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2941 lines
82 KiB
Plaintext
2941 lines
82 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Brasilis Quests
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//===== Description: =========================================
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//= [Official Conversion]
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//= Lost Puppies (Repeatable, 24 hours.)
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//= Suspicious Beach (Repeatable, 24 hours. iRO/cRO version.)
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//= Guarana Candy Quest
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//= Brasilis Water Lily Quest
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//= Brasilis Dungeon Access Quest
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//= Iara (Buff reward. Repeatable, 24 hours.)
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//===== Changelog: ===========================================
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//= 1.0 First version. [L0ne_W0lf]
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//= 1.1 Hydra Ball (12408). [og2]
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//= 1.2 Optimization. [Euphy]
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//= 1.2a Added 'consumeitem' command. [Euphy]
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//= 1.3 Added VIP features and fixed some EXP values. [Euphy]
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//= 1.3a Clean-up. [Capuche]
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//= 1.4 Added pre-renewal differences [Daegaladh]
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//============================================================
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// Lost Puppies :: dogdog.sc
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//============================================================
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brasilis,297,307,5 script Angelo#br 1_M_04,{
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if (BaseLevel < 40) {
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mes "[Angelo]";
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mes "Pets went out the village~!!";
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mes "Gosh... what can I do... ?";
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close;
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}
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if (checkquest(9032,PLAYTIME) == 2) {
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erasequest 9032;
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}
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if (checkquest(9032,PLAYTIME) == 0) {
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mes "[Angelo]";
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mes "The day is not finished yet.";
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mes "You can only help once a day. Hehe.";
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close;
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}
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if (checkquest(9030) == 1) {
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mes "[Angelo]";
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mes "My pets are in the field outside of the village.";
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mes "Why did they leave? Please find them.";
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close;
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}
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if (checkquest(9031) == 1) {
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mes "[Angelo]";
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mes "Oh, thank you. You found all of 3 puppies.";
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mes "Thanks a lot.";
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mes "I hope this is useful to you. hoho.";
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if (VIP_SCRIPT && vip_status(VIP_STATUS_ACTIVE))
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getexp 75000,0;
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else
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getexp 50000,0;
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erasequest 9031;
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setquest 9032;
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specialeffect2 EF_ASSUMPTIO;
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if (checkre(0)) {
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consumeitem 607; //Yggdrasilberry
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.@rand = rand(1,10);
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if (.@rand > 4 && .@rand < 9) getitem 504,2; //White_Potion
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else if (.@rand > 8) getitem 608,1; //Seed_Of_Yggdrasil
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}
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close;
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}
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mes "[Angelo]";
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mes "Are you an adventurer? You came here right on time.";
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mes "Puppies have been disappearing.";
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mes "And someone said that they saw them out on the field just outside the village....";
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next;
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mes "[Angelo]";
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mes "It's pretty difficult and dangerous to find 'em.";
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mes "You have to find ^0000FF3 puppies^000000.";
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setquest 9030;
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close;
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OnInit:
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initnpctimer;
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end;
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OnTimer10000:
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stopnpctimer;
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donpcevent "Angelo#br::OnGo";
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end;
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OnGo:
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emotion ET_SURPRISE;
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initnpctimer;
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end;
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}
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- script Puppy#bra -1,{
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mes "[Puppy]";
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mes "bow! wow wow!";
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if (checkquest(9030) == 1) {
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if (brazil_kid < 3) {
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next;
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brazil_kid++;
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mes "[" + strcharinfo(0) + "]";
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if (brazil_kid == 3) {
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mes "Good. I found all 3 puppies.";
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mes "Now I need to go tell Angelo.";
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brazil_kid = 0;
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erasequest 9030;
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setquest 9031;
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}
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else {
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mes "Ah... who's a good puppy?";
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mes "Ok, where are the others?";
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}
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if (compare(strnpcinfo(2),"1")) setarray .@i[0],2,3;
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else if (compare(strnpcinfo(2),"2")) setarray .@i[0],1,3;
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else setarray .@i[0],1,2;
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donpcevent "Puppy#"+charat(strnpcinfo(2),0)+.@i[rand(2)]+"::OnEnable";
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hideonnpc strnpcinfo(0);
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}
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}
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close;
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OnInit:
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if (!compare(strnpcinfo(2),"1")) hideonnpc strnpcinfo(0);
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end;
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OnEnable:
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hideoffnpc strnpcinfo(0);
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end;
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OnDisable:
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hideonnpc strnpcinfo(0);
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end;
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}
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bra_fild01,98,96,3 duplicate(Puppy#bra) Puppy#a1 4_DOG01
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bra_fild01,59,116,5 duplicate(Puppy#bra) Puppy#a2 4_DOG01
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bra_fild01,62,142,3 duplicate(Puppy#bra) Puppy#a3 4_DOG01
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bra_fild01,80,163,3 duplicate(Puppy#bra) Puppy#b1 4_DOG01
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bra_fild01,73,210,3 duplicate(Puppy#bra) Puppy#b2 4_DOG01
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bra_fild01,80,210,3 duplicate(Puppy#bra) Puppy#b3 4_DOG01
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bra_fild01,38,235,3 duplicate(Puppy#bra) Puppy#c1 4_DOG01
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bra_fild01,307,64,3 duplicate(Puppy#bra) Puppy#c2 4_DOG01
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bra_fild01,260,60,3 duplicate(Puppy#bra) Puppy#c3 4_DOG01
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bra_fild01,234,101,3 duplicate(Puppy#bra) Puppy#d1 4_DOG01
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bra_fild01,200,84,3 duplicate(Puppy#bra) Puppy#d2 4_DOG01
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bra_fild01,176,63,5 duplicate(Puppy#bra) Puppy#d3 4_DOG01
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// Suspicious Beach :: Suspicious_Beach.sc
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//============================================================
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brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{
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/* -------------- Hydra Ball -------------------------
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if (countitem(12408) > 0) {
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delitem 12408,1; //Leaf_Cat_Ball
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getitem 12408,1; //Leaf_Cat_Ball
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}
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else if (countitem(6221) > 0) {
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delitem 6221,1; //Mystic_Leaf_Cat_Ball
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getitem 6221,1; //Mystic_Leaf_Cat_Ball
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}
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--------------------------------------------------- */
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if (BaseLevel < 40) {
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mes "[Lucia]";
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mes "Hello.";
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mes "I'm worried about ^FF0000Strange Hydra^000000's on";
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mes "the south beach.";
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mes "I hope some experienced adventurers";
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mes "will come to help.";
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emotion ET_OHNO;
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close;
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}
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.@nQState1 = checkquest(9028);
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.@nQState2 = checkquest(9029);
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if (.@nQState1 == -1) {
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mes "[Lucia]";
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mes "Hello.";
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mes "Have you come here to hunt ^FF0000Strange Hydra^000000s?";
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next;
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switch(select("Yes.:No.:^006400What is happening here?^000000")) {
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case 1:
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setquest 9028;
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getitem 12408,1; //Hydra_Ball
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mes "[Lucia]";
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mes "Here, take this ^006400Hydra Ball^000000.";
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mes "Use it to capture a ^FF0000Strange Hydra^8B4513.^000000";
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mes "I hope you can do it~!";
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close;
