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507 lines
27 KiB
Plaintext
507 lines
27 KiB
Plaintext
4 months ago
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//===== rAthena Documentation ================================
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//= rAthena Item Bonuses List
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Last Updated: ========================================
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//= 20151029
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//===== Description: =========================================
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//= List of script instructions used in item bonuses.
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//============================================================
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Constants
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---------
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This list contains all available constants referenced in the 'bonus' commands.
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* Status effect (eff)
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Eff_Bleeding, Eff_Blind, Eff_Burning, Eff_Confusion, Eff_Crystalize, Eff_Curse, Eff_DPoison,
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Eff_Fear, Eff_Freeze, Eff_Poison, Eff_Silence, Eff_Sleep, Eff_Stone, Eff_Stun, Eff_Freezing,
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Eff_Heat, Eff_Deepsleep, Eff_WhiteImprison, Eff_Hallucination
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* Element (e)
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Ele_Dark, Ele_Earth, Ele_Fire, Ele_Ghost, Ele_Holy, Ele_Neutral, Ele_Poison,
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Ele_Undead, Ele_Water, Ele_Wind, Ele_All
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* Race (r)
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RC_Angel, RC_Brute, RC_DemiHuman, RC_Demon, RC_Dragon, RC_Fish, RC_Formless,
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RC_Insect, RC_Plant, RC_Player_Human (RC_Player deprecated), RC_Player_Doram, RC_Undead, RC_All
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* Monster Race (mr)
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RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja, RC2_GVG, RC2_Battlefield,
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RC2_Treasure, RC2_BioLab, RC2_Manuk, RC2_Splendide, RC2_Scaraba, RC2_OGH_ATK_DEF, RC2_OGH_Hidden,
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RC2_Bio5_Swordman_Thief, RC2_Bio5_Acolyte_Merchant, RC2_Bio5_Mage_Archer, RC2_Bio5_MVP,
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RC2_Clocktower, RC2_Thanatos, RC2_Faceworm, RC2_Hearthunter, RC2_Rockridge, RC2_Werner_Lab,
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RC2_Temple_Demon, RC2_Illusion_Vampire, RC2_Malangdo, RC2_EP172ALPHA, RC2_EP172BETA, RC2_EP172BATH,
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RC2_Illusion_Turtle, RC2_Rachel_Sanctuary, RC2_Illusion_Luanda, RC2_Illusion_Frozen, RC2_Illusion_Moonlight
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* Class (c)
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Class_Normal, Class_Boss, Class_Guardian, Class_All
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* Size (s)
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Size_Small, Size_Medium, Size_Large, Size_All
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* Trigger criteria (bf)
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BF_SHORT = Trigger on melee attacks
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BF_LONG = Trigger on ranged attacks
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(Default: BF_SHORT+BF_LONG)
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BF_WEAPON = Trigger on weapon skills
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BF_MAGIC = Trigger on magic skills
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BF_MISC = Trigger on misc skills
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(Default: BF_WEAPON)
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BF_NORMAL = Trigger on normal attacks
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BF_SKILL = Trigger on skills
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(Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
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* Trigger criteria (atf)
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Effect target: (Default: Attacked target)
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ATF_SELF = Trigger effect on self
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ATF_TARGET = Trigger effect on target
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Attack range criteria: (Default: All attacks)
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ATF_SHORT = Trigger on melee attacks
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ATF_LONG = Trigger on ranged attacks
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Skill/attack type criteria: (Default: Physical/weapon)
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ATF_SKILL = Trigger on magic/misc skills
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ATF_WEAPON = Trigger on weapon skill / physical attacks
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ATF_MAGIC = Trigger on magic skills
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ATF_MISC = Trigger on misc skills
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* Other values:
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Skill (sk): see 'db/(pre-)re/skill_db.yml' (NOTE: Both skill IDs and names, in quotes, are supported.)
