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692 lines
19 KiB
Plaintext
692 lines
19 KiB
Plaintext
4 months ago
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//===== rAthena Script =======================================
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//= Expanded Super Novice Job Quest
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 1.1a
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= Job Change quest for Expanded Super Novice class.
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//===== Additional Comments: =================================
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//= 1.0 All dialogue is custom, contains some incorrect behaviors.
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//= 1.1 Switched to a translated copy of the official script
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//= by Gennosuke Kouga, but vastly edited its content. [Euphy]
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//= 1.1a Replaced effect numerics with constants. [Euphy]
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//============================================================
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function script Esseray_Ex {
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if (BaseLevel > 98 && JobLevel > 98) {
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if (EXSUPNOV_Q > 0 && EXSUPNOV_Q < 6) {
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mes "[Esseray]";
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mes "A legend in the Novice world has disappeared to do something in Comodo.";
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mes "You should find him.";
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next;
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mes "[Esseray]";
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mes "He can guide you along";
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mes "the correct path...";
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close;
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}
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mes "[Esseray]";
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mes "Oh? Are you one of our Novice Society?";
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mes "You're looking good.";
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next;
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mes "[Esseray]";
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mes "You look full of energy...";
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mes "You seem strong enough to endure the test.";
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next;
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mes "[Esseray]";
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mes "I know a way to become stronger. Are you willing you try it?";
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next;
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if(select("No, I'm okay now.:I want to be stronger!") == 1) {
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mes "[Esseray]";
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mes "If you are satisfied with mediocrity, I can't help you.";
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mes "Live a normal life then.";
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close;
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}
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mes "[Esseray]";
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mes "Good!";
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mes "A legend in the Novice world has disappeared to do something in Comodo.";
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mes "You should find him.";
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next;
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setquest 5092;
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set EXSUPNOV_Q,1;
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mes "[Esseray]";
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mes "He can guide you along";
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mes "the correct path...";
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close;
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}
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else return;
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}
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beach_dun2,119,92,4 script Fishing Novice#sp2 567,{
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if (checkquest(5092) >= 0) {
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mes "[Fishing Novice]";
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mes "Sh --------- !!";
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mes "Be quiet please.";
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mes "You'll scare the fish.";
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next;
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select("Hmm... 'scuse me...");
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mes "[Fishing Novice]";
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mes "Aaaaaaak!!";
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mes "What are you doing?";
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mes "I told you be quiet!";
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mes "They're swimmin' away bacause of the noise~";
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next;
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mes "[Fishing Novice]";
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mes "(-- sh--aking --)";
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mes "Who... are you?";
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mes "Why are you disrupting my fishing?";
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next;
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select("I have a delivery from Esseray...");
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emotion ET_SCRATCH;
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mes "[Fishing Novice]";
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mes "What? Esseray? Esseray?";
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mes "Hmm! I know him...";
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mes "Esseray... Esseray... hmm.";
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next;
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emotion ET_THINK, playerattached();
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emotion ET_THINK;
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mes "..................";
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next;
