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1540 lines
48 KiB
Plaintext
1540 lines
48 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Guild dungeon event, Arunafeltz.
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= Guild dungeon event, Arunafeltz. Retrieve Morestone's
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//= pickaxe from Kublin.
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//===== Additional Comments: =================================
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//= 1.0 First version
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//= 1.1 Changed spawn timer to 1 hour. [L0ne_w0lf]
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//= 1.2 Added GM management function. [Euphy]
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//============================================================
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arug_dun01,1,1,1 script Monster Controler#aru_gd 81,{
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OnInit:
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donpcevent "Monster Controler1#aru::OnKill";
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initnpctimer;
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end;
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OnTimer3600000:
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donpcevent "Monster Controler1#aru::OnEnable";
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mapannounce "arug_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
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mapannounce "arug_dun01", "Morestone: Stop righ there! You thief!",bc_map,"0x99CC00";
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stopnpctimer;
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end;
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}
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arug_dun01,1,2,1 script Monster Controler1#aru 81,{
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OnEnable:
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set .@callwhere,rand(1,4);
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if (.@callwhere == 1) {
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monster "arug_dun01",150,340,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead";
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}
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else if (.@callwhere == 2) {
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monster "arug_dun01",232,293,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead";
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}
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else if (.@callwhere == 3) {
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monster "arug_dun01",156,167,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead";
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}
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else {
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monster "arug_dun01",243,56,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead";
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}
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end;
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OnKill:
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killmonster "arug_dun01","Monster Controler1#aru::OnMyMObDead";
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end;
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OnMyMobDead:
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if (mobcount("arug_dun01","Monster Controler1#aru::OnMyMObDead") == 0) {
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mapannounce "arug_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
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mapannounce "arug_dun01", "Morestone: I thought I heard Kublin screaming!! Who is there? What happened to Kublin? Hey you!",bc_map,"0x99CC00";
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donpcevent "Dwarf#aru_gd::OnEnable";
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}
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end;
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}
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arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
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if (getcharid(2) == 0) {
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mes "[Dwarf]";
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mes "Hey did you see an ugly Goblin come by? He stole something from me!";
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close;
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}
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set .@chk_urquest,checkquest(2143,PLAYTIME);
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set .@chk_yourgdname$,getguildname(getcharid(2));
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if ($@gdeventv_a1 == 0) {
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if ($@gdevents_a$ == "") {
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set $@gdeventv_a1,1;
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set $@gdevents_a$,.@chk_yourgdname$;
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mes "[Dwarf]";
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mes "Help me!";
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mes "Please, help me!";
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next;
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switch(select("What happened?:Nevermind.")) {
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case 1:
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mes "[Dwarf]";
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mes "I am Morestone and I collect rare gems.";
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next;
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mes "[Morestone]";
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mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
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mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
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next;
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select("Pickaxe!");
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mes "[Morestone]";
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mes "Yes, my beloved pickaxe!";
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mes "I always carry it with me, you know?";
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next;
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mes "[Morestone]";
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mes "We started working here together.";
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mes "After a few days, we finally found something!";
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next;
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select("Something strange??");
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mes "[Morestone]";
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mes "No, but it was worth quite a lot.";
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mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
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mes "His name was^3131FFKublin^000000!";
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next;
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mes "[Morestone]";
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mes "He stole my Pickaxe!";
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mes "I can't live without it...";
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next;
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if (countitem(6010) > 0) {
