// Channel System Configuration File channel_config: { /* Colors available */ colors: { Default: "0xffffff" /* Custom channels will use the first in the list unless a color is selected through @channel. */ Red: "0xff0000" Blue: "0x83cfe9" Orange: "0xe57c00" Cyan: "0x00b89d" Yellow: "0xffff90" Green: "0x28bf00" White: "0xFFFFFF" Purple: "0xD67FFF" LightGreen: "0xB6FF00" Normal: "0x00ff00" /* Add as many colors as you'd like. */ } /** * Private channel config * - Always CHAN_TYPE_PUBLIC * - Always displayed in chat log as "#channel_name: : " * - ID of private channels start at 1000 **/ private_channel: { allow: true // (bool) Allow player to create their own channel? color: "Default" // (string) Default color, see colors delay: 1000 // (int) Chat delay for each member max_member: 1000 // (int) Max members self_notif: true // (bool) Show message when player enters or leaves the channel join_notif: false // (bool) Show message when player joined the channel leave_notif: false // (bool) Show message when player leaves the channel /* Moderation feature for channel owner, allowed to: */ ban: true // (bool) Ban players kick: true // (bool) Kick players color_override: false // (bool) Allow players to change the private channel color to their own change_delay: false // (bool) Allow players to change the private channel delay to their own } /** * Default server channels **/ channels: ( /** * Structure { name: "#channel" // (string) Channel name password: "" // (string) Channel password alias: "[Channel]" // (string) Message from this that channel will be displayed instead the channel name color: "Default" // (string) Channel color type: "CHAN_TYPE_PUBLIC" // (string) Channel type: CHAN_TYPE_PUBLIC, CHAN_TYPE_ALLY, CHAN_TYPE_MAP autojoin: false // (bool) Players will auto join channel delay: 1000 // (int) Chat delay for each player leave: true // (bool) Player is allowed to leave the channel chat: true // (bool) Player is allowed to chat on this channel color_override: false // (bool) Allow players to change the private channel color to their own self_notif: true // (bool) Show message when player enters or leaves the channel join_notif: false // (bool) Show message when player joined the channel leave_notif: false // (bool) Show message when player leaves the channel groupid: (0,..,99) // (list,int) Only players with valid group IDs are allowed to join. Group with 'channel_admin' can always enter the channel. /// All values above are default settings }, // Use comma if followed by other channel **/ { name: "#global" alias: "[Global]" color: "White" type: "CHAN_TYPE_PUBLIC" delay: 1000 autojoin: false leave: false }, { name: "#support" alias: "[Support]" color: "Blue" type: "CHAN_TYPE_PUBLIC" delay: 1000 autojoin: false }, { name: "#trade" alias: "[Trade]" color: "LightGreen" type: "CHAN_TYPE_PUBLIC" delay: 1000 autojoin: false } ) /** * Channel config for guild alliance * For the structure, see the 'channels' above **/ ally: { name: "#ally" alias: "[Ally]" color: "Green" type: "CHAN_TYPE_ALLY" // DO NOT CHANGE THIS VALUE delay: 1000 autojoin: false leave: true chat: true } /** * Channel config for map channel * For the structure, see the 'channels' above **/ map: { name: "#map" alias: "[Map]" color: "Yellow" type: "CHAN_TYPE_MAP" // DO NOT CHANGE THIS VALUE delay: 1000 autojoin: false leave: true chat: true } }