You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
3235 lines
101 KiB
Plaintext
3235 lines
101 KiB
Plaintext
4 months ago
|
//===== rAthena Script =======================================
|
||
|
//= Guild Relay Quest
|
||
|
//===== By: ==================================================
|
||
|
//= L0ne_W0lf
|
||
|
//===== Current Version: =====================================
|
||
|
//= 1.1
|
||
|
//===== Compatible With: =====================================
|
||
|
//= rAthena Project
|
||
|
//===== Description: =========================================
|
||
|
//= [Official Conversion]
|
||
|
//= Guild Relay Quest.
|
||
|
//= Quest designed for multiple users at once.
|
||
|
//= Variable in use: guildrelay_q (Max: ??)
|
||
|
//= Variable in use: guildtime (Max: ??)
|
||
|
//===== Additional Comments: =================================
|
||
|
//= 1.0 First version.
|
||
|
//= 1.1 Fixed errors reported by NoHealing (Bugreport:3934) [L0ne_W0lf]
|
||
|
//= NPCs now duplicate from FLOATING npcs instead of Luina 1 npcs.
|
||
|
//============================================================
|
||
|
|
||
|
// Floating NPCs to duplicate from.
|
||
|
//============================================================
|
||
|
- script RelayDummy1::GuildRelay1 754,{
|
||
|
set .@name$,strnpcinfo(1);
|
||
|
if (.@name$ == "Buzz") {
|
||
|
set .@name2$,"Lenya";
|
||
|
set .@name3$,"Gealuve";
|
||
|
set .@name4$,"Pariz";
|
||
|
set .@GID, GetCastleData("aldeg_cas"+strnpcinfo(2),1);
|
||
|
}
|
||
|
else if (.@name$ == "Jody") {
|
||
|
set .@name2$,"Ron Haware";
|
||
|
set .@name3$,"Vers";
|
||
|
set .@name4$,"Gen Garish";
|
||
|
set .@GID, GetCastleData("gefg_cas"+strnpcinfo(2),1);
|
||
|
}
|
||
|
else if (.@name$ == "Chungye") {
|
||
|
set .@name2$,"Dosuhlji";
|
||
|
set .@name3$,"Yayula";
|
||
|
set .@name4$,"Ashin";
|
||
|
set .@GID, GetCastleData("payg_cas"+strnpcinfo(2),1);
|
||
|
}
|
||
|
else if (.@name$ == "Hermod") {
|
||
|
set .@name2$,"Atila";
|
||
|
set .@name3$,"Cecil";
|
||
|
set .@name4$,"Diligo";
|
||
|
set .@GID, GetCastleData("prtg_cas"+strnpcinfo(2),1);
|
||
|
}
|
||
|
if (checkweight(908,630) == 0) {
|
||
|
mes "^3355FFWait a minute! You're";
|
||
|
mes "carrying too many items";
|
||
|
mes "right now: store some of";
|
||
|
mes "your extra things in Kafra";
|
||
|
mes "Storage, and then come back.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if (.@GID == 0) {
|
||
|
mes "^3355FFYou're not sure why, but";
|
||
|
mes "this guy seems to be pretty";
|
||
|
mes "depressed. He briefly makes";
|
||
|
mes "eye contact with you, but then";
|
||
|
mes "breaks it off. Apparently,";
|
||
|
mes "he wants to be left alone.^000000";
|
||
|
next;
|
||
|
mes "^3355FFThere's no reason for you";
|
||
|
mes "to stick around an ownerless";
|
||
|
mes "stronghold. You may as well";
|
||
|
mes "head on your way.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if (getcharid(2) == .@GID) {
|
||
|
if (is_guild_leader() == true) {
|
||
|
.@time = atoi( gettimestr("%H%M",5) );
|
||
|
if (guildrelay_q == 100) {
|
||
|
if (guildtime > 2299) {
|
||
|
if (.@time > 0101 && .@time < guildtime) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Oh, you're back. So did you";
|
||
|
mes "rest up enough? I'm sure the";
|
||
|
mes "other guild members are";
|
||
|
mes "feeling refreshed by now.";
|
||
|
mes "From the looks of it, you're";
|
||
|
mes "ready for your next mission.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "The next step for";
|
||
|
mes "you is to take this, the";
|
||
|
mes "''Spirit of Trust.'' If this";
|
||
|
mes "guild is going to be solid,";
|
||
|
mes "you need to think how much";
|
||
|
mes "trust there is in the guild.";
|
||
|
set guildrelay_q,8;
|
||
|
getitem 7240,1; //Soul_Of_Confidence
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Your second test will be";
|
||
|
mes "to give that ^4D4DFFSpirit of Trust^000000";
|
||
|
mes "to a sage that can manipulate";
|
||
|
mes "nature's attributes. In other";
|
||
|
mes "words, a Sage or Scholar";
|
||
|
mes "must carry out this task.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "The Spirit of Trust must";
|
||
|
mes "be delivered to ^4D4DFF" + .@name3$ + "^000000,";
|
||
|
mes "so don't forget to relay";
|
||
|
mes "that information to your";
|
||
|
mes "Sage or Scholar. Very well,";
|
||
|
mes "good luck on your journey.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, did you rest we-- Oh.";
|
||
|
mes "Why do you look so pale?";
|
||
|
mes "You can't accomplish great";
|
||
|
mes "deeds when you're overworked!";
|
||
|
mes "Rest. Your guild must be able";
|
||
|
mes "to depend on your strength.";
|
||
|
emotion ET_SURPRISE;
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Your determination and";
|
||
|
mes "spirit is commendable, but";
|
||
|
mes "have the patience to recollect";
|
||
|
mes "yourself when you must. I will";
|
||
|
mes "be waiting here, so please";
|
||
|
mes "come back to me later.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (guildtime > 2200) {
|
||
|
if (.@time > 0001 && .@time < guildtime) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Oh, you're back. So did you";
|
||
|
mes "rest up enough? I'm sure the";
|
||
|
mes "other guild members are";
|
||
|
mes "feeling refreshed by now.";
|
||
|
mes "From the looks of it, you're";
|
||
|
mes "ready for your next mission.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "The next step for";
|
||
|
mes "you is to take this, the";
|
||
|
mes "''Spirit of Trust.'' If this";
|
||
|
mes "guild is going to be solid,";
|
||
|
mes "you need to think how much";
|
||
|
mes "trust there is in the guild.";
|
||
|
set guildrelay_q,8;
|
||
|
getitem 7240,1; //Soul_Of_Confidence
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Your second test will be";
|
||
|
mes "to give that ^4D4DFFSpirit of Trust^000000";
|
||
|
mes "to a sage that can manipulate";
|
||
|
mes "nature's attributes. In other";
|
||
|
mes "words, a Sage or Scholar";
|
||
|
mes "must carry out this task.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "The Spirit of Trust must";
|
||
|
mes "be delivered to ^4D4DFF" + .@name3$ + "^000000,";
|
||
|
mes "so don't forget to relay";
|
||
|
mes "that information to your";
|
||
|
mes "Sage or Scholar. Very well,";
|
||
|
mes "good luck on your journey.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, did you rest we-- Oh.";
|
||
|
mes "Why do you look so pale?";
|
||
|
mes "You can't accomplish great";
|
||
|
mes "deeds when you're overworked!";
|
||
|
mes "Rest. Your guild must be able";
|
||
|
mes "to depend on your strength.";
|
||
|
emotion ET_SURPRISE;
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Your determination and";
|
||
|
mes "spirit is commendable, but";
|
||
|
mes "have the patience to recollect";
|
||
|
mes "yourself when you must. I will";
|
||
|
mes "be waiting here, so please";
|
||
|
mes "come back to me later.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if ((.@time - guildtime) > 0200) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Oh, you're back. So did you";
|
||
|
mes "rest up enough? I'm sure the";
|
||
|
mes "other guild members are";
|
||
|
mes "feeling refreshed by now.";
|
||
|
mes "From the looks of it, you're";
|
||
|
mes "ready for your next mission.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "The next step for";
|
||
|
mes "you is to take this, the";
|
||
|
mes "''Spirit of Trust.'' If this";
|
||
|
mes "guild is going to be solid,";
|
||
|
mes "you need to think how much";
|
||
|
mes "trust there is in the guild.";
|
||
|
set guildrelay_q,8;
|
||
|
getitem 7240,1; //Soul_Of_Confidence
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Your second test will be";
|
||
|
mes "to give that ^4D4DFFSpirit of Trust^000000";
|
||
|
mes "to a sage that can manipulate";
|
||
|
mes "nature's attributes. In other";
|
||
|
mes "words, a Sage or Scholar";
|
||
|
mes "must carry out this task.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "The Spirit of Trust must";
|
||
|
mes "be delivered to ^4D4DFFY" + .@name3$ + "^000000,";
|
||
|
mes "so don't forget to relay";
|
||
|
mes "that information to your";
|
||
|
mes "Sage or Scholar. Very well,";
|
||
|
mes "good luck on your journey.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, did you rest we-- Oh.";
|
||
|
mes "Why do you look so pale?";
|
||
|
mes "You can't accomplish great";
|
||
|
mes "deeds when you're overworked!";
|
||
|
mes "Rest. Your guild must be able";
|
||
|
mes "to depend on your strength.";
|
||
|
emotion ET_SURPRISE;
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Your determination and";
|
||
|
mes "spirit is commendable, but";
|
||
|
mes "have the patience to recollect";
|
||
|
mes "yourself when you must. I will";
|
||
|
mes "be waiting here, so please";
|
||
|
mes "come back to me later.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (guildrelay_q == 150) {
|
||
|
if ((guildtime > 2299 && .@time > 0101 && .@time < guildtime) || (guildtime > 2199 && .@time > 0001 && .@time < guildtime) || ((.@time - guildtime) > 0200)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, you look well rested,";
|
||
|
mes "master. It is now time for";
|
||
|
mes "you to proceed with the third";
|
||
|
mes "test. Let me remind you that";
|
||
|
mes "these spirits are incredibly";
|
||
|
mes "precious. Do not lose them.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Like all the other spirits,";
|
||
|
mes "please keep this one safely.";
|
||
|
mes "This is the ^4D4DFFSpirit of Peace^000000.";
|
||
|
mes "It seems contradictive that";
|
||
|
mes "strongholds and might can";
|
||
|
mes "bring peace, but it's true.";
|
||
|
set guildrelay_q,15;
|
||
|
getitem 7246,1; //Soul_Of_Peace
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "If power isn't used to";
|
||
|
mes "protect the weak, then";
|
||
|
mes "some bully, in one form or";
|
||
|
mes "another, will always come";
|
||
|
mes "to exploit them. That is why";
|
||
|
mes "Tristan III built the strongholds.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Please dispatch a Rogue";
|
||
|
mes "or Stalker to bring this";
|
||
|
mes "Spirit of Peace to ^4D4DFF" + .@name4$ + "^000000.";
|
||
|
mes "If you don't know any Rogues";
|
||
|
mes "or Stalkers, then it would be";
|
||
|
mes "prudent for you to meet one.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Yes, there's no substitute";
|
||
|
mes "for the subterfuge and intel";
|
||
|
mes "gathering that a Rogue can";
|
||
|
mes "provide. Anyway, " + .@name4$ + " will";
|
||
|
mes "guide you on your third test.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, did you rest we-- Oh.";
|
||
|
mes "Why do you look so pale?";
|
||
|
mes "You can't accomplish great";
|
||
|
mes "deeds when you're overworked!";
|
||
|
mes "Rest. Your guild must be able";
|
||
|
mes "to depend on your strength.";
|
||
|
emotion ET_SURPRISE;
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Your determination and";
|
||
|
mes "spirit is commendable, but";
|
||
|
mes "have the patience to recollect";
|
||
|
mes "yourself when you must. I will";
|
||
|
mes "be waiting here, so please";
|
||
|
mes "come back to me later.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (guildrelay_q == 25) {
|
||
|
if ((guildtime > 2299 && .@time > 0401 && .@time < guildtime)
|
||
|
|| (guildtime > 2199 && .@time > 0301 && .@time < guildtime)
|
||
|
|| (guildtime > 2059 && .@time > 0201 && .@time < guildtime)
|
||
|
|| (guildtime > 1999 && .@time > 0101 && .@time < guildtime)
|
||
|
|| (guildtime > 1899 && .@time > 0001 && .@time < guildtime)
|
||
|
|| ((.@time - guildtime) > 0500)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, have you rested well,";
|
||
|
mes "master? Please excuse my";
|
||
|
mes "manners a while ago. I had";
|
||
|
mes "to report your trial results,";
|
||
|
mes "and lost my composure for a";
|
||
|
mes "moment. It won't happen again.";
|
||
|
set guildrelay_q,999;
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "...............................";
|
||
|
mes "...............................";
|
||
|
next;
|
||
|
mes "...............................";
|
||
|
mes "...............................";
|
||
|
mes "...............................";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
emotion ET_HUK;
|
||
|
mes "Oh! M-master? Wh-when";
|
||
|
mes "did you...? I'm so sorry.";
|
||
|
mes "I was busy working.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "It's only been a few days";
|
||
|
mes "since you finished the trials.";
|
||
|
mes "For now, you should rest and";
|
||
|
mes "take care of your guild, okay?";
|
||
|
mes "Please come back later.";
|
||
|
mes "I've got much to attend to...";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (guildrelay_q == 999) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Good day, master.";
|
||
|
mes "Is something wrong?";
|
||
|
mes "You look as though";
|
||
|
mes "something is on your mind.";
|
||
|
next;
|
||
|
switch(select("N-no, nothing.:I want to take a lesson.")) {
|
||
|
case 1:
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm? That's strange.";
|
||
|
emotion ET_SWEAT;
|
||
|
mes "You didn't want to take";
|
||
|
mes "the trials again, did you?";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I see. You know it won't";
|
||
|
mes "be easy, but I suppose you";
|
||
|
mes "are prepared. Here, take";
|
||
|
mes "the ^4D4DFFSpirit of Guild^000000, and";
|
||
|
mes "give it to your most trusted";
|
||
|
mes "Knight or Lord Knight.";
|
||
|
set guildrelay_q,1;
|
||
|
getitem 7234,1; //Soul_Of_Guild
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "This Knight should take";
|
||
|
mes "the Spirit of Guild over";
|
||
|
mes "to ^4D4DFF" + .@name2$ + "^000000. Good luck, and";
|
||
|
mes "may the gods be with you.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (guildrelay_q == 1) {
|
||
|
if (countitem(7234) > 0) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You still have the Spirit of";
|
||
|
mes "Guild I gave you? I suppose";