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case 2:
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mes "[Lucia]";
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mes "Ah, I misunderstood.";
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mes "See you then.";
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close;
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case 3:
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L_WhatHappen:
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mes "[Lucia]";
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mes "One day ^FF0000Strange Hydra^000000s";
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mes "came here and surrounded the town.";
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mes "We're not sure what attracted them but some say that it's because of you adventurers.";
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next;
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mes "[Lucia]";
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mes "In any case, to contain the ^FF0000Strange Hydra^000000s,";
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mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000";
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next;
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mes "[Lucia]";
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mes "If you still have the ^006400Hydra Ball^000000,";
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mes "please use it on the ^FF0000Strange Hydra^000000s that";
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mes "you can find at the beach.";
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mes "If you are lucky, the tool will work perfectly.";
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next;
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mes "[Lucia]";
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mes "I hope many adventurers";
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mes "volunteer for this job.";
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mes " ";
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mes "I really hate Hydra!";
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emotion ET_CRY;
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close;
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}
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}
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else if ((.@nQState1 == 0) || (.@nQState1 == 1)) {
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if (countitem(6221) > 0) {
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mes "[Lucia]";
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mes "Hello, you really did it!";
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if (checkweight(11502,3)) {
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//mes "I don't have enough ^006400Hydra Ball^000000s to give you."; //Poorly translated by iRO?
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mes "I hope you will come";
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mes "again to help me.";
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mes "Have a nice day~!";
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delitem 6221,1; //Mystic_Leaf_Cat_Ball
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completequest 9028;
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//recall_completequest 9029;
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if (.@nQState2 > -1) erasequest 9029;
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setquest 9029;
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if (checkre(0))
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consumeitem 607; //Yggdrasilberry
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consumeitem 12070; //Luk_Dish05
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consumeitem 12055; //Vit_Dish05
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consumeitem 12065; //Dex_Dish05
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if (checkre(0))
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getitem 11502,3; //Light_Blue_Pot
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else
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getitem 505,5; //Blue_Potion
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close;
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}
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else {
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mes " ";
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mes "I'd like to reward you,";
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mes "however your bags are full.";
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mes "Please make room and come back!";
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close;
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}
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}
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else {
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mes "[Lucia]";
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if (countitem(12408) < 1) {
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mes "Did you need another ^006400Hydra Ball^000000?";
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mes "I will give you one more.";
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getitem 12408,1; //Leaf_Cat_Ball
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close;
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}
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else {
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mes "Any problems?";
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next;
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switch(select("No.:^006400Tell me again what happened^000000")) {
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case 1:
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mes "[Lucia]";
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mes "Ok, please do me a favor.";
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close;
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case 2:
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goto L_WhatHappen;
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}
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}
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}
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}
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else {
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mes "[Lucia]";
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mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 you're back.";
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.@nCheckTime = checkquest(9029,PLAYTIME);
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if ((.@nCheckTime == 0) || (.@nCheckTime == 1)) {
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mes "I'm so grateful for your help.";
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mes "Each ^006400Hydra Ball^000000 is provided ^006400every 24 hours^000000";
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mes "Please come at the appropriate time.";
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close;
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}
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else {
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//recall_completequest 9028;
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if (.@nQState1 > -1) erasequest 9028;
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completequest 9029;
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mes "Did you come here to hunt ^FF0000Strange Hydra^000000s?";
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next;
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switch(select("Yes.:No.:^006400What is happening here?^000000")) {
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case 1:
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setquest 9028;
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getitem 12408,1; //Leaf_Cat_Ball
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mes "[Lucia]";
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mes "Here, take this ^006400Hydra Ball^000000.";
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mes "Use it to capture a ^FF0000Strange Hydra^8B4513.^000000";
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mes "I hope you can do it~!";
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close;
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case 2:
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mes "[Lucia]";
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mes "Ah, I misunderstood.";
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mes "See you then.";
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close;
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case 3:
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goto L_WhatHappen;
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}
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}
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}
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end;
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OnInit:
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initnpctimer;
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end;
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OnTimer7000:
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emotion ET_SURPRISE;
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stopnpctimer;
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initnpctimer;
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end;
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}
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// Guarana Quest :: brazil_tre.sc
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//============================================================
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brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{
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if (!checkweight(1201,1)) {
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mes "- You can't start the quest. Please reduce the weight in your inventory. -";
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close;
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}
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if (brazil_gua == 0) {
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mes "[Candy Maker]";
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mes "Yo, do you know a berry called ^FF0000Guarana^000000?";
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next;
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mes "[Candy Maker]";
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mes "Guarana is a really special berry raised in a specific area, it relieves physical fatigue, and gives power to the body. It even detoxes waste from the body.";
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next;
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mes "[Candy Maker]";
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mes "I used to sell the candy made of it back in the day.";
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mes "I got a prize sometimes every year in the <annual best product contest>. Those were the good 'ol days.";
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next;
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mes "[Candy Maker]";
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mes "Since then, the output of that fruit has reduced and the price has gone up so now candy ingredients were changed to coconuts or other tropical fruits instead. I miss the guarana candy.";
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next;
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switch(select("How can I taste this guarana candy?:End conversation.")) {
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case 1:
|
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mes "[Candy Maker]";
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mes "Hmm? I already sold out of all my old supply.";
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next;
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mes "[Candy Maker]";
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mes "But if you can find some guarana, I can make it for you.";
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|
next;
|
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switch(select("How do I find guarana?:End conversation.")) {
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case 1:
|
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|
mes "[Candy Maker]";
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mes "Will you find the guarana?? Hoooooh~";
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next;
|
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|
mes "[Candy Maker]";
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||
|
mes "Can you find it?";
|
||
|
mes "It's probably very expensive.";
|
||
|
mes "Trading isn't my thing. Let me think.";
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|
next;
|
||
|
mes "[Candy Maker]";
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||
|
mes "Let me introduce you to someone with whom I used to do guarana business with.";
|
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mes "He might still be dealing it.";
|
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|
next;
|
||
|
mes "[Candy Maker]";
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||
|
mes "His name is Cherto.";
|
||
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mes "If you can't find him in the city, go to museum.";
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mes "He's a vain person so he likes to act big.";
|
||
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mes "He's probably wandering in the museum trying to show off to someone for sure.";
