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144 lines
5.2 KiB
Plaintext
144 lines
5.2 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= War of Emperium (Al De Baran) - Neuschwanstein
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= NPCs that relate to Al De Baran Guild Castle 1
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//===== Additional Comments: =================================
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//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
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//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
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//= 1.2 Partially rewrote Script. [Masao]
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//============================================================
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// Guild Flags (Outside Castle)
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//============================================================
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- script Neuschwanstein#1::OutsideFlagsA1 722,{
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set .@GID, GetCastleData("aldeg_cas01",1);
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if (.@GID == 0) {
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mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
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mes " ";
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mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
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mes "We declare that";
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mes "there is no formal master of this castle.";
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mes " ";
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mes "2. To the one who can ";
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mes "overcome all trials";
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mes "and destroy the Emperium,";
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mes "the king will endow the one with";
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mes "ownership of this castle.";
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close;
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}
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if (getcharid(2) == .@GID) {
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mes "[ Echoing Voice ]";
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mes "Brave ones...";
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mes "Do you wish to return to your honorable place?";
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next;
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if(select("Return to the guild castle.:Quit.") == 1) {
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close2;
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if (getcharid(2) == GetCastleData("aldeg_cas01",1)) {
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warp "aldeg_cas01",218,170;
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end;
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}
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end;
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}
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close;
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}
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mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
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mes " ";
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mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
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mes "we approve that this place is in";
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mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild.";
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mes " ";
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mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is";
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mes "^ff0000"+GetGuildMaster(.@GID)+"^000000";
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mes "If there is anyone who objects to this,";
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mes "prove your strength and honor with a steel blade in your hand.";
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close;
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OnRecvCastleA01:
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FlagEmblem GetCastleData("aldeg_cas01",1);
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end;
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}
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alde_gld,61,87,6 duplicate(OutsideFlagsA1) Neuschwanstein#1-2 722
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alde_gld,61,79,6 duplicate(OutsideFlagsA1) Neuschwanstein#2 722
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alde_gld,45,87,8 duplicate(OutsideFlagsA1) Neuschwanstein#3 722
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alde_gld,51,87,8 duplicate(OutsideFlagsA1) Neuschwanstein#4 722
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// Guild Flags (Inside Castle)
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//============================================================
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- script Neuschwanstein#5::InsideFlagsA1 722,{
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end;
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OnRecvCastleA01:
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FlagEmblem GetCastleData("aldeg_cas01",1);
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end;
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}
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aldeg_cas01,30,248,4 duplicate(InsideFlagsA1) Neuschwanstein#5-2 722
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aldeg_cas01,30,248,4 duplicate(InsideFlagsA1) Neuschwanstein#6 722
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aldeg_cas01,37,248,4 duplicate(InsideFlagsA1) Neuschwanstein#7 722
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aldeg_cas01,37,246,4 duplicate(InsideFlagsA1) Neuschwanstein#8 722
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aldeg_cas01,30,246,4 duplicate(InsideFlagsA1) Neuschwanstein#9 722
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aldeg_cas01,95,80,2 duplicate(InsideFlagsA1) Neuschwanstein#10 722
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aldeg_cas01,95,59,2 duplicate(InsideFlagsA1) Neuschwanstein#11 722
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aldeg_cas01,62,75,2 duplicate(InsideFlagsA1) Neuschwanstein#12 722
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aldeg_cas01,66,75,2 duplicate(InsideFlagsA1) Neuschwanstein#13 722
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aldeg_cas01,70,75,2 duplicate(InsideFlagsA1) Neuschwanstein#14 722
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aldeg_cas01,74,75,2 duplicate(InsideFlagsA1) Neuschwanstein#15 722
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aldeg_cas01,62,64,2 duplicate(InsideFlagsA1) Neuschwanstein#16 722
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aldeg_cas01,66,64,2 duplicate(InsideFlagsA1) Neuschwanstein#17 722
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aldeg_cas01,70,64,2 duplicate(InsideFlagsA1) Neuschwanstein#18 722
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aldeg_cas01,74,64,2 duplicate(InsideFlagsA1) Neuschwanstein#19 722
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aldeg_cas01,74,64,2 duplicate(InsideFlagsA1) Neuschwanstein#20 722
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aldeg_cas01,203,150,4 duplicate(InsideFlagsA1) Neuschwanstein#21 722
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aldeg_cas01,210,150,4 duplicate(InsideFlagsA1) Neuschwanstein#22 722
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// Guild Flag (Town)
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//============================================================
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aldebaran,152,97,4 duplicate(InsideFlagsA1) Neuschwanstein#23 722
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// Kafra Employee
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//============================================================
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aldeg_cas01,218,170,0 duplicate(guildkafra) Kafra Staff#aldeg_cas01 117
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// Steward
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//============================================================
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aldeg_cas01,218,175,0 duplicate(cm) Alfredo#aldeg_cas01 55
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// Treasure Room Exit
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//============================================================
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aldeg_cas01,123,223,0 script #lever_A01 111,{
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mes " ";
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mes "There's a small lever. Will you pull it?";
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next;
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if(select("Pull.:Do not.") == 1) {
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close2;
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warp "aldeg_cas01",218,176;
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end;
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}
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close;
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}
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// Guild Dungeon Switch
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//============================================================
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aldeg_cas01,211,181,0 duplicate(gdlever) #aldeg_cas01 111
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// Guild Treasure Spawns
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//============================================================
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aldeg_cas01,118,223,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas01 -1
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// AGIT Manager
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//============================================================
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aldeg_cas01,216,24,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas01 -1
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// Guardians
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//============================================================
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aldeg_cas01,218,175,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas01 -1
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