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Monster id (mid): see 'db/(pre-)re/mob_db.yml'
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Item id (iid): see 'db/item_db.yml'
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Item group (ig): see 'db/(pre-)re/item_group_db.yml' and the constants in 'src/map/script_constants.hpp', prefixed with IG_*
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Weapon type (w): see 'doc/item_db.txt' -> SubType
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Bonuses
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-------
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The format of bonuses listed in this file is as follows:
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1. Basic Bonuses
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2. Extended Bonuses
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3. Group-specific Bonuses
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4. Status-related Bonuses
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5. AutoSpell Bonuses
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6. Misc Bonuses
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====================
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| 1. Basic Bonuses |
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====================
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Base stats
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----------
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bonus bStr,n; STR + n
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bonus bAgi,n; AGI + n
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bonus bVit,n; VIT + n
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bonus bInt,n; INT + n
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bonus bDex,n; DEX + n
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bonus bLuk,n; LUK + n
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bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
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bonus bAgiVit,n; AGI + n, VIT + n
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bonus bAgiDexStr,n; STR + n, AGI + n, DEX + n
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Trait Stats
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-----------
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bonus bPow,n; POW + n
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bonus bSta,n; STA + n
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bonus bWis,n; WIS + n
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bonus bSpl,n; SPL + n
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bonus bCon,n; CON + n
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bonus bCrt,n; CRT + n
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bonus bAllTraitStats,n; POW + n, STA + n, WIS + n, SPL + n, CON + n, CRT + n
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HP/SP/AP
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-----
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bonus bMaxHP,n; MaxHP + n
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bonus bMaxHPrate,n; MaxHP + n%
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bonus bMaxSP,n; MaxSP + n
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bonus bMaxSPrate,n; MaxSP + n%
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bonus bMaxAP,n; MaxAP + n
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bonus bMaxAPrate,n; MaxAP + n%
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Atk/Def
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-------
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bonus bBaseAtk,n; Basic attack power + n
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bonus bAtk,n; ATK + n (unofficial)
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bonus bAtk2,n; ATK2 + n
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bonus bAtkRate,n; ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
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bonus bWeaponAtkRate,n; Weapon ATK + n%
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bonus bMatk,n; Magical attack power + n
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bonus bMatkRate,n; Magical attack power + n%
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bonus bWeaponMatkRate,n; Weapon Magical ATK + n% (renewal mode only)
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bonus bDef,n; Equipment DEF + n
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bonus bDefRate,n; Equipment DEF + n%
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bonus bDef2,n; VIT based DEF + n
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bonus bDef2Rate,n; VIT based DEF + n%
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bonus bMdef,n; Equipment MDEF + n
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bonus bMdefRate,n; Equipment MDEF + n%
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bonus bMdef2,n; INT based MDEF + n
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bonus bMdef2Rate,n; INT based MDEF + n%
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Additional stats
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----------------
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bonus bHit,n; Hit + n
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bonus bHitRate,n; Hit + n%
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bonus bCritical,n; Critical + n
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bonus bCriticalLong,n; Critical + n for normal long ranged attack (won't be shown in status window)
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bonus2 bCriticalAddRace,r,n; Critical + n against enemies of race r
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bonus bCriticalRate,n; Critical + n%
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bonus bFlee,n; Flee + n
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bonus bFleeRate,n; Flee + n%
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bonus bFlee2,n; Perfect Dodge + n
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bonus bFlee2Rate,n; Perfect Dodge + n%
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bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied)
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bonus bPerfectHitAddRate,n; On-target impact attack probability + n%