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mes "[" + strcharinfo(0) + "]";
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mes "Is this the pickaxe that you've been looking for?";
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next;
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mes "[Morestone]";
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mes "You found my Pickaxe?";
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mes "Show me, please!";
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next;
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mes "[Morestone]";
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mes "Oh, my! You've returned it to me!";
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mes "My precious pickaxe, I thought I lost you forever.";
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next;
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mes "[Morestone]";
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mes "You are great! What guild are you from?";
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mes "Could it be Gravity or Mercury?";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
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next;
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mes "[Morestone]";
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mes "Oh... That guild will receive my greatest respect.";
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next;
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mes "[Morestone]";
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mes "Oh! My friend, I am very grateful for your help.";
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mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
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next;
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select("A mysterious area?");
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mes "[Morestone]";
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mes "That's right. I found it when I was digging around here.";
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mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
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next;
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mes "[Morestone]";
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mes "Instead of going there alone, I think it would be more fun to go with your friends...";
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next;
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mes "[Morestone]";
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mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
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mes "Do you want to go there now?";
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next;
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switch(select("Wait! I'm not ready yet.:Let's go!")) {
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case 1:
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set $@gdeventv_a1,0;
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set $@gdevents_a$,"";
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mes "[Morestone]";
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mes "Take your time, and find a place to gather your friends.";
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close;
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case 2:
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mes "[Morestone]";
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mes "Alright! Let's go.";
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mes "If your friends visit me again later, I will guide them to that area again.";
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mes "Don't forget, dwarves are grateful beings! Hahaha!";
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delitem 6010,1; //Pickaxe
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set $@gdeventv_a1,1;
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set $@gdevents_a$,.@chk_yourgdname$;
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close2;
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setquest 2144;
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warp "arug_que01",103,133;
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end;
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}
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}
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else {
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set $@gdeventv_a1,0;
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set $@gdevents_a$,"";
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mes "[Morestone]";
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mes "I will tell you how to find him.";
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mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
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close;
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}
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case 2:
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set $@gdeventv_a1,0;
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set $@gdevents_a$,"";
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emotion ET_CRY;
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mes "[Dwarf]";
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mes "Ahhh...";
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close;
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}
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}
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else if ($@gdevents_a$ == .@chk_yourgdname$) {
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set .@chk_urquest1,checkquest(2144);
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if ((.@chk_urquest1 == 0) || (.@chk_urquest1 == 1)) {
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mes "[Morestone]";
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mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild.";
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mes "Oh, you are a member.";
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mes "Would you like to go to the mysterious area?";
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next;
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switch(select("Let's go.:No, thanks.")) {
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case 1:
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mes "[Morestone]";
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mes "I hope you enjoy yourself, my friend.";
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close2;
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warp "arug_que01",103,133;
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end;
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case 2:
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mes "[Morestone]";
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mes "If you need my assistance, just ask.";
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mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
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close;
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}
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}
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else {
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set $@gdeventv_a1,1;
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set $@gdevents_a$,.@chk_yourgdname$;
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mes "[Dwarf]";
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mes "Help me!";
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mes "Please, help me!";
