# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see .
#
###########################################################################
# Item Combo Database
###########################################################################
#
# Settings
#
###########################################################################
# - Combos: List of combo sets.
# - Combo: Sequence of items to define a combo (minimum of 2 items).
# - - AEGIS name of the item
# Script Script to execute when one of the combos is equipped. (Default: null)
# Clear Remove the defined combos from database. (Default: false)
###########################################################################
Header:
Type: COMBO_DB
Version: 1
Body:
- Combos:
- Combo:
- Dragon_Slayer
- Dragon_Breath
- Combo:
- Dragon_Slayer_
- Dragon_Breath
- Combo:
- Gae_Bolg
- Dragon_Breath
- Combo:
- Gae_Bolg_
- Dragon_Breath
- Combo:
- Dragon_Breath
- Dragon_Killer
- Combo:
- Dragon_Breath
- Dragon_Killer_
Script: |
bonus2 bAddRace,RC_Dragon,5;
- Combos:
- Combo:
- Dragon_Slayer
- Dragon_Breath
- Helm_Of_Dragoon
- Combo:
- Dragon_Slayer_
- Dragon_Breath
- Helm_Of_Dragoon
- Combo:
- Gae_Bolg
- Dragon_Breath
- Helm_Of_Dragoon
- Combo:
- Gae_Bolg_
- Dragon_Breath
- Helm_Of_Dragoon
- Combo:
- Dragon_Breath
- Helm_Of_Dragoon
- Dragon_Killer
- Combo:
- Dragon_Breath
- Helm_Of_Dragoon
- Dragon_Killer_
Script: |
bonus2 bAddRace,RC_Dragon,25;
- Combos:
- Combo:
- Gladius
- Hoplite_Helmet
- Combo:
- Gladius_
- Hoplite_Helmet
- Combo:
- Gladius__
- Hoplite_Helmet
- Combo:
- Pike
- Hoplite_Helmet
- Combo:
- Pike_
- Hoplite_Helmet
- Combo:
- Pike__
- Hoplite_Helmet
- Combo:
- Riot_Chip_J
- Reactor_A_STR
Script: |
bonus bAtkRate,3;
- Combos:
- Combo:
- Inverse_Scale
- Helm_Of_Dragoon
- Combo:
- Legacy_Of_Dragon
- Helm_Of_Dragoon
- Combo:
- Dragon_Wing
- Helm_Of_Dragoon
Script: |
bonus bAspd,1;
bonus bFlee2,3;
- Combos:
- Combo:
- Krishna
- Assassin_Handcuffs
Script: |
bonus2 bSkillAtk,"AS_SONICBLOW",50;
bonus bBaseAtk,50;
bonus bFlee,-30;
- Combos:
- Combo:
- Cakram
- Assassin_Handcuffs
Script: |
bonus bCritical,4;
bonus bCritAtkRate,40;
bonus bMaxHPrate,-10;
- Combos:
- Combo:
- Durga # 1287
- Whikebain_Suit # 15123
- Combo:
- Durga # 1287
- Whikebain_Suit_BR # 15248
Script: |
if (getequiprefinerycnt(EQI_HAND_R) >= 7) {
autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",70,3000,BF_WEAPON;
}
- Combos:
- Combo:
- War_Axe_IL
- Shoes_IL
Script: |
bonus bBaseAtk,40;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"NC_AXEBOOMERANG",15;
}
if ((.@eq + .@weapon) >= 18) {
bonus bAtkRate,10;
if ((.@eq + .@weapon) >= 22) {
bonus bLongAtkRate,10;
}
}
- Combos:
- Combo:
- Gods_Sword
- Incant_Samurai_Card
Script: |
bonus bAspdRate,10;
bonus2 bAddClass,Class_All,20;
autobonus3 "{ bonus bFlee2,100; }",1,3000,"ASC_BREAKER";
- Combos:
- Combo:
- Sword_Of_Bluefire
- Ancient_Hero_Boots
- Combo:
- Comp_Sword_Of_Bluefire
- Ancient_Hero_Boots
- Combo:
- Sword_Of_Bluefire
- aegis_470181
- Combo:
- Comp_Sword_Of_Bluefire
- aegis_470181
Script: |
autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",30,7000,BF_WEAPON;
- Combos:
- Combo:
- Giant_Axe
- Gigant_Helm
Script: |
bonus2 bSkillAtk,"WS_CARTTERMINATION",15+(getequiprefinerycnt(EQI_HAND_R))*5;
- Combos:
- Combo:
- Long_Horn
- Valkyrja's_Shield
- Combo:
- Long_Horn_M
- Valkyrja's_Shield
Script: |
bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5;
- Combos:
- Combo:
- Long_Horn # 1420
- Tournament_Shield # 2133
- Combo:
- Battle_Hook # 1421
- Tournament_Shield # 2133
- Combo:
- Hunting_Spear # 1422
- Tournament_Shield # 2133
- Combo:
- Battle_Hook_ # 1440
- Tournament_Shield # 2133
Script: |
bonus bAtkRate,4;
bonus bDef,2;
if (Class == 4008 || Class == 4054 || Class == 4060 || Class == 4252) {
bonus bAspdRate,-5;
}
- Combos:
- Combo:
- Imperial_Spear
- Imperial_Guard
Script: |
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
bonus2 bSkillAtk,"CR_GRANDCROSS",10;
- Combos:
- Combo:
- Imperial_Spear
- Imperial_Guard
- Imperial_Feather
Script: |
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
bonus2 bSkillAtk,"LG_SHIELDPRESS",20;
- Combos:
- Combo:
- Imperial_Spear
- Imperial_Guard
- Imperial_Feather
- Imperial_Ring
Script: |
bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15;
bonus2 bSkillUseSP,"LG_CANNONSPEAR",10;
bonus2 bSkillUseSP,"CR_GRANDCROSS",30;
bonus2 bSkillUseSP,"LG_SHIELDPRESS",5;
- Combos:
- Combo:
- Imperial_Spear
- Imperial_Ring
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/2*7;
bonus2 bSkillAtk,"LG_CANNONSPEAR",.@r;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@r;
- Combos:
- Combo:
- Staff_Of_Soul
- Spiritual_Ring
- Combo:
- Staff_Of_Soul
- Spiritual_Ring_C
- Combo:
- Wizardy_Staff
- Spiritual_Ring
- Combo:
- Wizardy_Staff
- Spiritual_Ring_C
Script: |
bonus bMatkRate,6;
bonus bDex,2;
bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Spectral_Spear
- Red_Silk_Seal
- Combo:
- Spectral_Spear_
- Red_Silk_Seal
Script: |
bonus2 bResEff,Eff_Confusion,9500;
- Combos:
- Combo:
- Giant_Lance
- Gigant_Helm
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LK_SPIRALPIERCE",.@r*5;
bonus4 bAutoSpellOnSkill,"LK_JOINTBEAT","LK_SPIRALPIERCE",max(getskilllv("LK_SPIRALPIERCE"),1),50+.@r*5;
/* Confirm: Success rate */
- Combos:
- Combo:
- Armor_Of_Goddess
- Accessories_Of_Goddess
Script: |
bonus bMaxSP,100;
bonus bNoCastCancel;
- Combos:
- Combo:
- Armor_Of_Goddess
- ManteauOfCracks
- Shoes_Of_Cracks
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMaxHP,1000;
bonus bHealPower,min(5+.@r,30);
bonus bHealPower2,min(5+.@r,30);
- Combos:
- Combo:
- Kafra_Suit
- Kafra_Employee_Band
Script: |
bonus2 bExpAddRace,RC_All,5;
bonus2 bDropAddRace,RC_All,5;
bonus bAllStats,4;
- Combos:
- Combo:
- Hollgrehenn_Hammer
- B_Harword_Card
Script: |
bonus bBreakArmorRate,900;
bonus bBreakWeaponRate,900;
- Combos:
- Combo:
- Rite_Robe
- Bathory_Card
- Combo:
- Old_DetachmentsRing_J
- Old_Minstrel_Song_Hat
- Combo:
- PoringBeret_TW
- Poring_Card
Script: |
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Bloody_Dress
- Celines_Ribbon
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@a = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,20*.@r;
bonus bAllStats,.@r;
if (.@a >= 7)
bonus2 bMagicAddClass,Class_Boss,15;
if (.@a >= 9)
bonus2 bMagicAddClass,Class_Boss,15;
- Combos:
- Combo:
- Bloody_Dress
- Evilspirit_Gloves
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bAspd,1;
bonus5 bAutoSpell,"WL_SOULEXPANSION",1,60,BF_WEAPON,1;
bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",1,60,BF_MAGIC,0;
bonus5 bAutoSpellWhenHit,"AL_HEAL",5,60,BF_WEAPON|BF_MAGIC,0;
- Combos:
- Combo:
- Girl's_Diary
- BitterMunak_Card
Script: |
bonus bBaseAtk,100;
bonus bMatk,100;
- Combos:
- Combo:
- Encyclopedia
- Encyclopedia_Revision
Script: |
bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Principles_Of_Magic # 1572
- Librarian_Glove # 2716
- Pocket_Watch__ # 2971
- Combo:
- Ancient_Magic # 1573
- Librarian_Glove # 2716
- Pocket_Watch__ # 2971
- Combo:
- Ancient_Magic # 1573
- Librarian_Glove # 2716
- Pocket_Watch_ # 2717
- Combo:
- Principles_Of_Magic # 1572
- Librarian_Glove # 2716
- Pocket_Watch_ # 2717
Script: |
bonus bInt,5;
bonus bMaxHP,700;
bonus bAspdRate,5;
- Combos:
- Combo:
- Ancient_Magic
- Mage_Coat
- Combo:
- Ancient_Magic
- Mage_Coat_
Script: |
bonus bMdef,8;
bonus bMaxSPrate,10;
bonus bInt,4;
- Combos:
- Combo:
- Encyclopedia_C
- Encyclopedia_Revision
Script: |
bonus bAspdRate,15;
- Combos:
- Combo:
- Bone_Wand
- Skull_Cap
- Combo:
- Thorn_Staff
- Skull_Cap
Script: |
bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R);
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Staff_Of_Wing
- Wing_Of_Eagle
- Combo:
- Shield_Of_Gust
- Shining_Trapezohedron
Script: |
bonus bSpeedRate,25;
- Combos:
- Combo:
- Survival_Rod
- Survive_Circlet
- Combo:
- Survival_Rod_
- Survive_Circlet
- Combo:
- Survival_Rod2
- Survive_Circlet
- Combo:
- Survival_Rod2_
- Survive_Circlet
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,.@r*10;
if (.@r >= 10) {
autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC;
/* Confirm: Success rate? */
}
- Combos:
- Combo:
- Survival_Rod_
- Clack_Of_Servival
- Combo:
- Survival_Rod_
- Clack_Of_Servival_
- Combo:
- Survival_Rod2_
- Clack_Of_Servival
- Combo:
- Survival_Rod2_
- Clack_Of_Servival_
Script: |
bonus bMaxHP,300;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,.@r_weapon-5;
bonus2 bSubEle,Ele_Neutral,.@r_garment*3;
- Combos:
- Combo:
- Survival_Rod_
- Clack_Of_Servival
- SurviveOrb
- Combo:
- Survival_Rod_
- Clack_Of_Servival_
- SurviveOrb
- Combo:
- Survival_Rod2_
- Clack_Of_Servival_
- SurviveOrb
- Combo:
- Survival_Rod2_
- Clack_Of_Servival
- SurviveOrb
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,1;
if (.@r >= 5) {
bonus bMatkRate,2;
if (.@r >= 7) {
bonus bMatkRate,2;
}
}
- Combos:
- Combo:
- Survival_Rod_
- Cloak_Of_Survival_C
- Combo:
- Survival_Rod2_
- Cloak_Of_Survival_C
- Combo:
- Survival_Rod_C
- Clack_Of_Servival
- Combo:
- Survival_Rod_C
- Cloak_Of_Survival_C
Script: |
bonus bMatkRate,5;
bonus2 bSubEle,Ele_Neutral,25;
- Combos:
- Combo:
- Survival_Rod_
- SurviveOrb
- Combo:
- Survival_Rod2_
- SurviveOrb
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,10*.@r;
if (.@r >= 10) {
bonus bVariableCastrate,-3;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",15;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70;
bonus2 bSkillAtk,"WZ_JUPITEL",70;
}
if (BaseLevel >= 100) {
bonus bVariableCastrate,-3;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",30;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",30;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140;
bonus2 bSkillAtk,"WZ_JUPITEL",140;
}
- Combos:
- Combo:
- Survival_Rod_
- Clack_Of_Servival_IL
- Combo:
- Survival_Rod2_
- Clack_Of_Servival_IL
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHP,1000;
bonus bMatk,(-50+(min(.@weapon,10)*20));
bonus bDelayrate,-3*(.@weapon/3);
bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2);
- Combos:
- Combo:
- Healing_Staff
- Love_Guard
- Combo:
- Healing_Staff_
- Love_Guard
Script: |
bonus bHealPower,getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Walking_Stick
- Magician_Hat
Script: |
bonus bDex,2;
bonus bInt,2;
bonus bSPrecovRate,5;
bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Holy_Stick
- Exorcism_Bible
- Combo:
- Exorcism_Bible_
- Holy_Stick
Script: |
bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20;
- Combos:
- Combo:
- La'cryma_Stick
- Geffenia_Book_Water
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L)*4;
bonus2 bVariableCastrate,"WZ_STORMGUST",-.@r;
bonus2 bVariableCastrate,"WL_FROSTMISTY",-.@r;
bonus2 bVariableCastrate,"WL_JACKFROST",-.@r;
- Combos:
- Combo:
- Croce_Staff
- DVAngelNurseCap
Script: |
if (BaseClass == Job_Acolyte) {
bonus bHealPower,getequiprefinerycnt(EQI_HAND_R)*4;
}
- Combos:
- Combo:
- Rafini_Staff # 1649
- Lapine_Shield # 2198
- Combo:
- Rafini_Staff_S # 1679
- Lapine_Shield # 2198
Script: |
.@r_2198 = getequiprefinerycnt(EQI_HAND_L);
.@r_1649 = getequiprefinerycnt(EQI_HAND_R);
if (.@r_2198 >= 9) {
bonus bMatk,15 * .@r_1649;
if (.@r_1649 >= 10) {
bonus bMatk,50;
bonus bVariableCastrate,-10;
}
}
- Combos:
- Combo:
- Wand_Of_Affection
- Shoes_Of_Affection
- Shawl_Of_Affection
- Robe_Of_Affection
Script: |
bonus bHealPower,25;
bonus2 bSkillUseSP,"AL_HEAL",-20;
bonus2 bSkillCooldown,"AB_CLEARANCE",-2000;
bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-2000;
bonus2 bSkillCooldown,"AB_LAUDARAMUS",-2000;
- Combos:
- Combo:
- Recovery_Light # 1659
- Medical_Boots # 5920
- Combo:
- Recovery_Light # 1659
- Medical_Boots_ # 22100
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillUseSP,"AL_HEAL",6*.@r;
bonus2 bSkillUseSP,"AB_CHEAL",10*.@r;
bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",14*.@r;
- Combos:
- Combo:
- Wand_Of_Affection2
- Shoes_Of_Affection
- Shawl_Of_Affection
- Robe_Of_Affection
Script: |
bonus bHealPower,45;
bonus2 bSkillUseSP,"AL_HEAL",-50;
bonus3 bAutoSpellWhenHit,"AB_SILENTIUM",1,100;
bonus2 bSkillCooldown,"AB_CLEARANCE",-3000;
bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000;
bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000;
- Combos:
- Combo:
- Sword_Stick
- Lounge_Suit
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10-min(.@r,10);
- Combos:
- Combo:
- RWC_Memory_Staff
- RWC_2012_Pendant
- Combo:
- RWC_Memory_Staff
- RWC_2012_Pendant_
Script: |
bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*5;
- Combos:
- Combo:
- RWC_Memory_Staff
- RWC_2012_Pendant
- RWC_2012_Pendant_
Script: |
bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*5);
- Combos:
- Combo:
- Hunter_Bow
- Hunting_Arrow
- Combo:
- Hunter_Bow_
- Hunting_Arrow
- Combo:
- Orc_Archer_Bow
- Steel_Arrow
- Combo:
- Elven_Bow
- Arrow_Of_Elf
- Combo:
- Hunting_Arrow
- Hunter_Bow_IL
- Combo:
- Orc_Archer_Bow_
- Steel_Arrow
- Combo:
- Royal_Bow
- Flash_Arrow
- Combo:
- Royal_Bow
- Curse_Arrow
- Combo:
- Royal_Bow
- Sleep_Arrow
- Combo:
- Royal_Bow
- Silence_Arrow
Script: |
bonus bLongAtkRate,50;
- Combos:
- Combo:
- Luna_Bow
- Lunatic_Brooch
Script: |
bonus bDex,1;
bonus bMaxSP,50;
bonus bSPrecovRate,10;
- Combos:
- Combo:
- Burning_Bow
- Fire_Arrow
- Combo:
- Frozen_Bow
- Crystal_Arrow
- Combo:
- Burning_Bow_
- Fire_Arrow
- Combo:
- Frozen_Bow_
- Crystal_Arrow
- Combo:
- Striking_Shoes
- Striking_hat
Script: |
bonus bLongAtkRate,25;
- Combos:
- Combo:
- Burning_Bow
- Fire_Arrow
- Elemental_Clothe
- Combo:
- Burning_Bow_
- Fire_Arrow
- Elemental_Clothe
Script: |
bonus bLongAtkRate,20;
bonus2 bSubEle,Ele_Fire,-10;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
- Combos:
- Combo:
- Burning_Bow
- Elemental_Crown
- Combo:
- Frozen_Bow
- Elemental_Crown
- Combo:
- Earth_Bow
- Elemental_Crown
- Combo:
- Gust_Bow
- Elemental_Crown
- Combo:
- Burning_Bow_
- Elemental_Crown
- Combo:
- Frozen_Bow_
- Elemental_Crown
- Combo:
- Earth_Bow_
- Elemental_Crown
- Combo:
- Gust_Bow_
- Elemental_Crown
- Combo:
- Elemental_Crown_K
- Burning_Bow
- Combo:
- Elemental_Crown_K
- Frozen_Bow
- Combo:
- Elemental_Crown_K
- Earth_Bow
- Combo:
- Elemental_Crown_K
- Gust_Bow
- Combo:
- Elemental_Crown_K_
- Burning_Bow
- Combo:
- Elemental_Crown_K_
- Frozen_Bow
- Combo:
- Elemental_Crown_K_
- Earth_Bow
- Combo:
- Elemental_Crown_K_
- Gust_Bow
Script: |
bonus bLongAtkRate,45;
- Combos:
- Combo:
- Frozen_Bow
- Crystal_Arrow
- Elemental_Clothe
- Combo:
- Frozen_Bow_
- Crystal_Arrow
- Elemental_Clothe
Script: |
bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Freeze,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
- Combos:
- Combo:
- Earth_Bow
- Stone_Arrow
- Combo:
- Earth_Bow_
- Stone_Arrow
Script: |
bonus bLongAtkRate,25;
bonus2 bAddEff,Eff_Stone,1000;
- Combos:
- Combo:
- Earth_Bow
- Stone_Arrow
- Elemental_Clothe
- Combo:
- Earth_Bow_
- Stone_Arrow
- Elemental_Clothe
Script: |
bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Stone,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
- Combos:
- Combo:
- Gust_Bow
- Arrow_Of_Wind
- Combo:
- Gust_Bow_
- Arrow_Of_Wind
Script: |
bonus bLongAtkRate,25;
bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? 200 : 100;
- Combos:
- Combo:
- Gust_Bow
- Arrow_Of_Wind
- Elemental_Clothe
Script: |
bonus bLongAtkRate,20;
bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? -300 : -100;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
- Combos:
- Combo:
- Cursed_Lyre # 1741
- Cursed_Star # 2748
Script: |
bonus bBaseAtk,25;
bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET;
- Combos:
- Combo:
- Siege_Arrow_S
- Velum_CrossBow
Script: |
bonus bLongAtkRate,70;
- Combos:
- Combo:
- Siege_Arrow_A
- Velum_CrossBow
Script: |
bonus bLongAtkRate,40;
- Combos:
- Combo:
- Combo_Battle_Glove_IL
- Muffler_IL
Script: |
bonus bBaseAtk,40;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 20;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000;
if ((.@eq + .@weapon) >= 22) {
.@val += 15;
}
}
if (.@val) {
bonus2 bSkillAtk,"SR_TIGERCANNON",.@val;
}
- Combos:
- Combo:
- Ukulele_Of_Newoz
- Winged_Ring_Of_Newoz
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",200;
bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50;
- Combos:
- Combo:
- Hippie_Guitar
- Hippie_Cloth
- Hippie_Feather
- Combo:
- Hippie_Cloth
- Hippie_Rope
- Hippie_Feather
Script: |
bonus bBaseAtk,30;
bonus bAspd,1;
bonus bCritAtkRate,20;
- Combos:
- Combo:
- Floral_Mic_Of_Igu
- Floral_Bracelet_Of_Igu
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",200;
bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50;
- Combos:
- Combo:
- Divine_Cross
- Spiritual_Ring
- Combo:
- Divine_Cross
- Spiritual_Ring_C
Script: |
bonus bMatkRate,10;
bonus bDex,2;
bonus2 bSubRace,RC_Demon,10;
bonus2 bSubRace,RC_Undead,10;
- Combos:
- Combo:
- Golden_Rod_Staff
- Golden_Rod_Shoes
- Golden_Rod_Orb
- Golden_Rod_Robe
Script: |
bonus2 bMagicAtkEle,Ele_Wind,40;
bonus2 bMagicAtkEle,Ele_Earth,-30;
bonus2 bSubEle,Ele_Earth,-50;
- Combos:
- Combo:
- Aqua_Staff
- Aqua_Shoes
- Aqua_Orb
- Aqua_Robe
Script: |
bonus2 bMagicAtkEle,Ele_Water,40;
bonus2 bMagicAtkEle,Ele_Wind,-30;
bonus2 bSubEle,Ele_Wind,-50;
- Combos:
- Combo:
- Crimson_Staff
- Crimson_Shoes
- Crimson_Orb
- Crimson_Robe
Script: |
bonus2 bMagicAtkEle,Ele_Fire,40;
bonus2 bMagicAtkEle,Ele_Water,-30;
bonus2 bSubEle,Ele_Water,-50;
- Combos:
- Combo:
- Forest_Staff
- Forest_Shoes
- Forest_Orb
- Forest_Robe
Script: |
bonus2 bMagicAtkEle,Ele_Earth,40;
bonus2 bMagicAtkEle,Ele_Fire,-30;
bonus2 bSubEle,Ele_Fire,-50;
- Combos:
- Combo:
- Golden_Rod_Staff2
- Golden_Rod_Shoes
- Golden_Rod_Orb
- Golden_Rod_Robe
Script: |
bonus2 bMagicAtkEle,Ele_Wind,60;
bonus2 bMagicAtkEle,Ele_Earth,-60;
bonus2 bSubEle,Ele_Earth,-50;
- Combos:
- Combo:
- Aqua_Staff2
- Aqua_Shoes
- Aqua_Orb
- Aqua_Robe
Script: |
bonus2 bMagicAtkEle,Ele_Water,60;
bonus2 bMagicAtkEle,Ele_Wind,-60;
bonus2 bSubEle,Ele_Wind,-50;
- Combos:
- Combo:
- Crimson_Staff2
- Crimson_Shoes
- Crimson_Orb
- Crimson_Robe
Script: |
bonus2 bMagicAtkEle,Ele_Fire,60;
bonus2 bMagicAtkEle,Ele_Water,-60;
bonus2 bSubEle,Ele_Water,-50;
- Combos:
- Combo:
- Forest_Staff2
- Forest_Shoes
- Forest_Orb
- Forest_Robe
Script: |
bonus2 bMagicAtkEle,Ele_Earth,60;
bonus2 bMagicAtkEle,Ele_Fire,-60;
bonus2 bSubEle,Ele_Fire,-50;
- Combos:
- Combo:
- Wizardy_Staff_IL
- Clack_Of_Servival_IL
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"WL_HELLINFERNO",40;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
if ((.@eq + .@weapon) >= 22) {
bonus2 bMagicAtkEle,Ele_Fire,10;
}
}
- Combos:
- Combo:
- Rebeginer_WL_Staff # 2046
- Rebeginer_Cap
- Rebeginer_Suits
- Rebeginer_Manteau
- Rebeginer_Boots
- Rebeginer_Ring
Script: |
bonus bMatk,3*(min(BaseLevel,150)/10);
bonus bVariableCastrate,-15;
bonus2 bMagicAtkEle,Ele_Fire,5;
- Combos:
- Combo:
- Iron_Staff
- Ancient_Hero_Boots
- Combo:
- Ancient_Hero_Boots
- Saint_Hall
- Combo:
- Ancient_Hero_Boots
- Blue_Crystal_Staff
- Combo:
- Ancient_Hero_Boots
- Freezing_Rod
- Combo:
- Comp_Iron_Staff
- Ancient_Hero_Boots
- Combo:
- Iron_Staff
- aegis_470181
- Combo:
- aegis_470181
- Saint_Hall
- Combo:
- aegis_470181
- Blue_Crystal_Staff
- Combo:
- aegis_470181
- Freezing_Rod
- Combo:
- aegis_470181
- Comp_Iron_Staff
Script: |
autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000,BF_MAGIC;
- Combos:
- Combo:
- Survival_Staff_IL
- Clack_Of_Servival_IL
Script: |
bonus bMatk,50;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAddEle,Ele_Water,15;
bonus2 bMagicAddEle,Ele_Wind,15;
bonus2 bMagicAddEle,Ele_Earth,15;
bonus2 bMagicAddEle,Ele_Fire,15;
if ((.@eq + .@weapon) >= 22) {
bonus bDelayrate,-15;
}
}
- Combos:
- Combo:
- Memorize_Book # 2109
- One_Eyed_Glass # 2239
- Pocket_Watch_ # 2717
- Combo:
- Memorize_Book # 2109
- One_Eyed_Glass # 2239
- Pocket_Watch__ # 2971
- Combo:
- Memorize_Book # 2109
- One_Eyed_Glass_ # 18874
- Pocket_Watch_ # 2717
- Combo:
- Memorize_Book # 2109
- One_Eyed_Glass_ # 18874
- Pocket_Watch__ # 2971
- Combo:
- Memorize_Book_ # 2121
- One_Eyed_Glass # 2239
- Pocket_Watch_ # 2717
- Combo:
- Memorize_Book_ # 2121
- One_Eyed_Glass # 2239
- Pocket_Watch__ # 2971
- Combo:
- Memorize_Book_ # 2121
- One_Eyed_Glass_ # 18874
- Pocket_Watch_ # 2717
- Combo:
- Memorize_Book_ # 2121
- One_Eyed_Glass_ # 18874
- Pocket_Watch__ # 2971
Script: |
bonus bHPrecovRate,15;
bonus bSPrecovRate,15;
bonus bMatkRate,7;
- Combos:
- Combo:
- Stone_Buckler
- Odin's_Blessing
- Magni_Cap
- Combo:
- Stone_Buckler
- Odin's_Blessing_I
- Magni_Cap
Script: |
bonus bStr,2;
bonus bDef,5;
bonus bMdef,5;
if (BaseClass == Job_Swordman)
bonus bDef,6;
- Combos:
- Combo:
- Valkyrja's_Shield
- Odin's_Blessing
- Fricca_Circlet
- Combo:
- Stone_Buckler
- Odin's_Blessing_I
- Fricca_Circlet
Script: |
bonus bDef,2-getequiprefinerycnt(EQI_HAND_L)-getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMdef,5+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Angel's_Safeguard
- Angel's_Protection
- Angel's_Arrival
- Angel's_Warmth
- Kiss_Of_Angel
- Combo:
- Impr_Angel's_Safeguard
- Im_Angel's_Protection
- Improved_Kiss_Of_Angel
- Impr_Angel's_Warmth
- Impr_Angel's_Arrival
Script: |
bonus bMaxHP,900;
bonus bMaxSP,100;
bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,30;
- Combos:
- Combo:
- Orleans_Server
- Orleans_Glove
- Combo:
- Mechanical_Plant_Hat
- C_Tower_Manager_Card
- Combo:
- Illusion_Engine_A
- Illusion_Leg_B
- Combo:
- Ranger_Robe
- Ranger_Middle
- Combo:
- As_Wind_Ghost_Card
- As_Ragged_Golem_Card
- Combo:
- WhistleK
- Pendant_Of_Harmony
- Combo:
- E_Illusion_Engine_A
- E_Illusion_Leg_B
- Combo:
- Sprint_Glove_IL
- Sprint_Mail_IL
- Combo:
- Runeknight_Top3
- Runeknight_Robe
Script: |
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Orleans_Server
- Orleans_Necklace
Script: |
bonus bMatk,getequiprefinerycnt(EQI_HAND_L)*2;
- Combos:
- Combo:
- Thorny_Buckler
- Bison_Horn
Script: |
bonus bAspdRate,10;
bonus bShortWeaponDamageReturn,5;
- Combos:
- Combo:
- Thorny_Buckler
- Thorny_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L)/3;
bonus bAspdRate,.@r*6;
- Combos:
- Combo:
- Strong_Shield
- Hoplite_Helmet
Script: |
bonus bDef,2;
bonus2 bSubEle,Ele_All,5;
- Combos:
- Combo:
- Shadow_Guard
- Shadow_Walk
Script: |
bonus2 bAddEffWhenHit,Eff_Blind,500;
autobonus2 "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }";
- Combos:
- Combo:
- Imperial_Guard
- Imperial_Ring
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r > 5 ? (.@r - 5) * 8 : 0;
- Combos:
- Combo:
- Insecticide
- Super_Ora_Ora
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubRace,RC_Insect,10;
if (.@r >= 8) {
bonus2 bMagicAddRace,RC_Insect,4;
bonus2 bSubRace,RC_Insect,20;
}
- Combos:
- Combo:
- Giant_Shield
- Gigant_Helm
Script: |
bonus2 bSubSize,Size_Large,5+(getequiprefinerycnt(EQI_HAND_L)*2);
- Combos:
- Combo:
- Kalasak
- Bangungot_Boots
- Buwaya_Cloth
- Bakonawa_Armor
Script: |
bonus2 bAddDefMonster,2311,30;
bonus2 bAddDefMonster,2312,30;
bonus2 bAddDefMonster,2320,30;
bonus2 bAddDefMonster,2321,30;
bonus2 bAddDefMonster,2322,30;
bonus2 bAddDefMonster,2317,30;
bonus2 bAddDefMonster,2318,30;
bonus2 bAddDefMonster,2327,30;
bonus2 bAddDefMonster,2319,30;
bonus2 bAddDefMonster,2330,30;
bonus2 bAddDefMonster,2329,30;
bonus2 bAddDefMonster,2333,30;
bonus2 bAddDefMonster,2332,30;
bonus2 bAddDefMonster,2309,30;
bonus2 bAddDefMonster,2310,30;
bonus2 bAddDefMonster,2315,30;
bonus2 bAddDefMonster,2316,30;
bonus2 bAddDefMonster,2314,30;
bonus2 bAddDefMonster,2313,30;
bonus bMaxHPrate,20;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Fox_Armguard
- Special_Ninja_Suit
- Combo:
- Fox_Armguard
- Special_Ninja_Suit_
Script: |
bonus bAgi,2;
- Combos:
- Combo:
- Wolf_Armguard
- Ninja_Scale_Armor
Script: |
bonus2 bAddClass,Class_All,10;
bonus bStr,2;
- Combos:
- Combo:
- Crescent_Armguard
- Tenebris_Latitantes
Script: |
bonus bFlee,10;
bonus bFlee2,10;
- Combos:
- Combo:
- Esprit_Shield
- Esprit_Manteau
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
.@r2 = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubRace,RC_Angel,.@r;
bonus2 bAddEle,Ele_Ghost,.@r2;
- Combos:
- Combo:
- Esprit_Shield
- Esprit_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubEle,Ele_Ghost,5+2*.@r;
- Combos:
- Combo:
- Shield_Of_Death
- Lord_of_Death
Script: |
bonus2 bAddClass,Class_Boss,5;
bonus2 bMagicAddClass,Class_Boss,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bMagicAddClass,Class_Boss,5;
}
- Combos:
- Combo:
- Impr_Angel's_Safeguard
- Im_Angel's_Protection
- Combo:
- ILL_Phen_Card
- ILL_Obeaune_Card
- Combo:
- Pitaya_Y_Card
- EP17_2_Marc_Card
- Combo:
- Pitaya_V_Card
- EP17_2_Marc_Card
Script: |
bonus2 bSubEle,Ele_Neutral,5;
- Combos:
- Combo:
- Impr_Angel's_Safeguard
- Impr_Angel's_Arrival
Script: |
bonus bAllStats,2;
- Combos:
- Combo:
- Lian_Shield
- Lian_Robe
Script: |
bonus2 bAddEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubRace,RC_Formless,getequiprefinerycnt(EQI_GARMENT);
- Combos:
- Combo:
- Lapine_Shield
- KarduiEar
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r >= 7)
bonus2 bSkillCooldown,"WL_COMET",-20000+(.@r >= 9 ? -20000 : 0);
- Combos:
- Combo:
- Granpa_Beard
- Santa's_Hat_
Script: |
bonus bMaxHP,700;
bonus bMaxSP,50;
bonus4 bAutoSpellWhenHit,"AL_INCAGI",10,30,1;
- Combos:
- Combo:
- Smoking_Pipe
- White_Feather
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r > 6) {
bonus bMaxHPrate,((.@r-5)/2)*2;
bonus bHit,(.@r-5)/2;
}
- Combos:
- Combo:
- Smoking_Pipe
- Bio_Protector
- Combo:
- Body_Power_Up_Ring
- Anti_Magic_Manteau
- Combo:
- Mechanical_Plant_Hat
- Smoking_Pipe
- Combo:
- Runeknight_Robe
- Runeknight_Bottom
- Combo:
- R_Hunting_Mail
- R_Hunting_Manteau
- R_Hunting_Boots
- Combo:
- Sprint_Glove_IL
- Sprint_Ring_IL
- Combo:
- Body_Power_Up_Ring
- Comp_Anti_Manteau_TH
Script: |
bonus bDelayrate,-5;
- Combos:
- Combo:
- Guillotinecross_Robe2
- Assassincross_Top2
Script: |
bonus bAtkRate,5;
bonus bCritAtkRate,15;
- Combos:
- Combo:
- Centimental_Flower
- Persika
Script: |
bonus bInt,1;
bonus bMaxSP,30;
- Combos:
- Combo:
- Centimental_Flower
- Ancient_Elven_Ear
Script: |
bonus bMatkRate,1;
- Combos:
- Combo:
- Centimental_Leaf
- Persika
Script: |
bonus bLuk,1;
bonus bFlee,2;
- Combos:
- Combo:
- Centimental_Leaf
- Ancient_Elven_Ear
Script: |
bonus2 bAddClass,Class_All,1;
- Combos:
- Combo:
- Mr_Smile
- Gloomy_Pumpkin_Hat
Script: |
bonus2 bAddMonsterDropItem,12192,20;
- Combos:
- Combo:
- Mr_Smile
- Wit_Pumpkin_Hat
Script: |
bonus2 bAddMonsterDropItem,12192,400;
- Combos:
- Combo:
- Phantom_Of_Opera
- Gloomy_Pumpkin_Hat
- Combo:
- Black_Leather_Boots
- Rider_Insignia
- Combo:
- Black_Leather_Boots
- Rider_Insignia_
- Combo:
- Black_Leather_Boots
- Rider_Insignia_M
- Combo:
- Black_Leather_Boots_
- Rider_Insignia
- Combo:
- Black_Leather_Boots_
- Rider_Insignia_
- Combo:
- Black_Leather_Boots_
- Rider_Insignia_M
Script: |
bonus bFlee,10;
- Combos:
- Combo:
- Elven_Ears
- Skull_Cap
- Combo:
- Elven_Ears_
- Skull_Cap
Script: |
bonus bUseSPrate,-3;
- Combos:
- Combo:
- Padded_Armor
- Hyper_Changer
- Combo:
- Padded_Armor_
- Hyper_Changer
Script: |
bonus bDef,5;
bonus bMaxHP,150;
- Combos:
- Combo:
- Ninja_Suit # 2337
- Shinobi's_Sash # 2654
- Combo:
- Ninja_Suit_ # 2359
- Shinobi's_Sash # 2654
- Combo:
- Ninja_Suit # 2337
- Shinobi's_Sash_S # 28350
- Combo:
- Ninja_Suit_ # 2359
- Shinobi's_Sash_S # 28350
Script: |
bonus bUseSPrate,-20;
bonus bMaxHP,300;
- Combos:
- Combo:
- G_Strings
- Undershirt
- Combo:
- G_Strings
- Undershirt_
- Combo:
- G_Strings_
- Undershirt
- Combo:
- G_Strings_
- Undershirt_
- Combo:
- Im_Angel's_Protection
- Impr_Angel's_Warmth
Script: |
bonus bAgi,5;
bonus bFlee,10;
- Combos:
- Combo:
- Water_Sprits_Armor
- AwakenKtullanux_Card
- Combo:
- Water_Sprits_Armor_
- AwakenKtullanux_Card
Script: |
bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",5,50;
- Combos:
- Combo:
- Odin's_Blessing
- Fricco_Shoes
- Falcon_Robe
Script: |
bonus bAgi,3;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Odin's_Blessing
- Vidar's_Boots
- Vali's_Manteau
Script: |
bonus bVit,5;
bonus bHPrecovRate,10;
bonus bSPrecovRate,10;
- Combos:
- Combo:
- Odin's_Blessing
- Ulle_Cap
- Combo:
- Odin's_Blessing
- Ulle_Cap_I
Script: |
if (readparam(bDex) > 69)
bonus bUseSPrate,-10;
- Combos:
- Combo:
- Goibne's_Armor
- Goibne's_Combat_Boots
- Goibne's_Shoulder_Arms
- Goibne's_Helmet
Script: |
bonus bVit,5;
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
bonus bDef,5;
bonus bMdef,15;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
- Combos:
- Combo:
- Valkyrie_Armor
- Valkyrie_Shoes
- Valkyrie_Manteau
- Valkyrie_Helm
- Combo:
- Munak_Card
- Bon_Gun_Card
- Hyegun_Card
- Combo:
- Black_Cat_Hat
- Centimental_Flower
- Combo:
- Black_Cat_Hat
- Centimental_Leaf
- Combo:
- Golden_Angel_Band_TH
- Golden_Angel_Wing_TW
Script: |
bonus bAllStats,1;
- Combos:
- Combo:
- Dress_Of_Angel
- Angeling_Hairpin
Script: |
bonus bLuk,6;
bonus bFlee,5;
bonus bInt,2;
- Combos:
- Combo:
- Orleans_Gown
- Orleans_Necklace
Script: |
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Freyja_Overcoat
- Freyja_Boots
- Freyja_Cape
- Freyja_Crown
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus bMaxHPrate,20;
bonus2 bResEff,Eff_Freeze,10000;
skill "WZ_FROSTNOVA",10;
- Combos:
- Combo:
- Diabolus_Robe
- Diabolus_Ring
- Combo:
- Diabolus_Armor
- Diabolus_Ring
Script: |
bonus bAtkRate,3;
bonus bMatkRate,3;
- Combos:
- Combo:
- Assaulter_Plate
- Battle_Greave
- Commander_Manteau
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bVit,3;
bonus bMaxHPrate,12;
bonus bHealPower2,10;
bonus bAddItemHealRate,10;
autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }";
- Combos:
- Combo:
- Elite_Engineer_Armor
- Battle_Greave
- Commander_Manteau
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bStr,3;
bonus bMaxHPrate,12;
bonus2 bSkillAtk,"MC_MAMMONITE",20;
bonus bHealPower,10;
bonus bUnbreakableArmor;
- Combos:
- Combo:
- Assassin_Robe
- Battle_Greave
- Commander_Manteau
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bAgi,3;
bonus bMaxHPrate,12;
bonus bCritical,5;
bonus bAspdRate,5;
autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }";
- Combos:
- Combo:
- Warlock_Battle_Robe
- Combat_Boots
- Commander_Manteau_
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bInt,3;
bonus bMaxHPrate,12;
bonus2 bResEff,Eff_Stun,2000;
autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }";
- Combos:
- Combo:
- Medic_Robe
- Combat_Boots
- Commander_Manteau_
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bInt,3;
bonus bMaxHPrate,12;
bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50;
bonus bHealPower,6;
autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }";
- Combos:
- Combo:
- Elite_Archer_Suit
- Combat_Boots
- Commander_Manteau_
- Combo:
- Elite_Shooter_Suit
- Battle_Boots
- Sheriff_Manteau
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bDex,3;
bonus bMaxHPrate,12;
bonus bLongAtkDef,10;
bonus bDelayrate,-25;
- Combos:
- Combo:
- Sprint_Mail
- Sprint_Shoes
- Sprint_Ring
Script: |
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bVariableCastrate,-3;
bonus bDelayrate,-15;
- Combos:
- Combo:
- Improved_Tights
- Linen_Glove
- Combo:
- MattDrainliar_Card
- Vampire's_Servant
Script: |
bonus bFlee2,5;
- Combos:
- Combo:
- Krieger_Suit1
- Krieger_Shoes1
- Krieger_Muffler1
Script: |
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
bonus2 bResEff,Eff_Freeze,10000;
bonus bHealPower,3;
- Combos:
- Combo:
- Dragon_Vest
- Dragon_Manteau
Script: |
bonus bAgi,5;
bonus bFlee,15;
- Combos:
- Combo:
- Dragon_Vest
- Dragon_Manteau
- Helm_Of_Dragoon
Script: |
bonus2 bSubRace,RC_Dragon,20;
- Combos:
- Combo:
- Cuffs
- Bloody_Iron_Ball
- Combo:
- Cuffs_
- Bloody_Iron_Ball
- Combo:
- Cuffs_
- Bloody_Iron_Ball_
- Combo:
- Bloody_Iron_Ball_
- Cuffs
Script: |
bonus bBaseAtk,50;
bonus2 bAddDefMonster,1196,20;
bonus2 bAddDefMonster,1197,20;
- Combos:
- Combo:
- Cuffs
- Prison_Uniform
- Combo:
- Cuffs_
- Prison_Uniform
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bBaseAtk,5+.@r;
- Combos:
- Combo:
- Tidal_Shoes
- Wool_Scarf
Script: |
bonus bHPrecovRate,5;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Black_Leather_Boots
- Rider_Suit
- Combo:
- Black_Leather_Boots_
- Rider_Suit
Script: |
bonus bAgi,2;
bonus bFlee,5;
- Combos:
- Combo:
- S_Archer_Pendant
- S_Archer_earring
- S_Hunter_Shoes
- S_Hunter_Armor
- S_Ranger_Weapon
- S_Ranger_Shield
- Combo:
- S_Archer_Pendant
- S_Archer_earring
- S_Bard_Shoes
- S_Bard_Armor
- S_Minstrel_Weapon
- S_Minstrel_Shield
- Combo:
- S_Archer_Pendant
- S_Archer_earring
- S_Dancer_Shoes
- S_Dancer_Armor
- S_Wanderer_Weapon
- S_Wanderer_Shield
- Combo:
- S_Runeknight_Weapon
- S_Runeknight_Shield
- S_Swordman_earring
- S_Swordman_Pendant
- S_Knight_Shoes
- S_Knight_Armor
- Combo:
- S_Royalguard_Weapon
- S_Royalguard_Shield
- S_Swordman_earring
- S_Swordman_Pendant
- S_Crusader_Shoes
- S_Crusader_Armor
- Combo:
- S_Merchant_Pendant
- S_Merchant_earring
- S_Alchemist_Shoes
- S_Alchemist_Armor
- S_Genetic_Weapon
- S_Genetic_Shield
- Combo:
- S_Merchant_Pendant
- S_Merchant_earring
- S_Blacksmith_Armor
- S_Blacksmith_Shoes
- S_Mechanic_Shield
- S_Mechanic_weapon
- Combo:
- S_Acolyte_Pendant
- S_Acolyte_earring
- S_Priest_Shoes
- S_Priest_Armor
- S_Archbishop_Weapon
- S_Archbishop_Shield
- Combo:
- S_Acolyte_Pendant
- S_Acolyte_earring
- S_Monk_Shoes
- S_Monk_Armor
- S_Sura_weapon
- S_Sura_Shield
- Combo:
- S_Thief_Pendant
- S_Thief_earring
- S_Assassin_Shoes
- S_Assassin_Armor
- S_Guillotine_Weapon
- S_Guillotine_Shield
- Combo:
- S_Thief_Pendant
- S_Thief_earring
- S_Rogue_Shoes
- S_Rogue_Armor
- S_Shadowchaser_Weapon
- S_Shadowchaser_Shield
- Combo:
- S_Magician_Pendant
- S_Magician_earring
- S_Wizard_Shoes
- S_Wizard_Armor
- S_Warlock_Weapon
- S_Warlock_Shield
- Combo:
- S_Magician_Pendant
- S_Magician_earring
- S_Sage_Shoes
- S_Sage_Armor
- S_Sorcerer_Weapon
- S_Sorcerer_Shield
Script: |
bonus bAllStats,10;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bIgnoreDefClassRate,Class_Normal,50;
bonus2 bIgnoreMDefClassRate,Class_Normal,50;
- Combos:
- Combo:
- S_Knight_Shoes
- S_Knight_Armor
Script: |
bonus2 bSkillAtk,"KN_BOWLINGBASH",20;
bonus2 bSkillUseSPrate,"KN_PIERCE",20;
- Combos:
- Combo:
- S_Crusader_Shoes
- S_Crusader_Armor
Script: |
bonus2 bSkillAtk,"CR_HOLYCROSS",20;
bonus2 bSkillUseSPrate,"CR_GRANDCROSS",20;
- Combos:
- Combo:
- S_Blacksmith_Shoes
- S_Blacksmith_Armor
Script: |
if (BaseJob == Job_Blacksmith) {
bonus2 bAddSize,Size_All,3;
bonus2 bMagicAddSize,Size_All,3;
bonus2 bSkillUseSPrate,"BS_WEAPONPERFECT",20;
}
- Combos:
- Combo:
- S_Alchemist_Shoes
- S_Alchemist_Armor
Script: |
if (BaseJob == Job_Alchemist) {
skill "BS_ADRENALINE",3;
}
- Combos:
- Combo:
- S_Priest_Shoes
- S_Priest_Armor
Script: |
if (BaseJob == Job_Priest) {
bonus bMatkRate,3;
bonus2 bVariableCastrate,"PR_MAGNUS",-40;
}
- Combos:
- Combo:
- S_Monk_Shoes
- S_Monk_Armor
Script: |
bonus2 bSkillUseSPrate,"MO_INVESTIGATE",20;
bonus2 bSkillUseSPrate,"MO_FINGEROFFENSIVE",20;
bonus2 bSkillUseSPrate,"MO_CHAINCOMBO",20;
- Combos:
- Combo:
- S_Assassin_Shoes
- S_Assassin_Armor
Script: |
bonus2 bSkillUseSPrate,"AS_GRIMTOOTH",20;
bonus2 bSkillAtk,"AS_SONICBLOW",20;
- Combos:
- Combo:
- S_Rogue_Shoes
- S_Rogue_Armor
Script: |
if (BaseJob == Job_Rogue) {
bonus2 bAddSize,Size_All,3;
bonus2 bMagicAddSize,Size_All,3;
bonus2 bSkillUseSPrate,"RG_RAID",20;
}
- Combos:
- Combo:
- S_Wizard_Shoes
- S_Wizard_Armor
Script: |
bonus2 bSkillAtk,"WZ_VERMILION",20;
bonus2 bSkillAtk,"WZ_METEOR",20;
bonus2 bSkillAtk,"WZ_STORMGUST",20;
bonus2 bVariableCastrate,"WZ_JUPITEL",-40;
- Combos:
- Combo:
- S_Sage_Shoes
- S_Sage_Armor
Script: |
bonus2 bVariableCastrate,"WZ_HEAVENDRIVE",-40;
if (BaseJob == Job_Sage) {
bonus bMatkRate,3;
}
- Combos:
- Combo:
- S_Hunter_Shoes
- S_Hunter_Armor
Script: |
if (BaseJob == Job_Hunter) {
bonus2 bAddSize,Size_All,3;
bonus2 bMagicAddSize,Size_All,3;
bonus2 bSkillUseSPrate,"HT_CLAYMORETRAP",20;
bonus2 bSkillUseSPrate,"HT_LANDMINE",20;
}
- Combos:
- Combo:
- S_Bard_Shoes
- S_Bard_Armor
- Combo:
- S_Dancer_Shoes
- S_Dancer_Armor
Script: |
autobonus3 "{ bonus bAspdRate,10; bonus bSpeedRate,25; }",1000,5000,"BD_ADAPTATION";
/* Unknow Specialeffect */
- Combos:
- Combo:
- S_SuperNovice_Weapon
- S_SuperNovice_Shield
- Combo:
- S_Gunslinger_Weapon
- S_Gunslinger_Shield
- Combo:
- S_Taekwon_Weapon
- S_Taekwon_Shield
- Combo:
- S_Ninja_Weapon
- S_Ninja_Shield
- Combo:
- S_DoramMagical_Weapon
- S_DoramMagical_Shield
- Combo:
- S_DoramPhysical_Weapon
- S_DoramPhysical_Shield
Script: |
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus bAllStats,3;
bonus bUseSPrate,-10;
- Combos:
- Combo:
- S_Runeknight_Weapon
- S_Runeknight_Shield
Script: |
bonus2 bSkillUseSPrate,"RK_SONICWAVE",20;
bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,20;
- Combos:
- Combo:
- S_Royalguard_Weapon
- S_Royalguard_Shield
Script: |
bonus2 bSkillUseSPrate,"LG_CANNONSPEAR",20;
skill "AM_CP_SHIELD",3;
- Combos:
- Combo:
- S_Mechanic_weapon
- S_Mechanic_Shield
Script: |
bonus2 bSkillAtk,"NC_VULCANARM",20;
bonus2 bSkillUseSPrate,"NC_FLAMELAUNCHER",20;
- Combos:
- Combo:
- S_Genetic_Weapon
- S_Genetic_Shield
Script: |
bonus bMaxHPrate,2;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bVariableCastrate,"GN_CARTBOOST",-100;
- Combos:
- Combo:
- S_Archbishop_Weapon
- S_Archbishop_Shield
Script: |
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20;
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
- Combos:
- Combo:
- S_Sura_weapon
- S_Sura_Shield
Script: |
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20;
bonus2 bSkillUseSPrate,"SR_SKYNETBLOW",20;
- Combos:
- Combo:
- S_Guillotine_Weapon
- S_Guillotine_Shield
Script: |
bonus2 bSkillAtk,"GC_DARKILLUSION",20;
bonus3 bAutoSpell,"GC_DARKCROW",1,10;
- Combos:
- Combo:
- S_Shadowchaser_Weapon
- S_Shadowchaser_Shield
Script: |
bonus2 bSkillAtk,"SC_TRIANGLESHOT",20;
bonus bAtkRate,2;
bonus bMatkRate,2;
bonus bLongAtkRate,2;
- Combos:
- Combo:
- S_Warlock_Weapon
- S_Warlock_Shield
Script: |
bonus2 bSkillCooldown,"WL_DRAINLIFE",-1000;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-4000;
- Combos:
- Combo:
- S_Sorcerer_Weapon
- S_Sorcerer_Shield
Script: |
bonus2 bSkillAtk,"SO_EARTHGRAVE",20;
bonus2 bSkillAtk,"SO_DIAMONDDUST",20;
- Combos:
- Combo:
- S_Ranger_Weapon
- S_Ranger_Shield
Script: |
bonus2 bSkillAtk,"RA_CLUSTERBOMB",20;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
- Combos:
- Combo:
- S_Minstrel_Weapon
- S_Minstrel_Shield
- Combo:
- S_Wanderer_Weapon
- S_Wanderer_Shield
Script: |
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus bLongAtkRate,getskilllv("WM_LESSON")/2;
- Combos:
- Combo:
- Diabolus_Boots
- Diabolus_Manteau
Script: |
bonus bMaxHPrate,6;
- Combos:
- Combo:
- S_Rebellion_Armor
- S_Rebellion_Shoes
Script: |
bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000;
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000;
- Combos:
- Combo:
- S_Rebellion_Armor
- S_Rebellion_Shoes
- S_Gunslinger_Weapon
- S_Gunslinger_Shield
- Combo:
- S_Kagerou_Armor
- S_Kagerou_Shoes
- S_Ninja_Weapon
- S_Ninja_Shield
- Combo:
- S_Oboro_Armor
- S_Oboro_Shoes
- S_Ninja_Weapon
- S_Ninja_Shield
- Combo:
- S_Star_Emperor_Armor
- S_Star_Emperor_Shoes
- S_Taekwon_Weapon
- S_Taekwon_Shield
- Combo:
- S_Soul_Reaper_Armor
- S_Soul_Reaper_Shoes
- S_Taekwon_Weapon
- S_Taekwon_Shield
Script: |
bonus bAllStats,7;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
- Combos:
- Combo:
- S_Kagerou_Armor
- S_Kagerou_Shoes
Script: |
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000;
bonus bLongAtkRate,5;
- Combos:
- Combo:
- S_Oboro_Armor
- S_Oboro_Shoes
Script: |
bonus2 bSkillCooldown,"KO_ZANZOU",-3000;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
- Combos:
- Combo:
- S_DoramPhysical_Armor
- S_DoramPhysical_Shoes
Script: |
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-3000;
- Combos:
- Combo:
- S_DoramPhysical_Armor
- S_DoramPhysical_Shoes
- S_DoramPhysical_Weapon
- S_DoramPhysical_Shield
- Combo:
- S_DoramMagical_Armor
- S_DoramMagical_Shoes
- S_DoramMagical_Weapon
- S_DoramMagical_Shield
Script: |
bonus2 bIgnoreDefClassRate,Class_Normal,50;
bonus2 bIgnoreMDefClassRate,Class_Normal,50;
bonus bAllStats,7;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
- Combos:
- Combo:
- Beach_Sandal
- Beach_Manteau
Script: |
bonus bFlee,5;
bonus2 bSubEle,Ele_Fire,10;
- Combos:
- Combo:
- S_DoramMagical_Armor
- S_DoramMagical_Shoes
Script: |
bonus2 bSkillCooldown,"SU_SV_STEMSPEAR",-1000;
- Combos:
- Combo:
- S_Star_Emperor_Armor
- S_Star_Emperor_Shoes
Script: |
bonus2 bSkillCooldown,"SJ_DOCUMENT",-2000;
- Combos:
- Combo:
- S_Soul_Reaper_Armor
- S_Soul_Reaper_Shoes
Script: |
bonus2 bSkillCooldown,"SP_SOULREAPER",-2000;
- Combos:
- Combo:
- Shoes_Of_Judgement
- Shawl_Of_Judgement
- Robe_Of_Judgement
- Mace_Of_Judgement
Script: |
bonus2 bAddEle,Ele_Undead,15;
bonus2 bMagicAddRace,RC_Undead,15;
bonus2 bSkillAtk,"AB_ADORAMUS",200;
bonus2 bSkillUseSP,"AB_ADORAMUS",-30;
- Combos:
- Combo:
- Shoes_Of_Judgement
- Shawl_Of_Judgement
- Robe_Of_Judgement
- Mace_Of_Judgement2
Script: |
bonus2 bAddEle,Ele_Undead,30;
bonus2 bMagicAddRace,RC_Undead,30;
bonus2 bSkillAtk,"AB_ADORAMUS",200;
bonus2 bSkillUseSP,"AB_ADORAMUS",-30;
bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50;
bonus2 bVariableCastrate,"PR_TURNUNDEAD",-50;
bonus2 bVariableCastrate,"PR_MAGNUS",-50;
bonus2 bVariableCastrate,"AB_JUDEX",-50;
bonus2 bVariableCastrate,"AB_ADORAMUS",-50;
- Combos:
- Combo:
- Ur_Greave
- Ur_Manteau
- Ur_Seal
- Ur_Plate
Script: |
bonus bMaxHPrate,14;
bonus2 bSubEle,Ele_Neutral,10;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50;
skill "CR_AUTOGUARD",1;
bonus bUseSPrate,10;
- Combos:
- Combo:
- Peuz_Greave
- Peuz_Manteau
- Peuz_Seal
- Peuz_Plate
Script: |
bonus2 bAddClass,Class_All,10;
bonus3 bAutoSpell,"RK_STORMBLAST",1,20;
bonus2 bSkillAtk,"RK_WINDCUTTER",100;
bonus2 bSkillAtk,"RK_SONICWAVE",100;
autobonus3 "{ bonus bAspd,2; }",1000,10000,"LK_CONCENTRATION","{ specialeffect2 EF_ENHANCE; }";
- Combos:
- Combo:
- Sabah_Shoes
- Sabah_Hood
- Sabah_Ring
- Sabah_Cloth
Script: |
bonus bFlee,10;
bonus bCritical,15;
bonus bCritAtkRate,40;
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
bonus bUseSPrate,10;
- Combos:
- Combo:
- Nab_Shoes
- Nab_Hood
- Nab_Ring
- Nab_Cloth
Script: |
bonus3 bAutoSpell,"ASC_BREAKER",max(getskilllv("ASC_BREAKER"),1),20;
if (readparam(bStr) > 119) {
bonus bBaseAtk,30;
}
bonus bAtkRate,10;
bonus bMatkRate,10;
bonus bCritical,-20;
- Combos:
- Combo:
- White_Wing_Boots
- White_Wing_Manteau
- White_Wing_Brooch
- White_Wing_Suits
Script: |
bonus bAspd,2;
bonus2 bSkillAtk,"RA_ARROWSTORM",50;
bonus bLongAtkRate,30;
bonus3 bAutoSpell,"AC_DOUBLE",max(getskilllv("AC_DOUBLE"),3),20;
- Combos:
- Combo:
- Black_Wing_Boots
- Black_Wing_Manteau
- Black_wing_Brooch
- Black_Wing_Suits
Script: |
bonus bMaxHPrate,15;
bonus bFlee2,20;
bonus2 bSkillAtk,"RA_CLUSTERBOMB",20;
bonus bLongAtkRate,-30;
bonus bAspd,-7;
- Combos:
- Combo:
- Rune_Boots
- Morroc_Seal
- Combo:
- Thief_Handcuff
- Cuffs
- Combo:
- Cuffs_
- Thief_Handcuff
Script: |
bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES);
- Combos:
- Combo:
- Rune_Boots
- Morroc_Charm_Stone
Script: |
bonus bMatkRate,getequiprefinerycnt(EQI_SHOES)/2;
bonus bVariableCastrate,-(getequiprefinerycnt(EQI_SHOES)/2);
- Combos:
- Combo:
- Rune_Boots
- Death_Coil
Script: |
bonus bCritical,(getequiprefinerycnt(EQI_SHOES)/2)*10;
- Combos:
- Combo:
- Shoes_Of_Valor
- Muffler_Of_Valor
- Medal_Of_Valor1
- Medal_Of_Valor2
- Armor_Of_Valor
- Helm_Of_Valor
Script: |
bonus bMaxHP,500;
bonus bMaxSP,300;
bonus bBaseAtk,10;
bonus bDef,10;
- Combos:
- Combo:
- Siege_Greave
- Siege_Manteau
- Siege_Plate
Script: |
bonus bVit,5;
bonus2 bSubRace,RC_Player_Human,15;
bonus2 bSubRace,RC_Player_Doram,15;
- Combos:
- Combo:
- Siege_Boots
- Siege_Manteau
- Siege_Suits
Script: |
bonus bDex,5;
bonus2 bSubRace,RC_Player_Doram,15;
bonus2 bSubRace,RC_Player_Human,15;
- Combos:
- Combo:
- Siege_Shoes
- Siege_Muffler
- Siege_Robe
Script: |
bonus bInt,5;
bonus bMdef,10;
bonus2 bSubRace,RC_Player_Doram,15;
bonus2 bSubRace,RC_Player_Human,15;
- Combos:
- Combo:
- Cape_Of_Ancient_Lord
- Robe_Of_Flattery
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxSPrate,10+.@r;
bonus bFlee,10+.@r;
- Combos:
- Combo:
- Cape_Of_Ancient_Lord
- Agenda_Robe
- Combo:
- Cape_Of_Ancient_Lord_
- Agenda_Robe
Script: |
bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR));
bonus bNoCastCancel;
- Combos:
- Combo:
- Clack_Of_Servival
- Robe_Of_Flattery
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,10+.@r;
bonus bMatkRate,2+.@r;
- Combos:
- Combo:
- Clack_Of_Servival
- Shoes_Of_Servival
- Combo:
- Clack_Of_Servival_
- Shoes_Of_Servival
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,10;
if (.@r >= 7) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Wind,15;
}
if (.@r >= 9) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Wind,15;
}
- Combos:
- Combo:
- Morpheus's_Shawl
- Morpheus's_Ring
- Morpheus's_Armlet
- Morpheus's_Hood
Script: |
bonus bInt,5;
bonus bMdef,11;
bonus bMaxSPrate,20;
bonus bNoCastCancel;
bonus bVariableCastrate,25;
- Combos:
- Combo:
- Morrigane's_Manteau
- Morrigane's_Belt
- Morrigane's_Pendant
- Morrigane's_Helm
Script: |
bonus bStr,2;
bonus bLuk,9;
bonus bCritical,13;
bonus bBaseAtk,18;
bonus bFlee2,13;
- Combos:
- Combo:
- Morrigane's_Manteau
- Robe_Of_Vituperation
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,15;
bonus2 bIgnoreDefRaceRate,RC_Demon,15;
bonus2 bIgnoreDefRaceRate,RC_Undead,15;
bonus bLuk,3+.@r;
bonus bCritical,10+.@r;
- Combos:
- Combo:
- Morrigane's_Manteau
- Consultation_Robe
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bDefEle,Ele_Ghost;
bonus bAgi,.@r;
bonus bFlee,(2*.@r);
- Combos:
- Combo:
- Valkyrie_Manteau
- Deviling_Card
- Consultation_Robe
Script: |
bonus2 bSubEle,Ele_Neutral,-50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Poison,50;
bonus2 bSubEle,Ele_Holy,50;
bonus2 bSubEle,Ele_Dark,50;
bonus2 bSubEle,Ele_Ghost,50;
bonus2 bSubEle,Ele_Undead,50;
- Combos:
- Combo:
- Valkyrie_Manteau
- Robe_Of_Vituperation
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,15;
bonus2 bIgnoreDefRaceRate,RC_Demon,15;
bonus2 bIgnoreDefRaceRate,RC_Undead,15;
bonus bMaxHPrate,10+.@r;
bonus bAtkRate,2+.@r;
- Combos:
- Combo:
- Valkyrie_Manteau
- Consultation_Robe
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@val = 10;
bonus bVit,(5+.@r);
bonus bLuk,.@r;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Dark,10;
if (.@r >= 10) {
.@val += 10;
}
bonus2 bSubEle,Ele_Neutral,.@val;
- Combos:
- Combo:
- Cloak_Of_Survival_C
- Agenda_Robe
- Combo:
- Agenda_Robe
- Clack_Of_Servival
Script: |
bonus5 bAutoSpell,"AL_HEAL",1,(10*getequiprefinerycnt(EQI_ARMOR)),BF_MAGIC,0;
- Combos:
- Combo:
- Wanderer_Outer
- Wanderer's_Sakkat
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (.@r >= 7) {
skill "TF_DOUBLE",5;
}
else if (.@r >= 5) {
skill "TF_DOUBLE",1;
}
- Combos:
- Combo:
- Scarlet_Poncho # 2597
- Critical_Anklet # 28342
- Combo:
- Scarlet_Poncho # 2597
- Critical_Ring # 2616
- Combo:
- Scarlet_Poncho # 2597
- Critical_Ring_ # 2943
Script: |
bonus bCritAtkRate,5;
bonus bCritical,10;
.@r = getequiprefinerycnt(EQI_GARMENT);
if (.@r >= 5) {
bonus bCritAtkRate,3;
}
if (.@r >= 7) {
bonus bCritAtkRate,4;
}
- Combos:
- Combo:
- Clip
- Spiritual_Ring
- Combo:
- Clip
- Spiritual_Ring_C
- Combo:
- Clip
- Spiritual_Ring_M
- Combo:
- Rosary
- Spiritual_Ring
- Combo:
- Rosary
- Spiritual_Ring_C
- Combo:
- Rosary
- Spiritual_Ring_M
- Combo:
- Rosary_
- Spiritual_Ring
- Combo:
- Rosary_
- Spiritual_Ring_C
- Combo:
- Rosary_
- Spiritual_Ring_M
Script: |
bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bonus bSPrecovRate,9;
- Combos:
- Combo:
- Ring_Of_Rogue
- Cold_Heart
Script: |
bonus2 bAddSize,Size_Medium,8;
bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R)/2;
- Combos:
- Combo:
- Ring_Of_Rogue
- Black_Cat
Script: |
bonus2 bAddSize,Size_Large,8;
bonus bHit,getequiprefinerycnt(EQI_HAND_R)/2;
bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R)/2;
- Combos:
- Combo:
- Vesper_Core01
- Memories_Of_Lovers
- Combo:
- Memories_Of_Lovers
- Vesper_Core01_
Script: |
bonus bInt,8;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Vesper_Core02
- Memories_Of_Lovers
- Combo:
- Memories_Of_Lovers
- Vesper_Core02_
Script: |
bonus bStr,7;
bonus bBaseAtk,20;
- Combos:
- Combo:
- Vesper_Core03
- Memories_Of_Lovers
- Combo:
- Memories_Of_Lovers
- Vesper_Core03_
Script: |
bonus bAgi,7;
bonus bFlee,15;
- Combos:
- Combo:
- Vesper_Core04
- Memories_Of_Lovers
- Combo:
- Memories_Of_Lovers
- Vesper_Core04_
Script: |
bonus bDex,7;
bonus bHit,10;
- Combos:
- Combo:
- Spiritual_Ring
- Demon_Hunting_Bible_K
- Combo:
- Spiritual_Ring
- Comp_D_Hunt_Bible_K
Script: |
bonus2 bVariableCastrate,"PR_MAGNUS",-25;
bonus bHealPower,10;
bonus bAddItemHealRate,10;
autobonus2 "{ bonus bIgnoreMDefRace,RC_All; }",getequiprefinerycnt(EQI_HAND_R)*20,2000,BF_SHORT|BF_NORMAL;
/* Confirm: Success rate and duration */
- Combos:
- Combo:
- Ring_Of_Flame_Lord
- Ring_Of_Resonance
- Combo:
- Good_Ring_Of_Flame_Lord
- Good_Ring_Of_Resonance
Script: |
bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1;
bonus3 bAutoSpell,"PR_LEXAETERNA",1,20;
bonus3 bAutoSpell,"AS_SONICBLOW",5,50;
bonus3 bAutoSpell,"MO_INVESTIGATE",5,20;
bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50;
- Combos:
- Combo:
- Orleans_Glove
- Orleans_Necklace
Script: |
bonus bMatk,20;
- Combos:
- Combo:
- Bison_Horn
- Buffalo_Horn
- Combo:
- Riot_Chip_J
- Reactor_A_ASPD
- Combo:
- As_Bdy_Knight_Card
- As_Ragged_Golem_Card
- Combo:
- Snake_Encyclopedia
- Snake_Card
- Side_Winder_Card
- Combo:
- Snake_Encyclopedia_
- Snake_Card
- Side_Winder_Card
- Combo:
- R_Hunting_Boots
- R_Hunting_Mail
Script: |
bonus bAspd,1;
- Combos:
- Combo:
- Bison_Horn
- Thorny_Shoes
Script: |
if (readparam(bAgi) > 120)
bonus bAspd,1;
- Combos:
- Combo:
- KickAndKick_Card
- Kick_Step_Card
- Combo:
- Charleston_Card
- Kick_Step_Card
- Combo:
- Rock_Step_Card
- Kick_Step_Card
Script: |
bonus bNoMadoFuel;
- Combos:
- Combo:
- RepairRobot_T_Card
- ExplorationRover_T_Card
- Combo:
- Illusion_Engine_A
- Illusion_Leg_A
- Combo:
- Luminous_Blue_Stone
- Sharp2
- Combo:
- Luminous_Blue_Stone
- Sharp1
- Combo:
- WhistleK
- Pendant_Of_Chaos
- Combo:
- E_Illusion_Engine_A
- E_Illusion_Leg_A
Script: |
bonus bCritAtkRate,10;
- Combos:
- Combo:
- GC109_Card
- DR815_Card
Script: |
autobonus "{ bonus bAspd,5; }",30,5000;
- Combos:
- Combo:
- Medal_Swordman
- Krieger_Ring1
- Combo:
- Medal_Swordman
- Krieger_Ring2
- Combo:
- Medal_Swordman
- Krieger_Ring3
- Combo:
- Medal_Thief
- Krieger_Ring1
- Combo:
- Medal_Thief
- Krieger_Ring2
- Combo:
- Medal_Thief
- Krieger_Ring3
- Combo:
- Medal_Acolyte
- Krieger_Ring1
- Combo:
- Medal_Acolyte
- Krieger_Ring2
- Combo:
- Medal_Acolyte
- Krieger_Ring3
- Combo:
- Medal_Mage
- Krieger_Ring1
- Combo:
- Medal_Mage
- Krieger_Ring2
- Combo:
- Medal_Mage
- Krieger_Ring3
- Combo:
- Medal_Archer
- Krieger_Ring1
- Combo:
- Medal_Archer
- Krieger_Ring2
- Combo:
- Medal_Archer
- Krieger_Ring3
- Combo:
- Medal_Merchant
- Krieger_Ring1
- Combo:
- Medal_Merchant
- Krieger_Ring2
- Combo:
- Medal_Merchant
- Krieger_Ring3
- Combo:
- Medal_Gunner
- Krieger_Ring1
- Combo:
- Medal_Gunner
- Krieger_Ring2
- Combo:
- Medal_Gunner
- Krieger_Ring3
Script: |
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3;
bonus bHealPower,5;
- Combos:
- Combo:
- Icarus_Wing # 2726
- Bowman_Scarf # 2727
- Combo:
- Icarus_Wing # 2726
- Bowman_Scarf_S # 28348
- Combo:
- Bowman_Scarf # 2727
- Icarus_Wing_S # 28347
- Combo:
- Icarus_Wing_S # 28347
- Bowman_Scarf_S # 28348
Script: |
bonus bUseSPrate,-25;
- Combos:
- Combo:
- Evil_Shadow_Card
- Evil_Fanatics_Card
Script: |
bonus2 bAddEle,Ele_Dark,15;
bonus2 bAddEle,Ele_Undead,15;
bonus2 bMagicAddEle,Ele_Dark,15;
bonus2 bMagicAddEle,Ele_Undead,15;
bonus2 bSubEle,Ele_Dark,15;
bonus2 bSubEle,Ele_Undead,15;
- Combos:
- Combo:
- Firm_Kaho_Card
- Fire_Frilldora_Card
Script: |
bonus2 bMagicAddEle,Ele_Earth,8;
- Combos:
- Combo:
- Firm_Deleter2_Card
- Bungisngis_Card
- Combo:
- RingOfDevil
- Tough1
- Combo:
- RingOfDevil
- Tough2
- Combo:
- RingOfDevil
- Tough3
Script: |
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Firm_Nightmare_T_Card
- Nightmare_Card
Script: |
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Firm_Nightmare_T_Card
- Nightmare_Terror_Card
- Combo:
- Ghostring_Card
- Chaos_Goring_Card
- Combo:
- Gh_md_dex
- Hawkeye
Script: |
bonus bAtkRate,10;
- Combos:
- Combo:
- Polluted_Raydric_Card
- Daydric_Card
Script: |
bonus bAtkRate,5;
bonus2 bSubEle,Ele_Neutral,10;
- Combos:
- Combo:
- Polluted_Ray_A_Card
- P_Archer_Skeleton_Card
- Combo:
- Genetic_Robe
- Genetic_Bottom
- Combo:
- E_Illusion_Engine_B
- E_Illusion_Leg_A
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Polluted_Sting_Card
- Sting_Card
Script: |
bonus bDef,150;
bonus bMdef,20;
- Combos:
- Combo:
- Ice_Ghost_Card
- Curupira_Card
Script: |
bonus2 bMagicAddEle,Ele_Water,8;
- Combos:
- Combo:
- Flame_Ghost_Card
- Fru_Pom_Spider_Card
Script: |
bonus2 bMagicAddEle,Ele_Fire,8;
- Combos:
- Combo:
- Polluted_Dark_L_Card # 27363
- Dark_Lord_Card # 4168
Script: |
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bSkillAtk,"WZ_METEOR",15;
- Combos:
- Combo:
- Black_Cat
- Black_Wing
Script: |
bonus bHit,5;
bonus bMatk,5;
bonus2 bSkillUseSP,"SC_ENERVATION",20;
bonus2 bSkillUseSP,"SC_GROOMY",20;
- Combos:
- Combo:
- Academy_Badge
- School_Bag
Script: |
bonus bAspdRate,3;
bonus bVariableCastrate,-3;
- Combos:
- Combo:
- Shaman_Ring
- Shaman_Earing
- Shaman's_Hair_Ornament
Script: |
bonus bMaxHP,10*BaseLevel;
bonus bMaxSP,2*BaseLevel;
bonus bNoCastCancel;
bonus bVariableCastrate,15;
- Combos:
- Combo:
- Shaman_Ring
- Shaman_EaringB
- Shaman's_Hair_Ornament
Script: |
bonus bMaxHP,BaseLevel*10;
bonus bMaxSP,BaseLevel*2;
bonus bHealPower,10;
- Combos:
- Combo:
- Dark_Knight_Belt
- Dark_Knight_Glove
- Dark_Knight_Mask
- Combo:
- Dark_Knight_Belt
- Dark_Knight_Glove
- Dark_Knight_MaskB
- Combo:
- Dark_Knight_Belt
- Dark_Knight_GloveB
- Dark_Knight_Mask
- Combo:
- Dark_Knight_Glove
- Dark_Knight_BeltB
- Dark_Knight_MaskB
- Combo:
- Dark_Knight_BeltB
- Dark_Knight_GloveB
- Dark_Knight_MaskB
- Combo:
- Dark_Knight_Glove
- Dark_Knight_BeltB
- Dark_Knight_Mask
- Combo:
- Dark_Knight_BeltB
- Dark_Knight_GloveB
- Dark_Knight_Mask
- Combo:
- Dark_Knight_Belt
- Dark_Knight_GloveB
- Dark_Knight_MaskB
Script: |
autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }";
bonus bMaxHP,BaseLevel*15;
bonus bMaxSP,(BaseLevel*12)/10;
bonus bAtkRate,3;
- Combos:
- Combo:
- Ring_Of_Wise_King
- Lunar_Rainbow
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) {
.@a = 4;
}
else {
.@a = min(.@r,10);
}
bonus3 bAutoSpell,"WZ_WATERBALL",.@a,(.@a*10);
- Combos:
- Combo:
- Celine_Brooch
- Lush_Rose
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
.@a = min(.@r,10);
bonus bAllStats,.@a;
bonus bFixedCastrate,-50;
if (.@r >= 7) {
bonus2 bMagicAddClass,Class_Boss,20;
}
- Combos:
- Combo:
- Celine_Brooch
- Celines_Ribbon
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAllStats,.@r;
bonus2 bMagicAddClass,Class_Boss,10;
bonus bFixedCastrate,-50;
if (.@r >= 7) {
bonus2 bMagicAddClass,Class_Boss,20;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
}
if (.@r >= 9) {
bonus2 bMagicAddClass,Class_Boss,20;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
- Combos:
- Combo:
- Celine_Brooch
- Evilspirit_Gloves
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bAspd,2;
bonus3 bAutoSpell,"SO_EARTHGRAVE",1,20;
bonus3 bAutoSpell,"SO_VARETYR_SPEAR",1,20;
bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,10;
bonus3 bAutoSpell,"WZ_QUAGMIRE",3,50;
- Combos:
- Combo:
- EgirRing
- Egir_Armor
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r >= 7) {
.@val = 5000;
}
else {
.@val = 2500;
}
bonus2 bResEff,Eff_Stun,.@val;
bonus2 bResEff,Eff_Silence,.@val;
- Combos:
- Combo:
- EgirRing
- Egir_Armor
- Egir_Helm
- Egir_Manteau
- Egir_Shoes
Script: |
bonus bFlee2,30;
bonus2 bSubEle,Ele_Water,15;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- EgirRing
- Egir_Helm
Script: |
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
bonus bAllStats,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
bonus bAllStats,5;
}
- Combos:
- Combo:
- EgirRing
- Egir_Manteau
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 7)
.@val = 2;
else
.@val = 1;
bonus2 bSubEle,Ele_Fire,25*.@val;
bonus2 bSubEle,Ele_Water,25*.@val;
- Combos:
- Combo:
- EgirRing
- Egir_Shoes
Script: |
if (getequiprefinerycnt(EQI_SHOES) >= 7)
.@val = 2;
else
.@val = 1;
bonus bMaxHPrate,10*.@val;
bonus bMaxSPrate,10*.@val;
- Combos:
- Combo:
- EgirRing
- Kraken_Card
Script: |
bonus bMdef,15;
bonus bFlee,100;
bonus bMaxHPrate,15;
skill "RG_TUNNELDRIVE",1;
bonus bIntravision;
- Combos:
- Combo:
- Giant_Protection # 28521
- Giant_Axe # 1387
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,3;
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"WS_CARTTERMINATION",5;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,10;
bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
}
- Combos:
- Combo:
- Giant_Protection
- Giant_Lance
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",5;
bonus2 bSkillAtk,"RK_SONICWAVE",5;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,10;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",10;
bonus2 bSkillAtk,"RK_SONICWAVE",10;
}
- Combos:
- Combo:
- Giant_Protection
- Gigantic_Bow
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,2*(readparam(bStr)/10);
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"RA_ARROWSTORM",5;
bonus2 bSkillAtk,"RA_AIMEDBOLT",5;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,10;
bonus2 bSkillAtk,"RA_ARROWSTORM",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
}
- Combos:
- Combo:
- Whike_Black_Tail
- Whikebain_Ears
Script: |
bonus bCritAtkRate,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) > 5)
bonus bCritical,5;
- Combos:
- Combo:
- Thief_Handcuff
- Bloody_Iron_Ball_C
- Combo:
- Thief_Handcuff
- Dark_Blindfold
- Combo:
- Improved_Kiss_Of_Angel
- Impr_Angel's_Warmth
- Combo:
- Thief_Handcuff
- Bloody_Iron_Ball
- Combo:
- Thief_Handcuff
- Blinker_
- Combo:
- Bloody_Iron_Ball_
- Thief_Handcuff
- Combo:
- Blinker
- Thief_Handcuff
Script: |
bonus bBaseAtk,10;
- Combos:
- Combo:
- Imuke_Upper_Shield
- Enforcer_cape
- Combo:
- Horn_Card
- Imuke_Upper_Shield
- Combo:
- Enforcer_cape
- Horn_Card
Script: |
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- Shield_Of_Chaos
- Shining_Trapezohedron
Script: |
bonus2 bSubRace,RC_Undead,4;
bonus2 bSubRace,RC_Demon,4;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
- Combos:
- Combo:
- HappyShield
- Thara_Frog_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_DemiHuman,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_DemiHuman,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_DemiHuman,5;
- Combos:
- Combo:
- HappyShield
- Orc_Warrior_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Brute,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Brute,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Brute,5;
- Combos:
- Combo:
- HappyShield
- BigFoot_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Insect,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Insect,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Insect,5;
- Combos:
- Combo:
- HappyShield
- Rafflesia_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Fish,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Fish,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Fish,5;
- Combos:
- Combo:
- HappyShield
- Petit__Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Dragon,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Dragon,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Dragon,5;
- Combos:
- Combo:
- HappyShield
- Khalitzburg_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Demon,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Demon,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Demon,5;
- Combos:
- Combo:
- HappyShield
- Anubis_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Angel,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Angel,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Angel,5;
- Combos:
- Combo:
- HappyShield
- Penomena_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Formless,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Formless,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Formless,5;
- Combos:
- Combo:
- HappyShield
- Teddy_Bear_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Undead,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Undead,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Undead,5;
- Combos:
- Combo:
- HappyShield
- Alnoldi_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Plant,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Plant,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Plant,5;
- Combos:
- Combo:
- Thief_Handcuff
- Prison_Uniform
Script: |
bonus bBaseAtk,2*getequiprefinerycnt(EQI_ARMOR);
- Combos:
- Combo:
- Sprint_Glove
- Sprint_Mail
Script: |
bonus bMaxHPrate,3;
if (getequiprefinerycnt(EQI_ARMOR) >= 7) {
bonus bMaxSPrate,2;
}
- Combos:
- Combo:
- Sprint_Glove
- Sprint_Mail
- Sprint_Shoes
- Sprint_Ring
Script: |
bonus bVariableCastrate,-5;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sprint_Glove
- Sprint_Shoes
Script: |
bonus bMaxSPrate,3;
if (getequiprefinerycnt(EQI_SHOES) >= 7) {
bonus bMaxHPrate,2;
}
- Combos:
- Combo:
- Sprint_Glove
- Sprint_Ring
Script: |
bonus bVariableCastrate,-4;
bonus bDelayrate,-4;
- Combos:
- Combo:
- Rune_Ring
- Rune_Suit
- Mana_Manteau
- Mana_Boots
Script: |
bonus2 bExpAddRace,RC_All,30;
- Combos:
- Combo:
- Fidelity_Necklace
- Black_Shiba_Inu_Hat
Script: |
.@r = 3+(3*getequiprefinerycnt(EQI_HEAD_TOP));
autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }";
autobonus2 "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }";
- Combos:
- Combo:
- Seyren_Memory
- Volar
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*.@r;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r;
- Combos:
- Combo:
- Seyren_Memory
- Vernan
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",10*.@r;
bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r;
- Combos:
- Combo:
- Seyren_Memory
- Argen_Blanco
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10*.@r;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r;
- Combos:
- Combo:
- Harword_Memory
- Golden_Wrench
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NC_POWERSWING",7*.@r;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*.@r;
- Combos:
- Combo:
- Harword_Memory
- Engine_Pilebuncker
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",7*.@r;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r;
- Combos:
- Combo:
- Harword_Memory
- Maxi_Spanner
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NC_AXETORNADO",7*.@r;
bonus2 bSubSize,Size_All,5*.@r;
- Combos:
- Combo:
- Eremes_Memory
- Reaper_Cross
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",7*.@r;
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",5*.@r;
- Combos:
- Combo:
- Eremes_Memory
- Agudo_Filo
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillCooldown,"GC_DARKCROW",-3000*.@r;
bonus bAspd,2*.@r;
- Combos:
- Combo:
- Eremes_Memory
- Judgement_Slasher
- Repent_Slasher
Script: |
.@a = (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L))/5;
bonus2 bSkillAtk,"ASC_BREAKER",10*.@a;
bonus2 bSkillAtk,"ASC_METEORASSAULT",10*.@a;
bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@a;
bonus2 bSkillAtk,"GC_COUNTERSLASH",5*.@a;
- Combos:
- Combo:
- Katrinn_Memory
- Staff_Of_Miracle
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MG_SOULSTRIKE",10*.@r;
bonus2 bSkillAtk,"HW_NAPALMVULCAN",10*.@r;
bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r;
- Combos:
- Combo:
- Katrinn_Memory
- Gravitation_Staff
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"HW_GRAVITATION",10*.@r;
bonus2 bSkillAtk,"WL_DRAINLIFE",5*.@r;
- Combos:
- Combo:
- Katrinn_Memory
- Crimson_Rose_Stick
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WL_HELLINFERNO",7*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r;
- Combos:
- Combo:
- Magaleta_Memory
- Lucis_Flail
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"AB_JUDEX",10*.@r;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",5*.@r;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",5*.@r;
- Combos:
- Combo:
- Magaleta_Memory
- Adorare_Staff
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Holy,5*.@r;
bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r;
- Combos:
- Combo:
- Magaleta_Memory
- Ponitendtia
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PR_MAGNUS",10*.@r;
bonus2 bSkillAtk,"AB_JUDEX",5*.@r;
- Combos:
- Combo:
- Shecil_Memory
- Sharp_Star_Bow
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,5*.@r;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",7*.@r;
- Combos:
- Combo:
- Shecil_Memory
- Aiming_Bow
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"RA_AIMEDBOLT",7*.@r;
bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",2*.@r;
- Combos:
- Combo:
- Shecil_Memory
- Falken_Shooter
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillCooldown,"RA_UNLIMIT",-15000*.@r;
bonus2 bSkillUseSPrate,"RA_ARROWSTORM",2*.@r;
- Combos:
- Combo:
- Randel_Memory
- Harve
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",10*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
- Combos:
- Combo:
- Randel_Memory
- Fortrage
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"LG_OVERBRAND",10*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;
- Combos:
- Combo:
- Randel_Memory
- Farthezan
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PA_PRESSURE",10*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
- Combos:
- Combo:
- Flamel_Memory
- Coolant_Injection
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"GN_CARTCANNON",7*.@r;
bonus bLongAtkRate,2*.@r;
- Combos:
- Combo:
- Flamel_Memory
- Gene_Rod
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",7*.@r;
bonus2 bSkillCooldown,"GN_CRAZYWEED",-200*.@r;
- Combos:
- Combo:
- Flamel_Memory
- Estal
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",7*.@r;
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-200*.@r;
- Combos:
- Combo:
- Gertie_Memory
- Rapid_Fire_C_Bow
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",7*.@r;
bonus bLongAtkRate,2*.@r;
- Combos:
- Combo:
- Gertie_Memory
- Jack_The_Knife
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"RG_BACKSTAP",10*.@r;
bonus2 bSkillAtk,"SC_FATALMENACE",5*.@r;
- Combos:
- Combo:
- Gertie_Memory
- Platinum_Dagger
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Fire,5*.@r;
bonus2 bMagicAtkEle,Ele_Wind,5*.@r;
bonus2 bMagicAtkEle,Ele_Water,5*.@r;
bonus2 bMagicAtkEle,Ele_Earth,5*.@r;
- Combos:
- Combo:
- Celia_Memory
- Psychic_Spear_Rod
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*.@r;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-200*.@r;
- Combos:
- Combo:
- Celia_Memory
- Dust_Grave
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_EARTHGRAVE",7*.@r;
bonus2 bSkillAtk,"SO_DIAMONDDUST",5*.@r;
- Combos:
- Combo:
- Celia_Memory
- Boltigin
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*.@r;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",7*.@r;
- Combos:
- Combo:
- Chen_Memory
- Bright_Mace
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r;
bonus2 bSkillAtk,"MO_INVESTIGATE",10*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;
bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r;
- Combos:
- Combo:
- Chen_Memory
- Combo_Fist
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MO_CHAINCOMBO",10*.@r;
bonus2 bSkillAtk,"MO_COMBOFINISH",10*.@r;
bonus2 bSkillAtk,"CH_CHAINCRUSH",7*.@r;
- Combos:
- Combo:
- Chen_Memory
- Asura_Bandage
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",7*.@r;
bonus bLongAtkRate,2*.@r;
- Combos:
- Combo:
- Tren_Memory
- Wind_Gale
- Combo:
- Alpho_Memory
- Wind_Gale
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r;
bonus bLongAtkRate,2*.@r;
- Combos:
- Combo:
- Tren_Memory
- Heart_Whip
- Combo:
- Alpho_Memory
- Black_Circle
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r;
- Combos:
- Combo:
- Tren_Memory
- Scarlet_Ribbon
- Combo:
- Alpho_Memory
- Antique_Cello
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*.@r;
bonus bLongAtkRate,2*.@r;
- Combos:
- Combo:
- Body_Power_Up_Ring
- Anti_Magic_Suit
- Combo:
- Hahoe_Mask
- Gloomy_Pumpkin_Hat
- Combo:
- Illusion_Armor_B
- Illusion_Leg_A
- Combo:
- Snake_Encyclopedia
- Snake_Card
- Combo:
- Snake_Encyclopedia
- Side_Winder_Card
- Combo:
- Snake_Encyclopedia_
- Snake_Card
- Combo:
- Snake_Encyclopedia_
- Side_Winder_Card
- Combo:
- E_Illusion_Leg_A
- E_Illusion_Armor_B
- Combo:
- RingOfDevil
- Swiftness1
- Combo:
- RingOfDevil
- Swiftness2
- Combo:
- RingOfDevil
- Swiftness3
- Combo:
- aegis_15947
- Bag_Of_Antonio_Melee
Script: |
bonus bAspdRate,5;
- Combos:
- Combo:
- Blue_Rear_Ribbon
- Bag_Of_Antonio_Melee
Script: |
bonus bAspdRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 12) {
bonus bAllStats,1;
}
- Combos:
- Combo:
- Body_Power_Up_Ring
- Geffen_Mage_Robe
- Combo:
- Ring_Of_Spell_Explosion
- Anti_Magic_Suit
Script: |
bonus bDelayrate,-5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Ring_Of_Spell_Explosion
- Geffen_Mage_Robe
- Combo:
- Lava_Leather_Hode
- Lava_Leather_Sandle
- Combo:
- CastStone_Robe
- CastingStone_Top
- CastingStone_Middle
- CastingStone_Bottom
- Combo:
- Casting_Top
- Casting_Middle
- Casting_Bottom
- Casting_Robe
- Combo:
- RingOfDevil
- Artful1
- Combo:
- RingOfDevil
- Artful2
- Combo:
- RingOfDevil
- Artful3
- Combo:
- aegis_15947
- Bag_Of_Antonio_Magic
Script: |
bonus bVariableCastrate,-5;
- Combos:
- Combo:
- Blue_Rear_Ribbon
- Bag_Of_Antonio_Magic
Script: |
bonus bVariableCastrate,-5;
if (getequiprefinerycnt(EQI_GARMENT) >= 12) {
bonus bAllStats,1;
}
- Combos:
- Combo:
- Ring_Of_Spell_Explosion
- Geffen_Magic_Muffler
- Combo:
- Solomon_Key
- Ring_Of_Wise_King
- Combo:
- Ring_Of_Spell_Explosion
- Comp_Geffen_M_Muffle
Script: |
bonus bUseSPrate,-5;
- Combos:
- Combo:
- RWC_2012_Ring
- RWC_2012_Ring_
- RWC_Memory_Knife
Script: |
bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*10);
- Combos:
- Combo:
- RWC_2012_Ring
- RWC_2012_Ring_
- RWC_Memory_Mace
Script: |
bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*5);
- Combos:
- Combo:
- RWC_2012_Ring
- RWC_2012_Ring_
- Rainbow_Feather_Deco
Script: |
bonus2 bAddClass,Class_All,-(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- RWC_2012_Ring
- RWC_2012_Pendant
- Combo:
- RWC_2012_Ring
- RWC_2012_Pendant_
- Combo:
- RWC_2012_Ring_
- RWC_2012_Pendant
- Combo:
- RWC_2012_Ring_
- RWC_2012_Pendant_
- Combo:
- RCC2013_ARMLET
- RCC2013_RING
- Combo:
- RCC2013_ARMLET_
- RCC2013_RING_
Script: |
bonus2 bAddClass,Class_All,4;
bonus bMatkRate,4;
- Combos:
- Combo:
- RWC_2012_Ring
- RWC_Memory_Knife
- Combo:
- RWC_2012_Ring_
- RWC_Memory_Knife
Script: |
bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*10;
- Combos:
- Combo:
- RWC_2012_Ring
- RWC_Memory_Mace
- Combo:
- RWC_2012_Ring_
- RWC_Memory_Mace
Script: |
bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*5;
- Combos:
- Combo:
- RWC_2012_Ring
- Rainbow_Feather_Deco
- Combo:
- RWC_2012_Ring_
- Rainbow_Feather_Deco
Script: |
bonus2 bAddClass,Class_All,getequiprefinerycnt(EQI_HEAD_TOP)/2;
- Combos:
- Combo:
- RWC_2012_Pendant
- RWC_2012_Pendant_
- RWC_Memory_Knife
Script: |
bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*10);
- Combos:
- Combo:
- RWC_2012_Pendant
- RWC_2012_Pendant_
- Rainbow_Feather_Deco
Script: |
bonus bMatkRate,-(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- RWC_2012_Pendant
- RWC_Memory_Knife
Script: |
bonus bMatk,(getequiprefinerycnt(EQI_HAND_R)*10);
- Combos:
- Combo:
- RWC_2012_Pendant
- Rainbow_Feather_Deco
- Combo:
- RWC_2012_Pendant_
- Rainbow_Feather_Deco
Script: |
bonus bMatkRate,getequiprefinerycnt(EQI_HEAD_TOP)/2;
- Combos:
- Combo:
- RWC_2012_Pendant_
- RWC_Memory_Knife
- Combo:
- Survive_Circlet_K
- Survival_Rod
- Combo:
- Survive_Circlet_K
- Survival_Rod_
- Combo:
- Survive_Circlet_K
- Survival_Rod2
- Combo:
- Survive_Circlet_K
- Survival_Rod2_
- Combo:
- Survive_Circlet_K
- Survival_Rod_C
Script: |
bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10;
- Combos:
- Combo:
- Hurt_Mind
- KindHeart
Script: |
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,10,BF_WEAPON,1;
bonus5 bAutoSpell,"HW_MAGICPOWER",1,10,BF_MAGIC,0;
bonus5 bAutoSpell,"WZ_FROSTNOVA",10,10,BF_WEAPON|BF_MAGIC,0;
bonus5 bAutoSpellWhenHit,"DC_SCREAM",1,10,BF_WEAPON|BF_MAGIC,0;
- Combos:
- Combo:
- Strawberry_Decoration
- D_Strawberry_Hat
- Combo:
- Strawberry_Decoration
- D_Strawberry_Hat_
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Fire,10;
bonus bLongAtkRate,30;
- Combos:
- Combo:
- Evilspirit_Gloves
- Celine_Brooch_K
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bAspd,1;
- Combos:
- Combo:
- Brooch_Greed
- Succubus_Card
Script: |
bonus bVit,-3;
bonus bHPrecovRate,-20;
bonus bMaxHP,1000;
- Combos:
- Combo:
- Brooch_Greed
- Succubus_Card
- Incubus_Card
Script: |
bonus bHPrecovRate,30;
bonus bSPrecovRate,30;
bonus bVit,4;
bonus bInt,4;
- Combos:
- Combo:
- Brooch_Greed
- Incubus_Card
Script: |
bonus bInt,-3;
bonus bSPrecovRate,-20;
bonus bMaxSP,150;
- Combos:
- Combo:
- Limnil_Glove
- Gajomart_Card
Script: |
bonus2 bSubRace,RC_Plant,-10;
bonus2 bExpAddRace,RC_Plant,5;
- Combos:
- Combo:
- Limnil_Glove
- Gullinbursti_Card
Script: |
bonus2 bSubRace,RC_Fish,-10;
bonus2 bExpAddRace,RC_Fish,5;
- Combos:
- Combo:
- Limnil_Glove
- Mini_Demon_Card
Script: |
bonus2 bSubRace,RC_Brute,-10;
bonus2 bSubRace,RC_Player_Doram,-10;
bonus2 bExpAddRace,RC_Brute,5;
- Combos:
- Combo:
- Limnil_Glove
- Skeleton_General_Card
Script: |
bonus2 bSubRace,RC_Insect,-10;
bonus2 bExpAddRace,RC_Insect,5;
- Combos:
- Combo:
- Limnil_Glove
- Cookie_XMAS_Card
Script: |
bonus2 bSubRace,RC_Angel,-10;
bonus2 bExpAddRace,RC_Angel,5;
- Combos:
- Combo:
- Limnil_Glove
- Iron_Fist_Card
Script: |
bonus2 bSubRace,RC_Formless,-10;
bonus2 bExpAddRace,RC_Formless,5;
- Combos:
- Combo:
- Limnil_Glove
- Am_Mut_Card
Script: |
bonus2 bSubRace,RC_DemiHuman,-10;
bonus2 bSubRace,RC_Player_Human,-10;
bonus2 bExpAddRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Limnil_Glove
- Ancient_Worm_Card
Script: |
bonus2 bSubRace,RC_Demon,-10;
bonus2 bExpAddRace,RC_Demon,5;
- Combos:
- Combo:
- Limnil_Glove
- Explosion_Card
Script: |
bonus2 bSubRace,RC_Dragon,-10;
bonus2 bExpAddRace,RC_Dragon,5;
- Combos:
- Combo:
- Limnil_Glove
- Zombie_Prisoner_Card
Script: |
bonus2 bSubRace,RC_Undead,-10;
bonus2 bExpAddRace,RC_Undead,5;
- Combos:
- Combo:
- Snake_Ring
- Snake_Pendant
- Snake_Hat
Script: |
bonus2 bAddMonsterDropItem,22559,50;
- Combos:
- Combo:
- Snake_Ring
- Snake_Hat
Script: |
bonus bBaseAtk,BaseLevel/4;
- Combos:
- Combo:
- Snake_Pendant
- Snake_Hat
Script: |
bonus bMatk,BaseLevel/4;
- Combos:
- Combo:
- Pendant_Of_Harmony
- Pendant_Of_Chaos
Script: |
bonus bAllStats,5;
bonus5 bAutoSpellWhenHit,"SC_MAELSTROM",1,100,BF_MAGIC,0;
- Combos:
- Combo:
- Supplement_Part_Dex
- Supplement_Part_Str
- Combo:
- Supplement_Part_Dex
- Supplement_Part_Str_
Script: |
bonus2 bSkillAtk,"NC_AXEBOOMERANG",100;
bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-2000;
- Combos:
- Combo:
- RWC_Gold_Brooch
- RWC_Silver_Brooch
Script: |
bonus bAtkRate,10;
bonus bMatkRate,10;
- Combos:
- Combo:
- C_Amdarais_Card
- AmdaraisH_Card
Script: |
bonus2 bAddClass,Class_All,10;
bonus bMatkRate,10;
- Combos:
- Combo:
- IFN_Toad_Card
- IFN_Chimera_Card
- Combo:
- IFN_V_Wolf_Card
- IFN_Chimera_Card
- Combo:
- IFN_Vocal_Card
- IFN_Chimera_Card
- Combo:
- IFN_Eclipse_Card
- IFN_Chimera_Card
Script: |
bonus bAtkRate,10;
bonus bMatkRate,10;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Rune_Circlet
Script: |
bonus2 bFixedCastrate,"RK_STORMBLAST",-100;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Mitra
Script: |
bonus bMaxHPrate,50;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Driver_Band_R
- Combo:
- Old_DetachmentsRing_J
- Old_Driver_Band_Y
Script: |
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",70;
bonus2 bSkillAtk,"NC_COLDSLOWER",70;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Shadow_Handicraft
Script: |
bonus2 bSkillAtk,"SC_TRIANGLESHOT",70;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Midas_Whisper
Script: |
bonus2 bVariableCastrate,"GN_MANDRAGORA",-100;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Magic_Stone_Hat
Script: |
bonus bMatk,100;
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-500;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Blazing_Soul
Script: |
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",70;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Wind_Whisper
Script: |
skill "LG_TRAMPLE",3;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Dying_Swan
Script: |
bonus2 bResEff,Eff_Stun,10000;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Circlet_Of_Bone
Script: |
autobonus3 "{ bonus bStr,200; }",1000,20000,"GC_COUNTERSLASH";
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Protect_Of_Crown
Script: |
bonus2 bSkillAtk,"LG_CANNONSPEAR",70;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Camo_RabbitHood
Script: |
bonus bCritical,70;
bonus bCritAtkRate,70;
- Combos:
- Combo:
- Poring_Card
- Mastering_Card
- Combo:
- Lunatic_Card
- Eclipse_Card
- Combo:
- Chonchon_Card
- Dragon_Fly_Card
- Combo:
- Roda_Frog_Card
- Toad_Card
- Combo:
- Rocker_Card
- Vocal_Card
- Combo:
- Wolf_Card
- Vagabond_Wolf_Card
Script: |
bonus bFlee,18;
- Combos:
- Combo:
- Condor_Card
- FlyingGalapago
Script: |
bonus2 bSubEle,Ele_All,10;
- Combos:
- Combo:
- Skeleton_Card
- Skel_Prisoner_Card
Script: |
bonus2 bAddEffWhenHit,Eff_Sleep,600;
- Combos:
- Combo:
- Tarou_Card
- Cramp_Card
Script: |
bonus bStr,3;
- Combos:
- Combo:
- Pecopeco_Card
- Grand_Peco_Card
Script: |
bonus bDef,3;
bonus bVit,3;
- Combos:
- Combo:
- Muka_Card
- Raggler_Card
- Baby_Leopard_Card
- Zipper_Bear_Card
- Mole_Card
Script: |
bonus bStr,4;
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus2 bSkillAtk,"MC_MAMMONITE",20;
bonus bSPDrainValue,1;
if (BaseJob == Job_Alchemist) {
bonus3 bAutoSpell,"BS_ADRENALINE",1,10;
bonus2 bAddMonsterDropItem,7139,3;
bonus2 bAddMonsterDropItem,905,10;
}
- Combos:
- Combo:
- Stainer_Card
- Wander_Man_Card
- Shinobi_Card
- Wild_Rose_Card
- Whikebain_Card
Script: |
bonus bStr,6;
bonus bAgi,4;
bonus2 bSkillAtk,"RG_BACKSTAP",10;
if (getskilllv("RG_STRIPARMOR") == 5)
bonus3 bAutoSpell,"RG_STRIPARMOR",5,50;
if (BaseJob == Job_Rogue) {
bonus bUseSPrate,-20;
bonus3 bAutoSpell,"RG_INTIMIDATE",1,-20;
}
- Combos:
- Combo:
- Golem_Card
- Hetairoi_Sword
Script: |
bonus2 bSubSize,Size_All,15;
- Combos:
- Combo:
- BigFoot_Card
- Grizzly_Card
Script: |
bonus2 bAddEffWhenHit,Eff_Blind,600;
- Combos:
- Combo:
- Mantis_Card
- Chaos_Mantis_Card
Script: |
bonus bAtkRate,7;
bonus bHit,12;
- Combos:
- Combo:
- Munak_Card
- BitterMunak_Card
Script: |
autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",2,5000,BF_SHORT;
- Combos:
- Combo:
- Obeaune_Card
- Iara_Card
Script: |
bonus bMaxSP,50;
- Combos:
- Combo:
- Archer_Skeleton_Card
- BitterArcherSk_Card
Script: |
autobonus "{ bonus bAspd,1; }",20,5000,BF_WEAPON;
- Combos:
- Combo:
- Sohee_Card
- BitterSohee_Card
Script: |
autobonus "{ bonus bSPrecovRate,100; }",20,5000,BF_MAGIC;
- Combos:
- Combo:
- Mummy_Card
- Ancient_Mummy_Card
Script: |
bonus bPerfectHitAddRate,20;
- Combos:
- Combo:
- Nightmare_Card
- Nightmare_Terror_Card
Script: |
bonus2 bAddEffWhenHit,Eff_Curse,600;
- Combos:
- Combo:
- Baphomet__Card
- Chaos_Ba_Jr_Card
- Combo:
- ILL_Merman_Card
- ILL_King_Dramoh_Card
- Combo:
- ILL_Sedora_Card
- Sedora_Card
- Combo:
- Auto_Engine_A
- Auto_Leg_A
- Combo:
- Gray_W_Manteau
- Gray_W_Boots
Script: |
bonus bCritAtkRate,15;
- Combos:
- Combo:
- Moonlight_Flower_Card
- AngerMoonlight_Card
Script: |
autobonus "{ bonus bFlee2,10; }",70,5000,BF_SHORT;
- Combos:
- Combo:
- Joker_Card
- Thief_Bandana
Script: |
bonus3 bAutoSpell,"TF_STEAL",5,20;
bonus bDex,2;
bonus bAgi,1;
bonus bInt,-1;
- Combos:
- Combo:
- Osiris_Card
- Old_Moc_Shawl
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Dark,100;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bResEff,Eff_Curse,10000;
- Combos:
- Combo:
- Galapago_Card
- FlyingGalapago
Script: |
bonus2 bAddItemGroupHealRate,IG_Juice,1000;
- Combos:
- Combo:
- Crab_Card
- Aster_Card
- Shellfish_Card
Script: |
bonus3 bAddMonsterDropItem,544,RC_Fish,3000;
bonus2 bAddEle,Ele_Water,30;
- Combos:
- Combo:
- Crab_Card
- King_Prawn_Hat
- Combo:
- Aster_Card
- King_Prawn_Hat
- Combo:
- Shellfish_Card
- King_Prawn_Hat
- Combo:
- Riot_Chip_J
- Reactor_P_WATER
Script: |
bonus2 bAddEle,Ele_Water,10;
- Combos:
- Combo:
- Nine_Tail_Card
- AngerNineTail_Card
Script: |
autobonus "{ bonus bFlee,10; }",20,5000,BF_SHORT;
- Combos:
- Combo:
- Gryphon_Card
- FlyingGalapago
Script: |
bonus bAspdRate,3;
bonus bAspd,1;
bonus2 bAddClass,Class_All,-5;
if (getequiprefinerycnt(EQI_HAND_R) >= 10 && getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW) == 11)
bonus bAspd,1;
- Combos:
- Combo:
- Dark_Lord_Card
- Dark_Illusion_Card
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Dark_Illusion_Card
- Sealed_D_Lord_Card
Script: |
if (getequiprefinerycnt(EQI_SHOES) >= 15) {
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
}
else {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}
- Combos:
- Combo:
- The_Paper_Card
- Wander_Man_Card
- Shinobi_Card
- Wild_Rose_Card
- Dancing_Dragon_Card
Script: |
bonus bAgi,5;
bonus bStr,5;
bonus bAspdRate,5;
bonus bSpeedRate,25;
bonus bSPDrainValue,1;
if (BaseClass == Job_Thief)
bonus bNoGemStone;
- Combos:
- Combo:
- Dragon_Tail_Card
- Merman_Card
- Anolian_Card
- Alligator_Card
- Cruiser_Card
Script: |
bonus bAgi,5;
bonus bDex,3;
bonus bLongAtkRate,20;
bonus bPerfectHitAddRate,20;
if (BaseClass == Job_Archer) {
bonus2 bExpAddRace,RC_Brute,5;
bonus2 bComaRace,RC_Brute,100;
bonus2 bComaRace,RC_Player_Doram,100;
}
- Combos:
- Combo:
- Dragon_Tail_Card
- Anolian_Card
- Alligator_Card
- Cruiser_Card
- Ferus__Card
Script: |
bonus bDex,5;
bonus2 bSkillAtk,"CG_ARROWVULCAN",5;
bonus2 bSkillAtk,"DC_THROWARROW",10;
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10;
if (BaseJob == Job_Bard || BaseJob == Job_Dancer)
bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50;
- Combos:
- Combo:
- Rideword_Card
- Live_Peach_Tree_Card
- Geographer_Card
- Cookie_Card
- Fur_Seal_Card
Script: |
bonus bVit,10;
bonus bVariableCastrate,-10;
bonus bUseSPrate,-10;
if (BaseClass == Job_Acolyte) {
bonus2 bExpAddRace,RC_Undead,5;
bonus2 bExpAddRace,RC_Demon,5;
bonus2 bSubRace,RC_Undead,30;
bonus2 bSubRace,RC_Demon,30;
}
- Combos:
- Combo:
- Rideword_Card
- Cookie_Card
- Fur_Seal_Card
- Waste_Stove_Card
Script: |
bonus bStr,3;
bonus bMaxSP,80;
bonus bBaseAtk,25;
bonus3 bAutoSpell,"AL_CRUCIS",5,10;
bonus2 bSkillAtk,"MO_EXTREMITYFIST",10;
if (BaseJob == Job_Monk) {
bonus bUseSPrate,-10;
bonus bNoCastCancel;
}
- Combos:
- Combo:
- Raggler_Card
- Mystcase_Card
- Baby_Leopard_Card
- Zipper_Bear_Card
- Hylozoist_Card
Script: |
bonus bLuk,10;
bonus bSPDrainValue,2;
bonus2 bSkillAtk,"MC_MAMMONITE",20;
if (BaseClass == Job_Merchant) {
bonus2 bAddMonsterDropItem,617,5;
bonus bMagicDamageReturn,20;
}
- Combos:
- Combo:
- Loli_Ruri_Card
- Miyabi_Ningyo_Card
- Wicked_Nymph_Card
- Parasite_Card
- Harpy_Card
- Blood_Butterfly_Card
Script: |
bonus bMaxHP,500;
bonus bDef,5;
bonus bMdef,5;
bonus2 bSkillAtk,"MG_COLDBOLT",10;
bonus2 bSkillAtk,"MG_FIREBOLT",10;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10;
if (BaseClass == Job_Mage) {
bonus bMatkRate,3;
bonus bVariableCastrate,-15;
}
- Combos:
- Combo:
- Lude_Card
- Quve_Card
Script: |
bonus bMaxHP,300;
bonus bMaxSP,60;
- Combos:
- Combo:
- Mysteltainn_Card
- Sword_Master_Crown
- Combo:
- Executioner_Card
- Sword_Master_Crown
- Combo:
- Tirfing_Card
- Sword_Master_Crown
Script: |
bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5;
- Combos:
- Combo:
- Miyabi_Ningyo_Card
- Wicked_Nymph_Card
- Harpy_Card
- Blood_Butterfly_Card
- Novus__Card
Script: |
bonus bInt,3;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10;
bonus2 bSkillAtk,"MG_THUNDERSTORM",10;
if (BaseJob == Job_Sage) {
bonus bMagicDamageReturn,20;
bonus2 bAddMonsterDropItem,716,100;
bonus2 bAddMonsterDropItem,715,100;
bonus bVariableCastrate,-20;
}
- Combos:
- Combo:
- Bon_Gun_Card
- BitterBonGun_Card
Script: |
autobonus2 "{ bonus2 bAddDefMonster,1026,-100; }",20,5000,BF_SHORT;
- Combos:
- Combo:
- Succubus_Card
- Incubus_Card
Script: |
bonus bHPrecovRate,30;
bonus bSPrecovRate,30;
bonus bVit,4;
bonus bInt,4;
- Combos:
- Combo:
- Solider_Card
- Assulter_Card
- Permeter_Card
- Freezer_Card
- Heater_Card
Script: |
bonus bStr,10;
bonus bMaxHPrate,20;
bonus bHPrecovRate,50;
bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3;
bonus2 bAddMonsterDropItem,501,500;
if (BaseClass == Job_Swordman)
bonus2 bAddItemGroupHealRate,IG_Potion,50;
- Combos:
- Combo:
- Farmiliar_Card
- LivingDeath_Card
Script: |
bonus bBaseAtk,15;
bonus2 bAddEle,Ele_Dark,20;
- Combos:
- Combo:
- Desert_Wolf_Babe_Card
- LivingDeath_Card
Script: |
bonus bInt,3;
bonus bMaxSP,100;
bonus bMatkRate,5;
- Combos:
- Combo:
- Orc_Warrior_Card
- LivingDeath_Card
Script: |
bonus2 bSubRace,RC_DemiHuman,15;
bonus2 bSubRace,RC_Player_Human,15;
- Combos:
- Combo:
- Megalodon_Card
- LivingDeath_Card
Script: |
bonus bDef,100;
- Combos:
- Combo:
- Orc_Zombie_Card
- LivingDeath_Card
Script: |
bonus bHit,15;
bonus bFlee,15;
bonus bCritAtkRate,15;
- Combos:
- Combo:
- Phen_Card
- LivingDeath_Card
Script: |
bonus bVariableCastrate,-25;
- Combos:
- Combo:
- Desert_Wolf_Card
- LivingDeath_Card
Script: |
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
- Combos:
- Combo:
- Verit_Card
- LivingDeath_Card
Script: |
bonus bMaxHPrate,4;
bonus bMaxSPrate,4;
- Combos:
- Combo:
- C_Tower_Manager_Card
- Alarm_Card
- Clock_Card
- Punk_Card
Script: |
bonus bDef,3;
bonus bMdef,3;
- Combos:
- Combo:
- Owl_Duke_Card
- Owl_Baron_Card
Script: |
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",5,20;
- Combos:
- Combo:
- Injustice_Card
- Zherlthsh_Card
Script: |
bonus bBaseAtk,20;
bonus bLuk,3;
- Combos:
- Combo:
- Turtle_General_Card
- OminousTurtleG_Card
Script: |
bonus2 bSubSize,Size_All,5;
bonus bHit,25;
bonus2 bAddSize,Size_All,20;
- Combos:
- Combo:
- Permeter_Card
- Freezer_Card
- Heater_Card
- Archdam_Card
Script: |
bonus bInt,1;
bonus bStr,1;
bonus bDef,2;
bonus bSPrecovRate,10;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",10;
bonus2 bSkillAtk,"PA_SACRIFICE",10;
bonus bVariableCastrate,-10;
if (BaseJob == Job_Crusader)
bonus bDefEle,Ele_Holy;
- Combos:
- Combo:
- Garm_Baby_Card
- Garm_Card
Script: |
bonus3 bAutoSpell,"MG_FROSTDIVER",3,250;
- Combos:
- Combo:
- Zombie_Slaughter_Card
- Ragged_Zombie_Card
Script: |
bonus2 bSPGainRace,RC_DemiHuman,2;
bonus2 bSPGainRace,RC_Player_Human,2;
- Combos:
- Combo:
- Pitman_Card
- Lunar_Rainbow
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) {
.@a = 4;
}
else {
.@a = min(.@r,10);
}
bonus3 bAutoSpell,"WZ_EARTHSPIKE",.@a,(.@a*10);
bonus3 bAutoSpell,"WZ_HEAVENDRIVE",.@a,(.@a*10);
- Combos:
- Combo:
- Hill_Wind_Card
- Lunar_Rainbow
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) {
.@a = 4;
}
else {
.@a = min(.@r,10);
}
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",.@a,(.@a*10);
bonus3 bAutoSpell,"MG_THUNDERSTORM",.@a,(.@a*10);
- Combos:
- Combo:
- Rawrel_Card
- Lunar_Rainbow
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) {
.@a = 4;
}
else {
.@a = min(.@r,10);
}
bonus3 bAutoSpell,"MG_COLDBOLT",.@a,(.@a*10);
bonus3 bAutoSpell,"WZ_FROSTNOVA",.@a,(.@a*10);
- Combos:
- Combo:
- Orc_Baby_Card_Card
- LivingDeath_Card
Script: |
bonus2 bSubEle,Ele_Neutral,5;
bonus bFlee,5;
- Combos:
- Combo:
- Ferus_Card
- Lunar_Rainbow
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) {
.@a = 4;
}
else {
.@a = min(.@r,10);
}
bonus3 bAutoSpell,"MG_FIREBOLT",.@a,(.@a*10);
bonus3 bAutoSpell,"MG_FIREBALL",.@a,(.@a*10);
- Combos:
- Combo:
- Pitman_Card
- Some_Wizard_MagicSword
Script: |
bonus5 bAutoSpell,"WZ_EARTHSPIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1;
/* Confirm: Success rate */
- Combos:
- Combo:
- Hill_Wind_Card
- Some_Wizard_MagicSword
Script: |
bonus5 bAutoSpell,"MG_LIGHTNINGBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1;
/* Confirm: Success rate */
- Combos:
- Combo:
- Rawrel_Card
- Some_Wizard_MagicSword
Script: |
bonus5 bAutoSpell,"MG_COLDBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1;
/* Confirm: Success rate */
- Combos:
- Combo:
- Ferus_Card
- Some_Wizard_MagicSword
Script: |
bonus5 bAutoSpell,"MG_FIREBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1;
/* Confirm: Success rate */
- Combos:
- Combo:
- Deathword_Card
- Some_Wizard_MagicSword
Script: |
bonus5 bAutoSpell,"MG_SOULSTRIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1;
/* Confirm: Success rate */
- Combos:
- Combo:
- Angra_Mantis_Card
- Chaos_K_Mantis_Card
- Combo:
- Shiver_Katar
- Mobster_Card
- Combo:
- Shiver_Katar
- Sedora_Card
- Combo:
- Fafnir_Skin
- Fafnir_Mask
- Combo:
- Lava_Leather_Muffler
- Lava_Leather_Shoes
- Combo:
- RingOfDevil
- Fortune1
- Combo:
- RingOfDevil
- Fortune2
- Combo:
- RingOfDevil
- Fortune3
- Combo:
- Chain_Of_Seal_
- Vassalage_Necklace
Script: |
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Cendrawasih_Card
- FlyingGalapago
Script: |
bonus bInt,1;
bonus bCritAtkRate,5 + (BaseClass == Job_Archer ? 15 : 0);
- Combos:
- Combo:
- Novice_Poring_Card
- Cryptura_Academy_Hat
Script: |
bonus bMatk,5;
bonus bBaseAtk,5;
- Combos:
- Combo:
- UndeadKnightM_Card
- UndeadKnightF_Card
Script: |
bonus2 bSubEle,Ele_Neutral,20;
bonus bFlee,20;
bonus2 bHPLossRate,100,6000;
bonus2 bSPLossRate,6,6000;
- Combos:
- Combo:
- White_Knightage_Card # 4608
- Khaliz_Knightage_Card # 4609
Script: |
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bSubSize,Size_Medium,5;
bonus2 bSubSize,Size_Large,5;
- Combos:
- Combo:
- Sarah_Card
- Irene_Elder_Card
Script: |
bonus bBaseAtk,100;
autobonus "{}",30,6000,BF_WEAPON,"{ active_transform 3190,6000; }";
- Combos:
- Combo:
- Big_Ben_Card
- Neo_Punk_Card
Script: |
bonus2 bIgnoreMdefRaceRate,RC_Demon,50;
bonus2 bIgnoreMdefRaceRate,RC_Formless,50;
bonus2 bSubRace,RC_Demon,5;
bonus2 bSubRace,RC_Formless,5;
- Combos:
- Combo:
- Big_Bell_Card
- Neo_Punk_Card
Script: |
bonus2 bIgnoreDefRaceRate,RC_Formless,50;
bonus2 bIgnoreDefRaceRate,RC_Demon,50;
bonus2 bSubRace,RC_Formless,5;
bonus2 bSubRace,RC_Demon,5;
- Combos:
- Combo:
- Arc_Elder_Card
- Time_Keeper_Card
Script: |
bonus3 bAutoSpell,"NPC_WIDECURSE",2,20;
bonus2 bSubEle,Ele_Neutral,5;
- Combos:
- Combo:
- Owl_Viscount_Card
- Owl_Marquees_Card
Script: |
bonus5 bAutoSpell,"WZ_VERMILION",1,20,BF_WEAPON,0;
- Combos:
- Combo:
- P_Amdarais_Card
- Bijou_Card
Script: |
bonus2 bSubEle,Ele_Dark,100;
bonus2 bSubEle,Ele_Undead,100;
- Combos:
- Combo:
- Grave_Arclouse_Card
- Grave_Mimic_Card
Script: |
bonus2 bSubRace,RC_Brute,5;
bonus2 bSubRace,RC_Undead,5;
bonus2 bIgnoreMdefRaceRate,RC_Brute,50;
bonus2 bIgnoreMdefRaceRate,RC_Undead,50;
- Combos:
- Combo:
- Grave_Arclouse_Card
- Grave_Minorous_Card
Script: |
bonus2 bSubRace,RC_Brute,5;
bonus2 bSubRace,RC_Undead,5;
bonus2 bIgnoreDefRaceRate,RC_Brute,50;
bonus2 bIgnoreDefRaceRate,RC_Undead,50;
- Combos:
- Combo:
- Grave_Mummy_Card # 4656
- Grave_A_Mummy_Card # 4657
Script: |
bonus3 bAutoSpellWhenHit,"NPC_WIDESLEEP",2,30;
bonus2 bSubEle,Ele_Neutral,5;
- Combos:
- Combo:
- Sorcerer_Card
- Real_Ceila_Card
Script: |
autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3242,6000; }";
- Combos:
- Combo:
- Sura_Card
- Real_Chen_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3243,6000; }";
- Combos:
- Combo:
- Minstrel_Card
- Real_Alphoccio_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3245,6000; }";
- Combos:
- Combo:
- GuillotineCross_Card
- Real_Eremes_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3220,6000; }";
- Combos:
- Combo:
- Archbishop_Card
- Real_Magaleta_Card
Script: |
autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3221,6000; }";
- Combos:
- Combo:
- Ranger_Card
- Real_Shecil_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3222,6000; }";
- Combos:
- Combo:
- Mechanic_Card
- Real_Harword_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3223,6000; }";
- Combos:
- Combo:
- Warlock_Card
- Real_Katrinn_Card
Script: |
autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3224,6000; }";
- Combos:
- Combo:
- RuneKnight_Card
- Real_Seyren_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3225,6000; }";
- Combos:
- Combo:
- RoyalGuard_Card
- Real_Randel_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3240,6000; }";
- Combos:
- Combo:
- Genetic_Card
- Real_Flamel_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3241,6000; }";
- Combos:
- Combo:
- ShadowChaser_Card
- Real_Gertie_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3244,6000; }";
- Combos:
- Combo:
- Wanderer_Card
- Real_Trentini_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3246,6000; }";
- Combos:
- Combo:
- Z_Stone_1
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bDelayrate,-1 - ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Z_Stone_2
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bLongAtkRate,2 + ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Z_Stone_3
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bUseSPrate,-2 - ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Z_Stone_4
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bMatk,10 + ( .@r >= 9 ) ? 10 : 0;
}
- Combos:
- Combo:
- Z_Stone_5
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bBaseAtk,2 + ( .@r >= 9 ) ? 5 : 0;
}
- Combos:
- Combo:
- Z_Stone_6
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bBaseAtk,4 + ( .@r >= 9 ) ? 2 : 0;
bonus bHit,3 + ( .@r > 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Z_Stone_7
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus2 bMagicAddRace,RC_All,1 + ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Z_Stone_8
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bVariableCastrate,-1 - ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Z_Stone_9
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus2 bAddRace,RC_All,1 + ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Z_Stone_10
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bAspdRate,1 + ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Z_Stone_11
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL";
for( .@i = 0; .@i < getarraysize(.@skills$); .@i++) {
bonus2 bSkillHeal,.@skills$[.@i],2 + ( .@r >= 9 ) ? 2 : 0;
}
}
- Combos:
- Combo:
- Z_Stone_12
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL";
for( .@i = 0; .@i < getarraysize(.@skills$); .@i++) {
bonus2 bSkillHeal2,.@skills$[.@i],2 + ( .@r >= 9 ) ? 2 : 0; /* TODO: Depending on some recovery items HP recovery amount + 1% or if refine >= 9 + 2% */
}
}
/* TODO: Depending on some recovery items HP recovery amount + 1% or if refine >= 9 + 2% */
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Breath_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Knight_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Spear_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Sharp_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Aim_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Severe_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Duple_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Tonado_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NC_AXETORNADO",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NC_AXETORNADO",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Vulcan_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Kart_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Kart_Suit2
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Rolling_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Assasin_Suit
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Assasin_Suit
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Assasin_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus bCritAtkRate,5;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus bCritAtkRate,5;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Fatal_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SC_FATALMENACE",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SC_FATALMENACE",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Picky_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SU_PICKYPECK",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SU_PICKYPECK",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Trip_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_R_TRIP",10;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_R_TRIP",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Firerain_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_FIRE_RAIN",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_FIRE_RAIN",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Sun_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_SOLARBURST",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_SOLARBURST",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Moon_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus2 bAddClass,Class_All,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",10;
if (.@r >= 27) {
bonus2 bAddClass,Class_All,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Kunai_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",10;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Knuckle_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Tiger_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_TIGERCANNON",10;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_TIGERCANNON",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Snovice_Suit
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Snovice_Suit
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Snovice_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus bCritAtkRate,5;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bAtkRate,3;
bonus bCritAtkRate,5;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Genesis_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,25;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
if (.@r >= 27) {
bonus bMatk,25;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Reverb_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WM_REVERBERATION",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WM_REVERBERATION",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Adora_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Stalker_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WZ_METEOR",20;
if (.@r >= 27) {
bonus bAspd,1;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WZ_METEOR",20;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Carrot_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SU_CN_METEOR",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SU_CN_METEOR",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Crimson_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Frost_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_JACKFROST",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_JACKFROST",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Psychic_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Dust_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Ninja_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"NJ_KOUENKA",10;
bonus2 bSkillAtk,"NJ_HUUJIN",10;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"NJ_KOUENKA",10;
bonus2 bSkillAtk,"NJ_HUUJIN",10;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Swhoo_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_SWHOO",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_SWHOO",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Explosion_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Snovice_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bMatkRate,2;
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,50,BF_SHORT,1;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Breath_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Knight_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Spear_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Sharp_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Aim_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Severe_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Duple_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Knuckle_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Tiger_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_TIGERCANNON",10;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Tonado_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NC_AXETORNADO",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Vulcan_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Kart_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Kart_Suit2
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Rolling_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Fatal_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SC_FATALMENACE",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Picky_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SU_PICKYPECK",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Trip_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_R_TRIP",10;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_R_TRIP",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Firerain_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_FIRE_RAIN",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Sun_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_SOLARBURST",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Moon_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus2 bAddClass,Class_All,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",10;
if (.@r >= 27) {
bonus2 bAddClass,Class_All,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Kunai_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",10;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Genesis_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,25;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
if (.@r >= 27) {
bonus bMatk,25;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Reverb_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WM_REVERBERATION",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Adora_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"AB_ADORAMUS",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Stalker_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WZ_METEOR",25;
if (.@r >= 27) {
bonus bAspd,1;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WZ_METEOR",25;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Carrot_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SU_CN_METEOR",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Crimson_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Frost_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_JACKFROST",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_JACKFROST",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Psychic_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Dust_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Ninja_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"NJ_KOUENKA",10;
bonus2 bSkillAtk,"NJ_HUUJIN",10;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"NJ_KOUENKA",15;
bonus2 bSkillAtk,"NJ_HUUJIN",15;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Swhoo_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_SWHOO",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_SWHOO",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Explosion_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Snovice_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bMatkRate,2;
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,70,BF_SHORT,1;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Breath_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,10;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
if (.@r >= 27) {
bonus bMaxHPrate,10;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Knight_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Spear_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Sharp_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Aim_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Severe_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Duple_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Knuckle_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Tiger_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Tonado_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Vulcan_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Kart_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Kart_Suit2
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Rolling_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Fatal_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Picky_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Trip_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_R_TRIP",15;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_R_TRIP",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Firerain_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Sun_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Moon_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus2 bAddClass,Class_All,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
if (.@r >= 27) {
bonus2 bAddClass,Class_All,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Kunai_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",15;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Genesis_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,25;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
if (.@r >= 27) {
bonus bMatk,25;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Reverb_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Adora_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"AB_ADORAMUS",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"AB_ADORAMUS",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Stalker_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WZ_METEOR",30;