|
||
|
mes "you haven't found a Knight or";
|
||
|
mes "Lord Knight to which it can";
|
||
|
mes "be entrusted. It is imperative";
|
||
|
mes "that you find someone soon.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "For the sake of the guild, it";
|
||
|
mes "will be advantageous to have";
|
||
|
mes "a Knight or Lord Knight on";
|
||
|
mes "your side: their combat skills";
|
||
|
mes "can turn the tide of battles.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "When you do find a Knight,";
|
||
|
mes "give him the Spirit of Guild";
|
||
|
mes "and ask him to find " + .@name2$ + "";
|
||
|
mes "since he will conducting";
|
||
|
mes "the trial. Good luck";
|
||
|
mes "to you, master.";
|
||
|
close;
|
||
|
}
|
||
|
else if (countitem(7239) > 0) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, is this the Spirit";
|
||
|
mes "of Advance? This must mean";
|
||
|
mes "that you completed the first";
|
||
|
mes "test. Keep up the good work.";
|
||
|
mes "Hand me the spirit, and allow";
|
||
|
mes "me to give you your guild's reward.";
|
||
|
delitem 7239,1; //Soul_Of_Proceeding
|
||
|
set guildtime,.@time;
|
||
|
set guildrelay_q,100;
|
||
|
set .@incen_item,rand(1,100);
|
||
|
if ((.@incen_item > 0) && (.@incen_item < 25)) {
|
||
|
getitem 608,20; //Seed_Of_Yggdrasil
|
||
|
getitem 678,2; //Poison_Bottle
|
||
|
}
|
||
|
else if ((.@incen_item > 24) && (.@incen_item < 50)) {
|
||
|
getitem 607,10; //Yggdrasilberry
|
||
|
getitem 678,2; //Poison_Bottle
|
||
|
}
|
||
|
else if ((.@incen_item > 50) && (.@incen_item < 75)) {
|
||
|
getitem 644,5; //Gift_Box
|
||
|
getitem 678,2; //Poison_Bottle
|
||
|
}
|
||
|
else if ((.@incen_item > 74) && (.@incen_item < 101)) {
|
||
|
getitem 603,3; //Old_Blue_Box
|
||
|
getitem 678,2; //Poison_Bottle
|
||
|
}
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You've done well, but";
|
||
|
mes "there are more trials";
|
||
|
mes "ahead of you. For now,";
|
||
|
mes "you should rest before";
|
||
|
mes "undertaking the second test.";
|
||
|
mes "Please come when you are ready.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "If you're not busy, then";
|
||
|
mes "why don't you spend your";
|
||
|
mes "time increasing morale";
|
||
|
mes "among your guild members?";
|
||
|
mes "Perhaps some team building";
|
||
|
mes "exercise can be of help.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (guildrelay_q == 8) {
|
||
|
if (countitem(7240) > 0) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You must be having";
|
||
|
mes "trouble finding " + .@name3$ + ".";
|
||
|
mes "Make sure that you have";
|
||
|
mes "a Sage or Scholar friend";
|
||
|
mes "give that Spirit of Trust to";
|
||
|
mes "him once you locate him.";
|
||
|
close;
|
||
|
}
|
||
|
else if (countitem(7245) > 0) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, so you already completed";
|
||
|
mes "the test and earned the Spirit";
|
||
|
mes "of Friendship? Good work.";
|
||
|
mes "You must now recognize the";
|
||
|
mes "value of teamwork. Please give";
|
||
|
mes "the Spirit of Friendship to me.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Now, please take this";
|
||
|
mes "reward and share it with";
|
||
|
mes "your guild members. This";
|
||
|
mes "may come in handy in future";
|
||
|
mes "challenges that you will all";
|
||
|
mes "face together. Good work!";
|
||
|
delitem 7245,1; //Soul_Of_Friendship
|
||
|
set guildtime, atoi( gettimestr("%H%M",5) );
|
||
|
set guildrelay_q,150;
|
||
|
set .@incen_item,rand(1,100);
|
||
|
if ((.@incen_item > 0) && (.@incen_item < 16)) {
|
||
|
getitem 607,10; //Yggdrasilberry
|
||
|
getitem 644,5; //Gift_Box
|
||
|
getitem 678,3; //Poison_Bottle
|
||
|
}
|
||
|
else if ((.@incen_item > 14) && (.@incen_item < 31)) {
|
||
|
getitem 607,10; //Yggdrasilberry
|
||
|
getitem 603,3; //Old_Blue_Box
|
||
|
getitem 678,3; //Poison_Bottle
|
||
|
}
|
||
|
else if ((.@incen_item > 29) && (.@incen_item < 46)) {
|
||
|
getitem 607,10; //Yggdrasilberry
|
||
|
getitem 617,3; //Old_Violet_Box
|
||
|
getitem 678,3; //Poison_Bottle
|
||
|
}
|
||
|
else if ((.@incen_item > 44) && (.@incen_item < 61)) {
|
||
|
getitem 644,4; //Gift_Box
|
||
|
getitem 603,2; //Old_Blue_Box
|
||
|
getitem 678,3; //Poison_Bottle
|
||
|
}
|
||
|
else if ((.@incen_item > 59) && (.@incen_item < 76)) {
|
||
|
getitem 644,3; //Gift_Box
|
||
|
getitem 617,2; //Old_Violet_Box
|
||
|
getitem 678,3; //Poison_Bottle
|
||
|
}
|
||
|
else if ((.@incen_item > 74) && (.@incen_item < 91)) {
|
||
|
getitem 603,2; //Old_Blue_Box
|
||
|
getitem 617,2; //Old_Violet_Box
|
||
|
getitem 678,3; //Poison_Bottle
|
||
|
}
|
||
|
else if ((.@incen_item > 89) && (.@incen_item < 101)) {
|
||
|
getitem 607,10; //Yggdrasilberry
|
||
|
getitem 644,3; //Gift_Box
|
||
|
getitem 603,2; //Old_Blue_Box
|
||
|
getitem 617,1; //Old_Violet_Box
|
||
|
}
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You should rest and";
|
||
|
mes "recuperate before you";
|
||
|
mes "undertake the third test.";
|
||
|
mes "I too would benefit from";
|
||
|
mes "a brief respite. Please come";
|
||
|
mes "back to me when you are ready.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "If you're not busy, then";
|
||
|
mes "why don't you spend your";
|
||
|
mes "time increasing morale";
|
||
|
mes "among your guild members?";
|
||
|
mes "Perhaps some team building";
|
||
|
mes "exercise can be of help.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "If it suits your fancy,";
|
||
|
mes "you may simply come here";
|
||
|
mes "and join me for a cup of tea.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (guildrelay_q == 15) {
|
||
|
if (countitem(7246) > 0) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You still have the";
|
||
|
mes "Spirit of Peace? If you";
|
||
|
mes "don't have any Rogues or";
|
||
|
mes "Stalkers in your guild, now";
|
||
|
mes "would be the time to recruit";
|
||
|
mes "them. Heed my advice...";
|
||
|
close;
|
||
|
}
|
||
|
else if (countitem(7251) > 0) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I see that you've completed";
|
||
|
mes "the last test and received";
|
||
|
mes "the Spirit of Victory. Heh.";
|
||
|
mes "Victory is the natural result";
|
||
|
mes "when your guild works together";
|
||
|
mes "in harmony as a united team.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Congratulations on";
|
||
|
mes "completing all the trials.";
|
||
|
mes "Please accept this reward,";
|
||
|
mes "given on the behalf of King";
|
||
|
mes "Tristan III, and share it with";
|
||
|
mes "guild. Once again, good work.";
|
||
|
delitem 7251,1; //Soul_Of_Victory
|
||
|
set guildtime, atoi( gettimestr("%H%M",5) );
|
||
|
set guildrelay_q,25;
|
||
|
set .@incen_item,rand(1,100);
|
||
|
if ((.@incen_item > 0) && (.@incen_item < 26)) {
|
||
|
getitem 608,10; //Seed_Of_Yggdrasil
|
||
|
getitem 607,5; //Yggdrasilberry
|
||
|
getitem 644,4; //Gift_Box
|
||
|
}
|
||
|
else if ((.@incen_item > 25) && (.@incen_item < 51)) {
|
||
|
getitem 608,10; //Seed_Of_Yggdrasil
|
||
|
getitem 607,5; //Yggdrasilberry
|
||
|
getitem 603,3; //Old_Blue_Box
|
||
|
}
|
||
|
else if ((.@incen_item > 50) && (.@incen_item < 76)) {
|
||
|
getitem 608,10; //Seed_Of_Yggdrasil
|
||
|
getitem 617,2; //Old_Violet_Box
|
||
|
getitem 607,5; //Yggdrasilberry
|
||
|
}
|
||
|
else if ((.@incen_item > 75) && (.@incen_item < 91)) {
|
||
|
getitem 608,10; //Seed_Of_Yggdrasil
|
||
|
getitem 644,4; //Gift_Box
|
||
|
getitem 603,2; //Old_Blue_Box
|
||
|
getitem 617,1; //Old_Violet_Box
|
||
|
}
|
||
|
else if ((.@incen_item > 90) && (.@incen_item < 101)) {
|
||
|
getitem 5074,1; //Ear_Of_Angel's_Wing
|
||
|
}
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You and your guild must be";
|
||
|
mes "quite tired now. Your rooms";
|
||
|
mes "are ready for you if you decide";
|
||
|
mes "to rest. Please visit me again";
|
||
|
mes "if you wish to take the trials";
|
||
|
mes "again. I'll see you later.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "If you aren't particularly";
|
||
|
mes "busy, then why don't you";
|
||
|
mes "spend some time with your";
|
||
|
mes "guild members? Building";
|
||
|
mes "strong camaraderie never";
|
||
|
mes "fails to pay off. Never.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Greetings, master.";
|
||
|
mes "I am " + .@name$ + ", one of the four";
|
||
|
mes "Great Sages, and I am here";
|
||
|
mes "to serve you under the orders";
|
||
|
mes "of wise and benevolent";
|
||
|
mes "King Tristan III.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "We test guilds that own";
|
||
|
mes "strongholds, and see if they";
|
||
|
mes "are qualified to be considered";
|
||
|
mes "elite guilds. Our goal is to";
|
||
|
mes "train guilds to strengthen";
|
||
|
mes "our military forces.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Although your guild has the";
|
||
|
mes "strength and courage to conquer";
|
||
|
mes "a stronghold, we want you to";
|
||
|
mes "prove that your guild has";
|
||
|
mes "a strong sense of justice,";
|
||
|
mes "honor, and compassion.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "It is up to you. Will";
|
||
|
mes "you take the test I have";
|
||
|
mes "for you? I will do my best to";
|
||
|
mes "help your guild grow stronger";
|
||
|
mes "so that you will be better";
|
||
|
mes "able to protect the weak.";
|
||
|
next;
|
||
|
switch(select("I want to take the test.:Let me think about it.")) {
|
||
|
case 1:
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Is that so? In this test,";
|
||
|
mes "you will be given orders";
|
||
|
mes "and special spirits. These";
|
||
|
mes "spirits will only be given";
|
||
|
mes "once: you must not lose them.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "If you lose the spirit,";
|
||
|
mes "you will be judged as";
|
||
|
mes "irresponsible, and will be";
|
||
|
mes "unable to complete the tests.";
|
||
|
mes "You must find any lost spirit to";
|
||
|
mes "proceed. There's no second chance.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "There are a few things you";
|
||
|
mes "should know. Firstly, you can";
|
||
|
mes "only take care of one spirit";
|
||
|
mes "at a time. Secondly, you need";
|
||
|
mes "to do the tests in order and";
|
||
|
mes "follow the guide's instructions.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Thirdly, the spirit should";
|
||
|
mes "be given to the type of person";
|
||
|
mes "specified in the test. Those";
|
||
|
mes "are the rules. Remember them.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Okay, this is the first";
|
||
|
mes "spirit that will be entrusted";
|
||
|
mes "to you. Make sure to give this";
|
||
|
mes "to a Knight or Lord Knight.";
|
||
|
mes "The test has now officially";
|
||
|
mes "begun. Good luck to you.";
|
||
|
set guildrelay_q,1;
|
||
|
getitem 7234,1; //Soul_Of_Guild
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I suppose it would be";
|
||
|
mes "a good idea to discuss";
|
||
|
mes "this with your guild before";
|
||
|
mes "you decide to commit to";
|
||
|
mes "taking the test. Feel free";
|
||
|
mes "free to visit me again later.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
if (countitem(7234) > 0) {
|
||
|
if (BaseJob == Job_Knight) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hello," + strcharinfo(0) + ".";
|
||
|
mes "So you were the one chosen";
|
||
|
mes "by your guild master? I see.";
|
||
|
mes "You should deliver that Spirit";
|
||
|
mes "of Guild over to " + .@name2$ + ".";
|
||
|
mes "He'll instruct you further.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "The Spirit of Guild is";
|
||
|
mes "useless unless it is in the";
|
||
|
mes "hands of a Knight or Lord";
|
||
|
mes "Knight. You should speak";
|
||
|
mes "to " + .@name2$ + " to learn more.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (countitem(7235) > 0) {
|
||
|
if ((guildrelay_q == 88) && (BaseJob == Job_Knight)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah," + strcharinfo(0) + "";
|
||
|
mes "Congratulations. It looks";
|
||
|
mes "like you did a good job.";
|
||
|
mes "Please give the Spirit of";
|
||
|
mes "Charge to the next person";
|
||
|
mes "to continue the testing.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "" + .@name2$ + " should have";
|
||
|
mes "explained everything, but";
|
||
|
mes "if you forgot, then please";
|
||
|
mes "go and ask him again.";
|
||
|
close;
|
||
|
}
|
||
|
else if (BaseJob == Job_Blacksmith) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hello," + strcharinfo(0) + ".";
|
||
|
mes "Ah, I see that you have";
|
||
|
mes "the Spirit of Charge.";
|
||
|
mes "Heh heh, it's always exciting";
|
||
|
mes "to charge into battle, isn't";
|
||
|
mes "it? Well then, do your best.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "That spirit won't be very";
|
||
|
mes "useful if it's not in the";
|
||
|
mes "hands of the right person.";
|
||
|
mes "" + .@name2$ + " knows more about the";
|
||
|
mes "Spirit of Charge, so you should";
|
||
|
mes "ask him more about that spirit.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (countitem(7237) > 0) {
|
||
|
if ((guildrelay_q == 87) && (BaseJob == Job_Blacksmith)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hello," + strcharinfo(0) + ".";
|
||
|
mes "I commend you on your work.";
|
||
|
mes "Please give that spirit to";
|
||
|
mes "the next person so that the";
|
||
|
mes "testing can continue.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "" + .@name2$ + " should have";
|
||
|
mes "explained everything, but";
|
||
|
mes "if you forgot, then please";
|
||
|
mes "go and ask him again.";
|
||
|
close;
|
||
|
}
|
||
|
else if (BaseJob == Job_Alchemist) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hello, " + strcharinfo(0) + ".";
|
||
|
mes "I see that you posess";
|
||
|
mes "the Spirit of Association.";
|
||
|
mes "Good luck with your test.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "That spirit won't be very";
|
||
|
mes "useful if it's not in the";
|
||
|
mes "hands of the right person.";
|
||
|