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next;
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switch(select("What happened?:Nevermind.")) {
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case 1:
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mes "[Dwarf]";
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mes "I am Morestone and I collect rare gems.";
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next;
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mes "[Morestone]";
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mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
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mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
|
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next;
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select("Pickaxe!");
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mes "[Morestone]";
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mes "Yes, my beloved pickaxe!";
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mes "I always carry it with me, you know?";
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|
next;
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mes "[Morestone]";
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mes "We started working here together.";
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mes "After a few days, we finally found something!";
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next;
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select("Something strange??");
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mes "[Morestone]";
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mes "No, but it was worth quite a lot.";
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mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
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mes "His name was^3131FFKublin^000000!";
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next;
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mes "[Morestone]";
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mes "He stole my Pickaxe!";
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mes "I can't live without it...";
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next;
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if (countitem(6010) > 0) {
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mes "[" + strcharinfo(0) + "]";
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mes "Is this the pickaxe that you've been looking for?";
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next;
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mes "[Morestone]";
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mes "You found my Pickaxe?";
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mes "Show me, please!";
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|
next;
|
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mes "[Morestone]";
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mes "Oh, my! You've returned it to me!";
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mes "My precious pickaxe, I thought I lost you forever.";
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||
|
next;
|
||
|
mes "[Morestone]";
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mes "You are great! What guild are you from?";
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mes "Could it be Gravity or Mercury?";
|
||
|
next;
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mes "[" + strcharinfo(0) + "]";
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mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
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next;
|
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mes "[Morestone]";
|
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mes "Oh... That guild will receive my greatest respect.";
|
||
|
next;
|
||
|
mes "[Morestone]";
|
||
|
mes "Oh! My friend, I am very grateful for your help.";
|
||
|
mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
|
||
|
next;
|
||
|
select("A mysterious area?");
|
||
|
mes "[Morestone]";
|
||
|
mes "That's right. I found it when I was digging around here.";
|
||
|
mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
|
||
|
next;
|
||
|
mes "[Morestone]";
|
||
|
mes "Instead of going there alone, I think it would be more fun to go with your friends...";
|
||
|
next;
|
||
|
mes "[Morestone]";
|
||
|
mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
|
||
|
mes "Do you want to go there now?";
|
||
|
next;
|
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switch(select("Wait! I'm not ready yet.:Let's go!")) {
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case 1:
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set $@gdeventv_a1,0;
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set $@gdevents_a$,"";
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mes "[Morestone]";
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mes "Take your time, and find a place to gather your friends.";
|
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|
close;
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||
|
case 2:
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||
|
mes "[Morestone]";
|
||
|
mes "Alright! Let's go.";
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||
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mes "If your friends visit me again later, I will guide them to that area again.";
|
||
|
mes "Don't forget, dwarves are grateful beings! Hahaha!";
|
||
|
delitem 6010,1; //Pickaxe
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set $@gdeventv_a1,1;
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set $@gdevents_a$,.@chk_yourgdname$;
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close2;
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setquest 2144;
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warp "arug_que01",103,133;
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|
end;
|
||
|
}
|
||
|
}
|
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|
else {
|
||
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set $@gdeventv_a1,0;
|
||
|
set $@gdevents_a$,"";
|
||
|
mes "[Morestone]";
|
||
|
mes "I will tell you how to find him.";
|
||
|
mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
|
||
|
close;
|
||
|
}
|
||
|
case 2:
|
||
|
set $@gdeventv_a1,0;
|
||
|
set $@gdevents_a$,"";
|
||
|
emotion ET_CRY;
|
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|
mes "[Dwarf]";
|
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|
mes "Ah....";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[Morestone]";
|
||
|
mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild.";
|
||
|
mes "Hm, you're not a member.";
|
||
|
mes "Could you please give them my greetings?";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
if ($@gdevents_a$ == .@chk_yourgdname$) {
|
||
|
set .@chk_urquest1,checkquest(2144);
|
||
|
if ((.@chk_urquest1 == 0) || (.@chk_urquest1 == 1)) {
|
||
|
mes "[Morestone]";
|
||
|
mes "[Morestone]";
|
||
|
mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild.";
|
||
|
mes "Oh, you are a member.";
|
||
|
mes "Would you like to go to the mysterious area?";
|
||
|
next;
|
||
|
switch(select("Let's go.:No, thanks.")) {
|
||
|
case 1:
|
||
|
mes "[Morestone]";
|
||
|
mes "I hope you enjoy yourself, my friend.";
|
||
|
close2;
|
||
|
warp "arug_que01",103,133;
|
||
|
end;
|
||
|
case 2:
|
||
|
mes "[Morestone]";
|
||
|
mes "If you need my assistance, just ask.";
|
||
|
mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
set $@gdeventv_a1,1;
|
||
|
set $@gdevents_a$,.@chk_yourgdname$;
|
||
|
mes "[Dwarf]";
|
||
|
mes "Help me!";
|
||
|
mes "Please, help me!";
|
||
|
next;
|
||
|
