(select("I want to know more.:Nothing.")) {
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case 1:
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mes "[Chainheart]";
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mes "Um..? You want to know more about magic machinery. Is that it?";
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mes "Hmm... I told you that you are talented it's difficult.";
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next;
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mes "[Chainheart]";
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mes "Well, you seem talented, so it wouldn't be bad for us if you could become a Mechanic.";
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mes "But unfortunately it doesn't";
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mes "work just like that.";
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next;
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mes "[Chainheart]";
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mes "The mechanic scholars won't just acknowledge you that easily and hand you the knowledge without you showing true effort first.";
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next;
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mes "[Chainheart]";
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mes "Of course, I'm one of those scholars so I guess I can try to consider you.";
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next;
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mes "[Chainheart]";
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mes "Anyhow, I just think it's unfair to exclude someone who's talented without any test.";
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next;
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mes "[Chainheart]";
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mes "Hmm...";
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next;
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mes "[Chainheart]";
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mes "Actually, if somebody can't teach you, you can learn by yourself.";
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mes "If someone else can do it then anyone can figure it out for themself too right?";
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next;
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mes "[Chainheart]";
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mes "It won't be easy but if your passion is strong and your talent is real then there shouldn't be any problems.";
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next;
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mes "[Chainheart]";
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mes "Come to think of it...";
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mes "Franklson developed the";
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mes "magic machinery on his own.";
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mes "So why don't you go to";
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mes "the Ruins of Juperos?";
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next;
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mes "[Chainheart]";
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mes "As I told you before, if your passion and talent are real, you will definitely find something.";
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next;
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mes "[Chainheart]";
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mes "Find out the knowledge";
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mes "for yourself like we did.";
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mes "Don't just wait around for someone to teach it to you. Show the passion that you claim to have.";
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next;
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set job__mechanic,3;
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changequest 10091,10092;
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mes "[Chainheart]";
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mes "Anyway, whatever your choice might be I expect you to do your best.";
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close;
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case 2:
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mes "[Chainheart]";
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mes "What a strange person.";
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mes "I thought that you had what it took to be a true Mechanic.";
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close;
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}
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} else if (job__mechanic == 1) {
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mes "Ok let me catch my breath.";
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mes "You must be interested in";
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mes "magic machinery and the";
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mes "world of Mechanics.";
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mes "Ok, so let me explain.";
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next;
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mes "[Chainheart]";
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mes "Magic machinery was born by a fusion between machines and magic.";
