# This file is a part of rAthena. # Copyright(C) 2021 rAthena Development Team # https://rathena.org - https://github.com/rathena # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # ########################################################################### # Job Database ########################################################################### # # Job Settings # ########################################################################### # - Jobs: List of jobs associated to group. # Job Job name. # MaxWeight Base maximum weight. (Default: 20000) # HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0) # HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500) # SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100) # BaseASPD: Base ASPD for each weapon type. (Default: 2000) # Weapon Weapon type with associated ASPD. # BonusStats: Job level bonus stats/traits. # - Level Job level. # Str Stength increase amount. (Default: 0) # Agi Agility increase amount. (Default: 0) # Vit Vitality increase amount. (Default: 0) # Int Intelligence increase amount. (Default: 0) # Dex Dexterity increase amount. (Default: 0) # Luk Luck increase amount. (Default: 0) # Pow Power increase amount. (Default: 0) # Sta Stamina increase amount. (Default: 0) # Wis Wisdom increase amount. (Default: 0) # Spl Spell increase amount. (Default: 0) # Con Concentration increase amount. (Default: 0) # Crt Creative increase amount. (Default: 0) # MaxStats: Maximum stats/traits applicable. (Default: battle_config::max_*_parameter) # Str Strength. # Agi Agility. # Vit Vitality. # Int Intelligence. # Dex Dexterity. # Luk Luck. # Pow Power. # Sta Stamina. # Wis Wisdom. # Spl Spell. # Con Concentration. # Crt Creative. # MaxBaseLevel Maximum base level. (Default: MAX_LEVEL) # BaseExp: Base experience per level. # - Level Base level. # Exp Base experience. # MaxJobLevel Maximum job level. (Default: MAX_LEVEL) # JobExp: Job experience per level. # - Level Job level. # Exp Job experience. # BaseHp: Base HP per base level. # - Level Base level. # Hp Base HP. # BaseSp: Base SP per base level. # - Level Base level. # Sp Base SP. # BaseAp: Base AP per base level. # - Level Base level. # Ap Base AP. ########################################################################### Header: Type: JOB_STATS Version: 2 Footer: Imports: # Load base information first - Path: db/pre-re/job_stats.yml Mode: Prerenewal - Path: db/re/job_stats.yml Mode: Renewal # Next, populate with ASPD information # If RENEWAL is defined and RENEWAL_ASPD is not defined then the pre-renewal file is loaded - Path: db/pre-re/job_aspd.yml Mode: Prerenewal - Path: db/re/job_aspd.yml Mode: Renewal # Next, populate with experience information - Path: db/pre-re/job_exp.yml Mode: Prerenewal - Path: db/re/job_exp.yml Mode: Renewal # Next, populate HP/SP/AP information - Path: db/pre-re/job_basepoints.yml Mode: Prerenewal - Path: db/re/job_basepoints.yml Mode: Renewal # Finally, import custom information - Path: db/import/job_stats.yml