switch(select("What happened?:Nevermind.")) {
|
||
|
case 1:
|
||
|
mes "[Dwarf]";
|
||
|
mes "I am Morestone and I collect rare gems.";
|
||
|
next;
|
||
|
mes "[Morestone]";
|
||
|
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||
|
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
|
||
|
next;
|
||
|
select("Pickaxe!");
|
||
|
mes "[Morestone]";
|
||
|
mes "Yes, my beloved pickaxe!";
|
||
|
mes "I always carry it with me, you know?";
|
||
|
next;
|
||
|
mes "[Morestone]";
|
||
|
mes "We started working here together.";
|
||
|
mes "After a few days, we finally found something!";
|
||
|
next;
|
||
|
select("Something strange??");
|
||
|
mes "[Morestone]";
|
||
|
mes "No, but it was worth quite a lot.";
|
||
|
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
|
||
|
mes "His name was^3131FFKublin^000000!";
|
||
|
next;
|
||
|
mes "[Morestone]";
|
||
|
mes "He stole my Pickaxe!";
|
||
|
mes "I can't live without it...";
|
||
|
next;
|
||
|
if (countitem(6010) > 0) {
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Is this the pickaxe that you've been looking for?";
|
||
|
next;
|
||
|
mes "[Morestone]";
|
||
|
mes "You found my Pickaxe?";
|
||
|
mes "Show me, please!";
|
||
|
next;
|
||
|
mes "[Morestone]";
|
||
|
mes "Oh, my! You've returned it to me!";
|
||
|
mes "My precious pickaxe, I thought I lost you forever.";
|
||
|
next;
|
||
|
mes "[Morestone]";
|
||
|
mes "You are great! What guild are you from?";
|
||
|
mes "Could it be Gravity or Mercury?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
|
||
|
next;
|
||
|
mes "[Morestone]";
|
||
|
mes "Oh... That guild will receive my greatest respect.";
|
||
|
next;
|
||
|
mes "[Morestone]";
|
||
|
mes "Oh! My friend, I am very grateful for your help.";
|
||
|
mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
|
||
|
next;
|
||
|
select("A mysterious area?");
|
||
|
mes "[Morestone]";
|
||
|
mes "That's right. I found it when I was digging around here.";
|
||
|
mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
|
||
|
next;
|
||
|
mes "[Morestone]";
|
||
|
mes "Instead of going there alone, I think it would be more fun to go with your friends...";
|
||
|
next;
|
||
|
mes "[Morestone]";
|
||
|
mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
|
||
|
mes "Do you want to go there now?";
|
||
|
next;
|
||
|
switch(select("Wait! I'm not ready yet.:Let's go!")) {
|
||
|
case 1:
|
||
|
set $@gdeventv_a1,0;
|
||
|
set $@gdevents_a$,"";
|
||
|
mes "[Morestone]";
|
||
|
mes "Take your time, and find a place to gather you friends.";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Morestone]";
|
||
|
mes "Alright! Let's go.";
|
||
|
mes "If your friends visit me again later, I will guide them to that area again.";
|
||
|
mes "Don't forget, dwarves are grateful beings! Hahaha!";
|
||
|
delitem 6010,1; //Pickaxe
|
||
|
set $@gdeventv_a1,1;
|
||
|
set $@gdevents_a$,.@chk_yourgdname$;
|
||
|
close2;
|
||
|
setquest 2144;
|
||
|
warp "arug_que01",103,133;
|
||
|
end;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
set $@gdeventv_a1,0;
|
||
|
set $@gdevents_a$,"";
|
||
|
mes "[Morestone]";
|
||
|
mes "I will tell you how to find him.";
|
||
|
mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
|
||
|
close;
|
||
|
}
|
||
|
case 2:
|
||
|
set $@gdeventv_a1,0;
|
||
|
set $@gdevents_a$,"";
|
||
|
emotion ET_CRY;
|
||
|
mes "[Dwarf]";
|
||
|
mes "Ah....";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[Morestone]";
|
||
|
mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild.";
|
||
|
mes "Hm, you're not a member.";
|
||
|
mes "Could you please give them my greetings?";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Dwarf#aru_gd";
|
||
|
set $@gdeventv_a1,0;
|
||
|
set $@gdevents_a$,"";
|
||
|
end;
|
||
|
|
||
|
OnEnable:
|
||
|
enablenpc "Dwarf#aru_gd";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
arug_que01,100,81,3 script Pierrot Pier#aru_gd 715,{
|
||
|
specialeffect EF_POISONHIT;
|
||
|
set .@sprchg_gd,rand(1,5);
|
||
|
if (.@sprchg_gd == 1) {
|
||
|
setnpcdisplay "Pierrot Pier#aru_gd",950;
|
||
|
}
|
||
|
else if (.@sprchg_gd == 2) {
|
||
|
setnpcdisplay "Pierrot Pier#aru_gd",715;
|
||
|
}
|
||
|
else if (.@sprchg_gd == 3) {
|
||
|
setnpcdisplay "Pierrot Pier#aru_gd",714;
|
||
|
}
|
||
|
else if (.@sprchg_gd == 4) {
|
||
|
setnpcdisplay "Pierrot Pier#aru_gd",785;
|
||
|
}
|
||
|
else {
|
||
|
setnpcdisplay "Pierrot Pier#aru_gd",876;
|
||
|
}
|
||
|
if (checkweight(1201,1) == 0) {
|
||
|
mes "- Wait!! -";
|
||
|
mes "- You're carrying too many items, -";
|
||
|
mes "- you can't receive the materials. -";
|
||
|
mes "- Please use the Kafra Services, -";
|
||
|
mes "- and come back later. -";
|
||
|
close;
|
||
|
}
|
||
|
if (is_guild_leader() == true) {
|
||
|
if ($@gdeventv_a2 == 0) {
|
||
|
set .@que_2143,checkquest(2143,PLAYTIME);
|
||
|
if (.@que_2143 == -1) {
|
||
|
setnpcdisplay "Pierrot Pier#aru_gd",715;
|
||
|
mes "A lonely clown is juggling.";
|
||
|
next;
|
||
|
mes "When looked at closely, the clown is just a puppet that looks like a human.";
|
||
|
next;
|
||
|
mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Beep beep beep.";
|
||
|
mes "Hello, my friends!";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "I am the loyal servant of Gergath, and I have finally received my orders.";
|
||
|
mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Did you get permission from Gergath?";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
switch(select("I need to check that.:No.")) {
|
||
|
case 1:
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Please give me the palm of your hand.";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Let me see...";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
emotion ET_THINK;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Hm...";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
emotion ET_THINK;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Okay, I see...";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
emotion ET_THINK;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Indeed...";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
emotion ET_STARE;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Verification completed!";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
break;
|
||
|
case 2:
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Hm? that's right.";
|
||
|
mes "When is that person coming? I am very bored~!";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "^3131FF<You're someone who can only think about nonsense everyday, you have no focus at all.>^000000";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: <You're someone who can only think about nonsense everyday, you have no focus at all.>",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
emotion ET_DELIGHT;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Hm? You don't think so?";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Hm? You don't think so?",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
emotion ET_SMILE;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Haha, I'm just kidding. Beep beep.";
|
||
|
mes "Ah, you are the one my master speaks of.";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Haha, I'm just kidding. Beep beep. You are the one my master speaks of.",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Come, the Gergath has left a message for you.";
|
||
|
mes "It's a bit old, but it should still be legible.";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Alright, let's begin!";
|
||
|
setquest 2143;
|
||
|
donpcevent "Gergath#aru_gd::OnEnable";
|
||
|
close;
|
||
|
}
|
||
|
else if ((.@que_2143 == 0) || (.@que_2143 == 1)) {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Let's talk after I finished reading my master's message. Beep beep.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "My master Gergath sincerely wishes you joy for you and your family everyday.";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Alright, would you like to play the game Gergath has prepared for you?";
