//-------------------------------------------------------------- // rAthena Battle Configuration File // Originally Translated by Peter Kieser // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) //-------------------------------------------------------------- // Homunculus setting (Note 3) // Activates various 'quirks' that makes them behave unlike normal characters. // 0x01: Can't be targetted by support skills (except for their master) // 0x04: Mobs will always go after them instead of players until attacked // 0x08: Copy their master's speed on spawn/map-change // 0x10: They display luk/3+1 instead of their actual critical in the // stat window (by default they don't crit) // 0x20: Their Min-Matk is always the same as their max hom_setting: 0x3D // Should the cooldown or aftercast delay of homunculi skills be reset when // the homunculus is vaporized? // Default on official servers: yes for Pre-renewal, no for Renewal //hom_delay_reset_vaporize: no // Should the cooldown or aftercast delay of homunculi skills be reset when // warping or changing maps? // Default on official servers: yes for Pre-renewal, no for Renewal //hom_delay_reset_warp: no // The rate a homunculus will get friendly by feeding it. (Note 2) homunculus_friendly_rate: 100 // Can you name a homunculus more then once? (Note 1) hom_rename: no // Minimum intimacy to evo the homunculus homunculus_evo_intimacy_need: 91100 // Reset intimacy after evolution to: homunculus_evo_intimacy_reset: 1000 // Intimacy needed to use Evolved Vanilmirth's Bio Explosion hvan_explosion_intimate: 45000 // Show stat growth to the owner when an Homunculus levels up homunculus_show_growth: yes // Does autoloot work, when a monster is killed by homunculus only? homunculus_autoloot: no // Should homunculi Vaporize when Master dies? (Note 2) // A homunculus will not Vaporize if their HP is below 80%. homunculus_auto_vapor: 80 // Max level for regular Homunculus homunculus_max_level: 99 // Max level for Homunculus S homunculus_S_max_level: 250 // Growth level for Homunculus S // This is the level at which homunculus S can use their growth tables // Without this, a shuffle causes all levels of a Homunculus S to use their // growth tables, causing imbalanced stats homunculus_S_growth_level: 99 // Send auto-feed notice even if OFF (Note 1) // Official: yes homunculus_autofeed_always: yes // Is getting exp/item from the homunculus disabled when their master's idle? // Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering // a character idle. // Characters in a chat/vending are always considered idle. // A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. // Their master will only receive items if 'homunculus_autoloot' is activated, // otherwise they will be dropped on the ground as usual. // NOTE: This option uses a special timer to track idle time, separated from the normal idle timer. hom_idle_no_share: no // How the server should measure the homunculus master's idle time? (for homunculus exp share and autoloot ONLY) (Note 3) // (This will only work if 'hom_idle_no_share' is enabled). // 0x001 - Walk Request // 0x002 - UseSkillToID Request (Targetted skill use attempt) // 0x004 - UseSkillToPos Request (AoE skill use attempt) // 0x008 - UseItem Request (Including equip/unequip) // 0x010 - Attack Request // 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc) // 0x040 - Sit/Standup Request // 0x080 - Emotion Request // 0x100 - DropItem Request // 0x200 - @/#Command Request // Please note that at least 1 option has to be enabled. // Be mindful that the more options used, the easier it becomes to cheat this features. // Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F // NOTE: This allows you to configure different settings for homunculus, separated from normal idle timer and 'idletime_option'. // It will only apply to homunculus-only kills and it will not affect normal autoloot and party share options. idletime_hom_option: 0x1F // The rate at which homunculus gain experience from kills. (Note 2) // Only applies to renewal mode. // Official: 10% homunculus_exp_gain: 10 // The hunger rate, less than or equal to, at which a homunculus' hunger delay changes. (Note 2) // See 'homunculus_starving_delay' for the delay value. // Set to 0 to disable. // Official: 10 homunculus_starving_rate: 10 // Homunculi normally lose hunger every 60 seconds but when the 'homunculus_starving_rate' is met the hunger delay drops to 20 seconds (in milliseconds). // Official: 20 seconds homunculus_starving_delay: 20000