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10258 lines
264 KiB
Plaintext
10258 lines
264 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Dandelion's Request / Morocc Invasion quest
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//===== By: ==================================================
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//= SinSloth
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//===== Current Version: =====================================
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//= 1.3
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= A Morocc quest that is no longer used.
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//===== Additional Comments: =================================
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//= 1.1 Fixed a small bug in Dandelion's Request. [SinSloth]
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//= 1.2 Moved Dandelion's Request to its own file.
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//= 1.3 Added GM management function. [Euphy]
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//============================================================
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izlude,103,106,3 script Guildsman#1 48,3,3,{
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if(checkweight(7416,1) != 1)
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{
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mes "^3355FFWait a second!";
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mes "Right now, you're carrying";
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mes "too many things with you.";
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mes "Please come back after";
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mes "using the Kafra Service";
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mes "to store some of your items.^000000";
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close;
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}
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if(!(BaseLevel > 59) || !(BaseJob == Job_Novice || BaseJob == Job_Super_Novice || BaseClass == Job_Swordman))
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{
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mes "[Guildsman]";
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mes "There are rumors";
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mes "going around about";
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mes "the disappearances of";
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mes "children in the Morocc";
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mes "area. Some guilds believe";
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mes "these are actually kidnappings.";
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next;
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mes "[Guildsman]";
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mes "Those poor kids...";
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mes "If I could do something";
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mes "to help them, by George,";
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mes "I would do it in a flash.";
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close;
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}
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if(!mao_request)
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{
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if ((BaseJob == Job_Novice) || (BaseJob == Job_Super_Novice))
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{
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mes "[Guildsman]";
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mes "Excuse me? "+strcharinfo(0)+"?";
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|
mes "Hi there, I've been waiting for";
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||
|
mes "you to wander past me for such";
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||
|
mes "a long time, you know that?";
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mes "Novices and Super Novices";
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mes "are so hard to track down...";
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next;
|
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mes "[Guildsman]";
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mes "Anyway, I don't know if you";
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mes "know this, but a lot of kids are missing from Morocc recently.";
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mes "We're not sure, but we think it's related to the latest assignment";
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mes "for our Assassin Guild.";
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next;
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|
mes "[Guildsman]";
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mes "Anyway, the client for this";
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mes "assignment needs all the help";
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mes "he can get. Now, I've heard";
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|
mes "about you, and I think that";
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mes "you could be really helpful to";
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mes "us in this specific situation.";
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|
next;
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|
mes "[Guildsman]";
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mes "Look, just do me a favor";
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mes "and do the right thing like";
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mes "you always do, okay? Here's";
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mes "a letter of recommendation";
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mes "to get you started on this";
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mes "mission, alright?";
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set mao_request,1;
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getitem 7416,1;
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close;
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}
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else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
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{
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mes "[Guildsman]";
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mes "Hey, " + strcharinfo(0) + "!";
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mes "Great, I knew you'd";
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mes "show up sooner or later.";
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mes "Listen, I'm working here";
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mes "as a representative of the";
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mes "Swordman Assocation.";
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|
next;
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mes "[Guildsman]";
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mes "Listen, there's something";
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mes "big going on, and I think it's";
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mes "the most important thing the";
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mes "Swordman Association has ever";
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mes "been involved in. Pack your bags and head to Morocc right now!";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "All the way to Morocc...?";
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mes "Why, what's going on?";
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|
next;
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|
mes "[Guildsman]";
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mes "I don't know all the details,";
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mes "but the Assassin Guild is";
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mes "working on some missing";
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mes "children's case, and they've";
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mes "requested help from us and";
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mes "all the other guilds...";
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next;
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mes "[Guildsman]";
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mes "Rogues, Bards, Novices,";
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mes "Super Novices, Priests...";
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mes "You name it. This is gonna be";
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mes "huge. Listen, if you're going";
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mes "to help, then let me give you this letter of recommendation...";
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set mao_request,1;
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getitem 7416,1;
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close;
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}
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else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
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{
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mes "[Guildsman]";
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mes "" + strcharinfo(0) +"...?";
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mes "I knew you'd show up if";
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mes "Listen, I have a notice for";
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mes "you from the Prontera Chivalry.";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "For me? That sounds";
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mes "strange, but would you";
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mes "please read it to me?";
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next;
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mes "[Guildsman]";
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mes "''RE: "+ strcharinfo(0) +"";
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mes "As leader of the Prontera";
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mes "Chivalry, I formally request";
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mes "you to represent the Knights of";
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mes "Rune-Midgarts in cooperation";
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|
mes "with the Assassin Guild.''";
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next;
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mes "[Guildsman]";
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mes "Please assist the Assassin";
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mes "Guild in any way befitting of";
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mes "the Knighthood in a special";
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mes "mission to rescue children";
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mes "missing from Morocc.";
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mes "-- Captain Herman''";
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next;
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mes "[Guildsman]";
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mes "There, that's all it says.";
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mes "Here, I think you'll need";
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mes "this letter of recommendation";
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mes "if you plan to follow these";
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mes "orders. I hope you take that";
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mes "mission for those kids' sake...";
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set mao_request,1;
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getitem 7416,1;
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close;
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}
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else if((Class == Job_Crusader) || (Class == Job_Paladin))
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{
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mes "[Guildsman]";
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mes "Excuse me...?";
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mes ""+strcharinfo(0)+"...?";
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|
mes "I'm sorry to bother you, but";
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|
mes "I've got an urgent communique";
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|
mes "for you from Sir Michael Halig";
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mes "of the Crusaders...";
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|
next;
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mes "[" + strcharinfo(0) + "]";
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mes "They usually don't";
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mes "send messages. I guess";
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mes "whatever he has to say";
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|
mes "must be really important.";
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mes "What does it say?";
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|
next;
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mes "[Guildsman]";
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mes "Let's see here... Something";
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mes "about a missing children's case";
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mes "the Assassin Guild is working on... Ah! The Assassin Guild has";
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mes "requested help from the Crusaders. So I guess you were recommended.";
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next;
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mes "[Guildsman]";
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mes "Look, here's the letter of";
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mes "recommendation that I'm";
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mes "supposed to give you if you";
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mes "plan on taking the mission.";
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mes "For the sake of those missing kids, I really hope that you do.";
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set mao_request,1;
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getitem 7416,1;
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close;
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}
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|
}
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|
else if(mao_request == 1)
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|
{
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||
|
if ((BaseJob == Job_Novice) || (BaseJob == Job_Super_Novice))
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||
|
{
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mes "[Guildsman]";
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|
mes "Ah, I forgot to tell you";
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mes "exactly where you need to";
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mes "go for the mission details!";
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mes "Let's see... You're supposed";
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|
mes "to... Ah, now I remember~";
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|
next;
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mes "[Guildsman]";
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mes "If you check out the";
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mes "west side of the Oasis";
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mes "inside Morocc, you'll find";
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mes "a very suspicious looking";
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|
mes "hut. Your contact from the";
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mes "Assassin Guild is near there.";
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||
|
next;
|
||
|
mes "[Guildsman]";
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|
mes "I'm sure you'll find it if";
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|
mes "you keep your eyes open.";
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|
mes "Anyway, that's all I know.";
|
||
|
mes "Why don't you go check it out?";
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||
|
close;
|
||
|
}
|
||
|
else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Right, for this mission,";
|
||
|
mes "you'll need to meet with your";
|
||
|
mes "contact from the Assassin";
|
||
|
mes "Guild near a hut at the west";
|
||
|
mes "side of the Oasis inside Morocc. So keep an eye out for him.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "I doubt you'll have";
|
||
|
mes "trouble finding the guy,";
|
||
|
mes "even if all Thieves and";
|
||
|
mes "Assassins are starting";
|
||
|
mes "to look the same. You";
|
||
|
mes "know what I mean, right?";
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Knight) || (Class == Job_Lord_Knight) || (Class == Job_Crusader) || (Class == Job_Paladin))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Are you thinking of taking";
|
||
|
mes "the mission? That's great!";
|
||
|
mes "Now, you need to meet your";
|
||
|
mes "contact from the Assassin";
|
||
|
mes "Guild outside a hut on the west side of the Oasis inside Morocc.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "I know those directions";
|
||
|
mes "aren't very clear, but this";
|
||
|
mes "is supposedly a top secret";
|
||
|
mes "location that's usually only";
|
||
|
mes "known to the Assassins...";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "It looks like you're";
|
||
|
mes "working well with the";
|
||
|
mes "Assassin Guild. Still,";
|
||
|
mes "be careful. There might";
|
||
|
mes "be more to this mission";
|
||
|
mes "than meets the eye, you know?";
|
||
|
close;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "It's a nice day, isn't it?";
|
||
|
mes "Though, I hope something";
|
||
|
mes "exciting happens soon. Peace";
|
||
|
mes "is great and all, but I prefer";
|
||
|
mes "to have my life shook up";
|
||
|
mes "every now and then.";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
OnTouch:
|
||
|
if(checkweight(7416,1) != 1)
|
||
|
{
|
||
|
mes "^3355FFWait a second!";
|
||
|
mes "Right now, you're carrying";
|
||
|
mes "too many things with you.";
|
||
|
mes "Please come back after";
|
||
|
mes "using the Kafra Service";
|
||
|
mes "to store some of your items.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if(BaseLevel > 59)
|
||
|
{
|
||
|
if(!mao_request)
|
||
|
{
|
||
|
if ((BaseJob == Job_Novice) || (BaseJob == Job_Super_Novice))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Excuse me? "+strcharinfo(0)+"?";
|
||
|
mes "Hi there, I've been waiting for";
|
||
|
mes "you to wander past me for such";
|
||
|
mes "a long time, you know that?";
|
||
|
mes "Novices and Super Novices";
|
||
|
mes "are so hard to track down...";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Anyway, I don't know if you";
|
||
|
mes "know this, but a lot of kids are missing from Morocc recently.";
|
||
|
mes "We're not sure, but we think it's related to the latest assignment";
|
||
|
mes "for our Assassin Guild.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Anyway, the client for this";
|
||
|
mes "assignment needs all the help";
|
||
|
mes "he can get. Now, I've heard";
|
||
|
mes "about you, and I think that";
|
||
|
mes "you could be really helpful to";
|
||
|
mes "us in this specific situation.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Look, just do me a favor";
|
||
|
mes "and do the right thing like";
|
||
|
mes "you always do, okay? Here's";
|
||
|
mes "a letter of recommendation";
|
||
|
mes "to get you started on this";
|
||
|
mes "mission, alright?";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Hey, " + strcharinfo(0) + "!";
|
||
|
mes "Great, I knew you'd";
|
||
|
mes "show up sooner or later.";
|
||
|
mes "Listen, I'm working here";
|
||
|
mes "as a representative of the";
|
||
|
mes "Swordman Assocation.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Listen, there's something";
|
||
|
mes "big going on, and I think it's";
|
||
|
mes "the most important thing the";
|
||
|
mes "Swordman Association has ever";
|
||
|
mes "been involved in. Pack your bags and head to Morocc right now!";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "All the way to Morocc...?";
|
||
|
mes "Why, what's going on?";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "I don't know all the details,";
|
||
|
mes "but the Assassin Guild is";
|
||
|
mes "working on some missing";
|
||
|
mes "children's case, and they've";
|
||
|
mes "requested help from us and";
|
||
|
mes "all the other guilds...";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Rogues, Bards, Novices,";
|
||
|
mes "Super Novices, Priests...";
|
||
|
mes "You name it. This is gonna be";
|
||
|
mes "huge. Listen, if you're going";
|
||
|
mes "to help, then let me give you this letter of recommendation...";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "" + strcharinfo(0) +"...?";
|
||
|
mes "I knew you'd show up if";
|
||
|
mes "Listen, I have a notice for";
|
||
|
mes "you from the Prontera Chivalry.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "For me? That sounds";
|
||
|
mes "strange, but would you";
|
||
|
mes "please read it to me?";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "''RE: "+ strcharinfo(0) +"";
|
||
|
mes "As leader of the Prontera";
|
||
|
mes "Chivalry, I formally request";
|
||
|
mes "you to represent the Knights of";
|
||
|
mes "Rune-Midgarts in cooperation";
|
||
|
mes "with the Assassin Guild.''";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Please assist the Assassin";
|
||
|
mes "Guild in any way befitting of";
|
||
|
mes "the Knighthood in a special";
|
||
|
mes "mission to rescue children";
|
||
|
mes "missing from Morocc.";
|
||
|
mes "-- Captain Herman''";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "There, that's all it says.";
|
||
|
mes "Here, I think you'll need";
|
||
|
mes "this letter of recommendation";
|
||
|
mes "if you plan to follow these";
|
||
|
mes "orders. I hope you take that";
|
||
|
mes "mission for those kids' sake...";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Crusader) || (Class == Job_Paladin))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Excuse me...?";
|
||
|
mes ""+strcharinfo(0)+"...?";
|
||
|
mes "I'm sorry to bother you, but";
|
||
|
mes "I've got an urgent communique";
|
||
|
mes "for you from Sir Michael Halig";
|
||
|
mes "of the Crusaders...";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "They usually don't";
|
||
|
mes "send messages. I guess";
|
||
|
mes "whatever he has to say";
|
||
|
mes "must be really important.";
|
||
|
mes "What does it say?";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Let's see here... Something";
|
||
|
mes "about a missing children's case";
|
||
|
mes "the Assassin Guild is working on... Ah! The Assassin Guild has";
|
||
|
mes "requested help from the Crusaders. So I guess you were recommended.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Look, here's the letter of";
|
||
|
mes "recommendation that I'm";
|
||
|
mes "supposed to give you if you";
|
||
|
mes "plan on taking the mission.";
|
||
|
mes "For the sake of those missing kids, I really hope that you do.";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
prontera,237,313,3 script Nun#moc 79,3,3,{
|
||
|
|
||
|
if(checkweight(7416,1) != 1)
|
||
|
{
|
||
|
mes "^3355FFWait a second!";
|
||
|
mes "Right now, you're carrying";
|
||
|
mes "too many things with you.";
|
||
|
mes "Please come back after";
|
||
|
mes "using the Kafra Service";
|
||
|
mes "to store some of your items.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if(!(BaseLevel > 59))
|
||
|
{
|
||
|
mes "[Nun]";
|
||
|
mes "Oh, hello there~";
|
||
|
mes "Peace be with you,";
|
||
|
mes "adventurer. Remember";
|
||
|
mes "that no matter how different";
|
||
|
mes "people may be, all of us are";
|
||
|
mes "united in our humanity.";
|
||
|
close;
|
||
|
}
|
||
|
if(!(BaseClass == Job_Acolyte))
|
||
|
{
|
||
|
mes "[Nun]";
|
||
|
mes "Ah, hello. Would you ask";
|
||
|
mes "anyone that you know";
|
||
|
mes "to be affiliated with the";
|
||
|
mes "Prontera Church to talk to";
|
||
|
mes "me? Acolytes, Priests, Monks...";
|
||
|
mes "Any of those would be fine.";
|
||
|
next;
|
||
|
mes "[Nun]";
|
||
|
mes "I have something very";
|
||
|
mes "important to tell them,";
|
||
|
mes "but it's almost impossible";
|
||
|
mes "to gather all the clergy";
|
||
|
mes "in an emergency situation...";
|
||
|
close;
|
||
|
}
|
||
|
if(!mao_request)
|
||
|
{
|
||
|
mes "[Nun]";
|
||
|
mes "Oh, " + strcharinfo(0) + "!";
|
||
|
mes "It must be an act of";
|
||
|
mes "divine providence that";
|
||
|
mes "we finally meet. Actually,";
|
||
|
mes "I have something very";
|
||
|
mes "important to ask you.";
|
||
|
next;
|
||
|
mes "[Nun]";
|
||
|
mes "You may have heard that";
|
||
|
mes "there's been a recent influx";
|
||
|
mes "of missing child reports from";
|
||
|
mes "Morocc. Apparently, someone";
|
||
|
mes "has hired the Assassin Guild";
|
||
|
mes "to investigate these cases.";
|
||
|
next;
|
||
|
mes "[Nun]";
|
||
|
mes "Since this is such a huge";
|
||
|
mes "issue, the Assassin Guild has";
|
||
|
mes "even gone so far as to request";
|
||
|
mes "the Prontera Church for help, so I'd like you to aid the Assassin";
|
||
|
mes "Guild in this mission.";
|
||
|
next;
|
||
|
mes "[Nun]";
|
||
|
mes "However, I believe that";
|
||
|
mes "the Assassin Guild's client";
|
||
|
mes "may have other intentions,";
|
||
|
mes "so I also want you to keep";
|
||
|
mes "an eye out and see if their";
|
||
|
mes "client can be trusted.";
|
||
|
next;
|
||
|
mes "[Nun]";
|
||
|
mes "Please visit Morocc";
|
||
|
mes "as soon as you can.";
|
||
|
mes "When you arrive, you";
|
||
|
mes "will need the Bishop's";
|
||
|
mes "letter of recommendation,";
|
||
|
mes "so please take it now.";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
else if(mao_request == 1)
|
||
|
{
|
||
|
mes "[Nun]";
|
||
|
mes "Now, for this mission, you";
|
||
|
mes "will need to meet your contact";
|
||
|
mes "from the Assassin Guild near";
|
||
|
mes "a hut on the west side of the";
|
||
|
mes "Oasis inside Morocc. I wonder";
|
||
|
mes "why they chose that location?";
|
||
|
next;
|
||
|
mes "[Nun]";
|
||
|
mes "Normally, a representative";
|
||
|
mes "of the Prontera Church would";
|
||
|
mes "simply visit the Assassin Guild itself. Be careful. The Assassins";
|
||
|
mes "must be being extra secret because of extraordinary circumstances...";
|
||
|
close;
|
||
|
}
|
||
|
else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
|
||
|
{
|
||
|
mes "[Nun]";
|
||
|
mes "It pleases me to see that";
|
||
|
mes "you're working well with the";
|
||
|
mes "Assassin Guild. They operate";
|
||
|
mes "on a different methodology";
|
||
|
mes "than the Prontera Church, but";
|
||
|
mes "I still greatly respect them.";
|
||
|
next;
|
||
|
mes "[Nun]";
|
||
|
mes "Remember that you're";
|
||
|
mes "representing the Prontera";
|
||
|
mes "Church in this effort, so be";
|
||
|
mes "sure to demonstrate your";
|
||
|
mes "best for the Assassins, okay?";
|
||
|
close;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "[Nun]";
|
||
|
mes "Although it is a time";
|
||
|
mes "of peace, I can't help";
|
||
|
mes "but feel this lingering";
|
||
|
mes "anxiety. It's almost as if";
|
||
|
mes "some monumental event";
|
||
|
mes "is just over the horizon...";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
OnTouch:
|
||
|
if(checkweight(7416,1) != 1)
|
||
|
{
|
||
|
mes "^3355FFWait a second!";
|
||
|
mes "Right now, you're carrying";
|
||
|
mes "too many things with you.";
|
||
|
mes "Please come back after";
|
||
|
mes "using the Kafra Service";
|
||
|
mes "to store some of your items.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if(BaseLevel > 59)
|
||
|
{
|
||
|
if(!mao_request)
|
||
|
{
|
||
|
if(BaseClass == Job_Acolyte)
|
||
|
{
|
||
|
mes "[Nun]";
|
||
|
mes "Oh, " + strcharinfo(0) + "!";
|
||
|
mes "It must be an act of";
|
||
|
mes "divine providence that";
|
||
|
mes "we finally meet. Actually,";
|
||
|
mes "I have something very";
|
||
|
mes "important to ask you.";
|
||
|
next;
|
||
|
mes "[Nun]";
|
||
|
mes "You may have heard that";
|
||
|
mes "there's been a recent influx";
|
||
|
mes "of missing child reports from";
|
||
|
mes "Morocc. Apparently, someone";
|
||
|
mes "has hired the Assassin Guild";
|
||
|
mes "to investigate these cases.";
|
||
|
next;
|
||
|
mes "[Nun]";
|
||
|
mes "Since this is such a huge";
|
||
|
mes "issue, the Assassin Guild has";
|
||
|
mes "even gone so far as to request";
|
||
|
mes "the Prontera Church for help, so I'd like you to aid the Assassin";
|
||
|
mes "Guild in this mission.";
|
||
|
next;
|
||
|
mes "[Nun]";
|
||
|
mes "However, I believe that";
|
||
|
mes "the Assassin Guild's client";
|
||
|
mes "may have other intentions,";
|
||
|
mes "so I also want you to keep";
|
||
|
mes "an eye out and see if their";
|
||
|
mes "client can be trusted.";
|
||
|
next;
|
||
|
mes "[Nun]";
|
||
|
mes "Please visit Morocc";
|
||
|
mes "as soon as you can.";
|
||
|
mes "When you arrive, you";
|
||
|
mes "will need the Bishop's";
|
||
|
mes "letter of recommendation,";
|
||
|
mes "so please take it now.";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
alberta,129,59,3 script Guildsman#2 49,3,3,{
|
||
|
|
||
|
if(checkweight(7416,1) != 1)
|
||
|
{
|
||
|
mes "^3355FFWait a second!";
|
||
|
mes "Right now, you're carrying";
|
||
|
mes "too many things with you.";
|
||
|
mes "Please come back after";
|
||
|
mes "using the Kafra Service";
|
||
|
mes "to store some of your items.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if(!(BaseLevel > 59))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Say, have you heard";
|
||
|
mes "what's happening in";
|
||
|
mes "Morocc recently? There's";
|
||
|
mes "something major going on...";
|
||
|
close;
|
||
|
}
|
||
|
if(!(Class == Job_Soul_Linker || BaseClass == Job_Merchant))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Goodness, there's so";
|
||
|
mes "many Merchants here.";
|
||
|
mes "Wow... Hopefully I can";
|
||
|
mes "find who I'm looking for...";
|
||
|
close;
|
||
|
}
|
||
|
if(!mao_request)
|
||
|
{
|
||
|
if (Class == Job_Soul_Linker)
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "^71637DHold it right there!";
|
||
|
mes "I've got a proposition";
|
||
|
mes "for you, so listen up!^000000";
|
||
|
mes " ";
|
||
|
mes "...N-no, you're doing it again!";
|
||
|
mes "Damn, g-get out of my head!";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "^71637DShut up, this is important!^000000";
|
||
|
mes " ";
|
||
|
mes "No, you shut up, this is";
|
||
|
mes "my freaking body! Look,";
|
||
|
mes "just gimme a little control!";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "I... I can sense two";
|
||
|
mes "different souls within";
|
||
|
mes "your body. I don't mind";
|
||
|
mes "listening to what you have";
|
||
|
mes "to say. But if you both keep";
|
||
|
mes "talking, I'll get confused...";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Fine, whatever.";
|
||
|
mes " ";
|
||
|
mes "^71637DAlright, so the Assassin";
|
||
|
mes "Guild is looking for outside";
|
||
|
mes "help in one of their missions.";
|
||
|
mes "Preeeeetty important stuff.^000000";
|
||
|
next;
|
||
|
mes "[Guildman]";
|
||
|
mes "^71637DThey've been hired by some";
|
||
|
mes "client to... to... um, you know...^000000";
|
||
|
mes " ";
|
||
|
mes "...Investigate missing children? ";
|
||
|
mes "^71637DYeah, yeah. That.^000000";
|
||
|
next;
|
||
|
mes "[Guildman]";
|
||
|
mes "^71637DAnyway, this is a pretty";
|
||
|
mes "big mission, so the Assassin";
|
||
|
mes "Guild has been soliciting for";
|
||
|
mes "help. I think you'd be perfect";
|
||
|
mes "to represent the Soul Linkers,";
|
||
|
mes "so I've decided to choose you.^000000";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "^71637DSo, go and help the Assassins!^000000";
|
||
|
mes " ";
|
||
|
mes "Wait, don't forget the";
|
||
|
mes "letter of recommendation!";
|
||
|
mes " ";
|
||
|
mes "^71637DOh, right! Here, take this!^000000";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Alright, I did what you wanted.";
|
||
|
mes "You can leave my body now...";
|
||
|
mes " ";
|
||
|
mes "^71637DEh, I'll think about it.^000000";
|
||
|
mes " ";
|
||
|
mes "NOOOOOOO! PLEEEEEASE~!";
|
||
|
close;
|
||
|
}
|
||
|
else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Well, if it isn't";
|
||
|
mes ""+ strcharinfo(0) +". Hey,";
|
||
|
mes "would you wait a minute?";
|
||
|
mes "I've got a message for you";
|
||
|
mes "from the Merchant Guild.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "I'm not sure why, but";
|
||
|
mes "the Assassin Guild has";
|
||
|
mes "been requesting help from";
|
||
|
mes "someone in the Merchant";
|
||
|
mes "Guild. Would you go help";
|
||
|
mes "them and represent us?";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "I think they're working for";
|
||
|
mes "a client, investigating these";
|
||
|
mes "children that are missing";
|
||
|
mes "from Morocc. If you want to";
|
||
|
mes "help them, you'll need this";
|
||
|
mes "letter of recommendation, okay?";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Oh, "+ strcharinfo(0) +"...!";
|
||
|
mes "I'm so glad that I finally";
|
||
|
mes "ran into you. I know this is";
|
||
|
mes "sudden, but the Blacksmith";
|
||
|
mes "Guild has an assignment";
|
||
|
mes "for you over in Morocc.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "You see, the Assassin Guild";
|
||
|
mes "has formally requested for our";
|
||
|
mes "help in a mission regarding";
|
||
|
mes "children that have been missing";
|
||
|
mes "from Morocc recently. Here, take this letter of recommendation...";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "If the Assassin Guild";
|
||
|
mes "is asking for help, I have";
|
||
|
mes "no doubt that this will be";
|
||
|
mes "a very difficult mission.";
|
||
|
mes "You should prepare yourself";
|
||
|
mes "if you plan to get involved...";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Alchemist) || (Class == Job_Creator))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Hey, " + strcharinfo(0) + "?";
|
||
|
mes "I've got a message for";
|
||
|
mes "you from the Alchemist";
|
||
|
mes "Guild. Well, they're more";
|
||
|
mes "like orders than a message.";
|
||
|
mes "I'm so lucky to have found you.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "The Assassin Guild has";
|
||
|
mes "officially asked our guild";
|
||
|
mes "for help in a mission regarding";
|
||
|
mes "children that have been missing";
|
||
|
mes "from Morocc, and they want us";
|
||
|
mes "to send somebody... you!";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Or... At least, you're";
|
||
|
mes "one of the people that the";
|
||
|
mes "Alchemist Guild wants to send";
|
||
|
mes "to represent us. So why don't";
|
||
|
mes "you go? You know, do it for the";
|
||
|
mes "children. Just think about it.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Here, take this letter of";
|
||
|
mes "recommendation with you and";
|
||
|
mes "head over to Morocc as soon";
|
||
|
mes "as you can. If even the Assassin Guild needs help, I'm sure that";
|
||
|
mes "spells really big trouble...";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request == 1)
|
||
|
{
|
||
|
if (Class == Job_Soul_Linker)
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "^71637DGood, you came back! This";
|
||
|
mes "guy kept distracting me from";
|
||
|
mes "telling you something important. ";
|
||
|
mes " ";
|
||
|
mes "^000000What are you talking about?";
|
||
|
mes "That's your own damn fault!";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "^71637DYou know the oasis inside";
|
||
|
mes "Morocc? To the west of that,";
|
||
|
mes "you'll find your contact from";
|
||
|
mes "the Assassin Guild.^000000";
|
||
|
mes " ";
|
||
|
mes "That... that's it?";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "So now will you leave my";
|
||
|
mes "body?! Having to share it";
|
||
|
mes "with you is ruining my life!";
|
||
|
mes " ";
|
||
|
mes "^71637DRight. Okay. So where am";
|
||
|
mes "I gonna go, huh? You need me!^000000";
|
||
|
close;
|
||
|
}
|
||
|
else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "So you're gonna represent";
|
||
|
mes "the Merchants and help out";
|
||
|
mes "the Assassin Guild? Great!";
|
||
|
mes "You can meet your contact";
|
||
|
mes "on the west side of the oasis,";
|
||
|
mes "next to a hut, inside Morocc.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Hey, good luck and";
|
||
|
mes "be careful, okay?";
|
||
|
mes "I think something";
|
||
|
mes "major is behind the";
|
||
|
mes "mission that they";
|
||
|
mes "have for you...";
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "So have you decided to";
|
||
|
mes "aid the Assassin Guild on";
|
||
|
mes "behalf of the Blacksmiths?";
|
||
|
mes "Then please meet your contact";
|
||
|
mes "at the west side of the Oasis";
|
||
|
mes "inside Morocc. Good luck~";
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Alchemist) || (Class == Job_Creator))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Ah, I almost forgot to";
|
||
|
mes "tell you that your contact";
|
||
|
mes "from the Assassin Guild";
|
||
|
mes "will be waiting for you";
|
||
|
mes "at the west side of the";
|
||
|
mes "Oasis inside Morocc.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Please help the";
|
||
|
mes "Assassin Guild as";
|
||
|
mes "much as you can on";
|
||
|
mes "behalf of the Alchemists,";
|
||
|
mes "and watch out for trouble...";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
|
||
|
{
|
||
|
if (Class == Job_Soul_Linker)
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "^71637DBe careful in your mission...";
|
||
|
mes "There's something major";
|
||
|
mes "going on behind all of this,";
|
||
|
mes "I just know it. Keep an eye out. ";
|
||
|
mes "Yeah, uh, good luck!";
|
||
|
close;
|
||
|
}
|
||
|
else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "So you've been working";
|
||
|
mes "well with the Assassins?";
|
||
|
mes "That's good news. This is a";
|
||
|
mes "great chance for us to show";
|
||
|
mes "the strength of Merchants!";
|
||
|
mes "Still, be on your guard.";