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emotion ET_SURPRISE;
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mes "[Fishing Novice]";
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mes "Ahhhh --- !! ----- Ahhhh ---!!";
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mes "Got it! --- Got it!";
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mes "^0000FFA member of Novice Society in Aldebaran.^000000";
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mes "Esseray, right? Wrong?";
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next;
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if(select("No he isn't:Yes, right") == 2) {
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mes "[Fishing Novice]";
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mes "Hu hu~ my sense is still alive...";
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next;
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mes "[Fishing Novice]";
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mes "So what do you want from me?";
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}
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else {
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mes "[Fishing Novice]";
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mes "What?! He isn't?";
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mes "Then where is Esseray from?";
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next;
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emotion ET_THINK, playerattached();
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emotion ET_THINK;
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mes ".... .... .... ....";
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next;
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mes "[Fishing Novice]";
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mes "What -------- !!";
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mes "That isn't important, right?";
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next;
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mes "[Fishing Novice]";
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mes "Then -------- !!";
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mes "Why did you come here?";
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}
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next;
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mes "- You explain why you're here. -";
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next;
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emotion ET_SCRATCH;
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mes "[Fishing Novice]";
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mes "Hmm... it is an easy and hard question at the same time.";
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next;
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mes "- You hear a voice complaining about something. -";
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next;
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emotion ET_FRET;
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mes "[Fishing Novice]";
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mes "Esseray! Such a son of a %@&$# spoiling my vacation...";
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next;
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mes "[Fishing Novice]";
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mes "Haaaaa~";
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mes "My poor life~";
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mes "Ahhh~ so many problems.";
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next;
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emotion ET_QUESTION;
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mes "[Fishing Novice]";
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mes "Too ~ hard. Hey, little kid!";
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mes "What's your name?";
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next;
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select(strcharinfo(0)+", how about you?");
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mes "[Nodor]";
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mes "My name is Nodor! Nodor.";
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next;
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mes "[Nodor]";
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mes ".... .... .....";
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next;
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mes "[Nodor]";
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mes "Hey! I can see what you are thinking about in your face~";
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next;
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mes "[Nodor]";
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mes "Since my name is Nodor I've been made fun of my whole life.";
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mes "Condor and Odor...";
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mes "Don't try to fool me.";
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next;
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changequest 5092,5093;
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mes "[Nodor]";
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mes "Whatever the reason is... you are here!";
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mes "Let's get together to go further.";
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mes "Come again after a while~";
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next;
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mes "- Talk to him again. -";
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close;
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}
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else if (checkquest(5093) >= 0) {
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mes "[Nodor]";
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mes "Emmhmm ----- !!";
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next;
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mes "- Nodor gives you a suspicious look. -";
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next;
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mes "[Nodor]";
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mes "Didn't you know that the ^0000FFSuper Novice^000000 was excellent?";
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next;
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mes "- Nodor asks with confidence. -";
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next;
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mes "[Nodor]";