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mes "The two haven't really been connected successfully together until now.";
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next;
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mes "[Chainheart]";
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mes "If you use the magic machinery, you really have to be familiar with the inner workings of machines.";
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next;
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mes "[Chainheart]";
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mes "It can be used effectively,";
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mes "and you don't need to rely on something that's uncertain and unstable as magic, so what can be better than this.";
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next;
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mes "[Chainheart]";
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mes "The person who invented magic machinery is Franklson, a scholar from the Schwarzwald Republic.";
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next;
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mes "[Chainheart]";
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mes "Franklson discovered an ancient machine in the ^FF0000Ruins of Juperos^000000 and fused it with the power of magic, and that was the beginning.";
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next;
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mes "[Chainheart]";
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mes "So naturally, Franklson named the newborn machine Magic Machinery.";
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next;
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mes "[Chainheart]";
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mes "Anyway, since it hasn't been too well known to other places outside of Juno, the study of Magic Machinery has been progressing since.";
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next;
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mes "[Chainheart]";
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mes "Because we've researched";
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mes "Magic Machinery endlessly";
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mes "people started calling us ^FF0000Mechanics^000000.";
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mes "The name is self-explanatory";
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mes "so it just stuck.";
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next;
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mes "[Chainheart]";
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mes "Hmm. Well I guess I'm done explaining Magic Machinery.";
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mes "I want to explain more but it's too technical.";
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mes "I don't want to bore you more.";
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next;
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set job__mechanic,2;
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changequest 10090,10091;
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mes "[Chainheart]";
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mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself.";
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close;
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}
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if (BaseJob == Job_Blacksmith) {
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if (BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) {
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if (VIP_SCRIPT) {
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callfunc "VIP_Third_Class";
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set job__mechanic,1;
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setquest 10090;
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next;
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}
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mes "At a glance, you, seem to be a very versatile person on dealing with various things.";
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mes "You look quite skilled.";
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mes "You can be the one.";
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next;
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mes "[Chainheart]";
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mes "Ah, I didn't introduce myself.";
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mes "I am the famous Chainheart.";
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mes "I'm a Mechanic.";
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mes "Well, actually I'm not that famous.";
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next;
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mes "[Chainheart]";
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mes "I don't think the word Mechanic";
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mes "is familiar to you.";
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mes "In fact, when it comes";
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mes "to the description,";
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mes "it's a new job that can";