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "I trust that you've been of";
|
||
|
mes "great help to the Assassins.";
|
||
|
mes "Stay on your guard: it seems";
|
||
|
mes "that there may be powerful";
|
||
|
mes "influences behind all of this... ";
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Alchemist) || (Class == Job_Creator))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "I'm glad to hear that";
|
||
|
mes "you're getting along with";
|
||
|
mes "the Assassins. Working ";
|
||
|
mes "together, I'm sure that you'll";
|
||
|
mes "be able to accomplish the";
|
||
|
mes "mission, whatever it may be.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (Class == Job_Soul_Linker)
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Hey, it's you!";
|
||
|
mes "I guess that spirit left my";
|
||
|
mes "body as soon as you finished";
|
||
|
mes "your mission. I thought that";
|
||
|
mes "guy was never gonna leave...";
|
||
|
mes "Whoever he was in life.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "But yeah, if it weren't for";
|
||
|
mes "you, that spirit would never";
|
||
|
mes "have been appeased, and";
|
||
|
mes "I might have been stuck with";
|
||
|
mes "him forever! So... thanks, man.";
|
||
|
close;
|
||
|
}
|
||
|
else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High) || (Class == Job_Blacksmith) || (Class == Job_Whitesmith))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "It's a nice, quiet";
|
||
|
mes "day, but the stillness";
|
||
|
mes "in the air is unsettling.";
|
||
|
mes "It's almost as if... I feel";
|
||
|
mes "like something incredible";
|
||
|
mes "may happen soon, you know?";
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Alchemist) || (Class == Job_Creator))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Ah, it's a nice day...";
|
||
|
mes "Sometimes, though, I wish";
|
||
|
mes "that something big would";
|
||
|
mes "happen to break the monotony.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
OnTouch:
|
||
|
if(checkweight(7416,1) != 1)
|
||
|
{
|
||
|
mes "^3355FFWait a second!";
|
||
|
mes "Right now, you're carrying";
|
||
|
mes "too many things with you.";
|
||
|
mes "Please come back after";
|
||
|
mes "using the Kafra Service";
|
||
|
mes "to store some of your items.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if(BaseLevel > 59)
|
||
|
{
|
||
|
if(!mao_request)
|
||
|
{
|
||
|
if (Class == Job_Soul_Linker)
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "^71637DHold it right there!";
|
||
|
mes "I've got a proposition";
|
||
|
mes "for you, so listen up!^000000";
|
||
|
mes " ";
|
||
|
mes "...N-no, you're doing it again!";
|
||
|
mes "Damn, g-get out of my head!";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "^71637DShut up, this is important!^000000";
|
||
|
mes " ";
|
||
|
mes "No, you shut up, this is";
|
||
|
mes "my freaking body! Look,";
|
||
|
mes "just gimme a little control!";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "I... I can sense two";
|
||
|
mes "different souls within";
|
||
|
mes "your body. I don't mind";
|
||
|
mes "listening to what you have";
|
||
|
mes "to say. But if you both keep";
|
||
|
mes "talking, I'll get confused...";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Fine, whatever.";
|
||
|
mes " ";
|
||
|
mes "^71637DAlright, so the Assassin";
|
||
|
mes "Guild is looking for outside";
|
||
|
mes "help in one of their missions.";
|
||
|
mes "Preeeeetty important stuff.^000000";
|
||
|
next;
|
||
|
mes "[Guildman]";
|
||
|
mes "^71637DThey've been hired by some";
|
||
|
mes "client to... to... um, you know...^000000";
|
||
|
mes " ";
|
||
|
mes "...Investigate missing children? ";
|
||
|
mes "^71637DYeah, yeah. That.^000000";
|
||
|
next;
|
||
|
mes "[Guildman]";
|
||
|
mes "^71637DAnyway, this is a pretty";
|
||
|
mes "big mission, so the Assassin";
|
||
|
mes "Guild has been soliciting for";
|
||
|
mes "help. I think you'd be perfect";
|
||
|
mes "to represent the Soul Linkers,";
|
||
|
mes "so I've decided to choose you.^000000";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "^71637DSo, go and help the Assassins!^000000";
|
||
|
mes " ";
|
||
|
mes "Wait, don't forget the";
|
||
|
mes "letter of recommendation!";
|
||
|
mes " ";
|
||
|
mes "^71637DOh, right! Here, take this!^000000";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Alright, I did what you wanted.";
|
||
|
mes "You can leave my body now...";
|
||
|
mes " ";
|
||
|
mes "^71637DEh, I'll think about it.^000000";
|
||
|
mes " ";
|
||
|
mes "NOOOOOOO! PLEEEEEASE~!";
|
||
|
close;
|
||
|
}
|
||
|
else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Well, if it isn't";
|
||
|
mes ""+ strcharinfo(0) +". Hey,";
|
||
|
mes "would you wait a minute?";
|
||
|
mes "I've got a message for you";
|
||
|
mes "from the Merchant Guild.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "I'm not sure why, but";
|
||
|
mes "the Assassin Guild has";
|
||
|
mes "been requesting help from";
|
||
|
mes "someone in the Merchant";
|
||
|
mes "Guild. Would you go help";
|
||
|
mes "them and represent us?";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "I think they're working for";
|
||
|
mes "a client, investigating these";
|
||
|
mes "children that are missing";
|
||
|
mes "from Morocc. If you want to";
|
||
|
mes "help them, you'll need this";
|
||
|
mes "letter of recommendation, okay?";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Oh, "+ strcharinfo(0) +"...!";
|
||
|
mes "I'm so glad that I finally";
|
||
|
mes "ran into you. I know this is";
|
||
|
mes "sudden, but the Blacksmith";
|
||
|
mes "Guild has an assignment";
|
||
|
mes "for you over in Morocc.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "You see, the Assassin Guild";
|
||
|
mes "has formally requested for our";
|
||
|
mes "help in a mission regarding";
|
||
|
mes "children that have been missing";
|
||
|
mes "from Morocc recently. Here, take this letter of recommendation...";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "If the Assassin Guild";
|
||
|
mes "is asking for help, I have";
|
||
|
mes "no doubt that this will be";
|
||
|
mes "a very difficult mission.";
|
||
|
mes "You should prepare yourself";
|
||
|
mes "if you plan to get involved...";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Alchemist) || (Class == Job_Creator))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Hey, " + strcharinfo(0) + "?";
|
||
|
mes "I've got a message for";
|
||
|
mes "you from the Alchemist";
|
||
|
mes "Guild. Well, they're more";
|
||
|
mes "like orders than a message.";
|
||
|
mes "I'm so lucky to have found you.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "The Assassin Guild has";
|
||
|
mes "officially asked our guild";
|
||
|
mes "for help in a mission regarding";
|
||
|
mes "children that have been missing";
|
||
|
mes "from Morocc, and they want us";
|
||
|
mes "to send somebody... you!";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Or... At least, you're";
|
||
|
mes "one of the people that the";
|
||
|
mes "Alchemist Guild wants to send";
|
||
|
mes "to represent us. So why don't";
|
||
|
mes "you go? You know, do it for the";
|
||
|
mes "children. Just think about it.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Here, take this letter of";
|
||
|
mes "recommendation with you and";
|
||
|
mes "head over to Morocc as soon";
|
||
|
mes "as you can. If even the Assassin Guild needs help, I'm sure that";
|
||
|
mes "spells really big trouble...";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
geffen,123,109,3 script Academy Staff 742,3,3,{
|
||
|
|
||
|
if(checkweight(7416,1) != 1)
|
||
|
{
|
||
|
mes "^3355FFWait a second!";
|
||
|
mes "Right now, you're carrying";
|
||
|
mes "too many things with you.";
|
||
|
mes "Please come back after";
|
||
|
mes "using the Kafra Service";
|
||
|
mes "to store some of your items.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if(!(BaseLevel > 59) || !(BaseClass == Job_Mage))
|
||
|
{
|
||
|
mes "[Academy Staff]";
|
||
|
mes "Are you headed to the";
|
||
|
mes "Geffen Tower Dungeon?";
|
||
|
mes "If you run into any magic";
|
||
|
mes "users, would please tell";
|
||
|
mes "them to come and see me?";
|
||
|
next;
|
||
|
mes "[Academy Staff]";
|
||
|
mes "It's difficult to gather";
|
||
|
mes "the members of the magic";
|
||
|
mes "community, and I have an";
|
||
|
mes "urgent message for Mages,";
|
||
|
mes "Wizards and Sages to hear...";
|
||
|
close;
|
||
|
}
|
||
|
if(!mao_request)
|
||
|
{
|
||
|
mes "[Academy Staff]";
|
||
|
mes "Whoa, would you wait";
|
||
|
mes "a minute? Actually, you";
|
||
|
mes "might be just right for";
|
||
|
mes "this special mission...";
|
||
|
next;
|
||
|
mes "[Academy Staff]";
|
||
|
mes "The Assassin Guild has";
|
||
|
mes "sent a formal request to the";
|
||
|
mes "Mage and Wizard Guilds, and";
|
||
|
mes "the Schweicherbil Academy for";
|
||
|
mes "aid in completing a mission";
|
||
|
mes "involving missing children...";
|
||
|
next;
|
||
|
mes "[Academy Staff]";
|
||
|
mes "" + strcharinfo(0) + "...";
|
||
|
mes "I'd like you to represent";
|
||
|
mes "the magic community by";
|
||
|
mes "assisting the Assassins";
|
||
|
mes "in this mission. Please take";
|
||
|
mes "this letter of recommendation.";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
next;
|
||
|
mes "[Academy Staff]";
|
||
|
mes "If you choose to assist";
|
||
|
mes "the Assassin Guild on our";
|
||
|
mes "behalf, please let me know";
|
||
|
mes "so I can tell you where";
|
||
|
mes "you can meet your contact.";
|
||
|
mes "I shall be waiting here...";
|
||
|
close;
|
||
|
}
|
||
|
else if(mao_request == 1)
|
||
|
{
|
||
|
mes "[Academy Staff]";
|
||
|
mes "Have you decided to help";
|
||
|
mes "the Assassin Guild? Then";
|
||
|
mes "please, head to Morocc and";
|
||
|
mes "meet your contact that will";
|
||
|
mes "be waiting for you west of";
|
||
|
mes "the Oasis inside of the city.";
|
||
|
next;
|
||
|
mes "[Academy Staff]";
|
||
|
mes "The Assassins don't ask";
|
||
|
mes "for help very often, so I'm";
|
||
|
mes "sure that this must be a very";
|
||
|
mes "serious matter. Be careful";
|
||
|
mes "and bring pride to the magic";
|
||
|
mes "community. Good luck...";
|
||
|
close;
|
||
|
}
|
||
|
else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
|
||
|
{
|
||
|
mes "[Academy Staff]";
|
||
|
mes "I've heard that the";
|
||
|
mes "Assassins are very";
|
||
|
mes "impressed with your use";
|
||
|
mes "of magic. Cooperate with";
|
||
|
mes "them to finish the mission,";
|
||
|
mes "and remember to be careful.";
|
||
|
close;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "[Academy Staff]";
|
||
|
mes "The weather is certainly";
|
||
|
mes "pleasant right now, but the";
|
||
|
mes "worst storms come when the";
|
||
|
mes "winds are at their calmest.";
|
||
|
mes "Verily, the peacefulness";
|
||
|
mes "in the air disturbs me...";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
OnTouch:
|
||
|
if(checkweight(7416,1) != 1)
|
||
|
{
|
||
|
mes "^3355FFWait a second!";
|
||
|
mes "Right now, you're carrying";
|
||
|
mes "too many things with you.";
|
||
|
mes "Please come back after";
|
||
|
mes "using the Kafra Service";
|
||
|
mes "to store some of your items.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if(BaseLevel > 59)
|
||
|
{
|
||
|
if(!mao_request)
|
||
|
{
|
||
|
if(BaseClass == Job_Mage)
|
||
|
{
|
||
|
mes "[Academy Staff]";
|
||
|
mes "Whoa, would you wait";
|
||
|
mes "a minute? Actually, you";
|
||
|
mes "might be just right for";
|
||
|
mes "this special mission...";
|
||
|
next;
|
||
|
mes "[Academy Staff]";
|
||
|
mes "The Assassin Guild has";
|
||
|
mes "sent a formal request to the";
|
||
|
mes "Mage and Wizard Guilds, and";
|
||
|
mes "the Schweicherbil Academy for";
|
||
|
mes "aid in completing a mission";
|
||
|
mes "involving missing children...";
|
||
|
next;
|
||
|
mes "[Academy Staff]";
|
||
|
mes "" + strcharinfo(0) + "...";
|
||
|
mes "I'd like you to represent";
|
||
|
mes "the magic community by";
|
||
|
mes "assisting the Assassins";
|
||
|
mes "in this mission. Please take";
|
||
|
mes "this letter of recommendation.";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
next;
|
||
|
mes "[Academy Staff]";
|
||
|
mes "If you choose to assist";
|
||
|
mes "the Assassin Guild on our";
|
||
|
mes "behalf, please let me know";
|
||
|
mes "so I can tell you where";
|
||
|
mes "you can meet your contact.";
|
||
|
mes "I shall be waiting here...";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
morocc,155,56,3 script Miya 93,3,3,{
|
||
|
|
||
|
if(checkweight(7416,1) != 1)
|
||
|
{
|
||
|
mes "^3355FFWait a second!";
|
||
|
mes "Right now, you're carrying";
|
||
|
mes "too many things with you.";
|
||
|
mes "Please come back after";
|
||
|
mes "using the Kafra Service";
|
||
|
mes "to store some of your items.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if(!(BaseLevel > 59))
|
||
|
{
|
||
|
mes "[Girl]";
|
||
|
mes "Hey little kid...";
|
||
|
mes "What are you doing";
|
||
|
mes "hanging around here?";
|
||
|
mes "You know children like";
|
||
|
mes "you have been missing";
|
||
|
mes "from this city, right?";
|
||
|
next;
|
||
|
mes "[Girl]";
|
||
|
mes "You had better leave";
|
||
|
mes "and play someplace safer,";
|
||
|
mes "like Prontera or Alberta.";
|
||
|
mes "Run along now and stay";
|
||
|
mes "away from strangers, okay?";
|
||
|
close;
|
||
|
}
|
||
|
if(!(Class == Job_Star_Gladiator || BaseClass == Job_Thief))
|
||
|
{
|
||
|
mes "[Girl]";
|
||
|
mes "...............................";
|
||
|
mes "Huh? What the hell";
|
||
|
mes "do you want? Buzz off";
|
||
|
mes "and don't talk to me,";
|
||
|
mes "unless you want a fat lip!";
|
||
|
close;
|
||
|
}
|
||
|
if(!mao_request)
|
||
|
{
|
||
|
if (Class == Job_Star_Gladiator)
|
||
|
{
|
||
|
mes "[Miya]";
|
||
|
mes "Wait! Wait up! You're";
|
||
|
mes "a Taekwon Master, right?";
|
||
|
mes "Remember Moohyun? He";
|
||
|
mes "helped you job change...?";
|
||
|
mes "He wrote this letter for you.";
|
||
|
next;
|
||
|
mes "[Miya]";
|
||
|
mes "Listen, "+ strcharinfo(0) +"...";
|
||
|
mes "He's asking you to help";
|
||
|
mes "the Assassin Guild on a";
|
||
|
mes "special mission. I think";
|
||
|
mes "it's pretty serious business.";
|
||
|
next;
|
||
|
mes "[Miya]";
|
||
|
mes "If you're interested in";
|
||
|
mes "assisting the Assassins,";
|
||
|
mes "then meet with your contact to";
|
||
|
mes "the west, somewhere around";
|
||
|
mes "here in this city. Well, that's";
|
||
|
mes "all he told me, so I'll seeya~";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
|
||
|
{
|
||
|
mes "[Miya]";
|
||
|
mes "Hey, " + strcharinfo(0) + ",";
|
||
|
mes "I've got some important";
|
||
|
mes "work for you. The Assassin";
|
||
|
mes "Guild actually asked the Thief";
|
||
|
mes "and Rogue Guilds for help!";
|
||
|
mes "Can you believe that?";
|
||
|
next;
|
||
|
mes "[Miya]";
|
||
|
mes "Anyway, all of us ruffians";
|
||
|
mes "are supposed to help out if";
|
||
|
mes "we can. Here, take this letter";
|
||
|
mes "of recommendation and talk to";
|
||
|
mes "Jack, our contact west in this city. You better go right away...";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
|
||
|
{
|
||
|
mes "[Miya]";
|
||
|
mes "" + strcharinfo(0) + "!";
|
||
|
mes "The Assassin Guild Master";
|
||
|
mes "wants you right away. Do you";
|
||
|
mes "know where the secret pub is?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Ah, h-hi, Miya,";
|
||
|
mes "it's been a while.";
|
||
|
mes "What secret pub?";
|
||
|
next;
|
||
|
mes "[Miya]";
|
||
|
mes "I figured you might not";
|
||
|
mes "have heard of it. Just talk";
|
||
|
mes "to Jack, west of the Oasis";
|
||
|
mes "in this city, and he'll let you";
|
||
|
mes "in. From now on, you'll be";
|
||
|
mes "spending plenty of time there.";
|
||
|
next;
|
||
|
mes "[Miya]";
|
||
|
mes "That pub is probably the";
|
||
|
mes "only place where Assassins";
|
||
|
mes "like us can relax. But yeah,";
|
||
|
mes "this mission is pretty major.";
|
||
|
mes "We'll need all the help that";
|
||
|
mes "we can possibly get...";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request == 1)
|
||
|
{
|
||
|
if (Class == Job_Star_Gladiator)
|
||
|
{
|
||
|
mes "[Miya]";
|
||
|
mes "If you're interested in";
|
||
|
mes "assisting the Assassins,";
|
||
|
mes "then meet with your contact to";
|
||
|
mes "the west, somewhere around";
|
||
|
mes "here in this city. Well, that's";
|
||
|
mes "all he told me, so I'll seeya~";
|
||
|
close;
|
||
|
}
|
||
|
else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
|
||
|
{
|
||
|
mes "[Miya]";
|
||
|
mes "There's supposed to be";
|
||
|
mes "some private pub to the";
|
||
|
mes "west of the Oasis in this";
|
||
|
mes "city. Ah, you're supposed";
|
||
|
mes "to talk to our contact, Jack,";
|
||
|
mes "who's right outside of the pub.";
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
|
||
|
{
|
||
|
mes "[Miya]";
|
||
|
mes "Look west of the Oasis";
|
||
|
mes "here in Morocc to find Jack,";
|
||
|
mes "who will let you go inside the";
|
||
|
mes "pub. Our guildmaster will be";
|
||
|
mes "waiting for you inside...";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
|
||
|
{
|
||
|
if((Class == Job_Star_Gladiator) || (BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
|
||
|
{
|
||
|
mes "[Miya]";
|
||
|
mes "So how's it been going?";
|
||
|
mes "I think the assignment you're";
|
||
|
mes "working on must be pretty";
|
||
|
mes "important. I mean, if it's";
|
||
|
mes "giving Kidd and Lin trouble...";
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
|
||
|
{
|
||
|
mes "[Miya]";
|
||
|
mes "How's your current";
|
||
|
mes "assignment coming along?";
|
||
|
mes "The guildmaster must have";
|
||
|
mes "given you something really";
|
||
|
mes "weird or almost impossible";
|
||
|
mes "to do again, didn't he?";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "[Miya]";
|
||
|
mes "It's been way too";
|
||
|
mes "quiet lately. I really";
|
||
|
mes "hope that something crazy";
|
||
|
mes "happens soon. Otherwise,";
|
||
|
mes "I think I'll die of boredom!";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
OnTouch:
|
||
|
if(checkweight(7416,1) != 1)
|
||
|
{
|
||
|
mes "^3355FFWait a second!";
|
||
|
mes "Right now, you're carrying";
|
||
|
mes "too many things with you.";
|
||
|
mes "Please come back after";
|
||
|
mes "using the Kafra Service";
|
||
|
mes "to store some of your items.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if(BaseLevel > 59)
|
||
|
{
|
||
|
if(!mao_request)
|
||
|
{
|
||
|
if (Class == Job_Star_Gladiator)
|
||
|
{
|
||
|
mes "[Miya]";
|
||
|
mes "Wait! Wait up! You're";
|
||
|
mes "a Taekwon Master, right?";
|
||
|
mes "Remember Moohyun? He";
|
||
|
mes "helped you job change...?";
|
||
|
mes "He wrote this letter for you.";
|
||
|
next;
|
||
|
mes "[Miya]";
|
||
|
mes "Listen, "+ strcharinfo(0) +"...";
|
||
|
mes "He's asking you to help";
|
||
|
mes "the Assassin Guild on a";
|
||
|
mes "special mission. I think";
|
||
|
mes "it's pretty serious business.";
|
||
|
next;
|
||
|
mes "[Miya]";
|
||
|
mes "If you're interested in";
|
||
|
mes "assisting the Assassins,";
|
||
|
mes "then meet with your contact to";
|
||
|
mes "the west, somewhere around";
|
||
|
mes "here in this city. Well, that's";
|
||
|
mes "all he told me, so I'll seeya~";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
|
||
|
{
|
||
|
mes "[Miya]";
|
||
|
mes "Hey, " + strcharinfo(0) + ",";
|
||
|
mes "I've got some important";
|
||
|
mes "work for you. The Assassin";
|
||
|
mes "Guild actually asked the Thief";
|
||
|
mes "and Rogue Guilds for help!";
|
||
|
mes "Can you believe that?";
|
||
|
next;
|
||
|
mes "[Miya]";
|
||
|
mes "Anyway, all of us ruffians";
|
||
|
mes "are supposed to help out if";
|
||
|
mes "we can. Here, take this letter";
|
||
|
mes "of recommendation and talk to";
|
||
|
mes "Jack, our contact west in this city. You better go right away...";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
|
||
|
{
|
||
|
mes "[Miya]";
|
||
|
mes "" + strcharinfo(0) + "!";
|
||
|
mes "The Assassin Guild Master";
|
||
|
mes "wants you right away. Do you";
|
||
|
mes "know where the secret pub is?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Ah, h-hi, Miya,";
|
||
|
mes "it's been a while.";
|
||
|
mes "What secret pub?";
|
||
|
next;
|
||
|
mes "[Miya]";
|
||
|
mes "I figured you might not";
|
||
|
mes "have heard of it. Just talk";
|
||
|
mes "to Jack, west of the Oasis";
|
||
|
mes "in this city, and he'll let you";
|
||
|
mes "in. From now on, you'll be";
|
||
|
mes "spending plenty of time there.";
|
||
|
next;
|
||
|
mes "[Miya]";
|
||
|
mes "That pub is probably the";
|
||
|
mes "only place where Assassins";
|
||
|
mes "like us can relax. But yeah,";
|
||
|
mes "this mission is pretty major.";
|
||
|
mes "We'll need all the help that";
|
||
|
mes "we can possibly get...";
|
||
|
set mao_request,1;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
payon,231,323,3 script Guildsman#3 59,3,3,{
|
||
|
|
||
|
if(checkweight(7416,1) != 1)
|
||
|
{
|
||
|
mes "^3355FFWait a second!";
|
||
|
mes "Right now, you're carrying";
|
||
|
mes "too many things with you.";
|
||
|
mes "Please come back after";
|
||
|
mes "using the Kafra Service";
|
||
|
mes "to store some of your items.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if(!(BaseLevel > 59))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Please be careful if you're";
|
||
|
mes "planning to travel through";
|
||
|
mes "Morocc. Recently, there have";
|
||
|
mes "been reports of missing";
|
||
|
mes "children there...";
|
||
|
close;
|
||
|
}
|
||
|
if(!(Class == Job_Taekwon) || !(BaseClass == Job_Archer))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Excuse me, but if you happen";
|
||
|
mes "to encounter any bowmen, or";
|
||
|
mes "people with any archery skill,";
|
||
|
mes "would you ask them to come to";
|
||
|
mes "me? I have an urgent message";
|
||
|
mes "that I should tell them.";
|
||
|
close;
|
||
|
}
|
||
|
if(!mao_request)
|
||
|
{
|
||
|
if (Class == Job_Taekwon)
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Ah... Finally!";
|
||
|
mes "Another practitioner";
|
||
|
mes "of Taekwon Do! You're...";
|
||
|
mes "Let's see... You must";
|
||
|
mes "be " + strcharinfo(0) + ", yes?";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Mr. Phoenix has charged";
|
||
|
mes "me with the task of notifying";
|
||
|
mes "all Taekwon Do practitioners";
|
||
|
mes "of the request sent to us by";
|
||
|
mes "the Assassin Guild. Apparently,";
|
||
|
mes "they need aid for a mission...";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "If you are interested in";
|
||
|
mes "assisting them, please take";
|
||
|
mes "this Letter of Recommendation";
|
||
|
mes "and bring it to the contact from the Assassin Guild in Morocc.";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "You can meet the";
|
||
|
mes "Assassin Guildsman near";
|
||
|
mes "some hut on the west side";
|
||
|
mes "of the Oasis inside Morocc.";
|
||
|
mes "Good luck, my friend, and please represent Taekwon Do with pride.";
|
||
|
close;
|
||
|
}
|
||
|
else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "" + strcharinfo(0) + "...?";
|
||
|
mes "Oh, wow, I'm so lucky to";
|
||
|
mes "have finally found you!";
|
||
|
mes "Listen, I've got a message";
|
||
|
mes "for you from the Icarus Guild.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "It looks like the Assassin";
|
||
|
mes "Guild has formally asked them";
|
||
|
mes "for help in some mission, so";
|
||
|
mes "Icarus has decided to send you.";
|
||
|
mes "I hope you choose to represent";
|
||
|
mes "us and help those Assassins.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Here, please take this";
|
||
|
mes "letter of recommendation";
|
||
|
mes "and meet with our Assassin";
|
||
|
mes "Guild contact to the west";
|
||
|
mes "of the Oasis in Morocc.";
|
||
|
mes "Well, good luck, pal~";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Bard) || (Class == Job_Clown))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Hey, " + strcharinfo(0) + "!";
|
||
|
mes "I've been looking all over";
|
||
|
mes "for you! I've got a message";
|
||
|
mes "for you from Lalo. You...";
|
||
|
mes "You remember him, right?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Sure, I do! I owe";
|
||
|
mes "Lalo so much... If it";
|
||
|
mes "weren't for him, I'd never";
|
||
|
mes "have job changed to a Bard";
|
||
|
mes "in the first place. So what";
|
||
|
mes "exactly does he need?";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Well, I'm not too sure. All";
|
||
|
mes "I heard was something about";
|
||
|
mes "a request from the Assassin";
|
||
|
mes "Guild and a recommendation";
|
||
|
mes "that you help them. Yeah.";
|
||
|
mes "Here's the letter he wrote.";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Just... Just meet with the";
|
||
|
mes "contact from the Assassin";
|
||
|
mes "Guild just west of the Oasis";
|
||
|
mes "inside Morocc. I'm sure he";
|
||
|
mes "can explain everything better.";
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Dancer) || (Class == Job_Gypsy))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Hey... Th-That face!";
|
||
|
mes "Just like Aile described!";
|
||
|
mes "You're " + strcharinfo(0) + ", right?";
|
||
|
mes "This is great, I've been";
|
||
|
mes "looking all over for you!";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Aile? Oh, that's right,";
|
||
|
mes "she was there during my";
|
||
|
mes "job change test and helped";
|
||
|
mes "me become a Dancer. Sure,";
|
||
|
mes "I remember her now...";
|
||
|
mes "So what did you need?";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Ah, right. From what";
|
||
|
mes "I know, the Assassin Guild";
|
||
|
mes "asked Aile to recommend";
|
||
|
mes "a Dancer that might be able";
|
||
|
mes "to help them in a mission";
|
||
|
mes "of pretty major importance.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Anyway, Aile then sent me";
|
||
|
mes "out to look for you and give";
|
||
|
mes "this letter of recommendation.";
|
||
|
mes "I guess she thinks you'll do";
|
||
|
mes "the best job. So, um, congrats~";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "For now, your cooperation";
|
||
|
mes "with the Assassin Guild is";
|
||
|
mes "probably your biggest priority.";
|
||
|
mes "Head over to Morocc and look";
|
||
|
mes "for your contact to the west";
|
||
|
mes "of the Oasis inside town.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Alright, then.";
|
||
|
mes "Good luck! Ah, I almost";
|
||
|
mes "forgot. Aile wants you to";
|
||
|
mes "remember that you'll be a";
|
||
|
mes "representative of Dancers";
|
||
|
mes "everywhere, so do a good job!";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request == 1)
|
||
|
{
|
||
|
if (Class == Job_Taekwon)
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "You can meet the";
|
||
|
mes "Assassin Guildsman near";
|
||
|
mes "some hut on the west side";
|
||
|
mes "of the Oasis inside Morocc.";
|
||
|
mes "Good luck, my friend, and please represent Taekwon Do with pride.";
|
||
|
close;
|
||
|
}
|
||
|
else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Please take your";
|
||
|
mes "letter of recommendation";
|
||
|
mes "and meet with our Assassin";
|
||
|
mes "Guild contact to the west";
|
||
|
mes "of the Oasis in Morocc.";
|
||
|
mes "Well, good luck, pal~";
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Bard) || (Class == Job_Clown))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Just... Just meet with the";
|
||
|
mes "contact from the Assassin";
|
||
|
mes "Guild just west of the Oasis";
|
||
|
mes "inside Morocc. I'm sure he";
|
||
|
mes "can explain everything better.";
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Dancer) || (Class == Job_Gypsy))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "For now, your cooperation";
|
||
|
mes "with the Assassin Guild is";
|
||
|
mes "probably your biggest priority.";
|
||
|
mes "Head over to Morocc and look";
|
||
|
mes "for your contact to the west";
|
||
|
mes "of the Oasis inside town.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Alright, then.";
|
||
|
mes "Good luck! Ah, I almost";
|
||
|
mes "forgot. Aile wants you to";
|
||
|
mes "remember that you'll be a";
|
||
|
mes "representative of Dancers";
|
||
|
mes "everywhere, so do a good job!";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
|
||
|
{
|
||
|
if(Class == Job_Taekwon)
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "I'm glad to see that you";
|
||
|
mes "are working well together";
|
||
|
mes "with the Assassins. But don't";
|
||
|
mes "drop your guard, not until the";
|
||
|
mes "mission is accomplished.";
|
||
|
close;
|
||
|
}
|
||
|
else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "It's good to see that";
|
||
|
mes "you showing pretty good";
|
||
|
mes "teamwork with the Assassins.";
|
||
|
mes "I hope that you're giving them";
|
||
|
mes "a good impression of bowmen...";
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Bard) || (Class == Job_Clown))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Lalo will be pleased to";
|
||
|
mes "know that you've been an";
|
||
|
mes "asset to the Assassins.";
|
||
|
mes "But until the mission is";
|
||
|
mes "accomplished, remember that";
|
||
|
mes "you're representing all Bards!";
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Dancer) || (Class == Job_Gypsy))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "I think Aile will be";
|
||
|
mes "very happy to know that";
|
||
|
mes "the Assassins are pleased";
|
||
|
mes "with your assistance. But";
|
||
|
mes "until the mission is over,";
|
||
|
mes "be careful out there, okay?";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "It's a very beautiful day";
|
||
|
mes "today--let's drink in as much";
|
||
|
mes "of the beauty of the day as we";
|
||
|
mes "can. Good days and bad days";
|
||
|
mes "pass, but each one is unique";
|
||
|
mes "in itself... just because.";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
OnTouch:
|
||
|
if(checkweight(7416,1) != 1)
|
||
|
{
|
||
|
mes "^3355FFWait a second!";
|
||
|
mes "Right now, you're carrying";
|
||
|
mes "too many things with you.";
|
||
|
mes "Please come back after";
|
||
|
mes "using the Kafra Service";
|
||
|
mes "to store some of your items.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if(BaseLevel > 59)
|
||
|
{
|
||
|
if(!mao_request)
|
||
|
{
|
||
|
if (Class == Job_Taekwon)
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Ah... Finally!";
|
||
|
mes "Another practitioner";
|
||
|
mes "of Taekwon Do! You're...";
|
||
|
mes "Let's see... You must";
|
||
|
mes "be " + strcharinfo(0) + ", yes?";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Mr. Phoenix has charged";
|
||
|
mes "me with the task of notifying";
|
||
|
mes "all Taekwon Do practitioners";
|
||
|
mes "of the request sent to us by";
|
||
|
mes "the Assassin Guild. Apparently,";
|
||
|
mes "they need aid for a mission...";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "If you are interested in";
|
||
|
mes "assisting them, please take";
|
||
|
mes "this Letter of Recommendation";
|
||
|
mes "and bring it to the contact from the Assassin Guild in Morocc.";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "You can meet the";
|
||
|
mes "Assassin Guildsman near";
|
||
|
mes "some hut on the west side";
|
||
|
mes "of the Oasis inside Morocc.";
|
||
|
mes "Good luck, my friend, and please represent Taekwon Do with pride.";
|
||
|
close;
|
||
|
}
|
||
|
else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "" + strcharinfo(0) + "...?";
|
||
|
mes "Oh, wow, I'm so lucky to";
|
||
|
mes "have finally found you!";
|
||
|
mes "Listen, I've got a message";
|
||
|
mes "for you from the Icarus Guild.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "It looks like the Assassin";
|
||
|
mes "Guild has formally asked them";
|
||
|
mes "for help in some mission, so";
|
||
|
mes "Icarus has decided to send you.";
|
||
|
mes "I hope you choose to represent";
|
||
|
mes "us and help those Assassins.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Here, please take this";
|
||
|
mes "letter of recommendation";
|
||
|
mes "and meet with our Assassin";
|
||
|
mes "Guild contact to the west";
|
||
|
mes "of the Oasis in Morocc.";
|
||
|
mes "Well, good luck, pal~";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Bard) || (Class == Job_Clown))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Hey, " + strcharinfo(0) + "!";
|
||
|
mes "I've been looking all over";
|
||
|
mes "for you! I've got a message";
|
||
|
mes "for you from Lalo. You...";
|
||
|
mes "You remember him, right?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Sure, I do! I owe";
|
||
|
mes "Lalo so much... If it";
|
||
|
mes "weren't for him, I'd never";
|
||
|
mes "have job changed to a Bard";
|
||
|
mes "in the first place. So what";
|
||
|
mes "exactly does he need?";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Well, I'm not too sure. All";
|
||
|
mes "I heard was something about";
|
||
|
mes "a request from the Assassin";
|
||
|
mes "Guild and a recommendation";
|
||
|
mes "that you help them. Yeah.";
|
||
|
mes "Here's the letter he wrote.";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Just... Just meet with the";
|
||
|
mes "contact from the Assassin";
|
||
|
mes "Guild just west of the Oasis";
|
||
|
mes "inside Morocc. I'm sure he";
|
||
|
mes "can explain everything better.";
|
||
|
close;
|
||
|
}
|
||
|
else if((Class == Job_Dancer) || (Class == Job_Gypsy))
|
||
|
{
|
||
|
mes "[Guildsman]";
|
||
|
mes "Hey... Th-That face!";
|
||
|
mes "Just like Aile described!";
|
||
|
mes "You're " + strcharinfo(0) + ", right?";
|
||
|
mes "This is great, I've been";
|
||
|
mes "looking all over for you!";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Aile? Oh, that's right,";
|
||
|
mes "she was there during my";
|
||
|
mes "job change test and helped";
|
||
|
mes "me become a Dancer. Sure,";
|
||
|
mes "I remember her now...";
|
||
|
mes "So what did you need?";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Ah, right. From what";
|
||
|
mes "I know, the Assassin Guild";
|
||
|
mes "asked Aile to recommend";
|
||
|
mes "a Dancer that might be able";
|
||
|
mes "to help them in a mission";
|
||
|
mes "of pretty major importance.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Anyway, Aile then sent me";
|
||
|
mes "out to look for you and give";
|
||
|
mes "this letter of recommendation.";
|
||
|
mes "I guess she thinks you'll do";
|
||
|
mes "the best job. So, um, congrats~";
|
||
|
set mao_request,1;
|
||
|
getitem 7416,1;
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "For now, your cooperation";
|
||
|
mes "with the Assassin Guild is";
|
||
|
mes "probably your biggest priority.";
|
||
|
mes "Head over to Morocc and look";
|
||
|
mes "for your contact to the west";
|
||
|
mes "of the Oasis inside town.";
|
||
|
next;
|
||
|
mes "[Guildsman]";
|
||
|
mes "Alright, then.";
|
||
|
mes "Good luck! Ah, I almost";
|
||
|
mes "forgot. Aile wants you to";
|
||
|
mes "remember that you'll be a";
|
||
|
mes "representative of Dancers";
|
||
|
mes "everywhere, so do a good job!";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
morocc,43,108,5 script Sharp-Looking Kid 82,{
|
||
|
|
||
|
if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
|
||
|
{
|
||
|
if(mao_request == 1)
|
||
|
{
|
||
|
mes "[Jack]";
|
||
|
mes "I've been waiting for";
|
||
|
mes "you. Erm, why don't you";
|
||
|
mes "go inside? Ah, this must";
|
||
|
mes "be your first time here.";
|
||
|
next;
|
||
|
mes "[Jack]";
|
||
|
mes "Hey, you shouldn't worry,";
|
||
|
mes "this bar is just for people";
|
||
|
mes "like us. Besides, you'll be";
|
||
|
mes "coming more often from now";
|
||
|
mes "on. Anyway, the Bar Master";
|
||
|
mes "is waiting for you inside.";
|
||
|
close;
|
||
|
}
|
||
|
else if(mao_request > 1)
|
||
|
{
|
||
|
mes "[Jack]";
|
||
|
mes "Hey, it looks like";
|
||
|
mes "you've been keeping";
|
||
|
mes "busy. Good for you~";
|
||
|
mes "Hey, I'll see you around.";
|
||
|
close;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "[Jack]";
|
||
|
mes "Whoa, whoa...";
|
||
|
mes "Wait. I dunno if I can";
|
||
|
mes "let you in just yet. Ah,";
|
||
|
mes "whatever, you're one of";
|
||
|
mes "us. If it's just for a drink,";
|
||
|
mes "I shouldn't get in trouble...";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if(mao_request == 1 && countitem(7416))
|
||
|
{
|
||
|
mes "[Jack]";
|
||
|
mes "Oh, hey, you must be the";
|
||
|
mes "one I've been waiting for.";
|
||
|
mes "Yeah, alright, come on in,";
|
||
|
mes "and don't forget to show";
|
||
|
mes "the letter of recommendation";
|
||
|
mes "to the Bar Master, okay?";
|
||
|
close;
|
||
|
}
|
||
|
else if(mao_request > 1)
|
||
|
{
|
||
|
mes "[Jack]";
|
||
|
mes "It's a little weird since";
|
||
|
mes "you're not really part of";
|
||
|
mes "our guild, but you're allowed";
|
||
|
mes "to enter our secret hideaway";
|
||
|
mes "from now on. But don't you";
|
||
|
mes "dare tell anybody about this!";
|
||
|
close;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "[Jack]";
|
||
|
mes "What? I don't have";
|
||
|
mes "anything to talk to";
|
||
|
mes "you about. Move along,";
|
||
|
mes "adventurer, and don't";
|
||
|
mes "bother me anymore.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
morocc,45,110,1 script #maobar1 45,2,2,{
|
||
|
|
||
|
OnTouch_:
|
||
|
if(mao_request || Class == Job_Assassin || Class == Job_Assassin_Cross) warp "que_job01",9,94;
|
||
|
else
|
||
|
{
|
||
|
set .@mao_pass,rand(1,3);
|
||
|
if(.@mao_pass == 2)
|
||
|
{
|
||
|
mes "[Jack]";
|
||
|
mes "Oh, man...";
|
||
|
mes "How did you find this";
|
||
|
mes "place? This bar is one of";
|
||
|
mes "the Assassin Guild's most";
|
||
|
mes "closely guarded secrets! Well, the cat's out of the bag...";
|
||
|
next;
|
||
|
mes "[Jack]";
|
||
|
mes "But I still can't";
|
||
|
mes "let you in. No matter";
|
||
|
mes "what. Yeah, my mind's";
|
||
|
mes "made up. But if you really";
|
||
|
mes "want to go in, maybe you";
|
||
|
mes "could, I dunno... distract me.";
|
||
|
next;
|
||
|
switch( select( "Pay 1,000 Zeny","Cancel" ) )
|
||
|
{
|
||
|
case 1:
|
||
|
if(Zeny > 999)
|
||
|
{
|
||
|
mes "[Jack]";
|
||
|
mes "Oh man... I'm sooo";
|
||
|
mes "tired. Let me take a";
|
||
|
mes "freakin' 20 second yawn.";
|
||
|
mes "*Yaaaaaaaaaaaaaaaaaaaaaaaaaawn*";
|
||
|
set Zeny,Zeny - 1000;
|
||
|
close2;
|
||
|
warp "que_job01",9,94;
|
||
|
end;
|
||
|
}
|
||
|
mes "[Jack]";
|
||
|
mes "What the...?";
|
||
|
mes "That's not a lot of";
|
||
|
mes "money at all. I doubt";
|
||
|
mes "you can even afford just";
|
||
|
mes "one drink at this joint.";
|
||
|
mes "Just drink at home, willya?";
|
||
|
close;
|
||
|
|
||
|
case 2:
|
||
|
mes "[Jack]";
|
||
|
mes "Hmm...";
|
||
|
mes "You... You didn't know";
|
||
|
mes "what I meant, did you?";
|
||
|
mes "Oh well. You better scram.";
|
||
|
close2;
|
||
|
warp "morocc",45,103;
|
||
|
end;
|
||
|
}
|
||
|
}
|
||
|
mes "[Jack]";
|
||
|
mes "Hey...";
|
||
|
mes "You're crowding my";
|
||
|
mes "personal space. Step";
|
||
|
mes "back before I get violent.";
|
||
|
mes "You wouldn't like me when";
|
||
|
mes "I'm violent, ya creep.";
|
||
|
close2;
|
||
|
