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3819 lines
90 KiB
Plaintext
3819 lines
90 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Quest NPCs related to Kunlun
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//===== By: ==================================================
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//= KarLaeda
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Broken Sword Quest (Kept old mechanics)
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//= Lost Knife Quest
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//===== Additional Comments: =================================
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//= 1.1 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
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//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
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//= Added Lost Knife, updated dialog for Broken Sword
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//= dungeon quest mechanics aportion is still the same.
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//= 1.2a Bugfixes (bugreport:2404) [Paradox924X]
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//= 1.2b More Bugfixes (bugreport:2407) [Paradox924X]
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//============================================================
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// Broken Sword :: broken_sword
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//============================================================
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gon_in,17,93,5 script Chief#gon 775,{
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if (BaseLevel > 50) {
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if (b_sword == 0) {
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set b_sword,1;
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mes "[Shi Yan Wen]";
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mes "Hmm...?";
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mes "Oh, hello there~";
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mes "I am Shi Yan Wen, the chief of";
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mes "this village. Allow me to personally welcome you to Kunlun.";
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next;
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mes "[Shi Yan Wen]";
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mes "Although our village hasn't";
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mes "associated with other towns very";
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mes "much, we have recently begun";
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mes "to allow visitors coming from Alberta.";
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next;
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mes "[Shi Yan Wen]";
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mes "I feel that this town has been";
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mes "isolated for too long. Because";
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mes "of that, people in this town aren't too friendly with visitors yet.";
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next;
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mes "[Shi Yan Wen]";
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mes "Moreover, we've been having a recent problem with thieves";
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mes "that have been enjoying themselves far too much in Kunlun...";
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mes "Well, you've come to visit here";
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mes "so I hope you enjoy your stay.";
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close;
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}
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else if (b_sword < 18) {
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switch (b_sword) {
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case 1:
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mes "[Shi Yan Wen]";
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mes "Oh, hello there~";
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mes "I am Shi Yan Wen, the chief of";
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mes "this village. Allow me to personally welcome you to Kunlun.";
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next;
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mes "[Shi Yan Wen]";
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mes "Although our village hasn't";
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mes "associated with other towns very";
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mes "much, we have recently begun";
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mes "to allow visitors coming from Alberta.";
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next;
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mes "[Shi Yan Wen]";
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mes "I feel that this town has been";
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mes "isolated for too long. Because";
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mes "of that, people in this town aren't too friendly with visitors yet.";
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next;
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mes "[Shi Yan Wen]";
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mes "Moreover, we've been having a recent problem with thieves";
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mes "that have been enjoying themselves far too much in Kunlun...";
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mes "Well, you've come to visit here";
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mes "so I hope you enjoy your stay.";
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close;
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case 2:
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mes "[Shi Yan Wen]";
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mes "Oh, it's you~";
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mes "How do you like it here so far?";
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mes "As you've probably noticed,";
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mes "the village isn't that peaceful, huh?";
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next;
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if (select("It's alright.:I heard that something was stolen...") == 1) {
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mes "[Shi Yan Wen]";
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mes "Well, I'm glad you don't mind.";
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mes "Just watch out for robbers,";
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mes "and try not to act suspicious";
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mes "in the village.";
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close;
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}
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mes "[Shi Yan Wen]";
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mes "Hmm...you've heard of it?";
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mes "It was just last night when the";
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mes "robbery occurred. The rumors";
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mes "are true. Sadly, there are lots of thieves out there in the village...";
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next;
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switch(select("......:What was stolen?:Was anyone hurt?")) {
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case 1:
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mes "[Shi Yan Wen]";
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mes "I can't believe it really";
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mes "happened... Well, if you see";
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mes "any suspicious characters around,";
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mes "or find what was stolen, please let me know.";
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set b_sword,3;
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close;
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case 2:
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mes "[Shi Yan Wen]";
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mes "Well...";
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mes "Erm...it was...";
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mes "...just an ordinary sword.";
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mes "But to us, it's been a family treasure for many generations.";
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next;
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mes "[Shi Yan Wen]";
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mes "I must find this sword";
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mes "no matter what!";
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mes "...but I can't go find it just";
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mes "by myself. I'm just too busy.";
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next;
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mes "[Shi Yan Wen]";
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mes "You know how busy it is to be the";
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mes "chief of a village. This is very troubling...*Sigh*";
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next;
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if (select("Hope you find it soon.:Can I find it for you?") == 1) {
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mes "[Shi Yan Wen]";
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mes "um..Thank you.";
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mes "If you somehow come across it,";
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mes "please let me know.";
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set b_sword,11;
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close;
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}
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mes "[Shi Yan Wen]";
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mes "Oh!~ Are you serious??";
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mes "...The people in the village are";
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mes "very fearful these days because";
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mes "of the thieves. It is so difficult";
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mes "to ask them for help...";
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next;
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mes "[Shi Yan Wen]";
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mes "If you would help me find the sword, I will surely repay you for your efforts.";
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set b_sword,3;
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close;
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case 3:
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mes "[Shi Yan Wen]";
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mes "Fortunately, no one was hurt.";
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mes "However, the thieves took a";
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mes "valuable family treasure";
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mes "which has been passed down from";
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mes "generation to generation.";
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next;
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mes "[Shi Yan Wen]";
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mes "I must find this sword";
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mes "no matter what!";
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mes "...But I can't go find it just";
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mes "by myself. I'm just too busy.";
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next;
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mes "[Shi Yan Wen]";
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mes "You know how busy it is to be the";
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mes "chief of a village. This is very troubling...*Sigh*";
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next;
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if (select("Hope you find it soon.:Can I find it for you?") == 1) {
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mes "[Shi Yan Wen]";
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mes "Um..Thank you.";
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mes "If you somehow come across it,";
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mes "please let me know.";
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set b_sword,11;
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close;
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}
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mes "[Shi Yan Wen]";
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mes "Oh!~ Are you serious??";
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mes "...The people in the village are";
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mes "very fearful these days because";
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mes "of the thieves. It is so difficult";
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mes "to ask them for help...";
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next;
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mes "[Shi Yan Wen]";
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mes "If you would help me find the sword, I will surely repay you for your efforts.";
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set b_sword,3;
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close;
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}
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case 3:
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case 4:
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case 5:
