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551 lines
18 KiB
Plaintext
551 lines
18 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Royal Guard Job Quest
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//===== By: ==================================================
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//= Muad_Dib
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//===== Current Version: =====================================
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//= 1.3
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Job change Quest from Crusader / Paladin -> Royal Guard.
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//===== Additional Comments: =================================
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//= 1.0 First Version. [brAthena]
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//= 1.1 Updated script. [Euphy]
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//= 1.2 Added GM management function. [Euphy]
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//= 1.3 Added VIP features. [Euphy]
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//= 2.0 Prontera castle map changed in ep16.1 [Capuche]
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//============================================================
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// prt_castle,48,161,3 script Middle-aged Gentleman#rg 57,{
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prt_cas,172,275,5 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
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if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
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mes "- Your pack is too heavy. -";
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mes "- Lighten your body first -";
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mes "- and please try again. -";
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close;
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}
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if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Baby_Royal_Guard) {
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mes "[Middle-aged Gentleman]";
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mes "Uh? What am I doing? I came here for an errand...";
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next;
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mes "^000099Maybe my feeling has moved to another body.^000000";
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close;
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}
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if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) {
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mes "[Middle-aged Gentleman]";
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mes "Oh you are so young. Keep working hard.";
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close;
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}
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if (checkriding() || checkcart() || checkfalcon()) {
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mes "[Middle-aged Gentleman]";
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mes "You are dragging something. If you're riding something you better dismount it before proceeding.";
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close;
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}
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if (BaseJob != Job_Crusader) {
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mes "[Middle-aged Gentleman]";
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mes "I don't have anything to say to you. Find another person.";
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close;
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}
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if (job_royal == 0) {
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mes "[Middle-aged Gentleman]";
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mes "What was I saying... (mumble) the remaining segment is in Glast Heim around 13.......";
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next;
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mes "[Middle-aged Gentleman]";
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mes "Uhh?";
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mes "Did you need something?";
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next;
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select("I haven't seen you before.");
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mes "[Middle-aged Gentleman]";
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mes "Hehehe, don't worry about me.";
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next;
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mes "[Middle-aged Gentleman]";
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mes "If you don't have business with me, just keep going my friend.";
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next;
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select("You don't look like a Knight...");
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mes "[Middle-aged Gentleman]";
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mes "You're a curious one. Who are you? What do you want?";
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next;
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select("Just looking around!:This is my office!:Who am I? Who are you?");
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mes "[Middle-aged Gentleman]";
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mes "Do you want to argue with me? Do you know who I am?";
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next;
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if(select("Not really, who are you?:Sorry, I won't hurt your feelings.") == 2) {
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mes "["+strcharinfo(0)+"]";
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mes "Sorry. I had to be sure. I didn't know that you are from the royal palace.";
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next;
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mes "[Middle-aged Gentleman]";
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mes "That's enough. Don't make this mistake again.";
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close;
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}
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mes "["+strcharinfo(0)+"]";
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mes "I'm a member here and have the authority to find out what your business is here.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "You are a stranger and I'm not sure if you belong here.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "If you tell me your identity, I will apologize.";
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next;
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mes "[Middle-aged Gentleman]";
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mes "You are so persistent.";
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mes "If you really want, I will introduce myself.";
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next;
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mes "[Middle-aged Gentleman]";
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mes "I am Heinrich.";
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mes "I'm collecting information about King Schmidtz's trace which has disappeared.";
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next;
