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439 lines
16 KiB
Plaintext
439 lines
16 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Eden Group Quests - Common NPCs
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 2.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= Eden Group Headquarter NPC's.
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//===== Additional Comments: =================================
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//= 1.0 First Version.
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//= 1.1 Removed showevent use, and use of duplicates.
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//= Commented out warps that should not be active.
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//= 1.2 Reduced 300+ copy-paste lines to 1 duplicated NPC. [Brian]
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//= 1.3 Some little optimization here and there. [Masao]
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//= 1.4 Updated to match the new Izlude Map. [Masao]
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//= 1.5 Added some missing Eden Group Teleport Officers. [Masao]
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//= 1.6 Added Izlude RE coordinates. [Euphy]
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//= 1.7 Added Malaya teleporter. [Euphy]
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//= 1.8 Updated to match the latest official script. [Euphy]
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//= 1.9 Added support to Para_Team_Mark_ in Eden Group. [AtlantisRO/Ragno]
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//= 2.0 Added use of F_HasEdenGroupMark function. [Ragno]
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//============================================================
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// Common NPCs :: lv_tre
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//============================================================
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moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{
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if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) {
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mes "- Wait a minute !! -";
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you lose some weight. -";
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close;
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}
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if (countitem(6219) > 0) {
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mes "[Lime Evenor]";
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mes "Thanks to many adventurers visiting our Eden Group, we've recently prepared a new version of Eden Group Mark for our visitors.";
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mes "And it is also possible to exchange old version of Eden Group Mark into a new one.";
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next;
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mes "[Lime Evenor]";
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mes "Though it has a slight time delay, this new version of Eden Group Mark will send you back to current saved location.";
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mes "Would you like to exchange yours?";
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next;
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if (select("Sure:I'm good.") == 2){
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mes "[Lime Evenor]";
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mes "What possible reason would you have... to not exchange?";
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close;
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}
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delitem 6219,1;
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getitem 22508,1;
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mes "[Lime Evenor]";
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mes "There you go. Come back again~";
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close;
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}
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mes "[Lime Evenor]";
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mes "People who follow their dreams and romances listen to me. We are representatives of the paradise called 'The garden of Eden' called the Eden group . There is no place like this anywhere.";
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mes "Hello. Can I help you?";
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next;
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while (1) {
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switch (select("What is Eden group?:Join the Eden Group.:Register new mission.:Search for missions.:Cancel.")) {
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case 1:
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mes "[Lime Evenor]";
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mes "Eden Group is a group that helps people who are suffering from distresses in Midgard.";
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next;
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mes "[Lime Evenor]";
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mes "If people need help, we put up the case on the bulletin board and introduce it to our members who are eager to help those in need.";
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next;
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mes "[Lime Evenor]";
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mes "Eden members will review the missions and help those who post them up.";
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mes "Members do these missions for rewards.";
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next;
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mes "[Lime Evenor]";
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mes "If you are not too familiar with Midgard, this is a great way to explore the world.";
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mes "Or, if you are mature enough, you can travel the world and make new friends while doing missions. Your honorable name will be spread out among lands.";
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next;
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break;
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case 2:
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if (!callfunc("F_HasEdenGroupMark")) {
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mes "[Lime Evenor]";
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mes "You can be a Eden's member by simply registering with me.";
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mes "Would you like to join Eden Group?";
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next;
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switch (select("Yes, I want to join.:No, I don't want to join.")) {
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case 1:
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mes "[Lime Evenor]";
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mes "Aright. Excellent! Please write down your name here.";
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input .@input$;
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next;
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mes "[Lime Evenor]";
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mes "Are you done?";
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mes "Let me see.";
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next;
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mes "[Lime Evenor]";
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mes "Your name is ^3131FFBo"+.@input$+"Ba^000000...? Is that right?";
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mes "Huh? Isn't it??";
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next;
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emotion ET_SWEAT;
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mes "[Lime Evenor]";
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mes "Hmm, that isn't what you wrote?";
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mes "Ok, hmm, it seems a bit hard to read.";