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mes "[Shi Yan Wen]";
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mes "Haven't found it yet?";
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mes "There's no rush, take it easy.";
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mes "You have to take care of";
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mes "youself first before";
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mes "doing favors for others.";
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close;
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case 6:
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mes "[Shi Yan Wen]";
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mes "Oh, you found a clue?";
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mes "So far, it looks like";
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mes "you're doing good work.";
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mes "Take this old family medicine, it might be of use sometime soon.";
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set b_sword,7;
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getitem 504,3; //White_Potion
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close;
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case 7:
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mes "[Shi Yan Wen]";
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mes "It might be helpful for you to";
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mes "know that the thief sustained";
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mes "an injury, so he is probably not very far from here.";
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close;
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case 8:
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mes "[Shi Yan Wen]";
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mes "What...?";
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mes "My sword has been broken!?";
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mes "Unbelievable~!!";
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mes "How could this happen??";
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next;
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mes "[Shi Yan Wen]";
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mes "First it's stolen, and now";
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mes "it's in pieces... *Sob*";
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mes "Would you please search";
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mes "for the rest of my sword?";
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mes "It means so much to my family...";
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close;
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case 9:
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mes "[Shi Yan Wen]";
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mes "*Sob*...";
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mes "...my sword... in pieces...";
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mes "I beg of you, please find them";
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mes "for me. I will give you something in return.";
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close;
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case 10:
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mes "[Shi Yan Wen]";
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mes "Oh!~";
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mes "You've found the pieces for me~";
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mes "I knew you could do it.";
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mes "But the sword is still shattered.";
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mes "What shall I do...?";
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next;
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mes "[Shi Yan Wen]";
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mes "If it's okay with you,";
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mes "would you repair my sword for me?";
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mes "I'll repay you for your help.";
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next;
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if (select("No way.:Alright.") == 1) {
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mes "[Shi Yan Wen]";
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mes "Well, I see...you've been such a";
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mes "nice person. I truly appreciate";
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mes "your hard work. It would be";
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mes "wonderful if you could help";
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mes "me repair the sword, but I";
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mes "will not force you.";
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next;
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mes "[Shi Yan Wen]";
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mes "I'll find some way to repair";
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mes "it. Without your help, I ";
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mes "would have never found it.";
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mes "Please accept this as a";
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mes "token of my gratitude...";
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set b_sword,15;
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getitem 603,1; //Old_Blue_Box
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next;
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mes "[Shi Yan Wen]";
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mes "If you find any information";
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mes "or clues about that cursed";
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mes "thief, please let me know.";
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mes "I have my sword back but";
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mes "there's no way I can forgive";
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mes "this affront to my ancestors...";
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close;
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}
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mes "[Shi Yan Wen]";
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mes "Such generosity...";
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mes "I'm truly indebted to you...";
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mes "I have no idea how this sword";
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mes "broke into pieces, though.";
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mes "You will probably need to find a";
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mes "famous blacksmith to repair it.";
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next;
|
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mes "[Shi Yan Wen]";
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mes "As I already mentioned, this is";
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mes "an important family treasure...";
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mes "Oh! I just remembered--";
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next;
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mes "[Shi Yan Wen]";
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mes "There's a guy named ^555555Zuo Hei^000000";
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mes "in the village. He has been to";
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mes "many places around the world.";
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mes "He may know of such a weaponsmith. Please seek this man out.";
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next;
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mes "[Shi Yan Wen]";
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mes "Oh, one last thing. This is";
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mes "but a trinket, but please";
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mes "accept this gift from me.";
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set b_sword,14;
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getitem 603,1; //Old_Blue_Box
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close;
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case 11:
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mes "[Shi Yan Wen]";
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mes "The village is not in a good";
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mes "mood these days, but there are";
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mes "still lots of things to see in Kunlun.";
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close;
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case 12:
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mes "[Shi Yan Wen]";
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mes "Hmm.. no traces? No clues?";
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mes "... Nothing? Well, that's";
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mes "alright. Thank you for";
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||
|
mes "trying to help.";
|
||
|
mes "Hmm....";
|
||
|
next;
|
||
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mes "[Shi Yan Wen]";
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mes "Here...take this.";
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mes "Have a good time in Kunlun~";
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||
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set b_sword,13;
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getitem 504,1; //White_Potion
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close;
|
||
|
case 13:
|
||
|
mes "[Shi Yan Wen]";
|
||
|
mes "Is everything going well?";
|
||
|
mes "The village has not been";
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mes "in a good mood, lately.";
|
||
|
mes "Still, please try to";
|
||
|
mes "enjoy yourself.";
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close;
|
||
|
case 14:
|
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|
case 15:
|
||
|
case 16:
|
||
|
case 17:
|
||
|
mes "[Shi Yan Wen]";
|
||
|
mes "I really appreciate what you are";
|
||
|
mes "doing. It's a big relief that";
|
||
|
mes "something is finally being done";
|
||
|
mes "about these thefts.";
|
||
|
next;
|
||
|
mes "[Shi Yan Wen]";
|
||
|
mes "Perhaps now, peace will finally";
|
||
|
mes "come to the village, just like in the old days...";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else if (b_sword < 32) {
|
||
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mes "[Shi Yan Wen]";
|
||
|
mes "I appreciate what you are doing,";
|
||
|
mes "and your help has been";
|
||
|
mes "a relief to me. The Village";
|
||
|
mes "seems less tense, much like";
|
||
|
mes "it was in the old days.";
|
||
|
next;
|
||
|
mes "[Shi Yan Wen]";
|
||
|
mes "Although I hope you'll be";
|
||
|
mes "be able to repair my";
|
||
|
mes "sword soon, you've";
|
||
|
mes "already done so much for";
|
||
|
mes "me. I feel sorry for";
|
||
|
mes "asking you to do more.";
|
||
|
close;
|
||
|
}
|
||
|
else if (b_sword == 32) {
|
||
|
if (countitem(1123) < 1) {
|
||
|
mes "[Shi Yan Wen]";
|
||
|
mes "Hm.....";
|
||
|
mes "Not finished yet, huh?";
|
||
|
mes "Still, it's good to know";
|
||
|
mes "it's being repaired...";
|
||
|
mes "I'll be waiting, then.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Shi Yan Wen]";
|
||
|
mes "Oh, it's you~ Hello.";
|
||
|
mes "............";
|
||
|
mes "Is that my sword?";
|
||
|
mes "Wow, you've done it!";
|
||
|
mes "Good work!";
|
||
|
next;
|
||
|
mes "[Shi Yan Wen]";
|
||
|
mes "This is a small gift for you.";
|
||
|
mes "Please take it as thanks for a job well done!";
|
||
|
delitem 1123,1; //Haedonggum
|
||
|
set b_sword,33;
|
||
|
getitem 2404,1; //Shoes_
|
||
|
next;
|
||
|
mes "[Shi Yan Wen]";
|
||
|
mes "Thank you for all of your efforts.";
|
||
|
mes "With this sword repaired, I no";
|
||
|
mes "longer feel that I am shaming";
|
||
|
mes "my ancestors...";
|
||
|
mes "Heh heh...";
|
||
|
mes "Have a good time in Kunlun.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Shi Yan Wen]";
|
||
|
mes "Oh, it's you~";
|
||
|
mes "Once again, I'd like to thank";
|
||
|
mes "you for all of your help.";
|
||
|
mes "Enjoy your stay in our village.";
|
||
|
mes "Heh heh~";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Shi Yan Wen]";
|
||
|
mes "Hmm...?";
|
||
|
mes "Oh, hello there~";
|
||
|
mes "I am Shi Yan Wen, the chief of";
|
||
|
mes "this village. Allow me to personally welcome you to Kunlun.";
|
||
|
next;
|
||
|
mes "[Shi Yan Wen]";
|
||
|
mes "Although our village hasn't";
|
||
|
mes "associated with other towns very";
|
||
|
mes "much, we have recently begun";
|
||
|
mes "to allow visitors coming from Alberta.";
|
||
|
next;
|
||
|
mes "[Shi Yan Wen]";
|
||
|
mes "I feel that this town has been";
|
||
|
mes "isolated for too long. Because";
|
||
|
mes "of that, people in this town aren't too friendly with visitors yet.";
|
||
|
next;
|
||
|
mes "[Shi Yan Wen]";
|
||
|
mes "Moreover, we've been having a recent problem with thieves";
|
||
|
mes "that have been enjoying themselves far too much in Kunlun...";
|
||
|
mes "Well, you've come to visit here";
|
||
|
mes "so I hope you enjoy your stay.";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
gon_in,152,35,4 script Hostess#gon 702,{
|
||
|
if (b_sword < 1) {
|
||
|
mes "[Mei Yen Fang]";
|
||
|
mes "Oh...you're new here, right?";
|
||
|
mes "Came from out of town?";
|
||
|
mes "It's common to see lots of";
|
||
|
mes "foreigners these days.";
|
||
|
mes "It made people in the village busy.";
|
||
|
next;
|
||
|
mes "[Mei Yen Fang]";
|
||
|
mes "Oh, what am I saying...";
|
||
|
mes "Want some wine?";
|
||
|
next;
|
||
|
if (select("Yes, please:No, it's okay.") == 1) {
|
||
|
mes "[Mei Yen Fang]";
|
||
|
mes "Oooops~! Oh no...";
|
||
|
mes "A lot of customers came by earlier,";
|
||
|
mes "so now we're out of wine...";
|
||
|
mes "It's getting difficult to keep up with the increasing number of customers...";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Mei Yen Fang]";