if (.@r >= 27) {
bonus bAspd,1;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WZ_METEOR",30;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Carrot_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Crimson_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Frost_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_JACKFROST",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_JACKFROST",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Psychic_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Dust_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Ninja_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"NJ_KOUENKA",15;
bonus2 bSkillAtk,"NJ_HUUJIN",15;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"NJ_KOUENKA",15;
bonus2 bSkillAtk,"NJ_HUUJIN",15;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Swhoo_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_SWHOO",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_SWHOO",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Explosion_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Snovice_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bMatkRate,2;
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,70,BF_SHORT,1;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
}
- Combos:
- Combo:
- Blush
- Necktie
Script: |
bonus bUseSPrate,5;
bonus bAspdRate,3;
bonus bHit,-5;
bonus bVariableCastrate,-3;
- Combos:
- Combo:
- Blush
- Tare_Pope
Script: |
bonus bSPrecovRate,3;
- Combos:
- Combo:
- Blush
- Tare_Pope_
- Combo:
- Tare_Pope_
- Blush_
Script: |
bonus bHealPower,10;
- Combos:
- Combo:
- Heart_Hair_Pin
- Devil_Whisper
Script: |
bonus2 bSubRace,RC_Angel,9;
- Combos:
- Combo:
- Opera_Ghost_Mask
- Wit_Pumpkin_Hat
Script: |
bonus bFlee,10;
bonus2 bAddEff,Eff_Stun,1000;
- Combos:
- Combo:
- First_Moon_Hair_Pin
- Devil_Whisper
Script: |
bonus2 bSubRace,RC_Demon,9;
- Combos:
- Combo:
- Ear_Of_Devil's_Wing
- Darkness_Helm_J
Script: |
bonus bStr,1;
bonus2 bAddClass,Class_All,5;
- Combos:
- Combo:
- Headband_Of_Power
- YinYang_Earring
Script: |
bonus2 bSkillAtk,"MO_TRIPLEATTACK",5;
bonus2 bSkillAtk,"MO_COMBOFINISH",5;
bonus2 bSkillAtk,"CH_TIGERFIST",3;
bonus2 bSkillAtk,"CH_CHAINCRUSH",3;
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillUseSPrate,"CH_TIGERFIST",-10+min(10,.@r);
bonus2 bSkillUseSPrate,"CH_CHAINCRUSH",-10+min(10,.@r);
- Combos:
- Combo:
- Cap_Of_Concentration
- Pencil_In_Mouth
Script: |
bonus bDex,2;
bonus bDef,2;
- Combos:
- Combo:
- Ear_Of_Angel's_Wing
- Darkness_Helm_J
Script: |
bonus bStr,1;
bonus bAspdRate,2;
- Combos:
- Combo:
- Ear_Of_Angel's_Wing
- Valkyrie_Circlet
Script: |
autobonus "{ bonus2 bHPLossRate,30,1000; bonus bHit,-10; bonus bSplashRange,1; }",10+getequiprefinerycnt(EQI_HEAD_TOP),5000,BF_WEAPON,"{ transform 1765,5000; }";
- Combos:
- Combo:
- Alarm_Mask
- Gloomy_Pumpkin_Hat
Script: |
bonus2 bAddItemHealRate,12192,200;
- Combos:
- Combo:
- Alarm_Mask
- Wit_Pumpkin_Hat
Script: |
bonus2 bAddItemHealRate,538,100;
bonus2 bAddItemHealRate,12192,100;
bonus2 bAddMonsterDropItem,538,400;
bonus2 bAddMonsterDropItem,12192,400;
- Combos:
- Combo:
- Feather_Beret
- Protect_Feathers
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7)
bonus bAspdRate,5;
if (.@r >= 9)
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Hahoe_Mask
- Wit_Pumpkin_Hat
Script: |
bonus bAspdRate,10;
autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }";
- Combos:
- Combo:
- Pecopeco_Wing_Ears
- Darkness_Helm_J
Script: |
bonus bAgi,1;
bonus bFlee,3;
- Combos:
- Combo:
- Toast_C
- Amistr_Cap
Script: |
bonus bMaxHP,100;
.@r = getrefine();
if (.@r >= 7)
bonus bMaxHP,100;
if (.@r >= 9)
bonus bMaxHP,200;
- Combos:
- Combo:
- Black_Glasses
- Darkness_Helm_J
Script: |
bonus bInt,1;
bonus bMatkRate,2;
- Combos:
- Combo:
- Fish_In_Mouth
- Drooping_Wild_Rose
Script: |
bonus3 bAutoSpell,"BS_GREED",1,50;
- Combos:
- Combo:
- Cube_Mask
- Wit_Pumpkin_Hat
Script: |
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddMonsterDropItem,529,400;
bonus2 bAddMonsterDropItem,530,400;
bonus2 bAddMonsterDropItem,538,400;
bonus2 bAddMonsterDropItem,12192,400;
- Combos:
- Combo:
- Wondering_Wolf_Helm
- Angry_Mouth_C
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7)
bonus bCritAtkRate,10;
if (.@r >= 9)
bonus bAspd,1;
- Combos:
- Combo:
- Scarlet_Rose
- Amistr_Cap
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bAddClass,Class_All,min(.@r,10);
bonus bMatk,min(.@r,10);
- Combos:
- Combo:
- Yellow_Scarf
- Long_Mace
Script: |
bonus bLongAtkDef,-10;
- Combos:
- Combo:
- Medical_Boots # 5920
- Love_Guard # 18542
- Combo:
- Love_Guard # 18542
- Medical_Boots_ # 22100
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bHealPower,3*(.@r/2);
- Combos:
- Combo:
- Crow_Tengu_Mask
- Tengu_Scroll
Script: |
bonus2 bAddSize,Size_All,1;
bonus bLongAtkRate,1;
if (readparam(bStr) >= 108) {
bonus2 bAddSize,Size_All,2;
bonus bLongAtkRate,1;
}
if (readparam(bStr) >= 120) {
bonus2 bAddSize,Size_All,3;
bonus bLongAtkRate,1;
}
- Combos:
- Combo:
- Riot_Chip_J
- Broken_Chip_1_J
- Combo:
- PoPe_Osuwari_Head
- Fanatic_Necklace
Script: |
bonus bDelayrate,-15;
- Combos:
- Combo:
- Riot_Chip_J
- Broken_Chip_2_J
- Combo:
- VesperHeadGear
- Main_Memory_JP
Script: |
bonus bVariableCastrate,-20;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_A_Tolerance
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_DemiHuman,.@r;
bonus2 bSubRace,RC_Formless,.@r;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_A_HIT
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bHit,(.@r/3)*5;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_A_FLEE
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFlee,(.@r/3)*5;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_A_MDEF
Script: |
bonus bMdef,20;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_S_ATK
- Combo:
- Riot_Chip_J
- Reactor_S_MATK
- Combo:
- Riot_Chip_J
- Reactor_S_Avoid
- Combo:
- Riot_Chip_J
- Reactor_S_MHP
- Combo:
- Riot_Chip_J
- Reactor_S_Quick
- Combo:
- Riot_Chip_J
- Reactor_S_CRI
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAspdRate,(.@r/2);
- Combos:
- Combo:
- Riot_Chip_J
- ReactorZ_Knockback
- Combo:
- Riot_Chip_J
- ReactorZ_Immortal
- Combo:
- Riot_Chip_J
- ReactorZ_Killgain
- Combo:
- Riot_Chip_J
- ReactorZ_Reincarnation
- Combo:
- Riot_Chip_J
- ReactorZ_NoDispell
- Combo:
- Riot_Chip_J
- ReactorZ_Clairvoyance
- Combo:
- Riot_Chip_J
- ReactorZ_CastFixed
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHPrate,(.@r/2);
- Combos:
- Combo:
- Riot_Chip_J
- Accelerator_Chip
Script: |
bonus bAspdRate,10;
bonus2 bAddClass,Class_All,10;
bonus2 bMagicAddClass,Class_All,10;
bonus2 bIgnoreDefRaceRate,RC_All,30;
bonus2 bIgnoreMdefRaceRate,RC_All,30;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_P_FIRE
Script: |
bonus2 bAddEle,Ele_Fire,10;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_P_GROUND
Script: |
bonus2 bAddEle,Ele_Earth,10;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_P_WIND
Script: |
bonus2 bAddEle,Ele_Wind,10;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_T_FIRE
Script: |
bonus2 bSubEle,Ele_Fire,25;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_T_WATER
Script: |
bonus2 bSubEle,Ele_Water,25;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_T_GROUND
Script: |
bonus2 bSubEle,Ele_Earth,25;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_T_WIND
Script: |
bonus2 bSubEle,Ele_Wind,25;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_Cure_101
Script: |
bonus2 bHPRegenRate,1500,5000;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_Cure_102
Script: |
bonus2 bSPRegenRate,25,5000;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_Cure_201
Script: |
bonus bHPrecovRate,350;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_Cure_202
Script: |
bonus bSPrecovRate,50;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_A_INT
Script: |
bonus2 bMagicAddClass,Class_All,3;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_A_DEF
Script: |
bonus bDef,500;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_A_AVOI
Script: |
bonus bFlee2,2;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_A_ATK
Script: |
bonus bBaseAtk,15;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_A_MATK
Script: |
bonus bMatk,15;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_A_MHP
Script: |
bonus bMaxHP,7500;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_A_MSP
Script: |
bonus bMaxSP,150;
- Combos:
- Combo:
- Riot_Chip_J
- Reactor_A_FROZ
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- KarduiEar
- Lapine_Shield
- Fallen_Bishop_Card
- Combo:
- KarduiEar
- Lapine_Shield
- Runaway_Magic
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r > 7)
bonus2 bSkillCooldown,"WL_COMET",+20000+(.@r > 9 ? +20000 : 0);
- Combos:
- Combo:
- KarduiEar
- Tendrilion_Card
- Combo:
- Tree_Of_Sprout_JP
- Tendrilion_Card
Script: |
.@type = getiteminfo(getequipid(EQI_COMPOUND_ON), ITEMINFO_VIEW);
if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) {
bonus2 bMagicAddRace,RC_Player_Human, getequiprefinerycnt(EQI_HAND_R)*2;
}
- Combos:
- Combo:
- FlyingGalapago
- Falconer_Claw
Script: |
bonus2 bSubSkill,"HT_BLITZBEAT",200;
- Combos:
- Combo:
- Gambler_Seal # 5918
- Heart_Card_In_Mouth # 19306
- Combo:
- Heart_Card_In_Mouth # 19306
- Gambler_Seal_ # 410004
Script: |
.@aspd = 1;
.@crit_dmg = 2 + 2 * (readparam(bDex) / 10);
.@sub_player = 2;
.@luk = readparam(bLuk);
if (.@luk > 107) {
.@aspd += 1;
.@crit_dmg += 2;
.@sub_player += 2;
}
if (.@luk > 119) {
.@aspd += 2;
.@crit_dmg += 4;
.@sub_player += 4;
bonus bSplashRange,1;
}
bonus bAspd,.@aspd;
bonus bCritAtkRate,.@crit_dmg;
bonus2 bSubRace,RC_Player_Human,.@sub_player;
bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
- Combos:
- Combo:
- Scalpel
- Green_Operation_Coat
Script: |
.@r = max(getequiprefinerycnt(EQI_ARMOR),1);
bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r;
bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r;
bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r;
bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r;
- Combos:
- Combo:
- Twilight_Desert
- Sandstorm
Script: |
bonus bMaxSP,20;
bonus bMaxHPrate,5;
bonus bHit,10;
bonus2 bAddSize,Size_Large,30;
autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";
- Combos:
- Combo:
- Octo_kitchen_Knife
- Crab_Card
- Combo:
- Octo_kitchen_Knife
- Aster_Card
- Combo:
- Octo_kitchen_Knife
- Shellfish_Card
Script: |
bonus2 bAddEle,Ele_Water,8;
- Combos:
- Combo:
- Octo_kitchen_Knife
- Crab_Card
- Aster_Card
- Shellfish_Card
Script: |
bonus2 bAddEle,Ele_Water,16;
- Combos:
- Combo:
- AP_Ammo
- Dust_Fire
Script: |
bonus bLongAtkRate,30;
- Combos:
- Combo:
- Huuma_Hundred_Petal
- Golden_Ninja_Suit
- Golden_Scarf
Script: |
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
bonus bLongAtkRate,15;
- Combos:
- Combo:
- Huuma_Flutter_Snow_IL
- Apple_Of_Archer_IL
Script: |
bonus bVariableCastrate,-15;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 25;
}
if ((.@eq + .@weapon) >= 18) {
.@val += 25;
if ((.@eq + .@weapon) >= 22) {
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
}
}
if (.@val) {
bonus2 bSkillAtk,"KO_HUUMARANKA",.@val;
}
- Combos:
- Combo:
- Huuma_Bird_Wing_IL
- Apple_Of_Archer_IL
Script: |
bonus bBaseAtk,50;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 30;
}
if ((.@eq + .@weapon) >= 18) {
bonus bLongAtkRate,10;
if ((.@eq + .@weapon) >= 22) {
.@val += 20;
}
}
if (.@val) {
bonus2 bSkillAtk,"KO_HAPPOKUNAI",.@val;
}
- Combos:
- Combo:
- Priest_Sword
- Odin's_Blessing
Script: |
bonus bMaxSP,50;
bonus2 bSkillAtk,"KN_BOWLINGBASH",5;
- Combos:
- Combo:
- Priest_Sword
- Red_Wing_Hat
Script: |
bonus bHit,10;
bonus2 bAddRace,RC_DemiHuman,4;
- Combos:
- Combo:
- Immaterial_Sword_IL
- Cape_Of_Ancient_Lord_IL
Script: |
if (BaseJob == Job_Rogue) {
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@val = 100;
if (.@weapon >= 7 && .@eq >= 7) {
.@val += 50;
}
bonus bMatk,.@val;
if ((.@weapon + .@eq) >= 18) {
bonus3 bAutoSpell,"MG_COLDBOLT",3,50;
bonus3 bAutoSpell,"MG_FIREBOLT",3,50;
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,50; /* fix me: unknown skill lvl/rates */
}
if ((.@weapon + .@eq) >= 22) {
autobonus "{ bonus2 bSkillAtk,\"WZ_STORMGUST\",30; bonus2 bSkillAtk,\"WZ_METEOR\",30; bonus2 bSkillAtk,\"WZ_VERMILION\",30; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",30; }",20,10000; /* fix me: unknown rate/specialeffect (if any) */
}
}
- Combos:
- Combo:
- Boitata_Armor
- Boitata_Hat
Script: |
bonus bInt,3;
bonus bStr,3;
bonus bMdef,10;
bonus bDefEle,Ele_Fire;
bonus2 bAddEle,Ele_Earth,10;
- Combos:
- Combo:
- Anti_Magic_Suit
- Anti_Magic_Manteau
- Combo:
- Anti_Magic_Suit
- Comp_Anti_Manteau_TH
Script: |
.@val = 30;
.@eq = getequiprefinerycnt(EQI_ARMOR);
if (.@eq >= 11) {
.@val += 40;
bonus bDelayrate,-10;
}
bonus bBaseAtk,.@val;
- Combos:
- Combo:
- Geffen_Mage_Robe
- Geffen_Magic_Muffler
- Combo:
- Geffen_Mage_Robe
- Comp_Geffen_M_Muffle
Script: |
.@val = 30;
.@eq = getequiprefinerycnt(EQI_ARMOR);
if (.@eq >= 11) {
.@val += 40;
bonus bVariableCastrate,-20;
}
bonus bMatk,.@val;
- Combos:
- Combo:
- School_Uniform
- Adv_Angel_School_Cap
- Red_Pencil_In_Mouth
Script: |
bonus bMatk,BaseLevel/3;
bonus2 bExpAddRace,RC_All,5;
- Combos:
- Combo:
- School_Uniform
- Adv_Devil_School_Cap
- Blue_Pencil_In_Mouth
Script: |
bonus bBaseAtk,BaseLevel/3;
bonus2 bExpAddRace,RC_All,5;
- Combos:
- Combo:
- Armor_Of_Gray
- Gray_Helmet
- Cloak_Of_Gray
- Boots_Of_Gray
Script: |
bonus2 bSubEle,Ele_Neutral,15;
bonus3 bAutoSpellWhenHit,"WL_DRAINLIFE",3,1;
- Combos:
- Combo:
- Gray_Robe
- Gray_Helmet
- Cloak_Of_Gray
- Boots_Of_Gray
Script: |
bonus2 bSubEle,Ele_Neutral,15;
bonus bMaxHPrate,25;
bonus bMaxSPrate,25;
bonus bMatkRate,10;
- Combos:
- Combo:
- Supplement_Part_Str
- Supplement_Part_Con
- Combo:
- Supplement_Part_Con
- Supplement_Part_Str_
Script: |
bonus2 bSkillAtk,"NC_AXETORNADO",25;
- Combos:
- Combo:
- Supplement_Part_Str
- Supplement_Part_Agi
- Combo:
- ILL_Strouf_Card
- ILL_Deviace_Card
- Combo:
- Supplement_Part_Agi
- Supplement_Part_Str_
Script: |
bonus bBaseAtk,30;
- Combos:
- Combo:
- Airship_Armor
- Airship_Cape
- Airship_Boots
Script: |
bonus bMaxHPrate,25;
bonus bMaxSPrate,25;
bonus bSpeedRate,40;
- Combos:
- Combo:
- Felock_Armor
- Felock_Cape
- Felock_Boots
Script: |
bonus bMaxHPrate,25;
bonus bMaxSPrate,25;
bonus bSpeedRate,40;
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 30) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
}
- Combos:
- Combo:
- Doram_Only_Suit
- Doram_Only_Cape
- Doram_Only_Shoes
Script: |
bonus bMaxHP,2000;
bonus bNoCastCancel;
bonus bFixedCastrate,-15-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES));
- Combos:
- Combo:
- Doram_Only_Suit
- Doram_Only_Cape
- Doram_Only_Shoes
- Charm_G_Necklace
- LowLeafCharm
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSkillAtk,"SU_CN_METEOR",100;
- Combos:
- Combo:
- Doram_Only_Suit
- Doram_Only_Cape
- Doram_Only_Shoes
- Fresh_G_Necklace
- LowRabbitCharm
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,3;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",100;
- Combos:
- Combo:
- Doram_Only_Suit
- Doram_Only_Cape
- Doram_Only_Shoes
- Pretty_G_Necklace
- LowSaurelCharm
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
bonus bHealPower,10;
skill "AL_HEAL",5,1;
- Combos:
- Combo:
- Excelion_Suit
- Excelion_Wing
Script: |
bonus bFlee2,6;
bonus bDelayrate,-10 - (BaseLevel > 129 ? 10 : 0);
- Combos:
- Combo:
- Doram_High_Suit
- Doram_High_Cape
- Doram_High_Shoes
Script: |
bonus bMaxHP,3000;
bonus bNoCastCancel;
bonus bFixedCastrate,-20-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES));
- Combos:
- Combo:
- Doram_High_Suit
- Doram_High_Cape
- Doram_High_Shoes
- Charm_G_Necklace
- MiddleLeafCharm
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bSkillAtk,"SU_CN_METEOR",150;
- Combos:
- Combo:
- Doram_High_Suit
- Doram_High_Cape
- Doram_High_Shoes
- Fresh_G_Necklace
- MiddleRabbitCharm
Script: |
bonus bMaxHPrate,25;
bonus bMaxSPrate,6;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",150;
- Combos:
- Combo:
- Doram_High_Suit
- Doram_High_Cape
- Doram_High_Shoes
- Pretty_G_Necklace
- MiddleSaurelCharm
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,10;
bonus bHealPower,20;
skill "AL_HEAL",7,1;
- Combos:
- Combo:
- Egir_Armor_K
- Egir_Helm_K
Script: |
bonus2 bSubRace,RC_Fish,(10+getequiprefinerycnt(EQI_ARMOR));
- Combos:
- Combo:
- Egir_Armor_K
- Egir_Helm_K
- Egir_Manteau_K
- Egir_Shoes_K
Script: |
bonus bMaxHP,1000;
bonus bMaxSP,100;
bonus2 bExpAddRace,RC_Fish,20;
bonus2 bAddRace,RC_Fish,50;
bonus2 bMagicAddRace,RC_Fish,50;
bonus2 bSubEle,Ele_Water,50;
- Combos:
- Combo:
- EvilDragon_Armor
- Vanargand_Helm
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 9) {
bonus2 bHPDrainRate,-60,-8;
bonus2 bSPDrainRate,-20,-4;
}
else if (.@r >= 8) {
bonus2 bHPDrainRate,-50,-5;
bonus2 bSPDrainRate,-10,-2;
}
else if (.@r >= 7) {
bonus2 bHPDrainRate,-30,-5;
bonus2 bSPDrainRate,-10,-2;
}
else if (.@r >= 5) {
bonus2 bHPDrainRate,-10,-3;
bonus2 bSPDrainRate,-10,-1;
}
else {
bonus2 bHPDrainRate,-10,-1;
bonus2 bSPDrainRate,-10,-1;
}
- Combos:
- Combo:
- EvilDragon_Armor
- Piece_Of_Angent_Skin
Script: |
bonus2 bSPDrainRate,-10,1;
- Combos:
- Combo:
- EvilDragon_Armor
- Rideword_Hat
Script: |
bonus2 bHPDrainRate,-50,8;
bonus2 bSPDrainRate,-10,4;
- Combos:
- Combo:
- Doram_Ele_Suit
- Doram_Ele_Cape
- Doram_Ele_Shoes
Script: |
bonus bMaxHP,4000;
bonus bNoCastCancel;
bonus bFixedCastrate,-25-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES));
- Combos:
- Combo:
- Doram_Ele_Suit
- Doram_Ele_Cape
- Doram_Ele_Shoes
- Charm_G_Necklace
- HigherLeafCharm
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus2 bSkillAtk,"SU_CN_METEOR",200;
- Combos:
- Combo:
- Doram_Ele_Suit
- Doram_Ele_Cape
- Doram_Ele_Shoes
- Fresh_G_Necklace
- HigherRabbitCharm
Script: |
bonus bMaxHPrate,30;
bonus bMaxSPrate,9;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",200;
- Combos:
- Combo:
- Doram_Ele_Suit
- Doram_Ele_Cape
- Doram_Ele_Shoes
- Pretty_G_Necklace
- HigherSaurelCharm
Script: |
bonus bMaxHPrate,25;
bonus bMaxSPrate,15;
bonus bHealPower,30;
skill "AL_HEAL",9,1;
- Combos:
- Combo:
- Necklace_Rosary
- Croce_Staff
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHealPower,4*.@r;
- Combos:
- Combo:
- Necklace_Rosary
- DVAngelNurseCap
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFlee2,.@r;
bonus bHealPower,2*.@r;
- Combos:
- Combo:
- Kardui_Robe # 15169
- Rafini_Staff # 1649
- Combo:
- Kardui_Robe # 15169
- Rafini_Staff_S # 1679
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@b = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,(.@r*(.@b >= 8 ? 7 : (.@b >= 7 ? 5 : 3 )));
- Combos:
- Combo:
- Kardui_Robe
- Angeling_Card
Script: |
if (getequiprefinerycnt(EQI_ARMOR) >= 9) {
bonus2 bResEff,Eff_Freeze,10000;
}
- Combos:
- Combo:
- Vigilante_Suits
- Vigilante_Bow
- Vigilante_Bedge
Script: |
bonus2 bSkillAtk,"AC_DOUBLE",50;
bonus2 bSkillUseSP,"SC_TRIANGLESHOT",10;
- Combos:
- Combo:
- Robe_Of_Elemental
- Cloak_Of_Elemental
- Origin_Of_Elemental
Script: |
bonus5 bAutoSpell,"MG_FIREBALL",max(5,getskilllv("MG_FIREBALL")),50,BF_MAGIC,1;
autobonus3 "{ bonus bMatk,50; }",1000,60000,"PF_DOUBLECASTING","{ specialeffect2 EF_ENCHANCE; }";
- Combos:
- Combo:
- Golden_Ninja_Suit
- Golden_Scarf
- Monokage
Script: |
bonus2 bSkillAtk,"KO_BAKURETSU",20;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",50;
- Combos:
- Combo:
- Mine_Worker_Vest
- Mine_Worker_Backpack
- Mine_Worker_Pickax
Script: |
bonus bAtkRate,5;
bonus bAspdRate,10;
bonus bCritAtkRate,10;
- Combos:
- Combo:
- Para_Team_Armor100
- Para_Team_Ring100A
- Para_Team_Necklace100A
- Combo:
- Para_Team_Armor100
- Para_Team_Ring100C
- Para_Team_Necklace100C
Script: |
bonus bBaseAtk,20;
bonus2 bSubEle,Ele_All,2;
bonus2 bSubEle,Ele_Neutral,-2;
- Combos:
- Combo:
- Para_Team_Armor115
- Para_Team_Ring115A
- Para_Team_Necklace115A
- Combo:
- Para_Team_Armor115
- Para_Team_Ring115C
- Para_Team_Necklace115C
Script: |
bonus bBaseAtk,40;
bonus2 bSubEle,Ele_All,4;
bonus2 bSubEle,Ele_Neutral,-4;
- Combos:
- Combo:
- Para_Team_Armor130
- Para_Team_Ring130A
- Para_Team_Necklace130A
- Combo:
- Para_Team_Armor130
- Para_Team_Ring130C
- Para_Team_Necklace130C
Script: |
bonus bBaseAtk,40;
bonus2 bSubEle,Ele_All,4;
bonus2 bSubEle,Ele_Neutral,-4;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Armor145
- Para_Team_Ring145A
- Para_Team_Necklace145A
- Combo:
- Para_Team_Armor145
- Para_Team_Ring145C
- Para_Team_Necklace145C
Script: |
bonus bBaseAtk,50;
bonus2 bSubEle,Ele_All,5;
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Armor160
- Para_Team_Ring160A
- Para_Team_Necklace160A
- Combo:
- Para_Team_Armor160
- Para_Team_Ring160C
- Para_Team_Necklace160C
Script: |
bonus bBaseAtk,50;
bonus2 bSubEle,Ele_All,5;
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bExpAddRace,RC_All,2;
bonus bNoCastCancel;
- Combos:
- Combo:
- Para_Team_Armor100
- Para_Team_Ring100B
- Para_Team_Necklace100B
Script: |
bonus bMatk,20;
bonus2 bSubEle,Ele_All,2;
bonus2 bSubEle,Ele_Neutral,-2;
- Combos:
- Combo:
- Para_Team_Armor115
- Para_Team_Ring115B
- Para_Team_Necklace115B
Script: |
bonus bMatk,40;
bonus2 bSubEle,Ele_All,4;
bonus2 bSubEle,Ele_Neutral,-4;
- Combos:
- Combo:
- Para_Team_Armor130
- Para_Team_Ring130B
- Para_Team_Necklace130B
Script: |
bonus bMatk,40;
bonus2 bSubEle,Ele_All,4;
bonus2 bSubEle,Ele_Neutral,-4;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Armor145
- Para_Team_Ring145B
- Para_Team_Necklace145B
Script: |
bonus bMatk,50;
bonus2 bSubEle,Ele_All,5;
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Armor160
- Para_Team_Ring160B
- Para_Team_Necklace160B
Script: |
bonus bMatk,50;
bonus2 bSubEle,Ele_All,5;
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bExpAddRace,RC_All,2;
bonus bNoCastCancel;
- Combos:
- Combo:
- Einherial_Armor
- Manteau_Of_Fallen
- Combo:
- Einherial_Armor
- Manteau_Of_Fallen_
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,3*.@r;
if (.@r >= 7)
bonus bBaseAtk,5*(readparam(bStr)/10);
if (.@r >= 8)
bonus bBaseAtk,7*(readparam(bStr)/10);
- Combos:
- Combo:
- Einherial_Armor
- Evil_Druid_Card
Script: |
if (getequiprefinerycnt(EQI_ARMOR) >= 9)
bonus2 bResEff,Eff_Curse,10000;
- Combos:
- Combo:
- Puente_Robe_IL
- Long_Mace_IL
Script: |
.@matk = 100;
.@recovery = 20;
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_ARMOR);
if (.@weapon >= 7 && .@eq >= 7) {
.@matk += 50;
}
if ((.@weapon + .@eq) >= 18) {
.@recovery += 15;
if ((.@weapon + .@eq) >= 22) {
bonus bDelayrate,-15;
}
}
bonus bMatk,.@matk;
bonus bHealPower,.@recovery;
- Combos:
- Combo:
- Puente_Robe_IL
- Nurse_Cap_IL
Script: |
bonus bSpeedRate,25;
bonus bHealPower,10;
- Combos:
- Combo:
- YSF01_Plate
- YSF01_Greave
Script: |
bonus bAspdRate,getequiprefinerycnt(EQI_SHOES);
- Combos:
- Combo:
- Holy_Coat
- Argiope_Card
Script: |
if (getequiprefinerycnt(EQI_ARMOR) >= 9) {
bonus2 bResEff,Eff_Freeze,10000;
}
- Combos:
- Combo:
- YSF01_Plate
- YSF01_Manteau
Script: |
bonus bDelayrate,-getequiprefinerycnt(EQI_GARMENT);
- Combos:
- Combo:
- YSF01_Plate
- YSF01_Manteau
- YSF01_Greave
Script: |
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >= 39) {
autobonus "{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; }",50,5000;
}
- Combos:
- Combo:
- Overwhelm_Str_Armor
- Temporal_Str_Boots_
- Combo:
- Overwhelm_Str_Armor
- Modify_Str_Boots_
Script: |
bonus bAtkRate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Overwhelm_Int_Armor
- Temporal_Int_Boots_
- Combo:
- Overwhelm_Int_Armor
- Modify_Int_Boots_
Script: |
bonus bMatkRate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreMdefRaceRate,RC_Brute,20;
bonus2 bIgnoreMdefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Overwhelm_Luk_Armor
- Temporal_Luk_Boots_
- Combo:
- Overwhelm_Luk_Armor
- Modify_Luk_Boots_
Script: |
bonus bCritAtkRate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Overwhelm_Vit_Armor
- Temporal_Vit_Boots_
- Combo:
- Overwhelm_Vit_Armor
- Modify_Vit_Boots_
Script: |
bonus bMaxHPrate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Overwhelm_Agi_Armor
- Temporal_Agi_Boots_
- Combo:
- Overwhelm_Agi_Armor
- Modify_Agi_Boots_
Script: |
bonus bAspd,1;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Overwhelm_Dex_Armor
- Temporal_Dex_Boots_
- Combo:
- Overwhelm_Dex_Armor
- Modify_Dex_Boots_
Script: |
bonus bLongAtkRate,5;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Goibne_Armor_IL
- Goibne_Helmet_IL
- Goibne_Shoulder_IL
- Goibne_Boots_IL
Script: |
bonus bVit,5;
bonus bMaxSPrate,5;
bonus bDef,5;
bonus bMdef,15;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
.@hp = 15;
.@r[0] = getequiprefinerycnt(EQI_ARMOR);
.@r[1] = getequiprefinerycnt(EQI_HEAD_TOP);
.@r[2] = getequiprefinerycnt(EQI_GARMENT);
.@r[3] = getequiprefinerycnt(EQI_SHOES);
.@sum = .@r[0]+.@r[1]+.@r[2]+.@r[3];
if (.@r[0] >= 7 && .@r[1] >= 7 && .@r[2] >= 7 && .@r[3] >= 7) {
.@hp += 10;
}
bonus bMaxHPrate,.@hp;
if (.@sum >= 36) {
bonus bFixedCast,-700;
if (.@sum >= 40) {
bonus bDelayrate,-20;
}
}
- Combos:
- Combo:
- Illusion_Armor_A
- Illusion_Leg_A
- Combo:
- S_Agnes_Card
- S_Skia_Card
- Combo:
- E_Illusion_Leg_A
- E_Illusion_Armor_A
Script: |
bonus bAtkRate,5;
- Combos:
- Combo:
- Illusion_Armor_A
- Illusion_Leg_B
Script: |
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Illusion_Armor_A
- Illusion_Engine_A
- Combo:
- Auto_Armor_A
- Auto_Engine_A
- Combo:
- E_Illusion_Armor_A
- E_Illusion_Engine_A
- Combo:
- Gray_W_Suits
- Gray_W_Manteau
Script: |
bonus bBaseAtk,50;
- Combos:
- Combo:
- Illusion_Armor_A
- Illusion_Engine_B
- Combo:
- BIgShield_Of_Water
- Shining_Trapezohedron
- Combo:
- Auto_Armor_A
- Auto_Engine_B
- Combo:
- Gh_md_vit
- Muscle_Fool
- Combo:
- Time_Overload_Robe
- Time_Overload_Hood
- Combo:
- E_Illusion_Armor_A
- E_Illusion_Engine_B
- Combo:
- Gray_W_Suits
- Gray_W_Muffler
- Combo:
- Sprint_Ring_IL
- Sprint_Mail_IL
- Combo:
- Fallen_Angel_Shield
- Diabolus_Robe
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- Illusion_Armor_B
- Illusion_Engine_A
- Combo:
- Auto_Armor_B
- Auto_Engine_A
- Combo:
- E_Illusion_Armor_B
- E_Illusion_Engine_A
- Combo:
- Gray_W_Robe
- Gray_W_Manteau
Script: |
bonus bAspdRate,10;
- Combos:
- Combo:
- Illusion_Armor_B
- Illusion_Engine_B
- Combo:
- Auto_Armor_B
- Auto_Engine_B
- Combo:
- E_Illusion_Armor_B
- E_Illusion_Engine_B
- Combo:
- Gray_W_Robe
- Gray_W_Muffler
Script: |
bonus bMatk,50;
- Combos:
- Combo:
- Illusion_Armor_B
- Illusion_Leg_B
- Combo:
- E_Illusion_Leg_B
- E_Illusion_Armor_B
- Combo:
- RingOfDevil
- Intellect1
- Combo:
- RingOfDevil
- Intellect2
- Combo:
- RingOfDevil
- Intellect3
Script: |
bonus bMatkRate,5;
- Combos:
- Combo:
- Schmidt_Suits
- Schmidt_Manteau
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@r > 21) {
bonus bDelayrate,-15;
}
- Combos:
- Combo:
- Iron_Driver_IL
- Muffler_IL
Script: |
bonus bAspdRate,10;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25;
}
if ((.@eq + .@weapon) >= 18) {
bonus bCritical,15;
if ((.@eq + .@weapon) >= 22) {
bonus bCritAtkRate,20;
}
}
- Combos:
- Combo:
- Royal_Bow
- Flash_Arrow
- Deviace_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Plant,.@r*2;
- Combos:
- Combo:
- Royal_Bow
- Curse_Arrow
- Deviace_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_DemiHuman,.@r*2;
- Combos:
- Combo:
- Royal_Bow
- Sleep_Arrow
- Deviace_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Brute,.@r*2;
- Combos:
- Combo:
- Royal_Bow
- Silence_Arrow
- Deviace_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Insect,.@r*2;
- Combos:
- Combo:
- Gust_Bow_
- Arrow_Of_Wind
- Elemental_Clothe
Script: |
bonus bLongAtkRate,20;
bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? -300 : -100;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
- Combos:
- Combo:
- Balistar_IL
- Apple_Of_Archer_IL
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,5;
if (.@weapon >= 7 && .@eq >= 7) {
.@val = 20;
}
if ((.@weapon + .@eq) >= 18) {
bonus bAtkRate,10;
}
if ((.@weapon + .@eq) >= 22) {
.@val += 30;
}
if (.@val) {
bonus2 bSkillAtk,"RA_ARROWSTORM",.@val;
}
- Combos:
- Combo:
- Hunter_Bow_IL
- Boots_IL
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_SHOES);
bonus bAtkRate,10;
if (.@weapon >= 7 && .@eq >= 7) {
bonus bAspd,2;
}
if ((.@weapon + .@eq) >= 18) {
bonus bCritAtkRate,10;
}
if ((.@weapon + .@eq) >= 22) {
autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */
}
- Combos:
- Combo:
- Heart_Wing_Hairband
- Love_Piece
Script: |
bonus bFixedCastrate,-10;
- Combos:
- Combo:
- Vanargand_Helm
- Fenrir_Chain
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 6) {
bonus bDelayrate,-5;
bonus bAspdRate,5;
bonus2 bAddClass,Class_All,5;
bonus2 bIgnoreDefClassRate,Class_All,25;
}
if (.@r >= 8) {
bonus bDelayrate,-10;
bonus bAspdRate,10;
bonus2 bAddClass,Class_All,5;
bonus2 bIgnoreDefClassRate,Class_All,25;
}
- Combos:
- Combo:
- Improved_Kiss_Of_Angel
- Impr_Angel's_Arrival
Script: |
bonus bMatk,20;
- Combos:
- Combo:
- Imperial_Feather
- Royalguard_Necklace
Script: |
.@atk = 40;
.@aspd = 3;
.@dmg = 2;
.@agi = readparam(bAgi);
if (.@agi > 107) {
.@atk += 60;
.@aspd += 5;
.@dmg += 2;
}
if (.@agi > 119) {
.@atk += 80;
.@aspd += 7;
.@dmg += 4;
}
bonus bBaseAtk,.@atk;
bonus bAspdRate,.@aspd;
bonus2 bSubRace,RC_Player_Human,.@dmg;
bonus2 bResEff,Eff_Blind,10000;
bonus2 bResEff,Eff_Silence,10000;
- Combos:
- Combo:
- Imperial_Feather
- Imperial_Ring
Script: |
bonus2 bSkillVariableCast,"CR_GRANDCROSS",-2000;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30;
bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10;
bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel;
- Combos:
- Combo:
- Imperial_Feather
- Imperial_Glove
Script: |
bonus bLongAtkRate,getskilllv("LG_CANNONSPEAR")*2;
bonus bLongAtkRate,getskilllv("LG_OVERBRAND")*2;
bonus2 bSkillAtk,"LG_CANNONSPEAR",30;
bonus2 bSkillAtk,"LG_OVERBRAND",20;
bonus2 bSkillCooldown,"LG_OVERBRAND",-2000;
- Combos:
- Combo:
- Celines_Ribbon
- Celine_Brooch_K
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFixedCast,-300;
if (.@r > 0) {
bonus bMatk,(10*.@r);
if (.@r >= 7) {
bonus2 bMagicAddRace,RC_DemiHuman,10;
bonus2 bMagicAddRace,RC_Player_Human,10;
bonus2 bMagicAddRace,RC_Demon,10;
if (.@r >= 9) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@r >= 11) {
bonus2 bMagicAddClass,Class_Boss,20;
}
}
}
}
- Combos:
- Combo:
- Vajra
- Bow_Of_Rudra
Script: |
bonus bLongAtkRate,3+(getequiprefinerycnt(EQI_HAND_R) > 6 ? 5:0);
- Combos:
- Combo:
- Assassin_Skull_Mask
- Assassin_Acc
Script: |
bonus2 bAddRace,RC_DemiHuman,10;
bonus2 bAddRace,RC_Player_Human,10;
- Combos:
- Combo:
- Mechanical_Plant_Hat
- Bio_Protector
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",(5*.@r);
- Combos:
- Combo:
- Memories_Of_Lovers
- VesperGear1
Script: |
bonus bMaxSPrate,5;
if (BaseLevel >= 20) {
bonus bInt,(BaseLevel/20);
}
- Combos:
- Combo:
- Memories_Of_Lovers
- VesperGear2
Script: |
bonus bMaxHPrate,5;
if (BaseLevel >= 20) {
bonus bStr,(BaseLevel/20);
}
- Combos:
- Combo:
- Memories_Of_Lovers
- VesperGear3
Script: |
bonus bAspdRate,5;
if (BaseLevel >= 20) {
bonus bAgi,(BaseLevel/20);
}
- Combos:
- Combo:
- Memories_Of_Lovers
- VesperGear4
Script: |
bonus bVariableCastrate,-5;
if (BaseLevel >= 20) {
bonus bDex,(BaseLevel/20);
}
- Combos:
- Combo:
- Falconer_Flute
- Falconer_Claw
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",100;
- Combos:
- Combo:
- Falconer_Flute
- Falconer_Claw
- Falconer_Glove
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",200;
- Combos:
- Combo:
- Falconer_Flute
- Falconer_Glove
Script: |
bonus2 bSkillAtk,"SN_FALCONASSAULT",50;
- Combos:
- Combo:
- Riot_Chip
- Broken_Chip_1
- Broken_Chip_2
Script: |
bonus bSpeedRate,25;
bonus bBaseAtk,50;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,50;
}
- Combos:
- Combo:
- Protect_Feathers
- Protect_cloth
Script: |
bonus bMdef,5;
bonus bDef,50;
bonus bAspdRate,5;
bonus bVit,5;
bonus2 bSubRace,RC_Player_Human,3;
if (readparam(bVit) >= 108) {
bonus bMdef,5;
bonus bDef,50;
bonus bAspdRate,5;
bonus bVit,5;
}
if (readparam(bVit) >= 120) {
bonus bMdef,10;
bonus bDef,100;
bonus bVit,10;
}
- Combos:
- Combo:
- Egir_Helm_K
- Egir_Manteau_K
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSPGainRace,RC_Fish,10;
bonus3 bAddMonsterDropItem,544,RC_Fish,(5+.@r);
bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r);
bonus2 bAddItemHealRate,544,5*(1+.@r);
bonus2 bAddItemHealRate,551,5*(1+.@r);
- Combos:
- Combo:
- Egir_Helm_K
- Egir_Shoes_K
Script: |
bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES));
- Combos:
- Combo:
- 12th_Crown
- 12th_ElvenEars
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID);
if ((.@r == 7) || (.@r == 8)) {
bonus bCritical,12;
bonus bHit,12;
}
if (.@r >= 9) {
bonus bMaxHP,1200;
bonus bMaxSP,120;
}
- Combos:
- Combo:
- Bio_Protector
- Mechanical_Plant_Hat
- Smoking_Pipe
Script: |
bonus2 bSkillUseSP,"GN_SPORE_EXPLOSION",20;
- Combos:
- Combo:
- Sting_Silk_Ribbon
- Sting_Card
Script: |
bonus2 bSubSize,Size_All,10;
- Combos:
- Combo:
- Sting_Silk_Ribbon
- Scarlet_Rose
Script: |
bonus2 bSubSize,Size_All,5;
- Combos:
- Combo:
- Poring_Sunglasses_K
- AngelPoring_Boots # 22101
Script: |
bonus2 bDropAddRace,RC_All,5;
bonus2 bExpAddRace,RC_All,5;
if (getequiprefinerycnt(EQI_SHOES) >= 12) {
bonus bFixedCast,-400;
}
- Combos:
- Combo:
- Poring_Sunglasses_K_
- AngelPoring_Boots # 22101
Script: |
bonus2 bDropAddRace,RC_All,4;
bonus2 bExpAddRace,RC_All,4;
if (getequiprefinerycnt(EQI_SHOES) >= 12) {
bonus bFixedCast,-400;
}
- Combos:
- Combo:
- SeraphimCoronet
- Feather_Of_Seraphim
Script: |
.@i = readparam(bInt);
.@cast = -(readparam(bInt)/8);
.@sub = 2;
.@heal = 5;
if (.@i >= 120) {
.@cast -= 10;
.@sub += 6;
.@heal += 25;
}
else if (.@i >= 108) {
.@cast -= 4;
.@sub += 2;
.@heal += 10;
}
bonus bVariableCastrate,.@cast;
bonus2 bSubRace,RC_DemiHuman,.@sub;
bonus2 bSubRace,RC_Player_Human,.@sub;
bonus bHealPower,.@heal;
bonus bAddItemHealRate,.@heal;
bonus2 bVariableCastrate,"AB_CHEAL",-100;
bonus2 bResEff,Eff_Bleeding,10000;
bonus2 bResEff,Eff_Confusion,10000;
- Combos:
- Combo:
- SurviveOrb
- Survive_Circlet
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bVit,4;
bonus bVariableCastrate,-6;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
if (.@r >= 7) {
bonus bVit,4;
bonus bVariableCastrate,-6;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
}
if (.@r >= 9) {
bonus bVit,4;
bonus bVariableCastrate,-6;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
}
- Combos:
- Combo:
- SurviveOrb
- Clack_Of_Servival_
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bFixedCastrate,-50;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
if (.@r >= 5) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@r >= 7) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
- Combos:
- Combo:
- SurviveOrb
- Shoes_Of_Servival
Script: |
bonus bVit,4;
bonus bInt,5;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
- Combos:
- Combo:
- PoPe_Osuwari_Head
- Kiel_Card
Script: |
bonus bDelayrate,30;
- Combos:
- Combo:
- Racing_C_Mecha
- Racing_E_Mecha1
Script: |
autobonus3 "{ bonus bCritical,5; }",1000,60000,"BS_ADRENALINE";
- Combos:
- Combo:
- Racing_C_Mecha
- Racing_E_Mecha2
Script: |
autobonus3 "{ bonus bCritical,10; }",1000,60000,"BS_ADRENALINE";
autobonus "{ bonus2 bAddSize,Size_All,10; }",20,5000,BF_WEAPON;
- Combos:
- Combo:
- Racing_C_Mecha
- Racing_E_Mecha3
Script: |
autobonus3 "{ bonus bCritical,20; bonus bCritAtkRate,10; }",1000,60000,"BS_ADRENALINE";
autobonus "{ bonus2 bAddSize,Size_All,20; }",50,10000,BF_WEAPON;
- Combos:
- Combo:
- Racing_C_Gene
- Racing_E_Gene1
Script: |
autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"GN_CARTBOOST";
- Combos:
- Combo:
- Racing_C_Gene
- Racing_E_Gene2
Script: |
autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"GN_CARTBOOST";
bonus2 bSkillCooldown,"GN_MANDRAGORA",-1000;
- Combos:
- Combo:
- Racing_C_Gene
- Racing_E_Gene3
Script: |
autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"GN_CARTBOOST";
bonus2 bSkillCooldown,"GN_MANDRAGORA",-5000;
- Combos:
- Combo:
- Racing_C_Cross
- Racing_E_Cross1
Script: |
autobonus3 "{ bonus bBaseAtk,20; }",1000,60000,"ASC_EDP";
- Combos:
- Combo:
- Racing_C_Cross
- Racing_E_Cross2
Script: |
autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"ASC_EDP";
bonus2 bAddSize,Size_All,5;
- Combos:
- Combo:
- Racing_C_Cross
- Racing_E_Cross3
Script: |
autobonus3 "{ bonus bBaseAtk,50; bonus bCritical,10; }",1000,60000,"ASC_EDP";
bonus2 bAddSize,Size_All,10;
- Combos:
- Combo:
- Racing_C_Chaser
- Racing_E_Chaser1
Script: |
autobonus3 "{ bonus bCritical,5; }",1000,60000,"SC_AUTOSHADOWSPELL";
- Combos:
- Combo:
- Racing_C_Chaser
- Racing_E_Chaser2
Script: |
autobonus3 "{ bonus bCritical,10; }",1000,60000,"SC_AUTOSHADOWSPELL";
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Earth,5;
- Combos:
- Combo:
- Racing_C_Chaser
- Racing_E_Chaser3
Script: |
autobonus3 "{ bonus bCritical,20; bonus bMatk,30; }",1000,60000,"SC_AUTOSHADOWSPELL";
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
- Combos:
- Combo:
- Racing_C_Warlock
- Destruction_Rod
Script: |
bonus2 bVariableCastrate,"HW_MAGICPOWER",50;
- Combos:
- Combo:
- Racing_C_Warlock
- Racing_E_Warlock1
Script: |
bonus2 bSkillCooldown,"WL_FROSTMISTY",-1000;
- Combos:
- Combo:
- Racing_C_Warlock
- Racing_E_Warlock2
Script: |
bonus2 bSkillCooldown,"WL_FROSTMISTY",-3000;
bonus2 bSkillAtk,"WL_JACKFROST",30;
- Combos:
- Combo:
- Racing_C_Warlock
- Racing_E_Warlock3
Script: |
bonus2 bSkillCooldown,"WL_FROSTMISTY",-5000;
bonus2 bSkillAtk,"WL_JACKFROST",60;
- Combos:
- Combo:
- Racing_C_Sorcer
- Racing_E_Sorcer1
Script: |
bonus3 bAutoSpell,"WZ_FROSTNOVA",1,50; /* Unknow Autospell Rates */
- Combos:
- Combo:
- Racing_C_Sorcer
- Racing_E_Sorcer2
Script: |
bonus3 bAutoSpell,"WZ_FROSTNOVA",4,50;
autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",30; bonus2 bSkillAtk,\"MG_COLDBOLT\",30; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",30; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */
- Combos:
- Combo:
- Racing_C_Sorcer
- Racing_E_Sorcer3
Script: |
bonus3 bAutoSpell,"WZ_FROSTNOVA",7,50;
autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",60; bonus2 bSkillAtk,\"MG_COLDBOLT\",60; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",60; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */
- Combos:
- Combo:
- Racing_C_Rune
- Racing_E_Rune1
Script: |
autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"KN_TWOHANDQUICKEN";
- Combos:
- Combo:
- Racing_C_Rune
- Racing_E_Rune2
Script: |
autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"KN_TWOHANDQUICKEN";
autobonus "{ bonus bNoSizeFix; }",50,3000,BF_WEAPON;
- Combos:
- Combo:
- Racing_C_Rune
- Racing_E_Rune3
Script: |
autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"KN_TWOHANDQUICKEN";
autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON;
- Combos:
- Combo:
- Racing_C_Royal
- Racing_E_Royal1
Script: |
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500;
- Combos:
- Combo:
- Racing_C_Royal
- Racing_E_Royal2
Script: |
autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",20; }",1000,60000,"LG_EARTHDRIVE";
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000;
- Combos:
- Combo:
- Racing_C_Royal
- Racing_E_Royal3
Script: |
autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",60; }",1000,60000,"LG_EARTHDRIVE";
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1500;
- Combos:
- Combo:
- Racing_C_Bishop
- Racing_E_Bishop1
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",20;
- Combos:
- Combo:
- Racing_C_Bishop
- Racing_E_Bishop2
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",30;
autobonus "{ bonus bNoGemStone; }",10,3000,BF_WEAPON;
- Combos:
- Combo:
- Racing_C_Bishop
- Racing_E_Bishop3
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",60;
autobonus "{ bonus bNoGemStone; }",30,5000,BF_WEAPON;
- Combos:
- Combo:
- Racing_C_Sura
- Racing_E_Sura1
Script: |
bonus2 bSkillAtk,"SR_KNUCKLEARROW",20;
- Combos:
- Combo:
- Racing_C_Sura
- Racing_E_Sura2
Script: |
bonus2 bSkillAtk,"SR_KNUCKLEARROW",30;
bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,20;
/*unknow rate*/
- Combos:
- Combo:
- Racing_C_Sura
- Racing_E_Sura3
Script: |
bonus2 bSkillAtk,"SR_KNUCKLEARROW",60;
bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,50;
/*unknow rate*/
- Combos:
- Combo:
- Racing_C_Ranger
- Racing_E_Ranger1
Script: |
autobonus3 "{ bonus bLongAtkRate,2; }",1000,60000,"RA_FEARBREEZE";
- Combos:
- Combo:
- Racing_C_Ranger
- Racing_E_Ranger2
Script: |
autobonus3 "{ bonus bLongAtkRate,4; }",1000,60000,"RA_FEARBREEZE";
bonus2 bSkillCooldown,"RA_ARROWSTORM",-500;
- Combos:
- Combo:
- Racing_C_Ranger
- Racing_E_Ranger3
Script: |
autobonus3 "{ bonus bLongAtkRate,7; }",1000,60000,"RA_FEARBREEZE";
bonus2 bSkillCooldown,"RA_ARROWSTORM",-1500;
- Combos:
- Combo:
- Racing_C_Mins
- Racing_E_Wand_Min1
- Combo:
- Racing_C_Wander
- Racing_E_Wand_Min1
Script: |
bonus bBaseAtk,20;
- Combos:
- Combo:
- Racing_C_Mins
- Racing_E_Wand_Min2
Script: |
bonus bBaseAtk,30;
autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"MI_RUSH_WINDMILL";
- Combos:
- Combo:
- Racing_C_Mins
- Racing_E_Wand_Min3
Script: |
bonus bBaseAtk,40;
autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"MI_RUSH_WINDMILL";
- Combos:
- Combo:
- Racing_C_Wander
- Racing_E_Wand_Min2
Script: |
bonus bBaseAtk,30;
autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"WA_MOONLIT_SERENADE";
- Combos:
- Combo:
- Racing_C_Wander
- Racing_E_Wand_Min3
Script: |
bonus bBaseAtk,40;
autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"WA_MOONLIT_SERENADE";
- Combos:
- Combo:
- Racing_C_Gunner
- Racing_E_Gunner1
Script: |
autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",20; }",1000,60000,"RL_S_STORM";
- Combos:
- Combo:
- Racing_C_Gunner
- Racing_E_Gunner2
Script: |
autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",40; }",1000,60000,"RL_S_STORM";
bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000;
- Combos:
- Combo:
- Racing_C_Gunner
- Racing_E_Gunner3
Script: |
autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",60; }",1000,60000,"RL_S_STORM";
bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1500;
- Combos:
- Combo:
- Racing_C_Ninja
- Racing_E_Ninja1
Script: |
bonus bBaseAtk,10;
bonus bMatk,10;
if (getskilllv("OB_OBOROGENSOU") == 5)
bonus bVariableCastrate,-3;
autobonus3 "{ bonus bCritAtkRate,5; }",1000,60000,"KG_KAGEMUSYA";
- Combos:
- Combo:
- Racing_C_Ninja
- Racing_E_Ninja2
Script: |
bonus bBaseAtk,15;
bonus bMatk,15;
if (getskilllv("OB_OBOROGENSOU") == 5)
bonus bVariableCastrate,-7;
autobonus3 "{ bonus bCritAtkRate,10; }",1000,60000,"KG_KAGEMUSYA";
autobonus "{ bonus bNoSizeFix; }",30,3000,BF_WEAPON;
- Combos:
- Combo:
- Racing_C_Ninja
- Racing_E_Ninja3
Script: |
bonus bBaseAtk,20;
bonus bMatk,20;
if (getskilllv("OB_OBOROGENSOU") == 5)
bonus bVariableCastrate,-15;
autobonus3 "{ bonus bCritAtkRate,30; }",1000,60000,"KG_KAGEMUSYA";
autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON;
- Combos:
- Combo:
- Racing_C_Super
- Racing_E_Super1
Script: |
bonus bMaxHP,500;
bonus bBaseAtk,10;
- Combos:
- Combo:
- Racing_C_Super
- Racing_E_Super2
Script: |
bonus bMaxHP,1000;
bonus bBaseAtk,20;
skill "GN_CARTBOOST",1;
autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"GN_CARTBOOST";
- Combos:
- Combo:
- Racing_C_Super
- Racing_E_Super3
Script: |
bonus bMaxHP,1500;
bonus bBaseAtk,40;
skill "GN_CARTBOOST",3;
autobonus3 "{ bonus bBaseAtk,50; }",1000,120000,"GN_CARTBOOST";
- Combos:
- Combo:
- Racing_C_Doram
- Racing_E_Doram1
Script: |
bonus2 bSkillAtk,"SU_CN_METEOR",10;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",10;
- Combos:
- Combo:
- Racing_C_Doram
- Racing_E_Doram2
Script: |
bonus2 bSkillAtk,"SU_CN_METEOR",20;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20;
bonus bFixedCast,-200;
- Combos:
- Combo:
- Racing_C_Doram
- Racing_E_Doram3
Script: |
bonus2 bSkillAtk,"SU_CN_METEOR",60;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",60;
bonus bFixedCast,-500;
- Combos:
- Combo:
- Cat_Lace_Hairband_K
- Blush
- Combo:
- Cat_Lace_Hairband_K
- Blush_
Script: |
bonus bHealPower,5;
- Combos:
- Combo:
- Fancy_Flower_IL
- Bazerald_IL
Script: |
bonus bMatk,50;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bVariableCastrate,-10;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAddSize,Size_Small,15;
bonus2 bMagicAddSize,Size_Medium,15;
if ((.@eq + .@weapon) >= 22) {
autobonus "{ bonus bMatk,50; bonus2 bMagicAtkEle,Ele_Fire,20; }",5,10000,BF_MAGIC; /* unknown rate */
}
}
- Combos:
- Combo:
- Survive_Circlet_K
- SurviveOrb_K
Script: |
bonus bDelayrate,getequiprefinerycnt(EQI_HEAD_TOP)*-1;
- Combos:
- Combo:
- Survive_Circlet_K
- Clack_Of_Servival
- Combo:
- Survive_Circlet_K
- Clack_Of_Servival_
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-5*(.@r/2);
- Combos:
- Combo:
- Survive_Circlet_K # 19266
- Cloak_Of_Survival_C # 2535
Script: |
bonus bVariableCastrate,-5*getequiprefinerycnt(EQI_GARMENT)/2;
- Combos:
- Combo:
- Survive_Circlet_K
- SurviveOrb
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-.@r;
- Combos:
- Combo:
- Garden_Of_Eden
- B_Katrinn_Card
Script: |
bonus bVariableCastrate,-100;
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000;
- Combos:
- Combo:
- Tree_Of_Sprout_JP
- KarduiEar
Script: |
.@a = readparam(bDex);
bonus bMatk,10;
bonus bVariableCastrate,-2;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
if (.@a >= 108) {
bonus bMatk,20;
bonus bVariableCastrate,-3;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@a >= 120) {
bonus bMatk,30;
bonus bVariableCastrate,-5;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
}
- Combos:
- Combo:
- Rebeginer_Cap
- Rebeginer_Suits
- Rebeginer_Manteau
- Rebeginer_Boots
- Rebeginer_Ring
Script: |
if (BaseLevel >= 125) {
bonus bBaseAtk,10;
bonus bMatk,10;
}
if (BaseLevel >= 130) {
bonus bMaxHPrate,1;
bonus bMaxSPrate,1;
}
autobonus "{}",20,100,BF_WEAPON,"{ heal 500,50; }";
autobonus "{}",20,100,BF_MAGIC,"{ heal 250,100; }";
- Combos:
- Combo:
- Book_of_Soyga
- Raydric_Archer_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Demon,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Demon,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Demon,5;
- Combos:
- Combo:
- Book_of_Soyga
- Wraith_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Undead,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Undead,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Undead,5;
- Combos:
- Combo:
- Book_of_Soyga
- Stem_Worm_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Brute,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Brute,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Brute,5;
- Combos:
- Combo:
- Book_of_Soyga
- Orc_Archer_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_DemiHuman,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_DemiHuman,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Book_of_Soyga
- Evil_Cloud_Hermit_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Plant,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Plant,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Plant,5;
- Combos:
- Combo:
- Book_of_Soyga
- Anopheles_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Insect,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Insect,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Insect,5;
- Combos:
- Combo:
- Book_of_Soyga
- Armaia_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Fish,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Fish,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Fish,5;
- Combos:
- Combo:
- Book_of_Soyga
- Green_Iguana_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Formless,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Formless,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Formless,5;
- Combos:
- Combo:
- Book_of_Soyga
- Dragon_Egg_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Dragon,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Dragon,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Dragon,5;
- Combos:
- Combo:
- Book_of_Soyga
- Retribution_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Angel,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Angel,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Angel,5;
- Combos:
- Combo:
- Headband_Of_Power_IL
- Gate_KeeperDD_IL
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,10;
if (.@weapon >= 7 && .@eq >= 7) {
bonus bAspd,2;
}
if ((.@weapon + .@eq) >= 18) {
bonus bLongAtkRate,10;
if ((.@weapon + .@eq) >= 22) {
bonus2 bSkillAtk,"GS_SPREADATTACK",30;
}
}
- Combos:
- Combo:
- Headband_Of_Power_IL
- Gold_Lux_IL
Script: |
bonus bBaseAtk,30;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSubSize,Size_Small,20;
bonus2 bSubSize,Size_Medium,20;
if ((.@eq + .@weapon) >= 22) {
autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */
}
}
- Combos:
- Combo:
- Racing_C_Star
- Racing_E_Star1
Script: |
bonus2 bSkillAtk,"SJ_SOLARBURST",10;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",10;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",10;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",10;
- Combos:
- Combo:
- Racing_C_Star
- Racing_E_Star2
Script: |
bonus2 bSkillAtk,"SJ_SOLARBURST",20;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",20;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",20;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",20;
bonus2 bSkillCooldown,"SJ_DOCUMENT",-10000;
- Combos:
- Combo:
- Racing_C_Star
- Racing_E_Star3
Script: |
bonus2 bSkillAtk,"SJ_SOLARBURST",30;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",30;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",30;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",30;
bonus2 bSkillCooldown,"SJ_DOCUMENT",-30000;
- Combos:
- Combo:
- Racing_C_Soul
- Racing_E_Soul1
Script: |
bonus2 bSkillAtk,"SP_SWHOO",10;
bonus2 bSkillAtk,"SL_SMA",10;
bonus2 bSkillAtk,"SP_SPA",10;
- Combos:
- Combo:
- Racing_C_Soul
- Racing_E_Soul2
Script: |
bonus2 bSkillAtk,"SP_SWHOO",20;
bonus2 bSkillAtk,"SL_SMA",20;
bonus2 bSkillAtk,"SP_SPA",20;
bonus2 bSkillCooldown,"SP_SOULREAPER",-10000;
- Combos:
- Combo:
- Racing_C_Soul
- Racing_E_Soul3
Script: |
bonus2 bSkillAtk,"SP_SWHOO",40;
bonus2 bSkillAtk,"SL_SMA",40;
bonus2 bSkillAtk,"SP_SPA",40;
bonus2 bSkillCooldown,"SP_SOULREAPER",-10000;
- Combos:
- Combo:
- Morpheus_Hood_IL
- Morpheus_Shawl_IL
- Morpheus_Ring_IL
- Morpheus_Armlet_IL
Script: |
bonus bInt,5;
bonus bMaxSPrate,10;
bonus bDef,100;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
.@head = getequiprefinerycnt(EQI_HEAD_TOP);
.@garment = getequiprefinerycnt(EQI_GARMENT);
if (.@head >= 7 && .@garment >= 7) {
.@matk = 40;
}
if ((.@head + .@garment) >= 18) {
.@matk += 40;
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Holy,15;
if ((.@head + .@garment) >= 22) {
bonus bMatkRate,10;
bonus2 bIgnoreMdefRaceRate,RC_Formless,50;
bonus2 bIgnoreMdefRaceRate,RC_Demon,50;
bonus2 bIgnoreMdefRaceRate,RC_Brute,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,50;
}
}
bonus bMatk,.@matk;
- Combos:
- Combo:
- C12th_Crown
- C12th_ElvenEars
Script: |
bonus bAllStats,12;
- Combos:
- Combo:
- Variant_Axe
- Heavenly_Order
- Combo:
- Variant_Axe
- Heavenly_Order_
- Combo:
- Variant_Huuma
- Heavenly_Order
- Combo:
- Variant_Huuma
- Heavenly_Order_
- Combo:
- Variant_Blade
- Heavenly_Order
- Combo:
- Variant_Blade
- Heavenly_Order_
- Combo:
- Variant_Mace
- Heavenly_Order
- Combo:
- Variant_Mace
- Heavenly_Order_
- Combo:
- Variant_Wing
- Heavenly_Order
- Combo:
- Variant_Wing
- Heavenly_Order_
- Combo:
- Variant_Claw
- Heavenly_Order
- Combo:
- Variant_Claw
- Heavenly_Order_
- Combo:
- Variant_Staff
- Heavenly_Order
- Combo:
- Variant_Staff
- Heavenly_Order_
- Combo:
- Variant_Claymore
- Heavenly_Order
- Combo:
- Variant_Claymore
- Heavenly_Order_
- Combo:
- Variant_Lance
- Heavenly_Order
- Combo:
- Variant_Lance
- Heavenly_Order_
- Combo:
- Variant_Wand
- Heavenly_Order
- Combo:
- Variant_Wand
- Heavenly_Order_
- Combo:
- Variant_Foxtail
- Heavenly_Order
- Combo:
- Variant_Foxtail
- Heavenly_Order_
- Combo:
- Variant_Katar
- Heavenly_Order
- Combo:
- Variant_Katar
- Heavenly_Order_
- Combo:
- Variant_Twohand_Axe
- Heavenly_Order
- Combo:
- Variant_Twohand_Axe
- Heavenly_Order_
- Combo:
- Variant_Rifle
- Heavenly_Order
- Combo:
- Variant_Rifle
- Heavenly_Order_
- Combo:
- Variant_Gatling_Gun
- Heavenly_Order
- Combo:
- Variant_Gatling_Gun
- Heavenly_Order_
- Combo:
- Variant_Shotgun
- Heavenly_Order
- Combo:
- Variant_Shotgun
- Heavenly_Order_
- Combo:
- Variant_Launcher
- Heavenly_Order
- Combo:
- Variant_Launcher
- Heavenly_Order_
- Combo:
- Variant_Book
- Heavenly_Order
- Combo:
- Variant_Book
- Heavenly_Order_
- Combo:
- Variant_Dagger
- Heavenly_Order
- Combo:
- Variant_Dagger
- Heavenly_Order_
- Combo:
- Variant_Spear
- Heavenly_Order
- Combo:
- Variant_Spear
- Heavenly_Order_
- Combo:
- Variant_Viollin
- Heavenly_Order
- Combo:
- Variant_Viollin
- Heavenly_Order_
- Combo:
- Variant_Blade_Whip
- Heavenly_Order
- Combo:
- Variant_Blade_Whip
- Heavenly_Order_
- Combo:
- Variant_Handgun
- Heavenly_Order
- Combo:
- Variant_Handgun
- Heavenly_Order_
Script: |
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
- Combos:
- Combo:
- Sol_Manteau
- Sol_Shield
Script: |
.@a = getequiprefinerycnt(EQI_GARMENT);
.@b = getequiprefinerycnt(EQI_HAND_L);
bonus2 bAddEle,Ele_Earth,.@b;
bonus2 bMagicAddEle,Ele_Earth,.@b;
bonus2 bSubRace,RC_Fish,.@a;
- Combos:
- Combo:
- Assassin_Muffler
- Assassin_Acc
Script: |
.@val = min(12,getequiprefinerycnt(EQI_GARMENT));
bonus2 bAddRace,RC_DemiHuman,.@val;
bonus2 bAddRace,RC_Player_Human,.@val;
- Combos:
- Combo:
- FaceWorm_Skin
- Temporal_Str_Boots
- Combo:
- FaceWorm_Skin
- Temporal_Int_Boots
- Combo:
- FaceWorm_Skin
- Temporal_Agi_Boots
- Combo:
- FaceWorm_Skin
- Temporal_Vit_Boots
- Combo:
- FaceWorm_Skin
- Temporal_Dex_Boots
- Combo:
- FaceWorm_Skin
- Temporal_Luk_Boots
- Combo:
- FaceWorm_Skin
- Temporal_Str_Boots_
- Combo:
- FaceWorm_Skin
- Temporal_Vit_Boots_
- Combo:
- FaceWorm_Skin
- Temporal_Dex_Boots_
- Combo:
- FaceWorm_Skin
- Temporal_Int_Boots_
- Combo:
- FaceWorm_Skin
- Temporal_Agi_Boots_
- Combo:
- FaceWorm_Skin
- Temporal_Luk_Boots_
- Combo:
- FaceWorm_Skin_
- Temporal_Str_Boots
- Combo:
- FaceWorm_Skin_
- Temporal_Int_Boots
- Combo:
- FaceWorm_Skin_
- Temporal_Agi_Boots
- Combo:
- FaceWorm_Skin_
- Temporal_Vit_Boots
- Combo:
- FaceWorm_Skin_
- Temporal_Dex_Boots
- Combo:
- FaceWorm_Skin_
- Temporal_Luk_Boots
- Combo:
- FaceWorm_Skin_
- Temporal_Str_Boots_
- Combo:
- FaceWorm_Skin_
- Temporal_Vit_Boots_
- Combo:
- FaceWorm_Skin_
- Temporal_Dex_Boots_
- Combo:
- FaceWorm_Skin_
- Temporal_Int_Boots_
- Combo:
- FaceWorm_Skin_
- Temporal_Agi_Boots_
- Combo:
- FaceWorm_Skin_
- Temporal_Luk_Boots_
- Combo:
- FaceWorm_Skin
- Modify_Str_Boots
- Combo:
- FaceWorm_Skin
- Modify_Int_Boots
- Combo:
- FaceWorm_Skin
- Modify_Agi_Boots
- Combo:
- FaceWorm_Skin
- Modify_Vit_Boots
- Combo:
- FaceWorm_Skin
- Modify_Dex_Boots
- Combo:
- FaceWorm_Skin
- Modify_Luk_Boots
- Combo:
- FaceWorm_Skin
- Modify_Str_Boots_
- Combo:
- FaceWorm_Skin
- Modify_Int_Boots_
- Combo:
- FaceWorm_Skin
- Modify_Agi_Boots_
- Combo:
- FaceWorm_Skin
- Modify_Vit_Boots_
- Combo:
- FaceWorm_Skin
- Modify_Dex_Boots_
- Combo:
- FaceWorm_Skin
- Modify_Luk_Boots_
- Combo:
- FaceWorm_Skin_
- Modify_Str_Boots
- Combo:
- FaceWorm_Skin_
- Modify_Int_Boots
- Combo:
- FaceWorm_Skin_
- Modify_Agi_Boots
- Combo:
- FaceWorm_Skin_
- Modify_Vit_Boots
- Combo:
- FaceWorm_Skin_
- Modify_Dex_Boots
- Combo:
- FaceWorm_Skin_
- Modify_Luk_Boots
- Combo:
- FaceWorm_Skin_
- Modify_Str_Boots_
- Combo:
- FaceWorm_Skin_
- Modify_Int_Boots_
- Combo:
- FaceWorm_Skin_
- Modify_Agi_Boots_
- Combo:
- FaceWorm_Skin_
- Modify_Vit_Boots_
- Combo:
- FaceWorm_Skin_
- Modify_Dex_Boots_
- Combo:
- FaceWorm_Skin_
- Modify_Luk_Boots_
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Ribbon_Piamat
- Mad_Bunny
Script: |
.@a = getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,5*("+.@a+"/3); }",30+.@a,10000,BF_MAGIC,"{ active_transform 1930,10000; specialeffect2 EF_POTION_BERSERK; /*Confirm Special Effect*/ }";
.@b = getequiprefinerycnt(EQI_HAND_L);
if (.@b >= 7)
bonus2 bSubEle,Ele_All,2*.@b;
- Combos:
- Combo:
- RedLotus_Stole
- UndeadKnightF_Card
Script: |
bonus bSPGainValue,-1*(20+(getequiprefinerycnt(EQI_GARMENT)/2));
bonus bMaxSPrate,44;
- Combos:
- Combo:
- Hero_Cape
- Deviling_Card
Script: |
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Etran_Shirt
- G_Strings
Script: |
bonus bInt,15;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (getequiprefinerycnt(EQI_ARMOR) > 6)
bonus bNoCastCancel;
- Combos:
- Combo:
- Etran_Shirt
- Deviling_Card
Script: |
bonus2 bSubEle,Ele_All,50;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Elemental_Towel
- Fire_Arrow
- Burning_Bow
- Combo:
- Elemental_Towel
- Crystal_Arrow
- Frozen_Bow
- Combo:
- Elemental_Towel
- Arrow_Of_Wind
- Gust_Bow
- Combo:
- Elemental_Towel
- Stone_Arrow
- Earth_Bow
- Combo:
- Elemental_Towel
- Burning_Bow_
- Fire_Arrow
- Combo:
- Elemental_Towel
- Frozen_Bow_
- Crystal_Arrow
- Combo:
- Elemental_Towel
- Gust_Bow_
- Arrow_Of_Wind
- Combo:
- Elemental_Towel
- Earth_Bow_
- Stone_Arrow
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspd,1;
}
- Combos:
- Combo:
- Clack_Of_Servival_
- Deviling_Card
Script: |
bonus2 bSubEle,Ele_Neutral,-30;
- Combos:
- Combo:
- Wakwak_Manteau
- Wakwak_Card
Script: |
bonus bBaseAtk,-5*readparam(bStr)/10;
- Combos:
- Combo:
- Oxygen_Bomb_K
- Scuba_Mask
- Combo:
- Scuba_Mask_K
- Oxygen_Bomb_K
Script: |
bonus bAspd,1;
bonus bNoCastCancel;
- Combos:
- Combo:
- Elder_Spirit
- AntiqueBook_Card
Script: |
bonus bMatk,-5*(readparam(bInt)/10);
- Combos:
- Combo:
- Muffler_IL
- Staff_Of_Bordeaux_IL
Script: |
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"SO_EARTHGRAVE",40;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
if ((.@eq + .@weapon) >= 22) {
bonus2 bMagicAtkEle,Ele_Water,10;
}
}
- Combos:
- Combo:
- Cape_Of_Ancient_Lord_IL
- Moonlight_Sword_IL
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@val = 80;
if (.@weapon >= 7 && .@eq >= 7) {
.@val += 80;
}
if ((.@weapon + .@eq) >= 18) {
.@val += 40;
}
if ((.@weapon + .@eq) >= 22) {
bonus2 bMagicAtkEle,Ele_Fire,15;
}
bonus bMatk,.@val;
- Combos:
- Combo:
- Temporal_Manteau
- Temporal_Str_Boots
- Combo:
- Temporal_Manteau
- Temporal_Str_Boots_
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bBaseAtk,30;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Temporal_Manteau
- Temporal_Int_Boots
- Combo:
- Temporal_Manteau
- Temporal_Int_Boots_
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bMatk,30;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Temporal_Manteau
- Temporal_Agi_Boots
- Combo:
- Temporal_Manteau
- Temporal_Agi_Boots_
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bAspdRate,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Temporal_Manteau
- Temporal_Vit_Boots
- Combo:
- Temporal_Manteau
- Temporal_Vit_Boots_
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bAddItemHealRate,10;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Temporal_Manteau
- Temporal_Dex_Boots
- Combo:
- Temporal_Manteau
- Temporal_Dex_Boots_
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bLongAtkRate,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Temporal_Manteau
- Temporal_Luk_Boots
- Combo:
- Temporal_Manteau
- Temporal_Luk_Boots_
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bCritAtkRate,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Clack_Of_Servival_IL
- Counter_Dagger_IL
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@val = 10;
if (.@weapon >= 7 && .@eq >= 7) {
bonus bCritAtkRate,15;
}
if ((.@weapon + .@eq) >= 18) {
.@val += 15;
if ((.@weapon + .@eq) >= 22) {
skill "TF_DOUBLE",4;
}
}
bonus bAspdRate,.@val;
- Combos:
- Combo:
- Phreeoni_Wing
- Phreeoni_Card
Script: |
bonus bPerfectHitAddRate,50;
bonus2 bResEff,Eff_Stone,10000;
- Combos:
- Combo:
- MenblattWing
- Menblatt_Card
Script: |
bonus bLongAtkRate,-1*readparam(bDex)/10;
- Combos:
- Combo:
- Leviathan_muffler
- Toad_Card
Script: |
bonus2 bSubEle,Ele_Neutral,20;
bonus bMaxHPrate,10;
bonus bMdef,10;
- Combos:
- Combo:
- Commander_manteau_J
- Vet_Nepen_Heel
Script: |
bonus bAgi,10;
bonus bInt,10;
bonus bVariableCastrate,-10;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Commander_manteau_J
- Vet_SliverFox_Boots
Script: |
bonus bStr,10;
bonus bDex,10;
bonus bDelayrate,-20;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Commander_manteau_J
- Vet_Ungo_Boots
Script: |
bonus bVit,10;
bonus bLuk,10;
bonus bHealPower,20;
bonus2 bSubRace,RC_Player_Human,5;
bonus bUseSPrate,-10;
- Combos:
- Combo:
- Rainbow_Scarf_Jp
- Fire_Arrow
- Combo:
- Rainbow_Muffler_Jp
- Fire_Arrow
- Combo:
- Storm_Muffler
- Fire_Arrow
Script: |
bonus2 bSubEle,Ele_Fire,75;
- Combos:
- Combo:
- Rainbow_Scarf_Jp
- Crystal_Arrow
- Combo:
- Rainbow_Muffler_Jp
- Crystal_Arrow
- Combo:
- Storm_Muffler
- Crystal_Arrow
Script: |
bonus2 bSubEle,Ele_Water,75;
- Combos:
- Combo:
- Rainbow_Scarf_Jp
- Arrow_Of_Wind
- Combo:
- Rainbow_Muffler_Jp
- Arrow_Of_Wind
- Combo:
- Storm_Muffler
- Arrow_Of_Wind
Script: |
bonus2 bSubEle,Ele_Wind,75;
- Combos:
- Combo:
- Rainbow_Scarf_Jp
- Stone_Arrow
- Combo:
- Rainbow_Muffler_Jp
- Stone_Arrow
- Combo:
- Storm_Muffler
- Stone_Arrow
Script: |
bonus2 bSubEle,Ele_Earth,75;
- Combos:
- Combo:
- Illusion_Engine_B
- Illusion_Leg_A
- Combo:
- Shield_Of_Flame
- Shining_Trapezohedron
- Combo:
- Shadowchaser_Robe
- Shadowchaser_Middle
- Combo:
- Mechanic_Robe2
- Mechanic_Top2
Script: |
bonus bLongAtkRate,10;
- Combos:
- Combo:
- Illusion_Engine_B
- Illusion_Leg_B
- Combo:
- E_Illusion_Engine_B
- E_Illusion_Leg_B
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
- Combos:
- Combo:
- Lava_Leather_Manteau
- Lava_Leather_Boots
Script: |
bonus bHit,5;
- Combos:
- Combo:
- Lava_Leather_Manteau
- Lava_Leather_Boots
- Lava_Leather_Armor
Script: |
bonus bAtkRate,2;
.@a = getequiprefinerycnt(EQI_GARMENT);
.@b = getequiprefinerycnt(EQI_SHOES);
.@c = getequiprefinerycnt(EQI_ARMOR);
if (.@a >= 7 && .@b >= 7 && .@c >= 7)
bonus bAtkRate,3;
if (.@a+.@b+.@c >= 27)
bonus bDelayrate,-20;
- Combos:
- Combo:
- Lava_Leather_Muffler
- Lava_Leather_Shoes
- Lava_Leather_Suits
Script: |
bonus bAtkRate,2;
.@a = getequiprefinerycnt(EQI_GARMENT);
.@b = getequiprefinerycnt(EQI_SHOES);
.@c = getequiprefinerycnt(EQI_ARMOR);
if (.@a >= 7 && .@b >= 7 && .@c >= 7)
bonus bAtkRate,3;
if (.@a+.@b+.@c >= 27)
bonus bCritAtkRate,20;
- Combos:
- Combo:
- Lava_Leather_Hode
- Lava_Leather_Sandle
- Lava_Leather_Robe
Script: |
bonus bMatkRate,2;
.@a = getequiprefinerycnt(EQI_GARMENT);
.@b = getequiprefinerycnt(EQI_SHOES);
.@c = getequiprefinerycnt(EQI_ARMOR);
if (.@a >= 7 && .@b >= 7 && .@c >= 7)
bonus bMatkRate,3;
if (.@a+.@b+.@c >= 27)
bonus2 bMagicAtkEle,Ele_Fire,15;
- Combos:
- Combo:
- Phoenix_Muffler
- Mastering_Card
Script: |
bonus bFlee,20;
bonus bMdef,10;
bonus2 bSubEle,Ele_Neutral,20;
- Combos:
- Combo:
- Temporal_M_Str
- Temporal_Str_Boots_
- Combo:
- Temporal_M_Str
- Modify_Str_Boots_
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Temporal_M_Agi
- Temporal_Agi_Boots_
- Combo:
- Temporal_M_Agi
- Modify_Agi_Boots_
Script: |
bonus bCritAtkRate,7;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Temporal_M_Vit
- Temporal_Vit_Boots_
- Combo:
- Temporal_M_Vit
- Modify_Vit_Boots_
Script: |
bonus bDelayrate,-5;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Temporal_M_Int
- Temporal_Int_Boots_
- Combo:
- Temporal_M_Int
- Modify_Int_Boots_
Script: |
bonus bMatk,50;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Temporal_M_Dex
- Temporal_Dex_Boots_
- Combo:
- Temporal_M_Dex
- Modify_Dex_Boots_
Script: |
bonus bLongAtkRate,7;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Temporal_M_Luk
- Temporal_Luk_Boots_
- Combo:
- Temporal_M_Luk
- Modify_Luk_Boots_
Script: |
bonus bAspd,1;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Taegoolyeon_IL
- Boots_IL
Script: |
bonus bLongAtkRate,3;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bVariableCastrate,-10;
}
if ((.@eq + .@weapon) >= 18) {
bonus bFixedCast,-500;
if ((.@eq + .@weapon) >= 22) {
bonus2 bSkillAtk,"RK_DRAGONBREATH",20;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20;
}
}
- Combos:
- Combo:
- Lian_Shoes
- Lian_Shield
Script: |
bonus2 bSubEle,Ele_Neutral,5+getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Lian_Shoes
- Lian_Robe
Script: |
bonus2 bAddEle,Ele_Neutral,5;
bonus2 bMagicAddEle,Ele_Neutral,5;
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r;
bonus bMaxSPrate,.@r;
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_Purple
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bAtkRate,2;
}
if (.@r >= 9) {
bonus bAtkRate,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_SkyBlue
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bMatkRate,2;
}
if (.@r >= 9) {
bonus bMatkRate,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_Green
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bAspdRate,5;
}
if (.@r >= 9) {
bonus bAspdRate,5;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_Pink
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus2 bSubEle,Ele_Neutral,2;
}
if (.@r >= 9) {
bonus2 bSubEle,Ele_Neutral,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_DeepRed
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bLongAtkRate,2;
}
if (.@r >= 9) {
bonus bLongAtkRate,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_Clear
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bCritAtkRate,2;
}
if (.@r >= 9) {
bonus bCritAtkRate,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- Pororoca_Shoes
- La'cryma_Stick
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@b = getskilllv("WZ_FROSTNOVA");
.@c = getskilllv("WZ_WATERBALL");
bonus2 bMagicAtkEle,Ele_Water,4*.@r;
bonus2 bIgnoreMdefClassRate,Class_Normal,5*.@b;
bonus2 bIgnoreMdefClassRate,Class_Boss,5*.@b;
bonus2 bSkillAtk,"WZ_WATERBALL",(30*.@c)+(20*.@r);
- Combos:
- Combo:
- Giant_Boots # 22106
- Giant_Axe # 1387
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
.@b = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
bonus2 bSubRace,RC_DemiHuman,30;
if (.@b >= 7) {
bonus2 bSkillAtk,"WS_CARTTERMINATION",8;
bonus2 bAddClass,Class_Boss,20;
}
if (.@b >= 9) {
bonus2 bSkillAtk,"WS_CARTTERMINATION",12;
bonus2 bAddClass,Class_Boss,30;
}
}
- Combos:
- Combo:
- Giant_Boots
- Giant_Lance
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,40;
bonus2 bSubRace,RC_Player_Human,40;
bonus4 bAutoSpellOnSkill,"LK_SPIRALPIERCE","RK_SONICWAVE",getskilllv("RK_SONICWAVE"),1000;
if (.@r >= 7) {
bonus2 bSkillAtk,"RK_SONICWAVE",20;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",20;
bonus2 bSubClass,Class_Boss,20;
}
if (.@r >= 9) {
bonus2 bSkillAtk,"RK_SONICWAVE",30;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",30;
bonus2 bSubClass,Class_Boss,30;
}
- Combos:
- Combo:
- Giant_Boots
- Gigantic_Bow
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
.@b = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
bonus bLongAtkRate,3*(readparam(bStr)/10);
if (.@b >= 7) {
bonus2 bSkillAtk,"RA_ARROWSTORM",20;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
bonus2 bAddClass,Class_Boss,20;
}
if (.@b >= 9) {
bonus2 bSkillAtk,"RA_ARROWSTORM",30;
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
bonus2 bAddClass,Class_Boss,30;
}
}
- Combos:
- Combo:
- Giant_Boots
- Giant_Shield
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r > 6) {
bonus2 bSubSize,Size_Large,2;
bonus2 bSubClass,Class_Boss,2;
}
if (.@r > 8) {
bonus2 bSubSize,Size_Large,3;
bonus2 bSubClass,Class_Boss,3;
}
- Combos:
- Combo:
- Shoes_Of_Punishment # 22120
- Holy_Stick # 1631
- Combo:
- Shoes_Of_Punishment_ # 22225
- Holy_Stick # 1631
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@cast = -5*getskilllv("AB_ORATIO");
bonus2 bVariableCastrate,"AB_JUDEX",.@cast;
bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast;
if (.@r >= 7) {
.@magic = 30;
if (.@r >= 9) {
.@magic += 20;
.@dmg = 20;
}
bonus2 bMagicAddRace,RC_Demon,.@magic;
bonus2 bMagicAddRace,RC_Undead,.@magic;
bonus2 bMagicAddEle,Ele_Undead,.@magic;
bonus2 bMagicAddEle,Ele_Dark,.@magic;
}
bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE"));
- Combos:
- Combo:
- Shoes_Of_Punishment_BR # 22182
- Holy_Stick # 1631
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@cast = -5*getskilllv("AB_ORATIO");
bonus2 bVariableCastrate,"AB_JUDEX",.@cast;
bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast;
if (.@r >= 8) {
.@magic = 30;
if (.@r >= 12) {
.@magic += 20;
.@dmg = 20;
}
bonus2 bMagicAddRace,RC_Demon,.@magic;
bonus2 bMagicAddRace,RC_Undead,.@magic;
bonus2 bMagicAddEle,Ele_Undead,.@magic;
bonus2 bMagicAddEle,Ele_Dark,.@magic;
}
bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE"));
- Combos:
- Combo:
- Para_Team_Boots100
- Para_Team_Ring100A
- Para_Team_Necklace100A
- Combo:
- Para_Team_Boots100
- Para_Team_Ring100C
- Para_Team_Necklace100C
Script: |
bonus bAspdRate,4;
bonus bHit,4;
- Combos:
- Combo:
- Para_Team_Boots115
- Para_Team_Ring115A
- Para_Team_Necklace115A
- Combo:
- Para_Team_Boots115
- Para_Team_Ring115C
- Para_Team_Necklace115C
Script: |
bonus bAspdRate,8;
bonus bHit,8;
- Combos:
- Combo:
- Para_Team_Boots130
- Para_Team_Ring130A
- Para_Team_Necklace130A
- Combo:
- Para_Team_Boots130
- Para_Team_Ring130C
- Para_Team_Necklace130C
Script: |
bonus bAspdRate,8;
bonus bHit,8;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Boots145
- Para_Team_Ring145A
- Para_Team_Necklace145A
- Combo:
- Para_Team_Boots145
- Para_Team_Ring145C
- Para_Team_Necklace145C
Script: |
bonus bAspdRate,10;
bonus bHit,10;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Boots160
- Para_Team_Ring160A
- Para_Team_Necklace160A
- Combo:
- Para_Team_Boots160
- Para_Team_Ring160C
- Para_Team_Necklace160C
Script: |
bonus bAspdRate,10;
bonus bHit,10;
bonus2 bExpAddRace,RC_All,2;
bonus bSpeedRate,25;
- Combos:
- Combo:
- Para_Team_Boots100
- Para_Team_Ring100B
- Para_Team_Necklace100B
Script: |
bonus bVariableCastrate,-3;
bonus bDelayrate,-3;
- Combos:
- Combo:
- Para_Team_Boots115
- Para_Team_Ring115B
- Para_Team_Necklace115B
Script: |
bonus bVariableCastrate,-6;
bonus bDelayrate,-6;
- Combos:
- Combo:
- Para_Team_Boots130
- Para_Team_Ring130B
- Para_Team_Necklace130B
Script: |
bonus bVariableCastrate,-6;
bonus bDelayrate,-6;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Boots145
- Para_Team_Ring145B
- Para_Team_Necklace145B
Script: |
bonus bVariableCastrate,-8;
bonus bDelayrate,-8;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Boots160
- Para_Team_Ring160B
- Para_Team_Necklace160B
Script: |
bonus bVariableCastrate,-8;
bonus bDelayrate,-8;
bonus2 bExpAddRace,RC_All,2;
bonus bSpeedRate,25;
- Combos:
- Combo:
- Shoes_IL
- Spectral_Spear_IL
Script: |
bonus bAspdRate,8;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 20;
}
if ((.@eq + .@weapon) >= 18) {
bonus bLongAtkRate,10;
if ((.@eq + .@weapon) >= 22) {
.@val += 30;
}
}
if (.@val) {
bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val;
}
- Combos:
- Combo:
- Shoes_IL
- Pole_Axe_IL
Script: |
bonus bBaseAtk,40;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 20;
}
if ((.@eq + .@weapon) >= 18) {
bonus bAtkRate,10;
if ((.@eq + .@weapon) >= 22) {
.@val += 20;
}
}
if (.@val) {
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val;
}
- Combos:
- Combo:
- Demonist_Shoes # 22138
- SeraphimRobe # 20815
- Combo:
- Demonist_Shoes_ # 22221
- SeraphimRobe # 20815
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubEle,Ele_Holy,30-(2*getskilllv("CR_TRUST"));
bonus2 bSubEle,Ele_Dark,30;
bonus bFixedCastrate,-50;
if (.@r > 8)
.@val = 20;
else if (.@r > 6)
.@val = 10;
bonus2 bMagicAtkEle,Ele_Fire,.@val;
bonus2 bMagicAtkEle,Ele_Neutral,.@val;
bonus2 bMagicAtkEle,Ele_Dark,.@val;
- Combos:
- Combo:
- Demonist_Shoes # 22138
- SeraphimRobe # 20815
- Dead_Tree_Cane # 1643
- Combo:
- Demonist_Shoes_ # 22221
- SeraphimRobe # 20815
- Dead_Tree_Cane # 1643
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv("WZ_FIREPILLAR");
bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv("HW_GRAVITATION");
if (.@r > 8)
.@val = 2;
else if (.@r > 6)
.@val = 1;
bonus2 bSkillAtk,"WL_HELLINFERNO",100*.@val;
bonus2 bMagicAddRace,RC_DemiHuman,20*.@val;
bonus2 bMagicAddRace,RC_Player_Human,20*.@val;
- Combos:
- Combo:
- Demonist_Shoes # 22138
- Runaway_Magic # 4876
- Combo:
- Demonist_Shoes_ # 22221
- Runaway_Magic # 4876
Script: |
bonus2 bMagicAtkEle,Ele_Fire,-50;
bonus2 bMagicAtkEle,Ele_Neutral,-50;
bonus2 bMagicAtkEle,Ele_Dark,-50;
- Combos:
- Combo:
- Shoes_Of_Servival
- Survival_Rod_
- Combo:
- Shoes_Of_Servival
- Survival_Rod2_
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bIgnoreMdefClassRate,Class_All,50;
if (.@r >= 10) {
bonus2 bMagicAtkEle,Ele_Neutral,80;
bonus2 bMagicAddRace,RC_DemiHuman,20;
bonus2 bMagicAddRace,RC_Player_Human,20;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400;
bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000;
autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC;
}
- Combos:
- Combo:
- Shoes_Of_Servival
- Survive_Circlet
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatkRate,10;
if (.@r >= 7) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@r >= 9) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
}
}
- Combos:
- Combo:
- Ancient_Hero_Boots
- Iron_Nail_K
- Combo:
- Ancient_Hero_Boots
- Oriental_Sword
- Combo:
- Ancient_Hero_Boots
- Avenger
- Combo:
- Ancient_Hero_Boots
- OneSkyOneSun
- Combo:
- Ancient_Hero_Boots
- Undine_Spear_K
- Combo:
- Ancient_Hero_Boots
- Slate_Sword
- Combo:
- Ancient_Hero_Boots
- Meteor_Striker
- Combo:
- Ancient_Hero_Boots
- Comp_Undine_Spear_K
- Combo:
- Ancient_Hero_Boots
- Comp_Iron_Nail_K
- Combo:
- Ancient_Hero_Boots
- Comp_Oriental_Sword
- Combo:
- Ancient_Hero_Boots
- Comp_Avenger
- Combo:
- aegis_470181
- Iron_Nail_K
- Combo:
- aegis_470181
- Oriental_Sword
- Combo:
- aegis_470181
- Avenger
- Combo:
- aegis_470181
- OneSkyOneSun
- Combo:
- aegis_470181
- Undine_Spear_K
- Combo:
- aegis_470181
- Slate_Sword
- Combo:
- aegis_470181
- Meteor_Striker
- Combo:
- aegis_470181
- Comp_Undine_Spear_K
- Combo:
- aegis_470181
- Comp_Iron_Nail_K
- Combo:
- aegis_470181
- Comp_Oriental_Sword
- Combo:
- aegis_470181
- Comp_Avenger
Script: |
autobonus "{ bonus bStr,20; bonus bAtkRate,15; }",30,7000;
- Combos:
- Combo:
- Ancient_Hero_Boots
- Humma_Clear
- Combo:
- aegis_470181
- Humma_Clear
Script: |
autobonus "{ bonus bStr,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
- Combos:
- Combo:
- Ancient_Hero_Boots
- Shadow_Staff_K
- Combo:
- Ancient_Hero_Boots
- SoulWeight
- Combo:
- Ancient_Hero_Boots
- Demon_Hunting_Bible_K
- Combo:
- Ancient_Hero_Boots
- Magic_Sword
- Combo:
- Ancient_Hero_Boots
- Light_Blade
- Combo:
- Ancient_Hero_Boots
- Trumpet_Shell_K
- Combo:
- Ancient_Hero_Boots
- Barb_Wire_K
- Combo:
- Ancient_Hero_Boots
- Comp_Shadow_Staff_K
- Combo:
- Ancient_Hero_Boots
- Comp_Magic_Sword
- Combo:
- Ancient_Hero_Boots
- Comp_D_Hunt_Bible_K
- Combo:
- Ancient_Hero_Boots
- Comp_Light_Blade
- Combo:
- aegis_470181
- Shadow_Staff_K
- Combo:
- aegis_470181
- SoulWeight
- Combo:
- aegis_470181
- Demon_Hunting_Bible_K
- Combo:
- aegis_470181
- Magic_Sword
- Combo:
- aegis_470181
- Light_Blade
- Combo:
- aegis_470181
- Trumpet_Shell_K
- Combo:
- aegis_470181
- Barb_Wire_K
- Combo:
- aegis_470181
- Comp_Shadow_Staff_K
- Combo:
- aegis_470181
- Comp_Magic_Sword
- Combo:
- aegis_470181
- Comp_D_Hunt_Bible_K
- Combo:
- aegis_470181
- Comp_Light_Blade
Script: |
autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000;
- Combos:
- Combo:
- Ancient_Hero_Boots
- MeawFoxtail
- Combo:
- Ancient_Hero_Boots
- Comp_MeawFoxtail
- Combo:
- aegis_470181
- MeawFoxtail
- Combo:
- aegis_470181
- Comp_MeawFoxtail
Script: |
autobonus "{ bonus bLuk,20; bonus bMatkRate,15; bonus bAtkRate,15; }",20,7000,BF_MAGIC|BF_WEAPON; /* unknown rate */
- Combos:
- Combo:
- Ancient_Hero_Boots
- Shiver_Katar_K
- Combo:
- Ancient_Hero_Boots
- Comp_Shiver_Katar_K_TH
- Combo:
- aegis_470181
- Shiver_Katar_K
- Combo:
- aegis_470181
- Comp_Shiver_Katar_K_TH
Script: |
autobonus "{ bonus bLuk,20; bonus bCritAtkRate,10; }",30,7000;
- Combos:
- Combo:
- Ancient_Hero_Boots
- Master_Soul_Rifle
- Combo:
- aegis_470181
- Master_Soul_Rifle
Script: |
autobonus "{ bonus bInt,20; bonus2 bMagicAtkEle,Ele_Ghost,10; }",20,7000,BF_MAGIC; /* unknown rate */
- Combos:
- Combo:
- Ancient_Hero_Boots
- Demon_S_Shot
- Combo:
- Ancient_Hero_Boots
- Golden_L_Launcher
- Combo:
- Ancient_Hero_Boots
- The_Black_Gatling
- Combo:
- Ancient_Hero_Boots
- Crimson_Rose
- Combo:
- Ancient_Hero_Boots
- Comp_Demon_S_Shot
- Combo:
- Ancient_Hero_Boots
- Comp_Crimson_Rose
- Combo:
- Ancient_Hero_Boots
- Comp_The_Black_Gatling
- Combo:
- aegis_470181
- Demon_S_Shot
- Combo:
- aegis_470181
- Golden_L_Launcher
- Combo:
- aegis_470181
- The_Black_Gatling
- Combo:
- aegis_470181
- Crimson_Rose
- Combo:
- aegis_470181
- Comp_Demon_S_Shot
- Combo:
- aegis_470181
- Comp_Crimson_Rose
- Combo:
- aegis_470181
- Comp_The_Black_Gatling
Script: |
autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
- Combos:
- Combo:
- Ancient_Hero_Boots
- Sharp_Wind_Sword
- Fog_Dew_Sword
- Combo:
- Ancient_Hero_Boots
- Comp_Sharp_Wind_Sword
- Fog_Dew_Sword
- Combo:
- Ancient_Hero_Boots
- Sharp_Wind_Sword
- Comp_Fog_Dew_Sword
- Combo:
- Ancient_Hero_Boots
- Comp_Sharp_Wind_Sword
- Comp_Fog_Dew_Sword
- Combo:
- aegis_470181
- Sharp_Wind_Sword
- Fog_Dew_Sword
- Combo:
- aegis_470181
- Comp_Sharp_Wind_Sword
- Fog_Dew_Sword
- Combo:
- aegis_470181
- Sharp_Wind_Sword
- Comp_Fog_Dew_Sword
- Combo:
- aegis_470181
- Comp_Sharp_Wind_Sword
- Comp_Fog_Dew_Sword
Script: |
autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
- Combos:
- Combo:
- Ancient_Hero_Boots
- Dragonic_Slayer
- Combo:
- Ancient_Hero_Boots
- Comp_Dragonic_Slayer
- Combo:
- aegis_470181
- Dragonic_Slayer
- Combo:
- aegis_470181
- Comp_Dragonic_Slayer
Script: |
autobonus "{ bonus bVit,20; bonus bLongAtkRate,10; }",30,7000;
- Combos:
- Combo:
- Gray_Wing_Boots
- White_Wing_Suits
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bSpeedRate,25;
bonus bCritAtkRate,4*(readparam(bLuk)/20);
if (.@r >= 7) {
bonus bAspdRate,8;
bonus2 bSubRace,RC_DemiHuman,8;
bonus2 bSubRace,RC_Player_Human,8;
bonus2 bSkillAtk,"HT_BLITZBEAT",40;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",50;
}
if (.@r >= 9) {
bonus bAspdRate,4;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
bonus2 bSkillAtk,"HT_BLITZBEAT",20;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",25;
}
- Combos:
- Combo:
- Gray_Wing_Boots
- Black_Wing_Suits
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bHPGainValue,500;
bonus bSpeedRate,25;
bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bInt)/20);
bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30;
if (.@r >= 7) {
bonus bFlee2,6;
bonus2 bSubRace,RC_DemiHuman,8;
bonus2 bSubRace,RC_Player_Human,8;
bonus2 bSkillAtk,"RA_CLUSTERBOMB",400;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
}
if (.@r >= 9) {
bonus bFlee2,3;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
bonus2 bSkillAtk,"RA_CLUSTERBOMB",200;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
}
- Combos:
- Combo:
- Boots_IL
- Butcher_IL
Script: |
bonus bAtkRate,10;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bLongAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillAtk,"RL_FIRE_RAIN",20;
bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000;
if ((.@eq + .@weapon) >= 22) {
autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */
}
}
- Combos:
- Combo:
- S_Promotion_Weapon
- S_Promotion_Armor
- S_Promotion_Shoes
- S_Promotion_Shield
- S_Promotion_Earring
- S_Promotion_Pendant
Script: |
bonus bAllStats,3;
- Combos:
- Combo:
- S_Physical_Earring
- S_Physical_Weapon
- S_Physical_Pendant
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bBaseAtk,.@r;
if (.@r>=23) {
bonus2 bAddClass,Class_All,1;
}
- Combos:
- Combo:
- S_Magical_Earring
- S_Magical_Weapon
- S_Magical_Pendant
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bMatk,.@r;
if (.@r>=23) {
bonus bMatkRate,1;
}
- Combos:
- Combo:
- S_Champion_Shoes
- S_Hard_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bMaxHP,.@r;
bonus bMaxSP,.@r;
if (.@r >= 15) {
bonus bMaxHPrate,1;
}
- Combos:
- Combo:
- S_Athena_Shield
- S_Immune_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bDef,.@r;
if (.@r >= 15) {
bonus2 bSubEle,Ele_Neutral,1;
}
- Combos:
- Combo:
- S_Ancient_Armor
- S_Kingbird_Weapon
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bBaseAtk,.@r;
if (.@r >= 15) {
bonus bLongAtkRate,1;
}
- Combos:
- Combo:
- S_Critical_Armor
- S_Cri_Hit_Weapon
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bBaseAtk,.@r;
if (.@r >= 15) {
bonus bCritAtkRate,1;
}
- Combos:
- Combo:
- S_Healing_Weapon
- S_Healing_Shield
- S_Healing_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
.@val = 5;
if (.@r >= 25) {
.@val += 15;
}
bonus bHealPower,.@val;
- Combos:
- Combo:
- S_Lucky_Weapon
- S_Lucky_Armor
Script: |
bonus bLuk,1;
- Combos:
- Combo:
- S_Power_Earring
- S_Power_Pendant
Script: |
bonus bStr,1;
- Combos:
- Combo:
- S_Int_Pendant
- S_Int_Earring
Script: |
bonus bInt,1;
- Combos:
- Combo:
- S_Dexterous_Armor
- S_Dexterous_Weapon
Script: |
bonus bDex,1;
- Combos:
- Combo:
- S_Vital_Shoes
- S_Vital_Shield
Script: |
bonus bVit,1;
- Combos:
- Combo:
- S_Athletic_Shield
- S_Athletic_Shoes
Script: |
bonus bAgi,1;
- Combos:
- Combo:
- S_Resist_Spell_Pendant
- S_Athena_Earring
Script: |
bonus2 bSubEle,Ele_Neutral,1;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) {
bonus2 bSubEle,Ele_Neutral,1;
}
- Combos:
- Combo:
- S_Cranial_Shield
- S_Bloody_Shoes
Script: |
bonus2 bExpAddRace,RC_DemiHuman,3;
- Combos:
- Combo:
- S_Safeguard_Shield
- S_Liberation_Shoes
Script: |
bonus2 bAddClass,Class_Boss,5;
- Combos:
- Combo:
- S_Brutal_Shield
- S_Clamorous_Shoes
Script: |
bonus2 bExpAddRace,RC_Brute,3;
- Combos:
- Combo:
- S_Gargantua_Shield
- S_Insecticide_Shoes
Script: |
bonus2 bExpAddRace,RC_Insect,3;
- Combos:
- Combo:
- S_Homers_Shield
- S_Fisher_Shoes
Script: |
bonus2 bExpAddRace,RC_Fish,3;
- Combos:
- Combo:
- S_Dragoon_Shield
- S_Dragoon_Shoes
Script: |
bonus2 bExpAddRace,RC_Dragon,3;
- Combos:
- Combo:
- S_Satanic_Shield
- S_Seraphim_Shoes
Script: |
bonus2 bExpAddRace,RC_Angel,3;
- Combos:
- Combo:
- S_Flameguard_Shield
- S_Beholder_Shoes
Script: |
bonus2 bExpAddRace,RC_Formless,3;
- Combos:
- Combo:
- S_Requiem_Shield
- S_Divine_Shoes
Script: |
bonus2 bExpAddRace,RC_Undead,3;
- Combos:
- Combo:
- S_Cadi_Shield
- S_Chemical_Shoes
Script: |
bonus2 bExpAddRace,RC_Plant,3;
- Combos:
- Combo:
- S_Big_Armor
- S_Big_Weapon
- Combo:
- S_Medium_Armor
- S_Medium_Weapon
- Combo:
- S_Small_Armor
- S_Small_Weapon
Script: |
bonus bMaxHPrate,1;
bonus bMaxSPrate,1;
- Combos:
- Combo:
- S_Spiritual_Weapon
- S_Spiritual_Earring
- S_Spiritual_Pendent
Script: |
bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)/10);
- Combos:
- Combo:
- S_Spiritual_Earring
- S_Spiritual_Pendent
- S2_Spiritual_Weapon
Script: |
bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L))/10;
- Combos:
- Combo:
- S_Spiritual_Earring
- S_Spiritual_Pendent
- S2_Spirit_M_E_Weapon
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bMatkRate,2;
}
else if (.@r >= 20) {
bonus bMatkRate,1;
}
bonus bMatk,10;
- Combos:
- Combo:
- S_Malicious_Armor
- S_Malicious_Shoes
- S_Malicious_Shield
Script: |
bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)/5);
- Combos:
- Combo:
- S_Malicious_Shoes
- S_Malicious_Shield
- S2_Malicious_Armor
Script: |
bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES))/5;
- Combos:
- Combo:
- S_Gemstone_Armor
- S_Gemstone_Shoes
- S_Gemstone_Shield
- S_Gemstone_Weapon
- S_Gemstone_Earring
- S_Gemstone_Pendent
Script: |
bonus bAllStats,1;
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 45) {
bonus bNoGemStone;
bonus bUseSPrate,100-.@r;
}
- Combos:
- Combo:
- S_Gemstone_Armor
- S_Gemstone_Shoes
- S_Gemstone_Shield
- S_Gemstone_Weapon
- S_Gemstone_Pendent
- S2_Gemstone_Earring
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAllStats,1;
if (.@r >= 45) {
bonus bNoGemStone;
bonus bUseSPrate,(100-.@r);
}
- Combos:
- Combo:
- S_Stability_Shield
- S_Plasterer's_Armor
- S_Plasterer's_Shoes
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
bonus2 bResEff,Eff_Stone,10000;
- Combos:
- Combo:
- S_Stability_Shield
- S_Insomniac_Armor
- S_Insomniac_Shoes
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
bonus2 bResEff,Eff_Sleep,10000;
- Combos:
- Combo:
- S_Stability_Shield
- S_Peerless_Armor
- S_Peerless_Shoes
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
bonus2 bResEff,Eff_Silence,10000;
- Combos:
- Combo:
- S_Stability_Shield
- S_Adurate_Armor
- S_Adurate_Shoes
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
bonus2 bResEff,Eff_Blind,10000;
- Combos:
- Combo:
- S_Stability_Shield
- Unfreez_Weapon_S
- Unfreeze_Earing_S
- Unfreeze_Pendent_S
Script: |
bonus bDef,4;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30)
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- S_Stability_Shield
- Vitality_Earing_S
- Vitality_Pendant_S
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20)
bonus2 bResEff,Eff_Bleeding,10000;
- Combos:
- Combo:
- S_Stability_Shield
- S_Neutral_Weapon
- S_Neutral_Earring
- S_Neutral_Pendent
Script: |
bonus bDef,4;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30)
bonus2 bResEff,Eff_Stun,10000;
- Combos:
- Combo:
- S_Stability_Shield
- S_Curse_Lift_Earring
- S_Curse_Lift_Pendent
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20)
bonus2 bResEff,Eff_Curse,10000;
- Combos:
- Combo:
- S_Stability_Shield
- S2_Plasterer's_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Stone,10000;
}
- Combos:
- Combo:
- S_Stability_Shield
- S2_Insomniac_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Sleep,10000;
}
- Combos:
- Combo:
- S_Stability_Shield
- S2_Peerless_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Silence,10000;
}
- Combos:
- Combo:
- S_Stability_Shield
- S2_Adurate_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Blind,10000;
}
- Combos:
- Combo:
- S_Stability_Shield
- Unfreez_Weapon_S2
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Freeze,10000;
}
- Combos:
- Combo:
- S_Stability_Shield
- Vitality_Earing_S2
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Bleeding,10000;
}
- Combos:
- Combo:
- S_Stability_Shield
- S2_Neutral_Weapon
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Stun,10000;
}
- Combos:
- Combo:
- S_Stability_Shield
- S2_Curse_Lift_Pendent
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Curse,10000;
}
- Combos:
- Combo:
- S_Caster_Pendant
- S_Caster_earring
- S_Caster_Weapon
Script: |
bonus bNoCastCancel;
bonus bVariableCastrate,40-(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L));
- Combos:
- Combo:
- S_Spell_Flow_Shoes
- S_Spell_Flow_Armor
- S_Spell_Flow_Shield
- Combo:
- S_Spell_Flow_Shoes
- S_Spell_Flow_Armor
- S2_Spell_Flow_Shield
Script: |
bonus bNoCastCancel;
bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES);
- Combos:
- Combo:
- S_Infinity_Earring
- S_Infinity_Pendant
Script: |
bonus bAtkRate,1;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15)
bonus bNoSizeFix;
- Combos:
- Combo:
- S_Solid_Weapon
- S_Solid_Earring
Script: |
bonus bBaseAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON);
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 15)
bonus bUnbreakableWeapon;
- Combos:
- Combo:
- S_Immortal_Armor
- S_Immortal_Pendant
Script: |
bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR);
if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15)
bonus bUnbreakableArmor;
- Combos:
- Combo:
- S_Executioner_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_DemiHuman;
- Combos:
- Combo:
- S_Exorcist_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Demon;
- Combos:
- Combo:
- S_Hunting_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
bonus bIgnoreDefRace,RC_Brute;
bonus bIgnoreDefRace,RC_Player_Doram;
}
- Combos:
- Combo:
- S_Insect_Net_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Insect;
- Combos:
- Combo:
- S_Fishing_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Fish;
- Combos:
- Combo:
- S_Dragon_Killer_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Dragon;
- Combos:
- Combo:
- S_Corrupt_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Angel;
- Combos:
- Combo:
- S_Vibration_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Formless;
- Combos:
- Combo:
- S_Holy_Water_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Undead;
- Combos:
- Combo:
- S_Scissors_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Plant;
- Combos:
- Combo:
- S_Penetration_Earring
- S_Penetration_Pendent
- S2_Force_Ex_Weapon
Script: |
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
bonus bIgnoreDefRace,RC_DemiHuman;
}
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S2_Spirit_M_E_Weapon
Script: |
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
bonus bIgnoreMDefRace,RC_DemiHuman;
}
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Executioner_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_DemiHuman;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Exorcist_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_Demon;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Hunting_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
bonus bIgnoreMDefRace,RC_Brute;
bonus bIgnoreMDefRace,RC_Player_Doram;
}
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Insect_Net_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_Insect;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Fishing_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_Fish;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Dragon_K_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_Dragon;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Corrupt_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_Angel;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Vibration_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_Formless;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Holy_Water_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_Undead;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Scissors_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_Plant;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_Tempest_Shield
- S_Tempest_Shoes
- S_Tempest_Weapon
- S_Tempest_Armor
Script: |
if ((getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 54) {
bonus2 bIgnoreDefClassRate,Class_Normal,20;
}
- Combos:
- Combo:
- S_Bearers_Armor
- S_Bearers_Shoes
- S_Bearers_Shield
- S_Bearers_Weapon
- S_Bearers_Earring
- S_Bearers_Pendent
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAllStats,1;
if (.@r >= 45) {
bonus bMaxHPrate,(.@r-60);
bonus bNoWalkDelay;
}
- Combos:
- Combo:
- S_Bearers_Armor
- S_Bearers_Shoes
- S_Bearers_Shield
- S_Bearers_Weapon
- S_Bearers_Earring
- S2_Bearers_Pendent
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAllStats,1;
if (.@r >= 45) {
bonus bMaxHPrate,(.@r-60);
bonus bNoWalkDelay;
}
- Combos:
- Combo:
- S_Basis_Armor
- S_Basis_Shield
Script: |
bonus2 bSubEle,Ele_Neutral,2;
- Combos:
- Combo:
- S_Hallowed_Armor
- S_Hallowed_Shield
Script: |
bonus2 bSubEle,Ele_Dark,2;
- Combos:
- Combo:
- S_Saharic_Armor
- S_Saharic_Shield
Script: |
bonus2 bSubEle,Ele_Water,2;
- Combos:
- Combo:
- S_Underneath_Armor
- S_Underneath_Shield
Script: |
bonus2 bSubEle,Ele_Earth,2;
- Combos:
- Combo:
- S_Flam_Armor
- S_Flam_Shield
Script: |
bonus2 bSubEle,Ele_Fire,2;
- Combos:
- Combo:
- S_Windy_Armor
- S_Windy_Shield
Script: |
bonus2 bSubEle,Ele_Wind,2;
- Combos:
- Combo:
- S_Envenom_Armor
- S_Envenom_Shield
Script: |
bonus2 bSubEle,Ele_Poison,2;
- Combos:
- Combo:
- S_Damned_Armor
- S_Damned_Shield
Script: |
bonus2 bSubEle,Ele_Holy,2;
- Combos:
- Combo:
- S_Geist_Armor
- S_Geist_Shield
Script: |
bonus2 bSubEle,Ele_Ghost,2;
- Combos:
- Combo:
- S_Divine_Armor
- S_Divine_Shield
Script: |
bonus2 bSubEle,Ele_Undead,2;
- Combos:
- Combo:
- S_Hasty_Shoes
- S_Hasty_Armor
Script: |
bonus bFlee,5;
if (getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ARMOR) >= 15)
bonus bSpeedRate,25;
- Combos:
- Combo:
- S_Hasty_Armor
- S2_Hasty_Shoes
Script: |
bonus bFlee,5;
if ((getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES)) >= 15) {
bonus bSpeedRate,25;
}
- Combos:
- Combo:
- S_Expert_Shoes
- S_Expert_Shield
Script: |
bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)) >= 15?10:1);
- Combos:
- Combo:
- S_Beginner_Shoes
- S_Beginner_Shield
Script: |
bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)) >= 15?20:10);
- Combos:
- Combo:
- S_Rookie_Shoes
- S_Rookie_Shield
Script: |
bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)) >= 15?10:5);
- Combos:
- Combo:
- S_Advanced_Shoes
- S_Advanced_Shield
Script: |
bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)) >= 15?4:2);
- Combos:
- Combo:
- S_Blitz_Earring
- S_Blitz_Pendent
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bBaseAtk,.@r;
if (.@r >= 15)
bonus bAspd,1;
- Combos:
- Combo:
- S_Enhance_Force_Weapon
- S_Force_Earring
- S_Force_Pendant
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bAddClass,Class_All,1;
if (.@r>=20) {
bonus2 bAddClass,Class_All,1;
}
if (.@r>=25) {
bonus2 bAddClass,Class_All,1;
}
- Combos:
- Combo:
- S_Force_Weapon
- S_Force_Earring
- S_Force_Pendant
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bBaseAtk,10;
if (.@r>=20) {
bonus2 bAddClass,Class_All,1;
}
if (.@r>=25) {
bonus2 bAddClass,Class_All,1;
}
- Combos:
- Combo:
- S_Force_Earring
- S_Force_Pendant
- S2_Force_Ex_Weapon
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bBaseAtk,10;
if (.@r>=20) {
bonus bAtkRate,1;
}
if (.@r>=25) {
bonus bAtkRate,1;
}
- Combos:
- Combo:
- S_Enhance_Spirit_Weapon
- S_Spirit_Earring
- S_Spirit_Pendant
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bMatkRate,1;
if (.@r>=20) {
bonus bMatkRate,1;
}
if (.@r>=25) {
bonus bMatkRate,1;
}
- Combos:
- Combo:
- S_Spirit_Weapon
- S_Spirit_Earring
- S_Spirit_Pendant
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bMatk,10;
if (.@r>=20) {
bonus bMatkRate,1;
}
if (.@r>=25) {
bonus bMatkRate,1;
}
- Combos:
- Combo:
- S_Blitz_Shoes
- S_Blitz_Shield
Script: |
bonus bFlee,5;
if (getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD) >= 15) {
bonus bAspd,1;
}
- Combos:
- Combo:
- S_Titan_Earring
- S_Titan_Pendant
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) {
bonus2 bAddSize,Size_Large,2;
bonus2 bMagicAddSize,Size_Large,2;
}
- Combos:
- Combo:
- S_Boned_Earring
- S_Boned_Pendant
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) {
bonus2 bAddSize,Size_Medium,2;
bonus2 bMagicAddSize,Size_Medium,2;
}
- Combos:
- Combo:
- S_Gigantic_Earring
- S_Gigantic_Pendant
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) {
bonus2 bAddSize,Size_Small,2;
bonus2 bMagicAddSize,Size_Small,2;
}
- Combos:
- Combo:
- S_Caster_Shoes
- S_Caster_Shield
- S_Caster_Armor
- Combo:
- S_Caster_Shoes
- S_Caster_Shield
- S2_Caster_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bVariableCastrate,-.@r/5;
if (.@r >= 25) {
bonus bUseSPrate,-2;
}
else {
bonus bUseSPrate,-1;
}
- Combos:
- Combo:
- S_Reload_Shoes
- S_Reload_Shield
- S_Reload_Armor
Script: |
bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR) >= 25?-5:-1);
- Combos:
- Combo:
- S_Reload_Shoes
- S_Reload_Shield
- S2_Reload_Armor
Script: |
bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR) >= 25?-6:-1);
- Combos:
- Combo:
- S_Swordman_earring
- S_Swordman_Pendant
- Combo:
- S_Merchant_earring
- S_Merchant_Pendant
Script: |
bonus bAtkRate,1;
bonus bMaxHPrate,1;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 10) {
bonus bAtkRate,2;
bonus bMaxHPrate,2;
}
- Combos:
- Combo:
- S_Acolyte_earring
- S_Acolyte_Pendant
- Combo:
- S_Magician_earring
- S_Magician_Pendant
Script: |
bonus bMatkRate,1;
bonus bMaxSPrate,1;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 10) {
bonus bMatkRate,2;
bonus bMaxSPrate,2;
}
- Combos:
- Combo:
- S_Thief_Pendant
- S_Thief_earring
- Combo:
- S_Archer_Pendant
- S_Archer_earring
Script: |
.@val = 1;
if ((getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)) >= 10) {
.@val += 2;
}
bonus bAtkRate,.@val;
bonus bMaxHPrate,.@val;
- Combos:
- Combo:
- S2_Bearers_Pendent
- S2_Bearers_Armor
- S2_Bearers_Shoes
Script: |
bonus bAllStats,1;
.@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
if (.@r >= 25) {
bonus bNoWalkDelay;
bonus bMaxHPrate,.@r-35;
}
- Combos:
- Combo:
- S_Sigrun_Armor
- S_Sigrun_Shield
Script: |
.@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR);
.@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD);
if ((.@r1+.@r2) >= 17) {
if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) {
bonus bBaseAtk,15;
bonus bAspd,1;
}
else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
bonus bFlee,15;
bonus bLongAtkRate,3;
}
else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) {
bonus bMatk,15;
bonus bMaxSPrate,2;
bonus bHealPower,3;
}
else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) {
bonus bAspdRate,5;
bonus bMaxHP,1000;
bonus bVariableCastrate,-5;
bonus bMaxSP,300;
}
}
- Combos:
- Combo:
- S_Critical_Shield
- S_Critical_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bBaseAtk,.@r;
if (.@r >= 15) {
bonus bCritAtkRate,1;
}
- Combos:
- Combo:
- S2_Gemstone_Earring
- S2_Gemstone_Weapon
- S2_Gemstone_Shield
Script: |
bonus bAllStats,1;
.@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
if (.@r >= 25) {
bonus bNoGemStone;
bonus bUseSPrate,70-.@r;
}
- Combos:
- Combo:
- S_AllRace_Shoes
- S_AllRace_Shield
- Combo:
- EXPStone_Top
- EXPStone_Middle
- EXPStone_Bottom
Script: |
bonus2 bExpAddRace,RC_All,3;
- Combos:
- Combo:
- S_Blitz_Weapon
- S_Blitz_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,.@r;
if (.@r >= 15) {
bonus bAspd,1;
bonus bDelayrate,-1;
}
- Combos:
- Combo:
- S_Tempest_Shield
- S_Tempest_Shoes
- S_M_ExeHoly_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus bIgnoreMDefRace,RC_DemiHuman;
bonus bIgnoreMDefRace,RC_Undead;
}
- Combos:
- Combo:
- S_Tempest_Shield
- S_Tempest_Shoes
- S_M_ExoCorrupt_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus bIgnoreMDefRace,RC_Demon;
bonus bIgnoreMDefRace,RC_Angel;
}
- Combos:
- Combo:
- S_Tempest_Shield
- S_Tempest_Shoes
- S_M_DragonVib_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus bIgnoreMDefRace,RC_Formless;
bonus bIgnoreMDefRace,RC_Dragon;
}
- Combos:
- Combo:
- S_Tempest_Shield
- S_Tempest_Shoes
- S_M_SciHunting_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus bIgnoreMDefRace,RC_Plant;
bonus bIgnoreMDefRace,RC_Brute;
}
- Combos:
- Combo:
- S_Tempest_Shield
- S_Tempest_Shoes
- S_M_FishInsect_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus bIgnoreMDefRace,RC_Fish;
bonus bIgnoreMDefRace,RC_Insect;
}
- Combos:
- Combo:
- S_Tension_Weapon
- S_Tension_Earring
- S_Tension_Pendent
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@rate = 20 + 10*(.@r/10);
if (.@r >= 25) {
.@hp = 500;
}
else {
.@hp = 100;
}
autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000;
- Combos:
- Combo:
- S_Elegant_Weapon
- S_Elegant_Earring
- S_Elegant_Pendent
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@rate = 10 + 10*(.@r/15);
if (.@r >= 25) {
.@hp = 250;
}
else {
.@hp = 100;
}
autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000,BF_MAGIC;
- Combos:
- Combo:
- S_Restore_Earring
- S_Restore_Pendent
Script: |
if ((getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 15) {
bonus bHPrecovRate,50;
bonus bSPrecovRate,50;
}
- Combos:
- Combo:
- S_MortalBlow_Weapon
- S_MortalBlow_Earring
- S_MortalBlow_Pendent
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@val = 2;
if (.@r >= 25) {
.@val += 10;
if (.@r >= 30) {
bonus bAspd,3;
}
}
bonus bCritAtkRate,.@val;
- Combos:
- Combo:
- S_Penetration_Shoes
- S_Penetration_Shield
- S_ExeHoly_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_DemiHuman;
bonus bIgnoreDefRace,RC_Undead;
}
- Combos:
- Combo:
- S_Penetration_Shoes
- S_Penetration_Shield
- S_ExoCorrupt_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Demon;
bonus bIgnoreDefRace,RC_Angel;
}
- Combos:
- Combo:
- S_Penetration_Shoes
- S_Penetration_Shield
- S_DragonVib_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Formless;
bonus bIgnoreDefRace,RC_Dragon;
}
- Combos:
- Combo:
- S_Penetration_Shoes
- S_Penetration_Shield
- S_SciHunting_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Plant;
bonus bIgnoreDefRace,RC_Brute;
}
- Combos:
- Combo:
- S_Penetration_Shoes
- S_Penetration_Shield
- S_FishInsect_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Fish;
bonus bIgnoreDefRace,RC_Insect;
}
- Combos:
- Combo:
- Sentimental_Weapone_S
- Sentimental_Earring_S
- Sentimental_Pendant_S
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@rate = 20 + 10*(.@r/10);
if (.@r >= 25) {
.@sp = 30;
}
else {
.@sp = 10;
}
autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000;
- Combos:
- Combo:
- Enchanting_Weapone_S
- Enchanting_Earring_S
- Enchanting_Pendant_S
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@rate = 10 + 10*(.@r/15);
if (.@r >= 25) {
.@sp = 30;
}
else {
.@sp = 10;
}
autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000,BF_MAGIC;
- Combos:
- Combo:
- Rebeginer_Armor_S
- Rebeginer_Shield_S
- Rebeginer_Shoes_S
- Rebeginer_Weapon_S
- Rebeginer_Earring_S
- Rebeginer_Pendant_S
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@val = 20 + min(30,.@r);
if (BaseLevel >= 130) {
.@val += 6;
}
else if (BaseLevel >= 125) {
.@val += 3;
}
bonus2 bIgnoreDefRaceRate,RC_All,.@val;
bonus2 bIgnoreMdefRaceRate,RC_All,.@val;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-.@val;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-.@val;
- Combos:
- Combo:
- S_Physical_Shoes
- S_Physical_Shield
- S_Physical_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bBaseAtk,.@r*2;
if (.@r >= 25) {
bonus bAtkRate,5;
}
else if (.@r >= 23) {
bonus bAtkRate,2;
}
- Combos:
- Combo:
- S_Magical_Shoes
- S_Magical_Shield
- S_Magical_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bMatk,.@r*2;
if (.@r >= 25) {
bonus bMatkRate,5;
}
else if (.@r >= 23) {
bonus bMatkRate,2;
}
- Combos:
- Combo:
- S_ImmunedAthena_Shield
- S_HardChamption_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
if (.@r >= 16) {
bonus bDef,100;
bonus bMaxHPrate,4;
bonus bMaxSPrate,4;
}
else {
bonus bDef,50;
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
}
- Combos:
- Combo:
- S_Timeoverload_Weapon
- S_Timeoverload_Armor
- S_Timeoverload_Shield
- S_Timeoverload_Shoes
- S_Timeoverload_Earing
- S_Timeoverload_Pandent
Script: |
bonus bAspd,2;
bonus bVariableCastrate,-10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
- Combos:
- Combo:
- S_PerfectSize_Weapon
- S_PerfectSize_Armor
Script: |
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
- Combos:
- Combo:
- S_M_Exo_Co_Weapon
- S_Tempest_Earring
- S_Tempest_Pendent
Script: |
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreMDefRace,RC_Demon;
bonus bIgnoreMDefRace,RC_Angel;
}
- Combos:
- Combo:
- S_M_Viv_Dr_Weapon
- S_Tempest_Earring
- S_Tempest_Pendent
Script: |
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreMDefRace,RC_Formless;
bonus bIgnoreMDefRace,RC_Dragon;
}
- Combos:
- Combo:
- S_M_Sci_Hu_Weapon
- S_Tempest_Earring
- S_Tempest_Pendent
Script: |
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreMDefRace,RC_Brute;
bonus bIgnoreMDefRace,RC_Plant;
}
- Combos:
- Combo:
- S_M_Fis_In_Weapon
- S_Tempest_Earring
- S_Tempest_Pendent
Script: |
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreMDefRace,RC_Fish;
bonus bIgnoreMDefRace,RC_Insect;
}
- Combos:
- Combo:
- S_M_Exe_Ho_Weapon
- S_Tempest_Earring
- S_Tempest_Pendent
Script: |
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreMDefRace,RC_DemiHuman;
bonus bIgnoreMDefRace,RC_Undead;
}
- Combos:
- Combo:
- S_Penetration_Weapon
- S_Penetration_Armor
- S_Penetration_Earring
- S_Penetration_Pendent
- S_Penetration_Shoes
- S_Penetration_Shield
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_ARMOR) + getequiprefinerycnt(EQI_SHADOW_ACC_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 54) {
bonus2 bIgnoreDefClassRate,Class_Normal,20;
}
- Combos:
- Combo:
- S_Exe_Ho_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_DemiHuman;
bonus bIgnoreDefRace,RC_Undead;
}
- Combos:
- Combo:
- S_Fis_In_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Fish;
bonus bIgnoreDefRace,RC_Insect;
}
- Combos:
- Combo:
- S_Sci_Hu_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Brute;
bonus bIgnoreDefRace,RC_Plant;
}
- Combos:
- Combo:
- S_Viv_Dr_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Formless;
bonus bIgnoreDefRace,RC_Dragon;
}
- Combos:
- Combo:
- S_Exo_Co_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Demon;
bonus bIgnoreDefRace,RC_Angel;
}
- Combos:
- Combo:
- S_Sonic_Armor
- S_Sonic_Shield
- S_Sonic_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"RK_SONICWAVE",.@r;
- Combos:
- Combo:
- S_Sonic_Shield
- S_Runeknight_Weapon
- Combo:
- S_Ignition_Weapon
- S_Runeknight_Shield
- Combo:
- S_Cluster_Armor
- S_Ranger_Weapon
- Combo:
- S_Tornado_Shield
- S_Mechanic_weapon
- Combo:
- S_Vulcan_Shield
- S_Mechanic_weapon
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@r;
- Combos:
- Combo:
- S_Ignition_Weapon
- S_Ignition_Pendant
- S_Ignition_Earing
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bSkillAtk,"RK_IGNITIONBREAK",.@r;
- Combos:
- Combo:
- S_W_Breath_Shield
- S_W_Breath_Armor
- S_W_Breath_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDelayrate,-(.@r/2);
- Combos:
- Combo:
- S_W_Breath_Shield
- S_Runeknight_Weapon
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@r;
- Combos:
- Combo:
- S_F_Breath_Weapon
- S_F_Breath_Pendant
- S_F_Breath_Earing
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 2) {
bonus bMaxHPrate,.@r/2;
bonus bMaxSPrate,.@r/2;
}
- Combos:
- Combo:
- S_F_Breath_Weapon
- S_Runeknight_Shield
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bSkillAtk,"RK_DRAGONBREATH",.@r;
- Combos:
- Combo:
- S_Cluster_Armor
- S_Cluster_Shield
- S_Cluster_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"RA_CLUSTERBOMB",.@r;
- Combos:
- Combo:
- S_Aimed_Weapon
- S_Aimed_Pendant
- S_Aimed_Earing
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bSkillAtk,"RA_AIMEDBOLT",.@r;
- Combos:
- Combo:
- S_Aimed_Weapon
- S_Ranger_Shield
- Combo:
- S_Shooting_Weapon
- S_Ranger_Shield
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@r;
- Combos:
- Combo:
- S_Arrow_Shield
- S_Arrow_Armor
- S_Arrow_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"RA_ARROWSTORM",.@r;
- Combos:
- Combo:
- S_Arrow_Shield
- S_Ranger_Weapon
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@r;
- Combos:
- Combo:
- S_Shooting_Weapon
- S_Shooting_Pendant
- S_Shooting_Earing
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCritAtkRate,.@r/2;
- Combos:
- Combo:
- S_Tornado_Shield
- S_Tornado_Armor
- S_Tornado_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDelayrate,-.@r;
- Combos:
- Combo:
- S_Boomerang_Weapon
- S_Boomerang_Pendant
- S_Boomerang_Earing
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",.@r;
- Combos:
- Combo:
- S_Vulcan_Shield
- S_Vulcan_Armor
- S_Vulcan_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"NC_VULCANARM",.@r;
- Combos:
- Combo:
- S_Arms_Weapon
- S_Arms_Pendant
- S_Arms_Earing
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 2)
bonus2 bSkillAtk,"NC_ARMSCANNON",.@r/2;
- Combos:
- Combo:
- S_Arms_Weapon
- S_Mechanic_Shield
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
if (.@r >= 2)
bonus bVariableCastrate,-.@r/2;
- Combos:
- Combo:
- ReloadStone_Top
- ReloadStone_Middle
- ReloadStone_Bottom
- Combo:
- Skill_Delay1_Top
- Skill_Delay1_Middle
- Skill_Delay1_Bottom
Script: |
bonus bDelayrate,-2;
- Combos:
- Combo:
- CastingStone_Top
- CastingStone_Middle
- CastingStone_Bottom
- Combo:
- Casting_Top
- Casting_Middle
- Casting_Bottom
Script: |
bonus bVariableCastrate,-6;
- Combos:
- Combo:
- Critical_Stone_Robe
- Critical_Stone_Top
- Critical_Stone_Bottom
- Combo:
- Fatal0
- Fatal_Top
- Fatal_Bottom
- Fatal_Robe
Script: |
bonus bCritical,10;
- Combos:
- Combo:
- Critical_Stone_Top
- Critical_Stone_Bottom
- Combo:
- Fatal0
- Fatal_Top
- Fatal_Bottom
Script: |
bonus bCritAtkRate,6;
- Combos:
- Combo:
- EXP2
- EXP2MIDDLE
- EXP2TOP
Script: |
bonus2 bExpAddRace,RC_All,3;
- Combos:
- Combo:
- SweetNightM_Card
- Vampire's_Servant
Script: |
bonus bMatkRate,(getequiprefinerycnt(EQI_ARMOR)/3);
- Combos:
- Combo:
- LivingDead_Card
- Vampire's_Servant
Script: |
bonus bAtkRate,(getequiprefinerycnt(EQI_ARMOR)/3);
- Combos:
- Combo:
- Ill_Dracula_Card
- Vampire's_Servant
Script: |
bonus2 bHPRegenRate,30,3000;
bonus2 bSPRegenRate,1,3000;
- Combos:
- Combo:
- Ill_Dracula_Card
- Bomi_Card
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bMaxHP,2000;
bonus bMaxSP,100;
}
else {
bonus bMaxHP,1000;
bonus bMaxSP,50;
}
- Combos:
- Combo:
- Bomi_Card
- Vampire's_Servant
- Combo:
- ILL_Strouf_Card
- ILL_Sropho_Card
Script: |
bonus bMatk,30;
- Combos:
- Combo:
- PlayingPere_Card
- SingingPere_Card
Script: |
bonus2 bSkillAtk,"WM_METALICSOUND",50;
bonus2 bSkillAtk,"WM_REVERBERATION",50;
- Combos:
- Combo:
- PlayingPere_Card
- SingingPere_Card
- JitterbugCard
Script: |
autobonus "{ heal 2000,0; bonus2 bAddEle,Ele_Neutral,200; bonus2 bMagicAddEle,Ele_Neutral,200; }",20,6000,BF_WEAPON|BF_MAGIC,"{ active_transform 3073,6000; }";
- Combos:
- Combo:
- AngerGazeti_Card
- AngerSnowier_Card
Script: |
bonus2 bWeaponSubSize,Size_Small,20;
- Combos:
- Combo:
- AngerSnowier_Card
- AngerIceTitan_Card
Script: |
bonus2 bSubSize,Size_Medium,20;
- Combos:
- Combo:
- OminousSolider_Card
- OminousPermeter_Card
Script: |
bonus bMaxHPrate,(getequiprefinerycnt(EQI_ARMOR)/3);
bonus bMaxSP,(5*(getequiprefinerycnt(EQI_HEAD_TOP)/2));
- Combos:
- Combo:
- OminousHeater_Card
- OminousAssulter_Card
Script: |
bonus bCritical,2;
bonus bCritAtkRate,2;
- Combos:
- Combo:
- Human_Kimera_Card
- Matter_Kimera_Card
- Combo:
- S_Nihil_Card
- S_Kronecker_Card
Script: |
bonus bDelayrate,-3;
- Combos:
- Combo:
- Faceworm_Card
- Faceworm_D_Card
Script: |
bonus bDelayrate,-3;
bonus bVit,2;
bonus bInt,2;
bonus bAgi,2;
bonus bDex,2;
- Combos:
- Combo:
- Faceworm_Egg_Card
- Faceworm_L_Card
Script: |
bonus2 bSubEle,Ele_Neutral,5;
bonus2 bMagicAddEle,Ele_Fire,10;
- Combos:
- Combo:
- Cowraiders1_Card
- Cowraiders2_Card
Script: |
bonus bStr,3;
bonus bAtkRate,3;
- Combos:
- Combo:
- Cowraiders1_Card
- Cowraiders3_Card
Script: |
bonus2 bAddSize,Size_Small,15;
bonus2 bMagicAddSize,Size_Small,15;
- Combos:
- Combo:
- Cowraiders1_Card
- E_Cowraiders1_Card
Script: |
bonus2 bSkillAtk,"GS_SPREADATTACK",50;
- Combos:
- Combo:
- Cowraiders2_Card
- E_Cowraiders2_Card
Script: |
bonus2 bSkillAtk,"GS_RAPIDSHOWER",50;
- Combos:
- Combo:
- Cowraiders3_Card
- E_Cowraiders3_Card
Script: |
bonus2 bAddSize,Size_Small,10;
bonus2 bMagicAddSize,Size_Small,10;
- Combos:
- Combo:
- S_Nihil_Card
- S_Spica_Card
Script: |
bonus2 bMagicAddSize,Size_Small,5;
bonus2 bMagicAddRace,RC_Brute,5;
bonus2 bMagicAddRace,RC_Player_Doram,5;
- Combos:
- Combo:
- S_Agnes_Card
- S_Jurgen_Card
Script: |
bonus2 bAddSize,Size_Small,5;
bonus2 bAddRace,RC_Brute,5;
bonus2 bAddRace,RC_Player_Doram,5;
- Combos:
- Combo:
- DespairGodMorocc_Card # 27321
- MinionOfMorocc_Card # 27326
Script: |
bonus bMaxHPrate,50;
- Combos:
- Combo:
- Ahat_Card
- Shnaim_Card
Script: |
bonus bMaxSPrate,5;
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Brinaranea_Card
- Muspellskoll_Card
Script: |
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bSubDefEle,Ele_Fire,10;
- Combos:
- Combo:
- Infiltrator_IL
- Ring_IL
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAspdRate,10;
if (.@r >= 9) {
bonus bCritAtkRate,10;
if (.@r >= 11) {
bonus2 bAddRace,RC_Brute,25;
bonus2 bAddRace,RC_Player_Doram,25;
}
}
- Combos:
- Combo:
- Assassin_Acc
- Assassin_Shoes
Script: |
.@val = min(12,getequiprefinerycnt(EQI_SHOES));
bonus2 bAddRace,RC_DemiHuman,.@val;
bonus2 bAddRace,RC_Player_Human,.@val;
- Combos:
- Combo:
- Falconer_Claw
- Falconer_Glove
Script: |
bonus bUseSPrate,-(getskilllv("HT_BEASTBANE") * 2);
- Combos:
- Combo:
- Broken_Chip_1
- Broken_Chip_2
Script: |
bonus bInt,8;
bonus bStr,8;
- Combos:
- Combo:
- Cursed_Lucky_Clover
- Lucky_Clover
Script: |
skill "AS_CLOAKING",1;
- Combos:
- Combo:
- Archpriest_Ring
- Highness_Heal_3sec
Script: |
bonus bLuk,2;
bonus bFlee2,5;
bonus bUseSPrate,-5;
bonus bHealPower,3;
bonus2 bSkillUseSP,"AB_EPICLESIS",100;
bonus2 bSkillCooldown,"AB_EPICLESIS",-10000;
- Combos:
- Combo:
- Archpriest_Ring
- Coluceo_Heal30
Script: |
bonus bLuk,2;
bonus bFlee2,5;
bonus bUseSPrate,-5;
bonus bHealPower,3;
bonus2 bVariableCastrate,"AB_CHEAL",-100;
bonus2 bSkillUseSP,"AB_CHEAL",20;
- Combos:
- Combo:
- Archpriest_Ring
- Heal_Amount2
Script: |
bonus bLuk,2;
bonus bFlee2,5;
bonus bUseSPrate,-5;
bonus bHealPower,3;
bonus2 bVariableCastrate,"AB_HIGHNESSHEAL",-100;
- Combos:
- Combo:
- Archpriest_Ring
- Heal_Amount3
Script: |
bonus bLuk,2;
bonus bFlee2,5;
bonus bUseSPrate,-5;
bonus bHealPower,3;
bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-1000;
- Combos:
- Combo:
- Boxer_Glove
- Fighting_Spirit2
- Combo:
- Boxer_Glove
- Fighting_Spirit1
Script: |
bonus bMaxSP,100;
bonus2 bAddClass,Class_All,5;
- Combos:
- Combo:
- ArchPriest_Glove
- Spell2
- Combo:
- ArchPriest_Glove
- Spell1
Script: |
bonus bVariableCastrate,-5;
bonus2 bMagicAddRace,RC_All,5;
- Combos:
- Combo:
- Fairy_Leaf_Powder
- Expert_Archer1
- Combo:
- Fairy_Leaf_Powder
- Expert_Archer2
Script: |
bonus bDelayrate,-5;
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Matagi_Swordaxe
- Sharp2
- Combo:
- Matagi_Swordaxe
- Sharp1
Script: |
bonus bHit,15;
bonus bCriticalLong,10;
- Combos:
- Combo:
- BadgeOfProntera__J
- ShieldOfGuardsman_J
Script: |
bonus bFlee2,10;
- Combos:
- Combo:
- Horn_Of_Kirin
- Atk_Speed1
- Combo:
- Horn_Of_Kirin
- Atk_Speed2
Script: |
bonus bAspd,1;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Brute,1;
bonus2 bSubRace,RC_Player_Doram,1;
bonus2 bSubRace,RC_Fish,1;
bonus2 bSubRace,RC_Player_Human,1;
bonus2 bSubRace,RC_Demon,1;
bonus2 bSubRace,RC_Undead,1;
- Combos:
- Combo:
- Sunglasses # 2201
- Mob_Scarf # 28502
- Combo:
- Sunglasses_ # 2202
- Mob_Scarf # 28502
- Combo:
- Glasses # 2203
- Mob_Scarf # 28502
- Combo:
- Glasses_ # 2204
- Mob_Scarf # 28502
- Combo:
- Sunglasses # 2201
- Comp_Mob_Scarf # 420089
- Combo:
- Sunglasses_ # 2202
- Comp_Mob_Scarf # 420089
- Combo:
- Glasses # 2203
- Comp_Mob_Scarf # 420089
- Combo:
- Glasses_ # 2204
- Comp_Mob_Scarf # 420089
- Combo:
- Comp_Sunglasses_ # 410299
- Comp_Mob_Scarf # 420089
Script: |
.@a = (readparam(bStr)+readparam(bLuk))/80;
.@b = (readparam(bAgi)+readparam(bVit))/80;
.@c = (readparam(bInt)+readparam(bDex))/80;
bonus bMaxHPrate,5*.@b;
bonus2 bAddClass,Class_All,6*.@a;
bonus bMatk,120*.@c;
bonus bCritical,5*.@a;
bonus bAspdRate,5*.@b;
bonus bVariableCastrate,-3*.@c;
bonus bCritAtkRate,10*.@a;
bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2);
bonus2 bSubRace,RC_Player_Human,((2*.@b)+2);
bonus bHealPower,10*.@c;
- Combos:
- Combo:
- StormStone
- Gelerdria
- Combo:
- StormStone
- Gelerdria_
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
.@val = 30;
if (.@r >= 9) {
.@val += 20;
bonus2 bAddClass,Class_Boss,.@val;
bonus2 bAddEle,Ele_Water,.@val;
bonus2 bAddEle,Ele_Wind,.@val;
bonus2 bAddRace,RC_Fish,.@val;
bonus2 bAddRace,RC_Insect,.@val;
bonus2 bSkillAtk,"RK_WINDCUTTER",.@val;
if (.@r >= 10) {
bonus2 bVariableCastrate,"RK_WINDCUTTER",-50;
}
}
}
- Combos:
- Combo:
- StormStone
- Peuz_Plate
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
bonus bMaxHPrate,15;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@r >= 9) {
bonus bMaxHPrate,15;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
- Combos:
- Combo:
- StormStone
- Peuz_Plate
- Peuz_Greave
- Peuz_Manteau
- Peuz_Seal
Script: |
autobonus3 "{bonus bDelayrate,-70;}",1000,10000,"LK_AURABLADE","{specialeffect2 EF_ENHANCE;}";
- Combos:
- Combo:
- StormStone
- Peuz_Greave
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
bonus bAspdRate,10;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
}
if (.@r >= 9) {
bonus bAspdRate,10;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
}
- Combos:
- Combo:
- StormStone
- Peuz_Manteau
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSkillUseSP,"RK_WINDCUTTER",18;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
bonus bLongAtkDef,10;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
}
if (.@r >= 9) {
bonus bLongAtkDef,10;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
}
- Combos:
- Combo:
- StormStone
- Peuz_Seal
Script: |
bonus2 bAddClass,Class_All,5;
bonus bMaxSPrate,5;
bonus bAspdRate,5;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
- Combos:
- Combo:
- Skul_Ring_IL
- Book_Of_The_Apo_IL
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAspdRate,8;
bonus bCritAtkRate,(5*(.@r/2));
if (.@r >= 9) {
bonus bCritical,15;
bonus2 bResEff,Eff_Curse,10000;
if (.@r >= 11) {
bonus bBaseAtk,100;
}
}
- Combos:
- Combo:
- Ring_IL
- Tablet_IL
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAspdRate,8;
bonus bCritAtkRate,(5*(.@r/2));
if (.@r >= 9) {
bonus bCritical,15;
if (.@r >= 11) {
bonus bBaseAtk,100;
}
}
- Combos:
- Combo:
- Temporal_Ring
- Bear's_Power
Script: |
bonus bStr,40;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Temporal_Ring
- Runaway_Magic
Script: |
bonus bInt,40;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Temporal_Ring
- Speed_Of_Light
Script: |
bonus bDelayrate,-30;
bonus bFlee,40;
- Combos:
- Combo:
- Temporal_Ring
- Muscle_Fool
Script: |
bonus bMdef,40;
bonus bVariableCastrate,-20;
- Combos:
- Combo:
- Temporal_Ring
- Hawkeye
Script: |
bonus bDex,40;
bonus bHit,50;
- Combos:
- Combo:
- Temporal_Ring
- Lucky_Day
Script: |
bonus bLuk,40;
bonus bCritAtkRate,30;
- Combos:
- Combo:
- Sharp_Wind_Sword
- Fog_Dew_Sword
- Combo:
- Sharp_Wind_Sword
- Comp_Fog_Dew_Sword
- Combo:
- Comp_Sharp_Wind_Sword
- Fog_Dew_Sword
- Combo:
- Comp_Sharp_Wind_Sword
- Comp_Fog_Dew_Sword
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,10*(.@r/3);
bonus bAtkRate,2*(.@r/5);
if (.@r >= 14) {
.@val = 25;
if (.@r >= 16) {
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
if (.@r >= 18) {
.@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU"));
skill "KG_KAGEHUMI",.@lvl;
skill "OB_ZANGETSU",.@lvl;
if (.@r >= 20) {
.@val += 25;
}
}
}
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val;
}
- Combos:
- Combo:
- Judgement_Slasher
- Repent_Slasher
Script: |
.@a = getequiprefinerycnt(EQI_HAND_L);
.@b = getequiprefinerycnt(EQI_HAND_R);
if (.@a+.@b >= 16) {
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
}
if (.@a+.@b >= 18)
bonus bAtkRate,12;
if (.@a+.@b >= 20) .@val = 20;
bonus2 bSkillAtk,"ASC_BREAKER",40+.@val;
bonus2 bSkillAtk,"ASC_METEORASSAULT",40+.@val;
bonus bBaseAtk,8*((.@a+.@b)/2);
- Combos:
- Combo:
- Shield_Of_Earth
- Shining_Trapezohedron
Script: |
bonus bUseSPrate,-10;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Sura_Robe # 29426
- Sura_Top # 29423
Script: |
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10;
- Combos:
- Combo:
- Sura_Robe # 29426
- Sura_Middle # 29424
Script: |
bonus2 bFixedCastrate,"CH_SOULCOLLECT",-40;
- Combos:
- Combo:
- Sura_Robe # 29426
- Sura_Bottom # 29425
Script: |
bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",1,300;
- Combos:
- Combo:
- Sura_Robe2 # 29427
- Sura_Top2 # 29613
- Combo:
- Sura_Robe2 # 29427
- Sura_Bottom2 # 29611
Script: |
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
- Combos:
- Combo:
- Sura_Robe2 # 29427
- Sura_Middle2 # 29612
Script: |
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Ranger_Robe
- Ranger_Top
Script: |
bonus2 bSkillAtk,"RA_ARROWSTORM",15;
- Combos:
- Combo:
- Ranger_Robe
- Ranger_Bottom
Script: |
autobonus3 "{ bonus bLongAtkRate,5; }",1000,60000,"SN_WINDWALK";
- Combos:
- Combo:
- Sorcerer_Robe
- Sorcerer_Top
- Combo:
- Sorcerer_Middle3
- Sorcerer_Robe
Script: |
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
- Combos:
- Combo:
- Sorcerer_Robe
- Sorcerer_Middle
Script: |
bonus2 bSkillCooldown,"SO_WARMER",-15000;
- Combos:
- Combo:
- Sorcerer_Robe
- Sorcerer_Bottom
Script: |
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-2000;
- Combos:
- Combo:
- Runeknight_Robe
- Runeknight_Top
Script: |
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
- Combos:
- Combo:
- Runeknight_Robe
- Runeknight_Middle
Script: |
bonus2 bSkillUseSPrate,"RK_DRAGONBREATH",10;
bonus2 bSkillUseSPrate,"RK_DRAGONBREATH_WATER",10;
- Combos:
- Combo:
- Genetic_Robe
- Genetic_Top
- Combo:
- Genetic_Middle3
- Genetic_Robe
Script: |
bonus2 bSkillAtk,"GN_CARTCANNON",15;
- Combos:
- Combo:
- Genetic_Robe
- Genetic_Middle
Script: |
bonus2 bSkillCooldown,"GN_MANDRAGORA",-3000;
- Combos:
- Combo:
- Warlock_Robe
- Warlock_Top
- Combo:
- Warlock_Middle3
- Warlock_Robe
Script: |
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
- Combos:
- Combo:
- Warlock_Robe
- Warlock_Middle
Script: |
bonus bFixedCast,-100*(getskilllv("HW_SOULDRAIN")/2);
- Combos:
- Combo:
- Warlock_Robe
- Warlock_Bottom
Script: |
bonus2 bMagicAtkEle,Ele_Fire,5;
- Combos:
- Combo:
- Shadowchaser_Robe
- Shadowchaser_Top
Script: |
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15;
- Combos:
- Combo:
- Shadowchaser_Robe
- Shadowchaser_Bottom
Script: |
bonus2 bSkillUseSPrate,"SC_TRIANGLESHOT",10;
- Combos:
- Combo:
- Mechanic_Robe # 29484
- Mechanic_Top # 29481
- Combo:
- Royalguard_Robe # 29520
- Paladin_Top # 29517
- Combo:
- Guillotinecross_Robe # 29524
- Assassincross_Top # 29521
- Combo:
- WanderMins_Top3 # 311005
- WanderMinstrel_Robe # 29488
Script: |
bonus2 bSPDrainRate,20,1;
- Combos:
- Combo:
- Mechanic_Robe # 29484
- Mechanic_Middle # 29482
Script: |
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
- Combos:
- Combo:
- Mechanic_Robe # 29484
- Mechanic_Bottom # 29483
Script: |
bonus2 bSkillAtk,"NC_AXETORNADO",15;
- Combos:
- Combo:
- WanderMinstrel_Robe # 29488
- WanderMinstrel_Top # 29485
- Combo:
- WanderMins_Bottom3 # 311007
- WanderMinstrel_Robe # 29488
Script: |
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
- Combos:
- Combo:
- WanderMinstrel_Robe # 29488
- WanderMinstrel_Middle # 29486
Script: |
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
- Combos:
- Combo:
- WanderMinstrel_Robe # 29488
- WanderMinstrel_Bottom # 29487
Script: |
bonus bFixedCast,-500;
- Combos:
- Combo:
- Archbishop_Robe
- Highpriest_Top
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",15;
- Combos:
- Combo:
- Archbishop_Robe
- Highpriest_Middle
Script: |
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
- Combos:
- Combo:
- Archbishop_Robe
- Highpriest_Bottom
- Combo:
- Soulreaper_Robe
- Soullinker_Top
- Combo:
- Cast_Robe_D
- Casting_Robe
Script: |
bonus bFixedCast,-500;
- Combos:
- Combo:
- Royalguard_Robe # 29520
- Paladin_Middle # 29518
Script: |
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
- Combos:
- Combo:
- Royalguard_Robe # 29520
- Paladin_Bottom # 29519
- Combo:
- Royalguard_Middle3 # 310888
- Royalguard_Robe # 29520
Script: |
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
- Combos:
- Combo:
- Royalguard_Middle3 # 310888
- Royalguard_Robe2 # 310184
Script: |
bonus2 bSkillUseSPrate,"LG_RAYOFGENESIS",15;
- Combos:
- Combo:
- Guillotinecross_Robe # 29524
- Assassincross_Middle
Script: |
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15;
- Combos:
- Combo:
- Guillotinecross_Robe # 29524
- Assassincross_Bottom
Script: |
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
- Combos:
- Combo:
- Sorcerer_Robe2
- Sorcerer_Bottom2
Script: |
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
- Combos:
- Combo:
- Sorcerer_Robe2
- Sorcerer_Middle2
Script: |
bonus2 bSkillAtk,"SO_EARTHGRAVE",20;
- Combos:
- Combo:
- Sorcerer_Robe2
- Sorcerer_Top2
Script: |
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
- Combos:
- Combo:
- Shadowchaser_Robe2
- Shadowchaser_Bottom2
- Combo:
- Staremperor_Robe
- Gladiator_Bottom
- Combo:
- Kagerou_Robe
- Ninja_Bottom
Script: |
bonus2 bSPDrainRate,10,1;
- Combos:
- Combo:
- Shadowchaser_Robe2
- Shadowchaser_Middle2
Script: |
bonus2 bSkillUseSPrate,"SC_FATALMENACE",10;
- Combos:
- Combo:
- Shadowchaser_Robe2
- Shadowchaser_Top2
Script: |
bonus2 bSkillAtk,"SC_FATALMENACE",10;
- Combos:
- Combo:
- Soulreaper_Robe
- Soullinker_Middle
Script: |
bonus2 bSkillAtk,"SP_SPA",20;
- Combos:
- Combo:
- Soulreaper_Robe
- Soullinker_Bottom
Script: |
bonus2 bSkillAtk,"SP_SWHOO",20;
- Combos:
- Combo:
- Staremperor_Robe
- Gladiator_Top
Script: |
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
- Combos:
- Combo:
- Staremperor_Robe
- Gladiator_Middle
Script: |
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15;
- Combos:
- Combo:
- Kagerou_Robe
- Ninja_Top
Script: |
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
- Combos:
- Combo:
- Kagerou_Robe
- Ninja_Middle
Script: |
bonus2 bSkillAtk,"KO_BAKURETSU",25;
- Combos:
- Combo:
- Oboro_Robe
- Ninja_Top
Script: |
bonus2 bSkillAtk,"NJ_BAKUENRYU",30;
bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",30;
bonus2 bSkillAtk,"NJ_KAMAITACHI",30;
- Combos:
- Combo:
- Oboro_Robe
- Ninja_Middle
Script: |
bonus2 bSkillAtk,"NJ_HYOUSENSOU",20;
bonus2 bSkillAtk,"NJ_HUUJIN",20;
- Combos:
- Combo:
- Oboro_Robe
- Ninja_Bottom
- Combo:
- Auto_Engine_A
- Auto_Leg_B
- Combo:
- Gray_W_Manteau
- Gray_W_Shoes
Script: |
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Rebellion_Robe
- Gunslinger_Top
Script: |
bonus2 bSkillAtk,"RL_R_TRIP",15;
- Combos:
- Combo:
- Rebellion_Robe
- Gunslinger_Middle
Script: |
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20;
- Combos:
- Combo:
- Rebellion_Robe
- Gunslinger_Bottom
Script: |
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",25;
- Combos:
- Combo:
- Doram_Robe
- Doram_Top
Script: |
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20;
- Combos:
- Combo:
- Doram_Robe
- Doram_Middle
Script: |
bonus2 bSkillCooldown,"SU_SVG_SPIRIT",-1000;
- Combos:
- Combo:
- Doram_Robe
- Doram_Bottom
Script: |
bonus2 bSkillCooldown,"SU_CN_METEOR",-1000;
- Combos:
- Combo:
- Schmidt_Insignia_Str
- Schmidt_Suits
- Schmidt_Manteau
Script: |
bonus bBaseAtk,25;
bonus bHit,10;
- Combos:
- Combo:
- Schmidt_Insignia_Int
- Schmidt_Suits
- Schmidt_Manteau
Script: |
bonus bMatk,25;
bonus bVariableCastrate,-8;
- Combos:
- Combo:
- Schmidt_Insignia_Luk
- Schmidt_Suits
- Schmidt_Manteau
Script: |
bonus bCritAtkRate,7;
bonus bAtkRate,5;
- Combos:
- Combo:
- Schmidt_Insignia_Vit
- Schmidt_Suits
- Schmidt_Manteau
Script: |
bonus bMaxHPrate,5;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Schmidt_Insignia_Agi
- Schmidt_Suits
- Schmidt_Manteau
Script: |
bonus bAspdRate,3;
bonus bCritical,7;
- Combos:
- Combo:
- Schmidt_Insignia_Dex
- Schmidt_Suits
- Schmidt_Manteau
Script: |
bonus bLongAtkRate,7;
bonus bAspd,1;
- Combos:
- Combo:
- Immortal_Dog_Tag
- Staff_170
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bInt,2*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r;
if (.@r >= 9) {
bonus bMagicHPGainValue,500;
bonus bHPGainValue,500;
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,50; }",10,10000,BF_MAGIC,"{ specialeffect2 255; }";
}
- Combos:
- Combo:
- Immortal_Dog_Tag
- Two_Hand_Spear_170
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,3*.@r;
if (.@r >= 9) {
bonus bCritical,50;
bonus2 bAddClass,Class_Boss,25;
}
- Combos:
- Combo:
- Immortal_Dog_Tag
- Katar_170
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddClass,Class_All,5*.@r;
if (.@r >= 9)
bonus4 bAutoSpellOnSkill,"GC_ROLLINGCUTTER","AB_ORATIO",10,100;
- Combos:
- Combo:
- Brooch_Of_Hero
- Hero_Plate
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus5 bAutoSpell,"AL_HEAL",10,-(50+.@r),BF_SHORT,0;
bonus5 bAutoSpell,"WZ_STORMGUST",10,-(50+.@r),BF_SHORT,1;
bonus2 bSkillAtk,"RK_STORMBLAST",5*.@r;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",5*.@r;
- Combos:
- Combo:
- Brooch_Of_Hero
- Hero_Judgement_Shawl
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus5 bAutoSpell,"PR_KYRIE",10,-(50+.@r),BF_SHORT,0;
bonus2 bSkillAtk,"AB_JUDEX",5*.@r;
bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r;
bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r;
bonus2 bSkillAtk,"SR_EARTHSHAKER",5*.@r;
- Combos:
- Combo:
- Brooch_Of_Hero
- Hero_Trade_Mail
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bAllStats,2*.@r;
bonus3 bAddEff,Eff_Stun,.@r*50,ATF_SHORT;
bonus3 bAddEff,Eff_Curse,.@r*50,ATF_SHORT;
bonus3 bAddEff,Eff_Poison,.@r*50,ATF_SHORT;
bonus3 bAddEff,Eff_Silence,.@r*50,ATF_SHORT; /* Unknow rates */
- Combos:
- Combo:
- Morpheus_Ring_IL
- Morpheus_Armlet_IL
Script: |
bonus bVariableCastrate,-10;
bonus bMatkRate,10;
- Combos:
- Combo:
- G_Knight_Axe
- Schmidt_Suits
- Schmidt_Manteau
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
autobonus "{ bonus bLongAtkRate,10; }",10,10000,BF_WEAPON;
if (.@r >= 30) {
bonus2 bAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Undead,20;
}
- Combos:
- Combo:
- UnrivaledSpear # 1448
- UnrivaledRing # 32234
- Combo:
- UnrivaledGun # 13133
- UnrivaledRing # 32234
- Combo:
- UnrivaledMace # 16055
- UnrivaledRing # 32234
- Combo:
- UnrivaledBow # 18142
- UnrivaledRing # 32234
- Combo:
- UnrivaledStaff # 26102
- UnrivaledRing # 32234
- Combo:
- UnrivaledDagger # 28715
- UnrivaledRing # 32234
Script: |
bonus2 bAddRace,RC_Brute,20;
bonus2 bAddRace,RC_Player_Doram,20;
bonus2 bAddRace,RC_Plant,20;
bonus2 bMagicAddRace,RC_Brute,20;
bonus2 bMagicAddRace,RC_Player_Doram,20;
bonus2 bMagicAddRace,RC_Plant,20;
bonus2 bAddEle,Ele_Wind,20;
bonus2 bAddEle,Ele_Earth,20;
bonus2 bMagicAddEle,Ele_Wind,20;
bonus2 bMagicAddEle,Ele_Earth,20;
- Combos:
- Combo:
- Arrow # 1750
- UnrivaledBow # 18142
Script: |
bonus2 bAddRace,RC_Brute,15;
bonus2 bAddRace,RC_Player_Doram,15;
bonus2 bAddRace,RC_Plant,15;
bonus2 bAddEle,Ele_Wind,15;
bonus2 bAddEle,Ele_Earth,15;
- Combos:
- Combo:
- Sky_Ground
- UnrivaledRing
Script: |
bonus2 bAddRace,RC_Brute,15;
bonus2 bAddRace,RC_Player_Doram,15;
bonus2 bAddRace,RC_Plant,15;
bonus2 bMagicAddRace,RC_Brute,15;
bonus2 bMagicAddRace,RC_Player_Doram,15;
bonus2 bMagicAddRace,RC_Plant,15;
bonus2 bAddEle,Ele_Wind,15;
bonus2 bAddEle,Ele_Earth,15;
bonus2 bMagicAddEle,Ele_Wind,15;
bonus2 bMagicAddEle,Ele_Earth,15;
- Combos:
- Combo:
- Ancient_Hero_Boots
- Royal_Bow_K
- Combo:
- Ancient_Hero_Boots
- Scalet_Dragon_L_Bow
- Combo:
- Ancient_Hero_Boots
- Comp_Royal_Bow_K
- Combo:
- Ancient_Hero_Boots
- Comp_Scalet_DragonL_Bow
- Combo:
- aegis_470181
- Royal_Bow_K
- Combo:
- aegis_470181
- Scalet_Dragon_L_Bow
- Combo:
- aegis_470181
- Comp_Royal_Bow_K
- Combo:
- aegis_470181
- Comp_Scalet_DragonL_Bow
Script: |
autobonus "{ bonus bDex,20; bonus bLongAtkRate,20; }",30,7000,BF_WEAPON;
- Combos:
- Combo:
- Ancient_Hero_Boots
- Narcis_Bow
- Combo:
- Ancient_Hero_Boots
- Comp_Narcis_Bow
- Combo:
- aegis_470181
- Narcis_Bow
- Combo:
- aegis_470181
- Comp_Narcis_Bow
Script: |
autobonus "{ bonus bDex,20; bonus bLongAtkRate,15; }",30,7000,BF_WEAPON;
- Combos:
- Combo:
- Ancient_Hero_Boots
- Blade_Katar
- Combo:
- Ancient_Hero_Boots
- Fatalist
- Combo:
- Ancient_Hero_Boots
- Ray_Knuckle
- Combo:
- Ancient_Hero_Boots
- Comp_Fatalist
- Combo:
- aegis_470181
- Blade_Katar
- Combo:
- aegis_470181
- Fatalist
- Combo:
- aegis_470181
- Ray_Knuckle
- Combo:
- aegis_470181
- Comp_Fatalist
Script: |
autobonus "{ bonus bStr,20; bonus bAtkRate,15; }",30,7000,BF_WEAPON;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Oriental_Sword
- Combo:
- Great_Hero_Boots
- Up_Blade_Katar
- Combo:
- Great_Hero_Boots
- Up_Avenger
- Combo:
- Great_Hero_Boots
- Up_Fatalist
- Combo:
- Great_Hero_Boots
- Up_Iron_Nail_K
- Combo:
- Great_Hero_Boots
- Up_Undine_Spear_K
- Combo:
- Great_Hero_Boots
- Up_OneSkyOneSun
Script: |
bonus bStr,10;
bonus bAtkRate,7;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Dragonic_Slayer
Script: |
bonus bVit,10;
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Shiver_Katar_K
Script: |
bonus bAgi,10;
bonus bShortAtkRate,5;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Sword_Of_Bluefire
- Combo:
- Great_Hero_Boots
- Up_Narcis_Bow
- Combo:
- Great_Hero_Boots
- Up_Golden_L_Launcher
- Combo:
- Great_Hero_Boots
- Up_The_Black_Gatling
- Combo:
- Great_Hero_Boots
- Up_Demon_S_Shot
Script: |
bonus bDex,10;
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Slate_Sword
Script: |
bonus bVit,10;
bonus bShortAtkRate,5;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Trumpet_Shell_K
- Combo:
- Great_Hero_Boots
- Up_Barb_Wire_K
- Combo:
- Great_Hero_Boots
- Up_Magic_Sword
- Combo:
- Great_Hero_Boots
- Up_Shadow_Staff_K
- Combo:
- Great_Hero_Boots
- Up_Freezing_Rod
- Combo:
- Great_Hero_Boots
- Up_Light_Blade
- Combo:
- Great_Hero_Boots
- Up_Iron_Staff
- Combo:
- Great_Hero_Boots
- Up_Blue_Crystal_Staff
- Combo:
- Great_Hero_Boots
- Up_Demon_Hunting_Bible
- Combo:
- Great_Hero_Boots
- Up_Saint_Hall
- Combo:
- Great_Hero_Boots
- Up_SoulWeight
Script: |
bonus bInt,10;
bonus bMatkRate,7;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Meteor_Striker
- Combo:
- Great_Hero_Boots
- Up_Humma_Clear
Script: |
bonus bStr,10;
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Royal_Bow_K
- Combo:
- Great_Hero_Boots
- Up_Scalet_Dragon_L_Bow
- Combo:
- Great_Hero_Boots
- Up_Fog_Dew_Sword
- Sharp_Wind_Sword
- Combo:
- Great_Hero_Boots
- Up_Crimson_Rose
- Combo:
- Great_Hero_Boots
- Up_Fog_Dew_Sword
- Comp_Sharp_Wind_Sword
Script: |
bonus bDex,10;
bonus bAtkRate,7;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Ray_Knuckle
Script: |
bonus bVit,10;
bonus bAtkRate,7;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_MeawFoxtail
Script: |
bonus bLuk,10;
bonus bAtkRate,7;
bonus bMatkRate,7;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Master_Soul_Rifle
Script: |
bonus bInt,10;
bonus2 bMagicAtkEle,Ele_Ghost,5;
- Combos:
- Combo:
- Sharp_Wind_Sword
- Up_Fog_Dew_Sword
- Combo:
- Comp_Sharp_Wind_Sword
- Up_Fog_Dew_Sword
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,15*(.@r/3);
bonus bAtkRate,3*(.@r/5);
if (.@r >= 14) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
if (.@r >= 16) {
skill "OB_ZANGETSU",getskilllv("KG_KAGEHUMI");
skill "KG_KAGEHUMI",getskilllv("OB_ZANGETSU");
if (.@r >= 18) {
bonus2 bAddEle,Ele_All,15;
if (.@r >= 20) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
}
}
}
}
- Combos:
- Combo:
- R_Knuckle # 1870
- Schmidt_Suits
- Schmidt_Manteau
- Combo:
- R_Huuma_Shuriken # 13347
- Schmidt_Suits
- Schmidt_Manteau
- Combo:
- G_Knight_Archer_Bow # 18198
- Schmidt_Suits
- Schmidt_Manteau
- Combo:
- R_Revolver # 32304
- Schmidt_Suits
- Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- DragonA_Red
- Drag_Manteau
- Dragon_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bAtkRate,5;
bonus bMdef,8;
bonus bDef,50;
bonus bBaseAtk,15*(readparam(bStr)/15);
autobonus2 "{ bonus bAtkRate,10; if (readparam(bStr) >= 120) { bonus bAtkRate,15; } }",1+(readparam(bStr) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- R_Magician_Staff
- Schmidt_Suits
- Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- G_Knight_Bow
- Schmidt_Suits
- Schmidt_Manteau
- Combo:
- R_Katar
- Schmidt_Suits
- Schmidt_Manteau
- Combo:
- G_Knight_BattleAxe
- Schmidt_Suits
- Schmidt_Manteau
- Combo:
- G_Knight_Spear
- Schmidt_Suits
- Schmidt_Manteau
- Combo:
- R_Pillar
- Schmidt_Suits
- Schmidt_Manteau
- Combo:
- G_Alchemist_Staff
- Schmidt_Suits
- Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- G_Knight_Sword
- Schmidt_Suits
- Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bCritAtkRate,20; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Cleric_Staff
- Schmidt_Suits
- Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Magician_Wand
- Schmidt_Suits
- Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Dark,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Foxtail_rod
- Schmidt_Suits
- Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bMatkRate,10; }",1,10000,BF_MAGIC;
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bMatk,30;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Wheep
- Schmidt_Suits
- Schmidt_Manteau
- Combo:
- R_Cello
- Schmidt_Suits
- Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- C_CorruptionRoot_Card
- CorruptionRootH_Card
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,30;
bonus2 bMagicAtkEle,Ele_Fire,30;
- Combos:
- Combo:
- C_Amdarais_Card
- Amdarais_Card
Script: |
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
- Combos:
- Combo:
- C_White_Knight_Card
- C_Khaliz_Knight_Card
Script: |
bonus2 bSubSize,Size_Medium,5;
bonus2 bSubSize,Size_Large,5;
bonus2 bMagicAddSize,Size_Medium,5;
bonus2 bMagicAddSize,Size_Large,5;
- Combos:
- Combo:
- C_Raydric_Archer_Card
- C_Raydric_Card
Script: |
bonus2 bAddRace,RC_Undead,5;
bonus2 bAddRace,RC_Demon,5;
- Combos:
- Combo:
- C_Cursed_Butler
- Zombie_Card
Script: |
bonus bMaxHPrate,15;
- Combos:
- Combo:
- R_Sage_Book
- Schmidt_Suits
- Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Water,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Gladius_L
- R_Gladius_R
- Schmidt_Suits
- Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
if (.@sum >= 40) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- Schmidt_Suits
- Schmidt_Manteau
- R_Gladius_R
Script: |
autobonus "{ bonus bAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
- Combos:
- Combo:
- R_Gladius_R
- R_Gladius_L
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,7*(.@sum/2);
if (.@sum >= 18) {
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
}
if (.@sum >= 22) {
bonus2 bAddRace,RC_Undead,30;
bonus2 bAddRace,RC_Angel,30;
}
- Combos:
- Combo:
- R_Magician_Dagger
- Schmidt_Suits
- Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- G_Knight_JewelSword
- Schmidt_Suits
- Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bMatkRate,7; bonus bAtkRate,7; }",1,10000,BF_MAGIC;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Syringe
- Schmidt_Suits
- Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Undead,20;
}
- Combos:
- Combo:
- S_Wolf_Card
- S_Poe_Card
Script: |
bonus2 bAddSize,Size_Medium,5;
bonus2 bMagicAddSize,Size_Medium,5;
bonus bMatkRate,5;
bonus bAtkRate,5;
- Combos:
- Combo:
- ILL_Obeaune_Card
- EP17_2_Piranha_Card
Script: |
bonus2 bMagicAddEle,Ele_Water,15;
- Combos:
- Combo:
- ILL_Sword_Fish_Card
- Sword_Fish_Card
- Combo:
- S_Meyer_Card
- S_Kronecker_Card
Script: |
bonus bMatkRate,3;
- Combos:
- Combo:
- ILL_King_Dramoh_Card
- King_Dramoh_Card
Script: |
bonus bMaxHPrate,15;
bonus bStr,4;
- Combos:
- Combo:
- Comp_Stripe_Hat # 15965
- MH_P89_OS # 18179
- Combo:
- MH_P89_OS # 18179
- Stripe_Hat # 400049
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
bonus bLongAtkRate,3*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Stripe_Hat # 15965
- AC_B44_OS # 18180
- Combo:
- AC_B44_OS # 18180
- Stripe_Hat # 400049
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus bLongAtkRate,3*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Stripe_Hat # 15965
- Boost_Lance_OS # 32019
- Combo:
- Boost_Lance_OS # 32019
- Stripe_Hat # 400049
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bSkillAtk,"LG_CANNONSPEAR",4*(.@r_weapon/2);
- Combos:
- Combo:
- Morrigane_Helm_IL
- Morrigane_Manyeau_IL
- Morrigane_Belt_IL
- Morrigane_Pendant_IL
Script: |
bonus2 bAddSize,Size_Small,20;
bonus bCritical,5;
bonus bAtkRate,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bStr,5;
if (.@r >= 18) {
bonus bFlee2,10;
bonus bBaseAtk,50;
}
if (.@r >= 22) {
bonus2 bAddSize,Size_Medium,20;
bonus bCritAtkRate,20;
}
- Combos:
- Combo:
- Cannon_Rapier_OS # 13493
- Comp_L_Sorcerer_Crown # 15962
- Combo:
- Cannon_Rapier_OS # 13493
- Large_Sorcerer_Crown # 400054
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
bonus2 bSkillAtk,"WL_HELLINFERNO",4*(.@r/2);
- Combos:
- Combo:
- Comp_L_Sorcerer_Crown # 15962
- Rutilus_Stick_OS # 26151
- Combo:
- Rutilus_Stick_OS # 26151
- Large_Sorcerer_Crown # 400054
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
bonus2 bSkillAtk,"WL_COMET",5*(.@r/2);
- Combos:
- Combo:
- Comp_L_Sorcerer_Crown # 15962
- Kuroiro_OS # 28755
- Combo:
- Kuroiro_OS # 28755
- Large_Sorcerer_Crown # 400054
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bSkillAtk,"NJ_KOUENKA",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HUUJIN",3*(.@r/2);
- Combos:
- Combo:
- Saint_Robe_IL
- Combo_Battle_Glove_IL
Script: |
.@eq = getequiprefinerycnt(EQI_ARMOR);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
if (.@eq >= 7 && .@weapon >= 7) {
bonus bAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillAtk,"SR_SKYNETBLOW",20;
}
if ((.@eq + .@weapon) >= 22) {
bonus bDelayrate,-10;
}
- Combos:
- Combo:
- Chain_Mail_IL
- KatarOfCold_Icicle_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bAtkRate,5;
if (.@sum >= 7) {
bonus bCritical,5;
}
if (.@sum >= 18) {
bonus bCritAtkRate,15;
}
if (.@sum >= 22) {
bonus2 bAddEle,Ele_Fire,10;
bonus2 bAddRace,RC_Insect,10;
}
- Combos:
- Combo:
- Morrigane_Belt_IL
- Morrigane_Pendant_IL
Script: |
bonus bAspdRate,10;
bonus bAtkRate,10;
- Combos:
- Combo:
- Electronic_Guitar_IL
- Muffler_IL
- Combo:
- Electric_Eel_IL
- Muffler_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
if (.@sum >= 7) {
bonus bLongAtkRate,5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
}
if (.@sum >= 22) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
}
- Combos:
- Combo:
- Electronic_Guitar_IL
- Shoes_IL
- Combo:
- Electric_Eel_IL
- Shoes_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bMatk,40;
if (.@sum >= 7) {
bonus2 bMagicAtkEle,Ele_Neutral,5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"WM_REVERBERATION",20;
}
if (.@sum >= 22) {
bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
}
- Combos:
- Combo:
- Death_Guidance_IL
- Chain_Mail_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,30;
if (.@sum >= 7) {
bonus bCritical,5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"RK_STORMBLAST",20;
}
if (.@sum >= 22) {
bonus2 bAddEle,Ele_Water,15;
bonus2 bAddRace,RC_Fish,15;
}
- Combos:
- Combo:
- KatarOfCold_Icicle_IL
- Ring_IL
Script: |
bonus bAtkRate,5;
if (getequiprefinerycnt(EQI_HAND_R) >= 9) {
bonus bCritAtkRate,20;
}
if (getequiprefinerycnt(EQI_HAND_R) >= 11) {
autobonus3 "{ bonus bCritical,15; }",1000,30000,"GC_VENOMIMPRESS";
}
- Combos:
- Combo:
- Brionac_IL
- Water_Sprits_Armor_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bAtkRate,5;
if (.@sum >= 7) {
bonus bDelayrate,-5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"LG_OVERBRAND",20;
}
if (.@sum >= 22) {
autobonus3 "{ bonus2 bAddRace,RC_Fish,50; bonus2 bAddRace,RC_Demon,50; bonus bBaseAtk,50; }",1000,10000,"LG_OVERBRAND";
}
- Combos:
- Combo:
- Zephyrus_IL
- Chain_Mail_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,30;
if (.@sum >= 7) {
bonus bLongAtkRate,5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"LK_SPIRALPIERCE",20;
}
if (.@sum >= 22) {
bonus2 bAddEle,Ele_Water,15;
bonus2 bAddRace,RC_Fish,15;
}
- Combos:
- Combo:
- DragonA_Green
- Drag_Manteau
- Dragon_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,7;
bonus bMdef,8;
bonus bDef,50;
bonus bAspdRate,4*(readparam(bAgi)/15);
autobonus2 "{ bonus bLongAtkRate,10; if (readparam(bAgi) >= 120) { bonus bLongAtkRate,10; } }",1+(readparam(bAgi) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- DragonA_Gold
- Drag_Manteau
- Dragon_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,10;
bonus bMdef,15;
bonus bDef,80;
bonus2 bSubSize,Size_Medium,(readparam(bVit)/30);
bonus2 bSubSize,Size_Large,(readparam(bVit)/30);
autobonus2 "{ bonus2 bSubSize,Size_All,7; if (readparam(bVit) >= 120) { bonus2 bSubSize,Size_All,5; } }",1+(readparam(bVit) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- DragonA_Purple
- Drag_Manteau
- Dragon_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,5;
bonus bAtkRate,5;
bonus bMdef,8;
bonus bDef,50;
bonus bAspdRate,3*(readparam(bDex)/15);
bonus bVariableCastrate,-3*(readparam(bDex)/15);
autobonus2 "{ bonus bFlee2,10; bonus bFlee,50; if (readparam(bDex) >= 120) { bonus bFlee2,5; bonus bFlee,30; } }",1+(readparam(bDex) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,15;
bonus bVariableCastrate,-15;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- DragonA_Blue
- Drag_Manteau
- Dragon_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,7;
bonus bMdef,8;
bonus bDef,50;
bonus bHealPower,15;
bonus bVariableCastrate,-4*(readparam(bInt)/15);
autobonus2 "{ bonus2 bMagicAtkEle,Ele_All,20; bonus bHealPower,40; if (readparam(bInt) >= 120) { bonus2 bMagicAtkEle,Ele_All,10; } }",1+(readparam(bInt) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bVariableCastrate,-20;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- DragonA_Silver
- Drag_Manteau
- Dragon_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bAtkRate,5;
bonus bMdef,8;
bonus bDef,50;
bonus bCritAtkRate,3*(readparam(bLuk)/15);
bonus bCritical,2*(readparam(bLuk)/15);
autobonus2 "{ bonus bCritAtkRate,10; bonus bAtkRate,7; if (readparam(bLuk) >= 120) { bonus bCritAtkRate,10; bonus bAtkRate,7; } }",1+(readparam(bLuk) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- CassockA_STR
- Cassock_Manteau
- Cassock_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bStr,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
bonus bAtkRate,10;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- CassockA_AGI
- Cassock_Manteau
- Cassock_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bAgi,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
bonus bLongAtkRate,10;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- CassockA_VIT
- Cassock_Manteau
- Cassock_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,20;
bonus bDef,50;
bonus bVit,8;
bonus2 bSubRace,RC_Angel,20;
bonus2 bSubRace,RC_Demon,20;
if (.@sum >= 27) {
bonus bMatkRate,4;
bonus bAtkRate,4;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- CassockA_DEX
- Cassock_Manteau
- Cassock_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bDex,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
bonus bMatkRate,7;
bonus bAtkRate,7;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- CassockA_INT
- Cassock_Manteau
- Cassock_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bInt,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
bonus bMatkRate,10;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- CassockA_LUK
- Cassock_Manteau
- Cassock_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bLuk,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
bonus bAtkRate,10;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- Ein_SAFETY_PENDR
- Ein_SAFETY_EPAULR
- Combo:
- Ein_SAFETY_PENDL
- Ein_SAFETY_EPAULR
Script: |
bonus bAspdRate,15;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Ein_SAFETY_PENDR
- Ein_SAFETY_EPAULL
- Combo:
- Ein_SAFETY_PENDL
- Ein_SAFETY_EPAULL
Script: |
bonus bVariableCastrate,-15;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Poisonous_Card
- Anacondaq_Card
Script: |
bonus2 bAddEle,Ele_Poison,15;
- Combos:
- Combo:
- Toxious_Card
- Noxious_Card
Script: |
bonus bLongAtkDef,10;
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Porcellio_W_Card
- Porcellio_Card
Script: |
bonus bBaseAtk,10;
bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES);
- Combos:
- Combo:
- Neo_Mineral_Card
- Mineral_Card
Script: |
bonus bDef,20;
bonus bDef,3*getequiprefinerycnt(EQI_GARMENT);
- Combos:
- Combo:
- Abyss_Man_Card
- Pitman_Card
Script: |
bonus2 bSkillAtk,"SO_EARTHGRAVE",getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SO_EARTHGRAVE",10;
- Combos:
- Combo:
- Jeweliant_Card
- Ungoliant_Card
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,30;
- Combos:
- Combo:
- Angelgolt_Card
- Skeggiold_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddRace,RC_Demon,3*(.@r/2);
- Combos:
- Combo:
- Reginleif_Card
- Randgris_Card
Script: |
bonus bAtkRate,10;
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Ingrid_Card
- Randgris_Card
Script: |
bonus bAtkRate,5;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Ferus_P_Card
- Acidus_Card
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHPrate,4*(.@r/4);
bonus bMaxSPrate,4*(.@r/4);
- Combos:
- Combo:
- Treasure_Mimic_Card
- Ancient_Mimic_Card
Script: |
bonus bCritAtkRate,2;
- Combos:
- Combo:
- Acidus_B_Card
- Poring__Card
Script: |
bonus2 bAddEle,Ele_Dark,15;
- Combos:
- Combo:
- Acidus_S_Card
- Orc_Skeleton_Card
Script: |
bonus2 bAddEle,Ele_Holy,15;
- Combos:
- Combo:
- Bone_Ferus_Card
- Bone_Acidus_Card
Script: |
bonus2 bAddRace,RC_Dragon,5;
bonus2 bAddRace,RC_Brute,5;
bonus2 bAddRace,RC_Player_Doram,5;
- Combos:
- Combo:
- Cassock_Str
- CassockA_STR
Script: |
bonus2 bAddRace,RC_All,12;
bonus bAtkRate,5;
- Combos:
- Combo:
- Cassock_Agi
- CassockA_AGI
Script: |
bonus bPerfectHitAddRate,5;
bonus bAspd,1;
- Combos:
- Combo:
- Cassock_Vit
- CassockA_VIT
Script: |
bonus bDelayrate,-5;
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Cassock_Dex
- CassockA_DEX
- Combo:
- R_Hunting_Manteau
- R_Hunting_Boots
- Combo:
- MinorCast_Robe_D
- FixedCasting03
Script: |
bonus bFixedCast,-300;
- Combos:
- Combo:
- Cassock_Int
- CassockA_INT
Script: |
bonus2 bMagicAtkEle,Ele_All,12;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Cassock_Luk
- CassockA_LUK
Script: |
bonus2 bAddSize,Size_All,12;
bonus bCritical,10;
- Combos:
- Combo:
- Beta_Guards_Ng_Card
- Assistant_H_Card
- Verporta_Card
Script: |
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",5*(.@r_shoes/2);
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(.@r_weapon/2);
- Combos:
- Combo:
- O_Cleaner_Ng_Card
- KickAndKick_Card
- Papila_H_Card
Script: |
bonus2 bSkillAtk,"NC_AXEBOOMERANG",20;
bonus2 bSkillAtk,"NC_VULCANARM",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_shoes/2);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/2);
- Combos:
- Combo:
- Beta_Cleaner_Card
- Verporta_Card
- Papila_Ruba_H_Card
Script: |
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20;
bonus2 bSkillAtk,"RK_DRAGONBREATH",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"RK_DRAGONBREATH",5*(.@r_shoes/2);
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",5*(.@r_weapon/2);
- Combos:
- Combo:
- Beta_Baths_A_Card
- P_Archer_Skeleton_Card
- Papila_H_Card
Script: |
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",20;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_shoes/2);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5*(.@r_weapon/2);
- Combos:
- Combo:
- Bookworm_Card
- Assistant_Card
- Pitaya_B_Card
Script: |
bonus2 bSkillAtk,"SO_DIAMONDDUST",20;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SO_DIAMONDDUST",5*(.@r_weapon/2);
- Combos:
- Combo:
- Roaming_Splbook_Card
- Assistant_Card
- Pitaya_R_Card
Script: |
bonus2 bSkillAtk,"WL_CRIMSONROCK",20;
bonus2 bSkillAtk,"WL_COMET",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"WL_COMET",5*(.@r_shoes/2);
bonus2 bSkillAtk,"WL_CRIMSONROCK",5*(.@r_weapon/2);
- Combos:
- Combo:
- Venenum3_Card
- Cowraiders3_Card
- Aries_Card
Script: |
bonus2 bSkillAtk,"SC_FATALMENACE",20;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SC_FATALMENACE",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/2);
- Combos:
- Combo:
- EP17_2_Cramp_Card
- Mt_Dolor_Card
- Aries_Card
Script: |
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20;
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"GC_COUNTERSLASH",5*(.@r_shoes/3);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*(.@r_shoes/3);
- Combos:
- Combo:
- Waterfall_Card
- Soheon_Card
- Dry_Rafflesia_Card
Script: |
bonus2 bSkillAtk,"KO_BAKURETSU",20;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"KO_BAKURETSU",5*(.@r_shoes/3);
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_shoes/3);
- Combos:
- Combo:
- Bellare3_Card
- E_EA1L_Card
- Dry_Rafflesia_Card
Script: |
bonus2 bSkillAtk,"NJ_KOUENKA",20;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",20;
bonus2 bSkillAtk,"NJ_HUUJIN",20;
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r_shoes/3);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r_shoes/3);
bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r_shoes/3);
- Combos:
- Combo:
- Dolor3_Card
- Alnoldi_Ex_Card
- Plaga3_Card
Script: |
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",20;
bonus2 bSkillAtk,"SP_SWHOO",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/2);
- Combos:
- Combo:
- Plasma_Y_Card
- Papila_Cae_Card
- Papila_Cae_H_Card
Script: |
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
bonus2 bSkillAtk,"WM_REVERBERATION",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"WM_REVERBERATION",5*(.@r_shoes/2);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r_weapon/2);
- Combos:
- Combo:
- Sanare3_Card
- Sanare_Card
- Papila_Ruba_Card
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",20;
bonus2 bSkillAtk,"AB_JUDEX",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_shoes/2);
bonus2 bSkillAtk,"AB_JUDEX",5*(.@r_weapon/2);
- Combos:
- Combo:
- Plasma_R_Card
- Mutant_Plaga_Card
- Papila_Ruba_Card
Script: |
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20;
bonus2 bSkillAtk,"SR_TIGERCANNON",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SR_TIGERCANNON",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5*(.@r_weapon/2);
- Combos:
- Combo:
- Plasma_R2_Card
- P_Archer_Skeleton_Card
- Papila_Cae_Card
Script: |
bonus2 bSkillAtk,"RA_ARROWSTORM",20;
bonus2 bSkillAtk,"RA_CLUSTERBOMB",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"RA_CLUSTERBOMB",5*(.@r_shoes/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r_weapon/2);
- Combos:
- Combo:
- EP17_2_Phen_Card
- Alnoldi_Ex_Card
- B_Scissore_Ng_H_Card
Script: |
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",20;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",20;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapon/2);
- Combos:
- Combo:
- EP17_2_Sword_Fish_Card
- High_Bellare_Card
- Papila_Card
Script: |
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20;
bonus2 bSkillAtk,"RL_R_TRIP",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_shoes/2);
bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/2);
- Combos:
- Combo:
- EP17_2_Piranha_Card
- Piranha_Card
Script: |
bonus2 bMagicAddEle,Ele_Water,15;
bonus bMatk,10;
- Combos:
- Combo:
- Pitaya_G_Card
- Beta_Scissore_Ng_Card
- Plaga3_Card
Script: |
bonus2 bSkillAtk,"SU_CN_METEOR",20;
bonus2 bSkillAtk,"SU_PICKYPECK",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/2);
- Combos:
- Combo:
- Ranger_Robe2
- Ranger_Top2
Script: |
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
- Combos:
- Combo:
- Ranger_Robe2
- Ranger_Middle2
Script: |
bonus2 bSkillVariableCast,"RA_AIMEDBOLT",-1000;
- Combos:
- Combo:
- Ranger_Robe2
- Ranger_Bottom2
Script: |
bonus2 bSkillCooldown,"RA_UNLIMIT",-45000;
- Combos:
- Combo:
- Mechanic_Robe2
- Mechanic_Middle2
Script: |
bonus2 bSkillAtk,"NC_VULCANARM",20;
- Combos:
- Combo:
- Mechanic_Robe2
- Mechanic_Bottom2
Script: |
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",20;
- Combos:
- Combo:
- Archbishop_Robe2
- Highpriest_Top2
Script: |
bonus2 bSkillAtk,"AB_JUDEX",15;
- Combos:
- Combo:
- Archbishop_Robe2
- Highpriest_Middle2
Script: |
bonus2 bSkillUseSPrate,"AB_JUDEX",10;
- Combos:
- Combo:
- Archbishop_Robe2
- Highpriest_Bottom2
Script: |
bonus2 bMagicAtkEle,Ele_Holy,10;
- Combos:
- Combo:
- Warlock_Robe2
- Warlock_Top2
- Combo:
- Warlock_Bottom3
- Warlock_Robe2
Script: |
bonus2 bSkillAtk,"WL_COMET",15;
- Combos:
- Combo:
- Warlock_Robe2
- Warlock_Middle2
Script: |
bonus bFixedCast,getskilllv("HW_MAGICPOWER")/2*-100;
- Combos:
- Combo:
- Warlock_Robe2
- Warlock_Bottom2
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,5;
- Combos:
- Combo:
- Royalguard_Robe2
- Paladin_Bottom2
Script: |
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
- Combos:
- Combo:
- Royalguard_Robe2
- Paladin_Middle2
Script: |
bonus2 bMagicAtkEle,Ele_Holy,5;
- Combos:
- Combo:
- Royalguard_Robe2
- Paladin_Top2
Script: |
bonus bFixedCast,-100*(getskilllv("CR_AUTOGUARD")/2);
- Combos:
- Combo:
- Guillotinecross_Robe2
- Assassincross_Bottom2
Script: |
bonus bDelayrate,-5;
- Combos:
- Combo:
- Guillotinecross_Robe2
- Assassincross_Middle2
Script: |
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
- Combos:
- Combo:
- Runeknight_Robe2
- Runeknight_Top2
Script: |
bonus2 bSkillAtk,"RK_SONICWAVE",20;
- Combos:
- Combo:
- Runeknight_Robe2
- Runeknight_Middle2
Script: |
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10;
- Combos:
- Combo:
- Runeknight_Robe2
- Runeknight_Bottom2
Script: |
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",30;
- Combos:
- Combo:
- Genetic_Robe2
- Genetic_Top2
Script: |
bonus2 bSkillCooldown,"GN_CART_TORNADO",-700;
- Combos:
- Combo:
- Genetic_Robe2
- Genetic_Middle2
Script: |
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",20;
- Combos:
- Combo:
- Genetic_Robe2
- Genetic_Bottom2
Script: |
bonus bFixedCast,-100*(getskilllv("CR_ACIDDEMONSTRATION")/2);
- Combos:
- Combo:
- WanderMins_Robe2
- WanderMins_Top2
Script: |
bonus2 bSkillAtk,"WM_REVERBERATION",10;
- Combos:
- Combo:
- WanderMins_Robe2
- WanderMins_Middle2
Script: |
bonus2 bSkillUseSPrate,"WM_REVERBERATION",20;
bonus2 bSkillUseSPrate,"WM_METALICSOUND",20;
- Combos:
- Combo:
- WanderMins_Robe2
- WanderMins_Bottom2
Script: |
bonus2 bSkillAtk,"WM_METALICSOUND",20;
- Combos:
- Combo:
- Boost_Sword
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bAspd,2;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"GN_CART_TORNADO\",20; }",1000,60000,"GN_CARTBOOST";
- Combos:
- Combo:
- Boost_Sword
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bMaxHPrate,10;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"GN_CARTCANNON",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"GN_CARTCANNON\",20; }",1000,60000,"GN_CARTBOOST";
- Combos:
- Combo:
- Boost_Dagger
- Ele_Robe
- Ele_Shoes
- Ele_Muffler
- Ele_Earing
Script: |
bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WZ_METEORSTORM",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"WZ_METEORSTORM\",35; }",1000,60000,"ST_PRESERVE";
- Combos:
- Combo:
- Boost_Dagger
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bAtkRate,5;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SC_FATALMENACE",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SC_FATALMENACE\",35; }",1000,60000,"ST_PRESERVE";
- Combos:
- Combo:
- Boost_Nindo
- Ele_Robe
- Ele_Shoes
- Ele_Muffler
- Ele_Earing
Script: |
bonus bMatk,20;
bonus bVariableCastrate,-10;
.@i = min(BaseLevel,180)/15*2;
bonus2 bSkillAtk,"NJ_KOUENKA",.@i;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",.@i;
bonus2 bSkillAtk,"NJ_HUUJIN",.@i;
autobonus3 "{ bonus2 bSkillAtk,\"NJ_KOUENKA\",35; bonus2 bSkillAtk,\"NJ_HYOUSENSOU\",35; bonus2 bSkillAtk,\"NJ_HUUJIN\",35; }",1000,60000,"NJ_NEN";
- Combos:
- Combo:
- Boost_Nindo
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bBaseAtk,20;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"KO_HAPPOKUNAI\",20; }",1000,60000,"NJ_NEN";
- Combos:
- Combo:
- Boost_Axe
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bDelayrate,-10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bSkillAtk,"NC_AXETORNADO",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"NC_AXETORNADO\",20; }",1000,60000,"BS_WEAPONPERFECT";
- Combos:
- Combo:
- Boost_Axe
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bVariableCastrate,-10;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"NC_ARMSCANNON",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"NC_ARMSCANNON\",20; }",1000,60000,"BS_WEAPONPERFECT";
- Combos:
- Combo:
- Boost_Spear
- Defn_Robe
- Defn_Shoes
- Defn_Muffler
- Defn_Earing
Script: |
bonus bMatk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",20; }",1000,60000,"AL_CURE";
- Combos:
- Combo:
- Boost_Spear
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bAspd,2;
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",35; }",1000,60000,"CR_SPEARQUICKEN";
- Combos:
- Combo:
- Boost_Spl_Book
- Ele_Robe
- Ele_Shoes
- Ele_Muffler
- Ele_Earing
Script: |
bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",20; }",1000,60000,"PF_MEMORIZE";
- Combos:
- Combo:
- Boost_Spl_Book
- Defn_Robe
- Defn_Shoes
- Defn_Muffler
- Defn_Earing
Script: |
bonus bMatk,20;
bonus bAspd,2;
.@i = min(BaseLevel,180)/15*2;
bonus2 bSkillAtk,"MG_FIREBOLT",.@i;
bonus2 bSkillAtk,"MG_COLDBOLT",.@i;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@i;
autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",35; bonus2 bSkillAtk,\"MG_COLDBOLT\",35; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",35; }",1000,60000,"PF_DOUBLECASTING";
- Combos:
- Combo:
- Boost_Text
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bBaseAtk,20;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SJ_FULLMOONKICK\",20; }",1000,60000,"SJ_NEWMOONKICK";
- Combos:
- Combo:
- Boost_Text
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bBaseAtk,20;
bonus bAspd,2;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",min(BaseLevel,180)/15*2;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SJ_FALLINGSTAR_ATK\",20; bonus2 bSkillAtk,\"SJ_FALLINGSTAR_ATK2\",20; }",1000,60000,"SJ_FLASHKICK";
- Combos:
- Combo:
- Boost_Soul_Rod
- Ele_Robe
- Ele_Shoes
- Ele_Muffler
- Ele_Earing
Script: |
bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SP_SWHOO",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SP_SWHOO\",60; }",1000,60000,"SP_SPA";
- Combos:
- Combo:
- Boost_Soul_Rod
- Defn_Robe
- Defn_Shoes
- Defn_Muffler
- Defn_Earing
Script: |
bonus bMatk,20;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SP_CURSEEXPLOSION\",20; }",1000,60000,"SP_SOULCURSE";
- Combos:
- Combo:
- Boost_Foxtail
- Ele_Robe
- Ele_Shoes
- Ele_Muffler
- Ele_Earing
Script: |
bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SU_CN_METEOR",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SU_CN_METEOR\",35; }",1000,60000,"SU_SV_STEMSPEAR";
- Combos:
- Combo:
- Boost_Foxtail
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bBaseAtk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SU_PICKYPECK",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SU_PICKYPECK\",35; }",1000,60000,"SU_ARCLOUSEDASH";
- Combos:
- Combo:
- Boost_Knuckle
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bMaxHPrate,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SR_TIGERCANNON",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SR_TIGERCANNON\",20; }",1000,60000,"CH_SOULCOLLECT";
- Combos:
- Combo:
- Boost_Knuckle
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bMaxSPrate,10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",35; }",1000,60000,"CH_SOULCOLLECT";
- Combos:
- Combo:
- Boost_Guitar
- Ele_Robe
- Ele_Shoes
- Ele_Muffler
- Ele_Earing
Script: |
bonus bMatk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WM_REVERBERATION\",20; }",1000,60000,"AC_CONCENTRATION";
- Combos:
- Combo:
- Boost_Guitar
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
- Combo:
- Boost_Whip
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bBaseAtk,20;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",20; }",1000,60000,"AC_CONCENTRATION";
- Combos:
- Combo:
- Boost_Whip
- Ele_Robe
- Ele_Shoes
- Ele_Muffler
- Ele_Earing
Script: |
bonus bMatk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WM_REVERBERATION\",35; }",1000,60000,"AC_CONCENTRATION";
- Combos:
- Combo:
- Boost_Hall
- Defn_Robe
- Defn_Shoes
- Defn_Muffler
- Defn_Earing
Script: |
bonus bMatk,20;
bonus2 bSkillAtk,"AB_JUDEX",30;
bonus2 bSkillAtk,"AB_ADORAMUS",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"AB_ADORAMUS\",20; }",1000,60000,"PR_MAGNIFICAT";
- Combos:
- Combo:
- Boost_Hall
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",min(BaseLevel,180)/15*2;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"AB_DUPLELIGHT\",20; }",1000,60000,"PR_MAGNIFICAT";
- Combos:
- Combo:
- Boost_TH_Sword
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"RK_SONICWAVE",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"RK_SONICWAVE\",35; }",1000,60000,"LK_CONCENTRATION";
- Combos:
- Combo:
- Boost_TH_Sword
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bMaxHPrate,10;
bonus bDelayrate,-15;
.@i = min(BaseLevel,180)/15;
bonus2 bSkillAtk,"RK_DRAGONBREATH",.@i;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@i;
autobonus3 "{ bonus2 bSkillAtk,\"RK_DRAGONBREATH\",20; bonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",20; }",1000,60000,"LK_CONCENTRATION";
- Combos:
- Combo:
- Boost_Katar
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bAddEle,Ele_All,min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bAddEle,Ele_All,60; }",1000,60000,"ASC_EDP";
- Combos:
- Combo:
- Boost_Katar
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bAtkRate,10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",20; }",1000,60000,"ASC_EDP";
- Combos:
- Combo:
- Boost_Staff
- Ele_Robe
- Ele_Shoes
- Ele_Muffler
- Ele_Earing
Script: |
bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_CRIMSONROCK",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WL_CRIMSONROCK\",20; }",1000,60000,"HW_MAGICPOWER";
- Combos:
- Combo:
- Boost_Staff
- Defn_Robe
- Defn_Shoes
- Defn_Muffler
- Defn_Earing
Script: |
bonus bMatk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"WL_SOULEXPANSION",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WL_SOULEXPANSION\",20; }",1000,60000,"HW_MAGICPOWER";
- Combos:
- Combo:
- Boost_Bow
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",20; }",1000,60000,"SN_SIGHT";
- Combos:
- Combo:
- Boost_Bow
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bMaxHPrate,10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"RA_AIMEDBOLT\",35; }",1000,60000,"SN_SIGHT";
- Combos:
- Combo:
- Boost_Gatling
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bBaseAtk,20;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RL_R_TRIP",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"RL_R_TRIP\",20; }",1000,60000,"RL_RICHS_COIN";
- Combos:
- Combo:
- Boost_Gatling
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bBaseAtk,20;
bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000;
bonus2 bSkillAtk,"RL_FIRE_RAIN",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"RL_FIRE_RAIN\",35; }",1000,60000,"RL_RICHS_COIN";
- Combos:
- Combo:
- Comp_Phantom_Cap # 15959
- Ultio_Spes_OS # 16089
- Combo:
- Ultio_Spes_OS # 16089
- Phantom_Cap # 400044
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus bVariableCastrate,-3*(.@r/2);
- Combos:
- Combo:
- Comp_Phantom_Cap # 15959
- Rutilus_Stick_OS # 26151
- Combo:
- Rutilus_Stick_OS # 26151
- Phantom_Cap # 400044
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
bonus2 bSkillAtk,"SP_SPA",4*(.@r/2);
bonus2 bSkillAtk,"SP_SWHOO",4*(.@r/2);
- Combos:
- Combo:
- Comp_Phantom_Cap # 15959
- ElectricFox_OS # 26164
- Combo:
- ElectricFox_OS # 26164
- Phantom_Cap # 400044
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SU_CN_METEOR",-1000;
bonus2 bSkillAtk,"SU_CN_METEOR",4*(.@r/2);
- Combos:
- Combo:
- Gray_W_Boots
- Gray_W_Suits
Script: |
bonus bAtkRate,7;
- Combos:
- Combo:
- Auto_Leg_A
- Auto_Armor_A
Script: |
bonus bAtkRate,7;
- Combos:
- Combo:
- Auto_Leg_A
- Auto_Armor_B
- Combo:
- Gray_W_Boots
- Gray_W_Robe
Script: |
bonus bAspdRate,7;
- Combos:
- Combo:
- Auto_Leg_B
- Auto_Armor_A
- Combo:
- Gray_W_Shoes
- Gray_W_Suits
Script: |
bonus bMaxSPrate,7;
- Combos:
- Combo:
- Auto_Leg_B
- Auto_Armor_B
- Combo:
- Gray_W_Shoes
- Gray_W_Robe
Script: |
bonus bMatkRate,7;
- Combos:
- Combo:
- Auto_Engine_B
- Auto_Leg_A
- Combo:
- Gray_W_Muffler
- Gray_W_Boots
Script: |
bonus bLongAtkRate,7;
- Combos:
- Combo:
- Auto_Engine_B
- Auto_Leg_B
- Combo:
- Gh_md_int
- Runaway_Magic
- Combo:
- Gray_W_Muffler
- Gray_W_Shoes
- Combo:
- HeroInsignia_INT
- HeroBoots_INT
- Combo:
- WanderMins_Middle3
- WanderMins_Robe2
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Gh_md_agi
- Speed_Of_Light
- Combo:
- HeroInsignia_LUK
- HeroBoots_LUK
Script: |
bonus bCritAtkRate,30;
- Combos:
- Combo:
- Gh_md_str
- Bear's_Power
Script: |
bonus2 bAddSize,Size_All,25;
- Combos:
- Combo:
- Gh_md_luk
- Lucky_Day
Script: |
bonus bAspd,2;
- Combos:
- Combo:
- Range_Top
- Range_Bottom
- Range_Middle
Script: |
bonus bLongAtkRate,6;
- Combos:
- Combo:
- Melee_Top
- Melee_Middle
- Melee_Bottom
Script: |
bonus bShortAtkRate,6;
- Combos:
- Combo:
- S_Rampage_Shield
- S_Sura_weapon
- Combo:
- S_Knucklearrow_Shield
- S_Sura_weapon
- Combo:
- S_Rainstorm_Shield
- S_Minstrel_Weapon
- Combo:
- S_Rainstorm_Shield
- S_Wanderer_Weapon
- Combo:
- S_Triangle_Shield
- S_Shadowchaser_Weapon
- Combo:
- S_Menace_Shield
- S_Shadowchaser_Weapon
- Combo:
- S_Rolling_Shield
- S_Guillotine_Weapon
- Combo:
- S_Slash_Shield
- S_Guillotine_Weapon
- Combo:
- S_Cart_Tornado_Shield
- S_Genetic_Weapon
- Combo:
- S_Spore_Bomb_Shield
- S_Genetic_Weapon
- Combo:
- S_Brand_Shield
- S_Royalguard_Weapon
- Combo:
- S_Banish_Cannon_Shield
- S_Royalguard_Weapon
- Combo:
- S_Cluster_Shield
- S_Ranger_Weapon
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Rampage_Shield
- S_Rampage_Armor
- S_Rampage_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",.@sum;
- Combos:
- Combo:
- S_Skynetblow_Weapon
- S_Sura_Shield
- Combo:
- S_Arrowvulcan_Weapon
- S_Minstrel_Shield
- Combo:
- S_Arrowvulcan_Weapon
- S_Wanderer_Shield
- Combo:
- S_Katar_Weapon
- S_Guillotine_Shield
- Combo:
- S_Ripper_Weapon
- S_Guillotine_Shield
- Combo:
- S_Crazy_Weapon
- S_Genetic_Shield
- Combo:
- S_Chain_Press_Weapon
- S_Royalguard_Shield
- Combo:
- S_Super_Power_Weapon
- S_SuperNovice_Shield
- Combo:
- S_Boomerang_Weapon
- S_Mechanic_Shield
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Skynetblow_Weapon
- S_Skynetblow_Pendant
- S_Skynetblow_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"SR_SKYNETBLOW",.@sum;
- Combos:
- Combo:
- S_Knucklearrow_Shield
- S_Knucklearrow_Armor
- S_Knucklearrow_Shoes
- Combo:
- S_Triangle_Shield
- S_Triangle_Armor
- S_Triangle_Shoes
- Combo:
- S_Menace_Shield
- S_Menace_Armor
- S_Menace_Shoes
- Combo:
- S_Slash_Shield
- S_Slash_Armor
- S_Slash_Shoes
- Combo:
- S_Brand_Shield
- S_Brand_Armor
- S_Brand_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDelayrate,-.@sum/2;
- Combos:
- Combo:
- S_TigerCannon_Weapon
- S_Sura_Shield
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r;
bonus2 bSkillAtk,"SR_TIGERCANNON",.@sum;
- Combos:
- Combo:
- S_TigerCannon_Weapon
- S_Tigercannon_Pendant
- S_Tigercannon_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bMaxHPrate,.@sum/2;
bonus bMaxSPrate,.@sum/2;
- Combos:
- Combo:
- S_Duplelight_Shield
- S_Archbishop_Weapon
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Duplelight_Shield
- S_Duplelight_Armor
- S_Duplelight_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",.@sum;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",.@sum;
- Combos:
- Combo:
- S_Adoramus_Weapon
- S_Archbishop_Shield
- Combo:
- S_Magnus_Weapon
- S_Archbishop_Shield
- Combo:
- S_Strain_Weapon
- S_Warlock_Shield
- Combo:
- S_Chain_Weapon
- S_Warlock_Shield
- Combo:
- S_Shadowspell_Weapon
- S_Shadowchaser_Shield
- Combo:
- S_Grave_Weapon
- S_Sorcerer_Shield
- Combo:
- S_Varetyr_Weapon
- S_Sorcerer_Shield
- Combo:
- S_Genesis_Weapon
- S_Royalguard_Shield
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Adoramus_Weapon
- S_Adoramus_Pendant
- S_Adoramus_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"AB_ADORAMUS",.@sum/2;
- Combos:
- Combo:
- S_Judex_Shield
- S_Archbishop_Weapon
- Combo:
- S_Metalic_Shield
- S_Minstrel_Weapon
- Combo:
- S_Metalic_Shield
- S_Wanderer_Weapon
- Combo:
- S_Jack_Shield
- S_Warlock_Weapon
- Combo:
- S_Crimson_Shield
- S_Warlock_Weapon
- Combo:
- S_Dust_Shield
- S_Sorcerer_Weapon
- Combo:
- S_Psychic_Shield
- S_Sorcerer_Weapon
- Combo:
- S_Super_Magic_Shield
- S_SuperNovice_Weapon
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Judex_Shield
- S_Judex_Armor
- S_Judex_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"AB_JUDEX",.@sum;
- Combos:
- Combo:
- S_Magnus_Weapon
- S_Magnus_Pendant
- S_Magnus_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"PR_MAGNUS",.@sum;
- Combos:
- Combo:
- S_Rainstorm_Shield
- S_Rainstorm_Armor
- S_Rainstorm_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",.@sum/2;
- Combos:
- Combo:
- S_Arrowvulcan_Weapon
- S_Arrowvulcan_Pendant
- S_Arrowvulcan_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"CG_ARROWVULCAN",.@sum;
- Combos:
- Combo:
- S_Metalic_Shield
- S_Metalic_Armor
- S_Metalic_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"WM_METALICSOUND",.@sum;
- Combos:
- Combo:
- S_Reverberation_Weapon
- S_Minstrel_Shield
- Combo:
- S_Reverberation_Weapon
- S_Wanderer_Shield
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Reverberation_Weapon
- S_Reverberation_Pendant
- S_Reverberation_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"WM_REVERBERATION",.@sum/2;
- Combos:
- Combo:
- S_Jack_Shield
- S_Jack_Armor
- S_Jack_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"WL_JACKFROST",.@sum;
- Combos:
- Combo:
- S_Strain_Weapon
- S_Strain_Pendant
- S_Strain_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"WL_EARTHSTRAIN",.@sum;
- Combos:
- Combo:
- S_Crimson_Shield
- S_Crimson_Armor
- S_Crimson_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"WL_CRIMSONROCK",.@sum;
- Combos:
- Combo:
- S_Chain_Weapon
- S_Chain_Pendant
- S_Chain_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",.@sum;
- Combos:
- Combo:
- S_Shadowspell_Weapon
- S_Shadowspell_Pendant
- S_Shadowspell_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",.@sum;
- Combos:
- Combo:
- S_Paint_Weapon
- S_Shadowchaser_Shield
- Combo:
- S_Cannon_Cart_Weapon
- S_Genetic_Shield
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bVariableCastrate,-.@sum/2;
- Combos:
- Combo:
- S_Paint_Weapon
- S_Paint_Pendant
- S_Paint_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"SC_FEINTBOMB",.@sum/2;
- Combos:
- Combo:
- S_Rolling_Shield
- S_Rolling_Armor
- S_Rolling_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",.@sum;
- Combos:
- Combo:
- S_Katar_Weapon
- S_Katar_Pendant
- S_Katar_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bBaseAtk,.@sum;
- Combos:
- Combo:
- S_Ripper_Weapon
- S_Ripper_Pendant
- S_Ripper_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",.@sum/2;
- Combos:
- Combo:
- S_Dust_Shield
- S_Dust_Armor
- S_Dust_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SO_DIAMONDDUST",.@sum;
- Combos:
- Combo:
- S_Grave_Weapon
- S_Grave_Pendant
- S_Grave_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"SO_EARTHGRAVE",.@sum;
- Combos:
- Combo:
- S_Psychic_Shield
- S_Psychic_Armor
- S_Psychic_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",.@sum;
- Combos:
- Combo:
- S_Varetyr_Weapon
- S_Varetyr_Pendant
- S_Varetyr_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",.@sum;
- Combos:
- Combo:
- S_Cart_Tornado_Shield
- S_Cart_Tornado_Armor
- S_Cart_Tornado_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"GN_CART_TORNADO",.@sum;
- Combos:
- Combo:
- S_Cannon_Cart_Weapon
- S_Cannon_Cart_Pendant
- S_Cannon_Cart_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"GN_CARTCANNON",.@sum/2;
- Combos:
- Combo:
- S_Spore_Bomb_Shield
- S_Spore_Bomb_Armor
- S_Spore_Bomb_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",.@sum;
- Combos:
- Combo:
- S_Crazy_Weapon
- S_Crazy_Pendant
- S_Crazy_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",.@sum;
- Combos:
- Combo:
- S_Chain_Press_Weapon
- S_Chain_Press_Pendant
- S_Chain_Press_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"LG_SHIELDPRESS",.@sum;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",.@sum;
- Combos:
- Combo:
- S_Banish_Cannon_Shield
- S_Banish_Cannon_Armor
- S_Banish_Cannon_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@sum/2;
bonus2 bSkillAtk,"LG_CANNONSPEAR",.@sum/2;
- Combos:
- Combo:
- S_Genesis_Weapon
- S_Genesis_Pendant
- S_Genesis_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",.@sum;
- Combos:
- Combo:
- S_RK_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500;
bonus3 bAutoSpell,"RK_IGNITIONBREAK",max(3,getskilllv("RK_IGNITIONBREAK")),1;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
- Combos:
- Combo:
- S_LG_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bAspd,2;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
- Combos:
- Combo:
- S_NC_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus2 bAddSize,Size_All,5;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
bonus2 bSkillAtk,"NC_ARMSCANNON",15;
- Combos:
- Combo:
- S_GN_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
- Combos:
- Combo:
- S_GC_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bCritical,10;
bonus2 bSkillAtk,"GC_COUNTERSLASH",15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
- Combos:
- Combo:
- S_SC_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,1;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bDelayrate,-15;
bonus bAspd,2;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15;
- Combos:
- Combo:
- S_WL_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
- Combos:
- Combo:
- S_SO_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-4000;
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
- Combos:
- Combo:
- S_AB_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
- Combos:
- Combo:
- S_SR_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-7500;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
- Combos:
- Combo:
- S_RA_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"RA_ARROWSTORM",15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
- Combos:
- Combo:
- S_WM_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
- Combos:
- Combo:
- S_Tail_Dragon_Weapon
- S_Rebellion_Shoes
- Combo:
- S_God_Hammer_Weapon
- S_Rebellion_Shoes
- Combo:
- S_Trip_Weapon
- S_Rebellion_Shoes
- Combo:
- S_Kunai_Weapon
- S_Kagerou_Shoes
- Combo:
- S_Pickyrush_Weapon
- S_DoramPhysical_Shoes
- Combo:
- S_Sunshine_Weapon
- S_Star_Emperor_Shoes
- Combo:
- S_Stardust_Weapon
- S_Star_Emperor_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Tail_Dragon_Weapon
- S_Tail_Dragon_Shield
- S_Tail_Dragon_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"RL_D_TAIL",.@sum/2;
- Combos:
- Combo:
- S_Flare_Dance_Earing
- S_Rebellion_Armor
- Combo:
- S_Shatter_Buster_Earing
- S_Rebellion_Armor
- Combo:
- S_Syuriken_Earing
- S_Kagerou_Armor
- Combo:
- S_SavageRabbit_Earing
- S_DoramPhysical_Armor
- Combo:
- S_Moonlight_Earring
- S_Star_Emperor_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Flare_Dance_Earing
- S_Flare_Dance_Pendant
- S_Flare_Dance_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"RL_FIREDANCE",.@sum/2;
- Combos:
- Combo:
- S_God_Hammer_Weapon
- S_God_Hammer_Shield
- S_God_Hammer_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",.@sum/2;
- Combos:
- Combo:
- S_Shatter_Buster_Earing
- S_Shatter_B_Pendant
- S_Shatter_Buster_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",.@sum/2;
bonus2 bSkillAtk,"RL_S_STORM",.@sum/2;
- Combos:
- Combo:
- S_Trip_Weapon
- S_Trip_Shield
- S_Trip_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"RL_R_TRIP",.@sum/2;
- Combos:
- Combo:
- S_Super_Magic_Shield
- S_Super_Magic_Armor
- S_Super_Magic_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"MG_FIREBOLT",.@sum*2;
bonus2 bSkillAtk,"MG_COLDBOLT",.@sum*2;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@sum*2;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",.@sum*2;
bonus2 bSkillAtk,"WZ_STORMGUST",.@sum*2;
bonus2 bSkillAtk,"WZ_VERMILION",.@sum*2;
bonus2 bSkillAtk,"WZ_METEOR",.@sum*2;
skill "PF_DOUBLECASTING",5;
- Combos:
- Combo:
- S_Super_Power_Weapon
- S_Super_Power_Pendant
- S_Super_Power_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"RG_BACKSTAP",.@sum*2;
bonus2 bSkillAtk,"RG_RAID",.@sum*2;
bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",.@sum*2;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",.@sum*2;
skill "PA_SHIELDCHAIN",5;
- Combos:
- Combo:
- S_Kunai_Weapon
- S_Kunai_Shield
- S_Kunai_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"KO_BAKURETSU",.@sum/2;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",.@sum/2;
- Combos:
- Combo:
- S_Syuriken_Earing
- S_Syuriken_Pendant
- S_Syuriken_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"KO_HUUMARANKA",.@sum/2;
- Combos:
- Combo:
- S_Kamaenraku_Weapon
- S_Oboro_Shoes
- Combo:
- S_Catnip_Weapon
- S_DoramMagical_Shoes
- Combo:
- S_S_Weapon
- S_Soul_Reaper_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Kamaenraku_Weapon
- S_Kamaenraku_Shield
- S_Kamaenraku_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"NJ_BAKUENRYU",.@sum;
bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",.@sum;
bonus2 bSkillAtk,"NJ_KAMAITACHI",.@sum;
- Combos:
- Combo:
- S_Huusouka_Earing
- S_Oboro_Armor
- Combo:
- S_Silvervine_Earing
- S_DoramMagical_Armor
- Combo:
- S_Evilcurse_Earring
- S_Soul_Reaper_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Huusouka_Earing
- S_Huusouka_Pendant
- S_Huusouka_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"NJ_KOUENKA",.@sum/2;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",.@sum/2;
bonus2 bSkillAtk,"NJ_HUUJIN",.@sum/2;
- Combos:
- Combo:
- S_Pickyrush_Weapon
- S_Pickyrush_Shield
- S_Pickyrush_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"SU_PICKYPECK",.@sum/2;
- Combos:
- Combo:
- S_SavageRabbit_Earing
- S_SavageRabbit_Pendant
- S_SavageRabbit_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",.@sum;
bonus2 bSkillAtk,"SU_SVG_SPIRIT",.@sum;
- Combos:
- Combo:
- S_Catnip_Weapon
- S_Catnip_Shield
- S_Catnip_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"SU_CN_METEOR",.@sum;
- Combos:
- Combo:
- S_Silvervine_Earing
- S_Silvervine_Pendant
- S_Silvervine_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",.@sum/2;
- Combos:
- Combo:
- S_Sunshine_Weapon
- S_Sunshine_Shield
- S_Sunshine_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"SJ_SOLARBURST",.@sum/2;
- Combos:
- Combo:
- S_Moonlight_Earring
- S_Moonlight_Pendant
- S_Moonlight_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",.@sum/2;
- Combos:
- Combo:
- S_Stardust_Weapon
- S_Stardust_Shield
- S_Stardust_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",.@sum;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",.@sum;
- Combos:
- Combo:
- S_S_Weapon
- S_S_Shield
- S_S_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"SP_SPA",.@sum;
bonus2 bSkillAtk,"SP_SWHOO",.@sum;
- Combos:
- Combo:
- S_Evilcurse_Earring
- S_Evilcurse_Pendant
- S_Evilcurse_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",.@sum;
- Combos:
- Combo:
- S_FullPene_Earring
- S_FullPene_Pendant
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAtkRate,2;
if (.@sum >= 18) {
bonus bIgnoreDefRace,RC_All;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-100;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-100;
}
- Combos:
- Combo:
- S_FullPene_Armor
- S_FullPene_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bAtkRate,2;
if (.@sum >= 18) {
bonus bIgnoreDefRace,RC_All;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-100;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-100;
}
- Combos:
- Combo:
- Sombre_Manteau
- Sombre_Shield
Script: |
bonus2 bSubRace,RC_Undead,getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddEle,Ele_Dark,getequiprefinerycnt(EQI_HAND_L);
bonus2 bMagicAddEle,Ele_Dark,getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Sharel_Manteau
- Sharel_Shield
Script: |
bonus2 bSubRace,RC_Demon,getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddEle,Ele_Fire,getequiprefinerycnt(EQI_HAND_L);
bonus2 bMagicAddEle,Ele_Fire,getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Rental_SupperSwimsuit
- Rental_Scuba_Mask
Script: |
bonus bVariableCastrate,-30;
bonus bFlee2,15;
bonus2 bExpAddRace,RC_Fish,5;
- Combos:
- Combo:
- True_Hunting_Mail
- True_Hunting_Manteau
- True_Hunting_Boots
Script: |
bonus bDelayrate,-7;
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 9) {
bonus bDelayrate,-8;
}
- Combos:
- Combo:
- Upgrade_Part_Plate_
- Upgrade_Part_Engine
- Upgrade_Part_Booster
- Upgrade_Part_Gun_Barrel
- Combo:
- Upgrade_Part_Plate
- Upgrade_Part_Engine
- Upgrade_Part_Booster
- Upgrade_Part_Gun_Barrel
Script: |
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
- Combos:
- Combo:
- Regia_Hunting_Mail
- Regia_Hunting_Manteau
- Regia_Hunting_Boots
Script: |
bonus bVariableCastrate,-7;
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 9) {
bonus bVariableCastrate,-5;
}
- Combos:
- Combo:
- Ribbon_Piamat_K
- Mad_Bunny_K
- Combo:
- Ribbon_Piamat_K
- Mad_Bunny_K_
Script: |
autobonus2 "{ }",1,3000,BF_WEAPON|BF_MAGIC,"{ heal 5000,0; unitskilluseid getcharid(3),\"WM_LULLABY_DEEPSLEEP\",1; active_transform 1930,3000; /*PIAMETTE, unknown timer*/ }";
- Combos:
- Combo:
- Piamette_Hood
- Mad_Bunny_K
- Combo:
- Piamette_Hood
- Mad_Bunny_K_
Script: |
.@r_top = getequiprefinerycnt(EQI_HEAD_TOP);
.@r_left = getequiprefinerycnt(EQI_HAND_L);
autobonus "{ bonus2 bHPLossRate,50,1000; }",1+.@r_top,3000+.@r_left*1000,BF_WEAPON|BF_MAGIC,"{ active_transform 1930,3000" + (.@r_left*1000) + "; /*PIAMETTE, unknown effect*/ }";
- Combos:
- Combo:
- Time_Keeper_Glasses
- Time_Keeper_Ring
Script: |
bonus2 bAddItemHealRate,569,20;
- Combos:
- Combo:
- Blue_Rear_Ribbon
- Bag_Of_Antonio_Range
- Combo:
- aegis_15947
- Bag_Of_Antonio_Range
Script: |
bonus bAtkRate,4;
if (getequiprefinerycnt(EQI_GARMENT) >= 12) {
bonus bAllStats,1;
}
- Combos:
- Combo:
- Necklace_Rosary_K
- Recovery_Light
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-3*(.@r/2);
bonus2 bSkillUseSP,"AL_HEAL",.@r*10;
bonus2 bSkillUseSP,"AB_CHEAL",.@r*12;
bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",.@r*14;
- Combos:
- Combo:
- Spell_Circuit
- Mental_Stick
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_weapon/2);
- Combos:
- Combo:
- Spell_Circuit
- Kronos
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_HELLINFERNO",10*(.@r_weapon/2);
- Combos:
- Combo:
- Spell_Circuit
- Raksasa_Dagger
- Mikatsuki
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bVariableCastrate,-.@r;
bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r/2);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r/2);
bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r/2);
- Combos:
- Combo:
- General_Helmet_
- Zweihander
- Combo:
- General_Helmet_
- Zweihander_
- Combo:
- Dog_Officer
- Thanos_Katar
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,20*(.@r_weapon/2);
- Combos:
- Combo:
- General_Helmet_
- Gungnir
- Combo:
- General_Helmet_
- Gungnir_
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",7*(.@r_weapon/2);
- Combos:
- Combo:
- General_Helmet_
- Quadrille
- Combo:
- General_Helmet_
- Quadrille_C
- Combo:
- Quadrille_
- General_Helmet_
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",7*(.@r_weapon/2);
- Combos:
- Combo:
- FaceWorm_Breath # 19268
- FaceWorm_Skin # 20717
- Combo:
- FaceWorm_Breath # 19268
- FaceWorm_Skin_ # 20718
- Combo:
- aegis_15958 # 15958
- FaceWorm_Skin # 20717
- Combo:
- aegis_15958 # 15958
- FaceWorm_Skin_ # 20718
Script: |
bonus bBaseAtk,5*(readparam(bStr)/20);
bonus bAspdRate,3*(readparam(bAgi)/20);
bonus2 bSubEle,Ele_Neutral,(readparam(bVit)/20);
bonus bVariableCastrate,-4*(readparam(bInt)/20);
bonus bCritAtkRate,3*(readparam(bLuk)/20);
bonus bLongAtkRate,readparam(bDex)/20;
- Combos:
- Combo:
- Rental_Scuba_Mask
- Rental_SupperSwimsuit
- Rental_Oxygen_Bomb
Script: |
bonus bAspdRate,15;
bonus2 bCriticalAddRace,RC_Fish,30;
bonus2 bAddRace,RC_Fish,25;
bonus2 bMagicAddRace,RC_Fish,25;
bonus bDefEle,Ele_Water;
- Combos:
- Combo:
- Classical_Fhat
- Cape_Of_Ancient_Lord
- Combo:
- Classical_Fhat
- Cape_Of_Ancient_Lord_
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*(.@r_garment/2);
- Combos:
- Combo:
- Classical_Fhat
- Leather_Of_Tendrilion
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",7*(.@r_garment/2);
- Combos:
- Combo:
- Classical_Fhat
- Piece_Of_Angent_Skin
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",12*(.@r_garment/2);
- Combos:
- Combo:
- Dog_Officer
- Dark_Rose
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_FIREDANCE",6*(.@r_weapon/2);
- Combos:
- Combo:
- Dog_Officer
- Tornado_Axe
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",15*(.@r_weapon/2);
- Combos:
- Combo:
- Amistr_Beret
- Holy_Stick
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,10*(.@r_weapon/2);
bonus2 bSkillAtk,"AB_ADORAMUS",30*(.@r_weapon/2);
- Combos:
- Combo:
- Amistr_Beret
- Strange_Foxtail
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,5*(.@r_weapon/2);
- Combos:
- Combo:
- Amistr_Beret
- Twin_Edge_B
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r_weapon/2);
- Combos:
- Combo:
- Subject_Aura
- Manteau_Of_Fallen
- Combo:
- Subject_Aura
- Manteau_Of_Fallen_
Script: |
bonus bBaseAtk,5*(readparam(bStr)/30);
bonus bAspdRate,3*(readparam(bAgi)/30);
bonus bDelayrate,-4*(readparam(bVit)/30);
bonus bVariableCastrate,-8*(readparam(bInt)/30);
bonus bMatk,5*(readparam(bInt)/30);
bonus bLongAtkRate,(readparam(bDex)/30);
bonus bCritAtkRate,3*(readparam(bLuk)/30);
- Combos:
- Combo:
- Lumiere_Manteau
- Lumiere_Shield
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
.@r_shield = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubRace,RC_Dragon,.@r_garment;
bonus2 bAddEle,Ele_Holy,.@r_shield;
bonus2 bMagicAddEle,Ele_Holy,.@r_shield;
- Combos:
- Combo:
- Poison_Manteau
- Poison_Shield
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
.@r_shield = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubRace,RC_Plant,.@r_garment;
bonus2 bAddEle,Ele_Poison,.@r_shield;
bonus2 bMagicAddEle,Ele_Poison,.@r_shield;
- Combos:
- Combo:
- Rouban_Manteau
- Rouban_Shield
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
.@r_shield = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubRace,RC_Insect,.@r_garment;
bonus2 bAddEle,Ele_Wind,.@r_shield;
bonus2 bMagicAddEle,Ele_Wind,.@r_shield;
- Combos:
- Combo:
- Rental_Oxygen_Bomb
- Rental_Scuba_Mask
Script: |
bonus bAspd,2;
bonus bNoCastCancel;
- Combos:
- Combo:
- True_Hunting_Manteau
- True_Hunting_Boots
Script: |
bonus2 bMagicAtkEle,Ele_All,7;
if (getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 9) {
bonus bFixedCast,-500;
}
- Combos:
- Combo:
- Time_Overload_Hood
- Time_Overload_Boots
Script: |
bonus bFixedCast,-500;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Sigrun's_Wing
- Violet_Halo
- Combo:
- Sigrun's_Wing_
- Violet_Halo
Script: |
bonus bCritAtkRate,14;
- Combos:
- Combo:
- Dark_Blindfold
- Violet_Halo
- Combo:
- Dark_Blindfold_
- Violet_Halo
Script: |
bonus bDelayrate,-6;
- Combos:
- Combo:
- Violet_Halo
- Magical_Booster_K
Script: |
bonus bVariableCastrate,-30;
- Combos:
- Combo:
- Violet_Halo
- Crimson_Booster
Script: |
bonus bLongAtkRate,14;
- Combos:
- Combo:
- Regia_Hunting_Manteau
- Regia_Hunting_Boots
Script: |
bonus bMatk,20;
bonus bBaseAtk,20;
if (getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 9) {
bonus bAspdRate,5;
}
- Combos:
- Combo:
- Chrismas_Tree
- Red_Lantern
- Evilspirit_Gloves
- Combo:
- aegis_480277
- Red_Lantern
- Evilspirit_Gloves
Script: |
bonus bAspdRate,10;
bonus bMatkRate,10;
bonus bHit,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,1;
}
- Combos:
- Combo:
- Chrismas_Tree
- Hurt_Mind
- KindHeart
- Combo:
- aegis_480277
- Hurt_Mind
- KindHeart
Script: |
bonus bLongAtkRate,10;
bonus bAspdRate,10;
bonus bAtkRate,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
bonus bCritAtkRate,15;
bonus bHit,15;
}
- Combos:
- Combo:
- Chrismas_Tree
- Hurt_Mind
- Noble_Cross
- Combo:
- aegis_480277
- Hurt_Mind
- Noble_Cross
Script: |
bonus bMatk,30;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",40;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",40;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20;
}
- Combos:
- Combo:
- Chrismas_Tree
- KindHeart
- Noble_Cross
- Combo:
- aegis_480277
- KindHeart
- Noble_Cross
Script: |
bonus bBaseAtk,30;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",40;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bSkillAtk,"SR_KNUCKLEARROW",20;
}
- Combos:
- Combo:
- Chrismas_Tree
- Evilspirit_Gloves
- Old_Parasol
- Combo:
- aegis_480277
- Evilspirit_Gloves
- Old_Parasol
Script: |
bonus3 bAutoSpell,"MG_SOULSTRIKE",10,1;
bonus bMatk,80;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus3 bAutoSpell,"HW_NAPALMVULCAN",5,1;
}
- Combos:
- Combo:
- Sombre_Shoes
- Sombre_Shield
Script: |
bonus2 bSubEle,Ele_Dark,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Sombre_Shoes
- Sombre_Manteau
Script: |
bonus2 bAddEle,Ele_Dark,5;
bonus2 bMagicAddEle,Ele_Dark,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Sol_Shoes
- Sol_Shield
Script: |
bonus2 bSubEle,Ele_Earth,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Sol_Shoes
- Sol_Manteau
Script: |
bonus2 bAddEle,Ele_Earth,5;
bonus2 bMagicAddEle,Ele_Earth,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Ramor_Shoes
- Ramor_Shield_Undead
Script: |
bonus2 bSubEle,Ele_Undead,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Ramor_Shoes
- Ramor_Manteau
Script: |
bonus2 bAddRace,RC_Undead,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Sharel_Shoes
- Sharel_Shield
Script: |
bonus2 bSubEle,Ele_Fire,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Sharel_Shoes
- Sharel_Manteau
Script: |
bonus2 bAddEle,Ele_Fire,5;
bonus2 bMagicAddEle,Ele_Fire,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Flow_Shoes
- Flow_Shield
Script: |
bonus2 bSubEle,Ele_Water,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Flow_Shoes
- Flow_Manteau
Script: |
bonus2 bAddEle,Ele_Water,5;
bonus2 bMagicAddEle,Ele_Water,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Lumiere_Shoes
- Lumiere_Shield
Script: |
bonus2 bSubEle,Ele_Holy,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Lumiere_Shoes
- Lumiere_Manteau
Script: |
bonus2 bAddEle,Ele_Holy,5;
bonus2 bMagicAddEle,Ele_Holy,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Rouban_Shoes
- Rouban_Shield
Script: |
bonus2 bSubEle,Ele_Wind,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Rouban_Shoes
- Rouban_Manteau
Script: |
bonus2 bAddEle,Ele_Wind,5;
bonus2 bMagicAddEle,Ele_Wind,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Poison_Shoes
- Poison_Shield
Script: |
bonus2 bSubEle,Ele_Poison,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Poison_Shoes
- Poison_Manteau
Script: |
bonus2 bAddEle,Ele_Poison,5;
bonus2 bMagicAddEle,Ele_Poison,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- True_Hunting_Boots
- True_Hunting_Mail
Script: |
bonus bLongAtkRate,7;
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_ARMOR) >= 9) {
bonus bCritAtkRate,10;
}
- Combos:
- Combo:
- Time_Overload_Boots
- Time_Overload_Robe
Script: |
bonus bMatkRate,5;
bonus bAtkRate,5;
- Combos:
- Combo:
- Regia_Hunting_Boots
- Regia_Hunting_Mail
Script: |
bonus bLongAtkRate,7;
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_ARMOR) >= 9) {
bonus bCritAtkRate,7;
}
- Combos:
- Combo:
- Para_Team_Ring100D
- Para_Team_Armor100
- Para_Team_Necklace100D
Script: |
bonus2 bSubEle,Ele_Neutral,-2;
bonus2 bSubEle,Ele_All,2;
bonus bMatk,20;
- Combos:
- Combo:
- Para_Team_Ring100D
- Para_Team_Boots100
- Para_Team_Necklace100D
Script: |
bonus bDelayrate,-3;
bonus bVariableCastrate,-3;
- Combos:
- Combo:
- Para_Team_Ring115D
- Para_Team_Armor115
- Para_Team_Necklace115D
Script: |
bonus bMatk,40;
bonus2 bSubEle,Ele_Neutral,-4;
bonus2 bSubEle,Ele_All,4;
- Combos:
- Combo:
- Para_Team_Ring130D
- Para_Team_Armor130
- Para_Team_Necklace130D
Script: |
bonus2 bSubEle,Ele_Neutral,-4;
bonus2 bSubEle,Ele_All,4;
bonus bMatk,40;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Ring115D
- Para_Team_Boots115
- Para_Team_Necklace115D
Script: |
bonus bDelayrate,-6;
bonus bVariableCastrate,-6;
- Combos:
- Combo:
- Para_Team_Ring130D
- Para_Team_Boots130
- Para_Team_Necklace130D
Script: |
bonus bVariableCastrate,-6;
bonus bDelayrate,-6;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Ring145D
- Para_Team_Armor145
- Para_Team_Necklace145D
Script: |
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bSubEle,Ele_All,5;
bonus bMatk,50;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Ring145D
- Para_Team_Boots145
- Para_Team_Necklace145D
Script: |
bonus bVariableCastrate,-8;
bonus bDelayrate,-8;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Para_Team_Ring160D
- Para_Team_Boots160
- Para_Team_Necklace160D
Script: |
bonus bVariableCastrate,-8;
bonus bDelayrate,-8;
bonus2 bExpAddRace,RC_All,2;
bonus bSpeedRate,25;
- Combos:
- Combo:
- Para_Team_Ring160D
- Para_Team_Armor160
- Para_Team_Necklace160D
Script: |
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bSubEle,Ele_All,5;
bonus bMatk,50;
bonus bNoCastCancel;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- RKC_2017_Ring
- RKC_2017_Pendant
Script: |
bonus bFixedCast,-100;
bonus bDelayrate,-3;
- Combos:
- Combo:
- Time_Overload_Ring
- Time_Overload_Robe
- Time_Overload_Hood
- Time_Overload_Boots
Script: |
bonus bVariableCastrate,-10;
bonus bAspd,2;
- Combos:
- Combo:
- WhistleK
- Pendant_Of_Maelstorm
Script: |
bonus bCritAtkRate,10;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Comp_Clock_Casket_RD # 15961
- Beam_Claymore_OS # 21047
- Combo:
- Beam_Claymore_OS # 21047
- Clock_Casket_RD # 400021
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritical,10;
bonus2 bAddSize,Size_Large,4*(.@r_weapon/2);
bonus2 bMagicAddSize,Size_Large,4*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Clock_Casket_RD # 15961
- Meuchler_OS # 28038
- Combo:
- Meuchler_OS # 28038
- Clock_Casket_RD # 400021
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",4*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Clock_Casket_RD # 15961
- Circuit_Board_OS # 28629
- Combo:
- Circuit_Board_OS # 28629
- Clock_Casket_RD # 400021
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bSkillAtk,"SJ_SOLARBURST",4*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Ignis_CapK # 15963
- Saphir_Hall_OS # 16088
- Combo:
- Saphir_Hall_OS # 16088
- Ignis_CapK # 400022
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bSkillAtk,"GN_CARTCANNON",4*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Ignis_CapK # 15963
- Virtual_Bow_OS # 18178
- Combo:
- Virtual_Bow_OS # 18178
- Ignis_CapK # 400022
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500;
bonus2 bWeaponDamageRate,W_BOW,7*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Ignis_CapK # 15963
- Blasti_OS # 28136
- Combo:
- Blasti_OS # 28136
- Ignis_CapK # 400022
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxHPrate,5;
bonus2 bSubSize,Size_Small,3*(.@r_weapon/2);
- Combos:
- Combo:
- Cannon_Rapier_OS # 13493
- Comp_Scorpio_Diadem_K # 15960
- Combo:
- Cannon_Rapier_OS # 13493
- Scorpio_Diadem_K # 400059
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",4*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Scorpio_Diadem_K # 15960
- Ultio_Spes_OS # 16089
- Combo:
- Ultio_Spes_OS # 16089
- Scorpio_Diadem_K # 400059
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bSkillAtk,"AB_JUDEX",3*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Scorpio_Diadem_K # 15960
- Rutilus_Stick_OS # 26151
- Combo:
- Rutilus_Stick_OS # 26151
- Scorpio_Diadem_K # 400059
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*(.@r_weapon/2);
- Combos:
- Combo:
- Burning_Knuckle_OS # 1862
- Comp_Sagi_DiademK # 15964
- Combo:
- Burning_Knuckle_OS # 1862
- Sagittarius_DiademK # 400061
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
bonus bLongAtkRate,3*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Sagi_DiademK # 15964
- Saphir_Hall_OS # 16088
- Combo:
- Saphir_Hall_OS # 16088
- Sagittarius_DiademK # 400061
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",3*(.@r_weapon/2);
- Combos:
- Combo:
- Comp_Sagi_DiademK # 15964
- HR_S55_OS # 28253
- Combo:
- HR_S55_OS # 28253
- Sagittarius_DiademK # 400061
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",3*(.@r_weapon/2);
- Combos:
- Combo:
- BioWeapon_Helm_RK
- Volar
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",12*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_RK
- Vernan
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"RK_SONICWAVE",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_RK
- Argen_Blanco
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_LG
- Harve
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000;
bonus2 bSkillAtk,"LG_SHIELDPRESS",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_LG
- Fortrage
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
bonus2 bSkillAtk,"LG_CANNONSPEAR",12*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_LG
- Farthezan
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bVariableCastrate,-15;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10*.@r_weapon;
bonus2 bSkillAtk,"PA_PRESSURE",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_WL
- Staff_Of_Miracle
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Ghost,3;
bonus2 bSkillAtk,"WL_SOULEXPANSION",3*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_WL
- Gravitation_Staff
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,3;
bonus2 bSkillAtk,"HW_GRAVITATION",3*.@r_weapon;
bonus2 bSkillAtk,"WL_COMET",3*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_WL
- Crimson_Rose_Stick
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
bonus2 bSkillAtk,"WL_CRIMSONROCK",3*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SO
- Psychic_Spear_Rod
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,3;
bonus2 bMagicAtkEle,Ele_Wind,3;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",3*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SO
- Dust_Grave
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Earth,3;
bonus2 bMagicAtkEle,Ele_Water,3;
bonus2 bSkillAtk,"SO_DIAMONDDUST",3*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SO
- Boltigin
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,2;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",3*.@r_weapon;
bonus2 bSkillAtk,"MG_FIREBOLT",3*.@r_weapon;
bonus2 bSkillAtk,"MG_COLDBOLT",3*.@r_weapon;
- Combos:
- Combo:
- Egirnion_Helm
- Egirnion_Armor
- Egirnion_Shoes
- Egirnion_Manteau
Script: |
bonus bMatkRate,5;
bonus bAtkRate,5;
bonus2 bExpAddRace,RC_Fish,20;
bonus2 bExpAddRace,RC_DemiHuman,20;
bonus2 bAddRace,RC_Fish,50;
bonus2 bMagicAddRace,RC_Fish,50;
bonus2 bAddRace,RC_DemiHuman,50;
bonus2 bMagicAddRace,RC_DemiHuman,50;
bonus2 bSubEle,Ele_Wind,25;
bonus2 bSubEle,Ele_Water,25;
- Combos:
- Combo:
- BioWeapon_Helm_NC
- Golden_Wrench
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"NC_POWERSWING",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_NC
- Engine_Pilebuncker
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_NC
- Maxi_Spanner
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"NC_AXETORNADO",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GN
- Coolant_Injection
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"GN_CARTCANNON",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GN
- Gene_Rod
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GN
- Estal
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_RA
- Sharp_Star_Bow
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,20;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_RA
- Aiming_Bow
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_RA
- Falken_Shooter
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-1800;
bonus2 bSkillAtk,"RA_ARROWSTORM",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_WM
- Wind_Gale
- Combo:
- BioWeapon_Helm_WM
- Scarlet_Ribbon
- Antique_Cello
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_WM
- Heart_Whip
- Black_Circle
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_AB
- Adorare_Staff
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_AB
- Lucis_Flail
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10*.@r_weapon;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_AB
- Ponitendtia
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bSkillAtk,"AB_JUDEX",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SR
- Combo_Fist
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"CH_CHAINCRUSH",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SR
- Asura_Bandage
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SR
- Bright_Mace
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SC
- Rapid_Fire_C_Bow
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SC
- Jack_The_Knife
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SC_FATALMENACE",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SC
- Platinum_Dagger
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_All,10+5*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GC
- Reaper_Cross
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GC
- Agudo_Filo
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
bonus bShortAtkRate,5*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GC
- Judgement_Slasher
- Repent_Slasher
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,20;
bonus bShortAtkRate,5*(.@r_weapon/2);
bonus bLongAtkRate,5*(.@r_weapon/2);
- Combos:
- Combo:
- CD_In_MouthK
- Old_Parasol
- Combo:
- aegis_15970
- Old_Parasol
Script: |
bonus bMatk,50;
bonus5 bAutoSpell,"HW_GRAVITATION",3,100,BF_SHORT|BF_WEAPON,1;
- Combos:
- Combo:
- Tree_Of_Sprout_STR
- Overwhelm_Str_Armor
- Temporal_M_Str
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bAtkRate,5;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus bDelayrate,-7;
bonus bBaseAtk,30;
}
if (.@sum >= 22) {
bonus bShortAtkRate,10;
}
- Combos:
- Combo:
- Tree_Of_Sprout_DEX
- Overwhelm_Dex_Armor
- Temporal_M_Dex
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddSize,Size_All,7;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus2 bAddSize,Size_All,7;
bonus bAtkRate,5;
}
if (.@sum >= 22) {
bonus bLongAtkRate,10;
}
- Combos:
- Combo:
- Tree_Of_Sprout_AGI
- Overwhelm_Agi_Armor
- Temporal_M_Agi
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddRace,RC_All,7;
bonus2 bAddRace,RC_Player_Human,-7;
bonus2 bAddRace,RC_Player_Doram,-7;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,7;
bonus2 bAddRace,RC_Player_Human,-7;
bonus2 bAddRace,RC_Player_Doram,-7;
bonus bAspd,1;
}
if (.@sum >= 22) {
bonus bDelayrate,-10;
}
- Combos:
- Combo:
- Tree_Of_Sprout_LUK
- Overwhelm_Luk_Armor
- Temporal_M_Luk
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
bonus bCritAtkRate,12;
}
if (.@sum >= 22) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
}
- Combos:
- Combo:
- Tree_Of_Sprout_VIT
- Overwhelm_Vit_Armor
- Temporal_M_Vit
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,10;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus bAtkRate,10;
bonus bMaxSPrate,7;
}
if (.@sum >= 22) {
bonus bDelayrate,-10;
}
- Combos:
- Combo:
- Tree_Of_Sprout_INT
- Overwhelm_Int_Armor
- Temporal_M_Int
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-10;
if (.@sum >= 14) {
bonus bMatk,80;
}
if (.@sum >= 18) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bDelayrate,-7;
}
if (.@sum >= 22) {
bonus2 bMagicAddSize,Size_All,10;
}
- Combos:
- Combo:
- Egirnion_Armor
- Egirnion_Helm
Script: |
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubRace,RC_Fish,10+.@r_armor;
bonus2 bSubRace,RC_DemiHuman,10+.@r_armor;
- Combos:
- Combo:
- Elemental_BootsK
- Elemental_Sword
Script: |
bonus bMatk,70;
bonus bAspd,2;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
}
- Combos:
- Combo:
- E_Illusion_Leg_B
- E_Illusion_Armor_A
Script: |
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Egirnion_Shoes
- Egirnion_Helm
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddEle,Ele_Wind,10+.@r;
bonus2 bAddEle,Ele_Wind,10+.@r;
bonus2 bMagicAddEle,Ele_Water,10+.@r;
bonus2 bAddEle,Ele_Water,10+.@r;
- Combos:
- Combo:
- Egirnion_Manteau
- Egirnion_Helm
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddRace,RC_Fish,10+.@r_garment;
bonus2 bMagicAddRace,RC_Fish,10+.@r_garment;
bonus2 bAddRace,RC_DemiHuman,10+.@r_garment;
bonus2 bMagicAddRace,RC_DemiHuman,10+.@r_garment;
- Combos:
- Combo:
- Sin_Ring_R
- DragonA_Red
- Drag_Manteau
- Dragon_Boots
- Combo:
- Sin_Ring_E
- DragonA_Green
- Drag_Manteau
- Dragon_Boots
- Combo:
- Sin_Ring_O
- DragonA_Silver
- Drag_Manteau
- Dragon_Boots
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Dragon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Dragon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sin_Necklace_R
- Sin_Ring_R
Script: |
bonus bDelayrate,-5;
bonus bFixedCast,-300;
bonus2 bAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
- Combos:
- Combo:
- Sin_Necklace_E
- Sin_Ring_E
- Combo:
- Sin_Necklace_O
- Sin_Ring_O
Script: |
bonus bFixedCast,-300;
bonus2 bAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sin_Ring_T
- DragonA_Gold
- Drag_Manteau
- Dragon_Boots
- Combo:
- Sin_Ring_A
- DragonA_Purple
- Drag_Manteau
- Dragon_Boots
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Dragon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Dragon,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sin_Necklace_T
- Sin_Ring_T
- Combo:
- Sin_Necklace_A
- Sin_Ring_A
Script: |
bonus bFixedCast,-300;
bonus2 bAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus2 bMagicAddRace,RC_Dragon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sin_Ring_S
- DragonA_Blue
- Drag_Manteau
- Dragon_Boots
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Dragon,10;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sin_Necklace_S
- Sin_Ring_S
Script: |
bonus bFixedCast,-300;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Dragon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Ring_R
- CassockA_STR
- Cassock_Manteau
- Cassock_Boots
- Combo:
- Shine_Ring_Z
- CassockA_AGI
- Cassock_Manteau
- Cassock_Boots
- Combo:
- Shine_Ring_AQ
- CassockA_LUK
- Cassock_Manteau
- Cassock_Boots
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Demon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Necklace_R
- Shine_Ring_R
- Combo:
- Shine_Necklace_Z
- Shine_Ring_Z
- Combo:
- Shine_Necklace_AQ
- Shine_Ring_AQ
Script: |
bonus bFixedCast,-200;
bonus2 bAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Demon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Ring_A
- CassockA_DEX
- Cassock_Manteau
- Cassock_Boots
- Combo:
- Shine_Ring_E
- CassockA_VIT
- Cassock_Manteau
- Cassock_Boots
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Necklace_A
- Shine_Ring_A
- Combo:
- Shine_Necklace_E
- Shine_Ring_E
Script: |
bonus bFixedCast,-200;
bonus2 bAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Demon,15;
bonus2 bMagicAddRace,RC_Demon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Ring_S
- CassockA_INT
- Cassock_Manteau
- Cassock_Boots
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Necklace_S
- Shine_Ring_S
Script: |
bonus bFixedCast,-200;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Demon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Egir_Ring_K # 490090
- Egir_Armor_K # 15138
- Egir_Helm_K
- Egir_Manteau_K # 20756
- Egir_Shoes_K # 22059
- Combo:
- Magic_Robe_D # 310667
- Magic_Top # 310664
- Combo:
- Magic_Robe_D # 310667
- Magic_Middle # 310665
- Combo:
- Magic_Robe_D # 310667
- Magic_Bottom # 310666
Script: |
bonus2 bMagicAtkEle,Ele_All,2;
- Combos:
- Combo:
- Egir_Necklace_K
- Egir_Armor_K
- Egir_Helm_K
- Egir_Manteau_K
- Egir_Shoes_K
Script: |
bonus bLongAtkRate,2;
bonus bShortAtkRate,2;
- Combos:
- Combo:
- Egirnion_Ring
- Egirnion_Helm
- Egirnion_Armor
- Egirnion_Shoes
- Egirnion_Manteau
- Combo:
- Cor_Core_Booster_
- CD_In_MouthK
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
- Combos:
- Combo:
- Egirnion_Necklace
- Egirnion_Helm
- Egirnion_Armor
- Egirnion_Shoes
- Egirnion_Manteau
Script: |
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
- Combos:
- Combo:
- Thanatos_Pendant
- Dolor_HatK
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bAspdRate,10;
bonus bVariableCastrate,-10;
}
if (.@r >= 9) {
bonus bMatkRate,5;
bonus bAtkRate,5;
}
if (.@r >= 11) {
bonus bFixedCast,-500;
}
- Combos:
- Combo:
- Red_Force_Pendant
- Dolor_HatK
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r >= 7) {
autobonus "{ bonus2 bHPRegenRate,300,1000; }",40,4000,BF_MAGIC;
bonus2 bHPDrainRate,50,5;
}
if (.@r >= 9) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@r >= 11) {
bonus bFixedCast,-500;
}
}
- Combos:
- Combo:
- Blue_Mental_Pendant
- Dolor_HatK
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r >= 7) {
autobonus "{ bonus2 bSPRegenRate,70,1000; }",40,4000,BF_WEAPON;
bonus2 bSPDrainRate,10,3;
}
if (.@r >= 9) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@r >= 11) {
bonus bFixedCast,-500;
}
}
- Combos:
- Combo:
- Probation_Knuckle
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Mace