|
||
|
brazil_gua = 1;
|
||
|
setquest 2192;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Candy Maker]";
|
||
|
mes "Don't you want to try the guarana candy?";
|
||
|
close;
|
||
|
}
|
||
|
case 2:
|
||
|
mes "[Candy Maker]";
|
||
|
mes "Those were the good 'ole days...";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (brazil_gua == 1) {
|
||
|
mes "[Candy Maker]";
|
||
|
mes "If you want to get the guarana, find Cherto.";
|
||
|
mes "Maybe he will be in the museum.";
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_gua == 10) {
|
||
|
if (!countitem(6237)) {
|
||
|
mes "- The guarana that I had has disappeared. -";
|
||
|
close;
|
||
|
}
|
||
|
delitem 6237,1; //Guarana_Fruit
|
||
|
mes "[Candy Maker]";
|
||
|
mes "Did you get the guarana?";
|
||
|
next;
|
||
|
mes "- You give the guarana to him. -";
|
||
|
next;
|
||
|
mes "[Candy Maker]";
|
||
|
mes "Wow! You have special talent.";
|
||
|
mes "It's the best thing I have ever seen so far. Cool~!";
|
||
|
next;
|
||
|
mes "[Candy Maker]";
|
||
|
mes "Good, let's make the candy~!";
|
||
|
mes "Long time no see my wonderful guarana candy...";
|
||
|
next;
|
||
|
mes "- hash hash hash hash hash hash -";
|
||
|
mes "- hash hash hash hash hash hash -";
|
||
|
next;
|
||
|
mes "[Candy Maker]";
|
||
|
mes "Look! It's the popular guarana candy.";
|
||
|
mes "Try to savor its amazing taste hey~ take it easy. hahaha!!";
|
||
|
brazil_gua = 11;
|
||
|
completequest 2200;
|
||
|
getitem 12414,1; //Guarana_Candy
|
||
|
if (checkre(0)) {
|
||
|
if (VIP_SCRIPT && vip_status(VIP_STATUS_ACTIVE))
|
||
|
getexp 105000,15000;
|
||
|
else
|
||
|
getexp 70000,10000;
|
||
|
}
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_gua == 11) {
|
||
|
mes "[Candy Maker]";
|
||
|
mes "Guarana candy. That was the most unique masterpiece in my life for sure!";
|
||
|
next;
|
||
|
mes "[Candy Maker]";
|
||
|
mes "Since you helped me, guarana supply has been steadily rising.";
|
||
|
mes "So, naturally I'm back to making guarana candy.";
|
||
|
next;
|
||
|
mes "[Candy Maker]";
|
||
|
mes "What about it? Wanna buy some?";
|
||
|
mes "It's 4000 zeny each.";
|
||
|
next;
|
||
|
switch(select("Buy a Guarana Candy.:Cancel.")) {
|
||
|
case 1:
|
||
|
if (Zeny > 3999) {
|
||
|
mes "[Candy Maker]";
|
||
|
mes "Here is a delicious guarana candy.";
|
||
|
Zeny = Zeny-4000;
|
||
|
getitem 12414,1; //Guarana_Candy
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Candy Maker]";
|
||
|
mes "What? You should say before if you don't have money!";
|
||
|
mes "Even if you are poor, I can't give this away for free.";
|
||
|
close;
|
||
|
}
|
||
|
case 2:
|
||
|
mes "[Candy Maker]";
|
||
|
mes "Sometimes some people don't like it due to it's arousal effect.";
|
||
|
close;
|
||
|
}
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Candy Maker]";
|
||
|
mes "Guarana candy. That was the most unique masterpiece in my life for sure!";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bra_in01,95,179,3 script Cherto 4_M_BRZ_MAN2,{
|
||
|
if (brazil_gua <= 1) {
|
||
|
mes "[Cherto]";
|
||
|
mes "Hmm... hey man, you are from outside, aren't you?";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "Cherto can figure it out even if it's the first time. You can't trick Cherto.";
|
||
|
mes "Cherto has sharp eyes like an eagle! Hahaha!";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "Ok, ok. Yes, yes. I see!";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "Anyway, you arrived in Brasilis but don't know what to do?";
|
||
|
mes "Am I right?";
|
||
|
mes "You don't know how fortunate you are to have found a really proper helper as myself.";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "Cherto takes it by your expression that you want to say, ''You are a master!'' Right?";
|
||
|
mes "Cherto, I can read and figure out all at once! That is written in your face!";
|
||
|
next;
|
||
|
if (brazil_gua == 0) {
|
||
|
mes "[Cherto]";
|
||
|
mes "Cherto would love to stay here and explain everything to you but he is a busy man.";
|
||
|
close;
|
||
|
}
|
||
|
else {// brazil_gua == 1
|
||
|
mes "[Cherto]";
|
||
|
mes "If you have a curious thing to ask to Cherto. Cherto will be kind enough to answer.";
|
||
|
next;
|
||
|
select("Guarana?");
|
||
|
mes "[Cherto]";
|
||
|
mes "What? Do you want to find a guarana?";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "Guarana is only raised in this area, it has a soft inside and is coverd with a light fur.";
|
||
|
mes "It seems a little bit weird but the flower is really big and smells beautiful.";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "A long time ago, guarana was used to relieve desease and thirst. But recently it's getting popular to revitalize body power and increase blood circulation.";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "Although it has such great effects, Cherto is sorry to inform you that we can't get it anymore.";
|
||
|
next;
|
||
|
select("Whaaaat??");
|
||
|
mes "[Cherto]";
|
||
|
mes "For a while now, guarana berries haven't been growing here.";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "Even if Cherto managed to find one, it will rot quickly.";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "If only it didn't happen!";
|
||
|
next;
|
||
|
select("What are you talking about?");
|
||
|
mes "[Cherto]";
|
||
|
mes "Quiet!!!!!!!!!!!!!!!!";
|
||
|
mes "This story has been forbidden! Someone might be listening to our conversation...";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "If Cherto tells you, you might get us into trouble. But you look like you really wanna know so let me give you a tip.";
|
||
|
mes "Come closer. Cherto will whisper so nobody can listen in.";
|
||
|
brazil_gua = 2;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (brazil_gua == 2) {
|
||
|
mes "[Cherto]";
|
||
|
mes "A Guarana boy was born.";
|
||
|
next;
|
||
|
select("Guarana kid?");
|
||
|
mes "[Cherto]";
|
||
|
mes "There was woman who was an expert botanist.";
|
||
|
mes "The woman was really popular to all living creatures.";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "At around the time her baby was born, she started a guarana farm. For some reason, her brothers were jealous so they destroyed the farm and disappeared.";
|
||
|
mes "That kind of story...";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "We can't be sure that baby was born in the world but since that time, all guarana in Brasilis disappeared.";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "Who is the guarana kid?";
|
||
|
mes "Pedro who is famous as a greedy man?";
|
||
|
mes "Meto who can't endure about all the fruits?";
|
||
|
mes "Hovenue who is gloomy?";
|
||
|
mes "They might know~!";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "What about you?";
|
||
|
mes "Who is the guarana kid?";
|
||
|
mes "Will you figure out it? hohohhhhh~";
|
||
|
brazil_gua = 3;
|
||
|
changequest 2192,2193;
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_gua == 3) {
|
||
|
mes "[Cherto]";
|
||
|
mes "Can you find the guarana kid?";
|
||
|
mes "Maybe yes? Maybe no?";
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_gua == 4) {
|
||
|
mes "[Cherto]";
|
||
|
mes "Did you find guarana kid?";
|
||
|
next;
|
||
|
mes "- I tell Cherto about the kid making animal-like sounds. -";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "Hoooh. That's unbelievable.";
|
||
|
mes "That kid might be a guarana kid. Sure...";
|
||
|
mes "According to the story the kid can have conversations with animals.";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "If he can make crying sounds of animals, they might be able to converse!";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Now, what can I do?";
|
||
|
mes "If he is the kid from the legend, is there any way to raise the guarana again?";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "Haha!! What'd Cherto say?";
|
||
|
mes "Cherto knows all~!!";
|
||
|
mes "Cherto's already thought";
|
||
|
mes "of the next step.";
|
||
|
next;
|
||
|
mes "[Cherto]";
|
||
|
mes "In Brasilis there is an expert Mage.";
|
||
|
mes "His name is Paje.";
|
||
|
mes "Take this note over to him.";
|
||
|
mes "He will show the solution for you and the kid.";
|
||
|
brazil_gua = 5;
|
||
|
changequest 2194,2195;
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Cherto]";
|
||
|
mes "hoho tickle~tickle~~~~!!!";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
|
||
|
if (brazil_gua < 3) {
|
||
|
mes "[Strange Kid]";
|
||
|
mes "................";
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_gua == 3) {
|
||
|
mes "[Strange Kid]";
|
||
|
mes "................";
|
||
|
next;
|
||
|
if(select("Try to talk.:Pretend to pass by.") == 2) {
|
||
|
mes "[Strange Kid]";
|
||
|
mes "................";
|
||
|
close;
|
||
|
}
|
||
|
mes "What can I say to him?";
|
||
|
next;
|
||
|
while(1) {
|
||
|
switch(select("What's your name?:How old are you?:What are you doing?:End conversation.")) {
|
||
|
case 1:
|
||
|
mes "[Strange Kid]";
|
||
|
mes "Kaaaaaaao~";
|
||
|
mes "Grrrrrrrrr - kaaan-";
|
||
|
next;
|
||
|
break;
|
||
|
case 2:
|
||
|
mes "[Strange Kid]";
|
||
|
mes "Booooowoooooo-";
|
||
|
mes "Booooowoooooo- -";
|
||
|
next;
|
||
|
break;
|
||
|
case 3:
|
||
|
mes "[Strange Kid]";
|
||
|
mes "chamber pot braeee chamber pot brae chamber pot brae -";
|
||
|
mes "Bbeeeebbeee -";
|
||
|
next;
|
||
|
break;
|
||
|
case 4:
|
||
|
mes "[Strange Kid]";
|
||
|
mes "Kaaaaaaao~";
|
||
|
mes "Grrrrrrrrr - kaaan-";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "He makes strange sound like an animals.";
|
||
|
mes "Should I ask advice from Cherto?";
|
||
|
brazil_gua = 4;
|
||
|
changequest 2193,2194;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (brazil_gua == 4) {
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "He makes strange sounds like an animal.";
|
||
|
mes "Should I ask advice from Cherto?";
|
||
|
close;
|
||
|
}
|
||
|
else if ((brazil_gua > 4) && (brazil_gua < 9)) {
|
||
|
mes "[Strange Kid]";
|
||
|
mes "Ah...? ah.....?";
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_gua == 9) {
|
||
|
mes "[Strange Kid]";
|
||
|
mes "ah... ahah.....";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "I don't have a story but there are lots of friends waiting outside.";
|
||
|
next;
|
||
|
mes "- You give the feather, fresh meat and branch of grapes to the kid -";
|
||
|
next;
|
||
|
mes "[Strange Kid]";
|
||
|
mes "Ah.............";
|
||
|
next;
|
||
|
mes "[Strange Kid]";
|
||
|
mes "Un, uhh....";
|
||
|
mes "mooo... mommy.....";
|
||
|
next;
|
||
|
mes "[Strange Kid]";
|
||
|
mes "Ah..........";
|
||
|
mes "bird....";
|
||
|
mes "mon, mon, mon...key......";
|
||
|
mes "boo, booow...........";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Dog?!";
|
||
|
mes "kkk yes. Lots of friends want to meet you.";
|
||
|
mes "Don't be lonely anymore and be happy with your friends.";
|
||
|
next;
|
||
|
mes "[Strange Kid]";
|
||
|
mes "ah....he...hehe....";
|
||
|
next;
|
||
|
mes "- He starts to smile lightly and laughs. -";
|
||
|
next;
|
||
|
mes "[Strange Kid]";
|
||
|
mes "Ye......yes.......";
|
||
|
mes "tha... than......thank......yo.........you.";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Alright such a cute smile!";
|
||
|
mes "Be a happy kid as always.";
|
||
|
next;
|
||
|
mes "[Strange Kid]";
|
||
|
mes "Uh......";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "what?";
|
||
|
next;
|
||
|
mes "[Strange Kid]";
|
||
|
mes "hey..........";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Do you want to say anything?";
|
||
|
next;
|
||
|
mes "- You get closer and pretend to take caution. -";
|
||
|
next;
|
||
|
emotion ET_CHUP;
|
||
|
mes "(kiss~)";
|
||
|
next;
|
||
|
mes "- The kid laughs again lightly then puts something in your hand. -";
|
||
|
next;
|
||
|
mes "- It's a fresh berry that's colored red and hard. -";
|
||
|
next;
|
||
|
mes "[Strange Kid]";
|
||
|
mes "ga...ra..........na...";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Oops, guarana berry?";
|
||
|
mes "Ah! Thank you very much!";
|
||
|
emotion ET_CHUPCHUP, playerattached();
|
||
|
emotion ET_SMILE;
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "If I have this, I can make a guarana candy.";
|
||
|
mes "I better find that Candy Maker!";
|
||
|
brazil_gua = 10;
|
||
|
changequest 2199,2200;
|
||
|
getitem 6237,1; //Guarana_Fruit
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_gua == 10) {
|
||
|
if (!countitem(6237)) {
|
||
|
mes "[Strange Kid]";
|
||
|
mes "He.........";
|
||
|
getitem 6237,1; //Guarana_Fruit
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "- The kid is smiling. -";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
brasilis,56,224,7 script Mage Paje#bra 4_M_BIBI,{
|
||
|
mes "[Mage Paje]";
|
||
|
mes "Abracadabra~";
|
||
|
specialeffect EF_POISONHIT,AREA,"Poring#bra";
|
||
|
setarray .@display[0],800,876,909;
|
||
|
setnpcdisplay "Poring#bra",.@display[rand(3)];
|
||
|
if (brazil_gua != 5) close;
|
||
|
next;
|
||
|
mes "[Mage Paje]";
|
||
|
mes "Ohoooh~!";
|
||
|
mes "I have a guest.";
|
||
|
mes "Good to see you.";
|
||
|
mes "I am the Mage Paje.";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Hello. Mr. Cherto told me to find you.";
|
||
|
next;
|
||
|
mes "[Mage Paje]";
|
||
|
mes "Um.. Mr. Cherto? What's happened?";
|
||
|
mes "Have you come here to ask about lots of weird rumors?";
|
||
|
next;
|
||
|
mes "- You give the note to Paje-";
|
||
|
next;
|
||
|
mes "[Mage Paje]";
|
||
|
mes "Ohoooh~";
|
||
|
mes "Hmm gosh.. that's what happened.";
|
||
|
next;
|
||
|
mes "[Mage Paje]";
|
||
|
mes "I can't help you directly.";
|
||
|
mes "But I will give you simple magic so you can figure it out by yourself.";
|
||
|
next;
|
||
|
select("What kind of magic?");
|
||
|
mes "[Mage Paje]";
|
||
|
mes "It's a magic that will make you appear as an animal to other animals. Pretty cool huh?";
|
||
|
next;
|
||
|
mes "[Mage Paje]";
|
||
|
mes "Ok~ I will give you the magic.";
|
||
|
mes "Most animals are really sensitive so they might be aware of it. Find a Toucan in the field that's oblivious to the spell. You'll know when you talk to it.";
