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117 lines
4.7 KiB
Plaintext
117 lines
4.7 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Portals of Varmundt's mansion
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//===== Changelog: ===========================================
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//= 1.0 First version. [crazyarashi]
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//============================================================
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ba_in01,12,321,0 script #ep172_lab1_out WARPNPC,1,1,{
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end;
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OnTouch:
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if (ep17_2_main < 7) {
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mes "There is still some work to be done here. Let's look around more.";
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close;
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}
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warp "ba_maison",75,146;
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end;
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}
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ba_maison,78,146,0 warp #ep172_lab2_in 1,1,ba_in01,15,321
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ba_in01,24,306,0 warp #ep172_lab_to_pw1 1,1,ba_pw01,91,288
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//============================================================
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// Tea House
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//============================================================
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ba_maison,99,65,0 warp #ep172_tearoom_in 1,1,ba_in01,223,116
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ba_in01,226,116,0 warp #ep172_tearoom_out 1,1,ba_maison,103,65
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//============================================================
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// Guest House
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//============================================================
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ba_in01,32,144,0 warp #ep173_room_out 1,1,ba_in01,35,144
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ba_maison,103,323,0 warp #ep172_sroom1_in 1,1,ba_in01,37,137
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ba_in01,37,134,0 warp #ep172_sroom1_out 1,1,ba_maison,100,320
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ba_maison,87,324,0 warp #ep172_sroom2_in 1,1,ba_in01,39,9
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ba_in01,39,6,0 warp #ep172_sroom2_out 1,1,ba_maison,90,321
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ba_in01,37,210,0 warp #guesthouse_to_guesthouse2-0 1,1,ba_in01,125,207
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ba_in01,125,210,0 warp #guesthouse2_to_guesthouse-0 1,1,ba_in01,37,207
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ba_in01,39,106,0 warp #guesthouse_to_guesthouse2-1 1,1,ba_in01,133,100
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ba_in01,133,104,0 warp #guesthouse2_to_guesthouse-1 1,1,ba_in01,39,102
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//============================================================
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// Rooms
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//============================================================
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ba_maison,53,131,0 warp #ep172_hall_in 1,1,ba_in01,234,35
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ba_in01,237,35,0 warp #ep172_hall_out 1,1,ba_maison,56,130
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ba_in01,199,347,0 warp #ep172_room03_in 1,1,ba_in01,279,194
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ba_in01,276,194,0 warp #ep172_room03_out 1,1,ba_in01,197,347
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ba_in01,341,371,0 warp #ep172_room02_in 1,1,ba_in01,375,101
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ba_in01,375,98,0 warp #ep172_room02_out 1,1,ba_in01,341,368
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//============================================================
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// Underground
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//============================================================
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ba_maison,197,279,0 warp #ep172_in01_in 1,1,ba_in01,271,269
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ba_in01,271,265,0 warp #ep172_main_out 1,1,ba_maison,197,274
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ba_in01,255,354,0 warp #ep172_lobby_to_hallway 1,1,ba_in01,307,34
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ba_in01,307,31,0 warp #ep172_hallway_to_lobby 1,1,ba_in01,255,351
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//============================================================
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// Airship Area
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//============================================================
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ba_maison,33,225,0 script #ep172_proom2_out WARPNPC,1,1,{
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end;
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OnTouch:
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if (ep17_2_main < 32)
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warp "ba_in01",63,255;
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else
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warp "ba_in01",13,255;
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end;
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}
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ba_in01,60,255,0 warp #ep172_proom1_out 1,1,ba_maison,33,222
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ba_in01,10,255,0 warp #ep172_proom2_out_ 1,1,ba_maison,33,222
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//============================================================
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// Library
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//============================================================
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ba_maison,197,105,0 warp #ep173_library_in 1,1,ba_in01,211,163
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ba_in01,211,160,0 warp #ep172_library_out 1,1,ba_maison,197,102
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ba_lib,159,4,0 warp #ep173_lib_dun_out 1,1,ba_in01,211,178
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//============================================================
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// Cafeteria
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//============================================================
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ba_maison,140,96,0 warp #ep172_restaurant_a_in 1,1,ba_in01,80,367
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ba_maison,140,108,0 warp #ep172_restaurant_a_in_ 1,1,ba_in01,23,375
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ba_in01,23,372,0 warp #ep172_restaurant_a_out 1,1,ba_maison,137,108
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ba_in01,80,364,0 warp #ep172_restaurant_a_out_ 1,1,ba_maison,137,96
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ba_in01,35,383,0 warp #ep172_restaurant_atob 1,1,ba_in01,69,381
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ba_in01,66,381,0 warp #ep172_restaurant_btoa 1,1,ba_in01,32,383
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//============================================================
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// Dungeon
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//============================================================
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ba_maison,88,272,0 warp #ep172_pw03_in 1,1,ba_pw03,13,115
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ba_pw03,10,115,0 warp #ep172_pw03_out 1,1,ba_maison,88,268
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ba_in01,387,38,0 warp #ep172_bath_in 1,1,ba_bath,159,26
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ba_bath,159,22,0 warp #ep172_bath_out 1,1,ba_in01,382,38
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//============================================================
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// Forgotten Valley
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//============================================================
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ba_maison,314,203,0 script #ep173_lost_in WARPNPC,1,1,{
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if (isbegin_quest(8586) < 2)
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npctalk "Luina : Just a moment, If you want to get in there, I need to talk to you first...", "Luina#greeen", bc_self;
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else
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warp "ba_lost",162,37;
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end;
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}
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ba_lost,162,33,0 warp #ep172_lost_out 1,1,ba_maison,311,203
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ba_in01,357,303,0 warp2 #ep172_room01_in 1,1,ba_in01,295,101
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ba_in01,295,98,0 warp2 #ep172_room01_out 1,1,ba_in01,357,300
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ba_in01,367,290,0 warp2 #ep172_diningRoom_in 1,1,ba_in01,360,194
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ba_in01,356,194,0 warp2 #ep172_diningRoom_out 1,1,ba_in01,364,290
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