You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

619 lines
24 KiB
Plaintext

//===== rAthena Script =======================================
//= Euphy's WOE Controller
//===== Changelogs: ==========================================
//= 1.3a Initial SVN release [Euphy]
//= 1.3b Fixed WoE SE end labels [Euphy]
//= 1.4 Added auto kick config [Euphy]
//= 1.5 Added additional reward configs [Euphy]
//= 1.5a Fixed hardcoded date constants [Lemongrass]
//= 1.6 Replaced SQL insert for mail with script command [Capuche]
//= 1.6a Fixed invalid name Schwaltzvalt [Daegaladh]
//= 1.6b Fixed hardcoded castle numbers [Lemongrass]
//= 1.7 Removed direct SQL access [Lemongrass]
//= 1.8 Fixed invalid checkweight usage [Lemongrass]
//= 1.9 Fixed reward handout for multiple characters on the same account [Lemongrass]
//===== Description: =========================================
//= A controller for War of Emperium designed for
//= simplicity and ease of use.
//= Many concepts taken from ToastOfDoom's script,
//= and "rewards" function originally by Goddameit.
//=
//= Be sure to disable the default agit controllers!
//= npc\guild\agit_controller.txt
//= npc\guild2\agit_start_se.txt
//= npc\re\guild3\agit_start_te.txt
//============================================================
// Information NPC
//============================================================
prontera,149,193,4 script WOE Information 835,{
doevent "WOE_CONTROL::OnMenu";
end;
OnAgitStart:
while(agitcheck() || agitcheck2() || agitcheck3()) {
sleep 425;
specialeffect EF_BEGINSPELL6;
}
end;
}
// Script Core
//============================================================
- script WOE_CONTROL -1,{
function Disp_Owner; function Add_Zero;
function Region;
function Castle;
OnInit:
// -----------------------------------------------------------
// Configuration settings.
// -----------------------------------------------------------
set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
set .GMAccess,99; // GM level required to access Session Manager.
// -----------------------------------------------------------
// Reward options.
// -----------------------------------------------------------
// [1] Enable rewards.
// [2] Mail all rewards.
// - If not set, players receive items in their inventory.
// - Only ONE item can be sent via mail for PACKETVER < 20150513 while later clients are limited to MAIL_MAX_ITEM (5).
// - If this setting is not set, offline players do NOT receive rewards in any case.
// [4] Only reward Guild Masters.
// - If not set, all guild members are rewarded.
// - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
// [8] Duplicate IP check.
// - Members in a guild with the same IP address are not rewarded.
// - If Guild Masters is enabled (option 4), this feature is not used.
// [16] Mail online player only.
// - Only available when mailing is enabled (option 2).
// - When enabled, offline players do NOT receive rewards.
// -----------------------------------------------------------
// Combine values as needed (e.g. 1|8 = 1+8 = 9).
set .Options, 1|8;
// Rewards per castle.
// setarray .reward_id[0], <itemID>{,<itemID>,...}
// setarray .reward_amount[0], <amount>{,<amount>,...}
setarray .reward_id[0],14001;
setarray .reward_amount[0],1;
// Zeny reward:
.reward_zeny = 0;
// -----------------------------------------------------------
// Castles datas.
// -----------------------------------------------------------
// Region function defines the region of the castle defined by Castle function.