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mes "be explained simply.";
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next;
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mes "[Chainheart]";
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mes "One who studies and uses Magic Machinery, that is a Mechanic.";
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next;
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mes "[Chainheart]";
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mes "So, what is the Magic Machinery that a Mechanic studies and uses?";
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mes "That isn't as simple to explain but I'll give it a try.";
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next;
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setquest 10090;
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set job__mechanic,1;
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mes "[Chainheart]";
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mes "Sorry, I'm starting";
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mes "to talk too much.";
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mes "Let me catch my";
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mes "breath for a while.";
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mes "If you are interested,";
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mes "please talk to me again.";
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close;
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}
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mes "You look like someone who has a great sense on dealing with stuff.";
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next;
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mes "[Chainheart]";
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mes "That power has been used on";
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mes "just dealing with simple things.";
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mes "That isn't going to give";
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mes "you true enjoyment.";
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next;
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mes "[Chainheart]";
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mes "Right... If you want to enjoy";
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mes "true feelings of dealing and";
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mes "a deep profoundness,";
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mes "you need to handle";
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mes "^FF0000Magic Machinery^000000!";
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next;
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mes "[Chainheart]";
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mes "Magic Machinery hasn't been";
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mes "in the world long, so recognizing it is not common yet.";
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mes "It's very precise and completely different from anything you've experienced in the world.";
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next;
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mes "[Chainheart]";
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mes "Yeah, and the ones who deal with magic machinery are called ^FF0000Mechanics^000000.";
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mes "I am also the one of those honorable mechanics.";
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next;
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mes "[Chainheart]";
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mes "It seems like you have what it takes to be a good mechanic.";
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mes "Here are the basic requirements.";
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next;
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mes "[Chainheart]";
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mes "If you come to me after reaching ^FF0000Base level 99^000000 and ^FF0000Job level 50^000000,";
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mes "I will guide you to the world of Mechanics.";
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close;
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}
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mes "Living as a Mechanic is tough,";
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mes "but I am happy that I can";
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mes "always do what I want.";
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next;
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mes "[Chainheart]";
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mes "Don't you also want to become a Mechanic and enjoy true happiness?";
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close;
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}
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jupe_cave,37,55,5 script Scholar#Mechanic 883,{
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if (checkweight(1201,1) == 0 || MaxWeight - Weight < 300) {
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mes "- Your pack is too heavy. -";
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mes "- Lighten your body first -";
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mes "- and please try again. -";