|
||
|
mes "Well, have fun in the village.";
|
||
|
mes "Stop by again sometime.";
|
||
|
close;
|
||
|
}
|
||
|
switch(b_sword) {
|
||
|
case 1:
|
||
|
case 2:
|
||
|
mes "[Mei Yen Fang]";
|
||
|
mes "Hey, you know what?";
|
||
|
mes "The chief's house was robbed";
|
||
|
mes "last night. I can't believe";
|
||
|
mes "this happened...I guess this is the work of those thieves...";
|
||
|
next;
|
||
|
mes "[Mei Yen Fang]";
|
||
|
mes "How worrisome it all is...";
|
||
|
mes "It could even happen to me!";
|
||
|
mes "I better watch out...";
|
||
|
mes "Oh, what am I saying?";
|
||
|
mes "Enjoy your time in my shop...hehe~";
|
||
|
set b_sword,2;
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Mei Yen Fang]";
|
||
|
mes "Oh, it's you again~";
|
||
|
mes "I heard that you've decided";
|
||
|
mes "to help our chief.";
|
||
|
mes "Please do your best for him!";
|
||
|
mes "Everyone in the village has";
|
||
|
mes "been on edge...";
|
||
|
next;
|
||
|
mes "[Mei Yen Fang]";
|
||
|
mes "Do you see that guy over there";
|
||
|
mes "leaning on the table?";
|
||
|
mes "He seems to know about what";
|
||
|
mes "happened last night, but...";
|
||
|
mes "He's been drinking all night long.";
|
||
|
set b_sword,4;
|
||
|
close;
|
||
|
}
|
||
|
if (b_sword > 3 && b_sword < 11) {
|
||
|
mes "[Mei Yen Fang]";
|
||
|
mes "Hello there~";
|
||
|
mes "Feeling tension in the village,";
|
||
|
mes "huh? It's all because of those";
|
||
|
mes "thieves... ";
|
||
|
next;
|
||
|
mes "[Mei Yen Fang]";
|
||
|
mes "They're also making things hard for my business...";
|
||
|
mes " ";
|
||
|
mes "*Sigh*";
|
||
|
close;
|
||
|
}
|
||
|
else if (b_sword == 11 || b_sword == 12) {
|
||
|
mes "[Mei Yen Fang]";
|
||
|
mes "Feeling tension in the village,";
|
||
|
mes "huh? I Hope the thief will get caught soon.";
|
||
|
mes "...";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Mei Yen Fang]";
|
||
|
mes "You caught him?!";
|
||
|
mes "Wow, you're very brave.";
|
||
|
mes "I should get ready to run the";
|
||
|
mes "shop again. But I'll need to";
|
||
|
mes "order some wine first.";
|
||
|
next;
|
||
|
mes "[Mei Yen Fang]";
|
||
|
mes "Xue Bong drank all the wine in the";
|
||
|
mes "shop, and I didn't restock any";
|
||
|
mes "since everyone has been scared";
|
||
|
mes "off by the thefts...";
|
||
|
mes "But stop by next time.";
|
||
|
mes "I'll have some wine ready.";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
gon_in,165,16,4 script Man in hangover#gon 748,{
|
||
|
if (b_sword < 4) {
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Ahhh.. my stomach.. my head..";
|
||
|
mes "I shouldn't drink so much..";
|
||
|
mes "Ehhhh....";
|
||
|
emotion ET_PROFUSELY_SWEAT;
|
||
|
close;
|
||
|
}
|
||
|
else if (b_sword < 6) {
|
||
|
switch(b_sword) {
|
||
|
case 4:
|
||
|
if (countitem(506) < 1) {
|
||
|
mes "[Xue Bong]";
|
||
|
mes "*Urk!* I feel sick...";
|
||
|
mes "Can somebody bring me a potion?";
|
||
|
mes "*Groan*....";
|
||
|
emotion ET_PROFUSELY_SWEAT;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Ohhh...my stomach...";
|
||
|
mes "I need something...";
|
||
|
mes "Moan~ Uh, hey you!";
|
||
|
mes "Could you give me one";
|
||
|
mes "of your ^00FF00Green_Potion^000000s?";
|
||
|
mes "I think I'm going to barf...";
|
||
|
next;
|
||
|
switch(select("No.:Here, drink this!")) {
|
||
|
case 1:
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Uhh...";
|
||
|
mes "Are you sure?";
|
||
|
next;
|
||
|
switch(select("Sorry, I don't have any.:Here, you can have it!")) {
|
||
|
case 1:
|
||
|
mes "[Xue Bong]";
|
||
|
mes "C'mon, man...";
|
||
|
mes "I...I'm in freakin' pain here...";
|
||
|
set b_sword,12;
|
||
|
close;
|
||
|
case 2:
|
||
|
delitem 506,1; //Green_Potion
|
||
|
set b_sword,5;
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Oh man...thanks.";
|
||
|
mes "I thought you were teasing me.";
|
||
|
mes "I feel much better now.";
|
||
|
mes "So...uh, what brings you here?";
|
||
|
next;
|
||
|
if (select("Heard about the thief?:Nothing.") == 1) {
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Ah, a thief~";
|
||
|
mes "Hmm...let me see..";
|
||
|
mes "I went out for walk in the middle";
|
||
|
mes "of the night while I was drinking.";
|
||
|
mes "And I heard a noise.";
|
||
|
next;
|
||
|
mes "[Xue Bong]";
|
||
|
mes "I looked around and found that the";
|
||
|
mes "area near the chief's house was";
|
||
|
mes "brighter than any other area...";
|
||
|
mes "It was odd...";
|
||
|
mes "[Xue Bong]";
|
||
|
mes "So I kept watching it and";
|
||
|
mes "all of a sudden, I saw something";
|
||
|
mes "moving on the rooftops...";
|
||
|
next;
|
||
|
mes "[Xue Bong]";
|
||
|
mes "It disappeared in a second.";
|
||
|
mes "I was drunk, and it was dark";
|
||
|
mes "outside. I have no idea";
|
||
|
mes "whether it was a man,";
|
||
|
mes "a poring, or if I had just";
|
||
|
mes "drank too much..eheh.";
|
||
|
set b_sword,6;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Okay then, thanks again.";
|
||
|
mes "Don't be a drinker like me,";
|
||
|
mes "unless you want to suffer from";
|
||
|
mes "serious hangovers. See you later~";
|
||
|
close;
|
||
|
}
|
||
|
case 2:
|
||
|
delitem 506,1; //Green_Potion
|
||
|
set b_sword,5;
|
||
|
emotion ET_THANKS;
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Whew, Thanks!";
|
||
|
mes "I feel much better now.";
|
||
|
mes "Hmm...you seem new around here.";
|
||
|
mes "Anything you wanna know?";
|
||
|
next;
|
||
|
switch(select("About a thief...:How much have you been drinking?:Nothing~")) {
|
||
|
case 1:
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Ah, a thief, eh? Let's see...";
|
||
|
mes "I went out for walk in the middle";
|
||
|
mes "of the night while I was drinking.";
|
||
|
mes "All of a sudden, I heard a strange noise...";
|
||
|
next;
|
||
|
mes "[Xue Bong]";
|
||
|
mes "I looked around and found that the";
|
||
|
mes "area near the chief's house was";
|
||
|
mes "brighter than any other area. It was odd...";
|
||
|
next;
|
||
|
mes "[Xue Bong]";
|
||
|
mes "So I kept watching it and,";
|
||
|
mes "all of a sudden, I saw something moving on the rooftops...";
|
||
|
next;
|
||
|
if (select("Where to?:Probably a Wild Rose.") == 1) {
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Umm?";
|
||
|
mes "Well..let me see..";
|
||
|
mes "It came from... and head to...um...";
|
||
|
mes "murmur..";
|
||
|
next;
|
||
|
mes "^3355FFHe started mumbling for a bit^000000";
|
||
|
mes "......";
|
||
|
next;
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Ah ha!! Right...";
|
||
|
mes "A shrine, yeah, the thief was";
|
||
|
mes "heading to a shrine and";
|
||
|
mes "disappeared. I'm not";
|
||
|
mes "sure if it was a human or an";
|
||
|
mes "animal...";
|
||
|
set b_sword,6;
|
||
|
next;
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Anything else I can help you with?";
|
||
|
mes "I appreciate the potion.";
|
||
|
next;
|
||
|
switch(select("Thanks for the information.:Stop drinking so much.:Okay, bye")) {
|
||
|
case 1:
|
||
|
mes "[Xue Bong]";
|
||
|
mes "I'll see you later then.";
|
||
|
mes "I'm always be here drinking..eheh.";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Ehh..Don't mind me.";
|
||
|
mes "I'm a social drinker...";
|
||
|
mes " ";
|
||
|
mes "It's just I don't got nobody to be social with.";
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Alright.";
|
||
|
mes "Come again whenever you have";
|
||
|
mes "any other questions.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Yeah..maybe.";
|
||
|
mes "It was so dark outside and I was";
|
||
|
mes "drunk so I don't remember";
|
||
|
mes "clearly. I'm pretty sure it was bigger than that, though.";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Ah..um....I..I don't remember.";
|
||
|
mes "When I woke up, There were tons of";
|
||
|
mes "empty bottles around me.";
|
||
|
mes "...";
|
||
|
next;
|
||
|
mes "^3355FF.......";
|
||
|
mes "For some reason, you can't discern his testimony's reliability...^000000";
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Alrighty then.";
|
||
|
mes "Hope you don't ever drink like me";
|
||
|
mes "in the future. You'll suffer";
|
||
|
mes "for a long time if you do.";
|
||
|
mes "You know what a hangover is, right?";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
case 5:
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Oh, it's you. Hey.";
|
||
|
mes "Thanks for the potion last time.";
|
||
|
mes "What are you up to?";
|
||
|
mes "Got any questions for me?";
|
||
|
next;
|
||
|
switch(select("About a thief last night...:Nope, just passing by..")) {
|
||
|
case 1:
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Ah~ a thief...?";
|
||
|
mes "Hmm...let me see...";
|
||
|
mes "I went out for walk in the middle";
|
||
|
mes "of the night while I was drinking.";
|
||
|
mes "All of a sudden, I heard a strange noise...";
|
||
|
next;
|
||
|
mes "[Xue Bong]";
|
||
|
mes "I looked around and found that the";
|
||
|
mes "area near the chief's house was";
|
||
|
mes "brighter than any other area. It was odd...";
|
||
|
next;
|
||
|
mes "[Xue Bong]";
|
||
|
mes "So I kept watching it and,";
|
||
|
mes "all of a sudden, I saw something moving on the rooftops...";
|
||
|
next;
|
||
|
mes "[Xue Bong]";
|
||
|
mes "It disappeared in a second.";
|
||
|
mes "I was drunk, and it was dark";
|
||
|
mes "outside. I have no idea";
|
||
|
mes "whether it was a man, a poring,";
|
||
|
mes "or if I just had too much to drink...heheh~";
|
||
|
set b_sword,6;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Okay, then, thanks again.";
|
||
|
mes "Don't be a drinker like me,";
|
||
|
mes "unless you want to suffer from";
|
||
|
mes "serious hangovers. See you later~";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (b_sword < 11) {
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Well, hopefully you can find";
|
||
|
mes "those thieves. To keep the";
|
||
|
mes "peace in our village, we need to help out our chief...";
|
||
|
close;
|
||
|
}
|
||
|
else if (b_sword <14) {
|
||
|
switch(b_sword) {
|
||
|
case 11:
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Ahhh.. my stomach.. my head..";
|
||
|
mes "I shouldn't drink so much..";
|
||
|
mes "ughh....";
|
||
|
emotion ET_PROFUSELY_SWEAT;
|
||
|
close;
|
||
|
case 12:
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Enhhhh..go away.";
|
||
|
mes "You're merciless...";
|
||
|
mes "How could you turn a";
|
||
|
mes "blind eye to a";
|
||
|
mes "boozer's suffering?";
|
||
|
mes "Urk...!";
|
||
|
emotion ET_FRET;
|
||
|
close;
|
||
|
case 13:
|
||
|
mes "[Xue Bong]";
|
||
|
mes "Enhhhh...go away.";
|
||
|
mes "You're so coldhearted...";
|
||
|
mes "How could you turn away";
|
||
|
mes "a drunk in need...?";
|
||
|
mes "*Groan*...";
|
||
|
emotion ET_FRET;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
mes "[Xue Bong]";
|
||
|
mes "So you found the chief's";
|
||
|
mes "belongings?! I knew it!";
|
||
|
mes "I knew you could do it!";
|
||
|
mes "You're brave enough";
|
||
|
mes "to do anything!";
|
||
|
mes "Good job!";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
gon_dun01,148,156,0 script start01#gnbs -1,{
|
||
|
OnInit:
|
||
|
sleep 10000;
|
||
|
OnCommandOn:
|
||
|
donpcevent "trace1-"+rand(1,5)+"#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun01,201,25,0 script trace1-1#gnbs 139,1,1,{
|
||
|
if (b_sword == 7) donpcevent "timer1-1::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer10000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace1-1#gnbs";
|
||
|
donpcevent "start01#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace1-1#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace1-1#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun01,2,1,0 script timer1-1 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer1-1";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer1-1";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer1-1";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem1-1::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun01,202,25,0 script #getitem1-1 111,2,1,{
|
||
|
if (b_sword != 7) end;
|
||
|
set b_sword,8;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem1-1";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem1-1";
|
||
|
donpcevent "timer1-1::OnCommandOff";
|
||
|
donpcevent "start01#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem1-1";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun01,190,160,0 script trace1-2#gnbs 139,1,1,{
|
||
|
if (b_sword == 7) donpcevent "timer1-2::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer100000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace1-2#gnbs";
|
||
|
donpcevent "start01#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace1-2#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace1-2#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun01,3,1,0 script timer1-2 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer1-2";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer1-2";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer1-2";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem1-2::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun01,190,159,0 script #getitem1-2 111,2,1,{
|
||
|
if (b_sword != 7) end;
|
||
|
set b_sword,8;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem1-2";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem1-2";
|
||
|
donpcevent "timer1-2::OnCommandOff";
|
||
|
donpcevent "start01#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem1-2";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun01,163,53,0 script trace1-3#gnbs 139,1,1,{
|
||
|
if (b_sword == 7) donpcevent "timer1-3::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer90000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace1-3#gnbs";
|
||
|
donpcevent "start01#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace1-3#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace1-3#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun01,4,1,0 script timer1-3 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer1-3";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer1-3";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer1-3";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem1-3::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun01,164,53,0 script #getitem1-3 111,2,1,{
|
||
|
if (b_sword != 7) end;
|
||
|
set b_sword,8;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem1-3";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem1-3";
|
||
|
donpcevent "timer1-3::OnCommandOff";
|
||
|