// Region("<region name>");
// Castle("<castle map name>", "<event name when woe end>", "<event killmonster name>", "<map name special warp>",<x>,<y>)
Region("Prontera");
Castle("prtg_cas01", "Agit#prtg_cas01::OnAgitEnd", "Agit#prtg_cas01::OnAgitBreak", "prt_gld",134,65);
Castle("prtg_cas02", "Agit#prtg_cas02::OnAgitEnd", "Agit#prtg_cas02::OnAgitBreak", "prt_gld",240,128);
Castle("prtg_cas03", "Agit#prtg_cas03::OnAgitEnd", "Agit#prtg_cas03::OnAgitBreak", "prt_gld",153,137);
Castle("prtg_cas04", "Agit#prtg_cas04::OnAgitEnd", "Agit#prtg_cas04::OnAgitBreak", "prt_gld",111,240);
Castle("prtg_cas05", "Agit#prtg_cas05::OnAgitEnd", "Agit#prtg_cas05::OnAgitBreak", "prt_gld",208,240);
Region("Payon");
Castle("payg_cas01", "Agit#payg_cas01::OnAgitEnd", "Agit#payg_cas01::OnAgitBreak", "pay_gld",121,233);
Castle("payg_cas02", "Agit#payg_cas02::OnAgitEnd", "Agit#payg_cas02::OnAgitBreak", "pay_gld",295,116);
Castle("payg_cas03", "Agit#payg_cas03::OnAgitEnd", "Agit#payg_cas03::OnAgitBreak", "pay_gld",317,293);
Castle("payg_cas04", "Agit#payg_cas04::OnAgitEnd", "Agit#payg_cas04::OnAgitBreak", "pay_gld",140,160);
Castle("payg_cas05", "Agit#payg_cas05::OnAgitEnd", "Agit#payg_cas05::OnAgitBreak", "pay_gld",204,266);
Region("Geffen");
Castle("gefg_cas01", "Agit#gefg_cas01::OnAgitEnd", "Agit#gefg_cas01::OnAgitBreak", "gef_fild13",214,75);
Castle("gefg_cas02", "Agit#gefg_cas02::OnAgitEnd", "Agit#gefg_cas02::OnAgitBreak", "gef_fild13",308,240);
Castle("gefg_cas03", "Agit#gefg_cas03::OnAgitEnd", "Agit#gefg_cas03::OnAgitBreak", "gef_fild13",143,240);
Castle("gefg_cas04", "Agit#gefg_cas04::OnAgitEnd", "Agit#gefg_cas04::OnAgitBreak", "gef_fild13",193,278);
Castle("gefg_cas05", "Agit#gefg_cas05::OnAgitEnd", "Agit#gefg_cas05::OnAgitBreak", "gef_fild13",305,87);
Region("Aldebaran");
Castle("aldeg_cas01", "Agit#aldeg_cas01::OnAgitEnd", "Agit#aldeg_cas01::OnAgitBreak", "alde_gld",48,83);
Castle("aldeg_cas02", "Agit#aldeg_cas02::OnAgitEnd", "Agit#aldeg_cas02::OnAgitBreak", "alde_gld",95,249);
Castle("aldeg_cas03", "Agit#aldeg_cas03::OnAgitEnd", "Agit#aldeg_cas03::OnAgitBreak", "alde_gld",142,85);
Castle("aldeg_cas04", "Agit#aldeg_cas04::OnAgitEnd", "Agit#aldeg_cas04::OnAgitBreak", "alde_gld",239,242);
Castle("aldeg_cas05", "Agit#aldeg_cas05::OnAgitEnd", "Agit#aldeg_cas05::OnAgitBreak", "alde_gld",264,90);
Region("Arunafeltz");
Castle("arug_cas01", "Manager#arug_cas01::OnAgitEnd2", "Steward#ar01::OnStartArena", "aru_gld",158,272);
Castle("arug_cas02", "Manager#arug_cas02::OnAgitEnd2", "Steward#ar02::OnStartArena", "aru_gld",83,47);
Castle("arug_cas03", "Manager#arug_cas03::OnAgitEnd2", "Steward#ar03::OnStartArena", "aru_gld",68,155);
Castle("arug_cas04", "Manager#arug_cas04::OnAgitEnd2", "Steward#ar04::OnStartArena", "aru_gld",299,345);
Castle("arug_cas05", "Manager#arug_cas05::OnAgitEnd2", "Steward#ar05::OnStartArena", "aru_gld",292,107);
Region("Schwarzwald");
Castle("schg_cas01", "Manager#schg_cas01::OnAgitEnd2", "Steward#sc01::OnStartArena", "sch_gld",293,100);
Castle("schg_cas02", "Manager#schg_cas02::OnAgitEnd2", "Steward#sc02::OnStartArena", "sch_gld",288,252);
Castle("schg_cas03", "Manager#schg_cas03::OnAgitEnd2", "Steward#sc03::OnStartArena", "sch_gld",97,196);
Castle("schg_cas04", "Manager#schg_cas04::OnAgitEnd2", "Steward#sc04::OnStartArena", "sch_gld",137,90);
Castle("schg_cas05", "Manager#schg_cas05::OnAgitEnd2", "Steward#sc05::OnStartArena", "sch_gld",71,315);
if (checkre(0)) {
Region("Prontera (TE)");