mes "Talk to " + .@name2$ + " if you want";
|
||
|
mes "to know more about the";
|
||
|
mes "Spirit of Association.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (countitem(7238) > 0) {
|
||
|
if ((guildrelay_q == 86) && (BaseJob == Job_Alchemist)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hello," + strcharinfo(0) + ".";
|
||
|
mes "I commend you on your work.";
|
||
|
mes "Please give that spirit to";
|
||
|
mes "the next person so that the";
|
||
|
mes "testing can continue.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "" + .@name2$ + " should have";
|
||
|
mes "explained everything, but";
|
||
|
mes "if you forgot, then please";
|
||
|
mes "go and ask him again.";
|
||
|
close;
|
||
|
}
|
||
|
else if (BaseJob == Job_Hunter) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hello, " + strcharinfo(0) + ".";
|
||
|
mes "I see that you posess";
|
||
|
mes "the Spirit of Coordination.";
|
||
|
mes "Good luck on your test.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "That spirit won't be very";
|
||
|
mes "useful if it's not in the";
|
||
|
mes "hands of the right person.";
|
||
|
mes "" + .@name2$ + " will know more about";
|
||
|
mes "the Spirit of Coordination";
|
||
|
mes "so you should consult him.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (countitem(7239) > 0) {
|
||
|
if ((guildrelay_q == 85) && (BaseJob == Job_Hunter)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hello, " + strcharinfo(0) + ".";
|
||
|
mes "Congratulations, it looks";
|
||
|
mes "like you finished the test.";
|
||
|
mes "You may now give the Spirit of";
|
||
|
mes "Advance to your guild master.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "That spirit won't be very";
|
||
|
mes "useful if it's not in the";
|
||
|
mes "hands of the right person.";
|
||
|
mes "" + .@name2$ + " will know more about";
|
||
|
mes "the Spirit of Advance so";
|
||
|
mes "you should consult him.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (countitem(7240) > 0) {
|
||
|
if (BaseJob == Job_Sage) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hello, " + strcharinfo(0) + ".";
|
||
|
mes "I see that you possess";
|
||
|
mes "the Spirit of Trust.";
|
||
|
mes "Good luck, and do not";
|
||
|
mes "fail the trust placed in";
|
||
|
mes "you by your guild.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "That spirit won't be very";
|
||
|
mes "useful if it's not in the";
|
||
|
mes "hands of the right person.";
|
||
|
mes "" + .@name3$ + " will know more";
|
||
|
mes "about the Spirit of Trust";
|
||
|
mes "so you should consult him.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (countitem(7241) > 0) {
|
||
|
if ((guildrelay_q == 71) && (BaseJob == Job_Sage)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hello," + strcharinfo(0) + ".";
|
||
|
mes "I commend you on your work.";
|
||
|
mes "Please give that spirit to";
|
||
|
mes "the next person so that the";
|
||
|
mes "testing can continue.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "If you don't remember";
|
||
|
mes "" + .@name3$ + "'s explanation,";
|
||
|
mes "then you might want to";
|
||
|
mes "go back to him and ask";
|
||
|
mes "him to tell you again.";
|
||
|
close;
|
||
|
}
|
||
|
else if ((BaseJob == Job_Bard) || (BaseJob == Job_Dancer)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, " + strcharinfo(0) + ",";
|
||
|
mes "I see that you have the";
|
||
|
mes "Spirit of Union. Always keep";
|
||
|
mes "in mind that the strength of";
|
||
|
mes "your guild is directly";
|
||
|
mes "related to its unity.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "That spirit won't be very";
|
||
|
mes "useful if it's not in the";
|
||
|
mes "hands of the right person.";
|
||
|
mes "" + .@name3$ + " will know more";
|
||
|
mes "about the Spirit of Union";
|
||
|
mes "so you should consult him.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (countitem(7242) > 0) {
|
||
|
if ((guildrelay_q == 72) && ((BaseJob == Job_Bard) || (BaseJob == Job_Dancer))) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hello," + strcharinfo(0) + ".";
|
||
|
mes "I commend you on your work.";
|
||
|
mes "Please give that spirit to";
|
||
|
mes "the next person so that the";
|
||
|
mes "testing can continue.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "If you don't remember";
|
||
|
mes "" + .@name3$ + "'s explanation,";
|
||
|
mes "then you might want to";
|
||
|
mes "go back to him and ask";
|
||
|
mes "him to tell you again.";
|
||
|
close;
|
||
|
}
|
||
|
else if (BaseJob == Job_Assassin) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, " + strcharinfo(0) + ",";
|
||
|
mes "I see that you have the Spirit";
|
||
|
mes "of Combination. Remember that";
|
||
|
mes "working in tandem, combining";
|
||
|
mes "your guild's skills and talents,";
|
||
|
mes "will realize your true potential.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "That spirit won't be very";
|
||
|
mes "useful if it's not in the";
|
||
|
mes "hands of the right person.";
|
||
|
mes "" + .@name3$ + " will know more about";
|
||
|
mes "the Spirit of Combination so";
|
||
|
mes "you should consult him.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (countitem(7244) > 0) {
|
||
|
if ((guildrelay_q == 74) && (BaseJob == Job_Assassin)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Greetings, " + strcharinfo(0) + ",";
|
||
|
mes "did you rest well? Please";
|
||
|
mes "give that spirit to the next";
|
||
|
mes "person so that the testing";
|
||
|
mes "of your guild may continue.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "If you don't remember";
|
||
|
mes "" + .@name3$ + "'s explanation,";
|
||
|
mes "then you might want to";
|
||
|
mes "go back to him and ask";
|
||
|
mes "him to tell you again.";
|
||
|
close;
|
||
|
}
|
||
|
else if (BaseJob == Job_Wizard) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hello, " + strcharinfo(0) + ",";
|
||
|
mes "I see that you've been";
|
||
|
mes "entrusted with the Spirit";
|
||
|
mes "of Solidarity. Do your best";
|
||
|
mes "on this test for the sake";
|
||
|
mes "of your guild, alright?";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "That spirit won't be very";
|
||
|
mes "useful if it's not in the";
|
||
|
mes "hands of the right person.";
|
||
|
mes "" + .@name3$ + " will know more";
|
||
|
mes "about the Spirit of Solidarity";
|
||
|
mes "so you should consult him.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (countitem(7245) > 0) {
|
||
|
if ((guildrelay_q == 75) && (BaseJob == Job_Wizard)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, " + strcharinfo(0) + ",";
|
||
|
mes "congratulations on a job";
|
||
|
mes "well done. Please give the";
|
||
|
mes "Spirit of Friendship to your";
|
||
|
mes "guild master to continue";
|
||
|
mes "the guild testing.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "That spirit won't be very";
|
||
|
mes "useful if it's not in the";
|
||
|
mes "hands of the right person.";
|
||
|
mes "" + .@name3$ + " will know more";
|
||
|
mes "about the Spirit of Friendship";
|
||
|
mes "so you should consult him.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (countitem(7246) > 0) {
|
||
|
if (BaseJob == Job_Rogue) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, " + strcharinfo(0) + ",";
|
||
|
mes "I see that you have the";
|
||
|
mes "Spirit of Peace. Please";
|
||
|
mes "do your best for the sake";
|
||
|
mes "of the guild, though I do not";
|
||
|
mes "doubt you'll pass this test.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "That spirit won't be very";
|
||
|
mes "useful if it's not in the";
|
||
|
mes "hands of the right person.";
|
||
|
mes "" + .@name4$ + " will know more";
|
||
|
mes "about the Spirit of Peace";
|
||
|
mes "so you should consult him.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (countitem(7247) > 0) {
|
||
|
if ((guildrelay_q == 95) && (BaseJob == Job_Priest)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hello," + strcharinfo(0) + ".";
|
||
|
mes "I commend you on your work.";
|
||
|
mes "Please give that spirit to";
|
||
|
mes "the next person so that the";
|
||
|
mes "testing can continue.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "If you don't remember";
|
||
|
mes "" + .@name4$ + "'s explanation,";
|
||
|
mes "then you might want to";
|
||
|
mes "go back to him and ask";
|
||
|
mes "him to tell you again.";
|
||
|
close;
|
||
|
}
|
||
|
else if (BaseJob == Job_Priest) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, " + strcharinfo(0) + ",";
|
||
|
mes "please take good care of";
|
||
|
mes "that Spirit of Determination.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "That spirit won't be very";
|
||
|
mes "useful if it's not in the";
|
||
|
mes "hands of the right person.";
|
||
|
mes "" + .@name4$ + " will know more about";
|
||
|
mes "the Spirit of Determination";
|
||
|
mes "so you should consult him.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (countitem(7249) > 0) {
|
||
|
if ((guildrelay_q == 98) && (BaseJob == Job_Priest)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hello," + strcharinfo(0) + ".";
|
||
|
mes "I commend you on your work.";
|
||
|
mes "Please give that spirit to";
|
||
|
mes "the next person so that the";
|
||
|
mes "testing can continue.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "If you don't remember";
|
||
|
mes "" + .@name4$ + "'s explanation,";
|
||
|
mes "then you might want to";
|
||
|
mes "go back to him and ask";
|
||
|
mes "him to tell you again.";
|
||
|
close;
|
||
|
}
|
||
|
else if (BaseJob == Job_Crusader) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, " + strcharinfo(0) + ",";
|
||
|
mes "please take good care";
|
||
|
mes "of that Spirit of Service.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "That spirit won't be very";
|
||
|
mes "useful if it's not in the";
|
||
|
mes "hands of the right person.";
|
||
|
mes "" + .@name4$ + " will know more about";
|
||
|
mes "the Spirit of Service so";
|
||
|
mes "you should consult him.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (countitem(7250) > 0) {
|
||
|
if ((guildrelay_q == 96) && (BaseJob == Job_Crusader)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hello," + strcharinfo(0) + ".";
|
||
|
mes "I commend you on your work.";
|
||
|
mes "Please give that spirit to";
|
||
|
mes "the next person so that the";
|
||
|
mes "testing can continue.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "If you don't remember";
|
||
|
mes "" + .@name4$ + "'s explanation,";
|
||
|
mes "then you might want to";
|
||
|
mes "go back to him and ask";
|
||
|
mes "him to tell you again.";
|
||
|
close;
|
||
|
}
|
||
|
else if (BaseJob == Job_Monk) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, " + strcharinfo(0) + ",";
|
||
|
mes "please take good care";
|
||
|
mes "of that Spirit of Glory.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "That spirit won't be very";
|
||
|
mes "useful if it's not in the";
|
||
|
mes "hands of the right person.";
|
||
|
mes "" + .@name4$ + " will know more about";
|
||
|
mes "the Spirit of Glory so you";
|
||
|
mes "should consult him.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (countitem(7251) > 0) {
|
||
|
if ((guildrelay_q == 97) && (Class == Job_Monk)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, " + strcharinfo(0) + ",";
|
||
|
mes "congratulations on a job";
|
||
|
mes "well done. Please give";
|
||
|
mes "the Spirit of Victory to your";
|
||
|
mes "guild master. That's it for now.";
|
||
|
mes "Good luck to you in the future.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "That spirit won't be very";
|
||
|
mes "useful if it's not in the";
|
||
|
mes "hands of the right person.";
|
||
|
mes "" + .@name4$ + " will know more about";
|
||
|
mes "the Spirit of Victory so you";
|
||
|
mes "should consult him.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I'm sorry, but I'm too";
|
||
|
mes "busy with my work to offer";
|
||
|
mes "you any help right now.";
|
||
|
mes "You'll have to forgive me.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
if (getcharid(2) == 0) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You haven't joined";
|
||
|
mes "a guild yet? Why don't";
|
||
|
mes "you think about joining";
|
||
|
mes "one? Well, it's your decision,";
|
||
|
mes "but I don't think you'd regret";
|
||
|
mes "being part of a strong guild.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, I see that you are";
|
||
|
mes "affiliated with a guild.";
|
||
|
mes "Have you come here";
|
||
|
mes "as an invited guest?";
|
||
|
next;
|
||
|
switch(select("No, not really...:I was invited by the guild master.")) {
|
||
|
case 1:
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Oh, really?";
|
||
|
mes "That's too bad...";
|
||
|
mes "My apologies, but";
|
||
|
mes "I can't allow strangers";
|
||
|
mes "to simply come and go";
|
||
|
mes "around here. Farewell, then.";
|
||
|
next;
|
||
|
warp "alde_gld",186,157;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Oh, really? Ah, now";
|
||
|
mes "I recognize you, ^4d4dff" + strcharinfo(0) + "^000000.";
|
||
|
mes "Please come in, and make";
|
||
|
mes "yourself comfortable.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
- script RelayDummy2::GuildRelay2 754,{
|
||
|
set .@name$,strnpcinfo(1);
|
||
|
getmapxy(.@m$,.@x,.@x,BL_NPC);
|
||
|
set .@GID, GetCastleData(.@m$,1);
|
||
|
if (checkweight(1201,1) == 0) {
|
||
|
mes "^3355FFWait a minute! You're";
|
||
|
mes "carrying too many items";
|
||
|
mes "right now: store some of";
|
||
|
mes "your extra things in Kafra";
|
||
|
mes "Storage, and then come back.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if (.@GID == 0) {
|
||
|
mes "^3355FFYou're not sure why, but";
|
||
|
mes "this guy seems to be pretty";
|
||
|
mes "depressed. He briefly makes";
|
||
|
mes "eye contact with you, but then";
|
||
|
mes "breaks it off. Apparently,";
|
||
|
mes "he wants to be left alone.^000000";
|
||
|
next;
|
||
|
mes "^3355FFThere's no reason for you";
|
||
|
mes "to stick around an ownerless";