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bonus bSpeedRate,n; Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
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bonus bSpeedAddRate,n; Movement speed + n%
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bonus bAspd,n; Attack speed + n
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bonus bAspdRate,n; Attack speed + n%
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bonus bAtkRange,n; Attack range + n
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bonus bAddMaxWeight,n; MaxWeight + n (in units of 0.1)
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bonus bPAtk,n; PAtk + n
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bonus bPAtkRate,n; PAtk + n%
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bonus bSMatk,n; SMatk + n
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bonus bSMatkRate,n; SMatk + n%
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bonus bRes,n; Res + n
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bonus bResRate,n; Res + n%
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bonus bMRes,n; MRes + n
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bonus bMResRate,n; MRes + n%
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bonus bHPlus,n; HPlus + n
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bonus bHPlusRate,n; HPlus + n%
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bonus bCRate,n; CRate + n
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bonus bCRateRate,n; CRate + n%
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=======================
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| 2. Extended Bonuses |
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=======================
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HP/SP
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-----
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bonus bHPrecovRate,n; Natural HP recovery ratio + n%
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bonus bSPrecovRate,n; Natural SP recovery ratio + n%
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bonus2 bHPRegenRate,n,t; Gain n HP every t milliseconds
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bonus2 bHPLossRate,n,t; Lose n HP every t milliseconds
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bonus2 bSPRegenRate,n,t; Gain n SP every t milliseconds
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bonus2 bSPLossRate,n,t; Lose n SP every t milliseconds
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bonus2 bRegenPercentHP,n,t; Gain n% of max HP every t milliseconds
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bonus2 bRegenPercentSP,n,t; Gain n% of max SP every t milliseconds
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bonus bNoRegen,x; Stops HP or SP regeneration (x: 1=HP, 2=SP)
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bonus bUseSPrate,n; SP consumption + n%
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bonus2 bSkillUseSP,sk,n; Decreases SP consumption of skill sk by n
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bonus2 bSkillUseSPrate,sk,n; Decreases SP consumption of skill sk by n%
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Atk/Def
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-------
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bonus2 bSkillAtk,sk,n; Increases damage of skill sk by n%
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bonus bShortAtkRate,n; Increases damage of short ranged attacks by n%
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bonus bLongAtkRate,n; Increases damage of long ranged attacks by n%
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bonus bCritAtkRate,n; Increases critical damage by +n%
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bonus bCritDefRate,n; Decreases critical damage received by n%
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bonus bCriticalDef,n; Decreases the chance of being hit by critical hits by n%
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bonus2 bWeaponAtk,w,n; Adds n ATK when weapon of type w is equipped
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bonus2 bWeaponDamageRate,w,n; Adds n% damage to normal attacks when weapon of type w is equipped
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bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks
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bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks
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bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks
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bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...)
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bonus bNoWeaponDamage,n; Adds n% reduction to received physical damage
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bonus bNoMagicDamage,n; Adds n% reduction to received magical effect (attack, healing, support spells are all blocked)
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bonus bNoMiscDamage,n; Adds n% reduction to received misc damage
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Healing
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-------
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bonus bHealPower,n; Increases heal amount of all heal skills by n%
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bonus bHealPower2,n; Increases heal amount if you are healed by any skills by n%
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bonus2 bSkillHeal,sk,n; Increases heal amount of skill sk by n%
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bonus2 bSkillHeal2,sk,n; Increases heal amount if you are healed by skill sk by n%
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bonus bAddItemHealRate,n; Increases HP recovered by n% for healing items
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bonus2 bAddItemHealRate,iid,n; Increases HP recovered by n% for item iid
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bonus2 bAddItemGroupHealRate,ig,n; Increases HP recovered by n% for items of item group ig
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bonus bAddItemSPHealRate,n; Increases SP recovered by n% for healing items
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bonus2 bAddItemSPHealRate,iid,n; Increases SP recovered by n% for item iid