Castle("te_prtcas01", "Manager_TE#Gaebolg::OnAgitEnd3", "Manager_TE#Gaebolg::OnAgitBreak", "te_prt_gld",134,65);
Castle("te_prtcas02", "Manager_TE#Richard::OnAgitEnd3", "Manager_TE#Richard::OnAgitBreak", "te_prt_gld",240,128);
Castle("te_prtcas03", "Manager_TE#Wigner::OnAgitEnd3", "Manager_TE#Wigner::OnAgitBreak", "te_prt_gld",153,137);
Castle("te_prtcas04", "Manager_TE#Heine::OnAgitEnd3", "Manager_TE#Heine::OnAgitBreak", "te_prt_gld",111,240);
Castle("te_prtcas05", "Manager_TE#Nerious::OnAgitEnd3", "Manager_TE#Nerious::OnAgitBreak", "te_prt_gld",208,240);
Region("Aldebaran (TE)");
Castle("te_aldecas1", "Manager_TE#Glaris::OnAgitEnd3", "Manager_TE#Glaris::OnAgitBreak", "te_alde_gld",48,83);
Castle("te_aldecas2", "Manager_TE#Defolty::OnAgitEnd3", "Manager_TE#Defolty::OnAgitBreak", "te_alde_gld",95,249);
Castle("te_aldecas3", "Manager_TE#Sorin::OnAgitEnd3", "Manager_TE#Sorin::OnAgitBreak", "te_alde_gld",142,85);
Castle("te_aldecas4", "Manager_TE#Bennit::OnAgitEnd3", "Manager_TE#Bennit::OnAgitBreak", "te_alde_gld",239,242);
Castle("te_aldecas5", "Manager_TE#W::OnAgitEnd3", "Manager_TE#W::OnAgitBreak", "te_alde_gld",264,90);
}
setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
// -----------------------------------------------------------
.reward_id_size = getarraysize(.reward_id);
set .Size, getarraysize($WOE_CONTROL);
if (.AutoKick || .NoOwner) {
for(set .@i,0; .@i<.total_castle; set .@i,.@i+1) {
setmapflag .Castles$[.@i], mf_loadevent;
setd "."+.Castles$[.@i], .@i;
}
}
else {
for(set .@i,0; .@i<.total_castle; set .@i,.@i+1)
setd "."+.Castles$[.@i], 0;
}
if (!agitcheck() && !agitcheck2() && !agitcheck3()) sleep 4000;
set .Init,1;
.current_region = 0;
OnMinute00:
freeloop(1);
if (agitcheck() || agitcheck2() || agitcheck3()) {
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) == $WOE_CONTROL[.@i+2]) {
OnWOEEnd:
announce "The War Of Emperium is over!",bc_all|bc_woe;
AgitEnd; AgitEnd2; AgitEnd3;
sleep 1000;
for(set .@j,0; .@j<.total_castle; set .@j,.@j+1) {
if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
}
if ((.Options&1) && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
deletearray .Active[0],2;
if (.ForceEnd) { set .ForceEnd,0; end; }
break;
}
}
}
.@agit_check = (!agitcheck() && !agitcheck2() && !agitcheck3());
if (.@agit_check || .Init) {
if (.@agit_check) set .Init,0;
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
deletearray .Active[0],2;
set .Active[0], $WOE_CONTROL[.@i+3];
if (.Init) { AgitEnd; AgitEnd2; AgitEnd3; }
else announce "The War Of Emperium has begun!",bc_all|bc_woe;
sleep 1000;
AgitStart; AgitStart2; AgitStart3;
for(set .@j,0; .@j<.total_castle; set .@j,.@j+1) {
if (.Active[0]&(1<<.@j)) {
if (!.Init) Disp_Owner(.Castles$[.@j],0);
set .Active[1], .Active[1] | (1<<.castle_region[.@j]);
} else {
donpcevent .event_name_agitend$[.@j];
killmonster .Castles$[.@j], .event_name_killmob$[.@j];
}
}
break;
}
}
}
set .Init,0;
end;
function Disp_Owner {
set .@o, getcastledata(getarg(0),1);
if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
return;
}
function Add_Zero {
return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
}
function Castle {
.@map$ = getarg(0);
if (getd( "." + .@map$ ) > 0) {
debugmes sprintf("WOE_CONTROL: map %s already defined.", .@map$);
return;
}
if (.total_castle > 61) {
debugmes sprintf("WOE_CONTROL: Maximum of 62 castles defined, %s skipped.", .@map$);
return;
}
.Castles$[.total_castle] = .@map$;
