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151 lines
4.3 KiB
Plaintext
151 lines
4.3 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Gym Pass Cash Item NPC
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//===== By: ==================================================
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//= Kisuka
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//===== Current Version: =====================================
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//= 1.3
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Exchange Gym Passes to learn "Enlarge Weight Limit"
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//= iRO NPC situated in Payon beside Kafra Shop.
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//===== Additional Comments: =================================
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//= 1.0 First version [L0ne_W0lf]
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//= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf]
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//= 1.2 Replaced effect numerics with constants. [Samuray22]
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//= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf]
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//============================================================
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payon,173,141,4 script Ripped Cabus#GymPass 899,{
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mes "[Ripped]";
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mes "Hey, there. People aren't";
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mes "as physically active as they";
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mes "used to be. Even if you fight";
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mes "for a living, your body might";
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mes "be weak and flabby in some";
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mes "areas. Know what I mean?";
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next;
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mes "[Ripped]";
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mes "Hey, train with me, and I can";
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mes "guarantee that you'll be able";
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mes "to lift and carry more of your";
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mes "stuff. Just gimme your";
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mes "^FF0000Gym Pass^000000 each time,";
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mes "and we'll be good to go.";
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next;
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mes "[Ripped]";
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mes "But don't get too excited:";
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mes "no matter how much training";
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mes "I take you through, you can";
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mes "overdo it. You ever hear of";
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mes "anyone that got too buff?";
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mes "That's cuz they're dead. See?";
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next;
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mes "[Ripped]";
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mes "I'd say that it'd be safe";
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mes "for you to seriously train";
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mes "with me and increase your";
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mes "item carrying capacity ^FF000010 times^000000.";
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mes "So... Are you ready to sweat?";
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next;
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switch(select("Yes:No:Um, my workouts wore off.")) {
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case 1:
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if (gympassmemory < 10) {
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set .@add_carry,gympassmemory + 1;
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set .@remain_carry,10 - .@add_carry;
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if (countitem(7776) > 0) {
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mes "[Ripped]";
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mes "Oh, awesome, I see you";
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mes "brought your Gym Pass.";
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mes "Alright, just do what I do,";
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mes "and try to feel the burn.";
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mes "Ready? Let's do this.";
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next;
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specialeffect2 EF_EARTHSPIKE;
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next;
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specialeffect2 EF_DEVIL;
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next;
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specialeffect2 EF_COIN;
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next;
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specialeffect2 EF_SIGHTRASHER;
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next;
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mes "[Ripped]";
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mes "There, you should be able";
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mes "to carry more stuff with you.";
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mes "Let's see, we can increase";
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mes "your item carrying capacity";
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mes "^FF00000" + .@remain_carry + "^000000 more times if we continue";
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mes "training together like this.";
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delitem 7776,1; //Max_Weight_Up_Scroll
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set gympassmemory,.@add_carry;
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skill "ALL_INCCARRY",.@add_carry,SKILL_PERM_GRANT;
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close;
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}
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else {
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mes "[Ripped]";
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mes "Dude, what'd I tell you?";
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mes "You gotta bring me your";
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mes "^FF0000Gym Pass^000000 if you wanna";
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mes "work out, and build up your";
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mes "item carrying muscles.";
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close;
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}
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}
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else {
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mes "[Ripped]";
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mes "Dude, I don't think we can";
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mes "build up your item carrying";
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mes "muscles anymore than that.";
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mes "It's too dangerous for your";
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mes "body if we even tried! C'mon,";
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mes "I told you about the limits.";
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close;
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}
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case 2:
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mes "[Ripped]";
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mes "Aw, that's too bad.";
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mes "Well, come back if you";
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mes "change your mind. Tell";
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mes "your friends about me:";
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mes "if they're flabby, I'll help";
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mes "get them in shape.";
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close;
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case 3:
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if (gympassmemory > 0) {
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mes "[Ripped]";
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mes "What happened?";
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mes "You let your item carrying";
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mes "muscles just atrophy? Lucky";
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mes "for you, there's such a thing";
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mes "as muscle memory. It's won't take";
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mes "as long to build 'em back up...";
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next;
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specialeffect2 EF_EARTHSPIKE;
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next;
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specialeffect2 EF_DEVIL;
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next;
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specialeffect2 EF_COIN;
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next;
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specialeffect2 EF_SIGHTRASHER;
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next;
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mes "[Ripped]";
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mes "How about that?";
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mes "Your item carrying";
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mes "muscles grew back,";
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mes "just like that! Try not to";
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mes "wimp out again, okay?";
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skill "ALL_INCCARRY",gympassmemory,SKILL_PERM_GRANT;
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close;
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}
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else {
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mes "[Ripped]";
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mes "Uhh...";
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mes "We didn't work out";
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mes "together before.";
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mes "I'm sure about that.";
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close;
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}
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}
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}
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