|
||
|
mes "stronghold. You may as well";
|
||
|
mes "head on your way.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if (getcharid(2) == .@GID) {
|
||
|
if (is_guild_leader() == true) {
|
||
|
if (countitem(7234) > 0) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm. You can't just keep";
|
||
|
mes "that spirit to yourself.";
|
||
|
mes "Give it to a ^FF0000Knight^000000 or";
|
||
|
mes "a ^FF0000Lord Knight^000000. Hurry it up!";
|
||
|
mes "You need to work fast to";
|
||
|
mes "expand your guild.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm. You seem awfully";
|
||
|
mes "busy. Why don't you just";
|
||
|
mes "take a break, and relax?";
|
||
|
mes "It's alright to have fun";
|
||
|
mes "if you're feeling a lot of";
|
||
|
mes "pressure. Heh heh heh~";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
if ((BaseJob == Job_Knight) && (countitem(7234) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "For your first test,";
|
||
|
mes "I'll start you off with";
|
||
|
mes "something pretty simple.";
|
||
|
mes "Just collect some items,";
|
||
|
mes "and bring them to me. Ah, and";
|
||
|
mes "your guild can help you too.";
|
||
|
next;
|
||
|
switch(rand(1,3)) {
|
||
|
case 1:
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "^FF000030 Tongues^000000,";
|
||
|
mes "^FF000030 Dark Masks^000000, and";
|
||
|
mes "^FF000030 Shoulder Protectors^000000.";
|
||
|
mes "That shouldn't be too";
|
||
|
mes "hard now, right?";
|
||
|
delitem 7234,1; //Soul_Of_Guild
|
||
|
set guildrelay_q,2;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "^FF000030 Worn Out Pages^000000,";
|
||
|
mes "^FF000030 Round Shells^000000, and";
|
||
|
mes "^FF000030 Mole Whiskers^000000.";
|
||
|
mes "That shouldn't be too";
|
||
|
mes "hard now, right?";
|
||
|
delitem 7234,1; //Soul_Of_Guild
|
||
|
set guildrelay_q,3;
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "^FF000030 Frills^000000,";
|
||
|
mes "^FF000030 Sharp Papers^000000, and";
|
||
|
mes "^FF000030 Elder Pixie's Moustaches^000000.";
|
||
|
mes "That shouldn't be too";
|
||
|
mes "hard now, right?";
|
||
|
delitem 7234,1; //Soul_Of_Guild
|
||
|
set guildrelay_q,89;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if ((countitem(1015) > 29) && (countitem(7196) > 29) && (countitem(7157) > 29) && (guildrelay_q == 2)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Huh. I didn't actually";
|
||
|
mes "expect that you'd collect";
|
||
|
mes "all these items. Good job.";
|
||
|
mes "Now, take this and give it to";
|
||
|
mes "a Blacksmith or Mastersmith.";
|
||
|
mes "Your guild's pretty good...";
|
||
|
delitem 1015,30; //Thin_N'_Long_Tongue
|
||
|
delitem 7196,30; //Shoulder_Protection
|
||
|
delitem 7157,30; //Black_Mask
|
||
|
set guildrelay_q,88;
|
||
|
getitem 7235,1; //Soul_Of_Courage
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseJob == Job_Knight) && (guildrelay_q == 2)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Did you forget what";
|
||
|
mes "to bring me? I wanted";
|
||
|
mes "^FF000030 Tongues^000000,";
|
||
|
mes "^FF000030 Dark Masks^000000, and";
|
||
|
mes "^FF000030 Shoulder Protectors^000000.";
|
||
|
mes "Don't forget this time.";
|
||
|
close;
|
||
|
}
|
||
|
if ((countitem(1097) > 29) && (countitem(1017) > 29) && (countitem(1096) > 29) && (guildrelay_q == 3)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Huh. I didn't actually";
|
||
|
mes "expect that you'd collect";
|
||
|
mes "all these items. Good job.";
|
||
|
mes "Now, take this and give it to";
|
||
|
mes "a Blacksmith or Mastersmith.";
|
||
|
mes "Your guild's pretty good...";
|
||
|
delitem 1097,30; //Worn_Out_Page
|
||
|
delitem 1017,30; //Moustache_Of_Mole
|
||
|
delitem 1096,30; //Round_Shell
|
||
|
set guildrelay_q,88;
|
||
|
getitem 7235,1; //Soul_Of_Courage
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseJob == Job_Knight) && (guildrelay_q == 3)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Did you forget what";
|
||
|
mes "to bring me? I wanted";
|
||
|
mes "^FF000030 Worn Out Pages^000000,";
|
||
|
mes "^FF000030 Round Shells^000000, and";
|
||
|
mes "^FF000030 Mole Whiskers^000000.";
|
||
|
mes "Don't forget this time.";
|
||
|
close;
|
||
|
}
|
||
|
if ((countitem(7112) > 29) && (countitem(1012) > 29) && (countitem(1040) > 29) && (guildrelay_q == 89)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Huh. I didn't actually";
|
||
|
mes "expect that you'd collect";
|
||
|
mes "all these items. Good job.";
|
||
|
mes "Now, take this and give it to";
|
||
|
mes "a Blacksmith or Mastersmith.";
|
||
|
mes "Your guild's pretty good...";
|
||
|
delitem 7112,30; //Fright_Paper_Blade
|
||
|
delitem 1012,30; //Lizard_Scruff
|
||
|
delitem 1040,30; //Elder_Pixie's_Beard
|
||
|
set guildrelay_q,88;
|
||
|
getitem 7235,1; //Soul_Of_Courage
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseJob == Job_Knight) && (guildrelay_q == 89)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Did you forget what";
|
||
|
mes "to bring me? I wanted";
|
||
|
mes "^FF000030 Frills^000000,";
|
||
|
mes "^FF000030 Sharp Papers^000000, and";
|
||
|
mes "^FF000030 Elder Pixie's Moustaches^000000.";
|
||
|
mes "Don't forget this time.";
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseJob == Job_Blacksmith) && (countitem(7235) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Wow, you brought the";
|
||
|
mes "items sooner than I had";
|
||
|
mes "expected. Great! Well then,";
|
||
|
mes "your next task for me will";
|
||
|
mes "be to... Wait. Wait and";
|
||
|
mes "kill some time. Easy, huh?";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "^FF0000just waiting.^000000";
|
||
|
mes "Justing wait and kill";
|
||
|
mes "some time. You can do";
|
||
|
mes "whatever you want to";
|
||
|
mes "do during that time.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Come back after you've";
|
||
|
mes "relaxed and enjoyed yourself.";
|
||
|
mes "We can continue the testing";
|
||
|
mes "when the time is right so";
|
||
|
mes "don't you worry about it.";
|
||
|
delitem 7235,1; //Soul_Of_Courage
|
||
|
set guildrelay_q,4;
|
||
|
set guildtime, atoi( gettimestr("%H%M",5) );
|
||
|
close;
|
||
|
}
|
||
|
.@time = atoi( gettimestr("%H%M",5) );
|
||
|
if ((guildtime > 2259) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||
|
if ((.@time > 0201) && (.@time < guildtime)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I guess enough time";
|
||
|
mes "has passed. You ready";
|
||
|
mes "to resume the testing?";
|
||
|
mes "Please give this to an";
|
||
|
mes "Alchemist or Biochemist.";
|
||
|
mes "Your work here is done.";
|
||
|
set guildrelay_q,87;
|
||
|
getitem 7237,1; //Soul_Of_Partnership
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if ((guildtime > 2159) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||
|
if ((.@time > 0101) && (.@time < guildtime)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I guess enough time";
|
||
|
mes "has passed. You ready";
|
||
|
mes "to resume the testing?";
|
||
|
mes "Please give this to an";
|
||
|
mes "Alchemist or Biochemist.";
|
||
|
mes "Your work here is done.";
|
||
|
set guildrelay_q,87;
|
||
|
getitem 7237,1; //Soul_Of_Partnership
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if ((guildtime > 2059) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||
|
if ((.@time > 0001) && (.@time < guildtime)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I guess enough time";
|
||
|
mes "has passed. You ready";
|
||
|
mes "to resume the testing?";
|
||
|
mes "Please give this to an";
|
||
|
mes "Alchemist or Biochemist.";
|
||
|
mes "Your work here is done.";
|
||
|
set guildrelay_q,87;
|
||
|
getitem 7237,1; //Soul_Of_Partnership
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if ((.@time - guildtime > 0300) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I guess enough time";
|
||
|
mes "has passed. You ready";
|
||
|
mes "to resume the testing?";
|
||
|
mes "Please give this to an";
|
||
|
mes "Alchemist or Biochemist.";
|
||
|
mes "Your work here is done.";
|
||
|
set guildrelay_q,87;
|
||
|
getitem 7237,1; //Soul_Of_Partnership
|
||
|
close;
|
||
|
}
|
||
|
if ((guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You must be rarin'";
|
||
|
mes "to take on the next";
|
||
|
mes "test. Please be patient,";
|
||
|
mes "kill some time, and just";
|
||
|
mes "come back to me later.";
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseJob == Job_Alchemist) && (countitem(7237) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Oh, you got it, eh?";
|
||
|
mes "You might not think this";
|
||
|
mes "will be so hard, but I'm";
|
||
|
mes "going to give you a much";
|
||
|
mes "different challenge now.";
|
||
|
mes "Are you ready for it?";
|
||
|
next;
|
||
|
if ((BaseLevel > 1) && (BaseLevel < 58)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Your test will be to";
|
||
|
mes "grow a little stronger!";
|
||
|
mes "You'll pass once you";
|
||
|
mes "gain 3 more levels.";
|
||
|
mes "How about that, eh?";
|
||
|
delitem 7237,1; //Soul_Of_Partnership
|
||
|
set guildrelay_q,5;
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseLevel > 57) && (BaseLevel < 76)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Your test will be to";
|
||
|
mes "grow a little stronger!";
|
||
|
mes "You'll pass once you";
|
||
|
mes "gain 2 more levels.";
|
||
|
mes "How about that, eh?";
|
||
|
delitem 7237,1; //Soul_Of_Partnership
|
||
|
set guildrelay_q,6;
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseLevel > 75) && (BaseLevel < 94)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Your test will be to";
|
||
|
mes "grow a little stronger!";
|
||
|
mes "You'll pass once you";
|
||
|
mes "gain 1 more level.";
|
||
|
mes "How about that, eh?";
|
||
|
delitem 7237,1; //Soul_Of_Partnership
|
||
|
set guildrelay_q,7;
|
||
|
close;
|
||
|
}
|
||
|
if (BaseLevel > 93) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Wait a minute. Forget it!";
|
||
|
mes "I was going to ask you to";
|
||
|
mes "raise your Base Level, but";
|
||
|
mes "you're tough enough as it is.";
|
||
|
mes "Fine, fine. You pass! Give this";
|
||
|
mes "to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000 now~";
|
||
|
delitem 7237,1; //Soul_Of_Partnership
|
||
|
set guildrelay_q,86;
|
||
|
getitem 7238,1; //Soul_Of_Correspondence
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if (((BaseLevel + 2) < (BaseLevel)) && (guildrelay_q == 5)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You got a little stronger,";
|
||
|
mes "eh? Fine, fine. You pass.";
|
||
|
mes "Here, now take this and";
|
||
|
mes "give it to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000";
|
||
|
mes "in your guild. Nice work,";
|
||
|
mes "and I'll see you around.";
|
||
|
set guildrelay_q,86;
|
||
|
getitem 7238,1; //Soul_Of_Correspondence
|
||
|
close;
|
||
|
}
|
||
|
if (((BaseLevel + 1) < (BaseLevel)) && (guildrelay_q == 6)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You got a little stronger,";
|
||
|
mes "eh? Fine, fine. You pass.";
|
||
|
mes "Here, now take this and";
|
||
|
mes "give it to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000";
|
||
|
mes "in your guild. Nice work,";
|
||
|
mes "and I'll see you around.";
|
||
|
set guildrelay_q,86;
|
||
|
getitem 7238,1; //Soul_Of_Correspondence
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseLevel < (BaseLevel)) && (guildrelay_q == 7)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You got a little stronger,";
|
||
|
mes "eh? Fine, fine. You pass.";
|
||
|
mes "Here, now take this and";
|
||
|
mes "give it to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000";
|
||
|
mes "in your guild. Nice work,";
|
||
|
mes "and I'll see you around.";
|
||
|
set guildrelay_q,86;
|
||
|
getitem 7238,1; //Soul_Of_Correspondence
|
||
|
close;
|
||
|
}
|
||
|
if ((guildrelay_q == 5) || (guildrelay_q == 6) || (guildrelay_q == 7)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You're still not strong";
|
||
|
mes "enough to pass this test.";
|
||
|
mes "Hurry up, kill some monsters,";
|
||
|
mes "and gain some ^FF0000Base Levels^000000.";
|
||
|
mes "You have to become stronger!";
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseJob == Job_Hunter) && (countitem(7238) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ah, good, you're here.";
|
||
|
mes "Now, my request for you";
|
||
|
mes "is this: please donate";
|
||
|
mes "your Falcon for the";
|
||
|
mes "sake of your guild.";
|
||
|
next;
|
||
|
switch(select("Donate Falcon:No way!")) {
|
||
|
case 1:
|
||
|
if (checkfalcon()) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Great! Don't worry,";
|
||
|
mes "your Falcon will be safe";
|
||
|
mes "under our care, and will";
|
||
|
mes "be use to scout areas and";
|
||
|
mes "deliver mail. That's why";
|
||
|
mes "I asked you for it.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Now, please take this";
|
||
|
mes "spirit, and give it to";
|
||
|
mes "your guild master as";
|
||
|
mes "soon as you can, alright?";
|
||
|
setfalcon;
|
||
|
delitem 7238,1; //Soul_Of_Correspondence
|
||
|
set guildrelay_q,85;
|
||
|
getitem 7239,1; //Soul_Of_Proceeding
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I'm glad that you're";
|
||
|
mes "willing to part with your";
|
||
|
mes "Falcon, but it doesn't seem";
|
||
|
mes "to be with you right now.";
|
||
|
mes "Go get one, and come back.";
|
||
|
close;
|
||
|
}
|
||
|
case 2:
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Well, I can't help it if you";
|
||
|
mes "really want to keep your";
|
||
|
mes "Falcon, but please come";
|
||
|
mes "back if you change your mind.";
|
||
|
mes "I can't do anything for you";
|
||
|
mes "unless you cooperate.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if ((guildrelay_q == 88) && (countitem(7235) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Please give the";
|
||
|
mes "Spirit of Charge to";
|
||
|
mes "a ^FF0000Blacksmith^000000 or ^FF0000Mastersmith^000000.";
|
||
|
mes "It won't do any good in the";