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Huuma
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Staff
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Revolver
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_CrossBow
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Bow
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_TH_Sword
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Foxtail
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Katar
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_TH_Axe
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Rifle
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Gatling_Gun
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Launcher
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Shotgun
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Magicbook
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Bible
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Dagger
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Lance
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bAspd,2;
bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10);
bonus bAspdRate,2*(min(100,readparam(bAgi))/10);
bonus bHit,3*(min(100,readparam(bDex))/10);
bonus bCritical,3*(min(100,readparam(bLuk))/10);
- Combos:
- Combo:
- Rebeginer_SR_Nuckle
- Rebeginer_Suits
- Rebeginer_Cap
- Rebeginer_Manteau
- Rebeginer_Boots
- Rebeginer_Ring
- Combo:
- Rebeginer_RK_T_Sword
- Rebeginer_Suits
- Rebeginer_Cap
- Rebeginer_Manteau
- Rebeginer_Boots
- Rebeginer_Ring
- Combo:
- Rebeginer_LG_Lance
- Rebeginer_Suits
- Rebeginer_Cap
- Rebeginer_Manteau
- Rebeginer_Boots
- Rebeginer_Ring
- Combo:
- Rebeginer_GC_Katar
- Rebeginer_Suits
- Rebeginer_Cap
- Rebeginer_Manteau
- Rebeginer_Boots
- Rebeginer_Ring
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bAtkRate,5;
bonus bAspd,1;
- Combos:
- Combo:
- Rebeginer_RL_Gun
- Rebeginer_Suits
- Rebeginer_Cap
- Rebeginer_Manteau
- Rebeginer_Boots
- Rebeginer_Ring
- Combo:
- Rebeginer_NC_Mace
- Rebeginer_Suits
- Rebeginer_Cap
- Rebeginer_Manteau
- Rebeginer_Boots
- Rebeginer_Ring
- Combo:
- Rebeginer_GN_Sword
- Rebeginer_Suits
- Rebeginer_Cap
- Rebeginer_Manteau
- Rebeginer_Boots
- Rebeginer_Ring
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bLongAtkRate,5;
bonus bAspd,1;
- Combos:
- Combo:
- Rebeginer_KO_Humma
- Rebeginer_Suits
- Rebeginer_Cap
- Rebeginer_Manteau
- Rebeginer_Boots
- Rebeginer_Ring
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bVariableCastrate,-10;
bonus bMatkRate,3;
bonus bAtkRate,3;
- Combos:
- Combo:
- Rebeginer_N2_Mace
- Rebeginer_Suits
- Rebeginer_Cap
- Rebeginer_Manteau
- Rebeginer_Boots
- Rebeginer_Ring
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bBaseAtk,40;
bonus bAspd,1;
- Combos:
- Combo:
- Rebeginer_RN_Bow
- Rebeginer_Suits
- Rebeginer_Cap
- Rebeginer_Manteau
- Rebeginer_Boots
- Rebeginer_Ring
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
- Combos:
- Combo:
- Rebeginer_WM_Bow
- Rebeginer_Suits
- Rebeginer_Cap
- Rebeginer_Manteau
- Rebeginer_Boots
- Rebeginer_Ring
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bLongAtkRate,5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Rebeginer_SO_Rod
- Rebeginer_Suits
- Rebeginer_Cap
- Rebeginer_Manteau
- Rebeginer_Boots
- Rebeginer_Ring
Script: |
bonus bMatk,3*(min(BaseLevel,150)/10);
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Rebeginer_DO_Rod
- Rebeginer_Suits
- Rebeginer_Cap
- Rebeginer_Manteau
- Rebeginer_Boots
- Rebeginer_Ring
Script: |
bonus bMatk,3*(min(BaseLevel,150)/10);
bonus bVariableCastrate,-10;
bonus bMatkRate,5;
- Combos:
- Combo:
- Rebeginer_AB_Bible
- Rebeginer_Suits
- Rebeginer_Cap
- Rebeginer_Manteau
- Rebeginer_Boots
- Rebeginer_Ring
Script: |
bonus bMatk,3*(min(BaseLevel,150)/10);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Rebeginer_SC_Dagger
- Rebeginer_Suits
- Rebeginer_Cap
- Rebeginer_Manteau
- Rebeginer_Boots
- Rebeginer_Ring
Script: |
bonus bMatk,3*(min(BaseLevel,150)/10);
bonus bAspdRate,5;
bonus bAspd,1;
- Combos:
- Combo:
- Antonio_Coat
- Antonio_Card
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bDef,250;
bonus2 bSubEle,Ele_All,5;
bonus2 bSubEle,Ele_Dark,-5;
skill "AL_TELEPORT",1;
bonus4 bAutoSpellWhenHit,"AL_TELEPORT",1,-500,0;
if (.@r >= 7) {
bonus2 bResEff,Eff_Freeze,10000;
if (.@r >= 9) {
bonus bNoKnockback;
}
}
- Combos:
- Combo:
- Magical_Booster
- Hypnotist's_Staff
- Combo:
- Magical_Booster
- Hypnotist's_Staff_
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 20*.@r;
if (.@r >= 10) {
.@matk += 50;
bonus bDelayrate,-10;
}
bonus bMatk,.@matk;
- Combos:
- Combo:
- Magical_Booster
- Piercing_Staff
- Combo:
- Magical_Booster
- Piercing_Staff_
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 15*.@r;
if (.@r >= 10) {
.@matk += 50;
bonus bVariableCastrate,-10;
}
bonus bMatk,.@matk;
- Combos:
- Combo:
- Magical_Booster
- Southern_Cross_R
- Combo:
- Magical_Booster
- Southern_Cross_R_
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@dmg = 2;
if (.@r >= 5) {
.@dmg += 3;
.@def = -5;
if (.@r >= 7) {
.@dmg += 4;
.@def -= 5;
}
bonus2 bSubClass,Class_Normal,.@def;
}
bonus2 bMagicAddClass,Class_Boss,.@dmg;
- Combos:
- Combo:
- Old_Pink_Poo_Hat
- Steel_Chonchon_Card
Script: |
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"NPC_WIDEFREEZE",2,10,BF_WEAPON|BF_MAGIC,0;
- Combos:
- Combo:
- Old_Pink_Poo_Hat
- Sandals_
- Chonchon_Card
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHPrate,4+(2*.@r);
bonus bMaxSPrate,4+(2*.@r);
- Combos:
- Combo:
- Guardian_Processor
- Pilebuncker
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
.@aspd += 10;
.@bonus1 += 30;
.@bonus2 += 50;
if (.@r >= 9) {
.@aspd += 10;
.@bonus1 += 30;
.@bonus2 += 50;
if (.@r >= 10) {
bonus2 bSkillCooldown,"NC_PILEBUNKER",-1000;
}
}
bonus2 bSkillAtk,NC_BOOSTKNUCKLE,.@bonus1;
bonus2 bSkillAtk,NC_VULCANARM,.@bonus2;
bonus bAspdRate,.@aspd;
}
- Combos:
- Combo:
- Diabolus_Wing
- Diabolus_Armor
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bStr,8;
bonus bDex,4;
bonus bMaxHP,1350;
bonus bBaseAtk,15*.@r;
bonus2 bResEff,Eff_Stone,500*.@r;
bonus2 bResEff,Eff_Stun,500*.@r;
/*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
- Combos:
- Combo:
- Diabolus_Wing
- Diabolus_Robe
Script: |
bonus bMdef,25;
bonus bMaxSP,350;
bonus bDelayrate,-10;
bonus bMatk,15*getequiprefinerycnt(EQI_ARMOR);
bonus bHealPower,2*getequiprefinerycnt(EQI_ARMOR);
/*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
- Combos:
- Combo:
- Diabolus_Wing
- Diabolus_Manteau
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHP,900;
bonus bLongAtkDef,10;
bonus2 bSubEle,Ele_Fire,3*.@r;
bonus2 bSubEle,Ele_Water,3*.@r;
bonus2 bSubEle,Ele_Wind,3*.@r;
/*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
- Combos:
- Combo:
- Diabolus_Wing
- Diabolus_Boots
Script: |
bonus bMaxHP,100*BaseLevel;
bonus bBaseAtk,20*getequiprefinerycnt(EQI_SHOES);
bonus bMatk,20*getequiprefinerycnt(EQI_SHOES);
/*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
- Combos:
- Combo:
- Diabolus_Wing
- Diabolus_Ring
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus bHealPower,15;
/*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
- Combos:
- Combo:
- YinYang_Talisman
- Sealed_Magic_Sword
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",2*.@r;
- Combos:
- Combo:
- YinYang_Talisman
- Sealed_Magic_Sword
- Ultra_Light_MShield
- Combo:
- YinYang_Talisman
- Sealed_Evil_Sword
- Ultra_Light_MShield
- Combo:
- YinYang_Talisman
- Sealed_Max_Sword
- Ultra_Light_MShield
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
- Combos:
- Combo:
- YinYang_Talisman
- Sealed_Evil_Sword
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_HELLINFERNO",20*.@r;
- Combos:
- Combo:
- YinYang_Talisman
- Sealed_Max_Sword
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_JUDEX",10*.@r;
- Combos:
- Combo:
- S_FullTemp_Earring
- S_FullTemp_Pendant
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bMatkRate,2;
if (.@sum >= 18) {
bonus bIgnoreMDefRace,RC_All;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-100;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-100;
}
- Combos:
- Combo:
- S_FullTemp_Armor
- S_FullTemp_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bMatkRate,2;
if (.@sum >= 18) {
bonus bIgnoreMDefRace,RC_All;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-100;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-100;
}
- Combos:
- Combo:
- S_Mammoth_Earring
- S_Mammoth_Armor
- S_Mammoth_Shoes
- S_Mammoth_Pendant
- S_Mammoth_Weapon
- S_Mammoth_Shield
Script: |
bonus bAtkRate,1;
if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 45) {
bonus bNoKnockback;
}
- Combos:
- Combo:
- S_TrueGem_Armor
- S_TrueGem_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bMatkRate,2;
if (.@sum >= 18) {
bonus bUseSPrate,40;
bonus bNoGemStone;
if (.@sum >= 20) {
bonus2 bMagicAddSize,Size_All,12;
}
}
- Combos:
- Combo:
- S_TrueGem_Earring
- S_TrueGem_Pendant
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bMatkRate,2;
if (.@sum >= 18) {
bonus bUseSPrate,40;
bonus bNoGemStone;
if (.@sum >= 20) {
bonus2 bMagicAddSize,Size_All,12;
}
}
- Combos:
- Combo:
- S_M_Mammoth_Armor
- S_M_Mammoth_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bAtkRate,2;
if (.@sum >= 18) {
bonus bNoKnockback;
if (.@sum >= 20) {
bonus2 bAddEle,Ele_All,12;
}
}
- Combos:
- Combo:
- S_M_Mammoth_Earring
- S_M_Mammoth_Pendant
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAtkRate,2;
if (.@sum >= 18) {
bonus bNoKnockback;
if (.@sum >= 20) {
bonus2 bAddEle,Ele_All,12;
}
}
- Combos:
- Combo:
- S_1Para_Weapon
- S_1Para_Shield
- S_1Para_Armor
- S_1Para_Shoes
- S_1Para_Earing
- S_1Para_Pendant
Script: |
bonus bAspd,2;
bonus bVariableCastrate,-10;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_RK_Weapon
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15;
bonus2 bSkillAtk,"RK_SONICWAVE",15;
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500;
bonus5 bAutoSpell,"RK_IGNITIONBREAK",max(3,getskilllv("RK_IGNITIONBREAK")),1,BF_SHORT,1;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_LG_Weapon
Script: |
bonus bAspd,2;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
bonus2 bSkillAtk,"LG_OVERBRAND",15;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_NC_Weapon
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bAddSize,Size_All,5;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"NC_ARMSCANNON",15;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
bonus2 bSkillAtk,"NC_POWERSWING",15;
bonus2 bSkillAtk,"NC_VULCANARM",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_GN_Weapon
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_GC_Weapon
Script: |
bonus bAspd,2;
bonus bCritical,10;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"GC_COUNTERSLASH",15;
bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_SC_Weapon
Script: |
bonus bAspd,2;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15;
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",3,1,BF_SHORT,1;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_WL_Weapon
Script: |
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",15;
bonus2 bSkillAtk,"WL_SOULEXPANSION",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_SO_Weapon
Script: |
bonus bAspd,2;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
bonus2 bSkillAtk,"SO_EARTHGRAVE",15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_AB_Weapon
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"AB_ADORAMUS",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
bonus2 bSkillAtk,"AB_JUDEX",15;
bonus2 bSkillAtk,"PR_MAGNUS",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_SR_Weapon
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-7500;
bonus2 bSkillAtk,"SR_FALLENEMPIRE",15;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_RA_Weapon
Script: |
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
bonus2 bSkillAtk,"RA_ARROWSTORM",15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_WM_Weapon
Script: |
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"WM_METALICSOUND",15;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_KO_Weapon
Script: |
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"NJ_KOUENKA",15;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
bonus2 bSkillAtk,"KO_HUUMARANKA",15;
bonus2 bSkillAtk,"NJ_HUUJIN",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_RL_Weapon
Script: |
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000;
bonus2 bSkillAtk,"RL_FIREDANCE",15;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
bonus2 bSkillAtk,"RL_R_TRIP",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_SJ_Weapon
Script: |
bonus bShortAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15;
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_SP_Weapon
Script: |
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"SP_SOULCURSE",-1500;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
bonus2 bSkillAtk,"SP_SPA",15;
bonus2 bSkillAtk,"SP_SWHOO",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_SU_Weapon
Script: |
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
bonus2 bSkillAtk,"SU_SVG_SPIRIT",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_NV_Weapon
Script: |
bonus bShortAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"RG_BACKSTAP",15;
bonus2 bSkillAtk,"MG_COLDBOLT",15;
bonus2 bSkillAtk,"MG_FIREBALL",15;
bonus2 bSkillAtk,"MG_FIREBOLT",15;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15;
bonus2 bSkillAtk,"RG_RAID",15;
- Combos:
- Combo:
- S_Kathryn_Card
- S_Nihil_Card
- S_Spica_Card
Script: |
bonus2 bMagicAddSize,Size_Small,7;
bonus2 bMagicAddRace,RC_Brute,7;
bonus2 bMagicAddRace,RC_Player_Doram,7;
- Combos:
- Combo:
- S_Kathryn_Card
- S_Wolf_Card
- S_Poe_Card
Script: |
bonus2 bMagicAddSize,Size_Medium,7;
bonus bDelayrate,-5;
- Combos:
- Combo:
- S_Issac_Card
- S_Agnes_Card
- S_Jurgen_Card
Script: |
bonus2 bAddSize,Size_Small,7;
bonus2 bAddRace,RC_Brute,7;
bonus2 bAddRace,RC_Player_Doram,7;
- Combos:
- Combo:
- S_Issac_Card
- S_Wolf_Card
- S_Poe_Card
Script: |
bonus2 bAddSize,Size_Medium,7;
bonus bDelayrate,-3;
- Combos:
- Combo:
- EP18_Grey_Wolf_Card
- EP18_Phantom_Wolf_Card
Script: |
bonus bShortAtkRate,8;
- Combos:
- Combo:
- ILL_Andre_Card
- ILL_Andre_larva_Card
Script: |
bonus2 bAddRace,RC_Insect,20;
- Combos:
- Combo:
- ILL_Deniro_Card
- ILL_Andre_larva_Card
Script: |
bonus2 bMagicAddRace,RC_Insect,20;
- Combos:
- Combo:
- Gan_Ceann_Card
- Dullahan_Card
Script: |
bonus2 bAddSize,Size_Large,30;
- Combos:
- Combo:
- Brutal_Murderer_Card
- Bloody_Murderer_Card
Script: |
bonus2 bAddSize,Size_Medium,30;
- Combos:
- Combo:
- Ghost_Cube_Card
- Lude_Gal_Card
Script: |
if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) {
autobonus "{ bonus bNoSizeFix; }",1,7000,BF_WEAPON;
}
- Combos:
- Combo:
- Unknown_Swordman_Card
- B_Ygnizem_Card
Script: |
if (BaseClass == Job_Swordman) {
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bLongAtkRate,10+2*(.@sum/4);
bonus bShortAtkRate,10+2*(.@sum/4);
bonus bMaxHPrate,2*(.@sum/4);
}
- Combos:
- Combo:
- Crow_Baron_Card
- Crow_Duke_Card
Script: |
if (BaseJob == Job_Sage) {
bonus2 bSkillAtk,"MG_FIREBOLT",30;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30;
bonus2 bSkillAtk,"MG_COLDBOLT",30;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30;
}
- Combos:
- Combo:
- Eldest_Card
- Observation_Card
Script: |
if (BaseLevel >= 200) {
bonus2 bMagicAtkEle,Ele_Ghost,15*(readparam(bInt)/40);
}
- Combos:
- Combo:
- Empathizer_Card
- Observation_Card
Script: |
if (BaseLevel >= 200) {
bonus bLongAtkRate,15*(readparam(bDex)/40);
}
- Combos:
- Combo:
- Happy_Giver_Card
- Shelter_Card
Script: |
if (BaseLevel >= 200) {
bonus bShortAtkRate,15*(readparam(bStr)/40);
}
- Combos:
- Combo:
- Pray_Giver_Card
- Solace_Card
Script: |
if (BaseLevel >= 200) {
bonus2 bMagicAtkEle,Ele_Holy,15*(readparam(bInt)/40);
}
- Combos:
- Combo:
- Smile_Giver_Card
- Solace_Card
Script: |
if (BaseLevel >= 200) {
bonus2 bMagicAtkEle,Ele_Neutral,15*(readparam(bInt)/40);
}
- Combos:
- Combo:
- Tha_Regret_Card
- Tha_Dolor_Card
Script: |
bonus2 bMagicAddRace,RC_Angel,20;
- Combos:
- Combo:
- Void_Mimic_Card
- Treasure_Mimic_Card
Script: |
if (BaseLevel >= 200) {
bonus bCritAtkRate,15;
}
- Combos:
- Combo:
- Book_Of_Death_Card
- Deathword_Card
Script: |
if (BaseLevel >= 200) {
bonus2 bMagicAtkEle,Ele_Ghost,30;
}
- Combos:
- Combo:
- Excalibur_IL
- Herald_Of_GOD_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bVariableCastrate,-10;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HAND_L) >= 7) {
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
if (.@sum >= 18) {
bonus2 bMagicAddRace,RC_Plant,20;
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Formless,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus2 bMagicAddRace,RC_Fish,20;
bonus2 bMagicAddRace,RC_Insect,20;
bonus2 bMagicAddRace,RC_Brute,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
if (.@sum >= 22) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
}
}
}
- Combos:
- Combo:
- Gelerdria_IL
- Headband_Of_Power_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
autobonus3 "{ bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",25; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",25; }",1000,60000,"LG_SHIELDSPELL";
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus bLongAtkRate,15;
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,15;
if (.@sum >= 22) {
bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*.@sum;
bonus2 bSkillAtk,"LG_CANNONSPEAR",2*.@sum;
}
}
}
- Combos:
- Combo:
- Thorn_Staff_IL
- Morpheus_Hood_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,20;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus2 bMagicAddEle,Ele_All,10;
if (.@sum >= 18) {
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddEle,Ele_Dark,20;
if (.@sum >= 22) {
bonus bFixedCast,-500;
bonus2 bMagicAddSize,Size_All,15;
}
}
}
- Combos:
- Combo:
- Dea_Staff_IL
- Saint_Robe_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_ARMOR) >= 7) {
bonus bMatkRate,10;
bonus bAspd,2;
if (.@sum >= 18) {
bonus2 bMagicAddRace,RC_Plant,20;
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Formless,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus2 bMagicAddRace,RC_Fish,20;
bonus2 bMagicAddRace,RC_Insect,20;
bonus2 bMagicAddRace,RC_Brute,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
if (.@sum >= 22) {
bonus bDelayrate,-10;
bonus bVariableCastrate,-15;
}
}
}
- Combos:
- Combo:
- Doom_Slayer_IL
- Chain_Mail_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-15;
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_ARMOR) >= 7) {
bonus bAspdRate,15;
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,20;
if (.@sum >= 22) {
bonus bVariableCastrate,-10;
bonus bAtkRate,15;
}
}
}
- Combos:
- Combo:
- Sprint_Mail_IL
- Sprint_Shoes_IL
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES);
bonus bAtkRate,10;
if (getequiprefinerycnt(EQI_ARMOR) >= 7 && getequiprefinerycnt(EQI_SHOES) >= 7) {
bonus bBaseAtk,70;
if (.@sum >= 18) {
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
if (.@sum >= 22) {
bonus bFixedCast,-700;
bonus2 bAddClass,Class_Boss,25;
}
}
}
- Combos:
- Combo:
- Sprint_Mail_IL
- Sprint_Ring_IL
- Sprint_Glove_IL
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
- Combos:
- Combo:
- Sprint_Shoes_IL
- Sprint_Ring_IL
Script: |
autobonus "{ bonus bStr,150; }",1,10000,BF_WEAPON;
bonus2 bHPLossRate,500,1000;
- Combos:
- Combo:
- Sprint_Shoes_IL
- Sprint_Glove_IL
Script: |
autobonus "{ bonus bAgi,150; }",1,10000,BF_WEAPON;
bonus2 bSPLossRate,50,1000;
- Combos:
- Combo:
- Celine_Dress # 450179
- Evilspirit_Gloves # 2980
- Combo:
- Evilspirit_Gloves # 2980
- aegis_15484 # 15484
Script: |
bonus2 bMagicAddSize,Size_All,15;
bonus bPerfectHitAddRate,10;
bonus bMatkRate,10;
autobonus "{ bonus2 bMagicAddRace,RC_All,15; bonus2 bMagicAddRace,RC_Player_Human,-15; bonus2 bMagicAddRace,RC_Player_Doram,-15; }",1,10000,BF_WEAPON;
- Combos:
- Combo:
- Celine_Dress # 450179
- Celines_Ribbon # 18849
- Combo:
- aegis_15484 # 15484
- Celines_Ribbon # 18849
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Ghost,.@sum;
bonus2 bMagicAtkEle,Ele_Poison,.@sum;
bonus2 bMagicAtkEle,Ele_Holy,.@sum;
bonus2 bMagicAtkEle,Ele_Dark,.@sum;
if (.@sum >= 19) {
bonus bMatkRate,15;
if (.@sum >= 23) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
- Combos:
- Combo:
- Celine_Dress # 450179
- Celine_Brooch_K # 32237
- Combo:
- aegis_15484 # 15484
- Celine_Brooch_K # 32237
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,10*.@r;
if (.@sum >= 9) {
bonus bVariableCastrate,-5;
if (.@sum >= 11) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@sum >= 13) {
bonus bUnbreakableArmor;
}
}
}
- Combos:
- Combo:
- Spiritual_Ring_M
- Staff_Of_Soul
- Combo:
- Spiritual_Ring_M
- Wizardy_Staff
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,6;
bonus bDex,2;
bonus bVariableCastrate,-.@r;
- Combos:
- Combo:
- Demon_Wing
- Skin_Of_Ventus
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bFlee2,2;
}
- Combos:
- Combo:
- Wondering_Wolf_Helm
- Angry_Mouth
Script: |
bonus bCritical,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus bCritAtkRate,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) {
bonus bAspd,1;
}
}
- Combos:
- Combo:
- Amistr_Cap
- Centimental_Flower
Script: |
bonus bMaxSP,20*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Amistr_Cap
- Centimental_Leaf
Script: |
bonus bShortWeaponDamageReturn,(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Supper_Swimsuit_K
- Scuba_Mask
- Combo:
- Scuba_Mask_K
- Supper_Swimsuit_K
Script: |
bonus bVariableCastrate,-10;
bonus bFlee2,10;
- Combos:
- Combo:
- STR3DEX
- STR3INT
Script: |
bonus bInt,3;
bonus bDex,3;
- Combos:
- Combo:
- INT3VIT
- INT3DEX
Script: |
bonus bVit,3;
bonus bDex,3;
- Combos:
- Combo:
- DEX3AGI
- DEX3VIT
Script: |
bonus bAgi,3;
bonus bVit,3;
- Combos:
- Combo:
- VIT3LUK
- VIT3AGI
Script: |
bonus bAgi,3;
bonus bLuk,3;
- Combos:
- Combo:
- AGI3STR
- AGI3LUK
Script: |
bonus bStr,3;
bonus bLuk,3;
- Combos:
- Combo:
- LUK3INT
- LUK3STR
Script: |
bonus bStr,3;
bonus bInt,3;
- Combos:
- Combo:
- Atk1p_Top
- Atk1
Script: |
bonus2 bAddClass,Class_All,2;
- Combos:
- Combo:
- Matk1p_Top
- Matk1p
Script: |
bonus bMatkRate,2;
- Combos:
- Combo:
- Mdef4_Bottom
- Def20
Script: |
bonus bHit,5;
bonus bFlee,5;
- Combos:
- Combo:
- Flow_Manteau
- Flow_Shield
Script: |
bonus2 bSubRace,RC_Brute,getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddEle,Ele_Water,getequiprefinerycnt(EQI_HAND_L);
bonus2 bMagicAddEle,Ele_Water,getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Ramor_Manteau
- Ramor_Shield_Undead
Script: |
bonus2 bSubRace,RC_DemiHuman,getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddEle,Ele_Undead,getequiprefinerycnt(EQI_HAND_L);
bonus2 bMagicAddEle,Ele_Undead,getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Little_Fhat
- Falken_Blitz
Script: |
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus2 bVariableCastrate,"SN_SHARPSHOOTING",-50;
- Combos:
- Combo:
- Staff_of_Trust
- TrustRing
- Combo:
- TrustRing
- Spear_of_Trust
- Combo:
- TrustRing
- Gun_of_Trust
- Combo:
- TrustRing
- Mace_of_Trust
- Combo:
- TrustRing
- Bow_of_Trust
- Combo:
- TrustRing
- Dagger_of_Trust
Script: |
bonus2 bAddRace,RC_Fish,20;
bonus2 bAddEle,Ele_Water,20;
bonus2 bMagicAddRace,RC_Fish,20;
bonus2 bMagicAddEle,Ele_Water,20;
- Combos:
- Combo:
- Labyrinth_Bapho_Card
- Diva_Axe
- Combo:
- Labyrinth_Bapho_Card
- Diva_Claw
- Combo:
- Labyrinth_Bapho_Card
- Diva_Viollin
- Combo:
- Labyrinth_Bapho_Card
- Diva_Staff
- Combo:
- Labyrinth_Bapho_Card
- Diva_Handgun
- Combo:
- Labyrinth_Bapho_Card
- Diva_Huuma
- Combo:
- Labyrinth_Bapho_Card
- Diva_Blade
- Combo:
- Labyrinth_Bapho_Card
- Diva_Mace
- Combo:
- Labyrinth_Bapho_Card
- Diva_Wing
- Combo:
- Labyrinth_Bapho_Card
- Diva_Claymore
- Combo:
- Labyrinth_Bapho_Card
- Diva_Lance
- Combo:
- Labyrinth_Bapho_Card
- Diva_Wand
- Combo:
- Labyrinth_Bapho_Card
- Diva_Foxtail
- Combo:
- Labyrinth_Bapho_Card
- Diva_Blade_Whip
- Combo:
- Labyrinth_Bapho_Card
- Diva_Katar
- Combo:
- Labyrinth_Bapho_Card
- Diva_Twohand_Axe
- Combo:
- Labyrinth_Bapho_Card
- Diva_Rifle
- Combo:
- Labyrinth_Bapho_Card
- Diva_Gatling_Gun
- Combo:
- Labyrinth_Bapho_Card
- Diva_Launcher
- Combo:
- Labyrinth_Bapho_Card
- Diva_Shotgun
- Combo:
- Labyrinth_Bapho_Card
- Diva_Book
- Combo:
- Labyrinth_Bapho_Card
- Diva_Dagger
- Combo:
- Labyrinth_Bapho_Card
- Diva_Spear
Script: |
bonus bAtkRate,10;
bonus bSplashRange,1;
- Combos:
- Combo:
- Diva_Robe
- Diva_Manteau
- Diva_Shoes
- Combo:
- Mirage_Robe
- Mirage_Manteau
- Mirage_Shoes
- Combo:
- Runeknight_Bottom3
- Runeknight_Robe
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Labyrinth_Dra_Card
- Mirage_Axe
- Combo:
- Labyrinth_Dra_Card
- Mirage_Claw
- Combo:
- Labyrinth_Dra_Card
- Mirage_Viollin
- Combo:
- Labyrinth_Dra_Card
- Mirage_Staff
- Combo:
- Labyrinth_Dra_Card
- Mirage_Handgun
- Combo:
- Labyrinth_Dra_Card
- Mirage_Huuma
- Combo:
- Labyrinth_Dra_Card
- Mirage_Blade
- Combo:
- Labyrinth_Dra_Card
- Mirage_Mace
- Combo:
- Labyrinth_Dra_Card
- Mirage_Wing
- Combo:
- Labyrinth_Dra_Card
- Mirage_Claymore
- Combo:
- Labyrinth_Dra_Card
- Mirage_Lance
- Combo:
- Labyrinth_Dra_Card
- Mirage_Wand
- Combo:
- Labyrinth_Dra_Card
- Mirage_Foxtail
- Combo:
- Labyrinth_Dra_Card
- Mirage_Blade_Whip
- Combo:
- Labyrinth_Dra_Card
- Mirage_Katar
- Combo:
- Labyrinth_Dra_Card
- Mirage_Twohand_Axe
- Combo:
- Labyrinth_Dra_Card
- Mirage_Rifle
- Combo:
- Labyrinth_Dra_Card
- Mirage_Gatling_Gun
- Combo:
- Labyrinth_Dra_Card
- Mirage_Launcher
- Combo:
- Labyrinth_Dra_Card
- Mirage_Shotgun
- Combo:
- Labyrinth_Dra_Card
- Mirage_Book
- Combo:
- Labyrinth_Dra_Card
- Mirage_Dagger
- Combo:
- Labyrinth_Dra_Card
- Mirage_Spear
Script: |
bonus2 bSPDrainRate,100,5;
- Combos:
- Combo:
- Arrow
- Bow_of_Trust
Script: |
bonus2 bAddRace,RC_Fish,15;
bonus2 bAddEle,Ele_Water,15;
- Combos:
- Combo:
- Variant_Axe # 1331
- Labyrinth_Dop_Card
- Combo:
- Variant_Huuma # 13343
- Labyrinth_Dop_Card
- Combo:
- Variant_Blade
- Labyrinth_Dop_Card
- Combo:
- Variant_Mace # 16087
- Labyrinth_Dop_Card
- Combo:
- Variant_Wing # 18177
- Labyrinth_Dop_Card
- Combo:
- Variant_Claw # 1861
- Labyrinth_Dop_Card
- Combo:
- Variant_Staff
- Labyrinth_Dop_Card
- Combo:
- Variant_Claymore # 21046
- Labyrinth_Dop_Card
- Combo:
- Variant_Lance # 26021
- Labyrinth_Dop_Card
- Combo:
- Variant_Wand # 26149
- Labyrinth_Dop_Card
- Combo:
- Variant_Foxtail # 26150
- Labyrinth_Dop_Card
- Combo:
- Variant_Katar # 28037
- Labyrinth_Dop_Card
- Combo:
- Variant_Twohand_Axe # 28135
- Labyrinth_Dop_Card
- Combo:
- Variant_Rifle # 28249
- Labyrinth_Dop_Card
- Combo:
- Variant_Gatling_Gun # 28250
- Labyrinth_Dop_Card
- Combo:
- Variant_Shotgun # 28251
- Labyrinth_Dop_Card
- Combo:
- Variant_Launcher # 28252
- Labyrinth_Dop_Card
- Combo:
- Variant_Book # 28627
- Labyrinth_Dop_Card
- Combo:
- Variant_Dagger # 28753
- Labyrinth_Dop_Card
- Combo:
- Variant_Spear # 32017
- Labyrinth_Dop_Card
- Combo:
- Variant_Viollin # 32105
- Labyrinth_Dop_Card
- Combo:
- Variant_Blade_Whip # 32106
- Labyrinth_Dop_Card
- Combo:
- Variant_Handgun # 32300
- Labyrinth_Dop_Card
Script: |
bonus bAspdRate,10;
bonus bAtkRate,10;
- Combos:
- Combo:
- Angel_Egg
- Deep_Angel_Hairband
- Combo:
- Angel_Egg
- Pink_Angel_Hairband
Script: |
bonus bAllStats,1;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus3 bAutoSpellWhenHit,"WZ_VERMILION",5,5;
bonus2 bAddRace,RC_All,5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Holy_Rosario
- Phen_Card
Script: |
bonus bHealPower,2;
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Bell_Pigeon
- Angelic_Chain
Script: |
bonus2 bExpAddRace,RC_All,5;
- Combos:
- Combo:
- Bloody_Iron_Ball_
- Lora_Iron_Ball
Script: |
.@time = 5000 + max(getequiprefinerycnt(EQI_SHOES)-4,0)*1000;
autobonus "{ bonus bIgnoreDefRace,RC_All; }",5,.@time,BF_NORMAL;
- Combos:
- Combo:
- Fallen_Angel_feather
- Fallen_Angel_Wing
Script: |
.@head = getequiprefinerycnt(EQI_HEAD_TOP);
.@garment = getequiprefinerycnt(EQI_GARMENT);
if (.@head >= 10 && .@garment >= 10) {
bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+(.@head+.@garment);
bonus2 bSubRace,RC_All,3;
bonus2 bSubRace,RC_Angel,-3;
}
- Combos:
- Combo:
- Fallen_Angel_Armor_TW
- Fallen_Angel_Wing
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bSubRace,RC_All,3;
bonus2 bSubRace,RC_Angel,-3;
}
- Combos:
- Combo:
- Fallen_Angel_Armor_TW
- Fallen_Angel_feather
Script: |
bonus bVit,2;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Fallen_Angel_tear
- Fallen_Angel_Wing
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bResEff,Eff_Stone,4000;
bonus2 bResEff,Eff_Curse,4000;
}
- Combos:
- Combo:
- Fallen_Angel_tear
- Fallen_Angel_feather
Script: |
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9)
bonus bVariableCastrate,-5;
- Combos:
- Combo:
- Fallen_Angel_tear
- Fallen_Angel_Armor_TW
Script: |
if (getequiprefinerycnt(EQI_ARMOR) >= 9)
bonus bMaxHPrate,8;
- Combos:
- Combo:
- 1Para_Acc_L_A
- 1Para_Acc_R_A
Script: |
bonus bFixedCast,-200;
if (BaseLevel >= 30) {
bonus bAtkRate,1;
bonus bAspdRate,2;
if (BaseLevel >= 45) {
bonus bAtkRate,1;
bonus bAspdRate,3;
if (BaseLevel >= 85) {
bonus bAtkRate,1;
bonus bAspdRate,5;
}
}
}
- Combos:
- Combo:
- 1Para_Acc_L_B
- 1Para_Acc_R_B
Script: |
bonus bFixedCast,-200;
if (BaseLevel >= 30) {
bonus bMatkRate,1;
bonus bVariableCastrate,-2;
if (BaseLevel >= 45) {
bonus bMatkRate,1;
bonus bVariableCastrate,-3;
if (BaseLevel >= 85) {
bonus bMatkRate,1;
bonus bVariableCastrate,-5;
}
}
}
- Combos:
- Combo:
- 2Para_Acc_L_A
- 2Para_Acc_R_A
Script: |
bonus bFixedCast,-200;
bonus bAspdRate,10;
if (BaseLevel >= 105) {
bonus bAtkRate,2;
if (BaseLevel >= 110) {
bonus bShortAtkRate,5;
bonus bLongAtkRate,5;
if (BaseLevel >= 120) {
bonus bCritAtkRate,5;
}
}
}
- Combos:
- Combo:
- 2Para_Acc_L_B
- 2Para_Acc_R_B
Script: |
bonus bFixedCast,-200;
bonus bVariableCastrate,-10;
if (BaseLevel >= 105) {
bonus bMatkRate,2;
if (BaseLevel >= 110) {
bonus2 bMagicAtkEle,Ele_All,5;
if (BaseLevel >= 120) {
bonus2 bMagicAddEle,Ele_All,5;
}
}
}
- Combos:
- Combo:
- Apollo_Armor_TW
- Eddga_Card
Script: |
bonus3 bAddEffWhenHit,Eff_Stun,5000,ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Freeze,5000,ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Stone,5000,ATF_MAGIC;
- Combos:
- Combo:
- Apollo_Armor_TW
- Ferus__Card
Script: |
bonus bDelayrate,-5;
bonus bAspd,1;
- Combos:
- Combo:
- Astraea_Armor
- Evil_Druid_Card
Script: |
.@r = min(14,getequiprefinerycnt(EQI_ARMOR));
bonus bMaxHPrate,3*(.@r/2);
- Combos:
- Combo:
- Astraea_Armor
- B_Magaleta_Card
Script: |
.@r = getrefine();
if (.@r >= 10) {
.@r = min(14,.@r)-5;
bonus bMaxHPrate,pow(.@r,2);
}
- Combos:
- Combo:
- Astraea_Armor
- Astrea_Cape
- Astraea_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES);
bonus bAllStats,3;
bonus bMaxHPrate,15;
bonus2 bSubSize,Size_Medium,5;
if (.@r >= 45) {
bonus2 bResEff,Eff_Freeze,10000;
}
- Combos:
- Combo:
- Astraea_Armor
- Astraea_Helm_TW
Script: |
bonus bHealPower,20;
autobonus2 "{ bonus bDef,1000; bonus2 bSPLossRate,50,1000; }",20,5000,BF_WEAPON,"{ specialeffect2 EF_MAGNUMBREAK; }";
- Combos:
- Combo:
- Astraea_Armor
- Astrea_Cape
- Astraea_Shoes
- Astraea_Ring
- Astraea_Helm_TW
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES);
if (BaseClass == Job_Arch_Bishop && .@r >= 48) {
skill "MG_ENERGYCOAT",1;
}
- Combos:
- Combo:
- Magicstone_Of_Grace
- Mistress_Card
Script: |
bonus bMatkRate,10;
bonus bUseSPrate,-50;
bonus bHealPower,10;
bonus2 bAddItemHealRate,526,15;
bonus2 bAddItemSPHealRate,526,15;
- Combos:
- Combo:
- TW_Cock_Hat
- Picky__Card
Script: |
bonus bMaxHPrate,12;
- Combos:
- Combo:
- VesperHeadGear
- Berzebub_Card
Script: |
bonus bVariableCastrate,30;
- Combos:
- Combo:
- VesperHeadGear
- Apocalips_H_Card
Script: |
bonus2 bIgnoreMdefClassRate,Class_Boss,70;
bonus2 bMagicAtkEle,Ele_Holy,30;
bonus2 bMagicAtkEle,Ele_Neutral,30;
- Combos:
- Combo:
- Star_Eyepatch_JP
- Orc_Hero_Card
- Combo:
- Star_Eyepatch_JP_
- Orc_Hero_Card
Script: |
if (BaseLevel >= 100) {
bonus bBaseAtk,30*(readparam(bVit)/10);
bonus bMatk,30*(readparam(bVit)/10);
bonus bVit,3*(readparam(bLuk)/10);
bonus bLuk,3*(readparam(bLuk)/10);
}
else if (BaseLevel <= 99) {
bonus bBaseAtk,10*(readparam(bVit)/10);
bonus bMatk,10*(readparam(bVit)/10);
bonus bVit,readparam(bLuk)/10;
bonus bLuk,readparam(bLuk)/10;
}
- Combos:
- Combo:
- Yoichi_Muffler
- Horn_Card
- Combo:
- Yoichi_Muffler
- Imuke_Upper_Shield
Script: |
if (BaseClass == Job_Ranger) {
bonus bLongAtkDef,-35;
}
- Combos:
- Combo:
- Astrea_Cape
- Astraea_Shoes
Script: |
bonus bAllStats,1;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bSubRace,RC_All,10;
- Combos:
- Combo:
- Astrea_Cape
- Astraea_Helm_TW
Script: |
bonus bLongAtkDef,15;
bonus2 bSubEle,Ele_All,5;
- Combos:
- Combo:
- Spiritual_Cloth
- Orc_Zombie_Card
Script: |
bonus2 bSubEle,Ele_Undead,45;
- Combos:
- Combo:
- Spiritual_Cloth
- Myst_Card
Script: |
bonus2 bSubEle,Ele_Poison,45;
- Combos:
- Combo:
- Spiritual_Cloth
- Marionette_Card
Script: |
bonus2 bSubEle,Ele_Ghost,45;
- Combos:
- Combo:
- Spiritual_Cloth
- Eclipse_Card
Script: |
bonus2 bSubEle,Ele_Holy,75-(getskilllv("CR_TRUST")*5);
- Combos:
- Combo:
- FullForce # 21053
- Doppelganger_Card # 4142
- Combo:
- FullForce_ # 600025
- SLD_Doppelganger_Card_J # 300323
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
skill "PR_LEXAETERNA",1;
if (BaseLevel >= 100) {
bonus bAspdRate,5*.@r;
bonus2 bAddRace,RC_All,10*.@r;
}
else {
bonus bAspdRate,2*.@r;
bonus2 bAddRace,RC_All,4*.@r;
}
- Combos:
- Combo:
- Astraea_Shoes
- Astraea_Ring
Script: |
bonus bMaxHPrate,8;
bonus bMaxSPrate,8;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Astraea_Shoes
- Astraea_Helm_TW
Script: |
bonus bFlee2,10;
bonus bFixedCast,-500;
- Combos:
- Combo:
- Nergal_Shoes_TW
- Moonlight_Flower_Card
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
.@r_shoes = min(10,getequiprefinerycnt(EQI_SHOES));
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bMdef,5*.@r_shoes;
bonus bMatk,15*.@r;
}
else {
bonus bMdef,3*.@r_shoes;
bonus bMatk,5*.@r;
}
- Combos:
- Combo:
- Astraea_Ring
- B_Magaleta_Card
Script: |
bonus bDefEle,Ele_Ghost;
bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",5,-50,BF_WEAPON|BF_MAGIC,0;
bonus2 bAddClass,Class_Boss,20;
bonus2 bMagicAddClass,Class_Boss,20;
- Combos:
- Combo:
- Astraea_Ring
- Astraea_Helm_TW
Script: |
bonus bAllStats,3;
bonus bDelayrate,-7;
- Combos:
- Combo:
- Orcsuccessionhelm_TW
- Orc_Warrior_Card
Script: |
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSubRace,RC_Player_Doram,30;
- Combos:
- Combo:
- Orcsuccessionhelm_TW
- Orc_Load_Card
Script: |
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bResEff,Eff_Stone,10000;
- Combos:
- Combo:
- Orcsuccessionhelm_TW
- Orc_Hero_Card
Script: |
bonus bMaxHPrate,20;
skill "BS_OVERTHRUST",5;
- Combos:
- Combo:
- Orcsuccessionhelm_TW
- Orc_Lady_Card
Script: |
bonus2 bAddRace,RC_DemiHuman,10;
bonus2 bAddRace,RC_Player_Human,10;
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Player_Doram,10;
- Combos:
- Combo:
- Orcsuccessionhelm_TW
- Orc_Archer_Card
Script: |
bonus bAspdRate,3;
bonus bDelayrate,-3;
- Combos:
- Combo:
- Orcsuccessionhelm_TW
- Orc_Warrior_Card
- Orc_Load_Card
- Orc_Hero_Card
- Orc_Lady_Card
- Orc_Archer_Card
Script: |
skill "CR_DEFENDER",4;
bonus bDefRatioAtkClass,Class_All;
- Combos:
- Combo:
- Orc_Load_Mail # 450142
- Orc_Load_Card # 4135
- Combo:
- Orc_Load_Mail_ # 450205
- Sealed_Orc_Load_Card_J # 300322
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bNoWalkDelay;
bonus2 bResEff,Eff_Freeze,10000;
if (BaseLevel >= 100) {
bonus2 bAddEle,Ele_Dark,10*.@r;
}
else {
bonus2 bAddEle,Ele_Dark,3*.@r;
}
- Combos:
- Combo:
- S_Helmut_Card
- S_Skia_Card
Script: |
bonus bAtkRate,3;
- Combos:
- Combo:
- Heaven_Cage
- Grand_Peco_Card
Script: |
bonus3 bAutoSpell,"PR_GLORIA",5,20;
- Combos:
- Combo:
- Heaven_Cage
- Ixion_Wing
- Combo:
- Heaven_Cage
- Ixion_Wing_S
Script: |
if (BaseClass == Job_Ranger) {
bonus2 bSkillAtk,"HT_BLITZBEAT",5*getequiprefinerycnt(EQI_HAND_R);
}
- Combos:
- Combo:
- Happy_Balloon_J
- Mystcase_Card
- Combo:
- XM_Mystcase_Card_J
- Happy_Balloon_J
Script: |
if (readparam(bLuk) >= 77) {
bonus2 bAddMonsterDropItem,22839,30;
}
/*Unknow Rate*/
- Combos:
- Combo:
- Tatenasi_Armor
- Loli_Ruri_Card
- Combo:
- Tatenasi_Armor
- Solider_Card
- Combo:
- Tatenasi_Armor
- Baby_Leopard_Card
- Combo:
- Tatenasi_Armor
- Anolian_Card
- Combo:
- Tatenasi_Armor
- Geographer_Card
- Combo:
- Tatenasi_Armor
- High_Orc_Card
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r == 5) {
bonus bDefEle,Ele_Earth;
}
else if (.@r == 6) {
bonus bDefEle,Ele_Water;
}
else if (.@r == 7) {
bonus bDefEle,Ele_Wind;
}
else if (.@r == 8) {
bonus bDefEle,Ele_Fire;
}
else if (.@r == 9) {
bonus bDefEle,Ele_Dark;
}
else if (.@r >= 10) {
bonus bDefEle,Ele_Holy;
}
- Combos:
- Combo:
- Tatenasi_Armor
- Archdam_Card
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSkillAtk,"PA_SHIELDCHAIN",5*(.@r/2);
bonus2 bSkillAtk,"CR_DEVOTION",5*(.@r/2);
- Combos:
- Combo:
- Tatenasi_Armor
- Novus__Card
Script: |
.@r = getrefine();
if (.@r == 5) {
bonus bDefEle,Ele_Earth;
}
if (.@r == 6) {
bonus bDefEle,Ele_Water;
}
if (.@r == 7) {
bonus bDefEle,Ele_Wind;
}
if (.@r == 8) {
bonus bDefEle,Ele_Fire;
}
if (.@r == 9) {
bonus bDefEle,Ele_Dark;
}
if (.@r >= 10) {
bonus bDefEle,Ele_Holy;
}
- Combos:
- Combo:
- Mars_Armor_TW
- Whisper_Boss_Card
Script: |
bonus bBaseAtk,30;
bonus bFlee,20;
- Combos:
- Combo:
- Mars_Armor_TW
- Kades_Card
Script: |
bonus2 bSubEle,Ele_Holy,20;
bonus2 bSubEle,Ele_Ghost,20;
- Combos:
- Combo:
- Vinus_Armor_TW
- Antique_Firelock_Card
Script: |
bonus2 bSubRace,RC_All,5;
- Combos:
- Combo:
- Vinus_Armor_TW
- Lady_Tanee_Card
Script: |
bonus bBaseAtk,50;
bonus2 bAddClass,Class_Boss,25;
bonus2 bMagicAddClass,Class_Boss,25;
- Combos:
- Combo:
- New_Year_Hairpin
- Shinobi_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAspdRate,.@r;
- Combos:
- Combo:
- New_Year_Hairpin
- Alligator_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bHPrecovRate,4*.@r;
bonus bSPrecovRate,4*.@r;
- Combos:
- Combo:
- New_Year_Hairpin
- Blood_Butterfly_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bVariableCastrate,-2*.@r;
bonus2 bSkillAtk,"MG_FIREWALL",5*.@r;
- Combos:
- Combo:
- Greater_Dracul_Horn
- Hunter_Fly_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bHPDrainRate,-30,10;
if (.@r >= 9) {
bonus2 bHPDrainRate,-30,30;
}
else if (.@r >= 7) {
bonus2 bHPDrainRate,-30,15;
}
- Combos:
- Combo:
- Applause_Sandal
- Gig_Card
- Combo:
- Applause_Sandal
- Neraid_Card
- Combo:
- Applause_Sandal
- Driller_Card
- Combo:
- Applause_Sandal
- Diabolic_Card
- Combo:
- Applause_Sandal
- Zombie_Master_Card
- Combo:
- Applause_Sandal
- Caterpillar_Card
- Combo:
- Applause_Sandal
- Kind_Of_Beetle_Card
- Combo:
- Applause_Sandal
- Tri_Joint_Card
- Combo:
- Applause_Sandal
- Fake_Angel_Card
- Combo:
- Applause_Sandal
- Phendark_Card
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bHPGainValue,30;
bonus bSPGainValue,3;
bonus bBaseAtk,10*(.@r/3);
bonus bMatk,10*(.@r/3);
- Combos:
- Combo:
- Applause_Sandal_
- Tiara
- Combo:
- Applause_Sandal_
- Tiara_
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bVariableCastrate,-10-(.@r/2);
bonus bMatkRate,(.@r/2);
- Combos:
- Combo:
- Applause_Sandal_
- Crown
- Combo:
- Applause_Sandal_
- Crown_
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bVariableCastrate,-10-(.@r/2);
bonus2 bAddRace,RC_All,(.@r/2);
- Combos:
- Combo:
- Applause_Sandal_
- Amon_Ra_Card
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bVariableCastrate,-10;
bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,-(30+70*(readparam(bInt) >= 99));
bonus bAllStats,3*(.@r);
/*TODO: Cancel auto spell bonus is not implemented in rAthena yet.*/
- Combos:
- Combo:
- XM_Mystcase_Card_J
- Gargoyle_Card
- Combo:
- XM_Mystcase_Card_J
- Raydric_Archer_Card
- Combo:
- XM_Mystcase_Card_J
- Wraith_Card
- Combo:
- XM_Mystcase_Card_J
- Mimic_Card
- Combo:
- XM_Mystcase_Card_J
- Stem_Worm_Card
- Combo:
- XM_Mystcase_Card_J
- Sleeper_Card
- Combo:
- XM_Mystcase_Card_J
- Orc_Archer_Card
- Combo:
- XM_Mystcase_Card_J
- Evil_Cloud_Hermit_Card
- Combo:
- XM_Mystcase_Card_J
- Li_Me_Mang_Ryang_Card
Script: |
bonus2 bAddMonsterDropItem,664,30;
bonus2 bAddMonsterDropItem,665,30;
bonus2 bAddMonsterDropItem,666,30;
bonus2 bAddMonsterDropItem,667,30;
/*Unknow Rate*/
- Combos:
- Combo:
- Owl_Baron_Mantle
- Mysteltainn_Card
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubSize,Size_Small,5;
if (.@r >= 8) {
bonus2 bAddSize,Size_Small,25;
bonus2 bMagicAddSize,Size_Small,25;
}
- Combos:
- Combo:
- Owl_Baron_Mantle
- Executioner_Card
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubSize,Size_Large,5;
if (.@r >= 8) {
bonus2 bAddSize,Size_Large,25;
bonus2 bMagicAddSize,Size_Large,25;
}
- Combos:
- Combo:
- Owl_Baron_Mantle
- Tirfing_Card
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubSize,Size_Medium,5;
if (.@r >= 8) {
bonus2 bAddSize,Size_Medium,25;
bonus2 bMagicAddSize,Size_Medium,25;
}
- Combos:
- Combo:
- Behemoth_Muffler
- Vocal_Card
Script: |
bonus bMdef,5;
bonus bMaxHPrate,10;
bonus2 bSubEle,Ele_Neutral,20;
- Combos:
- Combo:
- Gift_of_Panagia
- Coluceo_Heal30
Script: |
bonus bUseSPrate,-10;
bonus bHealPower,10;
- Combos:
- Combo:
- Gift_of_Panagia
- Highness_Heal_3sec
Script: |
bonus bDelayrate,-10;
bonus bHealPower,20;
- Combos:
- Combo:
- Gift_of_Panagia
- Heal_Amount2
- Combo:
- Gift_of_Panagia
- Heal_Amount3
Script: |
bonus bVariableCastrate,-10;
bonus bHealPower,5;
- Combos:
- Combo:
- Ring_of_Pazuzu
- Release_Of_Magic
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus2 bSkillUseSP,"WL_CRIMSONROCK",50;
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-2000;
}
- Combos:
- Combo:
- Sakray_Card
- Tiara_Card
Script: |
bonus bDelayrate,-10;
bonus bPAtk,3;
bonus bSMatk,3;
- Combos:
- Combo:
- Range_Robe_D
- Range_Top
- Combo:
- Range_Robe_D
- Range_Bottom
- Combo:
- Range_Robe_D
- Range_Middle
Script: |
bonus bLongAtkRate,2;
- Combos:
- Combo:
- Melee_Robe_D
- Melee_Top
- Combo:
- Melee_Robe_D
- Melee_Middle
- Combo:
- Melee_Robe_D
- Melee_Bottom
Script: |
bonus bShortAtkRate,2;
- Combos:
- Combo:
- Magic_Top # 310664
- Magic_Middle # 310665
- Magic_Bottom # 310666
Script: |
bonus2 bMagicAtkEle,Ele_All,6;
- Combos:
- Combo:
- Runeknight_Top3
- Runeknight_Robe2
Script: |
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15;
- Combos:
- Combo:
- Runeknight_Middle3
- Runeknight_Robe
Script: |
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
- Combos:
- Combo:
- Runeknight_Middle3
- Runeknight_Robe2
Script: |
bonus2 bSkillAtk,"RK_SONICWAVE",15;
- Combos:
- Combo:
- Runeknight_Bottom3
- Runeknight_Robe2
Script: |
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
- Combos:
- Combo:
- Warlock_Top3
- Warlock_Robe
Script: |
bonus2 bSkillAtk,"WL_SOULEXPANSION",15;
- Combos:
- Combo:
- Warlock_Top3
- Warlock_Robe2
- Combo:
- Warlock_Middle3
- Warlock_Robe2
Script: |
bonus2 bSkillAtk,"WL_JACKFROST",15;
- Combos:
- Combo:
- Warlock_Bottom3
- Warlock_Robe
Script: |
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15;
- Combos:
- Combo:
- Royalguard_Top3 # 310887
- Royalguard_Robe # 29520
- Combo:
- Royalguard_Bottom3 # 310889
- Royalguard_Robe # 29520
Script: |
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
- Combos:
- Combo:
- Royalguard_Top3
- Royalguard_Robe2
Script: |
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
- Combos:
- Combo:
- Royalguard_Bottom3
- Royalguard_Robe2
Script: |
bonus2 bMagicAddSize,Size_All,15;
- Combos:
- Combo:
- HeroInsignia_STR
- HeroBoots_STR
Script: |
bonus bShortAtkRate,15;
- Combos:
- Combo:
- HeroInsignia_DEX
- HeroBoots_DEX
Script: |
bonus bLongAtkRate,15;
- Combos:
- Combo:
- HeroInsignia_VIT
- HeroBoots_VIT
Script: |
bonus bDelayrate,-10;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- HeroInsignia_AGI
- HeroBoots_AGI
Script: |
bonus bCritical,15;
bonus bAtkRate,15;
- Combos:
- Combo:
- WanderMins_Top3
- WanderMins_Robe2
Script: |
bonus2 bSkillAtk,"WM_METALICSOUND",15;
- Combos:
- Combo:
- WanderMins_Middle3 # 311006
- WanderMinstrel_Robe # 29488
Script: |
bonus2 bAddSize,Size_All,15;
- Combos:
- Combo:
- WanderMins_Bottom3
- WanderMins_Robe2
Script: |
bonus2 bSkillAtk,"WM_REVERBERATION",15;
- Combos:
- Combo:
- Genetic_Top3
- Genetic_Robe
- Combo:
- Genetic_Bottom3
- Genetic_Robe
Script: |
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",15;
- Combos:
- Combo:
- Genetic_Top3
- Genetic_Robe2
Script: |
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",15;
- Combos:
- Combo:
- Genetic_Middle3
- Genetic_Robe2
- Combo:
- Genetic_Bottom3
- Genetic_Robe2
Script: |
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
- Combos:
- Combo:
- Sorcerer_Top3
- Sorcerer_Robe
Script: |
bonus2 bSkillCooldown,"SO_CLOUD_KILL",-2000;
- Combos:
- Combo:
- Sorcerer_Top3
- Sorcerer_Robe2
Script: |
bonus2 bSkillAtk,"SO_EARTHGRAVE",15;
- Combos:
- Combo:
- Sorcerer_Middle3
- Sorcerer_Robe2
Script: |
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
- Combos:
- Combo:
- Sorcerer_Bottom3
- Sorcerer_Robe
Script: |
bonus2 bSkillAtk,"SO_POISON_BUSTER",15;
- Combos:
- Combo:
- Sorcerer_Bottom3
- Sorcerer_Robe2
Script: |
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
- Combos:
- Combo:
- Fairy_Of_Eden
- Garden_Of_Eden
Script: |
bonus bMaxHPrate,50;
bonus bSpeedRate,25;
- Combos:
- Combo:
- Fairy_Of_Eden
- WizardOfVeritas_Card
Script: |
bonus bInt,40;
bonus bIntravision;
if ((eaclass()&EAJ_THIRDMASK)==EAJ_WARLOCK) {
bonus2 bSkillAtk,"WZ_SIGHTRASHER",6*BaseLevel;
bonus4 bAutoSpellOnSkill,"WZ_SIGHTRASHER","MG_SIGHT",1,1000;
}
/*Unknow Rate*/
- Combos:
- Combo:
- DesireOfDeath
- Ooparts1
Script: |
autobonus "{ bonus bFlee,150; bonus bDelayrate,-100; }",50,10000,BF_WEAPON,"{ active_transform 1635,10000; }";
/*Unknow Rate*/
- Combos:
- Combo:
- DesireOfDeath
- Ring_Of_Nature
Script: |
bonus bAgi,40;
bonus bNoSizeFix;
- Combos:
- Combo:
- Ooparts1
- Release_Of_Magic
Script: |
autobonus "{ bonus bFlee2,100; bonus2 bMagicAddClass,Class_Boss,100; }",50,10000,BF_MAGIC,"{ active_transform 1639,10000; }";
/*Unknow Rate*/
- Combos:
- Combo:
- Ooparts1
- Hero
Script: |
autobonus "{ bonus bFlee2,100; bonus2 bAddClass,Class_Boss,100; }",50,10000,BF_WEAPON;
/*Unknow Rate*/
- Combos:
- Combo:
- Striking_Mail
- Striking_hat
Script: |
bonus bAllStats,15;
- Combos:
- Combo:
- Striking_Mail
- Striking_Shoes
Script: |
bonus bNoSizeFix;
- Combos:
- Combo:
- Striking_Mail
- Striking_Mikoshi
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,20*(.@r/3);
bonus bLongAtkRate,5*(.@r/3);
- Combos:
- Combo:
- Striking_Mikoshi
- Striking_hat
Script: |
bonus bLongAtkRate,25;
bonus bSPDrainValue,5;
- Combos:
- Combo:
- Striking_Mikoshi
- Hero
Script: |
bonus bWeaponAtkRate,30;
bonus bPerfectHitAddRate,25;
- Combos:
- Combo:
- Striking_Mikoshi
- Striking_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bAllStats,10*(.@r/3);
- Combos:
- Combo:
- Geffenia_Magictool_Ice
- Release_Of_Magic
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bNoGemStone;
}
- Combos:
- Combo:
- Sixth_Sense_Ring
- Release_Of_Magic
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus bIgnoreMDefRace,RC_All;
}
- Combos:
- Combo:
- Ring_Of_Nature
- Hero
Script: |
bonus bDelayrate,-15;
bonus bLongAtkRate,25;
- Combos:
- Combo:
- Ring_Of_Nature
- Dynast
Script: |
bonus bAspdRate,15;
bonus bPerfectHitAddRate,35;
- Combos:
- Combo:
- Ring_Of_Nature
- Release_Of_Magic
Script: |
bonus2 bMagicAtkEle,Ele_Wind,50;
bonus2 bMagicAtkEle,Ele_Holy,50;
bonus2 bMagicAtkEle,Ele_Neutral,50;
bonus bFixedCastrate,-70;
- Combos:
- Combo:
- SoulExpansionRing
- Release_Of_Magic
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bIgnoreMDefRace,RC_All;
}
- Combos:
- Combo:
- Themis_Balance
- Release_Of_Magic
Script: |
autobonus "{ bonus4 bAutoSpellOnSkill,\"LG_RAYOFGENESIS\",\"AB_HIGHNESSHEAL\",3,1000; }",50,3000,BF_MAGIC;
/*Unknow Rate*/
- Combos:
- Combo:
- Skull_Ring
- Release_Of_Magic
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) {
skill "MG_FIREWALL",10;
bonus bIgnoreMDefRace,RC_All;
}
- Combos:
- Combo:
- Anulus_Ira
- Dynast
Script: |
bonus2 bSkillUseSP,"SR_RAMPAGEBLASTER",130;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-500;
- Combos:
- Combo:
- RingOfAdoramus
- Release_Of_Magic
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus bIgnoreMDefRace,RC_All;
}
- Combos:
- Combo:
- Battle_Core
- Ooparts1
Script: |
bonus bAllStats,10;
bonus bAspdRate,10;
- Combos:
- Combo:
- SkynetBlowRing
- Hero
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus2 bSkillCooldown,"SR_SKYNETBLOW",-200;
autobonus3 "{ bonus bFlee2,100; }",50,3000,"SR_SKYNETBLOW";
}
/*Unknow Rate*/
- Combos:
- Combo:
- Metal_Pick
- Release_Of_Magic
Script: |
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus2 bSkillCooldown,"WM_METALICSOUND",-200;
}
- Combos:
- Combo:
- Omega_Core
- Ooparts1
- Combo:
- Omega_Core_
- Ooparts1
Script: |
bonus bAllStats,10;
bonus bDelayrate,-30;
- Combos:
- Combo:
- Ring_Of_Ceryneian
- Hero
Script: |
bonus bNoSizeFix;
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-250;
- Combos:
- Combo:
- Paracelsus_Glove
- Dynast
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus bNoWalkDelay;
autobonus3 "{ bonus bPerfectHitAddRate,100; }",50,3000,"GN_CART_TORNADO";
/*Unknow Rate*/
}
- Combos:
- Combo:
- RingOfDevil
- Force1
- Combo:
- RingOfDevil
- Force2
- Combo:
- RingOfDevil
- Force3
Script: |
bonus2 bAddRace,RC_All,5;
- Combos:
- Combo:
- S_AutoSpell_Shield
- S_AutoSpell_Armor
- S_AutoSpell_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bMatkRate,1;
if (.@sum >= 27) {
bonus3 bAutoSpell,"HW_NAPALMVULCAN",5,80;
}
else if (.@sum >= 21) {
bonus3 bAutoSpell,"HW_NAPALMVULCAN",3,40;
}
- Combos:
- Combo:
- S_AutoSpell_Weapon
- S_AutoSpell_Pendant
- S_AutoSpell_Earring
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bAtkRate,1;
if (.@sum >= 27) {
bonus3 bAutoSpell,"AS_SONICBLOW",10,80;
}
else if (.@sum >= 21) {
bonus3 bAutoSpell,"AS_SONICBLOW",7,40;
}
- Combos:
- Combo:
- S_M_AutoSpell_Armor
- S_M_AutoSpell_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bMatkRate,2;
if (.@sum >= 20) {
bonus3 bAutoSpell,"WL_JACKFROST",max(getskilllv("WL_JACKFROST"),4),80;
}
else if (.@sum >= 18) {
bonus3 bAutoSpell,"WL_JACKFROST",max(getskilllv("WL_JACKFROST"),2),40;
}
- Combos:
- Combo:
- S_M_AutoSpell_Earring
- S_M_AutoSpell_Pendant
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAtkRate,2;
if (.@sum >= 20) {
bonus5 bAutoSpell,"NC_POWERSWING",max(getskilllv("NC_POWERSWING"),8),80,BF_SHORT|BF_NORMAL,1;
}
else if (.@sum >= 18) {
bonus5 bAutoSpell,"NC_POWERSWING",max(getskilllv("NC_POWERSWING"),4),40,BF_SHORT|BF_NORMAL,1;
}
- Combos:
- Combo:
- S_SU_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-5000;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
- Combos:
- Combo:
- S_SJ_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bShortAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"SJ_DOCUMENT",-20000;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15;
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15;
- Combos:
- Combo:
- S_KO_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000;
bonus2 bSkillAtk,"KO_HUUMARANKA",15;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15;
bonus2 bSkillAtk,"NJ_KOUENKA",15;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
bonus2 bSkillAtk,"NJ_HUUJIN",15;
- Combos:
- Combo:
- S_RL_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000;
bonus2 bSkillAtk,"RL_FIREDANCE",15;
bonus2 bSkillAtk,"RL_R_TRIP",15;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
- Combos:
- Combo:
- S_SP_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bSkillCooldown,"SP_SOULCURSE",-1500;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"SP_SOULREAPER",-5000;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
bonus2 bSkillAtk,"SP_SPA",15;
bonus2 bSkillAtk,"SP_SWHOO",15;
- Combos:
- Combo:
- S_NV_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bShortAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
- Combos:
- Combo:
- Military_Boots_IL
- War_Axe_IL
- Combo:
- Military_Boots_IL_
- War_Axe_IL
Script: |
bonus2 bAddClass,Class_Boss,70;
bonus2 bSubClass,Class_Boss,15;
- Combos:
- Combo:
- Storm_Muffler
- Bow_Of_Storm
- Combo:
- Storm_Muffler
- Grace_Severe_Suit
Script: |
if (getskilllv("WM_GLOOMYDAY") == 5)
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
- Combos:
- Combo:
- Thanos_Helm1_LT
- Thanos_Spear_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-15;
bonus2 bSkillAtk,"LG_HESPERUSLIT",12*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm1_LT
- Thanos_TSword_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"RK_WINDCUTTER",12*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm1_LT
- Thanos_Axe_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Formless,15;
bonus2 bAddRace,RC_Undead,15;
bonus2 bAddRace,RC_Brute,15;
bonus2 bAddRace,RC_Plant,15;
bonus2 bAddRace,RC_Insect,15;
bonus2 bAddRace,RC_Fish,15;
bonus2 bAddRace,RC_Demon,15;
bonus2 bAddRace,RC_DemiHuman,15;
bonus2 bAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus2 bSkillAtk,"NC_AXETORNADO",12*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_2
- Thanos_Sword_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_2 # 400141
- Thanos_Bow_AD # 700029
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Formless,10;
bonus2 bAddRace,RC_Undead,10;
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Plant,10;
bonus2 bAddRace,RC_Insect,10;
bonus2 bAddRace,RC_Fish,10;
bonus2 bAddRace,RC_Demon,10;
bonus2 bAddRace,RC_DemiHuman,10;
bonus2 bAddRace,RC_Angel,10;
bonus2 bAddRace,RC_Dragon,10;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_2
- Thanos_Violin_AD
- Combo:
- Thanos_Helm_2
- Thanos_Whip_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_3
- Thanos_Staff_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddRace,RC_Plant,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bMagicAddRace,RC_Formless,10;
bonus2 bMagicAddRace,RC_Angel,10;
bonus2 bMagicAddRace,RC_Dragon,10;
bonus2 bMagicAddRace,RC_Fish,10;
bonus2 bMagicAddRace,RC_Insect,10;
bonus2 bMagicAddRace,RC_Brute,10;
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_DemiHuman,10;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_3
- Thanos_Rod_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_3
- Thanos_Dagger_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_4
- Thanos_Katar_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_4
- Thanos_Knuckle_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxHPrate,10;
bonus2 bSkillAtk,"SR_TIGERCANNON",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_4
- Thanos_Hammer_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10*(.@r_weapon/2);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10*(.@r_weapon/2);
- Combos:
- Combo:
- Survive_Circlet_K_LT
- SurviveOrb_K_LT
Script: |
bonus2 bMagicAddEle,Ele_All,10;
bonus bNoCastCancel;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 12) {
bonus bDelayrate,-12;
}
- Combos:
- Combo:
- Viva_Adul_Hat_WL1
- Adulter_F_Rod
Script: |
bonus2 bMagicAtkEle,Ele_Ghost,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_SOULEXPANSION",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_WL1
- Vivatus_F_Rod
Script: |
bonus2 bMagicAtkEle,Ele_Ghost,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WL_SOULEXPANSION",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_WL2
- Adulter_F_T_Staff
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_WL2
- Vivatus_F_T_Staff
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SR1
- Adulter_F_Knuckle
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SR1
- Vivatus_F_Knuckle
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SR_TIGERCANNON",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SR2
- Adulter_F_Claw
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SR2
- Vivatus_F_Claw
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_AB1
- Adulter_F_Wand
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_AB1
- Vivatus_F_Wand
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"CD_ARBITRIUM",7*(.@r_weapon/3);
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",7*(.@r_weapon/3);
bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"CD_ARBITRIUM",15;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_AB2
- Adulter_F_Bible
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",5*(.@r_weapon/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_AB2
- Vivatus_F_Bible
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"CD_PETITIO",7*(.@r_weapon/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",5*(.@r_weapon/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"CD_PETITIO",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SC1
- Adulter_F_Dagger
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SC_FATALMENACE",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SC1
- Vivatus_F_Dagger
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SC_FATALMENACE",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SC2
- Adulter_F_C_Bow
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SC2
- Vivatus_F_C_Bow
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RA1
- Adulter_F_Ballista
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RA1
- Vivatus_F_Ballista
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WH_GALESTORM",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WH_GALESTORM",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RA2
- Adulter_F_A_Bow
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RA_AIMEDBOLT",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RA2
- Vivatus_F_A_Bow
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RA_AIMEDBOLT",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_LG1
- Adulter_F_G_Sword
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_LG1
- Vivatus_F_G_Sword
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"IG_CROSS_RAIN",7*(.@r_weapon/3);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_LG2
- Adulter_F_G_Spear
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_LG2
- Vivatus_F_G_Spear
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"IG_OVERSLASH",7*(.@r_weapon/3);
bonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_OVERSLASH",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_GC1
- Adulter_F_Katar
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_COUNTERSLASH",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_GC1
- Vivatus_F_Katar
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",7*(.@r_weapon/3);
bonus2 bSkillAtk,"GC_COUNTERSLASH",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_GC2
- Adulter_F_Cakram
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_GC2
- Vivatus_F_Cakram
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SO1
- Adulter_F_P_Book
Script: |
bonus2 bMagicAtkEle,Ele_Poison,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_POISON_BUSTER",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SO1
- Vivatus_F_P_Book
Script: |
bonus2 bMagicAtkEle,Ele_Poison,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"EM_CONFLAGRATION",7*(.@r_weapon/3);
bonus2 bSkillAtk,"EM_VENOM_SWAMP",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SO_POISON_BUSTER",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"EM_CONFLAGRATION",15;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SO2
- Adulter_F_M_Book
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SO2
- Vivatus_F_M_Book
Script: |
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",7*(.@r_weapon/3);
bonus2 bSkillAtk,"EM_TERRA_DRIVE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",15;
}
- Combos:
- Combo:
- Cor_Core_Booster
- CD_In_MouthK
Script: |
bonus2 bMagicAtkEle,Ele_All,7;
- Combos:
- Combo:
- Chain_Of_Seal
- Vassalage_Necklace
Script: |
bonus bCritAtkRate,7;
- Combos:
- Combo:
- MD_Geffen_Shield
- MD_Geffen_Ring
- Combo:
- MD_Geffen_Shield
- MD_Geffen_Ring2
- Combo:
- MD_Geffen_Shield2
- MD_Geffen_Ring
- Combo:
- MD_Geffen_Shield2
- MD_Geffen_Ring2
Script: |
bonus bMaxHPrate,10;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Poenetentia_Aegis
- Poenitentia_Gladius
- Combo:
- Poenetentia_Aegis
- Poenitentia_Hasta
Script: |
bonus bAspdRate,10;
bonus2 bSubEle,Ele_All,10;
- Combos:
- Combo:
- ST_Orleans_Server
- ST_Orleans_Glove
Script: |
bonus bVariableCastrate,-5;
bonus bSMatk,2;
if (getequiprefinerycnt(EQI_HAND_L) >= 9) {
bonus bVariableCastrate,-5;
bonus bSpl,1;
}
- Combos:
- Combo:
- MD_Geffen_Hood
- MD_Geffen_Suits
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bShortAtkRate,5;
bonus bAspdRate,10;
}
- Combos:
- Combo:
- MD_Geffen_Hood
- MD_Geffen_Robe
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bShortAtkRate,5;
bonus bVariableCastrate,-10;
}
- Combos:
- Combo:
- MD_Geffen_Hood2
- MD_Geffen_Robe
Script: |
bonus bMatk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus bVariableCastrate,-10;
}
- Combos:
- Combo:
- MD_Geffen_Hood2
- MD_Geffen_Suits
Script: |
bonus bMatk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus bAspdRate,10;
}
- Combos:
- Combo:
- MD_Geffen_Hood3
- MD_Geffen_Suits
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bLongAtkRate,5;
bonus bAspdRate,10;
}
- Combos:
- Combo:
- MD_Geffen_Hood3
- MD_Geffen_Robe
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bLongAtkRate,5;
bonus bVariableCastrate,-10;
}
- Combos:
- Combo:
- MD_Geffen_Hood4
- MD_Geffen_Robe
Script: |
bonus bMatk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bVariableCastrate,-10;
bonus bMatkRate,5;
}
- Combos:
- Combo:
- MD_Geffen_Hood4
- MD_Geffen_Suits
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bAspdRate,10;
bonus bAtkRate,5;
}
- Combos:
- Combo:
- Cvt_Physical_Wing
- Victory_Wing_Ear_
Script: |
bonus bDelayrate,-15;
bonus bAtkRate,7;
- Combos:
- Combo:
- Cvt_Physical_Wing
- Battle_Processor_
Script: |
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bAtkRate,7;
- Combos:
- Combo:
- Deepblue_Sunglasses_
- Cvt_Physical_Wing
Script: |
bonus bVariableCastrate,-15;
bonus bAtkRate,7;
- Combos:
- Combo:
- Cvt_Magical_Wing
- Victory_Wing_Ear_
Script: |
bonus bDelayrate,-15;
bonus bMatkRate,7;
- Combos:
- Combo:
- Cvt_Magical_Wing
- Battle_Processor_
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
bonus bMatkRate,7;
- Combos:
- Combo:
- Deepblue_Sunglasses_
- Cvt_Magical_Wing
Script: |
bonus bVariableCastrate,-15;
bonus bMatkRate,7;
- Combos:
- Combo:
- Barmund_Plain_Hood
- Barmund_Plain_Armor
- Barmund_Plain_Boots
Script: |
bonus bMaxHPrate,10;
bonus2 bSubEle,Ele_Earth,10;
- Combos:
- Combo:
- Barmund_Flame_Hood
- Barmund_Flame_Armor
- Barmund_Flame_Boots
Script: |
bonus bShortAtkRate,5;
bonus bVariableCastrate,-5;
- Combos:
- Combo:
- Barmund_Death_Hood
- Barmund_Death_Armor
- Barmund_Death_Boots
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
bonus bVariableCastrate,-5;
- Combos:
- Combo:
- Barmund_Ice_Hood
- Barmund_Ice_Armor
- Barmund_Ice_Boots
Script: |
bonus bLongAtkRate,5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- MD_Geffen_Ring
- MD_Geffen_Suits
- Combo:
- MD_Geffen_Ring
- MD_Geffen_Robe
Script: |
autobonus "{ bonus2 bHPRegenRate,400,500; }",10,9500,BF_WEAPON;
- Combos:
- Combo:
- MD_Geffen_Ring2
- MD_Geffen_Suits
- Combo:
- MD_Geffen_Ring2
- MD_Geffen_Robe
Script: |
autobonus "{ bonus2 bSPRegenRate,80,500; }",10,9500,BF_MAGIC;
- Combos:
- Combo:
- Signet_Of_Pow_Star
- Star_Armor_Of_Pow
Script: |
bonus bAtkRate,5;
bonus bPAtk,2;
- Combos:
- Combo:
- Signet_Of_Sta_Star
- Star_Armor_Of_Sta
Script: |
bonus bMaxHPrate,5;
bonus bRes,3;
- Combos:
- Combo:
- Signet_Of_Con_Star
- Star_Suit_Of_Con
Script: |
bonus bCritical,7;
bonus bAspd,1;
- Combos:
- Combo:
- Signet_Of_Crt_Star
- Star_Suit_Of_Crt
Script: |
bonus bCritAtkRate,5;
bonus bPAtk,2;
- Combos:
- Combo:
- Signet_Of_Spl_Star
- Star_Robe_Of_Spl
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
bonus bSMatk,2;
- Combos:
- Combo:
- Signet_Of_Wis_Star
- Star_Robe_Of_Wis
Script: |
bonus bHPlus,2;
bonus bHealPower,10;
- Combos:
- Combo:
- Hero_Token_AG
- Iron_Staff_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
}
- Combos:
- Combo:
- Hero_Token_AG
- Blue_Crystal_Staff_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
}
- Combos:
- Combo:
- Hero_Token_WH
- Scalet_Dragon_L_Bow_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bCon,5;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
- Combos:
- Combo:
- Hero_Token_WH
- Royal_Bow_K_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WH_GALESTORM",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bCon,5;
bonus2 bSkillAtk,"WH_GALESTORM",10;
}
- Combos:
- Combo:
- Hero_Token_IG
- Light_Blade_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
}
- Combos:
- Combo:
- Hero_Token_IG
- Undine_Spear_K_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
}
- Combos:
- Combo:
- Hero_Token_CD
- Demon_Hunting_Bible_LT
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"CD_PETITIO",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"CD_PETITIO",10;
}
- Combos:
- Combo:
- Hero_Token_CD
- Saint_Hall_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"CD_FRAMEN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"CD_FRAMEN",10;
}
- Combos:
- Combo:
- Rough_Core
- Dark_Blindfold
- Violet_Halo
- Combo:
- Dark_Blindfold_
- Violet_Halo
- Rough_Core
Script: |
bonus bDelayrate,-5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus2 bAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bFixedCast,-200;
}
}
- Combos:
- Combo:
- Rough_Core
- Sigrun's_Wing
- Violet_Halo
- Combo:
- Sigrun's_Wing_
- Violet_Halo
- Rough_Core
Script: |
bonus bShortAtkRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bPerfectHitAddRate,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bShortAtkRate,10;
}
}
- Combos:
- Combo:
- Rough_Core
- Magical_Booster_K
- Violet_Halo
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus2 bMagicAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bMagicAtkEle,Ele_All,5;
}
}
- Combos:
- Combo:
- Rough_Core
- Crimson_Booster
- Violet_Halo
Script: |
bonus bLongAtkRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bCritical,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bLongAtkRate,5;
}
}
- Combos:
- Combo:
- Hero_Token_SHC
- Blade_Katar_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10;
}
- Combos:
- Combo:
- Hero_Token_SHC
- Shiver_Katar_K_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",10;
}
- Combos:
- Combo:
- Hero_Token_ABC
- Magic_Sword_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
}
- Combos:
- Combo:
- Hero_Token_ABC
- Fatalist_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
}
- Combos:
- Combo:
- Hero_Token_DK
- Dragonic_Slayer_LT
Script: |
bonus2 bSubSize,Size_All,10;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
}
- Combos:
- Combo:
- Hero_Token_DK
- Oriental_Sword_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",10;
}
- Combos:
- Combo:
- Hero_Token_BO
- Sword_Of_Bluefire_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
}
- Combos:
- Combo:
- Hero_Token_BO
- Slate_Sword_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
}
- Combos:
- Combo:
- Hero_Token_EM
- Shadow_Staff_K_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",10;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",10;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
}
- Combos:
- Combo:
- Hero_Token_EM
- Freezing_Rod_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
- Combos:
- Combo:
- Hero_Token_TR
- Trumpet_Shell_K_LT
- Combo:
- Hero_Token_TR
- Barb_Wire_K_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
- Combos:
- Combo:
- Hero_Token_TR
- Narcis_Bow_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bCon,5;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
- Combos:
- Combo:
- Light_Blade_LT
- Hero_Boots_LT
- Combo:
- Magic_Sword_LT
- Hero_Boots_LT
- Combo:
- Demon_Hunting_Bible_LT
- Hero_Boots_LT
- Combo:
- Shadow_Staff_K_LT
- Hero_Boots_LT
- Combo:
- Freezing_Rod_LT
- Hero_Boots_LT
- Combo:
- Trumpet_Shell_K_LT
- Hero_Boots_LT
- Combo:
- Barb_Wire_K_LT
- Hero_Boots_LT
- Combo:
- Saint_Hall_LT
- Hero_Boots_LT
- Combo:
- Iron_Staff_LT
- Hero_Boots_LT
- Combo:
- Blue_Crystal_Staff_LT
- Hero_Boots_LT
- Combo:
- SoulWeight_LT # 550068
- Hero_Boots_LT # 470094
- Combo:
- Master_Soul_Rifle_LT # 810009
- Hero_Boots_LT # 470094
Script: |
bonus bSMatk,2;
bonus bMatkRate,10;
- Combos:
- Combo:
- Sword_Of_Bluefire_LT
- Hero_Boots_LT
- Combo:
- Slate_Sword_LT
- Hero_Boots_LT
- Combo:
- Fatalist_LT
- Hero_Boots_LT
- Combo:
- Undine_Spear_K_LT
- Hero_Boots_LT
- Combo:
- Iron_Nail_K_LT
- Hero_Boots_LT
- Combo:
- Ray_Knuckle_LT
- Hero_Boots_LT
- Combo:
- Meteor_Striker_LT
- Hero_Boots_LT
- Combo:
- Oriental_Sword_LT
- Hero_Boots_LT
- Combo:
- Shiver_Katar_K_LT
- Hero_Boots_LT
- Combo:
- Blade_Katar_LT
- Hero_Boots_LT
- Combo:
- Avenger_LT
- Hero_Boots_LT
- Combo:
- Royal_Bow_K_LT
- Hero_Boots_LT
- Combo:
- Scalet_Dragon_L_Bow_LT
- Hero_Boots_LT
- Combo:
- Narcis_Bow_LT
- Hero_Boots_LT
- Combo:
- Fog_Dew_Sword_LT # 510060
- Sharp_Wind_Sword # 28763
- Hero_Boots_LT # 470094
- Combo:
- OneSkyOneSun_LT # 540048
- Hero_Boots_LT # 470094
- Combo:
- Humma_Clear_LT # 650024
- Hero_Boots_LT # 470094
- Combo:
- Crimson_Rose_LT # 800013
- Hero_Boots_LT # 470094
- Combo:
- Demon_S_Shot_LT # 820007
- Hero_Boots_LT # 470094
- Combo:
- The_Black_Gatling_LT # 830012
- Hero_Boots_LT # 470094
- Combo:
- Golden_L_Launcher_LT # 840008
- Hero_Boots_LT # 470094
- Combo:
- Fog_Dew_Sword_LT # 510060
- Comp_Sharp_Wind_Sword # 510068
- Hero_Boots_LT # 470094
Script: |
bonus bPAtk,2;
bonus bAtkRate,10;
- Combos:
- Combo:
- Dragonic_Slayer_LT
- Hero_Boots_LT
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Dynast
- Ooparts1
Script: |
autobonus "{ bonus bStr,200; }",50,5000,BF_WEAPON,"{ active_transform 2221,5000; }";
- Combos:
- Combo:
- FrontiaBoots
- Origin_Of_Elemental_J
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-20;
if (.@eq >= 7) {
bonus2 bMagicAtkEle,Ele_Fire,.@weapon*3;
bonus2 bMagicAtkEle,Ele_Earth,.@weapon*3;
bonus2 bMagicAtkEle,Ele_Water,.@weapon*3;
bonus2 bMagicAtkEle,Ele_Wind,.@weapon*3;
}
- Combos:
- Combo:
- FrontiaBoots
- Mine_Worker_Pickax_J
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSubClass,Class_Boss,30;
}
if (.@weapon >= 9) {
bonus2 bSubClass,Class_Boss,20;
}
- Combos:
- Combo:
- FrontiaBoots
- Vigilante_Bow_J
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
.@a = readparam(bInt);
bonus2 bResEff,Eff_Bleeding,10000;
bonus2 bResEff,Eff_Sleep,10000;
if (.@r >= 7) {
bonus bAgi,6*(.@a/40);
bonus bAspdRate,6*(.@a/40);
if (.@a >= 120) {
bonus bFlee,100;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",50;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",50;
}
}
- Combos:
- Combo:
- FrontiaBoots
- Hippie_Guitar_J
- Combo:
- FrontiaBoots
- Hippie_Rope_J
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,20;
bonus2 bSubRace,RC_Player_Doram,20;
if (.@eq >= 7 && .@weapon >= 7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}
if (.@weapon >= 9) {
bonus2 bSubClass,Class_Normal,10;
}
- Combos:
- Combo:
- FrontiaBoots
- Monokage_J
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillUseSP,"NJ_KIRIKAGE",10;
if (.@r >= 7) {
bonus2 bAddRace,RC_All,30;
bonus bCritAtkRate,30;
}
if (.@r >= 9) {
bonus bAspdRate,20;
bonus bCritAtkRate,20;
}
- Combos:
- Combo:
- FrontiaBoots
- Huuma_Hundred_Petal_J
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"KO_HUUMARANKA",-300;
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSubClass,Class_Boss,30;
}
if (.@weapon >= 9) {
bonus2 bSubClass,Class_Boss,20;
}
- Combos:
- Combo:
- Scaraba_High_Heels
- Elven_Bow
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
if (.@eq >= 7 && .@weapon >= 8) {
bonus2 bAddClass,Class_Boss,20;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",8;
}
if (.@eq >= 7 && .@weapon >= 10) {
bonus2 bAddClass,Class_Boss,30;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",12;
}
- Combos:
- Combo:
- Scaraba_High_Heels
- Carga_Mace
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bNoCastCancel;
if (.@r >= 7) {
bonus bMaxSP,400;
bonus2 bAddClass,Class_Boss,20;
}
if (.@r >= 9) {
bonus bMaxSP,600;
bonus2 bAddClass,Class_Boss,30;
}
- Combos:
- Combo:
- Scaraba_High_Heels
- Durga
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bIgnoreDefClassRate,Class_Boss,100;
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,20;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",8;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,30;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",12;
}
- Combos:
- Combo:
- Scaraba_High_Heels
- Rafini_Staff_S
- Combo:
- Scaraba_High_Heels
- Rafini_Staff
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7) {
bonus bVariableCastrate,-20;
}
if (.@eq >= 7 && .@weapon >= 8) {
bonus2 bMagicAddClass,Class_Boss,30;
bonus2 bIgnoreMdefRaceRate,RC_All,20;
}
if (.@eq >= 7 && .@weapon >= 10) {
bonus2 bMagicAddClass,Class_Boss,40;
bonus2 bIgnoreMdefRaceRate,RC_All,30;
}
- Combos:
- Combo:
- Scaraba_High_Heels
- Storm_Muffler
- Elven_Bow
- Combo:
- Scaraba_High_Heels
- Grace_Severe_Suit
- Elven_Bow
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
if (getskilllv("WM_GLOOMYDAY") == 5) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
}
}
- Combos:
- Combo:
- Scaraba_High_Heels
- Grace_Severe_Suit
- Combo:
- Bow_Of_Storm
- Grace_Severe_Suit
Script: |
if (getskilllv("WM_GLOOMYDAY") == 5) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
}
- Combos:
- Combo:
- S_SpellCaster_Armor
- S_S_Reload_Shield
- S_SpellCaster_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bUseSPrate,-10;
if (.@sum >= 30 && !isequipped(24749,24750)) {
bonus bFixedCast,-300;
}
- Combos:
- Combo:
- S_SpellCaster_Earring
- S_SpellCaster_Pendant
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bUseSPrate,-10;
if (.@sum >= 20) {
bonus bFixedCast,-300;
}
- Combos:
- Combo:
- S_P_Power_Weapon
- S_P_Power_Shield
Script: |
bonus bPAtk,3;
- Combos:
- Combo:
- S_M_Spell_Weapon
- S_M_Spell_Shield
Script: |
bonus bSMatk,3;
- Combos:
- Combo:
- S_Concentration_Weapon
- S_Concentration_Shield
Script: |
bonus bPAtk,2;
bonus bSMatk,2;
- Combos:
- Combo:
- S_Wisdom_Weapon
- S_Wisdom_Shield
Script: |
bonus bMRes,30;
- Combos:
- Combo:
- S_Stamina_Weapon
- S_Stamina_Shield
Script: |
bonus bRes,30;
- Combos:
- Combo:
- S_Creative_Weapon
- S_Creative_Shield
Script: |
bonus bCRate,2;
bonus bHPlus,2;
- Combos:
- Combo:
- S_R_Bearers_Armor
- S_R_Bearers_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bAllStats,2;
if (.@sum >= 18) {
bonus bMaxHPrate,-20;
bonus bNoWalkDelay;
if (.@sum >= 20) {
bonus bMaxHPrate,25;
}
}
- Combos:
- Combo:
- S_R_Bearers_Earring
- S_R_Bearers_Pendant
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bAllStats,2;
if (.@sum >= 18) {
bonus bMaxHPrate,-20;
bonus bNoWalkDelay;
if (.@sum >= 20) {
bonus bMaxHPrate,25;
}
}
- Combos:
- Combo:
- Viva_Adul_Hat_RK1
- Adulter_F_T_Sword
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"RK_WINDCUTTER",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RK1
- Vivatus_F_T_Sword
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"DK_STORMSLASH",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"RK_WINDCUTTER",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"DK_STORMSLASH",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RK2
- Adulter_F_Lance
Script: |
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-200;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RK2
- Vivatus_F_Lance
Script: |
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_WM1
- Adulter_F_Harp
- Combo:
- Viva_Adul_Hat_WM1
- Adulter_F_Ribbon
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_METALICSOUND",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_WM1
- Vivatus_F_Harp
- Combo:
- Viva_Adul_Hat_WM1
- Vivatus_F_Ribbon
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"TR_METALIC_FURY",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WM_METALICSOUND",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_METALIC_FURY",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_WM2
- Adulter_F_Violin
- Combo:
- Viva_Adul_Hat_WM2
- Adulter_F_C_Rope
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_WM2
- Vivatus_F_Violin
- Combo:
- Viva_Adul_Hat_WM2
- Vivatus_F_C_Rope
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_NC1
- Adulter_F_Axe
Script: |
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",5*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_NC1
- Vivatus_F_Axe
Script: |
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"MT_AXE_STOMP",7*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_AXETORNADO",5*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"MT_AXE_STOMP",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_NC2
- Adulter_F_Mace
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_NC2
- Vivatus_F_Mace
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"MT_A_MACHINE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"MT_A_MACHINE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_GN1
- Adulter_F_Lapier
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_GN1
- Vivatus_F_Lapier
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",7*(.@r_weapon/3);
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_GN2
- Adulter_F_Hall
Script: |
bonus2 bSkillCooldown,"GN_CART_TORNADO",-150;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CART_TORNADO",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_GN2
- Vivatus_F_Hall
Script: |
bonus2 bSkillCooldown,"GN_CART_TORNADO",-300;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_HELLS_PLANT",15*(.@r_weapon/3);
bonus2 bSkillAtk,"GN_CART_TORNADO",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"GN_HELLS_PLANT",25;
}
- Combos:
- Combo:
- Viva_Adul_Hat_KO1
- Adulter_F_Humma
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"KO_HUUMARANKA",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_KO1
- Vivatus_F_Humma
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",7*(.@r_weapon/3);
bonus2 bSkillAtk,"KO_HUUMARANKA",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_KO2
- Adulter_F_C_Humma
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_KO2
- Vivatus_F_C_Humma
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",7*(.@r_weapon/3);
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Vivatus_F_Launcher
Script: |
bonus2 bSkillCooldown,"RL_D_TAIL",-2000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_D_TAIL",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Adulter_F_Revolver
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_FIREDANCE",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Vivatus_F_Revolver
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_FIREDANCE",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Adulter_F_Rifle
Script: |
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Vivatus_F_Rifle
Script: |
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Adulter_F_Launcher
Script: |
bonus2 bSkillCooldown,"RL_D_TAIL",-2000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_D_TAIL",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL2
- Adulter_F_Shotgun
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_S_STORM",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL2
- Vivatus_F_Shotgun
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_WILD_FIRE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_S_STORM",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL2
- Adulter_F_Gatling
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL2
- Vivatus_F_Gatling
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SP1
- Adulter_F_S_Stick
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SP1
- Vivatus_F_S_Stick
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",15;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SP2
- Adulter_F_D_Wand
Script: |
bonus2 bSkillCooldown,"SP_SOULCURSE",-2000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SP2
- Vivatus_F_D_Wand
Script: |
bonus2 bSkillCooldown,"SP_SOULCURSE",-2000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SJ1
- Adulter_F_Moon_B
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_NEWMOONKICK",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SJ1
- Vivatus_F_Moon_B
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_NEWMOONKICK",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SJ2
- Adulter_F_Star_B
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SJ2
- Vivatus_F_Star_B
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SKE_STAR_CANNON",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SKE_STAR_CANNON",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SU1
- Adulter_F_F_model
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SU1
- Vivatus_F_F_model
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SU2
- Adulter_F_F_Wand
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SU2
- Vivatus_F_F_Wand
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",15;
}
- Combos:
- Combo:
- ST_Orleans_Gown
- ST_Orleans_Glove
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMatkRate,(.@r/3);
if (@r >= 9) {
bonus bVariableCastrate,-10;
if (@r >= 11) {
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
if (@r >= 13) {
bonus bUnbreakableArmor;
}
}
}
- Combos:
- Combo:
- ST_Naga_Armor
- ST_Naga_Shield
Script: |
bonus bShortAtkRate,10;
- Combos:
- Combo:
- Thanatos_Sword
- Dolor_HatK
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-10;
if (@r >= 7) {
bonus2 bAddEle,Ele_Holy,15;
bonus2 bAddEle,Ele_Dark,15;
bonus2 bMagicAddEle,Ele_Holy,15;
bonus2 bMagicAddEle,Ele_Dark,15;
if (@r >= 9) {
bonus2 bAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Dragon,15;
if (@r >= 11) {
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Large,15;
}
}
}
- Combos:
- Combo:
- Thanatos_Sword
- Red_Force_Pendant
- Combo:
- Thanatos_Sword
- Blue_Mental_Pendant
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Large,15;
- Combos:
- Combo:
- Hero_Token_MT
- Meteor_Striker_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
}
- Combos:
- Combo:
- Hero_Token_MT
- Avenger_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
}
- Combos:
- Combo:
- Hero_Token_IQ
- Iron_Nail_K_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
}
- Combos:
- Combo:
- Hero_Token_IQ
- Ray_Knuckle_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
- Combos:
- Combo:
- Hero_Token_SS
- Sharp_Wind_Sword
- Fog_Dew_Sword_LT
- Combo:
- Hero_Token_SS
- Comp_Sharp_Wind_Sword
- Fog_Dew_Sword_LT
Script: |
.@sum = getequiprefinerycnt(EQI_ACC_R)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,15;
if (.@sum >= 20) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}
- Combos:
- Combo:
- Hero_Token_SS
- Humma_Clear_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",10;
}
- Combos:
- Combo:
- Hero_Token_NW
- Crimson_Rose_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
- Combos:
- Combo:
- Hero_Token_NW
- Master_Soul_Rifle_LT
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspdRate,15;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10;
bonus2 bSkillAtk,"NW_BASIC_GRENADE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10;
bonus2 bSkillAtk,"NW_BASIC_GRENADE",10;
}
- Combos:
- Combo:
- Hero_Token_NW
- Demon_S_Shot_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
- Combos:
- Combo:
- Hero_Token_NW
- The_Black_Gatling_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}
- Combos:
- Combo:
- Hero_Token_NW
- Golden_L_Launcher_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
- Combos:
- Combo:
- Hero_Token_SOA
- SoulWeight_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",10;
}
- Combos:
- Combo:
- Hero_Token_SKE
- OneSkyOneSun_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",10;
}
- Combos:
- Combo:
- Hero_Token_SH
- MeawFoxtail_LT
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",10;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPow,5;
bonus bPAtk,5;
bonus bSpl,5;
bonus bSMatk,5;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",10;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10;
}
- Combos:
- Combo:
- Fog_Dew_Sword_LT
- Sharp_Wind_Sword
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,15*(.@sum/3);
bonus bAtkRate,4*(.@sum/5);
if (BaseLevel >= 210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@sum >= 14) {
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",35;
if (.@sum >= 16) {
.@a = getskilllv("OB_ZANGETSU");
.@b = getskilllv("KG_KAGEHUMI");
if (.@a > .@b)
skill "OB_ZANGETSU",.@a;
else
skill "KG_KAGEHUMI",.@b;
bonus2 bAddEle,Ele_All,15;
if (.@sum >= 18) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
if (.@sum >= 20) {
bonus2 bAddSize,Size_All,15;
}
}
}
}
if (getequipid(EQI_HAND_R) == 510060)
.@g = getenchantgrade(EQI_HAND_R);
else
.@g = getenchantgrade(EQI_HAND_L);
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
- Combos:
- Combo:
- MeawFoxtail_LT # 550067
- Hero_Boots_LT # 470094
Script: |
bonus bAtkRate,10;
bonus bPAtk,2;
bonus bMatkRate,10;
bonus bSMatk,2;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Seyren_Card # 4357
Script: |
bonus bCritical,15;
bonus2 bAddSize,Size_All,6;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Eremes_Card # 4359
Script: |
bonus bFlee,20;
skill "TF_HIDING",1;
bonus2 bSkillUseSP,"TF_HIDING",-250;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Harword_Card # 4361
Script: |
bonus bAspd,2;
bonus3 bAutoSpell,"RG_STRIPHELM",3,60;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Magaleta_Card # 4363
Script: |
bonus bDef,20;
bonus2 bSubEle,Ele_All,6;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Katrinn_Card # 4365
Script: |
bonus bMdef,20;
bonus2 bMagicAtkEle,Ele_All,6;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Shecil_Card # 4367
Script: |
bonus bHit,20;
bonus bSPDrainValue,1;
- Combos:
- Combo:
- Tatenasi_Armor_ # 15137
- Cornutus_Card # 4061
Script: |
bonus bVit,15;
- Combos:
- Combo:
- Tatenasi_Armor_ # 15137
- Rsx_0806_Card # 4342
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bVit,5*.@r;
bonus bMaxHPrate,5*.@r;
- Combos:
- Combo:
- Tatenasi_Helmet # 18884
- Tatenasi_Armor_ # 15137
Script: |
bonus bDef,15*(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP));
- Combos:
- Combo:
- Tatenasi_Armor_TW # 15215
- Cornutus_Card # 4061
Script: |
bonus bVit,15;
- Combos:
- Combo:
- Tatenasi_Armor_TW # 15215
- Rsx_0806_Card # 4342
Script: |
.@r = min(10,getequiprefinerycnt(EQI_ARMOR));
bonus bVit,5*.@r;
bonus bMaxHPrate,5*.@r;
- Combos:
- Combo:
- Tatenasi_Armor_TW # 15215
- Tatenasi_Helmet_TW # 19298
Script: |
bonus bDef,15*(min(10,getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP)));
- Combos:
- Combo:
- Tatenasi_Armor # 15136
- Waste_Stove_Card # 4332
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r==5)
bonus bDefEle,Ele_Earth;
else if (.@r==6)
bonus bDefEle,Ele_Water;
else if (.@r==7)
bonus bDefEle,Ele_Wind;
else if (.@r==8)
bonus bDefEle,Ele_Fire;
else if (.@r==9)
bonus bDefEle,Ele_Dark;
else if (.@r>=10)
bonus bDefEle,Ele_Holy;
- Combos:
- Combo:
- Yellow_Scarf # 5917
- YDragon_SkyWing # 19104
Script: |
if (BaseClass == Job_Archer)
bonus bLongAtkDef,-10;
- Combos:
- Combo:
- Yellow_Scarf # 5917
- Yellow_Bandana # 5277
- Combo:
- Yellow_Scarf # 5917
- Yellow_Ribbon # 5278
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>=5)
bonus bLongAtkDef,3;
if (.@r>=7)
bonus bLongAtkDef,4;
- Combos:
- Combo:
- Space_shoes_JP # 22203
- Dark_Lord_Card # 4168
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "SA_VOLCANO",5;
if (BaseLevel >= 100)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,10*.@r; }",30,15000,BF_WEAPON;
else if (BaseLevel <= 99)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,5*.@r; }",30,15000,BF_WEAPON;
- Combos:
- Combo:
- Space_shoes_JP # 22203
- Sealed_D_Lord_Card # 4488
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "SA_VOLCANO",1;
if (BaseLevel >= 100)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,5*.@r; }",30,15000,BF_WEAPON;
else if (BaseLevel <= 99)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,2*.@r; }",30,15000,BF_WEAPON;
- Combos:
- Combo:
- Space_shoes_JP_ # 22245
- Dark_Lord_Card # 4168
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "WZ_METEOR",10;
bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,-100;
if (BaseLevel >= 100)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,8*.@r; bonus2 bMagicAtkEle,Ele_Dark,8*.@r; bonus2 bMagicAtkEle,Ele_Neutral,8*.@r; }",30,15000,BF_WEAPON;
else if (BaseLevel <= 99)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,3*.@r; bonus2 bMagicAtkEle,Ele_Dark,3*.@r; bonus2 bMagicAtkEle,Ele_Neutral,3*.@r; }",30,15000,BF_WEAPON;
- Combos:
- Combo:
- Space_shoes_JP_ # 22245
- Sealed_D_Lord_Card # 4488
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "SA_VOLCANO",1;
bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,-100;
if (BaseLevel >= 100)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,10*.@r; }",30,15000,BF_WEAPON;
else if (BaseLevel <= 99)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,5*.@r; }",30,15000,BF_WEAPON;
- Combos:
- Combo:
- Space_shoes_JP_ # 22245
- Runaway_Magic # 4876
Script: |
bonus bDelayrate,-70;
bonus bSPDrainValue,5;
- Combos:
- Combo:
- Triad_God_Mail_J_ # 15421
- Ktullanux_Card # 4419
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
autobonus2 "{ bonus2 bResEff,Eff_Crystalize,10000; bonus2 bResEff,Eff_Freezing,10000; bonus2 bSubEle,Ele_Water,100; }",100,3000,BF_WEAPON|BF_MAGIC;
bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,-20,BF_WEAPON|BF_MAGIC,0;
bonus2 bAddEle,Ele_Fire,5*.@r;
- Combos:
- Combo:
- Triad_God_Mail_J_ # 15421
- Sealed_Ktullanux_Card # 4481
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
autobonus2 "{ bonus2 bResEff,Eff_Crystalize,10000; bonus2 bResEff,Eff_Freezing,10000; bonus2 bSubEle,Ele_Water,100; }",100,3000,BF_WEAPON|BF_MAGIC;
bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,-20,BF_WEAPON|BF_MAGIC,0;
bonus2 bAddEle,Ele_Fire,3*.@r;
- Combos:
- Combo:
- Triad_God_Mail_J__ # 450158
- Ktullanux_Card # 4419
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
autobonus2 "{ bonus2 bResEff,Eff_Crystalize,10000; bonus2 bResEff,Eff_Freezing,10000; bonus2 bSubEle,Ele_Water,100; }",100,3000,BF_WEAPON|BF_MAGIC;
bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,-20,BF_WEAPON|BF_MAGIC,0;
bonus2 bAddEle,Ele_Fire,8*.@r;
- Combos:
- Combo:
- Triad_God_Mail_J__ # 450158
- Sealed_Ktullanux_Card # 4481
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
autobonus2 "{ bonus2 bResEff,Eff_Crystalize,10000; bonus2 bResEff,Eff_Freezing,10000; bonus2 bSubEle,Ele_Water,100; }",100,3000,BF_WEAPON|BF_MAGIC;
bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,-20,BF_WEAPON|BF_MAGIC,0;
bonus2 bAddEle,Ele_Fire,5*.@r;
- Combos:
- Combo:
- White_Lily_Robe_ # 450163
- Grave_Amon_Ra_Card # 4652
Script: |
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bResEff,Eff_Freeze,10000;
skill "AB_JUDEX",3;
- Combos:
- Combo:
- White_Lily_Robe_ # 450163
- SLD_G_Amon_Ra_Card_J # 300348
Script: |
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bResEff,Eff_Freeze,10000;
skill "AB_JUDEX",1;
- Combos:
- Combo:
- White_Lily_Robe__ # 450181
- Grave_Amon_Ra_Card # 4652
Script: |
.@r = min(10,getequiprefinerycnt(EQI_ARMOR));
bonus2 bMagicAtkEle,Ele_Holy,50;
bonus2 bResEff,Eff_Freeze,10000;
skill "AB_JUDEX",.@r;
- Combos:
- Combo:
- White_Lily_Robe__ # 450181
- SLD_G_Amon_Ra_Card_J # 300348
Script: |
.@r = min(10,getequiprefinerycnt(EQI_ARMOR));
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bResEff,Eff_Freeze,10000;
skill "AB_JUDEX",.@r;
- Combos:
- Combo:
- Awakening_Nergal_Shoes # 470047
- Moonlight_Flower_Card # 4131
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bInt,10*.@r;
bonus bMdef,10*.@r;
} else {
bonus bInt,3*.@r;
bonus bMdef,5*.@r;
}
- Combos:
- Combo:
- Awakening_Nergal_Shoes # 470047
- Sealed_M_Flower_Card_J # 300139
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bMatk,15*.@r;
bonus bMdef,10*.@r;
} else {
bonus bMatk,5*.@r;
bonus bMdef,5*.@r;
}
- Combos:
- Combo:
- Nergal_Shoes # 22132
- Moonlight_Flower_Card # 4131
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bMatk,15*.@r;
bonus bMdef,10*.@r;
} else {
bonus bMatk,5*.@r;
bonus bMdef,5*.@r;
}
- Combos:
- Combo:
- Nergal_Shoes # 22132
- Sealed_M_Flower_Card_J # 300139
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bMatk,10*.@r;
bonus bMdef,6*.@r;
} else {
bonus bMatk,3*.@r;
bonus bMdef,3*.@r;
}
- Combos:
- Combo:
- Crystal_Blade_Necklace # 32295
- Strong_Blow1 # 29366
- Combo:
- Crystal_Blade_Necklace # 32295
- Strong_Blow2 # 29367
- Combo:
- Crystal_Blade_Necklace # 32295
- Strong_Blow3 # 29368
- Combo:
- Crystal_Blade_Necklace # 32295
- Strong_Blow4 # 29369
- Combo:
- Crystal_Blade_Necklace # 32295
- Strong_Blow5 # 29370
- Combo:
- Crystal_Blade_Necklace_ # 32296
- Strong_Blow1 # 29366
- Combo:
- Crystal_Blade_Necklace_ # 32296
- Strong_Blow2 # 29367
- Combo:
- Crystal_Blade_Necklace_ # 32296
- Strong_Blow3 # 29368
- Combo:
- Crystal_Blade_Necklace_ # 32296
- Strong_Blow4 # 29369
- Combo:
- Crystal_Blade_Necklace_ # 32296
- Strong_Blow5 # 29370
Script: |
if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
bonus2 bAddClass,Class_All,10;
bonus bPerfectHitAddRate,30;
}
- Combos:
- Combo:
- Subject_CapeRange_TH # 480161
- Old_Camo_RabbitHood # 18984
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"RA_ARROWSTORM",-500;
- Combos:
- Combo:
- Subject_CapeRange_TH # 480161
- Old_Shadow_Handicraft # 18975
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bDelayrate,-1*(.@r/2);
bonus2 bSkillAtk,"SC_FEINTBOMB",15*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800;
- Combos:
- Combo:
- Subject_CapeRange_TH # 480161
- Old_Midas_Whisper # 18977
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"GN_CARTCANNON",2*(.@r/2);
if (.@r>=12)
bonus2 bAddSize,Size_All,5;
- Combos:
- Combo:
- Subject_CapeRange_TH # 480161
- Old_Protect_Of_Crown # 18983
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",3*(.@r/2);
if (.@r>=12)
bonus2 bAddSize,Size_All,5;
- Combos:
- Combo:
- Subject_CapeRange_TH # 480161
- Old_Driver_Band_Y # 18974
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_PILEBUNKER",15*(.@r/2);
bonus2 bSkillAtk,"NC_VULCANARM",15*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-30000;
- Combos:
- Combo:
- Subject_CapeMagic_TH # 480166
- Old_Minstrel_Song_Hat # 18976
- Combo:
- Subject_CapeMagic_TH # 480166
- Old_Dying_Swan # 18981
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
- Combos:
- Combo:
- Subject_CapeMagic_TH # 480166
- Old_Wind_Whisper # 18980
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddSize,Size_All,(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
- Combos:
- Combo:
- Subject_CapeMagic_TH # 480166
- Old_Magic_Stone_Hat # 18978
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddSize,Size_All,(.@r/2);
if (.@r>=12)
bonus2 bMagicAddClass,Class_Boss,15;
- Combos:
- Combo:
- Subject_CapeMagic_TH # 480166
- Old_Mitra # 18972
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkDef,2*(.@r/2);
if (.@r>=12)
bonus2 bSubRace,RC_All,15;
- Combos:
- Combo:
- Ice_Straw_Card # 300361
- Ice_Gangu_Card # 300359
Script: |
bonus bMatkRate,10;
- Combos:
- Combo:
- Unfrost_Flower_card # 300362
- Shining_Seaweed_Card # 300360
Script: |
bonus bAtkRate,10;
- Combos:
- Combo:
- Junior_Rgan_Card # 300367
- Primitive_Rgan_Card # 300365
Script: |
bonus bVariableCastrate,-8;
- Combos:
- Combo:
- Middle_G_Rgan_Card # 300368
- Lowest_Rgan_Card # 300366
Script: |
bonus bCritAtkRate,10;
- Combos:
- Combo:
- Cave_Un_Flower_Card # 300372
- Discarded_P_R_Card # 300369
Script: |
bonus2 bSubEle,Ele_Neutral,5;
- Combos:
- Combo:
- Hallucigenia_Card # 300374
- B_Hallucigenia_Card # 300373
Script: |
bonus2 bMagicAddEle,Ele_Earth,9;
bonus2 bAddEle,Ele_Earth,9;
bonus2 bAddRace,RC_Insect,9;
bonus2 bMagicAddRace,RC_Insect,9;
bonus2 bAddSize,Size_Small,9;
bonus2 bMagicAddSize,Size_Small,9;
- Combos:
- Combo:
- Heart_Hunter_AT_Card # 300381
- Limacina_Card # 300363
Script: |
bonus bAtkRate,10;
- Combos:
- Combo:
- Snowflower_Armor # 450206
- Snowflower_Manteau # 480159
Script: |
bonus bBaseAtk,50;
- Combos:
- Combo:
- Snowflower_Armor # 450206
- Snowflower_Muffler # 480160
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- Snowflower_Robe # 450207
- Snowflower_Manteau # 480159
Script: |
bonus bAspdRate,10;
- Combos:
- Combo:
- Snowflower_Robe # 450207
- Snowflower_Muffler # 480160
Script: |
bonus bMatk,50;
- Combos:
- Combo:
- Snowflower_Boots # 470115
- Snowflower_Armor # 450206
Script: |
bonus bAtkRate,7;
- Combos:
- Combo:
- Snowflower_Boots # 470115
- Snowflower_Robe # 450207
Script: |
bonus bAspdRate,7;
- Combos:
- Combo:
- Snowflower_Shoes # 470116
- Snowflower_Armor # 450206
Script: |
bonus bVariableCastrate,-7;
- Combos:
- Combo:
- Snowflower_Shoes # 470116
- Snowflower_Robe # 450207
Script: |
bonus bMatkRate,7;
- Combos:
- Combo:
- Snowflower_Manteau # 480159
- Snowflower_Boots # 470115
Script: |
bonus bCritAtkRate,15;
- Combos:
- Combo:
- Snowflower_Manteau # 480159
- Snowflower_Shoes # 470116
Script: |
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Snowflower_Muffler # 480160
- Snowflower_Boots # 470115
Script: |
bonus bLongAtkRate,7;
- Combos:
- Combo:
- Snowflower_Muffler # 480160
- Snowflower_Shoes # 470116
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Archbishop_Top3 # 311356
- Archbishop_Robe # 29516
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Archbishop_Top3 # 311356
- Archbishop_Robe2 # 310011
Script: |
bonus2 bMagicAddSize,Size_All,15;
- Combos:
- Combo:
- Archbishop_Middle3 # 311357
- Archbishop_Robe # 29516
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",15;
- Combos:
- Combo:
- Archbishop_Middle3 # 311357
- Archbishop_Robe2 # 310011
Script: |
bonus2 bSkillAtk,"AB_JUDEX",15;
- Combos:
- Combo:
- Archbishop_Bottom3 # 311358
- Archbishop_Robe # 29516
Script: |
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Brute,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Archbishop_Bottom3 # 311358
- Archbishop_Robe2 # 310011
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Ranger_Top3 # 311359
- Ranger_Robe # 29431
Script: |
bonus2 bSkillCooldown,"RA_UNLIMIT",-45000;
- Combos:
- Combo:
- Ranger_Top3 # 311359
- Ranger_Robe2 # 310003
Script: |
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
- Combos:
- Combo:
- Ranger_Middle3 # 311360
- Ranger_Robe # 29431
Script: |
bonus2 bSkillAtk,"RA_ARROWSTORM",15;
- Combos:
- Combo:
- Ranger_Middle3 # 311360
- Ranger_Robe2 # 310003
Script: |
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
- Combos:
- Combo:
- Ranger_Bottom3 # 311361
- Ranger_Robe # 29431
Script: |
bonus2 bSPDrainRate,20,1;
- Combos:
- Combo:
- Ranger_Bottom3 # 311361
- Ranger_Robe2 # 310003
Script: |
bonus2 bAddSize,Size_All,15;
- Combos:
- Combo:
- Shadowchaser_Top3 # 311362
- Shadowchaser_Robe # 29480
Script: |
bonus2 bSkillAtk,"SC_FEINTBOMB",15;
- Combos:
- Combo:
- Shadowchaser_Top3 # 311362
- Shadowchaser_Robe2 # 29618
Script: |
bonus2 bSPDrainRate,10,1;
- Combos:
- Combo:
- Shadowchaser_Middle3 # 311363
- Shadowchaser_Robe # 29480
Script: |
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15;
- Combos:
- Combo:
- Shadowchaser_Middle3 # 311363
- Shadowchaser_Robe2 # 29618
Script: |
bonus2 bSkillAtk,"SC_FATALMENACE",15;
- Combos:
- Combo:
- Shadowchaser_Bottom3 # 311364
- Shadowchaser_Robe # 29480
Script: |
bonus2 bAddEle,Ele_All,15;
- Combos:
- Combo:
- Shadowchaser_Bottom3 # 311364
- Shadowchaser_Robe2 # 29618
Script: |
bonus2 bAddSize,Size_All,15;
- Combos:
- Combo:
- Thanos_Helm2_LT # 400142
- Thanos_Sword_AD # 500024
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm2_LT # 400142
- Thanos_Violin_AD # 570016
- Combo:
- Thanos_Helm2_LT # 400142
- Thanos_Whip_AD # 580016
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm2_LT # 400142
- Thanos_Bow_AD # 700029
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm3_LT # 400145
- Thanos_Dagger_AD # 510030
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm3_LT # 400145
- Thanos_Staff_AD # 550023
Script: |
bonus2 bMagicAddRace,RC_Plant,15;
bonus2 bMagicAddRace,RC_Undead,15;
bonus2 bMagicAddRace,RC_Formless,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Dragon,15;
bonus2 bMagicAddRace,RC_Fish,15;
bonus2 bMagicAddRace,RC_Insect,15;
bonus2 bMagicAddRace,RC_Brute,15;
bonus2 bMagicAddRace,RC_Demon,15;
bonus2 bMagicAddRace,RC_DemiHuman,15;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm3_LT # 400145
- Thanos_Rod_AD # 640017
Script: |
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"WL_CRIMSONROCK",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm4_LT # 400151
- Thanos_Knuckle_AD # 560017
Script: |
bonus bMaxHPrate,15;
bonus2 bSkillAtk,"SR_TIGERCANNON",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm4_LT # 400151
- Thanos_Hammer_AD # 590020
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",12*(getequiprefinerycnt(EQI_HAND_R)/2);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm4_LT # 400151
- Thanos_Katar_AD # 610019
Script: |
bonus bDelayrate,-15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Disillusion_P_Shoes # 470058
- Staff_Of_Miracle_J # 2061
- Combo:
- Disillusion_P_Shoes_ # 470059
- Staff_Of_Miracle_J # 2061
Script: |
bonus2 bSkillAtk,"MG_SOULSTRIKE",BaseLevel*4;
bonus2 bSkillAtk,"WL_SOULEXPANSION",BaseLevel;
- Combos:
- Combo:
- Disillusion_P_Shoes # 470058
- Gravitation_Staff_J # 2062
- Combo:
- Disillusion_P_Shoes_ # 470059
- Gravitation_Staff_J # 2062
Script: |
bonus2 bSkillAtk,"HW_GRAVITATION",BaseLevel*4;
bonus2 bSkillAtk,"WL_COMET",BaseLevel;
- Combos:
- Combo:
- Disillusion_P_Shoes # 470058
- Psychic_Spear_Rod_J # 26169
- Combo:
- Disillusion_P_Shoes_ # 470059
- Psychic_Spear_Rod_J # 26169
Script: |
bonus2 bSkillAtk,"SO_CLOUD_KILL",BaseLevel*2;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",BaseLevel*2;
- Combos:
- Combo:
- Disillusion_P_Shoes # 470058
- Runaway_Magic # 4876
- Combo:
- Disillusion_P_Shoes_ # 470059
- Runaway_Magic # 4876
Script: |
bonus bInt,40;
bonus bMaxSPrate,40;
- Combos:
- Combo:
- Regeneration_P_Shoes # 470082
- Reaper_Cross_J # 28048
- Combo:
- Regeneration_P_Shoes_ # 470083
- Reaper_Cross_J # 28048
Script: |
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",BaseLevel;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",(BaseLevel/3)*10;
- Combos:
- Combo:
- Regeneration_P_Shoes # 470082
- Agudo_Filo_J # 28049
- Combo:
- Regeneration_P_Shoes_ # 470083
- Agudo_Filo_J #28049
Script: |
bonus2 bSkillAtk,"AS_GRIMTOOTH",BaseLevel*20;
bonus2 bSkillAtk,"AS_SONICBLOW",BaseLevel*2;
- Combos:
- Combo:
- Regeneration_P_Shoes # 470082
- Judgement_Slasher_J # 28777
- Combo:
- Regeneration_P_Shoes_ # 470083
- Judgement_Slasher_J # 28777
Script: |
bonus2 bSkillAtk,"ASC_METEORASSAULT",BaseLevel*6;
bonus2 bSkillAtk,"GC_CROSSIMPACT",BaseLevel/3;
- Combos:
- Combo:
- Regeneration_P_Shoes # 470082
- Repent_Slasher_J # 28778
- Combo:
- Regeneration_P_Shoes_ # 470083
- Repent_Slasher_J # 28778
Script: |
bonus2 bSkillAtk,"TF_POISON",BaseLevel*12;
bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel;
- Combos:
- Combo:
- Regeneration_P_Shoes # 470082
- Bear's_Power # 4875
- Combo:
- Regeneration_P_Shoes_ # 470083
- Bear's_Power # 4875
Script: |
bonus bFlee,100;
bonus bNoSizeFix;
- Combos:
- Combo:
- Ring_Of_Phoenix # 490104
- Imperial_Glove # 28551
- Imperial_Feather # 18823
- Bear's_Power # 4875
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus2 bSkillCooldown,"LG_OVERBRAND",2000;
- Combos:
- Combo:
- Ring_Of_Phoenix # 490104
- Bear's_Power # 4875
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) {
bonus2 bSkillUseSP,"LG_OVERBRAND",15;
bonus2 bSkillCooldown,"LG_OVERBRAND",-2000;
}
- Combos:
- Combo:
- AncientKing_Groza_Card # 27127
- Enchant_Groza # 310321
Script: |
bonus2 bAddRace,RC_Player_Human,50;
bonus2 bAddRace,RC_Player_Doram,50;
- Combos:
- Combo:
- AncientKing_Groza_Card # 27127
- Ring_Of_TheAbyssKing_A # 490139
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bStr,10*.@r;
bonus bVit,3*.@r;
- Combos:
- Combo:
- AncientKing_Groza_Card # 27127
- Hawkeye # 4879
Script: |
bonus bMaxSPrate,50;
bonus2 bAddRace,RC_All,-10;
bonus2 bAddRace,RC_DemiHuman,-50;
bonus2 bAddRace,RC_Dragon,-50;
- Combos:
- Combo:
- AncientKing_Groza_Card # 27127
- Hawkeye # 4879
- Enchant_Groza # 310321
Script: |
bonus2 bAddRace,RC_Player_Human,-50;
bonus2 bAddRace,RC_Player_Doram,-50;
- Combos:
- Combo:
- AncientKing_Groza_Card # 27127
- Hawkeye # 4879
- Ring_Of_TheAbyssKing_A # 490139
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bStr,-10*.@r;
bonus bVit,-3*.@r;
- Combos:
- Combo:
- Abyss_AncientKing_Card # 27128
- Enchant_Groza # 310321
Script: |
skill "GC_CLOAKINGEXCEED",3;
- Combos:
- Combo:
- Abyss_AncientKing_Card # 27128
- Ring_Of_TheAbyssKing_A # 490139
Script: |
bonus bBaseAtk,BaseLevel;
bonus2 bHPDrainRate,100,2;
/*Unknow Rate*/
- Combos:
- Combo:
- Pyuriel_Card # 4578
- Enchant_Groza # 310321
Script: |
bonus2 bAddRace,RC_All,20;
skill "GC_DARKCROW",3;
- Combos:
- Combo:
- Kades_Card # 4580
- Enchant_Groza # 310321
Script: |
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Dark,50;
bonus2 bSubEle,Ele_Undead,50;
- Combos:
- Combo:
- Rudo_Card_J # 31000
- Enchant_Groza # 310321
Script: |
bonus bAspdRate,10;
- Combos:
- Combo:
- Lora_Card_J # 31001
- Enchant_Groza # 310321
Script: |
bonus2 bAddClass,Class_Boss,25;
bonus bCritAtkRate,25;
- Combos:
- Combo:
- Elvira_Card_J # 31002
- Enchant_Groza # 310321
Script: |
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
- Combos:
- Combo:
- Gioia_Card_J # 31003
- Enchant_Groza # 310321
Script: |
bonus2 bSubEle,Ele_Wind,50;
bonus3 bAddEff,Eff_Fear,1000,ATF_MAGIC;
/*Unknow Rate*/
- Combos:
- Combo:
- Soheon_Card_J # 31004
- Enchant_Groza # 310321
Script: |
bonus bMatk,100;
bonus bHealPower,20;
- Combos:
- Combo:
- Daehyon_Card_J # 31005
- Enchant_Groza # 310321
Script: |
bonus bBaseAtk,BaseLevel*2;
bonus bMatk,BaseLevel*2;
- Combos:
- Combo:
- Staff_Of_Puffy_jp # 26152
- Siroma_Card # 4416
Script: |
bonus2 bSkillFixedCast,"MG_COLDBOLT",10000;
- Combos:
- Combo:
- Staff_Of_Puffy_jp # 26152
- Imp_Card # 4433
Script: |
bonus2 bSkillFixedCast,"MG_FIREBOLT",10000;
- Combos:
- Combo:
- Staff_Of_Puffy_jp # 26152
- Elvira_Card_J # 31002
Script: |
bonus2 bSkillFixedCast,"MG_LIGHTNINGBOLT",10000;