|
||
|
next;
|
||
|
mes "[Mage Paje]";
|
||
|
mes "Good luck~!";
|
||
|
brazil_gua = 6;
|
||
|
changequest 2195,2196;
|
||
|
specialeffect2 EF_ASSUMPTIO;
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
brasilis,59,226,3 script Poring#bra 4_PORING,{}
|
||
|
|
||
|
bra_fild01,75,83,5 script Toucan#bra 2073,2,2,{
|
||
|
OnTouch:
|
||
|
if (brazil_gua == 6) {
|
||
|
mes "[Toucan]";
|
||
|
mes "Baaeecc!";
|
||
|
mes "I've never seen you before.";
|
||
|
mes "Baaeec!";
|
||
|
next;
|
||
|
mes "[Toucan]";
|
||
|
mes "It's the middle of the new and old continent... I know I've never seen you before but you seem familiar, like a woman dancing a samba. ";
|
||
|
next;
|
||
|
select("What are you talking about?");
|
||
|
mes "[Toucan]";
|
||
|
mes "I can feel some similar power like guarana kid. bbaaaeeeccc!";
|
||
|
next;
|
||
|
mes "[Toucan]";
|
||
|
mes "That kid has had a really lonely time, baaecc! Perhaps you are a friend of him? Baaeec!!";
|
||
|
next;
|
||
|
select("Not yet... but I want to be a friend.");
|
||
|
mes "[Toucan]";
|
||
|
mes "The kid who received care from guarana woman is also a friend of animals. Bbaaeecc!";
|
||
|
next;
|
||
|
mes "[Toucan]";
|
||
|
mes "I'd like to give the symbol of a toucan representative for the kid. Bbaaeecc!";
|
||
|
next;
|
||
|
mes "[Toucan]";
|
||
|
mes "If you want to relieve his loneliness, can you help me?";
|
||
|
next;
|
||
|
select("Absolutely!");
|
||
|
mes "[Toucan]";
|
||
|
mes "It's my feather.";
|
||
|
mes "Send it to the kid.";
|
||
|
mes "We will keep our promise of friendship between guarana kid and Toucan forever. Bbaaeecc!";
|
||
|
next;
|
||
|
mes "- You take a feather from Toucan. - ";
|
||
|
next;
|
||
|
mes "[Toucan]";
|
||
|
mes "There have to be others around here like me.";
|
||
|
mes "Why don't you find a jaguar Bbaaeecc!";
|
||
|
next;
|
||
|
mes "[Toucan]";
|
||
|
mes "I will give a blessing from Toucan to you.";
|
||
|
next;
|
||
|
mes "[Toucan]";
|
||
|
mes "Fly fly far away. bbaaaeeeccckkk--!";
|
||
|
brazil_gua = 7;
|
||
|
changequest 2196,2197;
|
||
|
specialeffect2 EF_SEISMICWEAPON;
|
||
|
close2;
|
||
|
warp "bra_fild01",68,146;
|
||
|
end;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Toucan]";
|
||
|
mes "Bbbaaeec~! Baaeec~!";
|
||
|
close;
|
||
|
}
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
bra_fild01,34,184,5 script Jaguar#bra 2072,2,2,{
|
||
|
OnTouch_:
|
||
|
if (brazil_gua == 7) {
|
||
|
mes "[Jaguar]";
|
||
|
mes "Hhooww..hhooww.....";
|
||
|
next;
|
||
|
mes "[Jaguar]";
|
||
|
mes "Smelling! This smell is from a human!";
|
||
|
mes "Somewhere, a human!";
|
||
|
mes "I got it. You are!!!";
|
||
|
specialeffect EF_HIT1,AREA,"Jaguar#bra";
|
||
|
emotion ET_HUK, playerattached();
|
||
|
next;
|
||
|
mes "[Jaguar]";
|
||
|
mes "Don't be afraid human.";
|
||
|
mes "I don't have enough power to hunt humans, just waiting time to end my lifetime in this jungle.";
|
||
|
next;
|
||
|
mes "[Jaguar]";
|
||
|
mes "Anyway you can talk with me, are you a guarana kid?";
|
||
|
next;
|
||
|
select("Yes? N...o......actually....");
|
||
|
mes "[Jaguar]";
|
||
|
mes "The son of guarana woman became our friend also.";
|
||
|
mes "They treated all life preciously.";
|
||
|
mes "I hope you are same the as her.";
|
||
|
next;
|
||
|
mes "[Jaguar]";
|
||
|
mes "Bird's chirpings informed me.";
|
||
|
mes "The son of guarana woman has a diseased heart.";
|
||
|
mes "Her brothers made him lonely, don't you think?";
|
||
|
next;
|
||
|
mes "[Jaguar]";
|
||
|
mes "Here is fresh meat that I hunted just a few days ago.";
|
||
|
mes "Take it and give it to the poor kid.";
|
||
|
next;
|
||
|
mes "[Jaguar]";
|
||
|
mes "I can give this tiny thing to you so, don't forget it.";
|
||
|
mes "The jungle will welcome you whenever!";
|
||
|
next;
|
||
|
mes "- You get fresh meat from Jaguar. -";
|
||
|
next;
|
||
|
mes "[Jaguar]";
|
||
|
mes "Monkey, who's always meddling with others, wants to meet you.";
|
||
|
next;
|
||
|
mes "[Jaguar]";
|
||
|
mes "I will give you a Jaguar's high blessing.";
|
||
|
mes "Go to monkey by flowing through the wind like a bee.";
|
||
|
mes "Let's meet again my friend!";
|
||
|
brazil_gua = 8;
|
||
|
changequest 2197,2198;
|
||
|
close2;
|
||
|
consumeitem 12016; //Speed_Up_Potion
|
||
|
end;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Jaguar]";
|
||
|
mes "krrrrrr....";
|
||
|
close;
|
||
|
}
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
bra_fild01,245,53,3 script #Monkeybra 1057,{}
|
||
|
|
||
|
bra_fild01,245,52,3 script Monkey#bra HIDDEN_NPC,{
|
||
|
if (brazil_gua == 8) {
|
||
|
mes "[Monkey]";
|
||
|
mes "What is it??!!";
|
||
|
mes "We don't tolerate humans? Get out~!!";
|
||
|
next;
|
||
|
mes "[Monkey]";
|
||
|
mes "Nono... wait.... that scent!!";
|
||
|
mes "I can smell Jaguar from you, who are you?";
|
||
|
mes "Gosh, maybe there's no jaguar without fur and weird shape!";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "........................";
|
||
|
mes "Are you saying that I look like an animal?!?!";
|
||
|
next;
|
||
|
mes "[Monkey]";
|
||
|
mes "Uh? Aren't you a jaguar?";
|
||
|
next;
|
||
|
mes "[Monkey]";
|
||
|
mes "Ahhha. Jaguar send you to me, right?? kkkikkki";
|
||
|
mes "But you don't look like guarana kid.";
|
||
|
next;
|
||
|
select("I've come here to help him.");
|
||
|
mes "[Monkey]";
|
||
|
mes "I heard guarana kid became lonely, is he?";
|
||
|
mes "We are experts in acrobatic acts, does kid like it?? kkkickkksk!";
|
||
|
next;
|
||
|
mes "[Monkey]";
|
||
|
mes "Give this branch of grapes to guarana kid.";
|
||
|
mes "We will make him have fun during the whole night whenever he comes to us!! kkkickkksk!";
|
||
|
next;
|
||
|
mes "- You get a bunch of grapes from Monkey. -";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Good~ Now it's time to go back to the kid~!!";
|
||
|
brazil_gua = 9;
|
||
|
changequest 2198,2199;
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Monkey]";
|
||
|
mes "kkkickkksk!";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Water Lily Quest :: brazil_tre.sc
|
||
|
//============================================================
|
||
|
brasilis,203,286,3 script Botanist Karmen#bra 4_F_HUWOMAN,{
|
||
|
if (brazil_regia == 0) {
|
||
|
mes "[Karmen]";
|
||
|
mes "Brasilis' climate is special.";
|
||
|
mes "This climate offers special cases in botany classes different from any other regions of the world.";
|
||
|
next;
|
||
|
mes "[Karmen]";
|
||
|
mes "The plants here have robust frames and are clear and colorful.";
|
||
|
mes "Here the plants are really huge and we can feel their presence.";
|
||
|
next;
|
||
|
mes "[Karmen]";
|
||
|
mes "One of them, a Water Lily, is a really gorgeous and unique plant.";
|
||
|
mes "This flower is quite sensitive so it doesn't bloom everywhere.";
|
||
|
next;
|
||
|
if(select("Interesting.:End conversation.") == 2) {
|
||
|
mes "[Karmen]";
|
||
|
mes "I guess you aren't interested in botany.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Karmen]";
|
||
|
mes "It doesn't appear easily and it is a mysterious flower even to the natives, so the Brasilis people believe that a person will get great luck if someone finds it.";
|
||
|
next;
|
||
|
mes "[Karmen]";
|
||
|
mes "As a botanist, I have been hanging around here to find the lucky flower but as I expected, it hasn't shown itself yet.";
|
||
|
next;
|
||
|
mes "[Karmen]";
|
||
|
mes "I believe that with enough perseverence, this flower will show me it's beautiful brilliance.";
|
||
|
next;
|
||
|
mes "[Karmen]";
|
||
|
mes "Ah, if you are interested more in the Water Lily story, find someone named Marta.";
|
||
|
mes "She is wise and knows lots of stories here in Brasilis.";
|
||
|
brazil_regia = 1;
|
||
|
setquest 2201;
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_regia == 1) {
|
||
|
mes "[Karmen]";
|
||
|
mes "Ah, if you are interested more in the Water Lily story, find someone named Marta.";
|
||
|
mes "She is wise and knows lots of stories here in Brasilis.";
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_regia == 9) {
|
||
|
mes "- You show a lotus flower to Karmen and talk about the story so far. -";
|
||
|
next;
|
||
|
mes "[Karmen]";
|
||
|
mes "Wow!! You had a really good experience.";
|
||
|
mes "So~~~ the water lily lives in the depths of brasilis, right?";
|
||
|
mes "I wil try to find it again by myself, I won't give up!!";
|
||
|
next;
|
||
|
mes "[Karmen]";
|
||
|
mes "I am so grateful that I met you.";
|
||
|
mes "The water lily must truly be a lucky flower. hahaha";
|
||
|
brazil_regia = 10;
|
||
|
completequest 2207;
|
||
|
if (VIP_SCRIPT && vip_status(VIP_STATUS_ACTIVE))
|
||
|
getexp 75000, checkre(0)?15000:0;
|
||
|
else
|
||
|
getexp 50000, checkre(0)?10000:0;
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Karmen]";
|
||
|
mes "This climate offers special cases in botany classes different from any other regions of the world.";
|
||
|
next;
|
||
|
mes "[Karmen]";
|
||
|
mes "The plants here have robust frames and are clear and colorful.";
|
||
|
mes "Here the plants are really huge and we can feel their presence.";
|
||
|
next;
|
||
|
mes "[Karmen]";
|
||
|
mes "It's a botanist's dream.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bra_in01,142,27,5 script Marta#bra 4_F_BRZ_INDOLD,{
|
||
|
if (brazil_regia == 1) {
|
||
|
mes "[Brasilis Boy]";
|
||
|
mes "Grandma! That person has a weird smell.";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "This person isn't from here.";
|
||
|
mes "Say hello to our guest.";
|
||
|
next;
|
||
|
mes "[Brasilis Boy]";
|
||
|
mes "heee~ hi!!";
|
||
|
mes "I am Kaka!!";
|
||
|
mes "Whats your name?";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "I am "+strcharinfo(0)+".";
|
||
|
next;
|
||
|
mes "[Brasilis Boy]";
|
||
|
mes "The outsider has a weird name!";
|
||
|
mes "Thas ok! If we keep talking we'll be friends! Cheer up!";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "Hehe...";
|
||
|
mes "So, why have you come here stranger~?";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "I heard you knows lots of stories, is that true?";
|
||
|
next;
|
||
|
mes "[Kaka]";
|
||
|
mes "Wooo! how you know my grandma knows lots of stories, amazing~?";
|
||
|
mes "Grandma is really wise and kind so, I heard lotsa things.";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "Hehe. Kaka always listens to many stories every night, he really likes my stories.";
|
||
|
mes "Kaka always makes me happy because he asks so many curious things. That is pure happiness.";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "Ok, Kaka why don't you invite our guest today to our small meeting?";
|
||
|
next;
|
||
|
mes "[Kaka]";
|
||
|
mes "Ok grandma~!!";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "Hey~ do you have special story that you want to listen to?";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "About the mysterious water lily?";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "Water lily....";
|
||
|
mes "It's from a long long time ago.";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "Before Brasilis was established.";
|
||
|
mes "A tribe that lived with the giant waterfall and jungle as friends spent their whole time with nature.";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "One of tribe chiefs had a pretty daughter called 'Naia'.";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "Naia liked listening to stories like Kaka so, her mom told her stories every night about nature and gods.";
|
||
|
next;
|
||
|
mes "[Kaka]";
|
||
|
mes "Woooa, she's just like me!";
|
||
|
mes "Maybe she would be pretty... hehe.";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "According to her mother...";
|
||
|
mes "If the moon in the sky loves some woman in the earth, he turns her into a star so that they can stay together forever.";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "After Naia heard this story, she went to her dad to ask if it was true or not.";
|
||
|
next;
|
||
|
mes "[Kaka]";
|
||
|
mes "So, what did he say?";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "^3131FF'My dear, Naia the moon is one of the bravest men. But he can no longer have a bride. So you can't become a star... Sorry~.^000000";
|
||
|
next;
|
||
|
mes "[Kaka]";
|
||
|
mes "Did Naia wants to be the bride of the man?";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "Yes Kaka, imagine the moon how beautiful and mysterious, that's just ideal for girls.";
|
||
|
next;
|
||
|
mes "[Kaka]";
|
||
|
mes "But the moon doesn't meet a human as his wife anymore? What was going on with Naia?";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "Naia was really a nice girl.";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "Although her parents tried to prevent her, she still went to the forest to meet the moon every night.";
|
||
|
mes "Sadly, even with all of her effort, the moon didn't show any reaction to her.";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "One day she also went to the top of the mountain to be closer to him. She decided to take a rest for a while around the lake.";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "That's when.. Naia saw it.";
|
||
|
mes "It was the moon he was shining beautifully over the waving lake lightly.";
|
||
|
next;
|
||
|
mes "[Kaka]";
|
||
|
mes "I know, it's just the moon reflecting on the water. Right?!";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "Yes, but to her, the image made her fall into the lake without hesitating and drowned.";
|
||
|
next;
|
||
|
mes "[Kaka]";
|
||
|
mes "Oh no.";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "The moon was also watching her from the sky.";
|
||
|
mes "He felt sad and pitied her. So he decided to turn her into a beautiful flower to thank her for her love.";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "That is the story of the mysterious flower people called the Brasilis Water Flower.";
|
||
|
mes "This Naia flower appears as light white during daytime but in the night turns into red due to it's love connection to the moon.";
|
||
|
next;
|
||
|
mes "[Kaka]";
|
||
|
mes "How sad but beautiful!";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "How about you stranger?";
