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409 lines
13 KiB
Plaintext
409 lines
13 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Alberta Town
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//===== By: ==================================================
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//= DZeroX
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//===== Current Version: =====================================
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//= 1.6
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= Town-specific Alberta NPCs
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//===== Additional Comments: =================================
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//= 1.0 Converted from Aegis 10.4 [DZeroX]
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//= 1.1 Optimized, missing next, REMOVED .GATs! again [Lupus]
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//= 1.2 Implemented progression fixes provided by $ephiroth. [L0ne_W0lf]
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//= 1.2b More pregression clean up provided by Barron-Monster. [L0ne_W0lf]
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//= 1.3 Removed npc "Tourist#al" as it's a quest NPC. [L0ne_W0lf]
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//= 1.4 Removed "Fastidious Old Man" duplicate. [L0ne_W0lf]
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//= 1.5 Updated to match AEGIS script. [Kisuka]
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//= 1.6 Added Izlude RE coordinates. [Euphy]
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//= 1.7 Bug fixes and syntax. [Capuche]
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//============================================================
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alberta,97,51,0 script Fabian 84,{
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mes "[Fabian]";
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mes "Man... When you travel all around the world, you'll hear of some crazy things.";
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next;
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mes "[Fabian]";
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mes "Once, I heard that there are Cards which contain the power of monsters. If someone happens to get their hands on a card, they'll be able to use that monster's power.";
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next;
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mes "[Fabian]";
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mes "I'm guessing it's some sort of fad or scam, where they make you collect all the cards or whatever. I mean, how can a card really hold the power of a monster?!";
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next;
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mes "[Fabian]";
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mes "Seriously...";
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close;
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}
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alberta,53,39,0 script Steiner 100,{
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mes "[Steiner]";
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mes "Oh...!";
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mes "Welcome to Alberta,";
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mes "young adventurer!";
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next;
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mes "[Steiner]";
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mes "Pardon me if I seem distracted. I'm milling about, trying to make a plan. You see, I hear that there is a store in Geffen that sells armor that is resistant to magic.";
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next;
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mes "[Steiner]";
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mes "If I buy a lot of them in bulk, and then resell them here for a higher price...";
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close;
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}
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alberta_in,20,183,0 script Chad 1_M_03,{
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mes "[Chad]";
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mes "People say the legendary weapon Gungnir never misses its target. I wonder if it's possibly true...";
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next;
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mes "[Chad]";
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mes "People also say that babies are assembled by the storks before delivery, girls dig guys who act like jerks, and that Santa Claus exists! But only in Lutie.";
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next;
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mes "[Chad]";
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mes "I wonder...";
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mes "If any of that";
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mes "is possibly";
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mes "true...";
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close;
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}
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alberta,131,139,2 script Drunken Old Man 1_M_JOBGUIDER,{
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mes "[Deagle]";
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mes "^666666*Hiccup*^000000";
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mes "Wh-what are you";
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mes "staring at? Get lost!!";
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next;
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switch(select("Say nothing.","Leave him alone.")) {
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case 1:
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mes "[Deagle]";
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mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'";
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next;
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switch(select("Never heard of it.","Really? No kidding!")) {
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case 1:
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mes "[Deagle]";
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mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000";
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next;
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mes "[Deagle]";
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mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000";
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next;
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mes "[Deagle]";
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mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword.";
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close;
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case 2:
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mes "[Deagle]";
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mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!";
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next;
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mes "[Deagle]";
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mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!";
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next;
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mes "[Deagle]";
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mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!";
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next;
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mes "[Deagle]";
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mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!";
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next;
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mes "[Deagle]";
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mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now.";
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close;
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}
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case 2:
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mes "[Deagle]";
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mes "That's right!";
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mes "Go AWAY~";
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close;
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}
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}
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alberta,58,80,2 script Shakir 99,{
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mes "[Shakir]";
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if (rand(2)) {
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mes "We Merchants have our own negotiating skill when we sell goods. This skill can get us more money than when other people sell goods.";
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next;
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mes "[Shakir]";
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mes "It's more than just yelling 'You'll have to give more money please!' You need to have charisma, and master rhetoric!";
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next;
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mes "[Shakir]";
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mes "We can get up to 24 % more zeny with this incredible skill. But remember to train hard to acquire it!!";
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} else {
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mes "We Merchants can";
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mes "open roadside stands";
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mes "to do business.";
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next;
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mes "[Shakir]";
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mes "With the Discount skill, we can buy goods really cheap from the stores in towns and load them into the cart we rent.";
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next;
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mes "[Shakir]";