donpcevent "start01#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem1-3";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun01,133,183,0 script trace1-4#gnbs 139,1,1,{
|
||
|
if (b_sword == 7) donpcevent "timer1-4::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer150000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace1-4#gnbs";
|
||
|
donpcevent "start01#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace1-4#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace1-4#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun01,5,1,0 script timer1-4 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer1-4";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer1-4";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer1-4";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem1-4::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun01,134,183,0 script #getitem1-4 111,2,1,{
|
||
|
if (b_sword != 7) end;
|
||
|
set b_sword,8;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem1-4";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem1-4";
|
||
|
donpcevent "timer1-4::OnCommandOff";
|
||
|
donpcevent "start01#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem1-4";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun01,139,257,0 script trace1-5#gnbs 139,1,1,{
|
||
|
if (b_sword == 7) donpcevent "timer1-5::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer170000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace1-5#gnbs";
|
||
|
donpcevent "start01#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace1-5#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace1-5#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun01,6,1,0 script timer1-5 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer1-5";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer1-5";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer1-5";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem1-5::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun01,140,257,0 script #getitem1-5 111,2,1,{
|
||
|
if (b_sword != 7) end;
|
||
|
set b_sword,8;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem1-5";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem1-5";
|
||
|
donpcevent "timer1-5::OnCommandOff";
|
||
|
donpcevent "start01#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem1-5";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,1,1,0 script start02#gnbs -1,{
|
||
|
OnInit:
|
||
|
sleep 10000;
|
||
|
OnCommandOn:
|
||
|
donpcevent "trace2-"+rand(1,6)+"#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,65,168,0 script trace2-1#gnbs 139,1,1,{
|
||
|
if (b_sword == 8) donpcevent "timer2-1::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer80000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace2-1#gnbs";
|
||
|
donpcevent "start02#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace2-1#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace2-1#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,2,1,0 script timer2-1 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer2-1";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer2-1";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer2-1";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem2-1::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,202,25,0 script #getitem2-1 111,2,1,{
|
||
|
if (b_sword != 8) end;
|
||
|
set b_sword,9;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem2-1";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem2-1";
|
||
|
donpcevent "timer2-1::OnCommandOff";
|
||
|
donpcevent "start02#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem2-1";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,265,200,0 script trace2-2#gnbs 139,1,1,{
|
||
|
if (b_sword == 8) donpcevent "timer2-2::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer130000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace2-2#gnbs";
|
||
|
donpcevent "start02#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace2-2#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace2-2#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,3,1,0 script timer2-2 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer2-2";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer2-2";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer2-2";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem2-2::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,265,201,0 script #getitem2-2 111,2,1,{
|
||
|
if (b_sword != 8) end;
|
||
|
set b_sword,9;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem2-2";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem2-2";
|
||
|
donpcevent "timer2-2::OnCommandOff";
|
||
|
donpcevent "start02#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem2-2";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,247,129,0 script trace2-3#gnbs 139,1,1,{
|
||
|
if (b_sword == 8) donpcevent "timer2-3::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer110000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace2-3#gnbs";
|
||
|
donpcevent "start02#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace2-3#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace2-3#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,4,1,0 script timer2-3 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer2-3";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer2-3";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer2-3";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem2-3::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,247,128,0 script #getitem2-3 111,2,1,{
|
||
|
if (b_sword != 8) end;
|
||
|
set b_sword,9;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem2-3";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem2-3";
|
||
|
donpcevent "timer2-3::OnCommandOff";
|
||
|
donpcevent "start02#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem2-3";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,149,74,0 script trace2-4#gnbs 139,1,1,{
|
||
|
if (b_sword == 8) donpcevent "timer2-4::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer230000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace2-4#gnbs";
|
||
|
donpcevent "start02#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace2-4#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace2-4#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,5,1,0 script timer2-4 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer2-4";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer2-4";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer2-4";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem2-4::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,149,75,0 script #getitem2-4 111,2,1,{
|
||
|
if (b_sword != 8) end;
|
||
|
set b_sword,9;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem2-4";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem2-4";
|
||
|
donpcevent "timer2-4::OnCommandOff";
|
||
|
donpcevent "start02#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem2-4";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,23,105,0 script trace2-5#gnbs 139,1,1,{
|
||
|
if (b_sword == 8) donpcevent "timer2-5::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer190000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace2-5#gnbs";
|
||
|
donpcevent "start02#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace2-5#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace2-5#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,6,1,0 script timer2-5 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer2-5";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer2-5";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer2-5";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem2-5::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,23,106,0 script #getitem2-5 111,2,1,{
|
||
|
if (b_sword != 8) end;
|
||
|
set b_sword,9;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem2-5";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem2-5";
|
||
|
donpcevent "timer2-5::OnCommandOff";
|
||
|
donpcevent "start02#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem2-5";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,249,39,0 script trace2-6#gnbs 139,1,1,{
|
||
|
if (b_sword == 8) donpcevent "timer2-6::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer110000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace2-6#gnbs";
|
||
|
donpcevent "start02#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace2-6#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace2-6#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,7,1,0 script timer2-6 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer2-6";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer2-6";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer2-6";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem2-6::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun02,249,40,0 script #getitem2-6 111,2,1,{
|
||
|
if (b_sword != 8) end;
|
||
|
set b_sword,9;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem2-6";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem2-6";
|
||
|
donpcevent "timer2-6::OnCommandOff";
|
||
|
donpcevent "start02#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem2-6";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,1,1,0 script start03#gnbs -1,{
|
||
|
OnInit:
|
||
|
sleep 10000;
|
||
|
OnCommandOn:
|
||
|
donpcevent "trace3-"+rand(1,7)+"#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,11,75,0 script trace3-1#gnbs 139,1,1,{
|
||
|
if (b_sword == 9) donpcevent "timer3-1::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer200000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace3-1#gnbs";
|
||
|
donpcevent "start03#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace3-1#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace3-1#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,2,1,0 script timer3-1 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer3-1";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer3-1";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer3-1";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem3-1::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,10,74,0 script #getitem3-1 111,2,1,{
|
||
|
if (b_sword != 9) end;
|
||
|
set b_sword,10;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
next;
|
||
|
mes "You put all the pieces on the";
|
||
|
mes "ground and assembled them.";
|
||
|
mes "It looks like you've found all of the pieces of the blade.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem3-1";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem3-1";
|
||
|
donpcevent "timer3-1::OnCommandOff";
|
||
|
donpcevent "start03#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem3-1";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,199,103,0 script trace3-2#gnbs 139,1,1,{
|
||
|
if (b_sword == 9) donpcevent "timer3-2::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer130000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace3-2#gnbs";
|
||
|
donpcevent "start03#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace3-2#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace3-2#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,3,1,0 script timer3-2 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer3-2";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer3-2";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer3-2";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem3-2::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,199,102,0 script #getitem3-2 111,2,1,{
|
||
|
if (b_sword != 9) end;
|
||
|
set b_sword,10;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
next;
|
||
|
mes "You put all the pieces on the";
|
||
|
mes "ground and assembled them.";
|
||
|
mes "It looks like you've found all of the pieces of the blade.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem3-2";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem3-2";
|
||
|
donpcevent "timer3-2::OnCommandOff";
|
||
|
donpcevent "start03#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem3-2";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,14,162,0 script trace3-3#gnbs 139,1,1,{
|
||
|
if (b_sword == 9) donpcevent "timer3-3::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer110000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace3-3#gnbs";
|
||
|
donpcevent "start03#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace3-3#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace3-3#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,4,1,0 script timer3-3 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer3-3";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer3-3";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer3-3";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem3-3::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,14,163,0 script #getitem3-3 111,2,1,{
|
||
|
if (b_sword != 9) end;
|
||
|
set b_sword,10;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
next;
|
||
|
mes "You put all the pieces on the";
|
||
|
mes "ground and assembled them.";
|
||
|
mes "It looks like you've found all of the pieces of the blade.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem3-3";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem3-3";
|
||
|
donpcevent "timer3-3::OnCommandOff";
|
||
|
donpcevent "start03#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem3-3";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,155,263,0 script trace3-4#gnbs 139,1,1,{
|
||
|
if (b_sword == 9) donpcevent "timer3-4::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer230000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace3-4#gnbs";
|
||
|
donpcevent "start03#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace3-4#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace3-4#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,5,1,0 script timer3-4 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer3-4";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer3-4";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer3-4";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem3-4::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,156,263,0 script #getitem3-4 111,2,1,{
|
||
|
if (b_sword != 9) end;
|
||
|
set b_sword,10;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
next;
|
||
|
mes "You put all the pieces on the";
|
||
|
mes "ground and assembled them.";
|
||
|
mes "It looks like you've found all of the pieces of the blade.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem3-4";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem3-4";
|
||
|