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mes "Hey! Super Novice~";
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mes "Do you know who I am?";
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next;
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select("What are you talking about?!");
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mes "[Nodor]";
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mes "Heh...";
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mes "You've got a lot of nerve, don't you?";
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next;
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select("... ..... ...");
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mes "- This guy is a weirdo. -";
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next;
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mes "[Nodor]";
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mes "Hey! Super Novice ~";
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mes "I will make you stronger!";
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mes "So will you believe what I tell you?";
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next;
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if(select("I won't follow you.:Why not? kehehe~") == 1) {
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mes "[Nodor]";
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mes "Refusing? Don't you want to be strong?";
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mes "I'd love to do nothing too.";
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mes "Just let me fish if you want to go.";
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close;
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}
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mes "[Nodor]";
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mes "Emmhmm~ Do I sound harsh?";
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mes "Hmm, I can't help using such words.";
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next;
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mes "[Nodor]";
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mes "Don't sweat it.";
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mes "It's no problem for me to teach you to be stronger.";
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next;
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mes "[Nodor]";
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mes "Great~!";
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mes "What is your issue?";
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mes "You don't know how to be stronger. Right?";
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next;
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select("Yes, I can't get stronger.");
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emotion ET_SCRATCH;
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mes "[Nodor]";
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mes "Hhhmmm ~!";
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mes "There's a way to do it...";
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mes "It is dangerous, but I can";
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mes "tell you how.";
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next;
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mes "[Nodor]";
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mes "I'll only do this on one condition. You do not ask anything and you do everything I tell you!";
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mes "How about it?";
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mes "Are you willing to do this?";
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next;
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if(select("No, I will not!:Let's do this!") == 1) {
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mes "[Nodor]";
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mes "To be strong is the only way to live!";
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mes "Do you want to be a weakling forever?";
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next;
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mes "[Nodor]";
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mes "I will give you a tip.";
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mes "You can't always be right.";
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mes "Sometimes you need to check your ego and listen to others.";
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emotion ET_FRET;
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close;
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}
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mes "[Nodor]";
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mes "All right --------- !!";
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mes "Your passion will make you stronger.";
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mes "You calm?";
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next;
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mes "[Nodor]";
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mes "What I want you to do is...";
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mes "Hunt 1,000 monsters.";
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next;
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mes "[Nodor]";
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mes "Do you know what this is for?";
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next;
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setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky";
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set .@i, rand(4);
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changequest 5093,5094+.@i;
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mes "[Nodor]";
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mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?";
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next;
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mes "[Nodor]";
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mes "Hunt 1,000!";
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mes "Do not say you can't do this!";
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mes "I know that's a lot of monsters, but they're so weak!";
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next;
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select("Are you kidding me?");
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mes "[Nodor]";
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mes "Huh huh~!";
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mes "Rembember, no questions!";