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select("Schmidzt's trace? Is it a treasure?");
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mes "[Heinrich]";
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mes "Most archaeologists are eager to get treasure. I'm looking for traces of the ^000099Royal Guard^000000 and their sons who belong to the Schmidtz line.";
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next;
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select("Royal Guard?");
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mes "[Heinrich]";
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mes "Sounds interesting doesn't it? I can't really say but their history and files are under strict security.";
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next;
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select("Can't you tell me?");
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mes "[Heinrich]";
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mes "I can't really talk about the Royal Guard to just anyone who asks about them.";
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next;
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mes "[Heinrich]";
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mes "BUT!! I want to believe you...";
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next;
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switch(select("I want to know more.:Stop talking.")) {
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case 1:
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if (VIP_SCRIPT) {
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callfunc "VIP_Third_Class";
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set job_royal,1;
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setquest 12090;
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next;
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}
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mes "[Heinrich]";
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mes "You are impetuous.";
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next;
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mes "[Heinrich]";
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mes "It's not a simple story to tell a person like you. Go back.";
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set job_royal,1;
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setquest 12090;
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close;
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case 2:
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mes "[Heinrich]";
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mes "Good idea.";
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next;
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mes "[Heinrich]";
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mes "Just forget it and let your mind do more worthy things.";
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close;
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}
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}
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mes "[Heinrich]";
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if (job_royal == 1) {
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mes "[Heinrich]";
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mes "You are persistent friend.";
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mes "Do you have more things to talk to me about?";
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next;
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select("If you can't trust me, test me pal.");
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mes "[Heinrich]";
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mes "Test?";
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mes "Did you say the test? Huhu!";
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next;
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mes "[Heinrich]";
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mes "Friend, you have shown your interest about my job, are you sure? Or are you kidding me?";
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next;
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select("I'm serious!");
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mes "[Heinrich]";
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mes "Really?";
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mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?";
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next;
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select("Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit");
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mes "[Heinrich]";
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mes "Good choice.";
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mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend.";
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next;
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mes "[Heinrich]";
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mes "But according to research documents about the Royal Guard, the best belief is 'asceticism and endurance'.";
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next;
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mes "[Heinrich]";
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mes "Did you get it?";
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mes "Asceticism and Endurance young one. It is a bit different from what you answered.";
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next;
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mes "[Heinrich]";
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mes "You seem to have a large interest about this story but I can't tell you more.";
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next;
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mes "[Heinrich]";
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mes "Only those who have qualification can hear the Royal Guard history.";
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next;
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select("What can I do to hear that story?");
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mes "^000099Heinrich has an agonized look on his face. Then he looked like he fell asleep. Finally he says with reckless abandon.^000000";
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next;
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mes "[Heinrich]";
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mes "You are too stubborn.";
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mes "If so I will test you to see your asceticism and endurance.";
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next;
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mes "[Heinrich]";
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mes "Long ago King Schmidtz gave a title to a brave soldier who come back with 100 Sacred Marks.";
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next;
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mes "[Heinrich]";
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mes "If you want to hear more story, you have to show me your similar attitude.";
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next;
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if(select("That's an unfair demand.:I will try.") == 1) {
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mes "[Heinrich]";
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mes "Good idea, it would better to find something more worthy.";
