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1696 lines
56 KiB
Plaintext
1696 lines
56 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Arch Bishop Job Quest
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//===== By: ==================================================
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//= L0ne_W0lf
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//= Credits: Gepard
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//===== Current Version: =====================================
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//= 2.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Job change Quest from Priest / High Priest -> Arch Bishop.
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//===== Additional Comments: =================================
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//= 1.0 First version.
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//= 1.1 Fixed class checks for arch bishops.
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//= 1.2 Fixed Job tags typos.
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//= 1.3 Made some NPC's into duplicates and fixed some && / || checks. [Masao]
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//= 1.4 Fixed Job_Archbishop/Job_Archbishop_T typos. [Euphy]
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//= 1.5 Redone the whole Script. [Masao]
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//= 1.5a Fixed little typo in Baby Priest & Baby Arch Bishop checks. [Masao]
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//= 1.5b More small fixes. [Euphy]
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//= 1.6 Fixed bugs where players unable to continue the quest. [Joseph]
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//= 1.7 Updated script, many bugs fixed. [Euphy]
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//= 1.7a Moved warps to separate file. [Euphy]
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//= 1.8 Bug fixes and corrections. [Euphy]
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//= 1.9 Added GM management function. [Euphy]
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//= 2.0 Added VIP features. [Euphy]
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//============================================================
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prt_church,103,88,3 script Praying Minister#arch 60,{
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if (BaseJob != Job_Priest) {
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if (Class == Job_Arch_Bishop || Class == Job_Arch_Bishop_T || Class == Job_Baby_Arch_Bishop) {
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mes "[Praying Minister]";
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mes "Ah! An Archbishop.";
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mes "You have reached the state of light.";
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mes "I hope you give happiness and honor to people during your adventures.";
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close;
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}
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mes "[Praying Minister]";
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mes "In front of the Almighty God Odin,";
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mes "there shall be no person smarter than him,";
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mes "and there will be no person more merciful than him.";
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next;
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mes "[Praying Minister]";
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mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin.";
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next;
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mes "[Praying Minister]";
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mes "These days, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world.";
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next;
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mes "[Praying Minister]";
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mes "If you see any of these ministers, can you ask to them to go to the church in prontera?";
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next;
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mes "[Praying Minister]";
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mes "They give out a special aura so you can easily recognize them.";
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mes "I'm going to make them ministers worthy of serving Odin.";
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close;
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}
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if ((BaseLevel > 98) && (JobLevel > 49)) {
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if (job_arch == 0) {
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if (SkillPoint) {
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mes "You can't change jobs without using all your skill points. Please use all of your skill points before applying to change jobs~";
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close;
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}
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if (VIP_SCRIPT) {
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callfunc "VIP_Third_Class";
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set job_arch,1;
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setquest 2187;
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next;
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}
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mes "[Praying Minister]";
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mes "In front of the Almighty God Odin,";
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mes "there shall be no person smarter than him,";
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mes "and there will be no person more merciful than him.";
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next;
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mes "[Praying Minister]";
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mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin.";
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next;
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mes "[Praying Minister]";
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mes (Sex == SEX_MALE?"Brother":"Sister")+", how has your life been? Have you lived it to its fullest?";
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mes "Have you served your life in the light of Odin?";
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next;
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mes "[Praying Minister]";
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mes "We are ministers and our behavior is seen as acts of the Gods.";
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mes "We should always be mindful of this.";
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next;
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mes "[Praying Minister]";
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mes "We should always tell the truth.";
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mes "We should not fall prey to lies and deceit.";
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next;
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mes "[Praying Minister]";
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mes (Sex == SEX_MALE?"Brother":"Sister")+"...";
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mes "Even though we serve Odin, we are normal people.";
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mes "We can be degraded in spite of ourselves and we must realize that.";
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next;
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mes "[Praying Minister]";
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mes "We always try to keep our original intention in mind and spread Odin's rule.";
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next;
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select("How do I become like that?");
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mes "[Praying Minister]";
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mes "That's a good question.";
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mes "We have lots of methods.";
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mes "But, I recommend this.";
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next;
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mes "[Praying Minister]";
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mes "Have you ever heard of a ^3131FFHoly Pilgrimage^000000?";
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mes "A Holy Pilgrimage means going to a holy place to pray to the God Odin for protection and grace.";
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next;
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mes "[Praying Minister]";
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mes "When you pray to Odin in the holy place, you will feel that you are born again.";
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next;
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mes "[Praying Minister]";
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mes "What do you think?";
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mes "Would you like to do a Holy Pilgrimage?";