- Combos:
- Combo:
- Elvira_Card_J # 31002
- Circuit_Board_OS # 28629
Script: |
bonus2 bSkillFixedCast,"MG_LIGHTNINGBOLT",10000;
- Combos:
- Combo:
- Cor_Core_Headset # 410014
- Cannon_Rapier_OS # 13493
- Combo:
- Cor_Core_Headset # 410014
- Saphir_Hall_OS # 16088
- Combo:
- Cor_Core_Headset # 410014
- Ultio_Spes_OS # 16089
- Combo:
- Cor_Core_Headset # 410014
- Virtual_Bow_OS # 18178
- Combo:
- Cor_Core_Headset # 410014
- MH_P89_OS # 18179
- Combo:
- Cor_Core_Headset # 410014
- AC_B44_OS # 18180
- Combo:
- Cor_Core_Headset # 410014
- Burning_Knuckle_OS # 1862
- Combo:
- Cor_Core_Headset # 410014
- Beam_Claymore_OS # 21047
- Combo:
- Cor_Core_Headset # 410014
- Rutilus_Stick_OS # 26151
- Combo:
- Cor_Core_Headset # 410014
- ElectricFox_OS # 26164
- Combo:
- Cor_Core_Headset # 410014
- Meuchler_OS # 28038
- Combo:
- Cor_Core_Headset # 410014
- Blasti_OS # 28136
- Combo:
- Cor_Core_Headset # 410014
- HR_S55_OS # 28253
- Combo:
- Cor_Core_Headset # 410014
- Circuit_Board_OS # 28629
- Combo:
- Cor_Core_Headset # 410014
- Kuroiro_OS # 28755
- Combo:
- Cor_Core_Headset # 410014
- Boost_Lance_OS # 32019
- Combo:
- Cor_Core_Headset_ # 410015
- Cannon_Rapier_OS # 13493
- Combo:
- Cor_Core_Headset_ # 410015
- Saphir_Hall_OS # 16088
- Combo:
- Cor_Core_Headset_ # 410015
- Ultio_Spes_OS # 16089
- Combo:
- Cor_Core_Headset_ # 410015
- Virtual_Bow_OS # 18178
- Combo:
- Cor_Core_Headset_ # 410015
- MH_P89_OS # 18179
- Combo:
- Cor_Core_Headset_ # 410015
- AC_B44_OS # 18180
- Combo:
- Cor_Core_Headset_ # 410015
- Burning_Knuckle_OS # 1862
- Combo:
- Cor_Core_Headset_ # 410015
- Beam_Claymore_OS # 21047
- Combo:
- Cor_Core_Headset_ # 410015
- Rutilus_Stick_OS # 26151
- Combo:
- Cor_Core_Headset_ # 410015
- ElectricFox_OS # 26164
- Combo:
- Cor_Core_Headset_ # 410015
- Meuchler_OS # 28038
- Combo:
- Cor_Core_Headset_ # 410015
- Blasti_OS # 28136
- Combo:
- Cor_Core_Headset_ # 410015
- HR_S55_OS # 28253
- Combo:
- Cor_Core_Headset_ # 410015
- Circuit_Board_OS # 28629
- Combo:
- Cor_Core_Headset_ # 410015
- Kuroiro_OS # 28755
- Combo:
- Cor_Core_Headset_ # 410015
- Boost_Lance_OS # 32019
Script: |
bonus bBaseAtk,200;
bonus bMatk,200;
- Combos:
- Combo:
- Arrogance_P_Shoes # 470080
- Bear's_Power # 4875
- Combo:
- Arrogance_P_Shoes_ # 470081
- Bear's_Power # 4875
Script: |
bonus bStr,40;
bonus bMaxHPrate,40;
- Combos:
- Combo:
- Arrogance_P_Shoes # 470080
- Argen_Blanco_J # 32028
- Combo:
- Arrogance_P_Shoes_ # 470081
- Argen_Blanco_J # 32028
Script: |
bonus2 bSkillAtk,"RK_IGNITIONBREAK",BaseLevel/2;
bonus2 bSkillAtk,"KN_PIERCE",BaseLevel*8;
- Combos:
- Combo:
- Arrogance_P_Shoes # 470080
- Harve_J # 32029
- Combo:
- Arrogance_P_Shoes_ # 470081
- Harve_J # 32029
Script: |
bonus2 bSkillAtk,"LG_OVERBRAND",BaseLevel/2;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",BaseLevel;
- Combos:
- Combo:
- Arrogance_P_Shoes # 470080
- Fortrage_J # 32030
- Combo:
- Arrogance_P_Shoes_ # 470081
- Fortrage_J # 32030
Script: |
bonus2 bSkillAtk,"LG_CANNONSPEAR",4*(BaseLevel/5);
bonus2 bSkillAtk,"LG_PINPOINTATTACK",BaseLevel*2;
- Combos:
- Combo:
- Orcish_Hero_Of_Anger # 29140
- Orcish_Axe # 1304
- Orcish_Sword # 1124
- Combo:
- Orcish_Hero_Of_Anger # 29140
- Orcish_Axe # 1304
- Orcish_Sword_ # 13437
- Combo:
- Orcish_Hero_Of_Anger # 29140
- Orcish_Axe_ # 1309
- Orcish_Sword # 1124
- Combo:
- Orcish_Hero_Of_Anger # 29140
- Orcish_Axe_ # 1309
- Orcish_Sword_ # 13437
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"ASC_BREAKER",getskilllv("ASC_BREAKER"),400;
bonus bBaseAtk,15*(.@r+.@weapon/2);
bonus bAspdRate,5*(.@r+.@weapon/2);
if ((.@r + .@weapon) >= 20)
bonus2 bResEff,Eff_Stun,10000;
- Combos:
- Combo:
- Principles_Of_Magic # 1572
- Librarian_Glove # 2716
- Pocket_Watch # 2971
Script: |
bonus bInt,5;
bonus bMaxHP,700;
bonus bAspdRate,5;
- Combos:
- Combo:
- ProtectRingofKing # 28483
- Lich_Lord_Card # 27025
Script: |
bonus bAtkRate,5;
bonus bMatkRate,5;
autobonus "{ bonus bIgnoreDefClass,Class_All; bonus bIgnoreMdefRace,RC_All; }",30,7000,BF_WEAPON|BF_MAGIC,"{ active_transform 3658,7000; }";
- Combos:
- Combo:
- Ring_Of_Hunter # 490096
- Speed_Of_Light # 4877
Script: |
bonus bAgi,40;
bonus2 bAddSize,Size_All,10;
- Combos:
- Combo:
- Immortal_Dog_Tag_IN # 490182
- Katar_170 # 28010
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddClass,Class_All,.@r;
if (.@r >= 10)
autobonus "{ bonus bAgi,20; }",10,10000,BF_WEAPON;
if (.@r >= 12) {
bonus bDelayrate,-5;
bonus bLongAtkRate,8;
}
- Combos:
- Combo:
- Immortal_Dog_Tag_IN # 490182
- Staff_170 # 2027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",2*.@r;
if (.@r >= 10)
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,15; }",10,10000,BF_MAGIC,"{ specialeffect2 255; }";
if (.@r >= 12) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bMagicAddSize,Size_All,10;
}
- Combos:
- Combo:
- Immortal_Dog_Tag_IN # 490182
- Two_Hand_Spear_170 # 21018
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,.@r;
if (.@r >= 10)
bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,10;
if (.@r >= 12) {
bonus2 bAddClass,Class_Boss,15;
bonus bAspd,2;
}
- Combos:
- Combo:
- aegis_410136 # 410136
- Subject_CapeRange_TH # 480161
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,7;
if (.@r >= 11)
bonus bDelayrate,-min(.@r,15);
- Combos:
- Combo:
- aegis_410136 # 410136
- Subject_CapeMagic_TH # 480166
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,50;
if (.@r >= 11)
bonus bMatk,20*min(.@r,15);
- Combos:
- Combo:
- aegis_410136 # 410136
- Subject_CapeMelee_TH # 480172
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
if (.@r >= 11)
bonus2 bAddClass,Class_All,2*min(.@r,15);
- Combos:
- Combo:
- Subject_CapeMelee_TH # 480172
- Old_Rune_Circlet # 18971
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bCritAtkRate,3*(.@r/2);
if (.@r>=12)
skill "TF_DOUBLE",5;
- Combos:
- Combo:
- Subject_CapeMelee_TH # 480172
- Old_Circlet_Of_Bone # 18982
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"GC_COUNTERSLASH",3*(.@r/2);
if (.@r>=12)
bonus2 bAddRace,RC_All,5;
- Combos:
- Combo:
- Subject_CapeMelee_TH # 480172
- Old_Driver_Band_R # 18973
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_AXETORNADO",3*(.@r/2);
if (.@r>=12)
bonus bDelayrate,-5;
- Combos:
- Combo:
- Subject_CapeMelee_TH # 480172
- Old_Blazing_Soul # 18979
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"SR_TIGERCANNON",3*(.@r/2);
if (.@r>=12)
bonus bLongAtkDef,5;
- Combos:
- Combo:
- Angel_Poring_Earing # 28592
- Angel_Poring_Ring # 28593
Script: |
bonus bBaseAtk,20;
bonus bMatk,20;
- Combos:
- Combo:
- Gray_Melee1
- Thanos_TSword_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_WINDCUTTER",15;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",15;
bonus bShortAtkRate,2*(.@r/2);
- Combos:
- Combo:
- Gray_Melee1
- Thanos_Axe_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",15;
bonus2 bSkillAtk,"MT_AXE_STOMP",15;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",6*(.@r/2);
- Combos:
- Combo:
- Gray_Melee1
- Thanos_Spear_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_HESPERUSLIT",15;
bonus2 bSkillAtk,"IG_OVERSLASH",15;
bonus2 bSkillAtk,"LG_OVERBRAND",6*(.@r/2);
- Combos:
- Combo:
- Gray_Melee2
- Thanos_TSword_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_WINDCUTTER",20;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",20;
bonus bShortAtkRate,4*(.@r/2);
- Combos:
- Combo:
- Gray_Melee2
- Thanos_Axe_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",20;
bonus2 bSkillAtk,"MT_AXE_STOMP",20;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",9*(.@r/2);
- Combos:
- Combo:
- Gray_Melee2
- Thanos_Spear_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_HESPERUSLIT",20;
bonus2 bSkillAtk,"IG_OVERSLASH",20;
bonus2 bSkillAtk,"LG_OVERBRAND",9*(.@r/2);
- Combos:
- Combo:
- Gray_Melee3
- Thanos_TSword_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_WINDCUTTER",25;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",25;
bonus bShortAtkRate,6*(.@r/2);
- Combos:
- Combo:
- Gray_Melee3
- Thanos_Axe_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",25;
bonus2 bSkillAtk,"MT_AXE_STOMP",25;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",12*(.@r/2);
- Combos:
- Combo:
- Gray_Melee3
- Thanos_Spear_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_HESPERUSLIT",25;
bonus2 bSkillAtk,"IG_OVERSLASH",25;
bonus2 bSkillAtk,"LG_OVERBRAND",12*(.@r/2);
- Combos:
- Combo:
- Gray_Range1
- Thanos_Sword_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",15;
bonus bLongAtkRate,2*(.@r/2);
- Combos:
- Combo:
- Gray_Range1
- Thanos_Bow_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
bonus bLongAtkRate,2*(.@r/2);
- Combos:
- Combo:
- Gray_Range1
- Thanos_Violin_AD
- Combo:
- Gray_Range1
- Thanos_Whip_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
bonus bLongAtkRate,2*(.@r/2);
- Combos:
- Combo:
- Gray_Range2
- Thanos_Sword_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",20;
bonus bLongAtkRate,4*(.@r/2);
- Combos:
- Combo:
- Gray_Range2
- Thanos_Bow_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",20;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",20;
bonus bLongAtkRate,4*(.@r/2);
- Combos:
- Combo:
- Gray_Range2
- Thanos_Violin_AD
- Combo:
- Gray_Range2
- Thanos_Whip_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",20;
bonus bLongAtkRate,4*(.@r/2);
- Combos:
- Combo:
- Gray_Range3
- Thanos_Sword_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",25;
bonus bLongAtkRate,6*(.@r/2);
- Combos:
- Combo:
- Gray_Range3
- Thanos_Bow_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",25;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",25;
bonus bLongAtkRate,6*(.@r/2);
- Combos:
- Combo:
- Gray_Range3
- Thanos_Violin_AD
- Combo:
- Gray_Range3
- Thanos_Whip_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",25;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",25;
bonus bLongAtkRate,6*(.@r/2);
- Combos:
- Combo:
- Gray_Magic1
- Thanos_Rod_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",15;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",15;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",6*(.@r/2);
- Combos:
- Combo:
- Gray_Magic1
- Thanos_Staff_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",6*(.@r/2);
- Combos:
- Combo:
- Gray_Magic1
- Thanos_Dagger_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",15;
bonus2 bMagicAtkEle,Ele_All,2*(.@r/2);
- Combos:
- Combo:
- Gray_Magic2
- Thanos_Rod_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",20;
bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",20;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",20;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",9*(.@r/2);
- Combos:
- Combo:
- Gray_Magic2
- Thanos_Staff_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",20;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",9*(.@r/2);
- Combos:
- Combo:
- Gray_Magic2
- Thanos_Dagger_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",20;
bonus2 bMagicAtkEle,Ele_All,4*(.@r/2);
- Combos:
- Combo:
- Gray_Magic3
- Thanos_Rod_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",25;
bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",25;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",25;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",12*(.@r/2);
- Combos:
- Combo:
- Gray_Magic3
- Thanos_Staff_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",25;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",25;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",12*(.@r/2);
- Combos:
- Combo:
- Gray_Magic3
- Thanos_Dagger_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",25;
bonus2 bMagicAtkEle,Ele_All,6*(.@r/2);
- Combos:
- Combo:
- Gray_Fight1
- Thanos_Hammer_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
bonus2 bSkillAtk,"CD_PETITIO",15;
bonus bLongAtkRate,2*(.@r/2);
- Combos:
- Combo:
- Gray_Fight1
- Thanos_Knuckle_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15;
bonus bMaxHPrate,2*(.@r/2);
- Combos:
- Combo:
- Gray_Fight1
- Thanos_Katar_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15;
bonus2 bSkillAtk,"GC_COUNTERSLASH",6*(.@r/2);
- Combos:
- Combo:
- Gray_Fight2
- Thanos_Hammer_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20;
bonus2 bSkillAtk,"CD_PETITIO",20;
bonus bLongAtkRate,4*(.@r/2);
- Combos:
- Combo:
- Gray_Fight2
- Thanos_Knuckle_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",20;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",20;
bonus bMaxHPrate,3*(.@r/2);
- Combos:
- Combo:
- Gray_Fight2
- Thanos_Katar_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",20;
bonus2 bSkillAtk,"GC_COUNTERSLASH",9*(.@r/2);
- Combos:
- Combo:
- Gray_Fight3
- Thanos_Hammer_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25;
bonus2 bSkillAtk,"CD_PETITIO",25;
bonus bLongAtkRate,6*(.@r/2);
- Combos:
- Combo:
- Gray_Fight3
- Thanos_Knuckle_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",25;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",25;
bonus bMaxHPrate,5*(.@r/2);
- Combos:
- Combo:
- Gray_Fight3
- Thanos_Katar_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",25;
bonus2 bSkillAtk,"GC_COUNTERSLASH",12*(.@r/2);
- Combos:
- Combo:
- Traveler_Ring # 490193
- Hero # 29509
Script: |
if ((eaclass()&EAJ_THIRDMASK)==EAJ_MINSTRELWANDERER) {
bonus bNoSizeFix;
autobonus3 "{}",10,100,"WM_SEVERE_RAINSTORM","{ sc_start SC_UNLIMIT,20000,5; }";
}
- Combos:
- Combo:
- Indecisive_P_Shoes # 470078
- Hawkeye # 4879
- Combo:
- Indecisive_P_Shoes_ # 470079
- Hawkeye # 4879
Script: |
bonus bDex,15;
bonus2 bAddClass,Class_All,25;
- Combos:
- Combo:
- Indecisive_P_Shoes # 470078
- Runaway_Magic # 4876
- Combo:
- Indecisive_P_Shoes_ # 470079
- Runaway_Magic # 4876
Script: |
bonus bInt,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
- Combos:
- Combo:
- Indecisive_P_Shoes # 470078
- Black_Circle_J # 32112
- Combo:
- Indecisive_P_Shoes # 470078
- Heart_Whip_J # 26217
- Combo:
- Indecisive_P_Shoes_ # 470079
- Black_Circle_J # 32112
- Combo:
- Indecisive_P_Shoes_ # 470079
- Heart_Whip_J # 26217
Script: |
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,10;
bonus2 bSkillAtk,"WM_METALICSOUND",3*(BaseLevel/5);
- Combos:
- Combo:
- Indecisive_P_Shoes # 470078
- Antique_Cello_J # 32113
- Combo:
- Indecisive_P_Shoes # 470078
- Scarlet_Ribbon_J # 26218
- Combo:
- Indecisive_P_Shoes_ # 470079
- Antique_Cello_J # 32113
- Combo:
- Indecisive_P_Shoes_ # 470079
- Scarlet_Ribbon_J # 26218
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",2*BaseLevel;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",2*(BaseLevel/3);
- Combos:
- Combo:
- Virtue_Particles_Shoes # 470034
- Volar_J # 21056
- Combo:
- Virtue_Particles_Shoes_ # 470035
- Volar_J # 21056
Script: |
bonus2 bSkillAtk,"SM_BASH",2*BaseLevel;
bonus2 bSkillAtk,"KN_BOWLINGBASH",2*BaseLevel;
- Combos:
- Combo:
- Virtue_Particles_Shoes # 470034
- Estal_J # 32355
- Combo:
- Virtue_Particles_Shoes_ # 470035
- Estal_J # 32355
Script: |
bonus2 bSkillAtk,"MC_CARTREVOLUTION",3*BaseLevel;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",BaseLevel/3;
- Combos:
- Combo:
- Virtue_Particles_Shoes # 470034
- Farthezan_J # 32354
- Combo:
- Virtue_Particles_Shoes_ # 470035
- Farthezan_J # 32354
Script: |
bonus2 bSkillAtk,"CR_HOLYCROSS",3*BaseLevel;
bonus2 bSkillAtk,"CR_GRANDCROSS",2*BaseLevel;
- Combos:
- Combo:
- Virtue_Particles_Shoes # 470034
- Vernan_J # 21057
- Combo:
- Virtue_Particles_Shoes_ # 470035
- Vernan_J # 21057
Script: |
bonus2 bSkillAtk,"RK_WINDCUTTER",2*BaseLevel;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",2*BaseLevel;
- Combos:
- Combo:
- Virtue_Particles_Shoes # 470034
- Bear's_Power # 4875
- Combo:
- Virtue_Particles_Shoes_ # 470035
- Bear's_Power # 4875
Script: |
bonus bStr,40;
bonus bMaxHPrate,40;
- Combos:
- Combo:
- Runaway_P_Shoes # 470089
- Engine_Pilebuncker_J # 32404
- Combo:
- Runaway_P_Shoes_ # 470090
- Engine_Pilebuncker_J # 32404
Script: |
bonus2 bSkillAtk,"NC_ARMSCANNON",BaseLevel/4;
bonus2 bSkillAtk,"NC_COLDSLOWER",BaseLevel;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",BaseLevel;
- Combos:
- Combo:
- Runaway_P_Shoes # 470089
- Golden_Wrench_J # 1337
- Combo:
- Runaway_P_Shoes_ # 470090
- Golden_Wrench_J # 1337
Script: |
bonus2 bSkillAtk,"MC_CARTREVOLUTION",5*BaseLevel;
bonus2 bSkillAtk,"MC_MAMMONITE",10*BaseLevel;
- Combos:
- Combo:
- Runaway_P_Shoes # 470089
- Maxi_Spanner_J # 28142
- Combo:
- Runaway_P_Shoes_ # 470090
- Maxi_Spanner_J # 28142
Script: |
bonus2 bSkillAtk,"WS_CARTTERMINATION",5*BaseLevel;
bonus2 bSkillAtk,"NC_MAGMA_ERUPTION",10*BaseLevel;
- Combos:
- Combo:
- Runaway_P_Shoes # 470089
- Bear's_Power # 4875
- Combo:
- Runaway_P_Shoes_ # 470090
- Bear's_Power # 4875
Script: |
bonus bMaxHPrate,20;
bonus bDelayrate,-40;
- Combos:
- Combo:
- Disappointment_P_Shoes # 470091
- Crimson_Rose_Stick_J # 26168
- Combo:
- Disappointment_P_Shoes_ # 470092
- Crimson_Rose_Stick_J # 26168
Script: |
bonus2 bSkillAtk,"WL_CRIMSONROCK",BaseLevel/5;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",2*(BaseLevel/5);
- Combos:
- Combo:
- Disappointment_P_Shoes # 470091
- Adorare_Staff_J # 2063
- Combo:
- Disappointment_P_Shoes_ # 470092
- Adorare_Staff_J # 2063
Script: |
bonus3 bAutoSpell,"WL_HELLINFERNO",5,10;
bonus2 bSkillAtk,"AB_ADORAMUS",BaseLevel/3;
- Combos:
- Combo:
- Disappointment_P_Shoes # 470091
- Dust_Grave_J # 26170
- Combo:
- Disappointment_P_Shoes_ # 470092
- Dust_Grave_J # 26170
Script: |
bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*BaseLevel;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",5*BaseLevel;
- Combos:
- Combo:
- Disappointment_P_Shoes # 470091
- Ponitendtia_J # 26171
- Combo:
- Disappointment_P_Shoes_ # 470092
- Ponitendtia_J # 26171
Script: |
bonus2 bSkillAtk,"PR_MAGNUS",BaseLevel;
bonus2 bSkillAtk,"AL_HOLYLIGHT",20*BaseLevel;
- Combos:
- Combo:
- Disappointment_P_Shoes # 470091
- Runaway_Magic # 4876
- Combo:
- Disappointment_P_Shoes_ # 470092
- Runaway_Magic # 4876
Script: |
bonus bInt,40;
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Lethargy_P_Shoes # 470062
- Bright_Mace_J # 32408
- Combo:
- Lethargy_P_Shoes_ # 470063
- Bright_Mace_J # 32408
Script: |
bonus2 bSkillAtk,"MO_EXTREMITYFIST",BaseLevel/5;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",BaseLevel/3;
- Combos:
- Combo:
- Lethargy_P_Shoes # 470062
- Asura_Bandage_J # 1869
- Combo:
- Lethargy_P_Shoes_ # 470063
- Asura_Bandage_J # 1869
Script: |
bonus2 bSkillAtk,"SR_DRAGONCOMBO",3*BaseLevel;
bonus2 bSkillAtk,"MO_COMBOFINISH",5*BaseLevel;
- Combos:
- Combo:
- Lethargy_P_Shoes # 470062
- Combo_Fist_J # 1868
- Combo:
- Lethargy_P_Shoes_ # 470063
- Combo_Fist_J # 1868
Script: |
bonus2 bSkillAtk,"CH_TIGERFIST",16*BaseLevel;
bonus2 bSkillAtk,"CH_CHAINCRUSH",8*BaseLevel;
- Combos:
- Combo:
- Lethargy_P_Shoes # 470062
- Bear's_Power # 4875
- Combo:
- Lethargy_P_Shoes_ # 470063
- Bear's_Power # 4875
Script: |
bonus bStr,40;
bonus bAspdRate,15;
- Combos:
- Combo:
- Discord_Particles_Shoes # 470030
- Wind_Gale_J # 18197
- Combo:
- Discord_Particles_Shoe_ # 470031
- Wind_Gale_J # 18197
Script: |
bonus2 bSkillAtk,"AC_SHOWER",4*BaseLevel;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel/2;
- Combos:
- Combo:
- Discord_Particles_Shoes # 470030
- Sharp_Star_Bow_J # 18194
- Combo:
- Discord_Particles_Shoe_ # 470031
- Sharp_Star_Bow_J # 18194
Script: |
bonus2 bSkillAtk,"SN_SHARPSHOOTING",BaseLevel;
bonus2 bSkillAtk,"AC_DOUBLE",2*BaseLevel;
- Combos:
- Combo:
- Discord_Particles_Shoes # 470030
- Falken_Shooter_J # 18196
- Combo:
- Discord_Particles_Shoe_ # 470031
- Falken_Shooter_J # 18196
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",2*BaseLevel;
bonus2 bSkillAtk,"RA_WUGSTRIKE",BaseLevel/2;
- Combos:
- Combo:
- Discord_Particles_Shoes # 470030
- Hawkeye # 4879
- Combo:
- Discord_Particles_Shoe_ # 470031
- Hawkeye # 4879
Script: |
bonus bDex,40;
bonus bDelayrate,-20;
- Combos:
- Combo:
- 19th_Pack_enc01 # 300314
- Argen_Blanco_J # 32028
- Combo:
- 19th_Pack_enc01 # 300314
- Antique_Cello_J # 32113
- Combo:
- 19th_Pack_enc01 # 300314
- Estal_J # 32355
- Combo:
- 19th_Pack_enc01 # 300314
- Engine_Pilebuncker_J # 32404
- Combo:
- 19th_Pack_enc01 # 300314
- Coolant_Injection_J # 32405
- Combo:
- 19th_Pack_enc01 # 300314
- Crimson_Rose_Stick_J # 26168
- Combo:
- 19th_Pack_enc01 # 300314
- Bright_Mace_J # 32408
- Combo:
- 19th_Pack_enc01 # 300314
- Golden_Wrench_J # 1337
- Combo:
- 19th_Pack_enc01 # 300314
- Psychic_Spear_Rod_J # 26169
- Combo:
- 19th_Pack_enc01 # 300314
- Gene_Rod_J # 32406
- Combo:
- 19th_Pack_enc01 # 300314
- Jack_The_Knife_J # 28779
- Combo:
- 19th_Pack_enc01 # 300314
- Scarlet_Ribbon_J # 26218
- Combo:
- 19th_Pack_enc01 # 300314
- Dust_Grave_J # 26170
- Combo:
- 19th_Pack_enc01 # 300314
- Asura_Bandage_J # 1869
- Combo:
- 19th_Pack_enc01 # 300314
- Heart_Whip_J # 26217
- Combo:
- 19th_Pack_enc01 # 300314
- Harve_J # 32029
- Combo:
- 19th_Pack_enc01 # 300314
- Farthezan_J # 32354
- Combo:
- 19th_Pack_enc01 # 300314
- Fortrage_J # 32030
- Combo:
- 19th_Pack_enc01 # 300314
- Platinum_Dagger_J # 28780
- Combo:
- 19th_Pack_enc01 # 300314
- Black_Circle_J # 32112
- Combo:
- 19th_Pack_enc01 # 300314
- Ponitendtia_J # 26171
- Combo:
- 19th_Pack_enc01 # 300314
- Boltigin_J # 28637
- Combo:
- 19th_Pack_enc01 # 300314
- Combo_Fist_J # 1868
- Combo:
- 19th_Pack_enc01 # 300314
- Lucis_Flail_J # 32407
Script: |
bonus bBaseAtk,100;
bonus bMatk,100;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
skill "LK_CONCENTRATION",5;
- Combos:
- Combo:
- 19th_Pack_enc01 # 300314
- Judgement_Slasher_J # 28777
- Combo:
- 19th_Pack_enc01 # 300314
- Repent_Slasher_J # 28778
Script: |
bonus bBaseAtk,200;
bonus bMatk,200;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
skill "LK_CONCENTRATION",5;
- Combos:
- Combo:
- 19th_Pack_enc01 # 300314
- Agudo_Filo_J # 28049
- Combo:
- 19th_Pack_enc01 # 300314
- Wind_Gale_J # 18197
- Combo:
- 19th_Pack_enc01 # 300314
- Volar_J # 21056
- Combo:
- 19th_Pack_enc01 # 300314
- Aiming_Bow_J # 18195
- Combo:
- 19th_Pack_enc01 # 300314
- Gravitation_Staff_J # 2062
- Combo:
- 19th_Pack_enc01 # 300314
- Sharp_Star_Bow_J # 18194
- Combo:
- 19th_Pack_enc01 # 300314
- Adorare_Staff_J # 2063
- Combo:
- 19th_Pack_enc01 # 300314
- Staff_Of_Miracle_J # 2061
- Combo:
- 19th_Pack_enc01 # 300314
- Falken_Shooter_J # 18196
- Combo:
- 19th_Pack_enc01 # 300314
- Vernan_J # 21057
- Combo:
- 19th_Pack_enc01 # 300314
- Maxi_Spanner_J # 28142
- Combo:
- 19th_Pack_enc01 # 300314
- Rapid_Fire_C_Bow_J # 18193
- Combo:
- 19th_Pack_enc01 # 300314
- Reaper_Cross_J # 28048
Script: |
bonus bBaseAtk,100;
bonus bMatk,100;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
skill "LK_CONCENTRATION",5;
- Combos:
- Combo:
- Arabian_Manteau # 480023
- Ifrit_Card # 4430
Script: |
bonus2 bSubEle,Ele_Fire,100;
bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
- Combos:
- Combo:
- Arabian_Manteau # 480023
- Sealed_Ifrit_Card_J # 300331
Script: |
bonus2 bSubEle,Ele_Fire,30;
bonus2 bSubSkill,"NPC_CRITICALSLASH",30;
- Combos:
- Combo:
- Pendant_of_Solomon # 490035
- Amplification1 # 29445
- Combo:
- Pendant_of_Solomon # 490035
- Amplification2 # 29446
- Combo:
- Pendant_of_Solomon # 490035
- Amplification3 # 29447
- Combo:
- Pendant_of_Solomon # 490035
- Amplification4 # 29448
- Combo:
- Pendant_of_Solomon # 490035
- Amplification5 # 29449
Script: |
if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte) {
bonus2 bMagicAddRace,RC_All,10;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
}
- Combos:
- Combo:
- Pendant_of_Solomon_ # 490036
- Amplification1 # 29445
- Combo:
- Pendant_of_Solomon_ # 490036
- Amplification2 # 29446
- Combo:
- Pendant_of_Solomon_ # 490036
- Amplification3 # 29447
- Combo:
- Pendant_of_Solomon_ # 490036
- Amplification4 # 29448
- Combo:
- Pendant_of_Solomon_ # 490036
- Amplification5 # 29449
Script: |
if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Summoner) {
bonus2 bMagicAddRace,RC_All,10;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
}
- Combos:
- Combo:
- Charm_Of_Flame_Heart_BR # 15920
- Manteau_Of_Flame_Heart # 20735
Script: |
bonus bBaseAtk,50;
bonus bMagicDamageReturn,2*getequiprefinerycnt(EQI_GARMENT);
- Combos:
- Combo:
- Charm_Of_Nature_BR # 15921
- Manteau_Great_Nature # 20747
Script: |
bonus bMatk,50;
.@r = getequiprefinerycnt(EQI_GARMENT);
if (.@r >= 5) {
.@val = 1;
if (.@r >= 7)
.@val += 4;
bonus3 bAutoSpell,NPC_STONESKIN,8,.@val*10;
}
if (.@r >= 10)
bonus bIntravision;
- Combos:
- Combo:
- Charm_Of_Frozen_BR # 15922
- Manteau_Of_Mistic_Froz # 20745
Script: |
bonus2 bSkillCooldown,"AB_CHEAL",-2000;
bonus4 bAutoSpellOnSkill,"AL_HEAL","AL_INCAGI",max(getskilllv("AL_INCAGI"),1),1000;
bonus4 bAutoSpellOnSkill,"AL_INCAGI","AL_BLESSING",max(getskilllv("AL_BLESSING"),1),1000;
bonus4 bAutoSpellOnSkill,"AB_CANTO","AB_CLEMENTIA",max(getskilllv("AB_CLEMENTIA"),1),1000;
- Combos:
- Combo:
- Charm_Of_Wind_BR # 15923
- Manteau_Of_Leafwind # 20734
Script: |
bonus2 bSubSkill,"ASC_BREAKER",40;
bonus2 bSubSkill,"HT_BLITZBEAT",40;
bonus2 bSubSkill,"GS_SPREADATTACK",40;
bonus2 bSubEle,Ele_All,getequiprefinerycnt(EQI_GARMENT);
- Combos:
- Combo:
- Shining_Trapezohedron # 2998
- 10_Gallon_Hat_Of_Flame # 18940
Script: |
bonus2 bAddClass,Class_All,9;
bonus bMatkRate,9;
bonus2 bSubRace,RC_DemiHuman,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus2 bSubRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Shining_Trapezohedron # 2998
- Hunting_Cap_Of_Gust # 18941
Script: |
bonus bLongAtkDef,5;
bonus bMagicAtkDef,5;
bonus2 bSubRace,RC_DemiHuman,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus2 bSubRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Shining_Trapezohedron # 2998
- Knit_Cap_Of_Water # 18942
Script: |
bonus bVariableCastrate,-15;
bonus2 bSubRace,RC_DemiHuman,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus2 bSubRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Shining_Trapezohedron # 2998
- Silk_Hat_Of_Earth # 18943
Script: |
bonus bMaxHPrate,5;
bonus2 bAddItemHealRate,547,10;
bonus2 bSubRace,RC_DemiHuman,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus2 bSubRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Pirates_Foolish # 18955
- Special_Eyepatch # 19900
Script: |
bonus bMaxHP,500;
bonus bMaxSP,30;
- Combos:
- Combo:
- Bell_Pigeon_J # 19321
- Valhalla_Idol # 19109
- Combo:
- Bell_Pigeon_J # 19321
- Valhalla_Idol_ # 19110
Script: |
.@a = (readparam(bStr)/18);
.@b = (readparam(bLuk)/18);
bonus4 bAutoSpellWhenHit,"MG_SAFETYWALL",10,50,0;
bonus bMatkRate,5*.@a;
bonus2 bIgnoreMdefRaceRate,RC_All,5*.@a;
bonus bBaseAtk,25*.@b;
bonus2 bIgnoreDefRaceRate,RC_All,5*.@b;
- Combos:
- Combo:
- Jasper_Ring # 490113
- Bear's_Power # 4875
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-200;
- Combos:
- Combo:
- ShoesOfHero # 22129
- Veteran_Sword # 1188
- Combo:
- ShoesOfHero # 22129
- Veteran_Sword_ # 21024
Script: |
bonus2 bSkillAtk,"SM_BASH",10*getskilllv("RK_ENCHANTBLADE");
bonus2 bSkillAtk,"SM_BASH",10*getskilllv("LK_AURABLADE");
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*getskilllv("RK_ENCHANTBLADE");
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*getskilllv("LK_AURABLADE");
- Combos:
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Sword # 1188
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Sword_ # 21024
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillUseSP,"SM_BASH",5;
bonus2 bSkillUseSP,"KN_BOWLINGBASH",10;
if (.@r >= 7) {
bonus2 bSkillAtk,"SM_BASH",100;
bonus2 bSkillAtk,"KN_BOWLINGBASH",100;
}
if (.@r >= 9) {
bonus2 bSkillAtk,"SM_BASH",200;
bonus2 bSkillAtk,"KN_BOWLINGBASH",200;
}
- Combos:
- Combo:
- ShoesOfHero # 22129
- Veteran_Hammer # 1548
- Combo:
- ShoesOfHero # 22129
- Veteran_Hammer_ # 16056
Script: |
bonus bAspdRate,getskilllv("AB_DUPLELIGHT");
bonus2 bIgnoreDefRaceRate,RC_Undead,10*getskilllv("PR_MACEMASTERY");
bonus2 bIgnoreDefRaceRate,RC_Demon,10*getskilllv("PR_MACEMASTERY");
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_Undead,5*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_Demon,5*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_DemiHuman,5*getskilllv("PR_MACEMASTERY");
- Combos:
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Hammer # 1548
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Hammer_ # 16056
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bCriticalAddRace,RC_Undead,50;
bonus2 bCriticalAddRace,RC_Demon,50;
bonus2 bCriticalAddRace,RC_DemiHuman,50;
bonus5 bAutoSpell,"CR_HOLYCROSS",getskilllv("CR_HOLYCROSS"),20,BF_WEAPON|BF_MAGIC,1;
bonus5 bAutoSpell,"AB_DUPLELIGHT",getskilllv("AB_DUPLELIGHT"),20,BF_WEAPON|BF_MAGIC,1;
autobonus2 "{ bonus3 bAutoSpellWhenHit,\"NPC_HELLJUDGEMENT\",3,1000; }",20,5000,BF_WEAPON,"{ active_transform 1871,5000; }";
if (.@r >= 7) {
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus2 bSkillAtk,"CR_HOLYCROSS",50;
}
if (.@r >= 9) {
bonus bAtkRate,15;
bonus bMatkRate,15;
bonus2 bSkillAtk,"CR_HOLYCROSS",100;
}
- Combos:
- Combo:
- ShoesOfHero # 22129
- Veteran_Axe # 1384
- Combo:
- ShoesOfHero # 22129
- Veteran_Axe_ # 28114
Script: |
if (getskilllv("BS_DAGGER") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_SWORD") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_TWOHANDSWORD") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_KNUCKLE") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_SPEAR") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_AXE") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_MACE") == 3)
bonus bBaseAtk,10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-200*getskilllv("NC_RESEARCHFE");
- Combos:
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Axe # 1384
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Axe_ # 28114
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
bonus2 bAddMonsterDropItem,522,10;
if (.@r >= 7)
bonus2 bSkillAtk,"NC_AXETORNADO",20;
if (.@r >= 9)
bonus2 bSkillAtk,"NC_AXETORNADO",40;
- Combos:
- Combo:
- Isabella_Blue_Ear # 18910
- Isabella_Carrot # 420000
- Combo:
- Isabella_Blue_Ear # 18910
- aegis_420135 # 420135
Script: |
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9)
bonus2 bAddSize,Size_Medium,6;
- Combos:
- Combo:
- Isabella_Red_Ear # 18908
- Isabella_Carrot # 420000
- Combo:
- Isabella_Red_Ear # 18908
- aegis_420135 # 420135
Script: |
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9)
bonus bAspdRate,6;
- Combos:
- Combo:
- Isabella_Brown_Ear # 18909
- Isabella_Carrot # 420000
- Combo:
- Isabella_Brown_Ear # 18909
- aegis_420135 # 420135
Script: |
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) {
bonus2 bSubRace,RC_DemiHuman,6;
bonus2 bSubRace,RC_Player_Human,6;
}
- Combos:
- Combo:
- GatesofNetherworld # 400101
- Fenrir_Card # 4556
Script: |
bonus bInt,30;
bonus bDex,30;
bonus2 bFixedCastrate,"WL_TETRAVORTEX",-100;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Atroce_Card # 4425
Script: |
bonus2 bAddClass,Class_All,25;
autobonus "{ bonus bAspdRate,100; }",5,30000,0,"{}";
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Ifrit_Card # 4430
Script: |
bonus bBaseAtk,JobLevel;
bonus bCritical,JobLevel;
bonus bHit,JobLevel;
bonus3 bAutoSpellWhenHit,"NPC_EARTHQUAKE",6,10;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Berzebub_Card # 4145
Script: |
bonus bMatkRate,readparam(bLuk)/10;
if (readparam(bLuk)>=130) {
bonus bMatkRate,15;
skill "PF_HPCONVERSION",3;
}
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Fallen_Bishop_Card # 4441
Script: |
bonus2 bMagicAddRace,RC_DemiHuman,50;
bonus2 bMagicAddRace,RC_Player_Human,50;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Fallen_Bishop_Card # 4441
- Runaway_Magic # 4876
Script: |
bonus2 bMagicAddRace,RC_DemiHuman,-50;
bonus2 bMagicAddRace,RC_Player_Human,-50;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Ktullanux_Card # 4419
Script: |
bonus bMaxHPrate,50;
skill "SA_FROSTWEAPON",5;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Gloom_Under_Night_Card # 4408
Script: |
bonus bMaxHPrate,50;
skill "LG_PIETY",1;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_Atroce_Card_J # 300330
Script: |
bonus bAtkRate,15;
autobonus "{ bonus bAspdRate,30; }",5,30000,0,"{}";
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_Ifrit_Card_J # 300331
Script: |
bonus bBaseAtk,JobLevel/2;
bonus bCritical,JobLevel/2;
bonus bHit,JobLevel/2;
- Combos:
- Combo:
- Sealed_Berz_Card_J # 311071
- Hollow_Shoes # 22212
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bMagicAddEle,Ele_Dark,10;
bonus2 bMagicAddEle,Ele_Undead,10;
if (BaseLevel <= 99) {
bonus bMatk,2*.@eq;
bonus bVariableCastrate,-.@eq;
} else {
bonus bMatk,5*.@eq;
bonus bVariableCastrate,-(2*.@eq);
}
- Combos:
- Combo:
- Berzebub_Card # 4145
- Hollow_Shoes # 22212
- Combo:
- Sealed_Berz_Card_J # 311071
- Hollow_Shoes_ # 470113
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
skill "PR_MAGNUS",10;
bonus2 bMagicAddRace,RC_Demon,30;
bonus2 bMagicAddRace,RC_Undead,30;
bonus2 bMagicAddEle,Ele_Dark,30;
bonus2 bMagicAddEle,Ele_Undead,30;
if (BaseLevel <= 99) {
bonus bMatk,5*.@eq;
bonus bVariableCastrate,-(2*.@eq);
} else {
bonus bMatk,15*.@eq;
bonus bVariableCastrate,-(7*.@eq);
}
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_Berz_Card_J # 311071
Script: |
bonus bMatkRate,readparam(bLuk)/20;
if (readparam(bLuk)>=130)
bonus bMatkRate,10;
- Combos:
- Combo:
- Sealed_Berz_Card_J # 311071
- VesperHeadGear # 19436
Script: |
bonus bVariableCastrate,10;
- Combos:
- Combo:
- Berzebub_Card # 4145
- Sealed_Berz_Card_J # 311071
- Hollow_Shoes # 22212
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddRace,RC_Demon,-10;
bonus2 bMagicAddRace,RC_Undead,-10;
bonus2 bMagicAddEle,Ele_Dark,-10;
bonus2 bMagicAddEle,Ele_Undead,-10;
if (BaseLevel <= 99) {
bonus bMatk,-2*.@eq;
bonus bVariableCastrate,.@eq;
} else {
bonus bMatk,-5*.@eq;
bonus bVariableCastrate,2*.@eq;
}
- Combos:
- Combo:
- Berzebub_Card # 4145
- Sealed_Berz_Card_J # 311071
- Hollow_Shoes_ # 470113
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
skill "PR_MAGNUS",10;
bonus2 bMagicAddRace,RC_Demon,-30;
bonus2 bMagicAddRace,RC_Undead,-30;
bonus2 bMagicAddEle,Ele_Dark,-30;
bonus2 bMagicAddEle,Ele_Undead,-30;
if (BaseLevel <= 99) {
bonus bMatk,-5*.@eq;
bonus bVariableCastrate,2*.@eq;
} else {
bonus bMatk,-15*.@eq;
bonus bVariableCastrate,7*.@eq;
}
/*Todo : Remove Skill PR_MAGNUS (When Equipped 4145 Set 311071 & 470113 Effect Does Not Activate)*/
- Combos:
- Combo:
- Fallen_Bishop_Card # 4441
- Moaning_of_EvilSpirits # 470112
Script: |
bonus bMatkRate,10;
bonus2 bMagicAddRace,RC_Angel,50;
bonus2 bMagicAddRace,RC_DemiHuman,50;
- Combos:
- Combo:
- Fallen_Bishop_Card # 4441
- Moaning_of_EvilSpirits # 470112
- Goddess_of_Abundance # 311073
Script: |
bonus2 bMagicAddRace,RC_Player_Doram,50;
- Combos:
- Combo:
- Sealed_F_Bishop_Card_J # 300334
- Moaning_of_EvilSpirits # 470112
Script: |
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
- Combos:
- Combo:
- Sealed_F_Bishop_Card_J # 300334
- Moaning_of_EvilSpirits # 470112
- Goddess_of_Abundance # 311073
Script: |
bonus2 bMagicAddRace,RC_Player_Doram,20;
- Combos:
- Combo:
- Moaning_of_EvilSpirits # 470112
- Runaway_Magic # 4876
Script: |
bonus bInt,40;
bonus bDelayrate,-40;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_F_Bishop_Card_J # 300334
Script: |
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
bonus2 bMagicAddRace,RC_Player_Human,20;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_F_Bishop_Card_J # 300334
- Runaway_Magic # 4876
Script: |
bonus2 bMagicAddRace,RC_Angel,-20;
bonus2 bMagicAddRace,RC_DemiHuman,-20;
bonus2 bMagicAddRace,RC_Player_Human,-20;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_Ktullanux_Card # 4481
Script: |
bonus bMaxHPrate,25;
bonus5 bAutoSpellWhenHit,"SA_FROSTWEAPON",1,10,BF_WEAPON,0;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_Gloom_Card_J # 300332
Script: |
bonus bMaxHPrate,25;
bonus2 bAddEle,Ele_Holy,10;
bonus2 bAddEle,Ele_Dark,10;
bonus2 bAddRace,RC_Angel,10;
bonus2 bAddRace,RC_Demon,10;
- Combos:
- Combo:
- Thornbush_Hairband # 18804
- Thorn_Staff # 1636
- Combo:
- Thornbush_Hairband # 18804
- Thorn_Staff_ # 1664
Script: |
bonus bMatk,10*min(getequiprefinerycnt(EQI_HAND_R),10);
- Combos:
- Combo:
- Phantom_Of_Masquerade # 19497
- Thanatos_Card # 4399
Script: |
bonus bBaseAtk,pow(getequiprefinerycnt(EQI_HEAD_TOP),2)*4;
- Combos:
- Combo:
- Phantom_Of_Masquerade # 19497
- SLD_Thanatos_Card_J # 300338
Script: |
bonus bBaseAtk,pow(getequiprefinerycnt(EQI_HEAD_TOP),2)*2;
- Combos:
- Combo:
- Walking_Stick_ # 1675
- Magician_Hat # 5045
Script: |
bonus bDex,2;
bonus bInt,2;
bonus bSPrecovRate,5;
bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Owlduke_Silk_Hat # 18866
- Walking_Stick_ # 1675
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus5 bAutoSpell,"HW_MAGICPOWER",2,(.@r*4),BF_MAGIC,0;
if (.@r>= 10)
bonus bVariableCastrate,-20;
- Combos:
- Combo:
- Owlduke_Silk_Hat # 18866
- One_Eyed_Glass # 2239
Script: |
bonus5 bAutoSpell,"HW_MAGICPOWER",2,(getequiprefinerycnt(EQI_HEAD_TOP)-5),BF_MAGIC,0;
- Combos:
- Combo:
- Owlduke_Silk_Hat # 18866
- Owl_Duke_Card # 4237
- Owl_Baron_Card # 4238
Script: |
bonus5 bAutoSpell,"HW_MAGICPOWER",6,2,BF_MAGIC,0;
- Combos:
- Combo:
- Owlduke_Silk_Hat # 18866
- Owl_Baron_Card # 4238
Script: |
bonus5 bAutoSpell,"HW_MAGICPOWER",4,3,BF_MAGIC,0;
- Combos:
- Combo:
- Jirant_Dress # 15387
- Jirant_Staff_BR # 2047
- Combo:
- Jirant_Dress # 15387
- Jirant_Staff # 2041
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = min(10,.@r);
skill "AL_INCAGI",1;
bonus2 bSkillAtk,"SO_ELECTRICWALK",30*.@r;
bonus2 bSkillAtk,"SO_FIREWALK",30*.@r;
bonus bMagicHPGainValue,50*.@r;
if (.@r>=7)
skill "AL_INCAGI",.@a;
- Combos:
- Combo:
- Jirant_Dress # 15387
- Jirant_Cloak_BR # 20908
- Combo:
- Jirant_Dress # 15387
- Jirant_Cloak # 20852
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,2*.@r;
bonus bVariableCastrate,-2*.@r;
- Combos:
- Combo:
- Jirant_Dress # 15387
- Professor_Card # 4561
Script: |
bonus2 bResEff,Eff_Freeze,100;
bonus2 bVariableCastrate,"SO_PSYCHIC_WAVE",-100;
bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",5,-100,BF_MAGIC,0;
- Combos:
- Combo:
- Staff_170_J # 2038
- Immortal_Dog_Tag # 32204
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bInt,2*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r;
if (.@r >= 9) {
bonus bMagicHPGainValue,500;
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,50; }",10,10000,BF_MAGIC,"{ specialeffect2 255; }";
}
- Combos:
- Combo:
- Jirant_Staff # 2041
- Jirant_Cloak # 20852
Script: |
bonus bMatkRate,5;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;
- Combos:
- Combo:
- Jirant_Staff_BR # 2047
- Jirant_Cloak_BR # 20908
Script: |
bonus bMatkRate,5;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
- Combos:
- Combo:
- Jirant_Mirror # 28956
- Jirant_Dress # 15387
Script: |
bonus bMatkRate,5;
bonus2 bIgnoreDefClassRate,Class_Boss,25;
if (getequiprefinerycnt(EQI_HAND_L)>=8) {
bonus bMatkRate,5;
bonus2 bIgnoreDefClassRate,Class_Boss,25;
}
- Combos:
- Combo:
- Jirant_Mirror # 28956
- Jirant_Cloak # 20852
Script: |
bonus bMatkRate,5;
bonus bVariableCastrate,-5;
if (getequiprefinerycnt(EQI_HAND_L)>=8) {
bonus bFlee2,20;
bonus bMatkRate,5;
bonus bVariableCastrate,-5;
}
- Combos:
- Combo:
- aegis_311426 # 311426
- aegis_311425 # 311425
Script: |
bonus bSMatk,5;
bonus bSpl,3;
- Combos:
- Combo:
- aegis_311426 # 311426
- Magic_Top # 310664
- Combo:
- aegis_311426 # 311426
- Magic_Middle # 310665
- Combo:
- aegis_311426 # 311426
- Magic_Bottom # 310666
Script: |
bonus bSMatk,1;
bonus bSpl,1;
- Combos:
- Combo:
- Sura_Robe # 29426
- aegis_311427 # 311427
- Combo:
- Sura_Robe # 29426
- aegis_311428 # 311428
Script: |
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20;
- Combos:
- Combo:
- Sura_Robe2 # 29427
- aegis_311427 # 311427
- Combo:
- Sura_Robe2 # 29427
- aegis_311429 # 311429
Script: |
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
- Combos:
- Combo:
- aegis_311428 # 311428
- Sura_Robe2 # 29427
Script: |
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
- Combos:
- Combo:
- aegis_311429 # 311429
- Sura_Robe # 29426
Script: |
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15;
- Combos:
- Combo:
- aegis_311430 # 311430
- Mechanic_Robe # 29484
Script: |
bonus2 bSkillAtk,"NC_AXETORNADO",15;
- Combos:
- Combo:
- aegis_311430 # 311430
- Mechanic_Robe2 # 310007
Script: |
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
- Combos:
- Combo:
- aegis_311431 # 311431
- Mechanic_Robe # 29484
Script: |
bonus2 bSkillAtk,"NC_AXEBOOMERANG",15;
- Combos:
- Combo:
- aegis_311431 # 311431
- Mechanic_Robe2 # 310007
Script: |
bonus2 bSkillAtk,"NC_ARMSCANNON",15;
- Combos:
- Combo:
- aegis_311432 # 311432
- Mechanic_Robe # 29484
Script: |
bonus2 bSkillAtk,"NC_POWERSWING",15;
- Combos:
- Combo:
- aegis_311432 # 311432
- Mechanic_Robe2 # 310007
Script: |
bonus2 bSkillAtk,"NC_VULCANARM",15;
- Combos:
- Combo:
- aegis_311433 # 311433
- Guillotinecross_Robe # 29524
Script: |
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15;
- Combos:
- Combo:
- aegis_311433 # 311433
- Guillotinecross_Robe2 # 310188
Script: |
bonus2 bSkillAtk,"GC_COUNTERSLASH",15;
- Combos:
- Combo:
- aegis_311434 # 311434
- Guillotinecross_Robe # 29524
Script: |
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
- Combos:
- Combo:
- aegis_311434 # 311434
- Guillotinecross_Robe2 # 310188
Script: |
bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
- Combos:
- Combo:
- aegis_311435 # 311435
- Guillotinecross_Robe # 29524
Script: |
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15;
- Combos:
- Combo:
- aegis_311435 # 311435
- Guillotinecross_Robe2 # 310188
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Record_Swordsman_TH # 490221
- Old_Rune_Circlet # 18971
Script: |
bonus bLongAtkRate,15;
- Combos:
- Combo:
- Record_Swordsman_TH # 490221
- Old_Protect_Of_Crown # 18983
Script: |
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2200;
- Combos:
- Combo:
- Luminous_Blue_Stone_TW # 32270
- Sharp2 # 4817
- Combo:
- Luminous_Blue_Stone_TW # 32270
- Sharp1 # 4818
Script: |
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Record_Thief_TH # 490229
- Old_Circlet_Of_Bone # 18982
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,15;
bonus2 bAddRace,RC_All,10;
- Combos:
- Combo:
- Record_Thief_TH # 490229
- Old_Shadow_Handicraft # 18975
Script: |
autobonus3 "{}",30,100,"SC_TRIANGLESHOT","{ sc_start SC_UNLIMIT,5000,3; sc_start SC_SPCOST_RATE,5000,-100; }";
- Combos:
- Combo:
- King_of_Origin # 311072
- Moonlight_Flower_Card # 4131
Script: |
bonus2 bResEff,Eff_Curse,10000;
skill "AL_INCAGI",10;
- Combos:
- Combo:
- King_of_Origin # 311072
- Eddga_Card # 4123
Script: |
.@vit = readparam(bVit);
bonus bDef,20*(.@vit/10);
bonus bMdef,2*(.@vit/10);
if (.@vit>=130) {
bonus bMaxHPrate,50;
bonus bHealPower2,20;
bonus bAddItemHealRate,20;
}
- Combos:
- Combo:
- King_of_Origin # 311072
- Orc_Hero_Card # 4143
Script: |
bonus bFlee2,5;
bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
- Combos:
- Combo:
- King_of_Origin # 311072
- Orc_Load_Card # 4135
Script: |
bonus bMaxHPrate,50;
skill "CR_REFLECTSHIELD",10;
- Combos:
- Combo:
- King_of_Origin # 311072
- Osiris_Card # 4144
Script: |
bonus bSPDrainValue,2;
skill "WZ_QUAGMIRE",5;
- Combos:
- Combo:
- King_of_Origin # 311072
- Doppelganger_Card # 4142
Script: |
bonus bShortAtkRate,20;
- Combos:
- Combo:
- King_of_Origin # 311072
- Drake_Card # 4137
Script: |
bonus2 bAddSize,Size_All,20;
- Combos:
- Combo:
- King_of_Origin # 311072
- Baphomet_Card # 4147
Script: |
autobonus "{ bonus2 bHPDrainRate,1000,1; }",10,5000,BF_WEAPON;
/*Unknow Rate*/
- Combos:
- Combo:
- King_of_Origin # 311072
- Phreeoni_Card # 4121
Script: |
bonus bPerfectHitAddRate,50;
bonus bSPDrainValue,5;
- Combos:
- Combo:
- King_of_Origin # 311072
- Maya_Card # 4146
Script: |
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSubRace,RC_Player_Doram,30;
autobonus2 "{ bonus2 bRegenPercentHP,25,1000; }",10,2000,BF_MAGIC;
/*Unknow Rate*/
- Combos:
- Combo:
- King_of_Origin # 311072
- Mistress_Card # 4132
Script: |
bonus2 bSubEle,Ele_Wind,15;
skill "MG_SAFETYWALL",10;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_M_Flower_Card_J # 300139
Script: |
bonus bMaxHPrate,20;
bonus bAspdRate,3;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Eddga_Card_J # 300319
Script: |
.@vit = readparam(bVit);
bonus bDef,10*(.@vit/10);
bonus bMdef,.@vit/10;
if (.@vit>=130) {
bonus bHealPower,10;
bonus bAddItemHealRate,10;
}
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Orc_Hero_Card_J # 300321
Script: |
bonus bFlee2,2;
bonus2 bSubSkill,"NPC_CRITICALSLASH",30;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Orc_Load_Card_J # 300322
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- King_of_Origin # 311072
- SLD_Osiris_Card_J # 300320
Script: |
bonus bSPDrainValue,1;
- Combos:
- Combo:
- King_of_Origin # 311072
- SLD_Doppelganger_Card_J # 300323
Script: |
bonus bShortAtkRate,10;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Drake_Card_J # 300324
Script: |
bonus2 bAddSize,Size_All,10;
- Combos:
- Combo:
- King_of_Origin # 311072
- SLD_Baphomet_Card_J # 300325
Script: |
autobonus "{ bonus2 bHPDrainRate,1000,1; }",10,3000,BF_WEAPON;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Phreeoni_Card_J # 300326
Script: |
bonus bPerfectHitAddRate,15;
bonus bSPDrainValue,1;
- Combos:
- Combo:
- King_of_Origin # 311072
- SLD_Maya_Card_J # 300327
Script: |
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSubRace,RC_Player_Doram,30;
autobonus2 "{ bonus2 bRegenPercentHP,15,1000; }",10,2000,BF_MAGIC;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Mistress_Card_J # 300328
Script: |
bonus2 bSubEle,Ele_Wind,15;
- Combos:
- Combo:
- King_of_Origin # 311072
- aegis_450215 # 450215
Script: |
skill "CR_PROVIDENCE",3;
- Combos:
- Combo:
- Star_Eyepatch_JP # 19443
- Sealed_Orc_Hero_Card_J # 300321
- Combo:
- Star_Eyepatch_JP_ # 19444
- Sealed_Orc_Hero_Card_J # 300321
Script: |
.@vit = readparam(bVit);
.@luk = readparam(bVit);
if (BaseLevel >= 100) {
bonus bBaseAtk,10*(.@vit/10);
bonus bMatk,10*(.@vit/10);
bonus bVit,.@luk/10;
bonus bLuk,.@luk/10;
}
else if (BaseLevel <= 99) {
bonus bBaseAtk,3*(.@vit/10);
bonus bMatk,3*(.@vit/10);
bonus bVit,.@luk/20;
bonus bLuk,.@luk/20;
}
- Combos:
- Combo:
- Orc_Load_Mail_ # 450205
- Orc_Load_Card # 4135
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bNoWalkDelay;
bonus2 bResEff,Eff_Freeze,10000;
if (BaseLevel >= 100)
bonus2 bAddEle,Ele_Dark,13*.@r;
else
bonus2 bAddEle,Ele_Dark,5*.@r;
- Combos:
- Combo:
- Orc_Load_Mail # 450142
- Sealed_Orc_Load_Card_J # 300322
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
if (BaseLevel >= 100)
bonus2 bAddEle,Ele_Dark,3*.@r;
else
bonus2 bAddEle,Ele_Dark,.@r;
- Combos:
- Combo:
- Old_Moc_Shawl # 20932
- SLD_Osiris_Card_J # 300320
Script: |
bonus bMaxHPrate,5;
bonus2 bSubEle,Ele_Dark,30;
bonus2 bSubEle,Ele_Fire,15;
bonus2 bResEff,Eff_Curse,3000;
- Combos:
- Combo:
- FullForce_ # 600025
- Doppelganger_Card # 4142
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"RK_IGNITIONBREAK",5,20;
if (BaseLevel >= 100) {
bonus bAspdRate,5*.@r;
bonus2 bAddRace,RC_All,10*.@r;
}
else {
bonus bAspdRate,2*.@r;
bonus2 bAddRace,RC_All,4*.@r;
}
/*Unknow Rate*/
- Combos:
- Combo:
- FullForce # 21053
- SLD_Doppelganger_Card_J # 300323
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
if (BaseLevel >= 100) {
bonus bAspdRate,5*.@r;
bonus2 bAddRace,RC_All,10*.@r;
}
else {
bonus bAspdRate,2*.@r;
bonus2 bAddRace,RC_All,4*.@r;
}
- Combos:
- Combo:
- Phreeoni_Wing # 20859
- Sealed_Phreeoni_Card_J # 300326
Script: |
bonus bPerfectHitAddRate,15;
bonus2 bResEff,Eff_Stone,3000;
- Combos:
- Combo:
- Magicstone_Of_Grace # 19106
- Sealed_Mistress_Card_J # 300328
Script: |
bonus bMatkRate,10;
bonus bHealPower,10;
bonus2 bAddItemHealRate,526,15;
bonus2 bAddItemSPHealRate,526,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Grand_Pere_Card_J # 27247
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus3 bAddEff,Eff_Sleep,1000,ATF_MAGIC;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- As_Ragged_Golem_Card_J # 27035
Script: |
.@str = readparam(bStr);
bonus bBaseAtk,10*(.@str/10);
bonus bHit,5*(.@str/10);
if (.@str>=130)
bonus2 bAddClass,Class_Boss,25;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Amdarais_Card # 4601
Script: |
bonus bAtkRate,15;
bonus bMatkRate,15;
bonus2 bHPRegenRate,666,4000;
bonus2 bSPRegenRate,66,4000;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Polluted_Dark_L_Card # 27363
Script: |
bonus bMaxHPrate,50;
skill "SA_DISPELL",5;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Polluted_Spi_Q_Card # 27362
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubEle,Ele_Water,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Knight_Sakray_Card # 27184
Script: |
bonus2 bSPDrainRate,20,2;
bonus2 bSubEle,Ele_Neutral,20;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Firm_Muspell_Card # 27346
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubEle,Ele_Fire,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- CorruptionRoot_Card # 4603
Script: |
bonus2 bAddEff,Eff_Sleep,5000;
bonus2 bAddEff,Eff_Stone,5000;
bonus2 bAddEff,Eff_Curse,5000;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- CorruptionRootH_Card_J # 27009
Script: |
bonus3 bAutoSpell,"WL_MARSHOFABYSS",5,50;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Sarah_Card_J # 27248
Script: |
bonus2 bMagicAtkEle,Ele_Dark,15;
skill "WL_HELLINFERNO",5;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- ReaperAnkou_Card # 27327
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Water,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- C_Amdarais_Card # 27383
Script: |
bonus bMaxHPrate,50;
bonus bAtkRate,15;
bonus bMatkRate,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- C_Himel_Card # 27381
Script: |
bonus2 bComaClass,Class_Normal,100;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Faceworm_Q_Card_J # 27237
Script: |
bonus bAtkRate,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- DespairGodMorocc_Card # 27321
Script: |
skill "LG_INSPIRATION",1;
bonus2 bSkillUseSPrate,"LG_INSPIRATION",-1;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- C_CorruptionRoot_Card # 27382
Script: |
bonus2 bAddEff,Eff_Sleep,5000;
bonus2 bAddEff,Eff_Stone,5000;
bonus2 bAddEff,Eff_Curse,5000;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Nidhogg_Shadow_Card # 4456
Script: |
bonus bMaxHPrate,50;
if (eaclass()&EAJL_UPPER && BaseJob == Job_Wizard) {
bonus bFixedCastrate,-70;
bonus bMatkRate,3*getequiprefinerycnt(EQI_ARMOR);
}
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Schmidt_Card # 27329
Script: |
skill "LG_EARTHDRIVE",5;
bonus bAtkRate,10;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Bijou_Card_J # 27040
Script: |
bonus2 bSubEle,Ele_Neutral,20;
skill "SA_DELUGE",5;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Fenrir_Card # 4556
Script: |
bonus bFixedCastrate,-80;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Felock_Card # 27182
Script: |
bonus bAtkRate,30;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Thanatos_Card # 4399
Script: |
bonus bReduceDamageReturn,10;
bonus bBaseAtk,BaseLevel;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- AmdaraisH_Card_J # 27008
Script: |
bonus bAtkRate,15;
bonus bMatkRate,15;
bonus2 bHPRegenRate,666,6000;
bonus2 bSPRegenRate,66,6000;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Evil_Fanatics_Card # 27265
Script: |
bonus2 bSubRace,RC_DemiHuman,30;
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSubRace,RC_Player_Doram,30;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- MinionOfMorocc_Card # 27326
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Wind,10;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- SLD_P_Dark_L_Card_J # 300339
Script: |
bonus bMaxHPrate,25;
.@val = readparam(bStr) + readparam(bInt) + readparam(bDex);
bonus2 bAddEle,Ele_Neutral,.@val/20;
bonus2 bMagicAddEle,Ele_Neutral,.@val/20;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- SLD_P_Spi_Q_Card_J # 300340
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bSubEle,Ele_Water,10;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- SLD_F_Muspell_Card_J # 300341
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bSubEle,Ele_Fire,10;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- SLD_Thanatos_Card_J # 300338
Script: |
bonus bBaseAtk,BaseLevel/2;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Memento_Mori # 490207
Script: |
bonus bAllStats,10;
bonus bAtkRate,30;
bonus bMatkRate,30;
- Combos:
- Combo:
- CorruptionRootH_Card_J # 27009
- AmdaraisH_Card_J # 27008
Script: |
bonus bAtkRate,15;
bonus bMatkRate,15;
bonus2 bSubEle,Ele_Dark,50;
- Combos:
- Combo:
- Neev_Huuma_Shuriken # 13339
- Neev_Barrette # 19312
- Combo:
- Neev_Huuma_Shuriken # 13339
- Neev_Barrette_ # 19313
- Combo:
- Neev_Bow_Of_Rogue # 18153
- Neev_Barrette # 19312
- Combo:
- Neev_Bow_Of_Rogue # 18153
- Neev_Barrette_ # 19313
- Combo:
- Neev_Hunter_Bow # 18154
- Neev_Barrette # 19312
- Combo:
- Neev_Hunter_Bow # 18154
- Neev_Barrette_ # 19313
- Combo:
- Neev_CrossBow # 18155
- Neev_Barrette # 19312
- Combo:
- Neev_CrossBow # 18155
- Neev_Barrette_ # 19313
- Combo:
- Neev_Wizardy_Staff # 2042
- Neev_Barrette # 19312
- Combo:
- Neev_Wizardy_Staff # 2042
- Neev_Barrette_ # 19313
- Combo:
- Neev_Arc_Wand # 2043
- Neev_Barrette # 19312
- Combo:
- Neev_Arc_Wand # 2043
- Neev_Barrette_ # 19313
- Combo:
- Neev_Holy_Stick # 2044
- Neev_Barrette # 19312
- Combo:
- Neev_Holy_Stick # 2044
- Neev_Barrette_ # 19313
- Combo:
- Neev_Divine_Cross # 2045
- Neev_Barrette # 19312
- Combo:
- Neev_Divine_Cross # 2045
- Neev_Barrette_ # 19313
- Combo:
- Neev_Claymore # 21031
- Neev_Barrette # 19312
- Combo:
- Neev_Claymore # 21031
- Neev_Barrette_ # 19313
- Combo:
- Neev_Glaive # 26008
- Neev_Barrette # 19312
- Combo:
- Neev_Glaive # 26008
- Neev_Barrette_ # 19313
- Combo:
- Neev_Various_Jur # 28026
- Neev_Barrette # 19312
- Combo:
- Neev_Various_Jur # 28026
- Neev_Barrette_ # 19313
- Combo:
- Neev_Guillotine # 28121
- Neev_Barrette # 19312
- Combo:
- Neev_Guillotine # 28121
- Neev_Barrette_ # 19313
- Combo:
- Neev_Buster # 28122
- Neev_Barrette # 19312
- Combo:
- Neev_Buster # 28122
- Neev_Barrette_ # 19313
- Combo:
- Neev_Rifle # 28235
- Neev_Barrette # 19312
- Combo:
- Neev_Rifle # 28235
- Neev_Barrette_ # 19313
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = readparam(bStr)/10;
.@b = readparam(bAgi)/10;
.@c = readparam(bVit)/10;
.@d = readparam(bInt)/10;
.@e = readparam(bDex)/10;
.@f = readparam(bLuk)/10;
bonus bAtkRate,.@a;
bonus bBaseAtk,.@r*20;
bonus bAspdRate,.@b;
bonus bMaxHPrate,.@c;
bonus bMatk,.@d+(.@r*20);
bonus bVariableCastrate,-.@e;
bonus bCritical,.@f;
- Combos:
- Combo:
- Survival_Staff_IL_J # 2059
- Clack_Of_Servival_IL
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
.@a = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,10+(3*.@a);
bonus bMaxHP,1000*.@r;
bonus2 bSubEle,Ele_Fire,40;
bonus2 bSubEle,Ele_Earth,40;
bonus2 bSubEle,Ele_Water,40;
bonus2 bSubEle,Ele_Wind,40;
- Combos:
- Combo:
- Cigar # 2267
- Man_Medal # 18904
- Combo:
- Sunglasses # 2201
- Man_Medal # 18904
- Combo:
- Sunglasses_ # 2202
- Man_Medal # 18904
- Combo:
- Sunglasses # 2201
- Cigar # 2267
- Man_Medal # 18904
- Combo:
- Sunglasses_ # 2202
- Cigar # 2267
- Man_Medal # 18904
Script: |
bonus3 bAutoSpell,"SM_PROVOKE",5,2;
- Combos:
- Combo:
- Old_Driver_Band_R # 18973
- Record_Merchant_TH # 490239
Script: |
bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-500;
bonus2 bAddSize,Size_All,10;
- Combos:
- Combo:
- Old_Driver_Band_Y # 18974
- Record_Merchant_TH # 490239
Script: |
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Old_Midas_Whisper # 18977
- Record_Merchant_TH # 490239
Script: |
bonus2 bAddSize,Size_All,10;
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-2000;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",40;
- Combos:
- Combo:
- Tao_Gunka_Card # 4302
- aegis_450224 # 450224
Script: |
bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",1,100;
/*Unknow Rate*/
- Combos:
- Combo:
- aegis_300407 # 300407
- aegis_450224 # 450224
Script: |
bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",1,50;
/*Unknow Rate*/
- Combos:
- Combo:
- Incisive_Arrow # 1764
- Little_Fhat # 18541
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,5;
if (.@r>=7)
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Arrow_Of_Shadow # 1767
- Arcus_Daemonicus # 18125
Script: |
bonus bLongAtkRate,50;
- Combos:
- Combo:
- aegis_15932 # 15932
- aegis_490246 # 490246
Script: |
skill "TF_DOUBLE",max(getskilllv("TF_DOUBLE"),3);
- Combos:
- Combo:
- S_SNV_Weapon # 24684
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
skill "PF_DOUBLECASTING",5;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bMagicAtkEle,Ele_All,15;
skill "PA_SHIELDCHAIN",5;
bonus2 bSkillAtk,"RG_BACKSTAP",20;
bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",20;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",20;
bonus2 bSkillAtk,"RG_RAID",20;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20;
bonus2 bSkillAtk,"MG_FIREBOLT",20;
bonus2 bSkillAtk,"MG_COLDBOLT",20;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,70;
- Combos:
- Combo:
- S_SNV_Weapon # 24684
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
- SN_B_Dagger # 510069
Script: |
skill "SC_FATALMENACE",7;
bonus2 bSkillAtk,"SC_FATALMENACE",20;
- Combos:
- Combo:
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
- S_SNV_Weapon
- SN_B_Wand
Script: |
skill "SO_PSYCHIC_WAVE",3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
- Combos:
- Combo:
- aegis_311460 # 311460
- Staremperor_Robe # 29658
Script: |
bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
- Combos:
- Combo:
- aegis_311461 # 311461
- Staremperor_Robe # 29658
Script: |
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
- Combos:
- Combo:
- aegis_311462 # 311462
- Staremperor_Robe # 29658
Script: |
bonus2 bSPDrainRate,20,1;
- Combos:
- Combo:
- aegis_311463 # 311463
- Rebellion_Robe # 29667
Script: |
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",15;
- Combos:
- Combo:
- aegis_311464 # 311464
- Rebellion_Robe # 29667
Script: |
bonus2 bSkillAtk,"RL_R_TRIP",15;
- Combos:
- Combo:
- aegis_311465 # 311465
- Rebellion_Robe # 29667
Script: |
bonus bFixedCast,-500;
- Combos:
- Combo:
- aegis_311466 # 311466
- Soulreaper_Robe # 29654
Script: |
bonus2 bSkillUseSPrate,"SP_SPA",15;
- Combos:
- Combo:
- aegis_311467 # 311467
- Soulreaper_Robe # 29654
Script: |
bonus2 bSkillAtk,"SP_SWHOO",15;
- Combos:
- Combo:
- aegis_311468 # 311468
- Soulreaper_Robe # 29654
Script: |
bonus bFixedCast,-500;
- Combos:
- Combo:
- aegis_311469 # 311469
- Melee_Top # 310327
Script: |
bonus bPAtk,1;
bonus bPow,1;
- Combos:
- Combo:
- aegis_311469 # 311469
- Melee_Middle # 310328
Script: |
bonus bPAtk,1;
bonus bPow,1;
- Combos:
- Combo:
- aegis_311469 # 311469
- Melee_Bottom # 310329
Script: |
bonus bPAtk,1;
bonus bPow,1;
- Combos:
- Combo:
- aegis_311469 # 311469
- aegis_311471 # 311471
Script: |
bonus bPAtk,5;
bonus bPow,3;
- Combos:
- Combo:
- aegis_311470 # 311470
- Range_Top # 310325
Script: |
bonus bPAtk,1;
bonus bCon,1;
- Combos:
- Combo:
- aegis_311470 # 311470
- Range_Bottom # 310326
Script: |
bonus bPAtk,1;
bonus bCon,1;
- Combos:
- Combo:
- aegis_311470 # 311470
- Range_Middle # 310330
Script: |
bonus bPAtk,1;
bonus bCon,1;
- Combos:
- Combo:
- aegis_311470 # 311470
- Con_Robe_D # 311355
Script: |
bonus bPAtk,5;
bonus bCon,3;
- Combos:
- Combo:
- Sagittarius_DiademK_LT # 400261
- Burning_Knuckle_AD # 560034
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
bonus bLongAtkRate,4*(.@r_weapon/2);
- Combos:
- Combo:
- Sagittarius_DiademK_LT # 400261
- Saphir_Hall_AD # 590043
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",5*(.@r_weapon/2);
- Combos:
- Combo:
- Sagittarius_DiademK_LT # 400261
- HR_S55_AD # 810013
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/2);
- Combos:
- Combo:
- Scorpio_Diadem_K_LT # 400262
- Cannon_Rapier_AD # 500051
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",7*(.@r_weapon/2);
- Combos:
- Combo:
- Scorpio_Diadem_K_LT # 400262
- Rutilus_Stick_AD # 550075
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*(.@r_weapon/2);
- Combos:
- Combo:
- Scorpio_Diadem_K_LT # 400262
- Ultio_Spes_AD # 590044
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,7;
bonus2 bSkillAtk,"AB_JUDEX",5*(.@r_weapon/2);
- Combos:
- Combo:
- Large_Sorcerer_Crown_LT # 400263
- Cannon_Rapier_AD # 500051
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,70;
bonus2 bSkillAtk,"WL_HELLINFERNO",7*(.@r_weapon/2);
- Combos:
- Combo:
- Large_Sorcerer_Crown_LT # 400263
- Kuroiro_AD # 510066
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shield = getequiprefinerycnt(EQI_HAND_L);
if (getequipid(EQI_HAND_L) == 510066) {
.@r_left = .@r_shield/2;
}
if (getequipid(EQI_HAND_R) == 510066) {
.@r_right = .@r_weapon/2;
}
if (getequipid(EQI_HAND_L) == 510066 && getequipid(EQI_HAND_R) == 510066) {
.@val = 14;
}
else {
.@val = 7;
}
bonus2 bMagicAtkEle,Ele_Fire,.@val;
bonus2 bMagicAtkEle,Ele_Water,.@val;
bonus2 bMagicAtkEle,Ele_Wind,.@val;
bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r_left+.@r_right);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r_left+.@r_right);
bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r_left+.@r_right);
- Combos:
- Combo:
- Large_Sorcerer_Crown_LT # 400263
- Rutilus_Stick_AD # 550075
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,70;
bonus2 bSkillAtk,"WL_CRIMSONROCK",7*(.@r_weapon/2);
bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/2);
- Combos:
- Combo:
- Stripe_Hat_LT # 400264
- Boost_Lance_AD # 530031
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(.@r_weapon/2);
- Combos:
- Combo:
- Stripe_Hat_LT # 400264
- MH_P89_AD # 700055
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-500;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r_weapon/2);
- Combos:
- Combo:
- Stripe_Hat_LT # 400264
- AC_B44_AD # 700056
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/2);
- Combos:
- Combo:
- Phantom_Cap_LT # 400265
- Rutilus_Stick_AD # 550075
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,70;
bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/2);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/2);
- Combos:
- Combo:
- Phantom_Cap_LT # 400265
- ElectricFox_AD # 550076
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SU_CN_METEOR",-1000;
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/2);
- Combos:
- Combo:
- Phantom_Cap_LT # 400265
- Ultio_Spes_AD # 590044
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,7;
bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_weapon/2);
- Combos:
- Combo:
- Ignis_CapK_LT # 400266
- Saphir_Hall_AD # 590043
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,70;
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/2);
- Combos:
- Combo:
- Ignis_CapK_LT # 400266
- Blasti_AD # 620018
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,70;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*(.@r_weapon/2);
- Combos:
- Combo:
- Ignis_CapK_LT # 400266
- Virtual_Bow_AD # 700054
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*(.@r_weapon/2);
- Combos:
- Combo:
- Clock_Casket_RD_LT # 400267
- Circuit_Board_AD # 540051
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,70;
bonus2 bSkillAtk,"SJ_SOLARBURST",7*(.@r_weapon/2);
- Combos:
- Combo:
- Clock_Casket_RD_LT # 400267
- Beam_Claymore_AD # 600028
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",7*(.@r_weapon/2);
- Combos:
- Combo:
- Clock_Casket_RD_LT # 400267
- Meuchler_AD # 610039
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,70;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",7*(.@r_weapon/2);
- Combos:
- Combo:
- Phreeoni_Wing_Suits # 450217
- Phreeoni_Card # 4121
Script: |
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,3*(.@r_armor/2);
bonus2 bAddClass,Class_Boss,8*(.@r_armor/3);
- Combos:
- Combo:
- Phreeoni_Wing_Suits # 450217
- IFN_Phreeoni_Card
Script: |
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bCRate,5;
bonus bPAtk,10;
bonus bCritAtkRate,4*(.@r_armor/3);
- Combos:
- Combo:
- E_Auto_Armor_A # 450218
- E_Auto_Engine_A # 480185
Script: |
bonus bBaseAtk,50;
- Combos:
- Combo:
- E_Auto_Armor_A # 450218
- E_Auto_Engine_B # 480186
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- E_Auto_Armor_B # 450219
- E_Auto_Engine_A # 480185
Script: |
bonus bAspdRate,10;
- Combos:
- Combo:
- E_Auto_Armor_B # 450219
- E_Auto_Engine_B # 480186
Script: |
bonus bMatk,50;
- Combos:
- Combo:
- Beast_Leather_Shoes # 470122
- Moonlight_Flower_Card # 4131
Script: |
bonus bFixedCast,-200;
bonus bSMatk,15;
- Combos:
- Combo:
- Beast_Leather_Shoes # 470122
- Sealed_M_Flower_Card # 4490
Script: |
bonus bFixedCast,-200;
- Combos:
- Combo:
- Beast_Leather_Shoes # 470122
- AngerMoonlight_Card # 27081
Script: |
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAtkEle,Ele_All,4*(.@r_shoes/3);
- Combos:
- Combo:
- E_Auto_Leg_A # 470125
- E_Auto_Armor_A # 450218
Script: |
bonus bAtkRate,7;
- Combos:
- Combo:
- E_Auto_Leg_A # 470125
- E_Auto_Armor_B # 450219
Script: |
bonus bAspdRate,7;
- Combos:
- Combo:
- E_Auto_Leg_B # 470126
- E_Auto_Armor_A # 450218
Script: |
bonus bMaxSPrate,7;
- Combos:
- Combo:
- E_Auto_Leg_B # 470126
- E_Auto_Armor_B # 450219
Script: |
bonus bMatkRate,7;
- Combos:
- Combo:
- Pirate_Captain_Coat # 480174
- Drake_Card # 4137
Script: |
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
bonus bCRate,10;
bonus bCritical,15;
- Combos:
- Combo:
- E_Auto_Engine_A # 480185
- E_Auto_Leg_A # 470125
Script: |
bonus bCritAtkRate,15;
- Combos:
- Combo:
- E_Auto_Engine_A # 480185
- E_Auto_Leg_B # 470126
Script: |
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- E_Auto_Engine_B # 480186
- E_Auto_Leg_A # 470125
Script: |
bonus bLongAtkRate,7;
- Combos:
- Combo:
- E_Auto_Engine_B # 480186
- E_Auto_Leg_B # 470126
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- aegis_480197 # 480197
- Victory_Wing_Ear # 400001
- Combo:
- aegis_480197
- Victory_Wing_Ear_
Script: |
bonus bDelayrate,-15;
bonus bCritAtkRate,7;
- Combos:
- Combo:
- aegis_480197 # 480197
- Battle_Processor # 410016
- Combo:
- aegis_480197
- Battle_Processor_
Script: |
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bCritAtkRate,7;
- Combos:
- Combo:
- aegis_480197 # 480197
- Deepblue_Sunglasses # 410079
- Combo:
- Deepblue_Sunglasses_
- aegis_480197
Script: |
bonus bVariableCastrate,-15;
bonus bCritAtkRate,7;
- Combos:
- Combo:
- Flame_Rune_Hood # 480230
- Flame_Rune_Armor # 450234
- Flame_Rune_Boots # 470173
Script: |
bonus bPow,(readparam(bStr)/30);
bonus bShortAtkRate,10;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Plain_Rune_Hood # 480231
- Plain_Rune_Armor # 450243
- Plain_Rune_Boots # 470174
Script: |
bonus bSta,(readparam(bVit)/30);
bonus bMaxHPrate,20;
bonus2 bSubEle,Ele_Earth,10;
- Combos:
- Combo:
- Ice_Rune_Hood # 480232
- Ice_Rune_Armor # 450244
- Ice_Rune_Boots # 470175
Script: |
bonus bCon,(readparam(bDex)/30);
bonus bLongAtkRate,10;
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Death_Rune_Hood # 480233
- Death_Rune_Armor # 450245
- Death_Rune_Boots # 470176
Script: |
bonus bSpl,(readparam(bInt)/30);
bonus2 bMagicAtkEle,Ele_All,10;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Hero_Token_HN # 490220
- Blessed_Knife_LT # 510072
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",10;
}
- Combos:
- Combo:
- Hero_Token_HN # 490220
- Freedom_Stick_LT # 550082
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",10;
bonus2 bSkillAtk,"HN_HELLS_DRIVE",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",10;
bonus2 bSkillAtk,"HN_HELLS_DRIVE",10;
}
- Combos:
- Combo:
- Egirnion_Gardiansword # 490235
- Egirnion_Ring # 490092
Script: |
bonus2 bMagicAtkEle,Ele_All,3;
- Combos:
- Combo:
- Egirnion_Gardiansword # 490235
- Egirnion_Necklace # 490093
Script: |
bonus bLongAtkRate,3;
bonus bShortAtkRate,3;
- Combos:
- Combo:
- Blessed_Knife # 510070
- Ancient_Hero_Boots # 22171
- Combo:
- Blessed_Knife # 510070
- aegis_470181
Script: |
autobonus "{ bonus bAtkRate,15; bonus bStr,20; }",1,7000,BF_WEAPON;
- Combos:
- Combo:
- Up_Blessed_Knife # 510071
- Great_Hero_Boots # 22238
Script: |
bonus bShortAtkRate,5;
bonus bStr,10;
- Combos:
- Combo:
- Blessed_Knife_LT # 510072
- Hero_Boots_LT # 470094
Script: |
bonus bPAtk,2;
bonus bAtkRate,10;
- Combos:
- Combo:
- Freedom_Stick # 550080
- Ancient_Hero_Boots # 22171
- Combo:
- Freedom_Stick # 550080
- aegis_470181
Script: |
autobonus "{ bonus bMatkRate,15; bonus bInt,20; }",1,7000,BF_MAGIC;
- Combos:
- Combo:
- Up_Freedom_Stick # 550081
- Great_Hero_Boots # 22238
Script: |
bonus bMatkRate,7;
bonus bInt,10;
- Combos:
- Combo:
- Freedom_Stick_LT # 550082
- Hero_Boots_LT # 470094
Script: |
bonus bSMatk,2;
bonus bMatkRate,10;
- Combos:
- Combo:
- aegis_28973 # 28973
- Dark_Blindfold # 5104
- Combo:
- aegis_28973 # 28973
- Dark_Blindfold_ # 18609
- Combo:
- aegis_28974 # 28974
- Dark_Blindfold # 5104
- Combo:
- aegis_28974 # 28974
- Dark_Blindfold_ # 18609
Script: |
bonus bVariableCastrate,-5;
bonus2 bMagicAddRace,RC_All,5;
- Combos:
- Combo:
- Magical_Cloth # 450132
- Real_Ceila_Card # 4692
Script: |
bonus bMatkRate,5;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
- Combos:
- Combo:
- 2020RTC_Imp_TW # 400082
- 2021RTC_Headset_TW # 400164
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_DemiHuman,1+2*(.@r/3);
bonus2 bSubRace,RC_Player_Human,1+2*(.@r/3);
bonus2 bSubRace,RC_Player_Doram,1+2*(.@r/3);
bonus bDelayrate,-1-.@r/3;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Emperor # 27135
Script: |
bonus bVit,3;
bonus bMaxHPrate,10;
bonus2 bSkillAtk,"LG_OVERBRAND",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Hierophant # 27138
Script: |
bonus bLuk,3;
bonus bHealPower2,10;
bonus bAddItemHealRate,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Lover # 27137
Script: |
bonus bDex,3;
bonus bMdef,20;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Tram # 27132
Script: |
bonus bLuk,3;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Power # 27140
Script: |
bonus bStr,3;
bonus bBaseAtk,50;
bonus2 bSkillAtk,"SR_SKYNETBLOW",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Hermit # 27134
Script: |
bonus bHealPower,5;
bonus bSPrecovRate,50;
bonus2 bSkillAtk,"AB_ADORAMUS",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Justice # 27129
Script: |
bonus bVit,3;
bonus bDef,300;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Reaper # 27133
Script: |
bonus bAgi,3;
bonus bFlee,50;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Temperance # 27131
Script: |
bonus bDex,3;
bonus bAspd,1;
bonus2 bSkillAtk,"RA_ARROWSTORM",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Devil # 27139
Script: |
bonus bAgi,3;
bonus bHit,50;
bonus2 bSkillAtk,"SC_FEINTBOMB",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Star # 27130
Script: |
bonus bInt,3;
bonus bMatk,50;
bonus2 bSkillAtk,"WL_SOULEXPANSION",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Moon # 27136
Script: |
bonus bInt,3;
bonus bNoCastCancel;
bonus2 bSkillAtk,"SO_DIAMONDDUST",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Fool # 27364
Script: |
bonus bAllStats,1;
bonus bMaxHP,5000;
bonus bMaxSP,500;
skill "MC_CARTREVOLUTION",1;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_WheelOfF # 27365
Script: |
bonus bStr,2;
bonus bLuk,2;
bonus bHPrecovRate,350;
bonus2 bSkillAtk,"KO_SETSUDAN",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheHangedM # 27366
Script: |
bonus bInt,2;
bonus bDex,2;
bonus bMaxSPrate,10;
bonus2 bSkillAtk,"RL_FIREDANCE",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheWorld # 27367
Script: |
bonus bAgi,2;
bonus bVit,2;
bonus2 bSkillAtk,"SU_CN_METEOR",50;
bonus bIntravision;
- Combos:
- Combo:
- Arcana # 29585
- Card_TheHighPriestess # 300286
Script: |
bonus bAgi,2;
bonus bInt,2;
bonus2 bMagicAddClass,Class_Boss,5;
bonus2 bSkillAtk,"SP_SPA",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheTower # 300288
Script: |
bonus bStr,2;
bonus bAgi,2;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"SJ_BOOKOFCREATINGSTAR",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Justice_R # 300131
Script: |
bonus bLuk,3;
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bSkillAtk,"RK_SONICWAVE",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Star_R # 300132
Script: |
bonus bDex,3;
bonus bMagicHPGainValue,200;
bonus2 bSkillAtk,"WL_HELLINFERNO",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Temperance_R # 300133
Script: |
bonus bInt,3;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RA_AIMEDBOLT",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Tram_R # 300134
Script: |
bonus bVit,3;
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"NC_POWERSWING",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Reaper_R # 300135
Script: |
bonus bVit,3;
bonus bSPDrainValue,5;
bonus2 bSkillAtk,"GC_COUNTERSLASH",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Lover_R # 300136
Script: |
bonus bInt,3;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bSkillAtk,"WM_GREAT_ECHO",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Emperor_R # 300163
Script: |
bonus bLuk,3;
bonus bShortWeaponDamageReturn,5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Power_R # 300164
Script: |
bonus bAgi,3;
bonus bHPGainValue,200;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Devil_R # 300165
Script: |
bonus bStr,3;
bonus bSPDrainValue,2;
bonus2 bSkillAtk,"SC_FATALMENACE",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Moon_R # 300166
Script: |
bonus bDex,3;
bonus bFixedCastrate,-50;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_WheelOfF_R # 300167
Script: |
bonus bAgi,2;
bonus bVit,2;
bonus2 bHPRegenRate,1500,5000;
bonus2 bSkillAtk,"KO_BAKURETSU",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheWorld_R # 300168
Script: |
bonus bStr,2;
bonus bLuk,2;
bonus bPerfectHitAddRate,10;
bonus2 bSkillAtk,"SU_SVG_SPIRIT",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Hermit_R # 300282
Script: |
bonus bHealPower,5;
bonus2 bSPRegenRate,50,5000;
bonus2 bSkillAtk,"AB_JUDEX",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Fool_R # 300283
Script: |
bonus bAllStats,1;
bonus2 bHPRegenRate,5000,10000;
bonus2 bSPRegenRate,50,10000;
skill "WS_CARTBOOST",1;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Hierophant_R # 300284
Script: |
bonus bVit,3;
bonus2 bAddItemHealRate,545,200;
bonus2 bAddItemHealRate,546,200;
bonus2 bAddItemHealRate,547,200;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheHangedM_R # 300285
Script: |
bonus bAgi,2;
bonus bVit,2;
bonus bSPGainValue,20;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_TheHighPriestess_R # 300287
Script: |
bonus bVit,2;
bonus bDex,2;
bonus bMagicSPGainValue,20;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheTower_R # 300289
Script: |
bonus bDex,2;
bonus bLuk,2;
bonus bShortAtkRate,5;
bonus2 bSkillAtk,"SJ_STAREMPEROR",50;
- Combos:
- Combo:
- Arcana # 29585
- Melon_Headphone_J_ # 410084
- Combo:
- Arcana # 29585
- Melon_Headphone_J # 410085
Script: |
bonus bBaseAtk,BaseLevel;
bonus bMatk,BaseLevel;
- Combos:
- Combo:
- Knight_Windstorm_Card # 4318
- aegis_311439 # 311439
Script: |
bonus bAtkRate,25;
bonus2 bAddEff,Eff_Freeze,2000;
/*unknown Rate*/
- Combos:
- Combo:
- Turtle_General_Card # 4305
- aegis_311439 # 311439
Script: |
autobonus "{ bonus2 bAddEle,Ele_Fire,20; }",30,10000,BF_WEAPON;
/*unknown Rate*/
- Combos:
- Combo:
- Dracula_Card # 4134
- aegis_311439 # 311439
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus bHPGainValue,200;
bonus bSPGainValue,20;
- Combos:
- Combo:
- Lord_Of_Death_Card # 4276
- aegis_311439 # 311439
Script: |
bonus bAtkRate,25;
bonus2 bAddEff,Eff_Stun,500;
bonus2 bAddEff,Eff_Curse,500;
bonus2 bAddEff,Eff_Silence,500;
bonus2 bAddEff,Eff_Poison,500;
bonus2 bAddEff,Eff_Bleeding,500;
/*Unknown Rate*/
- Combos:
- Combo:
- Apocalips_H_Card # 4374
- aegis_311439 # 311439
Script: |
bonus2 bMagicAddClass,Class_Boss,15;
- Combos:
- Combo:
- Kiel_Card # 4403
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Ghost,15;
skill "SA_SPELLBREAKER",5;
- Combos:
- Combo:
- Pharaoh_Card # 4148
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Dark,15;
skill "PA_PRESSURE",5;
- Combos:
- Combo:
- Rsx_0806_Card # 4342
- aegis_311439 # 311439
Script: |
bonus bDef,500;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Detale_Card # 4386
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,50;
bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",1,70,BF_MAGIC,0;
/*Unknown Rate*/
- Combos:
- Combo:
- Garm_Card # 4324
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,50;
bonus3 bAddEffWhenHit,Eff_Freeze,2000,ATF_WEAPON|ATF_MAGIC;
/*Unknown Rate*/
- Combos:
- Combo:
- Amon_Ra_Card # 4236
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,25;
bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,(30+70*(readparam(bInt)>=99));
/*Unknown Rate*/
- Combos:
- Combo:
- Dark_Lord_Card # 4168
- aegis_311439 # 311439
Script: |
bonus2 bSkillAtk,"WZ_METEOR",70;
- Combos:
- Combo:
- Sealed_D_Lord_Card # 4488
- aegis_311439 # 311439
Script: |
bonus2 bSkillAtk,"WZ_METEOR",20;
- Combos:
- Combo:
- Boitata_Card # 27126
- aegis_311439 # 311439
Script: |
bonus bAspd,1;
bonus bMatkRate,10;
- Combos:
- Combo:
- Incant_Samurai_Card # 4263
- aegis_311439 # 311439
Script: |
bonus2 bAddRace,RC_DemiHuman,35;
bonus2 bAddRace,RC_Player_Doram,35;
- Combos:
- Combo:
- Bacsojin_Card # 4372
- aegis_311439 # 311439
Script: |
bonus2 bSkillUseSP,"AB_CHEAL",50;
- Combos:
- Combo:
- Dark_Snake_Lord_Card # 4330
- aegis_311439 # 311439
Script: |
bonus bInt,JobLevel/3;
bonus bMdef,JobLevel/3;
- Combos:
- Combo:
- Gopinich_Card # 27162
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,50;
skill "WZ_HEAVENDRIVE",5;
- Combos:
- Combo:
- Tao_Gunka_Card # 4302
- aegis_311439 # 311439
Script: |
bonus bAtkRate,15;
bonus bMatkRate,15;
skill "NPC_STONESKIN",2;
- Combos:
- Combo:
- Bakonawa_Card # 4591
- aegis_311439 # 311439
Script: |
bonus bStr,26;
bonus5 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",4,20,BF_WEAPON,0;
/*Unknown Rate*/
- Combos:
- Combo:
- Bangungot_Card # 4590
- aegis_311439 # 311439
Script: |
bonus bInt,26;
bonus5 bAutoSpellWhenHit,"NPC_WIDESLEEP",4,20,BF_MAGIC,0;
/*Unknown Rate*/
- Combos:
- Combo:
- Buwaya_Card # 4592
- aegis_311439 # 311439
Script: |
bonus bVit,26;
bonus5 bAutoSpellWhenHit,"NPC_WIDESTONE",4,20,BF_MAGIC,0;
/*Unknown Rate*/
- Combos:
- Combo:
- Leak_Card # 4520
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Ghost,50;
bonus3 bAddEffWhenHit,Eff_Confusion,100,ATF_WEAPON|ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Fear,100,ATF_WEAPON|ATF_MAGIC;
/*Unknown Rate*/
- Combos:
- Combo:
- Lady_Tanee_Card # 4376
- aegis_311439 # 311439
Script: |
bonus2 bAddRace,RC_All,30;
bonus2 bAddItemHealRate,513,30*BaseLevel;
- Combos:
- Combo:
- aegis_300392 # 300392
- aegis_311439 # 311439
Script: |
bonus bAtkRate,10;
bonus2 bAddEff,Eff_Freeze,1000;
/*Unknown Rate*/
- Combos:
- Combo:
- aegis_300393 # 300393
- aegis_311439 # 311439
Script: |
autobonus "{ bonus2 bAddEle,Ele_Fire,10; }",15,10000,BF_WEAPON;
/*Unknown Rate*/
- Combos:
- Combo:
- aegis_300394 # 300394
- aegis_311439 # 311439
Script: |
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus bHPGainValue,100;
bonus bSPGainValue,10;
- Combos:
- Combo:
- aegis_311440 # 311440
- aegis_311439 # 311439
Script: |
bonus bAtkRate,10;
bonus2 bAddEff,Eff_Stun,250;
bonus2 bAddEff,Eff_Curse,250;
bonus2 bAddEff,Eff_Silence,250;
bonus2 bAddEff,Eff_Poison,250;
bonus2 bAddEff,Eff_Bleeding,250;
/*Unknown Rate*/
- Combos:
- Combo:
- aegis_300395 # 300395
- aegis_311439 # 311439
Script: |
bonus2 bMagicAddClass,Class_Boss,5;
- Combos:
- Combo:
- aegis_300396 # 300396
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Ghost,15;
- Combos:
- Combo:
- aegis_300397 # 300397
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Dark,15;
- Combos:
- Combo:
- aegis_300398 # 300398
- aegis_311439 # 311439
Script: |
bonus bDef,150;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- aegis_300399 # 300399
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- aegis_300400 # 300400
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- aegis_300401 # 300401
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- aegis_300402 # 300402
- aegis_311439 # 311439
Script: |
bonus bAspd,1;
bonus bMatkRate,5;
- Combos:
- Combo:
- aegis_300403 # 300403
- aegis_311439 # 311439
Script: |
bonus2 bAddRace,RC_DemiHuman,25;
bonus2 bAddRace,RC_Player_Doram,25;
- Combos:
- Combo:
- aegis_300404 # 300404
- aegis_311439 # 311439
Script: |
bonus2 bSkillUseSP,"AB_CHEAL",25;
- Combos:
- Combo:
- aegis_300405 # 300405
- aegis_311439 # 311439
Script: |
bonus bInt,JobLevel/10;
bonus bMdef,JobLevel/10;
- Combos:
- Combo:
- aegis_300406 # 300406
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- aegis_300407 # 300407
- aegis_311439 # 311439
Script: |
bonus bAtkRate,10;
bonus bMatkRate,10;
- Combos:
- Combo:
- aegis_300408 # 300408
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Ghost,30;
bonus3 bAddEffWhenHit,Eff_Confusion,50,ATF_WEAPON|ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Fear,50,ATF_WEAPON|ATF_MAGIC;
/*Unknown Rate*/
- Combos:
- Combo:
- aegis_300409 # 300409
- aegis_311439 # 311439
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddItemHealRate,513,10*BaseLevel;
- Combos:
- Combo:
- aegis_300410 # 300410
- aegis_311442 # 311442
Script: |
bonus bAtkRate,20;
- Combos:
- Combo:
- aegis_300411 # 300411
- aegis_311442 # 311442
Script: |
bonus bMatkRate,20;
- Combos:
- Combo:
- Kings_Magic # 311284
- aegis_311442 # 311442
Script: |
bonus bMaxHP,50*BaseLevel;
bonus bMaxSP,5*BaseLevel;
- Combos:
- Combo:
- Kings_Bless_A # 510043
- Kings_Eager_A # 510044
Script: |
bonus bPerfectHitAddRate,100;
bonus2 bSubRace,RC_Player_Human,20;
- Combos:
- Combo:
- Kings_Magic # 311284
- Kings_Bless_A # 510043
Script: |
bonus bReduceDamageReturn,50;
- Combos:
- Combo:
- Kings_Magic # 311284
- Kings_Eager_A # 510044
Script: |
bonus bReduceDamageReturn,50;
- Combos:
- Combo:
- Kings_Magic # 311284
- Kings_Double_Edge_A # 610029
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bReduceDamageReturn,10*.@r;
- Combos:
- Combo:
- FaceWorm_Skin # 20717
- Temporal_Boots_TW # 22202
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- FaceWorm_Skin_ # 20718
- Temporal_Boots_TW # 22202
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Dynast # 29436
- Military_Glove # 490183
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus bLongAtkRate,25;
bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-3000;
}
- Combos:
- Combo:
- Lapine_Shield # 2198
- Rebirth_Circlet # 15897
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>=7)
bonus2 bSkillCooldown,"WL_COMET",40000;
if (.@r>=9)
bonus2 bSkillCooldown,"WL_COMET",45000;
- Combos:
- Combo:
- B_Ygnizem_Card # 4352
- Murderous_Grudge # 29724
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus2 bHPRegenRate,5000,10000;
bonus2 bSPRegenRate,100,10000;
- Combos:
- Combo:
- B_Eremes_Card # 4359
- Murderous_Grudge # 29724
Script: |
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Water,50;
skill "AS_ENCHANTPOISON",10;
- Combos:
- Combo:
- B_Katrinn_Card # 4365
- Murderous_Grudge # 29724
Script: |
bonus bMatk,100;
skill "HW_GANBANTEIN",1;
- Combos:
- Combo:
- B_Seyren_Card # 4357
- Murderous_Grudge # 29724
Script: |
bonus bBaseAtk,100;
skill "LK_CONCENTRATION",5;
- Combos:
- Combo:
- B_Shecil_Card # 4367
- Murderous_Grudge # 29724
Script: |
bonus2 bAddClass,Class_Boss,25;
skill "SN_SIGHT",10;
- Combos:
- Combo:
- B_Harword_Card # 4361
- Murderous_Grudge # 29724
Script: |
bonus2 bAddClass,Class_Normal,25;
skill "WS_MELTDOWN",10;
- Combos:
- Combo:
- B_Magaleta_Card # 4363
- Murderous_Grudge # 29724
Script: |
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
skill "HP_ASSUMPTIO",5;
- Combos:
- Combo:
- Clown_Card # 4560
- Murderous_Grudge # 29724
Script: |
bonus bFlee,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
if (readparam(bVit)>=110)
bonus bFlee,50;
- Combos:
- Combo:
- Creator_Card # 4563
- Murderous_Grudge # 29724
Script: |
bonus bCritical,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"AM_ACIDTERROR",5,-100,BF_WEAPON,1;
if (readparam(bStr)>=110)
bonus bCritical,50;
- Combos:
- Combo:
- Stalker_Card # 4564
- Murderous_Grudge # 29724
Script: |
bonus bHit,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"ST_FULLSTRIP",1,-100,BF_WEAPON,1;
if (readparam(bLuk)>=110)
bonus bHit,50;
- Combos:
- Combo:
- Professor_Card # 4561
- Murderous_Grudge # 29724
Script: |
bonus bMatkRate,7;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",5,-100,BF_MAGIC,0;
if (readparam(bDex)>=110)
bonus bMatkRate,7;
- Combos:
- Combo:
- Champion_Card # 4562
- Murderous_Grudge # 29724
Script: |
bonus bAtkRate,7;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"MO_INVESTIGATE",5,-100,BF_WEAPON,1;
if (readparam(bAgi)>=110)
bonus bAtkRate,7;
- Combos:
- Combo:
- Gypsy_Card # 4566
- Murderous_Grudge # 29724
Script: |
bonus bFlee,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
if (readparam(bVit)>=110)
bonus bFlee,50;
- Combos:
- Combo:
- Paladin_Card # 4565
- Murderous_Grudge # 29724
Script: |
bonus bMaxHPrate,60;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"CR_GRANDCROSS",10,-100,BF_WEAPON,0;
if (readparam(bInt)>=110)
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Archbishop_Card_J # 27059
- Real_Magaleta_Card_J # 27069
Script: |
autobonus3 "{ bonus bHealPower,100; }",100,5000,"AL_HEAL","{ active_transform 3221,5000; }";
autobonus3 "{ bonus bHealPower,100; }",100,5000,"AB_HIGHNESSHEAL","{ active_transform 3221,5000; }";
autobonus3 "{ bonus bHealPower,100; }",100,5000,"AB_CHEAL","{ active_transform 3221,5000; }";
- Combos:
- Combo:
- Archbishop_Card_J # 27059
- Murderous_Grudge # 29724
Script: |
bonus bNoGemStone;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Archbishop_Card_J # 27059
- Murderous_Grudge # 29724
Script: |
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_
- Archbishop_Card_J # 27059
- Murderous_Grudge # 29724
Script: |
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Warlock_Card_J # 27062
- Real_Katrinn_Card_J # 27070
Script: |
autobonus "{ bonus bInt,100; }",30,5000,BF_MAGIC,"{ active_transform 3224,5000; }";
- Combos:
- Combo:
- Warlock_Card_J # 27062
- Murderous_Grudge # 29724
Script: |
bonus bDelayrate,-10;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Warlock_Card_J # 27062
- Murderous_Grudge # 29724
Script: |
bonus bDelayrate,10;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_
- Warlock_Card_J # 27062
- Murderous_Grudge # 29724
Script: |
bonus bDelayrate,10;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- GuillotineCross_Card_J # 27058
- Real_Eremes_Card_J # 27068
Script: |
autobonus "{ bonus bAgi,100; }",30,5000,BF_WEAPON,"{ active_transform 3220,5000; }";
- Combos:
- Combo:
- GuillotineCross_Card_J # 27058
- Murderous_Grudge # 29724
Script: |
bonus bAspd,2;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- GuillotineCross_Card_J # 27058
- Murderous_Grudge # 29724
Script: |
bonus bAspd,-2;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_
- GuillotineCross_Card_J # 27058
- Murderous_Grudge # 29724
Script: |
bonus bAspd,-2;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Mechanic_Card_J # 27061
- Real_Harword_Card_J # 27072
Script: |
autobonus "{ bonus bLuk,100; }",30,5000,BF_WEAPON,"{ active_transform 3223,5000; }";
- Combos:
- Combo:
- Mechanic_Card_J # 27061
- Murderous_Grudge # 29724
Script: |
bonus bAtkRate,15;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Mechanic_Card_J # 27061
- Murderous_Grudge # 29724
Script: |
bonus bAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_
- Mechanic_Card_J # 27061
- Murderous_Grudge # 29724
Script: |
bonus bAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- RuneKnight_Card_J # 27063
- Real_Seyren_Card_J # 27073
Script: |
autobonus "{ bonus bVit,100; }",30,5000,BF_WEAPON,"{ active_transform 3225,5000; }";
- Combos:
- Combo:
- RuneKnight_Card_J # 27063
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkDef,10;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- RuneKnight_Card_J # 27063
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkDef,-10;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_
- RuneKnight_Card_J # 27063
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkDef,-10;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Ranger_Card_J # 27060
- Real_Shecil_Card_J # 27071
Script: |
autobonus "{ bonus bDex,100; }",30,5000,BF_WEAPON,"{ active_transform 3222,5000; }";
- Combos:
- Combo:
- Ranger_Card_J # 27060
- Murderous_Grudge # 29724
Script: |
bonus bSPDrainValue,3;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Ranger_Card_J # 27060
- Murderous_Grudge # 29724
Script: |
bonus bSPDrainValue,-3;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_
- Ranger_Card_J # 27060
- Murderous_Grudge # 29724
Script: |
bonus bSPDrainValue,-3;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Genetic_Card_J # 27065
- Real_Flamel_Card_J # 27075
Script: |
autobonus "{ bonus bLuk,100; }",30,5000,BF_WEAPON,"{ active_transform 3241,5000; }";
- Combos:
- Combo:
- Genetic_Card_J # 27065
- Murderous_Grudge # 29724
Script: |
bonus bMaxHP,50*BaseLevel;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Genetic_Card_J # 27065
- Murderous_Grudge # 29724
Script: |
bonus bMaxHP,-50*BaseLevel;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_
- Genetic_Card_J # 27065
- Murderous_Grudge # 29724
Script: |
bonus bMaxHP,-50*BaseLevel;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- ShadowChaser_Card_J # 27066
- Real_Gertie_Card_J # 27078
Script: |
autobonus "{ bonus bAgi,100; }",30,5000,BF_WEAPON,"{ active_transform 3244,5000; }";
- Combos:
- Combo:
- ShadowChaser_Card_J # 27066
- Murderous_Grudge # 29724
Script: |
bonus bPerfectHitAddRate,30;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- ShadowChaser_Card_J # 27066
- Murderous_Grudge # 29724
Script: |
bonus bPerfectHitAddRate,-30;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_
- ShadowChaser_Card_J # 27066
- Murderous_Grudge # 29724
Script: |
bonus bPerfectHitAddRate,-30;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Sura_Card_J # 27056
- Real_Chen_Card_J # 27077
Script: |
autobonus "{ bonus bStr,100; }",30,5000,BF_WEAPON,"{ active_transform 3243,5000; }";
- Combos:
- Combo:
- Sura_Card_J # 27056
- Murderous_Grudge # 29724
Script: |
bonus bFlee,50;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Sura_Card_J # 27056
- Murderous_Grudge # 29724
Script: |
bonus bFlee,-50;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_
- Sura_Card_J # 27056
- Murderous_Grudge # 29724
Script: |
bonus bFlee,-50;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Sorcerer_Card_J # 27055
- Real_Ceila_Card_J # 27076
Script: |
autobonus "{ bonus bInt,100; }",30,5000,BF_MAGIC,"{ active_transform 3242,5000; }";
- Combos:
- Combo:
- Sorcerer_Card_J # 27055
- Murderous_Grudge # 29724
Script: |
bonus bMagicHPGainValue,200;
bonus bMagicSPGainValue,20;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Sorcerer_Card_J # 27055
- Murderous_Grudge # 29724
Script: |
bonus bMagicHPGainValue,-200;
bonus bMagicSPGainValue,-20;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_
- Sorcerer_Card_J # 27055
- Murderous_Grudge # 29724
Script: |
bonus bMagicHPGainValue,-200;
bonus bMagicSPGainValue,-20;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Minstrel_Card_J # 27057
- Real_Alphoccio_Card_J # 27080
Script: |
autobonus "{ bonus bDex,100; }",30,5000,BF_WEAPON,"{ active_transform 3245,5000; }";
- Combos:
- Combo:
- Minstrel_Card_J # 27057
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkRate,15;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Minstrel_Card_J # 27057
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_
- Minstrel_Card_J # 27057
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- RoyalGuard_Card_J # 27064
- Real_Randel_Card_J # 27074
Script: |
autobonus "{ bonus bVit,100; }",30,5000,BF_WEAPON,"{ active_transform 3240,5000; }";
- Combos:
- Combo:
- RoyalGuard_Card_J # 27064
- Murderous_Grudge # 29724
Script: |
bonus bMdef,30;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- RoyalGuard_Card_J # 27064
- Murderous_Grudge # 29724
Script: |
bonus bMdef,-30;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_
- RoyalGuard_Card_J # 27064
- Murderous_Grudge # 29724
Script: |
bonus bMdef,-30;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Wanderer_Card_J # 27067
- Real_Trentini_Card_J # 27079
Script: |
autobonus "{ bonus bDex,100; }",30,5000,BF_WEAPON,"{ active_transform 3246,5000; }";
- Combos:
- Combo:
- Wanderer_Card_J # 27067
- Murderous_Grudge # 29724
Script: |
bonus bMatkRate,15;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Wanderer_Card_J # 27067
- Murderous_Grudge # 29724
Script: |
bonus bMatkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Clack_Of_Servival_
- Wanderer_Card_J # 27067
- Murderous_Grudge # 29724
Script: |
bonus bMatkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Sealed_B_Ygnizem_Card_J # 300318
- Murderous_Grudge # 29724
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus2 bHPRegenRate,1500,10000;
bonus2 bSPRegenRate,30,10000;
- Combos:
- Combo:
- 19th_Pack_enc01 # 300314
- Murderous_Grudge # 29724
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bHPRegenRate,5000,10000;
bonus2 bSPRegenRate,100,10000;
bonus bHealPower2,10;
bonus bAddItemHealRate,10;
- Combos:
- Combo:
- aegis_450222 # 450222
- Murderous_Grudge # 29724
Script: |
bonus bPerfectHitAddRate,25;
- Combos:
- Combo:
- Grave_Amon_Ra_Card # 4652
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,50;
skill "AB_ORATIO",5;
- Combos:
- Combo:
- AngerMoonlight_Card # 27081
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
skill "AB_SILENTIUM",3;
- Combos:
- Combo:
- Ill_Dracula_Card # 27104
- Illusion_Box_Garden # 311075
Script: |
bonus bAspd,3;
- Combos:
- Combo:
- Anc_W_Deffend_Card_J # 27380
- Illusion_Box_Garden # 311075
Script: |
bonus bDelayrate,-(getskilllv("ASC_BREAKER")+getskilllv("ASC_METEORASSAULT"));
- Combos:
- Combo:
- Anc_Tao_Gunka_Card_J # 27376
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,50;
skill "SM_PROVOKE",10;
- Combos:
- Combo:
- Shining_T_Bear_Card_J # 27369
- Illusion_Box_Garden # 311075
Script: |
bonus bAtkRate,10;
skill "PR_ASPERSIO",5;
- Combos:
- Combo:
- AwakenKtullanux_Card # 27113
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,50;
skill "WL_JACKFROST",3;
- Combos:
- Combo:
- FuryHero_Card # 27088
- Illusion_Box_Garden # 311075
Script: |
bonus2 bSkillCooldown,"RK_DRAGONBREATH_WATER",-500;
bonus2 bSkillCooldown,"RK_DRAGONBREATH",-500;
- Combos:
- Combo:
- Chaos_Acolyte_Card # 27343
- Illusion_Box_Garden # 311075
Script: |
bonus2 bMagicAtkEle,Ele_Holy,readparam(bInt)/10;
if (readparam(bInt)>=130)
bonus3 bAddEff,Eff_Silence,500,ATF_MAGIC;
/*Unknown Rate*/
- Combos:
- Combo:
- Chaos_Baphomet_Card # 27334
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
skill "WZ_VERMILION",10;
- Combos:
- Combo:
- Q_Scaraba_Card # 4507
- Illusion_Box_Garden # 311075
Script: |
bonus2 bAddRace,RC_All,20;
- Combos:
- Combo:
- Gold_Q_Scaraba_Card # 4509
- Illusion_Box_Garden # 311075
Script: |
bonus2 bResEff,Eff_Confusion,10000;
skill "AM_CP_HELM",5;
UnEquipScript: |
sc_end SC_CP_HELM;
- Combos:
- Combo:
- ILL_Kraken_Card # 300151
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,50;
skill "WL_FROSTMISTY",3;
- Combos:
- Combo:
- ILL_Deviace_Card # 300142
- Illusion_Box_Garden # 311075
Script: |
bonus bAllStats,10;
bonus2 bFixedCastrate,"WL_TETRAVORTEX",-100;
- Combos:
- Combo:
- WizardOfVeritas_Card # 27087
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
bonus2 bVariableCastrate,"HW_MAGICPOWER",-100;
- Combos:
- Combo:
- Timeholder_Card # 4625
- Illusion_Box_Garden # 311075
Script: |
bonus bReduceDamageReturn,10;
bonus bMatk,BaseLevel;
- Combos:
- Combo:
- Fragment_Of_Soul_Card_J # 27371
- Illusion_Box_Garden # 311075
Script: |
bonus3 bAutoSpell,"RA_AIMEDBOLT",10,10;
/*Unknown Rate*/
- Combos:
- Combo:
- OminousSolider_Card # 27114
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHP,5000;
bonus bMaxSP,500;
- Combos:
- Combo:
- OminousTurtleG_Card # 27119
- Illusion_Box_Garden # 311075
Script: |
bonus bAtkRate,10;
skill "SM_MAGNUM",10;
- Combos:
- Combo:
- Bomi_Card # 27105
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
skill "WZ_STORMGUST",10;
- Combos:
- Combo:
- SLD_G_Amon_Ra_Card_J # 300348
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,25;
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bMagicAddEle,Ele_Dark,10;
bonus2 bMagicAddEle,Ele_Undead,10;
- Combos:
- Combo:
- SLD_A_Moonlight_Card_J # 300345
- Illusion_Box_Garden # 311075
Script: |
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_Brute,20;
- Combos:
- Combo:
- SLD_Ill_Dracula_Card_J # 300346
- Illusion_Box_Garden # 311075
Script: |
bonus bAspd,1;
- Combos:
- Combo:
- SLD_A_W_Def_Card_J # 300351
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bDelayrate,-(getskilllv("ASC_BREAKER")+getskilllv("ASC_METEORASSAULT"))/3;
- Combos:
- Combo:
- SLD_A_Tao_Gunka_Card_J # 300349
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- SLD_Ktullanux_Card_J # 300352
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,25;
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_Formless,10;
bonus2 bMagicAddEle,Ele_Fire,10;
bonus2 bMagicAddEle,Ele_Neutral,10;
- Combos:
- Combo:
- SLD_S_T_Bear_Card_J # 300350
- Illusion_Box_Garden # 311075
Script: |
bonus2 bAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Demon,20;
- Combos:
- Combo:
- SLD_C_Baphomet_Card_J # 300353
- Illusion_Box_Garden # 311075
Script: |
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Insect,20;
- Combos:
- Combo:
- SLD_ILL_Kraken_Card_J # 300354
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,25;
bonus2 bAddRace,RC_Fish,10;
bonus2 bAddRace,RC_Plant,10;
bonus2 bAddEle,Ele_Water,10;
bonus2 bAddEle,Ele_Ghost,10;
bonus2 bMagicAddRace,RC_Fish,10;
bonus2 bMagicAddRace,RC_Plant,10;
bonus2 bMagicAddEle,Ele_Water,10;
bonus2 bMagicAddEle,Ele_Ghost,10;
- Combos:
- Combo:
- SLD_Q_Scaraba_Card_J # 300335
- Illusion_Box_Garden # 311075
Script: |
bonus2 bAddRace,RC_All,15;
- Combos:
- Combo:
- SLD_G_Q_Scaraba_Card_J # 300337
- Illusion_Box_Garden # 311075
Script: |
bonus2 bResEff,Eff_Confusion,10000;
- Combos:
- Combo:
- SLD_Timeholder_Card_J # 300343
- Illusion_Box_Garden # 311075
Script: |
bonus bMatk,BaseLevel/2;
- Combos:
- Combo:
- SLD_O_TurtleG_Card_J # 300355
- Illusion_Box_Garden # 311075
Script: |
bonus2 bAddRace,RC_Formless,20;
bonus2 bAddRace,RC_Brute,20;
- Combos:
- Combo:
- SLD_Bomi_Card_J # 300344
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
- Combos:
- Combo:
- ILL_Vitata_Card # 300238
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
skill "PR_SANCTUARY",10;
- Combos:
- Combo:
- ILL_Maya_Card # 300239
- Illusion_Box_Garden # 311075
Script: |
bonus bAtkRate,10;
skill "CR_AUTOGUARD",10;
- Combos:
- Combo:
- Valkyrie_Curse_blight # 480188
- Heros_TriumphantSong # 311074
Script: |
bonus bAspdRate,20;
- Combos:
- Combo:
- Valkyrie_Curse_blight # 480188
- Illusion_Box_Garden # 311075
Script: |
bonus bDelayrate,-25;
- Combos:
- Combo:
- Tatenasi_Armor_ # 15137
- aegis_300398 # 300398
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bVit,2*.@r;
bonus bMaxHPrate,2*.@r;
- Combos:
- Combo:
- Applause_Sandal_ # 22071
- aegis_300401 # 300401
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bVariableCastrate,-10;
bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,-(readparam(bInt)>=99)?35:15;
bonus bAllStats,.@r;
/*TODO: Cancel auto spell bonus is not implemented in rAthena yet.*/
- Combos:
- Combo:
- aegis_15948 # 15948
- Orc_Hero_Card # 4143
- Combo:
- aegis_15948 # 15948
- Sealed_Orc_Hero_Card # 4492
- Combo:
- aegis_15949 # 15949
- Orc_Hero_Card # 4143
- Combo:
- aegis_15949 # 15949
- Sealed_Orc_Hero_Card # 4492
Script: |
bonus bBaseAtk,50;
if (BaseLevel>=170)
bonus bBaseAtk,50;
- Combos:
- Combo:
- aegis_15950 # 15950
- Orc_Hero_Card # 4143
- Combo:
- aegis_15950 # 15950
- Sealed_Orc_Hero_Card # 4492
- Combo:
- aegis_15951 # 15951
- Orc_Hero_Card # 4143
- Combo:
- aegis_15951 # 15951
- Sealed_Orc_Hero_Card # 4492
Script: |
bonus bBaseAtk,30;
if (BaseLevel>=170)
bonus bBaseAtk,30;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Bear's_Power # 4875
Script: |
bonus bBaseAtk,50;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Speed_Of_Light # 4877
Script: |
bonus bDelayrate,-8;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Muscle_Fool # 4878
Script: |
bonus bMaxHPrate,15;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Runaway_Magic # 4876
Script: |
bonus bMatk,50;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Hawkeye # 4879
Script: |
bonus bLongAtkRate,10;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Temporal_Boots_TW # 22202
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- aegis_490265 # 490265
- aegis_420134 # 420134
- Combo:
- aegis_490266 # 490266
- aegis_420134 # 420134
- Combo:
- aegis_490265 # 490265
- aegis_420136 # 420136
- Combo:
- aegis_490266 # 490266
- aegis_420136 # 420136
Script: |
bonus bMatk,30;
bonus bVariableCastrate,-5;
bonus bFixedCast,-200;
bonus2 bMagicAddClass,Class_Boss,20;
- Combos:
- Combo:
- aegis_540057 # 540057
- DivineGrace_of_Kings # 310760
- Combo:
- DivineGrace_of_Kings # 310760
- G_Knight_Spear # 32027
- Combo:
- DivineGrace_of_Kings # 310760
- G_Knight_Axe # 1336
- Combo:
- DivineGrace_of_Kings # 310760
- R_Cleric_Staff # 26165
- Combo:
- DivineGrace_of_Kings # 310760
- R_Magician_Wand # 26166
- Combo:
- DivineGrace_of_Kings # 310760
- R_Foxtail_rod # 26172
- Combo:
- DivineGrace_of_Kings # 310760
- R_Magician_Dagger # 28776
- Combo:
- DivineGrace_of_Kings # 310760
- R_Knuckle # 1870
- Combo:
- DivineGrace_of_Kings # 310760
- G_Alchemist_Staff # 32403
- Combo:
- DivineGrace_of_Kings # 310760
- R_Cello # 32111
- Combo:
- DivineGrace_of_Kings # 310760
- R_Wheep # 26216
- Combo:
- DivineGrace_of_Kings # 310760
- R_Sage_Book # 28636
- Combo:
- DivineGrace_of_Kings # 310760
- Rotten_Garden_knife # 510031
- Combo:
- DivineGrace_of_Kings # 310760
- WhiteknightFox # 550017
- Combo:
- DivineGrace_of_Kings # 310760
- Wizards_Memory # 26177
- Combo:
- DivineGrace_of_Kings # 310760
- Military_Law_Book # 540018
- Combo:
- DivineGrace_of_Kings # 310760
- Rhongomyniad # 530028
Script: |
bonus bAspdRate,15;
bonus2 bSubRace,RC_Player_Human,10;
skill "PA_GOSPEL",1;
- Combos:
- Combo:
- aegis_510080 # 510080
- aegis_510081 # 510081
Script: |
bonus bCritAtkRate,-7;
bonus bShortAtkRate,15;
bonus bAspdRate,-7;
bonus bHit,50;
- Combos:
- Combo:
- aegis_510082 # 510082
- aegis_510083 # 510083
Script: |
bonus bCritAtkRate,-5;
bonus bShortAtkRate,10;
bonus bAspdRate,10;
bonus bCritical,-5;
- Combos:
- Combo:
- aegis_510087 # 510087
- aegis_510088 # 510088
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,-7;
bonus bAspdRate,15;
bonus bHit,-25;
- Combos:
- Combo:
- aegis_510089 # 510089
- aegis_510090 # 510090
Script: |
bonus2 bSubRace,RC_Player_Human,-7;
bonus2 bSubRace,RC_Player_Doram,-7;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus bDelayrate,-7;
bonus bMaxSPrate,15;
- Combos:
- Combo:
- aegis_490272 # 490272
- Goddess_of_Abundance # 311073
Script: |
bonus bMdef,50;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Angel,3;
- Combos:
- Combo:
- DivineGrace_of_Kings # 310760
- aegis_700069 # 700069
- Combo:
- DivineGrace_of_Kings # 310760
- G_Knight_Sword # 21055
- Combo:
- DivineGrace_of_Kings # 310760
- R_Katar # 28046
- Combo:
- DivineGrace_of_Kings # 310760
- G_Knight_Archer_Bow # 18198
- Combo:
- DivineGrace_of_Kings # 310760
- Antique_Gatling_Gun # 830005
Script: |
bonus bAspdRate,15;
bonus2 bSubRace,RC_Player_Human,40;
skill "PA_GOSPEL",1;
- Combos:
- Combo:
- Yggdrasil_Ring # 2993
- Yggdrasil_Hat # 18881
Script: |
bonus2 bSkillHeal,"AL_HEAL",5;
bonus2 bSkillHeal,"PR_SANCTUARY",5;
bonus2 bSkillHeal,"AM_POTIONPITCHER",5;
bonus2 bSkillHeal,"AB_HIGHNESSHEAL",5;
bonus2 bSkillHeal,"AB_CHEAL",5;
bonus2 bSubEle,Ele_All,3;
- Combos:
- Combo:
- 2017RTCRobe # 15207
- 2017RTCRING # 28516
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bHPrecovRate,12*(.@r/3);
bonus bSPrecovRate,8*(.@r/3);
- Combos:
- Combo:
- 2017RTCShoes # 22139
- 2017RTCRING # 28516
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHPrate,2*(.@r/4);
bonus bMaxSPrate,.@r/4;
- Combos:
- Combo:
- 2017RTCRobe # 15207
- 2017RTCShoes # 22139
- 2017RTCRING # 28516
Script: |
bonus bAllStats,(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES));
bonus bIgnoreDefRace,RC_All;
bonus bIgnoreMDefRace,RC_All;
- Combos:
- Combo:
- Garm_Card # 4324
- lunar_eclipse_Armor_ # 15374
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bAddEffWhenHit,Eff_Freeze,2000;
bonus2 bAddEle,Ele_Water,5*.@r;
- Combos:
- Combo:
- aegis_300400 # 300400
- lunar_eclipse_Armor_ # 15374
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bAddEffWhenHit,Eff_Freeze,1000;
bonus2 bAddEle,Ele_Water,2*.@r;
- Combos:
- Combo:
- Loard_Circlet # 5007
- Gossip_Raven # 18913
Script: |
bonus2 bExpAddRace,RC_All,5;
- Combos:
- Combo:
- WindHawk_Snip_Ring # 490284
- S_Circlet_Of_Time_RA # 19484
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,80;
bonus2 bSkillAtk,"WH_GALESTORM",5*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",10*(.@r/3);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3);
- Combos:
- Combo:
- WindHawk_Snip_Ring # 490284
- S_Circlet_Of_Time_RA # 19484
- Time_Jewely_Dex_2 # 29685
- Combo:
- WindHawk_Snip_Ring # 490284
- S_Circlet_Of_Time_RA # 19484
- Time_Jewely_Dex_3 # 29686
Script: |
bonus bFixedCast,-300;
- Combos:
- Combo:
- WindHawk_Snip_Ring # 490284
- S_Circlet_Of_Time_RA # 19484
- Time_Jewely_Luk_2 # 29688
- Combo:
- WindHawk_Snip_Ring # 490284
- S_Circlet_Of_Time_RA # 19484
- Time_Jewely_Luk_3 # 29689
Script: |
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
- Combos:
- Combo:
- Armor_Drive_Wheel # 490281
- S_Circlet_Of_Time_NC # 19476
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bPAtk,.@r/2;
bonus bBaseAtk,2*(.@r/2);
bonus2 bSkillAtk,"NC_VULCANARM",12*(.@r/3);
bonus2 bSkillAtk,"NC_ARMSCANNON",12*(.@r/3);
if (.@r >= 12)
bonus bFixedCast,-500;
- Combos:
- Combo:
- LightOfCardinal # 490269
- S_Circlet_Of_Time_AB # 19480
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,80;