|
||
|
mes "Did you enjoy this story?";
|
||
|
mes "If you want to listen to another story, just come to me.";
|
||
|
mes "If you don't mind playing with my grandson a ~ little. hoohoo.";
|
||
|
brazil_regia = 2;
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_regia > 1) {
|
||
|
mes "[Kaka]";
|
||
|
mes "My grandma is really a bit tired doing some tribe stuff!";
|
||
|
mes "Could you come another day?";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Marta]";
|
||
|
mes "You are not from around here.";
|
||
|
mes "I can sense a strange earth smell.";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "But your eyes shine with strength.";
|
||
|
mes "Indeed you are spreading out spirit and will from your whole body.";
|
||
|
next;
|
||
|
mes "[Marta]";
|
||
|
mes "If you work at it you will be a great person someday.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
bra_in01,145,27,3 duplicate(Marta#bra) Brasilis Boy#bra 472
|
||
|
|
||
|
brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
|
||
|
if (!checkweight(1201,1)) {
|
||
|
mes "- wait a second!! -";
|
||
|
mes "- you have too many items -";
|
||
|
mes "- so you can't get any more items. -";
|
||
|
mes "- make your body lighter -";
|
||
|
mes "- then try again. -";
|
||
|
close;
|
||
|
}
|
||
|
if (brazil_regia == 2) {
|
||
|
mes "[Distant Sound]";
|
||
|
mes "Jasira!!!";
|
||
|
mes "Where are you going again?!!";
|
||
|
mes "come back~, please!!";
|
||
|
next;
|
||
|
mes "[Brasilis Girl]";
|
||
|
mes "Mom, I have to go out!!";
|
||
|
next;
|
||
|
mes "[Distant Sound]";
|
||
|
mes "No way~!! You shouldn't!!";
|
||
|
next;
|
||
|
mes "[Brasilis Girl]";
|
||
|
mes "Gosh.. today also failed.";
|
||
|
next;
|
||
|
mes "[Brasilis Girl]";
|
||
|
mes "......";
|
||
|
mes "What's up? Why are you looking at me?";
|
||
|
mes "I don't want to be a showgirl!! Get out!!";
|
||
|
next;
|
||
|
if(select("Nothing, sorry.:What's wrong?") == 1) {
|
||
|
mes "[Brasilis Girl]";
|
||
|
mes "I am so sad!!!";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Brasilis Girl]";
|
||
|
mes "It's not your business.";
|
||
|
mes "You are just an outsider!";
|
||
|
next;
|
||
|
if(select("How rude!:Just trying to help.") == 1) {
|
||
|
mes "[Brasilis Girl]";
|
||
|
mes "What's it matter to you that I'm rude??!!";
|
||
|
close;
|
||
|
}
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "I know that I'm just passing by but I might be able to help you. What do you think?";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "This kind of meeting could be more than just a coincidence.";
|
||
|
next;
|
||
|
mes "[Brasilis Girl]";
|
||
|
mes "......................";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Hmm can you tell me your name?";
|
||
|
next;
|
||
|
mes "[Brasilis Girl]";
|
||
|
mes "ja...";
|
||
|
mes "Jasira.";
|
||
|
mes "My name is Jasira.";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Nice name~.";
|
||
|
mes "Jasira what's going on?";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes ".............";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "I have to meet 'Jasi' but I can't go out....";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "who is Jasi?";
|
||
|
mes "Your.... lover?";
|
||
|
next;
|
||
|
emotion ET_HUK;
|
||
|
mes "[Jasira]";
|
||
|
mes "l...o...v...e...lover??!!";
|
||
|
mes "No way~";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "If he is my lover, it would be great... but...";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "Jasi is......";
|
||
|
mes "the great moon.";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "The moon?";
|
||
|
mes "Maybe... are you talking about the moon from the story?";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "Yeah!";
|
||
|
mes "Dear Jasi is from the moon from the sky!";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Why are you thinking like that?";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "Cuz' Jasi is really gorgeous and the most important thing is he is taking care of the water lily in Brasilis.";
|
||
|
next;
|
||
|
emotion ET_HUK, playerattached();
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Brasilis water lily??!!";
|
||
|
mes "Isn't it the uniqe flower?";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "Right. It's a really mysterious flower and difficult to find.";
|
||
|
mes "But around Jasi there are lots of water lilies.";
|
||
|
mes "That's why I believe Jasi is the moon.";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Where is Jasi?";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "He is deep inside the Jungle.";
|
||
|
mes "As you can see I am so weak so, I've been staying home. But once, I was strong enough to leave this village.";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "I just wandered the jungle and fell down somewhere and that's where I saw him.";
|
||
|
mes "He was so nice. He helped heal me and guided me back home.";
|
||
|
mes "That was really really great time.";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "Since I came back home, my parents punished me.";
|
||
|
mes "I can understand why they are worrying but i missed Jasi a lot!";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Why don't you meet him after recovering your strength?";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes ".................";
|
||
|
mes "I wanna see him right now...";
|
||
|
next;
|
||
|
if(select("Help Jasira.:Ignore her.") == 2) {
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Sorry I can't help you. Cheer up!";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "Crying........";
|
||
|
close;
|
||
|
}
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Jasira I came here to find the Brasilis water lily.";
|
||
|
mes "Don't you think fate has brought us together?";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "If you tell me how to find Jasi, I can help you.";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "Really? But I don't know exactly how to get there. I was just wandering around when I met him.";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Can't you remember anything?";
|
||
|
mes "If you know something you've gotta tell me.";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "Let's see... I was wandering around a waterfall then fell down into the water then I was sucked into somewhere.";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Good, that's better than nothing! I will look for a similar place.";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "I gave you your information, so can you do me a favor?";
|
||
|
mes "It's really simple...";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "I'd like to give a delicious fruit.";
|
||
|
mes "The place where Jas seemed cozy but I didn't see any food around... So if he sees a yummy fruit he will be happy!";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "Give him 10 Banana and tell him that I really miss him.";
|
||
|
mes "Sorry for ignoring you before. Please, only you can help me!";
|
||
|
brazil_regia = 3;
|
||
|
changequest 2201,2202;
|
||
|
close;
|
||
|
}
|
||
|
else if ((brazil_regia == 3) || (brazil_regia == 4)) {
|
||
|
mes "[Jasira]";
|
||
|
mes "If you meet Jasi, give him 10 Bananas.";
|
||
|
mes "Let's see... I was wandering around a waterfall then fell down into the water then I was sucked into somewhere.";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "If you can't find the way, go up to the waterfall and ask the kids in Brasilis village.";
|
||
|
mes "I heard one of the children went to a strange place before. He might've gone to the same place as me!";
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_regia == 5) {
|
||
|
mes "[Jasira]";
|
||
|
mes "Did you meet Jasi?";
|
||
|
mes "Did you talk about me?";
|
||
|
mes "You didn't? Uh? Stupid! Gosh~!";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Hey girl~ you've got a short temper.";
|
||
|
mes "I did see him and I talked about you!";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "Did you?";
|
||
|
mes "What did he say?";
|
||
|
mes "Does he remember me?";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "That you have a really good heart~";
|
||
|
mes "I told him that you will try to meet him when your condition gets better.";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "Yeahhhhh!!";
|
||
|
mes "Thank you! You are more reliable than I thought you would be.";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Anyway, I'm looking for a fruit that's brown and has a hard shell.";
|
||
|
mes "It has juice inside and can be used as a cup to drink out of.";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "Duh! You mean a coconut right?!";
|
||
|
mes "They're everywhere here in Brasilis.";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Thanks Jasira!";
|
||
|
brazil_regia = 6;
|
||
|
changequest 2204,2205;
|
||
|
close;
|
||
|
}
|
||
|
else if ((brazil_regia == 6) || (brazil_regia == 7)) {
|
||
|
mes "[Jasira]";
|
||
|
mes "I should take care of my strength by myself!";
|
||
|
mes "I can't just lie in my bed forever. Don't you agree?";
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_regia == 8) {
|
||
|
mes "[Jasira]";
|
||
|
mes "Uh? Why have you come back?";
|
||
|
next;
|
||
|
mes "- You tell her what Jasi told you to tell her -";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "Oh... really?";
|
||
|
mes "Did he say that?";
|
||
|
mes "Gosh! Gosh!!!";
|
||
|
mes "Kkkkkaaaaa - !!";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Thanks to you, I was able to get a flower.";
|
||
|
mes "Thanks a lot!!";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "Wooow. It's so beautiful.";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "Ah... can I see it for a second?";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "Surprise~!!";
|
||
|
mes "I've been working on this hat while you were gone and now it's complete with the water lily flower!";
|
||
|
next;
|
||
|
mes "[Jasira]";
|
||
|
mes "I know, I know! I'm the best...";
|
||
|
delitem 7553,1; //Lotus_Flower - untradable
|
||
|
brazil_regia = 9;
|
||
|
changequest 2206,2207;
|
||
|
setarray .@card[0],4195,4177,4188; //Leaf_Cat_Card, Dryad_Card, Leib_Olmai_Card
|
||
|
getitem2 5302,1,1,0,0,.@card[rand(3)],0,0,0; //Lotus_Flower_Hat
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_regia > 8) {
|
||
|
mes "[Jasira]";
|
||
|
mes "I just need to get a little bit stronger!";
|
||
|
mes "I can't just lie in bed forever. My Jasi is waiting for me~";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Distant Sound]";
|
||
|
mes "Jasira!!!";
|
||
|
mes "Where are you going again?!!";
|
||
|
mes "Come back~, please!!";
|
||
|
next;
|
||
|
mes "[Brasilis Girl]";
|
||
|
mes "Please mom~!";
|
||
|
mes "Please let me go!";
|
||
|
close;
|
||
|
}
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
if (brazil_regia == 2)
|
||
|
emotion ET_FRET;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{
|
||
|
if (brazil_regia == 3) {
|
||
|
mes "[Recluse]";
|
||
|
mes "Oh, I haven't seen another person in such a long time.";
|
||
|
next;
|
||
|
if(select("Keep going.:Are you the moon?") == 1) {
|
||
|
mes "[Recluse]";
|
||
|
mes "You don't have specific business with me.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Recluse]";
|
||
|
mes "Moon?";
|
||
|
mes "My name is Jasi.";
|
||
|
mes "My family has worked to take care of the water lily from generation to generation.";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "Basically the Brasilis water lily is too shy to appear in front of people so, they only bloom in rare places. I guess they like it here, though, that's why I've been staying here for such a long time.";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "My family has taken care of the water lily calmly to prevent harm from people's hand or monsters.";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Do you remember a girl named Jasi.";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "Ja...si..........";
|
||
|
mes "Ah!! a hurry scurry girl. ";
|
||
|
mes "Gosh.. I was in trouble due to that girl.";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Trouble?";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "One day a young lady appeared with lots of scars so I helped her. Then suddenly she tried to pick up the water lily and asked me to accept her as my wife or make her into a water lily what a nutcase!";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "I was barely able to calm down and send her to the village.";
|
||
|
mes "My life is that water lily so I didn't want anything embarrassing to happen.";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "This is a gift from Jasira to say sorry for that time.";
|
||
|
mes "She is really sad that can't come here by herself due to private difficulties.";
|
||
|
next;
|
||
|
if (countitem(513) < 10) {
|
||
|
mes "[Jasi]";
|
||
|
mes "What are you saying?";
|
||
|
next;
|
||
|
mes "- Oh yeah, I forgot to bring 10 Bananas -";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Jasi]";
|
||
|
mes "Ah! Bananas! Wow it's been a long time. She's pretty considerate isn't she?";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "Anyway is that all the business you have with me?";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Umm honestly I was wondering to find water lily and met you by coincidence. Jasira told me her sad story so that's what led me here.";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "I got it.";
|
||
|
mes "As you can see, there are lots of Brasilis water lily around here.";
|
||
|
mes "If you make sure that you won't destroy them you can appreciate them as you wish.";
|
||
|
brazil_regia = 4;
|
||
|
changequest 2202,2203;
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_regia == 4) {
|
||
|
mes "[Jasi]";
|
||
|
mes "Did you enjoy the water lily?";
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_regia == 5) {
|
||
|
mes "[Jasi]";
|
||
|
mes "I forgot what the name of that fruit was...";
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_regia == 6) {
|
||
|
if (countitem(11515) < 5) {
|
||
|
mes "[Jasi]";
|
||
|