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next;
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mes "[Lime Evenor]";
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mes "Would you please write your name again? Please write it ^3131FFClearly^000000.";
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input .@input$;
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next;
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mes "[Lime Evenor]";
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mes "Ah~ ha. You are ^3131FF"+strcharinfo(0)+"^000000.";
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mes "I got it right this time.";
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next;
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emotion ET_BEST;
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mes "[Lime Evenor]";
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mes "We already put your name on the list.";
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mes "Welcome to Eden's group new member!";
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next;
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mes "[Lime Evenor]";
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mes "Hopefully you can do great work as an Eden's member.";
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getitem 22508,1; //Para_Team_Mark_
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next;
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break;
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case 2:
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mes "[Lime Evenor]";
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mes "Do you still have questions about Eden Group?";
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next;
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break;
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}
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} else {
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mes "[Lime Evenor]";
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mes "You are already a member of Eden Group.";
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next;
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}
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break;
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case 3:
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mes "[Lime Evenor]";
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mes "Do you want to register some missions that you want us to do?";
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next;
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if(select("Yes, I want to register.:No, I don't.") == 1) {
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mes "[Lime Evenor]";
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mes "Alrigh. Please write down your name on it.";
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input .@input$;
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next;
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mes "[Lime Evenor]";
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mes "^3131FF"+strcharinfo(0)+"^000000.. Is that your name?";
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mes "Hmm, your handwriting is not clear. I can't read. it";
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next;
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mes "[Lime Evenor]";
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mes "^3131FF"+strcharinfo(0)+"^000000, tell me what you want to register for.";
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mes "Which map should we go to?";
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input .@input$;
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next;
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mes "[Lime Evenor]";
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mes "^3131FFMission Map: "+.@inputstr$+"^000000";
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mes "hum, I will note that.";
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next;
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mes "[Lime Evenor]";
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mes "Please let me know what kind of missions your are lookng for.";
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mes "It should be briefly like 'Hunt 10 Porings.'";
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input .@input$;
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next;
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mes "[Lime Evenor]";
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mes "Are you done?";
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mes "Let me check.";
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next;
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mes "[Lime Evenor]";
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mes "Huh...........";
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next;
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mes "[Lime Evenor]";
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mes "Hum.. huh??..................";
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next;
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emotion ET_THINK;
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mes "[Lime Evenor]";
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mes "I think you should complete one of our missions first before you take up a new mission.";
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next;
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emotion ET_HNG;
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mes "[Lime Evenor]";
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mes "^3131FFClient: Lime Evenor^000000";
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mes "^3131FFMission: Practice your handwriting for one month.^000000";
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mes "You've got really bad penmanship!";
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next;
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mes "[Lime Evenor]";
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mes "^3131FFMission:"+.@input$+"^000000";
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mes "Anyway, you are done registering for a new mission.";
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next;
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mes "[Lime Evenor]";
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mes "Missions are fully booked. You have to wait for an spot to clear up.";
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mes "Please kindly wait until your turn.";
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next;
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}
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break;
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case 4:
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if (callfunc("F_HasEdenGroupMark")) {
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mes "[Lime Evenor]";
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mes "Would like to try some missions as an Eden member?";
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next;
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mes "[Lime Evenor]";
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mes "Check the right side of the bulletin board, there are various kinds of missions waiting for you.";
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mes "Please carefully read the mission list and the qualifications and choose one of them.";
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next;
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}
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else {
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mes "[Lime Evenor]";
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mes "You need to join Eden Group first if you want to do some missions.";
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close;
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}
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break;
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case 5:
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mes "[Lime Evenor]";
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mes "If you have any questions please come back again.";