bonus2 bSkillAtk,"CD_FRAMEN",5*(.@r/2);
bonus2 bSkillAtk,"AB_ADORAMUS",10*(.@r/3);
bonus2 bSkillAtk,"2038 AB_JUDEX",10*(.@r/3);
- Combos:
- Combo:
- LightOfCardinal # 490269
- S_Circlet_Of_Time_AB # 19480
- Time_Jewely_Int_2 # 29682
- Combo:
- LightOfCardinal # 490269
- S_Circlet_Of_Time_AB # 19480
- Time_Jewely_Int_3 # 29683
Script: |
bonus bFixedCast,-300;
- Combos:
- Combo:
- LightOfCardinal # 490269
- S_Circlet_Of_Time_AB # 19480
- Time_Jewely_Agi_2 # 29676
- Combo:
- LightOfCardinal # 490269
- S_Circlet_Of_Time_AB # 19480
- Time_Jewely_Agi_3 # 29677
Script: |
bonus bDelayrate,-8;
- Combos:
- Combo:
- Time_Jewel_Acc # 490238
- S_Circlet_Of_Time_GC # 19478
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",4*(.@r/2);
bonus2 bSkillAtk,"SHC_DANCING_KNIFE",4*(.@r/2);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r/3);
bonus2 bSkillAtk,"GC_COUNTERSLASH",10*(.@r/3);
- Combos:
- Combo:
- Twin_Dragonic_Ring # 490219
- S_Circlet_Of_Time_RK # 19474
Script: |
bonus bVariableCastrate,-10;
bonus bDelayrate,-5;
bonus2 bHPDrainRate,30,3;
bonus2 bSkillAtk,"RK_DRAGONBREATH",BaseLevel/12;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",BaseLevel/12;
- Combos:
- Combo:
- WM_Job_Pick # 490211
- S_Circlet_Of_Time_WM # 19485
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,20*(.@r/2);
bonus2 bMagicAddRace,RC_All,7*(.@r/3);
- Combos:
- Combo:
- Two_Hand_Spear_170 # 21018
- Palace_Ring # 490208
- Combo:
- Two_Hand_Spear_170 # 21018
- aegis_490514 # 490514
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1500;
bonus bShortAtkRate,3*(.@r/2);
- Combos:
- Combo:
- Katar_170 # 28010
- Palace_Ring # 490208
- Combo:
- Katar_170 # 28010
- aegis_490514 # 490514
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"GC_DARKCROW",-8000;
bonus bShortAtkRate,3*(.@r/2);
- Combos:
- Combo:
- Staff_170 # 2027
- Palace_Ring # 490208
- Combo:
- Staff_170 # 2027
- aegis_490514 # 490514
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_TETRAVORTEX",30;
bonus2 bMagicAddRace,RC_All,4*(.@r/2);
- Combos:
- Combo:
- As_Ragged_Golem_Card # 31026
- Palace_Ring # 490208
- Combo:
- As_Ragged_Golem_Card # 31026
- aegis_490514 # 490514
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
autobonus "{ bonus bBaseAtk,200; }",30,10000,BF_WEAPON;
autobonus "{ bonus bMatk,200; }",30,10000,BF_MAGIC;
- Combos:
- Combo:
- Record_Acher2_TW # 490198
- Old_Camo_RabbitHood # 18984
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
- Combos:
- Combo:
- Record_Acher2_TW # 490198
- Old_Minstrel_Song_Hat # 18976
- Combo:
- Record_Acher2_TW # 490198
- Old_Dying_Swan # 18981
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;
- Combos:
- Combo:
- Record_Acher2_TW # 490198
- Record_Acher_TW # 490095
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
- Combos:
- Combo:
- Record_Acher2_TW # 490198
- B_Shecil_Card # 4367
Script: |
bonus2 bAddClass,Class_Boss,35;
- Combos:
- Combo:
- Record_Acher2_TW # 490198
- Clown_Card # 4560
- Combo:
- Record_Acher2_TW # 490198
- Gypsy_Card # 4566
Script: |
skill "RA_UNLIMIT",3;
- Combos:
- Combo:
- Record_Acher_TW # 490095
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Acher_TW # 490095
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) {
bonus bLongAtkRate,15;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
}
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus2 bMagicAddRace,RC_All,10;
bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
bonus2 bSkillAtk,"WM_METALICSOUND",80;
}
}
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Rune_Circlet # 18971
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RK_WINDCUTTER",20*(.@r/2);
if (.@r >= 12)
autobonus3 "{ bonus bShortWeaponDamageReturn,10; }",1000,10000,"RK_DEATHBOUND";
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Protect_Of_Crown # 18983
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"LG_EXEEDBREAK",15*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"LG_KINGS_GRACE",-15000;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Mitra # 18972
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkDef,2*(.@r/2);
if (.@r >= 12)
bonus2 bSubRace,RC_All,15;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Blazing_Soul # 18979
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkDef,2*(.@r/2);
if (.@r >= 12)
bonus bBaseAtk,30;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Magic_Stone_Hat # 18978
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddClass,Class_All,.@r/2;
if (.@r >= 12)
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Wind_Whisper # 18980
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddRace,RC_All,.@r/2;
if (.@r >= 12)
bonus bMatk,30;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Circlet_Of_Bone # 18982
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bCritAtkRate,3*(.@r/2);
if (.@r >= 12)
bonus2 bIgnoreDefRaceRate,RC_All,25;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Shadow_Handicraft # 18975
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bFlee,5*(.@r/2);
if (.@r >= 12)
bonus2 bSubRace,RC_All,15;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Driver_Band_R # 18973
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r/2);
if (.@r >= 12)
bonus bBaseAtk,30;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Driver_Band_Y # 18974
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_VULCANARM",15*(.@r/2);
bonus2 bSkillAtk,"NC_PILEBUNKER",15*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-30000;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Midas_Whisper # 18977
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"GN_HELLS_PLANT",15*(.@r/2);
if (.@r >= 12)
bonus bBaseAtk,30;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Camo_RabbitHood # 18984
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"RA_ARROWSTORM",-500;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Minstrel_Song_Hat # 18976
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Dying_Swan # 18981
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
- Combos:
- Combo:
- Record_Acolyte2_TW # 490192
- Old_Mitra # 18972
Script: |
bonus bFixedCast,-300;
bonus bHealPower,30;
- Combos:
- Combo:
- Record_Acolyte2_TW # 490192
- Old_Blazing_Soul # 18979
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30;
- Combos:
- Combo:
- Record_Acolyte2_TW # 490192
- Record_Acol_TW # 32288
Script: |
bonus bMaxHPrate,15;
- Combos:
- Combo:
- Record_Acolyte2_TW # 490192
- B_Magaleta_Card # 4363
Script: |
bonus bMaxHPrate,40;
- Combos:
- Combo:
- Record_Acolyte2_TW # 490192
- Champion_Card # 4562
Script: |
bonus2 bAddRace,RC_All,25;
- Combos:
- Combo:
- Record_Acol_TW # 32288
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Acol_TW # 32288
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus bFixedCast,-300;
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bSkillAtk,"PR_MAGNUS",40;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus bDelayrate,-5;
autobonus3 "{ bonus bMaxHPrate,20; }",1000,5000,"SR_GATEOFHELL";
bonus2 bSkillAtk,"SR_GATEOFHELL",10;
}
}
- Combos:
- Combo:
- Record_Thief2_TW # 490191
- Old_Circlet_Of_Bone # 18982
Script: |
bonus bLongAtkRate,10;
bonus2 bSkillCooldown,"ASC_BREAKER",-150;
- Combos:
- Combo:
- Record_Thief2_TW # 490191
- Old_Shadow_Handicraft # 18975
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30;
- Combos:
- Combo:
- Record_Thief2_TW # 490191
- Record_Thief_TW # 32287
Script: |
bonus2 bAddRace,RC_All,10;
- Combos:
- Combo:
- Record_Thief2_TW # 490191
- B_Eremes_Card # 4359
Script: |
bonus2 bAddClass,Class_Boss,30;
- Combos:
- Combo:
- Record_Thief2_TW # 490191
- Stalker_Card # 4564
Script: |
bonus2 bMagicAddRace,RC_All,30;
- Combos:
- Combo:
- Record_Thief_TW # 32287
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Thief_TW # 32287
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus2 bIgnoreDefRaceRate,RC_All,10;
bonus2 bAddClass,Class_All,15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",30;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"SC_FEINTBOMB",-800;
bonus2 bSkillAtk,"SC_FEINTBOMB",40;
}
}
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- Old_Driver_Band_R # 18973
Script: |
bonus bDelayrate,-5;
bonus bShortAtkRate,20;
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- Old_Driver_Band_Y # 18974
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NC_COLDSLOWER",40;
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- Old_Midas_Whisper # 18977
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"GN_HELLS_PLANT",20;
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- Record_Merchant_TW # 32286
Script: |
bonus bAtkRate,10;
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- B_Harword_Card # 4361
Script: |
bonus2 bAddClass,Class_Boss,40;
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- Creator_Card # 4563
Script: |
bonus2 bAddRace,RC_All,20;
- Combos:
- Combo:
- Record_Merchant_TW # 32286
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Merchant_TW # 32286
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus2 bAddRace,RC_All,15;
bonus2 bSkillCooldown,"NC_ARMSCANNON",-150;
bonus2 bSkillAtk,"NC_ARMSCANNON",40;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus2 bAddRace,RC_All,15;
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-2000;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",40;
}
}
- Combos:
- Combo:
- Record_Sward2_TW # 490173
- Old_Rune_Circlet # 18971
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",30;
- Combos:
- Combo:
- Record_Sward2_TW # 490173
- Old_Protect_Of_Crown # 18983
Script: |
bonus bStr,20;
bonus bCritical,15;
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
- Combos:
- Combo:
- Record_Sward2_TW # 490173
- Record_Sward_TW # 490094
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
- Combos:
- Combo:
- Record_Sward2_TW # 490173
- B_Seyren_Card # 4357
Script: |
bonus2 bAddClass,Class_Boss,30;
- Combos:
- Combo:
- Record_Sward2_TW # 490173
- Paladin_Card # 4565
Script: |
bonus2 bMagicAddRace,RC_All,25;
- Combos:
- Combo:
- Record_Sward_TW # 490094
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Sward_TW # 490094
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
bonus2 bAddRace,RC_All,15;
autobonus "{ bonus3 bAutoSpell,\"RK_MILLENNIUMSHIELD\",1,10; }",1000,6000,BF_WEAPON;
autobonus3 "{ bonus3 bAutoSpell,\"RK_MILLENNIUMSHIELD\",1,10; }",1000,6000,"RK_STORMBLAST";
bonus2 bSkillAtk,"RK_IGNITIONBREAK",30;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) {
bonus2 bMagicAddRace,RC_All,15;
bonus bShortWeaponDamageReturn,25;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",30;
}
}
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- Old_Magic_Stone_Hat # 18978
Script: |
bonus bFixedCast,-200;
bonus2 bSkillAtk,"WL_COMET",30;
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- Old_Wind_Whisper # 18980
Script: |
bonus bInt,20;
bonus2 bSkillCooldown,"SO_POISON_BUSTER",-500;
if (getskilllv("SO_POISON_BUSTER") >= 5)
bonus2 bResEff,Eff_Poison,5000;
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- Record_Mage_TW # 32285
Script: |
bonus bMatkRate,10;
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- B_Katrinn_Card # 4365
Script: |
bonus2 bMagicAddClass,Class_Boss,30;
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- Professor_Card # 4561
Script: |
bonus2 bMagicAtkEle,Ele_All,20;
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- Celine_Brooch # 28513
Script: |
bonus2 bMagicAddClass,Class_Boss,-50;
- Combos:
- Combo:
- Record_Mage_TW # 32285
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Mage_TW # 32285
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bFixedCast,-300;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bSkillAtk,"WL_COMET",30;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus2 bSkillCooldown,"SO_VACUUM_EXTREME",-1000;
bonus2 bSkillAtk,"MG_FIREBOLT",30;
bonus2 bSkillAtk,"MG_COLDBOLT",30;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;
skill "NJ_UTSUSEMI",1;
bonus2 bSkillCooldown,"NJ_UTSUSEMI",30000;
}
}
- Combos:
- Combo:
- Wind_Spirit_Ring_TW # 490168
- Old_Wind_Whisper # 18980
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMdef,5;
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-100*(.@r/2);
autobonus3 "{ bonus2 bSkillCooldown,\"SO_VARETYR_SPEAR\",-400; }",1000,120000,"SO_SUMMON_VENTUS";
bonus2 bMagicAtkEle,Ele_Wind,20;
- Combos:
- Combo:
- TimeOverloadRing_TW # 490097
- Temporal_Boots_TW # 22202
Script: |
bonus bMdef,5;
if (readparam(bStr) >= 120) {
bonus bAtkRate,8;
bonus2 bAddSize,Size_All,8;
}
if (readparam(bAgi) >= 120) {
bonus bAspdRate,4;
bonus bCritAtkRate,15;
}
if (readparam(bVit) >= 120) {
bonus bMaxHPrate,8;
bonus bDelayrate,-8;
}
if (readparam(bInt) >= 120) {
bonus bMatkRate,8;
bonus2 bMagicAtkEle,Ele_All,8;
}
if (readparam(bDex) >= 120) {
bonus bLongAtkRate,5;
bonus bAtkRate,8;
}
if (readparam(bLuk) >= 120) {
bonus bCritAtkRate,10;
bonus bAspd,1;
}
- Combos:
- Combo:
- TimeOverloadRing_TW # 490097
- Temporal_Cape_TW # 480076
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMdef,5;
if (.@r >= 9) {
bonus2 bIgnoreDefRaceRate,RC_All,5;
bonus2 bIgnoreMdefRaceRate,RC_All,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-5;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5;
if (.@r >= 12) {
bonus2 bIgnoreDefRaceRate,RC_All,10;
bonus2 bIgnoreMdefRaceRate,RC_All,10;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-10;
}
}
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Bear's_Power # 4875
Script: |
bonus bBaseAtk,25;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Speed_Of_Light # 4877
Script: |
bonus bDelayrate,-4;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Muscle_Fool # 4878
Script: |
bonus bMaxHPrate,7;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Runaway_Magic # 4876
Script: |
bonus bMatk,25;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Hawkeye # 4879
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Lucky_Day # 4880
Script: |
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Boots_TW # 22202
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 22) {
if (readparam(bStr) >= 108)
bonus bBaseAtk,50;
if (readparam(bAgi) >= 108)
bonus bAspd,1;
if (readparam(bVit) >= 108)
bonus bDelayrate,-5;
if (readparam(bInt) >= 108)
bonus bMatk,50;
if (readparam(bDex) >= 108)
bonus bLongAtkRate,7;
if (readparam(bLuk) >= 108)
bonus bCritAtkRate,7;
}
- Combos:
- Combo:
- aegis_311912 # 311912
- Kagerou_Robe # 29662
Script: |
bonus2 bSkillAtk,"KO_HUUMARANKA",25;
- Combos:
- Combo:
- aegis_311913 # 311913
- Kagerou_Robe # 29662
Script: |
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
- Combos:
- Combo:
- aegis_311914 # 311914
- Kagerou_Robe # 29662
Script: |
bonus2 bSkillAtk,"KO_HAPPOKUNAI",25;
- Combos:
- Combo:
- aegis_311915 # 311915
- Oboro_Robe # 29663
Script: |
bonus2 bSkillAtk,"NJ_HYOUSENSOU",25;
bonus2 bSkillAtk,"NJ_HUUJIN",25;
- Combos:
- Combo:
- aegis_311916 # 311916
- Oboro_Robe # 29663
Script: |
bonus2 bSkillAtk,"NJ_BAKUENRYU",30;
bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",30;
bonus2 bSkillAtk,"NJ_KAMAITACHI",30;
- Combos:
- Combo:
- aegis_311917 # 311917
- Oboro_Robe # 29663
Script: |
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- aegis_311918 # 311918
- Doram_Robe # 29671
Script: |
bonus bFixedCast,-500;
- Combos:
- Combo:
- aegis_311919 # 311919
- Doram_Robe # 29671
Script: |
bonus2 bSkillAtk,"SU_CN_METEOR",25;
- Combos:
- Combo:
- aegis_311920 # 311920
- Doram_Robe # 29671
Script: |
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25;
- Combos:
- Combo:
- aegis_311921 # 311921
- aegis_311922 # 311922
- aegis_311923 # 311923
Script: |
bonus bDef,100;
bonus bMdef,25;
bonus bRes,5;
bonus bMRes,5;
- Combos:
- Combo:
- aegis_311921 # 311921
- aegis_311922 # 311922
- aegis_311923 # 311923
- aegis_311924 # 311924
Script: |
bonus bRes,10;
bonus bMRes,10;
- Combos:
- Combo:
- Whike_Black_Tail # 2855
- Whikebain_Ears_ # 5986
Script: |
bonus bCritAtkRate,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus bCritical,5;
- Combos:
- Combo:
- Whike_Black_Tail_S # 28351
- Whikebain_Ears_ # 5986
Script: |
bonus bCritAtkRate,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus bCritical,5;
- Combos:
- Combo:
- Whike_Black_Tail # 2855
- Black_Cat_Ears_Beret # 18939
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
autobonus "{ bonus bAllStats,8; }",10+.@r,5000,BF_WEAPON,"{ active_transform 1261,5000; }";
- Combos:
- Combo:
- Whike_Black_Tail_S # 28351
- Black_Cat_Ears_Beret # 18939
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
autobonus "{ bonus bAllStats,8; }",10+.@r,5000,BF_WEAPON,"{ active_transform 1261,5000; }";
- Combos:
- Combo:
- Etran_Shirt_TW # 20910
- G_Strings # 2339
- Combo:
- Etran_Shirt_TW # 20910
- G_Strings_ # 2371
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bInt,15;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@r>=7)
bonus bNoCastCancel;
- Combos:
- Combo:
- Santa's_Shoes # 22068
- Permeter_Card # 4311
Script: |
autobonus "{ bonus bDef,200; bonus bMdef,20; }",10,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- Santa's_Shoes # 22068
- Rideword_Card # 4185
Script: |
autobonus "{ bonus bMaxHP,50; bonus bMaxSP,10; }",10,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- Santa's_Shoes # 22068
- Mystcase_Card # 4206
Script: |
bonus2 bAddItemHealRate,569,100;
bonus2 bAddMonsterDropItem,569,50;
- Combos:
- Combo:
- Santa's_Shoes # 22068
- Mole_Card # 4343
Script: |
if (getequiprefinerycnt(EQI_SHOES) >= 6)
bonus2 bSkillUseSP,"MC_CARTREVOLUTION",4;
- Combos:
- Combo:
- Agenda_Shoes_TW # 22222
- Robe_Of_Vituperation # 15147
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillCooldown,"SR_RIDEINLIGHTNING",-500;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20*(.@r/3);
- Combos:
- Combo:
- Agenda_Shoes_TW # 22222
- Agenda_Robe # 15163
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
bonus2 bMagicAtkEle,Ele_Holy,10*(.@r/3);
- Combos:
- Combo:
- aegis_311883 # 311883
- CUITE_Card_J # 27146
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
- Combos:
- Combo:
- aegis_311883 # 311883
- XM_Celine_Kimi_Card_J # 27007
Script: |
bonus2 bMagicAtkEle,Ele_Dark,20;
bonus2 bMagicAtkEle,Ele_Undead,20;
bonus5 bAutoSpell,"NPC_WIDECRITICALWOUND",1,10,BF_MAGIC,1;
- Combos:
- Combo:
- aegis_311883 # 311883
- EL_A17T_Card # 27305
Script: |
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NC_COLDSLOWER",3*BaseLevel;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",3*BaseLevel;
- Combos:
- Combo:
- aegis_311883 # 311883
- Miguel_Card # 27318
Script: |
bonus bPerfectHitAddRate,10;
bonus2 bSubEle,Ele_Water,15;
- Combos:
- Combo:
- aegis_311883 # 311883
- Redpepper_Card # 300079
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Wind,10;
- Combos:
- Combo:
- aegis_311883 # 311883
- Chimera_1_Card_J # 27143
Script: |
bonus bMaxHPrate,50;
skill "SO_CLOUD_KILL",5;
- Combos:
- Combo:
- aegis_311883 # 311883
- Evil_Card_J # 27141
Script: |
bonus2 bSubEle,Ele_Neutral,20;
skill "ASC_METEORASSAULT",10;
- Combos:
- Combo:
- aegis_311883 # 311883
- Silva_Papilia_Card # 300099
Script: |
bonus2 bSubEle,Ele_Neutral,20;
skill "GN_BLOOD_SUCKER",5;
- Combos:
- Combo:
- aegis_311883 # 311883
- Pitaya_Boss_Card # 300107
Script: |
bonus2 bSubEle,Ele_Neutral,20;
bonus2 bHPDrainRate,100,3;
- Combos:
- Combo:
- aegis_311883 # 311883
- Sweety_Card # 300078
Script: |
bonus bAtkRate,10;
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-30000;
- Combos:
- Combo:
- aegis_311883 # 311883
- Charleston_Card_J # 27092
Script: |
bonus2 bSkillAtk,"NC_VULCANARM",3*BaseLevel;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",3*BaseLevel;
- Combos:
- Combo:
- aegis_311883 # 311883
- R48_85_Bestia_Card # 27319
Script: |
skill "LG_TRAMPLE",3;
- Combos:
- Combo:
- aegis_311883 # 311883
- T_W_O_Card_J # 27089
Script: |
bonus bFixedCastrate,-70;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
- Combos:
- Combo:
- Jack_Castle_Bat # 18919
- Magestic_Goat_ # 5160
Script: |
bonus bStr,3;
bonus bFlee,5;
- Combos:
- Combo:
- Elvira_Pendant # 28436
- Elvira_Card # 4577
Script: |
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Ghost,10;
- Combos:
- Combo:
- Elvira_Pendant # 28436
- Gioia_Card # 4576
Script: |
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",20;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",20;
- Combos:
- Combo:
- Imperial_Ring_BR # 28515
- Imperial_Spear # 1433
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_CANNONSPEAR",3*(.@r/2);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",3*(.@r/2);
- Combos:
- Combo:
- Imperial_Ring_BR # 28515
- Imperial_Guard # 2153
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r > 5 ? (.@r - 5) * 8 : 0;
- Combos:
- Combo:
- Imperial_Ring_BR # 28515
- Imperial_Feather # 18823
Script: |
bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel;
bonus2 bVariableCastrate,"CR_GRANDCROSS",-100;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30;
bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10;
- Combos:
- Combo:
- Imperial_Ring_BR # 28515
- Imperial_Spear # 1433
- Imperial_Guard # 2153
- Imperial_Feather # 18823
Script: |
bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15;
bonus2 bSkillUseSP,"LG_CANNONSPEAR",10;
bonus2 bSkillUseSP,"CR_GRANDCROSS",30;
bonus2 bSkillUseSP,"LG_SHIELDPRESS",5;
- Combos:
- Combo:
- Sealed_Ring_TW # 32278
- Knight_Windstorm_Card # 4318
Script: |
.@view = getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW);
if (.@view == W_DAGGER) {
bonus bMaxHPrate,10;
bonus bDelayrate,-8;
}
if (.@view == W_1HSWORD || .@view == W_2HSWORD) {
skill "SO_DIAMONDDUST",5;
bonus2 bSkillCooldown,"SO_DIAMONDDUST",5000;
}
if (.@view == W_1HSPEAR || .@view == W_2HSPEAR) {
bonus2 bSubEle,Ele_Wind,20;
bonus2 bSubEle,Ele_Water,20;
}
if (.@view == W_STAFF || .@view == W_2HSTAFF || .@view == W_BOOK) {
bonus2 bSkillAtk,"MG_COLDBOLT",50;
bonus2 bSkillAtk,"WL_JACKFROST",40;
bonus2 bSkillCooldown,"SO_SUMMON_AQUA",-30000;
autobonus3 "{ bonus2 bMagicAtkEle,Ele_Water,30; }",1000,60000,"SO_SUMMON_AQUA";
}
if (.@view == W_MACE || .@view == W_1HAXE || .@view == W_2HAXE)
bonus2 bAddEff,Eff_Freeze,2000;
- Combos:
- Combo:
- aegis_300422 # 300422
- S_Helmut_Card # 300310
Script: |
bonus bShortAtkRate,5;
- Combos:
- Combo:
- aegis_300424 # 300424
- S_Meyer_Card # 300308
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
- Combos:
- Combo:
- aegis_300426 # 300426
- S_Helmut_Card # 300310
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- GoodnEvil_Circlet_DK # 400374
- Justice_Power # 312014
- Luppiter_Spear # 630027
Script: |
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",20;
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_DK # 400374
- Injustice_Power # 312021
- Execution_Great_Sword # 600041
Script: |
bonus2 bSkillAtk,"DK_STORMSLASH",20;
bonus2 bSkillAtk,"DK_HACKANDSLASHER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_DK # 400374
- Execution_Great_Sword # 600041
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"DK_STORMSLASH",5*.@r;
bonus2 bSkillAtk,"DK_HACKANDSLASHER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"DK_HACKANDSLASHER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_DK # 400374
- Luppiter_Spear # 630027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",5*.@r;
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_IG # 400375
- Justice_Power # 312014
- Holy_Raise_Spear # 530045
Script: |
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"IG_OVERSLASH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_IG # 400375
- Injustice_Power # 312021
- Devil_Guardian_Sword # 500072
Script: |
bonus2 bMagicAtkEle,Ele_Holy,20;
bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_IG # 400375
- Devil_Guardian_Sword # 500072
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Holy,5*.@r;
bonus2 bSkillAtk,"IG_CROSS_RAIN",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_IG # 400375
- Holy_Raise_Spear # 530045
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bShortAtkRate,5*.@r;
bonus2 bSkillAtk,"IG_OVERSLASH",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IG_OVERSLASH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_AG # 400376
- Justice_Power # 312014
- Destiny_Staff # 640037
Script: |
bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",20;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_AG # 400376
- Injustice_Power # 312021
- Devil_Wing_Staff # 640036
Script: |
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",20;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_AG # 400376
- Devil_Wing_Staff # 640036
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",5*.@r;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_AG # 400376
- Destiny_Staff # 640037
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",4*.@r;
bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_EM # 400377
- Justice_Power # 312014
- Blessed_Bible # 540060
Script: |
bonus2 bSkillAtk,"EM_TERRA_DRIVE",20;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_EM # 400377
- Injustice_Power # 312021
- Doom_Bible # 540059
Script: |
bonus2 bSkillAtk,"EM_CONFLAGRATION",20;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_EM # 400377
- Doom_Bible # 540059
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"EM_CONFLAGRATION",5*.@r;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_EM # 400377
- Blessed_Bible # 540060
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",4*.@r;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_CD # 400378
- Justice_Power # 312014
- Saint_Bringer # 550088
Script: |
bonus2 bSkillAtk,"CD_ARBITRIUM",20;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",20;
bonus2 bSkillAtk,"CD_FRAMEN",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_CD # 400378
- Injustice_Power # 312021
- Sealed_Bible # 540053
Script: |
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"CD_PETITIO",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_CD # 400378
- Sealed_Bible # 540053
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"CD_PETITIO",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"CD_PETITIO",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_CD # 400378
- Saint_Bringer # 550088
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"CD_FRAMEN",4*.@r;
bonus2 bSkillAtk,"CD_ARBITRIUM",5*.@r;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"CD_FRAMEN",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_IQ # 400379
- Justice_Power # 312014
- Punish_Hall # 590045
Script: |
bonus2 bSkillAtk,"IQ_FIRST_BRAND",20;
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_IQ # 400379
- Injustice_Power # 312021
- Demonic_Claw # 560036
Script: |
bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",20;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_IQ # 400379
- Demonic_Claw # 560036
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",5*.@r;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_IQ # 400379
- Punish_Hall # 590045
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",4*.@r;
bonus2 bSkillAtk,"IQ_FIRST_BRAND",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_MT # 400380
- Destruction_Axe # 1341
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"MT_TRIPLE_LASER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"MT_TRIPLE_LASER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_MT # 400380
- Destruction_Axe # 1341
- Injustice_Power # 312021
Script: |
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"MT_TRIPLE_LASER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_MT # 400380
- Justice_Power # 312014
- Divine_Buster # 620022
Script: |
bonus2 bSkillAtk,"MT_AXE_STOMP",20;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_MT # 400380
- Divine_Buster # 620022
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",4*.@r;
bonus2 bSkillAtk,"MT_AXE_STOMP",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_BO # 400381
- Justice_Power # 312014
- Victory_Sword # 500066
Script: |
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_BO # 400381
- Injustice_Power # 312021
- Blood_Rapier # 500065
Script: |
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_BO # 400381
- Blood_Rapier # 500065
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_BO # 400381
- Victory_Sword # 500066
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bShortAtkRate,5*.@r;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SHC # 400382
- Justice_Power # 312014
- Shining_Light_Katar # 610045
Script: |
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",15;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",20;
- Combos:
- Combo:
- GoodnEvil_Circlet_SHC # 400382
- Injustice_Power # 312021
- The_Reaper # 610044
Script: |
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SHC # 400382
- The_Reaper # 610044
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bShortAtkRate,5*.@r;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SHC # 400382
- Shining_Light_Katar # 610045
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",4*.@r;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_ABC # 400383
- Justice_Power # 312014
- Holy_Light_Dagger # 510092
Script: |
bonus2 bSkillAtk,"ABC_DEFT_STAB",20;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_ABC # 400383
- Injustice_Power # 312021
- Dark_Angel_Ray_Bow # 700066
Script: |
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",20;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",15;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_ABC # 400383
- Holy_Light_Dagger # 510092
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",4*.@r;
bonus2 bSkillAtk,"ABC_DEFT_STAB",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_ABC # 400383
- Dark_Angel_Ray_Bow # 700066
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5*.@r;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",4*.@r;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",10;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_WH # 400384
- Justice_Power # 312014
- Angel_Wing_Bow # 700065
Script: |
bonus2 bSkillAtk,"WH_GALESTORM",20;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_WH # 400384
- Injustice_Power # 312021
- Underworld_Knife # 510091
Script: |
bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",20;
bonus2 bSkillAtk,"WH_SWIFTTRAP",20;
bonus2 bSkillAtk,"WH_SOLIDTRAP",15;
bonus2 bSkillAtk,"WH_FLAMETRAP",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_WH # 400384
- Underworld_Knife # 510091
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",5*.@r;
bonus2 bSkillAtk,"WH_SWIFTTRAP",5*.@r;
bonus2 bSkillAtk,"WH_SOLIDTRAP",4*.@r;
bonus2 bSkillAtk,"WH_FLAMETRAP",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"WH_SOLIDTRAP",10;
bonus2 bSkillAtk,"WH_FLAMETRAP",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_WH # 400384
- Angel_Wing_Bow # 700065
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",4*.@r;
bonus2 bSkillAtk,"WH_GALESTORM",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Justice_Power # 312014
- Light_Power_Harp # 570037
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Justice_Power # 312014
- Light_Power_Spark # 580038
Script: |
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",20;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Injustice_Power # 312021
- Crime_Violine # 570036
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Injustice_Power # 312021
- Crime_Whip # 580037
Script: |
bonus2 bSkillAtk,"TR_SOUNDBLEND",20;
bonus2 bSkillAtk,"TR_METALIC_FURY",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Crime_Violine # 570036
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Crime_Whip # 580037
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"TR_SOUNDBLEND",5*.@r;
bonus2 bSkillAtk,"TR_METALIC_FURY",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Light_Power_Harp # 570037
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Light_Power_Spark # 580038
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",4*.@r;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",5*.@r;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SS # 400386
- Justice_Power # 312014
- Humma_Brilliance # 650034
Script: |
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",20;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SS # 400386
- Injustice_Power # 312021
- Devil_Claw # 650033
Script: |
bonus2 bSkillAtk,"SS_SEKIENHOU",20;
bonus2 bSkillAtk,"SS_ANTENPOU",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SS # 400386
- Devil_Claw # 650033
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SS_SEKIENHOU",5*.@r;
bonus2 bSkillAtk,"SS_ANTENPOU",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SS_ANTENPOU",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SS # 400386
- Humma_Brilliance # 650034
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",4*.@r;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SKE # 400387
- Justice_Power # 312014
- Orign_Of_Life # 540055
Script: |
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",20;
bonus2 bSkillAtk,"SKE_NOON_BLAST",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SKE # 400387
- Injustice_Power # 312021
- Darkness_Tablet # 540054
Script: |
bonus2 bSkillAtk,"SKE_DAWN_BREAK",20;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SKE # 400387
- Darkness_Tablet # 540054
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SKE_DAWN_BREAK",5*.@r;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SKE # 400387
- Orign_Of_Life # 540055
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SKE_NOON_BLAST",4*.@r;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SOA # 400388
- Justice_Power # 312014
- Soul_Liberator # 550094
Script: |
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",20;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SOA # 400388
- Injustice_Power # 312021
- Soul_Harvest # 550093
Script: |
bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",20;
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SOA # 400388
- Soul_Harvest # 550093
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",5*.@r;
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SOA # 400388
- Soul_Liberator # 550094
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",4*.@r;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_HN # 400389
- Justice_Power # 312014
- Guardian_Saber # 500063
Script: |
bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",20;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_HN # 400389
- Injustice_Power # 312021
- Devil_Cursed_Sword # 500062
Script: |
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",20;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_HN # 400389
- Devil_Cursed_Sword # 500062
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",5*.@r;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_HN # 400389
- Guardian_Saber # 500063
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",4*.@r;
bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SH # 400390
- Justice_Power # 312014
- Lightforce_Foxtail_Wand # 550116
Script: |
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",20;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SH # 400390
- Injustice_Power # 312021
- Darkness_Foxtail_Model # 550115
Script: |
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",20;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SH # 400390
- Darkness_Foxtail_Model # 550115
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",5*.@r;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SH # 400390
- Lightforce_Foxtail_Wand # 550116
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",4*.@r;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW # 400391
- Justice_Power # 312014
- Justice_Bomber # 840021
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW # 400391
- Injustice_Power # 312021
- Devil_L_Launcher # 840020
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW # 400391
- Devil_L_Launcher # 840020
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW # 400391
- Justice_Bomber # 840021
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_WILD_FIRE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW2 # 400392
- Justice_Power # 312014
- Devil_Hunter # 800027
Script: |
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW2 # 400392
- Injustice_Power # 312021
- Devils_Bullet # 800026
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW2 # 400392
- Devils_Bullet # 800026
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW2 # 400392
- Devil_Hunter # 800027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW3 # 400393
- Justice_Power # 312014
- Lighting_Splatter # 830026
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW3 # 400393
- Injustice_Power # 312021
- RG_5649 # 830025
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW3 # 400393
- RG_5649 # 830025
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW3 # 400393
- Lighting_Splatter # 830026
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW4 # 400394
- Justice_Power # 312014
- Road_Of_Glory # 820021
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW4 # 400394
- Injustice_Power # 312021
- Outlaw_Cursed_Shotgun # 820020
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW4 # 400394
- Outlaw_Cursed_Shotgun # 820020
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_WILD_FIRE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW4 # 400394
- Road_Of_Glory # 820021
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW5 # 400395
- Justice_Power # 312014
- Last_Dawn # 810027
Script: |
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW5 # 400395
- Injustice_Power # 312021
- Screaming_Rifle # 810026
Script: |
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",20;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW5 # 400395
- Screaming_Rifle # 810026
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",5*.@r;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW5 # 400395
- Last_Dawn # 810027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5*.@r;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
- Combos:
- Combo:
- Ameretat # 490290
- S_Str # 4853
Script: |
bonus bAtkRate,30;
- Combos:
- Combo:
- Ameretat # 490290
- S_Agi # 4854
Script: |
bonus bAspdRate,15;
- Combos:
- Combo:
- Ameretat # 490290
- S_Vital # 4855
Script: |
bonus bMaxHPrate,25;
bonus bMaxSPrate,25;
- Combos:
- Combo:
- Ameretat # 490290
- S_Int # 4856
Script: |
bonus bMatkRate,30;
- Combos:
- Combo:
- Ameretat # 490290
- S_Dex # 4857
Script: |
bonus bPerfectHitAddRate,25;
- Combos:
- Combo:
- Ameretat # 490290
- S_Luck # 4858
Script: |
bonus bDelayrate,-30;
- Combos:
- Combo:
- aegis_410210 # 410210
- Kings_Magic # 311284
- Combo:
- aegis_410211 # 410211
- Kings_Magic # 311284
Script: |
bonus2 bSubEle,Ele_Dark,5;
bonus2 bSubEle,Ele_Poison,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- aegis_420180 # 420180
- aegis_311905 # 311905
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
- Combos:
- Combo:
- aegis_420180 # 420180
- aegis_311907 # 311905
Script: |
bonus2 bResEff,Eff_Freezing,10000;
- Combos:
- Combo:
- aegis_420180 # 420180
- Brinaranea_Card # 27324
Script: |
bonus2 bSubEle,Ele_Neutral,20;
skill "MG_THUNDERSTORM",10;
- Combos:
- Combo:
- aegis_460050 # 460050
- Garden_Of_Eden
Script: |
bonus2 bSubClass,Class_Normal,20;
bonus2 bSubClass,Class_Boss,20;
- Combos:
- Combo:
- aegis_460050 # 460050
- Fairy_Of_Eden # 20991
Script: |
bonus2 bSubEle,Ele_Neutral,10;
- Combos:
- Combo:
- aegis_460050 # 460050
- Release_Of_Magic # 29371
Script: |
bonus bMatkRate,15;
- Combos:
- Combo:
- aegis_470180 # 470180
- Royal_Glory # 311365
Script: |
bonus bMaxHPrate,40;
bonus bAtkRate,30;
bonus bMatkRate,30;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Royal_Glory # 311365
Script: |
bonus bAtkRate,15;
bonus bMatkRate,15;
autobonus "{}",50,100,BF_WEAPON|BF_MAGIC,"{ sc_start SC_REFRESH,20000,1; }";
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Snovice_Suit # 450125
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSkillCooldown,"NV_HELPANGEL",-60000;
bonus3 bAutoSpellWhenHit,"KN_BOWLINGBASH",.@r,20;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Picky_Robe # 450106
Script: |
bonus2 bSkillCooldown,"SU_HISS",-45000;
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-100;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Firerain_Suit # 450109
Script: |
bonus2 bSkillCooldown,"RL_R_TRIP",-200;
bonus2 bSkillAtk,"RL_R_TRIP",3*BaseLevel;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Kart_Suit # 450100
Script: |
bonus2 bSkillFixedCast,"GN_MANDRAGORA",-500;
bonus2 bSkillCooldown,"GN_MANDRAGORA",-4000;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Kunai_Suit # 450117
Script: |
bonus2 bSkillCooldown,"KO_BAKURETSU",-1000;
bonus2 bSkillAtk,"KO_BAKURETSU",BaseLevel;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",4*BaseLevel;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Breath_Armor # 450086
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-100;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",BaseLevel/2;
bonus2 bSkillAtk,"RK_SONICWAVE",BaseLevel/2;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Psychic_Robe # 450112
Script: |
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
bonus2 bFixedCastrate,"SO_DIAMONDDUST",-100;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",BaseLevel/3;
bonus2 bSkillAtk,"SO_DIAMONDDUST",BaseLevel/3;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Explosion_Robe # 450119
Script: |
bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500;
bonus2 bSkillAtk,"SP_SPA",BaseLevel/2;
bonus2 bSkillAtk,"SP_SWHOO",BaseLevel/2;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",BaseLevel/2;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Tiger_Suit # 450097
Script: |
bonus2 bSkillCooldown,"SR_RAISINGDRAGON",-25000;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",BaseLevel*2;
bonus2 bSkillAtk,"SR_SKYNETBLOW",BaseLevel*2;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Frost_Robe # 450111
Script: |
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000;
bonus2 bSkillAtk,"WL_CRIMSONROCK",BaseLevel/3;
bonus2 bSkillAtk,"WL_SOULEXPANSION",BaseLevel/3;
UnEquipScript: |
sc_end SC_TELEKINESIS_INTENSE;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Duple_Robe # 450095
Script: |
skill "SR_GENTLETOUCH_ENERGYGAIN",3;
bonus2 bSubRace,RC_DemiHuman,10;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Tonado_Armor # 450098
Script: |
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
bonus2 bSkillAtk,"NC_AXETORNADO",BaseLevel;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",BaseLevel;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Stalker_Suit # 450105
Script: |
bonus2 bSkillCooldown,"SC_ESCAPE",-1500;
bonus2 bSkillAtk,"SC_FATALMENACE",BaseLevel/2;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Severe_Suit # 450092
Script: |
skill "RA_UNLIMIT",5;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel/2;
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Driver_Band_Y # 18974
Script: |
bonus2 bSkillAtk,"NC_VULCANARM",20;
bonus2 bSkillAtk,"NC_ARMSCANNON",20;
bonus bDelayrate,-8;
bonus bNoMadoFuel;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Midas_Whisper # 18977
Script: |
bonus bLongAtkRate,12;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Midas_Whisper # 18977
- Iron_Cannon_Ball # 18004
Script: |
bonus2 bSubSize,Size_All,5;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Midas_Whisper # 18977
- Soul_Cannon_Ball # 18003
Script: |
bonus2 bSubSize,Size_Large,8;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Midas_Whisper # 18977
- Dark_Cannon_Ball # 18002
Script: |
bonus2 bSubSize,Size_Medium,8;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Midas_Whisper # 18977
- Holy_Cannon_Ball # 18001
Script: |
bonus2 bSubSize,Size_Small,8;
- Combos:
- Combo:
- Aferde_Card # 300447
- Timbers_Card # 300449
Script: |
bonus bLongAtkRate,8;
- Combos:
- Combo:
- Mocadas_Knife # 510103
- Mocadas_Degger # 510104
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bAtkRate,5;
bonus2 bSkillAtk,"SS_KAGEGISSEN",10;
if (.@sum>=14) {
bonus bShortAtkRate,10;
if (.@sum>=18) {
bonus2 bSkillAtk,"SS_KAGEGISSEN",10;
if (.@sum>=22) {
bonus2 bSkillAtk,"SS_KAGEGISSEN",10;
}
}
}
- Combos:
- Combo:
- F_Ein_1HDAGGER # 510105
- F_Ein_1HDAGGER2 # 510106
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bAtkRate,10;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",20;
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
if (.@sum>=14) {
bonus bAspdRate,10;
bonus bBaseAtk,70;
if (.@sum>=18) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
bonus2 bSkillUseSP,"SHC_SHADOW_STAB",-15;
bonus2 bSkillUseSP,"GC_CROSSIMPACT",-15;
if (.@sum>=22) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
bonus2 bSkillUseSP,"SHC_SHADOW_STAB",-15;
bonus2 bSkillUseSP,"GC_CROSSIMPACT",-15;
}
}
}
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Mecha
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
bonus3 bAutoSpell,"NC_POWERSWING",10,120;
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Gene
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bSkillAtk,"GN_CART_TORNADO",30;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-300;
}
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Cross
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus "{}",15,100,BF_WEAPON,"{ sc_start SC_GIANTGROWTH,10000,1; }";
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Chaser
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus bMatk,100;
bonus3 bAutoSpell,"WZ_METEOR",5,50;
bonus3 bAutoSpell,"WZ_VERMILION",5,50;
}
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Warlock
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bVariableCastrate,"HW_MAGICPOWER",-50;
autobonus3 "{ bonus2 bSkillAtk,\"WL_TETRAVORTEX\",15; }",1000,5000,"HW_MAGICPOWER";
}
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Sorcer
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bSkillAtk,"MG_COLDBOLT",50;
autobonus "{ bonus2 bSkillAtk,\"MG_COLDBOLT\",100; bonus2 bSkillAtk,\"MG_FIREBOLTBOLT\",100; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",100; }",15,10000,BF_WEAPON|BF_MAGIC;
}
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Rune
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
bonus3 bAutoSpell,"RK_SONICWAVE",5,50;
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Royal
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500;
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Bishop
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus "{ bonus2 bSkillAtk,\"AB_ADORAMUS\",100; }",15,5000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Sura
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus bDelayrate,-10;
autobonus3 "{ bonus2 bAddClass,Class_Boss,25; }",30,10000,"SR_KNUCKLEARROW";
}
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Ranger
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-500;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
}
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Mins
- Combo:
- aegis_22257 # 22257
- Racing_C_Wander
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus "{ bonus bBaseAtk,200; bonus bMatk,200; }",15,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Gunner
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",30; }",1000,10000,"RL_S_STORM";
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Ninja
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
bonus2 bSkillCooldown,"KO_HUUMARANKA",-500;
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Super
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
skill "ASC_EDP",5;
- Combos:
- Combo:
- aegis_22257 # 22257
- Racing_C_Doram
Script: |
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bSkillCooldown,"SU_CN_METEOR",-1000;
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-1000;
}
- Combos:
- Combo:
- DivineGrace_of_Kings # 310760
- Schmidt_Card # 27329
Script: |
bonus bDelayrate,-30;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-3000;
- Combos:
- Combo:
- Haurvatat # 28962
- S_Str # 4853
Script: |
bonus bAtkRate,15;
- Combos:
- Combo:
- Haurvatat # 28962
- S_Agi # 4854
Script: |
bonus bAspdRate,15;
- Combos:
- Combo:
- Haurvatat # 28962
- S_Vital # 4855
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
- Combos:
- Combo:
- Haurvatat # 28962
- S_Int # 4856
Script: |
bonus bMatkRate,15;
- Combos:
- Combo:
- Haurvatat # 28962
- S_Dex # 4857
Script: |
bonus bLongAtkRate,15;
- Combos:
- Combo:
- Haurvatat # 28962
- S_Luck # 4858
Script: |
bonus bDelayrate,-15;
- Combos:
- Combo:
- aegis_300420 # 300420
- aegis_490285 # 490285
Script: |
bonus bAllTraitStats,3;
bonus bVariableCastrate,-30;
- Combos:
- Combo:
- Evilspirit_Gloves # 2980
- XM_Celine_Kimi_Card_J # 27007
Script: |
bonus bMaxHP,500;
bonus bMaxSP,250;
bonus3 bAutoSpell,"NPC_DARKSTRIKE",5,50;
- Combos:
- Combo:
- Celines_Ribbon # 18849
- XM_Celine_Kimi_Card_J # 27007
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,7*.@r;
- Combos:
- Combo:
- Noble_Cross # 16029
- XM_Celine_Kimi_Card_J # 27007
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLuk,3*.@r;
bonus bAspdRate,2*.@r;
- Combos:
- Combo:
- Ein_1HAXE # 1334
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HAXE # 1334
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HKNUCK # 1867
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HKNUCK # 1867
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HKNUCK # 1867
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HKNUCK # 1867
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHSTAFF # 2058
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHSTAFF # 2058
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHSTAFF # 2058
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHSTAFF # 2058
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHHuuma # 13346
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHHuuma # 13346
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHHuuma # 13346
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHHuuma # 13346
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HHAMMER # 16099
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HHAMMER # 16099
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HHAMMER # 16099
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HHAMMER # 16099
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHBOW # 18190
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHBOW # 18190
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHBOW # 18190
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHBOW # 18190
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHSWORD # 21054
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHSWORD # 21054
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHSWORD # 21054
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHSWORD # 21054
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHSPEAR # 26024
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHSPEAR # 26024
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HWAND # 26162
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HWAND # 26162
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HWAND # 26162
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HWAND # 26162
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HWHIP # 26215
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HWHIP # 26215
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HWHIP # 26215
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HWHIP # 26215
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHKATAR # 28045
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHKATAR # 28045
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHKATAR # 28045
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHKATAR # 28045
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHAXE # 28140
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHAXE # 28140
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_BHAXE # 28140
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_BHAXE # 28140
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HBOOK # 28635
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HBOOK # 28635
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HBOOK # 28635
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HBOOK # 28635
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HDAGGER # 28771
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HDAGGER # 28771
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HDAGGER # 28771
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HDAGGER # 28771
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HMAGGER # 28772
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HMAGGER # 28772
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HMAGGER # 28772
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HMAGGER # 28772
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HSPEAR # 32026
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HSPEAR # 32026
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HSPEAR # 32026
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HSPEAR # 32026
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HLUTE # 32110
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HLUTE # 32110
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HLUTE # 32110
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HLUTE # 32110
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HSWORD # 32352
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HSWORD # 32352
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HSWORD # 32352
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HSWORD # 32352
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1H_Foxtail # 550006
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1H_Foxtail # 550006
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1H_Foxtail # 550006
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1H_Foxtail # 550006
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HGUN # 32303
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HGUN # 32303
- Ein_SAFETY_PENDR # 32248
- Ein_SAFETY_EPAULL # 32251
- Combo:
- Ein_1HGUN # 32303
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULR # 32250
- Combo:
- Ein_1HGUN # 32303
- Ein_SAFETY_PENDL # 32249
- Ein_SAFETY_EPAULL # 32251
Script: |
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Atk # 29534
Script: |
bonus bBaseAtk,15;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Def # 29527
Script: |
bonus bDef,500;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_HealHP # 29529
Script: |
bonus bHPrecovRate,350;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Matk # 29535
Script: |
bonus bMatk,15;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Health # 29531
Script: |
bonus bMaxHP,7500;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Spirit # 29530
Script: |
bonus bMaxSP,150;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Mdef # 29528
Script: |
bonus bMdef,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_HealSP # 29532
Script: |
bonus bSPrecovRate,50;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Life # 29543
Script: |
bonus bUnbreakableArmor;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Soul # 29544
Script: |
bonus bUnbreakableArmor;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_M_Heal # 29545
Script: |
bonus2 bHPRegenRate,1500,5000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_M_Soul # 29546
Script: |
bonus2 bSPRegenRate,25,5000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Above # 29542
Script: |
bonus2 bAddEle,Ele_All,5;
bonus2 bMagicAddEle,Ele_All,5;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Fix # 29541
Script: |
bonus bSpeedRate,25;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Cast # 29538
Script: |
bonus bVit,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Delay # 29540
Script: |
bonus bStr,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Cri # 29539
Script: |
bonus bLuk,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Heal # 29533
Script: |
bonus bInt,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Reactor_A_Player # 29511
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_Player_Human,3+.@r;
bonus2 bSubRace,RC_Player_Doram,3+.@r;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Archer # 29536
Script: |
bonus bDex,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_Speed # 29537
Script: |
bonus bAgi,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_L_AGI # 29551
Script: |
bonus bDelayrate,-20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_L_DEX # 29549
Script: |
bonus bPerfectHitAddRate,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_L_LUK # 29552
Script: |
bonus bFlee2,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_L_STR # 29550
Script: |
bonus bMaxHPrate,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_L_INT # 29548
Script: |
bonus bMaxSPrate,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_L_Vit # 29547
Script: |
bonus bVariableCastrate,-20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb2 # 310083
Script: |
bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb1 # 310082
Script: |
bonus2 bAddClass,Class_Normal,10;
bonus2 bMagicAddClass,Class_Normal,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb9 # 310009
Script: |
bonus bShortWeaponDamageReturn,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb10 # 310091
Script: |
bonus bUseSPrate,-20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb6 # 310087
Script: |
bonus bAgi,6;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb8 # 310089
Script: |
bonus bDex,6;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb7 # 310088
Script: |
bonus bInt,6;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb4 # 310085
Script: |
bonus bLuk,6;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb5 # 310086
Script: |
bonus bStr,6;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb3 # 310084
Script: |
bonus bVit,6;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb24 # 310105
Script: |
bonus2 bAddEle,Ele_Dark,10;
bonus2 bMagicAddEle,Ele_Dark,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb25 # 310106
Script: |
bonus2 bAddEle,Ele_Poison,10;
bonus2 bMagicAddEle,Ele_Poison,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb22 # 310103
Script: |
bonus2 bAddEle,Ele_Holy,10;
bonus2 bMagicAddEle,Ele_Holy,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb23 # 310104
Script: |
bonus2 bAddEle,Ele_Undead,10;
bonus2 bMagicAddEle,Ele_Undead,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb27 # 310108
Script: |
bonus bCritical,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb26 # 310107
Script: |
bonus bPerfectHitAddRate,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb12 # 310093
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb14 # 310095
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb16 # 310097
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb17 # 310098
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb11 # 310092
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb15 # 310096
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb13 # 310094
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb44 # 310125
Script: |
bonus bDelayrate,-20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb42 # 310123
Script: |
bonus bPerfectHitAddRate,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb45 # 310126
Script: |
bonus bFlee2,10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb43 # 310124
Script: |
bonus bMaxHPrate,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb41 # 310122
Script: |
bonus bMaxSPrate,20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb40 # 310121
Script: |
bonus bVariableCastrate,-20;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Automatic_Orb_J01 # 310653
Script: |
bonus bLongAtkDef,-10;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_T_ATK # 310270
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,10*.@r;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_T_MATK # 310271
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,10*.@r;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_T_CRI # 310272
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bCritical,3*.@r;
- Combos:
- Combo:
- Runaway_Accelerator # 400047
- Improve_Orb_T_WIND # 310273
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Wind,3*.@r;
- Combos:
- Combo:
- Golden_Scarf_J # 20900
- Imuke_Upper_Shield # 28910
Script: |
if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro))
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- Golden_Scarf_J # 20900
- Horn_Card # 4045
Script: |
if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro))
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- Golden_Scarf_J # 20900
- Automatic_Orb_J01 # 310653
Script: |
if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro))
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- Enforcer_cape # 20800
- Automatic_Orb_J01 # 310653
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin)
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- Yoichi_Muffler # 20816
- Automatic_Orb_J01 # 310653
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- Muffler_IL # 20838
- Automatic_Orb_J01 # 310653
Script: |
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- VeilCoyote # 20857
- Automatic_Orb_J01 # 310653
Script: |
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- Horn_Card # 4045
- Automatic_Orb_J01 # 310653
Script: |
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- VeilCoyote # 20857
- Imuke_Upper_Shield # 28910
Script: |
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- VeilCoyote # 20857
- Horn_Card # 4045
Script: |
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- Wedding_Veil # 2206
- Wedding_Dress # 2338
- Chrystal_Pumps # 2407
- Platinum_Ring # 28312
- Combo:
- Wedding_Veil_ # 5888
- Wedding_Dress_ # 15114
- Chrystal_Pumps_ # 2494
- Platinum_Ring # 28312
- Combo:
- Wedding_Veil # 2206
- Wedding_Dress_ # 15114
- Chrystal_Pumps_ # 2494
- Platinum_Ring # 28312
- Combo:
- Wedding_Veil_ # 5888
- Wedding_Dress # 2338
- Chrystal_Pumps_ # 2494
- Platinum_Ring # 28312
- Combo:
- Wedding_Veil_ # 5888
- Wedding_Dress_ # 15114
- Chrystal_Pumps # 2407
- Platinum_Ring # 28312
- Combo:
- Wedding_Veil_ # 5888
- Wedding_Dress # 2338
- Chrystal_Pumps # 2494
- Platinum_Ring # 28312
- Combo:
- Wedding_Veil # 5888
- Wedding_Dress_ # 15114
- Chrystal_Pumps # 2407
- Platinum_Ring # 28312
- Combo:
- Wedding_Veil # 5888
- Wedding_Dress # 2338
- Chrystal_Pumps_ # 2494
- Platinum_Ring # 28312
Script: |
.@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES));
bonus bMdef,.@r;
- Combos:
- Combo:
- Rose_Robe # 15115
- Pasana_Card # 4099
Script: |
bonus2 bMagicAddEle,Ele_Fire,3;
- Combos:
- Combo:
- Rose_Robe # 15115
- Sword_Fish_Card # 4089
Script: |
bonus2 bMagicAddEle,Ele_Water,3;
- Combos:
- Combo:
- Rose_Robe # 15115
- Dokebi_Card # 4098
Script: |
bonus2 bMagicAddEle,Ele_Wind,3;
- Combos:
- Combo:
- Rose_Robe # 15115
- Sand_Man_Card # 4101
Script: |
bonus2 bMagicAddEle,Ele_Earth,3;
- Combos:
- Combo:
- Angel_Earing # 5890
- Safety_Ring # 2615
- Combo:
- Angel_Earing # 5890
- Safety_Ring_ # 2956
- Combo:
- Angel_Earing # 5890
- Safety_Ring # 2615
- Safety_Ring_ # 2956
Script: |
bonus bDef,7;
bonus bMdef,7;
- Combos:
- Combo:
- Angel_Earing # 5890
- Critical_Ring # 2616
- Combo:
- Angel_Earing # 5890
- Critical_Ring_ # 2943
- Combo:
- Angel_Earing # 5890
- Critical_Ring # 2616
- Critical_Ring_ # 2943
Script: |
bonus bCritical,7;
- Combos:
- Combo:
- Angel_Earing # 5890
- Bless_Of_Moon # 28306
Script: |
bonus2 bAddRace,RC_All,3;
- Combos:
- Combo:
- Triad_God_Shoes_J_ # 22228
- Runaway_Magic # 4876
Script: |
bonus bInt,40;
bonus bAspdRate,10;
- Combos:
- Combo:
- Soul_of_Drowned # 490105
- Runaway_Magic # 4876
Script: |
bonus bAllStats,10;
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Glittering_Cat_Choker # 490149
- Runaway_Magic # 4876
Script: |
if (BaseJob == Job_Summoner) {
skill "MG_FIREWALL",10;
bonus bNoKnockback;
}
- Combos:
- Combo:
- Mamaragan # 22243
- Runaway_Magic # 4876
Script: |
bonus bInt,40;
bonus bDelayrate,-40;
- Combos:
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Sword # 600008
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Katar # 610006
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Spear # 630003
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Staff # 640005
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Huuma # 650003
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Bow # 700007
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Bow2 # 700008
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Bow3 # 700009
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Rifle # 810000
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Shotgun # 820000
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Gatling # 830001
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Grenade # 840000
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Sword # 500007
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Sword2 # 500008
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Dagger # 510008
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Dagger2 # 510009
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Axe # 520002
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Spear # 530002
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Book # 540004
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Book2 # 540005
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Wand # 550008
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Foxtail # 550009
- Combo:
- Demons_Familiar # 410070
- Ep172_Bh_Knuck # 560004
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Inst # 570005
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Whip # 580005
- Combo:
- Demons_Familiar # 410070
- Ep172_1h_Hammer # 590006
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Sword # 600008
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Katar # 610006
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Spear # 630003
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Staff # 640005
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Huuma # 650003
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Bow # 700007
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Bow2 # 700008
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Bow3 # 700009
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Rifle # 810000
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Shotgun # 820000
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Gatling # 830001
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Grenade # 840000
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Sword # 500007
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Sword2 # 500008
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Dagger # 510008
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Dagger2 # 510009
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Axe # 520002
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Spear # 530002
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Book # 540004
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Book2 # 540005
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Wand # 550008
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Foxtail # 550009
- Combo:
- Demons_Familiar_ # 410071
- Ep172_Bh_Knuck # 560004
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Inst # 570005
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Whip # 580005
- Combo:
- Demons_Familiar_ # 410071
- Ep172_1h_Hammer # 590006
Script: |
bonus bBaseAtk,200;
bonus bMatk,200;
- Combos:
- Combo:
- Adventures_Card # 4623
- Boss_Hat # 18802
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bHPrecovRate,((.@r>=10)?100:(.@r>=9)?75:(.@r>=7?50:25));
bonus bSPrecovRate,((.@r>=10)?100:(.@r>=9)?75:(.@r>=7?50:25));
- Combos:
- Combo:
- Adventures_Card # 4623
- Boss_Beret # 18969
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFlee2,((.@r>=10)?10:(.@r>=9)?7:(.@r>=7?6:5));
- Combos:
- Combo:
- Leo_Mail_J # 15408
- Leo_Mantle_J # 20951
- Leo_Shoes_J # 22213
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Cancer_Mail_J # 15412
- Cancer_Manteau_J # 20954
- Cancer_Shoes_J # 22216
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Libra_Mail_J # 15418
- Libra_Manteau_J # 20970
- Libra_Shoes_J # 22227
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",150;
bonus bNoSizeFix;
- Combos:
- Combo:
- Scorpio_Mail_J # 15424
- Scorpio_Manteau_J # 20976
- Scorpio_Shoes_J # 22233
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Earth,50;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Taurus_Mail_J # 15425
- Taurus_Manteau_J # 20971
- Taurus_Shoes_J # 22230
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSkillAtk,"GN_CARTCANNON",200;
bonus2 bSkillAtk,"GN_CART_TORNADO",100;
bonus2 bResEff,Eff_Stone,10000;
- Combos:
- Combo:
- Aquarius_Mail_J # 15426
- Aquarius_Manteau_J # 20972
- Aquarius_Shoes_J # 22231
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bMagicAtkEle,Ele_Dark,40;
bonus2 bMagicAtkEle,Ele_Earth,40;
bonus2 bSubRace,RC_DemiHuman,15;
- Combos:
- Combo:
- Capricon_Mail_J # 450011
- Capricon_Manteau_J # 480006
- Capricon_Shoes_J # 470010
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus bDelayrate,-40;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Virgo_Mail_J # 450015
- Virgo_Manteau_J # 480009
- Virgo_Shoes_J # 470014
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSubEle,Ele_All,20;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Aries_Mail_J # 450129
- Aries_Manteau_J # 480022
- Aries_Shoes_J # 470024
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",150;
bonus bLongAtkRate,30;
bonus bPerfectHitAddRate,50;
- Combos:
- Combo:
- Gemini_Mail_J # 450130
- Gemini_Manteau_J # 480026
- Gemini_Shoes_J # 470032
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSkillAtk,"CG_ARROWVULCAN",200;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Earth,50;
- Combos:
- Combo:
- Pisces_Mail_J # 450133
- Pisces_Manteau_J # 480041
- Pisces_Shoes_J # 470038
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSkillAtk,"MG_FIREBOLT",50;
bonus2 bSkillAtk,"MG_COLDBOLT",50;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",50;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Water,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bSubEle,Ele_Earth,20;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Sagittarius_Mail_J # 450140
- Sagittarius_Manteau_J # 480050
- Sagittarius_Shoes_J # 470045
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus bDelayrate,-10;
bonus2 bSubClass,Class_Boss,15;
bonus2 bSkillUseSP,"RA_ARROWSTORM",20;
- Combos:
- Combo:
- aegis_29725 # 29725
- aegis_410158 # 410158
- Combo:
- aegis_29725 # 29725
- aegis_410159 # 410159
Script: |
bonus bAllStats,10;
- Combos:
- Combo:
- aegis_29725 # 29725
- Cancer_Axe_J # 1335
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith)
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
- Combos:
- Combo:
- aegis_29725 # 29725
- Cancer_Crown_J # 19449
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith)
bonus bDelayrate,-3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Cancer_Mail_J # 15412
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith)
bonus bAtkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Cancer_Manteau_J # 20954
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith)
bonus2 bSkillAtk,"NC_AXETORNADO",10*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Cancer_Shoes_J # 22216
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith)
bonus bDelayrate,-4*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Cancer_Ring_J # 32253
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus bAtkRate,15;
bonus2 bVariableCastrate,"BS_GREED",-100;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Taurus_Sword_J # 1100
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist)
bonus2 bSkillCooldown,"GN_CART_TORNADO",-200;
- Combos:
- Combo:
- aegis_29725 # 29725
- Taurus_Diadem_J # 19473
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist)
bonus2 bSkillAtk,"GN_CARTCANNON",5*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Taurus_Mail_J # 15425
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist)
bonus bAtkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Taurus_Manteau_J # 20971
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist)
bonus2 bSkillAtk,"GN_CART_TORNADO",5*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Taurus_Shoes_J # 22230
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus2 bSkillAtk,"GN_CARTCANNON",15*.@r;
bonus2 bSkillAtk,"GN_CART_TORNADO",10*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Taurus_Ring_J # 32264
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus bAtkRate,15;
bonus2 bVariableCastrate,"GN_CARTCANNON",-100;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Leo_Mace_J # 16098
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk)
bonus2 bSkillCooldown,"SR_SKYNETBLOW",-200;
- Combos:
- Combo:
- aegis_29725 # 29725
- Leo_Crown_J # 19447
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk)
bonus bPerfectHitAddRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Leo_Mail_J # 15408
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk)
bonus bAtkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Leo_Mantle_J # 20951
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk)
bonus bPerfectHitAddRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Leo_Shoes_J # 22213
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk)
bonus bPerfectHitAddRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Leo_Ring_J # 32247
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus bAtkRate,15;
bonus2 bSkillAtk,"SR_SKYNETBLOW",150;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Virgo_Divine_Cross_J # 640002
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest)
bonus2 bMagicAtkEle,Ele_Holy,40;
- Combos:
- Combo:
- aegis_29725 # 29725
- Virgo_Diadem # 5599
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest)
bonus2 bSkillAtk,"AB_JUDEX",10*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Virgo_Mail_J # 450015
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest)
bonus bMatkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Virgo_Manteau_J # 480009
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest)
bonus bFlee2,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Virgo_Shoes_J # 470014
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest)
bonus2 bSkillAtk,"AB_JUDEX",10*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Virgo_Ring_J # 490010
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus bMatkRate,15;
bonus2 bSkillAtk,"AB_JUDEX",50;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Sagittarius_Hunter_Bow # 700010
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus bPerfectHitAddRate,25;
- Combos:
- Combo:
- aegis_29725 # 29725
- Sagittarius_Crown # 5739
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus2 bSubClass,Class_Boss,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Sagittarius_Mail_J # 450140
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus bAtkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Sagittarius_Manteau_J # 480050
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus2 bSkillCooldown,"RA_UNLIMIT",-18000;
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- aegis_29725 # 29725
- Sagittarius_Shoes_J # 470045
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus bPerfectHitAddRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Sagittarius_Ring_J # 490041
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) {
bonus bAtkRate,15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Pisces_Staff_O_S_J # 640006
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus2 bMagicAtkEle,Ele_Fire,40;
bonus2 bMagicAtkEle,Ele_Water,40;
bonus2 bMagicAtkEle,Ele_Wind,40;
bonus2 bMagicAtkEle,Ele_Earth,40;
bonus2 bMagicAtkEle,Ele_Neutral,40;
bonus2 bSubClass,Class_Boss,10;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Pisces_Diadem # 5514
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage)
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-200*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Pisces_Mail_J # 450133
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage)
bonus bMatkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Pisces_Manteau_J # 480041
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus3 bAutoSpell,"MG_FIREBOLT",getskilllv("MG_FIREBOLT"),10*.@r;
bonus3 bAutoSpell,"MG_COLDBOLT",getskilllv("MG_COLDBOLT"),10*.@r;
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",getskilllv("MG_LIGHTNINGBOLT"),10*.@r;
bonus3 bAutoSpell,"WZ_EARTHSPIKE",getskilllv("WZ_EARTHSPIKE"),10*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Pisces_Shoes_J # 470038
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus2 bSkillAtk,"MG_COLDBOLT",10*.@r;
bonus2 bSkillAtk,"MG_FIREBOLT",10*.@r;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10*.@r;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Pisces_Ring_J # 490034
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus bMatkRate,15;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Gemini_Violin_J # 570004
- Combo:
- aegis_29725 # 29725
- Gemini_Rope_J # 580004
Script: |
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))
bonus2 bSkillAtk,"WM_REVERBERATION",150;
- Combos:
- Combo:
- aegis_29725 # 29725
- Gemini_Diadem # 5569
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))
bonus bPerfectHitAddRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Gemini_Mail_J # 450130
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus bAtkRate,3*.@r;
bonus bMatkRate,3*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Gemini_Manteau_J # 480026
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus bInt,2*.@r;
bonus bDex,2*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Gemini_Shoes_J # 470032
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))
bonus bPerfectHitAddRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Gemini_Ring_J # 490032
Script: |
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus bAtkRate,15;
bonus bMatkRate,15;
bonus2 bSkillAtk,"WM_REVERBERATION",50;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Scorpio_Katar_J # 28047
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin)
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",150;
- Combos:
- Combo:
- aegis_29725 # 29725
- Scorpio_Crown_J # 19471
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin)
bonus2 bSubClass,Class_Boss,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Scorpio_Mail_J # 15424
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin)
bonus bAtkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Scorpio_Manteau_J # 20976
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin)
bonus bPerfectHitAddRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Scorpio_Shoes_J # 22233
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin)
bonus2 bSkillCooldown,"GC_DARKILLUSION",-500*(.@r/2);
- Combos:
- Combo:
- aegis_29725 # 29725
- Scorpio_Ring_J # 32267
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus bAtkRate,15;
bonus2 bSkillCooldown,"GC_DARKCROW",-25000;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Libra_Krasnaya_J # 1150
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight)
bonus bPerfectHitAddRate,25;
- Combos:
- Combo:
- aegis_29725 # 29725
- Libra_Diadem_J # 19468
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight)
bonus bLongAtkRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Libra_Mail_J # 15418
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight)
bonus bLongAtkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Libra_Manteau_J # 20970
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight)
bonus bDelayrate,-2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Libra_Shoes_J # 22227
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
bonus2 bSkillAtk,"RK_DRAGONBREATH",5*.@r;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",5*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Libra_Ring_J # 32261
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
bonus bLongAtkRate,15;
bonus2 bSkillUseSP,"LK_SPIRALPIERCE",10;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Aries_Spear_J # 32031
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus bLongAtkRate,25;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aries_Crown # 5546
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-100*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aries_Mail_J # 450129
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus bAtkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aries_Manteau_J # 480022
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus bAspdRate,2;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aries_Shoes_J # 470024
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus bDelayrate,-3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aries_Ring_J # 490028
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) {
bonus bAtkRate,15;
bonus2 bSkillAtk,"LG_CANNONSPEAR",30;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Aries_Shield_J # 460002
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus bMaxHP,500*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aquarius_Staff_J # 26167
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
bonus2 bSkillAtk,"WL_HELLINFERNO",150;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aquarius_Crown_J # 19496
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-8000*.@r;
UnEquipScript: |
sc_end SC_TELEKINESIS_INTENSE;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aquarius_Mail_J # 15426
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
bonus bMatkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aquarius_Manteau_J # 20972
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
bonus bDelayrate,-2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aquarius_Shoes_J # 22231
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
bonus bMatkRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Aquarius_Ring_J # 32266
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bMatkRate,15;
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-75000;
}
UnEquipScript: |
sc_end SC_TELEKINESIS_INTENSE;
- Combos:
- Combo:
- aegis_29725 # 29725
- Capricon_Bow_Of_Rogue_J # 700004
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue)
bonus bFlee2,20;
- Combos:
- Combo:
- aegis_29725 # 29725
- Capricon_Diadem_J # 400015
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue)
bonus bPerfectHitAddRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Capricon_Mail_J # 450011
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus bAtkRate,3*.@r;
bonus bMatkRate,3*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Capricon_Manteau_J # 480006
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue)
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Capricon_Shoes_J # 470010
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue)
bonus bPerfectHitAddRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Capricon_Ring_J # 490009
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus bAtkRate,15;
bonus bMatkRate,15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",70;
}
- Combos:
- Combo:
- S_DK_Armor # 24800
- S_Master_Shield # 24793
- Combo:
- S_DK_Shoes # 24801
- S_Master_Shield # 24793
- Combo:
- S_DK_Earring # 24802
- S_Master_Weapon # 24792
- Combo:
- S_DK_Pendant # 24803
- S_Master_Weapon # 24792
- Combo:
- S_IG_Armor # 24804
- S_Master_Shield # 24793
- Combo:
- S_IG_Shoes # 24805
- S_Master_Shield # 24793
- Combo:
- S_IG_Earring # 24806
- S_Master_Weapon # 24792
- Combo:
- S_IG_Pendant # 24807
- S_Master_Weapon # 24792
- Combo:
- S_SHC_Armor # 24808
- S_Master_Shield # 24793
- Combo:
- S_SHC_Shoes # 24809
- S_Master_Shield # 24793
- Combo:
- S_SHC_Earring # 24810
- S_Master_Weapon # 24792
- Combo:
- S_SHC_Pendant # 24811
- S_Master_Weapon # 24792
- Combo:
- S_ABC_Armor # 24812
- S_Master_Shield # 24793
- Combo:
- S_ABC_Shoes # 24813
- S_Master_Shield # 24793
- Combo:
- S_ABC_Earring # 24814
- S_Master_Weapon # 24792
- Combo:
- S_ABC_Pendant # 24815
- S_Master_Weapon # 24792
- Combo:
- S_CD_Armor # 24816
- S_Master_Shield # 24793
- Combo:
- S_CD_Shoes # 24817
- S_Master_Shield # 24793
- Combo:
- S_CD_Earring # 24818
- S_Master_Weapon # 24792
- Combo:
- S_CD_Pendant # 24819
- S_Master_Weapon # 24792
- Combo:
- S_IQ_Armor # 24820
- S_Master_Shield # 24793
- Combo:
- S_IQ_Shoes # 24821
- S_Master_Shield # 24793
- Combo:
- S_IQ_Earring # 24822
- S_Master_Weapon # 24792
- Combo:
- S_IQ_Pendant # 24823
- S_Master_Weapon # 24792
- Combo:
- S_MT_Armor # 24824
- S_Master_Shield # 24793
- Combo:
- S_MT_Shoes # 24825
- S_Master_Shield # 24793
- Combo:
- S_MT_Earring # 24826
- S_Master_Weapon # 24792
- Combo:
- S_MT_Pendant # 24827
- S_Master_Weapon # 24792
- Combo:
- S_BO_Armor # 24828
- S_Master_Shield # 24793
- Combo:
- S_BO_Shoes # 24829
- S_Master_Shield # 24793
- Combo:
- S_BO_Earring # 24830
- S_Master_Weapon # 24792
- Combo:
- S_BO_Pendant # 24831
- S_Master_Weapon # 24792
- Combo:
- S_WH_Armor # 24832
- S_Master_Shield # 24793
- Combo:
- S_WH_Shoes # 24833
- S_Master_Shield # 24793
- Combo:
- S_WH_Earring # 24834
- S_Master_Weapon # 24792
- Combo:
- S_WH_Pendant # 24835
- S_Master_Weapon # 24792
- Combo:
- S_TR_Armor # 24836
- S_Master_Shield # 24793
- Combo:
- S_TR_Shoes # 24837
- S_Master_Shield # 24793
- Combo:
- S_TR_Earring # 24838
- S_Master_Weapon # 24792
- Combo:
- S_TR_Pendant # 24839
- S_Master_Weapon # 24792
- Combo:
- S_AG_Armor # 24840
- S_Master_Shield # 24793
- Combo:
- S_AG_Shoes # 24841
- S_Master_Shield # 24793
- Combo:
- S_AG_Earring # 24842
- S_Master_Weapon # 24792
- Combo:
- S_AG_Pendant # 24843
- S_Master_Weapon # 24792
- Combo:
- S_EM_Armor # 24844
- S_Master_Shield # 24793
- Combo:
- S_EM_Shoes # 24845
- S_Master_Shield # 24793
- Combo:
- S_EM_Earring # 24846
- S_Master_Weapon # 24792
- Combo:
- S_EM_Pendant # 24847
- S_Master_Weapon # 24792
- Combo:
- S_NW_Armor # 24848
- S_Master_Shield # 24793
- Combo:
- S_NW_Shoes # 24849
- S_Master_Shield # 24793
- Combo:
- S_NW_Earring # 24850
- S_Master_Weapon # 24792
- Combo:
- S_NW_Pendant # 24851
- S_Master_Weapon # 24792
- Combo:
- S_SH_Armor # 24852
- S_Master_Shield # 24793
- Combo:
- S_SH_Shoes # 24853
- S_Master_Shield # 24793
- Combo:
- S_SH_Earring # 24854
- S_Master_Weapon # 24792
- Combo:
- S_SH_Pendant # 24855
- S_Master_Weapon # 24792
- Combo:
- S_SS_Armor # 24856
- S_Master_Shield # 24793
- Combo:
- S_SS_Shoes # 24857
- S_Master_Shield # 24793
- Combo:
- S_SS_Earring # 24858
- S_Master_Weapon # 24792
- Combo:
- S_SS_Pendant # 24859
- S_Master_Weapon # 24792
- Combo:
- S_SKE_Armor # 24860
- S_Master_Shield # 24793
- Combo:
- S_SKE_Shoes # 24861
- S_Master_Shield # 24793
- Combo:
- S_SKE_Earring # 24862
- S_Master_Weapon # 24792
- Combo:
- S_SKE_Pendant # 24863
- S_Master_Weapon # 24792
- Combo:
- S_SOA_Armor # 24864
- S_Master_Shield # 24793
- Combo:
- S_SOA_Shoes # 24865
- S_Master_Shield # 24793
- Combo:
- S_SOA_Earring # 24866
- S_Master_Weapon # 24792
- Combo:
- S_SOA_Pendant # 24867
- S_Master_Weapon # 24792
- Combo:
- S_HN_Armor # 24868
- S_Master_Shield # 24793
- Combo:
- S_HN_Shoes # 24869
- S_Master_Shield # 24793
- Combo:
- S_HN_Earring # 24870
- S_Master_Weapon # 24792
- Combo:
- S_HN_Pendant # 24871
- S_Master_Weapon # 24792
Script: |
bonus bAllTraitStats,2;
- Combos:
- Combo:
- S_DK_Armor # 24800
- S_Master_Shield # 24793
- S_DK_Shoes # 24801
- Combo:
- S_IG_Armor # 24804
- S_Master_Shield # 24793
- S_IG_Shoes # 24805
- Combo:
- S_SHC_Armor # 24808
- S_Master_Shield # 24793
- S_SHC_Shoes # 24809
- Combo:
- S_ABC_Armor # 24812
- S_Master_Shield # 24793
- S_ABC_Shoes # 24813
- Combo:
- S_CD_Armor # 24816
- S_Master_Shield # 24793
- S_CD_Shoes # 24817
- Combo:
- S_IQ_Armor # 24820
- S_Master_Shield # 24793
- S_IQ_Shoes # 24821
- Combo:
- S_MT_Armor # 24824
- S_Master_Shield # 24793
- S_MT_Shoes # 24825
- Combo:
- S_BO_Armor # 24828
- S_Master_Shield # 24793
- S_BO_Shoes # 24829
- Combo:
- S_WH_Armor # 24832
- S_Master_Shield # 24793
- S_WH_Shoes # 24833
- Combo:
- S_TR_Armor # 24836
- S_Master_Shield # 24793
- S_TR_Shoes # 24837
- Combo:
- S_AG_Armor # 24840
- S_Master_Shield # 24793
- S_AG_Shoes # 24841
- Combo:
- S_EM_Armor # 24844
- S_Master_Shield # 24793
- S_EM_Shoes # 24845
- Combo:
- S_NW_Armor # 24848
- S_Master_Shield # 24793
- S_NW_Shoes # 24849
- Combo:
- S_SH_Shoes # 24853
- S_SH_Armor # 24852
- S_Master_Shield # 24793
- Combo:
- S_SS_Armor # 24856
- S_Master_Shield # 24793
- S_SS_Shoes # 24857
- Combo:
- S_SKE_Armor # 24860
- S_Master_Shield # 24793
- S_SKE_Shoes # 24861
- Combo:
- S_SOA_Armor # 24864
- S_Master_Shield # 24793
- S_SOA_Shoes # 24865
- Combo:
- S_HN_Armor # 24868
- S_Master_Shield # 24793
- S_HN_Shoes # 24869
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
- Combos:
- Combo:
- S_DK_Earring # 24802
- S_Master_Weapon # 24792
- S_DK_Pendant # 24803
- Combo:
- S_IG_Earring # 24806
- S_Master_Weapon # 24792
- S_IG_Pendant # 24807
- Combo:
- S_SHC_Earring # 24810
- S_Master_Weapon # 24792
- S_SHC_Pendant # 24811
- Combo:
- S_ABC_Earring # 24814
- S_Master_Weapon # 24792
- S_ABC_Pendant # 24815
- Combo:
- S_CD_Earring # 24818
- S_Master_Weapon # 24792
- S_CD_Pendant # 24819
- Combo:
- S_IQ_Earring # 24822
- S_Master_Weapon # 24792
- S_IQ_Pendant # 24823
- Combo:
- S_MT_Earring # 24826
- S_Master_Weapon # 24792
- S_MT_Pendant # 24827
- Combo:
- S_BO_Earring # 24830
- S_Master_Weapon # 24792
- S_BO_Pendant # 24831
- Combo:
- S_WH_Earring # 24834
- S_Master_Weapon # 24792
- S_WH_Pendant # 24835
- Combo:
- S_TR_Earring # 24838
- S_Master_Weapon # 24792
- S_TR_Pendant # 24839
- Combo:
- S_AG_Earring # 24842
- S_Master_Weapon # 24792
- S_AG_Pendant # 24843
- Combo:
- S_EM_Earring # 24846
- S_Master_Weapon # 24792
- S_EM_Pendant # 24847
- Combo:
- S_NW_Earring # 24850
- S_Master_Weapon # 24792
- S_NW_Pendant # 24851
- Combo:
- S_SH_Earring # 24854
- S_Master_Weapon # 24792
- S_SH_Pendant # 24855
- Combo:
- S_SS_Earring # 24858
- S_Master_Weapon # 24792
- S_SS_Pendant # 24859
- Combo:
- S_SKE_Earring # 24862
- S_Master_Weapon # 24792
- S_SKE_Pendant # 24863
- Combo:
- S_SOA_Earring # 24866
- S_Master_Weapon # 24792
- S_SOA_Pendant # 24867
- Combo:
- S_HN_Earring # 24870
- S_Master_Weapon # 24792
- S_HN_Pendant # 24871
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
- Combos:
- Combo:
- S_DK_Armor # 24800
- S_Master_Shield # 24793
- S_DK_Shoes # 24801
- S_DK_Earring # 24802
- S_Master_Weapon # 24792
- S_DK_Pendant # 24803
- Combo:
- S_IG_Armor # 24804
- S_Master_Shield # 24793
- S_IG_Shoes # 24805
- S_IG_Earring # 24806
- S_Master_Weapon # 24792
- S_IG_Pendant # 24807
- Combo:
- S_SHC_Armor # 24808
- S_Master_Shield # 24793
- S_SHC_Shoes # 24809
- S_SHC_Earring # 24810
- S_Master_Weapon # 24792
- S_SHC_Pendant # 24811
- Combo:
- S_ABC_Armor # 24812
- S_Master_Shield # 24793
- S_ABC_Shoes # 24813
- S_ABC_Earring # 24814
- S_Master_Weapon # 24792
- S_ABC_Pendant # 24815
- Combo:
- S_CD_Armor # 24816
- S_Master_Shield # 24793
- S_CD_Shoes # 24817
- S_CD_Earring # 24818
- S_Master_Weapon # 24792
- S_CD_Pendant # 24819
- Combo:
- S_IQ_Armor # 24820
- S_Master_Shield # 24793
- S_IQ_Shoes # 24821
- S_IQ_Earring # 24822
- S_Master_Weapon # 24792
- S_IQ_Pendant # 24823
- Combo:
- S_MT_Armor # 24824
- S_Master_Shield # 24793
- S_MT_Shoes # 24825
- S_MT_Earring # 24826
- S_Master_Weapon # 24792
- S_MT_Pendant # 24827
- Combo:
- S_BO_Armor # 24828
- S_Master_Shield # 24793
- S_BO_Shoes # 24829
- S_BO_Earring # 24830
- S_Master_Weapon # 24792
- S_BO_Pendant # 24831
- Combo:
- S_WH_Armor # 24832
- S_Master_Shield # 24793
- S_WH_Shoes # 24833
- S_WH_Earring # 24834
- S_Master_Weapon # 24792
- S_WH_Pendant # 24835
- Combo:
- S_TR_Armor # 24836
- S_Master_Shield # 24793
- S_TR_Shoes # 24837
- S_TR_Earring # 24838
- S_Master_Weapon # 24792
- S_TR_Pendant # 24839
- Combo:
- S_AG_Armor # 24840
- S_Master_Shield # 24793
- S_AG_Shoes # 24841
- S_AG_Earring # 24842
- S_Master_Weapon # 24792
- S_AG_Pendant # 24843
- Combo:
- S_EM_Armor # 24844
- S_Master_Shield # 24793
- S_EM_Shoes # 24845
- S_EM_Earring # 24846
- S_Master_Weapon # 24792
- S_EM_Pendant # 24847
- Combo:
- S_NW_Armor # 24848
- S_Master_Shield # 24793
- S_NW_Shoes # 24849
- S_NW_Earring # 24850
- S_Master_Weapon # 24792
- S_NW_Pendant # 24851
- Combo:
- S_SH_Shoes # 24853
- S_SH_Armor # 24852
- S_Master_Shield # 24793
- S_SH_Earring # 24854
- S_Master_Weapon # 24792
- S_SH_Pendant # 24855
- Combo:
- S_SS_Armor # 24856
- S_Master_Shield # 24793
- S_SS_Shoes # 24857
- S_SS_Earring # 24858
- S_Master_Weapon # 24792
- S_SS_Pendant # 24859
- Combo:
- S_SKE_Armor # 24860
- S_Master_Shield # 24793
- S_SKE_Shoes # 24861
- S_SKE_Earring # 24862
- S_Master_Weapon # 24792
- S_SKE_Pendant # 24863
- Combo:
- S_SOA_Armor # 24864
- S_Master_Shield # 24793
- S_SOA_Shoes # 24865
- S_SOA_Earring # 24866
- S_Master_Weapon # 24792
- S_SOA_Pendant # 24867
- Combo:
- S_HN_Armor # 24868
- S_Master_Shield # 24793
- S_HN_Shoes # 24869
- S_HN_Earring # 24870
- S_Master_Weapon # 24792
- S_HN_Pendant # 24871
Script: |
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
- Combos:
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Str_Boots # 22000
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Str_Boots_ # 22006
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r>=9) {
if (readparam(bStr) >= 120) {
bonus bAtkRate,8;
bonus2 bAddSize,Size_All,8;
}
}
- Combos:
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Agi_Boots # 22002
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Agi_Boots_ # 22010
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r>=9) {
if (readparam(bAgi) >= 120) {
bonus bAspdRate,4;
bonus bCritAtkRate,15;
}
}
- Combos:
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Vit_Boots # 22003
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Vit_Boots_ # 22007
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r>=9) {
if (readparam(bVit) >= 120) {
bonus bMaxHPrate,8;
bonus bDelayrate,8;
}
}
- Combos:
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Int_Boots # 22001
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Int_Boots_ # 22009
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r>=9) {
if (readparam(bInt) >= 120) {
bonus bMatkRate,8;
bonus2 bMagicAtkEle,Ele_All,8;
}
}
- Combos:
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Dex_Boots # 22004
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Dex_Boots_ # 22008
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r>=9) {
if (readparam(bDex) >= 120) {
bonus bAtkRate,8;
bonus bLongAtkRate,5;
}
}
- Combos:
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Luk_Boots # 22005
- Combo:
- Anniversary_Ring_1TH # 490147
- Temporal_Luk_Boots_ # 22011
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r>=9) {
if (readparam(bDex) >= 120) {
bonus bCritAtkRate,10;
bonus bAspd,1;
}
}
- Combos:
- Combo:
- aegis_480262 # 480262
- aegis_490308 # 490308
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r;
bonus bMaxSPrate,.@r;
bonus2 bSubEle,Ele_Neutral,(min(10,.@r));
- Combos:
- Combo:
- aegis_29725 # 29725
- Procyon_Dagger_J # 28784
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) {
bonus2 bSkillAtk,"SP_SHA",25;
bonus2 bSkillAtk,"SP_SPA",25;
bonus2 bSkillAtk,"SP_SWHOO",25;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Phoenix_Crown_J # 15824
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker)
bonus bDelayrate,-3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Procyon_Robe_J # 15448
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker)
bonus bMatkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Procyon_Mantle_J # 20984
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker)
bonus bDelayrate,-2*.@r;
- Combos:
- Combo:
- Procyon_Robe_J # 15448
- Procyon_Mantle_J # 20984
- Procyon_Shoes_J # 22242
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Earth,50;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- aegis_29725 # 29725
- Procyon_Shoes_J # 22242
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker)
bonus bDelayrate,-3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Procyon_Ring_J # 32294
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) {
bonus bMatkRate,15;
bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Pollux_Book_J # 28643
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator)
bonus bAllStats,10;
- Combos:
- Combo:
- aegis_29725 # 29725
- Golden_Crown_J # 15823
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator)
bonus bPerfectHitAddRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Pollux_Robe_J # 15447
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator)
bonus bAtkRate,3*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Pollux_Mantle_J # 20983
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator)
bonus bWeaponAtkRate,.@r;
- Combos:
- Combo:
- Pollux_Robe_J # 15447
- Pollux_Mantle_J # 20983
- Pollux_Shoes_J # 2400
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus bPerfectHitAddRate,30;
bonus bNoSizeFix;
- Combos:
- Combo:
- aegis_29725 # 29725
- Pollux_Shoes_J # 2400
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator)
bonus bPerfectHitAddRate,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Pollux_Ring_J # 32293
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) {
bonus bAtkRate,15;
bonus2 bSkillAtk,"SG_SUN_WARM",100;
bonus2 bSkillAtk,"SG_MOON_WARM",100;
bonus2 bSkillAtk,"SG_STAR_WARM",100;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Doram_Ele_Suit_J # 15277
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (BaseJob == Job_Summoner) {
bonus bAtkRate,3*.@r;
bonus bMatkRate,3*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Doram_Ele_Cape_J # 20917
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (BaseJob == Job_Summoner) {
bonus2 bSkillAtk,"SU_PICKYPECK",5*.@r;
bonus2 bSkillAtk,"SU_SCAROFTAROU",5*.@r;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5*.@r;
bonus2 bSkillAtk,"SU_SVG_SPIRIT",5*.@r;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*.@r;
bonus2 bSkillAtk,"SU_CN_METEOR",5*.@r;
}
- Combos:
- Combo:
- Doram_Ele_Suit_J # 15277
- Doram_Ele_Cape_J # 20917
- Doram_Ele_Shoes_J # 22187
Script: |
bonus2 bHPRegenRate,1500,5000;
bonus2 bSPRegenRate,15,5000;
bonus bSpeedRate,25;
- Combos:
- Combo:
- aegis_29725 # 29725
- Doram_Ele_Shoes_J # 22187
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (BaseJob == Job_Summoner) {
bonus bAtkRate,3*.@r;
bonus bMatkRate,3*.@r;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Clinging_Doram_1 # 19347
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (BaseJob == Job_Summoner)
bonus2 bSubClass,Class_Boss,2*.@r;
- Combos:
- Combo:
- aegis_29725 # 29725
- Fresh_G_Necklace_J # 28577
Script: |
if (BaseJob == Job_Summoner) {
bonus bAtkRate,15;
bonus2 bVariableCastrate,"SU_PICKYPECK",-50;
bonus2 bVariableCastrate,"SU_ARCLOUSEDASH",-50;
bonus2 bVariableCastrate,"SU_SCAROFTAROU",-50;
bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-50;
bonus2 bVariableCastrate,"SU_HISS",-50;
bonus2 bVariableCastrate,"SU_POWEROFFLOCK",-50;
bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-50;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Pretty_G_Necklace_J # 28578
Script: |
if (BaseJob == Job_Summoner) {
bonus bDef,150;
bonus bMdef,15;
bonus2 bVariableCastrate,"SU_FRESHSHRIMP",-50;
bonus2 bVariableCastrate,"SU_BUNCHOFSHRIMP",-50;
bonus2 bVariableCastrate,"SU_TUNABELLY",-50;
bonus2 bVariableCastrate,"SU_TUNAPARTY",-50;
bonus2 bVariableCastrate,"SU_GROOMING",-50;
bonus2 bVariableCastrate,"SU_PURRING",-50;
bonus2 bVariableCastrate,"SU_SHRIMPARTY",-50;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- Charm_G_Necklace_J # 28579
Script: |
if (BaseJob == Job_Summoner) {
bonus bMatkRate,15;
bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",-50;
bonus2 bVariableCastrate,"SU_SV_ROOTTWIST",-50;
bonus2 bVariableCastrate,"SU_CN_METEOR",-50;
bonus2 bVariableCastrate,"SU_CN_POWDERING",-50;
bonus2 bVariableCastrate,"SU_CHATTERING",-50;
bonus2 bVariableCastrate,"SU_MEOWMEOW",-50;
bonus2 bVariableCastrate,"SU_NYANGGRASS",-50;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- ShiningTwigCharm_J # 28589
Script: |
if (BaseJob == Job_Summoner) {
bonus bMatkRate,15;
bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",-50;
bonus2 bVariableCastrate,"SU_SV_ROOTTWIST",-50;
bonus2 bVariableCastrate,"SU_CN_METEOR",-50;
bonus2 bVariableCastrate,"SU_CN_POWDERING",-50;
bonus2 bVariableCastrate,"SU_CHATTERING",-50;
bonus2 bVariableCastrate,"SU_MEOWMEOW",-50;
bonus2 bVariableCastrate,"SU_NYANGGRASS",-50;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- FreshTunaCharm_J # 28590
Script: |
if (BaseJob == Job_Summoner) {
bonus bDef,150;
bonus bMdef,15;
bonus2 bVariableCastrate,"SU_FRESHSHRIMP",-50;
bonus2 bVariableCastrate,"SU_BUNCHOFSHRIMP",-50;
bonus2 bVariableCastrate,"SU_TUNABELLY",-50;
bonus2 bVariableCastrate,"SU_TUNAPARTY",-50;
bonus2 bVariableCastrate,"SU_GROOMING",-50;
bonus2 bVariableCastrate,"SU_PURRING",-50;
bonus2 bVariableCastrate,"SU_SHRIMPARTY",-50;
}
- Combos:
- Combo:
- aegis_29725 # 29725
- PlumpyWormCharm_J # 28591
Script: |
if (BaseJob == Job_Summoner) {
bonus bAtkRate,15;
bonus2 bVariableCastrate,"SU_PICKYPECK",-50;
bonus2 bVariableCastrate,"SU_ARCLOUSEDASH",-50;
bonus2 bVariableCastrate,"SU_SCAROFTAROU",-50;
bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-50;
bonus2 bVariableCastrate,"SU_HISS",-50;
bonus2 bVariableCastrate,"SU_POWEROFFLOCK",-50;
bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-50;
}
- Combos:
- Combo:
- Toy_Ring # 28596
- Meteor_Strike # 16043
Script: |
bonus bBaseAtk,100;
bonus2 bSkillAtk,"KN_BOWLINGBASH",50;
- Combos:
- Combo:
- Wild_Beast # 400409
- Gray_W_Suits # 450177
- Gray_W_Manteau # 480091
- Gray_W_Boots # 470087
- Combo:
- Wild_Beast # 400409
- Gray_W_Robe # 450178
- Gray_W_Muffler # 480090
- Gray_W_Shoes # 470088
Script: |
bonus2 bSubEle,Ele_Ghost,20;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Wild_Beast # 400409
- Gray_W_Pendant # 490106
- Combo:
- Wild_Beast # 400409
- Gray_W_Ring # 490107
Script: |
bonus bAtkRate,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Gray_W_Earing # 490108
- Combo:
- Wild_Beast # 400409
- Gray_W_Necklace # 490109
Script: |
bonus bMatkRate,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Str_1 # 310478
Script: |
bonus bStr,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Agi_1 # 310480
Script: |
bonus bAgi,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Vit_1 # 310482
Script: |
bonus bVit,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Int_1 # 310481
Script: |
bonus bInt,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Dex_1 # 310479
Script: |
bonus bDex,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_luk_1 # 310483
Script: |
bonus bLuk,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Str_2 # 310484
Script: |
bonus bPow,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Vit_2 # 310488
Script: |
bonus bSta,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Agi_2 # 310486
Script: |
bonus bWis,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Int_2 # 310487
Script: |
bonus bSpl,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Dex_2 # 310485
Script: |
bonus bCon,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_luk_2 # 310489
Script: |
bonus bCrt,15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Def_1 # 310496
Script: |
bonus bDef,300;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Mdef_1 # 310497
Script: |
bonus bMdef,30;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Speed_2 # 310571
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Speed_1 # 310567
Script: |
bonus bAspdRate,10;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Caster_1 # 310568
Script: |
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_S_Delay # 310515
Script: |
bonus bDelayrate,-15;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Robust_1 # 310597
Script: |
bonus bBaseAtk,BaseLevel;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Robust_2 # 310598
Script: |
bonus bMatk,BaseLevel;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_War_2 # 310506
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,50;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Mag_2 # 310507
Script: |
bonus2 bIgnoreMdefRaceRate,RC_All,50;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_Caster_2 # 310572
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Wild_Beast # 400409
- Wolf_Orb_F_Cast_1 # 310600
Script: |
bonus bFixedCastrate,-70;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb24 # 310105
Script: |
bonus2 bAddEle,Ele_Dark,50;
bonus2 bMagicAddEle,Ele_Dark,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_P_FIRE # 4970
Script: |
bonus2 bAddEle,Ele_Fire,50;
bonus2 bMagicAddEle,Ele_Fire,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_P_GROUND # 4972
Script: |
bonus2 bAddEle,Ele_Earth,50;
bonus2 bMagicAddEle,Ele_Earth,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb25 # 310106
Script: |
bonus2 bAddEle,Ele_Poison,50;
bonus2 bMagicAddEle,Ele_Poison,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb22 # 310103
Script: |
bonus2 bAddEle,Ele_Holy,50;
bonus2 bMagicAddEle,Ele_Holy,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb23 # 310104
Script: |
bonus2 bAddEle,Ele_Undead,50;
bonus2 bMagicAddEle,Ele_Undead,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_P_WATER # 4971
Script: |
bonus2 bAddEle,Ele_Water,50;
bonus2 bMagicAddEle,Ele_Water,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_P_WIND # 4973
Script: |
bonus2 bAddEle,Ele_Wind,50;
bonus2 bMagicAddEle,Ele_Wind,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb27 # 310108
- Combo:
- aegis_311436 # 311436
- Improve_Orb_Life # 29543
- Combo:
- aegis_311436 # 311436
- Improve_Orb_Soul # 29544
- Combo:
- aegis_311436 # 311436
- Automatic_Orb26 # 310107
- Combo:
- aegis_311436 # 311436
- Improve_Orb_M_Heal # 29545
- Combo:
- aegis_311436 # 311436