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bonus2 bAddItemGroupSPHealRate,ig,n; Increases SP recovered by n% for items of item group ig
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Cast time/delay
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---------------
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bonus bCastrate,n; Skill cast time rate + n%. (If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
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bonus2 bCastrate,sk,n; Adjust casting time of skill sk by n%.(If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
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bonus bFixedCastrate,n; Increases fixed cast time of all skills by n% (has effect in RENEWAL_CAST only)
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bonus2 bFixedCastrate,sk,n; Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
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bonus bVariableCastrate,n; Increases variable cast time of all skills by n%. (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
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bonus2 bVariableCastrate,sk,n; Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
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bonus bFixedCast,t; Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
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bonus2 bSkillFixedCast,sk,t; Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
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bonus bVariableCast,t; Increases variable cast time of all skills by t milliseconds
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bonus2 bSkillVariableCast,sk,t; Increases variable cast time of skill sk by t milliseconds
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bonus bNoCastCancel; Prevents casting from being interrupted when hit (does not work in GvG)
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bonus bNoCastCancel2; Prevents casting from being interrupted when hit (works even in GvG)
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bonus bDelayrate,n; Increases skill delay by n%
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bonus2 bSkillDelay,sk,t; Increases delay of skill sk by t milliseconds
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bonus2 bSkillCooldown,sk,t; Increases cooldown of skill sk by t milliseconds
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=============================
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| 3. Group-specific Bonuses |
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=============================
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Damage modifiers
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----------------
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bonus2 bAddEle,e,x; +x% physical damage against element e
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bonus3 bAddEle,e,x,bf; +x% physical damage against element e with trigger criteria bf
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bonus2 bMagicAddEle,e,x; +x% magical damage against element e
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bonus2 bSubEle,e,x; +x% damage reduction against attack element e
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bonus3 bSubEle,e,x,bf; +x% damage reduction against attack element e with trigger criteria bf
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bonus2 bSubDefEle,e,x; +x% physical damage reduction from enemy with defense element e
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bonus2 bMagicSubDefEle,e,x; +x% magic damage reduction from enemy with defense element e
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bonus2 bAddRace,r,x; +x% physical damage against race r
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bonus2 bMagicAddRace,r,x; +x% magical damage against race r
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bonus2 bSubRace,r,x; +x% damage reduction against race r
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bonus3 bSubRace,r,x,bf; +x% damage reduction against race r with trigger criteria bf
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bonus2 bAddClass,c,x; +x% physical damage against class c
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bonus2 bMagicAddClass,c,x; +x% magical damage against class c
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bonus2 bSubClass,c,x; +x% damage reduction against class c
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bonus2 bAddSize,s,x; +x% physical damage against size s
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bonus2 bMagicAddSize,s,x; +x% magical damage against size s
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bonus2 bSubSize,s,x; +x% damage reduction against size s
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bonus2 bWeaponSubSize,s,x; +x% physical damage reduction against size s
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bonus2 bMagicSubSize,s,x; +x% magic damage reduction against size s
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bonus bNoSizeFix; Ignores the size modifier when calculating damage
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bonus2 bAddDamageClass,mid,x; +x% physical damage against monster mid
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bonus2 bAddMagicDamageClass,mid,x; +x% magical damage against monster mid
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NOTE: Against players, mid is the player's job id.
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LIMIT: Only 10 of these bonuses can be set. Those which exceed 10 are ignored.
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bonus2 bAddDefMonster,mid,x; +x% physical damage reduction against monster mid
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bonus2 bAddMDefMonster,mid,x; +x% magical damage reduction against monster mid
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NOTE: Against players, mid is the player's job id.
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bonus2 bAddRace2,mr,x; +x% damage against monster race mr
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bonus2 bSubRace2,mr,x; +x% damage reduction against monster race mr
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bonus2 bMagicAddRace2,mr,x; +x% magic damage against monster race mr
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bonus2 bSubSkill,sk,n; Reduces n% damage received from skill sk
