//-------------------------------------------------------------- // rAthena Feature Configuration File //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) //-------------------------------------------------------------- // Buying store (Note 1) // Requires: 2010-04-27aRagexeRE or later feature.buying_store: on // Search stores (Note 1) // Requires: 2010-08-03aRagexeRE or later feature.search_stores: on // Atcommand suggestions (Note 1) // If one type incomplete atcommand, it will suggest the complete ones. feature.atcommand_suggestions: off // Auction (Note 1) // Feature became unstable on clients 2012 onwards (exact date not known), // it has been fixed on clients 2013-05-15 onwards however. // Feature was removed again on clients 2014-11-12 and later. feature.auction: off // Warp suggestions (Note 1) // Show suggestions when attempting to @warp to a non-existent map? feature.warp_suggestions: off // Banking (Note 1) // Requires: 2013-07-24aRagexe or later feature.banking: on // Should Banking strictly checks the UI state on zeny deposit and withdrawal? (Note 1) // Note: Disabled by default because existing official clients do not report the banking UI state to the server. // But this config could be useful in case of clients that actually report the UI state or custom clients. feature.banking_state_enforce: no // Autotrade persistency (Note 1) // Should vendors that used @autotrade be restored after a restart? feature.autotrade: on // In which direction should respawned autotraders look? // Possible values are from 0-7 // Default: 4(South) // -1 = Last player's direction feature.autotrade_direction: 4 // Change player's head direction? // -1 = Last condition // 0 = Forward // 1 = Right // 2 = Left feature.autotrade_head_direction: 0 // Do you want your autotraders to sit? // -1 = Last player's condition, sitting or standing // 0 = Standing // 1 = Sitting feature.autotrade_sit: 1 // Delay in milliseconds to open vending/buyingsotre after player logged in. feature.autotrade_open_delay: 5000 // Battlegrounds queue interface. Makes it possible to queue for a battleground anywhere using the battle menu. // Requires: 2012-04-10aRagexe or later feature.bgqueue: on // Roulette (Note 1) // Requires: 2014-10-22bRagexe or later feature.roulette: on // Roulette bonus reward // Multiply amount by 2 if the reward item ID is the same as bonus item ID feature.roulette_bonus_reward: on // Achievement (Note 1) // Requires: 2015-05-13aRagexe or later feature.achievement: on // Refine UI (Note 1) // Requires: 2016-10-12aRagexeRE or later feature.refineui: on // Equipment Switch (Note 1) // Requires: 2017-02-08bRagexeRE or later feature.equipswitch: on // Pet evolution (Note 1) // Requires: 2014-10-08aRagexe or later feature.petevolution: on // Automatic Pet Feeding (Note 1) // Requires: 2014-10-08aRagexe or later feature.petautofeed: on // At which hunger rate should pet autofeeding trigger? (Note 2) // Default: 89 feature.pet_autofeed_rate: 89 // Homunculues Autofeeding (Note 1) // Requires: 2017-09-20bRagexeRE or later feature.homunculus_autofeed: on // At which rate should homunculus autofeeding trigger? (Note 2) // Default: 30 // // NOTE: // This setting only applies, if your client side LUAs are bugged. // By default the client triggers the feeding packet itself once // it reaches the limit that is hardcoded in the client. feature.homunculus_autofeed_rate: 30 // Attendance System (Note 1) // Requires: 2018-03-07bRagexeRE or later feature.attendance: on // Private Airship System (Note 1) // Requires: 2018-03-21aRagexeRE or later feature.privateairship: on // Barter Shop System (Note 1) // Requires: 2019-01-16RagexeRE or later feature.barter: on // Extended Barter Shop System (Note 1) // Requires: 2019-11-06RagexeRE or later feature.barter_extended: on // The timeout in milliseconds when a dynamic NPC will be despawned if not used. // Default: 60000 (60s) feature.dynamicnpc_timeout: 60000 // The x range in which the dynamic NPC will be spawned relative to the player. // Default: 2 feature.dynamicnpc_rangex: 2 // The y range in which the dynamic NPC will be spawned relative to the player. // Default: 2 feature.dynamicnpc_rangey: 2 // Should the dynamic NPCs look into the direction of the player? (Note 1) // Default: no feature.dynamicnpc_direction: no // Itemlink System on informational related commands (Note 1) // Generates an itemlink string for an item and can be used for npctalk, message, // dispbottom, and broadcast commands. The result is clickable-item name just // like from SHIFT+Click from player's inventory/cart/equipment window. // Requires: 2015-11-04Ragexe or later feature.itemlink: on // Itemlink System on NPC messages (Note 1) // Generates an itemlink string for an item and can be used for NPC's mes command. // Requires: 2010-01-01 or later feature.mesitemlink: on // Force all mesitemlinks to be wrapped in brackets (Note 1) // Default: no feature.mesitemlink_brackets: no // Force all mesitemlinks to use the database name (Note 1) // Default: no feature.mesitemlink_dbname: no // Stylist UI (Note 1) // Requires: 2015-11-04 or later feature.stylist: on // Are players allowed to reconnect into instances? (Note 1) // This is enabled by default in Renewal mode and // disabled by default in Pre-Renewal mode. // If this is allowed the "nosave" mapflag is still being respected // and may prevent players from warping back into the instance. //feature.instance_allow_reconnect: yes