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close;
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}
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}
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close;
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}
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- script Eden Teleport Officer#0::eto -1,{
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mes "[Eden Teleport Officer]";
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mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
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mes "Eden group is here to help you and will show you the great future.";
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next;
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mes "[Eden Teleport Officer]";
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mes "You have nothing to do but waste your time?";
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mes "You are eager to do something good but no one offers you work?";
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mes "Would you like to be a problem solver?";
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mes "Eden group is here to solve your problem.";
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next;
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switch (select("Move to Eden Group.:Don't want to talk anymore.")) {
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case 1:
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mes "[Eden Teleport Officer]";
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mes "Let's go to our secret base!";
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set nak_warp,strnpcinfo(2);
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close2;
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warp "moc_para01",31,14;
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end;
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case 2:
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mes "[Eden Teleport Officer]";
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mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
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close;
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}
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}
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prontera,124,76,3 duplicate(eto) Eden Teleport Officer#1 729
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moc_ruins,68,164,3 duplicate(eto) Eden Teleport Officer#2 729
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geffen,132,66,3 duplicate(eto) Eden Teleport Officer#3 729
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alberta,124,67,3 duplicate(eto) Eden Teleport Officer#4 729
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aldebaran,133,119,5 duplicate(eto) Eden Teleport Officer#5 729
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izlude_in,68,162,1 duplicate(eto) Eden Teleport Officer#6 729
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prt_church,103,78,3 duplicate(eto) Eden Teleport Officer#7 729
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geffen_in,160,104,5 duplicate(eto) Eden Teleport Officer#8 729
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moc_prydb1,53,126,3 duplicate(eto) Eden Teleport Officer#9 729
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alberta_in,75,39,3 duplicate(eto) Eden Teleport Officer#10 729
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payon_in02,58,58,1 duplicate(eto) Eden Teleport Officer#11 729
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payon,177,111,3 duplicate(eto) Eden Teleport Officer#12 729
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que_ng,33,73,3 duplicate(eto) Eden Teleport Officer#13 729
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que_ng,144,161,5 duplicate(eto) Eden Teleport Officer#14 729
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yuno,144,189,5 duplicate(eto) Eden Teleport Officer#15 729
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rachel,125,144,3 duplicate(eto) Eden Teleport Officer#16 729
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comodo,202,151,4 duplicate(eto) Eden Teleport Officer#17 729
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hugel,93,153,4 duplicate(eto) Eden Teleport Officer#18 729
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veins,220,109,4 duplicate(eto) Eden Teleport Officer#19 729
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einbroch,250,211,4 duplicate(eto) Eden Teleport Officer#20 729
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lighthalzen,164,86,4 duplicate(eto) Eden Teleport Officer#21 729
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amatsu,100,145,5 duplicate(eto) Eden Teleport Officer#22 729
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ayothaya,221,191,3 duplicate(eto) Eden Teleport Officer#23 729
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louyang,224,107,3 duplicate(eto) Eden Teleport Officer#24 729
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gonryun,162,122,5 duplicate(eto) Eden Teleport Officer#25 729
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moscovia,209,197,5 duplicate(eto) Eden Teleport Officer#26 729
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brasilis,191,224,3 duplicate(eto) Eden Teleport Officer#27 729
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dewata,192,193,5 duplicate(eto) Eden Teleport Officer#28 729
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morocc,161,97,5 duplicate(eto) Eden Teleport Officer#29 729
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izlude,131,148,4 duplicate(eto) Eden Teleport Officer#30 729
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izlude_a,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_a 729
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izlude_b,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_b 729
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izlude_c,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_c 729
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izlude_d,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_d 729
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umbala,105,158,3 duplicate(eto) Eden Teleport Officer#31 729
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malaya,225,218,1 duplicate(eto) Eden Teleport Officer#32 729
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verus04,116,243,0 duplicate(eto) Eden Teleport Officer#33 729
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moc_para01,30,10,0 script #eden_out 45,1,1,{
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OnTouch:
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switch (nak_warp) {
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case 1: warp "prontera",116,72; end;
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case 2: warp "moc_ruins",64,161; end;
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case 3: warp "geffen",120,39; end;
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case 4: warp "alberta",117,56; end;
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case 5: warp "aldebaran",168,112; end;
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case 6: warp "izlude_in",73,165; end;
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case 7: warp "prt_church",99,78; end;
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case 8: warp "geffen_in",162,99; end;
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case 9: warp "moc_prydb1",51,118; end;
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case 10: warp "alberta_in",73,43; end;
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case 11: warp "payon_in02",64,60; end;
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case 12: warp "payon",161,58; end;
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case 13: warp "que_ng",33,63; end;
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case 14: warp "que_ng",144,166; end;
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case 15: warp "yuno",158,125; end;
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case 16: warp "rachel",115,125; end;
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case 17: warp "comodo",192,145; end;
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case 18: warp "hugel",88,148; end;