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bonus bAbsorbDmgMaxHP,n; If the damage received is more than n% of Max HP, the damage received is [TotalDamage] - [n% of MaxHP] (Doesn't stack, will use the highest value) (Legacy rAthena behavior)
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bonus bAbsorbDmgMaxHP2,n; If the damage received is more than n% of Max HP, the damage received is reduced to n% of MaxHP (Doesn't stack, will use the highest value) (Official behavior)
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Atk/Def
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-------
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bonus bAtkEle,e; Gives the player's attacks element e
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bonus bDefEle,e; Gives the player's defense element e
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bonus2 bMagicAtkEle,e,x; Increases damage of e element magic by x%
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bonus bDefRatioAtkRace,r; Deals more damage to enemies of race r with higher defense
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bonus bDefRatioAtkEle,e; Deals more damage to enemies of element e with higher defense
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bonus bDefRatioAtkClass,c; Deals more damage to enemies of class c with higher defense
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bonus4 bSetDefRace,r,n,t,y; Set DEF to y of an enemy of race r at n% for t milliseconds with normal attack
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bonus4 bSetMDefRace,r,n,t,y; Set MDEF to y of an enemy of race r at n% for t milliseconds with normal attack
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Ignore Def
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----------
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bonus bIgnoreDefEle,e; Disregard DEF against enemies of element e
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bonus bIgnoreDefRace,r; Disregard DEF against enemies of race r
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bonus bIgnoreDefClass,c; Disregard DEF against enemies of class c
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bonus bIgnoreMDefRace,r; Disregard MDEF against enemies of race r
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bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
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bonus2 bIgnoreMdefRaceRate,r,n; Disregard n% of the target's MDEF if the target belongs to race r
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bonus2 bIgnoreMdefRace2Rate,mr,n; Disregard n% of the target's MDEF if the target belongs to monster race mr
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bonus bIgnoreMDefEle,e; Disregard MDEF against enemies of element e
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||
|
bonus2 bIgnoreDefClassRate,c,n; Disregard n% of the target's DEF if the target belongs to class c
|
||
|
bonus2 bIgnoreMdefClassRate,c,n; Disregard n% of the target's MDEF if the target belongs to class c
|
||
|
|
||
|
Ignore Res
|
||
|
----------
|
||
|
bonus2 bIgnoreResRaceRate,r,n; Disregard n% of the target's Res if the target belongs to race r
|
||
|
bonus2 bIgnoreMResRaceRate,r,n; Disregard n% of the target's MRes if the target belongs to race r
|
||
|
|
||
|
Experience
|
||
|
----------
|
||
|
bonus2 bExpAddRace,r,x; Increase exp gained by x% against enemies of race r
|
||
|
bonus2 bExpAddClass,c,x; Increase exp gained by x% against enemies of class c
|
||
|
|
||
|
=============================
|
||
|
| 4. Status-related Bonuses |
|
||
|
=============================
|
||
|
|
||
|
bonus2 bAddEff,eff,n; Adds a n/100% chance to cause status eff on the target when attacking
|
||
|
bonus2 bAddEff2,eff,n; Adds a n/100% chance to cause status eff on self when attacking
|
||
|
bonus2 bAddEffWhenHit,eff,n; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage
|
||
|
bonus2 bResEff,eff,n; Adds a n/100% tolerance to status eff
|
||
|
|
||
|
bonus3 bAddEff,eff,n,atf; Adds a n/100% chance to cause status eff on the target when attacking
|
||
|
bonus4 bAddEff,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
|
||
|
bonus3 bAddEffWhenHit,eff,n,atf; Adds a n/100% chance to cause status eff on the target when being hit by physical damage
|
||
|
bonus4 bAddEffWhenHit,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
|
||
|
atf is the trigger criteria:
|
||
|
Effect target: (Default: Attacked target)
|
||
|
ATF_SELF = trigger effect on self
|
||
|
ATF_TARGET = trigger effect on target
|
||
|
Attack range criteria: (Default: All attacks)
|
||
|
ATF_SHORT = trigger on melee attacks
|
||
|
ATF_LONG = trigger on ranged attacks
|
||
|
Skill/attack type criteria: (Default: Physical/weapon)
|
||
|
ATF_SKILL = trigger on magic/misc skills
|
||
|
ATF_WEAPON = trigger on weapon skill / physical attacks
|
||
|
ATF_MAGIC = trigger on magic skills
|
||
|
ATF_MISC = trigger on misc skills
|
||
|
|
||
|
bonus3 bAddEffOnSkill,sk,eff,n; Adds a n/100% chance to cause status eff on enemy when using skill sk
|
||
|
bonus4 bAddEffOnSkill,sk,eff,n,atf; Adds a n/100% chance to cause status eff on the target when using skill sk
|
||
|
bonus5 bAddEffOnSkill,sk,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
|
||
|
atf is the trigger criteria:
|
||
|
ATF_SELF = trigger effect on self
|
||
|
ATF_TARGET = trigger effect on target
|
||
|
|
||
|
bonus2 bComaClass,c,n; Adds a n/100% chance to cause Coma when attacking a target of class c (regardless the type of attack)
|
||
|
bonus2 bComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a target of race r (regardless the type of attack)
|
||
|
|
||
|
bonus2 bWeaponComaEle,e,n; Adds a n/100% chance to cause Coma when attacking a target of element e with a normal attack
|
||
|
bonus2 bWeaponComaClass,c,n; Adds a n/100% chance to cause Coma when attacking a target of class c with a normal attack
|
||
|
bonus2 bWeaponComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a target of race r with a normal attack
|
||
|
|
||
|
========================
|
||
|
| 5. AutoSpell Bonuses |
|
||
|
========================
|
||
|
NOTES:
|
||
|
- For all AutoSpell bonuses, target does not have be within the spell's range to go off.
|
||
|
-- Enable conf/battle/battle.conf::autospell_check_range to force a range check.
|
||
|
- By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16).