warp "morocc",45,103;
|
||
|
end;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
que_job01,6,94,1 warp #maobar2 2,2,morocc,45,103
|
||
|
que_job01,17,48,1 warp #maobar3 2,2,que_job01,68,92
|
||
|
que_job01,68,96,1 warp #maobar4 2,2,que_job01,17,53
|
||
|
|
||
|
que_job01,80,77,1 script #maobar5 45,2,2,{
|
||
|
|
||
|
OnTouch_:
|
||
|
if(mao_request > 1) warp "que_job01",61,50;
|
||
|
else
|
||
|
{
|
||
|
mes "[Litheron]";
|
||
|
mes "Whoa, you're not";
|
||
|
mes "allowed to be in here.";
|
||
|
mes "Hey, master! Do you";
|
||
|
mes "know this guy?";
|
||
|
next;
|
||
|
if(prt_curse == 24)
|
||
|
{
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "I, um, I'm looking";
|
||
|
mes "for somebody named";
|
||
|
mes "Marjana? I learned";
|
||
|
mes "that she's around";
|
||
|
mes "here somewhere?";
|
||
|
next;
|
||
|
mes "[Litheron]";
|
||
|
mes "Marjana? How did you";
|
||
|
mes "know that? Hey master,";
|
||
|
mes "what do I do with this guy?";
|
||
|
next;
|
||
|
mes "[Master]";
|
||
|
mes "Hmm. I sense no ill intent";
|
||
|
mes "from this adventurer. I've";
|
||
|
mes "also heard a rumor that the";
|
||
|
mes "Prontera Church needs to";
|
||
|
mes "investigate poison for";
|
||
|
mes "some reason.";
|
||
|
next;
|
||
|
mes "[Master]";
|
||
|
mes "However, there is no";
|
||
|
mes "way to tell if this person";
|
||
|
mes "has been sent by Prontera";
|
||
|
mes "Church. I suppose whether";
|
||
|
mes "this person can enter is";
|
||
|
mes "really up to you, Litheron.";
|
||
|
next;
|
||
|
mes "[Litheron]";
|
||
|
mes "Hah! Did you hear that?";
|
||
|
mes "Alright, how about this?";
|
||
|
mes "I'll let you in if you buy me";
|
||
|
mes "a drink. Besides, you can't risk making trouble here: this place";
|
||
|
mes "is full of deadly Assassins.";
|
||
|
next;
|
||
|
switch( select( "Sure","Why should I?!" ) )
|
||
|
{
|
||
|
case 1:
|
||
|
if (Zeny > 999)
|
||
|
{
|
||
|
mes "[Litheron]";
|
||
|
mes "Heh, that's what";
|
||
|
mes "I'm talking about!";
|
||
|
mes "Hey, bartender! Gimme";
|
||
|
mes "the usual! I like your";
|
||
|
mes "style, adventurer...";
|
||
|
set Zeny,Zeny - 1000;
|
||
|
next;
|
||
|
mes "[Litheron]";
|
||
|
mes "Alright, you can come";
|
||
|
mes "on in. But don't you dare";
|
||
|
mes "breathe a word about this";
|
||
|
mes "bar to another living soul.";
|
||
|
close2;
|
||
|
warp "que_job01",61,50;
|
||
|
end;
|
||
|
}
|
||
|
mes "[Litheron]";
|
||
|
mes "Huh...";
|
||
|
mes "Oh, you don't even";
|
||
|
mes "have enough zeny to";
|
||
|
mes "buy water here. Oh boy...";
|
||
|
mes "If you really want to enter,";
|
||
|
mes "make sure you have the cash!";
|
||
|
close2;
|
||
|
warp "que_job01",85,77;
|
||
|
end;
|
||
|
|
||
|
case 2:
|
||
|
mes "[Litheron]";
|
||
|
mes "Not the savvy type,";
|
||
|
mes "are you...? Fine, fine.";
|
||
|
mes "If you're not gonna do";
|
||
|
mes "me any favors, then why";
|
||
|
mes "should I help you? Go away!";
|
||
|
close2;
|
||
|
warp "que_job01",85,77;
|
||
|
end;
|
||
|
}
|
||
|
}
|
||
|
mes "[Master]";
|
||
|
mes "Not at all.";
|
||
|
mes "Make sure that this";
|
||
|
mes "one isn't allowed";
|
||
|
mes "to enter.";
|
||
|
next;
|
||
|
mes "[Litheron]";
|
||
|
mes "You heard the man.";
|
||
|
mes "You better retreat";
|
||
|
mes "from this place while";
|
||
|
mes "you still have legs...";
|
||
|
close2;
|
||
|
warp "que_job01",85,77;
|
||
|
end;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
que_job01,65,50,1 warp #maobar4-2 2,2,que_job01,84,77
|
||
|
|
||
|
que_job01,81,79,5 script Idle Knight 733,{
|
||
|
|
||
|
mes "[Litheron]";
|
||
|
mes "What's the matter?";
|
||
|
mes "Oh, I see... You're";
|
||
|
mes "probably wondering why";
|
||
|
mes "a Knight like me is in a";
|
||
|
mes "secret Assassin's pub.";
|
||
|
if (Class == Job_Knight || Class == Job_Lord_Knight) mes "What about you, huh?";
|
||
|
next;
|
||
|
mes "[Litheron]";
|
||
|
mes "It just so happens that";
|
||
|
mes "I'm really old friends with";
|
||
|
mes "the owner of the pub. I do";
|
||
|
mes "favors for him, and he does";
|
||
|
mes "favors for me. That's how";
|
||
|
mes "we do it around here.";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
que_job01,82,95,3 script Bar Master 46,{
|
||
|
|
||
|
if(checkweight(12112,1) != 1)
|
||
|
{
|
||
|
mes "^3355FFWait a second!";
|
||
|
mes "Right now, you're carrying";
|
||
|
mes "too many things with you.";
|
||
|
mes "Please come back after";
|
||
|
mes "using the Kafra Service";
|
||
|
mes "to store some of your items.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
|
||
|
{
|
||
|
mes "[Master]";
|
||
|
mes "Welcome to my";
|
||
|
mes "little pub. What";
|
||
|
mes "will you be having?";
|
||
|
}
|
||
|
else if(BaseJob == Job_Thief || BaseJob == Job_Thief_High || Class == Job_Rogue || Class == Job_Stalker)
|
||
|
{
|
||
|
mes "[Master]";
|
||
|
mes "Huh. How did";
|
||
|
mes "a ruffian like you";
|
||
|
mes "get in here? Well, if";
|
||
|
mes "Jack let you in, I guess";
|
||
|
mes "you must be alright. So";
|
||
|
mes "what do you wanna drink?";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "[Master]";
|
||
|
mes "This place is supposed";
|
||
|
mes "to be Assassins only, but";
|
||
|
mes "I guess I'll make an exception";
|
||
|
mes "for you. Hell, you must have";
|
||
|
mes "had a rough time just getting";
|
||
|
mes "in. So what are you drinking?";
|
||
|
}
|
||
|
next;
|
||
|
switch( select( "Order a Drink","Ask about Mission","Cancel" ) )
|
||
|
{
|
||
|
case 1:
|
||
|
mes "[Master]";
|
||
|
mes "In this place, I only";
|
||
|
mes "serve two drinks. You";
|
||
|
mes "want a Tropical Sograt or";
|
||
|
mes "a Vermilion on the Beach?";
|
||
|
next;
|
||
|
switch( select( "Tropical Sograt","Vermilion on the Beach","Do you have anything cheaper?" ) )
|
||
|
{
|
||
|
case 1:
|
||
|
set .@maodrink,1;
|
||
|
|
||
|
case 2:
|
||
|
if(checkweight(12112,1) != 1)
|
||
|
{
|
||
|
mes "[Master]";
|
||
|
mes "Hey, why did you bring";
|
||
|
mes "so much stuff with you?";
|
||
|
mes "I can't give you anything";
|
||
|
mes "to drink if you don't have";
|
||
|
mes "the room to carry it around.";
|
||
|
mes "Clear out your inventory!";
|
||
|
close;
|
||
|
}
|
||
|
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
|
||
|
{
|
||
|
if (Zeny < 800)
|
||
|
{
|
||
|
mes "[Master]";
|
||
|
mes "You know...";
|
||
|
mes "I was going to charge you";
|
||
|
mes "800 zeny for this drink, but";
|
||
|
mes "it looks like you can't afford";
|
||
|
mes "it right now. Come back when";
|
||
|
mes "you have the zeny, alright?";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Master]";
|
||
|
mes "Most bartenders would";
|
||
|
mes "usually charge 1,000 zeny";
|
||
|
mes "for this stuff, but I'll only";
|
||
|
mes "ask you for 800. Enjoy it,";
|
||
|
mes "my friend, and drink it as";
|
||
|
mes "deeply as you would life.";
|
||
|
set Zeny,Zeny - 800;
|
||
|
if(.@maodrink) getitem 12112,1;
|
||
|
else getitem 12113,1;
|
||
|
close;
|
||
|
}
|
||
|
if (Zeny < 1000)
|
||
|
{
|
||
|
mes "[Master]";
|
||
|
mes "Hey, you don't have";
|
||
|
mes "the zeny for this drink.";
|
||
|
mes "Make sure you come back";
|
||
|
mes "with 1,000 zeny if you want";
|
||
|
mes "me to fix you something, okay?";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Master]";
|
||
|
mes "For Assassins, I charge";
|
||
|
mes "800 zeny, but for you, I'm";
|
||
|
mes "gonna charge 1,000. No";
|
||
|
mes "hard feelings, but you're";
|
||
|
mes "already lucky to be here.";
|
||
|
mes "Hey, enjoy your drink~";
|
||
|
set Zeny,Zeny - 1000;
|
||
|
if(.@maodrink) getitem 12112,1;
|
||
|
else getitem 12113,1;
|
||
|
close;
|
||
|
|
||
|
case 3:
|
||
|
mes "[Master]";
|
||
|
mes "What are you...?";
|
||
|
mes "I just told you";
|
||
|
mes "I only serve two";
|
||
|
mes "drinks. If you want";
|
||
|
mes "water, you oughtta";
|
||
|
mes "go someplace else.";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
case 2:
|
||
|
if(mao_request == 1)
|
||
|
{
|
||
|
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
|
||
|
{
|
||
|
mes "[Master]";
|
||
|
mes "Ah, you must be here on";
|
||
|
mes "the orders of the guildmaster.";
|
||
|
mes "Alright, just go inside. Hey,";
|
||
|
mes "but be careful. This won't be";
|
||
|
mes "easy like most assignments...";
|
||
|
set mao_request,2;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Master]";
|
||
|
mes "Mission...?";
|
||
|
mes "Come on, what are";
|
||
|
mes "you talking about?";
|
||
|
mes "Stop talking crazy and";
|
||
|
mes "order something to drink.";
|
||
|
next;
|
||
|
switch( select( "Show Letter of Recommendation" ) )
|
||
|
{
|
||
|
case 1:
|
||
|
break;
|
||
|
}
|
||
|
if (countitem(7416))
|
||
|
{
|
||
|
mes "[Master]";
|
||
|
mes "Ah, I see you that you";
|
||
|
mes "came prepared. Sorry about";
|
||
|
mes "that, but we've got protocols";
|
||
|
mes "about secrecy that I'm sworn";
|
||
|
mes "to upkeep. Alright, do see that";
|
||
|
mes "Knight over there? Litheron!";
|
||
|
next;
|
||
|
mes "[Master]";
|
||
|
mes "Hey Litheron! Let this";
|
||
|
mes "guy go through, willya?";
|
||
|
mes "Yeah, just talk to Litheron,";
|
||
|
mes "and he'll show you where to go.";
|
||
|
next;
|
||
|
mes "[Litheron]";
|
||
|
mes "Hey, since when did";
|
||
|
mes "I become your doorman?!";
|
||
|
mes "Eh, ah well. You got it.";
|
||
|
set mao_request,2;
|
||
|
close;
|
||
|
}
|
||
|
mes "^3355FFYou forgot to bring your";
|
||
|
mes "Letter of Recommendation.^000000";
|
||
|
next;
|
||
|
mes "[Master]";
|
||
|
mes "Alright...";
|
||
|
mes "You're looking way";
|
||
|
mes "too suspicious now.";
|
||
|
mes "Maybe I'm wrong, but";
|
||
|
mes "I don't like taking chances.";
|
||
|
mes "Boys, show this guy the door!";
|
||
|
close2;
|
||
|
warp "morocc",45,106;
|
||
|
end;
|
||
|
}
|
||
|
else if(mao_request == 2)
|
||
|
{
|
||
|
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
|
||
|
{
|
||
|
mes "[Master]";
|
||
|
mes "Just go through the";
|
||
|
mes "door behind Litheron.";
|
||
|
mes "You know the drill, so";
|
||
|
mes "hurry it up, willya?";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Master]";
|
||
|
mes "Go through the door";
|
||
|
mes "behind Litheron if you";
|
||
|
mes "wanna learn more about";
|
||
|
mes "your secret mission.";
|
||
|
close;
|
||
|
}
|
||
|
else if(mao_request > 2)
|
||
|
{
|
||
|
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
|
||
|
{
|
||
|
mes "[Master]";
|
||
|
mes "How's your assignment";
|
||
|
mes "coming along? Sometimes,";
|
||
|
mes "you need to relax and take a";
|
||
|
mes "break. When that time comes,";
|
||
|
mes "I'll have a drink ready for you.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Master]";
|
||
|
mes "How are you doing";
|
||
|
mes "with the mission? It's";
|
||
|
mes "good to see you getting";
|
||
|
mes "along with the Assasssins.";
|
||
|
mes "Anyway, best of luck, pal.";
|
||
|
close;
|
||
|
}
|
||
|
else if(mao_request == 30 || mao_request == 128)
|
||
|
{
|
||
|
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
|
||
|
{
|
||
|
mes "[Master]";
|
||
|
mes "Hey, thanks for all";
|
||
|
mes "of your hard work, pal.";
|
||
|
mes "I'll see you around.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Master]";
|
||
|
mes "Thanks for all of your";
|
||
|
mes "help, even if you did go";
|
||
|
mes "through a little more trouble";
|
||
|
mes "than you should have. Anyway,";
|
||
|
mes "you seem alright, so go ahead and come back whenever you want.";
|
||
|
close;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
|
||
|
{
|
||
|
mes "[Master]";
|
||
|
mes "So you haven't been";
|
||
|
mes "assigned any missions";
|
||
|
mes "from this joint, eh? By the";
|
||
|
mes "way, you like this place?";
|
||
|
mes "I happen to really love";
|
||
|
mes "this little pub of mine.";
|
||
|
next;
|
||
|
mes "[Master]";
|
||
|
mes "If you want, I'll recommend";
|
||
|
mes "you to the guildmaster for";
|
||
|
mes "a mission. Until then, you've";
|
||
|
mes "got to focus on your training.";
|
||
|
mes "And until you train... Why";
|
||
|
mes "don't you enjoy a drink?";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Master]";
|
||
|
mes "Mission...?";
|
||
|
mes "Come on, what are";
|
||
|
mes "you talking about?";
|
||
|
mes "Stop talking crazy and";
|
||
|
mes "order something to drink.";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
case 3:
|
||
|
mes "[Master]";
|
||
|
mes "...";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
que_job01,49,49,5 script Tao 877,{
|
||
|
|
||
|
if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
|
||
|
{
|
||
|
mes "[Tao]";
|
||
|
mes "Meow, what the hell";
|
||
|
mes "happened to you? Kidd";
|
||
|
mes "brought you in here, all";
|
||
|
mes "beat up and asked me to";
|
||
|
mes "take care of you till you woke";
|
||
|
mes "up. Are you alright, meow?";
|
||
|
next;
|
||
|
mes "[Tao]";
|
||
|
mes "Oh yes, as soon as you";
|
||
|
mes "feel better, Kidd wants you";
|
||
|
mes "to go to the commanding";
|
||
|
mes "officer's room that's over";
|
||
|
mes "to the left, meow. Okay?";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Tao]";
|
||
|
mes "Mm...?";
|
||
|
mes "What do you";
|
||
|
mes "need, meow?";
|
||
|
next;
|
||
|
switch( select( "Ask about Mission","M-meow?" ) )
|
||
|
{
|
||
|
case 1:
|
||
|
if (mao_request > 1)
|
||
|
{
|
||
|
mes "[Tao]";
|
||
|
mes "The mission...?";
|
||
|
mes "Just enter the room";
|
||
|
mes "to the left. You can tell";
|
||
|
mes "left from right, meow?";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Tao]";
|
||
|
mes "Good luck, meow.";
|
||
|
mes "Tao keeps this place";
|
||
|
mes "safe from people that";
|
||
|
mes "don't belong here, meow.";
|
||
|
close;
|
||
|
|
||
|
case 2:
|
||
|
mes "[Tao]";
|
||
|
mes "Meow, meow.";
|
||
|
mes "It's a long story, meow.";
|
||
|
mes "Something about wanting";
|
||
|
mes "a Big Ribbon and hunting";
|
||
|
mes "Wild Roses, meow. It all started when meow, meow, meow, meow...";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
que_job01,51,55,1 script #roombar1 45,1,1,{
|
||
|
|
||
|
OnTouch_:
|
||
|
if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || prt_curse == 24)
|
||
|
{
|
||
|
if(!$@maobar_room)
|
||
|
{
|
||
|
set $@maobar_room,1;
|
||
|
donpcevent "#maobartimer1::OnEnter";
|
||
|
if(mao_request == 2 || mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
|
||
|
{
|
||
|
donpcevent "Valdes#1::OnEnter";
|
||
|
donpcevent "Lin#1::OnEnter";
|
||
|
donpcevent "Kidd#1::OnEnter";
|
||
|
}
|
||
|
else if(mao_request == 24)
|
||
|
{
|
||
|
donpcevent "Valdes#2::OnEnter";
|
||
|
donpcevent "Kidd#2::OnEnter";
|
||
|
donpcevent "#mao_table::OnEnter";
|
||
|
}
|
||
|
else if(mao_request == 123)
|
||
|
{
|
||
|
donpcevent "Valdes#2::OnEnter";
|
||
|
donpcevent "Lin#2::OnEnter";
|
||
|
donpcevent "#mao_table::OnEnter";
|
||
|
}
|
||
|
else if(prt_curse == 24) donpcevent "Marjana#poison::OnEnable";
|
||
|
mes "[Tao]";
|
||
|
mes "Ah, that place is protected";
|
||
|
mes "by security magic, so you'll";
|
||
|
mes "only have ^4D4DFF4 minutes^000000 to remain";
|
||
|
mes "there. Don't waste time, meow!";
|
||
|
close2;
|
||
|
if(mao_request == 24 || mao_request == 123) warp "que_job01",15,8;
|
||
|
else warp "que_job01",11,7;
|
||
|
end;
|
||
|
}
|
||
|
mes "[Tao]";
|
||
|
mes "Sooo sorry, meow~";
|
||
|
mes "Someone else is already";
|
||
|
mes "inside. Just come back";
|
||
|
mes "again later, meow?";
|
||
|
close2;
|
||
|
warp "que_job01",52,50;
|
||
|
end;
|
||
|
}
|
||
|
mes "[Tao]";
|
||
|
mes "Wh-who are you?";
|
||
|
mes "This is a restricted";
|
||
|
mes "area, meow! If you don't";
|
||
|
mes "have permission, then get";
|
||
|
mes "out of there right meow!";
|
||
|
close2;
|
||
|
warp "que_job01",52,50;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,1,1,1 script #maobartimer1 -1,{
|
||
|
|
||
|
OnEnter:
|
||
|
initnpctimer;
|
||
|
mapannounce "que_job01","You will now enter the Master Zone, Area 1.",1,0x70DBDB;
|
||
|
end;
|
||
|
|
||
|
OnStop:
|
||
|
mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
|
||
|
donpcevent "#maobar6::OnInit";
|
||
|
donpcevent "Valdes#1::OnInit";
|
||
|
donpcevent "Valdes#2::OnInit";
|
||
|
donpcevent "Lin#1::OnInit";
|
||
|
donpcevent "Lin#2::OnInit";
|
||
|
donpcevent "Kidd#1::OnInit";
|
||
|
donpcevent "Kidd#2::OnInit";
|
||
|
donpcevent "Marjana#poison::OnInit";
|
||
|
donpcevent "#mao_table::OnInit";
|
||
|
$@maobar_room = 0;
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnTimer240000:
|
||
|
donpcevent "#maobar6::OnEnter";
|
||
|
end;
|
||
|
|
||
|
OnTimer245000:
|
||
|
donpcevent "#maobar6::OnInit";
|
||
|
donpcevent "Valdes#1::OnInit";
|
||
|
donpcevent "Valdes#2::OnInit";
|
||
|
donpcevent "Lin#1::OnInit";
|
||
|
donpcevent "Lin#2::OnInit";
|
||
|
donpcevent "Kidd#1::OnInit";
|
||
|
donpcevent "Kidd#2::OnInit";
|
||
|
donpcevent "Marjana#poison::OnInit";
|
||
|
donpcevent "#mao_table::OnInit";
|
||
|
end;
|
||
|
|
||
|
OnTimer250000:
|
||
|
mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
|
||
|
$@maobar_room = 0;
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,12,13,1 script #maobar6 139,1,1,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#maobar7";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maobar7";
|
||
|
end;
|
||
|
|
||
|
OnTouch_:
|
||
|
warp "que_job01",52,50;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,51,44,1 script #roombar2 45,1,1,{
|
||
|
|
||
|
OnTouch_:
|
||
|
if(mao_request == 25 || (mao_request > 102 && mao_request < 123))
|
||
|
{
|
||
|
if(mao_request == 121)
|
||
|
{
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "I can't go back to";
|
||
|
mes "Lin yet... I still need";
|
||
|
mes "to fully investigate";
|
||
|
mes "Thanatos Tower...";
|
||
|
close2;
|
||
|
warp "que_job01",52,50;
|
||
|
end;
|
||
|
}
|
||
|
if(!$@maobar_room2)
|
||
|
{
|
||
|
set $@maobar_room2,1;
|
||
|
donpcevent "#maobartimer2::OnEnter";
|
||
|
if(mao_request == 25)
|
||
|
{
|
||
|
donpcevent "Valdes#3::OnEnter";
|
||
|
donpcevent "Kidd#3::OnEnter";
|
||
|
donpcevent "#Rabsent::OnEnter";
|
||
|
}
|
||
|
else if(mao_request == 122)
|
||
|
{
|
||
|
donpcevent "#mao_empty::OnEnter";
|
||
|
}
|
||
|
mes "[Tao]";
|
||
|
mes "Ah, that place is protected";
|
||
|
mes "by security magic, so you'll";
|
||
|
mes "only have ^4D4DFF4 minutes^000000 to remain";
|
||
|
mes "there. Don't waste time, meow!";
|
||
|
close2;
|
||
|
if(mao_request > 102 && mao_request < 122) warp "que_job01",80,21;
|
||
|
else warp "que_job01",144,57;
|
||
|
end;
|
||
|
}
|
||
|
mes "^3355FFThe door is locked.^000000";
|
||
|
if(mao_request > 102 && mao_request < 122)
|
||
|
{
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Hey, R! It's me!";
|
||
|
mes "Would you please";
|
||
|
mes "open the door?";
|
||
|
next;
|
||
|
mes "[R.]";
|
||
|
mes "I-I'm sorry, but now's";
|
||
|
mes "not a good time. Come";
|
||
|
mes "back here later, please!";
|
||
|
close2;
|
||
|
warp "que_job01",52,50;
|
||
|
end;
|
||
|
}
|
||
|
close2;
|
||
|
warp "que_job01",52,50;
|
||
|
end;
|
||
|
}
|
||
|
mes "[Tao]";
|
||
|
mes "This is a restricted area,";
|
||
|
mes "so if you don't have any";
|
||
|
mes "permission, then get out";
|
||
|
mes "of here, right meow!";
|
||
|
close2;
|
||
|
warp "que_job01",52,50;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,1,2,1 script #maobartimer2 -1,{
|
||
|
|
||
|
OnEnter:
|
||
|
initnpctimer;
|
||
|
mapannounce "que_job01","Security Level in the Master Zone, Area 2 has activated.",1,0x70DBDB;
|
||
|
end;
|
||
|
|
||
|
OnStop:
|
||
|
mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
|
||
|
donpcevent "#maobar7::OnInit";
|
||
|
donpcevent "#maobar8::OnInit";
|
||
|
donpcevent "Valdes#3::OnInit";
|
||
|
donpcevent "Lin#3::OnInit";
|
||
|
donpcevent "Kidd#3::OnInit";
|
||
|
donpcevent "#Rabsent::OnInit";
|
||
|
donpcevent "#mao_empty::OnInit";
|
||
|
$@maobar_room2 = 0;
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnTimer240000:
|
||
|
donpcevent "#maobar7::OnEnter";
|
||
|
donpcevent "#maobar8::OnEnter";
|
||
|
end;
|
||
|
|
||
|
OnTimer245000:
|
||
|
donpcevent "#maobar7::OnInit";
|
||
|
donpcevent "#maobar8::OnInit";
|
||
|
donpcevent "Valdes#3::OnInit";
|
||
|
donpcevent "Lin#3::OnInit";
|
||
|
donpcevent "Kidd#3::OnInit";
|
||
|
donpcevent "#Rabsent::OnInit";
|
||
|
donpcevent "#mao_empty::OnInit";
|
||
|
end;
|
||
|
|
||
|
OnTimer250000:
|
||
|
mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
|
||
|
$@maobar_room2 = 0;
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,80,17,1 script #maobar7 45,1,1,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#maobar7";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maobar7";
|
||
|
end;
|
||
|
|
||
|
OnTouch_:
|
||
|
warp "que_job01",52,50;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,144,51,1 script #maobar8 45,1,1,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#maobar8";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maobar8";
|
||
|
end;
|
||
|
|
||
|
OnTouch_:
|
||
|
warp "que_job01",52,50;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,11,4,1 script #maoexit1 45,1,1,{
|
||
|
|
||
|
OnTouch_:
|
||
|
warp "que_job01",52,50;
|
||
|
donpcevent "#maobartimer1::OnStop";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,80,27,1 script #maoexit2 45,1,1,{
|
||
|
|
||
|
OnTouch_:
|
||
|
warp "que_job01",52,50;
|
||
|
donpcevent "#maobartimer2::OnStop";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,144,61,1 script #maoexit3 45,1,1,{
|
||
|
|
||
|
OnTouch_:
|
||
|
warp "que_job01",52,50;
|
||
|
donpcevent "#maobartimer2::OnStop";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,16,21,5 script Valdes#1 55,{
|
||
|
|
||
|
if(checkweight(7417,1) != 1)
|
||
|
{
|
||
|
mes "^3355FFWait a second!";
|
||
|
mes "Right now, you're carrying";
|
||
|
mes "too many things with you.";
|
||
|
mes "Please come back after";
|
||
|
mes "using the Kafra Service";
|
||
|
mes "to store some of your items.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if(mao_request == 2)
|
||
|
{
|
||
|
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
|
||
|
{
|
||
|
mes "[Valdes]";
|
||
|
mes "Welcome. Ah, this must be";
|
||
|
mes "your first assignment here.";
|
||
|
mes "I'm the commanding officer";
|
||
|
mes "of these missions, so please";
|
||
|
mes "listen to me very closely.";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "The Assassin Guild agreed to";
|
||
|
mes "perform two missions that are";
|
||
|
mes "supposed to be related to the";
|
||
|
mes "missing children in Morocc.";
|
||
|
mes "You must choose one mission";
|
||
|
mes "in which you will participate.";
|
||
|
next;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "[Valdes]";
|
||
|
mes "Good, good, I've been";
|
||
|
mes "waiting for you. Since our";
|
||
|
mes "time is limited, I'll be brief.";
|
||
|
mes "I'm the commanding officer";
|
||
|
mes "for these two missions that the Assassin Guild has agreed to take.";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Due to the nature of these";
|
||
|
mes "missions and their objectives,";
|
||
|
mes "we have decided to recruit help";
|
||
|
mes "from outside. We recognize that";
|
||
|
mes "Assassins may not be suited";
|
||
|
mes "for some of the objectives...";
|
||
|
next;
|
||
|
}
|
||
|
mes "[Valdes]";
|
||
|
mes "The client for the first";
|
||
|
mes "mission is the Dandelion";
|
||
|
mes "organization. If you accept,";
|
||
|
mes "then you will work under Kidd";
|
||
|
mes "and both of you will search and";
|
||
|
mes "pursue a specified target.";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "The client for the other";
|
||
|
mes "mission is an academic that";
|
||
|
mes "has identified himself as ''R.'' His credentials check out,";
|
||
|
mes "and it seems that all he has";
|
||
|
mes "requested special protection.";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "I'll be honest: both of our";
|
||
|
mes "clients strike me as suspicious, but if working with them brings";
|
||
|
mes "us closer to helping those lost";
|
||
|
mes "children, we've got to take that chance. I hope you understand.";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Will you work as a hunter for the Dandelion organization, or will";
|
||
|
mes "you work as Mr. R's bodyguard?";
|
||
|
mes "Please choose the client whose";
|
||
|
mes "job best suits your skills and";
|
||
|
mes "abilities before anything else.";
|
||
|
next;
|
||
|
switch( select( "Dandelion Organization","Mr. R" ) )
|
||
|
{
|
||
|
case 1:
|
||
|
mes "[Valdes]";
|
||
|
mes "So you're choosing to";
|
||
|
mes "work for the Dandelion";
|
||
|
mes "organization? In that case, Kidd is your immediate superior.";
|
||
|
mes "I trust the two of you will work well together to finish this.";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Hey there~";
|
||
|
mes "I'm Kidd.";
|
||
|
mes "Nice to meet you.";
|
||
|
emotion ET_OK, getnpcid(0, "Kidd#1");
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Alright, please take this";
|
||
|
mes "written request and meet";
|
||
|
mes "the Dandelion representative";
|
||
|
mes "in the pub. He'll brief you";
|
||
|
mes "further on your mission.";
|
||
|
set mao_request,3;
|
||
|
getitem 7417,1;
|
||
|
next;
|
||
|
cutin "",255;
|
||
|
mes "[Valdes]";
|
||
|
mes "Well then, Lin, I will";
|
||
|
mes "assign you to bodyguard";
|
||
|
mes "duty over Mr. R. Make sure";
|
||
|
mes "to keep a close eye on him.";
|
||
|
mes "That is all. Dismissed!";
|
||
|
close2;
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
mes "[Valdes]";
|
||
|
mes "Alright. Lin will be";
|
||
|
mes "your immediate superior";
|
||
|
mes "in this mission. You'll be";
|
||
|
mes "working with her to ensure";
|
||
|
mes "that no harm befalls Mr. R.";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Heya, I'm Lin.";
|
||
|
mes "I'm lookin' forward";
|
||
|
mes "to working together";
|
||
|
mes "with you. Heh heh~";
|
||
|
emotion ET_OK, getnpcid(0, "Lin#1");
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Here, take this written";
|
||
|
mes "request to Mr. R who will";
|
||
|
mes "be waiting in the next room.";
|
||
|
mes "This document will prove to";
|
||
|
mes "him that you have been assigned";
|
||
|
mes "as his personal bodyguard.";
|
||
|
set mao_request,103;
|
||
|
getitem 7418,1;
|
||
|
close2;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request == 3 || mao_request == 103)
|
||
|
{
|
||
|
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
|
||
|
{
|
||
|
mes "[Valdes]";
|
||
|
mes "We're running out of";
|
||
|
mes "time. Hurry and meet the";
|
||
|
mes "Dandelion representative";
|
||
|
mes "in the pub so that you can";
|
||
|
mes "proceed with the mission.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Valdes]";
|
||
|
mes "Please meet with the";
|
||
|
mes "representative from";
|
||
|
mes "Dandelion in the pub as";
|
||
|
mes "soon as possible. We can't";
|
||
|
mes "afford to waste time when";
|
||
|
mes "children's lives are at stake.";
|
||
|
close;
|
||
|
}
|
||
|
else if(mao_request > 3 && mao_request < 5)
|
||
|
{
|
||
|
mes "[Valdes]";
|
||
|
mes "Your first priority is";
|
||
|
mes "to speak to Kidd, your";
|
||
|
mes "immediate superior in the";
|
||
|
mes "mission that you've accepted.";
|
||
|
mes "I trust that your work will please the Dandelion organization.";
|
||
|
close;
|
||
|
}
|
||
|
else if(mao_request > 103 && mao_request < 105)
|
||
|
{
|
||
|
mes "[Valdes]";
|
||
|
mes "Your first priority is";
|
||
|
mes "to speak to Lin, your";
|
||
|
mes "immediate superior in the";
|
||
|
mes "mission that you've accepted.";
|
||
|
mes "Please do your best to protect Mr. R. as his personal bodyguard.";
|
||
|
close;
|
||
|
}
|
||
|
else if(mao_request == 28 || mao_request == 29)
|
||
|
{
|
||
|
mes "[Valdes]";
|
||
|
mes "So how do you feel?";
|
||
|
mes "Although this mission";
|
||
|
mes "is technically a failure,";
|
||
|
mes "we shouldn't feel too bad.";
|
||
|
mes "Considering all the unknowns,";
|
||
|
mes "we did surprisingly well.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "W-wait; a minute...";
|
||
|
mes "Are you saying we stopped";
|
||
|
mes "Satan Morocc's revival, but";
|
||
|
mes "Raiyan Moore escaped?";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Yeah...";
|
||
|
mes "That snake managed";
|
||
|
mes "to get away in all of";
|
||
|
mes "that confusion.";
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "L-Lin...?";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Not only did he play";
|
||
|
mes "me for a fool, but he";
|
||
|
mes "escaped right before";
|
||
|
mes "my eyes! Don't bother";
|
||
|
mes "chasing him... I'll be";
|
||
|
mes "the one who turns him in!";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Lin, I understand how";
|
||
|
mes "you must feel, but don't";
|
||
|
mes "be so hard on yourself.";
|
||
|
mes "Lin, you did your job";
|
||
|
mes "perfectly, and there's no";
|
||
|
mes "way we could have known...";
|
||
|
cutin "mocseal_kid01.bmp",0;
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Although I agree with Kidd,";
|
||
|
mes "I will entrust with the task";
|
||
|
mes "of bringing back Raiyan, Lin,";
|
||
|
mes "if that's what you really want.";
|
||
|
mes "Everyone else must feel very exhausted, so let's take a break.";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "...I'm sorry, Valdes,";
|
||
|
mes "but I don't want to lose";
|
||
|
mes "Moore's trail. I'd better";
|
||
|
mes "go now while I can...";
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",255;
|
||
|
donpcevent "Lin#1::OnInit";
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "She seems upset....";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
|
||
|
{
|
||
|
mes "Well, as a fellow Assassin,";
|
||
|
mes "I'm sure you can understand";
|
||
|
mes "what's she going through.";
|
||
|
mes "We have too much pride to";
|
||
|
mes "take this kind of failure lightly. ";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "Well, she's an Assassin.";
|
||
|
mes "All of us have too much pride";
|
||
|
mes "to accept any kind of failure.";
|
||
|
mes "It's just... It's just not in";
|
||
|
mes "our vocabulary, you see?";
|
||
|
}
|
||
|
delitem 7416,countitem(7416);
|
||
|
delitem 7417,countitem(7417);
|
||
|
if(mao_request == 28) getexp 1050000,0;
|
||
|
else if(mao_request == 29) getexp 1280000,0;
|
||
|
set mao_request,30;
|
||
|
getitem 12107,1;
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
|
||
|
{
|
||
|
mes "Regardless of our";
|
||
|
mes "original objective,";
|
||
|
mes "I must say that you";
|
||
|
mes "did a good job. We";
|
||
|
mes "didn't save the children,";
|
||
|
mes "but we stopped Satan Morocc.";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "We failed our original";
|
||
|
mes "objective to save those kids,";
|
||
|
mes "but we did stop Satan Morocc.";
|
||
|
mes "You did a good job, and we'll";
|
||
|
mes "notify your guild of your good";
|
||
|
mes "work. Thanks for your help.";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Take care of yourself,";
|
||
|
mes "and take pride in the fact";
|
||
|
mes "that the Assassin Guild";
|
||
|
mes "considers you a valuable";
|
||
|
mes "ally. Be safe, adventurer...";
|
||
|
}
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Kidd, when you're";
|
||
|
mes "ready, I have another";
|
||
|
mes "assignment for you in";
|
||
|
mes "Prontera. But for now,";
|
||
|
mes "I want you to take it easy.";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Heh. Alright,";
|
||
|
mes "Valdes. I guess";
|
||
|
mes "my work is never";
|
||
|
mes "finished~";
|
||
|
close2;
|
||
|
donpcevent "Kidd#1::OnInit";
|
||
|
}
|
||
|
else if(mao_request == 126 || mao_request == 127)
|
||
|
{
|
||
|
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
|
||
|
{
|
||
|
mes "[Valdes]";
|
||
|
mes "How are you feeling?";
|
||
|
mes "I've got some bad news:";
|
||
|
mes "All of us, every member of";
|
||
|
mes "the Assassin Guild... We";
|
||
|
mes "were tricked by Raiyan Moore...";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "[Valdes]";
|
||
|
mes "How are you feeling?";
|
||
|
mes "I've got some bad news:";
|
||
|
mes "these missions we were";
|
||
|
mes "assigned... They were all";
|
||
|
mes "part of an elaborate scheme";
|
||
|
mes "that all of us fell for...";
|
||
|
}
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "We were fooled by that";
|
||
|
mes "damned bastard. Everything";
|
||
|
mes "that Raiyan Moore wanted us";
|
||
|
mes "to do was for the sake of";
|
||
|
mes "Satan Morocc's reincarnation.";
|
||
|
mes "He almost got away with it...";
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "He got away from us";
|
||
|
mes "this time... I'm sorry.";
|
||
|
mes "I should have caught him,";
|
||
|
mes "but he had help. I failed you.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Lin...";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Lin, you don't gotta";
|
||
|
mes "apologize. There's no";
|
||
|
mes "way you could've known.";
|
||
|
mes "C'mon, we understand";
|
||
|
mes "how you feel, but it's not";
|
||
|
mes "your fault at all.";
|
||
|
cutin "mocseal_kid01.bmp",0;
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Kidd is right. We shouldn't";
|
||
|
mes "be blaming ourselves or ";
|
||
|
mes "each other. For now, we can";
|
||
|
mes "be satisfied with preventing";
|
||
|
mes "Satan Morocc's revival, and";
|
||
|
mes "then focus on Raiyan Moore.";
|
||
|
cutin "mocseal_kid01.bmp",255;
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Don't worry, Valdes.";
|
||
|
mes "I'm going to take care of";
|
||
|
mes "Raiyan Moore. He's not going";
|
||
|
mes "to get away from me again.";
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Well, Lin...";
|
||
|
mes "Although I'd prefer for";
|
||
|
mes "you to rest for now, I can";
|
||
|
mes "respect your conviction.";
|
||
|
mes "Alright, I'll entrust you with";
|
||
|
mes "the task of finding Moore.";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
|
||
|
{
|
||
|
mes "Ah, and before I forget,";
|
||
|
mes "let me give you your fee";
|
||
|
mes "for taking this mission.";
|
||
|
mes "We may have technically";
|
||
|
mes "failed our original objective,";
|
||
|
mes "but you did very good work.";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "Ah, and before I forget,";
|
||
|
mes "let me give you your fee";
|
||
|
mes "for taking this mission.";
|
||
|
mes "I thank you on behalf of";
|
||
|
mes "the Assassin Guild for";
|
||
|
mes "your efforts and hard work.";
|
||
|
}
|
||
|
delitem 7416,countitem(7416);
|
||
|
delitem 7418,countitem(7418);
|
||
|
if(mao_request == 126) getexp 1050000,0;
|
||
|
else if(mao_request == 127) getexp 1280000,0;
|
||
|
set mao_request,128;
|
||
|
getitem 12106,1;
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Technically, we failed to";
|
||
|
mes "achieve our original mission";
|
||
|
mes "objective, but I will notify your guild and tell them that you were";
|
||
|
mes "instrumental in preventing";
|
||
|
mes "a worldwide catastrophe.";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Valdes...";
|
||
|
mes "I'm leaving now.";
|
||
|
mes "Wish me luck, "+ strcharinfo(0) +".";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",255;
|
||
|
donpcevent "Lin#1::OnInit";
|
||
|
mes "[Valdes]";
|
||
|
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
|
||
|
{
|
||
|
mes "Alright, then.";
|
||
|
mes "You're dismissed.";
|
||
|
mes "I'll see you next time.";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "Alright, then.";
|
||
|
mes "You're dismissed.";
|
||
|
mes "Once again, thank you";
|
||
|
mes "for helping us. You've";
|
||
|
mes "been a valuable ally to the";
|
||
|
mes "Assassin Guild, so be proud.";
|
||
|
}
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Kidd, when you're";
|
||
|
mes "ready, I have another";
|
||
|
mes "assignment for you in";
|
||
|
mes "Prontera. But for now,";
|
||
|
mes "I want you to take it easy.";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Heh. Alright,";
|
||
|
mes "Valdes. I guess";
|
||
|
mes "my work is never";
|
||
|
mes "finished~";
|
||
|
close2;
|
||
|
donpcevent "Kidd#1::OnInit";
|
||
|
}
|
||
|
else if(mao_request == 30 || mao_request == 128)
|
||
|
{
|
||
|
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
|
||
|
{
|
||
|
mes "[Valdes]";
|
||
|
mes "You may go ahead";
|
||
|
mes "and take a rest. The";
|
||
|
mes "last mission you took";
|
||
|
mes "was so critical, you";
|
||
|
mes "can afford to take";
|
||
|
mes "a short vacation.";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "[Valdes]";
|
||
|
mes "You've been of great";
|
||
|
mes "help to the Assassin";
|
||
|
mes "Guild. Your aid will";
|
||
|
mes "always be welcome here.";
|
||
|
mes "If it weren't for you, then";
|
||
|
mes "Satan Morocc would have...";
|
||
|
}
|
||
|
close2;
|
||
|
}
|
||
|
cutin "",255;
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Valdes#1";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Valdes#1";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,17,11,3 script Valdes#2 55,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Valdes#2";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
disablenpc "Valdes#2";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,142,56,5 script Valdes#3 55,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Valdes#3";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
disablenpc "Valdes#3";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,19,18,3 script Lin#1 885,{
|
||
|
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
if (mao_request < 3)
|
||
|
{
|
||
|
mes "[Lin]";
|
||
|
mes "Hmm... If you're here";
|
||
|
mes "for the reason that I think";
|
||
|
mes "you're here, you should talk";
|
||
|
mes "to our boss Valdes first.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 3)
|
||
|
{
|
||
|
mes "[Lin]";
|
||
|
mes "Hey. You're working";
|
||
|
mes "with Kidd, right? He's";
|
||
|
mes "right over there. Anyway,";
|
||
|
mes "don't worry, he's pretty";
|
||
|
mes "easy to get along with.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 103)
|
||
|
{
|
||
|
mes "[Lin]";
|
||
|
mes "First things first.";
|
||
|
mes "We need to talk to our";
|
||
|
mes "client, R, over in the next";
|
||
|
mes "room. I'll meet you there.";
|
||
|
close2;
|
||
|
disablenpc "Lin#1";
|
||
|
}
|
||
|
else if(mao_request == 28 || mao_request == 29)
|
||
|
{
|
||
|
mes "[Lin]";
|
||
|
mes "...";
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
next;
|
||
|
mes "^3355FFLin seems extremely";
|
||
|
mes "exhausted and depressed.";
|
||
|
mes "For now, let's go talk to Valdes, the commanding officer.^000000";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 126 || mao_request == 127)
|
||
|
{
|
||
|
mes "[Lin]";
|
||
|
mes "H-hey...";
|
||
|
mes "I hear that";
|
||
|
mes "Kidd saved you.";
|
||
|
mes "...............................";
|
||
|
mes "Sorry, "+ strcharinfo(0) +"...";
|
||
|
mes "I l-let you down...";
|
||
|
next;
|
||
|
mes "^3355FFLin seems extremely";
|
||
|
mes "exhausted and depressed.";
|
||
|
mes "For now, let's go talk to Valdes, the commanding officer.^000000";
|
||
|
close2;
|
||
|
}
|
||
|
cutin "",255;
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Lin#1";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Lin#1";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,13,9,7 script Lin#2 885,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Lin#2";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