mes "I forgot what the name of that fruit was...";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Jasi]";
|
||
|
mes "Did you find the fruit?";
|
||
|
mes "Oh right this is....?";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "It's called a 'coconut'.";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "Ahah! COCONUT!!";
|
||
|
mes "Now I remember thank you very much. I can't remember the last time I had this fruit.";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "I guess I should keep my promise.";
|
||
|
mes "You can take one Water lily.";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "I hope the Brasilis water lily will understand me.";
|
||
|
mes "You better grab the flower while you have a chance~";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "Oh, can you tell that girl Jasira something for me?";
|
||
|
mes "Tell her that I am not the moon from the story, but I want to become the moon to shine only for her.";
|
||
|
delitem 11515,5; //Coconut
|
||
|
brazil_regia = 7;
|
||
|
changequest 2205,2206;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[Jasi]";
|
||
|
mes "The flowers blooming from the Water lily today is wonderful.";
|
||
|
close;
|
||
|
}
|
||
|
end;
|
||
|
|
||
|
OnTouchNPC:
|
||
|
unitwarp 0,"this",67,215;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{
|
||
|
if (brazil_regia == 4) {
|
||
|
mes "An unusual Water lily is blooming here. You can't stop staring at it, knowing that few people have seen this flower bloom.";
|
||
|
next;
|
||
|
if(select("Pick up the flower.:Keep gazing.") == 2) {
|
||
|
mes "- You can't avoid staring at it's beauty. -";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Jasi]";
|
||
|
mes "Uh! What are you doing??!!";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "There is a person who really needs this flower, can I just take one of 'em?";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "As I said earlier, I am the guardian of this water lily.";
|
||
|
mes "I can't just stand by here and watch you pluck even a single flower from it.";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Hey man~ I brought these delicious fruits for you... try it! They are really well matured and fresh bananas.";
|
||
|
next;
|
||
|
if (countitem(513) < 10) {
|
||
|
mes "[Jasi]";
|
||
|
mes "What are you saying?";
|
||
|
next;
|
||
|
mes "- Oh yeah, I forgot to bring 10 Bananas -";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Jasi]";
|
||
|
mes "Hmm... It's been so long since I've had this fruit.";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "I will just try one. That's all.";
|
||
|
next;
|
||
|
mes "- munch -";
|
||
|
mes "- mumble mumble mumble -";
|
||
|
specialeffect EF_POTION7,AREA,"Recluse#bra";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "Uh, this taste... is!";
|
||
|
mes "I remember my mom baking these into a tasty bread!";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "It makes me miss my childhood.";
|
||
|
next;
|
||
|
emotion ET_HUK, getnpcid(0, "Recluse#bra");
|
||
|
mes "[Jasi]";
|
||
|
mes "Hoho!!!!";
|
||
|
mes "I've been here for as long as I can remember...";
|
||
|
mes "I don't have enough time to even do simple things like eat delicious fruit.";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "It was a really delicious banana.";
|
||
|
mes "But rules are rules!";
|
||
|
mes "I must do my duty.";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Please! I just need one flower~ What can I do to convince you?";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "Rules are rules, what do you want from me?";
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Didn't that banana remind you of your childhood? What can I get for you?";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "Now that you mention it, there is one fruit that I really miss.";
|
||
|
mes "It was my favorite when I was young but I don't remember what it was called.";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "It's brown and has a hard shell around it. It has juice inside and you can use it as a cup when you're done eating the fruit.";
|
||
|
mes "Do you know what it is?";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "If you bring 5 of those things, I will reconsider your suggestion.";
|
||
|
delitem 513,10; //Banana
|
||
|
brazil_regia = 5;
|
||
|
changequest 2203,2204;
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "Ok so I have to bring 5 fruits with hard shells.";
|
||
|
mes "Hmm what is it?";
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_regia == 5) {
|
||
|
mes "[Jasi]";
|
||
|
mes "It was my favorite when I was young but I don't remember what it was called.";
|
||
|
next;
|
||
|
mes "[Jasi]";
|
||
|
mes "It's brown and has a hard shell around it. It has juice inside and you can use it as a cup when you're done eating the fruit.";
|
||
|
mes "Do you know what it is?";
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_regia == 7) {
|
||
|
if (!checkweight(1201,1)) {
|
||
|
mes "- wait a second!! -";
|
||
|
mes "- you have too many items -";
|
||
|
mes "- so you can't get any more items. -";
|
||
|
mes "- make your body lighter -";
|
||
|
mes "- then try again. -";
|
||
|
close;
|
||
|
}
|
||
|
mes "- You take a beautiful water lily carefully in your hands. -";
|
||
|
brazil_regia = 8;
|
||
|
getitem 7553,1; //Lotus_Flower
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Dungeon Access Quest :: brazil_tre.sc
|
||
|
//============================================================
|
||
|
brasilis,185,246,5 script Pedro#bra 1_M_SIZ,{
|
||
|
if (brazil_ghost == 0) {
|
||
|
OnTalk:
|
||
|
mes "[Pedro]";
|
||
|
mes "Wow it's really a great statue!";
|
||
|
next;
|
||
|
mes "[Mariana]";
|
||
|
mes "It is, isn't it?";
|
||
|
mes "This statue is called Verass Monument.";
|
||
|
next;
|
||
|
mes "[Mariana]";
|
||
|
mes "A long time ago there was a really brave adventurer named Verass, thanks to his dedicated exploration, Brasilis was able to develop into this great city.";
|
||
|
next;
|
||
|
mes "[Pedro]";
|
||
|
mes "Awesome!!";
|
||
|
mes "i wanna become a real man like Verass.";
|
||
|
next;
|
||
|
mes "[Mariana]";
|
||
|
mes "Pedro, you can become whatever you want.";
|
||
|
next;
|
||
|
mes "[Pedro]";
|
||
|
mes "Mariana is so smart, isn't she? hehe.";
|
||
|
next;
|
||
|
mes "[Fabio]";
|
||
|
mes "Ooooh! You love her don't you!";
|
||
|
next;
|
||
|
mes "[Daniel]";
|
||
|
mes "Wooooaaaa Pedro and Mari sitting in a tree!";
|
||
|
next;
|
||
|
mes "[Fabio]";
|
||
|
mes "Woooo k-i-s-s-i-n-g~!!!";
|
||
|
next;
|
||
|
mes "[Daniel]";
|
||
|
mes "Nya nya nya!";
|
||
|
next;
|
||
|
mes "[Fabio]";
|
||
|
mes "Hahahahaha.";
|
||
|
next;
|
||
|
mes "[Pedro]";
|
||
|
mes "Stop acting like babies!";
|
||
|
next;
|
||
|
mes "[Mariana]";
|
||
|
mes "Boys~!";
|
||
|
next;
|
||
|
mes "[Daniel]";
|
||
|
mes "Yah yah...";
|
||
|
mes "Hey guys, did you hear that something happened a few days ago?";
|
||
|
next;
|
||
|
mes "[Mariana]";
|
||
|
mes "Oh yeah~ I heard that something really scary happened.";
|
||
|
next;
|
||
|
mes "[Fabio]";
|
||
|
mes "Uh, yeah that's why Mariana got scared of going ot the bathroom for 3 days and everything was stinky. Ewwww~";
|
||
|
next;
|
||
|
mes "[Daniel]";
|
||
|
mes "Ha ha ha! Smelly Mari!";
|
||
|
next;
|
||
|
mes "[Mariana]";
|
||
|
mes "I hate you~!";
|
||
|
mes "Stop spreading rumors about me. I'm not scared of the bathroom.";
|
||
|
mes "Pedro, do you think that I stink?";
|
||
|
next;
|
||
|
mes "[Pedro]";
|
||
|
mes "Uh? Uh?";
|
||
|
mes "N......no... no way.";
|
||
|
mes "Hey guys~ be nice to her~";
|
||
|
next;
|
||
|
mes "[Fabio]";
|
||
|
mes "kkkickkkkkkkkick";
|
||
|
next;
|
||
|
mes "[Daniel]";
|
||
|
mes "kkkickkkkkkkk";
|
||
|
next;
|
||
|
if(select("Walk by.:Ask about the gossip.") == 1) {
|
||
|
mes "[Fabio]";
|
||
|
mes "Mariana~ smells~ Nya nya~";
|
||
|
next;
|
||
|
mes "[Daniel]";
|
||
|
mes "Oh man you stink too~! Nya nya~";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Fabio]";
|
||
|
mes "Haven't you heard?";
|
||
|
mes "The ghost story in the art museum.";
|
||
|
next;
|
||
|
mes "[Daniel]";
|
||
|
mes "Ooohhhh! Scary~~~!";
|
||
|
next;
|
||
|
select("Can you tell me more?");
|
||
|
mes "[Fabio]";
|
||
|
mes "A coupla days ago we went to the art museum for a picnic at school.";
|
||
|
mes "You know nothing special, just a ordinary field trip.";
|
||
|
next;
|
||
|
mes "[Fabio]";
|
||
|
mes "Museums are boring so me and some friends snuck away from the group~!";
|
||
|
next;
|
||
|
mes "[Fabio]";
|
||
|
mes "That's when we heard a scream echoing through the whole museum.";
|
||
|
next;
|
||
|
mes "[Daniel]";
|
||
|
mes "kkakkakkaaaah!!";
|
||
|
mes "kkieeeeeeh!";
|
||
|
mes "kehkeh..";
|
||
|
next;
|
||
|
mes "[Mariana]";
|
||
|
mes "I heard the scream too...";
|
||
|
mes "You boys are always making noises where you're not supposed to.";
|
||
|
next;
|
||
|
mes "[Pedro]";
|
||
|
mes "What else are we supposed to do? If we don't do it someone else will.";
|
||
|
next;
|
||
|
emotion ET_FRET, getnpcid(0, "Mariana#bra");
|
||
|
mes "[Mariana]";
|
||
|
mes "Argh~ Boys are so frustrating sometimes.";
|
||
|
next;
|
||
|
select("So then what happened?");
|
||
|
mes "[Fabio]";
|
||
|
mes "Daniel and me guessed something weird was goin' on so we ran to where we thought the screams were comin' from.";
|
||
|
next;
|
||
|
mes "[Fabio]";
|
||
|
mes "They were coming from the bathroom.";
|
||
|
mes "Some kids got so scared that they started screaming too and closing their eyes. It got pretty bad.";
|
||
|
next;
|
||
|
mes "[Daniel]";
|
||
|
mes "I think you pissed or pooped your pants. It smelled freakin' gross.";
|
||
|
next;
|
||
|
mes "[Fabio]";
|
||
|
mes "Nah uh~ Your mom pissed her pants~ Nyah!";
|
||
|
next;
|
||
|
mes "[Daniel]";
|
||
|
mes "Nah uh~ You~ pissed your pants~";
|
||
|
next;
|
||
|
mes "[Fabio]";
|
||
|
mes "Anyway, so yeah, anyway that's how the rumor of the ghost in the museum started.";
|
||
|
next;
|
||
|
mes "[Daniel]";
|
||
|
mes "Liar, there's no such thing as ghosts~";
|
||
|
next;
|
||
|
select("So was it a ghost?");
|
||
|
mes "[Fabio]";
|
||
|
mes "How should I know?";
|
||
|
mes "No one could say they saw one and no one wanted to get in trouble from the teachers.";
|
||
|
next;
|
||
|
mes "[Pedro]";
|
||
|
mes "I heard if you say special magic words that the ghost will come out.";
|
||
|
next;
|
||
|
mes "[Daniel]";
|
||
|
mes "Quit butting into our conversation Pedro.";
|
||
|
next;
|
||
|
mes "[Fabio]";
|
||
|
mes "Yah, what are you talking about, Pedro?";
|
||
|
mes "So did you see the ghost?";
|
||
|
next;
|
||
|
mes "[Pedro]";
|
||
|
mes "N... no. I'm scared of ghosts.";
|
||
|
mes "But my friends said they saw one and they're not liars.";
|
||
|
next;
|
||
|
select("Did anyone tell you the magic words?");
|
||
|
mes "[Pedro]";
|
||
|
mes "I heard it in a kind of song.";
|
||
|
mes "the special magic words are...";
|
||
|
next;
|
||
|
mes "[Pedro]";
|
||
|
mes "'^3131FFMother the door won't open!^000000'";
|
||
|
mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'";
|
||
|
mes "'^3131FFMother the water is flooding!^000000'";
|
||
|
mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'";
|
||
|
mes "'^3131FFMother the drought has started!^000000'";
|
||
|
mes "'^FF0000Don't worry, the waterfall will help it.^000000'";
|
||
|
mes "'^3131FFMother where are my friends?^000000'";
|
||
|
mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'";
|
||
|
mes "'^3131FFWhere are you mom?^000000'";
|
||
|
next;
|
||
|
mes "[Mariana]";
|
||
|
mes "Umm it seems like a riddle.";
|
||
|
next;
|
||
|
select("Wanna help me find this ghost?");
|
||
|
mes "[Pedro]";
|
||
|
mes "You're on your own pal~.";
|
||
|
next;
|
||
|
mes "[Mariana]";
|
||
|
mes "I don't like scary things!";
|
||
|
next;
|
||
|
mes "[Fabio]";
|
||
|
mes "Pfft, I can't believe you're gonna believe that story.";
|
||
|
next;
|
||
|
mes "[Daniel]";
|
||
|
mes "I'll do whatever Fabio does, as always!";
|
||
|
next;
|
||
|
mes "[Fabio]";
|
||
|
mes "Maybe you're just scared...";
|
||
|
brazil_ghost = 1;
|
||
|
setquest 2208;
|
||
|
close;
|
||
|
}
|
||
|
else if (brazil_ghost == 1) {
|
||
|
mes "[Pedro]";
|
||
|
mes "Do you wanna hear the magic words again?";
|
||
|
next;
|
||
|
mes "[Pedro]";
|
||
|
mes "'^3131FFMother the door won't open!^000000'";
|
||
|
mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'";
|
||
|
mes "'^3131FFMother the water is flooding!^000000'";
|
||
|
mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'";
|
||
|
mes "'^3131FFMother the drought has started!^000000'";
|
||
|
mes "'^FF0000Don't worry, the waterfall will help it.^000000'";
|
||
|
mes "'^3131FFMother where are my friends?^000000'";
|
||
|
mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'";
|
||
|
mes "'^3131FFWhere are you mom?^000000'";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Pedro]";
|
||
|
mes "I wonder what I need to do to have a statue made of me?";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
brasilis,187,244,1 script Mariana#bra 1_F_MARIA,{
|
||
|
if (brazil_ghost == 0) {
|
||
|
doevent "Pedro#bra::OnTalk";
|
||
|
end;
|
||
|
}
|
||
|
else if (brazil_ghost == 1) {
|
||
|
mes "[Mariana]";
|
||
|
mes "Can you guys stop talking about the ghosts?";
|
||
|
mes "I've already got goosebumps all over.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Mariana]";
|
||
|
mes "Why do Fabio and Daniel always bother us?";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
brasilis,181,250,5 script Fabio#bra 4_M_KID1,{
|
||
|
if (brazil_ghost == 0) {
|
||
|
doevent "Pedro#bra::OnTalk";
|
||
|
end;
|
||
|
}
|
||
|
else if (brazil_ghost == 1) {
|
||
|
mes "[Fabio]";
|
||
|
mes "You still wasting your time with that ghost story?";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Fabio]";
|
||
|
mes "Mariana, wanna see something cool?";
|
||
|
next;
|
||
|
mes "[Mariana]";
|
||
|
mes "kkkkkkkaaaaaacck!! Bugs!! Get 'em away!";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
brasilis,180,249,5 script Daniel#bra 4_M_KID1,{
|
||
|
if (brazil_ghost == 0) {
|
||
|
doevent "Pedro#bra::OnTalk";
|
||
|
end;
|
||
|
}
|
||
|
else if (brazil_ghost == 1) {
|
||
|
mes "[Daniel]";
|
||
|