donpcevent "timer3-4::OnCommandOff";
|
||
|
donpcevent "start03#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem3-4";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,169,90,0 script trace3-5#gnbs 139,1,1,{
|
||
|
if (b_sword == 9) donpcevent "timer3-5::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer190000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace3-5#gnbs";
|
||
|
donpcevent "start03#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace3-5#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace3-5#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,6,1,0 script timer3-5 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer3-5";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer3-5";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer3-5";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem3-5::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,170,90,0 script #getitem3-5 111,2,1,{
|
||
|
if (b_sword != 9) end;
|
||
|
set b_sword,10;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
next;
|
||
|
mes "You put all the pieces on the";
|
||
|
mes "ground and assembled them.";
|
||
|
mes "It looks like you've found all of the pieces of the blade.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem3-5";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem3-5";
|
||
|
donpcevent "timer3-5::OnCommandOff";
|
||
|
donpcevent "start03#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem3-5";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,162,40,0 script trace3-6#gnbs 139,1,1,{
|
||
|
if (b_sword == 9) donpcevent "timer3-6::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer110000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace3-6#gnbs";
|
||
|
donpcevent "start03#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace3-6#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace3-6#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,7,1,0 script timer3-6 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer3-6";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer3-6";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer3-6";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem3-6::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,68,39,0 script #getitem3-6 111,1,2,{
|
||
|
if (b_sword != 9) end;
|
||
|
set b_sword,10;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
next;
|
||
|
mes "You put all the pieces on the";
|
||
|
mes "ground and assembled them.";
|
||
|
mes "It looks like you've found all of the pieces of the blade.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem3-6";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem3-6";
|
||
|
donpcevent "timer3-6::OnCommandOff";
|
||
|
donpcevent "start03#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem3-6";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,68,212,0 script trace3-7#gnbs 139,1,1,{
|
||
|
if (b_sword == 9) donpcevent "timer3-7::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnTimer110000:
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace3-7#gnbs";
|
||
|
donpcevent "start03#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "trace3-7#gnbs";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "trace3-7#gnbs";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,6,1,0 script timer3-7 -1,{
|
||
|
OnInit:
|
||
|
initnpctimer;
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer3-7";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "timer3-7";
|
||
|
setnpctimer 0;
|
||
|
startnpctimer;
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
stopnpctimer;
|
||
|
disablenpc "timer3-7";
|
||
|
end;
|
||
|
|
||
|
OnTimer3000:
|
||
|
donpcevent "#getitem3-7::OnCommandOn";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_dun03,68,213,0 script #getitem3-7 111,1,2,{
|
||
|
if (b_sword != 9) end;
|
||
|
set b_sword,10;
|
||
|
mes "You found a ^FF0000piece of blade^000000.";
|
||
|
mes "Seems like it's a part of the sword you've been looking for.";
|
||
|
next;
|
||
|
mes "You put all the pieces on the";
|
||
|
mes "ground and assembled them.";
|
||
|
mes "It looks like you've found all of the pieces of the blade.";
|
||
|
close;
|
||
|
|
||
|
OnInit:
|
||
|
disablenpc "#getitem3-7";
|
||
|
end;
|
||
|
|
||
|
OnCommandOn:
|
||
|
enablenpc "#getitem3-7";
|
||
|
donpcevent "timer3-7::OnCommandOff";
|
||
|
donpcevent "start03#gnbs::OnCommandOn";
|
||
|
end;
|
||
|
|
||
|
OnCommandOff:
|
||
|
disablenpc "#getitem3-7";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
gon_in,18,27,5 script Madam#gnbs 771,{
|
||
|
mes "[Shang Hua Yen]";
|
||
|
mes "Ho, ho, ho~";
|
||
|
mes "Who might this be?";
|
||
|
mes "A visitor from out of town~";
|
||
|
mes "Welcome!";
|
||
|
next;
|
||
|
if (select("Hello, Madam~:Where's the chief?") == 1) {
|
||
|
mes "[Shang Hua Yen]";
|
||
|
mes "Hello, darling~";
|
||
|
close;
|
||
|
}
|
||
|
if (Sex == SEX_FEMALE) {
|
||
|
mes "[Shang Hua Yen]";
|
||
|
mes "Hoho~ he's upstairs.";
|
||
|
mes "My, are you such a pretty lady~";
|
||
|
mes "Just don't be too enraptured by my husband, alright?";
|
||
|
mes "Tee hee~";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Shang Hua Yen]";
|
||
|
mes "Oh, he's upstairs...";
|
||
|
mes "My~! Aren't you a darling young";
|
||
|
mes "man. But still, not nearly as handsome as my husband~";
|
||
|
mes "Tee hee~";
|
||
|
emotion ET_THROB;
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
gon_dun03,62,222,0 script Strange dead body#gnbs 111,{
|
||
|
if (b_sword < 7) {
|
||
|
mes "Here's a decomposing corpse.";
|
||
|
mes "It seems like monsters devoured it.";
|
||
|
close;
|
||
|
}
|
||
|
else if (b_sword > 6 && b_sword < 11) {
|
||
|
mes "There's a written message between the bones of the corpse.";
|
||
|
mes "of the corpse.";
|
||
|
mes "Take a look?";
|
||
|
next;
|
||
|
if (select("Yes.:Eew, no!") == 1) {
|
||
|
mes "^3355FFThe paper is old and fading,";
|
||
|
mes "but there are words on it.";
|
||
|
mes "It's written in blood.";
|
||
|
mes "The letters are faded and it's almost impossible to read...^000000 ";
|
||
|
next;
|
||
|
mes "^FF0000Damn I can't.. believe.. failed..";
|
||
|
mes "Sayum... I should've..";
|
||
|
mes "watchout.. ehhh.. but.. break";
|
||
|
mes "..pieces.. and seperate..";
|
||
|
mes "I.. with";
|
||
|
mes "this...^000000";
|
||
|
next;
|
||
|
mes "^3355FFThe rest was indecipherable...";
|
||
|
mes "He probably couldn't take it any longer...^000000";
|
||
|
close;
|
||
|
}
|
||
|
mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
|
||
|
mes "Eew, no!";
|
||
|
mes " ";
|
||
|
mes "Yucky yucky YUCKY!";
|
||
|
next;
|
||
|
mes "^3355FFYou feel like there's something important here...";
|
||
|
mes "But the rotting carcass has a";
|
||
|
mes "foul odor that makes you feel nauseated.^000000";
|
||
|
close;
|
||
|
}
|
||
|
else if (b_sword == 11 || b_sword == 12) {
|
||
|
mes "^3355FFIt's a rotting human corpse...";
|
||
|
mes "I should just pass by.^000000";
|
||
|
close;
|
||
|
}
|
||
|
mes "^3355FFA skeleton chewed up by";
|
||
|
mes "monsters...I feel sorry for";
|
||
|
mes "him, but start getting this";
|
||
|
mes "really creepy feeling after staring at it for a while.^000000";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
gonryun,139,142,7 script Girl##gnbs1 772,{
|
||
|
if (b_sword < 12) {
|
||
|
mes "[Shi Ying Xiao]";
|
||
|
mes "..........";
|
||
|
mes "I was happy meeting visitors";
|
||
|
mes "from outside the village,";
|
||
|
mes "but because of the thief, I feel terrible now...";
|
||
|
emotion ET_THINK;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Shi Ying Xiao]";
|
||
|
mes "Hehe...";
|
||
|
mes "I am so happy now~";
|
||
|
mes "Lots of visitors are coming to our";
|
||
|
mes "village now. But most of all,";
|
||
|
mes "Someone found my father's heirloom~";
|
||
|
next;
|
||
|
if (select("I'm glad you're relieved.:That would be me!") == 1) {
|
||
|
mes "[Shi Ying Xiao]";
|
||
|
mes "Yes, the mood of the entire";
|
||
|
mes "village seems to have calmed...";
|
||
|
mes "I'm sure whoever found my father's sword is a great person.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
|
||
|
mes "That would be me!";
|
||
|
next;
|
||
|
mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
|
||
|
mes "I AM YOUR HERO!";
|
||
|
next;
|
||
|
emotion ET_SMILE;
|
||
|
mes "[Shi Ying Xiao]";
|
||
|
mes "Thank you so much for bringing hope to our village, hero~";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
gonryun,100,241,0 script Stranger#gnbs 733,{
|
||
|
if (b_sword < 14) {
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Hmm...";
|
||
|
mes "I'm pretty busy right now, come back later.";
|
||
|
emotion ET_THINK;
|
||
|
close;
|
||
|
}
|
||
|
else if (b_sword < 17) {
|
||
|
switch(b_sword) {
|
||
|
case 14:
|
||
|
switch(nakha) {
|
||
|
case 0:
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Hmm...";
|
||
|
mes "What is it?";
|
||
|
mes "What do you want?";
|
||
|
mes "I don't like to be bothered.";
|
||
|
next;
|
||
|
if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) {
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Ahh..";
|
||
|
mes "So you're the one who found";
|
||
|
mes "the sword, eh?";
|
||
|
mes "Did you also get asked to repair it?";
|
||
|
next;
|
||
|
if (select("Exactly.:No..I'm just...") == 1) {
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Hmm...";
|
||
|
mes "If you want some information from";
|
||
|
mes "me, come back after helping the";
|
||
|
mes "person in the village who's in";
|
||
|
mes "trouble right now.";
|
||
|
next;
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "It's another heirloom";
|
||
|
mes "problem, but I want to";
|
||
|
mes "see for myself that";
|
||
|
mes "you're really interested";
|
||
|
mes "in helping others.";
|
||
|
set b_sword,16;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Hmm, I didn't think so...";
|
||
|
mes "Now, don't bother me anymore.";
|
||
|
mes "I've got a bunch of things to do.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Grr...";
|
||
|
mes "Why should you care about the";
|
||
|
mes "someone else's personality?";
|
||
|
mes "That's none of your business.";
|
||
|
mes "Take a look in the mirror first";
|
||
|
mes "before you say things like that.";
|
||
|
emotion ET_ANGER;
|
||
|
close;
|
||
|
case 1:
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Hmm...";
|
||
|
mes "You're in the middle of helping";
|
||
|
mes "someone now, I hear.";
|
||
|
mes "Why don't you go and take care of them first.";
|
||
|
mes "Once you start to help someone,";
|
||
|
mes "you can't just quit halfway.";
|
||
|
set b_sword,16;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Hmm...";
|
||
|
mes "You're in the middle of helping";
|
||
|
mes "someone now, I hear.";
|
||
|
mes "Why don't you go and take care of them first.";
|
||
|
mes "Once you start to help someone,";
|
||
|
mes "you can't just quit halfway.";
|
||
|
set b_sword,16;
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Hmm...";
|
||
|
mes "What do you want??";
|
||
|
next;
|
||
|
if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) {
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Ahh...";
|
||
|
mes "So you are the one who found";
|
||
|
mes "the sword, eh? I assume you were also asked to repair it...";
|
||
|
next;
|
||
|
if (select("Exactly.:No...I'm just...") == 1) {
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Hmm...";
|
||
|
mes "Since it's been shattered,";
|
||
|
mes "you'll need a very skilled smith.";
|
||
|
mes "Go to ^FF0000Geffen^000000, you'll find someone";
|
||
|
mes "who can help you.";
|
||
|
set b_sword,17;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Hmm, I didn't think so...";
|
||
|
mes "Now, don't bother me anymore.";
|
||
|
mes "I've got a bunch of things to do.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Grr...";
|
||
|
mes "Why should you care about the";
|
||
|
mes "someone else's personality?";
|
||
|
mes "That's none of your business.";
|
||
|
mes "Take a look in the mirror first";
|
||
|
mes "before you say things like that.";
|
||
|
emotion ET_ANGER;
|
||
|
close;
|
||
|
case 4:
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Guess I was wasting my time.";
|
||
|
mes "If you make a promise to someone,";
|
||
|
mes "it's your responsibility to";
|
||
|
mes "follow through with it to completion.";
|
||
|
next;
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "I don't like people who fail to";
|
||
|
mes "keep the promises they make.";
|
||
|
mes "You'll not get any information from me.";
|
||
|
mes "Don't ever bother me again.";
|
||
|
set b_sword,15;
|
||
|
close;
|
||
|
}
|
||
|
break;
|
||
|
case 15:
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Sorry, I'm busy right now.";
|
||
|
mes "Why don't you come back later.";
|
||
|
emotion ET_THINK;
|
||
|
close;
|
||
|
case 16:
|
||
|
switch(nakha) {
|
||
|
case 0:
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Hmm......";
|
||
|
mes "You're not done with the";
|
||
|
mes "requirement I've given you...";
|
||
|
mes "I can't give you any information";
|
||
|
mes "until you finish your job.";
|
||
|
close;
|
||
|
case 1:
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Hmm....";
|
||
|
mes "Once you start to help someone,";
|
||
|
mes "you can't just quit halfway.";
|
||
|
mes "Why don't you go and take care of them first.";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Hmm....";
|
||
|
mes "Once you start to help someone,";
|
||
|
mes "you can't just quit halfway.";
|
||
|
mes "Why don't you go and take care of them first.";
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Hmm......";
|
||
|
mes "What do you want?";
|
||
|
next;
|
||
|
if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) {
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Ahh...";
|
||
|
mes "So you are the one who found";
|
||
|
mes "the sword eh?";
|
||
|
mes "Did you also get asked to repair it?";
|
||
|
next;
|
||
|
if (select("Exactly.:No, i'm just...") == 1) {
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Hmm...";
|
||
|
mes "Since it's been shattered,";
|
||
|
mes "you'll need a very skilled smith.";
|
||
|
mes "Go to ^FF0000Geffen^000000, you'll find someone";
|
||
|
mes "who can help you.";
|
||
|
set b_sword,17;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Oh, I suppose not.";
|
||
|
mes "Why are you asking me, then?";
|
||
|
mes "Don't bother me anymore.";
|
||
|
mes "I've got a bunch of things to do.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Grr...";
|
||
|
mes "Why should you care about the";
|
||
|
mes "someone else's personality?";
|
||
|
mes "That's none of your business.";
|
||
|
mes "Take a look in the mirror first";