|
||
|
mes "hands of anybody else.";
|
||
|
close;
|
||
|
}
|
||
|
if (guildrelay_q == 88) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You don't have";
|
||
|
mes "anything to do?";
|
||
|
mes "Why don't you help";
|
||
|
mes "your guild hunt monsters?";
|
||
|
mes "It'll be a good chance to";
|
||
|
mes "show them your skills~";
|
||
|
close;
|
||
|
}
|
||
|
if ((guildrelay_q == 87) && (countitem(7237) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Please give the";
|
||
|
mes "Spirit of Association to";
|
||
|
mes "an ^FF0000Alchemist^000000 or ^FF0000Biochemist^000000.";
|
||
|
mes "It won't do any good in the";
|
||
|
mes "hands of anybody else.";
|
||
|
close;
|
||
|
}
|
||
|
if (guildrelay_q == 87) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm. Don't you have";
|
||
|
mes "anything to do? I suppose";
|
||
|
mes "it's better to be bored";
|
||
|
mes "than to be overwhelmed.";
|
||
|
mes "Oh well, you'll figure";
|
||
|
mes "something out.";
|
||
|
close;
|
||
|
}
|
||
|
if ((guildrelay_q == 86) && (countitem(7238) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Please give the";
|
||
|
mes "Spirit of Coordination";
|
||
|
mes "to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000.";
|
||
|
mes "It won't do any good in the";
|
||
|
mes "hands of anybody else.";
|
||
|
close;
|
||
|
}
|
||
|
if (guildrelay_q == 86) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Good work. Please";
|
||
|
mes "go ahead and take a rest,";
|
||
|
mes "and then come back to me";
|
||
|
mes "later. I'll have something";
|
||
|
mes "to give you by then.";
|
||
|
close;
|
||
|
}
|
||
|
if ((guildrelay_q == 85) && (countitem(7239) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Please give the";
|
||
|
mes "Spirit of Advance";
|
||
|
mes "to your ^FF0000guild master^000000.";
|
||
|
mes "It won't do any good in the";
|
||
|
mes "hands of anybody else.";
|
||
|
close;
|
||
|
}
|
||
|
if (guildrelay_q == 85) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Your falcon's been";
|
||
|
mes "a great help in the";
|
||
|
mes "guild. Hm? You already";
|
||
|
mes "miss it? Hahahaha!";
|
||
|
close;
|
||
|
}
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm? What brings you";
|
||
|
mes "here? I don't think we";
|
||
|
mes "have any business to";
|
||
|
mes "conduct. Am I mistaken?";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
if (is_guild_leader(.@GID) == true) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm? What brings you";
|
||
|
mes "here? Feel free to take";
|
||
|
mes "your time and look around";
|
||
|
mes "if that's what pleases you.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "There isn't much to see";
|
||
|
mes "around here, but you're";
|
||
|
mes "welcome to stay and look";
|
||
|
mes "around here if you wish.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
- script RelayDummy3::GuildRelay3 754,{
|
||
|
set .@name$,strnpcinfo(1);
|
||
|
getmapxy(.@m$,.@x,.@x,BL_NPC);
|
||
|
set .@GID, GetCastleData(.@m$,1);
|
||
|
if (checkweight(1201,1) == 0) {
|
||
|
mes "^3355FFWait a minute! You're";
|
||
|
mes "carrying too many items";
|
||
|
mes "right now: store some of";
|
||
|
mes "your extra things in Kafra";
|
||
|
mes "Storage, and then come back.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if (.@GID == 0) {
|
||
|
mes "^3355FFThis exhausted man";
|
||
|
mes "notices you staring at";
|
||
|
mes "him, but chooses to leave";
|
||
|
mes "you alone. There's no one";
|
||
|
mes "else in this stronghold so";
|
||
|
mes "there's no reason to be here.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if (getcharid(2) == .@GID) {
|
||
|
if (is_guild_leader() == true) {
|
||
|
if (countitem(7240) > 0) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm? What are you doing?";
|
||
|
mes "You're not supposed to";
|
||
|
mes "be the one holding onto";
|
||
|
mes "this soul. A Sage or a";
|
||
|
mes "Professor was supposed";
|
||
|
mes "to come here with it.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Make sure you give";
|
||
|
mes "that soul you're holding";
|
||
|
mes "to a ^FF0000Sage^000000 or ^FF0000Professor^000000, and";
|
||
|
mes "then have him bring it to me.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Our business together";
|
||
|
mes "has concluded. If you're";
|
||
|
mes "not busy, why don't you try";
|
||
|
mes "helping out your guild? Yes,";
|
||
|
mes "I'm sure they'd appreciate it.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
if ((BaseJob == Job_Sage) && (countitem(7240) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I see that you've brought";
|
||
|
mes "the ^42426FSpirit of Trust^000000. Now, the";
|
||
|
mes "first thing I want you to do is";
|
||
|
mes "to build the trust between you";
|
||
|
mes "and your guild members.";
|
||
|
mes "Spend time with them.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I want you to build";
|
||
|
mes "up some friendly bonds";
|
||
|
mes "within your guild before";
|
||
|
mes "coming back to me. Your";
|
||
|
mes "guild must have solidarity";
|
||
|
mes "in order to be successful.";
|
||
|
delitem 7240,1; //Soul_Of_Confidence
|
||
|
set guildrelay_q,9;
|
||
|
set guildtime, atoi( gettimestr("%H%M",5) );
|
||
|
close;
|
||
|
}
|
||
|
.@time = atoi( gettimestr("%H%M",5) );
|
||
|
if ((guildtime > 2259) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||
|
if ((.@time > 0201) && (.@time < guildtime)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "So did you spend some";
|
||
|
mes "quality time with your";
|
||
|
mes "guild members, and get";
|
||
|
mes "a chance to really learn";
|
||
|
mes "who they are? You must";
|
||
|
mes "love your comrades.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Now you know how";
|
||
|
mes "important bonding truly";
|
||
|
mes "is. Please give this spirit";
|
||
|
mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,";
|
||
|
mes "or ^42426FGypsy^000000. Good luck to you.";
|
||
|
set guildrelay_q,81;
|
||
|
getitem 7241,1; //Soul_Of_Agreement
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm? Back so soon?";
|
||
|
mes "That hasn't been enough";
|
||
|
mes "time for you to really bond";
|
||
|
mes "with your guild members.";
|
||
|
mes "Go back, ask them about their";
|
||
|
mes "dreams, passions, and goals!";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if ((guildtime > 2159) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||
|
if ((.@time > 0101) && (.@time < guildtime)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "So did you spend some";
|
||
|
mes "quality time with your";
|
||
|
mes "guild members, and get";
|
||
|
mes "a chance to really learn";
|
||
|
mes "who they are? You must";
|
||
|
mes "love your comrades.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Now you know how";
|
||
|
mes "important bonding truly";
|
||
|
mes "is. Please give this spirit";
|
||
|
mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,";
|
||
|
mes "or ^42426FGypsy^000000. Good luck to you.";
|
||
|
set guildrelay_q,71;
|
||
|
getitem 7241,1; //Soul_Of_Agreement
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm? Back so soon?";
|
||
|
mes "That hasn't been enough";
|
||
|
mes "time for you to really bond";
|
||
|
mes "with your guild members.";
|
||
|
mes "Go back, ask them about their";
|
||
|
mes "dreams, passions, and goals!";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if ((guildtime > 2059) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||
|
if ((.@time > 0001) && (.@time < guildtime)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "So did you spend some";
|
||
|
mes "quality time with your";
|
||
|
mes "guild members, and get";
|
||
|
mes "a chance to really learn";
|
||
|
mes "who they are? You must";
|
||
|
mes "love your comrades.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Now you know how";
|
||
|
mes "important bonding truly";
|
||
|
mes "is. Please give this spirit";
|
||
|
mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,";
|
||
|
mes "or ^42426FGypsy^000000. Good luck to you.";
|
||
|
set guildrelay_q,71;
|
||
|
getitem 7241,1; //Soul_Of_Agreement
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm? Back so soon?";
|
||
|
mes "That hasn't been enough";
|
||
|
mes "time for you to really bond";
|
||
|
mes "with your guild members.";
|
||
|
mes "Go back, ask them about their";
|
||
|
mes "dreams, passions, and goals!";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if ((.@time - guildtime > 0300) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "So did you spend some";
|
||
|
mes "quality time with your";
|
||
|
mes "guild members, and get";
|
||
|
mes "a chance to really learn";
|
||
|
mes "who they are? You must";
|
||
|
mes "love your comrades.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You have done";
|
||
|
mes "what you had to do for now.";
|
||
|
mes "Please give it to a ^42426FBard^000000 or ^42426FClown^000000";
|
||
|
mes "You can also give it to ^42426FDancer^000000 or ^42426FGypsy^000000";
|
||
|
mes "Good luck.";
|
||
|
set guildrelay_q,71;
|
||
|
getitem 7241,1; //Soul_Of_Agreement
|
||
|
close;
|
||
|
}
|
||
|
else if ((BaseJob == Job_Sage) && (guildrelay_q == 9)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm? Back so soon?";
|
||
|
mes "That hasn't been enough";
|
||
|
mes "time for you to really bond";
|
||
|
mes "with your guild members.";
|
||
|
mes "Go back, ask them about their";
|
||
|
mes "dreams, passions, and goals!";
|
||
|
close;
|
||
|
}
|
||
|
if (((BaseJob == Job_Bard) || (BaseJob == Job_Dancer)) && (countitem(7241) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "For the sake of promoting";
|
||
|
mes "teamwork amongst your guild,";
|
||
|
mes "my test will be for you to";
|
||
|
mes "gather specific items for me.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "This is a difficult task";
|
||
|
mes "to complete alone, but it";
|
||
|
mes "will be much easier if you";
|
||
|
mes "and your guild cooperate to";
|
||
|
mes "get all the items. Now listen,";
|
||
|
mes "this is what I want you to get.";
|
||
|
next;
|
||
|
switch(rand(1,3)) {
|
||
|
case 1:
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "^8C171730 Burning Hearts^000000,";
|
||
|
mes "^8C171730 Wolf Claws^000000, and";
|
||
|
mes "^8C171730 Leopard Claws^000000.";
|
||
|
mes "You might want to write";
|
||
|
mes "these down so you don't";
|
||
|
mes "forget. Good luck to you.";
|
||
|
delitem 7241,1; //Soul_Of_Agreement
|
||
|
set guildrelay_q,10;
|
||
|
break;
|
||
|
case 2:
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "^8C171730 Soft Blades of Grass^000000,";
|
||
|
mes "^8C171730 Wooden Hearts^000000, and";
|
||
|
mes "^8C171730 Poisonous Toad Skins^000000.";
|
||
|
mes "You might want to write";
|
||
|
mes "these down so you don't";
|
||
|
mes "forget. Good luck to you.";
|
||
|
delitem 7241,1; //Soul_Of_Agreement
|
||
|
set guildrelay_q,11;
|
||
|
break;
|
||
|
case 3:
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "^8C171730 Antelope Horns^000000,";
|
||
|
mes "^8C171730 Honey Pots^000000, and";
|
||
|
mes "^8C171730 Porcupine Quills^000000.";
|
||
|
mes "You might want to write";
|
||
|
mes "these down so you don't";
|
||
|
mes "forget. Good luck to you.";
|
||
|
delitem 7241,1; //Soul_Of_Agreement
|
||
|
set guildrelay_q,80;
|
||
|
break;
|
||
|
}
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You should be bonding";
|
||
|
mes "with your guild while you";
|
||
|
mes "gather those items I asked";
|
||
|
mes "you to bring. I know enough";
|
||
|
mes "time hasn't passed for your";
|
||
|
mes "guild to work together on this.";
|
||
|
close;
|
||
|
}
|
||
|
if ((countitem(7097) > 29) && (countitem(7172) > 29) && (countitem(920) > 29) && (guildrelay_q == 10)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Oh, perfect! You brought";
|
||
|
mes "all the items. Well then,";
|
||
|
mes "I guess you're ready to";
|
||
|
mes "take this spirit now. Please";
|
||
|
mes "give it to an ^42426FAssassin^000000 or an";
|
||
|
mes "^42426FAssassin Cross^000000. Thank you.";
|
||
|
delitem 7097,30; //Burning_Heart
|
||
|
delitem 7172,30; //Leopard_Talon
|
||
|
delitem 920,30; //Claw_Of_Wolves
|
||
|
if (BaseJob == Job_Dancer) {
|
||
|
set guildrelay_q,72;
|
||
|
}
|
||
|
else {
|
||
|
set guildrelay_q,72;
|
||
|
}
|
||
|
getitem 7242,1; //Soul_Of_Harmony
|
||
|
close;
|
||
|
}
|
||
|
else if ((countitem(7189) > 29) && (countitem(7194) > 29) && (countitem(7155) > 29) && (guildrelay_q == 11)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Oh, perfect! You brought";
|
||
|
mes "all the items. Well then,";
|
||
|
mes "I guess you're ready to";
|
||
|
mes "take this spirit now. Please";
|
||
|
mes "give it to an ^42426FAssassin^000000 or an";
|
||
|
mes "^42426FAssassin Cross^000000. Thank you.";
|
||
|
delitem 7189,30; //Heart_Of_Tree
|
||
|
delitem 7194,30; //Soft_Leaf
|
||
|
delitem 7155,30; //Poison_Toad's_Skin
|
||
|
if (BaseJob == Job_Dancer) {
|
||
|
set guildrelay_q,72;
|
||
|
}
|
||
|
else {
|
||
|
set guildrelay_q,72;
|
||
|
}
|
||
|
getitem 7242,1; //Soul_Of_Harmony
|
||
|
close;
|
||
|
}
|
||
|
else if ((countitem(7106) > 29) && (countitem(7121) > 29) && (countitem(1027) > 29) && (guildrelay_q == 80)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Oh, perfect! You brought";
|
||
|
mes "all the items. Well then,";
|
||
|
mes "I guess you're ready to";
|
||
|
mes "take this spirit now. Please";
|
||
|
mes "give it to an ^42426FAssassin^000000 or an";
|
||
|
mes "^42426FAssassin Cross^000000. Thank you.";
|
||
|
delitem 7106,30; //Goat's_Horn
|
||
|
delitem 7121,30; //Honey_Jar
|
||
|
delitem 1027,30; //Porcupine_Spike
|
||
|
if (BaseJob == Job_Dancer) {
|
||
|
set guildrelay_q,72;
|
||
|
}
|
||
|
else {
|
||
|
set guildrelay_q,72;
|
||
|
}
|
||
|
getitem 7242,1; //Soul_Of_Harmony
|
||
|
close;
|
||
|
}
|
||
|
else if (guildrelay_q == 10) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm? You still haven't";
|
||
|
mes "gathered all the items";
|
||
|
mes "with your guild yet?";
|
||