disablenpc "Lin#2";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,84,17,3 script Lin#2-1 885,{
|
||
|
|
||
|
if (mao_request == 103)
|
||
|
{
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "What...?";
|
||
|
mes "I thought we're";
|
||
|
mes "only supposed to";
|
||
|
mes "protect you? What";
|
||
|
mes "exactly is going on?";
|
||
|
next;
|
||
|
mes "[R.]";
|
||
|
mes "I'm sorry, but it is";
|
||
|
mes "imperative that I leave";
|
||
|
mes "for the Juno Library...";
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Excuse me, but";
|
||
|
mes "what are you guys";
|
||
|
mes "talking about...?";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Ah, this is "+ strcharinfo(0) +",";
|
||
|
mes "my partner for this assignment.";
|
||
|
if(Sex == SEX_MALE) mes "Don't worry, you can trust him.";
|
||
|
else mes "Don't worry, you can trust her.";
|
||
|
next;
|
||
|
mes "[R.]";
|
||
|
mes "Ah, I see. Please,";
|
||
|
mes "for the sake of anonymity,";
|
||
|
mes "call me Mr. R. If it will help";
|
||
|
mes "you in your task, you may want";
|
||
|
mes "to ask Lin to explain everything that I just told her. Excuse me...";
|
||
|
next;
|
||
|
mes "^3355FFMr. R pulled out a pendant";
|
||
|
mes "from his necklace, placed it";
|
||
|
mes "against his forehead, and then";
|
||
|
mes "quickly mumbled something";
|
||
|
mes "before raising his head.^000000";
|
||
|
set mao_request,104;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 104)
|
||
|
{
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Um...";
|
||
|
mes "What was that?";
|
||
|
mes "Mr. R just took out";
|
||
|
mes "that strange pendant";
|
||
|
mes "and starting praying";
|
||
|
mes "or... something.";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "I guess he was praying...";
|
||
|
mes "Though whatever religion";
|
||
|
mes "it is, I've never heard of it.";
|
||
|
mes "Anyway, it's not a big deal.";
|
||
|
mes "Let me explain our current";
|
||
|
mes "objective for this assignment.";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Our client, Mr. R, was attacked";
|
||
|
mes "while researching important";
|
||
|
mes "documents in the Juno Library.";
|
||
|
mes "He escaped with his life, but";
|
||
|
mes "he wasn't able to bring all of";
|
||
|
mes "the documents along with him.";
|
||
|
next;
|
||
|
mes "[R.]";
|
||
|
mes "The information in those";
|
||
|
mes "documents is vital for my";
|
||
|
mes "research, and may provide";
|
||
|
mes "clues to finding those children";
|
||
|
mes "that have been missing from";
|
||
|
mes "Morocc. Please retrieve them!";
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Well, I guess that's that.";
|
||
|
mes "I suppose that if we retrieve";
|
||
|
mes "those documents, we'll be one";
|
||
|
mes "step closer to finding those";
|
||
|
mes "lost kids. So let's do this.";
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
next;
|
||
|
switch( select( "Wait!","Won't they attack again?" ) )
|
||
|
{
|
||
|
case 1:
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Wait! It's too risky!";
|
||
|
mes "What if Mr. R is attacked";
|
||
|
mes "again? I mean, isn't that";
|
||
|
mes "why we're here? To protect";
|
||
|
mes "him from those attackers?";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Good point. I guess";
|
||
|
mes "we should split up.";
|
||
|
mes "One of us will stay here";
|
||
|
mes "to guard Mr. R, and the other";
|
||
|
mes "will go to the Juno Library to";
|
||
|
mes "find his research documents.";
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Won't they attack";
|
||
|
mes "again? Shouldn't both";
|
||
|
mes "of us guard Mr. R here?";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "I agree with you, but";
|
||
|
mes "I think one of us should";
|
||
|
mes "be enough to ensure Mr. R's";
|
||
|
mes "safety. Besides, we should be";
|
||
|
mes "doing all that we can to save";
|
||
|
mes "those missing children.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "I think you're right.";
|
||
|
mes "But I think we should";
|
||
|
mes "see if that's alright";
|
||
|
mes "with Mr. R first.";
|
||
|
break;
|
||
|
}
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Okay, okay...";
|
||
|
mes "So what do you";
|
||
|
mes "think about that, Mr. R?";
|
||
|
mes "That alright with you?";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R.]";
|
||
|
mes "Of course, I'd like my";
|
||
|
mes "safety to be guaranteed,";
|
||
|
mes "but the information in those";
|
||
|
mes "documents is more important";
|
||
|
mes "than my life. Do whatever it";
|
||
|
mes "takes--please get them back.";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Well then. Mr. R, you'll";
|
||
|
mes "stay here where I can protect";
|
||
|
mes "you. This place is also shielded";
|
||
|
mes "with security magic, so you'll";
|
||
|
mes "be just fine. Now, as for you,";
|
||
|
mes ""+ strcharinfo(0) +"...";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Your priority is to go";
|
||
|
mes "to the Juno Library and";
|
||
|
mes "bring Mr. R's documents";
|
||
|
mes "back over here. Hey, Mr. R,";
|
||
|
mes "how can we tell which are";
|
||
|
mes "your documents, anyway?";
|
||
|
next;
|
||
|
mes "[R.]";
|
||
|
mes "They're, um...";
|
||
|
mes "They're labeled with";
|
||
|
mes "the name, ''Moore.''";
|
||
|
mes "Just... another pseudonym.";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Once you're in the";
|
||
|
mes "Juno Library, find a";
|
||
|
mes "girl named ^4D4DFFYunia^000000. She'll";
|
||
|
mes "help make your job a lot";
|
||
|
mes "easier. Okay then, good luck~";
|
||
|
mes "Good luck!";
|
||
|
set mao_request,105;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 105)
|
||
|
{
|
||
|
cutin "mocseal_rin01.bmp",0;
|
||
|
mes "[Lin]";
|
||
|
mes "Head over to Juno";
|
||
|
mes "Library and speak to";
|
||
|
mes "a girl there named Yunia.";
|
||
|
mes "If anyone gets in your way,";
|
||
|
mes "just dispose of 'em. Punks";
|
||
|
mes "deserve whatever you give 'em!";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Er, but that's completely";
|
||
|
mes "up to you. Just wanted to let";
|
||
|
mes "you know that you wouldn't get";
|
||
|
mes "in trouble for assassinating when you're working with Assassins";
|
||
|
mes "is all I'm saying. Okay, seeya~";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 106)
|
||
|
{
|
||
|
cutin "mocseal_rin01.bmp",0;
|
||
|
mes "[Lin]";
|
||
|
mes "Ah, were you able to";
|
||
|
mes "find Yunia? Wait a sec,";
|
||
|
mes "did you bring the documents?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Uh oh...";
|
||
|
mes "I guess I better";
|
||
|
mes "go back and talk";
|
||
|
mes "to Yunia once again!";
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 107)
|
||
|
{
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Yunia gave you the";
|
||
|
mes "documents that Mr. R";
|
||
|
mes "wanted? Great, now go";
|
||
|
mes "bring them to him and";
|
||
|
mes "see what he wants us";
|
||
|
mes "to do for him next.";
|
||
|
set mao_request,108;
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Ah yes, these are exactly";
|
||
|
mes "what I wanted! Thank you so";
|
||
|
mes "much for your hard work. Wow,";
|
||
|
mes "these are so well organized...";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 108)
|
||
|
{
|
||
|
mes "[Lin]";
|
||
|
mes "Huh. Now that we brought";
|
||
|
mes "him these documents, he's";
|
||
|
mes "probably gonna ask us to";
|
||
|
mes "do something else for him.";
|
||
|
mes "That's how it always works...";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 109)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Lin]";
|
||
|
mes "I guess we should do as";
|
||
|
mes "Mr. R asks. Go ahead and";
|
||
|
mes "check the field west of Morocc";
|
||
|
mes "for one of those artifacts or";
|
||
|
mes "crests, and I'll remain here";
|
||
|
mes "to guard Mr. R, just in case.";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
|
||
|
mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
|
||
|
mes "^A9A9A9AT^000000 but this situation can't";
|
||
|
mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request > 109 && mao_request < 115)
|
||
|
{
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "I don't really know";
|
||
|
mes "what's going on, but";
|
||
|
mes "it looks like we have";
|
||
|
mes "no choice but to do as";
|
||
|
mes "Mr. R. Moore asks for now...";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 115)
|
||
|
{
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Hey... I need to talk to";
|
||
|
mes "you alone. This R. Moore guy...";
|
||
|
mes "I don't like him! Something's";
|
||
|
mes "not adding up quite right!";
|
||
|
mes "I've been going through his";
|
||
|
mes "research notes, you know?";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "There's all this mention";
|
||
|
mes "of Morocc, Morocc Satan,";
|
||
|
mes "and Thanatos Tower... How";
|
||
|
mes "is this all connected to the";
|
||
|
mes "missing children? If you ask";
|
||
|
mes "me, it's pretty morbid stuff.";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Hey, I want you to find out";
|
||
|
mes "what you can from our local";
|
||
|
mes "historian in Morocc about Morocc Satan and all that. There's";
|
||
|
mes "too much we don't know, and";
|
||
|
mes "I don't wanna take chances.";
|
||
|
set mao_request,116;
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Hm...?";
|
||
|
mes "What were you";
|
||
|
mes "talking about so";
|
||
|
mes "excitedly over there?";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Oh, we were just";
|
||
|
mes "talking about the those";
|
||
|
mes "elemental crests and how";
|
||
|
mes "they're now taken care of.";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Say, " + strcharinfo(0) + ",";
|
||
|
mes "were you about to leave?";
|
||
|
mes "I had another reques--";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "I'm sending "+ strcharinfo(0) +"";
|
||
|
mes "on a snack errand and it won't";
|
||
|
if(Sex == SEX_MALE) mes "take too long. Did you want him";
|
||
|
else mes "take too long. Did you want her";
|
||
|
mes "to bring you back anything?";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Oh, yes. On your way";
|
||
|
mes "back, would you bring";
|
||
|
mes "me a Tropical Sograt?";
|
||
|
mes "I'm very fond of those.";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Well, "+ strcharinfo(0) +",";
|
||
|
mes "you heard the ^A9A9A9GO^000000 man.";
|
||
|
mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon";
|
||
|
mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 116)
|
||
|
{
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Back so soon?";
|
||
|
mes "Did you forget what";
|
||
|
mes "I asked you to do?";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "You were going";
|
||
|
mes "on a snack errand,";
|
||
|
mes "weren't you?";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Right. I ^A9A9A9GO^000000 guess ^A9A9A9FIND^000000 you";
|
||
|
mes "^A9A9A9THE^000000 came back because you";
|
||
|
mes "^A9A9A9HISTORIAN^000000 forgot something. ";
|
||
|
mes "Now hurry ^A9A9A9IN^000000 up, we're going to";
|
||
|
mes "need ^A9A9A9Morocc^000000 snacks ^A9A9A9NOW^000000 soon.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 117)
|
||
|
{
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Well, I'm back...";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
|
||
|
mes "but I forgot to ask you to";
|
||
|
mes "bring me a snack ^A9A9A9ME^000000 too.";
|
||
|
mes "Do you think you ^A9A9A9AT^000000 can";
|
||
|
mes "^A9A9A9THE^000000 get me a glass of, um...";
|
||
|
mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Snack? Um... That's";
|
||
|
mes "more of a drink, isn't it?";
|
||
|
mes "But if that's what you want,";
|
||
|
mes "then I'll be back soon.";
|
||
|
mes "(^333333This is so cloak and dagger!";
|
||
|
mes "How does she talk like that?^000000)";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 118)
|
||
|
{
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Oh, good.";
|
||
|
mes "You're finally back~";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Ah! You've finally returned.";
|
||
|
mes "I have another request that";
|
||
|
mes "I must ask of you that pertains";
|
||
|
mes "to the missing children.";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Yeah, alright.";
|
||
|
mes "Depending on what";
|
||
|
mes "it is, maybe we'll do it.";
|
||
|
mes "But if it's some crazy";
|
||
|
mes "nonsense errand, we won't.";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "For the sake of my";
|
||
|
mes "research, I want you to";
|
||
|
mes "investigate Thanatos Tower.";
|
||
|
mes "Learn more about its origin";
|
||
|
mes "through any means possible. I didn't want to say this, but...";
|
||
|
next;
|
||
|
mes "[R. Moore]";
|
||
|
mes "I think it's possible that the";
|
||
|
mes "missing children were kidnapped";
|
||
|
mes "to revive an ancient evil, Satan Morocc. I believe we can learn";
|
||
|
mes "more about the kidnappers by";
|
||
|
mes "learning about Satan Morocc.";
|
||
|
next;
|
||
|
mes "[R. Moore]";
|
||
|
mes "I know this all sounds";
|
||
|
mes "crazy, but please trust me.";
|
||
|
mes "Thanatos Tower is somehow";
|
||
|
mes "related to Satan Morocc, so";
|
||
|
mes "if you could tell me what";
|
||
|
mes "you can learn from there...";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Thanatos Tower, huh?";
|
||
|
mes "Alright, it's not like we don't";
|
||
|
mes "believe you, but we need some";
|
||
|
mes "time to consider your request";
|
||
|
mes "before we can go ahead with the investigation you're asking for...";
|
||
|
set mao_request,119;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 119)
|
||
|
{
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Alright... Before";
|
||
|
mes "we go and do this, we";
|
||
|
mes "need to make absolutely";
|
||
|
mes "sure of a few things.";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Of course.";
|
||
|
mes "What is it that";
|
||
|
mes "you want to ask me?";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "First, those men that";
|
||
|
mes "attacked you. Are they";
|
||
|
mes "trying to revive Satan";
|
||
|
mes "Morocc? And those crests...";
|
||
|
mes "Were they built to break Satan";
|
||
|
mes "Morocc's seal or protect it?";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Oh, my attackers. I have no";
|
||
|
mes "idea what they could want.";
|
||
|
mes "As for the elemental crests,";
|
||
|
mes "they were originally built by";
|
||
|
mes "a madman to revive Satan Morocc. ";
|
||
|
next;
|
||
|
mes "[R. Moore]";
|
||
|
mes "However, once that crazed";
|
||
|
mes "man's plot was discovered,";
|
||
|
mes "the crests were modified to";
|
||
|
mes "further shield the seal that";
|
||
|
mes "contains Satan Morocc.";
|
||
|
next;
|
||
|
mes "[R. Moore]";
|
||
|
mes "But as a historian...";
|
||
|
mes "These stories about Satan";
|
||
|
mes "Morocc and seals are just";
|
||
|
mes "conjecture. I need concrete";
|
||
|
mes "proof that the threat of";
|
||
|
mes "Satan Morocc truly exists.";
|
||
|
next;
|
||
|
mes "[R. Moore]";
|
||
|
mes "If I can obtain that,";
|
||
|
mes "people would be able to";
|
||
|
mes "take Satan Morocc's threat";
|
||
|
mes "more seriously. And Thanatos Tower wouldn't be a tourist area.";
|
||
|
next;
|
||
|
mes "[R. Moore]";
|
||
|
mes "I'm begging you, please";
|
||
|
mes "go to Thanatos Tower and";
|
||
|
mes "try to find some sort of solid";
|
||
|
mes "historical record that proves";
|
||
|
mes "that Satan Morocc really";
|
||
|
mes "existed in our world.";
|
||
|
set mao_request,120;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 120)
|
||
|
{
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "I'm not sure what to";
|
||
|
mes "believe, but investigating";
|
||
|
mes "Thanatos Tower seems to be";
|
||
|
mes "our best course of action now.";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "While you work on that,";
|
||
|
mes "I will be trying to piece";
|
||
|
mes "together the information that";
|
||
|
mes "we've collected so far, as well";
|
||
|
mes "as keep an eye on Mr. R. Moore.";
|
||
|
mes "Good luck, and be careful.";
|
||
|
set mao_request,121;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 121)
|
||
|
{
|
||
|
mes "^3355FFLin seems to be lost";
|
||
|
mes "in thought, carefully";
|
||
|
mes "weighing your mission's";
|
||
|
mes "options. For now, you";
|
||
|
mes "better do your part and";
|
||
|
mes "investigate Thanatos Tower.^000000";
|
||
|
close2;
|
||
|
}
|
||
|
cutin "",255;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,79,15,1 script R 880,{
|
||
|
|
||
|
if(mao_request == 103)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R.]";
|
||
|
mes "Right now, my life isn't";
|
||
|
mes "so important! Please let";
|
||
|
mes "me finish my research!";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "What...?";
|
||
|
mes "I thought we're";
|
||
|
mes "only supposed to";
|
||
|
mes "protect you? What";
|
||
|
mes "exactly is going on?";
|
||
|
next;
|
||
|
mes "[R.]";
|
||
|
mes "I'm sorry, but it is";
|
||
|
mes "imperative that I leave";
|
||
|
mes "for the Juno Library...";
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Excuse me, but";
|
||
|
mes "what are you guys";
|
||
|
mes "talking about...?";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Ah, this is "+ strcharinfo(0) +",";
|
||
|
mes "my partner for this assignment.";
|
||
|
if(Sex == SEX_MALE) mes "Don't worry, you can trust him.";
|
||
|
else mes "Don't worry, you can trust her.";
|
||
|
next;
|
||
|
mes "[R.]";
|
||
|
mes "Ah, I see. Please, for";
|
||
|
mes "for the sake of anonymity,";
|
||
|
mes "call me Mr. R. If it will help";
|
||
|
mes "you in your task, you may want";
|
||
|
mes "to ask Lin to explain everything that I just told her. Excuse me...";
|
||
|
next;
|
||
|
mes "^3355FFMr. R pulled out a pendant";
|
||
|
mes "from his necklace, placed it";
|
||
|
mes "against his forehead, and then";
|
||
|
mes "quickly mumbled something";
|
||
|
mes "before raising his head.^000000";
|
||
|
set mao_request,104;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 104)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[R.]";
|
||
|
mes "Your partner should be";
|
||
|
mes "able to relate everything";
|
||
|
mes "that I've already told her,";
|
||
|
mes "as well as any details that";
|
||
|
mes "you might need to know for";
|
||
|
mes "your job. Please excuse me...";
|
||
|
next;
|
||
|
mes "^3355FFMr. R pulled out a pendant";
|
||
|
mes "from his necklace, placed it";
|
||
|
mes "against his forehead, and then";
|
||
|
mes "quickly mumbled something";
|
||
|
mes "before raising his head.^000000";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 105)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[R.]";
|
||
|
mes "The Juno Library is";
|
||
|
mes "divided into 3 sections:";
|
||
|
mes "2 sections are used to store";
|
||
|
mes "books, and the other section";
|
||
|
mes "is dedicated for use as a";
|
||
|
mes "reading room or study hall.";
|
||
|
next;
|
||
|
mes "[R.]";
|
||
|
mes "You should be able to";
|
||
|
mes "find Yunia in that study";
|
||
|
mes "hall. Hopefully, by that";
|
||
|
mes "time, she'll be finished";
|
||
|
mes "organizing my documents...";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 106)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "So were you able to find";
|
||
|
mes "Yunia and get my research";
|
||
|
mes "documents from her? If you've";
|
||
|
mes "forgotten, then please go back";
|
||
|
mes "to Juno Library and bring them";
|
||
|
mes "back here... Thanks again.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 107)
|
||
|
{
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "These are the documents";
|
||
|
mes "that I received from Yunia.";
|
||
|
mes "Is this what you needed?";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Ah yes, these are exactly";
|
||
|
mes "what I wanted! Thank you so";
|
||
|
mes "much for your hard work. Wow,";
|
||
|
mes "these are so well organized...";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Alright. You need to tell";
|
||
|
mes "us how your research is";
|
||
|
mes "related to our next job...";
|
||
|
mes "We need to protect you, but";
|
||
|
mes "we still want to help those";
|
||
|
mes "missing children if we can.";
|
||
|
set mao_request,108;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 108)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[R. Moore]";
|
||
|
mes "The information in these";
|
||
|
mes "documents is related to my";
|
||
|
mes "next request for you. As your";
|
||
|
mes "client, I hope you will carry";
|
||
|
mes "out this task and consider it";
|
||
|
mes "part of your assignment.";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Yeah, yeah, you don't";
|
||
|
mes "have to remind me. Besides,";
|
||
|
mes "we Assassins don't like leaving";
|
||
|
mes "any job unfinished. So what do";
|
||
|
mes "you need us to do this time?";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[R. Moore]";
|
||
|
mes "There are four crests";
|
||
|
mes "hidden in four different";
|
||
|
mes "directions around Morocc";
|
||
|
mes "which regulate the power";
|
||
|
mes "of the Water, Wind, Earth";
|
||
|
mes "and Fire elements in the area.";
|
||
|
next;
|
||
|
mes "[R. Moore]";
|
||
|
mes "The stability of these";
|
||
|
mes "elements in Morocc is in";
|
||
|
mes "currently in question, so";
|
||
|
mes "I want you to ^4D4DFFuse enchanted";
|
||
|
mes "stones^000000 to strengthen the power";
|
||
|
mes "of these elemental crests.";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Wait... We can honor";
|
||
|
mes "requests regarding your";
|
||
|
mes "safety, or anything that";
|
||
|
mes "will help us find those";
|
||
|
mes "missing kids, but we're your";
|
||
|
mes "bodyguards, not your servants.";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "I know, I know...";
|
||
|
mes "But whatever force has";
|
||
|
mes "been tampering with these";
|
||
|
mes "artifacts is probably responsible for kidnapping those children.";
|
||
|
mes "It's worth investigating...";
|
||
|
next;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Regardless, those men";
|
||
|
mes "attacked me because they";
|
||
|
mes "did not want me to repair";
|
||
|
mes "Morocc's elemental equilibrium.";
|
||
|
mes "At least, that's what I believe.";
|
||
|
set mao_request,109;
|
||
|
next;
|
||
|
mes "[R. Moore]";
|
||
|
mes "You can't possibly";
|
||
|
mes "understand now, but";
|
||
|
mes "trust me... You don't want";
|
||
|
mes "those crests to weaken.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 109)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Why don't you search West";
|
||
|
mes "Morocc first for one of the";
|
||
|
mes "elemental artifacts since it";
|
||
|
mes "is closer? It should be where";
|
||
|
mes "the pyramids are located.";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Please go ahead";
|
||
|
mes "and do as he says.";
|
||
|
mes "In the meantime, I'll";
|
||
|
mes "stay here and make sure";
|
||
|
mes "no one attacks Mr. R again.";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
|
||
|
mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
|
||
|
mes "^A9A9A9AT^000000 but this situation can't";
|
||
|
mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request > 109 && mao_request < 112)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[R. Moore]";
|
||
|
mes "You should be able to find";
|
||
|
mes "the element regulation device";
|
||
|
mes "behind one of the pyramids in";
|
||
|
mes "the field west of Morocc. Please";
|
||
|
mes "use an enchanted stone to";
|
||
|
mes "boost the crest's power.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 112)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Alright, now, I don't know";
|
||
|
mes "the locations of the other";
|
||
|
mes "crests. I wish I had the";
|
||
|
mes "chance to search for them";
|
||
|
mes "before I was attacked. I'm";
|
||
|
mes "sorry I can't be of more help.";
|
||
|
next;
|
||
|
mes "[R. Moore]";
|
||
|
mes "I didn't know asking for";
|
||
|
mes "protection would require";
|
||
|
mes "me to live like a prisoner...";
|
||
|
mes "I feel... I feel trapped.";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Hey, what's your problem,";
|
||
|
mes "Mr. R?! You're snug as a rug";
|
||
|
mes "in here, next to freakin' pub";
|
||
|
mes "for goodness sake, while we're";
|
||
|
mes "running around doing all of";
|
||
|
mes "your dirty work for you!";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "This much is";
|
||
|
mes "true, I suppose...";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",255;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Well, I guess I'll go out";
|
||
|
mes "and try to activate those";
|
||
|
mes "other elemental crests";
|
||
|
mes "just outside of Morocc.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request > 112 && mao_request < 115)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Thank you so much";
|
||
|
mes "for all of your hard";
|
||
|
mes "work. Future generations";
|
||
|
mes "will praise what you have";
|
||
|
mes "done. Rest assured...";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "What...?";
|
||
|
mes "What did you";
|
||
|
mes "say just now?";
|
||
|
next;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Oh nothing...";
|
||
|
mes "Just giving " + strcharinfo(0) + "";
|
||
|
mes "due credit. That's all.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 115)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Good, you've arrived.";
|
||
|
mes "Now, to ensure the safety";
|
||
|
mes "of all of those poor children,";
|
||
|
mes "I need you to complete ano--";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Excuse me, I don't mean";
|
||
|
mes "to butt in, but I need to";
|
||
|
mes "talk to you alone. It's";
|
||
|
mes "a very urgent issue that";
|
||
|
mes "I need to discuss here";
|
||
|
mes "with "+ strcharinfo(0) +".";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "...Very well.";
|
||
|
mes "Then I shall next;";
|
||
|
mes "until you return.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 116)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Hmmm...?";
|
||
|
mes "Weren't you going";
|
||
|
mes "out on an errand to";
|
||
|
mes "pick up some snacks";
|
||
|
mes "and drinks for us?";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 117)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Oh good, you've";
|
||
|
mes "returned. Never mind";
|
||
|
mes "the snacks, I want to";
|
||
|
mes "talk to you about my";
|
||
|
mes "next request if you wo--";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
|
||
|
mes "but I forgot to ask you to";
|
||
|
mes "bring me a snack ^A9A9A9ME^000000 too.";
|
||
|
mes "Do you think you ^A9A9A9AT^000000 can";
|
||
|
mes "^A9A9A9THE^000000 get me a glass of, um...";
|
||
|
mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Snack? Um... That's";
|
||
|
mes "more of a drink, isn't it?";
|
||
|
mes "But if that's what you want,";
|
||
|
mes "then I'll be back soon.";
|
||
|
mes "(^333333This is so cloak and dagger!";
|
||
|
mes "How does she talk like that?^000000)";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 118)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Ah, you've finally returned.";
|
||
|
mes "I have another request that";
|
||
|
mes "I must ask of you that pertains";
|
||
|
mes "to the missing children.";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Yeah, alright.";
|
||
|
mes "Depending on what";
|
||
|
mes "it is, maybe we'll do it.";
|
||
|
mes "But if it's some crazy";
|
||
|
mes "nonsense errand, we won't.";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[R. Moore]";
|
||
|
mes "For the sake of my";
|
||
|
mes "research, I want you to";
|
||
|
mes "investigate Thanatos Tower.";
|
||
|
mes "Learn more about its origin";
|
||
|
mes "through any means possible. I didn't want to say this, but...";
|
||
|
next;
|
||
|
mes "[R. Moore]";
|
||
|
mes "I think it's possible that the";
|
||
|
mes "missing children were kidnapped";
|
||
|
mes "to revive an ancient evil, Satan Morocc. I believe we can learn";
|
||
|
mes "more about the kidnappers by";
|
||
|
mes "learning about Satan Morocc.";
|
||
|
next;
|
||
|
mes "[R. Moore]";
|
||
|
mes "I know this all sounds";
|
||
|
mes "crazy, but please trust me.";
|
||
|
mes "Thanatos Tower is somehow";
|
||
|
mes "related to Satan Morocc, so";
|
||
|
mes "if you could tell me what";
|
||
|
mes "you can learn from there...";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Thanatos Tower, huh?";
|
||
|
mes "Alright, it's not like we don't";
|
||
|
mes "believe you, but we need some";
|
||
|
mes "time to consider your request";
|
||
|
mes "before we can go ahead with the investigation you're asking for...";
|
||
|
set mao_request,119;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 119)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Lin has something to ask";
|
||
|
mes "me, so I should probably";
|
||
|
mes "answer her questions before";
|
||
|
mes "requesting you to do anything.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 120)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[R. Moore]";
|
||
|
mes "I'm begging you, please";
|
||
|
mes "go to Thanatos Tower and";
|
||
|
mes "try to find some sort of solid";
|
||
|
mes "historical record that proves";
|
||
|
mes "that Satan Morocc really";
|
||
|
mes "existed in our world.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 121)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[R. Moore]";
|
||
|
mes "You'll be investigating";
|
||
|
mes "Thanatos Tower, then?";
|
||
|
mes "Good, good, I'll soon be";
|
||
|
mes "able to complete my work.";
|
||
|
next;
|
||
|
mes "^3355FFMr. R pulled out a pendant";
|
||
|
mes "from his necklace, placed it";
|
||
|
mes "against his forehead, and then";
|
||
|
mes "quickly mumbled something";
|
||
|
mes "before raising his head.^000000";
|
||
|
close2;
|
||
|
}
|
||
|
cutin "",255;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,147,54,3 script Lin#3 885,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Lin#3";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
disablenpc "Lin#3";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,13,17,5 script Kidd#1 884,{
|
||
|
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
if (mao_request < 3)
|
||
|
{
|
||
|
mes "[Kidd]";
|
||
|
mes "...";
|
||
|
mes "......";
|
||
|
mes "Um. Hey.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request > 102 && mao_request < 126)
|
||
|
{
|
||
|
mes "[Kidd]";
|
||
|
mes "Oh hey, you're the one who's";
|
||
|
mes "working with Lin, right? We're";
|
||
|
mes "all glad you came on board for";
|
||
|
mes "that mission. I mean, we can't do everything ourselves, you know?";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 3)
|
||
|
{
|
||
|
mes "[Kidd]";
|
||
|
mes "The representative from";
|
||
|
mes "the Dandelion organization";
|
||
|
mes "is waiting for us in the hall,";
|
||
|
mes "so you better hustle over to";
|
||
|
mes "him. Don't worry, I'll meet you";
|
||
|
mes "as soon as you get there.";
|
||
|
close2;
|
||
|
disablenpc "Kidd#1";
|
||
|
}
|
||
|
else if(mao_request == 28 || mao_request == 29)
|
||
|
{
|
||
|
mes "[Kidd]";
|
||
|
mes "Oh, hey...";
|
||
|
mes "You're here,";
|
||
|
mes "you really came back.";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Excuse me...";
|
||
|
mes "But can we";
|
||
|
mes "talk for a second?";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 126 || mao_request == 127)
|
||
|
{
|
||
|
mes "[Kidd]";
|
||
|
mes "Oh, hey...";
|
||
|
mes "You're here,";
|
||
|
mes "you really came back.";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Excuse me...";
|
||
|
mes "But can we";
|
||
|
mes "talk for a second?";
|
||
|
close2;
|
||
|
}
|
||
|
cutin "",255;
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Kidd#1";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Kidd#1";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,12,8,7 script Kidd#2 884,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Kidd#2";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
disablenpc "Kidd#2";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,148,54,3 script Kidd#3 884,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Kidd#3";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
disablenpc "Kidd#3";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,91,83,3 script Kidd#hall 884,{
|
||
|
|
||
|
if (mao_request == 124)
|
||
|
{
|
||
|
mes "[Kidd]";
|
||
|
mes "Something major is going";
|
||
|
mes "to happen... You've got to";
|
||
|
mes "call the other members of";
|
||
|
mes "Dandelion, and I've got to";
|
||
|
mes "contact everyone in my guild!";
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Let me go, I can feel";
|
||
|
mes "something happening in";
|
||
|
mes "Morocc Castle! We have";
|
||
|
mes "to go over there right now!";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
|
||
|
{
|
||
|
mes "[Kidd]";
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 3)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Oh good, you're here";
|
||
|
mes "just in time. This member";
|
||
|
mes "from Dandelion is going to";
|
||
|
mes "explain our mission to us.";
|
||
|
mes "Now, if you'll give him";
|
||
|
mes "your full attention...";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Ah, so you're the one";
|
||
|
mes "working with Kidd on this";
|
||
|
mes "mission? I'm your client,";
|
||
|
mes "the representative of the";
|
||
|
mes "Dandelion Organization.";
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "If you don't already know,";
|
||
|
mes "we're a public service group";
|
||
|
mes "that does great volunteer work.";
|
||
|
mes "However, one of our projects,";
|
||
|
mes "a child daycare center, was";
|
||
|
mes "ruined by a Mr. Raiyan Moore.";
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "It's horrible what he did:";
|
||
|
mes "Raiyan Moore kidnapped all";
|
||
|
mes "of the children at our daycare";
|
||
|
mes "center! We can't help but feel";
|
||
|
mes "responsible, and we're doing";
|
||
|
mes "all that we can to find them...";
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "However, the people of";
|
||
|
mes "our organization don't have";
|
||
|
mes "the skills to find him, much";
|
||
|
mes "less deal with this dangerous";
|
||
|
mes "man. That's why we're asking";
|
||
|
mes "for your help in this matter.";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "That's how the children";
|
||
|
mes "have been disappearing?";
|
||
|
mes "Hmm. According to Raiyan";
|
||
|
mes "Moore's profile, he's more";
|
||
|
mes "of an academic or a scholar";
|
||
|
mes "than a dangerous kidnapper...";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Yes, he would appear";
|
||
|
mes "innocuous according to";
|
||
|
mes "the file we've given you,";
|
||
|
mes "but I do not think that";
|
||
|
mes "Raiyan Moore is a person";
|
||
|
mes "that we should underestimate.";
|
||
|
next;
|
||
|
mes "^3355FFThe representative from";
|
||
|
mes "the Dandelion Organization";
|
||
|
mes "pulled out a necklace pendant";
|
||
|
mes "from under his shirt, pressed";
|
||
|
mes "it to his forehead, and then";
|
||
|
mes "quickly mumbled some words.^000000";
|
||
|
set mao_request,4;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 4)
|
||
|
{
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "(^333333Kidd? What...";
|
||
|
mes "What is he doing";
|
||
|
mes "with that pendant?^000000)";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "I've seen him do that";
|
||
|
mes "a couple of times. I dunno,";
|
||
|
mes "I guess he's just praying.";
|
||
|
mes "Though, I doubt it's to any";
|
||
|
mes "deity or god or whatever";
|
||
|
mes "that I'm familiar with...";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Anyway, back to the task at";
|
||
|
mes "hand. All we know is that our";
|
||
|
mes "target was last seen checking";
|
||
|
mes "out the Morocc ruins. Now, I think that we should begin our search ";
|
||
|
mes "by visiting the Juno Library.";
|
||
|
next;
|
||
|
switch( select( "Why should we go there?","Right, I understand!" ) )
|
||
|
{
|
||
|
case 1:
|
||
|
mes "[Kidd]";
|
||
|
mes "Our target, Raiyan Moore";
|
||
|
mes "is a scholar, an academic.";
|
||
|
mes "If he was researching the";
|
||
|
mes "Morocc Ruins, there's a good";
|
||
|
mes "chance that he went to the";
|
||
|
mes "Juno Library beforehand.";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "If we're lucky, we might";
|
||
|
mes "find some clue as to what";
|
||
|
mes "Raiyan Moore is trying to do,";
|
||
|
mes "and where he might be now.";
|
||
|
mes "Pretty good idea, huh?";
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
mes "[Kidd]";
|
||
|
mes "I know that Juno is pretty";
|
||
|
mes "far, but I think it's the";
|
||
|
mes "best lead to follow for now.";
|
||
|
mes "It's not an easy journey to";
|
||
|
mes "make, so I wanna thank you";
|
||
|
mes "for being so understanding.";
|
||
|
break;
|
||
|
}
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Anyway, if we're lucky,";
|
||
|
mes "maybe someone there might";
|
||
|
mes "be familiar with Raiyan's work";
|
||
|
mes "and could point us in the right";
|
||
|
mes "direction. Alright then, I'll meet up with you in the Juno Library.";
|
||
|
set mao_request,5;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request > 4 && mao_request < 8)
|
||
|
{
|
||
|
mes "[Kidd]";
|
||
|
mes "Hmm...? What are you still";
|
||
|
mes "doing here? There's no need";
|
||
|
mes "to wait up for me, I'll just catch up with you at the Juno Library.";
|
||
|
mes "Besides, I've got a few other";
|
||
|
mes "things to take care of first...";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 8)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Hey you, Dandelion guy,";
|
||
|
mes "you know why these four";
|
||
|
mes "directions in Morocc are";
|
||
|
mes "so important to Moore?";
|
||
|
mes "He wrote something about";
|
||
|
mes "it in his research journal.";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Hm? No, not really.";
|
||
|
mes "In fact, it's even more";
|
||
|
mes "baffling. What could be";
|
||
|
mes "here in Morocc, and how";
|
||
|
mes "can it possibly relate";
|
||
|
mes "to the missing children?";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Yeah, well, it's all we";
|
||
|
mes "have to go on for now.";
|
||
|
mes "Although he's probably";
|
||
|
mes "gone by now, we need to";
|
||
|
mes "follow through on this lead... If we're lucky, we'll catch Moore.";
|
||
|
set mao_request,9;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 9)
|
||
|
{
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "So...";
|
||
|
mes "How should we go";
|
||
|
mes "about investigating the";
|
||
|
mes "four directions in Morocc?";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Hmm... Why don't we try";
|
||
|
mes "this? I'll check the south";
|
||
|
mes "part of Morocc for anything";
|
||
|
mes "out of the ordinary, while you";
|
||
|
mes "check the west part of Morocc.";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Since Moore was performing";
|
||
|
mes "historical research, it would";
|
||
|
mes "probably be best for you to";
|
||
|