|
||
|
mes "before you say things like that.";
|
||
|
emotion ET_ANGER;
|
||
|
close;
|
||
|
case 4:
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Guess I was wasting my time.";
|
||
|
mes "If you make a promise to";
|
||
|
mes "someone, it's your";
|
||
|
mes "responsibility to";
|
||
|
mes "follow through with it to completion.";
|
||
|
next;
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "I don't like people who fail";
|
||
|
mes "to keep their promises.";
|
||
|
mes "You'll not get any information from me. Don't ever bother me again.";
|
||
|
set b_sword,15;
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (b_sword < 33) {
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Hey there...uhm..";
|
||
|
mes "Didn't I tell you to go to ^FF0000Geffen^000000?";
|
||
|
mes "You'll find a famous blacksmith";
|
||
|
mes "that can repair the sword for you.";
|
||
|
mes "That's all the information I can";
|
||
|
mes "give you, really.";
|
||
|
next;
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "It's up to you to make good use of it.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Zuo Hei]";
|
||
|
mes "Hmm...";
|
||
|
mes "Helping people in trouble is";
|
||
|
mes "such a nice thing to do.";
|
||
|
mes "You are doing the right thing.";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{
|
||
|
if (b_sword < 17) {
|
||
|
mes "[Aumgarl]";
|
||
|
mes "*Sob*..*sob*....";
|
||
|
mes "My poor baby Lyroo..";
|
||
|
mes "*Sniff*...";
|
||
|
close;
|
||
|
}
|
||
|
else if (b_sword < 32) {
|
||
|
switch(b_sword) {
|
||
|
case 17:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "*Sob*...";
|
||
|
mes "My poor baby Lyroo..";
|
||
|
mes "*Sniff*...";
|
||
|
next;
|
||
|
if (select("Sir...?:...........") == 1) {
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Hmm...Who are you?";
|
||
|
mes "Do you need something?";
|
||
|
mes "If not, please leave...";
|
||
|
next;
|
||
|
if (select("I came to repair this sword.:I heard you are a famous blacksmith...") == 1) {
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Umm...";
|
||
|
mes "I'm sorry, but we're closed.";
|
||
|
mes "Come again another time.";
|
||
|
mes "Goodbye.";
|
||
|
set b_sword,18;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Yes, I am a blacksmith,";
|
||
|
mes "but I don't think I'm famous.";
|
||
|
mes "And unfortunately, we're closed right now.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Aumgarl]";
|
||
|
mes "If you have nothing to say to me,";
|
||
|
mes "then please leave me alone.";
|
||
|
close;
|
||
|
case 18:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Like I said, we're closed!";
|
||
|
mes "Come back later.";
|
||
|
if (rand(1,8) == 7) {
|
||
|
set b_sword,19;
|
||
|
mes "Didn't you hear me?! Sheesh!";
|
||
|
}
|
||
|
close2;
|
||
|
warp "geffen",173,169;
|
||
|
end;
|
||
|
case 19:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Hmm...";
|
||
|
mes "You're a persistent one!!";
|
||
|
mes "What is it that you want?";
|
||
|
next;
|
||
|
switch(select("I want to marry your granddaughter.:Your granddaughter is such a pretty girl.:I came to repair the sword.")) {
|
||
|
case 1:
|
||
|
mes "[Aumgarl]";
|
||
|
mes ".....";
|
||
|
mes ".........";
|
||
|
mes ".............";
|
||
|
mes "...................";
|
||
|
mes "........................";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Who the heck are you?";
|
||
|
mes "What do you want with my";
|
||
|
mes "granddaughter all of a sudden!?";
|
||
|
mes "Get the hell out of here!";
|
||
|
mes "Don't ever come back here again!";
|
||
|
emotion ET_HNG;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "You're darn right~";
|
||
|
mes "My granddaughter is soo~ pretty.";
|
||
|
mes "Hahaha...ah....hah...";
|
||
|
mes ".....*Sob, sob*....";
|
||
|
next;
|
||
|
switch(select("I want to marry her...:I came to repair the sword.:Anything wrong?")) {
|
||
|
case 1:
|
||
|
mes "[Aumgarl]";
|
||
|
mes ".....";
|
||
|
mes ".........";
|
||
|
mes ".............";
|
||
|
mes "...................";
|
||
|
mes "........................";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Who the heck are you?";
|
||
|
mes "What do you want with my";
|
||
|
mes "granddaughter all of a sudden!?";
|
||
|
mes "Get out of here you pervert!";
|
||
|
mes "Don't ever come back here again!";
|
||
|
emotion ET_HNG;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "...............";
|
||
|
mes "A sword?";
|
||
|
mes "I don't remember when the last";
|
||
|
mes "time I worked with steel was.";
|
||
|
mes "Hmm...";
|
||
|
mes "May I see the sword?";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Hmm......";
|
||
|
mes "Hmmmm......";
|
||
|
mes "............";
|
||
|
next;
|
||
|
mes "^0000FFHe intently studied the pieces of the sword for a while.^000000";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Hmm...";
|
||
|
mes "So this is the one, huh?";
|
||
|
mes "Well...I am sorry, but this sword";
|
||
|
mes "is not something I can repair";
|
||
|
mes "at the moment.";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Why don't you go find";
|
||
|
mes "another blacksmith?";
|
||
|
mes "I am truly sorry.";
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Um..well...";
|
||
|
mes "This is not something I normally";
|
||
|
mes "tell strangers, but....";
|
||
|
mes "My granddaughter Lyroo has";
|
||
|
mes "an incurable disease...";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Not long after she was born,";
|
||
|
mes "her parents died from an accident.";
|
||
|
mes "Since that day, I have been taking care of her...";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "But that wasn't the end of it...";
|
||
|
mes "Soon after, she started to suffer";
|
||
|
mes "from a serious illness. I've met";
|
||
|
mes "doctors from all around";
|
||
|
mes "Midgard...";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "But not one of them could";
|
||
|
mes "diagnose her sickness...";
|
||
|
next;
|
||
|
switch(select("I am sorry to hear that.:I'll make her happy.:I want to cure her.")) {
|
||
|
case 1:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "*Sigh*...";
|
||
|
mes "I'll just have to accept it";
|
||
|
mes "as her fate. I just feel";
|
||
|
mes "so sorry for Lyroo.";
|
||
|
mes "...";
|
||
|
emotion ET_THINK;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Umm...";
|
||
|
mes "What do you mean...?";
|
||
|
mes "'Make her happy?'";
|
||
|
mes "You're not making any sense...";
|
||
|
mes "I'm confused...";
|
||
|
next;
|
||
|
switch(select("I'll make her happy all the time.:I want to take her with me.:I will cure her.")) {
|
||
|
case 1:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "...";
|
||
|
mes "What are you talking about?";
|
||
|
mes "Make her happy all the time?";
|
||
|
mes "She is dying even at";
|
||
|
mes "this moment.";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "I think you're out of";
|
||
|
mes "your mind, sicko!";
|
||
|
mes "Get out of here!";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "...What do you mean?";
|
||
|
mes "You want to take her to where?";
|
||
|
mes "What are you gonna do?";
|
||
|
next;
|
||
|
if (select("I will cure her.:I am sorry.") == 1) {
|
||
|
mes "[Aumgarl]";
|
||
|
mes "It's useless talking about";
|
||
|
mes "it any longer. I don't think";
|
||
|
mes "there is anyone who can";
|
||
|
mes "cure my granddaughter.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Ahh...";
|
||
|
mes "I'm not blaming you.";
|
||
|
mes "It's not your fault anyway.";
|
||
|
mes "...*Sigh*...";
|
||
|
next;
|
||
|
if (select("Well...:I'll pray for her recovery.") == 1) {
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Err..";
|
||
|
mes "I am sorry to ask you this...";
|
||
|
mes "But would you do me a favor?";
|
||
|
mes "Umm...";
|
||
|
next;
|
||
|
if (select("No.:Sure.") == 1) {
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Err...";
|
||
|
mes "Alright, I won't bother you..";
|
||
|
mes "Goodbye...";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Aumgarl]";
|
||
|
mes "It won't be easy, but";
|
||
|
mes "would you help me to find";
|
||
|
mes "a doctor...No, anybody";
|
||
|
mes "who can cure Lyroo...";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Anyone who has any information about her illness?? Please...";
|
||
|
mes "...*Sob*...";
|
||
|
next;
|
||
|
select("Yes, Sir.");
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Oh...";
|
||
|
mes "Thank you so much.";
|
||
|
mes "If Lyroo can get her health back,";
|
||
|
mes "I'll never forget your help.";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Thank you...";
|
||
|
mes "Thank you...";
|
||
|
set b_sword,20;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Well...thank you.";
|
||
|
mes "I'm going to try my best to";
|
||
|
mes "make her happy until the";
|
||
|
mes "very end..";
|
||
|
mes "Please come by sometime";
|
||
|
mes "to say hi to Lyroo.";
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Aumgarl]";
|
||
|
mes ".............";
|
||
|
mes "How're you going to cure";
|
||
|
mes "my granddaughter?";
|
||
|
mes "You don't look like";
|
||
|
mes "a doctor to me.";
|
||
|
next;
|
||
|
switch(select("I am a doctor.:I know a famous doctor.:I'll cure her no matter what.")) {
|
||
|
case 1:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Ehm...";
|
||
|
mes "Do I look like a fool to you?";
|
||
|
mes "I hate people who lie like that. Get out of my sight.";
|
||
|
mes "Get out of my sight.";
|
||
|
mes " ";
|
||
|
emotion ET_HNG;
|
||
|
close2;
|
||
|
warp "geffen",173,169;
|
||
|
end;
|
||
|
case 2:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "A famous doctor?";
|
||
|
mes "I've met all kinds of";
|
||
|
mes "famous doctors. I've";
|
||
|
mes "probably met whoever";
|
||
|
mes "you may know already.";
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "................";
|
||
|
mes "You want to cure her";
|
||
|
mes "no matter what?";
|
||
|
mes "How're going to do that?";
|
||
|
mes "What if it turns worse,";
|
||
|
mes "Huh?";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "I'm tired of your bragging.";
|
||
|
mes "Please just leave us alone.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
case 3:
|
||
|
mes "[Aumgarl]";
|
||
|
mes ".................";
|
||
|
mes "Thanks for your concern...";
|
||
|
mes "but you're a stranger to us.";
|
||
|
mes "I can't let you do that.";
|
||
|
mes "Thanks anyways.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
case 3:
|
||
|
mes "[Aumgarl]";
|
||
|
mes ".........";
|
||
|
mes "Umm...";
|
||
|
mes "I'm sorry, but I am";
|
||
|
mes "very tired right now.";
|
||
|
mes "Can't help you...";
|
||
|
close;
|
||
|
}
|
||
|
case 20:
|
||
|
case 21:
|
||
|
case 22:
|
||
|
case 23:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Hmmm...";
|
||
|
mes "Why don't you try looking";
|
||
|
mes "someplace that's always";
|
||
|
mes "crowded with people. I'm";
|
||
|
mes "sure there must be someone";
|
||
|
mes "out there who knows...";
|
||
|
close;
|
||
|
case 24:
|
||
|
case 25:
|
||
|
case 26:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Ahh...";
|
||
|
mes "Lyroo is upstairs...";
|
||
|
mes "Bue she's in pain.";
|
||
|
mes "Try not to talk to her";
|
||
|
mes "for too long.";
|
||
|
close;
|
||
|
case 27:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Oh my...";
|
||
|
mes "Thank you...";
|
||
|
mes "I never thought you'd";
|
||
|
mes "really help me.";
|
||
|
mes "Go ahead and see Lyroo.";
|
||
|
close;
|
||
|
case 28:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Thank you so much...";
|
||
|
mes "Without your help...";
|
||
|
emotion ET_CRY;
|
||
|
mes "it would have been hopeless.";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Alright....";
|
||
|
mes "Is there anything I can";
|
||
|
mes "do for you? I want to";
|
||
|
mes "return your favor somehow.";
|
||
|
next;
|
||
|
switch(select("No...I don't need anything.:Would you repair the sword for me?")) {
|
||
|
case 1:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Hmm...";
|
||
|
mes "Whenever you have a favor to ask,";
|
||
|
mes "come and find me. I'll do";
|
||
|
mes "my best to help you.";
|
||
|
set b_sword,29;
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Hmm....";
|
||
|
mes "Show me this sword.";
|
||
|
mes "I need to take a look at it first";
|
||
|
mes "to find out whether I can repair it or not.";
|
||
|
next;
|
||
|
mes "^0000FFYou Show the pieces of the";
|
||
|
mes "broken sword to Aumgarl.";
|
||
|
mes "....................";
|
||
|
mes "Aumgarl took a careful look";
|
||
|
mes "at the pieces for awhile...^000000";
|
||
|
next;
|
||
|
mes "...";
|
||
|
mes "...";
|
||
|
mes "...";
|
||
|
mes "...";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Hmm...";
|
||
|
mes "It's not possible to start work";
|
||
|
mes "immediately. I'll need";
|
||
|
mes "some materials.";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "To repair this sword, I need";
|
||
|
mes "to restock my supplies.";
|
||
|
mes "Since Lyroo is upstairs in pain,";
|
||
|
mes "I don't think I can leave the house.";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "So...could you get the";
|
||
|
mes "materials for me?";
|
||
|
mes "I am sorry I am asking";
|
||
|
mes "you to do this, as well.";
|
||
|
next;
|
||
|
if (select("Umm...let's do it next time.:Alright, I'll go get them.") == 1) {
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Umm.....";
|
||
|
mes "I am sorry I can't";
|
||
|
mes "help you right away.";
|
||
|
mes "Come back here when";
|
||
|
mes "you need my help then.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Oh~~ really?";
|
||
|
mes "Thank you!";
|
||
|
mes "I'm sure I can repair it for you.";
|
||
|
mes "Now, listen carefully,";
|
||
|
mes "this is what I will need-";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "^FF00FF One Anvil";
|
||
|
mes "2 Rough Oridecons";
|
||
|
mes "5 Broken Swords";
|
||
|
mes "2 Steels";
|
||
|
mes "1 Hammer of Blacksmith";
|
||
|
mes "2 Star Crumbs";
|
||
|
mes "5 Live Coals^000000";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "It's quite a lot, huh?";
|
||
|
mes "But these are the necessary";
|
||
|
mes "supplies we need to repair the sword.";
|
||
|
mes "I'll go find some other materials.";
|
||
|
set b_sword,30;
|
||
|
close;
|
||
|
}
|
||
|
case 29:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Oh~ It's you.";
|
||
|
mes "Got any favors to ask?";
|
||
|
mes "I'll do my best";
|
||
|
mes "to help you.";
|
||
|
next;
|
||
|
switch(select("Maybe next time...:Please repair this sword for me.")) {
|
||
|
case 1:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Well...";