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close;
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}
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mes "[Scholar]";
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if (job__mechanic > 10) {
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mes "How was Juperos?";
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mes "I am so scared that I still";
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mes "cannot go there.";
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close;
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} else if (job__mechanic > 3) {
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mes "^FF0000You won't be able to reach the destination by walking.";
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mes "^FF0000Strong enemies are not the problem here, you just won't be able to get to the destination.";
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mes "Please make yourself at home.^000000";
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next;
|
||
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mes "[Scholar]";
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mes "However comfortable it may be,";
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mes "I have no intention to go.";
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next;
|
||
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mes "[Scholar]";
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mes "Okay then, Are you ready";
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mes "to go to the midway point";
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mes "at Juperos?";
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next;
|
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switch(select("I am ready!:Not yet")) {
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case 1:
|
||
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mes "[Scholar]";
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mes "Uh... you are acting so firmly that I regret a little that I haven't gone there.";
|
||
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mes "Should I have gone there? Uh... It's no use crying over spilled milk!";
|
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next;
|
||
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mes "[Scholar]";
|
||
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mes "Well, I'll send you.";
|
||
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mes "I hope you get";
|
||
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mes "the knowledge";
|
||
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mes "you wanted.";
|
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close2;
|
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warp "jupe_core2",149,288;
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end;
|
||
|
case 2:
|
||
|
mes "[Scholar]";
|
||
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mes "Umm... right. Of course, it's no surprise that you are hesitant.";
|
||
|
next;
|
||
|
mes "[Scholar]";
|
||
|
mes "But, if you don't take the warp that I open for you, you won't be able to get to the destination.";
|
||
|
mes "Please don't waste your energy.";
|
||
|
next;
|
||
|
mes "[Scholar]";
|
||
|
mes "Of course, no matter how comfortable you may be I wouldn't go there.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
mes "I am a scholar who came here to research the ruins here in Juperos.";
|
||
|
next;
|
||
|
mes "[Scholar]";
|
||
|
mes "But... actually when I try to go further";
|
||
|
mes "I get scared. I can hardly go inside.";
|
||
|
mes "What can I do?";
|
||
|
next;
|
||
|
mes "[Scholar]";
|
||
|
mes "I heard a rumor that humans aren't welcome inside there.";
|
||
|
mes "But it should be very useful to study the marvelous machines in there.";
|
||
|
if (job__mechanic != 3) close;
|
||
|
next;
|
||
|
mes "[Scholar]";
|
||
|
mes "Umm? Are you also going to Juperos to get something?";
|
||
|
mes "I have no courage to go in there.";
|
||
|
mes "Good luck to you.";
|
||
|
next;
|
||
|
mes "[Scholar]";
|
||
|
mes "I know the way to get to";
|
||
|
mes "the midway point and I also have";
|
||
|
mes "all the stuff I need. But I'm just too scared.";
|
||
|
next;
|
||
|
mes "[Scholar]";
|
||
|
mes "So if you want, I'll send you";
|
||
|
mes "to Juperos. Mr. Elder Scholar";
|
||
|
mes "has told me how to warp to";
|
||
|
mes "the midway point to Juperos.";
|
||
|
next;
|
||
|
set job__mechanic,4;
|
||
|
mes "[Scholar]";
|
||
|
mes "It is true that it becomes easy";
|
||
|
mes "but you can't help the fear";
|
||
|
mes "it's too bad. Anyway if you are";
|
||
|
mes "ready to go please tell me.";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
jupe_core2,149,273,3 script Ghostfire#1 802,{
|
||
|
mes "[?]";
|
||
|
if (job__mechanic == 11) {
|
||
|
mes "I've lost my body and all that's left is my spirit in this place.";
|
||
|
mes "I will live and die here in Juperos forever...";
|
||
|
close;
|
||
|
} else if (job__mechanic == 10) {
|
||
|
mes "That appearance... Is it so? You also gained the knowledge.";
|
||
|
mes "When the future is full of possibilities...";
|
||
|
mes "An attitude of a pure child";
|
||
|
mes "like you can do anything...";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "Come to think of it now the most precious thing right now might be getting confidence rather than knowledge itself...";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "Please don't make any";
|
||