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next;
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switch(select("Yes I want to.:I'll think about it.")) {
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case 1:
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mes "[Praying Minister]";
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mes "That's the correct attitude.";
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mes "A person who lives in one's mundane life would better have a new mind and body and evolve to the way of a true minister of Odin.";
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next;
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mes "[Praying Minister]";
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mes "There is a small village named Umbala far from here.";
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mes "That village is a where a tribe lives in harmony with nature.";
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next;
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mes "[Praying Minister]";
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mes "Go there and find Priest Dayan.";
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mes "Tell him exactly,";
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mes "'^3131FFI'm here for the Holy Pilgrimage.^000000'";
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next;
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mes "[Praying Minister]";
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mes "He's very old so he is hard of hearing.";
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mes "You have to speak loud and clearly. You got it?";
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mes "I hope that this paves the way for you to live in the light of Odin.";
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set job_arch,1;
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setquest 2187;
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close;
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case 2:
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mes "[Praying Minister]";
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mes "Mmmm...";
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mes "A Holy Pilgrimage isn't that difficult.";
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mes "Just be mindful that once you start the path you will be on your way to the way of a true minister of Odin.";
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next;
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mes "[Praying Minister]";
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mes "Feel free to visit me if you change your mind.";
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mes "I'll always be here for you.";
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close;
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}
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}
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mes "[Praying Minister]";
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mes "How's it going?";
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mes "Did you meet Priest Dayan in Umbala?";
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close;
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}
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mes "[Praying Minister]";
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mes "In front of the Almighty God Odin,";
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mes "there shall be no person smarter than him,";
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mes "and there will be no person more merciful than him.";
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next;
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mes "[Praying Minister]";
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mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin.";
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next;
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mes "[Praying Minister]";
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mes "These days, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world.";
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next;
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mes "[Praying Minister]";
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mes "If you see any of these ministers, can you ask to them to go to the church in Prontera?";
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next;
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mes "[Praying Minister]";
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mes "They give out a special aura so you can easily recognize them.";
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mes "I'm going to make them ministers worthy of serving Odin.";
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close;
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}
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umbala,137,227,5 script Utan Boy#arch 787,{
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mes "[Utan Boy]";
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mes "........";
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close;
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}
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umbala,139,227,3 script Priest#arch 60,{
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if (job_arch == 0) {
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mes "[Priest]";
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mes "Un...ba... Unba?";
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close;
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} else if (job_arch == 1) {
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mes "[Priest]";
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mes "Un...ba... Umba?";
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next;
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mes "[Utan Boy]";
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mes "...............";
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next;
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mes "[Priest]";
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mes "Is that... right?";
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mes "Hmm... so...";
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mes "Um...ma? Umau...ma?";
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emotion ET_SWEAT;
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next;
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mes "[Utan Boy]";
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mes "...............";
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next;
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mes "[Priest]";
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mes "Huuuuuu......";
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mes "Oh, dear . I feel heavy.";
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mes "hohohoho.";
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next;
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mes "- mumbling~ -";
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next;
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mes "[Priest]";
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mes "hahahahaha.";
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mes "huhuhuhu. humhum.";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "Hello. are you... Priest Dayan?";
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next;
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mes "[Priest]";
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mes "Huh?";
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next;
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mes "He turns his head towards you.";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "Aren't you Priest Dayan?";
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next;
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mes "[Priest]";
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mes "muttering...";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "Priest! Da~yan! Right!?";
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next;
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mes "[Priest Dayan]";
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mes "Ah~, yes.";
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mes "Yes, I am.";
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mes "I'm Dayan. Nice to meet you "+(Sex?"Brother.":"Sister.");
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next;
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mes "The old priest gives you an ear to ear grin. ";
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next;
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mes "[Priest Dayan]";
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mes "I forgot to wear my hearing aid. hehe.";
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mes "Anyway, why have you come here?";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "Hmm, I wanted to tell you...";
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next;
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input .@inputstr$;
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mes "[" + strcharinfo(0) + "]";
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mes "" + .@inputstr$ + "";
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next;