mes "Nyah nyah nyah~";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Daniel]";
|
||
|
mes "Keke Here~ I found more bugs~";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bra_in01,149,184,3 script Door#bra CLEAR_NPC,{
|
||
|
if (brazil_ghost > 0) {
|
||
|
mes "- A key is inserted in the locked door.-";
|
||
|
next;
|
||
|
switch(select("Turn the key.:Ignore it.")) {
|
||
|
case 1:
|
||
|
mes "You start saying the first line of the magic words.";
|
||
|
input .@input$;
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes .@input$;
|
||
|
next;
|
||
|
.@braspell$ = "Mother the door won't open!";
|
||
|
.@chkspell = compare(.@braspell$,.@input$);
|
||
|
if (!.@chkspell) {
|
||
|
mes "Seems like you said something wrong.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
if (brazil_ghost == 2) {
|
||
|
mes "[Sobbing Voice]";
|
||
|
mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'";
|
||
|
next;
|
||
|
switch(select("Open the door:Knock on the door.:Turn the key.:Take the key out.")) {
|
||
|
case 1:
|
||
|
mes "The door is locked.";
|
||
|
mes "So nothing happens.";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "How many times should I try to knock?";
|
||
|
input .@input,0,999;
|
||
|
next;
|
||
|
mes "You knocked on the door "+.@input+" times.";
|
||
|
next;
|
||
|
mes "But, nothing happens.";
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "How many times should I turn the key?";
|
||
|
input .@input,0,999;
|
||
|
next;
|
||
|
if (.@input == 7) {
|
||
|
mes "You turn the key 7 times.";
|
||
|
next;
|
||
|
mes "Click! Click! Click!";
|
||
|
mes "Click! Click! Click!";
|
||
|
mes "Click...!";
|
||
|
next;
|
||
|
mes "[Distant Sound]";
|
||
|
mes "^FF0000kkkkhee- hihihihi!!!^000000";
|
||
|
mes "You hear water flushing.";
|
||
|
next;
|
||
|
specialeffect2 EF_VENOMDUST;
|
||
|
mes "Faint laughing can be heard off in the direction of the toilet.";
|
||
|
brazil_ghost = 3;
|
||
|
changequest 2208,60351;
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "You turned over the key "+.@input+" times.";
|
||
|
next;
|
||
|
mes "But nothing doesn't happened.";
|
||
|
close;
|
||
|
}
|
||
|
case 4:
|
||
|
mes "How many times should I insert the key into the door?";
|
||
|
input .@input,0,999;
|
||
|
next;
|
||
|
mes "You inserted the key "+.@input+" times.";
|
||
|
next;
|
||
|
mes "But nothing happened.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "Mother the door won't open!";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
case 2:
|
||
|
mes "You do nothing.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "- A key is inserted in the locked door.-";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{
|
||
|
if (brazil_ghost > 0) {
|
||
|
mes "- Looks like an ordinary toilet -";
|
||
|
next;
|
||
|
if (brazil_ghost > 6) {
|
||
|
switch(select("Flush the toilet.:Doing nothing.")) {
|
||
|
case 1:
|
||
|
mes "After flushing the toilet, you suddenly feel dizzy and are suddenly swept away somewhere.";
|
||
|
specialeffect2 EF_WATERFALL_SMALL_T2_90;
|
||
|
close2;
|
||
|
warp "bra_in01",206,102;
|
||
|
end;
|
||
|
case 2:
|
||
|
mes "The water in the toilet looks gross.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
switch(select("Use the toilet:Ignore.")) {
|
||
|
case 1:
|
||
|
mes "- What was the second line to that spell now? -";
|
||
|
input .@input$;
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes .@input$;
|
||
|
next;
|
||
|
.@braspell$ = "Mother the water is flooding!";
|
||
|
.@chkspell = compare(.@braspell$,.@input$);
|
||
|
if (!.@chkspell) {
|
||
|
mes "Seems like you said something wrong.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
if (brazil_ghost == 3) {
|
||
|
mes "[Sobbing Voice]";
|
||
|
mes "^FF0000If the moon disappears 3 times... don't worry.....^000000";
|
||
|
next;
|
||
|
switch(select("Flush the toilet.:Close the lid.")) {
|
||
|
case 1:
|
||
|
mes "How many times should I flush?";
|
||
|
input .@input,0,999;
|
||
|
next;
|
||
|
if (.@input == 3) {
|
||
|
mes "You flush the toilet 3 times.";
|
||
|
next;
|
||
|
mes "qwaaaaaaaaa!";
|
||
|
mes "kwaaaaaaaaaa!";
|
||
|
mes "kwaaaaaaaaaaaaaaaaaaa!";
|
||
|
next;
|
||
|
mes "[Distant Sound]";
|
||
|
mes "^FF0000kkkkhee- hihihihi!!!^000000";
|
||
|
mes "Suddenly the sink sounds like water is flowing freely from it.";
|
||
|
next;
|
||
|
specialeffect2 EF_VENOMDUST;
|
||
|
mes "Faint laughing can be heard off in the direction of the faucet.";
|
||
|
brazil_ghost = 4;
|
||
|
changequest 60351,60352;
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "You flush the toilet "+.@input+" times.";
|
||
|
next;
|
||
|
mes "But nothing happens.";
|
||
|
close;
|
||
|
}
|
||
|
case 2:
|
||
|
mes "You close the lid of the toilet.";
|
||
|
mes "Nothing seems to be happening.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "Nothing happens.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
case 2:
|
||
|
mes "You do nothing.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "- Looks like an ordinary toilet -";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{
|
||
|
if (brazil_ghost > 0) {
|
||
|
mes "- It seems like an ordinary faucet -";
|
||
|
next;
|
||
|
switch(select("Examine it.:Ignore.")) {
|
||
|
case 1:
|
||
|
mes "- What was the next line to that spell now? -";
|
||
|
input .@input$;
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes .@input$;
|
||
|
next;
|
||
|
.@braspell$ = "Mother the drought has started!";
|
||
|
.@chkspell = compare(.@braspell$,.@input$);
|
||
|
if (!.@chkspell) {
|
||
|
mes "Seems like you said something wrong.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
if (brazil_ghost == 4) {
|
||
|
mes "[Sobbing Voice]";
|
||
|
mes "^FF0000Don't worry... the waterfall will help it....^000000";
|
||
|
next;
|
||
|
switch(select("Tap on the faucet.:Turn on the water.")) {
|
||
|
case 1:
|
||
|
mes "How many times will you tap the faucet?";
|
||
|
input .@input,0,999;
|
||
|
next;
|
||
|
mes "You tap the faucet "+.@input+" times.";
|
||
|
next;
|
||
|
mes "But nothing happens.";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "How many times should I turn the water on?";
|
||
|
input .@input,0,999;
|
||
|
next;
|
||
|
if (.@input == 1) {
|
||
|
mes "You turn the faucet on once.";
|
||
|
next;
|
||
|
mes "swwwaaaaaaa-";
|
||
|
next;
|
||
|
mes "[Distant Sound]";
|
||
|
mes "^FF0000kkkkhee- hihihihi!!!^000000";
|
||
|
mes "You see the carpet move.";
|
||
|
next;
|
||
|
specialeffect2 EF_VENOMDUST;
|
||
|
mes "Faint laughing can be heard off in the direction of the carpet.";
|
||
|
brazil_ghost = 5;
|
||
|
changequest 60352,60353;
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "You turn the faucet on "+.@input+" times.";
|
||
|
next;
|
||
|
mes "But nothing happens.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "Nothing happens.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
case 2:
|
||
|
mes "You do nothing.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "- It seems like an ordinary faucet -";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{
|
||
|
if (brazil_ghost > 0) {
|
||
|
mes "- A carpet with an intricate pattern on it -";
|
||
|
next;
|
||
|
switch(select("Examine it.:Ignore.")) {
|
||
|
case 1:
|
||
|
mes "- What was the next line to that spell now? -";
|
||
|
input .@input$;
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes .@input$;
|
||
|
next;
|
||
|
.@braspell$ = "Mother where are my friends?";
|
||
|
.@chkspell = compare(.@braspell$,.@input$);
|
||
|
if (!.@chkspell) {
|
||
|
mes "Seems like you said something wrong.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
if (brazil_ghost == 5) {
|
||
|
mes "[Sobbing Voice]";
|
||
|
mes "^FF0000your 7 friends....are...sleeping... now it...'s time ....to wake them........^000000";
|
||
|
next;
|
||
|
switch(select("Jump on the carpet.:Lie on the carpet.:Shake the carpet.")) {
|
||
|
case 1:
|
||
|
mes "How many times should I jump?";
|
||
|
input .@input,0,999;
|
||
|
next;
|
||
|
mes "You jump on the carpet "+.@input+" times.";
|
||
|
next;
|
||
|
mes "But nothing happens.";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "How many times should I lie on the carpet?";
|
||
|
input .@input,0,999;
|
||
|
next;
|
||
|
mes "You lie on the carpet "+.@input+" times.";
|
||
|
next;
|
||
|
mes "But nothing happens.";
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "How many times should I shake the carpet?";
|
||
|
input .@input,0,999;
|
||
|
next;
|
||
|
if (.@input == 7) {
|
||
|
mes "You shake the carpet 7 times.";
|
||
|
next;
|
||
|
mes "- fly~ fly~ fly~ fly~ fly~ fly~ fly~ -";
|
||
|
next;
|
||
|
mes "[Distant Sound]";
|
||
|
mes "^FF0000kkkkhee- hihihihi!!!^000000";
|
||
|
next;
|
||
|
specialeffect2 EF_VENOMDUST;
|
||
|
mes "Faint laughing can be heard off in the direction of the mirror.";
|
||
|
brazil_ghost = 6;
|
||
|
changequest 60353,60354;
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "You shake the carpet "+.@input+" times.";
|
||
|
next;
|
||
|
mes "But nothing happens.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "Nothing happens.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
case 2:
|
||
|
mes "You do nothing.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "- A carpet with an intricate pattern on it -";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{
|
||
|
if (brazil_ghost > 0) {
|
||
|
mes "- You can see a clean mirror without any marks or dust -";
|
||
|
next;
|
||
|
switch(select("Examine it.:Ignore.")) {
|
||
|
case 1:
|
||
|
mes "- What was the next line to that spell now? -";
|
||
|
input .@input$;
|
||
|
next;
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes .@input$;
|
||
|
next;
|
||
|
.@braspell$ = "Where are you mom?";
|
||
|
.@chkspell = compare(.@braspell$,.@input$);
|
||
|
if (!.@chkspell) {
|
||
|
mes "Seems like you said something wrong.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
if (brazil_ghost == 6) {
|
||
|
mes "[Distant Sound]";
|
||
|
mes "^FF0000kihe! hit! hit! hit! hit!^000000";
|
||
|
next;
|
||
|
mes "[Distant Sound]";
|
||
|
mes "^FF0000kihe! hit! hit! hit! hit!^000000";
|
||
|
mes "^FF0000kihe! hit! hit! hit! hit!^000000";
|
||
|
next;
|
||
|
mes "[Distant Sound]";
|
||
|
mes "Behind you...";
|
||
|
enablenpc "Ghost#bra";
|
||
|
next;
|
||
|
emotion ET_HUK, playerattached();
|
||
|
mes "["+strcharinfo(0)+"]";
|
||
|
mes "The stories about the ghost are true~!";
|
||
|
next;
|
||
|
mes "[Ghost]";
|
||
|
mes "^FF0000my baby....^000000";
|
||
|
next;
|
||
|
mes "[Ghost]";
|
||
|
mes "^FF0000I can't see.... my eye....^000000";
|
||
|
mes "^FF0000What's going on....?^000000";
|
||
|
next;
|
||
|
mes "- You take a deep breath and then look at the Ghost and notice it has an eye patch -";
|
||
|
next;
|
||
|
mes "[Ghost]";
|
||
|
mes "^FF0000My eyes are so tight... can you take this off?^000000";
|
||
|
next;
|
||
|
mes "You step carefully towards the ghost.";
|
||
|
next;
|
||
|
mes "His face was covered with dust making strange contortions with it's face.";
|
||
|
next;
|
||
|
mes "[Ghost]";
|
||
|
mes "^FF0000Come on help mom.....^000000";
|
||
|
next;
|
||
|
switch(select("Take the eye bandage off.:Run away~.")) {
|
||
|
case 1:
|
||
|
while(1) {
|
||
|
.@cpudice = rand(1,6);
|
||
|
.@pcdice = rand(1,6);
|
||
|
if (.@cpudice != .@pcdice) {
|
||
|
emotion (ET_OTL+.@cpudice), getnpcid(0, "Ghost#bra");
|
||
|
emotion (ET_OTL+.@pcdice), playerattached();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (.@cpudice > .@pcdice) {
|
||
|
specialeffect2 EF_DEVIL;
|
||
|
mes "[Ghost]";
|
||
|
mes "^FF0000Go away!^000000";
|
||
|
brazil_ghost = 1;
|
||
|
changequest 60354,2208;
|
||
|
percentheal -50,-50;
|
||
|
close2;
|
||
|
disablenpc "Ghost#bra";
|
||
|
warp "bra_in01",12,183;
|
||
|
end;
|
||
|
}
|
||
|
else {
|
||
|
emotion ET_STARE, playerattached();
|
||
|
mes "[Ghost]";
|
||
|
mes "^FF0000Ahh!^000000";
|
||
|
mes "The Ghost disappeared into the toilet.";
|
||
|
brazil_ghost = 7;
|
||
|
changequest 60354,60355;
|
||
|
close2;
|
||
|
disablenpc "Ghost#bra";
|
||
|
warp "bra_in01",206,100;
|
||
|
end;
|
||
|
}
|
||
|
case 2:
|
||
|
mes "You run away from the ghost.";
|
||
|
close2;
|
||
|
brazil_ghost = 1;
|
||
|
changequest 60354,2208;
|
||
|
warp "bra_in01",12,183;
|
||
|
disablenpc "Ghost#bra";
|
||
|
end;
|
||
|
}
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "Nothing happens.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
case 2:
|
||
|
mes "You do nothing.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "- You can see a clean mirror without any marks or dust -";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bra_in01,136,180,5 script Ghost#bra 1867,{
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Ghost#bra";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
bra_in01,7,181,5 script Curator#bra 4_M_BRZ_MAN2,{
|
||
|
if (BaseLevel < 40) {
|
||
|
mes "[Curator]";
|
||
|
mes "I'm sorry but this area is under construction right now.";
|
||
|
close;
|
||
|
}
|
||
|
if ((brazil_ghost > 0) && (brazil_ghost < 7)) {
|
||
|
if (countitem(11515) > 0) {
|
||
|
mes "[Curator]";
|
||
|
mes "What can I do for you?";
|
||
|
next;
|
||
|
select("I need to use the bathroom.");
|
||
|
mes "[Curator]";
|
||
|
mes "Sorry we are remodeling inside right now so, it's closed.";
|
||
|
mes "Please use the other one.";
|
||
|
next;
|
||
|
switch(select("But I forgot something inside.:Give up.")) {
|
||
|
case 1:
|
||
|
mes "[Curator]";
|
||
|
mes "That's tooooo bad.";
|
||
|
mes "But my manager ordered me to stop anyone from entering this bathroom so, I should follow his orders.";
|
||
|
next;
|
||
|
select("It's such a hot day!");
|
||
|
mes "[Curator]";
|
||
|
mes "It's always hot in Brasilis but today is ridiculously hot.";
|
||
|
mes "Maybe I need to drink some coconut juice to cool down.";
|
||
|
next;
|
||
|
mes "You give a coconut to the Curator.";
|
||
|
next;
|
||
|
mes "[Curator]";
|
||
|
mes "Oh really can I have it?";
|
||
|
mes "Thanks a lot!";
|
||
|
next;
|
||
|
mes "[Curator]";
|
||
|
mes "Pay it forward right?";
|
||
|
mes "Ok I'll let you through this one time.";
|
||
|
next;
|
||
|
mes "The curator looks around calmly then opens the door.";
|
||
|
delitem 11515,1; //Coconut
|
||
|
brazil_ghost = 2;