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case 19: warp "veins",216,104; end;
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case 20: warp "einbroch",246,204; end;
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case 21: warp "lighthalzen",159,95; end;
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case 22: warp "amatsu",110,150; end;
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case 23: warp "ayothaya",217,178; end;
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case 24: warp "louyang",217,103; end;
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case 25: warp "gonryun",155,120; end;
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case 26: warp "moscovia",218,198; end;
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case 27: warp "brasilis",190,220; end;
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case 28: warp "dewata",192,182; end;
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case 29: warp "morocc",161,97; end;
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case 30: warp "izlude",134,118; end; // Old coordinates: (127,142)
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case 31: warp "umbala",94,154; end;
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case 32: warp "malaya",234,199; end;
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case 33: warp "verus04",115,243; end;
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default: warp "prontera",116,72; end;
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}
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end;
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}
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moc_para01,47,39,3 script #warp_2_pass 111,{
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if (callfunc("F_HasEdenGroupMark")) {
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mes "[Lime Evenor]";
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mes "Oh, it is an exclusive place only for Eden's members.";
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mes "If you are a member, you can come whenever you want!";
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next;
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switch (select("Enter.:Don't Enter.")) {
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case 1:
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mes "This door is beautifully decorated but seems a little bit too heavy.";
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close2;
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warp "moc_para01",106,14;
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end;
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case 2:
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mes "[Lime Evenor]";
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mes "Well, if you are not interested.";
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close;
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}
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}
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mes "[Lime Evenor]";
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mes "Oh, this is an exclusive place for Eden's members only.";
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mes "If you want to go inside, you have to join the Eden Group.";
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close;
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}
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moc_para01,16,22,7 script Old Adventurer#eden 900,{
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mes "[Old Adventurer]";
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mes "Harsh, I am strong enough even if I look old! What is her name? Lime Evenor? She just ignores me like I am a some kind of old senile bastard.";
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next;
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mes "[Old Adventurer]";
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mes "I came here to join the Eden group! I don't deserve this!";
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mes "Do you also think I look like I'm senile?";
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close;
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}
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moc_para01,182,48,3 script Eden's Chief#eden 886,{
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set .@eggf,rand(1,118);
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set .@eggf_1,.@eggf + 1;
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set .@eggf_2,.@eggf + 2;
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set .@eggf_6,.@eggf + 6;
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mes "[Eden's Chief]";
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mes ""+.@eggf+".. "+.@eggf_1+"... "+.@eggf_2+".... "+.@eggf_6+"..?";
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next;
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emotion ET_CRY;
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mes "[Eden's Chief]";
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mes "Oh, Shoot! How many eggs have I done?";
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mes "Aww!!! I totally forgot! I have to count again!";
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next;
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emotion ET_CRY;
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mes "[Eden's Chief]";
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||
|
mes "Why have you asked me to do this? What kind of mission is that?";
|
||
|
next;
|
||
|
emotion ET_CRY;
|
||
|
mes "[Eden's Chief]";
|
||
|
mes "What are you going to with all of those fried eggs? I am sure you can't eat all of them. You just want to bother me, right?";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
moc_para01,172,28,5 script Eden's Intern#eden 883,{
|
||
|
mes "[Eden's Intern]";
|
||
|
mes "Actually, I realized that.";
|
||
|
next;
|
||
|
mes "[Eden's Intern]";
|
||
|
mes "We have to work really hard unless you want to fail.";
|
||
|
next;
|
||
|
mes "[Eden's Intern]";
|
||
|
mes "But, I have never learned about pharmaceuticals yet.";
|
||
|
next;
|
||
|
mes "[Eden's Intern]";
|
||
|
mes "I'm going to fail. I can't do this.";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
moc_para01,20,35,5 script Office Assistant Neede 814,{
|
||
|
mes "[Neede]";
|
||
|
mes "I became a Eden's member several years ago, but it feels like it was yesterday.";
|
||
|
mes "I have been doing lots of work, so I didn't even notice how many years I spent here.";
|
||
|
next;
|
||
|
mes "[Neede]";
|
||
|
mes "It reminds me that it was like a war everyday.";
|
||
|
next;
|
||
|
mes "[Neede]";
|
||
|
mes "The chief of ^3131FFthe restaurant on the right side^000000";
|
||
|
mes "uses too much seasoning every time he cooks, the smell is all over the lobby. We have to open the window regularly because we can't stand the smell!";
|
||
|
next;
|
||
|
mes "[Neede]";
|
||
|
mes "And, do you see the ^3131FFgymnasium^000000 on the cross of ^3131FFthe north side of the lobby^000000? They always shout when they exercise, I can even hear them from here!";
|
||
|
next;
|
||
|
emotion ET_ANGER;
|
||
|
mes "[Neede]";
|
||
|
mes "Besides, the weird girl from ^3131FFthe second floor^000000 is crying all the time. Her cries drive me crazy.";
|
||
|
next;
|
||
|
mes "[Neede]";
|
||
|
mes "Ah, that weird girl is actually our boss...";
|
||
|
next;
|
||
|
mes "[Neede]";
|
||
|
mes "I don't know what she has been up to. But she cries and shouts all the time. Oh, sometimes I hear 'Bang!', loud booming sounds... I don't know where it came from.";
|
||
|
next;
|
||
|
emotion ET_HUK;
|
||
|
mes "[Neede]";
|
||
|
mes "Wait!";
|
||
|
mes "Shh! It is a secret, you can't tell anybody!";
|
||
|
next;
|
||
|
mes "[Neede]";
|
||
|
emotion ET_OHNO;
|
||
|
mes "I don't trust Evenor. She never shows her feelings... she's going to snitch on me to my boss.";
|
||
|
next;
|
||
|
emotion ET_HNG, getnpcid(0, "Secretary Lime Evenor");
|
||
|
mes "[Lime Evenor]";
|
||
|
mes "I am not that kind of girl.";
|
||
|
next;
|
||
|
emotion ET_KEK;
|
||
|
mes "[Neede]";
|
||
|
mes "Huh? Did you hear that? Gosh~!";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
function script F_HasEdenGroupMark {
|
||
|
return (countitem(6219) > 0 || countitem(22508) > 0);
|
||
|
}
|