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mes "Don't come back until you've hunted 1,000.";
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close;
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}
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else if (checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0) {
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mes "["+strcharinfo(0)+"]";
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mes "Hey, Nodor!";
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next;
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emotion ET_HUK;
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mes "[Nodor]";
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mes "Oh my god!";
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mes "So frightened... let me see?";
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next;
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if (checkquest(5094,HUNTING) != 2 && checkquest(5095,HUNTING) != 2 && checkquest(5096,HUNTING) != 2 && checkquest(5097,HUNTING) != 2) {
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mes "[Nodor]";
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mes "Hey! Super Novice!";
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mes "Didn't I say to hunt 1,000?";
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mes "Don't come back until you have.";
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close;
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}
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mes "[Nodor]";
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mes "Have you hunted all 1,000 already?";
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next;
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mes "[Nodor]";
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mes "You are better than I thought.";
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mes "Anyway, what was the monster that I told you to hunt?";
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next;
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set .@i, select("Poring:Lunatic:Fabre:Picky:Baphomet")-1;
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if (.@i == 4) {
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mes "[Nodor]";
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mes "Heheh? Can you seriously hunt Baphomet alone?";
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mes "Don't tell a lie!! I will hit you!!";
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close;
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}
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if (checkquest(5094+.@i,HUNTING) != 2) {
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mes "[Nodor]";
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mes "Don't tell a lie!";
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mes "I didn't tell you to hunt this!";
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close;
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}
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changequest 5094+.@i,5098;
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emotion ET_SMILE;
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mes "[Nodor]";
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mes "keheheheheheh~";
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next;
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mes "[Nodor]";
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mes "You annoyed me so I made you do this task...";
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next;
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mes "[Nodor]";
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mes "Wow! You actually hunted all 1,000?";
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mes "I guess I can't question your passion to be stronger.";
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next;
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mes "[Nodor]";
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mes "Okay! So far so good.";
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mes "I will let you know how to overcome your strength deficiencies.";
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close;
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}
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else if (checkquest(5098) >= 0) {
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if (rand(10) != 1) {
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mes "[Nodor]";
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mes "Oh! You already came here?";
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mes "Didn't you say you have something to handle?";
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mes "You have enough passion but...";
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mes "you need to learn patience.";
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close;
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}
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emotion ET_KIK;
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mes "[Nodor]";
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mes "Hhhhhhhhhh~";
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next;
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mes "[Nodor]";
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mes "Oh sorry! Sorry!";
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mes "I got a letter from my brother a long time ago, will you read my letter for your information?";
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next;
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if(select("Yes, I will:No, I won't") == 2) {
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mes "[Nodor]";
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mes "You should read more!";
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next;
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}
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else {
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mes "["+strcharinfo(0)+"]";
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mes "Tsk*... Ok...";
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next;
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}
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mes "- He throws a bundled letter at you. -";
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next;
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mes "Dear Bro. Nodor,";
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mes " ";
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mes "Hey Bro, it's your brother Nudor. How have you been? The reason I'm writing this letter is...";
