//-------------------------------------------------------------- // rAthena Battle Configuration File // Originally Translated by Peter Kieser // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) //-------------------------------------------------------------- // The highest value at which an item can be sold via the merchant vend skill. (in zeny) vending_max_value: 1000000000 // Whether to allow placing items on a vending store when the player's zeny plus the total price // of the items exceeds the maximum zeny allowed. (Note 1) // If set to "yes", the items will be placed in the store but other players will not be able to buy them. // Official behavior is "yes", but on some official servers the client doesn't allow this. vending_over_max: yes // Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) // When a tax is applied, the item's full price is charged to the buyer, but // the vender will not get the whole price paid (they get 100% - this tax). vending_tax: 500 // Minimum total of purchase until taxes are applied. // Officially there is no tax for anything less than 100 million zeny. // 0 will apply taxes to all transactions. vending_tax_min: 100000000 // Show the buyer's name when successfully vended an item buyer_name: yes // Forging success rate. (Note 2) weapon_produce_rate: 100 // Prepare Potion success rate. (Note 2) potion_produce_rate: 100 // Do produced items have the maker's name on them? (Note 3) // 0x01: Produced Weapons // 0x02: Produced Potions // 0x04: Produced Arrows // 0x08: Produced Holy Water/Ancilla // 0x10: Produced Deadly Potions // 0x80: Other produced items. produce_item_name_input: 0x03 // Is a monster summoned via dead branch aggressive? (Note 1) dead_branch_active: yes // Should summoned monsters check the player's base level? (dead branches) (Note 1) // On officials this is no - monsters summoned from dead/bloody branches can be ANY level. // Change to 'yes' to only summon monsters less than or equal to the player's base level. random_monster_checklv: no // On map change it will check for items not tagged as "available" and // auto-delete them from inventory/cart/storage. // NOTE: An item is not available if it was not loaded from the item_db. // 0x1: Inventory // 0x2: Cart // 0x4: Storage item_check: 0x0 // How much time must pass between item uses? // Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms // On officials this is 0, but it's set to 100ms as a measure against bots/macros. item_use_interval: 100 // How much time must pass between cash food uses? Default: 60000 (1 min) cashfood_use_interval: 60000 // Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). // For example, if left at 50. An item can give bNoMagicDamage,40; // which reduces magic damage by 40%, but does not blocks status changes. gtb_sc_immunity: 50 // Enable autospell card effects to stack? // NOTE: Different cards that grant the same skill will both // always work independently of each other regardless of setting. autospell_stacking: no // Allow the consumption of usable items that are disabled by item_noequip.txt? (Note 1) // no = can't be consumed // yes = consumed with no effect allow_consume_restricted_item: no // Allow equipping items that are disabled by item_noequip.txt? (Note 1) // no = can't be equipped and will be unequipped when entering the map // yes = can be equipped but gives no effect // If the equip is compounded with restricted card(s), it ignores this check but still gives no effect. allow_equip_restricted_item: yes // Allow changing of equipment while interacting with NPCs? (Note 1) // Default on official servers: yes for Pre-renewal, no for Renewal //item_enabled_npc: yes // Allow map_addflooritem to check if item is droppable? (Note 1) // If yes, undroppable items will be destroyed instead of appearing on the map when a player's inventory is full. // Default: yes item_flooritem_check: yes // Set default bound type when item with BindOnEquip flag is equipped (see db/[pre-]re/item_db.yml) // 0 - None // 1 - Account // 2 - Guild // 3 - Party // 4 - Character default_bind_on_equip: 4 // Allow selling of bound/sell restricted items as Itemshop currency? (Note 3) // 0x0 = Bound/sell restricted items are unable to be sold to Itemshops/Shops // 0x1 = Bound items are able to be sold to Itemshops // 0x2 = Sell restricted items are able to be sold to Itemshops // 0x4 = Bound items are able to be sold to Shops, // because most of trade restricted items are still able to be sold to Shops // 0x8 = Only Guild Leader can sell BOUND_GUILD items to Shops or Itemshops (if 0x1 or 0x4 set) allow_bound_sell: 0x0 // Hide n last characters of player's name with asterisk (*) when the player // obtained an item with special broadcast flag or refined an item at a level with broadcast flag. // Note: Players with short names can be fully converted to asterisks if this // config value is set high. broadcast_hide_name: 2 // Enable to sell rental item to NPC shop? (Note 1) rental_transaction: yes // Sell rental item for 0 to NPC shop regardless of the item value in item_db? (Note 1) rental_item_novalue: no // Minimum purchase price of items at a normal Shop // Officially items cannot be purchased for less than 1 Zeny min_shop_buy: 1 // Minimum sell price of items at a normal shop // Officially items can be sold for 0 Zeny min_shop_sell: 0 // Should items that reduce damage from element/race count all monster damage as physical? (Note 1) // Officially "Asprika" (god item) reduces all monsters damage rather than just physical damage // Shaman Hat on the other hand doesn't reduce monster damage at all (reduces magical damage in PVP) // This only affects items with bonus3 bSubEle and bonus3 bSubRace. cardfix_monster_physical: yes