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mes "Then afterwards, we can travel anywhere, and sells our goods to make a profit!";
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next;
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mes "[Shakir]";
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mes "This way, business is more convenient and safe. Don't fall asleep, although it's too easy to do that.";
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}
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close;
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}
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alberta,62,156,2 script Sonya 102,{
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mes "[Sonya]";
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switch(rand(3)){
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case 0:
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mes "Hey, you know, this one time I was walking through the forest and I saw this little green stem moving around.";
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next;
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mes "[Sonya]";
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mes "I went to see what it was and when I went to touch it. The stem actually slapped my hand!";
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next;
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mes "[Sonya]";
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mes "It startled me, so I jumped back a bit and then I realized it wasn't a stem, but a very small animal.";
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next;
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mes "[Sonya]";
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mes "I was lucky I didn't upset it. Even the smallest animal can be dangerous if angered.";
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close;
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case 1:
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mes "You know those lazy looking bears that live in the forest on the way to Payon?";
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next;
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mes "[Sonya]";
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mes "Just for fun, I threw a rock at it and all of sudden it rushed at me! I was sooooo scared, I started to run away, then BAM!!!";
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next;
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mes "[Sonya]";
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mes "It ran into a low tree branch and knocked itself out! I swear, I'll never provoke an animal for fun again!";
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close;
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case 2:
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mes "I once saw a pack of wolves take on one of those huge, lazy bears!";
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next;
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mes "[Sonya]";
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mes "Wolves are much more cooperative than they may seem. If one of them is attacked, then any nearby wolves will run to help.";
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next;
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mes "[Sonya]";
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mes "I'd think twice if you ever want to fight one when others of its kind are around. Be careful: don't get ganged up on!";
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close;
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}
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}
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alberta,93,174,2 script Grandmother Alma 103,{
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mes "[Grandmother Alma]";
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mes "Some time ago,";
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mes "a derelict ship";
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mes "drifted into";
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mes "Alberta harbour.";
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next;
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mes "[Grandmother Alma]";
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mes "Hoping to save any survivors, some of the townspeople ventured into the ship. However, they all ran out terrified, saying that corpses were walking around inside the ship.";
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next;
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mes "[Grandmother Alma]";
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mes "The ship was also packed with dangerous marine organisms, and they couldn't get inside, even if they wanted to.";
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next;
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mes "[Grandmother Alma]";
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mes "We couldn't do anything about that ominous looking ship, and just left it as it was. Nowadays, exploration teams try to enter that ship and wipe out its monsters.";
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next;
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mes "[Grandmother Alma]";
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mes "So it might be a good experience for a young person like yourself to be a recruit. But, it's still not worth risking your life if you're not strong enough.";
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close;
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}
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alberta,189,151,5 script Fisk 4W_SAILOR,{
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mes "[Fisk]";
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mes "Ahoy mate,";
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mes "where'd ya";
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mes "wanna go?";
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next;
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switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) {
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case 1:
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if (Zeny < 250) {
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mes "[Fisk]";
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mes "Hey now, don't try to cheat me! I said 250 zeny!";
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close;
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}
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Zeny = Zeny - 250;
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warp "alb2trea",43,53;
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end;
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case 2:
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if (Zeny < 500) {
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mes "[Fisk]";
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mes "Ain't no way yer getting there without the 500 zeny first!";
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close;
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}
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Zeny = Zeny - 500;
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if (checkre(0))
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warp "izlude",195,212;
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else
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warp "izlude",176,182;
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end;
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case 3:
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mes "[Fisk]";
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mes "Alright...";
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mes "Landlubber.";
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close;
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}
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}
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alb2trea,39,50,6 script Fisk#a2t 4W_SAILOR,{
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mes "[Fisk]";
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mes "So you wanna head back to the mainland in Alberta, eh?";
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next;
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if (select("Yes please.","I changed my mind.") == 1)
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warp "alberta",192,169;
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close;
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}
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alberta,195,151,2 script Paul 4_M_04,{
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mes "[Paul]";
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mes "Good day~";
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mes "Would you like";
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mes "to join the";
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mes "exploration team";
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mes "of the Sunken Ship?";
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next;
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mes "[Paul]";
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mes "Oh! Before you join, I must warn you. If you're not that strong, you may not want to go.";
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next;
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mes "[Paul]";
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mes "So, want";
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mes "to sign up?";
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mes "The admission";
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mes "fee is only";
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mes "200 Zeny.";
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next;
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switch(select("Sign me up!","Uh, no thanks.")) {
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case 1:
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if (Zeny < 200) {
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mes "[Paul]";
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mes "It seems you don't have the money, my friend. But please come back when you're able to pay.";