|
||
|
next;
|
||
|
switch(select("Game instructions.:Skip instructions.:Refuse game.")) {
|
||
|
case 1:
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "The game prepared by my master is very unique, yet simple and fun!";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: The game prepared by my lord is very unique, yet simple and fun!",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "It's called \"Find the Treasure Map\"!!";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: It's called \"Find the Treasure Map\"!!",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Do you see this large and green field? Beep, beep?";
|
||
|
mes "I will show you the most incredible magic here.";
|
||
|
mes "I will turn this place very white. Veeery white!";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: I will turn this place very white. Veeery white!",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "The game instruction is just to find the treasure map within the time limit.";
|
||
|
mes "Sounds easy, right?";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: The game instruction is just to find the treasure map within the time limit. ounds easy, right?",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
break;
|
||
|
case 2:
|
||
|
break;
|
||
|
case 3:
|
||
|
emotion ET_CRY;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Oh, you don't want to play?";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Okay, I'm ready to begin.";
|
||
|
mes "Shall we start? Beep, beep?";
|
||
|
next;
|
||
|
switch(select("No.:Start.")) {
|
||
|
case 1:
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Let me know when you are ready.";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Alright! Let us begin!";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Ladies, and gentlemen.";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Who will find the treasure map in this white world?";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Amongst all of you, who shall be the lucky one?";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Let the game.. Begin!";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
|
||
|
set $@gdeventv_a2,1;
|
||
|
donpcevent "Controller#gdevent_a::Ongame_start";
|
||
|
erasequest 2143;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ($@gdeventv_a2 == 1) {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Did you find the treasure map?";
|
||
|
mes "Show me what you have in your hands! Beep, beep!";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Let me see...";
|
||
|
next;
|
||
|
if (countitem(6031) > 0) {
|
||
|
donpcevent "Controller#gdevent_a::OnStop";
|
||
|
set $@gdeventv_a2,3;
|
||
|
donpcevent "eff_mvp#aru_gd::Onmvp";
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Wow~~!!";
|
||
|
mes "Success~!!";
|
||
|
mes "What a success~!!";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
|
||
|
delitem 6031,1; //Glitering_PaperB
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
if (countitem(6030) > 0) {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
|
||
|
mes "Quickly! Your time is running out! Hurry up!";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "I don't see anything. Have you even started yet? Beep?";
|
||
|
mes "Hehe, while you're talking to me, the time is slowly ticking away~";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ($@gdeventv_a2 == 2) {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Wah, why is it like this~!!";
|
||
|
mes "Not enough? But this makes the game fun, no? Hahaha!";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "What did you think?";
|
||
|
next;
|
||
|
switch(select("It was pretty hard.:I should've been successful...")) {
|
||
|
case 1:
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "It's like trying to find a needle in a haystack!";
|
||
|
mes "It's hard, but if you find it, it's worth ten times the effort. Beep, beep.";
|
||
|
next;
|
||
|
break;
|
||
|
case 2:
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Aaah~! Time is gold.";
|
||
|
mes "Precious time goes by so fast.";
|
||
|
next;
|
||
|
break;
|
||
|
}
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "I, Pierrot Piere, am not a heartless clown! Beep beep.";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: I, Pierrot Piere, am not a heartless clown! Beep beep.",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Your success is my happiness!";
|
||
|
mes "I'll give you one more chance. How's that? Beep?";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: I'll give you one more chance. How's that? Beep?",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Okay, I'm ready to begin.";
|
||
|
mes "Shall we start? Beep, beep?";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Okay, I'm ready to begin. Shall we start? Beep, beep?",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
switch(select("No.:Start.")) {
|
||
|
case 1:
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Let me know when you are ready.";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Alright! Let us begin!";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Ladies, and gentlemen.";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Who will find the treasure map in this white world?";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Amongst all of you, who shall be the lucky one?";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Let the game.. Begin!";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
|
||
|
set $@gdeventv_a2,10;
|
||
|
donpcevent "Controller#gdevent_a::Ongame_start";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if ($@gdeventv_a2 == 3) {
|
||
|
set .@que_2143,checkquest(2143);
|
||
|
if (.@que_2143 == 3) {
|
||
|
erasequest 2143;
|
||
|
}
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "How did you do it?";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: How did you do it?",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "You managed to find a needle in a haystack!";
|
||
|
mes "Amazing!";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: You managed to find a needle in a haystack! Amazing!!",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "You've completeled an unbelievable task, I will give you the wonderful gift master has prepared!! Ha!";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: You've completeled an unbelievable task, I will give you the wonderful gift my master has prepared!! Ha!",bc_map,"0x99CC00";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Here, take Pierre's Treasure Boxes.",bc_map,"0x99CC00";
|
||
|
donpcevent "eff_mvp#aru_gd::Onmvp";
|
||
|
set $@gdeventv_a2,5;
|
||
|
getitem 14596,10; //Pierre_Treasurebox
|
||
|
close;
|
||
|
}
|
||
|
else if ($@gdeventv_a2 == 4) {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Incredible! Unbelievable! Beep beep!";
|
||
|
close;
|
||
|
}
|
||
|
else if ($@gdeventv_a2 == 5) {
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Seeing your smiles, makes Pierrot feel very happy~ See you next time!",bc_map,"0x99CC00";
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Did you have fun?";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Seeing your smiles, makes Pierrot feel very happy~";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "I hope to see you again very soon, I must go back to being a doll now.";
|
||
|
mes "See you next time!";
|
||
|
erasequest 2144;
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Did you find the treasure map?";
|
||
|
mes "Show me what you have in your hands! Beep, beep!";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Let me see.";
|
||
|
next;
|
||
|
if (countitem(6031) > 0) {
|
||
|
donpcevent "Controller#gdevent_a::OnStop";
|
||