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if (.@inputstr$ != "I'm here for the Holy Pilgrimage") {
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mes "Priest Dayan doesn't seem to understand you. He just stares at you and smiles.";
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next;
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mes "[Priest]";
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mes "Eh? Say what?";
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close;
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}
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mes "[Priest Dayan]";
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mes "..............?";
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next;
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mes "He cups his ears towards you.";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "^FF0000I'm here for the Holy Pilgrimage!^000000";
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mes "^FF0000I'm here for the Holy Pilgrimage!^000000";
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mes "^FF0000I'm here for the Holy Pilgrimage!^000000";
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mes "^FF0000I'm here for the Holy Pilgrimage!^000000";
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next;
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||
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mes "[Priest Dayan]";
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mes "Eh... are you?";
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mes "A pilgrimage to the Holy Land...";
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mes "It has been a long time since I've seen such a devout minister.";
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mes "Welcome. "+(Sex?"Brother.":"Sister.");
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next;
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mes "The old priest gives you a gracious smile.";
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next;
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mes "[Priest Dayan]";
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mes "See this village with the huge forest surrounding it.";
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mes "Can you see a giant tree?";
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next;
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||
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mes "[Priest Dayan]";
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mes "That big tree is called The ^3131FFYggdrasil^000000.";
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mes "That tree was created from Ymir's body after Odin created the world as you know it, Midgard.";
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next;
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mes "[Priest Dayan]";
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mes "A fountain pours out from the end of Yggdrasil's roots that spread to every world.";
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next;
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mes "[Priest Dayan]";
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mes "The roots head to Niflheim where you can find the Hvergelmir spring.";
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mes "In Midgard there is Mimir's spring.";
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mes "And in Asgard, the world of the Gods, there is the Word spring.";
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next;
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||
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mes "[Priest Dayan]";
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mes "Mimir's spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring.";
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next;
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||
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mes "[Priest Dayan]";
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mes Sex?"Brother.":"Sister.";
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mes "Through the Holy Pilgrimage, we can make ourselves pious by cleansing our bodies and souls.";
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|
next;
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||
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mes "[Priest Dayan]";
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mes "Enter the Yggdrasil.";
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mes "You may be assaulted by creatures in there";
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mes "but be mindful that their intentions are only to protect the Yggdrasil.";
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||
|
next;
|
||
|
mes "[Priest Dayan]";
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mes "Follow your steps with purpose.";
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||
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mes "If Odin doesn't abandon you, you can reach the beginning of the world at the stem of the Yggdrasil.";
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||
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mes "When you arrive there, find a quiet place.";
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|
next;
|
||
|
mes "[Priest Dayan]";
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||
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mes "Pray for a life of faith and expiate your sins with a pious mind.";
|
||
|
next;
|
||
|
mes "[Priest Dayan]";
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||
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mes "Admire Odin's omniscience and omnipotence and pray for a wisdom to choose the right path.";
|
||
|
mes "^3131FFFeel free to ask me about how to pray^000000.";
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||
|
next;
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "Lets see, go to the place of the most famous creature from Odin.";
|
||
|
next;
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "After making your pilgrimage, let's have a drink together and talk about your experience.";
|
||
|
next;
|
||
|
mes "- Priest Dayan smiles again. -";
|
||
|
set job_arch,2;
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||
|
changequest 2187,2188;
|
||
|
close;
|
||
|
} else if (job_arch == 2) {
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "This place is the holiest place in the world, Yggdrasil.";
|
||
|
mes "This holy ceremony will brighten your soul.";
|
||
|
next;
|
||
|
switch(select("How should I pray?:Cancel.")) {
|
||
|
case 1:
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "Through prayer, we can follow four paths.";
|
||
|
mes "Remember what I say to you now.";
|
||
|
next;
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "The 1st way is the ^3131FFway of meditation^000000.";
|
||
|
mes "In the way of meditation, we have to be ready to greet Odin with a clear conscience.";
|
||
|
next;
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "Meditation starts with a ^3131FFBlessing^000000 which calms your mind down.";
|
||
|
next;
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "The 2nd is the ^3131FFway of agony^000000.";
|
||
|
mes "Through the way of agony, we reflect on ourselves with confession about our retribution for the deeds of a former life.";
|
||
|
next;
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "Don't be afraid of pain. That is a necessity and will be a first step to enter a way to liquidate past wounds.";
|
||
|
next;
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "The 3rd way is the ^3131FFway of joy^000000.";
|
||
|
mes "As you rid yourself of pain, your mind will suffer less and you will experience the joy of life as you help and console others.";
|
||
|
next;
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "They will bless you because you are an existence of joy overcoming an affliction. We call that ^3131FFAspersio^000000.";
|
||
|
mes "You must drink a ^3131FFHoly Water^000000 with appreciation of Aspersio.";
|
||
|
next;
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "The last way is the ^3131FFway of light^000000.";
|
||
|
mes "You are free from all sin because you were blessed from all creation.";
|
||
|
next;
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "You were reborn as light, sing a ^3131FFGloria^000000 of joy and soul that loves you.";
|
||
|
next;
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "After finishing all of these prayers, just stand up with a pious mind.";
|
||
|
mes "If your prayer is truthful, Odin will lend you his wisdom.";
|
||
|
next;
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "Are you ready?";
|
||
|
mes "Okay, it's time to leave and exculpate yourself.";
|
||
|
mes "If your prayer is finished, let's talk.";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "I hope that my prayer can weaken your agony...";
|
||
|
close;
|
||
|
}
|
||
|
} else if (job_arch == 3) {
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "Oh, you've come back.";
|
||
|
mes "I can feel that you have a fresh energy.";
|
||
|
mes "Maybe you did pray truthfully.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "I feel light-hearted. Like I was just reborn...";
|
||
|
next;
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "Your faith gives you confidence and courage.";
|
||
|
mes "A smile from a peaceful mind will easily rid people of their wariness.";
|
||
|
mes "Please, inspire people with love and energy.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Thanks for your kind words.";
|
||
|
next;
|
||
|
mes "[Priest Dayan]";
|
||