|
mes "Let me remind you what";
|
||
|
mes "you need to bring me.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "^8C171730 Burning Hearts^000000,";
|
||
|
mes "^8C171730 Wolf Claws^000000, and";
|
||
|
mes "^8C171730 Leopard Claws^000000.";
|
||
|
mes "You might want to write";
|
||
|
mes "these down so you don't";
|
||
|
mes "forget. Good luck to you.";
|
||
|
close;
|
||
|
}
|
||
|
else if (guildrelay_q == 11) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm? You still haven't";
|
||
|
mes "gathered all the items";
|
||
|
mes "with your guild yet?";
|
||
|
mes "Let me remind you what";
|
||
|
mes "you need to bring me.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "^8C171730 Soft Blades of Grass^000000,";
|
||
|
mes "^8C171730 Wooden Hearts^000000, and";
|
||
|
mes "^8C171730 Poisonous Toad Skins^000000.";
|
||
|
mes "You might want to write";
|
||
|
mes "these down so you don't";
|
||
|
mes "forget. Good luck to you.";
|
||
|
close;
|
||
|
}
|
||
|
else if (guildrelay_q == 80) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm? You still haven't";
|
||
|
mes "gathered all the items";
|
||
|
mes "with your guild yet?";
|
||
|
mes "Let me remind you what";
|
||
|
mes "you need to bring me.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "^8C171730 Antelope Horns^000000,";
|
||
|
mes "^8C171730 Honey Pots^000000, and";
|
||
|
mes "^8C171730 Porcupine Quills^000000.";
|
||
|
mes "You might want to write";
|
||
|
mes "these down so you don't";
|
||
|
mes "forget. Good luck to you.";
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseJob == Job_Assassin) && (countitem(7242) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You brought the";
|
||
|
mes "Spirit of Combination?";
|
||
|
mes "Make sure that you give";
|
||
|
mes "that to a ^2F4F2FWizard^000000 or";
|
||
|
mes "a ^2F4F2FHigh Wizard^000000.";
|
||
|
delitem 7242,1; //Soul_Of_Harmony
|
||
|
set guildrelay_q,74;
|
||
|
getitem 7244,1; //Soul_Of_Unity
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseJob == Job_Wizard) && (countitem(7244) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "For the sake of your";
|
||
|
mes "guild, you must become";
|
||
|
mes "stronger. Sometimes";
|
||
|
mes "your spells will make the";
|
||
|
mes "difference between victory";
|
||
|
mes "and defeat. Remember that.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hey," + strcharinfo(0) + ",";
|
||
|
mes "if you really want to become";
|
||
|
mes "strong enough to protect your";
|
||
|
mes "guild, then you must level up.";
|
||
|
mes "Come back to me once you've";
|
||
|
mes "raised your Base Level.";
|
||
|
next;
|
||
|
if ((BaseLevel > 0) && (BaseLevel < 61)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You will be ready";
|
||
|
mes "for your task after you";
|
||
|
mes "gain ^FF00003 Base Levels^000000.";
|
||
|
mes "Don't despair: I know";
|
||
|
mes "you'll be able to reach";
|
||
|
mes "this goal. Good luck to you.";
|
||
|
delitem 7244,1; //Soul_Of_Unity
|
||
|
set guildrelay_q,12;
|
||
|
close;
|
||
|
}
|
||
|
else if ((BaseLevel > 60) && (BaseLevel < 76)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You will be ready";
|
||
|
mes "for your task after you";
|
||
|
mes "gain ^FF00002 Base Levels^000000.";
|
||
|
mes "Don't despair: I know";
|
||
|
mes "you'll be able to reach";
|
||
|
mes "this goal. Good luck to you.";
|
||
|
delitem 7244,1; //Soul_Of_Unity
|
||
|
set guildrelay_q,13;
|
||
|
close;
|
||
|
}
|
||
|
else if ((BaseLevel > 75) && (BaseLevel < 97)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You will be ready";
|
||
|
mes "for your task after you";
|
||
|
mes "gain ^FF00001 Base Level^000000.";
|
||
|
mes "Don't despair: I know";
|
||
|
mes "you'll be able to reach";
|
||
|
mes "this goal. Good luck to you.";
|
||
|
delitem 7244,1; //Soul_Of_Unity
|
||
|
set guildrelay_q,14;
|
||
|
close;
|
||
|
}
|
||
|
else if (BaseLevel > 96) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm. You're much stronger";
|
||
|
mes "that I expected. There's no";
|
||
|
mes "need for me to encourage";
|
||
|
mes "you to develop your strength.";
|
||
|
mes "I admit that you are strong.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Acknowledge the extent and";
|
||
|
mes "limits of your strength, but";
|
||
|
mes "never allow conceit to pollute";
|
||
|
mes "your heart. Pride will always";
|
||
|
mes "shackle your power if you";
|
||
|
mes "let it. Remember humility.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You qualified enough";
|
||
|
mes "for me to trust you.";
|
||
|
mes "Please give this spirit";
|
||
|
mes "to your ^FF0000Guild Master^000000.";
|
||
|
mes "You're done for now.";
|
||
|
delitem 7244,1; //Soul_Of_Unity
|
||
|
set guildrelay_q,75;
|
||
|
getitem 7245,1; //Soul_Of_Friendship
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if ((BaseLevel + 2) < (BaseLevel) && (guildrelay_q == 12)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I see that you've";
|
||
|
mes "completed the task";
|
||
|
mes "I have given you. It may";
|
||
|
mes "have been difficult, but";
|
||
|
mes "you'll see that I had your";
|
||
|
mes "guild's best interests in mind.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You've earned my trust.";
|
||
|
mes "Please give this spirit";
|
||
|
mes "to your ^FF0000Guild Master^000000.";
|
||
|
mes "You've done well.";
|
||
|
set guildrelay_q,75;
|
||
|
getitem 7245,1; //Soul_Of_Friendship
|
||
|
close;
|
||
|
}
|
||
|
else if ((BaseLevel + 1) < (BaseLevel) && (guildrelay_q == 13)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I see that you've";
|
||
|
mes "completed the task";
|
||
|
mes "I have given you. It may";
|
||
|
mes "have been difficult, but";
|
||
|
mes "you'll see that I had your";
|
||
|
mes "guild's best interests in mind.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You've earned my trust.";
|
||
|
mes "Please give this spirit";
|
||
|
mes "to your ^FF0000Guild Master^000000.";
|
||
|
mes "You've done well.";
|
||
|
set guildrelay_q,75;
|
||
|
getitem 7245,1; //Soul_Of_Friendship
|
||
|
close;
|
||
|
}
|
||
|
else if ((BaseLevel < BaseLevel) && (guildrelay_q == 14)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I see that you've";
|
||
|
mes "completed the task";
|
||
|
mes "I have given you. It may";
|
||
|
mes "have been difficult, but";
|
||
|
mes "you'll see that I had your";
|
||
|
mes "guild's best interests in mind.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You've earned my trust.";
|
||
|
mes "Please give this spirit";
|
||
|
mes "to your ^FF0000Guild Master^000000.";
|
||
|
mes "You've done well.";
|
||
|
set guildrelay_q,75;
|
||
|
getitem 7245,1; //Soul_Of_Friendship
|
||
|
close;
|
||
|
}
|
||
|
if ((guildrelay_q == 12) && (BaseJob == Job_Wizard)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You're not strong enough";
|
||
|
mes "yet for your guild to fully";
|
||
|
mes "rely on you in a crisis.";
|
||
|
mes "You must level up!";
|
||
|
close;
|
||
|
}
|
||
|
else if ((guildrelay_q == 13) && (BaseJob == Job_Wizard)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You're not strong enough";
|
||
|
mes "yet for your guild to fully";
|
||
|
mes "rely on you in a crisis.";
|
||
|
mes "You must level up!";
|
||
|
close;
|
||
|
}
|
||
|
else if ((guildrelay_q == 14) && (BaseJob == Job_Wizard)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hmm... I don't think you've";
|
||
|
mes "spent enough time leveling";
|
||
|
mes "up yet. Keep working on it.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
if (is_guild_leader(.@GID) == true) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm. You're the master";
|
||
|
mes "of another guild, aren't";
|
||
|
mes "you? I have no loyalty";
|
||
|
mes "towards you. Please...";
|
||
|
mes "Leave this place.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm? You have no reason";
|
||
|
mes "to linger in this stronghold.";
|
||
|
mes "Please leave this place now.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if ((guildrelay_q == 71) && (countitem(7241) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "There's no need for you";
|
||
|
mes "to hold onto that Spirit";
|
||
|
mes "of Union. Please give it to";
|
||
|
mes "a Bard, Minstrel, Dancer";
|
||
|
mes "or Gypsy in your guild.";
|
||
|
close;
|
||
|
}
|
||
|
else if (guildrelay_q == 71) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "When you improve yourself,";
|
||
|
mes "you'll also be strengthening";
|
||
|
mes "your guild. Always devote some";
|
||
|
mes "time for yourself and for your";
|
||
|
mes "team. You cannot have one";
|
||
|
mes "without the other.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I suppose you really";
|
||
|
mes "don't have much use";
|
||
|
mes "for me anymore... But I'll";
|
||
|
mes "always offer my support.";
|
||
|
close;
|
||
|
}
|
||
|
if ((guildrelay_q == 72) && (countitem(7242) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "There's no need for you";
|
||
|
mes "to hold onto that Spirit of";
|
||
|
mes "Combination. Please give";
|
||
|
mes "it to an Assassin or Assassin";
|
||
|
mes "Cross in your guild.";
|
||
|
close;
|
||
|
}
|
||
|
else if (guildrelay_q == 72) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Your songs bolster your";
|
||
|
mes "guild's morale, and will";
|
||
|
mes "help them stand and fight,";
|
||
|
mes "no matter how deseperate";
|
||
|
mes "the situation may seem.";
|
||
|
mes "Your voice can make miracles.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I suppose you really";
|
||
|
mes "don't have much use";
|
||
|
mes "for me anymore... But I'll";
|
||
|
mes "always offer my support.";
|
||
|
close;
|
||
|
}
|
||
|
if ((guildrelay_q == 73) && (countitem(7242) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "There's no need for you";
|
||
|
mes "to hold onto that Spirit of";
|
||
|
mes "Combination. Please give";
|
||
|
mes "it to an Assassin or Assassin";
|
||
|
mes "Cross in your guild.";
|
||
|
close;
|
||
|
}
|
||
|
else if (guildrelay_q == 73) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Your dances bolster your";
|
||
|
mes "guild's morale, and will";
|
||
|
mes "help them stand and fight,";
|
||
|
mes "no matter how deseperate";
|
||
|
mes "the situation may seem.";
|
||
|
mes "Your voice can make miracles.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I suppose you really";
|
||
|
mes "don't have much use";
|
||
|
mes "for me anymore... But I'll";
|
||
|
mes "always offer my support.";
|
||
|
close;
|
||
|
}
|
||
|
if ((guildrelay_q == 74) && (countitem(7244) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "There's no need for you";
|
||
|
mes "to hold onto that Spirit";
|
||
|
mes "of Solidarity. Please give";
|
||
|
mes "it to a Wizard or High";
|
||
|
mes "Wizard in your guild.";
|
||
|
close;
|
||
|
}
|
||
|
else if (guildrelay_q == 74) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I suppose you really";
|
||
|
mes "don't have much use";
|
||
|
mes "for me anymore... But I'll";
|
||
|
mes "always offer my support.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Know who your enemies are.";
|
||
|
mes "If anybody opposes your guild,";
|
||
|
mes "you must crush them without";
|
||
|
mes "any hesitation. Your justice";
|
||
|
mes "must be meted swiftly!";
|
||
|
close;
|
||
|
}
|
||
|
if ((guildrelay_q == 75) && (countitem(7245) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "There's no need for you";
|
||
|
mes "to hold onto that Spirit of";
|
||
|
mes "Friendship. Please give";
|
||
|
mes "it to your Guild Master.";
|
||
|
close;
|
||
|
}
|
||
|
else if (guildrelay_q == 75) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I can tell that you're";
|
||
|
mes "always trying to help all";
|
||
|
mes "the members of your guild.";
|
||
|
mes "Your loyalty will bring them";
|
||
|
mes "to your side in times of";
|
||
|
mes "joy and of tribulation.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I suppose you really";
|
||
|
mes "don't have much use";
|
||
|
mes "for me anymore... But I'll";
|
||
|
mes "always offer my support.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "We have nothing to";
|
||
|
mes "do with each other.";
|
||
|
mes "Leave me be, and";
|
||
|
mes "just go on your way.";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
- script GuildDummy4::GuildRelay4 754,{
|
||
|
set .@name$,strnpcinfo(1);
|
||
|
getmapxy(.@m$,.@x,.@x,BL_NPC);
|
||
|
set .@GID, GetCastleData(.@m$,1);
|
||
|
if (checkweight(1201,1) == 0) {
|
||
|
mes "^3355FFWait a minute! You're";
|
||
|
mes "carrying too many items";
|
||
|
mes "right now: store some of";
|
||
|
mes "your extra things in Kafra";
|
||
|
mes "Storage, and then come back.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if (.@GID == 0) {
|
||
|
mes "^3355FFThis exhausted man";
|
||
|
mes "notices you staring at";
|
||
|
mes "him, but chooses to leave";
|
||
|
mes "you alone. There's no one";
|
||
|
mes "else in this stronghold so";
|
||
|
mes "there's no reason to be here.^000000";
|
||
|
close;
|
||
|
}
|
||
|
if (getcharid(2) == .@GID) {
|
||
|
if (is_guild_leader() == true) {
|
||
|
if (countitem(7246) > 0) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hm? That spirit that";
|
||
|
mes "you've brought with you...";
|
||
|
mes "I'm sorry, but it's useless";
|
||
|
mes "for you to carry it around.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Please give that to";
|
||
|
mes "a ^FF0000Rogue^000000 or ^FF0000Stalker^000000";
|
||
|
mes "in your guild, and then";
|
||
|
mes "ask him bring it to me.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Our business together";
|
||
|
mes "has concluded. If you're";
|
||
|
mes "not busy, why don't you try";
|
||
|
mes "helping out your guild? Yes,";
|
||
|
mes "I'm sure they'd appreciate it.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
if ((BaseJob == Job_Rogue) && (countitem(7246) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "So you're the one that's";
|
||
|
mes "been entrusted with the";
|
||
|