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close;
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}
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mes "[Heinrich]";
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mes "Ok, let's do it this way. Actually it's too difficult to collect 100 Sacred Marks, just show your ambition by collecting 100 Burning Hearts.";
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next;
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mes "[Heinrich]";
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mes "If you bring them I can tell you more of the story. That means you show your endurance to me.";
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next;
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mes "[Heinrich]";
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mes "Don't forget to bring the 100 Burning Hearts.";
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set job_royal,2;
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changequest 12090,12091;
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close;
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} else if (job_royal == 2) {
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if (countitem(7097) < 100) {
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mes "Don't forget to bring 100 Burning Heart.";
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close;
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}
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mes "Did you get all of them?";
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mes "Most people just ignore me or give up the mission.";
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next;
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mes "[Heinrich]";
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mes "Wait while I arrange the stuff that you brought.";
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delitem 7097,100; //Burning_Heart
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set job_royal,3;
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changequest 12091,12092;
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close;
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} else if (job_royal == 3) {
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mes "...";
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mes "Good. I can feel truth from your heart. Now I can tell you more of the story.";
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next;
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select("Ok tell me more.");
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mes "[Heinrich]";
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mes "The best members of the Crusader and Paladin classes can gain the qualification of the Royal Guard.";
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next;
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mes "[Heinrich]";
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mes "They are agents of the divine order and judge with swift punishment.";
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next;
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mes "[Heinrich]";
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mes "We still have many opinions about how they could have survived. Surely someone had to have believed that their history was not false.";
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next;
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select("Are there still documents?");
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mes "[Heinrich]";
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mes "Hmm, documents you say...";
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next;
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mes "[Heinrich]";
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mes "Unfortunately after King Schmidtz disappeared, traces of the Royal Guard disappeared.";
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next;
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mes "[Heinrich]";
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mes "Their history, belief, vision and fighting skill seemingly disappeared without any of the documents being saved.";
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next;
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mes "[Heinrich]";
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mes "It's like it disappeared with the king.";
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next;
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select("So the reason of finding their traces...");
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mes "[Heinrich]";
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mes "I was worried about past Royal Guards that might not have been able to pass down their history.";
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next;
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mes "[Heinrich]";
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mes "The mysterious power... can't appear anymore in the world. How disappointing is it~!";
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next;
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mes "[Heinrich]";
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mes "That's why I'm concentrating to revive their job.";
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next;
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select("How much progress have you made?");
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mes "[Heinrich]";
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mes "Fortunately, I excavated most of the treasures and interpreted them. I just have one trace left to find.";
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next;
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select("The rest of the traces?");
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mes "[Heinrich]";
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mes "The Royal Guard carved the mark of King Schmidtz on their clothes. The trace of this custom is the last clue.";
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next;
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mes "[Heinrich]";
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mes "According to reports from other cities the last trace possibly exists in a monastery inside of Glass Heim.";
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next;
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mes "[Heinrich]";
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mes "But it is too dangerous for me there so I almost gave up.";
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next;
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mes "[Heinrich]";
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mes "Now I can't tell you why the trace is there.";
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next;
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if(select("Interesting. Can I go there?:Seems really dangerous.") == 2) {
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mes "[Heinrich]";
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mes "Good idea, that's useless work to explore there.";
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close;
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}
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mes "[Heinrich]";
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mes "Are you kidding?";
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mes "You shouldn't treat it like it's just some normal chore.";
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next;