- Improve_Orb_M_Soul # 29546
Script: |
bonus bMdef,30;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb14 # 310095
Script: |
bonus2 bSubEle,Ele_Poison,15;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb12 # 310093
Script: |
bonus2 bSubEle,Ele_Dark,15;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb16 # 310097
Script: |
bonus2 bSubEle,Ele_Holy,15-(getskilllv("CR_TRUST")*15);
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb17 # 310098
Script: |
bonus2 bSubEle,Ele_Fire,15;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb11 # 310092
Script: |
bonus2 bSubEle,Ele_Earth,15;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb15 # 310096
Script: |
bonus2 bSubEle,Ele_Wind,15;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb13 # 310094
Script: |
bonus2 bSubEle,Ele_Ghost,15;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_S_ATK # 29170
Script: |
bonus2 bSubEle,Ele_Dark,25;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_S_Avoid # 29172
Script: |
bonus2 bSubEle,Ele_Fire,25;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_S_CRI # 29175
Script: |
bonus2 bSubEle,Ele_Undead,25;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb44 # 310125
Script: |
bonus bAgi,40;
bonus bDelayrate,-40;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb42 # 310123
Script: |
bonus bDex,40;
bonus bDelayrate,-40;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb45 # 310126
Script: |
bonus bLuk,40;
bonus bDelayrate,-40;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_S_MATK # 29171
Script: |
bonus2 bSubEle,Ele_Wind,25;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_S_MHP # 29173
Script: |
bonus2 bSubEle,Ele_Water,25;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb43 # 310124
Script: |
bonus bStr,40;
bonus bDelayrate,-40;
- Combos:
- Combo:
- aegis_311436 # 311436
- Reactor_S_Quick # 29174
Script: |
bonus2 bSubEle,Ele_Earth,25;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb41 # 310122
Script: |
bonus bInt,40;
bonus bDelayrate,-40;
- Combos:
- Combo:
- aegis_311436 # 311436
- Automatic_Orb40 # 310121
Script: |
bonus bVit,40;
bonus bDelayrate,-40;
- Combos:
- Combo:
- aegis_311436 # 311436
- Improve_Orb_L_AGI # 29551
Script: |
bonus2 bSubEle,Ele_Fire,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Improve_Orb_L_DEX # 29549
Script: |
bonus2 bSubEle,Ele_Earth,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Improve_Orb_L_LUK # 29552
Script: |
bonus2 bSubEle,Ele_Undead,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Improve_Orb_L_STR # 29550
Script: |
bonus2 bSubEle,Ele_Dark,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Improve_Orb_L_INT # 29548
Script: |
bonus2 bSubEle,Ele_Wind,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- Improve_Orb_L_Vit # 29547
Script: |
bonus2 bSubEle,Ele_Water,50;
- Combos:
- Combo:
- aegis_311436 # 311436
- ReactorZ_Clairvoyance # 29443
- Combo:
- aegis_311436 # 311436
- ReactorZ_Reincarnation # 29441
Script: |
bonus bMaxHP,7500;
- Combos:
- Combo:
- aegis_311436 # 311436
- ReactorZ_Immortal # 29439
- Combo:
- aegis_311436 # 311436
- ReactorZ_Knockback # 29438
Script: |
bonus bDef,500;
- Combos:
- Combo:
- aegis_311436 # 311436
- ReactorZ_NoDispell # 29442
Script: |
bonus bVariableCastrate,-30;
- Combos:
- Combo:
- aegis_300387 # 300387
- Inteligence10 # 4719
Script: |
bonus bIgnoreMDefRace,RC_All;
- Combos:
- Combo:
- aegis_300386 # 300386
- Strength10 # 4709
Script: |
bonus bIgnoreDefRace,RC_All;
- Combos:
- Combo:
- aegis_300456 # 300456
- aegis_300455 # 300455
Script: |
bonus bVariableCastrate,-5;
- Combos:
- Combo:
- Grey_Icewind_Card
- aegis_300455 # 300455
Script: |
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bAddSize,Size_Large,10+3*(.@r_shoes/2);
- Combos:
- Combo:
- Icewind_Card
- aegis_300455 # 300455
Script: |
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_Large,10+3*(.@r_shoes/2);
- Combos:
- Combo:
- aegis_300460 # 300460
- aegis_300459 # 300459
Script: |
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Dark,15;
- Combos:
- Combo:
- aegis_300461 # 300461
- aegis_300459 # 300459
Script: |
bonus bShortAtkRate,15;
- Combos:
- Combo:
- aegis_300462 # 300462
- aegis_300459 # 300459
Script: |
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
- Combos:
- Combo:
- aegis_300463 # 300463
- aegis_300459 # 300459
Script: |
bonus2 bMagicAtkEle,Ele_Poison,15;
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bMagicAtkEle,Ele_Water,15;
- Combos:
- Combo:
- aegis_300466 # 300466
- aegis_300459 # 300459
Script: |
bonus bLongAtkRate,15;
- Combos:
- Combo:
- Snake_G_Blessing # 312126
- Snake_A_Def_10 # 312105
Script: |
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
- Combos:
- Combo:
- Snake_G_Blessing # 312126
- Snake_A_Atk_10 # 312115
Script: |
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
- Combos:
- Combo:
- Snake_G_Blessing # 312126
- Snake_A_Matk_10 # 312125
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Snake_G_Blessing # 312126
- Snake_G_Grace # 312157
- Snake_G_Glory # 312188
Script: |
bonus bPAtk,10;
bonus bSMatk,10;
- Combos:
- Combo:
- Snake_G_Grace # 312157
- Snake_H_Def_10 # 312136
Script: |
bonus2 bMagicAddEle,Ele_All,10;
bonus2 bAddEle,Ele_All,10;
- Combos:
- Combo:
- Snake_G_Grace # 312157
- Snake_H_Atk_10 # 312146
Script: |
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
- Combos:
- Combo:
- Snake_G_Grace # 312157
- Snake_H_Matk_10 # 312156
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Snake_G_Glory # 312188
- Snake_S_Def_10 # 312167
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Snake_G_Glory # 312188
- Snake_S_Atk_10 # 312177
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Snake_G_Glory # 312188
- Snake_S_Matk_10 # 312187
Script: |
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Player_Human,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Heart_Ace_Melee # 420210
- aegis_410232 # 410232
- Combo:
- Gambler_Seal_KR_
- Heart_Ace_Melee
Script: |
bonus bShortAtkRate,10;
bonus bAtkRate,5;
- Combos:
- Combo:
- Glacier_Armor # 450264
- Glacier_Manteau # 450266
Script: |
bonus bBaseAtk,50;
- Combos:
- Combo:
- Glacier_Robe # 450265
- Glacier_Muffler # 450267
Script: |
bonus bMatk,50;
- Combos:
- Combo:
- Glacier_Manteau # 450266
- Glacier_Boots # 470196
Script: |
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
- Combos:
- Combo:
- Glacier_Muffler # 450267
- Glacier_Shoes # 450268
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Glacier_Shoes # 450268
- Glacier_Robe # 450265
Script: |
bonus bMatkRate,7;
- Combos:
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bDelayrate,-5;
bonus bVariableCastrate,-5;
bonus bBaseAtk,2*.@sum;
- Combos:
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_T_Sword
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Lance
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_T_Axe
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Staff
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Katar
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Humma
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Bow
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Revolver
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Rifle
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Shotgun
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Gatling
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Launcher
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bBaseAtk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,6;
bonus bPow,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,5;
bonus bPow,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,4;
bonus bPow,5;
bonus bCon,5;
bonus2 bAddEle,Ele_All,20;
}
}
}
- Combos:
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Sword
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_B_Sword
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_R_Knife
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_B_Knife
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Axe
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Spear
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Book
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Wand
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Foxtail
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Knuckle
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Violin
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Whip
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_Mace
- Combo:
- D_Glacier_Armor # 450270
- D_Glacier_Boots # 470197
- D_Glacier_Manteau # 480283
- D_Glacier_M_Mace
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bBaseAtk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,6;
bonus bPow,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,5;
bonus bPow,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,4;
bonus bPow,5;
bonus bCon,5;
}
}
}
- Combos:
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAtkEle,Ele_All,5;
bonus bDelayrate,-5;
bonus bVariableCastrate,-5;
bonus bMatk,2*.@sum;
- Combos:
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_T_Sword
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Lance
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_T_Axe
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Staff
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Katar
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Humma
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Bow
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Revolver
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Rifle
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Shotgun
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Gatling
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Launcher
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
bonus2 bMagicAddEle,Ele_All,20;
}
}
}
- Combos:
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Sword
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_B_Sword
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_R_Knife
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_B_Knife
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Axe
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Spear
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Book
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Wand
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Foxtail
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Knuckle
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Violin
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Whip
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_Mace
- Combo:
- D_Glacier_Robe # 450271
- D_Glacier_Shoes # 470198
- D_Glacier_Muffler # 480284
- D_Glacier_M_Mace
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
}
}
}
- Combos:
- Combo:
- Glacier_Boots # 470196
- Glacier_Armor # 450264
Script: |
bonus bAtkRate,7;
- Combos:
- Combo:
- Glacier_Ring # 490327
- Glacier_Pendant # 490328
Script: |
bonus bDef,50;
- Combos:
- Combo:
- Glacier_Pendant # 490328
- Glacier_Armor # 450264
- Glacier_Ring # 490327
Script: |
bonus bFixedCast,-300;
bonus bAtkRate,5;
- Combos:
- Combo:
- Glacier_Pendant # 490328
- Glacier_Manteau # 450266
- Glacier_Ring # 490327
Script: |
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
- Combos:
- Combo:
- Glacier_Pendant # 490328
- Glacier_Boots # 470196
- Glacier_Ring # 490327
Script: |
bonus bPAtk,3;
bonus bDef,30;
- Combos:
- Combo:
- Glacier_Earring # 490329
- Glacier_Necklace # 490330
Script: |
bonus bDef,50;
- Combos:
- Combo:
- Glacier_Necklace # 490330
- Glacier_Robe # 450265
- Glacier_Earring # 490329
Script: |
bonus bFixedCast,-300;
bonus bMatkRate,5;
- Combos:
- Combo:
- Glacier_Necklace # 490330
- Glacier_Muffler # 450267
- Glacier_Earring # 490329
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
- Combos:
- Combo:
- Glacier_Necklace # 490330
- Glacier_Shoes # 450268
- Glacier_Earring # 490329
Script: |
bonus bSMatk,3;
bonus bDef,30;
- Combos:
- Combo:
- King_of_Origin # 311072
- aegis_420158 # 420158
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
- Combos:
- Combo:
- King_of_Origin # 311072
- Golden_Bug_Card # 4128
Script: |
autobonus3 "{ bonus bAbsorbDmgMaxHP2,10; }",1000,10000,"ALL_FULL_THROTTLE";
- Combos:
- Combo:
- Spiritual_Ring_ # 28432
- Staff_Of_Soul # 1472
- Combo:
- Spiritual_Ring_ # 28432
- Wizardy_Staff # 1473
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bDex,2;
bonus bMatkRate,6;
bonus bVariableCastrate,-.@r;
- Combos:
- Combo:
- Spiritual_Ring_ # 28432
- Divine_Cross # 2001
- Combo:
- Spiritual_Ring_ # 28432
- Divine_Cross_ # 2017
- Combo:
- Spiritual_Ring # 2677
- Divine_Cross_ # 2017
Script: |
bonus bMatkRate,10;
bonus bDex,2;
bonus2 bSubRace,RC_Demon,10;
bonus2 bSubRace,RC_Undead,10;
- Combos:
- Combo:
- Spiritual_Ring_ # 28432
- Clip # 2607
- Combo:
- Spiritual_Ring_ # 28432
- Rosary # 2608
- Combo:
- Spiritual_Ring_ # 28432
- Rosary_ # 2626
Script: |
bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bonus bSPrecovRate,9;
- Combos:
- Combo:
- Spiritual_Ring_ # 28432
- Demon_Hunting_Bible_BR # 28617
- Combo:
- Spiritual_Ring # 2677
- Demon_Hunting_Bible_BR # 28617
- Combo:
- Spiritual_Ring_ # 28432
- Demon_Hunting_Bible # 28602
- Combo:
- Spiritual_Ring # 2677
- Demon_Hunting_Bible # 28602
Script: |
bonus2 bVariableCastrate,"PR_MAGNUS",-25;
- Combos:
- Combo:
- Divine_Cross # 2001
- Exorcist_Gloves # 28323
- Combo:
- Divine_Cross_ # 2017
- Exorcist_Gloves # 28323
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@skill_level = getskilllv("PR_TURNUNDEAD");
if (.@skill_level >= 2) {
.@rate_bonus = max(.@r, 5) - 5;
bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",.@skill_level,30+(10*.@rate_bonus);
}
- Combos:
- Combo:
- Sprint_Ring_ # 28431
- Sprint_Mail # 2387
- Sprint_Shoes # 2440
- Combo:
- Sprint_Ring_ # 28431
- Sprint_Ring # 2744
- Sprint_Mail # 2387
- Sprint_Shoes # 2440
Script: |
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bVariableCastrate,-3;
bonus bDelayrate,-15;
- Combos:
- Combo:
- Sprint_Ring_ # 28431
- Sprint_Glove # 2935
Script: |
bonus bVariableCastrate,-4;
bonus bDelayrate,-4;
- Combos:
- Combo:
- Sprint_Ring_ # 28431
- Sprint_Mail # 2387
- Sprint_Shoes # 2440
- Sprint_Glove # 2935
Script: |
bonus bVariableCastrate,-5;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Siege_Robe_1Tier # 15216
- Siege_Muffler_1Tier # 20865
- Siege_Shoes_1Tier # 22146
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
if (.@r>=21) {
bonus bMaxHP,700;
bonus2 bSubRace,RC_Player_Human,6;
bonus2 bSubRace,RC_Player_Doram,6;
}
- Combos:
- Combo:
- Siege_Suits_1Tier # 15217
- Siege_Manteau_1Tier # 20864
- Siege_Boots_1Tier # 22147
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
if (.@r>=21) {
bonus bMaxHP,800;
bonus2 bSubRace,RC_Player_Human,7;
bonus2 bSubRace,RC_Player_Doram,7;
}
- Combos:
- Combo:
- Siege_Plate_1Tier # 15218
- Siege_Manteau_1Tier # 20864
- Siege_Greave_1Tier # 22148
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
if (.@r>=21) {
bonus bMaxHP,900;
bonus2 bSubRace,RC_Player_Human,8;
bonus2 bSubRace,RC_Player_Doram,8;
}
- Combos:
- Combo:
- Siege_Robe_2Tier # 450012
- Siege_Muffler_2Tier # 480007
- Siege_Shoes_2Tier # 470011
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
if (.@r>=21) {
bonus bMaxHP,1600;
bonus2 bSubRace,RC_Player_Human,7;
bonus2 bSubRace,RC_Player_Doram,7;
}
- Combos:
- Combo:
- Siege_Suits_2Tier # 450013
- Siege_Manteau_2Tier # 480008
- Siege_Boots_2Tier # 470012
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
if (.@r>=21) {
bonus bMaxHP,1800;
bonus2 bSubRace,RC_Player_Human,8;
bonus2 bSubRace,RC_Player_Doram,8;
}
- Combos:
- Combo:
- Siege_Plate_2Tier # 450014
- Siege_Manteau_2Tier # 480008
- Siege_Greave_2Tier # 470013
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
if (.@r>=21) {
bonus bMaxHP,2000;
bonus2 bSubRace,RC_Player_Human,9;
bonus2 bSubRace,RC_Player_Doram,9;
}
- Combos:
- Combo:
- E_Imune # 27397
- Deviling_Card # 4174
Script: |
bonus2 bSubEle,Ele_Neutral,-15;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Rest_1 # 29249
Script: |
bonus bMaxHP,5000;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Rest_2 # 29250
Script: |
bonus bMaxSP,100;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Rest_3 # 29251
Script: |
bonus2 bHPRegenRate,1000,5000;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Rest_4 # 29252
Script: |
bonus2 bSPRegenRate,25,5000;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Eternity1 # 29253
Script: |
bonus2 bSubEle,Ele_Fire,15;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Eternity2 # 29254
Script: |
bonus2 bSubEle,Ele_Water,15;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Eternity3 # 29255
Script: |
bonus2 bSubEle,Ele_Wind,15;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Eternity4 # 29256
Script: |
bonus2 bSubEle,Ele_Earth,15;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Eternity5 # 29257
Script: |
bonus2 bSubEle,Ele_Dark,15;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Eternity6 # 29258
Script: |
bonus2 bSubEle,Ele_Ghost,15;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Eternity7 # 29259
Script: |
bonus2 bSubEle,Ele_Poison,15;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound1 # 29260
Script: |
bonus2 bSubRace,RC_Formless,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound2 # 29261
Script: |
bonus2 bSubRace,RC_Undead,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound3 # 29262
Script: |
bonus2 bSubRace,RC_Brute,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound4 # 29263
Script: |
bonus2 bSubRace,RC_Plant,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound5 # 29264
Script: |
bonus2 bSubRace,RC_Insect,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound6 # 29265
Script: |
bonus2 bSubRace,RC_Fish,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound7 # 29266
Script: |
bonus2 bSubRace,RC_Demon,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound8 # 29267
Script: |
bonus2 bSubRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound9 # 29268
Script: |
bonus2 bSubRace,RC_Angel,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound10 # 29269
Script: |
bonus2 bSubRace,RC_Dragon,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Blood1 # 29270
Script: |
bonus bStr,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Blood2 # 29271
Script: |
bonus bAgi,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Blood3 # 29272
Script: |
bonus bVit,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Blood4 # 29273
Script: |
bonus bInt,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Blood5 # 29274
Script: |
bonus bDex,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Blood6 # 29275
Script: |
bonus bLuk,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Honor1 # 29276
Script: |
bonus bAspd,1;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Honor2 # 29277
Script: |
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Honor3 # 29278
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Death1 # 29279
Script: |
bonus bAtkRate,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Death2 # 29280
Script: |
bonus bMatkRate,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Death3 # 29281
Script: |
bonus bDef,500;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Death4 # 29282
Script: |
bonus bMdef,20;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Honor_Hit # 29382
Script: |
bonus bHit,20;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Honor_Flee # 29383
Script: |
bonus bFlee,20;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Honor_Luk # 29384
Script: |
bonus bFlee2,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Death_Tech # 29385
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Death_Luk # 29386
Script: |
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Neev_Wound11 # 29510
Script: |
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSubRace,RC_Player_Doram,30;
- Combos:
- Combo:
- Blackhand_Of_Fate # 19185
- Bracelet_Of_Puppet # 490016
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_DemiHuman,3;
if (.@r>=6) {
bonus bPerfectHitAddRate,15;
bonus bDelayrate,-5;
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
}
if (.@r>=8) {
bonus bPerfectHitAddRate,15;
bonus bDelayrate,-10;
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
}
- Combos:
- Combo:
- Isgard_4 # 312306
- Ice_C_Orb_Def # 312056
Script: |
bonus bRes,30;
- Combos:
- Combo:
- Isgard_4 # 312306
- Ice_C_Orb_Mdef # 312057
Script: |
bonus bMRes,20;
- Combos:
- Combo:
- Isgard_4 # 312306
- Ice_C_Orb_S_Delay # 312068
Script: |
bonus bDelayrate,-3;
- Combos:
- Combo:
- Isgard_4 # 312306
- Ice_C_Orb_F_Cast # 312076
Script: |
bonus bFixedCast,-300;
- Combos:
- Combo:
- Isgard_3_Warrior # 312307
- Ice_C_Orb_War # 312061
Script: |
bonus bShortAtkRate,4;
- Combos:
- Combo:
- Isgard_3_Warrior # 312307
- Ice_C_Orb_Guide # 312071
Script: |
bonus bPAtk,5;
bonus bBaseAtk,50;
- Combos:
- Combo:
- Isgard_3_Warrior # 312307
- Ice_C_Orb_F_Spirit # 312083
Script: |
bonus bShortAtkRate,8;
bonus bAtkRate,10;
- Combos:
- Combo:
- Isgard_3_Ranger # 312308
- Ice_C_Orb_Ran # 312062
Script: |
bonus bLongAtkRate,4;
- Combos:
- Combo:
- Isgard_3_Ranger # 312308
- Ice_C_Orb_Guide # 312071
Script: |
bonus bPAtk,5;
bonus bBaseAtk,50;
- Combos:
- Combo:
- Isgard_3_Ranger # 312308
- Ice_C_Orb_E_Archer # 312084
Script: |
bonus bLongAtkRate,8;
bonus bAtkRate,10;
- Combos:
- Combo:
- Isgard_3_Assassin # 312309
- Ice_C_Orb_War # 312061
Script: |
bonus bShortAtkRate,5;
- Combos:
- Combo:
- Isgard_3_Assassin # 312309
- Ice_C_Orb_Ran # 312062
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Isgard_3_Assassin # 312309
- Ice_C_Orb_Speed # 312069
Script: |
bonus bCritAtkRate,4;
bonus bCritical,15;
- Combos:
- Combo:
- Isgard_3_Assassin # 312309
- Ice_C_Orb_Fatal # 312086
Script: |
bonus bCritAtkRate,8;
bonus bCritical,20;
- Combos:
- Combo:
- Isgard_3_Mage # 312310
- Ice_C_Orb_Mag # 312063
Script: |
bonus2 bMagicAtkEle,Ele_All,4;
- Combos:
- Combo:
- Isgard_3_Mage # 312310
- Ice_C_Orb_Caster # 312070
Script: |
bonus bSMatk,5;
bonus bMatk,50;
- Combos:
- Combo:
- Isgard_3_Mage # 312310
- Ice_C_Orb_Spell # 312085
Script: |
bonus2 bMagicAtkEle,Ele_All,8;
bonus bMatkRate,10;
- Combos:
- Combo:
- Isgard_2_Warrior2 # 312311
- Ice_C_Orb_War2 # 312064
Script: |
bonus bShortAtkRate,5;
- Combos:
- Combo:
- Isgard_2_Warrior2 # 312311
- Ice_C_Orb_Ov_Pow # 312079
Script: |
bonus bPAtk,5;
bonus bPow,7;
bonus bCon,7;
- Combos:
- Combo:
- Isgard_2_Ranger2 # 312312
- Ice_C_Orb_Ran2 # 312065
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Isgard_2_Ranger2 # 312312
- Ice_C_Orb_Fi_Con # 312081
Script: |
bonus bPAtk,5;
bonus bPow,7;
bonus bCon,7;
- Combos:
- Combo:
- Isgard_2_Assassin2 # 312313
- Ice_C_Orb_War2 # 312064
Script: |
bonus bShortAtkRate,8;
- Combos:
- Combo:
- Isgard_2_Assassin2 # 312313
- Ice_C_Orb_Ran2 # 312065
Script: |
bonus bLongAtkRate,8;
- Combos:
- Combo:
- Isgard_2_Assassin2 # 312313
- Ice_C_Orb_Ov_Pow # 312079
Script: |
bonus bCRate,5;
bonus bPow,7;
bonus bCrt,7;
- Combos:
- Combo:
- Isgard_2_Assassin2 # 312313
- Ice_C_Orb_Fi_Con # 312081
Script: |
bonus bCRate,5;
bonus bPow,7;
bonus bCrt,7;
- Combos:
- Combo:
- Isgard_2_Mage2 # 312314
- Ice_C_Orb_Mag2 # 312066
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
- Combos:
- Combo:
- Isgard_2_Mage2 # 312314
- Ice_C_Orb_Bu_Spl # 312080
Script: |
bonus bSMatk,5;
bonus bSpl,7;
bonus bCon,7;
- Combos:
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Sword
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_B_Sword
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_R_Knife
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_B_Knife
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Axe
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Spear
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Book
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Wand
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Foxtail
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Knuckle
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Violin
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Whip
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Mace
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_M_Mace
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_T_Sword
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Katar
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_T_Axe
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Lance
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Staff
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Humma
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Bow
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Revolver
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Rifle
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Shotgun
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Gatling
- Combo:
- Glacier_Helm_1 # 400105
- Glacier_Launcher
Script: |
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
- Combos:
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Sword
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_B_Sword
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_R_Knife
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_B_Knife
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Axe
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Spear
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Book
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Wand
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Foxtail
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Knuckle
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Violin
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Whip
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Mace
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_M_Mace
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_T_Sword
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Katar
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_T_Axe
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Lance
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Staff
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Humma
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Bow
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Revolver
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Rifle
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Shotgun
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Gatling
- Combo:
- Glacier_Helm_2 # 400106
- Glacier_Launcher
Script: |
bonus bMatkRate,5;
bonus bMatk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_All,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
- Combos:
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Sword
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_B_Sword
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_R_Knife
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_B_Knife
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Axe
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Spear
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Book
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Wand
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Foxtail
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Knuckle
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Violin
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Whip
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Mace
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_M_Mace
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_T_Sword
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Katar
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_T_Axe
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Lance
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Staff
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Humma
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Bow
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Revolver
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Rifle
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Shotgun
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Gatling
- Combo:
- Glacier_Helm_3 # 400107
- Glacier_Launcher
Script: |
bonus bAtkRate,5;
bonus bBaseAtk,50;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5*(.@r_weapon/3);
bonus bAspdRate,4*(.@r_weapon/3);
- Combos:
- Combo:
- Fletus_Tiara_SHC # 400109
- Boitata_Card # 27126
Script: |
bonus2 bAddEle,Ele_Poison,40;
bonus2 bAddEle,Ele_Water,40;
- Combos:
- Combo:
- Fletus_Tiara_SHC # 400109
- SLD_Boitata_Card # 300195
Script: |
bonus2 bAddEle,Ele_Poison,25;
bonus2 bAddEle,Ele_Water,25;
- Combos:
- Combo:
- Fletus_Tiara_ABC # 400110
- Berzebub_Card # 4145
Script: |
bonus2 bAddClass,Class_Boss,16;
- Combos:
- Combo:
- Fletus_Tiara_ABC # 400110
- Sealed_Berz_Card # 4486
Script: |
bonus2 bAddClass,Class_Boss,8;
- Combos:
- Combo:
- VesperHeadGear_ # 400111
- Apocalips_H_Card # 4374
Script: |
bonus2 bMagicAddClass,Class_Boss,10;
bonus bVariableCastrate,-7;
- Combos:
- Combo:
- VesperHeadGear_ # 400111
- Sealed_Apocalips_H_Card # 4503
Script: |
bonus2 bMagicAddClass,Class_Boss,5;
bonus bVariableCastrate,-3;
- Combos:
- Combo:
- Spade_Ace_Melee # 420213
- aegis_410232 # 410232
- Combo:
- Gambler_Seal_KR_
- Spade_Ace_Melee
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
bonus bMatkRate,5;
- Combos:
- Combo:
- aegis_470204 # 470204
- Fallen_Bishop_Card # 4441
Script: |
bonus2 bMagicAddEle,Ele_Holy,15;
bonus bMaxSPrate,25;
- Combos:
- Combo:
- aegis_470204 # 470204
- Sealed_F_Bishop_Card # 4539
Script: |
bonus2 bMagicAddEle,Ele_Holy,10;
bonus bMaxSPrate,15;
- Combos:
- Combo:
- aegis_312398 # 312398
- aegis_311912 # 311912
Script: |
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
- Combos:
- Combo:
- aegis_312398 # 312398
- aegis_311913 # 311913
Script: |
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
- Combos:
- Combo:
- aegis_312398 # 312398
- aegis_311914 # 311914
Script: |
bonus bLongAtkRate,3*getskilllv("SS_SHIMIRU");
- Combos:
- Combo:
- aegis_312399 # 312399
- aegis_311915 # 311915
Script: |
bonus2 bSkillAtk,"SS_SEKIENHOU",10;
- Combos:
- Combo:
- aegis_312399 # 312399
- aegis_311916 # 311916
Script: |
bonus bVariableCastrate,-3*getskilllv("SS_TOKEDASU");
- Combos:
- Combo:
- aegis_312399 # 312399
- aegis_311917 # 311917
Script: |
bonus2 bSkillAtk,"SS_RAIDENPOU",10;
- Combos:
- Combo:
- aegis_312400 # 312400
- aegis_311433 # 311433
Script: |
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
- Combos:
- Combo:
- aegis_312400 # 312400
- aegis_311434 # 311434
Script: |
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10;
- Combos:
- Combo:
- aegis_312400 # 312400
- aegis_311435 # 311435
Script: |
bonus bCRate,getskilllv("SHC_SHADOW_SENSE");
- Combos:
- Combo:
- aegis_312401 # 312401
- Archbishop_Top3 # 311356
Script: |
bonus2 bSkillAtk,"CD_FRAMEN",10;
- Combos:
- Combo:
- aegis_312401 # 312401
- Archbishop_Middle3 # 311357
Script: |
bonus2 bMagicAtkEle,Ele_Holy,3*(getskilllv("CD_FIDUS_ANIMUS")/2);
- Combos:
- Combo:
- aegis_312401 # 312401
- Archbishop_Bottom3 # 311358
Script: |
bonus2 bSkillAtk,"CD_ARBITRIUM",10;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
- Combos:
- Combo:
- aegis_312402 # 312402
- Warlock_Middle # 29469
Script: |
bonus2 bSkillAtk,"AB_JUDEX",3*getskilllv("NV_TRANSCENDENCE");
- Combos:
- Combo:
- aegis_312402 # 312402
- Shadowchaser_Bottom # 29479
Script: |
bonus2 bSkillAtk,"RK_WINDCUTTER",3*getskilllv("NV_BREAKTHROUGH");
- Combos:
- Combo:
- aegis_312402 # 312402
- Paladin_Top # 29517
Script: |
bonus bMdef,15;
bonus bDef,120;
- Combos:
- Combo:
- aegis_312403 # 312403
- aegis_312402 # 312402
Script: |
bonus2 bSkillAtk,"AB_JUDEX",3*getskilllv("NV_TRANSCENDENCE");
- Combos:
- Combo:
- aegis_312404 # 312404
- aegis_312402 # 312402
Script: |
bonus2 bSkillAtk,"RK_WINDCUTTER",3*getskilllv("NV_BREAKTHROUGH");
- Combos:
- Combo:
- aegis_312405 # 312405
- aegis_312402 # 312402
Script: |
bonus bMaxHPrate,15;
- Combos:
- Combo:
- Diamond_Ace_Range # 420220
- aegis_410232 # 410232
- Combo:
- Gambler_Seal_KR_
- Diamond_Ace_Range
Script: |
bonus bLongAtkRate,10;
bonus bAtkRate,5;
- Combos:
- Combo:
- SeeOtter_Fan_LT # 490374
- FurSeal_Fan_LT # 490375
Script: |
bonus bAllTraitStats,3;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312031 # 312031
Script: |
bonus2 bSkillCooldown,"AG_FROZEN_SLASH",-300;
bonus2 bSkillCooldown,"AG_ROCK_DOWN",-300;
- Combos:
- Combo:
- Illegal_Tip # 490340
- aegis_311883 # 311883
Script: |
bonus bAtkRate,30;
bonus bMatkRate,30;
skill "MO_CALLSPIRITS",2;
- Combos:
- Combo:
- aegis_312305 # 312305
- AncientKing_Groza_Card # 27127
Script: |
autobonus "{ bonus bAllStats,BaseLevel/10; bonus bMaxHPrate,BaseLevel/10; bonus bFlee,10*(BaseLevel/10); bonus bBaseAtk,10*(BaseLevel/10); bonus bMatk,10*(BaseLevel/10); }",10,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- aegis_312305 # 312305
- Abyss_AncientKing_Card # 27128
Script: |
bonus2 bHPDrainRate,1000,2;
- Combos:
- Combo:
- aegis_312305 # 312305
- aegis_490337 # 490337
Script: |
bonus bAtkRate,BaseLevel/5;
bonus bMatkRate,BaseLevel/5;
bonus bPerfectHitAddRate,25;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_311891 # 311891
Script: |
bonus2 bSkillFixedCast,"AG_ALL_BLOOM",-1000;
bonus2 bSkillFixedCast,"AG_CRYSTAL_IMPACT",-1000;
bonus2 bSkillFixedCast,"AG_DESTRUCTIVE_HURRICANE",-1000;
bonus2 bSkillFixedCast,"AG_VIOLENT_QUAKE",-1000;
bonus2 bSkillFixedCast,"AG_CRIMSON_ARROW",-1000;
bonus2 bSkillFixedCast,"AG_FROZEN_SLASH",-1000;
bonus2 bSkillFixedCast,"AG_STORM_CANNON",-1000;
bonus2 bSkillFixedCast,"AG_ROCK_DOWN",-1000;
- Combos:
- Combo:
- Hero # 29509
- aegis_311892 # 311892
Script: |
bonus2 bSkillCooldown,"ABC_CHAIN_REACTION_SHOT",-300;
bonus2 bSkillCooldown,"ABC_FRENZY_SHOT",-300;
- Combos:
- Combo:
- Hero # 29509
- aegis_311893 # 311893
Script: |
bonus2 bSkillCooldown,"IQ_MASSIVE_F_BLASTER",-200;
bonus2 bSkillCooldown,"IQ_EXPOSION_BLASTER",-100;
- Combos:
- Combo:
- Hero # 29509
- aegis_311894 # 311894
Script: |
bonus2 bSkillCooldown,"IG_OVERSLASH",-300;
bonus2 bSkillCooldown,"IG_GRAND_JUDGEMENT",-300;
bonus2 bSkillCooldown,"IG_SHIELD_SHOOTING",-300;
- Combos:
- Combo:
- Hero # 29509
- aegis_311895 # 311895
Script: |
bonus2 bSkillFixedCast,"WH_CRESCIVE_BOLT",-500;
bonus2 bSkillFixedCast,"WH_GALESTORM",-500;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_311896 # 311896
Script: |
bonus2 bSkillFixedCast,"EM_CONFLAGRATION",-500;
bonus2 bSkillFixedCast,"EM_DIAMOND_STORM",-500;
bonus2 bSkillFixedCast,"EM_LIGHTNING_LAND",-500;
bonus2 bSkillFixedCast,"EM_TERRA_DRIVE",-500;
bonus2 bSkillFixedCast,"EM_VENOM_SWAMP",-500;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312037 # 312037
Script: |
bonus2 bSkillCooldown,"EM_DIAMOND_STORM",-500;
bonus2 bSkillCooldown,"EM_TERRA_DRIVE",-500;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_311897 # 311897
Script: |
bonus2 bSkillFixedCast,"CD_ARBITRIUM",-500;
bonus2 bSkillFixedCast,"CD_PNEUMATICUS_PROCELLA",-500;
bonus2 bSkillFixedCast,"CD_FRAMEN",-500;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312038 # 312038
Script: |
bonus2 bSkillCooldown,"CD_ARBITRIUM",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_312304 # 312304
Script: |
bonus2 bSkillCooldown,"CD_EFFLIGO",-300;
bonus2 bSkillCooldown,"CD_PETITIO",-300;
- Combos:
- Combo:
- Clinging_Doram_1 # 19347
- Latent_Release_SU # 27402
Script: |
bonus2 bSubRace,RC_Player_Doram,-12;
bonus2 bSubRace,RC_Player_Human,-12;
- Combos:
- Combo:
- Hero # 29509
- aegis_311898 # 311898
Script: |
bonus2 bSkillCooldown,"SHC_SAVAGE_IMPACT",-300;
- Combos:
- Combo:
- Hero # 29509
- aegis_311899 # 311899
Script: |
bonus2 bSkillCooldown,"DK_HACKANDSLASHER",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_312040 # 312040
Script: |
bonus2 bSkillCooldown,"DK_MADNESS_CRUSHER",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_311900 # 311900
- Combo:
- Hero # 29509
- aegis_311901 # 311901
Script: |
bonus2 bSkillFixedCast,"TR_RHYTHMSHOOTING",-500;
bonus2 bSkillFixedCast,"TR_ROSEBLOSSOM",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_311902 # 311902
Script: |
bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_FIRE",-500;
bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_GROUND",-500;
bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_WATER",-500;
bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_WIND",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_312043 # 312043
Script: |
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_FIRE",-300;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_GROUND",-300;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WATER",-300;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WIND",-300;
- Combos:
- Combo:
- Hero # 29509
- aegis_311903 # 311903
Script: |
bonus2 bSkillCooldown,"MT_AXE_STOMP",-300;
bonus2 bSkillCooldown,"MT_RUSH_QUAKE",-300;
- Combos:
- Combo:
- Anony_Sm_Shoes # 22178
- B_Ygnizem_Card # 4352
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "SM_MAGNUM",10;
bonus2 bHPRegenRate,5000,10000;
bonus2 bHPRegenRate,100,10000;
if (BaseLevel >= 100) {
bonus bStr,10*.@r;
bonus bFlee,15*.@r;
}
else if (BaseLevel <= 99) {
bonus bStr,3*.@r;
bonus bFlee,5*.@r;
}
- Combos:
- Combo:
- Anony_Sm_Shoes # 22178
- Sealed_B_Ygnizem_Card_J # 300318
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bHPRegenRate,1500,10000;
bonus2 bHPRegenRate,30,10000;
if (BaseLevel >= 100) {
bonus bStr,4*.@r;
bonus bFlee,5*.@r;
}
else if (BaseLevel <= 99) {
bonus bStr,.@r;
bonus bFlee,2*.@r;
}
- Combos:
- Combo:
- aegis_480275 # 480275
- Phreeoni_Card # 4121
- Combo:
- aegis_480275 # 480275
- Sealed_Phreeoni_Card # 4537
Script: |
bonus bFlee,-150;
bonus2 bResEff,Eff_Stone,10000;
bonus bPerfectHitAddRate,50;
- Combos:
- Combo:
- Occult_Nature_Cape # 480276
- Ep172_Bh_Staff # 640005
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bSkillAtk,"WL_JACKFROST",10*(.@r/2);
bonus2 bSkillAtk,"WL_EARTHSTRAIN",10*(.@r/2);
if (.@r>=13) {
bonus2 bSkillCooldown,"WL_JACKFROST",-3000;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-3000;
}
- Combos:
- Combo:
- Occult_Nature_Cape # 480276
- Ep172_1h_Book2 # 540005
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,50;
skill "TF_DOUBLE",5;
bonus2 bSkillAtk,"MG_FIREBOLT",10*.@r;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10*.@r;
bonus2 bSkillAtk,"MG_COLDBOLT",10*.@r;
if (.@r>=13)
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",5,70;
- Combos:
- Combo:
- Hero # 29509
- aegis_490367 # 490367
Script: |
bonus2 bAddEle,Ele_All,15;
bonus2 bSkillCooldown,"RA_UNLIMIT",-45000;
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Water_Sprits_Armor # 2346
- SLD_ILL_Ktullanux_Car # 300200
- Combo:
- Water_Sprits_Armor_ # 2347
- SLD_ILL_Ktullanux_Car # 300200
Script: |
bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",3,10;
- Combos:
- Combo:
- Sealed_D_Lord_Card # 4488
- SLD_P_Dark_L_Card # 300202
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAtkEle,Ele_Fire,((.@r>=15)?12:8);
bonus2 bSkillAtk,"WZ_METEOR",((.@r>=15)?12:8);
- Combos:
- Combo:
- Magic_Star_TW # 19393
- Magic_Circle_TW # 420087
Script: |
bonus bMatkRate,readparam(bStr)/20;
bonus bDelayrate,-(readparam(bAgi)/20);
bonus2 bMagicAddRace,RC_All,readparam(bVit)/20;
bonus2 bMagicAddClass,Class_All,readparam(bInt)/20;
bonus2 bMagicAddSize,Size_All,readparam(bDex)/20;
bonus2 bMagicAddEle,Ele_All,readparam(bLuk)/20;
- Combos:
- Combo:
- Magic_Star_TW # 19393
- Star_Force_Ring_TW # 32243
Script: |
bonus bBaseAtk,30;
bonus bMatk,30;
bonus bVariableCastrate,-5;
bonus bFixedCast,-200;
bonus2 bMagicAddClass,Class_Boss,20;
- Combos:
- Combo:
- Star_Force_Ring_TW # 32243
- Magic_Circle_TW # 420087
Script: |
bonus bVariableCastrate,-20;
- Combos:
- Combo:
- Sunglasses # 2201
- SLD_Mob_Scarf # 420089
- Combo:
- Sunglasses_ # 2202
- SLD_Mob_Scarf # 420089
- Combo:
- Glasses # 2203
- SLD_Mob_Scarf # 420089
- Combo:
- Glasses_ # 2204
- SLD_Mob_Scarf # 420089
Script: |
.@a = (readparam(bStr)+readparam(bLuk))/80;
.@b = (readparam(bAgi)+readparam(bVit))/80;
.@c = (readparam(bInt)+readparam(bDex))/80;
bonus2 bAddClass,Class_All,2*.@a;
bonus bCritical,2*.@a;
bonus bCritAtkRate,4*.@a;
bonus bMatk,40*.@c;
bonus bVariableCastrate,-.@c;
bonus bHealPower,3*.@c;
bonus bAspdRate,2*.@b;
bonus bMaxHPrate,2*.@b;
- Combos:
- Combo:
- C_GreatDevilWing # 20762
- aegis_480240 # 480241
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bHPrecovRate,-5;
bonus bSPrecovRate,-5;
if (.@r>=5)
bonus2 bSubEle,Ele_Dark,15+(min(.@r,10)*5);
- Combos:
- Combo:
- Ceila_Card # 4568
- Tele_WG_Cape # 480242
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAtkEle,Ele_Wind,10+3*(.@r/2);
if (.@r>=12)
bonus5 bAutoSpell,"SA_VIOLENTGALE",3,10,BF_MAGIC,0;
- Combos:
- Combo:
- Katrinn_Card # 4366
- Tele_WG_Cape # 480242
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Ghost,10+3*(.@r/2);
if (.@r>=12)
bonus2 bMagicAddSize,Size_All,15;
- Combos:
- Combo:
- Sealed_M_Flower_Card # 4490
- SLD_A_Moonlight_Card # 300196
Script: |
autobonus "{ bonus bFlee2,5; }",20,5000,BF_WEAPON,"{ active_transform 1150,5000; }";
- Combos:
- Combo:
- 2018_RTC_Cape4_TW # 20926
- 2019RTC_CeleAura_TW # 400014
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bHPDrainRate,30,10;
if (.@r>=10) {
bonus2 bAddItemSPHealRate,505,30;
bonus2 bAddItemSPHealRate,11572,30;
bonus2 bSPDrainRate,20,1;
}
- Combos:
- Combo:
- 2018_RTC_Cape4_TW # 20926
- 2017RTCSymbole # 19261
- 2019RTC_CeleAura_TW # 400014
Script: |
.@r = (getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT))/3;
bonus bMaxHPrate,10;
bonus bDelayrate,-5;
bonus2 bSubRace,RC_Player_Human,.@r;
bonus2 bSubRace,RC_Player_Doram,.@r;
- Combos:
- Combo:
- 20th_Anniversary_Hat_TW # 400368
- 20th_Anniversary_TW # 420186
Script: |
bonus bPAtk,5;
bonus bSMatk,5;
bonus2 bExpAddRace,RC_All,10;
- Combos:
- Combo:
- Shadow_Booster_ # 19126
- TwinCannon_TW # 420032
Script: |
bonus bDelayrate,-4;
bonus bAspdRate,5;
bonus bShortAtkRate,8;
bonus bLongAtkRate,8;
- Combos:
- Combo:
- XM_Celine_Kimi_Card # 31023
- Bloody_Celine_Dress_TW # 450135
Script: |
autobonus "{ bonus bDelayrate,-50; bonus bMatkRate,25; bonus5 bAutoSpell,\"AB_VITUPERATUM\",1,1000,BF_MAGIC,0; }",20,5000,BF_MAGIC,"{ active_transform 2996,5000; }";
- Combos:
- Combo:
- Evilspirit_Gloves # 2980
- Bloody_Celine_Dress_TW # 450135
Script: |
bonus bMatk,50;
bonus3 bAutoSpell,"WL_SOULEXPANSION",3,20;
bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",1,20,BF_MAGIC,0;
- Combos:
- Combo:
- Celines_Ribbon # 18849
- Bloody_Celine_Dress_TW # 450135
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_Player_Human,7;
bonus2 bSubRace,RC_Player_Doram,7;
bonus2 bSubRace,RC_DemiHuman,7;
if (.@r>=12)
bonus2 bMagicAddClass,Class_Boss,15;
- Combos:
- Combo:
- Temporal_Armor_TW # 450175
- Temporal_Cape_TW # 480076
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
if (.@r>=22) {
bonus bAtkRate,10;
bonus bMatkRate,10;
bonus bCritAtkRate,8;
}
- Combos:
- Combo:
- Temporal_Boots_TW # 22202
- Temporal_Armor_TW # 450175
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES);
bonus bBaseAtk,80;
bonus bMatk,80;
if (.@r>=22) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
bonus2 bIgnoreMdefRaceRate,RC_Brute,20;
bonus2 bIgnoreMdefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Temporal_Boots_TW # 22202
- Temporal_Armor_TW # 450175
- Temporal_Cape_TW # 480076
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
if (.@r>=27)
bonus bDelayrate,-5;
if (.@r>=37)
bonus bDelayrate,-8;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Scrap_Remodel_Shoes_TW # 470120
Script: |
bonus bDelayrate,-8;
bonus2 bSkillAtk,"NC_ARMSCANNON",20;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
autobonus3 "{ bonus bLongAtkRate,30; }",30,10000,"NC_ARMSCANNON";
autobonus3 "{ bonus bLongAtkRate,30; }",30,10000,"GN_CARTCANNON";
- Combos:
- Combo:
- Xylitol_2011 # 2912
- Lover_In_Mouth # 18546
Script: |
bonus2 bAddItemHealRate,529,25;
bonus2 bAddItemHealRate,530,25;
- Combos:
- Combo:
- Lover_In_Mouth # 18546
- Arquien's_Necklace # 28429
Script: |
bonus2 bAddMonsterDropItem,529,-200;
bonus2 bAddMonsterDropItem,530,-200;
bonus2 bAddMonsterDropItem,11535,-50;
bonus2 bAddItemHealRate,529,-50;
bonus2 bAddItemHealRate,530,-50;
- Combos:
- Combo:
- Arquien's_Necklace # 48429
- Scrap_Remodel_Shoes_TW # 470120
Script: |
bonus bAtkRate,8;
bonus bDelayrate,-8;
autobonus3 "{ bonus bShortAtkRate,30; }",30,10000,"NC_AXETORNADO";
autobonus3 "{ bonus bShortAtkRate,30; }",30,10000,"GN_CART_TORNADO";
- Combos:
- Combo:
- Waste_Stove_Card # 4332
- Scrap_Remodel_Shoes_TW # 470120
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,50;
bonus2 bSubSize,Size_Medium,8;
bonus2 bSubSize,Size_Large,8;
bonus bLongAtkRate,4*(.@r/3);
bonus bShortAtkRate,4*(.@r/3);
if (BaseJob == Job_Merchant)
bonus bBaseAtk,80;
- Combos:
- Combo:
- Rsx_0806_Card # 4342
- Scrap_Remodel_Shoes_TW # 470120
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,100;
bonus2 bSubSize,Size_Medium,10;
bonus2 bSubSize,Size_Large,10;
bonus bLongAtkRate,4*(.@r/2);
bonus bShortAtkRate,4*(.@r/2);
if (BaseJob == Job_Merchant)
bonus bBaseAtk,120;
- Combos:
- Combo:
- Fake_Alloy_Pot # 460030
- Scrap_Remodel_Shoes_TW # 470120
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus2 bAddSize,Size_All,3*(.@r/4);
bonus bLongAtkRate,5*(.@r/6);
bonus bShortAtkRate,5*(.@r/6);
if (.@r>=23) {
bonus bNoWalkDelay;
bonus bMaxHPrate,-15;
bonus3 bAutoSpellWhenHit,"CR_ACIDDEMONSTRATION",max(getskilllv("CR_ACIDDEMONSTRATION"),1),400;
bonus3 bAutoSpellWhenHit,"GN_SPORE_EXPLOSION",max(getskilllv("GN_SPORE_EXPLOSION"),1),300;
}
}
- Combos:
- Combo:
- Temporal_Boots_LT_TW # 470183
- Temporal_Cape_TW_LT # 480312
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,5;
bonus bFixedCast,-200;
if (.@r>=25) {
if (readparam(bStr)>=108)
bonus bBaseAtk,120;
if (readparam(bAgi)>=108)
bonus bAspd,1;
if (readparam(bVit)>=108)
bonus bDelayrate,-8;
if (readparam(bInt)>=108)
bonus bMatk,120;
if (readparam(bDex)>=108)
bonus bLongAtkRate,15;
if (readparam(bLuk)>=108)
bonus bCritAtkRate,20;
}
- Combos:
- Combo:
- aegis_400344 # 400344
- C_Rainbow_Wing_Ears # 20010
- Combo:
- aegis_400345 # 400345
- C_Rainbow_Wing_Ears # 20010
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_DemiHuman,2*(min(10,.@r)/2);
bonus2 bSubRace,RC_Player_Human,2*(min(10,.@r)/2);
bonus2 bSubRace,RC_Player_Doram,2*(min(10,.@r)/2);
- Combos:
- Combo:
- aegis_400344 # 400344
- aegis_480226 # 480226
- Combo:
- aegis_400345 # 400345
- aegis_480226 # 480226
- Combo:
- aegis_400344 # 400344
- aegis_480227 # 480227
- Combo:
- aegis_400345 # 400345
- aegis_480227 # 480227
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bHPrecovRate,5;
bonus bSPrecovRate,5;
if (.@r>=5)
bonus2 bSubEle,Ele_Holy,15+(min(10,.@r-5)*5);
- Combos:
- Combo:
- Menblatt_Card # 4593
- aegis_480229 # 480229
Script: |
bonus bLongAtkRate,-(readparam(bDex)/10);
- Combos:
- Combo:
- Lapine_Shield # 2198
- Lapine_Pray_Shoes # 470086
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bDelayrate,-3;
bonus bAspdRate,10;
bonus bFixedCast,-100*(.@r/2);
- Combos:
- Combo:
- KarduiEar # 5966
- Lapine_Pray_Shoes # 470086
Script: |
bonus bMatk,30;
bonus2 bSkillCooldown,"WL_COMET",-20000;
- Combos:
- Combo:
- Tree_Of_Sprout_JP # 19299
- Lapine_Pray_Shoes # 470086
Script: |
autobonus "{ bonus bInt,150; bonus2 bSPLossRate,100,1000; }",10,1000,BF_MAGIC;
- Combos:
- Combo:
- Nidhogg_Shadow_Card # 4456
- Lapine_Pray_Shoes # 470086
Script: |
bonus2 bMagicAddClass,Class_Boss,40;
bonus2 bSubEle,Ele_All,20;
- Combos:
- Combo:
- Dark_Lord_Card # 4168
- Destroy_World_Boots # 470095
- Combo:
- Dark_Lord_Card # 4168
- aegis_470245 # 470245
- Combo:
- Sealed_D_Lord_Card # 4488
- aegis_470245 # 470245
Script: |
bonus bMatk,50;
bonus2 bMagicAddClass,Class_Boss,30;
bonus3 bAutoSpellWhenHit,"WL_COMET",1,30;
autobonus "{ bonus bInt,30; bonus bMatkRate,20; }",50,10000,BF_MAGIC;
- Combos:
- Combo:
- Cursed_Devils_Mail_A # 450188
- Cursed_Devils_Boots_A # 470096
- Cursed_Devils_Manteau_A # 480116
Script: |
bonus2 bSubEle,Ele_All,5;
bonus bLongAtkDef,5;
bonus bMaxHP,66*BaseLevel;
bonus bMaxSP,6*BaseLevel;
- Combos:
- Combo:
- Cursed_Devils_Mail_A # 450188
- Cursed_Demon_Ring_A # 490140
Script: |
bonus bMaxHPrate,30;
- Combos:
- Combo:
- Cursed_Devils_Manteau_A # 480116
- Cursed_Demon_Ring_A # 490140
Script: |
bonus2 bSubEle,Ele_Ghost,25;
bonus2 bSubEle,Ele_Wind,75;
- Combos:
- Combo:
- Cursed_Devils_Boots_A # 470096
- Cursed_Demon_Ring_A # 490140
Script: |
bonus bVariableCastrate,-70;
bonus bDelayrate,-70;
- Combos:
- Combo:
- Emerald_Ring # 28573
- EC_Boots_TW # 470098
Script: |
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
bonus2 bSkillAtk,"RA_ARROWSTORM",40;
- Combos:
- Combo:
- Emerald_Earring_TW # 28536
- EC_Boots_TW # 470098
Script: |
bonus2 bSkillCooldown,"CG_ARROWVULCAN",-700;
bonus2 bSkillAtk,"CG_ARROWVULCAN",20;
bonus bBaseAtk,20*getskilllv("CG_ARROWVULCAN");
- Combos:
- Combo:
- Zombie_Slaughter_Card # 4435
- Corruption_Boots # 470129
Script: |
bonus bMatkRate,5;
bonus2 bMagicAddEle,Ele_All,5;
- Combos:
- Combo:
- Fallen_Bishop_Card # 4441
- Corruption_Boots # 470129
Script: |
bonus bSMatk,10;
bonus2 bMagicAddEle,Ele_All,10;
bonus2 bSkillAtk,"CD_FRAMEN",15;
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000;
- Combos:
- Combo:
- Ultio_Spes_OS # 16089
- Ultio_Cape_TW # 480088
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
if (.@r>=12) {
bonus2 bSkillCooldown,"AB_ADORAMUS",-500;
bonus2 bIgnoreMdefRaceRate,RC_Demon,15;
bonus2 bIgnoreMdefRaceRate,RC_Undead,15;
}
- Combos:
- Combo:
- Old_Blazing_Soul # 18979
- Battle_Aura_Manteau_TW # 480149
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SR_EARTHSHAKER",2*.@r;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",2*.@r;
bonus2 bSkillCooldown,"SR_EARTHSHAKER",-100*(.@r/2);
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-100*(.@r/2);
- Combos:
- Combo:
- Ifrit_Card # 4430
- Battle_Aura_Manteau_TW # 480149
Script: |
bonus2 bAddRace,RC_DemiHuman,30;
bonus2 bAddRace,RC_Player_Human,30;
bonus2 bAddRace,RC_Player_Doram,30;
bonus2 bAddRace,RC_Demon,40;
bonus2 bAddRace,RC_Angel,40;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Water,-30;
skill "MO_EXPLOSIONSPIRITS",5;
bonus2 bSkillCooldown,"MO_EXPLOSIONSPIRITS",20000;
autobonus3 "{ bonus bBaseAtk,150; }",1000,10000,"MO_EXPLOSIONSPIRITS";
- Combos:
- Combo:
- Rutilus_Stick_OS # 26151
- Devil_Flame_Manteau_TW # 480154
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
bonus2 bSkillAtk,"WL_HELLINFERNO",20*(.@r/4);
if (.@r>=12) {
bonus2 bSkillCooldown,"WL_HELLINFERNO",-1000;
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
}
- Combos:
- Combo:
- Kukulkan_Head_TW # 400017
- Kukulkan_Tooth_TW # 490023
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>=9) {
bonus2 bSubRace,RC_All,8;
bonus2 bSubRace,RC_Player_Human,-8;
bonus2 bSubRace,RC_Player_Doram,-8;
}
- Combos:
- Combo:
- Kukulkan_Skin_TW # 450017
- Kukulkan_Tooth_TW # 490023
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=9)
bonus bLongAtkDef,8;
- Combos:
- Combo:
- Kukulkan_Feather_TW # 480015
- Kukulkan_Tooth_TW # 490023
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (.@r>=9)
bonus bLongAtkRate,10;
- Combos:
- Combo:
- Kukulkan_Head_TW # 400017
- Kukulkan_Skin_TW # 450017
- Kukulkan_Feather_TW # 480015
- Kukulkan_Tooth_TW # 490023
Script: |
.@a = getequiprefinerycnt(EQI_HEAD_TOP);
.@b = getequiprefinerycnt(EQI_ARMOR);
.@c = getequiprefinerycnt(EQI_GARMENT);
if (.@a >= 9 && .@b >= 9 && .@c >= 9) {
bonus bVariableCastrate,-10;
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- Matyr_Card # 4097
- Diana_Suits # 15430
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=10) {
bonus bAspdRate,10;
bonus2 bSkillCooldown,"SU_STOOP",-3000;
}
- Combos:
- Combo:
- Diana_Suits # 15430
- Cutie_Card # 27152
Script: |
bonus bAspdRate,10;
bonus2 bSkillCooldown,"SU_STOOP",-6000;
bonus2 bMagicAddRace,RC_All,40;
- Combos:
- Combo:
- Diana_Suits # 15430
- Dictator_Ring_TW # 490084
Script: |
bonus2 bVariableCastrate,"SU_PICKYPECK",-50;
bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",-50;
bonus2 bSkillAtk,"SU_PICKYPECK",((readparam(bAgi)+readparam(bDex))/6)*getskilllv("SU_PICKYPECK");
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",((readparam(bInt)+readparam(bLuk))/6)*getskilllv("SU_SV_STEMSPEAR");
- Combos:
- Combo:
- Mercury_Suits # 15431
- Faceworm_L_Card # 27167
Script: |
bonus2 bSkillAtk,"NJ_HYOUSENSOU",30;
- Combos:
- Combo:
- Gioia_Card # 4576
- Mercury_Suits # 15431
Script: |
bonus2 bSkillAtk,"NJ_HUUJIN",30;
bonus2 bSubEle,Ele_All,40;
- Combos:
- Combo:
- Assulter_Card # 4246
- Mercury_Suits # 15431
Script: |
bonus bLongAtkRate,8;
autobonus3 "{ bonus bDelayrate,-20; }",1000,3000,"NJ_ISSEN";
- Combos:
- Combo:
- Incant_Samurai_Card # 4263
- Mercury_Suits # 15431
Script: |
bonus bLongAtkRate,10;
bonus bDelayrate,-20;
autobonus3 "{ bonus bDelayrate,-30; }",1000,3000,"NJ_ISSEN";
- Combos:
- Combo:
- Mercury_Suits # 15431
- Dictator_Ring_TW # 490084
Script: |
bonus5 bAutoSpell,"WL_RECOGNIZEDSPELL",1,10,BF_MAGIC,0;
bonus bMaxHPrate,3*(getskilllv("NJ_ISSEN")/2);
bonus2 bSkillCooldown,"KO_ZANZOU",-7000;
- Combos:
- Combo:
- Bacchus_Armor # 15432
- Heart_Hunter_Card # 27149
Script: |
bonus2 bSkillAtk,"RL_FIREDANCE",30;
autobonus3 "{ bonus bFlee,100; }",1000,3000,"RL_FALLEN_ANGEL";
- Combos:
- Combo:
- Bacchus_Armor # 15432
- Felock_Card # 27182
Script: |
bonus2 bSkillAtk,"RL_D_TAIL",50;
bonus2 bSkillCooldown,"RL_D_TAIL",-2000;
- Combos:
- Combo:
- Bacchus_Armor # 15432
- Dictator_Ring_TW # 490084
Script: |
bonus bAspdRate,5;
bonus2 bAddRace,RC_All,8;
- Combos:
- Combo:
- Khaliz_Knightage_Card # 4609
- Neptune_Uniform # 15433
Script: |
bonus2 bSkillAtk,"SP_SWHOO",20;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",20;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",20;
- Combos:
- Combo:
- Maya_Card # 4146
- Neptune_Uniform # 15433
Script: |
bonus2 bSubSize,Size_All,30;
bonus2 bSkillAtk,"SP_SWHOO",40;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",40;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",40;
- Combos:
- Combo:
- Neptune_Uniform # 15433
- Dictator_Ring_TW # 490084
Script: |
bonus bMaxHPrate,8;
bonus bMatkRate,6;
bonus2 bSkillCooldown,"SJ_BOOKOFDIMENSION",-10000;
bonus2 bSkillCooldown,"SP_SOULREAPER",-30000;
bonus2 bSkillCooldown,"SP_SOULEXPLOSION",-30000;
- Combos:
- Combo:
- Wild_Rose_Card # 4257
- Alice_Hug_Pillow_TW # 490089
Script: |
bonus bAllStats,8;
bonus bMaxHPrate,5;
bonus bFlee2,8;
- Combos:
- Combo:
- Guardian_Mail # 450211
- Guardian_Greave # 470117
- Guardian_Manteau # 480163
- Guardian_Ring # 490194
Script: |
bonus bMaxHPrate,min(BaseLevel,100)/10;
bonus2 bSubClass,Class_Normal,min(BaseLevel,100)/10;
bonus bVit,2;
bonus bAllStats,1;
bonus2 bSubEle,Ele_Earth,2;
bonus2 bSubEle,Ele_Fire,2;
bonus2 bSubEle,Ele_Water,2;
bonus2 bSubEle,Ele_Wind,2;
- Combos:
- Combo:
- Archangel_Wing # 2573
- Angeling_Balloon_TW # 420065
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
.@a = readparam(bStr);
.@b = readparam(bAgi);
.@c = readparam(bVit);
.@d = readparam(bInt);
.@e = readparam(bDex);
.@f = readparam(bLuk);
bonus2 bExpAddRace,RC_All,8;
if (.@r>=8) {
bonus bShortAtkRate,3*(.@a/20);
bonus bCritAtkRate,4*(.@b/20);
bonus2 bSubEle,Ele_Neutral,2*(.@c/20);
bonus bMaxHPrate,(.@c/20);
bonus2 bMagicAtkEle,Ele_All,(.@d/20);
bonus bDelayrate,-3*(.@e/20);
bonus bBaseAtk,5*(.@f/20);
bonus bMatk,5*(.@f/20);
bonus bCritical,2*(.@f/20);
}
- Combos:
- Combo:
- Badge_Of_Manny # 2960
- Suit_Of_Sid # 15069
- Hat_Of_Scrat # 18758
- Manteau_Of_Diego # 20711
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bVariableCastrate,-15;
bonus3 bAutoSpell,"WZ_STORMGUST",5,30;
- Combos:
- Combo:
- Boss_Domovoi_Cape # 2592
- Tare_Domovoi # 18628
Script: |
bonus bMaxHPrate,3;
bonus2 bSubRace,RC_DemiHuman,10;
- Combos:
- Combo:
- Goibne_Combat_Boots_ # 2493
- Goibne's_Shoulder_Arms # 2520
- Goibne's_Armor_ # 15170
- Goibne's_Helmet_S # 19043
Script: |
bonus bVit,5;
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
bonus bDef,5;
bonus bMdef,15;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Wind,10;
- Combos:
- Combo:
- Morrigane's_Manteau # 2519
- Morrigane's_Belt_ # 2900
- Morrigane's_Pendant_ # 2901
- Morrigane's_Helm_S # 19044
Script: |
bonus bStr,2;
bonus bLuk,9;
bonus bCritical,13;
bonus bBaseAtk,18;
bonus bFlee2,13;
- Combos:
- Combo:
- BF_Hood # 20719
- GC_Battle_Boots # 22020
Script: |
bonus4 bAutoSpellOnSkill,"GC_DARKILLUSION","GC_CLOAKINGEXCEED",getskilllv("GC_CLOAKINGEXCEED"),1000;
bonus bAtkRate,readparam(bAgi)/10;
- Combos:
- Combo:
- GC_Battle_Armor # 15075
- BF_Hood # 20719
- GC_Battle_Boots # 22020
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (readparam(bStr)>=110)
bonus2 bAddRace,RC_All,10;
if (readparam(bAgi)>=90)
autobonus3 "{ bonus2 bAddRace,RC_All,5; bonus bNoWalkDelay; }",1000,15000,"GC_HALLUCINATIONWALK";
- Combos:
- Combo:
- BF_Hood # 20719
- RA_Battle_Boots # 22021
Script: |
if (readparam(bAgi)>=90) {
bonus3 bAutoSpellWhenHit,"RA_WUGBITE",getskilllv("RA_WUGBITE"),100;
bonus2 bSkillAtk,"RA_WUGBITE",20;
}
- Combos:
- Combo:
- RA_Battle_Armor # 15076
- BF_Hood # 20719
- RA_Battle_Boots # 22021
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (readparam(bDex)>=110)
autobonus3 "{ bonus bCritAtkRate,50; }",1000,60000,"RA_FEARBREEZE";
/*Unknown Duration*/
- Combos:
- Combo:
- BF_Hood # 20719
- LG_Battle_Boots # 22022
Script: |
bonus2 bSkillAtk,"LG_EXEEDBREAK",5*(readparam(bStr)/10);
bonus2 bSkillAtk,"LG_PINPOINTATTACK",5*(readparam(bStr)/10);
- Combos:
- Combo:
- LG_Battle_Armor # 15077
- BF_Hood # 20719
- LG_Battle_Boots # 22022
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillAtk,"LG_OVERBRAND",5*(readparam(bAgi)/10);
if (readparam(bVit)>=100)
bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,5;
- Combos:
- Combo:
- BF_Hood # 20719
- RK_Battle_Boots # 22023
Script: |
if (readparam(bVit)>=100) {
bonus3 bAutoSpellWhenHit,"PR_KYRIE",1,5;
autobonus3 "{ bonus bMatkRate,20; }",500,300000,"RK_ENCHANTBLADE";
}
- Combos:
- Combo:
- RK_Battle_Armor # 15078
- BF_Hood # 20719
- RK_Battle_Boots # 22023
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(readparam(bStr)/10);
bonus3 bAutoSpellWhenHit,"RK_MILLENNIUMSHIELD",1,10;
- Combos:
- Combo:
- BF_Hood # 20719
- NC_Battle_Boots # 22024
Script: |
bonus2 bSkillAtk,"NC_AXETORNADO",5*(readparam(bVit)/10);
if (readparam(bInt)>=100) {
bonus2 bSkillAtk,"NC_COLDSLOWER",10;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",10;
}
- Combos:
- Combo:
- NC_Battle_Armor # 15079
- BF_Hood # 20719
- NC_Battle_Boots # 22024
Script: |
if (readparam(bDex)>=90) {
bonus bDelayrate,-10;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-60000;
}
- Combos:
- Combo:
- BF_Hood # 20719
- SC_Battle_Boots # 22025
Script: |
if (readparam(bInt)>=100)
bonus4 bAutoSpellOnSkill,"SC_SHADOWFORM","ST_FULLSTRIP",5,1000;
- Combos:
- Combo:
- SC_Battle_Armor # 15080
- BF_Hood # 20719
- SC_Battle_Boots # 22025
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus4 bAutoSpellOnSkill,"SC_SHADOWFORM","SC_STRIPACCESSARY",5,1000;
- Combos:
- Combo:
- BF_Hood # 20719
- SR_Battle_Boots # 22026
Script: |
if (readparam(bDex)>=100) {
bonus bNoCastCancel;
bonus2 bSkillAtk,"SR_SKYNETBLOW",10;
}
- Combos:
- Combo:
- SR_Battle_Armor # 15081
- BF_Hood # 20719
- SR_Battle_Boots # 22026
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillCooldown,"SR_RAISINGDRAGON",-5000;
bonus2 bSkillAtk,"SR_GATEOFHELL",10;
- Combos:
- Combo:
- BF_Hood # 20719
- AB_Battle_Boots # 22027
Script: |
bonus2 bSkillHeal,"AL_HEAL",5;
bonus2 bSkillHeal,"AB_HIGHNESSHEAL",5;
bonus2 bSkillHeal,"AB_CHEAL",5;
if (readparam(bInt)>=100)
bonus bUseSPrate,-5;
- Combos:
- Combo:
- AB_Battle_Armor # 15082
- BF_Hood # 20719
- AB_Battle_Boots # 22027
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
skill "ALL_ODINS_POWER",1;
if (readparam(bDex)>=110) {
bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000;
bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000;
bonus2 bSkillCooldown,"AB_CLEARANCE",-3000;
}
- Combos:
- Combo:
- BF_Hood # 20719
- WL_Battle_Boots # 22028
Script: |
if (readparam(bInt)>=100)
bonus bNoCastCancel;
if (readparam(bDex)>=100)
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- WL_Battle_Armor # 15083
- BF_Hood # 20719
- WL_Battle_Boots # 22028
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus bMatkRate,10;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-5000;
if (readparam(bInt)>=110)
bonus bFixedCastrate,-10;
- Combos:
- Combo:
- BF_Hood # 20719
- WA_Battle_Boots # 22029
Script: |
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (readparam(bDex)>=100)
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
if (readparam(bInt)>=110)
bonus bNoCastCancel;
- Combos:
- Combo:
- WA_Battle_Armor # 15084
- BF_Hood # 20719
- WA_Battle_Boots # 22029
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (readparam(bVit)>=110)
bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,5;
if (readparam(bDex)>=110) {
bonus2 bSkillAtk,"WM_REVERBERATION",10;
autobonus3 "{ bonus bFlee2,50; }",1000,5000,"BA_POEMBRAGI";
autobonus3 "{ bonus bFlee2,50; }",1000,5000,"DC_DONTFORGETME";
autobonus3 "{ bonus bFlee2,50; }",1000,5000,"WM_LULLABY_DEEPSLEEP";
}
- Combos:
- Combo:
- BF_Hood # 20719
- GN_Battle_Boots # 22030
Script: |
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
if (readparam(bInt)>=100)
bonus2 bSkillAtk,"GN_BLOOD_SUCKER",10;
- Combos:
- Combo:
- GN_Battle_Armor # 15085
- BF_Hood # 20719
- GN_Battle_Boots # 22030
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillAtk,"GN_CARTCANNON",20+(readparam(bInt)/10);
- Combos:
- Combo:
- Cenere_Card # 4595
- Limnil_Cape # 20770
Script: |
bonus bAspdRate,-2*(readparam(bAgi)/10);
- Combos:
- Combo:
- Scalpel # 13027
- Operation_Glove # 28313
Script: |
bonus bAspdRate,4;
bonus bBaseAtk,20;
- Combos:
- Combo:
- Scalpel # 13027
- Green_Operation_Coat # 15044
- Operation_Glove # 28313
Script: |
bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70;
bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50;
bonus3 bAddMonsterDropItem,929,RC_Brute,70;
bonus3 bAddMonsterDropItem,970,RC_Brute,50;
- Combos:
- Combo:
- Cursed_Hand # 2728
- Hand_Of_Glory # 28314
Script: |
bonus bHit,10;
- Combos:
- Combo:
- Horn_Of_Ancient # 18595
- Cauda_Daemonica # 28319
Script: |
bonus2 bSubClass,Class_Boss,10;
- Combos:
- Combo:
- Horn_Of_Succubus # 5066
- Cauda_Daemonica # 28319
Script: |
bonus bLuk,2;
autobonus "{ bonus bSPDrainValue,5; }",30,5000,BF_WEAPON,"{ active_transform 1370,5000; }";
- Combos:
- Combo:
- Hand_Of_Devil # 19329
- Grisly_Soul # 410124
- Combo:
- Hand_Of_Devil # 19329
- Grisly_Soul_ # 410125
Script: |
bonus2 bSkillCooldown,"SR_HOWLINGOFLION",9500;
- Combos:
- Combo:
- aegis_410139 # 410139
- Jasper_Crest # 5396
- Combo:
- Hairband_Of_Asmodeus_ # 410140
- Jasper_Crest # 5396
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",2500;
- Combos:
- Combo:
- GorgonCoronet # 410141
- Aegis_System # 480156
- Combo:
- aegis_410142 # 410142
- Aegis_System # 480156
Script: |
bonus bSpeedRate,25;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
- Combos:
- Combo:
- Squirrel_Ear_Hat # 19140
- Petal_Tail # 490031
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>=6) {
bonus bAspd,1;
bonus2 bAddClass,Class_Boss,10;
bonus bCritAtkRate,10;
bonus bCriticalLong,10;
}
if (.@r>=8) {
bonus bAspd,1;
bonus2 bAddClass,Class_Boss,15;
bonus bCritAtkRate,15;
bonus bCriticalLong,15;
}
- Combos:
- Combo:
- Schmidt_Suits # 15388
- Guardian_Helm # 410119
- Combo:
- Schmidt_Suits # 15388
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus2 bSubRace,RC_Player_Doram,7;
bonus2 bResEff,Eff_Freeze,10000;
/*TODO : When Using Elvira Candy Masquerade Ignorance State Recover*/
- Combos:
- Combo:
- Schmidt_Manteau # 15389
- Guardian_Helm # 410119
- Combo:
- Schmidt_Manteau # 15389
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus bNoKnockback;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubEle,Ele_Water,100;
- Combos:
- Combo:
- Schmidt_Insignia_Str # 32228
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Str # 32228
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bAtkRate,15;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- Schmidt_Insignia_Vit # 32231
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Vit # 32231
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus bVariableCastrate,-10;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- Schmidt_Insignia_Int # 32229
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Int # 32229
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bMatkRate,15;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- Schmidt_Insignia_Agi # 32232
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Agi # 32232
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus bAspdRate,10;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- Schmidt_Insignia_Dex # 32233
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Dex # 32233
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bLongAtkRate,15;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- Schmidt_Insignia_Luk # 32230
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Luk # 32230
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bCritAtkRate,15;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- NettyHeart_Gum_TW # 400018
- Love_Cheek_TW # 410090
- Combo:
- Love_Cheek_TW # 410090
- Love_Feeling_TW # 420005
Script: |
.@a = (readparam(bStr)+readparam(bLuk))/120;
.@b = (readparam(bAgi)+readparam(bVit))/120;
.@c = (readparam(bInt)+readparam(bDex))/120;
bonus bAtkRate,.@a;
bonus bCritical,5*.@a;
bonus bCritAtkRate,2*.@a;
bonus bMaxHPrate,2*.@b;
bonus bAspdRate,2*.@b;
bonus bMatk,15*.@c;
bonus bFixedCastrate,-5*.@c;
bonus bHealPower,10*.@c;
- Combos:
- Combo:
- Fallen_Angel_Wing_TH # 20833
- aegis_400434 # 400434
Script: |
bonus bBaseAtk,3;
bonus bMatk,3;
- Combos:
- Combo:
- Gang_Scarf # 5361
- Fallen_Angel_Wing_TH # 20833
Script: |
bonus bBaseAtk,1;
bonus bMatk,1;
- Combos:
- Combo:
- Gang_Scarf # 5361
- Fallen_Angel_Wing_TH # 20833
- aegis_400434 # 400434
Script: |
bonus bAllStats,1;
- Combos:
- Combo:
- Reactor_A_ASPD # 4991
- Extreme # 310192
Script: |
bonus bAspd,1;
- Combos:
- Combo:
- Reactor_A_ATK # 4986
- Extreme # 310192
Script: |
bonus bBaseAtk,15;
- Combos:
- Combo:
- Reactor_A_AVOI # 4985
- Extreme # 310192
Script: |
bonus bFlee2,2;
- Combos:
- Combo:
- Reactor_A_DEF # 4984
- Extreme # 310192
Script: |
bonus bDef,500;
- Combos:
- Combo:
- Reactor_A_FLEE # 29168
- Extreme # 310192
Script: |
bonus bFlee,15;
- Combos:
- Combo:
- Reactor_A_FROZ # 4990
- Extreme # 310192
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- Reactor_A_HIT # 29167
- Extreme # 310192
Script: |
bonus bHit,15;
- Combos:
- Combo:
- Reactor_A_INT # 4983
- Extreme # 310192
Script: |
bonus bMatkRate,3;
- Combos:
- Combo:
- Reactor_A_MATK # 4987
- Extreme # 310192
Script: |
bonus bMatk,15;
- Combos:
- Combo:
- Reactor_A_MHP # 4988
- Extreme # 310192
Script: |
bonus bMaxHP,7500;
- Combos:
- Combo:
- Reactor_A_MSP # 4989
- Extreme # 310192
Script: |
bonus bMaxSP,150;
- Combos:
- Combo:
- Reactor_A_MDEF # 29169
- Extreme # 310192
Script: |
bonus bMdef,20;
- Combos:
- Combo:
- Reactor_A_STR # 4982
- Extreme # 310192
Script: |
bonus bAtkRate,3;
- Combos:
- Combo:
- Reactor_A_Tolerance # 29166
- Extreme # 310192
Script: |
bonus bLongAtkDef,10;
- Combos:
- Combo:
- Reactor_Cure_201 # 4980
- Extreme # 310192
Script: |
bonus bHPrecovRate,350;
- Combos:
- Combo:
- Reactor_Cure_101 # 4978
- Extreme # 310192
Script: |
bonus2 bHPRegenRate,1500,5000;
- Combos:
- Combo:
- Reactor_Cure_102 # 4979
- Extreme # 310192
Script: |
bonus2 bSPRegenRate,25,5000;
- Combos:
- Combo:
- Reactor_Cure_202 # 4981
- Extreme # 310192
Script: |
bonus bSPrecovRate,50;
- Combos:
- Combo:
- Reactor_P_FIRE # 4970
- Extreme # 310192
Script: |
bonus2 bAddEle,Ele_Fire,10;
bonus2 bMagicAddEle,Ele_Fire,10;
- Combos:
- Combo:
- Reactor_P_GROUND # 4972
- Extreme # 310192
Script: |
bonus2 bAddEle,Ele_Earth,10;
bonus2 bMagicAddEle,Ele_Earth,10;
- Combos:
- Combo:
- Reactor_P_WATER # 4971
- Extreme # 310192
Script: |
bonus2 bAddEle,Ele_Water,10;
bonus2 bMagicAddEle,Ele_Water,10;
- Combos:
- Combo:
- Reactor_P_WIND # 4973
- Extreme # 310192
Script: |
bonus2 bAddEle,Ele_Wind,10;
bonus2 bMagicAddEle,Ele_Wind,10;
- Combos:
- Combo:
- Reactor_T_FIRE # 4974
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Fire,25;
- Combos:
- Combo:
- Reactor_T_GROUND # 4976
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Earth,25;
- Combos:
- Combo:
- Reactor_T_WATER # 4975
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Water,25;
- Combos:
- Combo:
- Reactor_T_WIND # 4977
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Wind,25;
- Combos:
- Combo:
- Automatic_Orb18 # 310099
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Holy,25;
- Combos:
- Combo:
- Automatic_Orb19 # 310100
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Undead,25;
- Combos:
- Combo:
- Automatic_Orb20 # 310101
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Dark,25;
- Combos:
- Combo:
- Automatic_Orb21 # 310102
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Ghost,25;
- Combos:
- Combo:
- Reactor_S_ATK # 29170
- Extreme # 310192
- Combo:
- Reactor_S_Avoid # 29172
- Extreme # 310192
- Combo:
- Reactor_S_CRI # 29175
- Extreme # 310192
- Combo:
- Reactor_S_MATK # 29171
- Extreme # 310192
- Combo:
- Reactor_S_MHP # 29173
- Extreme # 310192
- Combo:
- Reactor_S_Quick # 29174
- Extreme # 310192
Script: |
bonus bAspdRate,5;
- Combos:
- Combo:
- ReactorZ_CastFixed # 29444
- Extreme # 310192
- Combo:
- ReactorZ_Clairvoyance # 29443
- Extreme # 310192
- Combo:
- ReactorZ_Immortal # 29439
- Extreme # 310192
- Combo:
- ReactorZ_Killgain # 29440
- Extreme # 310192
- Combo:
- ReactorZ_Knockback # 29438
- Extreme # 310192
- Combo:
- ReactorZ_NoDispell # 29442
- Extreme # 310192
- Combo:
- ReactorZ_Reincarnation # 29441
- Extreme # 310192
Script: |
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Gloom_Under_Night_Card # 4408
- aegis_450287 # 450287
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubSkill,"NPC_RAYOFGENESIS",5*.@r;
- Combos:
- Combo:
- Sealed_Gloom_Card_J # 300332
- aegis_450287 # 450287
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubSkill,"NPC_RAYOFGENESIS",2*.@r;
- Combos:
- Combo:
- Gloom_Under_Night_Card # 4408
- aegis_450286 # 450286
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubSkill,"NPC_RAYOFGENESIS",10*.@r;
- Combos:
- Combo:
- Sealed_Gloom_Card_J # 300332
- aegis_450286 # 450286
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubSkill,"NPC_RAYOFGENESIS",5*.@r;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- aegis_450286 # 450286
Script: |
bonus2 bAddSize,Size_All,30;
bonus2 bMagicAddSize,Size_All,30;
- Combos:
- Combo:
- Bankruptcy_Of_Heart # 5021
- Mask_Of_Bankrupt # 18824
- Combo:
- Mask_Of_Bankrupt # 18824
- Money_Lost_Spirit # 18825
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHP,100*.@r;
bonus2 bSubEle,Ele_Neutral,.@r;
- Combos:
- Combo:
- Jakk_Card # 4109
- Fairy_Cloth # 20907
Script: |
bonus2 bSubEle,Ele_Fire,45;
- Combos:
- Combo:
- Dustiness_Card # 4056
- Fairy_Cloth # 20907
Script: |
bonus2 bSubEle,Ele_Wind,45;
- Combos:
- Combo:
- Hode_Card # 4081
- Fairy_Cloth # 20907
Script: |
bonus2 bSubEle,Ele_Earth,45;
- Combos:
- Combo:
- Marse_Card # 4095
- Fairy_Cloth # 20907
Script: |
bonus2 bSubEle,Ele_Water,45;
- Combos:
- Combo:
- Choco_Card # 4285
- Fairy_Cloth # 20907
Script: |
bonus bFlee2,-5;
- Combos:
- Combo:
- Deviling_Card # 4174
- Etran_Shirt_BR # 20904
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (.@r>=12) {
bonus2 bSubEle,Ele_Dark,50;
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Ghost,50;
bonus2 bSubEle,Ele_Holy,50;
bonus2 bSubEle,Ele_Poison,50;
bonus2 bSubEle,Ele_Undead,50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Wind,50;
}
- Combos:
- Combo:
- G_Strings # 2339
- Etran_Shirt_BR # 20904
- Combo:
- G_Strings_ # 2371
- Etran_Shirt_BR # 20904
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bInt,15;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@r>=9)
bonus bNoCastCancel;
- Combos:
- Combo:
- Agenda_RobeJ # 19281
- Ultra_Light_MShieldJ # 28928
- Combo:
- Consultation_RobeJ # 19282
- Ultra_Light_MShieldJ # 28928
Script: |
bonus bVariableCastrate,-15;
bonus bMatkRate,10;
- Combos:
- Combo:
- Ant_Buyanne_Card # 4451
- Consultation_RobeJ # 19282
Script: |
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bSkillAtk,"WZ_METEOR",50;
- Combos:
- Combo:
- Sealed_Magic_SwordJ # 13470
- YinYang_Talisman # 28560
- Ultra_Light_MShieldJ # 28928
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R):
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r;
- Combos:
- Combo:
- Sealed_Evil_SwordJ # 13471
- YinYang_Talisman # 28560
- Ultra_Light_MShieldJ # 28928
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R):
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
bonus2 bSkillAtk,"WL_HELLINFERNO",10*.@r;
- Combos:
- Combo:
- Sealed_Max_SwordJ # 13472
- YinYang_Talisman # 28560
- Ultra_Light_MShieldJ # 28928
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R):
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
bonus2 bSkillAtk,"AB_JUDEX",5*.@r;
- Combos:
- Combo:
- Sealed_Magic_SwordJ # 13470
- BuddhistShoes # 22211
- Combo:
- Sealed_Evil_SwordJ # 13471
- BuddhistShoes # 22211
- Combo:
- Sealed_Max_SwordJ # 13472
- BuddhistShoes # 22211
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bMatk,25*.@r;
bonus bCritical,5*.@r;
- Combos:
- Combo:
- Sealed_Magic_SwordJ # 13470
- YinYang_Talisman # 28560
Script: |
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
- Combos:
- Combo:
- Sealed_Evil_SwordJ # 13471
- YinYang_Talisman # 28560
Script: |
bonus2 bSkillAtk,"WL_HELLINFERNO",100;
- Combos:
- Combo:
- Sealed_Max_SwordJ # 13472
- YinYang_Talisman # 28560
Script: |
bonus2 bSkillAtk,"AB_JUDEX",50;
- Combos:
- Combo:
- Old_Mitra # 18972
- Record_Acol_TH # 490334
- Combo:
- Old_Mitra # 18972
- Comp_Record_Acol_TH # 490335
Script: |
skill "WL_HELLINFERNO",5;
bonus2 bSkillAtk,"AB_ADORAMUS",-200;
bonus bHPGainValue,-300;
bonus bDelayrate,-30;
autobonus3 "{ bonus2 bSkillAtk,\"AB_JUDEX\",400; bonus bUseSPrate,100; }",1000,90000,"AB_OFFERTORIUM";
- Combos:
- Combo:
- Old_Blazing_Soul # 18979
- Record_Acol_TH # 490334
- Combo:
- Old_Blazing_Soul # 18979
- Comp_Record_Acol_TH # 490335
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30;
bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",1,500;
- Combos:
- Combo:
- Old_Magic_Stone_Hat # 18978
- Record_Mage_TH # 490288
- Combo:
- Old_Magic_Stone_Hat # 18978
- Comp_Record_Mage_TH # 490289
Script: |
bonus bFixedCast,-300;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bSkillAtk,"WL_COMET",30;
- Combos:
- Combo:
- Old_Wind_Whisper # 18980
- Record_Mage_TH # 490288
- Combo:
- Old_Wind_Whisper # 18980
- Comp_Record_Mage_TH # 490289
Script: |
bonus5 bAutoSpell,"HW_MAGICPOWER",5,50,BF_MAGIC,0;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;
- Combos:
- Combo:
- Old_Driver_Band_R # 18973
- Comp_Record_Merchant_TH # 490240
Script: |
bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-500;
bonus2 bAddSize,Size_All,10;
- Combos:
- Combo:
- Old_Driver_Band_Y # 18974
- Comp_Record_Merchant_TH # 490240
Script: |
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Old_Midas_Whisper # 18977
- Comp_Record_Merchant_TH # 490240
Script: |
bonus2 bAddSize,Size_All,10;
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-2000;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",40;
- Combos:
- Combo:
- Old_Rune_Circlet # 18971
- Comp_Record_Swordman_TH # 490222
Script: |
bonus bLongAtkRate,15;
- Combos:
- Combo:
- Old_Protect_Of_Crown # 18983
- Comp_Record_Swordman_TH # 490222
Script: |
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2200;
- Combos:
- Combo:
- Old_Rune_Circlet # 18971
- Record_Swordsman2_TH # 490376
- Combo:
- Old_Rune_Circlet # 18971
- Comp_Record_Swords2_TH # 490377
Script: |
bonus bLongAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Old_Protect_Of_Crown # 18983
- Record_Swordsman2_TH # 490376
- Combo:
- Old_Protect_Of_Crown # 18983
- Comp_Record_Swords2_TH # 490377
Script: |
bonus bShortAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Record_Swordsman_TH # 490221
- Record_Swordsman2_TH # 490376
- Combo:
- Comp_Record_Swordman_TH # 490222
- Record_Swordsman2_TH # 490376
- Combo:
- Record_Swordsman_TH # 490221
- Comp_Record_Swords2_TH # 490377
- Combo:
- Comp_Record_Swordman_TH # 490222
- Comp_Record_Swords2_TH # 490377
Script: |
bonus bHit,40;
bonus bDelayrate,-16;
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;
- Combos:
- Combo:
- Old_Rune_Circlet # 18971
- Record_Swordsman_TH # 490221
- Record_Swordsman2_TH # 490376
- Combo:
- Old_Rune_Circlet # 18971
- Comp_Record_Swordman_TH # 490222
- Record_Swordsman2_TH # 490376
- Combo:
- Old_Rune_Circlet # 18971
- Record_Swordsman_TH # 490221
- Comp_Record_Swords2_TH # 490377
- Combo:
- Old_Rune_Circlet # 18971
- Comp_Record_Swordman_TH # 490222
- Comp_Record_Swords2_TH # 490377
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);
- Combos:
- Combo:
- Old_Protect_Of_Crown # 18983
- Record_Swordsman_TH # 490221
- Record_Swordsman2_TH # 490376
- Combo:
- Old_Protect_Of_Crown # 18983
- Comp_Record_Swordman_TH # 490222
- Record_Swordsman2_TH # 490376
- Combo:
- Old_Protect_Of_Crown # 18983
- Record_Swordsman_TH # 490221
- Comp_Record_Swords2_TH # 490377
- Combo:
- Old_Protect_Of_Crown # 18983
- Comp_Record_Swordman_TH # 490222
- Comp_Record_Swords2_TH # 490377
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);
- Combos:
- Combo:
- Old_Circlet_Of_Bone # 18982
- Comp_Record_Thief_TH # 490231
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,15;
bonus2 bAddRace,RC_All,10;
- Combos:
- Combo:
- Old_Shadow_Handicraft # 18975
- Comp_Record_Thief_TH # 490231
Script: |
autobonus3 "{ bonus4 bAutoSpellOnSkill,\"SC_TRIANGLESHOT\",\"RA_UNLIMIT\",3,1000; bonus bUseSPrate,100; }",30,5000,"SC_TRIANGLESHOT";
- Combos:
- Combo:
- Old_Circlet_Of_Bone # 18982
- Record_Thief2_TH # 490394
- Combo:
- Old_Circlet_Of_Bone # 18982
- Comp_Record_Thief2_TH # 490395
Script: |
bonus2 bSkillAtk,"ASC_METEORASSAULT",6*getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Old_Shadow_Handicraft # 18975
- Record_Thief2_TH # 490394
- Combo:
- Old_Shadow_Handicraft # 18975
- Comp_Record_Thief2_TH # 490395
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,2*.@r;
bonus bDelayrate,.@r;
- Combos:
- Combo:
- Record_Thief_TH # 490229
- Record_Thief2_TH # 490394
- Combo:
- Comp_Record_Thief_TH # 490231
- Record_Thief2_TH # 490394
- Combo:
- Record_Thief_TH # 490229
- Comp_Record_Thief2_TH # 490395
- Combo:
- Comp_Record_Thief_TH # 490231
- Comp_Record_Thief2_TH # 490395
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus2 bIgnoreDefRaceRate,RC_All,35;
bonus2 bSkillCooldown,"ASC_METEORASSAULT",-350;
bonus2 bVariableCastrate,"ASC_METEORASSAULT",-100;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus2 bVariableCastrate,"SC_TRIANGLESHOT",-100;
bonus bPerfectHitAddRate,70;
}
- Combos:
- Combo:
- Old_Circlet_Of_Bone # 18982
- Record_Thief_TH # 490229
- Record_Thief2_TH # 490394
- Combo:
- Old_Circlet_Of_Bone # 18982
- Comp_Record_Thief_TH # 490231
- Record_Thief2_TH # 490394
- Combo:
- Old_Circlet_Of_Bone # 18982
- Record_Thief_TH # 490229
- Comp_Record_Thief2_TH # 490395
- Combo:
- Old_Circlet_Of_Bone # 18982
- Comp_Record_Thief_TH # 490231
- Comp_Record_Thief2_TH # 490395
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3);
- Combos:
- Combo:
- Old_Shadow_Handicraft # 18975
- Record_Thief_TH # 490229
- Record_Thief2_TH # 490394
- Combo:
- Old_Shadow_Handicraft # 18975
- Comp_Record_Thief_TH # 490231
- Record_Thief2_TH # 490394
- Combo:
- Old_Shadow_Handicraft # 18975
- Record_Thief_TH # 490229
- Comp_Record_Thief2_TH # 490395
- Combo:
- Old_Shadow_Handicraft # 18975
- Comp_Record_Thief_TH # 490231
- Comp_Record_Thief2_TH # 490395
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3);
- Combos:
- Combo:
- Comp_Avenger # 1350
- Toy_Ring_TH # 490390
- Combo:
- Avenger # 28130
- Toy_Ring_TH # 490390
- Combo:
- Toy_Ring_TH # 490390
- Up_Avenger # 620004
- Combo:
- Comp_Avenger # 1350
- Comp_Toy_Ring_TH # 490391
- Combo:
- Avenger # 28130
- Comp_Toy_Ring_TH # 490391
- Combo:
- Comp_Toy_Ring_TH # 490391
- Up_Avenger # 620004
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSubSize,Size_All,10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-650;
}
- Combos:
- Combo:
- Toy_Ring_TH # 490390
- Slate_Sword # 500004
- Combo:
- Toy_Ring_TH # 490390
- Up_Slate_Sword # 500014
- Combo:
- Comp_Toy_Ring_TH # 490391
- Slate_Sword # 500004
- Combo:
- Comp_Toy_Ring_TH # 490391
- Up_Slate_Sword # 500014
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1800;
bonus2 bIgnoreDefRaceRate,RC_All,60;
}
- Combos:
- Combo:
- Evilspirit_Gloves # 2980
- aegis_490370 # 490370
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bAspd,1;
- Combos:
- Combo:
- Celines_Ribbon # 18849
- aegis_490370 # 490370
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFixedCast,-300;
bonus bMatk,10*.@r;
if (.@r>=7) {
bonus2 bMagicAddRace,RC_DemiHuman,10;
bonus2 bMagicAddRace,RC_Demon,10;
}
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
}
if (.@r>=11)
bonus2 bMagicAddClass,Class_Boss,20;
- Combos:
- Combo:
- Cat_O_Nine_Tail_Card # 4290
- aegis_15480 # 15480
- Combo:
- Cat_O_Nine_Tail_Card # 4290
- aegis_15481 # 15481
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SJ_SOLARBURST",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r/3);
bonus2 bSkillAtk,"SP_SPA",5*(.@r/3);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r/3);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r/3);
- Combos:
- Combo:
- Moonlight_Flower_Card # 4131
- aegis_15480 # 15480
- Combo:
- Sealed_M_Flower_Card # 4490
- aegis_15480 # 15480
- Combo:
- Moonlight_Flower_Card # 4131
- aegis_15481 # 15481
- Combo:
- Sealed_M_Flower_Card # 4490
- aegis_15481 # 15481
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SJ_SOLARBURST",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15*(.@r/3);
bonus2 bSkillAtk,"SP_SPA",15*(.@r/3);
bonus2 bSkillAtk,"SP_SWHOO",15*(.@r/3);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15*(.@r/3);
- Combos:
- Combo:
- aegis_15480 # 15480
- aegis_490372 # 490372
- Combo:
- aegis_15481 # 15481
- aegis_490372 # 490372
- Combo:
- aegis_15480 # 15480
- aegis_490373 # 490373
- Combo:
- aegis_15481 # 15481
- aegis_490373 # 490373
Script: |
bonus bDelayrate,-8;
autobonus3 "{ bonus bAgi,32; }",1000,5000,"SJ_PROMINENCEKICK";
bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-800;
bonus2 bSkillAtk,"SJ_SOLARBURST",16;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",16;
- Combos:
- Combo:
- Book_Of_The_Apocalypse # 1557
- aegis_490378 # 490378
- Combo:
- Book_Of_The_Apocalypse # 1557
- aegis_490379 # 490379
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"MG_FIREBOLT",10*.@r;
bonus2 bSkillAtk,"MG_COLDBOLT",10*.@r;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10*.@r;
- Combos:
- Combo:
- Dolor_HatK_LT # 400465
- Red_Force_Pendant_LT # 490382
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r>=7) {
bonus2 bHPDrainRate,50,7;
autobonus "{ bonus2 bHPRegenRate,1500,1000; }",40,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }";
}
if (.@r>=9) {
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bPAtk,3;
bonus bSMatk,3;
}
if (.@r>=11)
bonus bFixedCast,-200;
- Combos:
- Combo:
- Dolor_HatK_LT # 400465
- Blue_Mental_Pendant_LT # 490383
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r>=7) {
bonus2 bSPDrainRate,20,4;
autobonus "{ bonus2 bSPRegenRate,100,1000; }",20,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }";
}
if (.@r>=9) {
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bPAtk,3;
bonus bSMatk,3;
}
if (.@r>=11)
bonus bFixedCast,-200;
- Combos:
- Combo:
- aegis_15480 # 15480
- aegis_490385 # 490385
- Combo:
- aegis_15481 # 15481
- aegis_490385 # 490385
- Combo:
- aegis_15480 # 15480
- aegis_490386 # 490386
- Combo:
- aegis_15481 # 15481
- aegis_490386 # 490386
Script: |
bonus bAspdRate,8;
bonus bVariableCastrate,8;
bonus2 bAddClass,Class_Boss,8;
bonus2 bMagicAddClass,Class_Boss,8;
bonus3 bAutoSpell,"SJ_FALLINGSTAR",10,160;
bonus2 bSkillUseSPrate,"SP_SPA",48;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",32;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",32;
bonus2 bSkillAtk,"SP_SPA",16;
- Combos:
- Combo:
- Sharp1 # 4818
- aegis_490232 # 490232
- Combo:
- Sharp2 # 4817
- aegis_490232 # 490232
Script: |
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Lucky_Riceball_C # 300169
- Zongzi_Charm_TW # 490233
Script: |
skill "MG_FIREBALL",1;
bonus bDelayrate,-5;
bonus bMaxHPrate,12;
bonus bMaxSPrate,12;
- Combos:
- Combo:
- Kingly_Armor # 450141
- Kingly_Boots # 470046
- Kingly_Manteau # 480051
Script: |
bonus2 bSubEle,Ele_All,5;
bonus bLongAtkDef,5;
bonus bMaxHP,50*BaseLevel;
bonus bMaxSP,5*BaseLevel;
- Combos:
- Combo:
- Kingly_Armor # 450141
- Kingly_Ring # 490042
Script: |
bonus bAtkRate,10;
bonus bMatkRate,10;
- Combos:
- Combo:
- Kingly_Manteau # 480051
- Kingly_Ring # 490042
Script: |
bonus2 bSubEle,Ele_Earth,30;
bonus2 bSubEle,Ele_Fire,30;
- Combos:
- Combo:
- Kingly_Boots # 470046
- Kingly_Ring # 490042
Script: |
bonus bAllStats,10;
bonus bDef,150;
bonus bMdef,15;
bonus bPerfectHitAddRate,20;
- Combos:
- Combo:
- Horn_Card # 4045
- Fierce_Physique_Manteau # 15442
- Combo:
- Horn_Card # 4045
- Fierce_Magique_Manteau # 15443
Script: |
bonus bLongAtkDef,5;
- Combos:
- Combo:
- Fierce_Physique_Armor_E # 15440
- Fierce_Physique_Manteau # 15442
- Fierce_Physique_Boots # 22240
- Combo:
- Fierce_Magique_Armor_E # 15441
- Fierce_Magique_Manteau # 15443
- Fierce_Magique_Boots # 22241
Script: |
bonus bAllStats,1;
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
bonus2 bSubRace,RC_Player_Doram,1;
- Combos:
- Combo:
- Knight_Of_Abyss_Card # 4140
- SKahn_Yoroi_EXE # 15450
Script: |
bonus2 bAddClass,Class_Boss,5;
bonus2 bSubSize,Size_Large,10;
- Combos:
- Combo:
- Albatross_Armor_EXE # 15451
- Odious_Robe_EXE # 15887
- Insidious_Shoes_EXE # 22249
Script: |
bonus bAllStats,2;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;
bonus2 bSubRace,RC_Player_Human,2;
bonus2 bSubRace,RC_Player_Doram,2;
- Combos:
- Combo:
- aegis_27417 # 27417
- 1st_Anniver_Card # 300291
Script: |
bonus bDelayrate,-3;
- Combos:
- Combo:
- aegis_27417 # 27417
- 1st_Anniver_Card # 300291
- aegis_300479 # 300479
Script: |
bonus bHit,30;
- Combos:
- Combo:
- aegis_27417 # 27417
- 1st_Anniver_Card # 300291
- aegis_300480 # 300480
Script: |
bonus2 bSubEle,Ele_All,20;
- Combos:
- Combo:
- aegis_27417 # 27417
- 1st_Anniver_Card # 300291
- aegis_300481 # 300481
Script: |
bonus bDelayrate,-6;
- Combos:
- Combo:
- Apollo_Armor_TH # 15461
- aegis_27417 # 27417
Script: |
bonus bDelayrate,-5;
- Combos:
- Combo:
- Jupiter_Armor_TH # 15462
- aegis_27417 # 27417
Script: |
bonus bMatk,30;
- Combos:
- Combo:
- Ceres_Armor_TH # 15464
- aegis_27417 # 27417
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Mars_Armor_TH # 15463
- aegis_27417 # 27417
Script: |
bonus bBaseAtk,30;
- Combos:
- Combo:
- Neptune_Armor_TH # 15467
- aegis_27417 # 27417
- Combo:
- Neptune_ArmorDoram_TH # 15468
- aegis_27417 # 27417
Script: |
bonus bLongAtkRate,5;
bonus2 bMagicAtkEle,Ele_All,5;
- Combos:
- Combo:
- Vinus_Armor_TH # 15465
- aegis_27417 # 27417
Script: |
bonus2 bSubRace,RC_All,5;
- Combos:
- Combo:
- Vulcan_Armor_TH # 15466
- aegis_27417 # 27417
Script: |
bonus2 bIgnoreDefClassRate,Class_Normal,20;
- Combos:
- Combo:
- aegis_15469 # 15469
- Manteau_Of_Fallen # 20748
- Combo:
- aegis_15469 # 15469
- Manteau_Of_Fallen_ # 20749
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,3*.@r;
if (.@r>=9)
bonus bBaseAtk,5*(readparam(bStr)/10);
else if (.@r>=11)
bonus bBaseAtk,7*(readparam(bStr)/10);
- Combos:
- Combo:
- Sprint_Ring # 2744
- aegis_15470 # 15470
Script: |
bonus bVariableCastrate,-4;
bonus bDelayrate,-4;
- Combos:
- Combo:
- Sprint_Shoes # 2440
- aegis_15470 # 15470
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxSPrate,3;
if (.@r>=7)
bonus bMaxHPrate,2;
- Combos:
- Combo:
- Sprint_Mail # 2387
- aegis_15470 # 15470
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,3;
if (.@r>=7)
bonus bMaxSPrate,2;
- Combos:
- Combo:
- Sprint_Mail # 2387
- Sprint_Shoes # 2440
- Sprint_Ring # 2744
- aegis_15470 # 15470
Script: |
bonus bVariableCastrate,-5;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Comp_Overwhelm_Str_Armo # 15473
- Temporal_Str_Boots_ # 22006
- Combo:
- Comp_Overwhelm_Str_Armo # 15473
- Modify_Str_Boots_ # 22113
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@shoes = getequiprefinerycnt(EQI_SHOES);
bonus bAtkRate,10;
if ((.@r + .@shoes) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Comp_Overwhelm_V_Armor # 15474
- Temporal_Vit_Boots_ # 22007
- Combo:
- Comp_Overwhelm_V_Armor # 15474
- Modify_Vit_Boots_ # 22116
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@shoes = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHPrate,10;
if ((.@r + .@shoes) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Comp_Overwh_Agi_Armor # 15475
- Temporal_Agi_Boots_ # 22010
- Combo:
- Comp_Overwh_Agi_Armor # 15475
- Modify_Agi_Boots_ # 22115
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@shoes = getequiprefinerycnt(EQI_SHOES);
bonus bAspd,1;
if ((.@r + .@shoes) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Diabolus_Armor # 2375
- aegis_15476 # 15476
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bStr,8;
bonus bDex,4;
bonus bMaxHP,1350;
bonus bBaseAtk,15*min(12,.@r);
bonus2 bResEff,Eff_Stone,300*min(12,.@r);
bonus2 bResEff,Eff_Stun,300*min(12,.@r);
- Combos:
- Combo:
- Diabolus_Robe # 2374
- aegis_15476 # 15476
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMdef,25;
bonus bMaxSP,350;
bonus bDelayrate,-10;
bonus bMatk,15*min(12,.@r);
bonus bHealPower,2*min(12,.@r);
- Combos:
- Combo:
- Diabolus_Manteau # 2537
- aegis_15476 # 15476
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHP,900;
bonus bLongAtkDef,10;
bonus2 bSubEle,Ele_Fire,2*min(12,.@r);
bonus2 bSubEle,Ele_Water,2*min(12,.@r);
bonus2 bSubEle,Ele_Wind,2*min(12,.@r);
- Combos:
- Combo:
- Diabolus_Boots # 2433
- aegis_15476 # 15476
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHP,100*(BaseLevel/3);
bonus bBaseAtk,12*min(12,.@r);
bonus bMatk,12*min(12,.@r);
- Combos:
- Combo:
- Diabolus_Ring # 2729
- aegis_15476 # 15476
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus bHealPower,15;
- Combos:
- Combo:
- Comp_Overwh_D_Armor # 15477
- Temporal_Dex_Boots_ # 22008
- Combo:
- Comp_Overwh_D_Armor # 15477
- Modify_Dex_Boots_ # 22117
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@shoes = getequiprefinerycnt(EQI_SHOES);
bonus bLongAtkRate,5;
if ((.@r + .@shoes) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Comp_Overwh_L_Armor # 15478
- Temporal_Luk_Boots_ # 22011
- Combo:
- Comp_Overwh_L_Armor # 15478
- Modify_Luk_Boots_ # 22118
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@shoes = getequiprefinerycnt(EQI_SHOES);
bonus bCritAtkRate,10;
if ((.@r + .@shoes) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Argiope_Card # 4114
- aegis_15479 # 15479
Script: |
if (getequiprefinerycnt(EQI_ARMOR) >= 9)
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- ROZ_FV_CassockA_VIT # 15471
- ROZ_FV_Cassock_Boots # 470171
- ROZ_FV_Cassock_Manteau # 480224
- aegis_490261 # 490261
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@shoes = getequiprefinerycnt(EQI_SHOES);
.@garment = getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bSPRegenRate,80,1000; }",10,3000,BF_MAGIC|BF_WEAPON;
bonus bVit,10;
bonus bMaxHP,1500;
bonus bMaxSP,350;
bonus bHPrecovRate,30;
bonus bSPrecovRate,20;
if ((.@r + .@shoes + .@garment) >= 30) {
bonus bAspdRate,10;
bonus bFixedCastrate,-20;
bonus2 bSubEle,Ele_All,10;
}
- Combos:
- Combo:
- aegis_400371 # 400371
- aegis_480264 # 480264
Script: |
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
autobonus "{}",20,7000,BF_WEAPON,"{ active_transform 1040,7000; }";
- Combos:
- Combo:
- aegis_400478 # 400478
- aegis_490267 # 490267
- Combo:
- aegis_400478 # 400478
- aegis_490268 # 490268
- Combo:
- aegis_400479 # 400479
- aegis_490267 # 490267
- Combo:
- aegis_400479 # 400479
- aegis_490268 # 490268
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus4 bAutoSpellOnSkill,"TK_JUMPKICK","RG_BACKSTAP",max(getskilllv("RG_BACKSTAP"),1),1000;
bonus4 bAutoSpellOnSkill,"RG_BACKSTAP","RG_STEALCOIN",max(getskilllv("RG_STEALCOIN"),1),50+(.@r*10);
- Combos:
- Combo:
- Storm # 29045
- TrustRing # 490022
Script: |
bonus2 bAddRace,RC_Fish,15;
bonus2 bMagicAddRace,RC_Fish,15;
bonus2 bAddEle,Ele_Water,15;
bonus2 bMagicAddEle,Ele_Water,15;
- Combos:
- Combo:
- Storm # 29045
- Oceanus_Blessing # 450189
Script: |
bonus2 bResEff,Eff_Freeze,10000;
autobonus "{ bonus bAspdRate,70; bonus bVariableCastrate,-70; bonus bDelayrate,-70; }",10,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- Ingrid_Card # 300014
- aegis_311439 # 311439
Script: |
bonus bFlee2,10;
- Combos:
- Combo:
- Jungoliant_Card # 300007
- aegis_311439 # 311439
Script: |
skill "RA_CAMOUFLAGE",5;
UnEquipScript: |
sc_end SC_CAMOUFLAGE;
- Combos:
- Combo:
- Bone_Detale_Card # 300021
- aegis_311439 # 311439
Script: |
bonus bMatkRate,10;
bonus2 bVariableCastrate,"SL_KAIZEL",-50;
- Combos:
- Combo:
- Randgris_Card # 4407
- aegis_311439 # 311439
Script: |
bonus bAtkRate,15;
skill "PA_GOSPEL",10;
- Combos:
- Combo:
- Reginleif_Card # 300013
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Dark,10;
- Combos:
- Combo:
- Death_Witch_Card # 300248
- aegis_311439 # 311439
Script: |
bonus bMatkRate,10;
skill "WL_DRAINLIFE",5;
- Combos:
- Combo:
- Tao_Gunka_Card # 4302
- aegis_450225 # 450225
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
skill "NPC_STONESKIN",1;
bonus2 bSkillCooldown,"NPC_STONESKIN",-2000*.@r;
- Combos:
- Combo:
- aegis_300407 # 300407
- aegis_450225 # 450225
Script: |
bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",6,50;
- Combos:
- Combo:
- aegis_311439 # 311439
- aegis_450225 # 450225
Script: |
bonus2 bAddSize,Size_All,30;
bonus2 bMagicAddSize,Size_All,30;
- Combos:
- Combo:
- H_AD_Hood # 20953
- H_AD_Sandle # 22215
- H_AD_Clip # 32252
- BN_H_AD_Suits # 450246
- Combo:
- H_AD_Suits
- H_AD_Hood
- H_AD_Sandle
- H_AD_Clip
Script: |
bonus bBaseAtk,10;
bonus bMatk,10;
bonus bMaxHP,150;
bonus bMaxSP,50;
bonus bHit,10;
- Combos:
- Combo:
- Save_The_King # 13465
- Kings_Guard # 28927
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSkillAtk,"CR_GRANDCROSS",20*.@r;
bonus2 bSkillAtk,"SM_BASH",20*.@r;
bonus2 bSkillAtk,"CR_HOLYCROSS",20*.@r;
- Combos:
- Combo:
- Save_The_King # 13465
- Kings_Mail # 15386
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSkillAtk,"CR_GRANDCROSS",20*.@r;
bonus2 bSkillAtk,"SM_BASH",20*.@r;
bonus2 bSkillAtk,"CR_HOLYCROSS",20*.@r;
- Combos:
- Combo:
- Kings_Mail # 15386
- Kings_Guard # 28927
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubEle,Ele_Dark,5*.@r;
- Combos:
- Combo:
- Lunar_Rainbow # 19156
- Rainbow_Foxtail # 26163
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,15*.@r;
bonus bMatk,15*.@r;
bonus bAspdRate,2*.@r;
- Combos:
- Combo:
- Bloody_Knight_Card # 4320
- Rainbow_Foxtail # 26163
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"WL_HELLINFERNO",3,30;
bonus2 bSkillAtk,"WL_HELLINFERNO",10*.@r;
- Combos:
- Combo:
- Knight_Windstorm_Card # 4318
- Rainbow_Foxtail # 26163
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_DIAMONDDUST",10*.@r;
bonus2 bMagicAtkEle,Ele_Water,5*.@r;
if (getskilllv("SU_SPRITEMABLE") == 1)
bonus3 bAutoSpell,"SO_DIAMONDDUST",5,50;
- Combos:
- Combo:
- aegis_300392 # 300392
- Rainbow_Foxtail # 26163
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_DIAMONDDUST",3*.@r;
bonus2 bMagicAtkEle,Ele_Water,.@r;
if (getskilllv("SU_SPRITEMABLE") == 1)
bonus3 bAutoSpell,"SO_DIAMONDDUST",5,20;
- Combos:
- Combo:
- Moon_Eyepatch # 5971
- Dwarf_Beard_J # 19320
Script: |
bonus2 bAddEle,Ele_Water,50;
- Combos:
- Combo:
- Elvira_Pendant # 28436
- Elvira_Boots # 22140
Script: |
bonus bAtkRate,10;
bonus bMatkRate,10;
bonus2 bSubEle,Ele_Wind,20;
- Combos:
- Combo:
- Soheon_Winged_Robe # 20796
- So_Heon_Saber # 28519
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,5*.@r;
bonus bHealPower,2*.@r;
- Combos:
- Combo:
- Rora_Plate_Mail # 15208
- Lora_Iron_Ball # 16053
Script: |
bonus bBaseAtk,10*getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Rudo_Black_Wings # 20853
- Rudo_Heart_Roll # 28912
Script: |
bonus2 bSubEle,Ele_Holy,3*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Flame_Bird # 19412
- Phoenix_Foxtail # 550018
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,15*.@r;
bonus bMatk,15*.@r;
bonus2 bIgnoreMdefRaceRate,RC_All,10*.@r;
- Combos:
- Combo:
- Mutant_Dragon_Card # 4203
- Phoenix_Foxtail # 550018
Script: |
bonus3 bAutoSpell,"WZ_METEOR",5,30;
bonus2 bSkillAtk,"WZ_METEOR",10*getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Boitata_Card # 27126
- Phoenix_Foxtail # 550018
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
if (getskilllv("SU_SPRITEMABLE") == 1)
bonus3 bAutoSpell,"WL_CRIMSONROCK",5,30;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10*.@r;
bonus2 bMagicAtkEle,Ele_Fire,5*.@r;
- Combos:
- Combo:
- aegis_300402 # 300402
- Phoenix_Foxtail # 550018
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
if (getskilllv("SU_SPRITEMABLE") == 1)
bonus3 bAutoSpell,"WL_CRIMSONROCK",5,30;
bonus2 bSkillAtk,"WL_CRIMSONROCK",3*.@r;
bonus2 bMagicAtkEle,Ele_Fire,2*.@r;
- Combos:
- Combo:
- Kings_Eager # 28712
- Kings_Bless # 28713
Script: |
bonus bAspdRate,5;
bonus2 bSkillAtk,GC_CROSSIMPACT,10;
- Combos:
- Combo:
- Cursed_Devils_Mail # 15173
- Cursed_Devils_Manteau # 20818
- Cursed_Devils_Boots # 22119
Script: |
bonus bMaxHP,6666;
bonus bMaxSP,666;
bonus2 bSubEle,Ele_All,5;
bonus bLongAtkDef,5;
- Combos:
- Combo:
- Cursed_Devils_Mail # 15173
- Cursed_Demon_Ring # 28518
Script: |
bonus bAtkRate,10;
bonus bMatkRate,10;
- Combos:
- Combo:
- Cursed_Devils_Manteau # 20818
- Cursed_Demon_Ring # 28518
Script: |
bonus2 bSubEle,Ele_Water,30;
bonus2 bSubEle,Ele_Wind,30;
- Combos:
- Combo:
- Cursed_Devils_Boots # 22119
- Cursed_Demon_Ring # 28518
Script: |
bonus bAspdRate,10;
bonus bVariableCastrate,-10;
bonus bDelayrate,-10;
- Combos:
- Combo:
- Alice_Card # 4253
- Witchslayer_Greatshield # 460010
- Combo:
- Gaster_Card_J # 27191
- Witchslayer_Greatshield # 460010
- Combo:
- Pa_Monk_Card # 27254
- Ordre_Card # 27255
- Blut_Hase_Card # 27256
- Witchslayer_Greatshield # 460010
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (.@r>=7) {
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (.@r>=9) {
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
}
}
}
- Combos:
- Combo:
- Brave_suit # 15349
- Brave_muffler # 20924
- Brave_shoes # 22193
Script: |
bonus2 bAddRace,RC_Player_Doram,50;
bonus2 bAddRace,RC_Player_Human,50;
bonus2 bMagicAddRace,RC_Player_Doram,50;
bonus2 bMagicAddRace,RC_Player_Human,50;
bonus2 bResEff,Eff_WhiteImprison,10000;
/*Todo When Using Elvira Candy Activates Masquerade Ignorance*/
- Combos:
- Combo:
- Tao_Gunka_Card # 4302
- Brave_suit # 15349
Script: |
bonus bMaxHPrate,-100;
- Combos:
- Combo:
- Brave_suit # 15349
- aegis_300407 # 300407
Script: |
bonus bMaxHPrate,-30;
- Combos:
- Combo:
- MD_Geffen_Suits # 450149
- MD_Geffen_Cloth_JP # 480331
Script: |
bonus bMdef,50;
bonus bMaxHPrate,25;
- Combos:
- Combo:
- MD_Geffen_Robe # 450150
- MD_Geffen_Cloth_JP # 480331
Script: |
bonus bHealPower,30;
bonus bUseSPrate,-10;
- Combos:
- Combo:
- Illusion_Box_Garden # 311075
- aegis_410247 # 410247
Script: |
bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- FaceWorm_Skin # 20717
- Comp_Temporal_Boots_TW # 22258
- Combo:
- FaceWorm_Skin_ # 20718
- Comp_Temporal_Boots_TW # 22258
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Temporal_Boots_TW # 22202
- aegis_490332 # 490332
Script: |
if (readparam(bStr)>=120) {
bonus bAtkRate,8;
bonus2 bAddSize,Size_All,8;
}
if (readparam(bAgi)>=120) {
bonus bAspdRate,4;
bonus bCritAtkRate,15;
}
if (readparam(bVit)>=120) {
bonus bMaxHPrate,8;
bonus bDelayrate,-8;
}
if (readparam(bInt)>=120) {
bonus bMatkRate,8;
bonus2 bMagicAtkEle,Ele_All,8;
}
if (readparam(bDex)>=120) {
bonus bLongAtkRate,5;
bonus bAtkRate,8;
}
if (readparam(bLuk)>=120) {
bonus bCritAtkRate,10;
bonus bAspd,1;
}
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- aegis_490332 # 490332
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (.@r>=9) {
bonus2 bIgnoreDefRaceRate,RC_All,5;
bonus2 bIgnoreMdefRaceRate,RC_All,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-5;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-5;
}
if (.@r>=12) {
bonus2 bIgnoreDefRaceRate,RC_All,15;
bonus2 bIgnoreMdefRaceRate,RC_All,15;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-15;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-15;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_610055 # 610055
- Combo:
- aegis_480323 # 480323
- aegis_610055 # 610055
- Combo:
- aegis_480339 # 480339
- aegis_610055 # 610055
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"AS_SONICBLOW",20;
bonus2 bSkillAtk,"ASC_METEORASSAULT",20;
if (.@sum>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
bonus2 bSkillAtk,"AS_SONICBLOW",10;
bonus2 bSkillAtk,"ASC_METEORASSAULT",10;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_560050 # 560050
- Combo:
- aegis_480323 # 480323
- aegis_560050 # 560050
- Combo:
- aegis_480339 # 480339
- aegis_560050 # 560050
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"MO_CHAINCOMBO",20;
bonus2 bSkillAtk,"MO_COMBOFINISH",20;
if (.@sum>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
bonus2 bSkillAtk,"MO_CHAINCOMBO",10;
bonus2 bSkillAtk,"MO_COMBOFINISH",10;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_630034 # 630034
- Combo:
- aegis_480323 # 480323
- aegis_630034 # 630034
- Combo:
- aegis_480339 # 480339
- aegis_630034 # 630034
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",20;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",20;
if (.@sum>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",10;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_510120 # 510120
- Combo:
- aegis_480323 # 480323
- aegis_510120 # 510120
- Combo:
- aegis_480339 # 480339
- aegis_510120 # 510120
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RG_BACKSTAP",20;
bonus2 bSkillAtk,"RG_RAID",20;
if (.@sum>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
bonus2 bSkillAtk,"RG_BACKSTAP",10;
bonus2 bSkillAtk,"RG_RAID",10;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_640047 # 640047
- Combo:
- aegis_480323 # 480323
- aegis_640047 # 640047
- Combo:
- aegis_480339 # 480339
- aegis_640047 # 640047
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,30;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bSkillAtk,"WZ_METEOR",20;
bonus2 bSkillAtk,"WZ_VERMILION",20;
if (.@sum>=18) {
bonus bMatk,15;
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
}
if (.@sum>=21) {
bonus2 bSkillAtk,"WZ_METEOR",10;
bonus2 bSkillAtk,"WZ_VERMILION",10;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_650043 # 650043
- Combo:
- aegis_480323 # 480323
- aegis_650043 # 650043
- Combo:
- aegis_480339 # 480339
- aegis_650043 # 650043
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
bonus2 bSkillAtk,"NJ_HUUMA",20;
if (.@sum>=18) {
bonus bBaseAtk,15;
bonus bMatk,15;
bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5;
}
if (.@sum>=21) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10;
bonus2 bSkillAtk,"NJ_HUUMA",10;
}
- Combos:
- Combo:
- Up_Apple_Of_Archer_IL # 400463
- aegis_480322 # 480322
- Combo:
- aegis_400483 # 400483
- aegis_480322 # 480322
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
if (.@sum>=18) {
bonus bBaseAtk,25;
bonus bMatk,25;
}
if (.@sum>=21)
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Up_Apple_Of_Archer_IL # 400463
- aegis_480323 # 480323
- Combo:
- aegis_400483 # 400483
- aegis_480323 # 480323
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
if (.@sum>=18) {
bonus bBaseAtk,25;
bonus bMatk,25;
}
if (.@sum>=21)
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Up_Apple_Of_Archer_IL # 400463
- aegis_480339 # 480339
- Combo:
- aegis_400483 # 400483
- aegis_480339 # 480339
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
if (.@sum>=18) {
bonus bBaseAtk,25;
bonus bMatk,25;
}
if (.@sum>=21)
bonus2 bSubEle,Ele_Neutral,5;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300427 # 300427
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300427 # 300427
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300427 # 300427
Script: |
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300428 # 300428
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300428 # 300428
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300428 # 300428
Script: |
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300429 # 300429
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300429 # 300429
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300429 # 300429
Script: |
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300430 # 300430
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300430 # 300430
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300430 # 300430
Script: |
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300431 # 300431
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300431 # 300431
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300431 # 300431
Script: |
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300432 # 300432
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300432 # 300432
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300432 # 300432
Script: |
bonus2 bSkillAtk,"GS_DISARM",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300433 # 300433
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300433 # 300433
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300433 # 300433
Script: |
bonus2 bSkillAtk,"GS_DISARM",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300434 # 300434
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300434 # 300434
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300434 # 300434