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close;
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}
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Zeny = Zeny - 200;
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warp "alb2trea",62,69;
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close;
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case 2:
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mes "[Paul]";
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mes "Alright, well...";
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mes "I'll be around";
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mes "if you change";
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mes "your mind.";
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close;
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}
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}
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alberta,190,173,4 script Phelix 4_M_03,{
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mes "[Phelix]";
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if ((MaxWeight - Weight) < 10000) {
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mes "Wait a moment!!";
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mes "You have brought too many things!";
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mes "You cannot accept any more items!";
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mes "Please reduce the amount of items,";
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mes "then come see me again.";
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close;
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}
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if (@event_zelopy == 0) {
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mes "The hell are you doing here?";
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mes "There is nothing you can get for free on this ship, if you want somethin', work for it!!";
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next;
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mes "[Phelix]";
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mes "Hmm, so why don't you bring me 10 Jellopies and I will give 1 potion. How's that sound?";
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mes "Or if that's too hard for your pansy ass, 3 Jellopies for 1 Carrot.";
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next;
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mes "[Phelix]";
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mes "If you're interested in my offer, get me the stuff I mentioned.";
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@event_zelopy = 1;
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close;
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}
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mes "Hmm.. you want to exchange Jellopies for Red Potions or some Carrots eh? Well.. which one?";
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next;
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switch(select("Red Potions please.","Carrots please.")) {
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case 1:
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mes "[Phelix]";
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mes "Alright...";
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mes "Let's see";
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mes "what'cha got...";
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next;
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mes "[Phelix]";
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if (countitem(909) < 10) {
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mes "Hey! Weren't you listening? I said 10 Jellopies for 1 Red Potion.. are ya deaf?";
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close;
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} else {
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.@max = countitem(909)/10;
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mes "Hmm, not bad...";
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mes "How many potions";
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mes "do you want to get?";
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next;
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switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) {
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case 1:
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delitem 909,.@max*10;// Jellopy
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getitem 501,.@max;// Red_Potion
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break;
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case 2:
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mes "[Phelix]";
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mes "I'm not giving you more than 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
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mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?.";
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input .@amount;
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next;
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mes "[Phelix]";
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if (.@amount <= 0) {
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mes "Much obliged, come again anytime.";
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close;
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}
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if (.@amount > 100) {
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mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!";
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close;
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}
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if (countitem(909) < .@amount*10) {
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mes "Hmm, it looks like you don't have enough. Go get more Jellopies if you want anything else from me.";
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close;
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}
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delitem 909,.@amount*10;// Jellopy
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getitem 501,.@amount;// Red_Potion
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break;
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case 3:
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mes "[Phelix]";
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mes "No problem,";
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mes "see you next time.";
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close;
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}
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mes "[Phelix]";
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mes "There you go! As I promised. Don't go suckin' them all down at once.";
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close;
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}
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case 2:
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mes "[Phelix]";
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mes "Alright, let's see what ya got...";
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next;
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mes "[Phelix]";
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if (countitem(909) < 3) {
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mes "Hmm, look pansy ass, I said 3 Jellopies for 1 Carrot.. got it?";
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close;
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}
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.@max = countitem(909)/3;
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mes "Not too bad pansy...";
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mes "How many do you want?";
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next;
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switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) {
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case 1:
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delitem 909,.@max*3;// Jellopy
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getitem 515,.@max;// Carrot
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break;
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case 2:
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mes "[Phelix]";
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mes "Right I'm not giving you more than 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
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input .@amount;
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next;
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mes "[Phelix]";
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if (.@amount == 0) {
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mes "Alright then, see you next time.";
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close;
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}
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if (.@amount > 100) {
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mes "Hey pansy ass, I said 100 at most, no more than that! I'm not going to break my back for the likes of you!";
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close;
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}
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if (countitem(909) < .@amount*3) {
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mes "Seems you don't have enough. Go get some more if you want anything else.";
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close;
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}
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delitem 909,.@amount*3;// Jellopy
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getitem 515,.@amount;// Carrot
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break;
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case 3:
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mes "[Phelix]";
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mes "Catch'ya later.";
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close;
|
||
|
}
|
||
|
mes "[Phelix]";
|
||
|
mes "There you go~! As I promised. Try not to stuff yer face.";
|
||
|
close;
|
||
|
}
|
||
|
}
|