|
mes Sex?"Brother.":"Sister.";
|
||
|
mes "Now, there is a place you should go to.";
|
||
|
next;
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "That place is Hugel in Schwarzwald.";
|
||
|
mes "There is a Nun praying there named Vinue,";
|
||
|
mes "she is a true minister who prays for the suffering people in the world.";
|
||
|
mes "But the last time I saw her she seemed sad.";
|
||
|
next;
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "Can you convince her to make a pilgrimage to Yggdrasil?";
|
||
|
mes "I think she is exhausted due to praying too much.";
|
||
|
mes "I hope the air of Yggdrasil will be helpful to her.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Don't worry.";
|
||
|
mes "I'll go and meet her.";
|
||
|
next;
|
||
|
mes "[Priest Dayan]";
|
||
|
mes "Thank you very much.";
|
||
|
mes "Feel free to visit here when you want to pray, "+(Sex == SEX_MALE?"brother.":"sister.");
|
||
|
mes "A visit from a friend always makes me happy.";
|
||
|
set job_arch,4;
|
||
|
changequest 2188,2189;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Dayan]";
|
||
|
mes "Did you find Vinue in Hugel? How's she doing?";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
yggdrasil01,220,47,0 script #arch_pilgrimage 139,5,5,{
|
||
|
OnTouch:
|
||
|
if (job_arch == 2) {
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Is it the spring of Hvergelmir.";
|
||
|
mes "This place is a very vivid and peaceful place.";
|
||
|
mes "It's proper to pray.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Time to genuflect...";
|
||
|
mes "Time to start...";
|
||
|
mes "Hmm, what did that priest say to me?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Hmm... What is the first way?";
|
||
|
next;
|
||
|
switch(select("The way of silence.:The way of confession.:The way of meditation.")) {
|
||
|
case 1:
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "The way of silence...?";
|
||
|
mes "I don't think so.";
|
||
|
close;
|
||
|
case 2:
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "The way of confession...?";
|
||
|
mes "I don't think so.";
|
||
|
close;
|
||
|
case 3:
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "The way of meditation...?";
|
||
|
mes "Yes, it's the way of meditation.";
|
||
|
next;
|
||
|
}
|
||
|
mes "^3131FF[Priest Dayan]^000000";
|
||
|
mes "^3131FFThe 1st way is the way of meditation.^000000";
|
||
|
mes "^3131FFIn the way of meditation, we have to be ready to greet Odin with a clear conscience.^000000";
|
||
|
next;
|
||
|
mes "^3131FF[Priest Dayan]^000000";
|
||
|
mes "^3131FFMeditation starts with a Blessing which calms your mind down.^000000";
|
||
|
next;
|
||
|
mes "- You close your eyes slowly and take a deep breath. -";
|
||
|
next;
|
||
|
mes "- * BLESSING! * -";
|
||
|
specialeffect2 EF_BLESSING;
|
||
|
next;
|
||
|
mes "Your mind is refreshed with the blessing effect.";
|
||
|
mes "You continue to meditate trying to rid your mind of any ill feelings.";
|
||
|
next;
|
||
|
mes "^3131FF[Priest Dayan]^000000";
|
||
|
mes "^3131FFThe 2nd is the way of agony^000000.";
|
||
|
mes "^3131FFThrough the way of agony, we reflect on ourselves with confession about our retribution for the deeds of a former life.^000000";
|
||
|
next;
|
||
|
mes "^3131FF[Priest Dayan]^000000";
|
||
|
mes "^3131FFDon't be afraid of pain. That is a necessity and will be a first step to enter a way to liquidate past wounds.^000000";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Pain... What kind of faults have I had?";
|
||
|
input .@inputstr$;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "I confess my guilt to the Almighty God Odin.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "^3131FF" + .@inputstr$ + ".^000000";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Oh benevolent Odin, Take mercy on me and pity me because I'm remiss in the discharge of my duties as a minister.";
|
||
|
mes "Please, lead the way and save a foolish minister with your wisdom.";
|
||
|
next;
|
||
|
mes "You ruminate about your confession and are lost in thought again.";
|
||
|
next;
|
||
|
mes ".............................";
|
||
|
next;
|
||
|
mes ".............................";
|
||
|
mes ".........................";
|
||
|
next;
|
||
|
mes ".............................";
|
||
|
mes ".........................";
|
||
|
mes ".....................";
|
||
|
next;
|
||
|
mes "^3131FF[Priest Dayan]^000000";
|
||
|
mes "^3131FFThe 3rd way is the way of joy.^000000";
|
||
|
mes "^3131FFAs you rid yourself of pain, your mind will suffer less and you will experience the joy of life as you help and console others.^000000";
|
||
|
next;
|
||
|
mes "^3131FF[Priest Dayan]^000000";
|
||
|
mes "^3131FFAnd also they will bless you because you are an existence of joy overcoming an affliction. We call that Aspersio^000000.";
|
||
|
mes "^3131FFYou must drink a Holy Water with appreciation of Aspersio.^000000";
|
||
|
next;
|
||
|
mes "^3131FF[Priest Dayan]^000000";
|
||
|
mes "^3131FFYou're drinking the Holy Water.^000000";
|
||
|
next;
|
||
|
if (countitem(523) == 0) {
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Oh no! I forgot to bring a Holy Water!";
|
||
|
close;
|
||
|
}
|
||
|
mes "- You bow respectfully holding up a Holy Water and put the glass to your lips. -";
|
||
|
next;
|
||
|
mes "- * ASPERSIO ! * -";
|
||
|
specialeffect2 EF_ASPERSIO;
|
||
|
next;
|
||
|
specialeffect2 EF_RECOVERY;
|
||
|
mes ".............................";
|
||
|
next;
|
||
|
mes ".............................";
|
||
|
mes ".........................";
|
||
|
next;
|
||
|
mes ".............................";
|
||
|
mes ".........................";
|
||
|
mes ".....................";
|
||
|
next;
|
||
|
mes "^3131FF[Priest Dayan]^000000";
|
||
|
mes "^3131FFThe last way is a way of light^000000.^000000.";
|
||
|
mes "^3131FFYou are free from all sin because you were blessed from all creation.^000000";
|
||
|
next;
|
||
|
mes "^3131FF[Priest Dayan]^000000";
|
||
|
mes "^3131FFYou were reborn as light, sing a Gloria of joy and soul that love you.^000000";
|
||
|
next;
|
||
|
mes "- You breath in deep and start to sing a Gloria.";
|
||
|
mes "A chord crashes out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -";
|
||
|
specialeffect2 EF_GLORIA;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "~Descendants of Heimdal gather under the Ash tree Yggdrasil.~";
|
||
|
mes "~The Curdan bird which sits on a branch brings me the wisdom of whole world.~";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "~The Curdan wolf protects me from all threats in the world.~";
|
||
|
specialeffect2 EF_GLORIA;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "~The host of ballascalf, rise up from your seat. The whole world shouts for joy.~";
|
||
|
mes "~The father of light, the poet of wisdom, sing for me.~";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "~The host of a glittering glass, give me a holy prediction.~";
|
||
|
specialeffect2 EF_GLORIA;
|
||
|
next;
|
||
|
mes "- After you finish the song, you feel light and strong with abundant devotion. -";
|
||
|
specialeffect2 EF_BLESSING;
|
||
|
specialeffect2 EF_RESURRECTION;
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "That was refreshing.";
|
||
|
mes "I guess I should go back to Priest Dayan.";
|
||
|
set job_arch,3;
|
||
|
close2;
|
||
|
warp "umbala",138,219;
|
||
|
end;
|
||
|
} else if (job_arch == 3) {
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "The song is over. It's time to go back to Priest Dayan.";
|
||
|
close2;
|
||
|
warp "umbala",138,219;
|
||
|
end;
|
||
|
}
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
hu_in01,205,204,7 script Praying Nun#benew 79,{
|
||
|
if (job_arch == 4) {
|
||
|
mes "- There is a nun closing her eyes as she murmurs something which sounds like a prayer. -";
|
||
|
next;
|
||
|
if(select("Talk to her.:Stay Quiet.") == 2) {
|
||
|
mes "- You don't feel like disturbing her -";
|
||
|
close;
|
||
|
}
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Umm, hello sister?";
|
||
|
next;
|
||
|
mes "[Vinue]";
|
||
|
mes "Ah, Welcome.";
|
||
|
mes "It's not time to have a service yet...";
|
||
|
mes "Are you here to pray, "+(Sex == SEX_MALE?"brother":"sister")+"?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "I came here to say hello from Priest Dayan from Prontera.";
|
||
|
next;
|
||
|
mes "[Vinue]";
|
||
|
mes "Ah, Priest Dayan.";
|
||
|
mes "Is he good?";
|
||
|
mes "He is so cute even though he's old.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "He told me that he was worried because when he saw you last time, you seemed sad.";
|
||
|
mes "He asks you to go on a Holy Pilgrimage.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Umbala has the vital power of nature!";
|
||
|
next;
|
||
|
mes "[Vinue]";
|
||
|
mes "Ah...";
|
||
|
mes "He's very kind. As are you "+(Sex == SEX_MALE?"brother":"sister")+".";
|
||
|
next;
|
||
|
mes "[Vinue]";
|
||
|
mes "But don't worry.";
|
||
|
mes "I'm just a little tired because of a bad dream.";
|
||
|
next;
|
||
|
mes "[Vinue]";
|
||
|
mes "Evil is always watching for our souls.";
|
||
|
mes "If you are indifferent to praying, it never misses an opportunity.";
|
||
|
next;
|
||
|
if(select("A dream? What kind of dream?:Your soul should be fine.") == 2) {
|
||
|
mes "[Vinue]";
|
||
|
mes "Oh but that's where you're wrong.";
|
||
|
mes "My soul may be the most at risk.";
|
||
|
mes "Thank you for delivering the message.";
|
||
|
mes "I'll go back to my prayers.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Vinue]";
|
||
|
mes "That is...";
|
||
|
mes "Actually I started to have a bad dream from the date I was appointed.";
|
||
|
next;
|
||
|
mes "[Vinue]";
|
||
|
mes "At first, it was a dream that Valkyrie was sad and in darkness.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Valkyrie?";