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select("I'm not kidding. I'm serious.");
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mes "[Heinrich]";
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mes "If you say it like that I don't have any more options.";
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next;
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mes "[Heinrich]";
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mes "I don't know if it will be helpful or not. I will write an explanation in detail.";
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next;
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mes "^000099Here's the last trace of the Royal Guard. Open the quest window and check the position.^000000";
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set job_royal,4;
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changequest 12092,12093;
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close;
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} else if (job_royal == 4) {
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if (countitem(6274) == 0) {
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mes "Our staff has already left to find the last trace, so don't work too hard.";
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close;
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}
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mes "No, it's not the correct one that I want.";
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next;
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mes "[Hainrich]";
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mes "You surprised me. How did you get it? So far no one could get it.";
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next;
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mes "[Heinrich]";
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mes "Thank you so much.";
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mes "Thanks to your effort I can find the last clue. How amazing~!";
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next;
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mes "^000099Heinrich hesitated and brought an old shield from the side of the office.^000000";
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next;
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mes "[Heinrich]";
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mes "Our staff excavated it. They assumed that King Schmidtz used it. But it wasn't used by him.";
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next;
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select("Sure it's wasn't used by the King?");
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mes "[Heinrich]";
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mes "I can't be entirely sure.";
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mes "Maybe you are right but, according to when we did the initial identification we can be sure it wasn't used.";
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next;
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mes "[Heinrich]";
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mes "But it's an old treasure so, somehow it will be useful. I might know how to use it.";
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next;
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select("Can I keep it?");
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mes "[Heinrich]";
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mes "Of course.";
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mes "Someday it might be useful to you.";
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next;
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mes "^000099You get the shield from Heinrich. There are some letters carved on the inside of the shield.^000000 ";
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next;
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mes "^000099If you want to see the letters, please check the quest window.^000000";
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next;
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mes "[Heinrich]";
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mes "Ok~~ now.";
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mes "I'll be deciphering the cloth for now so I will be very busy!";
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delitem 6274,1; //Saint_Cloth_Piece
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getitem 6275,1; //King_Shield
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set job_royal,5;
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changequest 12093,12094;
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close;
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} else if (job_royal == 5) {
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if (countitem(6275) == 0) {
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mes "What? Did you lose the shield? What is the one on your back?";
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getitem 6275,1; //King_Shield
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close;
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}
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mes "Thanks to your help I can finish the excavation work. Thanks a lot.";
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close;
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}
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}
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glast_01,240,366,5 script Memory of King Schmidtz 844,{
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if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
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mes "- Your pack is too heavy. -";
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mes "- Lighten your body first -";
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mes "- and please try again. -";
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close;
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}
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if (ismounting() || checkriding()) {
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mes " Please unequip your riding pet and try again!";
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close;
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}
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if (BaseJob == Job_Crusader && job_royal == 5) {
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if (countitem(6275) == 0) {
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mes "^000099You seem to have lost the shield. Go back to Heinrich and ask for help^000000.";
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close;
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}
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mes "[Memory of King Schmidtz]";
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mes "Who are you?";
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next;
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select("I brought a relic...");
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mes "[Memory of King Schmidtz]";
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mes "My relic?";
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next;
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mes "[Memory of King Schmidtz]";
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mes "Too bad. Here is one more friend who has been cheated by Heinrich.";
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next;
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select("Do you know Heinrich?");