|
||
|
mes "If you ever have a favor to";
|
||
|
mes "ask, come and find me.";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Hmm....";
|
||
|
mes "Show me this sword.";
|
||
|
mes "I need to take a look at it first";
|
||
|
mes "to find out whether I can repair it or not.";
|
||
|
next;
|
||
|
mes "^0000FFYou show the pieces of the";
|
||
|
mes "broken sword to Aumgarl.";
|
||
|
mes "....................";
|
||
|
mes "Aumgarl took a careful look";
|
||
|
mes "at the pieces for a while...^000000";
|
||
|
next;
|
||
|
mes "...";
|
||
|
mes "...";
|
||
|
mes "...";
|
||
|
mes "...";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Hmm...";
|
||
|
mes "Well,";
|
||
|
mes "It's not possible to start work";
|
||
|
mes "immediately.";
|
||
|
mes "I need some materials.";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "To repair this sword, I need";
|
||
|
mes "to restock my supplies.";
|
||
|
mes "Since Lyroo is upstairs in pain,";
|
||
|
mes "I don't think I can leave the house.";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "So...could you get the";
|
||
|
mes "materials for me?";
|
||
|
mes "I am sorry I am asking";
|
||
|
mes "you to do this, as well.";
|
||
|
next;
|
||
|
if (select("Umm..let's do it next time.:Alright, I'll go get them.") == 1) {
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Umm.....";
|
||
|
mes "I am sorry I can't";
|
||
|
mes "help you right away.";
|
||
|
mes "Come back here when";
|
||
|
mes "you need my help then.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Oh~~ really?";
|
||
|
mes "Thank you!";
|
||
|
mes "I'm sure I can repair it for you.";
|
||
|
mes "Now, listen carefully,";
|
||
|
mes "this is what I will need-";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "^FF00FF One Anvil";
|
||
|
mes "2 Rough Oridecons";
|
||
|
mes "5 Broken Swords";
|
||
|
mes "2 Steels";
|
||
|
mes "1 Hammer of Blacksmith";
|
||
|
mes "2 Star Crumbs";
|
||
|
mes "5 Live Coals^000000";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "It's quite a lot, huh?";
|
||
|
mes "These are necessary supplies.";
|
||
|
mes "We need them to repair the sword.";
|
||
|
mes "I'll go find some other materials.";
|
||
|
set b_sword,30;
|
||
|
close;
|
||
|
}
|
||
|
case 30:
|
||
|
if (countitem(986) > 0 && countitem(756) > 1 && countitem(7110) > 4 && countitem(999) > 1 && countitem(1005) > 0 && countitem(1000) > 1 && countitem(7098) > 4) {
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Oh, good! You got them all.";
|
||
|
mes "Alright, come back later,";
|
||
|
mes "and I'll have it repaired.";
|
||
|
delitem 986,1; //Anvil
|
||
|
delitem 756,2; //Oridecon_Stone
|
||
|
delitem 7110,5; //Vroken_Sword
|
||
|
delitem 999,2; //Steel
|
||
|
delitem 1005,1; //Hammer_Of_Blacksmith
|
||
|
delitem 1000,2; //Star_Crumb
|
||
|
delitem 7098,5; //Live_Coal
|
||
|
set b_sword,31;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Hmm.....";
|
||
|
mes "Haven't found everything yet?";
|
||
|
mes "Here's the list again-";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "^FF00FF 1 Anvil";
|
||
|
mes "2 Rough Oridecons";
|
||
|
mes "5 Broken Swords";
|
||
|
mes "2 Steels";
|
||
|
mes "1 Hammer of Blacksmith";
|
||
|
mes "2 Star Crumbs";
|
||
|
mes "5 Live Coals^000000";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Wrote them down?";
|
||
|
mes "I've almost found the other materials.";
|
||
|
close;
|
||
|
case 31:
|
||
|
if (rand(1,5) == 2) {
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Hey, you're back.";
|
||
|
mes "Here it is! This sword";
|
||
|
mes "is a great one, for";
|
||
|
mes "sure. I noticed that at";
|
||
|
mes "first sight.";
|
||
|
mes "Indeed...";
|
||
|
next;
|
||
|
mes "[Aumgarl]";
|
||
|
mes "I haven't seen quality";
|
||
|
mes "of this magnitude in a";
|
||
|
mes "in a long time.";
|
||
|
mes "I envy you...";
|
||
|
mes "Hehehe......";
|
||
|
next;
|
||
|
mes "'You received repaired";
|
||
|
mes "'^FF0000SaYumMoon's sword^000000'.";
|
||
|
set b_sword,32;
|
||
|
getitem 1123,1; //Haedonggum
|
||
|
close;
|
||
|
}
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Umm... it's not done yet.";
|
||
|
mes "Would you give me a little";
|
||
|
mes "bit more time? It's taking";
|
||
|
mes "longer than I thought. Sorry.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
mes "[Aumgarl]";
|
||
|
mes "Thank you...";
|
||
|
mes "You've been a great help";
|
||
|
mes "to us. I hope my work";
|
||
|
mes "has been of some use to you.";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
geffen_in,106,106,7 script Girl#gnbs2 716,{
|
||
|
if (b_sword < 20) {
|
||
|
mes "[Lyroo]";
|
||
|
mes "Ah...Ah....";
|
||
|
mes "Ah...Hi.......";
|
||
|
next;
|
||
|
mes "^0000FFThis girl seems to be in serious pain...^000000";
|
||
|
close;
|
||
|
}
|
||
|
else if (b_sword < 24) {
|
||
|
mes "[Lyroo]";
|
||
|
mes "Aaa....Aaa....";
|
||
|
mes "you...you....";
|
||
|
mes "you are the....one...";
|
||
|
mes "who will....cure....";
|
||
|
mes "...me? Aa....";
|
||
|
next;
|
||
|
mes "[Lyroo]";
|
||
|
mes "..tha... thank you....";
|
||
|
next;
|
||
|
mes "^0000FFBetter stop talking to her and";
|
||
|
mes "hurry and find a cure.^000000";
|
||
|
close;
|
||
|
}
|
||
|
else if (b_sword == 24 || b_sword == 25 || b_sword == 26) {
|
||
|
mes "[Lyroo]";
|
||
|
mes "Ahh...ahh....";
|
||
|
if (Sex == SEX_FEMALE)
|
||
|
mes "It's ..you.. pretty...sister..";
|
||
|
else
|
||
|
mes "It's ..you.. handsome...brother..";
|
||
|
mes "Ahh...heh heh...";
|
||
|
next;
|
||
|
if (select("Ask about her health condition.:Talk to her for a while.") == 1) {
|
||
|
if (rand(1,4) == 3) {
|
||
|
mes "[Lyroo]";
|
||
|
mes "Uh....umm...?";
|
||
|
mes "Umm... I...";
|
||
|
mes "I can't talk...too long..";
|
||
|
mes "So...listen....";
|
||
|
mes "carefully..please...";
|
||
|
next;
|
||
|
mes "[Lyroo]";
|
||
|
mes "^0030FFMy body...repeatedly turns cold and";
|
||
|
mes "hot... I'm not sweating at all...";
|
||
|
mes "....But I'm paralyzed...often";
|
||
|
mes "often..and...my heart beats...";
|
||
|
mes "...irregularly.^000000";
|
||
|
next;
|
||
|
mes "[Lyroo]";
|
||
|
mes "Ahh...hah~";
|
||
|
mes "...........";
|
||
|
next;
|
||
|
mes "^0000FFShe seems to have fallen asleep.^000000";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Lyroo]";
|
||
|
mes "I...am...so...";
|
||
|
mes "...tired.";
|
||
|
mes ".............";
|
||
|
next;
|
||
|
mes "^0000FFShe seems to have fallen asleep.^000000";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Lyroo]";
|
||
|
mes "Ahh........";
|
||
|
mes "I..want to ...talk to...you..";
|
||
|
mes "but.... sorry....";
|
||
|
next;
|
||
|
mes "^0000FFShe seems to have fallen asleep.^000000";
|
||
|
close;
|
||
|
}
|
||
|
else if (b_sword == 27) {
|
||
|
mes "[Lyroo]";
|
||
|
mes "uh...umm?";
|
||
|
if (Sex == SEX_FEMALE)
|
||
|
mes "Ah....It's you, pretty sister...";
|
||
|
else
|
||
|
mes "Ah....It's you, handsome brother...";
|
||
|
mes "Uhm? what is that you have?";
|
||
|
next;
|
||
|
if (select("It's nothing.:It's your medicine.") == 1) {
|
||
|
mes "[Lyroo]";
|
||
|
mes "Oh...";
|
||
|
mes "Alright...";
|
||
|
mes "...";
|
||
|
next;
|
||
|
mes "^0000FFYou really should be giving her the medicine.^000000";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Lyroo]";
|
||
|
mes "Ah!";
|
||
|
mes "You found the medicine~!";
|
||
|
mes "I'm...so relieved...";
|
||
|
next;
|
||
|
mes "^0000FFYou gave her the medicine you";
|
||
|
mes "received from Cylrnel.";
|
||
|
mes "After taking the medicine, Lyroo";
|
||
|
mes "fell asleep.^000000";
|
||
|
delitem 606,1; //Aloebera
|
||
|
set b_sword,28;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Lyroo]";
|
||
|
mes "Heehehe...";
|
||
|
if (Sex == SEX_FEMALE)
|
||
|
mes "Thank you my pretty sister.";
|
||
|
else
|
||
|
mes "Thank you handsome brother~";
|
||
|
mes "I'll get my health back";
|
||
|
mes "and be a strong girl!";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
prontera,275,86,2 script Young man#SaYumMoon 97,{
|
||
|
if (b_sword < 20) {
|
||
|
mes "[Neil]";
|
||
|
mes "Oh man, it feels so good";
|
||
|
mes "to be out of the hospital...";
|
||
|
mes "I thought I was going to be";
|
||
|
mes "there forever~!";
|
||
|
next;
|
||
|
mes "[Neil]";
|
||
|
mes "Listen guy, appreciate";
|
||
|
mes "your health, 'cuz almost";
|
||
|
mes "nothing is worse than";
|
||
|
mes "being really really sick...";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Neil]";
|
||
|
mes "Not long ago, I was in the";
|
||
|
mes "hospital, stuck lying in bed...";
|
||
|
mes "No one knew what was wrong";
|
||
|
mes "with me...but I grew weaker";
|
||
|
mes "everyday...";
|
||
|
next;
|
||
|
mes "[Neil]";
|
||
|
mes "But then, this ^FF5000doctor from Juno^000000";
|
||
|
mes "arrived, and she helped me";
|
||
|
mes "recover in no time!";
|
||
|
mes "Though...I still can't walk so well.";
|
||
|
next;
|
||
|
mes "[Neil]";
|
||
|
mes "All the other doctors had said";
|
||
|
mes "my case was hopeless, and that";
|
||
|
mes "I'd never recover. Luckily,";
|
||
|
mes "this Juno doctor was able to";
|
||
|
mes "find a cure...";
|
||
|
next;
|
||
|
mes "[Neil]";
|
||
|
mes "It was a miracle!";
|
||
|
mes "I'm so happy to be alive!";
|
||
|
if (b_sword == 20) set b_sword,21;
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
yuno,208,164,4 script Active little girl#gnbs 101,{
|
||
|
if (b_sword < 21) {
|
||
|
mes "[Hisa]";
|
||
|
mes ".....";
|
||
|
mes "This town is so boring.";
|
||
|
mes "No events, no festivals...";
|
||
|
mes "All people do all day is stay at";
|
||
|
mes "at home and study. How dull!";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Hisa]";
|
||
|
mes "There's one person in Juno that";
|
||
|
mes "I still respect. Her name is ^FF5500Cylrnel^000000.";
|
||
|
next;
|
||
|
mes "[Hisa]";
|
||
|
mes "She's an expert in medical";
|
||
|
mes "treatment. Whenever someone falls";
|
||
|
mes "ill in this town, she comes to";
|
||
|
mes "cure that person right away...";
|
||
|
next;
|
||
|
mes "[Hisa]";
|
||
|
mes "She also tells me lots of";
|
||
|
mes "interesting stories about";
|
||
|
mes "her experiences. She's even";
|
||
|
mes "made a journey around the";
|
||
|
mes "world... It's so interesting!";
|
||
|
next;
|
||
|
mes "[Hisa]";
|
||
|
mes "She's probably at home after";
|
||
|
mes "coming back from some trip.";
|
||
|
mes "Haha~";
|
||
|
if (b_sword == 21) set b_sword,22;
|
||
|
if (rand(1,2) == 2) {
|
||
|
next;
|
||
|
mes "[Hisa]";
|
||
|
mes "Oh right~!";
|
||
|
mes "She's also known to be a fickle";
|
||
|
mes "and forgetful woman. So you'd better watch out, hehe~";
|
||
|
}
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
yuno_in01,99,101,4 script Doctor#gnbs 744,{
|
||
|
if (b_sword < 23) {
|
||
|
mes "[??????]";
|
||
|
mes "I don't believe we've met";
|
||
|
mes "before, but would you mind";
|
||
|
mes "coming back later? I've got a lot of work to do at the moment.";
|
||
|
close;
|
||
|
}
|
||
|
else if (b_sword < 27) {
|
||
|
switch(b_sword) {
|
||
|
case 23:
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Hello, can I help you?";
|
||
|
mes "If it's not urgent,";
|
||
|
mes "please come back later.";
|
||
|
next;
|
||
|
if (rand(1,4) == 2) {
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Hmm...you look like you";
|
||
|
mes "want to ask me something?";
|
||
|
next;
|
||
|
if (select("You're so beautiful.:Do you like traveling?") == 1) {
|
||
|
if (rand(1,4) == 4) {
|
||
|
mes "[Cylrnel]";
|
||
|
mes "...excuse me?";
|
||
|
mes "Ah ha ha~";
|
||
|
mes "You're a funny guy.";
|
||
|
mes "Trying to hit on me?";
|
||
|
mes "Ah ha ha ha.";
|
||
|
next;
|
||
|
if (select("Yes, I fell in love at first sight.:I have a favor to ask.") == 1) {
|
||
|
if (rand(1,3) == 3) {
|
||
|
mes "[Cylrnel]";
|
||
|
mes "HAHAHAHHAHAHAHAH!";
|
||
|
mes "Ah...I'm sorry..";
|
||
|
mes "I haven't seen a guy like you";
|
||
|
mes "for a long time.";
|
||
|
emotion ET_SMILE;
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "You make me laugh...";
|
||
|
mes "But guess what?";
|
||
|
mes "I already know you're not";
|
||
|
mes "here to hit on me.";
|
||
|
mes "So what did you really want?";
|
||
|
next;
|
||
|
select("Well, actually...");
|
||
|
mes "^FF0000You Tell Cylrnel about Lyroo,";
|
||
|
mes "and about the favor for Aumgarl the blacksmith.^000000";
|
||
|
next;
|
||
|
if (rand(1,3) == 2) {
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Hmm.....";
|
||
|
mes "So that's what happened...";
|
||
|
mes "Well, I need to know the";
|
||
|
mes "exact symptoms...go and";
|
||
|
mes "find out for me and then";
|
||
|
mes "come back afterwards.";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Without the exact symptoms, I can't make an accurate diagnosis.";
|
||
|
set b_sword,24;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Well now...";
|
||
|
mes "That's quite a long story.";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "I have no idea why you're";
|
||
|
mes "trying to help these people,";
|
||
|
mes "so it's a bit hard to believe";
|
||
|
mes "you...";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Oh brother!";
|
||
|
mes "I never thought someone";
|
||
|
mes "like you could still exist.";
|
||
|
mes "I'm sorry, but you're";
|
||
|
mes "really not my type.";
|
||
|
close;
|
||
|
}
|
||
|
if (rand(1,3) == 3) {
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Is that so?";
|
||
|
mes "well then,";
|
||
|
mes "Let me hear your story.";
|
||
|
next;
|
||
|
select("Well, it's like this...");
|
||
|
mes "^FF0000You Tell Cylrnel about Lyroo,";
|
||
|
mes "and about the favor of Aumgarl the blacksmith.^000000";
|
||
|
next;
|
||
|
if (rand(1,3) == 2) {
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Hmm.....";
|
||
|
mes "So that's what happened...";
|
||
|
mes "Well, I need to know the";
|
||
|
mes "exact symptoms...go and";
|
||
|
mes "find out for me and then";
|
||
|
mes "come back afterwards.";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Without the exact symptoms, I can't make an accurate diagnosis.";
|
||
|
set b_sword,24;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Well now...";
|
||
|
mes "That's quite a long story.";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "I have no idea why you're";
|
||
|
mes "trying to help these people,";
|
||
|
mes "so it's a bit hard to believe";
|
||
|
mes "you...";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Well...";
|
||
|
mes "While I'd like to help,";
|
||
|
mes "You're a stranger, and the";
|
||
|
mes "residents need my help.";
|
||
|
mes "I don't have any extra time";
|
||
|
mes "to help you. Please leave.";
|
||
|
close2;
|
||
|
warp "yuno",246,143;
|
||
|
end;