.event_name_agitend$[.total_castle] = getarg(1);
.event_name_killmob$[.total_castle] = getarg(2);
.Map$[.total_castle] = getarg(3);
.MapX[.total_castle] = getarg(4);
.MapY[.total_castle] = getarg(5);
.castle_region[.total_castle] = .current_region;
setd ".castle_index_in_region_" + .current_region + "[" + .size_region[.current_region] + "]", .total_castle;
.total_castle++;
.size_region[.current_region]++;
setd "." + .Castles$[.total_castle-1], .total_castle;
return;
}
function Region {
.@zone$ = getarg(0);
for ( .@i = 0; .@i < .total_region; ++.@i ) {
if (.Regions$[.@i] == .@zone$) {
.current_region = .@index;
return;
}
}
.Regions$[.total_region] = .@zone$;
.current_region = .total_region;
.total_region++;
return;
}
OnReward:
if (!.reward_id_size && !.reward_zeny)
return;
if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
freeloop(1);
for(set .@i,0; .@i<.total_castle; set .@i,.@i+1) {
if (getarg(0)&(1<<.@i)) {
set .@gid, getcastledata(.Castles$[.@i],1);
if (!.@gid)
continue;
getguildmember( .@gid, 1, .@cid );
.@size_guild = getguildmember( .@gid, 2, .@aid );
if( .Options&4 ){
.@master_cid = getguildmasterid( .@gid );
.@index = inarray(.@cid, .@master_cid);
.@master_aid = .@aid[.@index];
cleararray( .@cid, 0, .@size_guild );
cleararray( .@aid, 0, .@size_guild );
.@size_guild = 1;
.@cid[0] = .@master_cid;
.@aid[0] = .@master_aid;
}
else if (.Options&8) {
for ( .@j = 0; .@j < .@size_guild; ++.@j ) {
.@is_online[.@j] = isloggedin( .@aid[.@j], .@cid[.@j] );
if (.@is_online[.@j])
.@ip$ = replacestr(getcharip(.@aid[.@j]),".","a");
else {
if (query_sql("SELECT `last_ip` FROM `login` WHERE `account_id` = '" + .@aid[.@j] + "'", .@last_ip$) < 1)
continue;
.@ip$ = replacestr(.@last_ip$, ".", "a");
}
.@variable$ = ".@ip_" + .@i + "_" + .@ip$;
.@index = getd(.@variable$) - 1;
if (.@index >= 0) {
if (.@is_online[.@j]) {
.@tmp_account_id[.@index] = .@aid[.@j];
.@tmp_char_id[.@index] = .@cid[.@j];
}
continue;
}
setd .@variable$, .@j+1;
.@tmp_account_id[.@k] = .@aid[.@j];
.@tmp_char_id[.@k] = .@cid[.@j];
.@k++;
}
copyarray .@aid[0], .@tmp_account_id[0], .@k;
copyarray .@cid[0], .@tmp_char_id[0], .@k;
.@size_guild = .@k;
}
for(set .@j,0; .@j<.@size_guild; set .@j,.@j+1) {
.@online = isloggedin(.@aid[.@j],.@cid[.@j]);
if (.Options&2) {
if (.@online || !(.Options&16)) {
.@charid = .@cid[.@j];
.@sender$ = "no-reply";
.@title$ = "** Siege Reward: "+getcastlename(.Castles$[.@i])+" **";
.@body$ = "Brave one,\r\n \r\n Congratulations!\r\n Your guild has successfully occupied\r\n territory in the War of Emperium on\r\n "+.@str$+".\r\n \r\n \r\n \r\n \r\n [ Your reward is attached. ]";
if (.reward_id_size)
mail .@charid, .@sender$, .@title$, .@body$, .reward_zeny, .reward_id, .reward_amount;
else
mail .@charid, .@sender$, .@title$, .@body$, .reward_zeny;
if (PACKETVER < 20150513 && !getd(".@str_"+.@cid[.@j]) && .@online) {
setd ".@str_"+.@cid[.@j],1;
message rid2name(.@aid[.@j]),"You've got mail!";
}
}
}
else if (.@online) {
attachrid( .@aid[.@j], true );
.@name$ = strcharinfo( 0 );
.@castle_name$ = getcastlename(.Castles$[.@i]);
for ( .@k = 0; .@k < .reward_id_size; .@k++ ) {
if (checkweight(.reward_id[.@k], .reward_amount[.@k]))
getitem .reward_id[.@k], .reward_amount[.@k];
else
dispbottom "You can't receive x" + .reward_amount[.@k] + " " + getitemname(.reward_id[.@k]) + " for conquering " + .@castle_name$ + " because you're overweight.";
}
Zeny += .reward_zeny;
dispbottom "You have been rewarded for conquering " + .@castle_name$ + ".";