mes "investigate the pyramids west";
|
||
|
mes "of Morocc. If you happen to find anything, then meet me back here.";
|
||
|
set mao_request,10;
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Good luck to the";
|
||
|
mes "two of you. Although";
|
||
|
mes "I have no idea what you";
|
||
|
mes "might find, I hope that it";
|
||
|
mes "will lead you to Raiya Moore...";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 10)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "For now, investigate";
|
||
|
mes "the west part of Morocc";
|
||
|
mes "where the pyramids are";
|
||
|
mes "located. If you find anything";
|
||
|
mes "that may interest Moore, come";
|
||
|
mes "back and report it to me here.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 11)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Ah, you've returned.";
|
||
|
mes "I found some sort of";
|
||
|
mes "elemental crest over in";
|
||
|
mes "the south part of Morocc.";
|
||
|
mes "It was full of Earth magic...";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Really? I actually found the";
|
||
|
mes "Wind elemental crest west";
|
||
|
mes "of Morocc. Do you think this";
|
||
|
mes "means that there's elemental";
|
||
|
mes "crests in the fields north and";
|
||
|
mes "east of Morocc as well?";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "I'm not sure, but I can tell";
|
||
|
mes "that there's some serious power";
|
||
|
mes "in those elemental crests. Now,";
|
||
|
mes "from what we read in Moore's";
|
||
|
mes "research, the four directions";
|
||
|
mes "in Morocc have to be balanced.";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Hmm. Although your mission";
|
||
|
mes "is to find Raiyan Moore and";
|
||
|
mes "rescue the missing children,";
|
||
|
mes "we cannot allow Moore to cause";
|
||
|
mes "more harm. We can't ignore the crests, and should check them...";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "I agree... In fact, the";
|
||
|
mes "Earth crest seemed pretty";
|
||
|
mes "unstable when I found it.";
|
||
|
mes "For now, go and stabilize";
|
||
|
mes "all four elemental crests";
|
||
|
mes "located just outside of Morocc.";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "While you're doing that,";
|
||
|
mes "I'm going to visit Morocc's";
|
||
|
mes "local historian and see what";
|
||
|
mes "I can learn about those crests";
|
||
|
mes "and Raiyan Moore's intentions.";
|
||
|
set mao_request,12;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 12)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Hmm... If you want to";
|
||
|
mes "stabilize the crests, you'll";
|
||
|
mes "probably need to counter the";
|
||
|
mes "the element of a crest with the";
|
||
|
mes "opposing, superior element,";
|
||
|
mes "to balance them out, I guess.";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "You'll need all four";
|
||
|
mes "types of those elemental";
|
||
|
mes "stones. Anyway, you already";
|
||
|
mes "know where the west crest is.";
|
||
|
mes "The south crest is in the lowest part of the field south of Morocc.";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "As for the north and east";
|
||
|
mes "crest locations, you're on";
|
||
|
mes "your own. Anyway, don't forget";
|
||
|
mes "to bring a Flame Heart, Mystic";
|
||
|
mes "Frozen, Great Nature and";
|
||
|
mes "Rough Wind with you, okay?";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request > 12 && mao_request < 16)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Have you been able to";
|
||
|
mes "find the other elemental";
|
||
|
mes "crests? Don't forget to";
|
||
|
mes "stabilize them by using";
|
||
|
mes "elemental stones of a";
|
||
|
mes "superior, opposing element.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 16)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Is that what happened?";
|
||
|
mes "I can't believe the historian";
|
||
|
mes "would do that, Kidd. Did you";
|
||
|
mes "explain why you needed to";
|
||
|
mes "speak to him, and let him";
|
||
|
mes "know that it was urgent?";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Hell, yeah...!";
|
||
|
mes "Well, you know.";
|
||
|
mes "In my usual way...";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "I just came back";
|
||
|
mes "from stabilizing those";
|
||
|
mes "elemental crests. Wait,";
|
||
|
mes "did something happen?";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "I'm not sure...";
|
||
|
mes "Kidd seems very upset";
|
||
|
mes "for some reason. I'm";
|
||
|
mes "guessing something must";
|
||
|
mes "have happened when he";
|
||
|
mes "went to visit that historian.";
|
||
|
set mao_request,17;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 17)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Alright...";
|
||
|
mes "So you know how";
|
||
|
mes "I was supposed to";
|
||
|
mes "visit our historian?";
|
||
|
mes "He, um, refused to see me...";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "What...?!";
|
||
|
mes "Why would he do";
|
||
|
mes "something like that?";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "I have no idea!";
|
||
|
mes "But I personally think";
|
||
|
mes "that he's got something";
|
||
|
mes "against Assassins. So";
|
||
|
mes "I want you to go and";
|
||
|
mes "try talking to him...";
|
||
|
next;
|
||
|
if (Class == Job_Assassin || Class == Job_Assassin_Cross)
|
||
|
{
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Wait a second.";
|
||
|
mes "I'm an Assassin too!";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Yeah, but he already";
|
||
|
mes "recognizes me. At least";
|
||
|
mes "you can go in disguise...";
|
||
|
mes "You know, wear one of";
|
||
|
mes "those cute hats or whatever.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Alright, alright.";
|
||
|
mes "I'll try talking";
|
||
|
mes "to him for you...";
|
||
|
set mao_request,18;
|
||
|
close2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Alright, alright.";
|
||
|
mes "I'll try talking";
|
||
|
mes "to him for you...";
|
||
|
set mao_request,18;
|
||
|
close2;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request == 18)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "You should be able to";
|
||
|
mes "find our local historian in";
|
||
|
mes "the Morocc Inn. If you can, ask";
|
||
|
mes "him about the crests around";
|
||
|
mes "Morocc and their importance.";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "We need to gather as";
|
||
|
mes "many clues as we can";
|
||
|
mes "about Raiyan Moore's";
|
||
|
mes "research so that we can";
|
||
|
mes "better understand his motives.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 19)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Hey, you're back.";
|
||
|
mes "So were you able to";
|
||
|
mes "talk to the historian?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Say, what's that";
|
||
|
mes "you're drinking?";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Oh, this?";
|
||
|
mes "It's a Tropical Sograt.";
|
||
|
mes "Trust me, it's delicious.";
|
||
|
mes "Here, let me buy you a glass.";
|
||
|
mes "Master! Let me have another";
|
||
|
mes "glass of Tropical Sograt!";
|
||
|
next;
|
||
|
mes "[Master]";
|
||
|
mes "Alright, alright~";
|
||
|
mes "Coming right up.";
|
||
|
mes "Here you are, enjoy.";
|
||
|
mes "Take this.";
|
||
|
set mao_request,20;
|
||
|
getitem 12112,1;
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Hey, drink that later.";
|
||
|
mes "Did you figure out why";
|
||
|
mes "the historian refused to";
|
||
|
mes "see me? Gimme your report~";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 20)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Alright, now tell me.";
|
||
|
mes "Were you able to talk";
|
||
|
mes "to the historian? Also,";
|
||
|
mes "did you figure out why";
|
||
|
mes "he didn't wanna talk to me?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Oh, that? I never got to";
|
||
|
mes "speak to the historian, but";
|
||
|
mes "I did talk to his assistant.";
|
||
|
mes "It turns out that you scared";
|
||
|
mes "him off by brandishing your";
|
||
|
mes "blades in front of him...";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "You gotta be kidding me!";
|
||
|
mes "I'm an Assassin! What am";
|
||
|
mes "I supposed to be doing if";
|
||
|
mes "not looking cool and totally";
|
||
|
mes "hardcore, huh? Damn babies...";
|
||
|
mes "So what else did you learn?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Well, those elemental crests";
|
||
|
mes "are supposed to protect some";
|
||
|
mes "seal beneath Morocc Castle";
|
||
|
mes "that keeps this monster, Satan";
|
||
|
mes "Morocc, from invading our world. It might be just a legend, but...";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "The assistant told me that";
|
||
|
mes "Thanatos Tower was actually";
|
||
|
mes "a place originally used by";
|
||
|
mes "Satan Morocc to summon his";
|
||
|
mes "minions. Now, demons or angels";
|
||
|
mes "or whatever inhabit that tower.";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Alright...";
|
||
|
mes "But what does all";
|
||
|
mes "this have to do with";
|
||
|
mes "the missing children?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Well... Let's say that";
|
||
|
mes "Raiyan Moore's goal is to";
|
||
|
mes "revive Satan Morocc, if it";
|
||
|
mes "truly exists. It might be";
|
||
|
mes "possible to do that by";
|
||
|
mes "offering a blood sacrifice.";
|
||
|
set mao_request,21;
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Then that would mean";
|
||
|
mes "that the children were";
|
||
|
mes "kidnapped to-- No way!";
|
||
|
mes "That's... That's sick!";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 21)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "You know... I've been";
|
||
|
mes "thinking about what we";
|
||
|
mes "should do next. If Satan";
|
||
|
mes "Morocc really exists, then";
|
||
|
mes "that would be a worldwide";
|
||
|
mes "catastrophe, right?";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "However, we don't really";
|
||
|
mes "know if such a powerful";
|
||
|
mes "monster really does exist.";
|
||
|
mes "I don't want to believe it,";
|
||
|
mes "but we gotta investigate the";
|
||
|
mes "possibility, find some proof.";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "There are those seals";
|
||
|
mes "around Morocc, but we're";
|
||
|
mes "not sure if they help keep";
|
||
|
mes "Satan Morocc sealed, or if";
|
||
|
mes "their magic makes it easier for humans to live in that desert.";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Yeah, yeah, I know. Okay,";
|
||
|
mes "this is what we'll do. You go";
|
||
|
mes "to Thanatos Tower and see if";
|
||
|
mes "you can find those kids, Raiyan";
|
||
|
mes "Moore, or concrete proof of";
|
||
|
mes "Satan Morocc's existence.";
|
||
|
set mao_request,22;
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "If you're lucky enough to";
|
||
|
mes "encounter Raiyan Moore";
|
||
|
mes "while you're there, bring him";
|
||
|
mes "back, dead or alive, it doesn't";
|
||
|
mes "matter. In the meantime, I'll talk to the historian's assistant...";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 22)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "So how's the investigation of";
|
||
|
mes "Thanatos Tower coming along?";
|
||
|
mes "Did you learn anything about";
|
||
|
mes "Raiyan Moore or Satan Morocc?";
|
||
|
next;
|
||
|
switch( select( "Yes, I did.","No, not yet..." ) )
|
||
|
{
|
||
|
case 1:
|
||
|
if(thana_quest > 1)
|
||
|
{
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Well, I found some old log";
|
||
|
mes "entries about Satan Morocc.";
|
||
|
mes "They pretty much confirm that";
|
||
|
mes "Satan Morocc is real, and that";
|
||
|
mes "it's sealed under Morocc Castle. ";
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "The Rekenber Corporation";
|
||
|
mes "is also responsible for the";
|
||
|
mes "tower's reconstruction, and";
|
||
|
mes "they ultimately plan to repair";
|
||
|
mes "all twelve of its levels.";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "So it's true...";
|
||
|
mes "Satan Morocc does exist.";
|
||
|
mes "If Raiyan Moore kidnapped";
|
||
|
mes "those children, then he must";
|
||
|
mes "be planning to sacrifice them";
|
||
|
mes "to revive that monster.";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "I wish we could say that we";
|
||
|
mes "were jumping to conclusions,";
|
||
|
mes "but Moore's research results";
|
||
|
mes "and his behavior... He can't be";
|
||
|
mes "planning anything else. This";
|
||
|
mes "is the worst case scenario...";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Damn it!";
|
||
|
mes "We have to find";
|
||
|
mes "Raiyan Moore now!";
|
||
|
mes "We're running out of";
|
||
|
mes "time! What'll we do?!";
|
||
|
set mao_request,23;
|
||
|
close2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Hmm... Your investigation";
|
||
|
mes "wasn't thorough enough. You";
|
||
|
mes "need to find concrete proof about Satan Morocc's existence or Raiyan";
|
||
|
mes "Moore's intentions. Hurry back to Thanatos Tower and find it!";
|
||
|
close2;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Alright. Come back";
|
||
|
mes "as soon as you finish";
|
||
|
mes "your investigation. I'm";
|
||
|
mes "getting the feeling that we";
|
||
|
mes "no longer have the luxury";
|
||
|
mes "of time, so please hurry!";
|
||
|
close2;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request == 23)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "We need to calm down...";
|
||
|
mes "We're no good to those";
|
||
|
mes "kids if we let ourselves";
|
||
|
mes "get frustrated. Okay, did";
|
||
|
mes "you find any trace of Raiyan";
|
||
|
mes "Moore over at Thanatos Tower?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Not at all. I've been";
|
||
|
mes "asking around, but haven't";
|
||
|
mes "been able to get any clue as";
|
||
|
mes "to where he can be right now.";
|
||
|
mes "How can we possibly find him?";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "This is bad... Not only";
|
||
|
mes "are the missing children in";
|
||
|
mes "danger, but if Raiyan may even";
|
||
|
mes "revive Satan Morocc. We cannot";
|
||
|
mes "allow that to happen at any cost.";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "I know, I've been";
|
||
|
mes "searching places where";
|
||
|
mes "the children might have";
|
||
|
mes "been hidden, but there's";
|
||
|
mes "just so many of them. We";
|
||
|
mes "really got to think of ou--";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",255;
|
||
|
cutin "mocseal_dan01.bmp",255;
|
||
|
mes "[Litheron]";
|
||
|
mes "Um? I'm really sorry to";
|
||
|
mes "interrupt. I know I'm not";
|
||
|
mes "supposed to bother you guys";
|
||
|
mes "on assignment, but I overheard";
|
||
|
mes "you and wanted to ask about";
|
||
|
mes "the guy you're looking for.";
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "You mean...";
|
||
|
mes "Raiyan Moore?";
|
||
|
next;
|
||
|
mes "[Litheron]";
|
||
|
mes "Yeah. Does he wear";
|
||
|
mes "the same uniform as you?";
|
||
|
mes "If he does, I think I saw him";
|
||
|
mes "here earlier going by the name";
|
||
|
mes "of ''Mr. R.'' Also, I think he";
|
||
|
mes "might also be Lin's client...";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "What, Lin's client?!";
|
||
|
mes "Wait, "+ strcharinfo(0) +", do you recall";
|
||
|
mes "what Lin's assignment was?";
|
||
|
next;
|
||
|
switch( select( "Well, um...","Bodyguard, right?" ) )
|
||
|
{
|
||
|
case 1:
|
||
|
mes "[Kidd]";
|
||
|
mes "Damn it!";
|
||
|
mes "I don't remember";
|
||
|
mes "it either! But I've got";
|
||
|
mes "a bad feeling about this!";
|
||
|
mes "We gotta go talk to our";
|
||
|
mes "commanding officer!";
|
||
|
set mao_request,24;
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
mes "[Kidd]";
|
||
|
mes "That's right! She's";
|
||
|
mes "supposed to be a bodyguard";
|
||
|
mes "for someone called ''Mr. R!''";
|
||
|
mes "How could we overlook this?!";
|
||
|
mes "Damn it, we need to talk to our";
|
||
|
mes "commanding officer right now!";
|
||
|
set mao_request,24;
|
||
|
break;
|
||
|
}
|
||
|
next;
|
||
|
mes "[Litheron]";
|
||
|
mes "Hey, hey...";
|
||
|
mes "What's going on?";
|
||
|
mes "Was I not supposed to";
|
||
|
mes "tell that to you guys?";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "No, no...";
|
||
|
mes "You were actually";
|
||
|
mes "a really great help!";
|
||
|
mes "Thanks, Litheron, ";
|
||
|
mes "I'll buy you a drink later~";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 24)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Now I remember...!";
|
||
|
mes "Lin is supposed to work";
|
||
|
mes "as a bodyguard for someone";
|
||
|
mes "named, ''Mr. R!'' We're looking";
|
||
|
mes "for Raiyan Moore--if they're the same person-- then that means--";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Hurry, we need to tell";
|
||
|
mes "our commanding officer,";
|
||
|
mes "Valdes! I'll meet you there";
|
||
|
mes "in a flash, so just get over";
|
||
|
mes "there as quickly as you can!";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 25)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Raiyan Moore's supposed";
|
||
|
mes "to be in the room on the other";
|
||
|
mes "side of the commanding officer's room. Check it, quickly! Once";
|
||
|
mes "I get my hands on that guy...";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 26 || mao_request == 27)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Something huge is going";
|
||
|
mes "on at Morocc Castle. If that's";
|
||
|
mes "where Satan Morocc is sealed,";
|
||
|
mes "then the demon is beginning";
|
||
|
mes "to revive. We gotta stop it before Satan Morocc can enter our world!";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Man, that was close!";
|
||
|
mes "We got really lucky.";
|
||
|
mes "Yeah... Let's talk about this";
|
||
|
mes "some more with Valdes in";
|
||
|
mes "the commanding officer's room.";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "I still can't believe it...";
|
||
|
mes "Those poor, poor children...";
|
||
|
emotion ET_SCRATCH, playerattached();
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request > 102 && mao_request < 126)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Hey, you're...";
|
||
|
mes "You're Lin's partner,";
|
||
|
mes "aren't you? Good luck";
|
||
|
mes "working with her-- she";
|
||
|
mes "can be pretty bossy.";
|
||
|
close2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",1;
|
||
|
mes "[Kidd]";
|
||
|
mes "Damn it, I feel like";
|
||
|
mes "we all failed. I can";
|
||
|
mes "understand how Lin feels.";
|
||
|
mes "Still, I hate standing by";
|
||
|
mes "and waiting around...";
|
||
|
close2;
|
||
|
}
|
||
|
cutin "mocseal_kid01.bmp",255;
|
||
|
cutin "mocseal_dan01.bmp",255;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,89,85,5 script Dandelion Member 880,{
|
||
|
|
||
|
if(checkweight(12112,1) != 1)
|
||
|
{
|
||
|
mes "^3355FFWait a second!";
|
||
|
mes "Right now, you're carrying";
|
||
|
mes "too many things with you.";
|
||
|
mes "Please come back after";
|
||
|
mes "using the Kafra Service";
|
||
|
mes "to store some of your items.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if (mao_request == 124)
|
||
|
{
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "H-hey...!";
|
||
|
mes "Did you feel that?";
|
||
|
mes "That eerie vibration";
|
||
|
mes "of incredibly dark power...";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Something major is going";
|
||
|
mes "to happen... You've got to";
|
||
|
mes "call the other members of";
|
||
|
mes "Dandelion, and I've got to";
|
||
|
mes "contact everyone in my guild!";
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Let me go, I can feel";
|
||
|
mes "something happening in";
|
||
|
mes "Morocc Castle! We have";
|
||
|
mes "to go over there right now!";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
|
||
|
{
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Have you ever heard of";
|
||
|
mes "the Dandelion organization?";
|
||
|
next;
|
||
|
switch( select( "Yes","No" ) )
|
||
|
{
|
||
|
case 1:
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Ah, so you already know";
|
||
|
mes "about us? I feel so ashamed...";
|
||
|
mes "We let that Raiyan Moore kidnap";
|
||
|
mes "the children that were entrusted to our care. I don't know if we";
|
||
|
mes "can ever forgive ourselves.";
|
||
|
close2;
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "You really haven't?";
|
||
|
mes "Well, I suppose we're";
|
||
|
mes "not a very popular or";
|
||
|
mes "glamorous group. Basically,";
|
||
|
mes "we're a non-profit organization working to improve public welfare.";
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "We volunteer to clean the";
|
||
|
mes "streets, repair homes for";
|
||
|
mes "lower income households, and";
|
||
|
mes "even operated a day care center.";
|
||
|
mes "However, Raiyan Moore kidnapped all the children under our care...";
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "I can only imagine the";
|
||
|
mes "suffering those poor kids";
|
||
|
mes "must be going through. I hope";
|
||
|
mes "that we can save them soon!";
|
||
|
close2;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request == 3)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Ah, so you're the one";
|
||
|
mes "working with Kidd on this";
|
||
|
mes "mission? I'm your client,";
|
||
|
mes "the representative of the";
|
||
|
mes "Dandelion Organization.";
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "If you don't already know,";
|
||
|
mes "we're a public service group";
|
||
|
mes "that does great volunteer work.";
|
||
|
mes "However, one of our projects,";
|
||
|
mes "a child daycare center, was";
|
||
|
mes "ruined by a Mr. Raiyan Moore.";
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "It's horrible what he did:";
|
||
|
mes "Raiyan Moore kidnapped all";
|
||
|
mes "of the children at our daycare";
|
||
|
mes "center! We can't help but feel";
|
||
|
mes "responsible, and we're doing";
|
||
|
mes "all that we can to find them...";
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "However, the people of";
|
||
|
mes "our organization don't have";
|
||
|
mes "the skills to find him, much";
|
||
|
mes "less deal with this dangerous";
|
||
|
mes "man. That's why we're asking";
|
||
|
mes "for your help in this matter.";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "That's how the children";
|
||
|
mes "have been disappearing?";
|
||
|
mes "Hmm. According to Raiyan";
|
||
|
mes "Moore's profile, he's more";
|
||
|
mes "of an academic or a scholar";
|
||
|
mes "than a dangerous kidnapper...";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Yes, he would appear";
|
||
|
mes "innocuous according to";
|
||
|
mes "the file we've given you,";
|
||
|
mes "but I do not think that";
|
||
|
mes "Raiyan Moore is a person";
|
||
|
mes "that we should underestimate.";
|
||
|
next;
|
||
|
mes "^3355FFThe representative from";
|
||
|
mes "the Dandelion Organization";
|
||
|
mes "pulled out a necklace pendant";
|
||
|
mes "from under his shirt, pressed";
|
||
|
mes "it to his forehead, and then";
|
||
|
mes "quickly mumbled some words.^000000";
|
||
|
set mao_request,4;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 4)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "All we know is that";
|
||
|
mes "Raiyan Moore has last";
|
||
|
mes "been spotted investigating";
|
||
|
mes "the ruins around Morocc.";
|
||
|
mes "For now, I suggest that you plan your next action with Kidd.";
|
||
|
next;
|
||
|
mes "^3355FFThe representative from";
|
||
|
mes "the Dandelion Organization";
|
||
|
mes "pulled out a necklace pendant";
|
||
|
mes "from under his shirt, pressed";
|
||
|
mes "it to his forehead, and then";
|
||
|
mes "quickly mumbled some words.^000000";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request > 4 && mao_request < 8)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Are you leaving now?";
|
||
|
mes "I hope that you catch";
|
||
|
mes "Raiyan Moore and that";
|
||
|
mes "you can rescue those";
|
||
|
mes "poor kids. Only a monster";
|
||
|
mes "would stoop to kidnapping...";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 8)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "So you found some";
|
||
|
mes "sort of clue as to where";
|
||
|
mes "Raiyan would be? I agree";
|
||
|
mes "that it sounds like a long";
|
||
|
mes "shot, but we've got to try";
|
||
|
mes "everything that we can!";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 9)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Raiyan seems to have";
|
||
|
mes "been conducting some very";
|
||
|
mes "peculiar research. What could";
|
||
|
mes "the meaning of ''Morocc's four";
|
||
|
mes "directions'' be? How can it";
|
||
|
mes "possibly be of significance?";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 10)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "So you're really going to";
|
||
|
mes "check the four directions";
|
||
|
mes "in Morocc... What could";
|
||
|
mes "possibly interest Raiyan";
|
||
|
mes "Moore in Morocc? Perhaps";
|
||
|
mes "he is not just a kidnapper...";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 11)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "You found a crest shaped";
|
||
|
mes "like the Wind? Ah, Kidd";
|
||
|
mes "mentioned that he found an";
|
||
|
mes "elemental crest imbued with";
|
||
|
mes "the power of Earth. You should";
|
||
|
mes "share your findings with him...";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request > 11 && mao_request < 16)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "I don't understand what";
|
||
|
mes "could be so important about";
|
||
|
mes "these elemental crest devices";
|
||
|
mes "hidden in Morocc. What could";
|
||
|
mes "Raiyan Moore be planning...?";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 16)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Is that what happened?";
|
||
|
mes "I can't believe the historian";
|
||
|
mes "would do that, Kidd. Did you";
|
||
|
mes "explain why you needed to";
|
||
|
mes "speak to him, and let him";
|
||
|
mes "know that it was urgent?";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Hell, yeah...!";
|
||
|
mes "Well, you know.";
|
||
|
mes "In my usual way...";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "I just came back";
|
||
|
mes "from stabilizing those";
|
||
|
mes "elemental crests. Wait,";
|
||
|
mes "did something happen?";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "I'm not sure...";
|
||
|
mes "Kidd seems very upset";
|
||
|
mes "for some reason. I'm";
|
||
|
mes "guessing something must";
|
||
|
mes "have happened when he";
|
||
|
mes "went to visit that historian.";
|
||
|
set mao_request,17;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 17)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Now why would Morocc's";
|
||
|
mes "local historian refuse to see";
|
||
|
mes "Kidd? Maybe he didn't fully";
|
||
|
mes "understand the importance";
|
||
|
mes "of this mission? How strange...";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 18)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "We have so very few leads";
|
||
|
mes "to finding Raiyan Moore, it's";
|
||
|
mes "completely frustrating. I know";
|
||
|
mes "that we have no choice, but";
|
||
|
mes "I'm worried to death about";
|
||
|
mes "those kidnapped children...";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Try not to worry";
|
||
|
mes "so much. We'll just";
|
||
|
mes "do what we always do:";
|
||
|
mes "everything we can. I only";
|
||
|
mes "hope it'll be enough this time.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 19)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Oh, you've returned?";
|
||
|
mes "Were you able to talk to";
|
||
|
mes "the historian? Heh, while you";
|
||
|
mes "were gone, I've been helping";
|
||
|
mes "myself to some of these drinks~";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Say, what's that";
|
||
|
mes "you're drinking?";
|
||
|
next;
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Oh, this?";
|
||
|
mes "It's a Tropical Sograt.";
|
||
|
mes "Trust me, it's delicious.";
|
||
|
mes "Here, let me buy you a glass.";
|
||
|
mes "Master! Let me have another";
|
||
|
mes "glass of Tropical Sograt!";
|
||
|
next;
|
||
|
mes "[Master]";
|
||
|
mes "Alright, alright~";
|
||
|
mes "Coming right up.";
|
||
|
mes "Here you are, enjoy.";
|
||
|
mes "Take this.";
|
||
|
set mao_request,20;
|
||
|
getitem 12112,1;
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Hey, drink that later.";
|
||
|
mes "Did you figure out why";
|
||
|
mes "the historian refused to";
|
||
|
mes "see me? Gimme your report~";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 20)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Isn't Tropical Sograt";
|
||
|
mes "so good? I can't believe";
|
||
|
mes "Assassins can enjoy this";
|
||
|
mes "drink whenever they want~";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Don't forget that";
|
||
|
mes "we've got a mission";
|
||
|
mes "to finish! Come on,";
|
||
|
mes "gimme your report now.";
|
||
|
mes "What'd you learn exactly?";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 21)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Raiyan Moore...";
|
||
|
mes "The missing children...";
|
||
|
mes "Satan Morocc and Thanatos";
|
||
|
mes "Tower. They couldn't all be";
|
||
|
mes "connected somehow, can they?";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 22)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "I hope that you'll be";
|
||
|
mes "able to find Raiyan Moore";
|
||
|
mes "at Thanatos Tower. Though,";
|
||
|
mes "it's a public place, so I don't";
|
||
|
mes "think he'd linger there for";
|
||
|
mes "too long. Good luck...";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 23)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "That monster...";
|
||
|
mes "So he kidnapped the";
|
||
|
mes "children to-- to sacrifice";
|
||
|
mes "them?! That's... unthinkable.";
|
||
|
mes "All to bring back some dead";
|
||
|
mes "demon? Why would he do that?!";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 24)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Raiyan Moore kidnapped";
|
||
|
mes "the children to revive Satan";
|
||
|
mes "Morocc, and had the nerve";
|
||
|
mes "to hire the Assassin Guild";
|
||
|
mes "to protect him?! He's truly";
|
||
|
mes "a devious mastermind...";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Being duped by that guy...";
|
||
|
mes "I've never been so insulted!";
|
||
|
mes "It's decided: that Raiyan";
|
||
|
mes "Moore doesn't deserve";
|
||
|
mes "to take another breath.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 25)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "I can't believe that";
|
||
|
mes "Raiyan Moore was under";
|
||
|
mes "our noses this whole time...";
|
||
|
mes "Do you know where he is now?";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Yeah. Yeah...";
|
||
|
mes "Don't get too";
|
||
|
mes "worked up, he'll";
|
||
|
mes "be right here soon.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 26 || mao_request == 27)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "This is bad news...";
|
||
|
mes "It looks like Raiyan Moore";
|
||
|
mes "is performing the ritual to";
|
||
|
mes "revive Satan Morocc. We need";
|
||
|
mes "to go to Morocc Castle, where";
|
||
|
mes "Satan Morocc is sealed...";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Well, we've sent some";
|
||
|
mes "people to purse Raiyan,";
|
||
|
mes "though I honestly doubt";
|
||
|
mes "that they'll be able to get";
|
||
|
mes "him. Luckily, though, you";
|
||
|
mes "seem to be alright...";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request > 102 && mao_request < 126)
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",1;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "I'm sorry...";
|
||
|
mes "But I'm far too busy";
|
||
|
mes "to speak with you now.";
|
||
|
mes "This matter requires";
|
||
|
mes "my full attention!";
|
||
|
close2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
cutin "mocseal_dan01.bmp",0;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Those poor children...";
|
||
|
mes "And what are we going";
|
||
|
mes "to tell their parents?";
|
||
|
mes "Still, perhaps this is";
|
||
|
mes "the will of ^4D4DFFFreya^000000.";
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Their deaths may have";
|
||
|
mes "been horrific, but I believe";
|
||
|
mes "that those children are now";
|
||
|
mes "safe in Freya's loving arms.";
|
||
|
mes "Who can understand the ";
|
||
|
mes "divine will of Freya?";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "Freya...?";
|
||
|
mes "I thought most";
|
||
|
mes "people around here";
|
||
|
mes "prayed to Odin. Well,";
|
||
|
mes "I suppose that explains";
|
||
|
mes "a couple things.";
|
||
|
close2;
|
||
|
}
|
||
|
cutin "mocseal_dan01.bmp",255;
|
||
|
cutin "mocseal_kid01.bmp",255;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
yuno_in04,180,106,3 script Reading Girl 73,{
|
||
|
|
||
|
if (mao_request == 5)
|
||
|
{
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Excuse me, but may I ask";
|
||
|
mes "you a question? I'm hoping";
|
||
|
mes "that you might be able to";
|
||
|
mes "help me with something.";
|
||
|
next;
|
||
|
mes "[Yunia]";
|
||
|
mes "Eh? Oh, I'm sorry, I was";
|
||
|
mes "so busy reading this book!";
|
||
|
mes "So, uh, what exactly did";
|
||
|
mes "you want to ask me?";
|
||
|
next;
|
||
|
switch( select( "Do you know Raiyan Moore?","What are you reading?" ) )
|
||
|
{
|
||
|
case 1:
|
||
|
mes "[Yunia]";
|
||
|
mes "Raiyan Moore?";
|
||
|
mes "I don't know any--";
|
||
|
mes "Oh, you must mean";
|
||
|
mes "Mr. R. Moore. Yes,";
|
||
|
mes "I suppose I do if his";
|
||
|
mes "first name is Raiyan.";
|
||
|
next;
|
||
|
mes "[Yunia]";
|
||
|
mes "I'm Yunia, Mr. Moore's";
|
||
|
mes "temporary assistant while";
|
||
|
mes "he's working on his current";
|
||
|
mes "research project. I can't make";
|
||
|
mes "heads or tails out of whatever";
|
||
|
mes "he's been studying, though...";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Great, when was the";
|
||
|
mes "last time you've seen";
|
||
|
mes "him? You see, we're";
|
||
|
mes "actually looking for him...";
|
||
|
next;
|
||
|
mes "[Yunia]";
|
||
|
mes "I actually saw him here";
|
||
|
mes "everyday in the library up";
|
||
|
mes "until a couple days ago. That's";
|
||
|
mes "when these strange men tried";
|
||
|
mes "to capture him, but luckily he";
|
||
|
mes "was able to escape.";
|
||
|
next;
|
||
|
mes "[Yunia]";
|
||
|
mes "I remember that things";
|
||
|
mes "were so crazy that day,";
|
||
|
mes "and Mr. Moore even forgot";
|
||
|
mes "to bring his documents with";
|
||
|
mes "him while he was running away.";
|
||
|
next;
|
||
|
switch( select( "Documents?","Where did he go?" ) )
|
||
|
{
|
||
|
case 1:
|
||
|
mes "[Yunia]";
|
||
|
mes "Yes, he was perusing";
|
||
|
mes "some historic documents";
|
||
|
mes "before he ran off. They're";
|
||
|
mes "all about history, so I couldn't really understand them at all...";
|
||
|
set mao_request,6;
|
||
|
close;
|
||
|
|
||
|
case 2:
|
||
|
mes "[Yunia]";
|
||
|
mes "Mm... I really don't";
|
||
|
mes "know? But I did keep and";
|
||
|
mes "organize the documents that";
|
||
|
mes "he was researching so that";
|
||
|
mes "they'll be ready when he";
|
||
|
mes "comes back to the library.";
|
||
|
set mao_request,6;
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
case 2:
|
||
|
mes "[Yunia]";
|
||
|
mes "Oh... you know.";
|
||
|
mes "It's just this novel";
|
||
|
mes "About a boy who becomes.";
|
||
|
mes "a slave and he needs to";
|
||
|
mes "pay off his parents' debts.";
|
||
|
mes "But then, he falls in love...";
|
||
|
next;
|
||
|
mes "[Yunia]";
|
||
|
mes "And the girl he falls";
|
||
|
mes "in love with? He doesn't";
|
||
|
mes "know it yet, but she's the";
|
||
|
mes "dark overlord of darkness!";
|
||
|
mes "At least, I think she is. They";
|
||
|
mes "keep hinting at it, though.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request == 6)
|
||
|
{
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "I was wondering if";
|
||
|
mes "I could look through";
|
||
|
mes "that Mr. Moore was studying...";
|
||
|
next;
|
||
|
mes "[Yunia]";
|
||
|
mes "Well, I gave most of the";
|
||
|
mes "documents that I organized";
|
||
|
mes "to someone else already, but";
|
||
|
mes "now that I think about it, there are a few leftover, unorganized";
|
||
|
mes "files that you can check out.";
|
||
|
next;
|
||
|
mes "[Yunia]";
|
||
|
mes "Actually, the person that took";
|
||
|
mes "the organized documents did";
|
||
|
mes "so on Mr. Moore's behalf. Then,";
|
||
|
mes "she quickly vanished before";
|
||
|
mes "I could ask her for her name or Mr. Moore's contact information.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Damn! That information";
|
||
|
mes "would have been really";
|
||
|
mes "helpful! (^333333I better not let";
|
||
|
mes "her know that I'm actually";
|
||
|
mes "trying to hunt Raiyan Moore^FFFFFF ^333333 down, or that he's a kidnapper.^000000)";
|
||
|
next;
|
||
|
mes "[Yunia]";
|
||
|
mes "I hope Mr. Moore is";
|
||
|
mes "alright. Oh, why don't";
|
||
|
mes "you try reading his notes";
|
||
|
mes "and his journal on his desk?";
|
||
|
mes "That might be really helpful.";
|
||
|
set mao_request,7;
|
||
|
close;
|
||
|
}
|
||
|
else if(mao_request == 7)
|
||
|
{
|
||
|
mes "[Yunia]";
|
||
|
mes "Mr. Moore's desk?";
|
||
|
mes "Just go upstairs and";
|
||
|
mes "look for it in the corner.";
|
||
|
mes "You should be able to";
|
||
|
mes "easily find his notes and";
|
||
|
mes "journal right on top of it.";
|
||
|
close;
|
||
|
}
|
||
|
else if(mao_request == 105)
|
||
|
{
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Excuse me, but I'm";
|
||
|
mes "looking for a Ms. Yunia?";
|
||
|
next;
|
||
|
mes "[Yunia]";
|
||
|
mes "Oh, that's me!";
|
||
|
mes "So how can I help you?";
|
||
|
next;
|
||
|
switch( select( "Mr. R's Documents","What are you reading?" ) )
|
||
|
{
|
||
|
case 1:
|
||
|
mes "[Yunia]";
|
||
|
mes "Mr. R? Ohhhh...";
|
||
|
mes "Mr. R. Moore. Is...";
|
||
|
mes "Is he alright? I was";
|
||
|
mes "so scared when those";
|
||
|
mes "strange men attacked him";
|
||
|
mes "right here in Juno Library!";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Oh, he's perfectly safe.";
|
||
|
mes "We've got a professional to";
|
||
|
mes "ensure nothing happens to him.";
|
||
|
mes "But yes, he wanted me to come";
|
||
|
mes "here to pick up some research documents. Do you know about that?";
|
||
|
next;
|
||
|
mes "[Yunia]";
|
||
|
mes "Ah, yes, I do!";
|
||
|
mes "I've been organizing";
|
||
|
mes "them for his return.";
|
||
|
mes "Would you like to take";
|
||
|
mes "a look before delivering";
|
||
|
mes "them to Mr. R. Moore?";
|
||
|
next;
|
||
|
switch( select( "May I?","No, thanks..." ) )
|
||
|
{
|
||
|
case 1:
|
||
|
break;
|
||
|
case 2:
|
||
|
break;
|
||
|
}
|
||
|
mes "[Yunia]";
|
||
|
mes "Heh heh~ Alright~";
|
||
|