|
mes "faults from now on as I did.";
|
||
|
mes "I hope you get knowledge";
|
||
|
mes "by yourself someday.";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "Well then go back, find a human who knows of magic machinery and show evidence that you've gained the knowledge...";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "I'm the one who lost my body";
|
||
|
mes "and my spirits are disrupted";
|
||
|
mes "I'm restricted to this place, Juperos... I will live and die with Juperos";
|
||
|
mes "Forever...";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "My name... name is... Fr...";
|
||
|
close2;
|
||
|
set job__mechanic,11;
|
||
|
changequest 10100,10101;
|
||
|
warp "yuno",157,83;
|
||
|
end;
|
||
|
} else if (job__mechanic > 4) {
|
||
|
mes "I've lost my body and all that's left is my spirit in this place.";
|
||
|
mes "I will live and die here in Juperos forever...";
|
||
|
close;
|
||
|
} else if (job__mechanic > 2) {
|
||
|
mes "Talented one.";
|
||
|
mes "Make sure there are";
|
||
|
mes "no enemies around.";
|
||
|
mes "If you focus on me,";
|
||
|
mes "you might get attacked.";
|
||
|
next;
|
||
|
if(select("Well then, later.:Focus.") == 1) close;
|
||
|
mes "[?]";
|
||
|
mes "I was once a human scholar.";
|
||
|
mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied,";
|
||
|
mes "and searched...";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "That's when I discovered, the uncertain magical power.";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "The thing, with uncertain magic is that it is highly unstable and unpredictable.";
|
||
|
mes "During my studies I encountered a pocket of highly volatile magic.";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "The only memories I have are from that day forward.";
|
||
|
mes "I've been trapped here since.";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "Juperos is all that I know now.";
|
||
|
mes "I'm going to die here.";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "I don't know who you are...";
|
||
|
mes "I won't bother to know if you";
|
||
|
mes "want to gain some knowledge";
|
||
|
mes "find someone who cares.";
|
||
|
next;
|
||
|
if (job__mechanic == 3 || job__mechanic == 4)
|
||
|
changequest 10092,10094;
|
||
|
set job__mechanic,5;
|
||
|
mes "[?]";
|
||
|
mes "Knowledge isn't obtained from others. It is found through one's own efforts.";
|
||
|
mes "Find your own knowledge path.";
|
||
|
close;
|
||
|
}
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
jupe_core2,53,75,3 script Ghostfire#2 802,{
|
||
|
mes "[?]";
|
||
|
if (job__mechanic > 5) {
|
||
|
mes "Juperos... I...";
|
||
|
mes "Juperos... What I want";
|
||
|
mes "exists all in here...";
|
||
|
mes "The power of science...the paradise of machines...";
|
||
|
close;
|
||
|
} else if (job__mechanic == 5) {
|
||
|
mes "Talented one.";
|
||
|
mes "Make sure there are";
|
||
|
mes "no enemies around.";
|
||
|
mes "If you focus on me,";
|
||
|
mes "you might get attacked.";
|
||
|
next;
|
||
|
if(select("Well then, later:Focus") == 1) close;
|
||
|
mes "[?]";
|
||
|
mes "When I had a body";
|
||
|
mes "I wanted to prove the";
|
||
|
mes "excellence of science";
|
||
|
mes "to the ones who only believe";
|
||
|
mes "such occult things...";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "I wanted to use the power of";
|
||
|
mes "magic as a reasonable form";
|
||
|
mes "which is visible. With stronger";
|
||
|
mes "results, I wanted to control";
|
||
|
mes "the power of magic by";
|
||
|
mes "using science....";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "I wanted to show that science";
|
||
|
mes "is excellent to control magic";
|
||
|
mes "like the occult. I studied a lot";
|
||
|
mes "of things and agonized over";
|
||
|
mes "making science and magic";
|
||
|
mes "co-exist.";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "My research led me here,";
|
||
|
mes "Juperos. In this place there";
|
||
|
mes "are many products of science";
|
||
|
mes "that could stimulate a scholar's";
|
||
|
mes "brain...";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "I found that it was possible to join the power of magic with science.";
|
||
|
mes "Even if it wasn't perfect, it appealed enough to the other scholars...";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world.";
|
||
|
next;
|
||
|
set job__mechanic,6;
|
||
|
changequest 10094,10095;
|
||
|
mes "[?]";
|
||
|
mes "So... I came back to Juperos to continue my investigation of science and magic.";
|
||
|
close;
|
||
|
}
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
jupe_core2,242,62,3 script Ghostfire#3 802,{
|
||
|
mes "[?]";
|
||
|
if (job__mechanic > 6) {
|
||
|
mes "I want to know more about the knowledge...";
|
||
|
mes "the features of humans...";
|
||
|
mes "The things to be done first and later...";
|
||
|
mes "The door of truth will later...";
|
||
|
close;
|
||
|
} else if (job__mechanic == 6) {
|
||
|
mes "Talented one.";
|
||
|
mes "Make sure there are";
|
||
|
mes "no enemies around.";
|
||
|
mes "If you focus on me,";
|
||
|
mes "you might get attacked.";
|
||
|
next;
|
||
|
if(select("Well then, later:Focus") == 1) close;
|
||
|
mes "[?]";
|
||
|
mes "I wasn't satisfied with my success so I came back here time and time again.";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "When I stepped on the foothold of this statue, the energy I had gathered and learned was absorbed.";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously.";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "But it came at a price. With the knowledge I started losing my humanity.";