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mes "I need money for food. You've got so much money, so help me out.";
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next;
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mes "If you don't... Remember last time you %$&*@*&%$...";
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mes "- The letter is crumpled, so you can't read more. -";
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mes "I'm still in the Schwarzwald Republic.";
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mes "~ Nudor";
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next;
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mes "- You get an uneasy feeling from reading this letter. -";
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next;
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mes "[Nodor]";
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mes "Hu~u~";
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mes "Hmm, I only have one brother and he's always asking for money.";
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mes "It's got to be my fame... T_T";
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next;
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mes "- Now you really have an uneasy feeling. -";
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next;
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changequest 5098,5099;
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mes "[Nodor]";
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mes "Hey- Super Novice "+strcharinfo(0)+"!";
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next;
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mes "[Nodor]";
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mes "You can give some to my bro. He's up in the airship.";
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close;
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}
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else if (checkquest(5099) >= 0) {
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mes "[Nodor]";
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mes "Have you visited already?";
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next;
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select("How much money should I give?");
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mes "[Nodor]";
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mes "Oh, you didn't go there yet?";
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mes "Give him a little, ya~";
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next;
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mes "[Nodor]";
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mes "100,000 zeny is okay~";
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mes "1,000,000 zeny is okay~";
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mes "10,000,000 zeny is okay~";
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close;
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}
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else if (checkquest(5100) >= 0) {
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if (EXSUPNOV_Q_ == 3) set .@n,300000;
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else if (EXSUPNOV_Q_ == 4) set .@n,1000000;
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else set .@n,100000;
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mes "[Nodor]";
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mes "Hey, have you gone there?";
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mes "I got another message from my bro.";
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next;
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mes "Bro, someone gave me...";
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mes callfunc("F_InsertComma",.@n)+" Zeny.";
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mes "You do care about me...";
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mes "~ Nudor";
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next;
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select("He seemed so hungry...");
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mes "[Nodor]";
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mes "By the way...";
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mes callfunc("F_InsertComma",.@n)+" Zeny is so little considering my celebrity status, don't you think?";
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next;
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select("Eh.....");
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mes "[Nodor]";
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mes "Anyway~";
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mes callfunc("F_InsertComma",.@n)+" Zeny...";
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mes "Don't you think you gave him too little? My reputation is gonna take a hit now.";
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next;
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||
|
select("Hey...");
|
||
|
mes "[Nodor]";
|
||
|
mes "Wow, you've got my point already?";
|
||
|
next;
|
||
|
mes "[Nodor]";
|
||
|
mes "I think you are right.";
|
||
|
mes "This test is about your ability to open someone else's sympathy.";
|
||
|
next;
|
||
|
mes "[Nodor]";
|
||
|
mes "I mean your consuming habit and your gut...";
|
||
|
mes "Hahahaha!";
|
||
|
next;
|
||
|
select("Hey, that's not my...");
|
||
|
mes "[Nodor]";
|
||
|
mes "Hmm? Ah...";
|
||
|
mes "I almost forgot to tell";
|
||
|
mes "you how to exceed your limit,";
|
||
|
mes "didn't I?";
|
||
|
next;
|
||
|
mes "[Nodor]";
|
||
|
mes "Eh-hem! I was not just killing time after I sent you!!";
|
||
|
next;
|
||
|
emotion ET_HUK;
|
||
|
mes "[Nodor]";
|
||
|
mes "What the? --- ah? --- !!";
|
||
|
next;
|
||
|
select("??????");
|
||
|
emotion ET_SWEAT;
|
||
|
mes "[Nodor]";
|
||
|
mes "Watch out!! A bunch of Golems are running after us!";
|
||
|
mes "We... have to run...!!!";
|
||
|
next;
|
||
|
emotion ET_HUK, playerattached();
|
||
|
if(select("What?!:Um?") == 2) {
|
||
|
mes "- You look around, and -";
|
||
|
mes "- there is nothing behind you. -";
|
||
|
mes "- When you are about to doubt... -";
|
||
|
}
|
||
|
else {
|
||
|
mes "- You ask Nodor once -";
|
||
|
mes "- again in your fright... -";
|
||
|
}
|
||
|
next;
|
||
|
if (SkillPoint) {
|
||
|
mes "[Nodor]";
|
||
|
mes "You've still got some skill points that aren't used up.";
|
||
|
mes "I can't make you stronger until you use those points.";
|
||
|
close;
|
||
|
}
|
||
|
specialeffect2 EF_LORD;
|
||
|
specialeffect2 EF_SIGHTRASHER;
|
||
|
specialeffect2 EF_STORMGUST;
|
||
|
erasequest 5100;
|
||
|
mes "[Nodor]";
|
||
|
mes "Haha ------------- !!";
|
||
|
mes "----- uhhahaha----- !!";
|
||
|
mes "------------ yay -- !!";