|
||
|
next;
|
||
|
mes "[Vinue]";
|
||
|
mes "Yeah...";
|
||
|
mes "She was crying in a pitch-black room.";
|
||
|
mes "Hanging down like a bird that had its wings cut.";
|
||
|
next;
|
||
|
mes "[Vinue]";
|
||
|
mes "But, as time went by, the dream became scarier. Now Valkyrie is arrested with chains and then finally she is dashed to pieces.";
|
||
|
next;
|
||
|
mes "[Vinue]";
|
||
|
mes "What a cruel performance! I suddenly can't breathe properly and then I wake up.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "To have to see the death of Valkyrie, must be a tormenting dream.";
|
||
|
next;
|
||
|
mes "[Vinue]";
|
||
|
mes "Is it just a nightmare?";
|
||
|
mes "Or do you think it is an omen?";
|
||
|
next;
|
||
|
mes "[Vinue]";
|
||
|
mes "I've been wanting to pray at Odin's shrine to make the dream go away. But that shrine became a den of evil a long time ago.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "The shrine?";
|
||
|
mes "Nobody tried to subdue the evil?";
|
||
|
next;
|
||
|
mes "[Vinue]";
|
||
|
mes "Unfortunately, I'm a nun who doesn't have any exorcism skill...";
|
||
|
mes "Residents of Hugel just stood aghast of the sight because they are not familiar with adventure.";
|
||
|
next;
|
||
|
mes "[Vinue]";
|
||
|
mes "These days, there are a lot of people because of the development of the Odin shrine, but their situation is not so good.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Is the dream related with the evil in the Odin shrine?";
|
||
|
next;
|
||
|
mes "[Vinue]";
|
||
|
mes "Hum... well.";
|
||
|
mes "I don't have any way to find out.";
|
||
|
mes "I don't have a method, so I just pray.";
|
||
|
next;
|
||
|
if(select("I'll investgate for you.:I'll pray with you.") == 2) {
|
||
|
mes "[Vinue]";
|
||
|
mes "Thank you.";
|
||
|
mes "I'll pray that the darkness stays away.";
|
||
|
mes "I hope you have a good time with the festival here in Hugel.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Vinue]";
|
||
|
mes "Yeah?";
|
||
|
mes "But, it'll be scary inside!";
|
||
|
mes "There are lots of devils inside!";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "But I can't pretend to ignore a Sister who is in trouble?";
|
||
|
mes "I'm a minister who copes with lots of asceticism!";
|
||
|
mes "Entrust me.";
|
||
|
next;
|
||
|
mes "[Vinue]";
|
||
|
mes "Ah... I'm so worried....";
|
||
|
mes "I'll never forget your warm heart.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "How do I get to Odin shrine?";
|
||
|
next;
|
||
|
mes "[Vinue]";
|
||
|
mes "There is a ferry on the right side of the church.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "Ok, wait for good news!";
|
||
|
next;
|
||
|
mes "[Vinue]";
|
||
|
mes "I'll pray for your safe return.";
|
||
|
mes "I hope that Odin gives you his protection as well.";
|
||
|
set job_arch,5;
|
||
|
changequest 2189,2190;
|
||
|
close;
|
||
|
} else if ((job_arch > 4) && (job_arch < 100)) {
|
||
|
mes "[Vinue]";
|
||
|
mes "I'll pray for your safe return.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Vinue]";
|
||
|
mes "I feel refreshed.";
|
||
|
mes "It must be good news?";
|
||
|
mes "Thank the Gods.";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
odin_tem02,282,263,0 script #find_val 139,3,3,{
|
||
|
OnTouch:
|
||
|
if ((job_arch > 4) && (job_arch < 100))
|
||
|
hideoffnpc "Valkyrie Illusion#arch";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
odin_tem02,281,275,3 script Valkyrie Illusion#arch 403,{
|
||
|
if ((job_arch > 4) && (job_arch < 100)) {
|
||
|
mes "You can see Valkyrie who has a despairing face.";
|
||
|
next;
|
||
|
switch(select("Touch Valkyrie's Illusion.:Turn away.")) {
|
||
|
case 1:
|
||
|
mes "You lose your consciousness while getting a closer view of Valkyrie's Illusion.";
|
||
|
close2;
|
||
|
specialeffect2 EF_CLOAKING;
|
||
|
warp "job3_arch01",29,29;
|
||
|
hideonnpc "Valkyrie Illusion#arch";
|
||
|
end;
|
||
|
case 2:
|
||
|
mes "Out of fear, you turn away from Valkyrie's illusion.";
|
||
|
close2;
|
||
|
hideonnpc "Valkyrie Illusion#arch";
|
||
|
end;
|
||
|
}
|
||
|
}
|
||
|
end;
|
||
|
OnInit:
|
||
|
hideonnpc "Valkyrie Illusion#arch";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch01,29,34,3 script Valkyrie#arch 403,{
|
||
|
if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) {
|
||
|
mes "- Wait a Sec !! -";
|
||
|
mes "- You are carrying too many items, -";
|
||
|
mes "- you won't be able to obtain any new items. -";
|
||
|
mes "- Please take off some items -";
|
||
|
mes "- and come for the challenge again. -";
|
||
|
close;
|
||
|
}
|
||
|
if ((BaseLevel != 99) || (JobLevel < 50) || (BaseJob != Job_Priest)) {
|
||
|
warp "odin_tem02",282,263;
|
||
|
end;
|
||
|
}
|
||
|
if (getmercinfo(1)) {
|
||
|
mes "[Valkyrie]";
|
||
|
mes "If you want to talk with me, you have to ^3131FFcancel all contracts^000000 with any mercenaries you have.";
|
||
|
close;
|
||
|
}
|
||
|
if (SkillPoint) {
|
||
|
mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~";
|
||
|
close;
|
||
|
}
|
||
|
if (Class != Job_Priest && Class != Job_High_Priest && Class != Job_Baby_Priest) {
|
||
|
warp "odin_tem02",282,263;
|
||
|
end;
|
||
|
} else if (Class != Job_Arch_Bishop && Class != Job_Arch_Bishop_T && Class != Job_Baby_Arch_Bishop) {
|
||
|
if (job_arch < 5) {
|
||
|
warp "odin_tem02",282,263;
|
||
|
end;
|
||
|
} else if (job_arch == 5) {
|
||
|
mes "[Valkyrie]";
|
||
|
mes "In the heavens the sound of pipes spread out, but a bird that can't fly crawls and finally is crushed to pieces on the ground.";
|
||
|
mes "Ah, I'm resentful! so regretful!";
|
||
|
next;
|
||
|
mes "- Valkyrie holds its face, then she finds you and stares with a threatening face. -";
|
||
|
next;
|
||
|
mes "[Valkyrie]";
|
||
|
mes "You are a descendant of Heimdal living in pain as a mortal, why are you in here?";
|
||
|
mes "Are you here to ridicule my grim fate?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "No way!";
|
||
|
mes "But it's true that I'm here for you.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "...me?";
|
||
|
mes "Of course I'm staying in Midgard, but we are under the yoke of fate that can't coexist in this world.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "I see, is your goal to enter Valhalla?";
|
||
|
mes "If you do, it's the wrong place for you.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "I was already expelled from Asgard.";
|
||
|
mes "My duty is protecting this small island from humans trying to take it from the Gods and even I don't have any energy to do so.";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "It's not that kind of problem.";
|
||
|
mes "But someone who perceives your painful situation has sent me here.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Haha! You are going to help me?!";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "...................";
|
||
|
next;
|
||
|
mes "- Valkyrie gives you a fierce scowl. -";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "In fact, I can't do anything with my body now.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Human, answer me. Are you here to sincerely help me?";
|
||
|
next;
|
||
|
if(select("Yes:No") == 2) {
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "I knew that I couldn't trust a human!";
|
||
|
close2;
|
||
|
warp "odin_tem02",282,263;
|
||
|
end;
|
||
|
}
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Ok...";
|
||
|
mes "I don't have any energy to hold my own, so I have no choice but to trust you.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "I was a normal Valkyrie that lead soldiers to Valhalla according to the order of Odin.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "But I harmed Freki, one of Odin's wolves, and I was expelled form Asgard without any energy as a Valkyrie with orders to protect this island.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "I was disgraced, this island is important as a temple for Odin and the various Gods.";
|
||
|
mes "I tried to do my best to protect this holy place.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "But one day, the devil started to gain influence on this island.";
|
||
|
mes "I don't know why they came here and from where they came from.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "They sieged the temple and I exhausted my energy trying to fight them all myself.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "The holy shrine was tainted by the devils.";
|
||
|
mes "How long do I have to be under this dishonorable fate!";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Mortal one, what is your name?";
|
||
|
next;
|
||
|
mes "[" + strcharinfo(0) + "]";
|
||
|
mes "My name is " + strcharinfo(0) + ".";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "" + strcharinfo(0) + ",";
|
||
|
mes "You told me that you want to help me, right? Even though it disgraces me, I am asking for your help.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "This place may look like it was made my humans. Actually, it's a very important monument and also a part of the God's history.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "I've lost all of my energy and my body is sealed so there is no way for me to protect the shrine.";
|
||
|
mes "You have to send a message to Valhalla to ask for help from a Valkyrie quickly.";
|
||
|
next;
|
||
|
select("How can I do that?");
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "At the ^3131FFtop of the shrine^000000, You can contact to them with a ^3131FFGolden pipe^000000.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "I'm going to give you a scroll of paper written in an ancient language.";
|
||
|
mes "In that scroll, there is my impersonation.";
|
||
|