|
||
|
mes "I lost my body and the only thing I had was my spirit.";
|
||
|
next;
|
||
|
mes "[?]";
|
||
|
mes "I don't regret gaining the knowledge. All I wish is that I could have my body back.";
|
||
|
next;
|
||
|
set job__mechanic,7;
|
||
|
changequest 10095,10096;
|
||
|
mes "[?]";
|
||
|
mes "After I had poured my energy into the statue, I figured that I could move my energy to different statues.";
|
||
|
close;
|
||
|
}
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
jupe_core2,29,150,0 script #Foothold 139,1,1,{
|
||
|
OnTouch_:
|
||
|
if (job__mechanic == 8) {
|
||
|
percentheal 0,-30;
|
||
|
mes "-Suddenly I feel power is-";
|
||
|
mes "-escaping my whole body-";
|
||
|
mes "-What is happening?-";
|
||
|
next;
|
||
|
mes "-Find the door of truth-";
|
||
|
mes "-it is the source of the-";
|
||
|
mes "-power drain.-";
|
||
|
close;
|
||
|
} else if (job__mechanic == 7) {
|
||
|
percentheal -20,0;
|
||
|
mes "-Suddenly, an unidentified-";
|
||
|
mes "-voice is ringing in my head-";
|
||
|
mes "-What is it?-";
|
||
|
next;
|
||
|
mes "-Handling machines-";
|
||
|
mes "-absorbing magic power-";
|
||
|
mes "-a sacrificial offering-";
|
||
|
mes "-the statue of a human.-";
|
||
|
next;
|
||
|
set job__mechanic,8;
|
||
|
changequest 10096,10097;
|
||
|
mes "-Most certain of all is that-";
|
||
|
mes "-I started to feel the urge-";
|
||
|
mes "-to go to the door of truth.-";
|
||
|
close;
|
||
|
} else if (job__mechanic > 2) {
|
||
|
percentheal 0,-30;
|
||
|
mes "-Suddenly I feel power is-";
|
||
|
mes "-escaping from my body-";
|
||
|
mes "-What is happening?-";
|
||
|
close;
|
||
|
}
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
jupe_core2,272,149,0 script #Foothold2 139,1,1,{
|
||
|
OnTouch_:
|
||
|
if (job__mechanic == 9) {
|
||
|
mes "-I had a feeling that power-";
|
||
|
mes "-has been draining out,-";
|
||
|
mes "-but now, I do not-";
|
||
|
mes "-feel anything.-";
|
||
|
next;
|
||
|
mes "-Go to the south of-";
|
||
|
mes "-the foothold quickly.-";
|
||
|
close;
|
||
|
} else if (job__mechanic == 8) {
|
||
|
percentheal -20,-30;
|
||
|
mes "-Suddenly I feel power is-";
|
||
|
mes "-escaping from my body-";
|
||
|
mes "-What is happening?-";
|
||
|
next;
|
||
|
mes "-I feel my senses-";
|
||
|
mes "-are returning to me.-";
|
||
|
next;
|
||
|
donpcevent "#Door::OnEnable";
|
||
|
changequest 10097,10098;
|
||
|
mes "-I think that I am becoming-";
|
||
|
mes "-the sacrificial offering.-";
|
||
|
close;
|
||
|
} else if (job__mechanic > 2) {
|
||
|
percentheal 0,-30;
|
||
|
mes "-Suddenly I feel power is-";
|
||
|
mes "-escaping from my body-";
|
||
|
mes "-What is happening?-";
|
||
|
close;
|
||
|
}
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
jupe_core2,288,142,3 script #Door 844,1,1,{
|
||
|
end;
|
||
|
OnInit:
|
||
|
OnDisable:
|
||
|
disablenpc "#Door";
|
||
|
end;
|
||
|
OnEnable:
|
||
|
enablenpc "#Door";
|
||
|
specialeffect EF_MAPPILLAR;
|
||
|
initnpctimer;
|
||
|
end;
|
||
|
OnTimer180000:
|
||
|
donpcevent "#Door::OnDisable";
|
||
|
end;
|
||
|
OnTouch_:
|
||
|
mes "-Once again a voice rings out-";
|
||
|
mes "-in my head. This time it is-";
|
||
|
mes "-different than before, it is a-";
|
||
|
mes "-voice of an impressive person.-";
|
||
|
next;
|
||
|
mes "I know you came this far because you want the knowledge.";
|
||
|
mes "Humans are weak animals";
|
||
|
mes "and any sacrifice is a hard";
|
||
|
mes "decision for them to make.";
|
||
|
next;
|
||
|
mes "But you are lacking something to pass through this door of truth.";
|
||
|
mes "Through this door is knowledge above all human thinking.";
|
||
|
next;
|
||
|
mes "It won't harm a human's mind if it doesn't surpass your brain capacity.";
|
||
|
next;
|
||
|
mes "Try to put your body onto the foothold of knowledge at the south.";
|
||
|
next;
|
||
|
mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering.";
|
||
|
mes "If you are unqualified, you will lose your body as a sacrifice.";
|
||
|
next;
|
||
|
mes "When you are qualified, you will be able to pass through the door of truth.";
|
||
|
mes "Till that day, don't lose yourself.";
|
||
|
next;
|
||
|
mes "............";
|
||
|
next;
|
||
|
mes "-I can't hear any voices-";
|
||
|
mes "-anymore and I can't feel-";
|
||
|
mes "-anything in this place.-";
|
||
|
next;
|
||
|
mes "-As the ringing voice in my-";
|
||
|
mes "-head instructed, let's go to-";
|
||
|
mes "-the southern foothold.-";
|
||
|
close2;
|
||
|
set job__mechanic,9;
|
||
|
changequest 10098,10099;
|
||
|
donpcevent "#Door::OnDisable";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
jupe_core2,149,34,0 script #Acquiring Knowledge 139,1,0,{
|
||
|
OnTouch_:
|
||
|
if (job__mechanic == 9) {
|
||
|
mes "-The moment I stepped on-";
|
||
|
mes "-the foothold the voice-";
|
||
|
mes "-didn't come into my brain-";
|
||
|
mes "-rather new knowledge-";
|
||
|
mes "-came in naturally.-";
|
||
|
next;
|
||
|
mes "-Almost instantaneously-";
|
||
|
mes "-you gained all of the-";
|
||
|
mes "-knowledge that you need-";
|
||
|
mes "-to know about mechanics-";
|
||
|
mes "-and magic machinery.-";
|
||
|
next;
|
||
|
set job__mechanic,10;
|
||
|
changequest 10099,10100;
|
||
|
specialeffect EF_POTION_CON;
|
||
|
mes "-This amount of knowledge-";
|
||
|
mes "-is enough. Let's get finished-";
|
||
|
mes "-and find a way out.-";
|
||
|
close;
|
||
|
}
|
||
|
end;
|
||
|
}
|
||
|
jupe_core2,150,33,0 duplicate(#Acquiring Knowledge) #Acquiring Knowledge2 139,1,0
|
||
|
|
||
|
jupe_core2,0,0 monster Dimik 1669,100
|