|
||
|
|
||
|
bonus3 bAutoSpell,sk,y,n; Adds a n/10% chance to cast skill sk of level y when attacking
|
||
|
bonus3 bAutoSpellWhenHit,sk,y,n; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
|
||
|
|
||
|
bonus4 bAutoSpell,sk,y,n,i; Adds a n/10% chance to cast skill sk of level y when attacking
|
||
|
bonus5 bAutoSpell,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
|
||
|
bonus4 bAutoSpellWhenHit,sk,y,n,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
|
||
|
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
|
||
|
i provides additional options (bitfield):
|
||
|
&0 = cast on self
|
||
|
&1 = cast on enemy
|
||
|
&2 = use random skill level in [1..y]
|
||
|
&3 = 1+2 (random level on enemy)
|
||
|
|
||
|
bonus4 bAutoSpellOnSkill,sk,x,y,n; Adds a n/10% chance to autospell skill x at level y when using skill sk
|
||
|
bonus5 bAutoSpellOnSkill,sk,x,y,n,i; Adds a n/10% chance to autospell skill x at level y when using skill sk
|
||
|
i provides additional options (bitfield):
|
||
|
&1 = forces the skill to be casted on self, rather than on the target of skill sk
|
||
|
&2 = random skill level in [1..y] is chosen
|
||
|
|
||
|
===================
|
||
|
| 6. Misc Bonuses |
|
||
|
===================
|
||
|
|
||
|
HP/SP drain
|
||
|
-----------
|
||
|
bonus bHPDrainValue,n; Heals +n HP with a normal attack
|
||
|
bonus2 bHPDrainValueRace,r,n; Heals +n HP when attacking a monster of race r with normal attack
|
||
|
bonus2 bHpDrainValueClass,c,n; Heals +n HP when attacking a monster of class c with normal attack
|
||
|
|
||
|
bonus bSPDrainValue,n; Heals +n SP with a normal attack
|
||
|
bonus2 bSPDrainValueRace,r,n; Heals +n SP when attacking a monster of race r with normal attack
|
||
|
bonus2 bSpDrainValueClass,c,n; Heals +n SP when attacking a monster of class c with normal attack
|
||
|
|
||
|
bonus2 bHPDrainRate,x,n; Adds a x/10% chance to drain n% HP from inflicted damage when attacking
|
||
|
bonus2 bSPDrainRate,x,n; Adds a x/10% chance to drain n% SP from inflicted damage when attacking
|
||
|
|
||
|
HP/SP vanish
|
||
|
------------
|
||
|
bonus2 bHPVanishRate,x,n; Add a x/10% chance of decreasing enemy's HP amount by n% with a normal attack
|
||
|
bonus3 bHPVanishRaceRate,r,x,n; Add a x/10% chance of decreasing enemy's HP amount by n% when attacking, depends on enemy race r
|
||
|
bonus3 bHPVanishRate,x,n,bf; Add a x/10% chance of decreasing enemy's HP amount by n% when attacking with trigger criteria bf
|
||
|
|
||
|
bonus2 bSPVanishRate,x,n; Add a x/10% chance of decreasing enemy's SP amount by n% with a normal attack
|
||
|
bonus3 bSPVanishRaceRate,r,x,n; Add a x/10% chance of decreasing enemy's SP amount by n% when attacking, depends on enemy race r
|
||
|
bonus3 bSPVanishRate,x,n,bf; Add a x/10% chance of decreasing enemy's SP amount by n% when attacking with trigger criteria bf
|
||
|
|
||
|
bonus3 bStateNoRecoverRace,r,x,t; Set a no recovery state of an enemy of race r at x/100% for t milliseconds with normal attack.
|
||
|
|
||
|
HP/SP gain
|
||
|
------------
|
||
|
bonus bHPGainValue,n; Heals +n HP when killing an enemy with a melee-physical attack
|
||
|
bonus bSPGainValue,n; Heals +n SP when killing an enemy with a melee-physical attack
|
||
|
bonus2 bSPGainRace,r,n; Heals +n SP when killing an enemy of race r with a melee-physical attack
|
||
|
bonus bLongHPGainValue,n; Heals +n HP when killing an enemy with a range-physical attack
|
||
|
bonus bLongSPGainValue,n; Heals +n SP when killing an enemy with a range-physical attack
|
||
|
bonus bMagicHPGainValue,n; Heals +n HP when killing an enemy with a magical attack
|
||
|
bonus bMagicSPGainValue,n; Heals +n SP when killing an enemy with a magical attack
|
||
|
|
||
|
Damage return
|
||
|
-------------
|
||
|
bonus bShortWeaponDamageReturn,n; Reflects n% of received melee damage back to the enemy that caused it
|
||
|
bonus bLongWeaponDamageReturn,n; Reflects n% of received ranged damage back to the enemy that caused it
|
||
|
bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic spells back to the enemy that caused it
|
||
|
bonus bReduceDamageReturn,n; Reduces reflected damage (melee/ranged/magic) by n%
|
||
|
|
||
|
Strip/Break equipment
|
||
|
---------------------
|
||
|
bonus bUnstripableWeapon; Weapon cannot be taken off via Strip skills
|
||
|
bonus bUnstripableArmor; Armor cannot be taken off via Strip skills
|
||
|
bonus bUnstripableHelm; Helm cannot be taken off via Strip skills
|
||
|
bonus bUnstripableShield; Shield cannot be taken off via Strip skills
|
||
|
bonus bUnstripable; All equipment cannot be taken off via strip skills
|
||
|
|
||
|
bonus bUnbreakableGarment; Garment cannot be damaged/broken by any means
|
||
|
bonus bUnbreakableWeapon; Weapon cannot be damaged/broken by any means
|
||
|
bonus bUnbreakableArmor; Armor cannot be damaged/broken by any means
|
||
|
bonus bUnbreakableHelm; Helm cannot be damaged/broken by any means
|
||
|
bonus bUnbreakableShield; Shield cannot be damaged/broken by any means
|
||
|
bonus bUnbreakableShoes; Shoes cannot be damaged/broken by any means
|
||
|
bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n%
|
||
|
|
||
|
bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances)
|
||
|
bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances)
|
||
|
|
||
|
Monster drops
|
||
|
-------------
|
||
|
bonus2 bDropAddRace,r,x; Adds x% to player's drop rate when killing a monster with race r.