|
set $@gdeventv_a2,3;
|
||
|
donpcevent "eff_mvp#aru_gd::Onmvp";
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Wow~~!!";
|
||
|
mes "Success~!!";
|
||
|
mes "What a success~!!";
|
||
|
delitem 6031,1; //Glitering_PaperB
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
if (countitem(6030) > 0) {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
|
||
|
mes "Quickly! Your time is running out! Hurry up!";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "I don't see anything. Have you even started yet? Beep?";
|
||
|
mes "Hehe, while you're talking to me, the time is slowly ticking away~";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
if ($@gdeventv_a2 == 0) {
|
||
|
setnpcdisplay "Pierrot Pier#aru_gd",715;
|
||
|
mes "A lonely clown is juggling.";
|
||
|
next;
|
||
|
mes "When looked at closely, the clown is just a puppet that looks like a human.";
|
||
|
next;
|
||
|
mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Beep beep beep.";
|
||
|
mes "Hello, my friends!";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "I am the loyal servant of Gergath, and I have finally received my orders.";
|
||
|
mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Did you get permission from the Gergath?";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
switch(select("I need to check that.:No.")) {
|
||
|
case 1:
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Please give me the palm of your hand.";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Let me see...";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
emotion ET_THINK;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Hm...";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
emotion ET_THINK;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Okay, I see...";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
emotion ET_THINK;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Indeed...";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
emotion ET_STARE;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Verification completed!";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
|
||
|
next;
|
||
|
break;
|
||
|
case 2:
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Hm? that's right.";
|
||
|
mes "When is that person coming? I am very bored~!";
|
||
|
close;
|
||
|
}
|
||
|
emotion ET_SMILE;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "^3131FF<Although you're a weirdo, you seem to be very dedicated>^000000. Beep beep.";
|
||
|
next;
|
||
|
emotion ET_PROFUSELY_SWEAT;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Hm? You don't think so?";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "The one my lord appointed is ^3131FF< someone who leads many people >^000000. Beep.";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Pierrot wants to be someone like that, too. Beep.";
|
||
|
close;
|
||
|
}
|
||
|
else if ($@gdeventv_a2 == 1) {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Did you find the treasure map?";
|
||
|
mes "Show me what you have in your hands! Beep, beep!";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Let me see...";
|
||
|
next;
|
||
|
if (countitem(6031) > 0) {
|
||
|
donpcevent "Controller#gdevent_a::OnStop";
|
||
|
set $@gdeventv_a2,3;
|
||
|
donpcevent "eff_mvp#aru_gd::Onmvp";
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Wow~~!!";
|
||
|
mes "Success~!!";
|
||
|
mes "What a success~!!";
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
|
||
|
delitem 6031,1; //Glitering_PaperB
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
if (countitem(6030) > 0) {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
|
||
|
mes "Quickly! Your time is running out! Hurry up!";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "I don't see anything. Have you even started yet? Beep?";
|
||
|
mes "Hehe, while you're talking to me, the time is slowly ticking away~";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ($@gdeventv_a2 == 2) {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Wah, why is it like this~!!";
|
||
|
mes "Not enough? But this makes the game fun, no? Hahaha!";
|
||
|
close;
|
||
|
}
|
||
|
else if ($@gdeventv_a2 == 3) {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Congratulations, you have succeeded!";
|
||
|
mes "I will talk to your leader about other details.";
|
||
|
close;
|
||
|
}
|
||
|
else if ($@gdeventv_a2 == 4) {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Incredible! Unbelievable! Beep beep!";
|
||
|
close;
|
||
|
}
|
||
|
else if ($@gdeventv_a2 == 5) {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Did you have fun?";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Seeing your smiles, makes Pierrot feel very happy~";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "I hope to see you again very soon, I must go back to being a doll now.";
|
||
|
mes "See you next time!";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Did you find the treasure?";
|
||
|
mes "Show me that thing you are holding, now!";
|
||
|
next;
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Let me see...";
|
||
|
next;
|
||
|
if (countitem(6031) > 0) {
|
||
|
donpcevent "Controller#gdevent_a::OnStop";
|
||
|
set $@gdeventv_a2,3;
|
||
|
donpcevent "eff_mvp#aru_gd::Onmvp";
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Wow~~!!";
|
||
|
mes "Success~!!";
|
||
|
mes "What a success~!!";
|
||
|
delitem 6031,1; //Glitering_PaperB
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
if (countitem(6030) > 0) {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
|
||
|
mes "Quickly! Your time is running out! Hurry up!";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Pierrot Pier]";
|
||
|
mes "I don't see anything. Have you even started yet? Beep?";
|
||
|
mes "Hehe, while you're talking to me, the time is slowly ticking away~";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
arug_que01,10,10,3 script Controller#gdevent_a 81,{
|
||
|
OnInit:
|
||
|
set $@gdeventv_a2,0;
|
||
|
end;
|
||
|
|
||
|
Onwin:
|
||
|
donpcevent "treg#aru_gd::OnEnable";
|
||
|
end;
|
||
|
|
||
|
Ongame_start:
|
||
|
initnpctimer;
|
||
|
donpcevent "paper_sp_1_a::OnEnable";
|
||
|
donpcevent "paper_sp_2_a::OnEnable";
|
||
|
donpcevent "paper_sp_3_a::OnEnable";
|
||
|
donpcevent "paper_sp_4_a::OnEnable";
|
||
|
donpcevent "paper_sp_5_a::OnEnable";
|
||
|
donpcevent "paper_sp_6_a::OnEnable";
|
||
|
donpcevent "paper_sp_7_a::OnEnable";
|
||
|
donpcevent "paper_sp_8_a::OnEnable";
|
||
|
donpcevent "paper_sp_9_a::OnEnable";
|
||
|
set .@roulette_where,rand(1,9);
|
||
|
if (.@roulette_where == 1) {
|
||
|
donpcevent "paper_sp_1_a::OnBingo";
|
||
|
}
|
||
|
else if (.@roulette_where == 2) {
|
||
|
donpcevent "paper_sp_2_a::OnBingo";
|
||
|
}
|
||
|
else if (.@roulette_where == 3) {
|
||
|
donpcevent "paper_sp_3_a::OnBingo";
|
||
|
}
|
||
|
else if (.@roulette_where == 4) {
|
||
|
donpcevent "paper_sp_4_a::OnBingo";
|
||
|
}
|
||
|
else if (.@roulette_where == 5) {
|
||
|
donpcevent "paper_sp_5_a::OnBingo";
|
||
|
}
|
||
|
else if (.@roulette_where == 6) {
|
||
|
donpcevent "paper_sp_6_a::OnBingo";
|
||
|
}
|
||
|
else if (.@roulette_where == 7) {
|
||
|
donpcevent "paper_sp_7_a::OnBingo";
|
||
|
}
|
||
|
else if (.@roulette_where == 8) {
|
||
|
donpcevent "paper_sp_8_a::OnBingo";
|
||
|
}
|
||
|
else {
|
||
|
donpcevent "paper_sp_9_a::OnBingo";
|
||
|
}
|
||
|
end;
|
||
|
|
||
|
OnStop:
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnTimer40000:
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Time is running out, hurry up!",bc_map,"0x99CC00";
|
||
|
end;
|
||
|
|
||
|
OnTimer60000:
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Time is up!",bc_map,"0x99CC00";
|
||
|
mapwarp "arug_que01","arug_que01",100,79;
|
||
|
enablenpc "removepp_aru_gd";
|
||
|
set $@gdeventv_a2,2;
|
||
|
end;
|
||
|
|
||
|
OnTimer63000:
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