|
||
|
next;
|
||
|
nude;
|
||
|
callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player
|
||
|
jobchange roclass(eaclass()|EAJL_THIRD);
|
||
|
set EXSUPNOV_Q,5;
|
||
|
emotion ET_SMILE;
|
||
|
mes "[Nodor]";
|
||
|
mes "Puhahahahahahahahahahah!!";
|
||
|
mes "Good! You scared yet?";
|
||
|
next;
|
||
|
select("... ... ...");
|
||
|
emotion ET_THINK, playerattached();
|
||
|
emotion ET_SORRY;
|
||
|
mes "[Nodor]";
|
||
|
mes "Sorry for scaring you!";
|
||
|
mes "I think our duty and mission as Novices is to make days joyful.";
|
||
|
next;
|
||
|
mes "[Nodor]";
|
||
|
mes "Well then, don't you feel something just changed?";
|
||
|
mes "Feel your body lighter than before...?";
|
||
|
mes "Or more powerful?";
|
||
|
next;
|
||
|
select("...? ...? ...?");
|
||
|
emotion ET_QUESTION, playerattached();
|
||
|
mes "[Nodor]";
|
||
|
mes "Oh--- My--- (tut,tut,tut)!!";
|
||
|
next;
|
||
|
emotion ET_SCRATCH;
|
||
|
mes "[Nodor]";
|
||
|
mes "Mr. Sieu Ngu --";
|
||
|
mes "Not to be mean, but";
|
||
|
mes "you are a little dull...";
|
||
|
mes "Don't you feel different now?";
|
||
|
next;
|
||
|
if(select("What are you talking about?:I got it!") == 1) {
|
||
|
mes "[Nodor]";
|
||
|
mes "Eh--- right, you are dull, aren't you?";
|
||
|
mes "You already exceeded your limit.";
|
||
|
next;
|
||
|
mes "[Nodor]";
|
||
|
mes "You can be stronger than before.";
|
||
|
mes "Wasn't it your dream?";
|
||
|
next;
|
||
|
}
|
||
|
mes "[Nodor]";
|
||
|
mes "Ok~!";
|
||
|
mes "Now march to the world and live as a Novice and enjoy your free, happy life!";
|
||
|
mes "That's it!";
|
||
|
close;
|
||
|
}
|
||
|
else if (EXSUPNOV_Q == 5) {
|
||
|
mes "[Nodor]";
|
||
|
mes "(Pouting) ------------- !!";
|
||
|
mes "So you're finally back.";
|
||
|
next;
|
||
|
mes "[Nodor]";
|
||
|
mes "To celebrate this new Novice comrade, I've prepared some equipment to give you --";
|
||
|
next;
|
||
|
mes "[Nodor]";
|
||
|
mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me.";
|
||
|
mes "And don't say I didn't warn you either.";
|
||
|
next;
|
||
|
if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) {
|
||
|
mes "[Nodor]";
|
||
|
mes "Well, well!";
|
||
|
mes "You know! Have no regrets.";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Nodor]";
|
||
|
mes "There are what I used to wear when I was younger,";
|
||
|
mes "but they are still good.";
|
||
|
if (EXSUPNOV_Q_ == 3) getitem 2522,1; // Undershirt
|
||
|
else if (EXSUPNOV_Q_ == 4) {
|
||
|
getitem 2628,1; // Novice Armlet [1]
|
||
|
getitem 2113,1; // Novice Shield [1]
|
||
|
getitem 2416,1; // Novice Shoes [1]
|
||
|
getitem 5119,1; // Super Novice Hat [1]
|
||
|
getitem 2512,1; // Novice Manteau [1]
|
||
|
getitem 2340,1; // Novice Breastplate [1]
|
||
|
}
|
||
|
else getitem 2340,1; // Novice Breastplate [1]
|
||
|
next;
|
||
|
select("Second-hand stuff, huh?");
|
||
|
mes "[Nodor]";
|
||
|
mes "Give them back to me.";
|
||
|
mes "How can you react like that when I offer you my possessions?";
|
||
|
next;
|
||
|
mes "[Nodor]";
|
||
|
mes "I...";
|
||
|
mes "I can't take back what I already gave away.";
|
||
|
next;
|
||
|
mes "[Nodor]";
|
||
|
mes "Now I am going to say greetings again.";
|
||
|
next;
|
||
|
specialeffect2 EF_RECOVERY;
|
||
|
mes "[Nodor]";
|
||
|
mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!";
|
||
|
set EXSUPNOV_Q,6;
|
||
|
close;
|
||
|
}
|
||
|
else if (EXSUPNOV_Q > 5) {
|
||
|
mes "[Nodor]";
|
||
|
mes "Don't forget that you are a Novice.";
|
||
|
mes "Be a Novice always!";
|
||
|
mes "The aim of life is to have a nice and normal time!";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Fishing Novice]";
|
||
|
mes "Hush!";
|
||
|
mes "Please be quiet because you'll";
|
||
|
mes "scare all the fish away.";
|
||
|
close;
|
||
|
}
|
||
|
|
||
|
airplane,33,47,5 script Nudor#sp2 729,{
|
||
|
if (checkquest(5099) >= 0) {
|
||
|
mes "[Nudor]";
|
||
|
mes "Ahhh~ I have no money to buy any food.";
|
||
|
mes "I'm hungry, but I have no idea when Brother is coming...";
|
||
|
next;
|
||
|
select("Hey, are you... Mr. Nudor?");
|
||
|
mes "[Nudor]";
|
||
|
mes "Eeeeeh?! Who wants to know?";
|
||
|
mes "Do I know you?";
|
||
|
next;
|
||
|
mes "- You explain to Nudor why you have come to see him. -";
|
||
|
next;
|
||
|
mes "[Nudor]";
|
||
|
mes "Aha! You've come to give me some pocket money in place of my bro~";
|
||
|
next;
|
||
|
mes "[Nudor]";
|
||
|
mes "Wowowow~~ How much did he give you?";
|
||
|
next;
|
||
|
mes "- Nudor stares with twinkling -";
|
||
|
mes "- eyes, holding out his hands. -";
|
||
|
mes "- How much do you want to give? -";
|
||
|
next;
|
||
|
set .@i, select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have");
|
||
|
mes "[Nudor]";
|
||
|
if (.@i == 1) {
|
||
|
mes "- crying -";
|
||
|
mes "I hate Nodor --- !";
|
||
|
mes "I hate you too --- !";
|
||
|
close2;
|
||
|
warp "airplane",70,93;
|
||
|
end;
|
||
|
}
|
||
|
else if (.@i < 5) {
|
||
|
switch(.@i) {
|
||
|
case 2: set .@n,100000; break;
|
||
|
case 3: set .@n,300000; break;
|
||
|
case 4: set .@n,1000000; break;
|
||
|
}
|
||
|
mes "Lovely~~ Did he give you "+callfunc("F_InsertComma",.@n)+" Zeny? That's pretty much!";
|
||
|
next;
|
||
|
if (Zeny < .@n) {
|
||
|
mes "[Nudor]";
|
||
|
mes "What? But where is "+callfunc("F_InsertComma",.@n)+" Zeny?";
|
||
|
close;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?";
|
||
|
next;
|
||
|
if(select("No, not really...:Give it all") == 1) {
|
||
|
mes "[Nudor]";
|
||
|
mes "Pshaw! How disappointing!";
|
||
|
close;
|
||
|
}
|
||
|
if (!Zeny) {
|
||
|
mes "[Nudor]";
|
||
|
mes "Eh? But you don't have any money. You're so poor, huh?";
|
||
|
close;
|
||
|
}
|
||
|
set .@n,Zeny;
|
||
|
}
|
||
|
mes "[Nudor]";
|
||
|
mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~";
|
||
|
mes "I can't believe it...";
|
||
|
changequest 5099,5100;
|
||
|
set Zeny, Zeny - .@n;
|
||
|
if (.@i < 5) set EXSUPNOV_Q_, .@i;
|
||
|
else {
|
||
|
if (.@n > 1000000) set EXSUPNOV_Q_,4;
|
||
|
else if (.@n > 300000) set EX_SUPNOV_Q_,3;
|
||
|
else set EXSUPNOV_Q_,2;
|
||
|
}
|
||
|
next;
|
||
|
mes "[Nudor]";
|
||
|
if (Sex == SEX_MALE) mes "Did you know? You're really handsome~";
|
||
|
else mes "I need to tell you, you are really... really~ beautiful.";
|
||
|
next;
|
||
|
mes "[Nudor]";
|
||
|
mes "- You feel like you're being -";
|
||
|
mes "- tricked, so go back to Nodor. -";
|
||
|
close;
|
||
|
}
|
||
|
else if (checkquest(5100) >= 0) {
|
||
|
mes "[Nudor]";
|
||
|
mes "I cannot believe that my bro sent me money... I love it~";
|
||
|
next;
|
||
|
mes "[Nudor]";
|
||
|
mes "Ooooops!";
|
||
|
mes strcharinfo(0)+", hush --- !!";
|
||
|
next;
|
||
|
mes "[Nudor]";
|
||
|
mes "Don't tell Nodor about this~~";
|
||
|
close;
|
||
|
}
|
||
|
mes "[Nudor]";
|
||
|
mes "Ahhh~ I have no money to buy any food.";
|
||
|
mes "I'm hungry, but I have no idea when Brother is coming...";
|
||
|
close;
|
||
|
}
|