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mes "[Memory of King Schmidtz]";
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mes "He was my faithful adjutant. And he has continued to be so for hundreds of years.";
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next;
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select("How has he lived for hundreds...");
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mes "[Memory of King Schmidtz]";
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mes "Maybe his body is just a cast. He found a way to move from body to body in order to stay alive.";
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next;
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mes "[Memory of King Schmidtz]";
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mes "He doesn't want to accept my death and wanders the world, continuing to find Royal Guards.";
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next;
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select("What's the meaning of this shield?");
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mes "[Memory of King Schmidtz]";
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mes "The shield from Heinrich is our contract before I died.";
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next;
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mes "[Memory of King Schmidtz]";
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mes "Heinrich was charged with finding the proper people to become Royal Guards, the shield was to be the contract.";
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next;
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mes "[Memory of King Schmidtz]";
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mes "To him, this was the last order that I gave to him.";
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next;
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mes "[Memory of King Schmidtz]";
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mes "Now he doesn't need to do it anymore, but will remain as a fool whom can't forget his King's final order.";
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next;
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select("So what now? Can I leave?");
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mes "[Memory of King Schmidtz]";
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||
|
mes "Sorry but I can't send you now.";
|
||
|
next;
|
||
|
mes "[Memory of King Schmidtz]";
|
||
|
mes "This is a contract with Heinrich so I have to keep it. You look faithful and brave.";
|
||
|
next;
|
||
|
mes "[Memory of King Schmidtz]";
|
||
|
mes "Now, it's time to keep the promise with Heinrich. It's up to you.";
|
||
|
next;
|
||
|
mes "[Memory of King Schmidtz]";
|
||
|
mes "I'm planning to accept you as a member of the Royal Guard to continue their lost traditions. Are you ready to do it?";
|
||
|
next;
|
||
|
if(select("Sure, of course:Not yet") == 2) {
|
||
|
mes "[Memory of King Schmidtz]";
|
||
|
mes "Umm, maybe Heinrich had wrong judgement.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Memory of King Schmidtz]";
|
||
|
mes "If so, I will proceed to making you a Royal Guard.";
|
||
|
next;
|
||
|
if(select("Great.:Not yet.") == 2) {
|
||
|
mes "[Memory of King Schmidtz]";
|
||
|
mes "Perhaps Heinrich had the wrong image of you.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Memory of King Schmidtz]";
|
||
|
if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) {
|
||
|
mes "Look at your body before that!";
|
||
|
next;
|
||
|
mes "[Memory of King Schmidtz]";
|
||
|
mes "Are still sentimentally attached to yourself?";
|
||
|
mes "You cannot inherit the Royal Guard!";
|
||
|
close;
|
||
|
}
|
||
|
mes "Congratulations! Young Royal Guard.";
|
||
|
mes "Be a symbol of honor and continue the great tradition of your new name.";
|
||
|
close2;
|
||
|
specialeffect2 EF_MAPPILLAR;
|
||
|
progressbar "FFFF00",7;
|
||
|
specialeffect2 EF_LORD;
|
||
|
delitem 6275,1; //King_Shield
|
||
|
erasequest 12094;
|
||
|
jobchange roclass(eaclass()|EAJL_THIRD);
|
||
|
getitem 5757,1; //Schmidt_Helm
|
||
|
getitem 2795,1; //Green_Apple_Ring
|
||
|
end;
|
||
|
}
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gl_church,173,88,0 script Delicate trace#01 844,{
|
||
|
if (job_royal == 4 && countitem(6274) == 0) {
|
||
|
progressbar "ffff00",5;
|
||
|
set .@roy_ran, rand(1,70);
|
||
|
if (.@roy_ran < 6)
|
||
|
getitem 6274,1; //Saint_Cloth_Piece
|
||
|
else if (.@roy_ran > 5 && .@roy_ran < 66)
|
||
|
getitem 7049,1; //Stone
|
||
|
else {
|
||
|
mes "While investigating, the topography breaks. It would be better to dig other places for a while.";
|
||
|
disablenpc();
|
||
|
initnpctimer;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
mes "There is a trace that someone has already dug here.";
|
||
|
close;
|
||
|
OnTimer60000:
|
||
|
enablenpc();
|
||
|
stopnpctimer;
|
||
|
OnTimer1000:
|
||
|
OnTimer20000:
|
||
|
OnTimer40000:
|
||
|
specialeffect EF_MAPPILLAR;
|
||
|
end;
|
||
|
specialeffect EF_MAPPILLAR;
|
||
|
end;
|
||
|
specialeffect EF_MAPPILLAR;
|
||
|
end;
|
||
|
}
|
||
|
gl_church,158,103,0 duplicate(Delicate trace#01) Delicate trace#02 844
|
||
|
gl_church,139,90,0 duplicate(Delicate trace#01) Delicate trace#03 844
|
||
|
gl_church,126,62,0 duplicate(Delicate trace#01) Delicate trace#04 844
|
||
|
gl_church,148,5,0 duplicate(Delicate trace#01) Delicate trace#05 844
|
||
|
gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#06 844
|
||
|
gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#07 844
|
||
|
gl_church,211,94,0 duplicate(Delicate trace#01) Delicate trace#08 844
|
||
|
gl_church,185,125,0 duplicate(Delicate trace#01) Delicate trace#09 844
|
||
|
gl_church,143,125,0 duplicate(Delicate trace#01) Delicate trace#10 844
|
||
|
gl_church,105,115,0 duplicate(Delicate trace#01) Delicate trace#11 844
|
||
|
|
||
|
gl_church,158,100,0 script #Clue of traces 111,4,4,{
|
||
|
end;
|
||
|
OnTouch_:
|
||
|
if (job_royal == 4 && countitem(6274) == 0) {
|
||
|
specialeffect2 EF_FREEZE;
|
||
|
mes "I can feel strong power around here. It would be better to explore around here.";
|
||
|
viewpoint 1,173,88 ,1, 0xFFFF00;
|
||
|
viewpoint 1,158,103,2, 0xFFFF00;
|
||
|
viewpoint 1,139,90 ,3, 0xFFFF00;
|
||
|
viewpoint 1,126,62 ,4, 0xFFFF00;
|
||
|
viewpoint 1,148,5 ,5, 0xFFFF00;
|
||
|
viewpoint 1,185,72 ,6, 0xFFFF00;
|
||
|
viewpoint 1,211,94 ,7, 0xFFFF00;
|
||
|
viewpoint 1,185,125,8, 0xFFFF00;
|
||
|
viewpoint 1,143,125,9, 0xFFFF00;
|
||
|
viewpoint 1,105,115,10,0xFFFF00;
|
||
|
close;
|
||
|
}
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
sec_in02,12,43,3 script sorcereryal 57,1,1,{
|
||
|
callfunc "F_GM_NPC";
|
||
|
switch(select("Royal Guard:Rune Knight:Sorcerer")) {
|
||
|
case 1:
|
||
|
mes "1~5";
|
||
|
input .@input;
|
||
|
next;
|
||
|
if (.@input < 1 || .@input > 5) {
|
||
|
mes "Set item to adjust the Royal Guard";
|
||
|
mes "You can only set a number between 1 to 5.";
|
||
|
} else {
|
||
|
set job_royal, .@input;
|
||
|
mes "Completed";
|
||
|
}
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "1~24";
|
||
|
input .@input;
|
||
|
next;
|
||
|
if (.@input < 1 || .@input > 24) {
|
||
|
mes "Set item to adjust the Rune Knight";
|
||
|
mes "You can only set a nbumber between 1 to 24.";
|
||
|
} else {
|
||
|
set job_rune_edq, .@input;
|
||
|
mes "Completed";
|
||
|
}
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "1~5";
|
||
|
input .@input;
|
||
|
next;
|
||
|
if (.@input < 1 || .@input > 5) {
|
||
|
mes "Set item to adjust the Sorcerer";
|
||
|
mes "You can only set a number between 1 to 5.";
|
||
|
} else {
|
||
|
set job_soc, .@input;
|
||
|
mes "Completed";
|
||
|
}
|
||
|
close;
|
||
|
}
|
||
|
}
|