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Ahahaha..";
|
||
|
mes "You're a funny guy.";
|
||
|
mes "But, that won't";
|
||
|
mes "work on me!";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Err...well, I do, but...";
|
||
|
mes "If you don't have any";
|
||
|
mes "favors to ask, please leave.";
|
||
|
mes "I'm very busy right now.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "I'm sorry, but I don't have";
|
||
|
mes "any time for you right now.";
|
||
|
close;
|
||
|
case 24:
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Oh, you're back...";
|
||
|
mes "Did you figure out the symptoms?";
|
||
|
mes "I wanted to go with you, but";
|
||
|
mes "I've been really busy.";
|
||
|
next;
|
||
|
if (select("Not yet...:Yes, Here.") == 1) {
|
||
|
mes "[Cylrnel]";
|
||
|
mes "What! Why not!?";
|
||
|
mes "Hurry to her house!";
|
||
|
mes "She's in serious pain!";
|
||
|
mes "Her body could be paralyzed";
|
||
|
mes "at any moment!";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "What a relief...";
|
||
|
mes "You're earlier than I thought.";
|
||
|
mes "I'll ask you some questions about";
|
||
|
mes "her condition. Answer correctly.";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "First, how was her body temperature?";
|
||
|
set sick,0;
|
||
|
next;
|
||
|
switch(select("Very hot.:Very cold.:Normal.:Turns hot and cold repeatedly.")) {
|
||
|
case 1:
|
||
|
set .@sick1$,"Very hot.";
|
||
|
break;
|
||
|
case 2:
|
||
|
set .@sick1$,"Very cold.";
|
||
|
break;
|
||
|
case 3:
|
||
|
set .@sick1$,"Normal.";
|
||
|
break;
|
||
|
case 4:
|
||
|
set .@sick1$,"Turns hot and cold repeatedly";
|
||
|
set .@sick,.@sick+1;
|
||
|
break;
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Okay...";
|
||
|
mes "Now, about physiological condition.";
|
||
|
next;
|
||
|
switch(select("No sweating at all.:Sweating all over the body.:Runny nose.:No tears, sweats at all.")) {
|
||
|
case 1:
|
||
|
set .@sick2$,"No sweating at all.";
|
||
|
set .@sick,.@sick+1;
|
||
|
break;
|
||
|
case 2:
|
||
|
set .@sick2$,"Sweating all over the body.";
|
||
|
break;
|
||
|
case 3:
|
||
|
set .@sick2$,"Runny nose.";
|
||
|
break;
|
||
|
case 4:
|
||
|
set .@sick2$,"No tears, sweats at all.";
|
||
|
break;
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Next, tell me about";
|
||
|
mes "her physical condition.";
|
||
|
next;
|
||
|
switch(select("Nothing in particular.:Becomes paralyzed often.:Muscles became soft.:Muscles became hard.")) {
|
||
|
case 1:
|
||
|
set .@sick3$,"Nothing in particular.";
|
||
|
break;
|
||
|
case 2:
|
||
|
set .@sick3$,"Becomes paralyzed often.";
|
||
|
set .@sick,.@sick+1;
|
||
|
break;
|
||
|
case 3:
|
||
|
set .@sick3$,"Muscles became soft.";
|
||
|
break;
|
||
|
case 4:
|
||
|
set .@sick3$,"Muscles became hard.";
|
||
|
break;
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "How about internal organs?";
|
||
|
next;
|
||
|
switch(select("Stomach hurts like it's been stabbed by a knife.:Head hurts like it's been smashed by a hammer.:Heart beats irregularly.:Has difficulty in breathing.")) {
|
||
|
case 1:
|
||
|
set .@sick4$,"Stomach hurts like it's been stabbed by a knife.";
|
||
|
break;
|
||
|
case 2:
|
||
|
set .@sick4$,"Head hurts like it's been smashed by a hammer.";
|
||
|
break;
|
||
|
case 3:
|
||
|
set .@sick4$,"Heart beats irregularly.";
|
||
|
set .@sick,.@sick+1;
|
||
|
break;
|
||
|
case 4:
|
||
|
set .@sick4$,"Has difficulty in breathing.";
|
||
|
break;
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Hmm.. alright.";
|
||
|
mes "Let me check this.";
|
||
|
mes "so the symptoms are";
|
||
|
mes "..............";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "^FF0000"+.@sick1$+"";
|
||
|
mes ""+.@sick2$+"";
|
||
|
mes ""+.@sick3$+"";
|
||
|
mes ""+.@sick4$+"^000000";
|
||
|
mes "right?";
|
||
|
next;
|
||
|
if (select("No..not exactly..:Yes, I am sure.") == 1) {
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Then go back to her and";
|
||
|
mes "find the exact symptoms";
|
||
|
mes "right away~!!";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "You're sure about this, right?";
|
||
|
mes "If they're the wrong symptoms,";
|
||
|
mes "I can't be responsible.";
|
||
|
next;
|
||
|
if (select("Err..let me go and double check.:I'm sure.") == 1) {
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Then, go back to her and";
|
||
|
mes "find the exact symptoms";
|
||
|
mes "right away~!!";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Hmm.....";
|
||
|
mes "Aright. I'll trust you.";
|
||
|
mes "Now, go get these ingredients.";
|
||
|
mes "Get them as fast as possible.";
|
||
|
mes "Alright?";
|
||
|
next;
|
||
|
if (.@sick == 4) {
|
||
|
mes "[Cylrnel]";
|
||
|
mes "^FF00002 Yggdrasil Seeds";
|
||
|
mes "3 Aloes";
|
||
|
mes "1 Witherless Rose";
|
||
|
mes "10 Witch Starsands";
|
||
|
mes "5 Burning Hearts";
|
||
|
mes "5 Ice Cubics";
|
||
|
set b_sword,26;
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Wrote them down?";
|
||
|
mes "I'll tell you once again.";
|
||
|
mes "We need...";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "^FF00002 Yggdrasil Seeds";
|
||
|
mes "3 Aloes";
|
||
|
mes "1 Witherless Rose";
|
||
|
mes "10 Witch Starsands";
|
||
|
mes "5 Burning Hearts";
|
||
|
mes "5 Ice Cubics";
|
||
|
next;
|
||
|
}
|
||
|
else {
|
||
|
mes "[Cylrnel]";
|
||
|
mes "^FF00001 Yggdrasil Seed";
|
||
|
mes "1 Aloe";
|
||
|
mes "5 Witch Starsands";
|
||
|
mes "3 Burning Hearts";
|
||
|
mes "3 Ice Cubics";
|
||
|
set b_sword,25;
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Wrote them down?";
|
||
|
mes "I'll tell you once again.";
|
||
|
mes "We need...";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "^FF00001 Yggdrasil Seed";
|
||
|
mes "1 Aloe";
|
||
|
mes "5 Witch Starsands";
|
||
|
mes "3 Burning Hearts";
|
||
|
mes "3 Ice Cubics";
|
||
|
next;
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Get them as fast as possible.";
|
||
|
mes "There isn't much time for Lyroo.";
|
||
|
close;
|
||
|
case 25:
|
||
|
if (countitem(608) > 0 && countitem(704) > 0 && countitem(1061) > 2 && countitem(7066) > 2) {
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Hmm...";
|
||
|
mes "Good, you got them all.";
|
||
|
mes "Let me see now...";
|
||
|
mes ".............";
|
||
|
next;
|
||
|
mes "^FF0000Cylrnel began to mix";
|
||
|
mes "the ingredients.";
|
||
|
mes "................";
|
||
|
mes ".............";
|
||
|
mes ".........";
|
||
|
mes "......^000000";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "............";
|
||
|
mes "What the?!?!";
|
||
|
mes "...";
|
||
|
mes "Hey you...";
|
||
|
mes "You gave me the wrong information!";
|
||
|
delitem 608,1; //Seed_Of_Yggdrasil
|
||
|
delitem 704,1; //Aloe
|
||
|
delitem 1061,5; //Starsand_Of_Witch
|
||
|
delitem 7097,3; //Burning_Heart
|
||
|
delitem 7066,3; //Ice_Piece
|
||
|
set b_sword,24;
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "I've chosen the ingredients";
|
||
|
mes "according to the symptoms";
|
||
|
mes "you've described...";
|
||
|
mes "But this isn't medicine!!";
|
||
|
mes "Now go and find out her exact symptoms!";
|
||
|
close2;
|
||
|
warp "yuno",246,143;
|
||
|
end;
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "...";
|
||
|
mes "Hey~ you don't have all";
|
||
|
mes "the ingredients yet.";
|
||
|
mes "Go get them all right away.";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "^FF00001 Seed of Yggdrasil";
|
||
|
mes "1 Aloe";
|
||
|
mes "5 Witch Starsands";
|
||
|
mes "3 Burning Hearts";
|
||
|
mes "3 Ice Cubics";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Alright?";
|
||
|
mes "Now, hurry up!";
|
||
|
close2;
|
||
|
warp "yuno",246,143;
|
||
|
end;
|
||
|
case 26:
|
||
|
if (countitem(608) > 1 && countitem(704) > 2 && countitem(748) > 0 && countitem(1061) > 9 && countitem(7097) > 4 && countitem(7066) > 4) {
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Hmm...";
|
||
|
mes "Good, you got them all.";
|
||
|
mes "Let me see..";
|
||
|
mes ".............";
|
||
|
next;
|
||
|
mes "^FF0000Cylrnel began to mix";
|
||
|
mes "the ingredients.";
|
||
|
mes "................";
|
||
|
mes ".............";
|
||
|
mes ".........";
|
||
|
mes "......^000000";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Here~! It's done...";
|
||
|
mes "I don't think this medicine will";
|
||
|
mes "cure her disease completely.";
|
||
|
mes "However, it will greatly alleviate her pain.";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "It wasn't easy to make this";
|
||
|
mes "medicine. Take care, bring";
|
||
|
mes "this to Lyroo and give her my regards...";
|
||
|
delitem 608,2; //Seed_Of_Yggdrasil
|
||
|
delitem 704,3; //Aloe
|
||
|
delitem 748,1; //Witherless_Rose
|
||
|
delitem 1061,10; //Starsand_Of_Witch
|
||
|
delitem 7097,5; //Burning_Heart
|
||
|
delitem 7066,5; //Ice_Piece
|
||
|
set b_sword,27;
|
||
|
getitem 606,1; //Aloebera
|
||
|
close;
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "...";
|
||
|
mes "Hey~ You don't have all";
|
||
|
mes "the ingredients yet.";
|
||
|
mes "Go get them all right away!";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "^FF00002 Yggdrasil Seeds";
|
||
|
mes "3 Aloes";
|
||
|
mes "1 Witherless Rose";
|
||
|
mes "10 Witch Starsands";
|
||
|
mes "5 Burning Hearts";
|
||
|
mes "5 Ice Cubics";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Alright?";
|
||
|
mes "Go get them as fast as possible.";
|
||
|
close2;
|
||
|
warp "yuno",246,143;
|
||
|
end;
|
||
|
}
|
||
|
}
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Hey there...";
|
||
|
mes "How is she doing?";
|
||
|
mes "Getting better?";
|
||
|
mes "By taking that medicine,";
|
||
|
mes "she'll recover fast.";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "Tell her to come to me";
|
||
|
mes "sometime to get medical";
|
||
|
mes "treatment. Walking from her";
|
||
|
mes "house to here would be good";
|
||
|
mes "exercise too.";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "The name of her disease is";
|
||
|
mes "called '^FF0000Amarhade^000000'.";
|
||
|
mes "It's a rare, relatively";
|
||
|
mes "unknown illness, so an exact";
|
||
|
mes "treatment hasn't been found yet.";
|
||
|
next;
|
||
|
mes "[Cylrnel]";
|
||
|
mes "But I found a treatment...";
|
||
|
mes "And...it's..a...secret! Haha~!";
|
||
|
emotion ET_DELIGHT;
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
yuno_in01,104,94,0 script go away#gnbs 139,2,1,{
|
||
|
OnTouch_:
|
||
|
if (b_sword < 22) {
|
||
|
mes "[??????]";
|
||
|
mes "^FF0000What are you doing here?";
|
||
|
mes "Get out of here!^000000";
|
||
|
close2;
|
||
|
warp "yuno",246,143;
|
||
|
end;
|
||
|
}
|
||
|
else if (b_sword == 22) {
|
||
|
if (rand(1,10) == 10) {
|
||
|
mes "[??????]";
|
||
|
mes "I am very busy right now. Please leave.";
|
||
|
set b_sword,23;
|
||
|
close;
|
||
|
}
|
||
|
mes "[??????]";
|
||
|
mes "^FF0000What are you doing here?";
|
||
|
mes "Get out of here!^000000";
|
||
|
close2;
|
||
|
warp "yuno",246,143;
|
||
|
end;
|
||
|
}
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
// Lost Knife :: gon_npc
|
||
|
//============================================================
|
||
|
gonryun,237,226,3 script Han Ran Jiao#gon 776,{
|
||
|
if (nakha == 0) {
|
||
|
mes "[Han Ran Jiao]";
|
||
|
mes "Oh no! What will I do?!";
|
||
|
mes "I can't believe I dropped";
|
||
|
mes "my irreplaceable knife! Ahhhhhh!";
|
||
|
next;
|
||
|
if (BaseLevel >= 20) {
|
||
|
set nakha,1;
|
||
|
setquest 10034;
|
||
|
mes "[Han Ran Jiao]";
|
||
|
mes "I need to go down to get it";
|
||
|
mes "but...the monsters...";
|
||
|
mes "I'm so scared... What should I do?!";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
if (nakha == 1) {
|
||
|
mes "[Han Ran Jiao]";
|
||
|
mes "Oh no! What will I do?";
|
||
|
mes "I can't believe I dropped";
|
||
|
mes "my irreplaceable knife! Ahhhhhh!";
|
||
|
next;
|
||
|
mes "[Han Ran Jiao]";
|
||
|
mes "I need to go down to get it";
|
||
|
mes "but...the monsters...";
|
||
|
mes "I'm so scared... What should I do?!";
|
||
|
close;
|
||
|
}
|
||
|
if (nakha == 2 && countitem(1201) > 0) {
|
||
|
mes "[Han Ran Jiao]";
|
||
|
mes "Ehhhh... what should I do...";
|
||
|
mes "Oh~! I didn't notice you there.";
|
||
|
mes "Can I help you with anything?";
|
||
|
mes "Hmm?";
|
||
|
next;
|
||
|
mes "[Han Ran Jiao]";
|
||
|
mes "That...that knife!";
|
||
|
mes "That's my ancestor's sacred knife";
|
||
|
mes "that I accidentally dropped from";
|
||
|
mes "here! Where did you get it!?";
|
||
|
next;
|
||
|
mes "[Han Ran Jiao]";
|
||
|
mes "I dropped that knife from being";
|
||
|
mes "careless. It belongs to one of my";
|
||
|
mes "ancestors. I know it looks like";
|
||
|
mes "a cheap knife...";
|
||
|
next;
|
||
|
mes "[Han Ran Jiao]";
|
||
|
mes "But it has been in the";
|
||
|
mes "family for a very long time.";
|
||
|
mes "Would you please return that";
|
||
|
mes "knife to me?";
|
||
|
next;
|
||
|
if (select("Return the knife.:Refuse.") == 1) {
|
||
|
set nakha,3;
|
||
|
completequest 10035;
|
||
|
delitem 1201,1; //Knife
|
||
|
mes "[Han Ran Jiao]";
|
||
|
mes "Thank you! Thank you so much!";
|
||
|
mes "Please take these potions.";
|
||
|
mes "They may not be much, but they";
|
||
|
mes "are the best I can give you.";
|
||
|
getitem 505,2; //Blue_Potion
|
||
|
next;
|
||
|
mes "[Han Ran Jiao]";
|
||
|
mes "You kept my family heirloom safe!";
|
||
|
mes "I give you my deepest gratitude";
|
||
|
mes "for returning this.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Han Ran Jiao]";
|
||
|
mes "No~! My family heirloom!!";
|
||
|
mes "You scoundrel! May the spirits";
|
||
|
mes "forever haunt you! My curse shall be upon your head!";
|
||
|
close;
|
||
|
}
|
||
|
if (nakha == 2) {
|
||
|
mes "[Han Ran Jiao]";
|
||
|
mes "Oh no! What will I do?";
|
||
|
mes "I can't believe I dropped";
|
||
|
mes "my irreplaceable knife! Ahhhhhh!";
|
||
|
next;
|
||
|
mes "[Han Ran Jiao]";
|
||
|
mes "I need to go down to get it";
|
||
|
mes "but...the monsters...";
|
||
|
mes "I'm so scared... What should I do?!";
|
||
|
close;
|
||
|
}
|
||
|
if (nakha == 3) {
|
||
|
mes "[Han Ran Jiao]";
|
||
|
mes "My neighbor seemed looked pretty bothered about something...";
|
||
|
mes "Oh well, I have better things to worry about than his fancy tea.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gon_fild01,245,257,0 script #gonknife 111,3,3,{
|
||
|
OnTouch_:
|
||
|
if (nakha == 1) {
|
||
|
set nakha,2;
|
||
|
changequest 10034,10035;
|
||
|
mes "^3355FFHm? What's this?";
|
||
|
mes " ";
|
||
|
mes "Something was hidden beneath the leaves...^000000";
|
||
|
mes " ";
|
||
|
mes "- You have found an old knife -";
|
||
|
close2;
|
||
|
getitem 1201,1; //Knife
|
||
|
}
|
||
|
end;
|
||
|
}
|