arug_que01,87,93,0 script paper_sp_1_a 139,{
|
||
|
end;
|
||
|
|
||
|
OnEnable:
|
||
|
set .@paper_while1,0;
|
||
|
while(1) {
|
||
|
if (.@paper_while1 == 100) {
|
||
|
break;
|
||
|
}
|
||
|
else {
|
||
|
set .@paper_while1,.@paper_while1+1;
|
||
|
set .@paper_x1,rand(81,95);
|
||
|
set .@paper_y1,rand(87,100);
|
||
|
makeitem 6030,1,"arug_que01",.@paper_x1,.@paper_y1; //Glitering_PaperA
|
||
|
}
|
||
|
}
|
||
|
end;
|
||
|
|
||
|
OnBingo:
|
||
|
set .@paper_x1,rand(81,95);
|
||
|
set .@paper_y1,rand(87,100);
|
||
|
makeitem 6031,1,"arug_que01",.@paper_x1,.@paper_y1; //Glitering_PaperB
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
arug_que01,102,93,0 script paper_sp_2_a 139,{
|
||
|
end;
|
||
|
|
||
|
OnEnable:
|
||
|
set .@paper_while2,0;
|
||
|
while(1) {
|
||
|
if (.@paper_while2 == 100) {
|
||
|
break;
|
||
|
}
|
||
|
else {
|
||
|
set .@paper_while2,.@paper_while2+1;
|
||
|
set .@paper_x2,rand(96,110);
|
||
|
set .@paper_y2,rand(87,100);
|
||
|
makeitem 6030,1,"arug_que01",.@paper_x2,.@paper_y2; //Glitering_PaperA
|
||
|
}
|
||
|
}
|
||
|
end;
|
||
|
|
||
|
OnBingo:
|
||
|
set .@paper_x2,rand(96,110);
|
||
|
set .@paper_y2,rand(87,100);
|
||
|
makeitem 6031,1,"arug_que01",.@paper_x2,.@paper_y2; //Glitering_PaperB
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
arug_que01,117,93,0 script paper_sp_3_a 139,{
|
||
|
end;
|
||
|
|
||
|
OnEnable:
|
||
|
set .@paper_while3,0;
|
||
|
while(1) {
|
||
|
if (.@paper_while3 == 100) {
|
||
|
break;
|
||
|
}
|
||
|
else {
|
||
|
set .@paper_while3,.@paper_while3+1;
|
||
|
set .@paper_x3,rand(111,124);
|
||
|
set .@paper_y3,rand(87,100);
|
||
|
makeitem 6030,1,"arug_que01",.@paper_x3,.@paper_y3; //Glitering_PaperA
|
||
|
}
|
||
|
}
|
||
|
end;
|
||
|
|
||
|
OnBingo:
|
||
|
set .@paper_x3,rand(111,124);
|
||
|
set .@paper_y3,rand(87,100);
|
||
|
makeitem 6031,1,"arug_que01",.@paper_x3,.@paper_y3; //Glitering_PaperB
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
arug_que01,87,80,0 script paper_sp_4_a 139,{
|
||
|
end;
|
||
|
|
||
|
OnEnable:
|
||
|
set .@paper_while4,0;
|
||
|
while(1) {
|
||
|
if (.@paper_while4 == 100) {
|
||
|
break;
|
||
|
}
|
||
|
else {
|
||
|
set .@paper_while4,.@paper_while4+1;
|
||
|
set .@paper_x4,rand(81,95);
|
||
|
set .@paper_y4,rand(73,86);
|
||
|
makeitem 6030,1,"arug_que01",.@paper_x4,.@paper_y4; //Glitering_PaperA
|
||
|
}
|
||
|
}
|
||
|
end;
|
||
|
|
||
|
OnBingo:
|
||
|
set .@paper_x4,rand(81,95);
|
||
|
set .@paper_y4,rand(73,86);
|
||
|
makeitem 6031,1,"arug_que01",.@paper_x4,.@paper_y4; //Glitering_PaperB
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
arug_que01,102,80,0 script paper_sp_5_a 139,{
|
||
|
end;
|
||
|
|
||
|
OnEnable:
|
||
|
set .@paper_while5,0;
|
||
|
while(1) {
|
||
|
if (.@paper_while5 == 100) {
|
||
|
break;
|
||
|
}
|
||
|
else {
|
||
|
set .@paper_while5,.@paper_while5+1;
|
||
|
set .@paper_x5,rand(96,110);
|
||
|
set .@paper_y5,rand(73,86);
|
||
|
makeitem 6030,1,"arug_que01",.@paper_x5,.@paper_y5; //Glitering_PaperA
|
||
|
}
|
||
|
}
|
||
|
end;
|
||
|
|
||
|
OnBingo:
|
||
|
set .@paper_x5,rand(96,110);
|
||
|
set .@paper_y5,rand(73,86);
|
||
|
makeitem 6031,1,"arug_que01",.@paper_x5,.@paper_y5; //Glitering_PaperB
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
arug_que01,117,80,0 script paper_sp_6_a 139,{
|
||
|
end;
|
||
|
|
||
|
OnEnable:
|
||
|
set .@paper_while6,0;
|
||
|
while(1) {
|
||
|
if (.@paper_while6 == 100) {
|
||
|
break;
|
||
|
}
|
||
|
else {
|
||
|
set .@paper_while6,.@paper_while6+1;
|
||
|
set .@paper_x6,rand(111,124);
|
||
|
set .@paper_y6,rand(73,86);
|
||
|
makeitem 6030,1,"arug_que01",.@paper_x6,.@paper_y6; //Glitering_PaperA
|
||
|
}
|
||
|
}
|
||
|
end;
|
||
|
|
||
|
OnBingo:
|
||
|
set .@paper_x6,rand(111,124);
|
||
|
set .@paper_y6,rand(73,86);
|
||
|
makeitem 6031,1,"arug_que01",.@paper_x6,.@paper_y6; //Glitering_PaperB
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
arug_que01,87,65,0 script paper_sp_7_a 139,{
|
||
|
end;
|
||
|
|
||
|
OnEnable:
|
||
|
set .@paper_while7,0;
|
||
|
while(1) {
|
||
|
if (.@paper_while7 == 100) {
|
||
|
break;
|
||
|
}
|
||
|
else {
|
||
|
set .@paper_while7,.@paper_while7+1;
|
||
|
set .@paper_x7,rand(81,95);
|
||
|
set .@paper_y7,rand(59,72);
|
||
|
makeitem 6030,1,"arug_que01",.@paper_x7,.@paper_y7; //Glitering_PaperA
|
||
|
}
|
||
|
}
|
||
|
end;
|
||
|
|
||
|
OnBingo:
|
||
|
set .@paper_x7,rand(81,95);
|
||
|
set .@paper_y7,rand(59,72);
|
||
|
makeitem 6031,1,"arug_que01",.@paper_x7,.@paper_y7; //Glitering_PaperB
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
arug_que01,102,65,0 script paper_sp_8_a 139,{
|
||
|
end;
|
||
|
|
||
|
OnEnable:
|
||
|
set .@paper_while8,0;
|
||
|
while(1) {
|
||
|
if (.@paper_while8 == 100) {
|
||
|
break;
|
||
|
}
|
||
|
else {
|
||
|
set .@paper_while8,.@paper_while8+1;
|
||
|
set .@paper_x8,rand(96,110);
|
||
|
set .@paper_y8,rand(59,72);
|
||
|
makeitem 6030,1,"arug_que01",.@paper_x8,.@paper_y8; //Glitering_PaperA
|
||
|
}
|
||
|
}
|
||
|
end;
|
||
|
|
||
|
OnBingo:
|
||
|
set .@paper_x8,rand(96,110);
|
||
|
set .@paper_y8,rand(59,72);
|
||
|
makeitem 6031,1,"arug_que01",.@paper_x8,.@paper_y8; //Glitering_PaperB
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
arug_que01,117,65,0 script paper_sp_9_a 139,{
|
||
|
end;
|
||
|
|
||
|
OnEnable:
|
||
|
set .@paper_while9,0;
|
||
|
while(1) {
|
||
|
if (.@paper_while9 == 100) {
|
||
|
break;
|
||
|
}
|
||
|
else {
|
||
|
set .@paper_while9,.@paper_while9+1;
|
||
|
set .@paper_x9,rand(111,124);
|
||
|
set .@paper_y9,rand(59,72);
|
||
|
makeitem 6030,1,"arug_que01",.@paper_x9,.@paper_y9; //Glitering_PaperA
|
||
|
}
|
||
|
}
|
||
|
end;
|
||
|
|
||
|
OnBingo:
|
||
|
set .@paper_x9,rand(111,124);
|
||
|
set .@paper_y9,rand(59,72);
|
||
|
makeitem 6031,1,"arug_que01",.@paper_x9,.@paper_y9; //Glitering_PaperB
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
arug_que01,100,80,0 script removepp_aru_gd -1,5,5,{
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "removepp_aru_gd";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
set .@paper_aru_gd,countitem(6030);
|
||
|
set .@spaper_aru_gd,countitem(6031);
|
||
|
if ((.@paper_aru_gd > 0) || (.@spaper_aru_gd > 0)) {
|
||
|
delitem 6030,.@paper_aru_gd; //Glitering_PaperA
|
||
|
delitem 6031,.@spaper_aru_gd; //Glitering_PaperB
|
||
|
}
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
arug_que01,6,6,1 script eff_mvp#aru_gd 844,{
|
||
|
end;
|
||
|
|
||
|
Onmvp:
|
||
|
initnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnTimer1000:
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_1_a";
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_3_a";
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_5_a";
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_7_a";
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_9_a";
|
||
|
end;
|
||
|
|
||
|
OnTimer2000:
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_2_a";
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_4_a";
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_6_a";
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_8_a";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_1_a";
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_3_a";
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_5_a";
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_7_a";
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_9_a";
|
||
|
end;
|
||
|
|
||
|
OnTimer4000:
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_2_a";
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_4_a";
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_6_a";
|
||
|
specialeffect EF_MVP,AREA,"paper_sp_8_a";
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
arug_que01,100,75,5 script Gergath#aru_gd 412,{
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Gergath#aru_gd";
|
||
|
end;
|
||
|
|
||
|
OnEnable:
|
||
|
enablenpc "Gergath#aru_gd";
|
||