mes "Spirit of Peace? Well then...";
|
||
|
mes "My task for you is to ^FF0000form";
|
||
|
switch(rand(1,3)) {
|
||
|
case 1:
|
||
|
mes "a party with 6 members^000000.";
|
||
|
mes "No more and no less.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "This is a strange test,";
|
||
|
mes "but if you can do this, it";
|
||
|
mes "will clearly demonstrate";
|
||
|
mes "to me that your people";
|
||
|
mes "skills are up to par.";
|
||
|
delitem 7246,1; //Soul_Of_Peace
|
||
|
set guildrelay_q,91;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "a party with 8 members^000000.";
|
||
|
mes "No more and no less.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "This is a strange test,";
|
||
|
mes "but if you can do this, it";
|
||
|
mes "will clearly demonstrate";
|
||
|
mes "to me that your people";
|
||
|
mes "skills are up to par.";
|
||
|
delitem 7246,1; //Soul_Of_Peace
|
||
|
set guildrelay_q,92;
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "a party with 10 members^000000.";
|
||
|
mes "No more and no less.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "This is a strange test,";
|
||
|
mes "but if you can do this, it";
|
||
|
mes "will clearly demonstrate";
|
||
|
mes "to me that your people";
|
||
|
mes "skills are up to par.";
|
||
|
delitem 7246,1; //Soul_Of_Peace
|
||
|
set guildrelay_q,93;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
getpartymember(getcharid(1));
|
||
|
set .@partymembercount,$@partymembercount;
|
||
|
if (guildrelay_q == 91) {
|
||
|
if (.@partymembercount == 6) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I see that you've";
|
||
|
mes "formed a party with";
|
||
|
mes "the exact number of";
|
||
|
mes "people that I asked. Hmm.";
|
||
|
mes "I guess you can be trusted";
|
||
|
mes "to lead when you must.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Here. I want you to take";
|
||
|
mes "this spirit, and then give";
|
||
|
mes "it to a Priest or High";
|
||
|
mes "Priest in your guild.";
|
||
|
set guildrelay_q,95;
|
||
|
getitem 7247,1; //Soul_Of_Spirit
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I thought I asked you to";
|
||
|
mes "^FF0000form a party of 6 members^000000?";
|
||
|
mes "No more and no less. Hmm.";
|
||
|
mes "Come back to me after you've";
|
||
|
mes "finished this simple task.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if (guildrelay_q == 92) {
|
||
|
if (.@partymembercount == 8) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I see that you've";
|
||
|
mes "formed a party with";
|
||
|
mes "the exact number of";
|
||
|
mes "people that I asked. Hmm.";
|
||
|
mes "I guess you can be trusted";
|
||
|
mes "to lead when you must.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Here. I want you to take";
|
||
|
mes "this spirit, and then give";
|
||
|
mes "it to a Priest or High";
|
||
|
mes "Priest in your guild.";
|
||
|
set guildrelay_q,95;
|
||
|
getitem 7247,1; //Soul_Of_Spirit
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I thought I asked you to";
|
||
|
mes "^FF0000form a party of 8 members^000000?";
|
||
|
mes "No more and no less. Hmm.";
|
||
|
mes "Come back to me after you've";
|
||
|
mes "finished this simple task.";
|
||
|
close; }
|
||
|
}
|
||
|
if (guildrelay_q == 93) {
|
||
|
if (.@partymembercount == 10) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I see that you've";
|
||
|
mes "formed a party with";
|
||
|
mes "the exact number of";
|
||
|
mes "people that I asked. Hmm.";
|
||
|
mes "I guess you can be trusted";
|
||
|
mes "to lead when you must.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Here. I want you to take";
|
||
|
mes "this spirit, and then give";
|
||
|
mes "it to a Priest or High";
|
||
|
mes "Priest in your guild.";
|
||
|
set guildrelay_q,95;
|
||
|
getitem 7247,1; //Soul_Of_Spirit
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I thought I asked you to";
|
||
|
mes "^FF0000form a party of 10 members^000000?";
|
||
|
mes "No more and no less. Hmm.";
|
||
|
mes "Come back to me after you've";
|
||
|
mes "finished this simple task.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if ((BaseJob == Job_Priest) && (countitem(7247) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Good work getting the";
|
||
|
mes "Spirit of Determination,";
|
||
|
mes "but I want you to work on";
|
||
|
mes "getting stronger. If you";
|
||
|
mes "intend to protect others,";
|
||
|
mes "you can't afford to lose.";
|
||
|
next;
|
||
|
if ((BaseLevel > 1) && (BaseLevel < 61)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I want you to gain";
|
||
|
mes "^FF00003 Base Levels^000000 for the";
|
||
|
mes "sake of strengthening";
|
||
|
mes "yourself and your guild.";
|
||
|
mes "This is my test for you.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Try not to worry";
|
||
|
mes "over this task so much.";
|
||
|
mes "I'm certain you can do";
|
||
|
mes "this. Come back to me";
|
||
|
mes "when you are ready.";
|
||
|
delitem 7247,1; //Soul_Of_Spirit
|
||
|
set guildrelay_q,18;
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseLevel > 60) && (BaseLevel < 76)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I want you to gain";
|
||
|
mes "^FF00002 Base Levels^000000 for the";
|
||
|
mes "sake of strengthening";
|
||
|
mes "yourself and your guild.";
|
||
|
mes "This is my test for you.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Try not to worry";
|
||
|
mes "over this task so much.";
|
||
|
mes "I'm certain you can do";
|
||
|
mes "this. Come back to me";
|
||
|
mes "when you are ready.";
|
||
|
delitem 7247,1; //Soul_Of_Spirit
|
||
|
set guildrelay_q,19;
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseLevel > 75) && (BaseLevel < 97)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I want you to gain";
|
||
|
mes "^FF00001 Base Level^000000 for the";
|
||
|
mes "sake of strengthening";
|
||
|
mes "yourself and your guild.";
|
||
|
mes "This is my test for you.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Try not to worry";
|
||
|
mes "over this task so much.";
|
||
|
mes "I'm certain you can do";
|
||
|
mes "this. Come back to me";
|
||
|
mes "when you are ready.";
|
||
|
delitem 7247,1; //Soul_Of_Spirit
|
||
|
set guildrelay_q,20;
|
||
|
close;
|
||
|
}
|
||
|
if (BaseLevel > 96) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hum, You are stronger than";
|
||
|
mes "I was expected.";
|
||
|
mes "You don't need any more quests";
|
||
|
mes "for becoming stronger.";
|
||
|
mes "But, do not be so proud of yourself.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Alright then...";
|
||
|
mes "I entrust you with";
|
||
|
mes "this spirit. Please be";
|
||
|
mes "sure to give it to a";
|
||
|
mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000";
|
||
|
mes "in your guild.";
|
||
|
delitem 7247,1; //Soul_Of_Spirit
|
||
|
set guildrelay_q,98;
|
||
|
getitem 7249,1; //Soul_Of_Service
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if (((BaseLevel + 2) < (BaseLevel)) && (guildrelay_q == 18)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Huh. I see that you've";
|
||
|
mes "become much stronger,";
|
||
|
mes "just as I asked. No wonder";
|
||
|
mes "your guild mates can rely";
|
||
|
mes "on you. Congratulations";
|
||
|
mes "on a job well done.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Alright then...";
|
||
|
mes "I entrust you with";
|
||
|
mes "this spirit. Please be";
|
||
|
mes "sure to give it to a";
|
||
|
mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000";
|
||
|
mes "in your guild.";
|
||
|
set guildrelay_q,98;
|
||
|
getitem 7249,1; //Soul_Of_Service
|
||
|
close;
|
||
|
}
|
||
|
if (((BaseLevel + 1) < (BaseLevel)) && (guildrelay_q == 19)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Huh. I see that you've";
|
||
|
mes "become much stronger,";
|
||
|
mes "just as I asked. No wonder";
|
||
|
mes "your guild mates can rely";
|
||
|
mes "on you. Congratulations";
|
||
|
mes "on a job well done.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Alright then...";
|
||
|
mes "I entrust you with";
|
||
|
mes "this spirit. Please be";
|
||
|
mes "sure to give it to a";
|
||
|
mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000";
|
||
|
mes "in your guild.";
|
||
|
set guildrelay_q,98;
|
||
|
getitem 7249,1; //Soul_Of_Service
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseLevel < BaseLevel) && (guildrelay_q == 20)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Huh. I see that you've";
|
||
|
mes "become much stronger,";
|
||
|
mes "just as I asked. No wonder";
|
||
|
mes "your guild mates can rely";
|
||
|
mes "on you. Congratulations";
|
||
|
mes "on a job well done.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Ok, take this and give to";
|
||
|
mes "Crusader or Paladin";
|
||
|
mes "who is in our guild.";
|
||
|
mes "Good luck!";
|
||
|
set guildrelay_q,98;
|
||
|
getitem 7249,1; //Soul_Of_Service
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseJob == Job_Crusader) && (countitem(7249) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I see that you possess";
|
||
|
mes "the Spirit of Service. Hmm.";
|
||
|
mes "Good job. Now, your next";
|
||
|
mes "task will test your patience.";
|
||
|
mes "All you have to do is ^FF0000wait^000000.";
|
||
|
mes "Wait until the time is right.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I want you to spend this";
|
||
|
mes "time to look into yourself,";
|
||
|
mes "and examine your relationship";
|
||
|
mes "with your guild members.";
|
||
|
mes "When you feel that the time";
|
||
|
mes "is right, come talk to me.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I'm not going to tell you";
|
||
|
mes "when you should come back.";
|
||
|
mes "I'll merely confirm whether";
|
||
|
mes "you've come early or on time.";
|
||
|
mes "You'll need to really listen";
|
||
|
mes "to your feelings this time...";
|
||
|
delitem 7249,1; //Soul_Of_Service
|
||
|
set guildrelay_q,21;
|
||
|
set guildtime, atoi( gettimestr("%H%M",5) );
|
||
|
close;
|
||
|
}
|
||
|
.@time = atoi( gettimestr("%H%M",5) );
|
||
|
if ((guildtime > 2259) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||
|
if ((.@time > 0201) && (.@time < guildtime)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Yes. You've come at just";
|
||
|
mes "the right time. Remember";
|
||
|
mes "that feeling in your heart,";
|
||
|
mes "and trust it when it comes";
|
||
|
mes "again. Now give this spirit to";
|
||
|
mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
|
||
|
set guildrelay_q,96;
|
||
|
getitem 7250,1; //Soul_Of_Glory
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Too early.";
|
||
|
mes "Still too early.";
|
||
|
mes "Have you been listening";
|
||
|
mes "to your heart? Listen harder.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if ((guildtime > 2159) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||
|
if ((.@time > 0101) && (.@time < guildtime)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Yes. You've come at just";
|
||
|
mes "the right time. Remember";
|
||
|
mes "that feeling in your heart,";
|
||
|
mes "and trust it when it comes";
|
||
|
mes "again. Now give this spirit to";
|
||
|
mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
|
||
|
set guildrelay_q,96;
|
||
|
getitem 7250,1; //Soul_Of_Glory
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Too early.";
|
||
|
mes "Still too early.";
|
||
|
mes "Have you been listening";
|
||
|
mes "to your heart? Listen harder.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if ((guildtime > 2059) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||
|
if ((.@time > 0001) && (.@time < guildtime)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Yes. You've come at just";
|
||
|
mes "the right time. Remember";
|
||
|
mes "that feeling in your heart,";
|
||
|
mes "and trust it when it comes";
|
||
|
mes "again. Now give this spirit to";
|
||
|
mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
|
||
|
set guildrelay_q,96;
|
||
|
getitem 7250,1; //Soul_Of_Glory
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Too early.";
|
||
|
mes "Still too early.";
|
||
|
mes "Have you been listening";
|
||
|
mes "to your heart? Listen harder.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if ((.@time - guildtime > 0300) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Yes. You've come at just";
|
||
|
mes "the right time. Remember";
|
||
|
mes "that feeling in your heart,";
|
||
|
mes "and trust it when it comes";
|
||
|
mes "again. Now give this spirit to";
|
||
|
mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
|
||
|
set guildrelay_q,96;
|
||
|
getitem 7250,1; //Soul_Of_Glory
|
||
|
close;
|
||
|
}
|
||
|
if ((guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Not yet. Just wait";
|
||
|
mes "a little longer. Relax,";
|
||
|
mes "and come back later.";
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseJob == Job_Monk) && (countitem(7250) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Most of the souls have";
|
||
|
mes "been shared, and there is";
|
||
|
mes "but one thing I want to ask";
|
||
|
mes "you to do. Please bring me";
|
||
|
mes "some items. Having your friends";
|
||
|
mes "help you do this is acceptable.";
|
||
|
next;
|
||
|
switch(rand(1,3)) {
|
||
|
case 1:
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Please bring";
|
||
|
mes "^FF000030 Dokebi Horns^000000,";
|
||
|
mes "^FF000030 Fish Tails^000000, and";
|
||
|
mes "^FF000030 Celestial Robes^000000.";
|
||
|
mes "I shall be waiting";
|
||
|
mes "for you right here.";
|
||
|
delitem 7250,1; //Soul_Of_Glory
|
||
|
set guildrelay_q,23;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Please bring";
|
||
|
mes "^FF000030 Rainbow Shells^000000,";
|
||
|
mes "^FF000030 Elastic Bands^000000, and";
|
||
|
mes "^FF000030 Horrendous Hairs^000000.";
|
||
|
mes "I shall be waiting";
|
||
|
mes "for you right here.";
|
||
|
delitem 7250,1; //Soul_Of_Glory
|
||
|
set guildrelay_q,24;
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Please bring";
|
||
|