}
}
}
}
return;
OnPCLoadMapEvent:
if (!compare(strcharinfo(3),"g_cas")) end;
if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
.@castle_name$ = getcastlename(strcharinfo(3));
sleep2 1000;
message strcharinfo(0), .@castle_name$ + " is currently inactive.";
sleep2 5000;
if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
}
end;
OnMenu:
while(1) {
mes "[WOE Information]";
if (agitcheck() || agitcheck2() || agitcheck3()) {
if (.Active[0]) {
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
set .@i, $WOE_CONTROL[.@i+2];
break;
}
}
mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
mes " ";
for(set .@i,0; .@i < .total_region; set .@i,.@i+1)
if (.Active[1]&(1<<.@i)) mes " > ^777777"+.Regions$[.@i]+"^000000";
} else
mes "The War of Emperium is ^0055FFactive^000000.";
} else {
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if ((gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) <= $WOE_CONTROL[.@i+1]) || gettime(DT_DAYOFWEEK) < $WOE_CONTROL[.@i]) {
setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
break;
}
if (!getarraysize(.@time))
setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
mes "The War of Emperium is ^777777inactive^000000.";
if (.Size) {
mes " ";
mes "The next session will begin";
mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
}
}
next;
switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
case 1:
if (.CastleWarp) set .@clr$,"^0055FF";
set .@menu$,"";
for(set .@i,0; .@i < .total_region; set .@i,.@i+1) {
if (.CastleWarp || .Active[1]&(1<<.@i))
set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<.@i))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
set .@menu$, .@menu$+":";
}
set .@i, select(.@menu$)-1;
set .@menu$,"";
for(set .@j,0; .@j < .size_region[.@i]; set .@j,.@j+1) {
.@index = getd( ".castle_index_in_region_" + .@i + "[" + .@j + "]" );
if (.CastleWarp || .Active[0]&(1<<.@index))
set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@index))?.@clr$:"^777777")+getcastlename(.Castles$[.@index])+"^000000";
set .@menu$, .@menu$+":";
}
set .@j, select(.@menu$)-1;
.@index = getd( ".castle_index_in_region_" + .@i + "[" + .@j + "]" );
warp .Map$[.@index],.MapX[.@index],.MapY[.@index];
close;
case 2:
mes "[Schedule]";
if (.Size) {
freeloop(1);
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
for(set .@j,0; .@j<.total_castle; set .@j,.@j+1)
if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
if (.@i+4 < .Size) mes " ";
}
freeloop(0);
} else
mes "No times are configured.";
next;
break;
case 3:
mes "[Castle Ownership]";
for(set .@i,0; .@i < .total_region; set .@i,.@i+1) {
set .@k, .@i*5;
mes "> ^FF0000"+.Regions$[.@i]+"^000000";
for(set .@j,0; .@j<.size_region[.@i]; set .@j,.@j+1) {
.@index = getd( ".castle_index_in_region_" + .@i + "[" + .@j + "]" );
set .@t, getcastledata(.Castles$[.@index],1);
mes " ~ "+getcastlename(.Castles$[.@index])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
}
if (.@i < 5) mes " ";
}
next;
break;
case 4:
while(1) {
mes "[Session Manager]";
mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
mes "What would you like to do?";
next;
switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2() || agitcheck3())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
case 1:
mes "[New Session]";
mes "Select a day.";
next;
set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
mes "[New Session]";
mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
next;
set .@menu$,"";
