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232 lines
5.9 KiB
Plaintext
232 lines
5.9 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= iRO Repeatable EXP Quests.
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Added Monster Killing quests.
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//= Repeatable EXP Quest (Fluffs)
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//===== Additional Comments: =================================
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//= 1.0 First version.
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//============================================================
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gef_fild07,321,193,4 script Langry#Fabre_Hunt 754,{
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if (checkquest(60107) != -1) {
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if (checkquest(60107,HUNTING) != 2 ) {
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mes "[Langry]";
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mes "Have you finished hunting the 50 Fabres?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Langry]";
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mes "Hmm, I don't think you've hunted 50 yet...";
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close;
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case 2:
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mes "[Langry]";
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mes "Remember, I need help hunting Fabres so go and hunt 50 of them.";
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close;
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case 3:
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mes "[Langry]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Langry]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60107;
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close;
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case 2:
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mes "[Langry]";
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mes "Please kill 50 Fabres.";
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close;
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}
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}
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}
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else {
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mes "[Langry]";
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mes "Amazing, you did that with speed.";
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getexp 385,30;
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erasequest 60107;
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close;
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}
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}
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if (checkquest(60108) != -1) {
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if (checkquest(60108,HUNTING) != 2 ) {
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mes "[Langry]";
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mes "Have you finished hunting the 50 Fabres?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Langry]";
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mes "Hmm, I don't think you've hunted 100 yet...";
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close;
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case 2:
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mes "[Langry]";
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mes "Remember, I need help hunting Fabres so go and hunt 100 of them.";
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close;
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case 3:
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mes "[Langry]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Langry]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60108;
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close;
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case 2:
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mes "[Langry]";
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mes "Please kill 100 Fabres.";
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close;
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}
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}
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}
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else {
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mes "[Langry]";
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mes "Amazing, you did that with speed.";
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getexp 385,30;
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getexp 385,30;
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erasequest 60108;
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close;
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}
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}
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if (checkquest(60109) != -1) {
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if (checkquest(60109,HUNTING) != 2 ) {
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mes "[Langry]";
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mes "Have you finished hunting the 150 Fabres?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Langry]";
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mes "Hmm, I don't think you've hunted 150 yet...";
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close;
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case 2:
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mes "[Langry]";
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mes "Remember, I need help hunting Fabres so go and hunt 150 of them.";
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close;
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case 3:
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mes "[Langry]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Langry]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60109;
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close;
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case 2:
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mes "[Langry]";
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mes "Please kill 150 Fabres.";
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close;
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}
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}
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}
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else {
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mes "[Langry]";
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mes "Amazing, you did that with speed.";
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getexp 385,30;
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getexp 385,30;
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getexp 385,30;
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erasequest 60109;
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close;
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}
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}
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//for minimum level
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if (BaseLevel > 1) {
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//for maximum level
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if (BaseLevel < 21) {
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mes "[Langry]";
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mes "Do you think you can help me?";
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mes "Please?";
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next;
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switch(select("Sure:No")) {
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case 1:
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mes "[Langry]";
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mes "Really?!";
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mes "That's great!";
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next;
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switch(select("Gather Items:Hunt Fabres:Cancel")) {
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case 1:
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// Item turn in
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mes "[Langry]";
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mes "I need to collect ^0000CE25 Fluff^000000 to";
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mes "complete this community service project.";
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mes "You know what? I can even reward you a little for helping me.";
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next;
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switch(select("I have some Fluff:What was that again?")) {
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case 1:
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if (countitem(914) > 24) {
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mes "[Langry]";
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mes "Thank you for the Fluff. This helps me out greatly.";
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mes "Oh and here you go, this should help you get stronger, faster!";
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delitem 914,25; //Fluff
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getexp 385,30;
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close;
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}
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else {
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mes "[Langry]";
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mes "I see no Fluff, wait yea I do it's the lies coming from your mouth.";
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close;
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}
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case 2:
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mes "[Langry]";
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mes "I need ^00CE0025 Fluff^000000.";
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close;
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}
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case 2:
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// Kill Count Quest
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mes "[Langry]";
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mes "Ah, ok I think you can help me out by hunting some Fabres.";
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mes "How many would you like to hunt?";
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next;
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switch(select("50 Fabres:100 Fabres:150 Fabres")) {
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case 1:
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mes "[Langry]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60107;
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close;
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case 2:
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mes "[Langry]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60108;
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close;
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case 3:
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mes "[Langry]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60109;
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close;
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}
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case 3:
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mes "[Langry]";
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mes "If you change your mind, please come back.";
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close;
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}
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case 2:
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mes "[Langry]";
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mes "If you change your mind, please come back.";
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close;
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}
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}
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else {
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mes "[Langry]";
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mes "Hello, my name is Langry.";
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mes "I have to complete this community service, but I am just too lazy.";
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close;
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}
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}
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else {
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mes "[Langry]";
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mes "You may just be the most unlikely person ever, recycle a few Fabres and come back.";
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close;
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}
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}
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