|
||
|
close2;
|
||
|
warp "bra_in01",138,176;
|
||
|
end;
|
||
|
case 2:
|
||
|
mes "You give up trying to enter.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[Curator]";
|
||
|
mes "What can I do for you?";
|
||
|
next;
|
||
|
select("I need to use the bathroom.");
|
||
|
mes "[Curator]";
|
||
|
mes "Sorry we are remodeling inside right now so, it's closed.";
|
||
|
mes "Please use the other one.";
|
||
|
next;
|
||
|
switch(select("But I forgot something inside.:Give up.")) {
|
||
|
case 1:
|
||
|
mes "[Curator]";
|
||
|
mes "That's tooooo bad.";
|
||
|
mes "But my manager ordered me to stop anyone from entering this bathroom so, I should follow his orders.";
|
||
|
next;
|
||
|
select("It's such a hot day!");
|
||
|
mes "[Curator]";
|
||
|
mes "It's always hot in Brasilis but today is ridiculously hot.";
|
||
|
mes "Maybe I need to drink some coconut juice to cool down.";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "You give up trying to enter.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (brazil_ghost > 6) {
|
||
|
mes "[Curator]";
|
||
|
mes "Hey thanks for the Coconut earlier it really helped me cool down.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Curator]";
|
||
|
mes "Is it just me? Or is it hotter than it's ever been today!";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bra_in01,12,185,0 script inbathroom#bra WARPNPC,1,1,{
|
||
|
OnTouch_:
|
||
|
if (brazil_ghost > 6)
|
||
|
warp "bra_in01",138,176;
|
||
|
else {
|
||
|
mes "The entrance has been blocked.";
|
||
|
close;
|
||
|
}
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
bra_in01,138,174,0 warp outbathroom#bra 1,1,bra_in01,12,183
|
||
|
bra_in01,206,98,0 warp tobath#bra 1,1,bra_in01,138,176
|
||
|
|
||
|
bra_in01,206,188,1 script Open Manhole#todunbra CLEAR_NPC,{
|
||
|
if (brazil_ghost == 7) {
|
||
|
enablenpc "Ghost#bra_end";
|
||
|
mes "[Ghost]";
|
||
|
mes "I am a ghost who died while wandering the jungle many years ago.";
|
||
|
next;
|
||
|
mes "[Ghost]";
|
||
|
mes "I found a pipeline in the jungle and followed the voice of a man to this very spot.";
|
||
|
next;
|
||
|
mes "[Ghost]";
|
||
|
mes "That's also where I hurt one of my eyes while walking around in the dark.";
|
||
|
next;
|
||
|
mes "[Ghost]";
|
||
|
mes "I wandered these sewers for days until I found the end of this line connected to the toilet in the museum. I shouted forever begging for help but no one answered my calls.";
|
||
|
next;
|
||
|
mes "[Ghost]";
|
||
|
mes "You finally answered my call but it's already way too late. Thank you for at least checking. No one else has bothered to this day.";
|
||
|
next;
|
||
|
mes "[Ghost]";
|
||
|
mes "There are many dangerous creatures at the end of this sewer.";
|
||
|
mes "You seem brave though. I bet you wouldn't worry about the monsters there anyways.";
|
||
|
next;
|
||
|
mes "[Ghost]";
|
||
|
mes "I guess now I can finally rest in peace.";
|
||
|
mes "Thank you friend.";
|
||
|
brazil_ghost = 8;
|
||
|
//completequest 2208;
|
||
|
completequest 60355;
|
||
|
if (VIP_SCRIPT && vip_status(VIP_STATUS_ACTIVE))
|
||
|
getexp 135000,0;
|
||
|
else
|
||
|
getexp 90000,0;
|
||
|
disablenpc "Ghost#bra_end";
|
||
|
close;
|
||
|
}
|
||
|
warp "bra_dun01",87,47;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
|
||
|
bra_dun01,87,43,1 script Pipe#bra CLEAR_NPC,{
|
||
|
warp "bra_in01",206,185;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
bra_fild01,323,136,1 script Pipe#brafild CLEAR_NPC,{
|
||
|
if (brazil_ghost > 6) {
|
||
|
mes "You see a rusty pipe. It seems to be linked to somewhere beneath the jungle.";
|
||
|
next;
|
||
|
switch(select("Examine it:Ignore.")) {
|
||
|
case 1:
|
||
|
mes "You swim through a gap in the pipe and are swept by a sudden rush of water.";
|
||
|
close2;
|
||
|
warp "bra_in01",206,182;
|
||
|
end;
|
||
|
case 2:
|
||
|
mes "It might be dangerous, I better not act rashly.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "You see a rusty pipe. It seems to be linked to somewhere beneath the jungle.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bra_in01,206,190,3 script Ghost#bra_end 1867,{
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "Ghost#bra_end";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
// Iara :: iara.sc
|
||
|
//============================================================
|
||
|
brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{
|
||
|
.@iara_re = checkquest(4135,PLAYTIME);
|
||
|
if ((.@iara_re == 0) || (.@iara_re == 1)) {
|
||
|
mes "[Anori]";
|
||
|
mes "I'm still preparing.";
|
||
|
mes "I don't require your help at this time.";
|
||
|
mes "Please come back later...";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
if (checkquest(4135) > 1) erasequest 4135;
|
||
|
.@iara_q = checkquest(4133);
|
||
|
if ((.@iara_q == 0) || (.@iara_q == 1)) {
|
||
|
mes "[Anori]";
|
||
|
mes "To block Iara ";
|
||
|
mes "seducing the tribes";
|
||
|
mes "we need a purifying potion...";
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "Did you bring the materials";
|
||
|
mes "to make the purifying potion?";
|
||
|
next;
|
||
|
if ((countitem(950) > 19) && (countitem(7172) > 9) && (countitem(1054) > 2)) {
|
||
|
mes "[Anori]";
|
||
|
mes "Um... it seems to be okay.";
|
||
|
mes "I'll make you a potion which will";
|
||
|
mes "weaken Iara's power.";
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "Let's see grind this...";
|
||
|
mes "and mix in that...";
|
||
|
mes "then add some magic...";
|
||
|
next;
|
||
|
setquest 4135;
|
||
|
erasequest 4133;
|
||
|
setquest 4134;
|
||
|
completequest 4134;
|
||
|
delitem 950,20; //Heart_Of_Mermaid
|
||
|
delitem 7172,10; //Leopard_Talon
|
||
|
delitem 1054,3; //Lip_Of_Ancient_Fish
|
||
|
getitem 11517,2; //Puri_Potion
|
||
|
mes "[Anori]";
|
||
|
mes "Here, it's completed.";
|
||
|
mes "Take this.";
|
||
|
mes "It will make Iara stop";
|
||
|
mes "training at the cave";
|
||
|
mes "for a while.";
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "Please block the Iara threatening the security of the tribe.";
|
||
|
close;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Anori]";
|
||
|
mes "You haven't brought enough materials yet.";
|
||
|
mes "We cannot make the purification potion with only these.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
if (BaseLevel < 40) {
|
||
|
mes "[Anori]";
|
||
|
mes "Ah... we need a strong adventurer.";
|
||
|
mes "The tribe is facing a major threat.";
|
||
|
close;
|
||
|
}
|
||
|
.@re_q = checkquest(4134);
|
||
|
if (.@re_q == 2) {
|
||
|
mes "[Anori]";
|
||
|
mes "you are...";
|
||
|
mes "the adventurer who came for the";
|
||
|
mes "purification potion...";
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "Maybe because of the purification potion...";
|
||
|
mes "After that, the Iara stopped seducing tribesmen but the effect didn't last long.";
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "Could you get the same";
|
||
|
mes "materials as before...";
|
||
|
mes "I need your power.";
|
||
|
next;
|
||
|
switch(select("No.:Okay, I'll do it.")) {
|
||
|
case 1:
|
||
|
mes "[Anori]";
|
||
|
mes "This, ah...";
|
||
|
mes "There is no other way.";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Anori]";
|
||
|
mes "You are truly brave!";
|
||
|
mes "I, on behalf of the tribe,";
|
||
|
mes "offer you my thanks.";
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "Materials are the same as before.";
|
||
|
mes "If you just get^ff0000 20 Hearts of Mermaids,";
|
||
|
mes "10 Leopard Claws and";
|
||
|
mes "3 Ancient Lips^000000,";
|
||
|
mes "I will make you a potion that purifies evil spirits";
|
||
|
mes "by using a secret formula handed down to the tribe.";
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "The destiny of the tribe is up to you.";
|
||
|
mes "please get the materials quickly.";
|
||
|
mes "I will be preparing to make";
|
||
|
mes "the purification potion right here.";
|
||
|
setquest 4133;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[Anori]";
|
||
|
mes "There are some people I haven't seen before around here.";
|
||
|
mes "It's a good sign...";
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "Hey you...";
|
||
|
mes "Could you listen to my stories for a moment.";
|
||
|
mes "There's an emergency in our tribe.";
|
||
|
next;
|
||
|
if(select("No.:Okay.") == 1) {
|
||
|
mes "[Anori]";
|
||
|
mes "You are a heartless person...";
|
||
|
mes "You don't seem the helpful type.";
|
||
|
mes "Just keep on going your way.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Anori]";
|
||
|
mes "Thank you, I met a kind person.";
|
||
|
mes "It's a secret of our tribe that";
|
||
|
mes "you cannot tell anyone.";
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "Lately young men from";
|
||
|
mes "the tribe are disappearing.";
|
||
|
mes "Our entire tribe is being threatened.";
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "It is likely because of a witch called Iara.";
|
||
|
mes "She is a water nymph seducing the hearts of young tribesmen at a cave behind the waterfall.";
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "How can I stop these young tribesmen?";
|
||
|
mes "But I discovered a way to make a purification potion to reverse the effects of the Iara's spells.";
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "This potion has been handed down from many generations in our tribe.";
|
||
|
mes "This purification potion possesses the power to cleanse evil spirits.";
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "If you could get the materials";
|
||
|
mes "I will make you";
|
||
|
mes "the purification potion.";
|
||
|
mes "Could you do that for me?";
|
||
|
next;
|
||
|
switch(select("No.:Yes, I can.")) {
|
||
|
case 1:
|
||
|
mes "[Anori]";
|
||
|
mes "Hm...";
|
||
|
mes "Well, then.";
|
||
|
mes "If you change your mind you can come to me again.";
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "You shouldn't talk about";
|
||
|
mes "what you heard now to anyone";
|
||
|
mes "It's kind of embarrassing...";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Anori]";
|
||
|
mes "Oh! You are the savior";
|
||
|
mes "of our tribe indeed.";
|
||
|
mes "On behalf of the tribe, I offer you my thanks.";
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "Well, what we need is this.";
|
||
|
mes "It's all you can get from near here.";
|
||
|
mes "Note down well.";
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "^ff0000 20 Hearts of Mermaids";
|
||
|
mes "10 Leopard Claws";
|
||
|
mes "3 Ancient Lips^000000";
|
||
|
mes "are the only ones that are needed as the materials.";
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "When you get those, I will make you a potion that purifies evil spirits using a secret formula handed down to the tribe.";
|
||
|
setquest 4133;
|
||
|
next;
|
||
|
mes "[Anori]";
|
||
|
mes "The destiny of the tribe is up to you.";
|
||
|
mes "I hope you move quickly.";
|
||
|
mes "Even at this moment, the village men are being seduced and slipping way...";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{
|
||
|
if (countitem(11517) > 0) {
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Should I use a Purification Potion?";
|
||
|
next;
|
||
|
switch(select("Yes.:No.")) {
|
||
|
case 1:
|
||
|
specialeffect EF_MAPPILLAR;
|
||
|
mes "[Iara]";
|
||
|
mes "Ah...this light is...";
|
||
|
mes "It's like getting cleansed of evil thoughts";
|
||
|
mes "from deep within my heart.";
|
||
|
next;
|
||
|
mes "[Iara]";
|
||
|
mes "At last I can forget the curse that I placed on myself when I drowned in the water.";
|
||
|
next;
|
||
|
mes "[Iara]";
|
||
|
mes "Do you think I can be born again as a kind water nymph?";
|
||
|
next;
|
||
|
specialeffect EF_GHOST;
|
||
|
mes "[Iara]";
|
||
|
mes "Ah... Thank you for helping me recover my consciousness for a while.";
|
||
|
mes "But... I think that the curse has been with me too long.";
|
||
|
mes "Get away from me quickly.";
|
||
|
delitem 11517,1; //Puri_Potion
|
||
|
if (checkre(0)) {
|
||
|
percentheal 100,100;
|
||
|
sc_start SC_INCFLEE,3600000,20;
|
||
|
sc_start SC_INCCRI,3600000,10;
|
||
|
}
|
||
|
else
|
||
|
sc_start SC_INCCRI,3600000,7;
|
||
|
consumeitem 12043; //Str_Dish03
|
||
|
consumeitem 12063; //Dex_Dish03
|
||
|
consumeitem 12058; //Agi_Dish03
|
||
|
consumeitem 12053; //Vit_Dish03
|
||
|
consumeitem 12048; //Int_Dish03
|
||
|
consumeitem 12068; //Luk_Dish03
|
||
|
next;
|
||
|
mes "[Iara]";
|
||
|
mes "Ahhh~...";
|
||
|
specialeffect EF_DEVIL;
|
||
|
next;
|
||
|
mes "[Iara]";
|
||
|
mes "The curse is too strong for me to keep contained.";
|
||
|
mes "Leave now while you are safe.";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "(I guess I should ignore her.)";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "[Iara]";
|
||
|
mes "Aaaaaaaaaaaaaaaaaaaaaah.";
|
||
|
mes "Eeeeeeeeeeeeeeeeeeeh.";
|
||
|
mes "Oooooooooooooooooh.";
|
||
|
if (rand(1,2) == 1)
|
||
|
sc_start SC_CURSE,60000,0;
|
||
|
else
|
||
|
sc_start SC_CONFUSION,60000,0;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Ugh! What's this strange voice?";
|
||
|
close;
|
||
|
}
|
||
|
end;
|
||
|
|
||
|
OnTouch:
|
||
|
if (countitem(11517) < 1) {
|
||
|
mes "[Iara]";
|
||
|
mes "Aaaaaaaaaaaaaaaaaaaaaah.";
|
||
|
mes "Eeeeeeeeeeeeeeeeeeeh.";
|
||
|
mes "Oooooooooooooooooh.";
|
||
|
if (rand(1,2) == 1)
|
||
|
sc_start SC_CURSE,60000,0;
|
||
|
else
|
||
|
sc_start SC_CONFUSION,60000,0;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Ugh! What's this strange voice?";
|
||
|
close;
|
||
|
}
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
bra_fild01,188,301,5 script Native Warrior#nk 4_M_BRZ_INDIAN,{
|
||
|
mes "[Native Warrior]";
|
||
|
mes "Ah... the face I would never forget even in my dreams.";
|
||
|
next;
|
||
|
mes "[Native Warrior]";
|
||
|
mes "When will she come out of the waterfall again...?";
|
||
|
next;
|
||
|
if ((checkquest(4133) >= 0) || (checkquest(4134) >= 0)) {
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "(Wh...what's this guy?)";
|
||
|
}
|
||
|
else {
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "(This guy will never";
|
||
|
mes "get over Iara's curse...)";
|
||
|
}
|
||
|
close;
|
||
|
}
|