|
specialeffect EF_FORESTLIGHT;
|
||
|
initnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnTimer5000:
|
||
|
mapannounce "arug_que01", "Gergath : My dear friend, how have you been? This is something I prepared for you.",bc_map,"0xFFFF00";
|
||
|
end;
|
||
|
|
||
|
OnTimer10000:
|
||
|
mapannounce "arug_que01", "Gergath : Do you still remember when we were young? We fought everyday like we were sworn enemies.",bc_map,"0xFFFF00";
|
||
|
end;
|
||
|
|
||
|
OnTimer15000:
|
||
|
mapannounce "arug_que01", "Gergath : No matter how hard the adults tried, we had no intentions to change. Haha.",bc_map,"0xFFFF00";
|
||
|
end;
|
||
|
|
||
|
OnTimer20000:
|
||
|
mapannounce "arug_que01", "Gergath : But I believe that deep inside, we valued our friendship with each other.",bc_map,"0xFFFF00";
|
||
|
end;
|
||
|
|
||
|
OnTimer25000:
|
||
|
mapannounce "arug_que01", "Gergath : After I lost my mother's remnants in Mt. Mjolnir, you came to find me.",bc_map,"0xFFFF00";
|
||
|
end;
|
||
|
|
||
|
OnTimer30000:
|
||
|
mapannounce "arug_que01", "Gergath : When you, handed me my mother's remnants, I couldn't even say thank you.",bc_map,"0xFFFF00";
|
||
|
end;
|
||
|
|
||
|
OnTimer35000:
|
||
|
mapannounce "arug_que01", "Gergath : I couldn't say it even as I became an old man.",bc_map,"0xFFFF00";
|
||
|
end;
|
||
|
|
||
|
OnTimer40000:
|
||
|
mapannounce "arug_que01", "Gergath : I found out about your whereabouts not long ago. I heard you were taking care of orphaned children?",bc_map,"0xFFFF00";
|
||
|
end;
|
||
|
|
||
|
OnTimer45000:
|
||
|
mapannounce "arug_que01", "Gergath : Please accept this as a gift from a useless friend to you and your beloved children. I hope you will like it, haha.",bc_map,"0xFFFF00";
|
||
|
end;
|
||
|
|
||
|
OnTimer50000:
|
||
|
mapannounce "arug_que01", "Gergath : Pierrot Pier will help you. I hope you can use this chance to return to the past and enjoy yourself with your children.",bc_map,"0xFFFF00";
|
||
|
disablenpc "Gergath#aru_gd";
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
arug_que01,104,140,0 warp back#aru_gd 1,1,arug_dun01,199,192
|
||
|
|
||
|
/*
|
||
|
arug_que01,104,140,1 script treg#aru_gd 844,{
|
||
|
end;
|
||
|
|
||
|
OnEnable:
|
||
|
monster "arug_que01",87,93,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
|
||
|
monster "arug_que01",102,93,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
|
||
|
monster "arug_que01",117,93,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
|
||
|
monster "arug_que01",87,80,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
|
||
|
monster "arug_que01",102,80,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
|
||
|
monster "arug_que01",117,80,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
|
||
|
monster "arug_que01",87,65,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
|
||
|
monster "arug_que01",102,65,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
|
||
|
monster "arug_que01",117,65,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
|
||
|
end;
|
||
|
|
||
|
OnMyMobDead:
|
||
|
if (mobcount("arug_que01","treg#aru_gd::OnMyMobDead") == 0) {
|
||
|
mapannounce "arug_que01", "Pierrot Pier: Beep! Oh, you already opened the gift? You sure are fast now, beep!",bc_map,"0x99CC00";
|
||
|
set $@gdeventv_a2,5;
|
||
|
}
|
||
|
end;
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
arug_que01,98,105,3 script #aru_flower_01::GD_Ev_Flower 978,{
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
arug_que01,94,105,3 duplicate(GD_Ev_Flower) #aru_flower_02 977
|
||
|
arug_que01,90,105,3 duplicate(GD_Ev_Flower) #aru_flower_03 978
|
||
|
arug_que01,86,105,3 duplicate(GD_Ev_Flower) #aru_flower_04 977
|
||
|
arug_que01,82,105,3 duplicate(GD_Ev_Flower) #aru_flower_05 978
|
||
|
arug_que01,79,103,3 duplicate(GD_Ev_Flower) #aru_flower_06 977
|
||
|
arug_que01,79,100,3 duplicate(GD_Ev_Flower) #aru_flower_07 978
|
||
|
arug_que01,79,97,3 duplicate(GD_Ev_Flower) #aru_flower_08 977
|
||
|
arug_que01,79,97,3 duplicate(GD_Ev_Flower) #aru_flower_09 978
|
||
|
arug_que01,79,94,3 duplicate(GD_Ev_Flower) #aru_flower_10 977
|
||
|
arug_que01,79,91,3 duplicate(GD_Ev_Flower) #aru_flower_11 978
|
||
|
arug_que01,79,88,3 duplicate(GD_Ev_Flower) #aru_flower_12 977
|
||
|
arug_que01,79,85,3 duplicate(GD_Ev_Flower) #aru_flower_13 978
|
||
|
arug_que01,79,82,3 duplicate(GD_Ev_Flower) #aru_flower_14 977
|
||
|
arug_que01,79,79,3 duplicate(GD_Ev_Flower) #aru_flower_15 978
|
||
|
arug_que01,79,76,3 duplicate(GD_Ev_Flower) #aru_flower_16 977
|
||
|
arug_que01,79,73,3 duplicate(GD_Ev_Flower) #aru_flower_17 978
|
||
|
arug_que01,79,70,3 duplicate(GD_Ev_Flower) #aru_flower_18 977
|
||
|
arug_que01,79,67,3 duplicate(GD_Ev_Flower) #aru_flower_19 978
|
||
|
arug_que01,79,64,3 duplicate(GD_Ev_Flower) #aru_flower_20 977
|
||
|
arug_que01,79,61,3 duplicate(GD_Ev_Flower) #aru_flower_21 978
|
||
|
arug_que01,79,58,3 duplicate(GD_Ev_Flower) #aru_flower_22 977
|
||
|
arug_que01,84,58,3 duplicate(GD_Ev_Flower) #aru_flower_23 978
|
||
|
arug_que01,89,58,3 duplicate(GD_Ev_Flower) #aru_flower_24 977
|
||
|
arug_que01,94,58,3 duplicate(GD_Ev_Flower) #aru_flower_25 978
|
||
|
arug_que01,99,58,3 duplicate(GD_Ev_Flower) #aru_flower_26 977
|
||
|
arug_que01,104,58,3 duplicate(GD_Ev_Flower) #aru_flower_27 978
|
||
|
arug_que01,109,58,3 duplicate(GD_Ev_Flower) #aru_flower_28 977
|
||
|
arug_que01,114,58,3 duplicate(GD_Ev_Flower) #aru_flower_29 978
|
||
|
arug_que01,119,58,3 duplicate(GD_Ev_Flower) #aru_flower_30 977
|
||
|
arug_que01,124,58,3 duplicate(GD_Ev_Flower) #aru_flower_31 978
|
||
|
arug_que01,129,58,3 duplicate(GD_Ev_Flower) #aru_flower_32 977
|
||
|
arug_que01,129,105,3 duplicate(GD_Ev_Flower) #aru_flower_33 978
|
||
|
arug_que01,129,103,3 duplicate(GD_Ev_Flower) #aru_flower_34 977
|
||
|
arug_que01,129,100,3 duplicate(GD_Ev_Flower) #aru_flower_35 978
|
||
|
arug_que01,129,97,3 duplicate(GD_Ev_Flower) #aru_flower_36 977
|
||
|
arug_que01,129,97,3 duplicate(GD_Ev_Flower) #aru_flower_37 978
|
||
|
arug_que01,129,94,3 duplicate(GD_Ev_Flower) #aru_flower_38 977
|
||
|
arug_que01,129,91,3 duplicate(GD_Ev_Flower) #aru_flower_39 978
|
||
|
arug_que01,129,88,3 duplicate(GD_Ev_Flower) #aru_flower_40 977
|
||
|
arug_que01,129,85,3 duplicate(GD_Ev_Flower) #aru_flower_41 978
|
||
|
arug_que01,129,82,3 duplicate(GD_Ev_Flower) #aru_flower_42 977
|
||
|
arug_que01,129,79,3 duplicate(GD_Ev_Flower) #aru_flower_43 978
|
||
|
arug_que01,129,76,3 duplicate(GD_Ev_Flower) #aru_flower_44 977
|
||
|
arug_que01,129,73,3 duplicate(GD_Ev_Flower) #aru_flower_45 978
|
||
|
arug_que01,129,70,3 duplicate(GD_Ev_Flower) #aru_flower_46 977
|
||
|
arug_que01,129,67,3 duplicate(GD_Ev_Flower) #aru_flower_47 978
|
||
|
arug_que01,129,64,3 duplicate(GD_Ev_Flower) #aru_flower_48 977
|
||
|
arug_que01,129,61,3 duplicate(GD_Ev_Flower) #aru_flower_49 978
|
||
|
arug_que01,129,58,3 duplicate(GD_Ev_Flower) #aru_flower_50 977
|
||
|
arug_que01,124,105,3 duplicate(GD_Ev_Flower) #aru_flower_51 978
|
||
|
arug_que01,119,105,3 duplicate(GD_Ev_Flower) #aru_flower_52 977
|
||
|
arug_que01,114,105,3 duplicate(GD_Ev_Flower) #aru_flower_53 978
|
||
|
arug_que01,109,105,3 duplicate(GD_Ev_Flower) #aru_flower_54 977
|
||
|
arug_que01,104,105,3 duplicate(GD_Ev_Flower) #aru_flower_55 976
|
||
|
|
||
|
arug_dun01,5,5,1 script Event controller#aru_gd 81,{
|
||
|
if (callfunc("F_GM_NPC",1854,0) < 1) {
|
||
|
mes "Incorrect password.";
|
||
|
close;
|
||
|
} else {
|
||
|
mes "How can I help you?";
|
||
|
next;
|
||
|
switch(select("Reset.:No, thanks.")) {
|
||
|
case 1:
|
||
|
mes "Completed.";
|
||
|
donpcevent "Monster Controler1#aru::OnControler1#aru_gd";
|
||
|
donpcevent "Monster Controler1#aru::OnControler1#aru_gd";
|
||
|
disablenpc "Dwarf#aru_gd";
|
||
|
set $@gdeventv_a1,0;
|
||
|
set $@gdeventv_a2,0;
|
||
|
set $@gdevents_a$,"";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "Good bye~";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|