mes "^3131FFIf you go outside, you can summon a Valkyrie with that scroll.^000000";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "After you summon my impersonation, you have to find a ^3131FFBroken pipe^000000.";
|
||
|
mes "Maybe it'll be spread in the shrine...";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "You have to go to the top of the shrine, collecting all broken pipes from the impersonation.";
|
||
|
mes "And then I'm going to take care of the matter.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000.";
|
||
|
mes "But you have to be careful if an imeprsonation falls down.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "When you finish preparing to go on, talk to me again.";
|
||
|
mes "It'll be a long journey...";
|
||
|
set job_arch,6;
|
||
|
close;
|
||
|
} else if (job_arch == 6) {
|
||
|
if ($@archbs == 0) {
|
||
|
set $@archbs,1;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "" + strcharinfo(0) + " Did you finish preparing for your way of asceticism?";
|
||
|
next;
|
||
|
if (getmapusers("job3_arch02") > 0) {
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Hmm, someone is battling the devil in the shrine right now.";
|
||
|
mes "You just wait a minute while I'm finding who it is.";
|
||
|
set $@archbs,0;
|
||
|
close;
|
||
|
}
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Ok. Now I'm going to send you there.";
|
||
|
mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000. Don't forget.";
|
||
|
set $@archbs,0;
|
||
|
close2;
|
||
|
nude;
|
||
|
if (countitem(2798))
|
||
|
delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
|
||
|
donpcevent "start#arch::OnEnable";
|
||
|
set job_arch,7;
|
||
|
changequest 2190,2191;
|
||
|
warp "job3_arch02",119,49;
|
||
|
hideonnpc "Valkyrie#arch";
|
||
|
end;
|
||
|
}
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "I'm talking with another person now, so give me a second.";
|
||
|
close;
|
||
|
} else if (job_arch == 7) {
|
||
|
if (countitem(12381)) delitem 12381,countitem(12381); //ValkyrieA_Scroll
|
||
|
if (countitem(12382)) delitem 12382,countitem(12382); //ValkyrieB_Scroll
|
||
|
if ($@archbs == 0) {
|
||
|
set $@archbs,1;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Are you ok human?";
|
||
|
mes "It was not as easy as I expected.";
|
||
|
mes "Will you challenge again?";
|
||
|
next;
|
||
|
if (getmapusers("job3_arch02") > 0) {
|
||
|
set $@archbs,0;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Hmm, someone is battling the devil in the shrine right now.";
|
||
|
mes "You just wait a minute while I'm finding who it is.";
|
||
|
close;
|
||
|
}
|
||
|
set $@archbs,0;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "OK. now I'm going to send you there.";
|
||
|
mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000.";
|
||
|
mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000.";
|
||
|
mes "But you have to be careful if an impersonation falls down.";
|
||
|
close2;
|
||
|
nude;
|
||
|
if (countitem(2798))
|
||
|
delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
|
||
|
donpcevent "start#arch::OnEnable";
|
||
|
set job_arch,7;
|
||
|
warp "job3_arch02",119,49;
|
||
|
hideonnpc "Valkyrie#arch";
|
||
|
end;
|
||
|
}
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "I'm talking with another person now, so give me a second.";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
end;
|
||
|
OnBc:
|
||
|
set $@archbs,0;
|
||
|
mapannounce "job3_arch01","Valkyrie: I think someone fell down in the shrine. I can hear the devil's unpleasant laugh.",bc_map,"0xFFCE00";
|
||
|
hideoffnpc "Valkyrie#arch";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,119,49,0 script #arch_1_start 139,6,6,{
|
||
|
OnTouch:
|
||
|
if (countitem(12381) == 0)
|
||
|
getitem 12381,1; //ValkyrieA_Scroll
|
||
|
mapannounce "job3_arch02","Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00";
|
||
|
disablenpc "#arch_1_start";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
- script #arch_1_01_0::archbjcq -1,{
|
||
|
OnTouch:
|
||
|
if (countitem(12381)) {
|
||
|
delitem 12381,1; //ValkyrieA_Scroll
|
||
|
// fall through
|
||
|
} else if (getmercinfo(1) == 2037) {
|
||
|
if (strnpcinfo(0) == "#arch_1_10")
|
||
|
viewpoint 1,113,327,1,0xFF9900;
|
||
|
set .@randht, rand(1,10);
|
||
|
if (.@randht < 8)
|
||
|
mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00";
|
||
|
else if ((.@randht == 8) || (.@randht == 9))
|
||
|
mapannounce "job3_arch02","Whispering of an impersonation: They are coming!",bc_map,"0xFFCE00";
|
||
|
end;
|
||
|
}
|
||
|
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
|
||
|
mapwarp "job3_arch02","job3_arch01",29,29;
|
||
|
end;
|
||
|
}
|
||
|
job3_arch02,112,73,0 duplicate(archbjcq) #arch_1_01 139,5,5
|
||
|
job3_arch02,94,123,0 duplicate(archbjcq) #arch_1_02 139,5,5
|
||
|
job3_arch02,93,173,0 duplicate(archbjcq) #arch_1_03 139,5,5
|
||
|
job3_arch02,114,186,0 duplicate(archbjcq) #arch_1_04 139,5,5
|
||
|
job3_arch02,134,201,0 duplicate(archbjcq) #arch_1_05 139,5,5
|
||
|
job3_arch02,154,211,0 duplicate(archbjcq) #arch_1_06 139,5,5
|
||
|
job3_arch02,175,227,0 duplicate(archbjcq) #arch_1_07 139,5,5
|
||
|
job3_arch02,201,240,0 duplicate(archbjcq) #arch_1_08 139,5,5
|
||
|
job3_arch02,223,252,0 duplicate(archbjcq) #arch_1_09 139,5,5
|
||
|
job3_arch02,255,268,0 duplicate(archbjcq) #arch_1_10 139,5,5
|
||
|
job3_arch02,269,302,0 duplicate(archbjcq) #arch_1_11 139,5,5
|
||
|
job3_arch02,245,289,0 duplicate(archbjcq) #arch_1_12 139,5,5
|
||
|
|
||
|
job3_arch02,203,286,0 script #arch_1_boss 139,5,5,{
|
||
|
OnTouch:
|
||
|
if (countitem(12381)) {
|
||
|
delitem 12381,1; //ValkyrieA_Scroll
|
||
|
// fall through
|
||
|
} else if (getmercinfo(1) == 2037) {
|
||
|
mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000";
|
||
|
donpcevent "mob#arch_1::OnKill";
|
||
|
end;
|
||
|
}
|
||
|
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
|
||
|
mapwarp "job3_arch02","job3_arch01",29,29;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
- script #arch_redcell -1,{
|
||
|
OnInit:
|
||
|
setcell "job3_arch02",276,290,280,294,cell_walkable,0;
|
||
|
setcell "job3_arch02",276,290,280,294,cell_shootable,0;
|
||
|
end;
|
||
|
OnGreen:
|
||
|
setcell "job3_arch02",276,290,280,294,cell_walkable,1;
|
||
|
setcell "job3_arch02",276,290,280,294,cell_shootable,1;
|
||
|
end;
|
||
|
OnRed:
|
||
|
setcell "job3_arch02",276,290,280,294,cell_walkable,0;
|
||
|
setcell "job3_arch02",276,290,280,294,cell_shootable,0;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,390,389,1 script #arch_val01 844,{
|
||
|
end;
|
||
|
OnEnable:
|
||
|
areamonster "job3_arch02",108,322,118,332,"Valkyrie's Nightmare",2036,1,"#arch_val01::OnMyMobDead";
|
||
|
end;
|
||
|
OnMyMobDead:
|
||
|
if (mobcount("job3_arch02","#arch_val01::OnMyMobDead") < 1) {
|
||
|
donpcevent "#arch_redcell::OnGreen";
|
||
|
mapannounce "job3_arch02","Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000";
|
||
|
hideoffnpc "Valkyrie#arch_01";
|
||
|
disablenpc "#arch_1_start";
|
||
|
disablenpc "#arch_1_01";
|
||
|
disablenpc "#arch_1_02";
|
||
|
disablenpc "#arch_1_03";
|
||
|
disablenpc "#arch_1_04";
|
||
|
disablenpc "#arch_1_05";
|
||
|
disablenpc "#arch_1_06";
|
||
|
disablenpc "#arch_1_07";
|
||
|
disablenpc "#arch_1_08";
|
||
|
disablenpc "#arch_1_09";
|
||
|
disablenpc "#arch_1_10";
|
||
|
disablenpc "#arch_1_11";
|
||
|
disablenpc "#arch_1_12";
|
||
|
disablenpc "#arch_1_boss";
|
||
|
}
|
||
|
end;
|
||
|
OnKill:
|
||
|
killmonster "job3_arch02","#arch_val01::OnMyMobDead";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,390,387,1 script #arch_val02 844,{
|
||
|
end;
|
||
|
OnEnable:
|
||
|
areamonster "job3_arch02",239,41,249,51,"Valkyrie's Nightmare",2036,1,"#arch_val02::OnMyMobDead";
|
||
|
end;
|
||
|
OnMyMobDead:
|
||
|
if (mobcount("job3_arch02","#arch_val02::OnMyMobDead") < 1) {
|
||
|
mapannounce "job3_arch02","Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000";
|
||
|
hideoffnpc "Valkyrie#arch_02";
|
||
|
disablenpc "#arch_2_boss";
|
||
|
viewpoint 1,279,234,1,0xFFFF99;
|
||
|
}
|
||
|
end;
|
||
|
OnKill:
|
||
|
killmonster "job3_arch02","#arch_val02::OnMyMobDead";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,113,327,5 script Valkyrie#arch_01 403,{
|
||
|
if (getmercinfo(1)) {
|
||
|
mes "[Valkyrie]";
|
||
|
mes "If you want to talk with me, you have to ^3131FFcancel all contracts^000000 with any mercenaries you have.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "The devil always makes an effort to agitate people's mind.";
|
||
|
mes "You don't have to care about their whisperings.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Anyway I can feel my energy coming back.";
|
||
|
mes "Show me the stuff that you found.";
|
||
|
next;
|
||
|
mes "- You show a golden piece of pipe to Valkyrie. -";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Oh, It's a piece of pipe!";
|
||
|
mes "If you collect pieces, you can ask other Valkyries for help.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Because of a close battle, I could only get a little energy.";
|
||
|
mes "I'm going to give a ^3131FFnew ancient scroll^000000.";
|
||
|
mes "It'll be helpful to find the rest of pieces.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Then I look forward to good news.";
|
||
|
close2;
|
||
|
getitem 12382,1; //ValkyrieB_Scroll
|
||
|
viewpoint 1,244,46,1,0xFFFF99;
|
||
|
hideonnpc "Valkyrie#arch_01";
|
||
|
donpcevent "#arch_2_start::OnEnable";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,244,46,5 script Valkyrie#arch_02 403,{
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Did you find the rest of the pieces?";
|
||
|
next;
|
||
|
if (countitem(6154) < 2) {
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Hum?";
|
||
|
mes "I can see this one beside you.";
|
||