mes "First you should make sure";
|
||
|
mes "that the documents you're";
|
||
|
mes "delivering are the ones";
|
||
|
mes "that he needs, am I right?";
|
||
|
set mao_request,106;
|
||
|
close;
|
||
|
|
||
|
case 2:
|
||
|
mes "[Yunia]";
|
||
|
mes "Oh... You know. Just this";
|
||
|
mes "story about this guy who's";
|
||
|
mes "cursed so that he transforms";
|
||
|
mes "into a fat dork around beautiful girls, and into a svelte, handsome";
|
||
|
mes "man around dorky women.";
|
||
|
next;
|
||
|
mes "[Yunia]";
|
||
|
mes "So then he gets into this";
|
||
|
mes "crazy love triangle, and now";
|
||
|
mes "I'm at the part when he has to";
|
||
|
mes "go on a date with both a gorgeous girl AND a geeky girl. How's";
|
||
|
mes "he going to transform next...?";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request == 106)
|
||
|
{
|
||
|
mes "[Yunia]";
|
||
|
mes "Okay, these should";
|
||
|
mes "be the documents that";
|
||
|
mes "Mr. Moore wants to read.";
|
||
|
mes "Just read through them";
|
||
|
mes "quickly to make sure that";
|
||
|
mes "I gave you the right ones.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Let's see here...";
|
||
|
mes "Some of these sentences";
|
||
|
mes "are underlined... Ah, and here";
|
||
|
mes "are some notes in the margins.";
|
||
|
mes "Maybe this'll tell me about";
|
||
|
mes "Mr. R. Moore's research...";
|
||
|
next;
|
||
|
mes "^4d4dffSatan Morocc appeared,";
|
||
|
mes "turning the world into a";
|
||
|
mes "living hell. Somehow, the";
|
||
|
mes "monster was sealed, and a";
|
||
|
mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morocc.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Whoa, that's actually";
|
||
|
mes "pretty interesting. But";
|
||
|
mes "I need to do my job first.";
|
||
|
mes "Perhaps I'll ask Mr. R. Moore";
|
||
|
mes "about this later. Hey, Yunia,";
|
||
|
mes "thanks for all of your help.";
|
||
|
next;
|
||
|
mes "[Yunia]";
|
||
|
mes "You're welcome~";
|
||
|
mes "Oh, and please give";
|
||
|
mes "my regards to Mr. Moore";
|
||
|
mes "when you see him, okay?";
|
||
|
set mao_request,107;
|
||
|
close;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "Excuse me...";
|
||
|
mes "But what are";
|
||
|
mes "you reading?";
|
||
|
next;
|
||
|
mes "[Yunia]";
|
||
|
mes "Oh... You know.";
|
||
|
mes "This story about this girl";
|
||
|
mes "who becomes a princess.";
|
||
|
mes "And then she owns this harem";
|
||
|
mes "of handsome boys, see? But";
|
||
|
mes "then, she meets this one boy...";
|
||
|
next;
|
||
|
mes "[Yunia]";
|
||
|
mes "This boy refuses to join";
|
||
|
mes "her harem, and it's, like, so";
|
||
|
mes "ironic because he's the one she";
|
||
|
mes "really wants. Even though any";
|
||
|
mes "other boy in the world would";
|
||
|
mes "join her harem ^FF0000willingly^000000.";
|
||
|
next;
|
||
|
mes "[Yunia]";
|
||
|
mes "Anyway, I'm reading the part";
|
||
|
mes "where he-- his name's Extopher-- has to defeat Count Guillermo";
|
||
|
mes "in a sword duel for the right";
|
||
|
mes "to ride the unicorn pegasus.";
|
||
|
mes "Ooh, what'll happen next?";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
yuno_in04,175,129,0 script Workbook#mao 111,{
|
||
|
|
||
|
if (mao_request == 7)
|
||
|
{
|
||
|
if(!.mao_book)
|
||
|
{
|
||
|
set .mao_book,.mao_book +1;
|
||
|
donpcevent "#maobooktimer::OnEnter";
|
||
|
mes "^3355FFYou find a crumpled piece";
|
||
|
mes "of paper filled with scribbles.";
|
||
|
mes "Apparently, this was ripped";
|
||
|
mes "from Moore's journal.^000000";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Nuts...";
|
||
|
mes "I came all the";
|
||
|
mes "way to Juno to look";
|
||
|
mes "through some trash?";
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",0;
|
||
|
mes "[Kidd]";
|
||
|
mes "For the sake of those";
|
||
|
mes "missing kids, we're duty";
|
||
|
mes "bound to sift through every";
|
||
|
mes "piece of possible evidence,";
|
||
|
mes "not matter how useless it may";
|
||
|
mes "look! Don't throw it away yet!";
|
||
|
donpcevent "Kidd#book::OnEnter";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Holy--!";
|
||
|
mes "You just came";
|
||
|
mes "out of nowhere!";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Sorry. I did tell";
|
||
|
mes "you I'd meet you here";
|
||
|
mes "in Juno. Anyway, let's";
|
||
|
mes "both take a careful look at";
|
||
|
mes "this paper from Moore's desk.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "...Morocc...";
|
||
|
mes "Were summoned...";
|
||
|
mes "Through the tower...?";
|
||
|
mes "This handwriting is so";
|
||
|
mes "bad, it's barely legible.";
|
||
|
mes "Can you read any of this?";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Uhhh... Tower...";
|
||
|
mes "Prontera... Impact created...";
|
||
|
mes "Desert? Must... four directions";
|
||
|
mes "in Morocc... Oh! Balance the";
|
||
|
mes "four directions in Morocc";
|
||
|
mes "to prevent a great evil.";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Sorry, that's all I can read, but it must be important: if Moore";
|
||
|
mes "spent the time to write that";
|
||
|
mes "part clearly, then he must be";
|
||
|
mes "planning to investigate the";
|
||
|
mes "four directions in Morocc.";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "I'm not sure what it";
|
||
|
mes "could all mean, but I'm";
|
||
|
mes "gonna bring this part of";
|
||
|
mes "his journal with me. I'll";
|
||
|
mes "meet you back in Morocc.";
|
||
|
set mao_request,8;
|
||
|
close2;
|
||
|
cutin "mocseal_kid01.bmp",255;
|
||
|
donpcevent "Kidd#book::OnInit";
|
||
|
donpcevent "#maobooktimer::OnStop";
|
||
|
end;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "^3355FFYou find a journal filled";
|
||
|
mes "with illegible scribbles.";
|
||
|
mes "It's impossible for you to";
|
||
|
mes "decipher the writing inside.^000000";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request > 7)
|
||
|
{
|
||
|
mes "^3355FFYou find a journal that is";
|
||
|
mes "missing many of its pages";
|
||
|
mes "and filled with illegible";
|
||
|
mes "scribbles. It's impossible";
|
||
|
mes "for you to decipher what";
|
||
|
mes "could be written inside.^000000";
|
||
|
close;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "^3355FFYou find what appears to";
|
||
|
mes "be somebody's research";
|
||
|
mes "journal. It's best not to";
|
||
|
mes "touch it for now.^000000";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
OnInit:
|
||
|
set .mao_book,0;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
yuno_in04,174,130,5 script Kidd#book 884,{
|
||
|
|
||
|
mes "[Kidd]";
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Kidd#book";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Kidd#book";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
yuno_in04,1,1,1 script #maobooktimer -1,{
|
||
|
|
||
|
OnEnter:
|
||
|
initnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnStop:
|
||
|
donpcevent "Workbook#mao::OnInit";
|
||
|
stopnpctimer;
|
||
|
|
||
|
OnTimer180000:
|
||
|
donpcevent "Workbook#mao::OnInit";
|
||
|
stopnpctimer;
|
||
|
}
|
||
|
|
||
|
que_job01,6,79,5 script Lin#stairs 885,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Lin#stairs";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Lin#stairs";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,8,77,1 script #linstairs 139,3,3,{
|
||
|
|
||
|
if (mao_request == 109)
|
||
|
{
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Alright, we need";
|
||
|
mes "to talk for a second";
|
||
|
mes "about this assignment.";
|
||
|
donpcevent "Lin#stairs::OnEnter";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Waaa-!";
|
||
|
mes "You came out";
|
||
|
mes "of nowhere!";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Sorry for scaring you.";
|
||
|
mes "We don't have time, so I'll";
|
||
|
mes "get straight to the point.";
|
||
|
mes "I don't trust our client.";
|
||
|
mes "However, for the time being,";
|
||
|
mes "we should do what he says.";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "In the meantime, keep";
|
||
|
mes "an eye out. If you find";
|
||
|
mes "anything that might suggest";
|
||
|
mes "that Mr. R isn't telling us the";
|
||
|
mes "truth for some reason, let";
|
||
|
mes "me know. I'll see you soon.";
|
||
|
set mao_request,110;
|
||
|
close2;
|
||
|
cutin "mocseal_rin01.bmp",255;
|
||
|
donpcevent "Lin#stairs::OnInit";
|
||
|
end;
|
||
|
}
|
||
|
else if(mao_request == 115)
|
||
|
{
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Hey, I gotta talk to you";
|
||
|
mes "real quick without Mr. R";
|
||
|
mes "overhearing... I'm not";
|
||
|
mes "taking any chances with him!";
|
||
|
donpcevent "Lin#stairs::OnEnter";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "I tried to visit our local";
|
||
|
mes "historian to learn more about";
|
||
|
mes "Mr. R's research. To do that,";
|
||
|
mes "I left Mr. R alone for a little";
|
||
|
mes "while under our magic security system. However, I kinda failed.";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "I got a little peeved at";
|
||
|
mes "the historian guy, and he";
|
||
|
mes "got a little intimidated. Now";
|
||
|
mes "he's holed up somewhere";
|
||
|
mes "in the Morocc Inn, and I don't";
|
||
|
mes "think he's seeing anybody.";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "I want you to find Morocc's";
|
||
|
mes "historian and find out what";
|
||
|
mes "you can about Satan Morocc,";
|
||
|
mes "Morocc, and Thanatos Tower.";
|
||
|
mes "We need to know how they're";
|
||
|
mes "linked to the missing kids.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "I guess since he hasn't";
|
||
|
mes "met me yet, maybe he'll";
|
||
|
mes "talk to me. Alright, I'll do it. ";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Great, thanks a lot.";
|
||
|
mes "Okay then, I'll see";
|
||
|
mes "you later. Remember,";
|
||
|
mes "the Morocc Inn, alright?";
|
||
|
set mao_request,116;
|
||
|
close2;
|
||
|
cutin "mocseal_rin01.bmp",255;
|
||
|
donpcevent "Lin#stairs::OnInit";
|
||
|
end;
|
||
|
}
|
||
|
else if(mao_request == 117)
|
||
|
{
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "L-Lin...?";
|
||
|
mes "You there?";
|
||
|
donpcevent "Lin#stairs::OnEnter";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Yeah, I'm here.";
|
||
|
mes "So, were you able";
|
||
|
mes "to find that historian?";
|
||
|
mes "What exactly did you learn?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Well, I was only able to";
|
||
|
mes "speak to the historian's";
|
||
|
mes "assistant. Let's see...";
|
||
|
mes "I found out about the";
|
||
|
mes "origin of this city's name...";
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "Thanatos Tower was used";
|
||
|
mes "by Morocc Satan to summon";
|
||
|
mes "his own monsters into our";
|
||
|
mes "world. Now, it's being rebuilt,";
|
||
|
mes "even though it houses these";
|
||
|
mes "demons that look like angels...";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Huh. That's strange.";
|
||
|
mes "I heard that those are";
|
||
|
mes "actually real angels that";
|
||
|
mes "are guarding the tower for";
|
||
|
mes "some reason. Hm. What else";
|
||
|
mes "did you manage to learn?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Well, Satan Morocc, if it";
|
||
|
mes "exists, might be able to";
|
||
|
mes "come back into our world";
|
||
|
mes "if the seal is broken by";
|
||
|
mes "sacrificing children...";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "That... That sounds";
|
||
|
mes "really bad, especially";
|
||
|
mes "with all of those children";
|
||
|
mes "missing from Morocc lately.";
|
||
|
mes "What'll be our next move?";
|
||
|
mes "I guess we'll talk to Mr. R.";
|
||
|
set mao_request,118;
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "The way things are going,";
|
||
|
mes "he's probably gonna ask us";
|
||
|
mes "to investigate Thanatos Tower.";
|
||
|
mes "For now, we'll see what he wants. Ah, and not a word of anything";
|
||
|
mes "that we've discussed out here.";
|
||
|
close2;
|
||
|
cutin "mocseal_rin01.bmp",255;
|
||
|
donpcevent "Lin#stairs::OnInit";
|
||
|
end;
|
||
|
}
|
||
|
else if(mao_request == 121 && thana_quest > 1)
|
||
|
{
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "Report to me first.";
|
||
|
mes "Did you learn anything";
|
||
|
mes "about Thanatos Tower?";
|
||
|
donpcevent "Lin#stairs::OnEnter";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Well, I found some old log";
|
||
|
mes "entries about Satan Morocc.";
|
||
|
mes "They pretty much confirm that";
|
||
|
mes "Satan Morocc is real, and that";
|
||
|
mes "it's sealed under Morocc Castle. ";
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "The Rekenber Corporation";
|
||
|
mes "is also responsible for the";
|
||
|
mes "tower's reconstruction, and";
|
||
|
mes "they ultimately plan to repair";
|
||
|
mes "all tweleve of its levels.";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Why would they want to do";
|
||
|
mes "something crazy like that?";
|
||
|
mes "If Mr. R is really preventing";
|
||
|
mes "Morocc Satan's return, then";
|
||
|
mes "his attackers must want";
|
||
|
mes "to revive Morocc Satan...";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "But if he's lying, and";
|
||
|
mes "he's trying to bring Morocc";
|
||
|
mes "Satan into our world, then";
|
||
|
mes "he's wanted by the Dandelion";
|
||
|
mes "group... meaning, he may be";
|
||
|
mes "the target for Kidd's mission.";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Crap! This could be";
|
||
|
mes "really bad. I need to";
|
||
|
mes "talk about this to our";
|
||
|
mes "commanding officer Valdes";
|
||
|
mes "about this. While I do that,";
|
||
|
mes "you go and check on Mr. R.";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Why did Valdes accept";
|
||
|
mes "both of these missions?!";
|
||
|
mes "In the worst case scenario,";
|
||
|
mes "we might be the ones who'll";
|
||
|
mes "have to keep Satan Morocc";
|
||
|
mes "from returning to this world...";
|
||
|
set mao_request,122;
|
||
|
close2;
|
||
|
cutin "mocseal_rin01.bmp",255;
|
||
|
donpcevent "Lin#stairs::OnInit";
|
||
|
end;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
moc_fild10,281,148,1 script Upturned Spot#water 111,{
|
||
|
|
||
|
if (mao_request == 14)
|
||
|
{
|
||
|
cutin "mocseal_ice01.bmp",2;
|
||
|
mes "^3355FFYou find a gleaming";
|
||
|
mes "crest that looks like a";
|
||
|
mes "splashing wave of water.^000000";
|
||
|
if(countitem(996))
|
||
|
{
|
||
|
mes "^3355FFYou take out a Rough Wind";
|
||
|
mes "to counter the crest's power.^000000";
|
||
|
next;
|
||
|
mes "^3355FFThe crest responds to";
|
||
|
mes "the Rough Wind, and both";
|
||
|
mes "objects violent glow in";
|
||
|
mes "conflict against each other.^000000";
|
||
|
specialeffect EF_BEGINSPELL2;
|
||
|
specialeffect EF_BEGINSPELL4;
|
||
|
next;
|
||
|
cutin "mocseal_ice02.bmp",2;
|
||
|
mes "^3355FFSuddenly, the crest sprayed";
|
||
|
mes "some water which evaporated";
|
||
|
mes "quickly in mid-air: it seems";
|
||
|
mes "the Wind element neutralized";
|
||
|
mes "this crest's Water element.^000000";
|
||
|
specialeffect EF_SPHERE;
|
||
|
delitem 996,1;
|
||
|
set mao_request,15;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Alright...";
|
||
|
mes "Now I should look for";
|
||
|
mes "the crest hidden in the";
|
||
|
mes "field north of Morocc.";
|
||
|
close2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "^3355FFYou probably need a Rough";
|
||
|
mes "Wind to counter its power.^000000";
|
||
|
close2;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request > 14 && mao_request < 100)
|
||
|
{
|
||
|
mes "^3355FFYou find a gleaming";
|
||
|
mes "crest that looks like a";
|
||
|
mes "splashing wave of water.^000000";
|
||
|
mes "^3355FFHowever, you don't sense";
|
||
|
mes "anything strange about it.^000000";
|
||
|
cutin "mocseal_ice02.bmp",2;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 113)
|
||
|
{
|
||
|
mes "^3355FFYou find a gleaming";
|
||
|
mes "crest that looks like a";
|
||
|
mes "splashing wave of water.^000000";
|
||
|
cutin "mocseal_ice02.bmp",2;
|
||
|
if (countitem(995))
|
||
|
{
|
||
|
mes "^3355FFYou bring out a Mystic Frozen";
|
||
|
mes "to enhance the crest's power.^000000";
|
||
|
next;
|
||
|
cutin "mocseal_ice01.bmp",2;
|
||
|
mes "^3355FFThe crest resonates";
|
||
|
mes "with the Mystic Frozen,";
|
||
|
mes "suddenly causing the air";
|
||
|
mes "to chill and raising the";
|
||
|
mes "waves in the oasis.^000000";
|
||
|
specialeffect EF_BEGINSPELL2;
|
||
|
delitem 995,1;
|
||
|
set mao_request,114;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Alright...";
|
||
|
mes "Now I should look for";
|
||
|
mes "the crest hidden in the";
|
||
|
mes "field north of Morocc.";
|
||
|
close2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "^3355FFYou probably need a Mystic";
|
||
|
mes "Frozen to enhance its power.";
|
||
|
close2;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request > 112)
|
||
|
{
|
||
|
mes "^3355FFYou find a gleaming";
|
||
|
mes "crest that looks like a";
|
||
|
mes "splashing wave of water.^000000";
|
||
|
cutin "mocseal_ice01.bmp",2;
|
||
|
close2;
|
||
|
}
|
||
|
cutin "mocseal_ice01.bmp",255;
|
||
|
cutin "mocseal_ice02.bmp",255;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
moc_fild19,21,33,1 script Unturned Spot#wind 111,{
|
||
|
|
||
|
if (mao_request == 10)
|
||
|
{
|
||
|
cutin "mocseal_wind01.bmp",2;
|
||
|
mes "^3355FFYou find a shining crest";
|
||
|
mes "that looks like a symbol of";
|
||
|
mes "the Wind. As you approach it,";
|
||
|
mes "you can feel the wind blowing";
|
||
|
mes "strongly against your skin.^000000";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "This must be what";
|
||
|
mes "Raiyan Moore is so";
|
||
|
mes "interested in. Well,";
|
||
|
mes "I better go inform Kidd";
|
||
|
mes "about what I found here.";
|
||
|
set mao_request,11;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 11)
|
||
|
{
|
||
|
cutin "mocseal_wind01.bmp",2;
|
||
|
mes "^3355FFYou find a shining crest";
|
||
|
mes "that looks like a symbol of";
|
||
|
mes "the Wind. As you approach it,";
|
||
|
mes "you can feel the wind blowing";
|
||
|
mes "strongly against your skin.^000000";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Great, now that I found";
|
||
|
mes "this, I really need to tell";
|
||
|
mes "Kidd about it. Hopefully, he";
|
||
|
mes "found something just like this.";
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 12)
|
||
|
{
|
||
|
if(countitem(997))
|
||
|
{
|
||
|
cutin "mocseal_wind01.bmp",2;
|
||
|
mes "^3355FFYou find a shining crest";
|
||
|
mes "that looks like a symbol of";
|
||
|
mes "the Wind. As you approach it,";
|
||
|
mes "you can feel the wind blowing";
|
||
|
mes "strongly against your skin.^000000";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Okay, the power of the";
|
||
|
mes "Earth counteracts the ";
|
||
|
mes "Wind. I'll just pull out this";
|
||
|
mes "Great Nature and... Eh?";
|
||
|
next;
|
||
|
mes "^3355FFThe Wind elemental crest";
|
||
|
mes "quickly responds to the";
|
||
|
mes "Great Nature stone.^000000";
|
||
|
specialeffect EF_BEGINSPELL4;
|
||
|
specialeffect EF_BEGINSPELL5;
|
||
|
next;
|
||
|
cutin "mocseal_wind02.bmp",2;
|
||
|
mes "^3355FFThe Wind and Earth";
|
||
|
mes "neutralized each other,";
|
||
|
mes "causing the power of the";
|
||
|
mes "Wind in this area to stabilize.^000000";
|
||
|
specialeffect EF_SPHERE;
|
||
|
delitem 997,1;
|
||
|
set mao_request,13;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Great, now that I'm done";
|
||
|
mes "with this crest, I need to";
|
||
|
mes "find the next one. Let's see,";
|
||
|
mes "I need to find the one to the";
|
||
|
mes "south that Kidd already found.";
|
||
|
close2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
cutin "mocseal_wind01.bmp",2;
|
||
|
mes "^3355FFYou find a shining crest";
|
||
|
mes "that looks like a symbol of";
|
||
|
mes "the Wind. As you approach it,";
|
||
|
mes "you can feel the wind blowing";
|
||
|
mes "strongly against your skin.^000000";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Wind, wind, wind...";
|
||
|
mes "What do I use to counteract";
|
||
|
mes "the Wind property? It was...";
|
||
|
next;
|
||
|
switch( select( "Fire","Ice","Wind","Earth" ) )
|
||
|
{
|
||
|
case 1:
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Fire...? No, that's...";
|
||
|
mes "Wind and Fire sort of";
|
||
|
mes "go together, don't they?";
|
||
|
close2;
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Ice...? No...";
|
||
|
mes "The power of Wind, of";
|
||
|
mes "lightning, supersedes";
|
||
|
mes "the power of Ice and water...";
|
||
|
close2;
|
||
|
break;
|
||
|
|
||
|
case 3:
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "I got it...!";
|
||
|
mes "I'll fight Wind";
|
||
|
mes "with Wind! No...";
|
||
|
mes "Don't be ridiculous.";
|
||
|
close2;
|
||
|
break;
|
||
|
|
||
|
case 4:
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Earth...?";
|
||
|
mes "That's it! I need a";
|
||
|
mes "Great Nature to use";
|
||
|
mes "on this Wind crest!";
|
||
|
close2;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (mao_request > 12 && mao_request < 100)
|
||
|
{
|
||
|
mes "^3355FFYou find a shining crest";
|
||
|
mes "that looks like a symbol of";
|
||
|
mes "the Wind. However, you don't";
|
||
|
mes "think that it's particularly";
|
||
|
mes "worthy of an investigation.^000000";
|
||
|
cutin "mocseal_wind02.bmp",2;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 110)
|
||
|
{
|
||
|
cutin "mocseal_wind02.bmp",2;
|
||
|
mes "^3355FFYou find a shining crest";
|
||
|
mes "that looks like a symbol of";
|
||
|
mes "the Wind. However, the air";
|
||
|
mes "flow around it seems weak.^000000";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "This must be what I'm looking";
|
||
|
mes "for. It looks like an artifact of the Wind element, but the wind";
|
||
|
mes "around here isn't as strong as it should be. I think I might need";
|
||
|
mes "to bring a ^4D4DFFRough Wind^000000 here...";
|
||
|
set mao_request,111;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 111)
|
||
|
{
|
||
|
if (countitem(996))
|
||
|
{
|
||
|
cutin "mocseal_wind02.bmp",2;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Let's see...";
|
||
|
mes "Hopefully this";
|
||
|
mes "Rough Wind will do";
|
||
|
mes "the trick. Whoa. Um...";
|
||
|
mes "Something's happening...";
|
||
|
next;
|
||
|
mes "^3355FFThe elemental crest";
|
||
|
mes "quickly responds to the";
|
||
|
mes "Rough Wind, causing the";
|
||
|
mes "crest to shine brighter and";
|
||
|
mes "the wind to blow stronger.^000000";
|
||
|
specialeffect EF_BEGINSPELL4;
|
||
|
delitem 996,1;
|
||
|
set mao_request,112;
|
||
|
next;
|
||
|
cutin "mocseal_wind01.bmp",2;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Well, I guess that's that.";
|
||
|
mes "Now I need to talk to Lin";
|
||
|
mes "and figure out if there are";
|
||
|
mes "more of these things to be";
|
||
|
mes "found outside of Morocc.";
|
||
|
close2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "^3355FFYou need to bring";
|
||
|
mes "a Rough Wind to activate";
|
||
|
mes "this Wind elemental crest.^000000";
|
||
|
cutin "mocseal_wind02.bmp",2;
|
||
|
close2;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request > 111)
|
||
|
{
|
||
|
mes "^3355FFYou find a shining crest";
|
||
|
mes "that looks like a symbol of";
|
||
|
mes "the Wind. As you approach it,";
|
||
|
mes "you can feel the wind blowing";
|
||
|
mes "strongly against your skin.^000000";
|
||
|
cutin "mocseal_wind01.bmp",2;
|
||
|
close2;
|
||
|
}
|
||
|
cutin "mocseal_wind01.bmp",255;
|
||
|
cutin "mocseal_wind02.bmp",255;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
moc_fild12,280,36,1 script Unturned Spot#earth 111,{
|
||
|
|
||
|
if (mao_request == 13)
|
||
|
{
|
||
|
if (countitem(994))
|
||
|
{
|
||
|
mes "^3355FFYou find a shimmering";
|
||
|
mes "crest that symbolizes";
|
||
|
mes "the power of the Earth.^000000";
|
||
|
cutin "mocseal_earth01.bmp",2;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Let's see...";
|
||
|
mes "I should use this";
|
||
|
mes "Flame Heart to";
|
||
|
mes "stabilize this crest.";
|
||
|
next;
|
||
|
mes "^3355FFAs soon as you pull out";
|
||
|
mes "the Flame Heart, the stone";
|
||
|
mes "and the crest begin to glow";
|
||
|
mes "intensely, as if their powers";
|
||
|
mes "were conflicting.^000000";
|
||
|
specialeffect EF_BEGINSPELL5;
|
||
|
specialeffect EF_BEGINSPELL3;
|
||
|
next;
|
||
|
mes "^3355FFThe Flame Heart then";
|
||
|
mes "quickly vanishes with";
|
||
|
mes "a burst of heated vapor.";
|
||
|
mes "This power of this crest";
|
||
|
mes "is now stabilized.^000000";
|
||
|
cutin "mocseal_earth02.bmp",2;
|
||
|
specialeffect EF_SPHERE;
|
||
|
delitem 994,1;
|
||
|
set mao_request,14;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "That was simple.";
|
||
|
mes "Alright, now I should";
|
||
|
mes "try to find the crest";
|
||
|
mes "hidden east of Morocc.";
|
||
|
close2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "^3355FFYou find a shimmering";
|
||
|
mes "crest that symbolizes";
|
||
|
mes "the power of the Earth.^000000";
|
||
|
cutin "mocseal_earth01.bmp",2;
|
||
|
next;
|
||
|
mes "^3355FFTo counteract the";
|
||
|
mes "crest's Earth power,";
|
||
|
mes "you'll probably need";
|
||
|
mes "a Flame Heart stone.^000000";
|
||
|
close2;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request > 13 && mao_request < 100)
|
||
|
{
|
||
|
mes "^3355FFYou find a shimmering";
|
||
|
mes "crest that symbolizes";
|
||
|
mes "the power of the Earth.";
|
||
|
mes "However, you don't sense";
|
||
|
mes "anything peculiar from it.";
|
||
|
cutin "mocseal_earth02.bmp",2;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 112)
|
||
|
{
|
||
|
mes "^3355FFYou find a shimmering";
|
||
|
mes "crest that symbolizes";
|
||
|
mes "the power of the Earth.";
|
||
|
mes "You'll need a Great Nature";
|
||
|
mes "stone to enhance its power.^000000";
|
||
|
cutin "mocseal_earth02.bmp",2;
|
||
|
next;
|
||
|
if (countitem(997))
|
||
|
{
|
||
|
mes "^3355FFYou pull out a";
|
||
|
mes "Great Nature, which";
|
||
|
mes "causes tremors in the";
|
||
|
mes "ground and sand to flow";
|
||
|
mes "towards the crest.^000000";
|
||
|
specialeffect EF_BEGINSPELL5;
|
||
|
delitem 997,1;
|
||
|
set mao_request,113;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Great, I think that actually";
|
||
|
mes "worked! Now, I should try";
|
||
|
mes "to find the crest hidden to";
|
||
|
mes "the east of Morocc.";
|
||
|
cutin "mocseal_earth01.bmp",2;
|
||
|
close2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "The next time that";
|
||
|
mes "I come here, I better";
|
||
|
mes "have a Great Nature ready...";
|
||
|
close2;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request > 111)
|
||
|
{
|
||
|
mes "^3355FFYou find a shimmering";
|
||
|
mes "crest that symbolizes";
|
||
|
mes "the power of the Earth.^000000";
|
||
|
cutin "mocseal_earth01.bmp",2;
|
||
|
close2;
|
||
|
}
|
||
|
cutin "mocseal_earth01.bmp",255;
|
||
|
cutin "mocseal_earth02.bmp",255;
|
||
|
}
|
||
|
|
||
|
moc_fild07,192,166,1 script Unturned Spot#fire 111,{
|
||
|
|
||
|
if (mao_request == 15)
|
||
|
{
|
||
|
if(countitem(995))
|
||
|
{
|
||
|
mes "^3355FFYou find a gleaming";
|
||
|
mes "crest that symbolizes Fire.^000000";
|
||
|
cutin "mocseal_fire01.bmp",2;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "This crest must be";
|
||
|
mes "imbued with the Fire";
|
||
|
mes "element. I better see";
|
||
|
mes "if this Mystic Frozen";
|
||
|
mes "can stabilize it.";
|
||
|
next;
|
||
|
mes "^3355FFAs soon as you take";
|
||
|
mes "out the Mystic Frozen,";
|
||
|
mes "it begins to pulse with";
|
||
|
mes "light as the crest glows";
|
||
|
mes "brighter and brighter.^000000";
|
||
|
specialeffect EF_BEGINSPELL3;
|
||
|
specialeffect EF_BEGINSPELL2;
|
||
|
next;
|
||
|
mes "^3355FFThe air in the area";
|
||
|
mes "suddenly chills, and";
|
||
|
mes "your Mystic Frozen";
|
||
|
mes "bursts into cold vapor.^000000";
|
||
|
cutin "mocseal_fire02.bmp",2;
|
||
|
specialeffect EF_SPHERE;
|
||
|
delitem 995,1;
|
||
|
set mao_request,16;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "It looks like my work";
|
||
|
mes "here is done. Now, I better";
|
||
|
mes "go back and report to Kidd.";
|
||
|
close2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
cutin "mocseal_fire01.bmp",2;
|
||
|
mes "^3355FFYou find a gleaming";
|
||
|
mes "crest that symbolizes Fire.";
|
||
|
mes "You'll need a Mystic Frozen";
|
||
|
mes "to stabilize its power.^000000";
|
||
|
close2;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request > 15 && mao_request < 100)
|
||
|
{
|
||
|
mes "^3355FFYou find a gleaming";
|
||
|
mes "crest that symbolizes Fire.";
|
||
|
mes "However, you don't think it's";
|
||
|
mes "worth investigating for now.^000000";
|
||
|
cutin "mocseal_fire02.bmp",2;
|
||
|
close2;
|
||
|
}
|
||
|
else if(mao_request == 114)
|
||
|
{
|
||
|
cutin "mocseal_fire02.bmp",2;
|
||
|
mes "^3355FFYou find a gleaming";
|
||
|
mes "crest that symbolizes Fire.";
|
||
|
if (countitem(994))
|
||
|
{
|
||
|
mes "You'll need a Flame Heart";
|
||
|
mes "in order to enhance its power.^000000";
|
||
|
next;
|
||
|
mes "^3355FFYou pull out a Flame";
|
||
|
mes "Heart, and the crest";
|
||
|
mes "begins to shine as the";
|
||
|
mes "air around you heats up.^000000";
|
||
|
specialeffect EF_BEGINSPELL3;
|
||
|
cutin "mocseal_fire01.bmp",2;
|
||
|
delitem 994,1;
|
||
|
set mao_request,115;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Well, that's the";
|
||
|
mes "last elemental crest.";
|
||
|
mes "Now I better go back";
|
||
|
mes "and report to Lin.";
|
||
|
close2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "You'll need a Flame Heart";
|
||
|
mes "in order to enhance its power.^000000";
|
||
|
close2;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request > 113)
|
||
|
{
|
||
|
mes "^3355FFYou find a gleaming";
|
||
|
mes "crest that symbolizes Fire.^000000";
|
||
|
cutin "mocseal_fire01.bmp",2;
|
||
|
close2;
|
||
|
}
|
||
|
cutin "mocseal_fire01.bmp",255;
|
||
|
cutin "mocseal_fire02.bmp",255;
|
||
|
}
|
||
|
|
||
|
morocc_in,46,125,5 script Assistant 729,{
|
||
|
|
||
|
if (mao_request > 18 && mao_request < 100)
|
||
|
{
|
||
|
mes "[Sephit]";
|
||
|
mes "Hopefully, I was able to";
|
||
|
mes "help you with whatever";
|
||
|
mes "information that you needed.";
|
||
|
mes "Morocc has a much richer";
|
||
|
mes "history than most people";
|
||
|
mes "realize, don't you think?";
|
||
|
close;
|
||
|
}
|
||
|
else if(mao_request > 116)
|
||
|
{
|
||
|
mes "[Sephit]";
|
||
|
mes "Hopefully, I was able to";
|
||
|
mes "help you with whatever";
|
||
|
mes "information that you needed.";
|
||
|
mes "Morocc has a much richer";
|
||
|
mes "history than most people";
|
||
|
mes "realize, don't you think?";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "When I get some time,";
|
||
|
mes "I really want to investigate";
|
||
|
mes "that Thanatos Tower. I get";
|
||
|
mes "the feeling that there's so";
|
||
|
mes "much I can learn there~";
|
||
|
close;
|
||
|
}
|
||
|
else if(mao_request == 18)
|
||
|
{
|
||
|
mes "[Sephit]";
|
||
|
mes "Oh, we usually don't";
|
||
|
mes "have many visitors here.";
|
||
|
mes "Are you here to speak to";
|
||
|
mes "our local historian? He's";
|
||
|
mes "pretty busy right now, so";
|
||
|
mes "I hope you can come back later.";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "Though, to be honest,";
|
||
|
mes "he's kind of hiding under";
|
||
|
mes "the covers at the moment.";
|
||
|
mes "Some Assassin came to";
|
||
|
mes "request some information,";
|
||
|
mes "but he scared him off...";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "It was pretty funny, actually.";
|
||
|
mes "The guy walked in, flashed";
|
||
|
mes "his dagger, and declared that";
|
||
|
mes "he needed some important";
|
||
|
mes "information. I guess my boss";
|
||
|
mes "was pretty intimidated by him.";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "If it's really important,";
|
||
|
mes "then I might be able to";
|
||
|
mes "answer your questions if";
|
||
|
mes "they're about Morocc's most";
|
||
|
mes "ancient histories and legends.";
|
||
|
next;
|
||
|
mes "^3355FFYou ask Sephit about the";
|
||
|
mes "four elemental crests around";
|
||
|
mes "Morocc, their significance, and";
|
||
|
mes "about Raiyan Moore. You also";
|
||
|
mes "inform her that you've already";
|
||
|
mes "stabilized the crests' power.^000000";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "Moore... Moore...";
|
||
|
mes "His work sounds really";
|
||
|
mes "important, so I'm surprised";
|
||
|
mes "I haven't heard of him. I'd ask";
|
||
|
mes "my boss, but I can't disturb";
|
||
|
mes "him right now. Ah, well...";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "Oh, first of all, not too";
|
||
|
mes "many people know about";
|
||
|
mes "those crests. Still, you did";
|
||
|
mes "a great service by stabilizing";
|
||
|
mes "them. Otherwise, the seal under";
|
||
|
mes "Morocc Castle would break.";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "The seal beneath Morocc";
|
||
|
mes "Castle actually keeps Satan";
|
||
|
mes "Morocc from entering our world.";
|
||
|
mes "If he ever returned, he might";
|
||
|
mes "repeat the mass destruction";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "When Satan Morocc";
|
||
|
mes "was terrorizing the human";
|
||
|
mes "world, he used Thanatos";
|
||
|
mes "Tower as his power base.";
|
||
|
mes "There, he would summon";
|
||
|
mes "countless hordes of minions.";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "That tower has been in ruins";
|
||
|
mes "for years, but recently some";
|
||
|
mes "company started reconstructing";
|
||
|
mes "it, even though demons, well,";
|
||
|
mes "disguised as angels, still";
|
||
|
mes "roam that place freely.";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "Satan Morocc may have been";
|
||
|
mes "unimaginably powerful, but";
|
||
|
mes "it would take a lot of work";
|
||
|
mes "to bring him back into our";
|
||
|
mes "world. Let's see, you could";
|
||
|
mes "destroy Morocc's seal...";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "There was also... Oh, God.";
|
||
|
mes "Long ago, someone actually";
|
||
|
mes "sacrificed children in a failed";
|
||
|
mes "attempt to revive Morocc Satan.";
|
||
|
mes "The children missing here in";
|
||
|
mes "Morocc-- Y-you don't think...";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "But who really knows?";
|
||
|
mes "I mean we have historical";
|
||
|
mes "records of Satan Morocc, ";
|
||
|
mes "but maybe it's just a legend.";
|
||
|
mes "Aside from that, we have no";
|
||
|
mes "proof that he really exists.";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "...Well, aside from those";
|
||
|
mes "elemental crests, I mean.";
|
||
|
mes "Then again, maybe they just";
|
||
|
mes "regulate this region's elements";
|
||
|
mes "to make it possible for people";
|
||
|
mes "to live here in the desert.";
|
||
|
set mao_request,19;
|
||
|
close;
|
||
|
}
|
||
|
else if(mao_request == 116)
|
||
|
{
|
||
|
mes "[Sephit]";
|
||
|
mes "Oh, we usually don't";
|
||
|
mes "have many visitors here.";
|
||
|
mes "Are you here to speak to";
|
||
|
mes "our local historian? He's";
|
||
|
mes "pretty busy right now, so";
|
||
|
mes "I hope you can come back later.";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "Though, to be honest,";
|
||
|
mes "he's kind of hiding under";
|
||
|
mes "the covers at the moment.";
|
||
|
mes "Some Assassin came to";
|
||
|
mes "request some information,";
|
||
|
mes "but she scared him off...";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "If it's really important,";
|
||
|
mes "then I might be able to";
|
||
|
mes "answer your questions if";
|
||
|
mes "they're about Morocc's most";
|
||
|
mes "ancient histories and legends.";
|
||
|
next;
|
||
|
mes "^3355FFYou ask Sephit for any";
|
||
|
mes "information related to";
|
||
|
mes "Satan Morocc and Thanatos";
|
||
|
mes "Tower, particularly their";
|
||
|
mes "significance and how";
|
||
|
mes "they might be related.^000000";
|
||
|
next;
|
||
|
mes "^3355FFYou also inform her";
|
||
|
mes "about Moore's research,";
|
||
|
mes "and about the elemental";
|
||
|
mes "crests hidden throughout";
|
||
|
mes "Morocc that you've balanced.^000000";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "Moore... Moore...";
|
||
|
mes "His work sounds really";
|
||
|
mes "important, so I'm surprised";
|
||
|
mes "I haven't heard of him. I'd ask";
|
||
|
mes "my boss, but I can't disturb";
|
||
|
mes "him right now. Ah, well...";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "Oh, first of all, not too";
|
||
|
mes "many people know about";
|
||
|
mes "those crests. Still, you did";
|
||
|
mes "a great service by stabilizing";
|
||
|
mes "them. Otherwise, the seal under";
|
||
|
mes "Morocc Castle would break.";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "The seal beneath Morocc";
|
||
|
mes "Castle actually keeps Satan";
|
||
|
mes "Morocc from entering our world.";
|
||
|
mes "If he ever returned, he might";
|
||
|
mes "repeat the mass destruction";
|
||
|
mes "that he caused in the past.";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "It's funny that you should ask";
|
||
|
mes "about Thanatos Tower. When";
|
||
|
mes "Satan Morocc was terrorizing";
|
||
|
mes "our world, he used that place";
|
||
|
mes "to summon hordes of minions";
|
||
|
mes "that would menace us humans.";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "That tower has been in ruins";
|
||
|
mes "for years, but recently some";
|
||
|
mes "company started reconstructing";
|
||
|
mes "it, even though demons, well,";
|
||
|
mes "disguised as angels, still";
|
||
|
mes "roam that place freely.";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "Satan Morocc may have been";
|
||
|
mes "unimaginably powerful, but";
|
||
|
mes "it would take a lot of work";
|
||
|
mes "to bring him back into our";
|
||
|
mes "world. Let's see, you could";
|
||
|
mes "destroy Morocc's seal...";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "There was also... Oh, God.";
|
||
|
mes "Long ago, someone actually";
|
||
|
mes "sacrificed children in a failed";
|
||
|
mes "attempt to revive Morocc Satan.";
|
||
|
mes "The children missing here in";
|
||
|
mes "Morocc-- Y-you don't think...";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "But who really knows?";
|
||
|
mes "I mean we have historical";
|
||
|
mes "records of Satan Morocc, ";
|
||
|
mes "but maybe it's just a legend.";
|
||
|
mes "Aside from that, we have no";
|
||
|
mes "proof that he really exists.";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "...Well, aside from those";
|
||
|
mes "elemental crests, I mean.";
|
||
|
mes "Then again, maybe they just";
|
||
|
mes "regulate this region's elements";
|
||
|
mes "to make it possible for people";
|
||
|
mes "to live here in the desert.";
|
||
|
set mao_request,117;
|
||
|
close;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "[Sephit]";
|
||
|
mes "Oh, we usually don't";
|
||
|
mes "have many visitors here.";
|
||
|
mes "Are you here to speak to";
|
||
|
mes "our local historian? He's";
|
||
|
mes "pretty busy right now, so";
|
||