|
||
|
bonus2 bDropAddClass,c,x; Adds x% to player's drop rate when killing a monster with class c.
|
||
|
|
||
|
bonus3 bAddMonsterIdDropItem,iid,mid,n; Adds a n/100% chance of dropping item iid when killing monster mid
|
||
|
|
||
|
bonus2 bAddMonsterDropItem,iid,n; Adds a n/100% chance for item iid to be dropped when killing a monster
|
||
|
bonus3 bAddMonsterDropItem,iid,r,n; Adds a n/100% chance for item iid to be dropped when killing a monster of race r
|
||
|
bonus3 bAddClassDropItem,iid,c,n; Adds a n/100% chance for item iid to be dropped when killing a monster of class c
|
||
|
bonus2 bAddMonsterDropItemGroup,ig,n; Adds a n/100% chance to get an item of group type ig when killing a monster
|
||
|
bonus3 bAddMonsterDropItemGroup,ig,r,n; Adds a n/100% chance to get an item of group type ig when killing a monster of race r
|
||
|
bonus3 bAddClassDropItemGroup,ig,c,n; Adds a n/100% chance to get an item of group type ig when killing a monster of class c
|
||
|
NOTE: If 'x' is negative value, then it's a part of formula:
|
||
|
chance = -n*(killed_mob_level/10)+1
|
||
|
LIMIT: Only 10 of these bonuses can be set. Those which exceed 10 are ignored.
|
||
|
|
||
|
bonus2 bGetZenyNum,x,n; Adds a n% chance of gaining 1~x zeny when killing a monster (only the highest among all is applied)
|
||
|
bonus2 bAddGetZenyNum,x,n; Adds a n% chance of gaining 1~x zeny when killing a monster
|
||
|
NOTE: If n < 0, the max zeny to gain is -x*monster level.
|
||
|
|
||
|
Misc effects
|
||
|
------------
|
||
|
bonus bDoubleRate,n; Double Attack probability n% (works with all weapons | only the highest among all is applied)
|
||
|
bonus bDoubleAddRate,n; Double Attack probability + n% (works with all weapons)
|
||
|
bonus bSplashRange,n; Splash attack radius + n (only the highest among all is applied)
|
||
|
bonus bSplashAddRange,n; Splash attack radius + n
|
||
|
NOTE: n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc.
|
||
|
bonus2 bAddSkillBlow,sk,n; Knock back the target by n cells when using skill sk
|
||
|
bonus bNoKnockback; Character is no longer knocked back by enemy skills with such effect
|
||
|
bonus bNoGemStone; Skills requiring Gemstones do not require them
|
||
|
NOTE: Hocus Pocus still requires 1 Yellow Gemstone, Ganbantein requirements not reduced
|
||
|
bonus bIntravision; Always see Hiding and Cloaking players/mobs
|
||
|
bonus bPerfectHide; Hidden/cloaked character is no longer detected by monsters with 'detector' mode
|
||
|
bonus bRestartFullRecover; When reviving, HP and SP are fully healed
|
||
|
bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack
|
||
|
bonus bAddStealRate,n; Increases success rate of Steal skill by n/100%
|
||
|
bonus bNoMadoFuel; Nullify Magic Gear Fuel requirement for skills.
|
||
|
bonus bNoWalkDelay; Give infinite Endure.
|