|
getitem 6154,2; //Broken_Horn_Pipe
|
||
|
next;
|
||
|
}
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "OK.";
|
||
|
mes "I'll complete the broken horn pipe!";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "But the battle is not finished yet.";
|
||
|
mes "You remember a ^3131FFruined shrine on the center of the island^000000?";
|
||
|
mes "It'll be completed only when you use a horn pipe.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "I can feel the air around me is getting impure.";
|
||
|
mes "And feel the coldness of the pitch-black darkness.";
|
||
|
mes "This time will be dangerous.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "I give you a necklace as a present.";
|
||
|
mes "But I'm not sure that It'll be helpful or not....";
|
||
|
mes "Take care.";
|
||
|
mes "Please, hurry up!";
|
||
|
close2;
|
||
|
getitem 2798,1; //Will_Of_Exhausted_Angel
|
||
|
hideonnpc "Valkyrie#arch_02";
|
||
|
donpcevent "#arch_3_start::OnEnable";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,279,234,0 script #arch_end 139,7,7,{
|
||
|
end;
|
||
|
OnTouch:
|
||
|
donpcevent "#arch_3_01::OnKill";
|
||
|
donpcevent "#arch_3_02::OnKill";
|
||
|
donpcevent "#arch_3_03::OnKill";
|
||
|
donpcevent "mob#arch_2::OnKill";
|
||
|
hideoffnpc "Valkyrie Anguhilde#end";
|
||
|
if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) {
|
||
|
mes "- Wait a Sec !! -";
|
||
|
mes "- You are carrying too many items, -";
|
||
|
mes "- you won't be able to obtain any new items. -";
|
||
|
mes "- Please take off some items -";
|
||
|
mes "- and come for the challenge again. -";
|
||
|
close;
|
||
|
}
|
||
|
if (ismounting()) {
|
||
|
mes "You are on a riding pet,";
|
||
|
mes "so you cannot change your job.";
|
||
|
mes "Please unequip your riding pet and try again!";
|
||
|
close;
|
||
|
}
|
||
|
if (countitem(6154) < 2) {
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Did you collect all of the pieces of my horn pipe?";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "I know you bent over backwards to help me, but I can't do anything without 2 pieces of horn pipe.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "It can be dangerous, so let's go back.";
|
||
|
close2;
|
||
|
nude;
|
||
|
if (countitem(2798))
|
||
|
delitem 2798,(2798); //Will_Of_Exhausted_Angel
|
||
|
delitem 6154,countitem(6154); //Broken_Horn_Pipe
|
||
|
mapwarp "job3_arch02","job3_arch01",29,29;
|
||
|
end;
|
||
|
}
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Finally we finished all the preparations.";
|
||
|
next;
|
||
|
mes "Valkyrie holds the pipe and blows towards the sky.";
|
||
|
next;
|
||
|
mes "Booo - - - -";
|
||
|
next;
|
||
|
mes "Booo - - -";
|
||
|
next;
|
||
|
hideoffnpc "Valkyrie of the heavens";
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Assistance of Odin! Soldiers of Valhalla!";
|
||
|
mes "The holy place of the God Odin is tainted by darkness!";
|
||
|
next;
|
||
|
mes "[Valkyrie of the heavens]";
|
||
|
mes "Don't worry, Anguhilde.";
|
||
|
mes "Your desire has reached Valhalla.";
|
||
|
mes "The devils were removed by other Valkyries as you wanted.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Valkyries! Then is it safe now?";
|
||
|
next;
|
||
|
mes "[Valkyrie of the heavens]";
|
||
|
mes "Yes Anguhilde.";
|
||
|
mes "Even though you were expelled because of an incident before, Odin said that he is reconsidering your banishment.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Ah! I can go back to Asgard!";
|
||
|
next;
|
||
|
mes "[Valkyrie of the heavens]";
|
||
|
mes "Don't make a hasty generalization.";
|
||
|
mes "But I think that good news will be sent to you.";
|
||
|
next;
|
||
|
mes "[Valkyrie Anguhilde]";
|
||
|
mes "Honor to Odin!";
|
||
|
mes "I feel full of grace.";
|
||
|
mes "So bright and warm....";
|
||
|
next;
|
||
|
mes "- Shoooo -";
|
||
|
specialeffect EF_CLOAKING,AREA,"Valkyrie Anguhilde#end";
|
||
|
hideonnpc "Valkyrie Anguhilde#end";
|
||
|
emotion ET_HUK, playerattached();
|
||
|
next;
|
||
|
mes "[Valkyrie of the heavens]";
|
||
|
mes "Set your mind at ease.";
|
||
|
mes "She went to a place where she is supposed to be.";
|
||
|
next;
|
||
|
mes "[Valkyrie of the heavens]";
|
||
|
mes "I think you don't get it.";
|
||
|
next;
|
||
|
mes "[Valkyrie of the heavens]";
|
||
|
mes "Anguhilde is a Valkyrie who is dead for a long time ago.";
|
||
|
mes "Didn't you see a shrine covered by the devil?";
|
||
|
mes "Unfortunately, Anguhilde couldn't cope with the task and fell down.";
|
||
|
next;
|
||
|
mes "[Valkyrie of the heavens]";
|
||
|
mes "Here is an illusion of Anguhilde who doesn't want to be recognized.";
|
||
|
mes "She can't go to hell even when she is dead, and struggles from her constant nightmare.";
|
||
|
next;
|
||
|
mes "[Valkyrie of the heavens]";
|
||
|
mes "But she is relieved by your favor.";
|
||
|
mes "Even though It's different with reality but now she may be able to rest in peace.";
|
||
|
next;
|
||
|
mes "[Valkyrie of the heavens]";
|
||
|
mes "Human, the Valkyries are in your debt. Thank you.";
|
||
|
mes "I can't invite you as I want, but the power given by Odin can help you.";
|
||
|
next;
|
||
|
mes "[Valkyrie of the heavens]";
|
||
|
mes "Now, go back to your world.";
|
||
|
mes "The sound of the horn pipe and a bird's chirpings will be spread out for you.";
|
||
|
next;
|
||
|
if (SkillPoint) {
|
||
|
mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Valkyrie of the heavens]";
|
||
|
mes "Don't forget an altruistic minister's spirit like today forever.";
|
||
|
mes "I hope we see each other in Valhalla sometime.";
|
||
|
nude;
|
||
|
if (countitem(2798))
|
||
|
delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
|
||
|
delitem 6154,countitem(6154); //Broken_Horn_Pipe
|
||
|
set job_arch,100;
|
||
|
completequest 2191;
|
||
|
getitem 5747,1; //Mitra
|
||
|
getitem 2795,1; //Green_Apple_Ring
|
||
|
jobchange roclass(eaclass()|EAJL_THIRD);
|
||
|
close;
|
||
|
OnInit:
|
||
|
disablenpc "#arch_end";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,281,232,1 script Valkyrie Anguhilde#end 403,{
|
||
|
end;
|
||
|
OnInit:
|
||
|
hideonnpc "Valkyrie Anguhilde#end";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,273,235,5 script Valkyrie of the heavens 811,{
|
||
|
if (job_arch == 100) {
|
||
|
mes "[Valkyrie of the heavens]";
|
||
|
mes "Now, go back to your world.";
|
||
|
mes "The sound of the horn pipe and a bird's chirpings will be spread out for you.";
|
||
|
next;
|
||
|
mes "[Valkyrie of the heavens]";
|
||
|
mes "Don't forget an altruistic minister's spirit like today forever.";
|
||
|
mes "I hope we see each other in Valhalla sometime.";
|
||
|
close2;
|
||
|
mapwarp "job3_arch02","job3_arch01",29,29;
|
||
|
end;
|
||
|
}
|
||
|
end;
|
||
|
OnInit:
|
||
|
hideonnpc "Valkyrie of the heavens";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,132,323,0 script #arch_2_01 139,5,5,{
|
||
|
end;
|
||
|
OnTouch:
|
||
|
if (countitem(12382))
|
||
|
mapannounce "job3_arch02","Whispering of Valkyrie: I see a new ancient scroll!",bc_map;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
- script #arch_2_02_0::archbjcq2 -1,{
|
||
|
OnTouch:
|
||
|
if (countitem(12382)) {
|
||
|
delitem 12382,1; //ValkyrieB_Scroll
|
||
|
// fall through
|
||
|
} else if (getmercinfo(1) == 2038) {
|
||
|
set .@randht, rand(1,10);
|
||
|
if (.@randht < 8)
|
||
|
mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00";
|
||
|
else if ((.@randht == 8) || (.@randht == 9))
|
||
|
mapannounce "job3_arch02","Whispering of an impersonation: Combat readiness!",bc_map,"0xFFCE00";
|
||
|
else
|
||
|
mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you. Die!",bc_map,"0xFFCE00";
|
||
|
end;
|
||
|
}
|
||
|
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
|
||
|
mapwarp "job3_arch02","job3_arch01",29,29;
|
||
|
end;
|
||
|
}
|
||
|
job3_arch02,167,313,0 duplicate(archbjcq2) #arch_2_02 139,5,5
|
||
|
job3_arch02,127,304,0 duplicate(archbjcq2) #arch_2_03 139,5,5
|
||
|
job3_arch02,207,279,0 duplicate(archbjcq2) #arch_2_04 139,5,5
|
||
|
job3_arch02,239,281,0 duplicate(archbjcq2) #arch_2_05 139,5,5
|
||
|
job3_arch02,269,303,0 duplicate(archbjcq2) #arch_2_06 139,5,5
|
||
|
job3_arch02,288,283,0 duplicate(archbjcq2) #arch_2_07 139,5,5
|
||
|
job3_arch02,278,234,0 duplicate(archbjcq2) #arch_2_08 139,5,5
|
||
|
job3_arch02,234,179,0 duplicate(archbjcq2) #arch_2_09 139,5,5
|
||
|
job3_arch02,227,169,0 duplicate(archbjcq2) #arch_2_10 139,5,5
|
||
|
job3_arch02,190,146,0 duplicate(archbjcq2) #arch_2_11 139,5,5
|
||
|
|
||
|
/*
|
||
|
// Not in official script.
|
||
|
job3_arch02,252,267,0 script #arch_2_12 139,5,5,{
|
||
|
OnTouch:
|
||
|
mapannounce "job3_arch02","Whispering of an impersonation: It's a crossroad. Let's go to the left side. I have to find my pipe.",bc_map,"0xFFCE00";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,250,290,0 script #arch_2_13 139,5,5,{
|
||
|
OnTouch:
|
||
|
mapannounce "job3_arch02","Whispering of an impersonation: I can see a ruined shrine. Take a rest in there.",bc_map,"0xFFCE00";
|
||
|
end;
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
job3_arch02,206,113,0 script #arch_2_boss 139,5,5,{
|
||
|
OnTouch:
|
||
|
if (countitem(12382)) {
|
||
|
delitem 12382,1; //ValkyrieB_Scroll
|
||
|
// fall through
|
||
|
} else if (getmercinfo(1) == 2038) {
|
||
|
mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000";
|
||
|
end;
|
||
|
}
|
||
|
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
|
||
|
mapwarp "job3_arch02","job3_arch01",29,29;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,284,159,0 script #arch_3_01 139,20,20,{
|
||
|
OnTouch:
|
||
|
if (Class != Job_Priest) {
|
||
|
mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000";
|
||
|
areamonster "job3_arch02",239,41,249,51,"Frus",1762,1,"#arch_3_01::OnMyMobDead";