|
mes "I hope you can come back later.";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "Lately, I've been";
|
||
|
mes "digging through some";
|
||
|
mes "old historical records and";
|
||
|
mes "learned something about";
|
||
|
mes "a monster called Satan Morocc.";
|
||
|
next;
|
||
|
mes "[Sephit]";
|
||
|
mes "According to the legends,";
|
||
|
mes "he's sealed beneath Morocc";
|
||
|
mes "Castle, and our town gets its";
|
||
|
mes "name from him. That sounds";
|
||
|
mes "pretty grotesque, don't you";
|
||
|
mes "think? Too weird to be true...";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
que_job01,15,8,1 script #mao_table 139,1,1,{
|
||
|
|
||
|
OnTouch:
|
||
|
if (mao_request == 24)
|
||
|
{
|
||
|
mes "[Valdes]";
|
||
|
mes "That's grave news...";
|
||
|
mes "I had my suspicions";
|
||
|
mes "about Mr. R, but I never";
|
||
|
mes "thought he was capable";
|
||
|
mes "of such audacity...";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Damn it! I know you had";
|
||
|
mes "to accept both Mr. R and";
|
||
|
mes "the Dandelion Organization";
|
||
|
mes "because we didn't know the";
|
||
|
mes "truth beforehand, but does";
|
||
|
mes "Lin know about this now?!";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "I doubt it. I only learned";
|
||
|
mes "that Mr. R was the true";
|
||
|
mes "kidnapper when you told";
|
||
|
mes "me just now. But to sacrifice";
|
||
|
mes "them in order to revive Satan";
|
||
|
mes "Morocc... That's beyond evil.";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Mr. R... If he is Raiyan";
|
||
|
mes "Moore, then you can find him";
|
||
|
mes "in the other room. Go and";
|
||
|
mes "interrogate him, confirm";
|
||
|
mes "everything you have learned.";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Come...";
|
||
|
mes "This way.";
|
||
|
next;
|
||
|
donpcevent "Valdes#2::OnInit";
|
||
|
mes "[Kidd]";
|
||
|
mes "This is getting";
|
||
|
mes "too serious. Valdes,";
|
||
|
mes "wait, I'm coming with you!";
|
||
|
mes ""+ strcharinfo(0) +", come on, quickly!";
|
||
|
set mao_request,25;
|
||
|
close2;
|
||
|
donpcevent "Kidd#2::OnInit";
|
||
|
end;
|
||
|
}
|
||
|
else if(mao_request == 123)
|
||
|
{
|
||
|
mes "[Lin]";
|
||
|
mes "Master, did you know";
|
||
|
mes "from the beginning?!";
|
||
|
mes "You knew that the person";
|
||
|
mes "I was supposed to protect";
|
||
|
mes "is the same person that";
|
||
|
mes "Kidd is supposed to find?!";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Lin, calm down. Yes,";
|
||
|
mes "I suspected as such from";
|
||
|
mes "the start. However, I did";
|
||
|
mes "know whether to trust Mr. R";
|
||
|
mes "or the Dandelion organization.";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Since both parties claimed";
|
||
|
mes "to be able to help the missing";
|
||
|
mes "children, I took the chance.";
|
||
|
mes "For now, the best thing to";
|
||
|
mes "do would be to ask if Mr. R's";
|
||
|
mes "attackers are from Dandelion...";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Alright... I can't believe";
|
||
|
mes "it... Mr. R. Moore... Kidd";
|
||
|
mes "is supposed to hunt down";
|
||
|
mes "Raiyan Moore... It's too";
|
||
|
mes "much of a coincidence...";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Lin! I'm sorry to";
|
||
|
mes "interrupt, but Mr. R";
|
||
|
mes "is missing... I don't";
|
||
|
mes "know where he is!";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "What?! What do yo--";
|
||
|
mes "Wh-what's going on?!";
|
||
|
mes "What's this noise in";
|
||
|
mes "my f-freakin' head?!";
|
||
|
mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Oh no...";
|
||
|
mes "This is what";
|
||
|
mes "I feared the most...";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "What's...";
|
||
|
mes "What's going on?";
|
||
|
mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE;
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "I think...";
|
||
|
mes "I think it's the";
|
||
|
mes "ceremony to revive";
|
||
|
mes "Satan Morocc! Mr. R must";
|
||
|
mes "have went there to stop";
|
||
|
mes "them... or to join them!";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "Lin, go call everyone";
|
||
|
mes "in the guild! And you,";
|
||
|
mes "try to find the source";
|
||
|
mes "of that weird echo!";
|
||
|
mes "Hurry, there's no time!";
|
||
|
mapannounce "que_job01","...Grant... us... immortality... Satan Morocc...",1,0x7B68EE;
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Yes, sir!";
|
||
|
next;
|
||
|
donpcevent "Lin#2::OnInit";
|
||
|
mes "[Valdes]";
|
||
|
mes "No matter what the ";
|
||
|
mes "cost, we can't let";
|
||
|
mes "that ritual finish...!";
|
||
|
mes "If Satan Morocc really";
|
||
|
mes "exists, we can't let";
|
||
|
mes "him enter our world!";
|
||
|
set mao_request,124;
|
||
|
close2;
|
||
|
warp "que_job01",11,4;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#mao_table";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#mao_table";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,147,55,1 script #mao_empty 139,1,1,{
|
||
|
|
||
|
OnTouch:
|
||
|
if (mao_request == 122)
|
||
|
{
|
||
|
mes "^333333...........No........";
|
||
|
mes "This.........can't...^000000";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Huh?! That sounds";
|
||
|
mes "like Lin's voice...";
|
||
|
mes "Where are they?";
|
||
|
mes "Where have they gone?!";
|
||
|
set mao_request,123;
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#mao_empty";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#mao_empty";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,144,57,1 script #Rabsent 139,1,1,{
|
||
|
|
||
|
OnTouch:
|
||
|
if(mao_request == 25)
|
||
|
{
|
||
|
mes "[Kidd]";
|
||
|
mes "Raiyan Moore...!";
|
||
|
mes "Wh-where is he?!";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes "What the deuce?";
|
||
|
mes "He should be just";
|
||
|
mes "in this room. Wait,";
|
||
|
mes "how could he get past";
|
||
|
mes "our security magic...?";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Where's Lin?";
|
||
|
mes "Lin?! Lin, where";
|
||
|
mes "are you? Answer me!";
|
||
|
mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "God! Wh-what's";
|
||
|
mes "that--where is that";
|
||
|
mes "voice coming from?!";
|
||
|
mes "My head feels like";
|
||
|
mes "it's gonna split open!";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "What...";
|
||
|
mes "What's happening?";
|
||
|
mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE;
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Damn, that has to be him!";
|
||
|
mes "He's trying to revive Satan";
|
||
|
mes "Morocc right now! And where's";
|
||
|
mes "Lin?! What happened to her?";
|
||
|
next;
|
||
|
mes "[Valdes]";
|
||
|
mes ""+ strcharinfo(0) +", I'm going";
|
||
|
mes "to call every member of the";
|
||
|
mes "Assassin Guild. You and Kidd";
|
||
|
mes "go try to find the source of";
|
||
|
mes "that voice and stop this!";
|
||
|
mapannounce "que_job01","...By Satan Morocc's blessings... Grant me... Immortality!",1,0x7B68EE;
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Yes, sir!";
|
||
|
next;
|
||
|
donpcevent "Kidd#3::OnInit";
|
||
|
mes "[Valdes]";
|
||
|
mes "I only hope that";
|
||
|
mes "we're not too late";
|
||
|
mes "to stop this from";
|
||
|
mes "happening. Hurry,";
|
||
|
mes "the fate of the world";
|
||
|
mes "hangs in the balance!";
|
||
|
set mao_request,26;
|
||
|
close2;
|
||
|
warp "que_job01",144,61;
|
||
|
end;
|
||
|
}
|
||
|
OnInit:
|
||
|
disablenpc "#Rabsent";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#Rabsent";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
moc_castle,40,20,3 script Man 849,{
|
||
|
|
||
|
if ((mao_request > 27 && mao_request < 31) || (mao_request > 125 && mao_request < 129))
|
||
|
{
|
||
|
mes "^3355FFYou find the body";
|
||
|
mes "of a dead man.^000000";
|
||
|
emotion ET_SCRATCH, playerattached();
|
||
|
close;
|
||
|
}
|
||
|
mes "^3355FFYou find a man lying";
|
||
|
mes "on the floor. He seems";
|
||
|
mes "very close to dying, and";
|
||
|
mes "is mumbling deliriously.^000000";
|
||
|
if (mao_request == 26 || mao_request == 27)
|
||
|
{
|
||
|
next;
|
||
|
mes "[Man]";
|
||
|
mes "Ghhhk~! Fr-fresh...";
|
||
|
mes "B-blood! Hee hee hee~";
|
||
|
mes "For th-the ritual, I-I'll";
|
||
|
mes "d-dedicate... Myself...";
|
||
|
mes "For the s-sacrifice!";
|
||
|
mes "^333333*Cough Cough!*^000000";
|
||
|
if(!$mao_gate1)
|
||
|
{
|
||
|
close2;
|
||
|
warp "que_job02",14,182;
|
||
|
set $mao_gate1,1;
|
||
|
end;
|
||
|
}
|
||
|
}
|
||
|
else if(mao_request == 124 || mao_request == 125)
|
||
|
{
|
||
|
next;
|
||
|
mes "[Man]";
|
||
|
mes "Ghhhk~! Fr-fresh...";
|
||
|
mes "B-blood! Hee hee hee~";
|
||
|
mes "For th-the ritual, I-I'll";
|
||
|
mes "d-dedicate... Myself...";
|
||
|
mes "For the s-sacrifice!";
|
||
|
mes "^333333*Cough Cough!*^000000";
|
||
|
if(!$mao_gate2)
|
||
|
{
|
||
|
close2;
|
||
|
warp "que_job03",14,182;
|
||
|
set $mao_gate2,1;
|
||
|
end;
|
||
|
}
|
||
|
}
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
set $mao_gate1,0;
|
||
|
set $mao_gate2,0;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,14,182,1 script #maogate1 139,1,1,{
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate1";
|
||
|
end;
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate1";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
if (mao_request == 26 || mao_request == 27)
|
||
|
{
|
||
|
initnpctimer;
|
||
|
disablenpc "#maogate1";
|
||
|
donpcevent "#maogate1_talk1::OnEnter";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "^3355FFYou will now be";
|
||
|
mes "teleported outside.^000000";
|
||
|
close2;
|
||
|
warp "morocc",100,100;
|
||
|
set $mao_gate1,0;
|
||
|
}
|
||
|
end;
|
||
|
|
||
|
OnTimer580000:
|
||
|
mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
|
||
|
end;
|
||
|
|
||
|
OnTimer590000:
|
||
|
mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
|
||
|
end;
|
||
|
|
||
|
OnTimer595000:
|
||
|
mapwarp "que_job02","morocc",160,129;
|
||
|
end;
|
||
|
|
||
|
OnTimer596000:
|
||
|
donpcevent "#maogate1_talk1::OnInit";
|
||
|
donpcevent "#maogate1_talk2::OnEnter";
|
||
|
donpcevent "#maogate1_talk3::OnEnter";
|
||
|
donpcevent "#maogate1_talk4::OnEnter";
|
||
|
donpcevent "#maogate1_talk5::OnEnter";
|
||
|
donpcevent "#maogate1_talk6::OnEnter";
|
||
|
donpcevent "#maogate1_talk7::OnEnter";
|
||
|
donpcevent "Kidd#maogate1_1::OnInit";
|
||
|
donpcevent "Kidd#maogate1_2::OnInit";
|
||
|
donpcevent "Lin#maogate1_1::OnInit";
|
||
|
donpcevent "Lin#maogate1_2::OnInit";
|
||
|
donpcevent "R#maogate1::OnInit";
|
||
|
donpcevent "#maogate1_end::OnStop";
|
||
|
donpcevent "#maogate1_end::OnInit";
|
||
|
donpcevent "#maogate1_end2::OnInit";
|
||
|
donpcevent "Dandelion#maogate1_1::OnInit";
|
||
|
donpcevent "Dandelion#maogate1_2::OnInit";
|
||
|
donpcevent "Dandelion#maogate1_3::OnInit";
|
||
|
donpcevent "Dandelion#maogate1_4::OnInit";
|
||
|
donpcevent "#maogate1_setting::OnEnter";
|
||
|
donpcevent "Dandelion Member#1_bt::OnInit";
|
||
|
donpcevent "#maogate1_battle::OnStop2";
|
||
|
donpcevent "#maogate1_battle::OnEnter";
|
||
|
end;
|
||
|
|
||
|
OnTimer597000:
|
||
|
enablenpc "#maogate1";
|
||
|
set $mao_gate1,0;
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,14,181,1 script #maogate1_talk1 139,2,2,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#maogate1_talk1";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate1_talk1";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
mes "^333333Holy... ritual... of...";
|
||
|
mes "blood... I am proud...";
|
||
|
mes "to b-be... the last...";
|
||
|
mes "sacrifice... Heh heh heh...^000000";
|
||
|
next;
|
||
|
mes "^3355FFThe maniacal laughter";
|
||
|
mes "from that strange voice";
|
||
|
mes "echoes in your head as you";
|
||
|
mes "wake up in some strange place.^000000";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Where am I...?";
|
||
|
mes "What is this place?";
|
||
|
mes "Arrgh, my head hurts,";
|
||
|
mes "but I've got to stop";
|
||
|
mes "Satan Morocc's revival...";
|
||
|
mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "There's that voice";
|
||
|
mes "again! Kidd? Valdes?";
|
||
|
mes "Are any of you here?";
|
||
|
mes "Damn, I must be all alone.";
|
||
|
mes "I guess I have to stop this";
|
||
|
mes "weird ritual all by myself!";
|
||
|
close2;
|
||
|
disablenpc "#maogate1_talk1";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,17,150,1 script #maogate1_talk2 139,2,2,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate1_talk2";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate1_talk2";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
mes "...";
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
next;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_start SC_Blind,60000,0;
|
||
|
mes "[?????]";
|
||
|
mes "...Isn't the moon";
|
||
|
mes "so beautiful tonight?";
|
||
|
next;
|
||
|
mes "[?????]";
|
||
|
mes "...But I wonder...";
|
||
|
mes "Why are there twice as many";
|
||
|
mes "guards when the moon is full?";
|
||
|
next;
|
||
|
mes "[???????]";
|
||
|
mes "The moon is so red...";
|
||
|
mes "Yes, it's been a year...";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "What's going on?";
|
||
|
mes "Who's there? Kidd?";
|
||
|
mes "Valdes? Anybody?";
|
||
|
mes "What was that?";
|
||
|
close2;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_end SC_All;
|
||
|
disablenpc "#maogate1_talk2";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,16,97,1 script #maogate1_talk3 139,2,2,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate1_talk3";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate1_talk3";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_start SC_Blind,60000,0;
|
||
|
mes "[?????]";
|
||
|
mes "So, you telling me you";
|
||
|
mes "don't know how this town";
|
||
|
mes "got its name? Well, it's";
|
||
|
mes "kind of a scary tale...";
|
||
|
next;
|
||
|
mes "[?????]";
|
||
|
mes "An evil demon invaded our";
|
||
|
mes "world, summoning troops of";
|
||
|
mes "his minions from the darkness.";
|
||
|
mes "However, he was defeated and";
|
||
|
mes "sealed beneath this castle";
|
||
|
mes "by a legendary hero.";
|
||
|
next;
|
||
|
mes "[???????]";
|
||
|
mes "But the hatred of Satan";
|
||
|
mes "Morocc has not ebbed with";
|
||
|
mes "time. If you look at the full";
|
||
|
mes "moon from here, it is colored";
|
||
|
mes "red with Satan Morocc's rage...";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "...I keep hearing";
|
||
|
mes "things! Where the hell";
|
||
|
mes "is it all coming from?!";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
close2;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_end SC_All;
|
||
|
disablenpc "#maogate1_talk3";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,44,33,1 script #maogate1_talk4 139,2,2,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate1_talk4";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate1_talk4";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_start SC_Blind,60000,0;
|
||
|
mes "[?????]";
|
||
|
mes "Hmpf.";
|
||
|
mes "It has begun.";
|
||
|
next;
|
||
|
mes "[?????]";
|
||
|
mes "That smoke...?";
|
||
|
mes "What exactly is going";
|
||
|
mes "on over there every";
|
||
|
mes "full moon?";
|
||
|
next;
|
||
|
mes "[???????]";
|
||
|
mes "Well...";
|
||
|
mes "Who's to say?";
|
||
|
next;
|
||
|
mes "[????]";
|
||
|
mes "B-boss...!";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD;
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "These voices...";
|
||
|
mes "They're like past";
|
||
|
mes "memories of something";
|
||
|
mes "that's happened here";
|
||
|
mes "in Castle Morocc...";
|
||
|
close2;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_end SC_All;
|
||
|
disablenpc "#maogate1_talk4";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,93,21,1 script #maogate1_talk5 139,2,2,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate1_talk5";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate1_talk5";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_start SC_Blind,60000,0;
|
||
|
mes "[?????]";
|
||
|
mes "Sir, our investigation has";
|
||
|
mes "turned something up. Every";
|
||
|
mes "15 days, a carriage secretly";
|
||
|
mes "transports about 20 to 30";
|
||
|
mes "children into the castle.";
|
||
|
mes "However, they never come out...";
|
||
|
next;
|
||
|
mes "[?????]";
|
||
|
mes "Are you serious...?";
|
||
|
mes "What the hell could";
|
||
|
mes "they be doing in there?!";
|
||
|
mes "Come on, let's go...";
|
||
|
close2;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_end SC_All;
|
||
|
disablenpc "#maogate1_talk5";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,93,21,1 script #maogate1_talk6 139,3,3,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate1_talk6";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate1_talk6";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_start SC_Blind,60000,0;
|
||
|
mes "[?????]";
|
||
|
mes "Wh-what's with";
|
||
|
mes "all of this noise?";
|
||
|
next;
|
||
|
mes "[?????]";
|
||
|
mes "Sorry, m'lord.";
|
||
|
mes "It's nothing, but";
|
||
|
mes "we'll take care of";
|
||
|
mes "it as soon as possible.";
|
||
|
mes "Shut up, children. Silence!";
|
||
|
next;
|
||
|
mes "..............";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
mes "[???????]";
|
||
|
mes "This place is so hot...";
|
||
|
mes "Where's my daddy? I don't...";
|
||
|
mes "I don't wanna go to Thanatos...";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
mes "[??????]";
|
||
|
mes "Make sure that";
|
||
|
mes "nothing interferes";
|
||
|
mes "with our plan. Nothing...";
|
||
|
mapannounce "que_job02","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
|
||
|
next;
|
||
|
mes "[????]";
|
||
|
mes "I don't wanna";
|
||
|
mes "wear these chains!";
|
||
|
mes "G-get them off, please!";
|
||
|
mes "I'm sorry, I'm sorry, I'm s--";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
mapannounce "que_job02","...Morocc Satan... needs... fresher blood...",1,0x7B68EE;
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "I can't...";
|
||
|
mes "I can't endure";
|
||
|
mes "listening to this";
|
||
|
mes "much longer. Where";
|
||
|
mes "the hell is Raiyan Moore?!";
|
||
|
close2;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_end SC_All;
|
||
|
disablenpc "#maogate1_talk6";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,180,144,1 script #maogate1_talk7 139,2,2,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate1_talk7";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate1_talk7";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_start SC_Blind,60000,0;
|
||
|
mes "[?????]";
|
||
|
mes "Jeez, what's going";
|
||
|
mes "on? Where the heck";
|
||
|
mes "are all the guards?";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
mes "[????]";
|
||
|
mes "What?! Why would";
|
||
|
mes "anyone do something";
|
||
|
mes "so stupid, so foolhardy,";
|
||
|
mes "as revive Satan Morocc?!";
|
||
|
next;
|
||
|
mes "[????]";
|
||
|
mes "Why...?";
|
||
|
mes "You can't possibly";
|
||
|
mes "understand. Now die...!";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "Where is that voice";
|
||
|
mes "coming from? Wait...";
|
||
|
mes "That's... That's happening";
|
||
|
mes "right now! Please... Please";
|
||
|
mes "don't let me be too late!";
|
||
|
close2;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_end SC_All;
|
||
|
disablenpc "#maogate1_talk7";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,77,179,1 script #maogate1_talk8 139,2,2,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate1_talk8";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate1_talk8";
|
||
|
end;
|
||
|
|
||
|
OnStop2:
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
initnpctimer;
|
||
|
disablenpc "#maogate1_talk8";
|
||
|
end;
|
||
|
|
||
|
OnTimer1000:
|
||
|
mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
|
||
|
end;
|
||
|
|
||
|
OnTimer4000:
|
||
|
mapannounce "que_job02","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
|
||
|
end;
|
||
|
|
||
|
OnTimer8000:
|
||
|
mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
|
||
|
end;
|
||
|
|
||
|
OnTimer12000:
|
||
|
mapannounce "que_job02","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
|
||
|
end;
|
||
|
|
||
|
OnTimer16000:
|
||
|
mapannounce "que_job02","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
|
||
|
end;
|
||
|
|
||
|
OnTimer20000:
|
||
|
mapannounce "que_job02","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
|
||
|
end;
|
||
|
|
||
|
OnTimer20100:
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,73,82,1 script #maogate1_battle 139,2,2,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate1_battle";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate1_battle";
|
||
|
end;
|
||
|
|
||
|
OnStop2:
|
||
|
stopnpctimer;
|
||
|
killmonster "que_job02","#maogate1_battle::OnMyMobDead";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
initnpctimer;
|
||
|
emotion ET_KEK, playerattached();
|
||
|
disablenpc "#maogate1_battle";
|
||
|
end;
|
||
|
|
||
|
OnTimer500:
|
||
|
monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
|
||
|
monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
|
||
|
monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
|
||
|
monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
|
||
|
end;
|
||
|
|
||
|
OnTimer5000:
|
||
|
mapannounce "que_job02","Watch out!",1,0x90EE90;
|
||
|
donpcevent "Dandelion Member#1_bt::OnEnter";
|
||
|
end;
|
||
|
|
||
|
OnTimer6000:
|
||
|
specialeffect EF_LORD;
|
||
|
end;
|
||
|
|
||
|
OnTimer6500:
|
||
|
killmonster "que_job02","#maogate1_battle::OnMyMobDead";
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnMyMobDead:
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,66,85,5 script Dandelion Member#1_bt 880,{
|
||
|
|
||
|
if(mao_request == 26 || mao_request == 27)
|
||
|
{
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Hey... Are";
|
||
|
mes "you alright?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Thanks...";
|
||
|
mes "I think you just";
|
||
|
mes "saved my life. What's";
|
||
|
mes "going on? Are you alone?";
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "It took me a while, but";
|
||
|
mes "I gathered as many members";
|
||
|
mes "of Dandelion as I could. From";
|
||
|
mes "the looks of it, I wouldn't be";
|
||
|
mes "surprised if Satan Morocc was";
|
||
|
mes "almost unsealed by now...";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Wait...";
|
||
|
mes "What about Kidd?";
|
||
|
mes "Where did he go?";
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Kidd? He already";
|
||
|
mes "went in before any";
|
||
|
mes "of us. It sounds pretty";
|
||
|
mes "dangerous in there...";
|
||
|
next;
|
||
|
mes "[Kidd's Voice]";
|
||
|
mes "...I said--!";
|
||
|
mes "...That's...";
|
||
|
mes "Why I oughta--!";
|
||
|
emotion ET_SURPRISE;
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Yeah, that's him again.";
|
||
|
mes "Now that you're awake,";
|
||
|
mes "I better do something.";
|
||
|
mes "You stay here and gather";
|
||
|
mes "your strength while I go";
|
||
|
mes "in there and help him...";
|
||
|
close2;
|
||
|
emotion ET_SURPRISE, playerattached();
|
||
|
set mao_request,27;
|
||
|
disablenpc "Dandelion Member#1_bt";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Dandelion Member#1_bt";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Dandelion Member#1_bt";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,87,83,1 script #maogate1_setting 139,2,2,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate1_setting";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate1_setting";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
if (mao_request == 27)
|
||
|
{
|
||
|
donpcevent "#maogate1_end::OnEnter";
|
||
|
donpcevent "Kidd#maogate1_1::OnEnter";
|
||
|
donpcevent "Lin#maogate1_1::OnEnter";
|
||
|
donpcevent "R#maogate1::OnEnter";
|
||
|
donpcevent "Dandelion#maogate1_1::OnEnter";
|
||
|
donpcevent "Dandelion#maogate1_2::OnEnter";
|
||
|
end;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
que_job02,117,101,1 script #maogate1_end 139,3,3,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#maogate1_end";
|
||
|
end;
|
||
|
|
||
|
OnReset:
|
||
|
killmonster "que_job02","#maogate1_end::OnMyMobDead";
|
||
|
end;
|
||
|
|
||
|
OnStop:
|
||
|
killmonster "que_job02","#maogate1_end::OnMyMobDead";
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate1_end";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
donpcevent "#maogate1_setting::OnStop";
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Hey, what's going";
|
||
|
mes "on here? Kidd! Lin?";
|
||
|
mes "A-and who's that guy?";
|
||
|
mes "Could it possibly be...";
|
||
|
emotion ET_SURPRISE, playerattached();
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",0;
|
||
|
mes "[Kidd]";
|
||
|
mes ""+ strcharinfo(0) +"...";
|
||
|
mes "Stay back and don't come";
|
||
|
mes "near me! Lin, why are you";
|
||
|
mes "doing this! Give up your";
|
||
|
mes "mission, you don't know";
|
||
|
mes "who your client really is!";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "What are you talking";
|
||
|
mes "about, Kidd? I just found";
|
||
|
mes "out that the people you're";
|
||
|
mes "working for, the Dandelion";
|
||
|
mes "Organization, have been";
|
||
|
mes "hunting Mr. Moore down...";
|
||
|
emotion ET_KEK, getnpcid(0, "Lin#maogate1_1");
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",0;
|
||
|
mes "[Kidd]";
|
||
|
mes "Yes, of course they're";
|
||
|
mes "hunting him down. Your client,";
|
||
|
mes "Mr. R. Moore, is none other";
|
||
|
mes "than Raiyan Moore-- and he";
|
||
|
mes "plans to revive Satan Morocc!";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "What?! But how can that";
|
||
|
mes "be? I've been with Moore";
|
||
|
mes "for a few days! If he's the one";
|
||
|
mes "who kidnapped the children,";
|
||
|
mes "then who is taking them hostage? ";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "No, you should tell";
|
||
|
mes "me everything you know";
|
||
|
mes "about your own client,";
|
||
|
mes "the Dandelion Organization...";
|
||
|
emotion ET_SCRATCH, getnpcid(0, "R#maogate1");
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",255;
|
||
|
cutin "mocseal_kid01.bmp",255;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Thanks for your";
|
||
|
mes "concern, Lin. But really...";
|
||
|
mes "It's unnecessary. Heh heh...";
|
||
|
mes "I don't need to worry about the Dandelion Organization any longer.";
|
||
|
next;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Prepare yourself";
|
||
|
mes "and be accepted into";
|
||
|
mes "this sacrifice... Lin...";
|
||
|
mes "Your blood will be used";
|
||
|
mes "to revive Morocc Satan!";
|
||
|
donpcevent "R#maogate1::OnSpell";
|
||
|
emotion ET_SURPRISE, getnpcid(0, "Kidd#maogate1_1");
|
||
|
emotion ET_SURPRISE, playerattached();
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Watch out!";
|
||
|
donpcevent "Kidd#maogate1_1::OnInit";
|
||
|
donpcevent "Lin#maogate1_1::OnInit";
|
||
|
donpcevent "Kidd#maogate1_2::OnEnter";
|
||
|
donpcevent "Lin#maogate1_2::OnEnter";
|
||
|
donpcevent "#maogate1_end2::OnSpell";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Kidd! Lin!";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Wh-why...?";
|
||
|
mes "Mr. Moore, you said";
|
||
|
mes "that you were trying to";
|
||
|
mes "stop Satan Morocc's revival...";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Can't you see...?";
|
||
|
mes "He was lying! He";
|
||
|
mes "tricked all of us!";
|
||
|
next;
|
||
|
mes "[R. Moore]";
|
||
|
mes "So...";
|
||
|
mes "You're resisting?";
|
||
|
mes "Fine, you leave me";
|
||
|
mes "no choice. Feel the";
|
||
|
mes "power of Morocc Satan!";
|
||
|
emotion ET_KIK, getnpcid(0, "R#maogate1");
|
||
|
next;
|
||
|
donpcevent "R#maogate1::OnInit";
|
||
|
initnpctimer;
|
||
|
monster "que_job02",121,118,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
|
||
|
monster "que_job02",121,115,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
|
||
|
monster "que_job02",121,112,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
|
||
|
monster "que_job02",107,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
|
||
|
monster "que_job02",111,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
|
||
|
monster "que_job02",115,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
|
||
|
monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
|
||
|
monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
|
||
|
monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Bastard, what";
|
||
|
mes "are you doing?";
|
||
|
mes "Holy crap, m-monsters!";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Damn it!";
|
||
|
mes "Let me go!";
|
||
|
mes "I'm gonna chase";
|
||
|
mes "Moore myself!";
|
||
|
set mao_request,28;
|
||
|
close2;
|
||
|
donpcevent "Lin#maogate1_2::OnInit";
|
||
|
disablenpc "#maogate1_end";
|
||
|
end;
|
||
|
|
||
|
OnTimer500:
|
||
|
mapannounce "que_job02","I'll back you up!",1,0x90EE90;
|
||
|
donpcevent "Dandelion#maogate1_3::OnEnter";
|
||
|
donpcevent "Dandelion#maogate1_4::OnEnter";
|
||
|
emotion ET_GO, getnpcid(0, "Dandelion#maogate1_1");
|
||
|
emotion ET_GO, getnpcid(0, "Dandelion#maogate1_2");
|
||
|
emotion ET_GO, getnpcid(0, "Dandelion#maogate1_3");
|
||
|
emotion ET_GO, getnpcid(0, "Dandelion#maogate1_4");
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "Dandelion#maogate1_3::OnSpell";
|
||
|
donpcevent "Dandelion#maogate1_2::OnSpell";
|
||
|
end;
|
||
|
|
||
|
OnTimer4000:
|
||
|
donpcevent "Dandelion#maogate1_4::OnSpell";
|
||
|
donpcevent "Dandelion#maogate1_2::OnSpell2";
|
||
|
end;
|
||
|
|
||
|
OnTimer5000:
|
||
|
killmonster "que_job02","#maogate1_end::OnMyMobDead";
|
||
|
end;
|
||
|
|
||
|
OnTimer5500:
|
||
|
set $@maogate1mobs,3;
|
||
|
monster "que_job02",128,105,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
|
||
|
monster "que_job02",115,106,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
|
||
|
monster "que_job02",121,112,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
|
||
|
end;
|
||
|
|
||
|
OnTimer7000:
|
||
|
mapannounce "que_job02","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
|
||
|
end;
|
||
|
|
||
|
OnTimer10000:
|
||
|
mapannounce "que_job02","Kidd, we're leaving the rest to you...!",1,0x90EE90;
|
||
|
donpcevent "Dandelion#maogate1_4::OnInit";
|
||
|
donpcevent "Dandelion#maogate1_3::OnInit";
|
||
|
donpcevent "Dandelion#maogate1_2::OnInit";
|
||
|
donpcevent "Dandelion#maogate1_1::OnInit";
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnMyMobDead:
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,116,108,5 script Kidd#maogate1_1 884,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Kidd#maogate1_1";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Kidd#maogate1_1";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,126,103,5 script Kidd#maogate1_2 884,{
|
||
|
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Kidd#maogate1_2";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Kidd#maogate1_2";
|
||
|
end;
|
||
|
|
||
|
OnMyMobDead:
|
||
|
set $@maogate1mobs,$@maogate1mobs -1;
|
||
|
if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,121,106,1 script Lin#maogate1_1 885,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Lin#maogate1_1";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Lin#maogate1_1";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,127,101,1 script Lin#maogate1_2 885,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Lin#maogate1_2";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Lin#maogate1_2";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,124,109,3 script R#maogate1 880,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "R#maogate1";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "R#maogate1";
|
||
|
end;
|
||
|
|
||
|
OnSpell:
|
||
|
specialeffect EF_BEGINSPELL2;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,113,107,5 script Dandelion#maogate1_1 880,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Dandelion#maogate1_1";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Dandelion#maogate1_1";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,121,100,7 script Dandelion#maogate1_2 880,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Dandelion#maogate1_2";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Dandelion#maogate1_2";
|
||
|
end;
|
||
|
|
||
|
OnSpell:
|
||
|
specialeffect EF_BEGINSPELL2;
|
||
|
end;
|
||
|
|
||
|
OnSpell2:
|
||
|
specialeffect EF_LORD;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,122,98,1 script Dandelion#maogate1_3 880,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Dandelion#maogate1_3";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Dandelion#maogate1_3";
|
||
|
end;
|
||
|
|
||
|
OnSpell:
|
||
|
specialeffect EF_BEGINSPELL2;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,122,111,5 script Dandelion#maogate1_4 880,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Dandelion#maogate1_4";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Dandelion#maogate1_4";
|
||
|
end;
|
||
|
|
||
|
OnSpell:
|
||
|
specialeffect EF_LORD;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job02,122,106,1 script #maogate1_end2 139,15,15,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#maogate1_end2";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate1_end2";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
if (mao_request == 28)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "" + strcharinfo(0) + "!";
|
||
|
mes "Hey, you alright?";
|
||
|
mes "Come on, let's head";
|
||
|
mes "back, the other members";
|
||
|
mes "of the Assassin Guild";
|
||
|
mes "will take care of this...";
|
||
|
set mao_request,29;
|
||
|
close2;
|
||
|
mapwarp "que_job02","que_job01",59,49;
|
||
|
donpcevent "#maogate1_talk1::OnInit";
|
||
|
donpcevent "#maogate1_talk2::OnEnter";
|
||
|
donpcevent "#maogate1_talk3::OnEnter";
|
||
|
donpcevent "#maogate1_talk4::OnEnter";
|
||
|
donpcevent "#maogate1_talk5::OnEnter";
|
||
|
donpcevent "#maogate1_talk6::OnEnter";
|
||
|
donpcevent "#maogate1_talk7::OnEnter";
|
||
|
donpcevent "Kidd#maogate1_1::OnInit";
|
||
|
donpcevent "Kidd#maogate1_2::OnInit";
|
||
|
donpcevent "Lin#maogate1_1::OnInit";
|
||
|
donpcevent "Lin#maogate1_2::OnInit";
|
||
|
donpcevent "R#maogate1::OnInit";
|
||
|
donpcevent "#maogate1_end::OnStop";
|
||
|
donpcevent "#maogate1_end::OnInit";
|
||
|
donpcevent "#maogate1_end2::OnInit";
|
||
|
donpcevent "Dandelion#maogate1_1::OnInit";
|
||
|
donpcevent "Dandelion#maogate1_2::OnInit";
|
||
|
donpcevent "Dandelion#maogate1_3::OnInit";
|
||
|
donpcevent "Dandelion#maogate1_4::OnInit";
|
||
|
donpcevent "#maogate1_setting::OnEnter";
|
||
|
donpcevent "Dandelion Member#1_bt::OnInit";
|
||
|
donpcevent "#maogate1_battle::OnStop";
|
||
|
donpcevent "#maogate1_battle::OnEnter";
|
||
|
enablenpc "#maogate1";
|
||
|
set $mao_gate1,0;
|
||
|
end;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
que_job03,14,182,1 script #maogate2 139,1,1,{
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate2";
|
||
|
end;
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate2";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
if (mao_request == 124 || mao_request == 125)
|
||
|
{
|
||
|
initnpctimer;
|
||
|
disablenpc "#maogate2";
|
||
|
donpcevent "#maogate2_talk1::OnEnter";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mes "^3355FFYou will now be";
|
||
|
mes "teleported outside.^000000";
|
||
|
close2;
|
||
|
warp "morocc",100,100;
|
||
|
set $mao_gate2,0;
|
||
|
}
|
||
|
end;
|
||
|
|
||
|
OnTimer580000:
|
||
|
mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
|
||
|
end;
|
||
|
|
||
|
OnTimer590000:
|
||
|
mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
|
||
|
end;
|
||
|
|
||
|
OnTimer595000:
|
||
|
mapwarp "que_job02","morocc",160,129;
|
||
|
end;
|
||
|
|
||
|
OnTimer596000:
|
||
|
donpcevent "#maogate2_talk1::OnInit";
|
||
|
donpcevent "#maogate2_talk2::OnEnter";
|
||
|
donpcevent "#maogate2_talk3::OnEnter";
|
||
|
donpcevent "#maogate2_talk4::OnEnter";
|
||
|
donpcevent "#maogate2_talk5::OnEnter";
|
||
|
donpcevent "#maogate2_talk6::OnEnter";
|
||
|
donpcevent "#maogate2_talk7::OnEnter";
|
||
|
donpcevent "Kidd#maogate2_1::OnInit";
|
||
|
donpcevent "Kidd#maogate2_2::OnInit";
|
||
|
donpcevent "Lin#maogate2_1::OnInit";
|
||
|
donpcevent "Lin#maogate2_2::OnInit";
|
||
|
donpcevent "R#maogate2::OnInit";
|
||
|
donpcevent "#maogate2_end::OnStop";
|
||
|
donpcevent "#maogate2_end::OnInit";
|
||
|
donpcevent "#maogate2_end2::OnInit";
|
||
|
donpcevent "Dandelion#maogate2_1::OnInit";
|
||
|
donpcevent "Dandelion#maogate2_2::OnInit";
|
||
|
donpcevent "Dandelion#maogate2_3::OnInit";
|
||
|
donpcevent "Dandelion#maogate2_4::OnInit";
|
||
|
donpcevent "#maogate2_setting::OnEnter";
|
||
|
donpcevent "Dandelion Member#2_bt::OnInit";
|
||
|
donpcevent "#maogate2_battle::OnStop2";
|
||
|
donpcevent "#maogate2_battle::OnEnter";
|
||
|
end;
|
||
|
|
||
|
OnTimer597000:
|
||
|
enablenpc "#maogate2";
|
||
|
set $mao_gate2,0;
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,14,181,1 script #maogate2_talk1 139,2,2,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#maogate2_talk1";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate2_talk1";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
mes "^333333Holy... ritual... of...";
|
||
|
mes "blood... I am proud...";
|
||
|
mes "to b-be... the last...";
|
||
|
mes "sacrifice... Heh heh heh...^000000";
|
||
|
next;
|
||
|
mes "^3355FFThe maniacal laughter";
|
||
|
mes "from that strange voice";
|
||
|
mes "echoes in your head as you";
|
||
|
mes "wake up in some strange place.^000000";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Where am I...?";
|
||
|
mes "What is this place?";
|
||
|
mes "Arrgh, my head hurts,";
|
||
|
mes "but I've got to stop";
|
||
|
mes "Satan Morocc's revival...";
|
||
|
mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "There's that voice";
|
||
|
mes "again! Kidd? Valdes?";
|
||
|
mes "Are any of you here?";
|
||
|
mes "Damn, I must be all alone.";
|
||
|
mes "I guess I have to stop this";
|
||
|
mes "weird ritual all by myself!";
|
||
|
close2;
|
||
|
disablenpc "#maogate2_talk1";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,17,150,1 script #maogate2_talk2 139,2,2,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate2_talk2";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate2_talk2";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
mes "...";
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
next;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_start SC_Blind,60000,0;
|
||
|
mes "[?????]";
|
||
|
mes "...Isn't the moon";
|
||
|
mes "so beautiful tonight?";
|
||
|
next;
|
||
|
mes "[?????]";
|
||
|
mes "...But I wonder...";
|
||
|
mes "Why are there twice as many";
|
||
|
mes "guards when the moon is full?";
|
||
|
next;
|
||
|
mes "[???????]";
|
||
|
mes "The moon is so red...";
|
||
|
mes "Yes, it's been a year...";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "What's going on?";
|
||
|
mes "Who's there? Kidd?";
|
||
|
mes "Valdes? Anybody?";
|
||
|
mes "What was that?";
|
||
|
close2;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_end SC_All;
|
||
|