mes "^FF000030 Worn-out Kimonos^000000,";
|
||
|
mes "^FF000030 Anolian Skins^000000, and";
|
||
|
mes "^FF000030 PecoPeco Feathers^000000.";
|
||
|
mes "I shall be waiting";
|
||
|
mes "for you right here.";
|
||
|
delitem 7250,1; //Soul_Of_Glory
|
||
|
set guildrelay_q,94;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if ((countitem(7165) > 29) && (countitem(1021) > 29) && (countitem(1023) > 29) && (guildrelay_q == 23)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Well, well. You've";
|
||
|
mes "gathered those items";
|
||
|
mes "more quickly that I thought";
|
||
|
mes "you would. Good job. Now,";
|
||
|
mes "please give this to your ^FF0000Guild";
|
||
|
mes "Master^000000 as soon as you can.";
|
||
|
delitem 7165,30; //Limpid_Celestial_Robe
|
||
|
delitem 1021,30; //Dokkaebi_Horn
|
||
|
delitem 1023,30; //Fish_Tail
|
||
|
set guildrelay_q,97;
|
||
|
getitem 7251,1; //Soul_Of_Victory
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseJob == Job_Monk) && (guildrelay_q == 23)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You have to give ^FF0000Transparent Celestial Robe ^00000030ea,";
|
||
|
mes "^FF0000Dokebi Horn ^00000030ea, ^FF0000Fish Tail ^00000030ea.";
|
||
|
mes "You know that, right?";
|
||
|
mes "Good luck~";
|
||
|
close;
|
||
|
}
|
||
|
if ((countitem(1048) > 29) && (countitem(1013) > 29) && (countitem(7200) > 29) && (guildrelay_q == 24)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Well, well. You've";
|
||
|
mes "gathered those items";
|
||
|
mes "more quickly that I thought";
|
||
|
mes "you would. Good job. Now,";
|
||
|
mes "please give this to your ^FF0000Guild";
|
||
|
mes "Master^000000 as soon as you can.";
|
||
|
delitem 1048,30; //Slender_Snake
|
||
|
delitem 1013,30; //Colorful_Shell
|
||
|
delitem 7200,30; //Flexible_String
|
||
|
set guildrelay_q,97;
|
||
|
getitem 7251,1; //Soul_Of_Victory
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseJob == Job_Monk) && (guildrelay_q == 24)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Please bring";
|
||
|
mes "^FF000030 Rainbow Shells^000000,";
|
||
|
mes "^FF000030 Elastic Bands^000000, and";
|
||
|
mes "^FF000030 Horrendous Hairs^000000.";
|
||
|
mes "I shall be waiting";
|
||
|
mes "for you right here.";
|
||
|
close;
|
||
|
}
|
||
|
if ((countitem(7003) > 29) && (countitem(7101) > 29) && (countitem(7153) > 29) && (guildrelay_q == 94)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Well, well. You've";
|
||
|
mes "gathered those items";
|
||
|
mes "more quickly that I thought";
|
||
|
mes "you would. Good job. Now,";
|
||
|
mes "please give this to your ^FF0000Guild";
|
||
|
mes "Master^000000 as soon as you can.";
|
||
|
delitem 7003,30; //Anolian_Skin
|
||
|
delitem 7101,30; //Peco_Wing_Feather
|
||
|
delitem 7153,30; //Old_Japaness_Clothes
|
||
|
set guildrelay_q,97;
|
||
|
getitem 7251,1; //Soul_Of_Victory
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseJob == Job_Monk) && (guildrelay_q == 94)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Please bring";
|
||
|
mes "^FF000030 Worn-out Kimonos^000000,";
|
||
|
mes "^FF000030 Anolian Skins^000000, and";
|
||
|
mes "^FF000030 PecoPeco Feathers^000000.";
|
||
|
mes "I shall be waiting";
|
||
|
mes "for you right here.";
|
||
|
close;
|
||
|
}
|
||
|
if ((guildrelay_q == 95) && (countitem(7247) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Please give the";
|
||
|
mes "Spirit of Determination";
|
||
|
mes "to a ^FF0000Priest^000000 or ^FF0000High Priest^000000.";
|
||
|
mes "You knew that already,";
|
||
|
mes "didn't you? Please hurry";
|
||
|
mes "and deliver it soon.";
|
||
|
close;
|
||
|
}
|
||
|
if (guildrelay_q == 95) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "For now, it would be";
|
||
|
mes "best for you to rest and";
|
||
|
mes "recoup your strength. Your";
|
||
|
mes "chance to help your guild";
|
||
|
mes "will come soon enough so";
|
||
|
mes "there's no need to rush.";
|
||
|
close;
|
||
|
}
|
||
|
if ((guildrelay_q == 98) && (countitem(7249) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Please give the";
|
||
|
mes "Spirit of Service to";
|
||
|
mes "a ^FF0000Crusader^000000 or ^FF0000Paladin^000000.";
|
||
|
mes "You knew that already,";
|
||
|
mes "didn't you? Please hurry";
|
||
|
mes "and deliver it soon.";
|
||
|
close;
|
||
|
}
|
||
|
if (guildrelay_q == 98) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hmm. You need to wait";
|
||
|
mes "for the right time to act.";
|
||
|
mes "Why don't you help out";
|
||
|
mes "your guild in the meantime?";
|
||
|
close;
|
||
|
}
|
||
|
if ((guildrelay_q == 96) && (countitem(7250) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Please give the";
|
||
|
mes "Spirit of Glory to";
|
||
|
mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000.";
|
||
|
mes "You knew that already,";
|
||
|
mes "didn't you? Please hurry";
|
||
|
mes "and deliver it soon.";
|
||
|
close;
|
||
|
}
|
||
|
if (guildrelay_q == 96) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "I see that you have";
|
||
|
mes "the potential to become";
|
||
|
mes "a great leader. Be sure";
|
||
|
mes "not to waste it, and lead";
|
||
|
mes "your guild as well as you can.";
|
||
|
close;
|
||
|
}
|
||
|
if ((guildrelay_q == 97) && (countitem(7251) > 0)) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You need to give";
|
||
|
mes "the ^FF0000Spirit of Victory^000000";
|
||
|
mes "to your Guild Master.";
|
||
|
mes "Please make sure that";
|
||
|
mes "it gets delivered soon.";
|
||
|
close;
|
||
|
}
|
||
|
if (guildrelay_q == 97) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You're a nenown explorer,";
|
||
|
mes "and I see in you the potential";
|
||
|
mes "to accomplish even more";
|
||
|
mes "great things. However,";
|
||
|
mes "I doubt there is anything";
|
||
|
mes "more that you can do here.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Hmm. You have no business";
|
||
|
mes "being here. Why don't you";
|
||
|
mes "find something productive";
|
||
|
mes "to do? There is nothing";
|
||
|
mes "for you here, I assure you.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
if (is_guild_leader(.@GID) == true) {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "You might be the master";
|
||
|
mes "of a guild, but you and I";
|
||
|
mes "have nothing to do with";
|
||
|
mes "each other. I'm sorry.";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "Then again, I suppose";
|
||
|
mes "you came here to see";
|
||
|
mes "how a real guild operates.";
|
||
|
mes "If that's the case, you're";
|
||
|
mes "welcome to stay and observe.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes ".........................";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes ".........................";
|
||
|
next;
|
||
|
mes "[" + .@name$ + "]";
|
||
|
mes "What brings you here?";
|
||
|
mes "I don't think I've seen";
|
||
|
mes "you around before. Hm.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Luina 1
|
||
|
//============================================================
|
||
|
aldeg_cas01,51,102,5 duplicate(GuildRelay1) Buzz#01 754
|
||
|
aldeg_cas01,75,39,3 duplicate(GuildRelay2) Lenya#01 754
|
||
|
aldeg_cas01,200,175,3 duplicate(GuildRelay3) Gealuve#01 754
|
||
|
aldeg_cas01,59,224,3 duplicate(GuildRelay4) Pariz#01 754
|
||
|
|
||
|
// Luina 2
|
||
|
//============================================================
|
||
|
aldeg_cas02,120,51,5 duplicate(GuildRelay1) Buzz#02 754
|
||
|
aldeg_cas02,180,184,3 duplicate(GuildRelay2) Lenya#02 754
|
||
|
aldeg_cas02,62,65,3 duplicate(GuildRelay3) Gealuve#02 754
|
||
|
aldeg_cas02,62,201,3 duplicate(GuildRelay4) Pariz#02 754
|
||
|
|
||
|
// Luina 3
|
||
|
//============================================================
|
||
|
aldeg_cas03,70,252,5 duplicate(GuildRelay1) Buzz#03 754
|
||
|
aldeg_cas03,72,115,3 duplicate(GuildRelay2) Lenya#03 754
|
||
|
aldeg_cas03,114,119,3 duplicate(GuildRelay3) Gealuve#03 754
|
||
|
aldeg_cas03,188,181,3 duplicate(GuildRelay4) Pariz#03 754
|
||
|
|
||
|
// Luina 4
|
||
|
//============================================================
|
||
|
aldeg_cas04,31,116,5 duplicate(GuildRelay1) Buzz#04 754
|
||
|
aldeg_cas04,66,117,3 duplicate(GuildRelay2) Lenya#04 754
|
||
|
aldeg_cas04,24,80,3 duplicate(GuildRelay3) Gealuve#04 754
|
||
|
aldeg_cas04,181,97,3 duplicate(GuildRelay4) Pariz#04 754
|
||
|
|
||
|
// Luina 5
|
||
|
//============================================================
|
||
|
aldeg_cas05,31,191,5 duplicate(GuildRelay1) Buzz#05 754
|
||
|
aldeg_cas05,140,196,3 duplicate(GuildRelay2) Lenya#05 754
|
||
|
aldeg_cas05,148,224,3 duplicate(GuildRelay3) Gealuve#05 754
|
||
|
aldeg_cas05,165,51,3 duplicate(GuildRelay4) Pariz#05 754
|
||
|
|
||
|
// Britoniah 1
|
||
|
//============================================================
|
||
|
gefg_cas01,85,47,4 duplicate(GuildRelay1) Jody#01 754
|
||
|
gefg_cas01,67,83,3 duplicate(GuildRelay2) Ron Haware#01 754
|
||
|
gefg_cas01,184,40,3 duplicate(GuildRelay3) Vers#01 754
|
||
|
gefg_cas01,35,34,6 duplicate(GuildRelay4) Gen Garish#01 754
|
||
|
|
||
|
// Britoniah 2
|
||
|
//============================================================
|
||
|
gefg_cas02,15,69,4 duplicate(GuildRelay1) Jody#02 754
|
||
|
gefg_cas02,23,22,3 duplicate(GuildRelay2) Ron Haware#02 754
|
||
|
gefg_cas02,178,38,3 duplicate(GuildRelay3) Vers#02 754
|
||
|
gefg_cas02,18,159,5 duplicate(GuildRelay4) Gen Garish#02 754
|
||
|
|
||
|
// Britoniah 3
|
||
|
//============================================================
|
||
|
gefg_cas03,257,41,4 duplicate(GuildRelay1) Jody#03 754
|
||
|
gefg_cas03,110,91,3 duplicate(GuildRelay2) Ron Haware#03 754
|
||
|
gefg_cas03,158,57,3 duplicate(GuildRelay3) Vers#03 754
|
||
|
gefg_cas03,124,24,3 duplicate(GuildRelay4) Gen Garish#03 754
|
||
|
|
||
|
// Britoniah 4
|
||
|
//============================================================
|
||
|
gefg_cas04,26,73,4 duplicate(GuildRelay1) Jody#04 754
|
||
|
gefg_cas04,34,16,1 duplicate(GuildRelay2) Ron Haware#04 754
|
||
|
gefg_cas04,55,70,5 duplicate(GuildRelay3) Vers#04 754
|
||
|
gefg_cas04,73,38,6 duplicate(GuildRelay4) Gen Garish#04 754
|
||
|
|
||
|
// Britoniah 5
|
||
|
//============================================================
|
||
|
gefg_cas05,47,47,4 duplicate(GuildRelay1) Jody#05 754
|
||
|
gefg_cas05,65,28,3 duplicate(GuildRelay2) Ron Haware#05 754
|
||
|
gefg_cas05,87,31,3 duplicate(GuildRelay3) Vers#05 754
|
||
|
gefg_cas05,46,28,3 duplicate(GuildRelay4) Gen Garish#05 754
|
||
|
|
||
|
// Greenwood Lake 1
|
||
|
//============================================================
|
||
|
payg_cas01,87,35,3 duplicate(GuildRelay1) Chungye#01 106
|
||
|
payg_cas01,129,29,3 duplicate(GuildRelay2) Dosuhlji#01 754
|
||
|
payg_cas01,13,146,5 duplicate(GuildRelay3) Yayula#01 741
|
||
|
payg_cas01,91,49,3 duplicate(GuildRelay4) Ashin#01 59
|
||
|
|
||
|
// Greenwood Lake 2
|
||
|
//============================================================
|
||
|
payg_cas02,34,253,3 duplicate(GuildRelay1) Chungye#02 106
|
||
|
payg_cas02,77,229,3 duplicate(GuildRelay2) Dosuhlji#02 754
|
||
|
payg_cas02,252,287,3 duplicate(GuildRelay3) Yayula#02 741
|
||
|
payg_cas02,289,264,3 duplicate(GuildRelay4) Ashin#02 59
|
||
|
|
||
|
// Greenwood Lake 3
|
||
|
//============================================================
|
||
|
payg_cas03,48,265,3 duplicate(GuildRelay1) Chungye#03 106
|
||
|
payg_cas03,7,265,5 duplicate(GuildRelay2) Dosuhlji#03 754
|
||
|
payg_cas03,16,16,5 duplicate(GuildRelay3) Yayula#03 741
|
||
|
payg_cas03,10,266,3 duplicate(GuildRelay4) Ashin#03 59
|
||
|
|
||
|
// Greenwood Lake 4
|
||
|
//============================================================
|
||
|
payg_cas04,24,285,3 duplicate(GuildRelay1) Chungye#04 106
|
||
|
payg_cas04,21,16,3 duplicate(GuildRelay2) Dosuhlji#04 754
|
||
|
payg_cas04,69,270,3 duplicate(GuildRelay3) Yayula#04 741
|
||
|
payg_cas04,18,239,3 duplicate(GuildRelay4) Ashin#04 59
|
||
|
|
||
|
// Greenwood Lake 5
|
||
|
//============================================================
|
||
|
payg_cas05,277,271,3 duplicate(GuildRelay1) Chungye#05 106
|
||
|
payg_cas05,273,15,3 duplicate(GuildRelay2) Dosuhlji#05 754
|
||
|
payg_cas05,283,24,3 duplicate(GuildRelay3) Yayula#05 741
|
||
|
payg_cas05,276,287,3 duplicate(GuildRelay4) Ashin#05 59
|
||
|
|
||
|
// Valkyrie Realms 1
|
||
|
//============================================================
|
||
|
prtg_cas01,96,205,5 duplicate(GuildRelay1) Hermod#01 754
|
||
|
prtg_cas01,157,117,3 duplicate(GuildRelay2) Atila#01 728
|
||
|
prtg_cas01,149,78,3 duplicate(GuildRelay3) Cecil#01 92
|
||
|
prtg_cas01,125,191,3 duplicate(GuildRelay4) Diligo#01 754
|
||
|
|
||
|
// Valkyrie Realms 2
|
||
|
//============================================================
|
||
|
prtg_cas02,73,35,5 duplicate(GuildRelay1) Hermod#02 754
|
||
|
prtg_cas02,43,41,5 duplicate(GuildRelay2) Atila#02 728
|
||
|
prtg_cas02,52,63,3 duplicate(GuildRelay3) Cecil#02 92
|
||
|
prtg_cas02,100,62,3 duplicate(GuildRelay4) Diligo#02 754
|
||
|
|
||
|
// Valkyrie Realms 3
|
||
|
//============================================================
|
||
|
prtg_cas03,5,68,5 duplicate(GuildRelay1) Hermod#03 754
|
||
|
prtg_cas03,18,109,3 duplicate(GuildRelay2) Atila#03 728
|
||
|
prtg_cas03,71,81,5 duplicate(GuildRelay3) Cecil#03 92
|
||
|
prtg_cas03,183,215,3 duplicate(GuildRelay4) Diligo#03 754
|
||
|
|
||
|
// Valkyrie Realms 4
|
||
|
//============================================================
|
||
|
prtg_cas04,39,263,3 duplicate(GuildRelay1) Hermod#04 754
|
||
|
prtg_cas04,259,251,3 duplicate(GuildRelay2) Atila#04 728
|
||
|
prtg_cas04,6,281,5 duplicate(GuildRelay3) Cecil#04 92
|
||
|
prtg_cas04,59,282,5 duplicate(GuildRelay4) Diligo#04 754
|
||
|
|
||
|
// Valkyrie Realms 5
|
||
|
//============================================================
|
||
|
prtg_cas05,52,70,5 duplicate(GuildRelay1) Hermod#05 754
|
||
|
prtg_cas05,253,91,3 duplicate(GuildRelay2) Atila#05 728
|
||
|
prtg_cas05,276,93,3 duplicate(GuildRelay3) Cecil#05 92
|
||
|
prtg_cas05,211,36,3 duplicate(GuildRelay4) Diligo#05 754
|