|
||
|
}
|
||
|
disablenpc "#arch_3_01";
|
||
|
end;
|
||
|
OnMyMobDead:
|
||
|
end;
|
||
|
OnKill:
|
||
|
killmonster "job3_arch02","#arch_3_01::OnMyMobDead";
|
||
|
end;
|
||
|
//OnInit:
|
||
|
// enablenpc "#arch_3_01";
|
||
|
// end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,307,200,0 script #arch_3_02 139,5,5,{
|
||
|
OnTouch:
|
||
|
if (BaseJob == Job_Priest) {
|
||
|
mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000";
|
||
|
areamonster "job3_arch02",306,199,308,201,"Skogul",1761,1,"#arch_3_02::OnMyMobDead";
|
||
|
}
|
||
|
disablenpc "#arch_3_02";
|
||
|
end;
|
||
|
OnMyMobDead:
|
||
|
end;
|
||
|
OnKill:
|
||
|
killmonster "job3_arch02","#arch_3_02::OnMyMobDead";
|
||
|
end;
|
||
|
//OnInit:
|
||
|
// enablenpc "#arch_3_02";
|
||
|
// end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,296,216,0 script #arch_3_03 139,5,5,{
|
||
|
OnTouch:
|
||
|
mapannounce "job3_arch02","Frus: I like your face... Can I steal it?",bc_map,"0xFF0000";
|
||
|
areamonster "job3_arch02",295,215,297,217,"Frus",1762,1,"#arch_3_03::OnMyMobDead";
|
||
|
disablenpc "#arch_3_03";
|
||
|
end;
|
||
|
OnMyMobDead:
|
||
|
end;
|
||
|
OnKill:
|
||
|
killmonster "job3_arch02","#arch_3_03::OnMyMobDead";
|
||
|
end;
|
||
|
OnInit:
|
||
|
disablenpc "#arch_3_03";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,389,390,1 script mob#arch_1 844,{
|
||
|
end;
|
||
|
OnEnable:
|
||
|
areamonster "job3_arch02", 99,101,101,103,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
|
||
|
areamonster "job3_arch02", 89,130, 91,132,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
|
||
|
areamonster "job3_arch02", 90,169, 92,171,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
|
||
|
areamonster "job3_arch02",103,182,105,184,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
|
||
|
areamonster "job3_arch02",137,204,139,206,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
|
||
|
areamonster "job3_arch02",160,214,162,216,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
|
||
|
areamonster "job3_arch02",164,214,166,216,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
|
||
|
areamonster "job3_arch02",200,235,202,237,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
|
||
|
areamonster "job3_arch02",217,249,219,251,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
|
||
|
areamonster "job3_arch02",253,292,255,294,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
|
||
|
end;
|
||
|
OnMyMobDead:
|
||
|
end;
|
||
|
OnKill:
|
||
|
killmonster "job3_arch02","mob#arch_1::OnMyMobDead";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,389,389,1 script mob#arch_2 844,{
|
||
|
end;
|
||
|
OnEnable:
|
||
|
areamonster "job3_arch02",155,320,157,322,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
|
||
|
areamonster "job3_arch02",169,304,171,306,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
|
||
|
areamonster "job3_arch02",182,292,184,294,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
|
||
|
areamonster "job3_arch02",199,286,201,288,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
|
||
|
areamonster "job3_arch02",255,292,257,294,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
|
||
|
areamonster "job3_arch02",285,283,287,285,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
|
||
|
areamonster "job3_arch02",277,235,279,237,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
|
||
|
areamonster "job3_arch02",291,184,293,186,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
|
||
|
areamonster "job3_arch02",280,169,282,171,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
|
||
|
areamonster "job3_arch02",226,165,228,167,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
|
||
|
areamonster "job3_arch02",189,145,191,147,"Shrine Invader",1480,1,"mob#arch_2::OnMyMobDead";
|
||
|
areamonster "job3_arch02",203,176,205,178,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
|
||
|
end;
|
||
|
OnMyMobDead:
|
||
|
end;
|
||
|
OnKill:
|
||
|
killmonster "job3_arch02","mob#arch_2::OnMyMobDead";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,389,388,1 script start#arch 844,{
|
||
|
end;
|
||
|
OnInit:
|
||
|
mapwarp "job3_arch02","job3_arch01",29,29;
|
||
|
end;
|
||
|
OnEnable:
|
||
|
mapwarp "job3_arch02","job3_arch01",29,29;
|
||
|
enablenpc "#arch_1_start";
|
||
|
enablenpc "#arch_1_01";
|
||
|
enablenpc "#arch_1_02";
|
||
|
enablenpc "#arch_1_03";
|
||
|
enablenpc "#arch_1_04";
|
||
|
enablenpc "#arch_1_05";
|
||
|
enablenpc "#arch_1_06";
|
||
|
enablenpc "#arch_1_07";
|
||
|
enablenpc "#arch_1_08";
|
||
|
enablenpc "#arch_1_09";
|
||
|
enablenpc "#arch_1_10";
|
||
|
enablenpc "#arch_1_11";
|
||
|
enablenpc "#arch_1_12";
|
||
|
enablenpc "#arch_1_boss";
|
||
|
disablenpc "#arch_2_01";
|
||
|
disablenpc "#arch_2_02";
|
||
|
disablenpc "#arch_2_03";
|
||
|
disablenpc "#arch_2_04";
|
||
|
disablenpc "#arch_2_05";
|
||
|
disablenpc "#arch_2_06";
|
||
|
disablenpc "#arch_2_07";
|
||
|
disablenpc "#arch_2_08";
|
||
|
disablenpc "#arch_2_09";
|
||
|
disablenpc "#arch_2_10";
|
||
|
disablenpc "#arch_2_11";
|
||
|
disablenpc "#arch_2_boss";
|
||
|
disablenpc "#arch_3_01";
|
||
|
disablenpc "#arch_3_02";
|
||
|
disablenpc "#arch_3_03";
|
||
|
donpcevent "#arch_3_01::OnKill";
|
||
|
donpcevent "#arch_3_02::OnKill";
|
||
|
donpcevent "#arch_3_03::OnKill";
|
||
|
disablenpc "#arch_end";
|
||
|
hideonnpc "Valkyrie#arch_01";
|
||
|
hideonnpc "Valkyrie#arch_02";
|
||
|
hideonnpc "Valkyrie Anguhilde#end";
|
||
|
hideonnpc "Valkyrie of the heavens";
|
||
|
donpcevent "#arch_redcell::OnRed";
|
||
|
donpcevent "mob#arch_1::OnKill";
|
||
|
donpcevent "mob#arch_2::OnKill";
|
||
|
donpcevent "start#arch::OnTimeOff";
|
||
|
donpcevent "start#arch::OnTimeOn";
|
||
|
donpcevent "#arch_val01::OnKill";
|
||
|
donpcevent "#arch_val02::OnKill";
|
||
|
donpcevent "mob#arch_1::OnKill";
|
||
|
donpcevent "mob#arch_2::OnKill";
|
||
|
donpcevent "mob#arch_1::OnEnable";
|
||
|
donpcevent "#arch_val01::OnEnable";
|
||
|
end;
|
||
|
OnTimeOn:
|
||
|
initnpctimer;
|
||
|
end;
|
||
|
OnTimeOff:
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
OnTimer60000:
|
||
|
OnTimer120000:
|
||
|
OnTimer180000:
|
||
|
OnTimer240000:
|
||
|
OnTimer300000:
|
||
|
OnTimer360000:
|
||
|
OnTimer420000:
|
||
|
OnTimer480000:
|
||
|
OnTimer540000:
|
||
|
if (getmapusers("job3_arch02") == 0) {
|
||
|
mapwarp "job3_arch02","job3_arch01",29,29;
|
||
|
donpcevent "Valkyrie#arch::OnBc";
|
||
|
stopnpctimer;
|
||
|
}
|
||
|
end;
|
||
|
OnTimer600000:
|
||
|
mapannounce "job3_arch02","Valkyrie's Nightmare: I can't stand anymore!",bc_map,"0xFF0000";
|
||
|
end;
|
||
|
OnTimer605000:
|
||
|
mapannounce "job3_arch02","Whispering of Valkyrie: No way! I can't let you guys do that. Go back!",bc_map,"0xFFCE00";
|
||
|
mapwarp "job3_arch02","job3_arch01",29,29;
|
||
|
donpcevent "Valkyrie#arch::OnBc";
|
||
|
stopnpctimer;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,390,388,1 script #arch_2_start 844,{
|
||
|
end;
|
||
|
OnInit:
|
||
|
disablenpc "#arch_2_01";
|
||
|
disablenpc "#arch_2_02";
|
||
|
disablenpc "#arch_2_03";
|
||
|
disablenpc "#arch_2_04";
|
||
|
disablenpc "#arch_2_05";
|
||
|
disablenpc "#arch_2_06";
|
||
|
disablenpc "#arch_2_07";
|
||
|
disablenpc "#arch_2_08";
|
||
|
disablenpc "#arch_2_09";
|
||
|
disablenpc "#arch_2_10";
|
||
|
disablenpc "#arch_2_11";
|
||
|
disablenpc "#arch_2_boss";
|
||
|
end;
|
||
|
OnEnable:
|
||
|
enablenpc "#arch_2_01";
|
||
|
enablenpc "#arch_2_02";
|
||
|
enablenpc "#arch_2_03";
|
||
|
enablenpc "#arch_2_04";
|
||
|
enablenpc "#arch_2_05";
|
||
|
enablenpc "#arch_2_06";
|
||
|
enablenpc "#arch_2_07";
|
||
|
enablenpc "#arch_2_08";
|
||
|
enablenpc "#arch_2_09";
|
||
|
enablenpc "#arch_2_10";
|
||
|
enablenpc "#arch_2_11";
|
||
|
enablenpc "#arch_2_boss";
|
||
|
donpcevent "#arch_val02::OnEnable";
|
||
|
donpcevent "mob#arch_2::OnEnable";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,390,386,1 script #arch_3_start 844,{
|
||
|
end;
|
||
|
OnEnable:
|
||
|
enablenpc "#arch_3_01";
|
||
|
enablenpc "#arch_3_02";
|
||
|
enablenpc "#arch_3_03";
|
||
|
enablenpc "#arch_end";
|
||
|
//enablenpc "#arch_end_eff";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
job3_arch02,290,221,0 script #arch_end_eff 139,5,5,{
|
||
|
OnTouch:
|
||
|
specialeffect EF_MAPPILLAR2,AREA,"#arch_end";
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
job_arch01,26,25,0 script #archremove 139,3,3,{
|
||
|
OnTouch:
|
||
|
if (countitem(6154)) delitem 6154, countitem(6154); //Broken_Horn_Pipe
|
||
|
if (countitem(12381)) delitem 12381, countitem(12381); //ValkyrieA_Scroll
|
||
|
if (countitem(12382)) delitem 12382, countitem(12382); //ValkyrieB_Scroll
|
||
|
if (countitem(2798)) delitem 2798, countitem(2798); //Will_Of_Exhausted_Angel
|
||
|
end;
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
job3_arch01,1,1,1 script control#arch 844,{
|
||
|
callfunc "F_GM_NPC";
|
||
|
mes "[Troll]";
|
||
|
mes "Password please.";
|
||
|
next;
|
||
|
if (callfunc("F_GM_NPC",1854,0) == 1) {
|
||
|
mes "[Transit]";
|
||
|
mes "The GlobalVar is";
|
||
|
mes $@archbs + ".";
|
||
|
mes "Do you want to change it?";
|
||
|
next;
|
||
|
switch(select("0:1")) {
|
||
|
case 1:
|
||
|
set $@archbs,0;
|
||
|
hideoffnpc "Valkyrie#arch";
|
||
|
close;
|
||
|
case 2:
|
||
|
set $@archbs,1;
|
||
|
hideoffnpc "Valkyrie#arch";
|
||
|
close;
|
||
|
}
|
||
|
} else {
|
||
|
mes "[Troll]";
|
||
|
mes "Enter the correct password!";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
odin_tem02,30,181,0 script #wherearch01 139,10,10,{
|
||
|
OnTouch:
|
||
|
if (job_arch == 5)
|
||
|
viewpoint 1,282,263,1,0xFFFF99;
|
||
|
end;
|
||
|
}
|
||
|
|
||
|
odin_tem02,30,335,0 script #wherearch02 139,10,10,{
|
||
|
OnTouch:
|
||
|
if (job_arch == 5)
|
||
|
viewpoint 1,282,263,1,0xFFFF99;
|
||
|
end;
|
||
|
}
|