for(set .@i,0; .@i<23; set .@i,.@i+1)
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
set .@Start, select(.@menu$)-1;
mes "[New Session]";
mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
next;
set .@menu$,"";
for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
set .@End, select(.@menu$)+.@Start;
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (.@Day == $WOE_CONTROL[.@i] &&
((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
(.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
(.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
mes "[New Session]";
mes "The chosen times overlap with an existing session.";
next;
set .@d,1;
break;
}
if (.@d) { set .@d,0; break; }
set .@Castle,0;
while(1) {
mes "[New Session]";
mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
mes " > Castles:";
if (!.@Castle)
mes " ~ ^777777(none selected)^000000";
else {
for(set .@i,0; .@i<.total_castle; set .@i,.@i+1) {
.@string$ = ( .@Castle&(1<<.@i) ) ? " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")" : "";
mes .@string$;
}
}
next;
set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
for(set .@i,0; .@i<.total_castle; set .@i,.@i+1)
set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
set .@i, select(.@menu$)-1;
if (.@i)
set .@Castle, .@Castle^(1<<(.@i-1));
else {
mes "[New Session]";
mes "Are you sure?";
next;
switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
case 1:
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
set .@d,1;
break;
}
}
if (!.@d) { set .@d,1; set .@i,.Size; }
copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
set .Size, getarraysize($WOE_CONTROL);
case 3:
mes "[New Session]";
mes ((.@d)?"Session added.":"cancelled.");
next;
set .@d,1;
case 2:
break;
}
if (.@d) { set .@d,0; break; }
}
}
break;
case 2:
mes "[Remove Session]";
if (!.Size) {
mes "There are no sessions configured.";
next;
break;
}
mes "Select a session to remove.";
next;
set .@menu$,"";
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
set .@i, select(.@menu$)-1;
if (.@i == (.Size/4)) break;
mes "[Remove Session]";
mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
mes "This action cannot be undone.";
next;
set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
mes "[Remove Session]";
if (.@j == 2)
mes "cancelled.";
else {
deletearray $WOE_CONTROL[.@i*4],4;
set .Size, getarraysize($WOE_CONTROL);
mes "Session deleted.";
}
next;
break;
case 3:
mes "[Reload Settings]";
mes "This will trigger all events related to new session configurations, if any.";
if (agitcheck() || agitcheck2() || agitcheck3()) {
mes " ";
mes "Be aware that this will disrupt the current WOE session.";
}
next;
set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
mes "[Reload Settings]";
if (.@i == 2) mes "cancelled.";
else {
set .Init,1;
donpcevent "WOE_CONTROL::OnMinute00";
mes "Variables have been re-initialized.";
}
next;
break;
case 4:
mes "[Force Agit End]";
if (!agitcheck() && !agitcheck2() && !agitcheck3()) {
mes "WOE has already ended.";
next;
break;
}
mes "This command will safely execute all AgitEnd events.";
mes " ";
mes "Kill the current WOE session?";
next;
set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
mes "[Force Agit End]";
if (.@i == 3)
mes "cancelled.";
else {
set .ForceEnd, .@i;
donpcevent "WOE_CONTROL::OnWOEEnd";
mes "WOE session terminated.";
}
next;
break;
case 5:
set .@d,1; break;
}
if (.@d) { set .@d,0; break; }
} break;
case 5:
close;
} }
}