disablenpc "#maogate2_talk2";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,16,97,1 script #maogate2_talk3 139,2,2,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate2_talk3";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate2_talk3";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_start SC_Blind,60000,0;
|
||
|
mes "[?????]";
|
||
|
mes "So, you telling me you";
|
||
|
mes "don't know how this town";
|
||
|
mes "got its name? Well, it's";
|
||
|
mes "kind of a scary tale...";
|
||
|
next;
|
||
|
mes "[?????]";
|
||
|
mes "An evil demon invaded our";
|
||
|
mes "world, summoning troops of";
|
||
|
mes "his minions from the darkness.";
|
||
|
mes "However, he was defeated and";
|
||
|
mes "sealed beneath this castle";
|
||
|
mes "by a legendary hero.";
|
||
|
next;
|
||
|
mes "[???????]";
|
||
|
mes "But the hatred of Satan";
|
||
|
mes "Morocc has not ebbed with";
|
||
|
mes "time. If you look at the full";
|
||
|
mes "moon from here, it is colored";
|
||
|
mes "red with Satan Morocc's rage...";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "...I keep hearing";
|
||
|
mes "things! Where the hell";
|
||
|
mes "is it all coming from?!";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
close2;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_end SC_All;
|
||
|
disablenpc "#maogate2_talk3";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,44,33,1 script #maogate2_talk4 139,2,2,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate2_talk4";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate2_talk4";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_start SC_Blind,60000,0;
|
||
|
mes "[?????]";
|
||
|
mes "Hmpf.";
|
||
|
mes "It has begun.";
|
||
|
next;
|
||
|
mes "[?????]";
|
||
|
mes "That smoke...?";
|
||
|
mes "What exactly is going";
|
||
|
mes "on over there every";
|
||
|
mes "full moon?";
|
||
|
next;
|
||
|
mes "[???????]";
|
||
|
mes "Well...";
|
||
|
mes "Who's to say?";
|
||
|
next;
|
||
|
mes "[????]";
|
||
|
mes "B-boss...!";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD;
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "These voices...";
|
||
|
mes "They're like past";
|
||
|
mes "memories of something";
|
||
|
mes "that's happened here";
|
||
|
mes "in Castle Morocc...";
|
||
|
close2;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_end SC_All;
|
||
|
disablenpc "#maogate2_talk4";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,93,21,1 script #maogate2_talk5 139,2,2,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate2_talk5";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate2_talk5";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_start SC_Blind,60000,0;
|
||
|
mes "[?????]";
|
||
|
mes "Sir, our investigation has";
|
||
|
mes "turned something up. Every";
|
||
|
mes "15 days, a carriage secretly";
|
||
|
mes "transports about 20 to 30";
|
||
|
mes "children into the castle.";
|
||
|
mes "However, they never come out...";
|
||
|
next;
|
||
|
mes "[?????]";
|
||
|
mes "Are you serious...?";
|
||
|
mes "What the hell could";
|
||
|
mes "they be doing in there?!";
|
||
|
mes "Come on, let's go...";
|
||
|
close2;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_end SC_All;
|
||
|
disablenpc "#maogate2_talk5";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,93,21,1 script #maogate2_talk6 139,3,3,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate2_talk6";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate2_talk6";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_start SC_Blind,60000,0;
|
||
|
mes "[?????]";
|
||
|
mes "Wh-what's with";
|
||
|
mes "all of this noise?";
|
||
|
next;
|
||
|
mes "[?????]";
|
||
|
mes "Sorry, m'lord.";
|
||
|
mes "It's nothing, but";
|
||
|
mes "we'll take care of";
|
||
|
mes "it as soon as possible.";
|
||
|
mes "Shut up, children. Silence!";
|
||
|
next;
|
||
|
mes "..............";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
mes "[???????]";
|
||
|
mes "This place is so hot...";
|
||
|
mes "Where's my daddy? I don't...";
|
||
|
mes "I don't wanna go to Thanatos...";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
mes "[??????]";
|
||
|
mes "Make sure that";
|
||
|
mes "nothing interferes";
|
||
|
mes "with our plan. Nothing...";
|
||
|
mapannounce "que_job03","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
|
||
|
next;
|
||
|
mes "[????]";
|
||
|
mes "I don't wanna";
|
||
|
mes "wear these chains!";
|
||
|
mes "G-get them off, please!";
|
||
|
mes "I'm sorry, I'm sorry, I'm s--";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
mapannounce "que_job03","...Morocc Satan... needs... fresher blood...",1,0x7B68EE;
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "I can't...";
|
||
|
mes "I can't endure";
|
||
|
mes "listening to this";
|
||
|
mes "much longer. Where";
|
||
|
mes "the hell is Raiyan Moore?!";
|
||
|
close2;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_end SC_All;
|
||
|
disablenpc "#maogate2_talk6";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,180,144,1 script #maogate2_talk7 139,2,2,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate2_talk7";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate2_talk7";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_start SC_Blind,60000,0;
|
||
|
mes "[?????]";
|
||
|
mes "Jeez, what's going";
|
||
|
mes "on? Where the heck";
|
||
|
mes "are all the guards?";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
mes "[????]";
|
||
|
mes "What?! Why would";
|
||
|
mes "anyone do something";
|
||
|
mes "so stupid, so foolhardy,";
|
||
|
mes "as revive Satan Morocc?!";
|
||
|
next;
|
||
|
mes "[????]";
|
||
|
mes "Why...?";
|
||
|
mes "You can't possibly";
|
||
|
mes "understand. Now die...!";
|
||
|
next;
|
||
|
mes "......";
|
||
|
mes ".........";
|
||
|
mes "............";
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "Where is that voice";
|
||
|
mes "coming from? Wait...";
|
||
|
mes "That's... That's happening";
|
||
|
mes "right now! Please... Please";
|
||
|
mes "don't let me be too late!";
|
||
|
close2;
|
||
|
soundeffect "wander_man_move.wav",0;
|
||
|
sc_end SC_All;
|
||
|
disablenpc "#maogate2_talk7";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,77,179,1 script #maogate2_talk8 139,2,2,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate2_talk8";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate2_talk8";
|
||
|
end;
|
||
|
|
||
|
OnStop2:
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
initnpctimer;
|
||
|
disablenpc "#maogate2_talk8";
|
||
|
end;
|
||
|
|
||
|
OnTimer1000:
|
||
|
mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
|
||
|
end;
|
||
|
|
||
|
OnTimer4000:
|
||
|
mapannounce "que_job03","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
|
||
|
end;
|
||
|
|
||
|
OnTimer8000:
|
||
|
mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
|
||
|
end;
|
||
|
|
||
|
OnTimer12000:
|
||
|
mapannounce "que_job03","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
|
||
|
end;
|
||
|
|
||
|
OnTimer16000:
|
||
|
mapannounce "que_job03","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
|
||
|
end;
|
||
|
|
||
|
OnTimer20000:
|
||
|
mapannounce "que_job03","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
|
||
|
end;
|
||
|
|
||
|
OnTimer20100:
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,73,82,1 script #maogate2_battle 139,2,2,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate2_battle";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate2_battle";
|
||
|
end;
|
||
|
|
||
|
OnStop2:
|
||
|
stopnpctimer;
|
||
|
killmonster "que_job03","#maogate2_battle::OnMyMobDead";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
initnpctimer;
|
||
|
emotion ET_KEK, playerattached();
|
||
|
disablenpc "#maogate2_battle";
|
||
|
end;
|
||
|
|
||
|
OnTimer500:
|
||
|
monster "que_job03",71,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
|
||
|
monster "que_job03",79,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
|
||
|
monster "que_job03",71,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
|
||
|
monster "que_job03",79,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
|
||
|
end;
|
||
|
|
||
|
OnTimer5000:
|
||
|
mapannounce "que_job03","Watch out!",1,0x90EE90;
|
||
|
donpcevent "Dandelion Member#2_bt::OnEnter";
|
||
|
end;
|
||
|
|
||
|
OnTimer6000:
|
||
|
specialeffect EF_LORD;
|
||
|
end;
|
||
|
|
||
|
OnTimer6500:
|
||
|
killmonster "que_job03","#maogate2_battle::OnMyMobDead";
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnMyMobDead:
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,66,85,5 script Dandelion Member#2_bt 880,{
|
||
|
|
||
|
if(mao_request == 124 || mao_request == 125)
|
||
|
{
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Hey, are you alright?";
|
||
|
mes "That was a pretty huge";
|
||
|
mes "explosion just now!";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Mr. R...?";
|
||
|
mes "Oh. You're not him.";
|
||
|
mes "Thanks, I think you";
|
||
|
mes "just saved my life. Hey...";
|
||
|
mes "Have you seen a female";
|
||
|
mes "Assassin around here?";
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "No, I don't think";
|
||
|
mes "so, but there's another";
|
||
|
mes "Assassin, Kidd, who's just";
|
||
|
mes "in the area. Wait, were you the";
|
||
|
mes "one who was duped by Raiyan";
|
||
|
mes "Moore? He's your client, right?";
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "I'm a member of the";
|
||
|
mes "Dandelion Organization,";
|
||
|
mes "and we've been trying to find";
|
||
|
mes "him. It turns out that we were";
|
||
|
mes "right about Moore: he's really planning to revive Satan Morocc.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Huh? What are you";
|
||
|
mes "talking about? Wait,";
|
||
|
mes "Raiyan Moore? Do you";
|
||
|
mes "mean Mr. R. Moore?";
|
||
|
mes "No! Then this means...";
|
||
|
next;
|
||
|
mes "[Dandelion Member]";
|
||
|
mes "Right. He managed to";
|
||
|
mes "trick all of us. Now, if you'd";
|
||
|
mes "excuse me, I better go help";
|
||
|
mes "Kidd now that you're awake.";
|
||
|
next;
|
||
|
mes "[Lin's Voice]";
|
||
|
mes "...S-stop...";
|
||
|
mes "...This is...";
|
||
|
mes "This is all insane!";
|
||
|
emotion ET_SURPRISE;
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "That's... That's Lin's";
|
||
|
mes "voice! I better walk";
|
||
|
mes "through this darkness";
|
||
|
mes "and try to find her as";
|
||
|
mes "soon as I can!";
|
||
|
close2;
|
||
|
set mao_request,125;
|
||
|
disablenpc "Dandelion Member#2_bt";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Dandelion Member#2_bt";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Dandelion Member#2_bt";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,87,83,1 script #maogate2_setting 139,2,2,{
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "#maogate2_setting";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate2_setting";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
if (mao_request == 125)
|
||
|
{
|
||
|
donpcevent "#maogate2_end::OnEnter";
|
||
|
donpcevent "Kidd#maogate2_1::OnEnter";
|
||
|
donpcevent "Lin#maogate2_1::OnEnter";
|
||
|
donpcevent "R#maogate2::OnEnter";
|
||
|
donpcevent "Dandelion#maogate2_1::OnEnter";
|
||
|
donpcevent "Dandelion#maogate2_2::OnEnter";
|
||
|
end;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
que_job03,117,101,1 script #maogate2_end 139,3,3,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#maogate2_end";
|
||
|
end;
|
||
|
|
||
|
OnReset:
|
||
|
killmonster "que_job03","#maogate2_end::OnMyMobDead";
|
||
|
end;
|
||
|
|
||
|
OnStop:
|
||
|
killmonster "que_job03","#maogate2_end::OnMyMobDead";
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate2_end";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
donpcevent "#maogate2_setting::OnStop";
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Hey, what's going";
|
||
|
mes "on here? Kidd! Lin?";
|
||
|
mes "A-and who's that guy?";
|
||
|
mes "Could it possibly be...";
|
||
|
emotion ET_SURPRISE, playerattached();
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",0;
|
||
|
mes "[Kidd]";
|
||
|
mes ""+ strcharinfo(0) +"...";
|
||
|
mes "Stay back and don't come";
|
||
|
mes "near me! Lin, why are you";
|
||
|
mes "doing this! Give up your";
|
||
|
mes "mission, you don't know";
|
||
|
mes "who your client really is!";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "What are you talking";
|
||
|
mes "about, Kidd? I just found";
|
||
|
mes "out that the people you're";
|
||
|
mes "working for, the Dandelion";
|
||
|
mes "Organization, have been";
|
||
|
mes "hunting Mr. Moore down...";
|
||
|
emotion ET_KEK, getnpcid(0, "Lin#maogate2_1");
|
||
|
next;
|
||
|
cutin "mocseal_kid01.bmp",0;
|
||
|
mes "[Kidd]";
|
||
|
mes "Yes, of course they're";
|
||
|
mes "hunting him down. Your client,";
|
||
|
mes "Mr. R. Moore, is none other";
|
||
|
mes "than Raiyan Moore-- and he";
|
||
|
mes "plans to revive Satan Morocc!";
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",2;
|
||
|
mes "[Lin]";
|
||
|
mes "What?! But how can that";
|
||
|
mes "be? I've been with Moore";
|
||
|
mes "for a few days! If he's the one";
|
||
|
mes "who kidnapped the children,";
|
||
|
mes "then who is taking them hostage? ";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "No, you should tell";
|
||
|
mes "me everything you know";
|
||
|
mes "about your own client,";
|
||
|
mes "the Dandelion Organization...";
|
||
|
emotion ET_SCRATCH, getnpcid(0, "R#maogate2");
|
||
|
next;
|
||
|
cutin "mocseal_rin01.bmp",255;
|
||
|
cutin "mocseal_kid01.bmp",255;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Thanks for your";
|
||
|
mes "concern, Lin. But really...";
|
||
|
mes "It's unnecessary. Heh heh...";
|
||
|
mes "I don't need to worry about the Dandelion Organization any longer.";
|
||
|
next;
|
||
|
mes "[R. Moore]";
|
||
|
mes "Prepare yourself";
|
||
|
mes "and be accepted into";
|
||
|
mes "this sacrifice... Lin...";
|
||
|
mes "Your blood will be used";
|
||
|
mes "to revive Morocc Satan!";
|
||
|
donpcevent "R#maogate2::OnSpell";
|
||
|
emotion ET_SURPRISE, getnpcid(0, "Kidd#maogate2_1");
|
||
|
emotion ET_SURPRISE, playerattached();
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Watch out!";
|
||
|
donpcevent "Kidd#maogate2_1::OnInit";
|
||
|
donpcevent "Lin#maogate2_1::OnInit";
|
||
|
donpcevent "Kidd#maogate2_2::OnEnter";
|
||
|
donpcevent "Lin#maogate2_2::OnEnter";
|
||
|
donpcevent "#maogate2_end2::OnSpell";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Kidd! Lin!";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Wh-why...?";
|
||
|
mes "Mr. Moore, you said";
|
||
|
mes "that you were trying to";
|
||
|
mes "stop Satan Morocc's revival...";
|
||
|
next;
|
||
|
mes "[Kidd]";
|
||
|
mes "Can't you see...?";
|
||
|
mes "He was lying! He";
|
||
|
mes "tricked all of us!";
|
||
|
next;
|
||
|
mes "[R. Moore]";
|
||
|
mes "So...";
|
||
|
mes "You're resisting?";
|
||
|
mes "Fine, you leave me";
|
||
|
mes "no choice. Feel the";
|
||
|
mes "power of Morocc Satan!";
|
||
|
emotion ET_KIK, getnpcid(0, "R#maogate2");
|
||
|
next;
|
||
|
donpcevent "R#maogate2::OnInit";
|
||
|
initnpctimer;
|
||
|
monster "que_job03",121,118,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
|
||
|
monster "que_job03",121,115,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
|
||
|
monster "que_job03",121,112,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
|
||
|
monster "que_job03",107,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
|
||
|
monster "que_job03",111,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
|
||
|
monster "que_job03",115,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
|
||
|
monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
|
||
|
monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
|
||
|
monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Bastard, what";
|
||
|
mes "are you doing?";
|
||
|
mes "Holy crap, m-monsters!";
|
||
|
next;
|
||
|
mes "[Lin]";
|
||
|
mes "Damn it!";
|
||
|
mes "Let me go!";
|
||
|
mes "I'm gonna chase";
|
||
|
mes "Moore myself!";
|
||
|
set mao_request,126;
|
||
|
set $maoattack,$maoattack +1;
|
||
|
close2;
|
||
|
donpcevent "Lin#maogate2_2::OnInit";
|
||
|
disablenpc "#maogate2_end";
|
||
|
end;
|
||
|
|
||
|
OnTimer500:
|
||
|
mapannounce "que_job03","I'll back you up!",1,0x90EE90;
|
||
|
donpcevent "Dandelion#maogate2_3::OnEnter";
|
||
|
donpcevent "Dandelion#maogate2_4::OnEnter";
|
||
|
emotion ET_GO, getnpcid(0, "Dandelion#maogate2_1");
|
||
|
emotion ET_GO, getnpcid(0, "Dandelion#maogate2_2");
|
||
|
emotion ET_GO, getnpcid(0, "Dandelion#maogate2_3");
|
||
|
emotion ET_GO, getnpcid(0, "Dandelion#maogate2_4");
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "Dandelion#maogate2_3::OnSpell";
|
||
|
donpcevent "Dandelion#maogate2_2::OnSpell";
|
||
|
end;
|
||
|
|
||
|
OnTimer4000:
|
||
|
donpcevent "Dandelion#maogate2_4::OnSpell";
|
||
|
donpcevent "Dandelion#maogate2_2::OnSpell2";
|
||
|
end;
|
||
|
|
||
|
OnTimer5000:
|
||
|
killmonster "que_job03","#maogate2_end::OnMyMobDead";
|
||
|
end;
|
||
|
|
||
|
OnTimer5500:
|
||
|
set $@maogate2mobs,3;
|
||
|
monster "que_job03",128,105,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
|
||
|
monster "que_job03",115,106,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
|
||
|
monster "que_job03",121,112,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
|
||
|
end;
|
||
|
|
||
|
OnTimer7000:
|
||
|
mapannounce "que_job03","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
|
||
|
end;
|
||
|
|
||
|
OnTimer10000:
|
||
|
mapannounce "que_job03","Kidd, we're leaving the rest to you...!",1,0x90EE90;
|
||
|
donpcevent "Dandelion#maogate2_4::OnInit";
|
||
|
donpcevent "Dandelion#maogate2_3::OnInit";
|
||
|
donpcevent "Dandelion#maogate2_2::OnInit";
|
||
|
donpcevent "Dandelion#maogate2_1::OnInit";
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnMyMobDead:
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,116,108,5 script Kidd#maogate2_1 884,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Kidd#maogate2_1";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Kidd#maogate2_1";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,126,103,5 script Kidd#maogate2_2 884,{
|
||
|
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Kidd#maogate2_2";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Kidd#maogate2_2";
|
||
|
end;
|
||
|
|
||
|
OnMyMobDead:
|
||
|
set $@maogate2mobs,$@maogate2mobs -1;
|
||
|
if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,121,106,1 script Lin#maogate2_1 885,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Lin#maogate2_1";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Lin#maogate2_1";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,127,101,1 script Lin#maogate2_2 885,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Lin#maogate2_2";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Lin#maogate2_2";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,124,109,3 script R#maogate2 880,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "R#maogate2";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "R#maogate2";
|
||
|
end;
|
||
|
|
||
|
OnSpell:
|
||
|
specialeffect EF_BEGINSPELL2;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,113,107,5 script Dandelion#maogate2_1 880,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Dandelion#maogate2_1";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Dandelion#maogate2_1";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,121,100,7 script Dandelion#maogate2_2 880,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Dandelion#maogate2_2";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Dandelion#maogate2_2";
|
||
|
end;
|
||
|
|
||
|
OnSpell:
|
||
|
specialeffect EF_BEGINSPELL2;
|
||
|
end;
|
||
|
|
||
|
OnSpell2:
|
||
|
specialeffect EF_LORD;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,122,98,1 script Dandelion#maogate2_3 880,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Dandelion#maogate2_3";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Dandelion#maogate2_3";
|
||
|
end;
|
||
|
|
||
|
OnSpell:
|
||
|
specialeffect EF_BEGINSPELL2;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,122,111,5 script Dandelion#maogate2_4 880,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Dandelion#maogate2_4";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Dandelion#maogate2_4";
|
||
|
end;
|
||
|
|
||
|
OnSpell:
|
||
|
specialeffect EF_LORD;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job03,122,106,1 script #maogate2_end2 139,15,15,{
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#maogate2_end2";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "#maogate2_end2";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
if (mao_request == 126)
|
||
|
{
|
||
|
cutin "mocseal_kid01.bmp",2;
|
||
|
mes "[Kidd]";
|
||
|
mes "" + strcharinfo(0) + "...!";
|
||
|
mes "Can you hear me? Oh man...";
|
||
|
mes "You don't look so hot. Come";
|
||
|
mes "on, we gotta get you back";
|
||
|
mes "to the guild for now...";
|
||
|
set mao_request,127;
|
||
|
close2;
|
||
|
mapwarp "que_job03","que_job01",59,49;
|
||
|
donpcevent "#maogate2_talk1::OnInit";
|
||
|
donpcevent "#maogate2_talk2::OnEnter";
|
||
|
donpcevent "#maogate2_talk3::OnEnter";
|
||
|
donpcevent "#maogate2_talk4::OnEnter";
|
||
|
donpcevent "#maogate2_talk5::OnEnter";
|
||
|
donpcevent "#maogate2_talk6::OnEnter";
|
||
|
donpcevent "#maogate2_talk7::OnEnter";
|
||
|
donpcevent "Kidd#maogate2_1::OnInit";
|
||
|
donpcevent "Kidd#maogate2_2::OnInit";
|
||
|
donpcevent "Lin#maogate2_1::OnInit";
|
||
|
donpcevent "Lin#maogate2_2::OnInit";
|
||
|
donpcevent "R#maogate2::OnInit";
|
||
|
donpcevent "#maogate2_end::OnStop";
|
||
|
donpcevent "#maogate2_end::OnInit";
|
||
|
donpcevent "#maogate2_end2::OnInit";
|
||
|
donpcevent "Dandelion#maogate2_1::OnInit";
|
||
|
donpcevent "Dandelion#maogate2_2::OnInit";
|
||
|
donpcevent "Dandelion#maogate2_3::OnInit";
|
||
|
donpcevent "Dandelion#maogate2_4::OnInit";
|
||
|
donpcevent "#maogate2_setting::OnEnter";
|
||
|
donpcevent "Dandelion Member#2_bt::OnInit";
|
||
|
donpcevent "#maogate2_battle::OnStop";
|
||
|
donpcevent "#maogate2_battle::OnEnter";
|
||
|
enablenpc "#maogate2";
|
||
|
set $mao_gate2,0;
|
||
|
end;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
morocc,30,29,5 script Member#mao1 880,10,15,{
|
||
|
|
||
|
mes "[Chairman]";
|
||
|
mes "So it's agreed.";
|
||
|
mes "Tomorrow we'll clean";
|
||
|
mes "the pond near the south";
|
||
|
mes "gate tomorrow. I hope";
|
||
|
mes "that everyone can make it.";
|
||
|
next;
|
||
|
mes "[Members]";
|
||
|
mes "Sure, no problem.";
|
||
|
mes "When are we planning";
|
||
|
mes "on reconstructing the";
|
||
|
mes "daycare facilities?";
|
||
|
next;
|
||
|
mes "[Chairman]";
|
||
|
mes "Hmmm...";
|
||
|
mes "I guess that's an";
|
||
|
mes "issue that we can";
|
||
|
mes "save for tomorrow's";
|
||
|
mes "meeting. I'll see you then.";
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "Is this some";
|
||
|
mes "sort of volunteer";
|
||
|
mes "service group?";
|
||
|
close;
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "Member#mao1";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Member#mao1";
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
if (mao_request == 30 || mao_request == 128)
|
||
|
{
|
||
|
mes "[?????]";
|
||
|
mes "...That's what";
|
||
|
mes "happened... Worked";
|
||
|
mes "hard... This time...";
|
||
|
next;
|
||
|
mes "[???]";
|
||
|
mes "There is just one";
|
||
|
mes "regret... Was that...";
|
||
|
mes "...tan... was... better...";
|
||
|
next;
|
||
|
mes "[????????]";
|
||
|
mes "I know, I know that!";
|
||
|
mes "But we still accomplished";
|
||
|
mes "what we set out to do, right?";
|
||
|
next;
|
||
|
mes "[??????]";
|
||
|
mes "Quiet!";
|
||
|
mes "You're too loud.";
|
||
|
next;
|
||
|
mes "[?????]";
|
||
|
mes "I'm pretty sure...";
|
||
|
mes "...is... not going to";
|
||
|
mes "be quiet about this.";
|
||
|
mes "Perhaps... it'll happen.";
|
||
|
next;
|
||
|
mes "[???]";
|
||
|
mes "Shh. Act naturally!";
|
||
|
mes "Someone's listening";
|
||
|
mes "to us! Get out of here!";
|
||
|
close2;
|
||
|
donpcevent "Member#mao1::OnStop";
|
||
|
donpcevent "Member#mao2::OnStop";
|
||
|
donpcevent "Member#mao3::OnStop";
|
||
|
donpcevent "Member#mao4::OnStop";
|
||
|
if($maoattack > 49)
|
||
|
{
|
||
|
donpcevent "#mao_manager::OnStart";
|
||
|
set $maoattack,0;
|
||
|
}
|
||
|
else donpcevent "#mao_timer::OnStart";
|
||
|
end;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
morocc,29,26,0 script Member#mao2 880,{
|
||
|
|
||
|
mes "[Chairman]";
|
||
|
mes "So it's agreed.";
|
||
|
mes "Tomorrow we'll clean";
|
||
|
mes "the pond near the south";
|
||
|
mes "gate tomorrow. I hope";
|
||
|
mes "that everyone can make it.";
|
||
|
next;
|
||
|
mes "[Members]";
|
||
|
mes "Sure, no problem.";
|
||
|
mes "When are we planning";
|
||
|
mes "on reconstructing the";
|
||
|
mes "daycare facilities?";
|
||
|
next;
|
||
|
mes "[Chairman]";
|
||
|
mes "Hmmm...";
|
||
|
mes "I guess that's an";
|
||
|
mes "issue that we can";
|
||
|
mes "save for tomorrow's";
|
||
|
mes "meeting. I'll see you then.";
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "Is this some";
|
||
|
mes "sort of volunteer";
|
||
|
mes "service group?";
|
||
|
close;
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "Member#mao2";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Member#mao2";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
morocc,33,27,1 script Member#mao3 880,{
|
||
|
|
||
|
mes "[Chairman]";
|
||
|
mes "So it's agreed.";
|
||
|
mes "Tomorrow we'll clean";
|
||
|
mes "the pond near the south";
|
||
|
mes "gate tomorrow. I hope";
|
||
|
mes "that everyone can make it.";
|
||
|
next;
|
||
|
mes "[Members]";
|
||
|
mes "Sure, no problem.";
|
||
|
mes "When are we planning";
|
||
|
mes "on reconstructing the";
|
||
|
mes "daycare facilities?";
|
||
|
next;
|
||
|
mes "[Chairman]";
|
||
|
mes "Hmmm...";
|
||
|
mes "I guess that's an";
|
||
|
mes "issue that we can";
|
||
|
mes "save for tomorrow's";
|
||
|
mes "meeting. I'll see you then.";
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "Is this some";
|
||
|
mes "sort of volunteer";
|
||
|
mes "service group?";
|
||
|
close;
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "Member#mao3";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Member#mao3";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
morocc,34,30,3 script Member#mao4 880,{
|
||
|
|
||
|
mes "[Chairman]";
|
||
|
mes "So it's agreed.";
|
||
|
mes "Tomorrow we'll clean";
|
||
|
mes "the pond near the south";
|
||
|
mes "gate tomorrow. I hope";
|
||
|
mes "that everyone can make it.";
|
||
|
next;
|
||
|
mes "[Members]";
|
||
|
mes "Sure, no problem.";
|
||
|
mes "When are we planning";
|
||
|
mes "on reconstructing the";
|
||
|
mes "daycare facilities?";
|
||
|
next;
|
||
|
mes "[Chairman]";
|
||
|
mes "Hmmm...";
|
||
|
mes "I guess that's an";
|
||
|
mes "issue that we can";
|
||
|
mes "save for tomorrow's";
|
||
|
mes "meeting. I'll see you then.";
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "Is this some";
|
||
|
mes "sort of volunteer";
|
||
|
mes "service group?";
|
||
|
close;
|
||
|
|
||
|
OnStop:
|
||
|
disablenpc "Member#mao4";
|
||
|
end;
|
||
|
|
||
|
OnEnter:
|
||
|
enablenpc "Member#mao4";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
morocc,1,1,1 script #mao_timer -1,{
|
||
|
|
||
|
OnStart:
|
||
|
initnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnTimer300000:
|
||
|
OnStop:
|
||
|
donpcevent "Member#mao1::OnEnter";
|
||
|
donpcevent "Member#mao2::OnEnter";
|
||
|
donpcevent "Member#mao3::OnEnter";
|
||
|
donpcevent "Member#mao4::OnEnter";
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
morocc,1,2,1 script #mao_manager -1,{
|
||
|
|
||
|
OnStart:
|
||
|
initnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnStop:
|
||
|
killmonster "morocc","#mao_manager::OnMyMobDead";
|
||
|
donpcevent "Member#mao1::OnEnter";
|
||
|
donpcevent "Member#mao2::OnEnter";
|
||
|
donpcevent "Member#mao3::OnEnter";
|
||
|
donpcevent "Member#mao4::OnEnter";
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnTimer300000:
|
||
|
mapannounce "morocc","How dare... you... interrupt... the holy ritual...",1,0x7B68EE;
|
||
|
end;
|
||
|
|
||
|
OnTimer305000:
|
||
|
mapannounce "morocc","...The seal... no... it won't... it's not...",1,0x7B68EE;
|
||
|
end;
|
||
|
|
||
|
OnTimer310000:
|
||
|
mapannounce "morocc","...Accursed humans... interfering with... my revival...",1,0x7B68EE;
|
||
|
end;
|
||
|
|
||
|
OnTimer315000:
|
||
|
mapannounce "morocc","...Take this... blessing... of blood... Accept your.... death...",1,0x7B68EE;
|
||
|
end;
|
||
|
|
||
|
OnTimer320000:
|
||
|
mapannounce "morocc","...Beg for... my forgiveness... in the afterlife...!",1,0x7B68EE;
|
||
|
end;
|
||
|
|
||
|
OnTimer325000:
|
||
|
mapannounce "morocc","???: Morocc Satan's angry! Oh Freya, please protect us from the evil being...",1,0x7B68EE;
|
||
|
monster "morocc",163,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",161,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",159,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",157,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",155,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",163,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",161,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",159,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",157,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",155,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
end;
|
||
|
|
||
|
OnTimer327000:
|
||
|
monster "morocc",163,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",161,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",159,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",157,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",155,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",163,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",161,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",159,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",157,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",155,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",163,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",161,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",159,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",157,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",155,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
end;
|
||
|
|
||
|
OnTimer329000:
|
||
|
announce "Kafra Pavianne: This is the Morocc Kafra Branch! The m-monsters are... Aaaaahhh!",bc_all,0x70DBDB;
|
||
|
monster "morocc",163,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",161,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",159,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",157,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",155,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",163,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",161,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",159,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",157,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",155,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",163,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",161,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",159,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",157,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",155,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
end;
|
||
|
|
||
|
OnTimer331000:
|
||
|
monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
end;
|
||
|
|
||
|
OnTimer333000:
|
||
|
monster "morocc",138,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",140,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",142,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",146,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",148,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",150,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",152,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",154,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",156,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",158,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",160,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",162,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",164,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",166,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",168,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",170,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",172,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",174,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",176,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",178,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",180,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",138,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",140,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",142,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",146,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",148,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",150,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",152,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",154,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",156,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",158,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",160,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",164,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",166,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",168,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",170,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",172,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",174,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",176,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",178,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",180,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
|
||
|
end;
|
||
|
|
||
|
OnTimer335000:
|
||
|
monster "morocc",138,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",140,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",142,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",146,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",148,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",150,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",152,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",154,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",156,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",158,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",160,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",162,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",164,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",166,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",168,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",170,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",172,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",174,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",176,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",178,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",180,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",0,0,"Satan's Despair",1041,20,"#mao_manager::OnMyMobDead";
|
||
|
monster "morocc",0,0,"Satan's Wrath",1041,20,"#mao_manager::OnMyMobDead";
|
||
|
end;
|
||
|
|
||
|
OnTimer1800000:
|
||
|
killmonster "morocc","#mao_manager::OnMyMobDead";
|
||
|
donpcevent "Member#mao1::OnEnter";
|
||
|
donpcevent "Member#mao2::OnEnter";
|
||
|
donpcevent "Member#mao3::OnEnter";
|
||
|
donpcevent "Member#mao4::OnEnter";
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnMyMobDead:
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
que_job01,68,88,5 script Simon#mao 881,{
|
||
|
mes "[Simon]";
|
||
|
mes "...No. How many";
|
||
|
mes "times must I tell you?";
|
||
|
mes "I'm not going back.";
|
||
|
emotion ET_SWEAT, getnpcid(0, "Simon#mao");
|
||
|
next;
|
||
|
mes "[Kimmie]";
|
||
|
mes "Please...";
|
||
|
mes "We really need";
|
||
|
mes "you back home...";
|
||
|
emotion ET_CRY, getnpcid(0, "Kimmie");
|
||
|
next;
|
||
|
mes "[Simon]";
|
||
|
mes "I'm sorry, Kimmie.";
|
||
|
mes "I have to follow my";
|
||
|
mes "own path. You'll have";
|
||
|
mes "to make do without me.";
|
||
|
mes "Besides, you're strong";
|
||
|
mes "and don't really need me...";
|
||
|
next;
|
||
|
mes "[Kimmie]";
|
||
|
mes "Y-you can't do this!";
|
||
|
mes "Why did you leave us?";
|
||
|
mes "I d-didn't want to tell you";
|
||
|
mes "this, but Jimmy's been getting";
|
||
|
mes "in trouble with the law and...";
|
||
|
emotion ET_KEK, getnpcid(0, "Kimmie");
|
||
|
next;
|
||
|
mes "[Simon]";
|
||
|
mes "Then it's his own";
|
||
|
mes "fault. I don't care, I'm";
|
||
|
mes "still not going home...";
|
||
|
mes "I've got to be responsible";
|
||
|
mes "for myself before I can even";
|
||
|
mes "think of taking care of others.";
|
||
|
next;
|
||
|
mes "[Kimmie]";
|
||
|
mes "Shut up! Shut up!";
|
||
|
mes "Come back to us!";
|
||
|
next;
|
||
|
mes "["+ strcharinfo(0) +"]";
|
||
|
mes "I have no idea what's";
|
||
|
mes "going on, but it seems";
|
||
|
mes "pretty bad. Sometimes it's";
|
||
|
mes "good not to get involved";
|
||
|
mes "with other people's problems.";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
que_job01,70,84,1 duplicate(Simon#mao) Kimmie 882
|
||
|
|
||
|
sec_in02,38,162,0 script Morocc Invasion Manager 882,{
|
||
|
callfunc "F_GM_NPC";
|
||
|
mes "A total of " + $maoattack + " users completed";
|
||
|
mes "the Satan Morocc: Lin Quest.";
|
||
|
mes "There are 2 requirements to";
|
||
|
mes "summon Satan Morocc's troops.";
|
||
|
mes "1) 50 users must complete";
|
||
|
mes "this Satan Morocc: Lin Quest.";
|
||
|
next;
|
||
|
mes "2) One of these users that";
|
||
|
mes "completed the Lin Quest must";
|
||
|
mes "approach the Dandelion Org";
|
||
|
mes "NPCs at the outskirts of Morocc to trigger the monster invasion.";
|
||
|
mes "Change the GlobalVar to affect status of Satan Morocc invasion?";
|
||
|
next;
|
||
|
switch( select( "Set Globalvar","Cancel" ) )
|
||
|
{
|
||
|
case 1:
|
||
|
mes "Please choose the number";
|
||
|
mes "of times that the Lin Quest";
|
||
|
mes "will be recorded as completed";
|
||
|
mes "on the server. 0 is essentially";
|
||
|
mes "a reset; 50 will immediately";
|
||
|
mes "make the invasion available.";
|
||
|
next;
|
||
|
switch( select( "49","50","0" ) )
|
||
|
{
|
||
|
case 1:
|
||
|
mes "The GlobalVar has been";
|
||
|
mes "set to 49. The Lin Quest";
|
||
|
mes "must be completed 1 more";
|
||
|
mes "time before the Satan Morocc";
|
||
|
mes "invasion can be triggered.";
|
||
|
set $maoattack,49;
|
||
|
close;
|
||
|
|
||
|
case 2:
|
||
|
mes "The GlobalVar has been";
|
||
|
mes "set to 50. The Satan Morocc";
|
||
|
mes "invasion can now be triggered.";
|
||
|
set $maoattack,50;
|
||
|
close;
|
||
|
|
||
|
case 3:
|
||
|
mes "The GlobalVar has been";
|
||
|
mes "set to 0. The Lin Quest";
|
||
|
mes "must be completed 1 more";
|
||
|
mes "time before the Satan Morocc";
|
||
|
mes "invasion can be triggered.";
|
||
|
set $maoattack,0;
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
case 2:
|
||
|
mes "You have canceled.";
|
||
|
close;
|
||
|
}
|
||
|
}
|