//-------------------------------------------------------------- // rAthena Battle Configuration File // Originally Translated by Peter Kieser // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) //-------------------------------------------------------------- // Minimum delay between whisper/global/party/guild messages (in ms) // Messages that break this threshold are silently omitted. min_chat_delay: 0 // Valid range of dyes and styles on the client. min_hair_style: 0 max_hair_style: 42 min_hair_color: 0 max_hair_color: 8 min_cloth_color: 0 max_cloth_color: 7 min_body_style: 0 max_body_style: 1 // When set to yes, the damage field in packets sent from woe maps will be set // to -1, making it impossible for GMs, Bots and Hexed clients to know the // actual damage caused by attacks. (Note 1) hide_woe_damage: no // "hair style" number that identifies pet. // NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. // This value is always higher than the max hair-style available in said client. // Known values to work (all 2005 clients): // older sakexes: 20 // sakexe 0614: 24 // sakexe 0628 (and later): 100 pet_hair_style: 100 // Visible area size (how many squares away from a player they can see) area_size: 14 // Maximum walk path (how many cells a player can walk going to cursor) max_walk_path: 17 // Maximum allowed 'level' value that can be sent in unit packets. // Use together with the aura_lv setting to tell when exactly to show the aura. // NOTE: You also need to adjust the client if you want this to work. // NOTE: Default is 99. Values above 127 will probably behave incorrectly. // NOTE: If you don't know what this does, don't change it!!! max_lv: 99 // Level required to display an aura. // NOTE: This assumes that sending max_lv to the client will display the aura. // NOTE: aura_lv must not be less than max_lv. // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura. aura_lv: 99 // Units types affected by max_lv and aura_lv settings. (Note 3) // Note: If an unit type, which normally does not show an aura, is // set it will obtain an aura when it meets the level requirement. // Default: 0 (none) client_limit_unit_lv: 0 // Will tuxedo and wedding dresses be shown when worn? (Note 1) wedding_modifydisplay: no // Save Clothes color. (This will degrade performance) (Note 1) save_clothcolor: yes // Save body styles. (Note 1) save_body_style: yes // Do not display cloth colors for the wedding class? // Note: Both save_clothcolor and wedding_modifydisplay have to be enabled // for this option to take effect. Set this to yes if your cloth palettes // pack doesn't has wedding palettes (or has less than the other jobs) wedding_ignorepalette: no // Do not display cloth colors for the Xmas costume? // Set this to yes if your cloth palettes pack doesn't have Xmas palettes (or has less than the other jobs) xmas_ignorepalette: no // Do not display cloth colors for the Summer costume? // Set this to yes if your cloth palettes pack doesn't have Summer palettes (or has less than the other jobs) summer_ignorepalette: no // Do not display cloth colors for the Hanbok costume? // Set this to yes if your cloth palettes pack doesn't have Hanbok palettes (or has less than the other jobs) hanbok_ignorepalette: no // Do not display cloth colors for the Oktoberfest costume? // Set this to yes if your cloth palettes pack doesn't have Oktoberfest palettes (or has less than the other jobs) oktoberfest_ignorepalette: no // Set this to 1 if your clients have langtype problems and can't display motd properly motd_type: 0 // Show rAthena version to users when the login? display_version: yes // When affected with the "Hallucination" status effect, send the effect to client? (Note 1) // NOTE: Set to 'no' if the client lags due to the "Wavy" screen effect. display_hallucination: yes // Set this to 1 if your client supports status change timers and you want to use them // Clients from 2009 onward support this display_status_timers: yes // Randomizes the dice emoticon server-side, to prevent clients from forging // packets for the desired number. (Note 1) client_reshuffle_dice: yes // Sorts the character and guild storage before it is sent to the client. // Official servers do not sort storage. (Note 1) // NOTE: Enabling this option degrades performance. client_sort_storage: no // Update enemy position while in invisible state? (Note 1) // NOTE: Set to 'no' will make client won't update enemy position unless the players have "Intravision" effect. // So that will help client handling WPE - Maya Purple Hack stuff. // But it will screw 'the game animation display' while players in invisible state. update_enemy_position: yes // When a player teleports, changes maps, or logs in, will they face the direction they were facing before warped? // Official: Disabled, players always face North. spawn_direction: no // Show the MVP EXP reward message for clients 2013-12-23cRagexe and newer? (Note 1) // kRO removed the packet and this re-enables the message. // Official: Disabled. mvp_exp_reward_message: no // Send ping timer // Interval in seconds for each timer invoke. ping_timer_inverval: 30 // Send packets timeout in seconds before ping packet can be sent. ping_time: 20 // Show skill scale for clients 2015-12-23 and newer? (Note 1) // Official: yes show_skill_scale: yes // Should the connection be dropped on server side after a player disconnection request was received? (Note 1) // Note: Enabling this is known to cause problems on clients that make use of REST API calls. // Official: no drop_connection_on_quit: no // Macro Detector retries // Number of times someone can fail the macro detection before being banned. // Official: 3 (minimum: 1) macro_detection_retry: 3 // Macro Detector timeout // Amount of time in milliseconds before the macro detection will fail and the user will be banned. // Official: 60000 macro_detection_timeout: 60000 // Macro Detector punishment type // 0 - Ban // 1 - Jail // Official: 0 macro_detection_punishment: 0 // Macro Detector punishment duration // Amount of time in minutes that the punishment type is active for. Use 0 for infinite. // Official: 0 macro_detection_punishment_time: 0