Script: |
bonus2 bSkillAtk,"GS_DISARM",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300435 # 300435
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300435 # 300435
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300435 # 300435
Script: |
bonus2 bSkillAtk,"GS_DISARM",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_300436 # 300436
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_300436 # 300436
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_300436 # 300436
Script: |
bonus2 bSkillAtk,"GS_DISARM",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310338 # 310338
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310338 # 310338
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310338 # 310338
Script: |
bonus2 bSkillAtk,"KN_BOWLINGBASH",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310339 # 310339
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310339 # 310339
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310339 # 310339
Script: |
bonus2 bSkillAtk,"KN_BOWLINGBASH",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310340 # 310340
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310340 # 310340
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310340 # 310340
Script: |
bonus2 bSkillAtk,"KN_BOWLINGBASH",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310341 # 310341
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310341 # 310341
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310341 # 310341
Script: |
bonus2 bSkillAtk,"KN_BOWLINGBASH",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310342 # 310342
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310342 # 310342
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310342 # 310342
Script: |
bonus2 bSkillAtk,"KN_BOWLINGBASH",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310343 # 310343
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310343 # 310343
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310343 # 310343
Script: |
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310344 # 310344
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310344 # 310344
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310344 # 310344
Script: |
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310345 # 310345
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310345 # 310345
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310345 # 310345
Script: |
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310346 # 310346
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310346 # 310346
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310346 # 310346
Script: |
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310347 # 310347
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310347 # 310347
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310347 # 310347
Script: |
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310348 # 310348
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310348 # 310348
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310348 # 310348
Script: |
bonus2 bSkillAtk,"CR_HOLYCROSS",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310349 # 310349
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310349 # 310349
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310349 # 310349
Script: |
bonus2 bSkillAtk,"CR_HOLYCROSS",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310350 # 310350
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310350 # 310350
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310350 # 310350
Script: |
bonus2 bSkillAtk,"CR_HOLYCROSS",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310351 # 310351
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310351 # 310351
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310351 # 310351
Script: |
bonus2 bSkillAtk,"CR_HOLYCROSS",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310352 # 310352
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310352 # 310352
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310352 # 310352
Script: |
bonus2 bSkillAtk,"CR_HOLYCROSS",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310353 # 310353
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310353 # 310353
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310353 # 310353
Script: |
bonus2 bSkillAtk,"CR_GRANDCROSS",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310354 # 310354
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310354 # 310354
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310354 # 310354
Script: |
bonus2 bSkillAtk,"CR_GRANDCROSS",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310355 # 310355
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310355 # 310355
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310355 # 310355
Script: |
bonus2 bSkillAtk,"CR_GRANDCROSS",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310356 # 310356
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310356 # 310356
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310356 # 310356
Script: |
bonus2 bSkillAtk,"CR_GRANDCROSS",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310357 # 310357
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310357 # 310357
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310357 # 310357
Script: |
bonus2 bSkillAtk,"CR_GRANDCROSS",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310358 # 310358
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310358 # 310358
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310358 # 310358
Script: |
bonus2 bSkillAtk,"WZ_METEOR",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310359 # 310359
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310359 # 310359
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310359 # 310359
Script: |
bonus2 bSkillAtk,"WZ_METEOR",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310360 # 310360
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310360 # 310360
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310360 # 310360
Script: |
bonus2 bSkillAtk,"WZ_METEOR",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310361 # 310361
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310361 # 310361
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310361 # 310361
Script: |
bonus2 bSkillAtk,"WZ_METEOR",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310362 # 310362
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310362 # 310362
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310362 # 310362
Script: |
bonus2 bSkillAtk,"WZ_METEOR",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310363 # 310363
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310363 # 310363
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310363 # 310363
Script: |
bonus2 bSkillAtk,"WZ_VERMILION",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310364 # 310364
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310364 # 310364
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310364 # 310364
Script: |
bonus2 bSkillAtk,"WZ_VERMILION",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310365 # 310365
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310365 # 310365
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310365 # 310365
Script: |
bonus2 bSkillAtk,"WZ_VERMILION",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310366 # 310366
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310366 # 310366
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310366 # 310366
Script: |
bonus2 bSkillAtk,"WZ_VERMILION",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310367 # 310367
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310367 # 310367
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310367 # 310367
Script: |
bonus2 bSkillAtk,"WZ_VERMILION",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310368 # 310368
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310368 # 310368
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310368 # 310368
Script: |
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310369 # 310369
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310369 # 310369
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310369 # 310369
Script: |
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310370 # 310370
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310370 # 310370
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310370 # 310370
Script: |
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310371 # 310371
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310371 # 310371
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310371 # 310371
Script: |
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310372 # 310372
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310372 # 310372
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310372 # 310372
Script: |
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310373 # 310373
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310373 # 310373
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310373 # 310373
Script: |
bonus2 bSkillAtk,"MG_FIREBOLT",10;
bonus2 bSkillAtk,"MG_COLDBOLT",10;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310374 # 310374
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310374 # 310374
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310374 # 310374
Script: |
bonus2 bSkillAtk,"MG_FIREBOLT",20;
bonus2 bSkillAtk,"MG_COLDBOLT",20;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310375 # 310375
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310375 # 310375
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310375 # 310375
Script: |
bonus2 bSkillAtk,"MG_FIREBOLT",30;
bonus2 bSkillAtk,"MG_COLDBOLT",30;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310376 # 310376
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310376 # 310376
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310376 # 310376
Script: |
bonus2 bSkillAtk,"MG_FIREBOLT",40;
bonus2 bSkillAtk,"MG_COLDBOLT",40;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310377 # 310377
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310377 # 310377
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310377 # 310377
Script: |
bonus2 bSkillAtk,"MG_FIREBOLT",50;
bonus2 bSkillAtk,"MG_COLDBOLT",50;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310378 # 310378
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310378 # 310378
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310378 # 310378
Script: |
bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310379 # 310379
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310379 # 310379
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310379 # 310379
Script: |
bonus2 bSkillAtk,"WS_CARTTERMINATION",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310380 # 310380
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310380 # 310380
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310380 # 310380
Script: |
bonus2 bSkillAtk,"WS_CARTTERMINATION",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310381 # 310381
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310381 # 310381
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310381 # 310381
Script: |
bonus2 bSkillAtk,"WS_CARTTERMINATION",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310382 # 310382
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310382 # 310382
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310382 # 310382
Script: |
bonus2 bSkillAtk,"WS_CARTTERMINATION",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310383 # 310383
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310383 # 310383
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310383 # 310383
Script: |
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310384 # 310384
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310384 # 310384
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310384 # 310384
Script: |
bonus bCritAtkRate,10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310385 # 310385
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310385 # 310385
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310385 # 310385
Script: |
bonus bCritAtkRate,15;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310386 # 310386
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310386 # 310386
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310386 # 310386
Script: |
bonus bCritAtkRate,20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310387 # 310387
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310387 # 310387
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310387 # 310387
Script: |
bonus bCritAtkRate,25;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310388 # 310388
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310388 # 310388
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310388 # 310388
Script: |
bonus2 bSkillAtk,"AM_ACIDTERROR",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310389 # 310389
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310389 # 310389
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310389 # 310389
Script: |
bonus2 bSkillAtk,"AM_ACIDTERROR",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310390 # 310390
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310390 # 310390
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310390 # 310390
Script: |
bonus2 bSkillAtk,"AM_ACIDTERROR",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310391 # 310391
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310391 # 310391
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310391 # 310391
Script: |
bonus2 bSkillAtk,"AM_ACIDTERROR",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310392 # 310392
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310392 # 310392
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310392 # 310392
Script: |
bonus2 bSkillAtk,"AM_ACIDTERROR",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310393 # 310393
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310393 # 310393
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310393 # 310393
Script: |
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310394 # 310394
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310394 # 310394
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310394 # 310394
Script: |
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310395 # 310395
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310395 # 310395
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310395 # 310395
Script: |
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310396 # 310396
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310396 # 310396
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310396 # 310396
Script: |
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310397 # 310397
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310397 # 310397
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310397 # 310397
Script: |
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310398 # 310398
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310398 # 310398
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310398 # 310398
Script: |
bonus2 bSkillAtk,"AS_SONICBLOW",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310399 # 310399
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310399 # 310399
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310399 # 310399
Script: |
bonus2 bSkillAtk,"AS_SONICBLOW",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310400 # 310400
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310400 # 310400
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310400 # 310400
Script: |
bonus2 bSkillAtk,"AS_SONICBLOW",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310401 # 310401
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310401 # 310401
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310401 # 310401
Script: |
bonus2 bSkillAtk,"AS_SONICBLOW",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310402 # 310402
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310402 # 310402
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310402 # 310402
Script: |
bonus2 bSkillAtk,"AS_SONICBLOW",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310403 # 310403
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310403 # 310403
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310403 # 310403
Script: |
bonus2 bSkillAtk,"ASC_METEORASSAULT",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310404 # 310404
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310404 # 310404
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310404 # 310404
Script: |
bonus2 bSkillAtk,"ASC_METEORASSAULT",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310405 # 310405
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310405 # 310405
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310405 # 310405
Script: |
bonus2 bSkillAtk,"ASC_METEORASSAULT",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310406 # 310406
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310406 # 310406
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310406 # 310406
Script: |
bonus2 bSkillAtk,"ASC_METEORASSAULT",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310407 # 310407
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310407 # 310407
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310407 # 310407
Script: |
bonus2 bSkillAtk,"ASC_METEORASSAULT",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310408 # 310408
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310408 # 310408
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310408 # 310408
Script: |
bonus2 bSkillAtk,"RG_BACKSTAP",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310409 # 310409
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310409 # 310409
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310409 # 310409
Script: |
bonus2 bSkillAtk,"RG_BACKSTAP",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310410 # 310410
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310410 # 310410
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310410 # 310410
Script: |
bonus2 bSkillAtk,"RG_BACKSTAP",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310411 # 310411
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310411 # 310411
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310411 # 310411
Script: |
bonus2 bSkillAtk,"RG_BACKSTAP",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310412 # 310412
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310412 # 310412
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310412 # 310412
Script: |
bonus2 bSkillAtk,"RG_BACKSTAP",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310413 # 310413
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310413 # 310413
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310413 # 310413
Script: |
bonus2 bSkillAtk,"RG_RAID",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310414 # 310414
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310414 # 310414
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310414 # 310414
Script: |
bonus2 bSkillAtk,"RG_RAID",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310415 # 310415
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310415 # 310415
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310415 # 310415
Script: |
bonus2 bSkillAtk,"RG_RAID",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310416 # 310416
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310416 # 310416
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310416 # 310416
Script: |
bonus2 bSkillAtk,"RG_RAID",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310417 # 310417
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310417 # 310417
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310417 # 310417
Script: |
bonus2 bSkillAtk,"RG_RAID",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310418 # 310418
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310418 # 310418
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310418 # 310418
Script: |
bonus2 bSkillAtk,"PR_MAGNUS",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310419 # 310419
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310419 # 310419
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310419 # 310419
Script: |
bonus2 bSkillAtk,"PR_MAGNUS",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310420 # 310420
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310420 # 310420
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310420 # 310420
Script: |
bonus2 bSkillAtk,"PR_MAGNUS",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310421 # 310421
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310421 # 310421
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310421 # 310421
Script: |
bonus2 bSkillAtk,"PR_MAGNUS",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310422 # 310422
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310422 # 310422
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310422 # 310422
Script: |
bonus2 bSkillAtk,"PR_MAGNUS",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310423 # 310423
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310423 # 310423
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310423 # 310423
Script: |
bonus2 bAddSize,Size_All,5;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310424 # 310424
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310424 # 310424
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310424 # 310424
Script: |
bonus2 bAddSize,Size_All,10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310425 # 310425
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310425 # 310425
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310425 # 310425
Script: |
bonus2 bAddSize,Size_All,15;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310426 # 310426
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310426 # 310426
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310426 # 310426
Script: |
bonus2 bAddSize,Size_All,20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310427 # 310427
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310427 # 310427
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310427 # 310427
Script: |
bonus2 bAddSize,Size_All,25;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310428 # 310428
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310428 # 310428
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310428 # 310428
Script: |
bonus2 bSkillAtk,"MO_CHAINCOMBO",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310429 # 310429
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310429 # 310429
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310429 # 310429
Script: |
bonus2 bSkillAtk,"MO_CHAINCOMBO",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310430 # 310430
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310430 # 310430
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310430 # 310430
Script: |
bonus2 bSkillAtk,"MO_CHAINCOMBO",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310431 # 310431
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310431 # 310431
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310431 # 310431
Script: |
bonus2 bSkillAtk,"MO_CHAINCOMBO",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310432 # 310432
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310432 # 310432
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310432 # 310432
Script: |
bonus2 bSkillAtk,"MO_CHAINCOMBO",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310433 # 310433
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310433 # 310433
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310433 # 310433
Script: |
bonus2 bSkillAtk,"MO_COMBOFINISH",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310434 # 310434
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310434 # 310434
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310434 # 310434
Script: |
bonus2 bSkillAtk,"MO_COMBOFINISH",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310435 # 310435
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310435 # 310435
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310435 # 310435
Script: |
bonus2 bSkillAtk,"MO_COMBOFINISH",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310436 # 310436
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310436 # 310436
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310436 # 310436
Script: |
bonus2 bSkillAtk,"MO_COMBOFINISH",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310437 # 310437
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310437 # 310437
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310437 # 310437
Script: |
bonus2 bSkillAtk,"MO_COMBOFINISH",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310438 # 310438
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310438 # 310438
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310438 # 310438
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310439 # 310439
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310439 # 310439
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310439 # 310439
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310440 # 310440
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310440 # 310440
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310440 # 310440
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310441 # 310441
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310441 # 310441
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310441 # 310441
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310442 # 310442
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310442 # 310442
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310442 # 310442
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310443 # 310443
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310443 # 310443
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310443 # 310443
Script: |
bonus2 bSkillAtk,"AC_DOUBLE",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310444 # 310444
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310444 # 310444
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310444 # 310444
Script: |
bonus2 bSkillAtk,"AC_DOUBLE",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310445 # 310445
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310445 # 310445
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310445 # 310445
Script: |
bonus2 bSkillAtk,"AC_DOUBLE",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310446 # 310446
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310446 # 310446
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310446 # 310446
Script: |
bonus2 bSkillAtk,"AC_DOUBLE",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310447 # 310447
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310447 # 310447
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310447 # 310447
Script: |
bonus2 bSkillAtk,"AC_DOUBLE",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310448 # 310448
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310448 # 310448
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310448 # 310448
Script: |
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10;
bonus2 bSkillAtk,"DC_THROWARROW",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310449 # 310449
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310449 # 310449
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310449 # 310449
Script: |
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",20;
bonus2 bSkillAtk,"DC_THROWARROW",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310450 # 310450
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310450 # 310450
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310450 # 310450
Script: |
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",30;
bonus2 bSkillAtk,"DC_THROWARROW",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310451 # 310451
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310451 # 310451
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310451 # 310451
Script: |
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",40;
bonus2 bSkillAtk,"DC_THROWARROW",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310452 # 310452
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310452 # 310452
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310452 # 310452
Script: |
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",50;
bonus2 bSkillAtk,"DC_THROWARROW",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310453 # 310453
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310453 # 310453
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310453 # 310453
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310454 # 310454
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310454 # 310454
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310454 # 310454
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310455 # 310455
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310455 # 310455
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310455 # 310455
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310456 # 310456
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310456 # 310456
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310456 # 310456
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310457 # 310457
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310457 # 310457
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310457 # 310457
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310458 # 310458
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310458 # 310458
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310458 # 310458
Script: |
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310459 # 310459
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310459 # 310459
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310459 # 310459
Script: |
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310460 # 310460
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310460 # 310460
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310460 # 310460
Script: |
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310461 # 310461
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310461 # 310461
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310461 # 310461
Script: |
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310462 # 310462
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310462 # 310462
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310462 # 310462
Script: |
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310463 # 310463
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310463 # 310463
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310463 # 310463
Script: |
bonus2 bSkillAtk,"NJ_HUUMA",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310464 # 310464
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310464 # 310464
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310464 # 310464
Script: |
bonus2 bSkillAtk,"NJ_HUUMA",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310465 # 310465
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310465 # 310465
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310465 # 310465
Script: |
bonus2 bSkillAtk,"NJ_HUUMA",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310466 # 310466
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310466 # 310466
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310466 # 310466
Script: |
bonus2 bSkillAtk,"NJ_HUUMA",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310467 # 310467
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310467 # 310467
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310467 # 310467
Script: |
bonus2 bSkillAtk,"NJ_HUUMA",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310468 # 310468
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310468 # 310468
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310468 # 310468
Script: |
bonus2 bSkillAtk,"NJ_KOUENKA",10;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
bonus2 bSkillAtk,"NJ_HUUJIN",10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310469 # 310469
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310469 # 310469
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310469 # 310469
Script: |
bonus2 bSkillAtk,"NJ_KOUENKA",20;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",20;
bonus2 bSkillAtk,"NJ_HUUJIN",20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310470 # 310470
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310470 # 310470
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310470 # 310470
Script: |
bonus2 bSkillAtk,"NJ_KOUENKA",30;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",30;
bonus2 bSkillAtk,"NJ_HUUJIN",30;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310471 # 310471
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310471 # 310471
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310471 # 310471
Script: |
bonus2 bSkillAtk,"NJ_KOUENKA",40;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",40;
bonus2 bSkillAtk,"NJ_HUUJIN",40;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310472 # 310472
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310472 # 310472
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310472 # 310472
Script: |
bonus2 bSkillAtk,"NJ_KOUENKA",50;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",50;
bonus2 bSkillAtk,"NJ_HUUJIN",50;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310473 # 310473
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310473 # 310473
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310473 # 310473
Script: |
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310474 # 310474
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310474 # 310474
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310474 # 310474
Script: |
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310475 # 310475
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310475 # 310475
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310475 # 310475
Script: |
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310476 # 310476
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310476 # 310476
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310476 # 310476
Script: |
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
- Combos:
- Combo:
- Muffler_IL # 20838
- aegis_310477 # 310477
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_310477 # 310477
- Combo:
- Clack_Of_Servival_IL # 20847
- aegis_310477 # 310477
Script: |
bonus2 bMagicAtkEle,Ele_Earth,25;
bonus2 bMagicAtkEle,Ele_Fire,25;
bonus2 bMagicAtkEle,Ele_Water,25;
bonus2 bMagicAtkEle,Ele_Wind,25;
- Combos:
- Combo:
- Ancient_Mimic_Card # 4387
- Ceres_Armor_TW_LT # 450293
Script: |
bonus bBaseAtk,100;
bonus bMatk,100;
bonus bLongAtkRate,20;
bonus2 bMagicAtkEle,Ele_All,20;
- Combos:
- Combo:
- Clown_Card # 4560
- Ceres_Armor_TW_LT # 450293
- Combo:
- Gypsy_Card # 4566
- Ceres_Armor_TW_LT # 450293
Script: |
bonus bBaseAtk,100;
bonus bMatk,100;
bonus bLongAtkRate,25;
bonus2 bMagicAtkEle,Ele_All,25;
bonus2 bSubRace,RC_All,10;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Grave_Verit_Card # 4658
- Jupiter_Armor_TW_LT # 450294
Script: |
bonus bMatk,100;
bonus bMdef,10;
bonus2 bMagicAddRace,RC_All,15;
- Combos:
- Combo:
- Fallen_Bishop_Card # 4441
- Jupiter_Armor_TW_LT # 450294
Script: |
bonus bMatk,100;
bonus bMaxSPrate,50;
bonus bMdef,20;
bonus2 bMagicAddRace,RC_All,30;
- Combos:
- Combo:
- Ferus__Card # 4381
- Apollo_Armor_TW_LT # 450295
Script: |
bonus bDelayrate,-8;
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
- Combos:
- Combo:
- Eddga_Card # 4123
- Apollo_Armor_TW_LT # 450295
Script: |
bonus bDelayrate,-8;
bonus bLongAtkRate,30;
bonus bShortAtkRate,30;
bonus3 bAddEffWhenHit,Eff_Freeze,5000,ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Bleeding,5000,ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Stone,5000,ATF_MAGIC;
- Combos:
- Combo:
- Whisper_Boss_Card # 4303
- Mars_Armor_TW_LT # 450296
Script: |
bonus bFlee,30;
bonus bBaseAtk,100;
- Combos:
- Combo:
- Kades_Card # 4580
- Mars_Armor_TW_LT # 450296
Script: |
bonus bFlee,50;
bonus bBaseAtk,150;
bonus2 bSubEle,Ele_Ghost,20;
bonus2 bSubEle,Ele_Holy,20;
- Combos:
- Combo:
- Antique_Firelock_Card # 4160
- Vinus_Armor_TW_LT # 450297
Script: |
bonus bBaseAtk,100;
bonus2 bSubRace,RC_All,5;
bonus2 bAddClass,Class_Boss,10;
- Combos:
- Combo:
- Lady_Tanee_Card # 4376
- Vinus_Armor_TW_LT # 450297
Script: |
bonus bMaxHPrate,50;
bonus2 bSubRace,RC_All,5;
bonus bBaseAtk,100;
bonus2 bAddClass,Class_Boss,30;
- Combos:
- Combo:
- Porcellio_Card # 4337
- Vulcan_Armor_TW_LT # 450298
Script: |
bonus bBaseAtk,100;
bonus2 bAddSize,Size_All,15;
bonus2 bIgnoreDefClassRate,Class_Normal,20;
- Combos:
- Combo:
- Gloom_Under_Night_Card # 4408
- Vulcan_Armor_TW_LT # 450298
Script: |
bonus bBaseAtk,100;
bonus2 bAddSize,Size_All,30;
bonus2 bIgnoreDefClassRate,Class_Normal,20;
- Combos:
- Combo:
- Astraea_Shoes_LT # 470205
- Astraea_Cape_LT # 480338
Script: |
bonus2 bSubRace,RC_All,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Force3 # 4910
- Moroc_Slave_TW # 420236
Script: |
bonus bShortAtkRate,20;
bonus2 bSubRace,RC_All,-15;
- Combos:
- Combo:
- Intellect3 # 4913
- Moroc_Slave_TW # 420236
Script: |
bonus2 bMagicAtkEle,Ele_All,20;
bonus2 bSubRace,RC_All,-15;
- Combos:
- Combo:
- Swiftness3 # 4916
- Moroc_Slave_TW # 420236
Script: |
bonus bDelayrate,-10;
bonus bMaxHPrate,-20;
- Combos:
- Combo:
- Artful3 # 4922
- Moroc_Slave_TW # 420236
Script: |
bonus bLongAtkRate,20;
bonus2 bSubRace,RC_All,-15;
- Combos:
- Combo:
- Tough3 # 4919
- Moroc_Slave_TW # 420236
Script: |
bonus bMaxHPrate,30;
bonus bAspdRate,-50;
- Combos:
- Combo:
- Fortune3 # 4925
- Moroc_Slave_TW # 420236
Script: |
bonus bCritAtkRate,20;
bonus bHealPower,20;
bonus bDelayrate,10;
- Combos:
- Combo:
- Ahat_Card # 27322
- Moroc_Slave_TW # 420236
- Combo:
- Shnaim_Card # 27323
- Moroc_Slave_TW # 420236
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
- Combos:
- Combo:
- DespairGodMorocc_Card # 27321
- Moroc_Slave_TW # 420236
Script: |
bonus bMaxHPrate,50;
bonus2 bAddRace,RC_All,40;
- Combos:
- Combo:
- Justice_Power # 312014
- Justice_Vigor_BO # 312447
Script: |
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",30;
bonus bShortAtkRate,20;
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
- Combos:
- Combo:
- Injustice_Power # 312021
- Injustice_Vigor_BO # 312448
Script: |
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",30;
bonus bCritAtkRate,20;
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
- Combos:
- Combo:
- Justice_Power # 312014
- Justice_Vigor_DK # 312449
Script: |
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",20;
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",40;
bonus2 bAddEle,Ele_All,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Injustice_Power # 312021
- Injustice_Vigor_DK # 312450
Script: |
bonus2 bSkillAtk,"DK_HACKANDSLASHER",20;
bonus2 bSkillAtk,"DK_STORMSLASH",40;
bonus2 bAddEle,Ele_All,20;
bonus bCritical,5;
- Combos:
- Combo:
- Phantom_Of_Opera
- Wit_Pumpkin_Hat
Script: |
bonus bFlee,10;
- Combos:
- Combo:
- Black_Leather_Boots
- Rider_Insignia
- Rider_Suit
- Combo:
- Black_Leather_Boots
- Rider_Insignia_
- Rider_Suit
- Combo:
- Black_Leather_Boots_
- Rider_Insignia
- Rider_Suit
- Combo:
- Black_Leather_Boots_
- Rider_Insignia_
- Rider_Suit
Script: |
bonus bAgi,2;
bonus bFlee,5;
- Combos:
- Combo:
- Memorize_Book
- One_Eyed_Glass
- Pocket_Watch_
- Pocket_Watch__
- Combo:
- Memorize_Book_
- One_Eyed_Glass
- Pocket_Watch_
- Pocket_Watch__
- Combo:
- Memorize_Book
- Pocket_Watch_
- Pocket_Watch__
- One_Eyed_Glass_
- Combo:
- Memorize_Book_
- Pocket_Watch_
- Pocket_Watch__
- One_Eyed_Glass_
Script: |
bonus bMatkRate,-7;
bonus bHPrecovRate,-15;
bonus bSPrecovRate,-15;
- Combos:
- Combo:
- Cape_Of_Ancient_Lord_
- Robe_Of_Flattery
Script: |
.@r = getrefine();
bonus bMaxSPrate,10+.@r;
bonus bFlee,10+.@r;
- Combos:
- Combo:
- Atk1p
- Atk1p_Top
- Atk1p_Bottom
Script: |
bonus bAtkRate,2;
- Combos:
- Combo:
- Matk1p
- Matk1p_Top
- Matk1p_Bottom
Script: |
bonus bMatkRate,2;
- Combos:
- Combo:
- Supper_Swimsuit_K
- Scuba_Mask_K
- Oxygen_Bomb_K
Script: |
bonus bAspdRate,10;
bonus2 bCriticalAddRace,RC_Fish,50;
- Combos:
- Combo:
- S_Spirit_Earring
- S_Spirit_Pendant
- S2_Spirit_M_E_Weapon
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bMatk,10;
if (.@r>=20) {
bonus bMatkRate,1;
}
if (.@r>=25) {
bonus bMatkRate,1;
}
- Combos:
- Combo:
- Destruction_Rod_M
- Racing_C_Warlock
Script: |
bonus2 bVariableCastrate,"HW_MAGICPOWER",50;
- Combos:
- Combo:
- C_Fan_Of_Summer_R
- C_Pinwheel_Cap_R
Script: |
bonus bFixedCast,-200;
- Combos:
- Combo:
- Antique_Cello
- BioWeapon_Helm_WM
- Combo:
- Scarlet_Ribbon
- BioWeapon_Helm_WM
Script: |
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",getequiprefinerycnt(EQI_HAND_R)*10;
- Combos:
- Combo:
- Black_Circle
- BioWeapon_Helm_WM
- Combo:
- Heart_Whip
- BioWeapon_Helm_WM
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillAtk,"WM_METALICSOUND",getequiprefinerycnt(EQI_HAND_R)*5;
- Combos:
- Combo:
- Thanos_Helm_1
- Thanos_Axe_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Formless,10;
bonus2 bAddRace,RC_Undead,10;
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Plant,10;
bonus2 bAddRace,RC_Insect,10;
bonus2 bAddRace,RC_Fish,10;
bonus2 bAddRace,RC_Demon,10;
bonus2 bAddRace,RC_DemiHuman,10;
bonus2 bAddRace,RC_Angel,10;
bonus2 bAddRace,RC_Dragon,10;
bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_1
- Thanos_Spear_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_HESPERUSLIT",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_1
- Thanos_TSword_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RK_WINDCUTTER",10*(.@r_weapon/2);
- Combos:
- Combo:
- Guard_IL
- Ancient_Dagger_IL
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@sum = .@r + .@r_weapon;
bonus bMatk,50;
if (.@r >= 6 && .@r_weapon >= 7) {
bonus bPerfectHitAddRate,10;
}
if (.@sum >= 17) {
bonus2 bMagicAtkEle,Ele_All,15;
bonus3 bAutoSpell,"SO_CLOUD_KILL",3,1;
}
if (.@sum >= 22) {
autobonus3 "{ bonus5 bAutoSpell,\"SO_POISON_BUSTER\",1,10,BF_MAGIC,1; }",100,30000,"SO_CLOUD_KILL";
}
- Combos:
- Combo:
- Chain_Of_Seal
- Choker_Of_Restriction
- Combo:
- Chain_Of_Seal_
- Choker_Of_Restriction
Script: |
bonus bCritAtkRate,7;
- Combos:
- Combo:
- S_SpellCaster_Armor
- S_SpellCaster_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bUseSPrate,-10;
if (.@sum>=20) {
bonus bFixedCast,-300;
}
- Combos:
- Combo:
- aegis_311924
- aegis_311925
Script: |
bonus bRes,15;
bonus bMRes,15;
- Combos:
- Combo:
- Well_Baked_Toast
- Amistr_Cap
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>8) {
bonus bMaxHP,400;
}
else if (.@r>6) {
bonus bMaxHP,200;
}
else {
bonus bMaxHP,100;
}
- Combos:
- Combo:
- Fourth_1h_Nindo
- Fourth_1h_Nindo2
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SS_SEKIENHOU",5*(.@r/2);
bonus2 bSkillAtk,"SS_REIKETSUHOU",5*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/4);
- Combos:
- Combo:
- Solid_Dagger
- Wicked_Edge
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus2 bSkillAtk,"SS_SEKIENHOU",6*(.@r/2);
bonus2 bSkillAtk,"SS_REIKETSUHOU",6*(.@r/2);
bonus2 bSkillAtk,"SS_ANTENPOU",10*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,4*(.@r/4);
if (.@g>=ENCHANTGRADE_D) {
bonus bSpl,2;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_SEKIENHOU",10;
bonus2 bSkillAtk,"SS_REIKETSUHOU",10;
if (.@g>=ENCHANTGRADE_B) {
bonus bSMatk,2;
}
}
}
- Combos:
- Combo:
- Poenitentia_Sol
- Poenitentia_Jana
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatkRate,10;
bonus2 bSkillAtk,"SS_RAIDENPOU",10;
bonus2 bSkillAtk,"SS_KINRYUUHOU",10;
bonus2 bSkillAtk,"NJ_KOUENKA",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HUUJIN",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"NJ_KOUENKA",30;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",30;
bonus2 bSkillAtk,"NJ_HUUJIN",30;
}
if (.@r>=11) {
bonus2 bMagicAddRace,RC_Plant,20;
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Formless,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus2 bMagicAddRace,RC_Fish,20;
bonus2 bMagicAddRace,RC_Insect,20;
bonus2 bMagicAddRace,RC_Brute,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bSkillAtk,"SS_RAIDENPOU",5;
bonus2 bSkillAtk,"SS_KINRYUUHOU",5;
}
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_RAIDENPOU",8;
bonus2 bSkillAtk,"SS_KINRYUUHOU",8;
bonus bSMatk,1;
}
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SS_RAIDENPOU",12;
bonus2 bSkillAtk,"SS_KINRYUUHOU",12;
bonus bSpl,1;
}
- Combos:
- Combo:
- Justice_Vigor_CD # 312422
- Justice_Power # 312014
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",40;
bonus2 bSkillAtk,"CD_FRAMEN",20;
- Combos:
- Combo:
- Justice_Vigor_IQ # 312423
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"IQ_FIRST_BRAND",40;
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",20;
- Combos:
- Combo:
- Justice_Vigor_SOA # 312424
- Justice_Power # 312014
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",40;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",20;
- Combos:
- Combo:
- Injustice_Vigor_CD # 312425
- Injustice_Power # 312021
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritAtkRate,20;
bonus bCritical,5;
bonus2 bSkillAtk,"CD_PETITIO",30;
- Combos:
- Combo:
- Injustice_Vigor_IQ # 312426
- Injustice_Power # 312021
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritical,5;
bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",40;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",20;
- Combos:
- Combo:
- Injustice_Vigor_SOA # 312427
- Injustice_Power # 312021
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",40;
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",20;
- Combos:
- Combo:
- M_Crystal_S_Cast # 312428
- Dolor_HatK_LT # 400465
Script: |
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- M_Crystal_S_Delay # 312429
- Dolor_HatK_LT # 400465
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- M_Crystal_HitTarget # 312430
- Dolor_HatK_LT # 400465
Script: |
bonus bPerfectHitRate,10;
- Combos:
- Combo:
- M_Crystal_CRI # 312431
- Dolor_HatK_LT # 400465
Script: |
bonus bCritical,10;
- Combos:
- Combo:
- M_Crystal_Atk_Speed # 312432
- Dolor_HatK_LT # 400465
Script: |
bonus bAspdRate,10;
- Combos:
- Combo:
- Justice_Vigor_SH # 312451
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritical,5;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",40;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",20;
- Combos:
- Combo:
- Injustice_Vigor_SH # 312452
- Injustice_Power # 312021
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",40;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",20;
- Combos:
- Combo:
- aegis_312476 # 312476
- aegis_311460 # 311460
Script: |
.@a = getskilllv("SKE_WAR_BOOK_MASTERY")/2;
bonus bCRate,.@a;
bonus bCritical,.@a;
- Combos:
- Combo:
- aegis_312476 # 312476
- aegis_311461 # 311461
Script: |
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
- Combos:
- Combo:
- aegis_312476 # 312476
- aegis_311462 # 311462
Script: |
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",15;
- Combos:
- Combo:
- aegis_312477 # 312477
- Sorcerer_Top3 # 311011
Script: |
bonus2 bSkillAtk,"EM_CONFLAGRATION",10;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",10;
- Combos:
- Combo:
- aegis_312477 # 312477
- Sorcerer_Middle3 # 311012
Script: |
bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
- Combos:
- Combo:
- aegis_312477 # 312477
- Sorcerer_Bottom3 # 311013
Script: |
bonus2 bMagicAddEle,Ele_All,3*getskilllv("EM_SPELL_ENCHANTING");
- Combos:
- Combo:
- aegis_312478 # 312478
- aegis_311430 # 311430
Script: |
bonus2 bSkillAtk,"MT_TRIPLE_LASER",10;
- Combos:
- Combo:
- aegis_312478 # 312478
- aegis_311431 # 311431
Script: |
bonus2 bAddSize,Size_All,3*(getskilllv("MT_TWOAXEDEF")/2);
- Combos:
- Combo:
- aegis_312478 # 312478
- aegis_311432 # 311432
Script: |
bonus2 bSkillAtk,"MT_SPARK_BLASTER",15;
- Combos:
- Combo:
- Justice_Vigor_EM # 312639
- Justice_Power # 312014
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",40;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",20;
- Combos:
- Combo:
- Justice_Vigor_WH # 312640
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritical,5;
bonus2 bSkillAtk,"WH_GALESTORM",40;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",20;
- Combos:
- Combo:
- Justice_Vigor_SKE # 312641
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritical,5;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",40;
bonus2 bSkillAtk,"SKE_NOON_BLAST",20;
- Combos:
- Combo:
- Injustice_Vigor_EM # 312642
- Injustice_Power # 312021
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"EM_CONFLAGRATION",40;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",20;
- Combos:
- Combo:
- Injustice_Vigor_WH # 312643
- Injustice_Power # 312021
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",40;
bonus2 bSkillAtk,"WH_SWIFTTRAP",40;
bonus2 bSkillAtk,"WH_SOLIDTRAP",20;
bonus2 bSkillAtk,"WH_FLAMETRAP",20;
- Combos:
- Combo:
- Injustice_Vigor_SKE # 312644
- Injustice_Power # 312021
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"SKE_DAWN_BREAK",40;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",20;
- Combos:
- Combo:
- Thanatos_Sword_FA # 480324
- Dolor_HatK_LT # 400465
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bVariableCastrate,-10;
if (.@r>=7) {
bonus2 bMagicAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Holy,20;
bonus2 bMagicAddEle,Ele_Dark,20;
bonus2 bAddEle,Ele_Dark,20;
if (.@r>=9) {
bonus2 bAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus2 bMagicAddRace,RC_Dragon,15;
if (.@r>=11) {
bonus2 bAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Large,15;
}
}
}
- Combos:
- Combo:
- Bakonawa_Tattoo # 2910
- Tatoo_Brush_BR # 15924
Script: |
.@a = (readparam(bStr)+readparam(bLuk))/20;
skill "TF_DOUBLE",3;
bonus bHit,5*.@a;
bonus bShortAtkRate,.@a;
- Combos:
- Combo:
- Buwaya_Tattoo # 2907
- Tatoo_Brush_BR # 15924
Script: |
.@a = (readparam(bInt)+readparam(bDex))/20;
bonus bFixedCast,-200;
bonus bMatkRate,.@a;
bonus bDelayrate,-.@a;
- Combos:
- Combo:
- Bangungot_Tattoo # 2911
- Tatoo_Brush_BR # 15924
Script: |
.@a = (readparam(bAgi)+readparam(bVit))/20;
bonus bNoCastCancel;
bonus bVariableCastrate,-.@a;
bonus bHealPower2,2*.@a;
bonus bAddItemHealRate,2*.@a;
- Combos:
- Combo:
- aegis_312417 # 312417
- aegis_410243 # 410243
- Combo:
- aegis_312417 # 312417
- aegis_410244 # 410244
Script: |
bonus bPerfectHitAddRate,25;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- aegis_420223 # 420223
Script: |
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bSubRace,RC_Player_Doram,3;
bonus bNoCastCancel;
- Combos:
- Combo:
- Judgement_Slasher_J # 28777
- aegis_312417 # 312417
- Combo:
- Repent_Slasher_J # 28778
- aegis_312417 # 312417
Script: |
bonus bAtkRate,50;
bonus bReduceDamageReturn,50;
- Combos:
- Combo:
- Golden_Wrench_J # 1337
- aegis_312417 # 312417
- Combo:
- Combo_Fist_J # 1868
- aegis_312417 # 312417
- Combo:
- Asura_Bandage_J # 1869
- aegis_312417 # 312417
- Combo:
- Staff_Of_Miracle_J # 2061
- aegis_312417 # 312417
- Combo:
- Gravitation_Staff_J # 2062
- aegis_312417 # 312417
- Combo:
- Adorare_Staff_J # 2063
- aegis_312417 # 312417
- Combo:
- Rapid_Fire_C_Bow_J # 18193
- aegis_312417 # 312417
- Combo:
- Sharp_Star_Bow_J # 18194
- aegis_312417 # 312417
- Combo:
- Aiming_Bow_J # 18195
- aegis_312417 # 312417
- Combo:
- Falken_Shooter_J # 18196
- aegis_312417 # 312417
- Combo:
- Wind_Gale_J # 18197
- aegis_312417 # 312417
- Combo:
- Volar_J # 21056
- aegis_312417 # 312417
- Combo:
- Vernan_J # 21057
- aegis_312417 # 312417
- Combo:
- Crimson_Rose_Stick_J # 26168
- aegis_312417 # 312417
- Combo:
- Psychic_Spear_Rod_J # 26169
- aegis_312417 # 312417
- Combo:
- Dust_Grave_J # 26170
- aegis_312417 # 312417
- Combo:
- Ponitendtia_J # 26171
- aegis_312417 # 312417
- Combo:
- Heart_Whip_J # 26217
- aegis_312417 # 312417
- Combo:
- Scarlet_Ribbon_J # 26218
- aegis_312417 # 312417
- Combo:
- Reaper_Cross_J # 28048
- aegis_312417 # 312417
- Combo:
- Agudo_Filo_J # 28049
- aegis_312417 # 312417
- Combo:
- Maxi_Spanner_J # 28142
- aegis_312417 # 312417
- Combo:
- Boltigin_J # 28637
- aegis_312417 # 312417
- Combo:
- Jack_The_Knife_J # 28779
- aegis_312417 # 312417
- Combo:
- Platinum_Dagger_J # 28780
- aegis_312417 # 312417
- Combo:
- Argen_Blanco_J # 32028
- aegis_312417 # 312417
- Combo:
- Harve_J # 32029
- aegis_312417 # 312417
- Combo:
- Fortrage_J # 32030
- aegis_312417 # 312417
- Combo:
- Black_Circle_J # 32112
- aegis_312417 # 312417
- Combo:
- Antique_Cello_J # 32113
- aegis_312417 # 312417
- Combo:
- Farthezan_J # 32354
- aegis_312417 # 312417
- Combo:
- Estal_J # 32355
- aegis_312417 # 312417
- Combo:
- Engine_Pilebuncker_J # 32404
- aegis_312417 # 312417
- Combo:
- Coolant_Injection_J # 32405
- aegis_312417 # 312417
- Combo:
- Gene_Rod_J # 32406
- aegis_312417 # 312417
- Combo:
- Lucis_Flail_J # 32407
- aegis_312417 # 312417
- Combo:
- Bright_Mace_J # 32408
- aegis_312417 # 312417
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
- Combos:
- Combo:
- aegis_312418 # 312418
- Vivatus_F_Lapier # 500028
- Combo:
- aegis_312418 # 312418
- Vivatus_F_Axe # 520009
- Combo:
- aegis_312418 # 312418
- Vivatus_F_G_Spear # 530014
- Combo:
- aegis_312418 # 312418
- Vivatus_F_M_Book # 540024
- Combo:
- aegis_312418 # 312418
- Vivatus_F_Wand # 550029
- Combo:
- aegis_312418 # 312418
- Vivatus_F_Knuckle # 560020
- Combo:
- aegis_312418 # 312418
- Vivatus_F_Violin # 570019
- Combo:
- aegis_312418 # 312418
- Vivatus_F_C_Rope # 580019
Script: |
skill "CR_PROVIDENCE",3;
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,10;
- Combos:
- Combo:
- aegis_312418 # 312418
- Vivatus_F_Katar # 610023
- Combo:
- aegis_312418 # 312418
- Vivatus_F_Lance # 630013
- Combo:
- aegis_312418 # 312418
- Vivatus_F_T_Staff # 640021
- Combo:
- aegis_312418 # 312418
- Vivatus_F_C_Bow # 700033
- Combo:
- aegis_312418 # 312418
- Vivatus_F_Ballista # 700034
Script: |
skill "CR_PROVIDENCE",3;
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,50;
- Combos:
- Combo:
- EP18_Demi_Freyja_Card # 300228
- aegis_312418 # 312418
Script: |
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMResRaceRate,RC_All,50;
bonus2 bRegenPercentHP,3,1000;
- Combos:
- Combo:
- Big_Eggring_Card_J # 27228
- aegis_312421 # 312421
Script: |
bonus bAllStats,10;
- Combos:
- Combo:
- Mutant_Coelacanth_Card # 4528
- aegis_312421 # 312421
Script: |
bonus bMaxHPrate,15;
bonus bMatkRate,10;
- Combos:
- Combo:
- Cruel_Coelacanth_Card # 4529
- aegis_312421 # 312421
Script: |
bonus bMaxSPrate,15;
bonus bAtkRate,10;
- Combos:
- Combo:
- Black_Coelacanth_Card # 4527
- aegis_312421 # 312421
Script: |
bonus bMaxHPrate,50;
bonus bDef,150;
- Combos:
- Combo:
- Odd_Coelacanth_Card # 4526
- aegis_312421 # 312421
Script: |
bonus bMaxHPrate,50;
bonus bMdef,25;
- Combos:
- Combo:
- Ant_Buyanne_Card # 4451
- aegis_312421 # 312421
Script: |
bonus bMaxHPrate,50;
skill "WZ_METEOR",10;
- Combos:
- Combo:
- Giant_Octopus_Card # 4534
- aegis_312421 # 312421
Script: |
bonus bMaxHPrate,50;
skill "SA_DELUGE",5;
- Combos:
- Combo:
- Nahtzigger_Card # 4457
- aegis_312421 # 312421
Script: |
bonus bMaxHPrate,50;
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-80000;
- Combos:
- Combo:
- Kraken_Card # 4525
- aegis_312421 # 312421
Script: |
bonus2 bSubEle,Ele_Water,50;
skill "RG_TUNNELDRIVE",1;
- Combos:
- Combo:
- Striking_hat # 19379
- aegis_460052 # 460052
Script: |
bonus2 bSubClass,Class_Boss,20;
bonus2 bSubClass,Class_Normal,20;
- Combos:
- Combo:
- Striking_Mail # 450165
- aegis_460052 # 460052
Script: |
bonus bLongAtkRate,2*getequiprefinerycnt(EQI_ARMOR);
- Combos:
- Combo:
- aegis_460052 # 460052
- Striking_Mikoshi # 480114
Script: |
bonus2 bSubEle,Ele_Neutral,10;
- Combos:
- Combo:
- aegis_460052 # 460052
- Striking_Shoes # 470048
Script: |
bonus bAtkRate,4*getequiprefinerycnt(EQI_SHOES);
- Combos:
- Combo:
- Hero # 29509
- aegis_460052 # 460052
Script: |
bonus bLongAtkRate,15;
- Combos:
- Combo:
- aegis_311439 # 311439
- Divine_Phoenix # 480319
Script: |
bonus bDelayrate,-25;
- Combos:
- Combo:
- aegis_311883 # 311883
- Divine_Phoenix # 480319
Script: |
bonus bAspdRate,20;
- Combos:
- Combo:
- Faith_Of_Yggdrasil # 400213
- aegis_490380 # 490380
- Combo:
- Faith_Of_Yggdrasil # 400213
- aegis_490381 # 490381
Script: |
bonus bAllStats,10;
bonus bSpeedRate,25;
- Combos:
- Combo:
- WhistleK # 400000
- aegis_400476 # 400476
Script: |
bonus bAtkRate,4;
bonus bMatkRate,4;
- Combos:
- Combo:
- Bow_Of_Storm # 18123
- aegis_400476 # 400476
Script: |
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Gigantic_Bow # 18122
- aegis_400476 # 400476
Script: |
bonus2 bSkillCooldown,"RA_ARROWSTORM",-1500;
bonus bAspdRate,3*getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Ukulele_Of_Newoz # 1935
- aegis_400476 # 400476
- Combo:
- Floral_Mic_Of_Igu # 1990
- aegis_400476 # 400476
Script: |
bonus bVariableCastrate,-25;
bonus2 bSkillAtk,"CG_ARROWVULCAN",7*getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Contabass # 1934
- aegis_400476 # 400476
- Combo:
- Gymnastics_Ribbon # 1989
- aegis_400476 # 400476
Script: |
bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
bonus2 bSkillAtk,"WM_METALICSOUND",7*getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Luwmin_Ice # 19173
- aegis_480332 # 480332
Script: |
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bAddItemHealRate,536,150;
- Combos:
- Combo:
- Bishop_Necklace # 28387
- LoveOfGoddess_S # 29124
- aegis_480332 # 480332
Script: |
bonus bMatk,30;
bonus bDelayrate,-10;
bonus bVariableCastrate,-10;
if (getequiprefinerycnt(EQI_GARMENT)>=11)
bonus3 bAutoSpell,"PA_PRESSURE",3,70;
- Combos:
- Combo:
- Fanatic_Necklace # 28500
- JusticeOfGoddess_S # 29122
- aegis_480332 # 480332
Script: |
bonus bHit,10;
bonus bMatkRate,10;
bonus bAspdRate,10;
if (getequiprefinerycnt(EQI_GARMENT)>=11)
bonus3 bAutoSpell,"SO_DIAMONDDUST",3,100;
- Combos:
- Combo:
- PoPe_Osuwari_Head # 19172
- aegis_480332 # 480332
Script: |
bonus bAtkRate,10;
bonus bAspdRate,10;
bonus bLongAtkRate,10;
if (getequiprefinerycnt(EQI_GARMENT)>=11) {
bonus bHit,15;
bonus bCritAtkRate,15;
bonus bFixedCast,-500;
}
- Combos:
- Combo:
- PoringTownOnion # 19238
- aegis_400477 # 400477
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHP,1000;
bonus bMaxSP,200;
bonus bBaseAtk,10*(.@r/2);
bonus bHit,4*(.@r/2);
bonus bAspdRate,.@r/2;
- Combos:
- Combo:
- PoringTownCarrot # 19239
- aegis_400477 # 400477
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHP,1000;
bonus bMaxSP,200;
bonus bMatk,10*(.@r/2);
bonus bDelayrate,-.@r/2;
bonus bVariableCastrate,-2*(.@r/2);
- Combos:
- Combo:
- Hunting_Arrow # 1774
- aegis_480313 # 480313
- Combo:
- Hunting_Arrow # 1774
- aegis_480314 # 480314
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"RA_ARROWSTORM",10;
- Combos:
- Combo:
- Thanatos_Sword_FA # 480324
- Red_Force_Pendant_LT # 490382
- Combo:
- Thanatos_Sword_FA # 480324
- Blue_Mental_Pendant_LT # 490383
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bPAtk,3;
bonus bSMatk,3;
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Large,15;
- Combos:
- Combo:
- Holy_Cannon_Ball # 18001
- aegis_28982 # 28982
- Combo:
- Holy_Cannon_Ball # 18001
- aegis_28983 # 28983
Script: |
bonus2 bAddEle,Ele_Dark,10;
- Combos:
- Combo:
- Dark_Cannon_Ball # 18002
- aegis_28982 # 28982
- Combo:
- Dark_Cannon_Ball # 18002
- aegis_28983 # 28983
Script: |
bonus2 bAddEle,Ele_Holy,10;
- Combos:
- Combo:
- Royal_Bow_K # 18164
- aegis_480358 # 480358
- Combo:
- aegis_480358 # 480358
- Up_Royal_Bow_K # 700018
- Combo:
- aegis_480358 # 480358
- Comp_Royal_Bow_K # 700057
- Combo:
- Royal_Bow_K # 18164
- aegis_480359 # 480359
- Combo:
- aegis_480359 # 480359
- Up_Royal_Bow_K # 700018
- Combo:
- aegis_480359 # 480359
- Comp_Royal_Bow_K # 700057
Script: |
bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500;
- Combos:
- Combo:
- Arrow_Of_Shadow # 1767
- aegis_480358 # 480358
- Combo:
- Arrow_Of_Shadow # 1767
- aegis_480359 # 480359
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"RA_ARROWSTORM",10;
- Combos:
- Combo:
- aegis_490406 # 490406
- Up_Iron_Nail_K # 560008
- Combo:
- aegis_490407 # 490407
- Up_Iron_Nail_K # 560008
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",(readparam(bStr)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490406 # 490406
- Up_Ray_Knuckle # 560009
- Combo:
- aegis_490407 # 490407
- Up_Ray_Knuckle # 560009
Script: |
bonus bShortAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SR_TIGERCANNON",(readparam(bStr)+readparam(bVit))/12;
- Combos:
- Combo:
- Old_Camo_RabbitHood # 18984
- Record_Archer_TH # 490400
- Combo:
- Old_Camo_RabbitHood # 18984
- Comp_Record_Archer_TH # 490401
Script: |
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",30;
skill "NJ_UTSUSEMI",1;
bonus2 bSkillCooldown,"NJ_UTSUSEMI",10000;
- Combos:
- Combo:
- Old_Minstrel_Song_Hat # 18976
- Record_Archer_TH # 490400
- Combo:
- Old_Dying_Swan # 18981
- Record_Archer_TH # 490400
- Combo:
- Old_Minstrel_Song_Hat # 18976
- Comp_Record_Archer_TH # 490401
- Combo:
- Old_Dying_Swan # 18981
- Comp_Record_Archer_TH # 490401
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",30;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500;
- Combos:
- Combo:
- aegis_490402 # 490402
- Up_Undine_Spear_K # 530006
- Combo:
- aegis_490403 # 490403
- Up_Undine_Spear_K # 530006
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"LG_BANISHINGPOINT",(readparam(bStr)+readparam(bVit))/12;
- Combos:
- Combo:
- aegis_490402 # 490402
- Up_Light_Blade # 500017
- Combo:
- aegis_490403 # 490403
- Up_Light_Blade # 500017
Script: |
bonus bMatkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"PA_PRESSURE",(readparam(bAgi)+readparam(bInt))/12;
- Combos:
- Combo:
- Bear's_Power # 4875
- Temporal_Ring_TW_LT # 490404
Script: |
bonus bBaseAtk,100;
- Combos:
- Combo:
- Speed_Of_Light # 4877
- Temporal_Ring_TW_LT # 490404
Script: |
bonus bDelayrate,-12;
- Combos:
- Combo:
- Muscle_Fool # 4878
- Temporal_Ring_TW_LT # 490404
Script: |
bonus bMaxHPrate,20;
- Combos:
- Combo:
- Runaway_Magic # 4876
- Temporal_Ring_TW_LT # 490404
Script: |
bonus bMatk,100;
- Combos:
- Combo:
- Hawkeye # 4879
- Temporal_Ring_TW_LT # 490404
Script: |
bonus bLongAtkRate,20;
- Combos:
- Combo:
- Lucky_Day # 4880
- Temporal_Ring_TW_LT # 490404
Script: |
bonus bCritAtkRate,20;
- Combos:
- Combo:
- Temporal_Boots_LT_TW # 470183
- Temporal_Ring_TW_LT # 490404
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bPAtk,.@r;
bonus bSMatk,.@r;
bonus bMaxHPrate,2*.@r;
bonus bMaxSPrate,2*.@r;
if (getenchantgrade(EQI_SHOES) >= ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,25;
bonus2 bMagicAddEle,Ele_All,25;
}
- Combos:
- Combo:
- Hero # 29509
- aegis_312300 # 312300
Script: |
bonus2 bSkillCooldown,"DK_SERVANTWEAPON",-30000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312473 # 312473
Script: |
bonus2 bSkillCooldown,"AG_CRIMSON_ARROW",-300;
bonus2 bSkillCooldown,"AG_STORM_CANNON",-300;
- Combos:
- Combo:
- aegis_490397 # 490397
- Up_Oriental_Sword # 600009
- Combo:
- aegis_490398 # 490398
- Up_Oriental_Sword # 600009
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RK_SONICWAVE",(readparam(bStr)+readparam(bLuk))/12;
- Combos:
- Combo:
- Up_Dragonic_Slayer # 21058
- aegis_490397 # 490397
- Combo:
- Up_Dragonic_Slayer # 21058
- aegis_490398 # 490398
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11) {
bonus2 bSkillAtk,"RK_DRAGONBREATH",(readparam(bVit)+readparam(bDex))/12;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",(readparam(bVit)+readparam(bDex))/12;
}
- Combos:
- Combo:
- Claw_Of_Garm # 1815
- aegis_400490 # 400490
- Combo:
- Claw_Of_Garm # 1815
- aegis_490399 # 490399
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus4 bAutoSpellOnSkill,"MO_FINGEROFFENSIVE","CH_SOULCOLLECT",1,1000;
bonus bMaxHPrate,-2*.@r;
bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r;
bonus3 bAddEff,Eff_Bleeding,100*.@r,ATF_LONG;
- Combos:
- Combo:
- Illusion_Armor_A # 15376
- Adventure_Clover # 420239
- Combo:
- Illusion_Armor_B # 15377
- Adventure_Clover # 420239
Script: |
bonus bAtkRate,20;
bonus bMatkRate,20;
bonus2 bExpAddRace,RC_All,2;
- Combos:
- Combo:
- Adventure_Clover # 420239
- Auto_Armor_A # 450127
- Combo:
- Adventure_Clover # 420239
- Auto_Armor_B # 450128
Script: |
bonus bAtkRate,20;
bonus bMatkRate,20;
bonus2 bExpAddRace,RC_All,3;
- Combos:
- Combo:
- Adventure_Clover # 420239
- Gray_W_Suits # 450177
- Combo:
- Adventure_Clover # 420239
- Gray_W_Robe # 450178
Script: |
bonus bAtkRate,20;
bonus bMatkRate,20;
bonus2 bExpAddRace,RC_All,4;
- Combos:
- Combo:
- Temporal_Armor_TW_LT # 450299
- Temporal_Cape_TW_LT # 480312
Script: |
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT) >= 22) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
}
- Combos:
- Combo:
- Temporal_Armor_TW_LT # 450299
- Temporal_Boots_LT_TW # 470183
Script: |
bonus bBaseAtk,80;
bonus bMatk,80;
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES) >= 22) {
bonus2 bAddClass,Class_All,10;
bonus2 bMagicAddClass,Class_All,10;
}
- Combos:
- Combo:
- Temporal_Armor_TW_LT # 450299
- Temporal_Boots_LT_TW # 470183
- Temporal_Cape_TW_LT # 480312
Script: |
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT) >= 37)
bonus bDelayrate,-10;
if (getenchantgrade(EQI_SHOES) && getenchantgrade(EQI_GARMENT) >= ENCHANTGRADE_A) {
bonus bPAtk,10;
bonus bSMatk,10;
}
- Combos:
- Combo:
- Remorse_C_Crown # 400440
- Poenitentia_Termes # 640014
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bSMatk,10;
bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",10*(.@r/2);
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10*(.@r/2);
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10*(.@r/2);
- Combos:
- Combo:
- Remorse_C_Crown # 400440
- Poenitentia_Virga # 640015
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bSMatk,10;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",10*(.@r/2);
bonus2 bSkillAtk,"AG_STORM_CANNON",10*(.@r/2);
- Combos:
- Combo:
- Remorse_C_Crown # 400440
- Poenitentia_Scipio # 550019
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
bonus2 bSkillAtk,"EM_CONFLAGRATION",8*(.@r/2);
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",8*(.@r/2);
- Combos:
- Combo:
- Remorse_C_Crown # 400440
- Poenitentia_Codex # 540014
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",8*(.@r/2);
bonus2 bSkillAtk,"EM_TERRA_DRIVE",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_B_Crown # 400447
- Poenitentia_Ensis # 600014
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"RK_STORMBLAST",8*(.@r/2);
bonus2 bSkillAtk,"DK_STORMSLASH",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_B_Crown # 400447
- Poenitentia_Catapulta # 630009
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/2);
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",10*(.@r/2);
- Combos:
- Combo:
- Poenetentia_B_Crown # 400447
- Poenitentia_Hasta # 530010
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"LG_OVERBRAND",10*(.@r/2);
bonus2 bSkillAtk,"IG_OVERSLASH",10*(.@r/2);
- Combos:
- Combo:
- Poenetentia_B_Crown # 400447
- Poenitentia_Liber # 540015
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,15;
bonus bCritical,3*(.@r/2);
bonus2 bSkillAtk,"CD_PETITIO",15*(.@r/2);
- Combos:
- Combo:
- Poenetentia_V_Crown # 400457
- Poenitentia_Manus # 610016
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bPAtk,10;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r/2);
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10*(.@r/2);
- Combos:
- Combo:
- Poenetentia_V_Crown # 400457
- Poenitentia_Mucro # 510027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,20;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10*(.@r/2);
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10*(.@r/2);
- Combos:
- Combo:
- Poenetentia_V_Crown # 400457
- Poenetentia_Dilacero # 510028
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bPAtk,10;
bonus2 bSkillAtk,"SC_FATALMENACE",10*(.@r/2);
bonus2 bSkillAtk,"ABC_DEFT_STAB",10*(.@r/2);
- Combos:
- Combo:
- Poenetentia_V_Crown # 400457
- Poenitentia_Caestus # 560012
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"SR_TIGERCANNON",8*(.@r/2);
bonus2 bSkillAtk,"IQ_SECOND_FAITH",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_V_Crown # 400457
- Poenitentia_Ungula # 560013
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",8*(.@r/2);
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",8*(.@r/2);
- Combos:
- Combo:
- Old_Driver_Band_R # 18973
- Record_Merchant2_TH # 490411
- Combo:
- Old_Driver_Band_R # 18973
- Comp_Record_Merch2_TH # 490412
Script: |
bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-2000;
bonus bLongAtkRate,2*getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Old_Driver_Band_Y # 18974
- Record_Merchant2_TH # 490411
- Combo:
- Old_Driver_Band_Y # 18974
- Comp_Record_Merch2_TH # 490412
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"NC_ARMSCANNON",-300;
bonus bLongAtkRate,.@r;
bonus bDelayrate,-.@r;
- Combos:
- Combo:
- Old_Midas_Whisper # 18977
- Record_Merchant2_TH # 490411
- Combo:
- Old_Midas_Whisper # 18977
- Comp_Record_Merch2_TH # 490412
Script: |
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-500;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",3*getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Record_Merchant2_TH # 490411
- Record_Merchant_TH # 490239
- Combo:
- Record_Merchant2_TH # 490411
- Comp_Record_Merchant_TH # 490240
- Combo:
- Comp_Record_Merch2_TH # 490412
- Record_Merchant_TH # 490239
- Combo:
- Comp_Record_Merch2_TH # 490412
- Comp_Record_Merchant_TH # 490240
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
bonus4 bAutoSpellOnSkill,"NC_AXEBOOMERANG","NC_AXEBOOMERANG",getskilllv("NC_AXEBOOMERANG"),350;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus3 bAutoSpell,"GN_SPORE_EXPLOSION",10,150;
bonus2 bVariableCastrate,"GN_SPORE_EXPLOSION",-100;
}
- Combos:
- Combo:
- Old_Driver_Band_R # 18973
- Record_Merchant2_TH # 490411
- Record_Merchant_TH # 490239
- Combo:
- Old_Driver_Band_R # 18973
- Record_Merchant2_TH # 490411
- Comp_Record_Merchant_TH # 490240
- Combo:
- Old_Driver_Band_R # 18973
- Comp_Record_Merch2_TH # 490412
- Record_Merchant_TH # 490239
- Combo:
- Old_Driver_Band_R # 18973
- Comp_Record_Merch2_TH # 490412
- Comp_Record_Merchant_TH # 490240
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3);
- Combos:
- Combo:
- Old_Driver_Band_Y # 18974
- Record_Merchant2_TH # 490411
- Record_Merchant_TH # 490239
- Combo:
- Old_Driver_Band_Y # 18974
- Record_Merchant2_TH # 490411
- Comp_Record_Merchant_TH # 490240
- Combo:
- Old_Driver_Band_Y # 18974
- Comp_Record_Merch2_TH # 490412
- Record_Merchant_TH # 490239
- Combo:
- Old_Driver_Band_Y # 18974
- Comp_Record_Merch2_TH # 490412
- Comp_Record_Merchant_TH # 490240
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/3);
- Combos:
- Combo:
- Old_Midas_Whisper # 18977
- Record_Merchant2_TH # 490411
- Record_Merchant_TH # 490239
- Combo:
- Old_Midas_Whisper # 18977
- Record_Merchant2_TH # 490411
- Comp_Record_Merchant_TH # 490240
- Combo:
- Old_Midas_Whisper # 18977
- Comp_Record_Merch2_TH # 490412
- Record_Merchant_TH # 490239
- Combo:
- Old_Midas_Whisper # 18977
- Comp_Record_Merch2_TH # 490412
- Comp_Record_Merchant_TH # 490240
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",30*(.@r/3);
- Combos:
- Combo:
- aegis_490415 # 490415
- Up_Freezing_Rod # 550013
- Combo:
- aegis_490416 # 490416
- Up_Freezing_Rod # 550013
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SO_DIAMONDDUST",(readparam(bInt)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490415 # 490415
- Up_Shadow_Staff_K # 550012
- Combo:
- aegis_490416 # 490416
- Up_Shadow_Staff_K # 550012
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SO_EARTHGRAVE",(readparam(bInt)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_500081 # 500081
- Combo:
- aegis_480323 # 480323
- aegis_500081 # 500081
- Combo:
- aegis_480339 # 480339
- aegis_500081 # 500081
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"AM_ACIDTERROR",20;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20;
if (.@r>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@r>=21) {
bonus2 bSkillAtk,"AM_ACIDTERROR",10;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_520033 # 520033
- Combo:
- aegis_480323 # 480323
- aegis_520033 # 520033
- Combo:
- aegis_480339 # 480339
- aegis_520033 # 520033
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"WS_CARTTERMINATION",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@r>=21) {
bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
bonus bCritAtkRate,10;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_530049 # 530049
- Combo:
- aegis_480323 # 480323
- aegis_530049 # 530049
- Combo:
- aegis_480339 # 480339
- aegis_530049 # 530049
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"CR_HOLYCROSS",20;
bonus2 bSkillAtk,"CR_GRANDCROSS",20;
if (.@r>=18) {
bonus bBaseAtk,15;
bonus bMatk,15;
bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
bonus2 bSkillAtk,"CR_HOLYCROSS",10;
bonus2 bSkillAtk,"CR_GRANDCROSS",10;
}
- Combos:
- Combo:
- aegis_480322 # 480322
- aegis_590066 # 590066
- Combo:
- aegis_480323 # 480323
- aegis_590066 # 590066
- Combo:
- aegis_480339 # 480339
- aegis_590066 # 590066
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
bonus bBaseAtk,15;
bonus bMatk,15;
bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
bonus2 bSkillAtk,"PR_MAGNUS",10;
bonus bCritAtkRate,10;
}
- Combos:
- Combo:
- Justice_Vigor_MT # 312649
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"MT_AXE_STOMP",40;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20;
- Combos:
- Combo:
- Justice_Vigor_SHC # 312650
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritical,5;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",40;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",20;
- Combos:
- Combo:
- Justice_Vigor_SS # 312651
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",40;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",20;
- Combos:
- Combo:
- Injustice_Vigor_MT # 312652
- Injustice_Power # 312021
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritAtkRate,20;
bonus bCritical,5;
bonus2 bSkillAtk,"MT_TRIPLE_LASER",30;
- Combos:
- Combo:
- Injustice_Vigor_SHC # 312653
- Injustice_Power # 312021
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritAtkRate,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",30;
- Combos:
- Combo:
- Injustice_Vigor_SS # 312654
- Injustice_Power # 312021
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"SS_SEKIENHOU",40;
bonus2 bSkillAtk,"SS_ANTENPOU",20;
- Combos:
- Combo:
- Walking_Stick # 1629
- aegis_400467 # 400467
- Combo:
- Walking_Stick_ # 1675
- aegis_400467 # 400467
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SL_SMA",7*(.@r/2);
bonus2 bSkillAtk,"SP_SPA",7*(.@r/2);
bonus2 bSkillAtk,"SP_SWHOO",7*(.@r/2);
- Combos:
- Combo:
- CandyCaneRod # 26110
- aegis_400467 # 400467
Script: |
if (BaseClass == Job_SuperNovice) {
skill "WL_SOULEXPANSION",5;
bonus2 bSkillAtk,"WL_SOULEXPANSION",7*(getequiprefinerycnt(EQI_HAND_R)/2);
}
- Combos:
- Combo:
- Poenetentia_D_Crown # 400469
- Poenitentia_Tenon # 700022
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",8*(.@r/2);
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_D_Crown # 400469
- Poenitentia_Nervus # 700023
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",8*(.@r/2);
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_D_Crown # 400469
- Poenetentia_Attendo # 700024
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RA_ARROWSTORM",8*(.@r/2);
bonus2 bSkillAtk,"WH_GALESTORM",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_D_Crown # 400469
- Poenetentia_Vatia # 700025
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*(.@r/2);
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10*(.@r/2);
- Combos:
- Combo:
- Book_Of_The_Apo_IL # 28612
- aegis_400470 # 400470
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SG_SUN_WARM",5*(.@r/2);
bonus2 bSkillAtk,"SG_MOON_WARM",5*(.@r/2);
bonus2 bSkillAtk,"SG_STAR_WARM",5*(.@r/2);
- Combos:
- Combo:
- Star_Dust_Blade # 1148
- aegis_400470 # 400470
- Combo:
- Star_Dust_Blade_ # 13446
- aegis_400470 # 400470
Script: |
if (BaseClass == Job_SuperNovice) {
skill "RK_IGNITIONBREAK",5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",7*(getequiprefinerycnt(EQI_HAND_R)/2);
}
- Combos:
- Combo:
- Remorse_Crown # 400474
- Poenitentia_Clava # 590016
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bPAtk,10;
bonus2 bSkillAtk,"NC_VULCANARM",12*(.@r/2);
bonus2 bSkillAtk,"NC_ARMSCANNON",12*(.@r/2);
- Combos:
- Combo:
- Remorse_Crown # 400474
- Poenitentia_Pendulus # 590017
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bPAtk,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",12*(.@r/2);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8*(.@r/2);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",8*(.@r/2);
- Combos:
- Combo:
- Remorse_Crown # 400474
- Poenitentia_Ligula # 500020
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bPAtk,10;
bonus2 bSkillAtk,"GN_CARTCANNON",12*(.@r/2);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",8*(.@r/2);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",8*(.@r/2);
- Combos:
- Combo:
- Remorse_Crown # 400474
- Poenitentia_Ascia # 620006
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bPAtk,10;
bonus2 bSkillAtk,"NC_AXETORNADO",12*(.@r/2);
bonus2 bSkillAtk,"MT_AXE_STOMP",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_H_Crown # 400482
- Poenitentia_Gladius # 500019
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10*(.@r/2);
bonus2 bSkillAtk,"IG_CROSS_RAIN",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_H_Crown # 400482
- Poenitentia_Crystallum # 550020
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
bonus2 bSkillAtk,"AB_ADORAMUS",10*(.@r/2);
bonus2 bSkillAtk,"CD_FRAMEN",8*(.@r/2);
- Combos:
- Combo:
- Poenetentia_H_Crown # 400482
- Poenitentia_Chorda # 570013
- Combo:
- Poenetentia_H_Crown # 400482
- Poenitentia_Flagellum # 580013
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bSMatk,10;
bonus2 bSkillAtk,"WM_REVERBERATION",10*(.@r/2);
bonus2 bSkillAtk,"TR_METALIC_FURY",10*(.@r/2);
- Combos:
- Combo:
- ProtectRingofKing # 28483
- aegis_400486 # 400486
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (.@r>=9) {
bonus bAtkRate,5;
bonus bMatkRate,5;
if (.@r>=11) {
bonus bFixedCast,-500;
}
}
}
- Combos:
- Combo:
- Death_Guidance # 1186
- aegis_400488 # 400488
- Combo:
- Death_Guidance # 1186
- aegis_400489 # 400489
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"LK_PARRYING",max(getskilllv("LK_PARRYING"),1),10*.@r;
bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",1,10*.@r;
- Combos:
- Combo:
- Solider_Card # 4220
- aegis_490282 # 490282
- Combo:
- Solider_Card # 4220
- aegis_490283 # 490283
Script: |
bonus bDefEle,Ele_Holy;
- Combos:
- Combo:
- aegis_400488 # 400488
- aegis_490282 # 490282
- Combo:
- aegis_400488 # 400488
- aegis_490283 # 490283
- Combo:
- aegis_400489 # 400489
- aegis_490282 # 490282
- Combo:
- aegis_400489 # 400489
- aegis_490283 # 490283
Script: |
bonus bCritical,10;
bonus bCritAtkRate,100;
- Combos:
- Combo:
- aegis_400498 # 400498
- aegis_480193 # 480193
- Combo:
- aegis_400498 # 400498
- aegis_480195 # 480195
- Combo:
- aegis_400499 # 400499
- aegis_480193 # 480193
- Combo:
- aegis_400499 # 400499
- aegis_480195 # 480195
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bDelayrate,.@r;
- Combos:
- Combo:
- aegis_400498 # 400498
- aegis_490351 # 490351
- Combo:
- aegis_400498 # 400498
- aegis_490352 # 490352
- Combo:
- aegis_400499 # 400499
- aegis_490351 # 490351
- Combo:
- aegis_400499 # 400499
- aegis_490352 # 490352
Script: |
.@a = getskilllv("ASC_KATAR");
.@b = getskilllv("AS_CLOAKING");
.@c = getskilllv("ASC_BREAKER");
bonus bFlee,10*.@a;
bonus bHit,10*.@b;
bonus bMaxHPrate,2*.@c;
- Combos:
- Combo:
- The_Origin_of_Fire # 490197
- The_Origin_of_fertility # 490201
Script: |
.@sum = getequiprefinerycnt(EQI_ACC_R)+getequiprefinerycnt(EQI_ACC_L);
if (.@sum >= 17) {
bonus bBaseAtk,10;
bonus bLuk,4;
bonus bCritical,2;
}
- Combos:
- Combo:
- Fenrir_Card # 4556
- Yggdrasil_Faith # 400401
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bSMatk,20;
bonus bFixedCast,-200;
bonus2 bSkillAtk,"WL_COMET",7*(.@r/2);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
skill "WL_COMET",3;
bonus bUseSPrate,30;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
bonus2 bSkillCooldown,"WL_COMET",-20000;
- Combos:
- Combo:
- Ixion_Wing # 1737
- aegis_400410 # 400410
- Combo:
- Ixion_Wing # 1737
- aegis_400411 # 400411
Script: |
if (BaseJob == Job_Sniper)
bonus2 bSkillAtk,"HT_BLITZBEAT",5*getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Grand_Peco_Card # 4161
- aegis_400410 # 400410
- Combo:
- Grand_Peco_Card # 4161
- aegis_400411 # 400411
Script: |
bonus3 bAutoSpell,"PR_GLORIA",5,20;
- Combos:
- Combo:
- Steel_Chonchon_Card # 4042
- aegis_400412 # 400412
Script: |
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"NPC_WIDEFREEZE",2,10,BF_WEAPON|BF_MAGIC,0;
- Combos:
- Combo:
- Sandals_ # 2402
- Chonchon_Card # 4009
- aegis_400412 # 400412
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHPrate,4+.@r;
bonus bMaxSPrate,4+.@r;
- Combos:
- Combo:
- aegis_400413 # 400413
- aegis_450269 # 450269
Script: |
bonus2 bExpAddRace,RC_All,getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAllStats,4;
- Combos:
- Combo:
- Many_StarsJ # 19402
- Resonate_Taego_J # 410000
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,50;
- Combos:
- Combo:
- Gold_Q_Scaraba_Card # 4509
- aegis_400511 # 400511
Script: |
bonus bPAtk,20;
bonus bCritAtkRate,10*getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Q_Scaraba_Card # 4507
- aegis_400511 # 400511
Script: |
bonus2 bAddClass,Class_Boss,10+(3*(getequiprefinerycnt(EQI_HEAD_TOP)/2));
- Combos:
- Combo:
- SLD_Q_Scaraba_Card # 27209
- aegis_400511 # 400511
Script: |
bonus2 bAddClass,Class_Boss,5+(2*(getequiprefinerycnt(EQI_HEAD_TOP)/3));
- Combos:
- Combo:
- Marduk_Card # 4112
- Old_Moroc_Acc # 410254
Script: |
bonus bDelayrate,-8;
bonus2 bAddEle,Ele_All,12;
bonus2 bMagicAddEle,Ele_All,12;
- Combos:
- Combo:
- Pharaoh_Card # 4148
- Old_Moroc_Acc # 410254
Script: |
bonus bIntravision;
bonus bDelayrate,-15;
bonus2 bAddEle,Ele_All,25;
bonus2 bMagicAddEle,Ele_All,25;
- Combos:
- Combo:
- aegis_300484 # 300484
- aegis_300485 # 300485
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bExpAddRace,RC_All,10;
- Combos:
- Combo:
- New_Wave_Sunglasses # 18813
- Ghost_Fire # 420199
- Combo:
- New_Wave_Sunglasses_ # 19181
- Ghost_Fire # 420199
Script: |
.@a = (readparam(bPow)/18);
.@b = (readparam(bSta)/18);
.@c = (readparam(bWis)/18);
.@d = (readparam(bSpl)/18);
.@e = (readparam(bCon)/18);
.@f = (readparam(bCrt)/18);
bonus2 bAddRace,RC_All,7*.@a;
bonus2 bMagicAddRace,RC_All,7*.@d;
bonus bBaseAtk,60*.@b;
bonus bMatk,60*.@c;
bonus bAtkRate,4*.@e;
bonus bMatkRate,4*.@e;
bonus bCritAtkRate,7*.@f;
bonus bFixedCast,-50*.@f;
- Combos:
- Combo:
- aegis_400500 # 400500
- aegis_490295 # 490295
- Combo:
- aegis_400500 # 400500
- aegis_490296 # 490296
- Combo:
- aegis_400501 # 400501
- aegis_490295 # 490295
- Combo:
- aegis_400501 # 400501
- aegis_490296 # 490296
Script: |
bonus2 bSkillAtk,"ITM_TOMAHAWK",400;
bonus2 bSkillAtk,"MC_CARTREVOLUTION",200;
- Combos:
- Combo:
- Fancy_Phantom_Mask # 18534
- aegis_490295 # 490295
- Combo:
- aegis_430003 # 430003
- aegis_490296 # 490296
Script: |
bonus bBaseAtk,5*(getskilllv("MC_MAMMONITE")/2);
bonus3 bAutoSpell,"MC_MAMMONITE",max(getskilllv("MC_MAMMONITE"),1),30;
- Combos:
- Combo:
- Garnet_Pendant_TW # 490103
- Wine_Jewel_Brooch_TW # 490189
Script: |
bonus2 bSubEle,Ele_All,5;
- Combos:
- Combo:
- Wine_Shoes # 470127
- Garnet_Pendant_TW # 490103
- Wine_Jewel_Brooch_TW # 490189
Script: |
bonus2 bSubEle,Ele_Neutral,3*getequiprefinerycnt(EQI_SHOES);
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_OneSkyOneSun # 540010
Script: |
bonus bCritAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11) {
bonus2 bSkillAtk,"SJ_NEWMOONKICK",(readparam(bLuk)/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",(readparam(bLuk)/3);
}
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_SoulWeight # 550015
Script: |
bonus2 bMagicAtkEle,Ele_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SP_SPA",((readparam(bAgi)/6)+(readparam(bInt)/6));
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_MeawFoxtail # 550014
Script: |
bonus2 bVariableCastrate,"SU_PICKYPECK",-50;
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SU_PICKYPECK",getskilllv("SU_PICKYPECK")*((readparam(bAgi)/6)+(readparam(bDex)/6));
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_Humma_Clear # 650004
Script: |
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"KO_HUUMARANKA",((readparam(bStr)/6)+(readparam(bVit)/6));
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_Fog_Dew_Sword # 510022
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"KO_BAKURETSU",((readparam(bStr)/6)+(readparam(bAgi)/6));
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_Demon_S_Shot # 820001
Script: |
bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",((readparam(bVit)/6)+(readparam(bDex)/6));
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_The_Black_Gatling # 830002
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_R_TRIP",((readparam(bVit)/6)+(readparam(bDex)/6));
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_Golden_L_Launcher # 840001
Script: |
bonus2 bSkillCooldown,"RL_D_TAIL",-1500;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bDex)/3);
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_Master_Soul_Rifle # 810001
Script: |
bonus bMatkRate,10;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bMagicAtkEle,Ele_Ghost,(readparam(bInt)/3);
- Combos:
- Combo:
- Unknown_Hero_Ring_TW # 490190
- Up_Crimson_Rose # 800002
Script: |
bonus bAtkRate,10;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus bLongAtkRate,(readparam(bStr)/4);
- Combos:
- Combo:
- aegis_400486 # 400486
- aegis_480342 # 480342
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-10;
if (.@r>=7) {
bonus2 bAddEle,Ele_Ghost,15;
bonus2 bAddEle,Ele_Undead,15;
bonus2 bMagicAddEle,Ele_Ghost,15;
bonus2 bMagicAddEle,Ele_Undead,15;
}
if (.@r>=9) {
bonus2 bAddRace,RC_Demon,15;
bonus2 bAddRace,RC_Undead,15;
bonus2 bMagicAddRace,RC_Demon,15;
bonus2 bMagicAddRace,RC_Undead,15;
}
if (.@r>=11) {
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Large,15;
}
- Combos:
- Combo:
- ProtectRingofKing # 28483
- aegis_480342 # 480342
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bDelayrate,-10;
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Large,15;
- Combos:
- Combo:
- Magaleta_Ribbon_EXE # 15822
- Kintaro_Bracelet_EXE # 15849
Script: |
if (getequiprefinerycnt(EQI_HEAD_TOP)>=9)
bonus4 bAutoSpellOnSkill,"MO_FINGEROFFENSIVE","CH_SOULCOLLECT",1,500;
- Combos:
- Combo:
- Bauxite_Knuckle_EXE # 1871
- Kintaro_Bracelet_EXE # 15849
Script: |
if (getequiprefinerycnt(EQI_HAND_R)>=9)
bonus2 bSkillAtk,"MO_TRIPLEATTACK",30;
- Combos:
- Combo:
- Ermac_Veil_EXE # 15855
- Karlite_Staff_EXE # 26176
Script: |
bonus2 bMagicAtkEle,Ele_Dark,5;
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Ghost,5;
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bVariableCastrate,"SL_SMA",-10;
- Combos:
- Combo:
- Kronika_Orb_EXE # 15856
- Chromium_Staff_EXE # 26175
Script: |
if (getequiprefinerycnt(EQI_HAND_R)>=7) {
bonus2 bMagicAtkEle,Ele_Ghost,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
}
- Combos:
- Combo:
- Shang_Rainbow_EXE # 15857
- CD_In_Mouth # 18666
Script: |
bonus bAspdRate,getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Pitman_Card # 4335
- Shang_Rainbow_EXE # 15857
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"WZ_EARTHSPIKE",5,min(.@r,12);
bonus3 bAutoSpell,"WZ_HEAVENDRIVE",5,min(.@r,12);
- Combos:
- Combo:
- Hill_Wind_Card # 4345
- Shang_Rainbow_EXE # 15857
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",5,min(.@r,12);
bonus3 bAutoSpell,"MG_THUNDERSTORM",5,min(.@r,12);
- Combos:
- Combo:
- Rawrel_Card # 4350
- Shang_Rainbow_EXE # 15857
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"MG_COLDBOLT",5,min(.@r,12);
bonus3 bAutoSpell,"WZ_FROSTNOVA",5,min(.@r,12);
- Combos:
- Combo:
- Ferus_Card # 4380
- Shang_Rainbow_EXE # 15857
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"MG_FIREBOLT",5,min(.@r,12);
bonus3 bAutoSpell,"MG_FIREBALL",5,min(.@r,12);
- Combos:
- Combo:
- Deathword_Card # 4388
- Shang_Rainbow_EXE # 15857
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"MG_SOULSTRIKE",5,min(.@r,12);
bonus3 bAutoSpell,"MG_NAPALMBEAT",5,min(.@r,12);
- Combos:
- Combo:
- Joker_Card_EXE # 15878
- Joker_Face_EXE # 15880
Script: |
bonus bCritical,2;
bonus bCritAtkRate,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus bBaseAtk,2*(readparam(bLuk)/9);
bonus bMatk,2*(readparam(bLuk)/9);
if (readparam(bAgi)>=60)
bonus bAspd,1;
if (readparam(bAgi)>=90)
bonus bAspd,2;
if (readparam(bLuk)>=60) {
bonus bCritical,3;
bonus bCritAtkRate,5;
}
if (readparam(bLuk)>=90) {
bonus bCritical,5;
bonus bCritAtkRate,5;
}
- Combos:
- Combo:
- KungJin_Headpiece_EXE # 15879
- Realgar_Shooter_EXE # 18200
Script: |
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
bonus bCritAtkRate,10;
- Combos:
- Combo:
- Nezuko_Eyes_EXE # 15883
- Nezuko_Bamboo_EXE # 15884
Script: |
bonus bHealPower,(readparam(bInt)/11);
bonus bVariableCastrate,-(readparam(bInt)/11);
if (readparam(bInt)>=90) {
bonus bBaseAtk,10;
bonus bMaxSP,10;
bonus bHealPower,1;
bonus bVariableCastrate,-1;
}
if (readparam(bInt)>=99) {
bonus bBaseAtk,20;
bonus bMaxSP,20;
bonus bHealPower,10;
bonus bVariableCastrate,-3;
}
- Combos:
- Combo:
- Erron_Hat_EXE # 15885
- Erron_Black_Glove_EXE # 32282
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Erron_Hat_EXE # 15885
- Titanium_Gun_EXE # 32305
Script: |
bonus bCritical,10;
bonus bCritAtkRate,10;
- Combos:
- Combo:
- Erron_Hat_EXE # 15885
- Erron_Black_Glove_EXE # 32282
- Titanium_Gun_EXE # 32305
Script: |
skill "AC_CONCENTRATION",5;
- Combos:
- Combo:
- Kafra_Suit # 15186
- aegis_15955 # 15955
- Combo:
- Comp_Kafra_Suit # 15472
- aegis_15955 # 15955
Script: |
bonus2 bExpAddRace,RC_All,5;
bonus2 bDropAddRace,RC_All,5;
bonus bAllStats,4;
- Combos:
- Combo:
- Skul_Ring_IL # 28508
- aegis_420238 # 420238
Script: |
bonus bWeaponAtkRate,7;
bonus bPerfectHitAddRate,35;
bonus bShortAtkRate,10;
- Combos:
- Combo:
- Vampire's_Servant # 28510
- aegis_420238 # 420238
Script: |
bonus bBaseAtk,50;
bonus bCritical,15;
bonus bDelayrate,-10;
bonus bAspdRate,10;
bonus2 bHPDrainRate,20,2;
- Combos:
- Combo:
- Infiltrator_IL # 28510
- aegis_420238 # 420238
Script: |
bonus bAspd,1;
bonus2 bAddSize,Size_All,10;
bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",3,70;
bonus2 bSkillAtk,"NPC_VAMPIRE_GIFT",8*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- aegis_420238 # 420238
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,100;
bonus2 bMagicAtkEle,Ele_All,10;
bonus bAspdRate,3*(.@r/2);
bonus2 bSkillAtk,"WL_DRAINLIFE",7*(.@r/2);
if (getskilllv("SC_UNLUCKY") == 3)
bonus3 bAutoSpell,"WL_DRAINLIFE",2,50;
- Combos:
- Combo:
- XM_Celine_Kimi_Card # 31023
- B_Celine_D_LT_TW # 450272
Script: |
autobonus "{ bonus bDelayrate,-50; bonus bMatkRate,25; }",20,10000,BF_MAGIC,"{ active_transform 2996,10000; }";
bonus5 bAutoSpell,"AB_VITUPERATUM",1,80,BF_MAGIC,0;
- Combos:
- Combo:
- Evilspirit_Gloves # 2980
- B_Celine_D_LT_TW # 450272
Script: |
bonus bMatk,100;
bonus3 bAutoSpell,"WL_SOULEXPANSION",5,50;
bonus3 bAutoSpell,"AG_SOUL_VC_STRIKE",3,50;
bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",3,10,BF_MAGIC,0;
- Combos:
- Combo:
- Celines_Ribbon # 18849
- B_Celine_D_LT_TW # 450272
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_DemiHuman,12;
bonus2 bSubRace,RC_Player_Doram,12;
bonus2 bSubRace,RC_Player_Human,12;
bonus bSMatk,.@r/2;
if (.@r>=12)
bonus2 bMagicAddClass,Class_Boss,10;
- Combos:
- Combo:
- Celine_Brooch # 28513
- B_Celine_D_LT_TW # 450272
- Combo:
- Celine_Brooch_K # 32237
- B_Celine_D_LT_TW # 450272
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,8*.@r;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Poison,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
- Combos:
- Combo:
- Beast_Area_Shoes # 470187
- Battle_Aura_Manteau_TW # 480149
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddClass,Class_Boss,12;
bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-3000;
bonus2 bSkillAtk,"SR_HOWLINGOFLION",20*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-5000;
- Combos:
- Combo:
- Eddga_Card # 4123
- Beast_Area_Shoes # 470187
Script: |
bonus bBaseAtk,50;
bonus2 bAddClass,Class_Boss,30;
bonus2 bSkillCooldown,"SR_TIGERCANNON",-500;
autobonus "{ bonus bStr,30; bonus bAtkRate,20; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Nahtzigger_Card # 4457
- N_Avenger_Cape_TW # 480269
Script: |
bonus bPAtk,10;
bonus2 bAddClass,Class_Boss,20;
autobonus "{ bonus2 bAddClass,Class_Boss,20; }",20,10000,BF_WEAPON,"{ active_transform 1956,10000; }";
/*Todo : Physical Damage to Betelgeuse (20994) 40% in autobonus*/
- Combos:
- Combo:
- Nahtzigger_Card # 4457
- N_Spirit_Cape_TW # 480270
Script: |
bonus bSMatk,10;
bonus2 bMagicAddClass,Class_Boss,20;
autobonus "{ bonus2 bMagicAddClass,Class_Boss,20; bonus2 bMagicAtkEle,Ele_Fire,30; bonus2 bMagicAtkEle,Ele_Ghost,30; bonus2 bMagicAtkEle,Ele_Water,30; }",20,10000,BF_MAGIC,"{ active_transform 1956,10000; }";
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- MD_Airboat_Boots # 470071
- Combo:
- Heros_TriumphantSong # 311074
- MD_Airboat_Boots2 # 470072
- Combo:
- Heros_TriumphantSong # 311074
- MD_Airboat_Boots3 # 470073
- Combo:
- Heros_TriumphantSong # 311074
- MD_Airboat_Boots4 # 470074
- Combo:
- Heros_TriumphantSong # 311074
- MD_Airboat_Boots5 # 470076
- Combo:
- Heros_TriumphantSong # 311074
- MD_Airboat_Boots6 # 470077
Script: |
bonus bAllStats,10;
bonus bDelayrate,-25;
- Combos:
- Combo:
- MD_Airboat_Card6 # 300175
- Heros_TriumphantSong # 311074
Script: |
bonus2 bResEff,Eff_Silence,10000;
bonus2 bHPRegenRate,5000,10000;
bonus2 bHPRegenRate,100,10000;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- MD_Geffen_Cloth_JP # 480331
Script: |
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubEle,Ele_Ghost,30;
- Combos:
- Combo:
- Ancient_Hero_Boots # 22171
- Hero_Favor # 480291
Script: |
bonus bFixedCast,-200;
bonus bMatk,40;
- Combos:
- Combo:
- Great_Hero_Boots # 22238
- Hero_Favor # 480291
Script: |
bonus bFixedCast,-200;
bonus bMatk,60;
- Combos:
- Combo:
- Hero_Boots_LT # 470094
- Hero_Favor # 480291
Script: |
if (getequiprefinerycnt(EQI_SHOES)>=13) {
bonus bFixedCast,-200;
bonus bMatk,150;
bonus bMatkRate,18;
bonus bSMatk,8;
}
- Combos:
- Combo:
- Ancient_Hero_Boots # 22171
- Hero_Courage # 480292
Script: |
bonus bFixedCast,-200;
bonus bBaseAtk,40;
- Combos:
- Combo:
- Great_Hero_Boots # 22238
- Hero_Courage # 480292
Script: |
bonus bFixedCast,-200;
bonus bBaseAtk,60;
- Combos:
- Combo:
- Hero_Boots_LT # 470094
- Hero_Courage # 480292
Script: |
if (getequiprefinerycnt(EQI_SHOES)>=13) {
bonus bFixedCast,-200;
bonus bBaseAtk,150;
bonus bAtkRate,18;
bonus bPAtk,8;
}
- Combos:
- Combo:
- Shnaim_Card # 27323
- 2020maypay_06 # 490088
Script: |
bonus bMaxHPrate,15;
- Combos:
- Combo:
- Ahat_Card # 27322
- 2020maypay_06 # 490088
Script: |
bonus bMaxSPrate,15;
- Combos:
- Combo:
- Force3 # 4910
- 2020maypay_06 # 490088
Script: |
bonus bStr,4;
bonus bAtkRate,5;
- Combos:
- Combo:
- Intellect3 # 4913
- 2020maypay_06 # 490088
Script: |
bonus bInt,4;
bonus bMatkRate,5;
- Combos:
- Combo:
- Swiftness3 # 4916
- 2020maypay_06 # 490088
Script: |
bonus bAgi,4;
bonus bAspdRate,5;
- Combos:
- Combo:
- Artful3 # 4922
- 2020maypay_06 # 490088
Script: |
bonus bDex,4;
bonus bVariableCastrate,-5;
- Combos:
- Combo:
- Tough3 # 4919
- 2020maypay_06 # 490088
Script: |
bonus bVit,4;
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Fortune3 # 4925
- 2020maypay_06 # 490088
Script: |
bonus bLuk,4;
bonus bCritAtkRate,5;
- Combos:
- Combo:
- S_Circlet_Of_Time_SO # 19483
- Mob_P_Crystal_Ring # 490257
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Earth,8;
bonus2 bMagicAtkEle,Ele_Water,8;
bonus2 bSkillAtk,"SO_EARTHGRAVE",8*(.@r/2);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",8*(.@r/2);
bonus2 bSkillAtk,"EM_DIAMOND_STORM",5*(.@r/3);
- Combos:
- Combo:
- S_Circlet_Of_Time_SO # 19483
- Time_Jewely_Agi_2 # 29676
- Mob_P_Crystal_Ring # 490257
- Combo:
- S_Circlet_Of_Time_SO # 19483
- Time_Jewely_Agi_3 # 29677
- Mob_P_Crystal_Ring # 490257
Script: |
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000;
- Combos:
- Combo:
- S_Circlet_Of_Time_SO # 19483
- Time_Jewely_Int_2 # 29682
- Mob_P_Crystal_Ring # 490257
- Combo:
- S_Circlet_Of_Time_SO # 19483
- Time_Jewely_Int_3 # 29683
- Mob_P_Crystal_Ring # 490257
Script: |
bonus2 bMagicAddEle,Ele_All,8;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
- Combos:
- Combo:
- S_Circlet_Of_Time_SC # 19479
- Time_Thief_Earring # 490258
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(.@r/2);
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",5*(.@r/3);
if (.@r>=12) {
skill "WM_SEVERE_RAINSTORM",5;
}
else if (.@r<=11) {
skill "WM_SEVERE_RAINSTORM",3;
}
- Combos:
- Combo:
- S_Circlet_Of_Time_SC # 19479
- Time_Jewely_Dex_2 # 29685
- Time_Thief_Earring # 490258
- Combo:
- S_Circlet_Of_Time_SC # 19479
- Time_Jewely_Dex_3 # 29686
- Time_Thief_Earring # 490258
Script: |
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500;
- Combos:
- Combo:
- S_Circlet_Of_Time_SC # 19479
- Time_Jewely_Luk_2 # 29688
- Time_Thief_Earring # 490258
- Combo:
- S_Circlet_Of_Time_SC # 19479
- Time_Jewely_Luk_3 # 29689
- Time_Thief_Earring # 490258
Script: |
bonus bCritical,15;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15;
- Combos:
- Combo:
- S_Circlet_Of_Time_WL # 19482
- Curse_Magic_Ring # 490259
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Earth,8;
bonus2 bMagicAtkEle,Ele_Wind,8;
bonus2 bSkillAtk,"AG_ROCK_DOWN",4*(.@r/2);
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",10*(.@r/3);
bonus2 bSkillAtk,"WL_EARTHSTRAIN",10*(.@r/3);
- Combos:
- Combo:
- S_Circlet_Of_Time_WL # 19482
- Time_Jewely_Agi_2 # 29676
- Curse_Magic_Ring # 490259
- Combo:
- S_Circlet_Of_Time_WL # 19482
- Time_Jewely_Agi_3 # 29677
- Curse_Magic_Ring # 490259
Script: |
bonus bDelayrate,-8;
- Combos:
- Combo:
- S_Circlet_Of_Time_WL # 19482
- Time_Jewely_Int_2 # 29682
- Curse_Magic_Ring # 490259
- Combo:
- S_Circlet_Of_Time_WL # 19482
- Time_Jewely_Int_3 # 29683
- Curse_Magic_Ring # 490259
Script: |
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-3000;
- Combos:
- Combo:
- S_Circlet_Of_Time_GN # 19477
- Old_Cart_Acc # 490260
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"GN_CART_TORNADO",-100*(.@r/2);
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-300*(.@r/2);
bonus2 bSkillAtk,"GN_CART_TORNADO",10*(.@r/3);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",10*(.@r/3);
if (.@r>=12) {
bonus bPAtk,5;
bonus bPerfectHitAddRate,15;
}
- Combos:
- Combo:
- S_Circlet_Of_Time_SR # 19481
- Firm_Faith_Ring # 490262
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,8;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",6*(.@r/2);
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10*(.@r/2);
bonus bCritical,6*(.@r/3);
bonus bCritAtkRate,6*(.@r/3);
- Combos:
- Combo:
- S_Circlet_Of_Time_SR # 19481
- Time_Jewely_Vit_2 # 29679
- Firm_Faith_Ring # 490262
- Combo:
- S_Circlet_Of_Time_SR # 19481
- Time_Jewely_Vit_3 # 29680
- Firm_Faith_Ring # 490262
Script: |
bonus bDelayrate,-8;
- Combos:
- Combo:
- S_Circlet_Of_Time_SR # 19481
- Time_Jewely_Str_2 # 29673
- Firm_Faith_Ring # 490262
- Combo:
- S_Circlet_Of_Time_SR # 19481
- Time_Jewely_Str_3 # 29674
- Firm_Faith_Ring # 490262
Script: |
bonus bCritical,10;
bonus bCritAtkRate,10;
- Combos:
- Combo:
- S_Circlet_Of_Time_LG # 19475
- RoyalGard_Seal_Ring # 490263
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,8;
bonus bMatkRate,8;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",20*(.@r/2);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10*(.@r/2);
bonus2 bSkillAtk,"IG_OVERSLASH",6*(.@r/3);
- Combos:
- Combo:
- S_Circlet_Of_Time_LG # 19475
- Time_Jewely_Str_2 # 29673
- RoyalGard_Seal_Ring # 490263
- Combo:
- S_Circlet_Of_Time_LG # 19475
- Time_Jewely_Str_3 # 29674
- RoyalGard_Seal_Ring # 490263
Script: |
bonus bLongAtkRate,10;
- Combos:
- Combo:
- S_Circlet_Of_Time_LG # 19475
- Time_Jewely_Int_2 # 29682
- RoyalGard_Seal_Ring # 490263
- Combo:
- S_Circlet_Of_Time_LG # 19475
- Time_Jewely_Int_3 # 29683
- RoyalGard_Seal_Ring # 490263
Script: |
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1500;
- Combos:
- Combo:
- Pure_Heart_TW # 490218
- Infinity_Chip_MAX # 490264
Script: |
if (BaseJob == Job_Merchant) {
bonus bPow,3;
bonus bCon,3;
bonus bPAtk,3;
bonus bFixedCast,-500;
bonus bNoMadoFuel;
autobonus3 "{ bonus2 bSkillAtk,\"NC_ARMSCANNON\",30; bonus2 bSkillAtk,\"MT_AXE_STOMP\",30; }",1000,120000,"MT_D_MACHINE";
}
- Combos:
- Combo:
- Scrap_Remodel_Shoes_TW # 470120
- Pure_Heart_TW # 490218
Script: |
if (BaseJob == Job_Merchant) {
bonus bBaseAtk,150;
bonus bVariableCastrate,-10;
}
- Combos:
- Combo:
- Burning_Knuckle_OS # 1862
- aegis_22259 # 22259
Script: |
bonus2 bSkillCooldown,"SR_RIDEINLIGHTNING",-500;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20*(getequiprefinerycnt(EQI_SHOES)/3);
- Combos:
- Combo:
- Ultio_Spes_OS # 16089
- aegis_22259 # 22259
Script: |
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
bonus2 bMagicAtkEle,Ele_Holy,10*(getequiprefinerycnt(EQI_SHOES)/3);
- Combos:
- Combo:
- Ultio_Spes_OS # 16089
- aegis_22259 # 22259
- S_Archbishop_Weapon # 24292
Script: |
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
- Combos:
- Combo:
- Old_Rune_Circlet # 18971
- aegis_28977 # 28977
- Record_Swordsman_TH # 490221
- Combo:
- Old_Rune_Circlet # 18971
- aegis_28977 # 28977
- Comp_Record_Swordman_TH # 490222
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("RK_HUNDREDSPEAR") == 10)
skill "LG_SHIELDSPELL",1;
if (getskilllv("RK_IGNITIONBREAK") >= 1)
bonus bBaseAtk,-120;
if (.@r>=18) {
bonus bDelayrate,-5;
bonus bAspdRate,10;
}
if (.@r>=21)
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
- Combos:
- Combo:
- Old_Protect_Of_Crown # 18983
- aegis_28977 # 28977
- Record_Swordsman_TH # 490221
- Combo:
- Old_Protect_Of_Crown # 18983
- aegis_28977 # 28977
- Comp_Record_Swordman_TH # 490222
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("LG_SHIELDPRESS") == 10)
bonus bDelayrate,-30;
if (getskilllv("LG_OVERBRAND") >= 1)
bonus bDelayrate,30;
if (.@r>=18) {
bonus2 bSkillAtk,"LG_EARTHDRIVE",25;
bonus2 bSkillAtk,"LG_SHIELDPRESS",25;
}
if (.@r>=21)
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;
- Combos:
- Combo:
- Protect_Feathers # 19024
- Protect_cloth # 19381
- aegis_28985 # 28985
Script: |
bonus2 bSubSkill,"WL_CRIMSONROCK",30;
bonus2 bSubSkill,"NC_ARMSCANNON",30;
bonus2 bSubSkill,"RA_ARROWSTORM",30;
bonus2 bSubSkill,"SR_HELLGATE",30;
bonus2 bSubSkill,"SU_LUNATICCARROTBEAT",30;
bonus2 bSubSkill,"SU_CN_METEOR",30;
- Combos:
- Combo:
- Old_Protect_Of_Crown # 18983
- aegis_480365 # 480365
Script: |
bonus2 bHPDrainRate,20,4;
bonus2 bSPDrainRate,10,2;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=11)
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
- Combos:
- Combo:
- Dark_Blindfold # 5104
- aegis_490364 # 490364
- Combo:
- Dark_Blindfold_ # 18609
- aegis_490364 # 490364
- Combo:
- Dark_Blindfold # 5104
- aegis_490365 # 490365
- Combo:
- Dark_Blindfold_ # 18609
- aegis_490365 # 490365
Script: |
if (BaseLevel < 200)
bonus4 bAutoSpellOnSkill,"LG_RAYOFGENESIS","AB_HIGHNESSHEAL",3,1000;
- Combos:
- Combo:
- aegis_28973 # 28973
- aegis_490364 # 490364
- Combo:
- aegis_28974 # 28974
- aegis_490364 # 490364
- Combo:
- aegis_28973 # 28973
- aegis_490365 # 490365
- Combo:
- aegis_28974 # 28974
- aegis_490365 # 490365
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus bVariableCastrate,-3*(.@r/3);
bonus bDelayrate,-3*(.@r/3);
- Combos:
- Combo:
- Dark_Blindfold # 5104
- aegis_28973 # 28973
- aegis_490364 # 490364
- Combo:
- Dark_Blindfold_ # 18609
- aegis_28973 # 28973
- aegis_490364 # 490364
- Combo:
- Dark_Blindfold # 5104
- aegis_28974 # 28974
- aegis_490364 # 490364
- Combo:
- Dark_Blindfold_ # 18609
- aegis_28974 # 28974
- aegis_490364 # 490364
- Combo:
- Dark_Blindfold # 5104
- aegis_28973 # 28973
- aegis_490365 # 490365
- Combo:
- Dark_Blindfold_ # 18609
- aegis_28973 # 28973
- aegis_490365 # 490365
- Combo:
- Dark_Blindfold # 5104
- aegis_28974 # 28974
- aegis_490365 # 490365
- Combo:
- Dark_Blindfold_ # 18609
- aegis_28974 # 28974
- aegis_490365 # 490365
Script: |
bonus2 bMagicAddEle,Ele_All,5*(getequiprefinerycnt(EQI_HAND_L)/3);
- Combos:
- Combo:
- aegis_490420 # 490420
- Up_Royal_Bow_K # 700018
- Combo:
- aegis_490421 # 490421
- Up_Royal_Bow_K # 700018
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RA_ARROWSTORM",(readparam(bDex)+readparam(bLuk))/12;
- Combos:
- Combo:
- aegis_490420 # 490420
- Up_Scalet_Dragon_L_Bow # 700019
- Combo:
- aegis_490421 # 490421
- Up_Scalet_Dragon_L_Bow # 700019
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RA_AIMEDBOLT",(readparam(bAgi)+readparam(bDex))/12;
- Combos:
- Combo:
- Twin_Edge_B # 13412
- Ash_Ring # 490320
- Combo:
- Twin_Edge_R # 13413
- Ash_Ring # 490320
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,4*(.@r/2);
bonus bLongAtkRate,4*(.@r/2);
- Combos:
- Combo:
- Violet_Fear # 1185
- Ash_Ring # 490320
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,5*(.@r/2);
bonus bLongAtkRate,5*(.@r/2);
- Combos:
- Combo:
- Thorn_Staff # 1636
- Ash_Ring # 490320
Script: |
bonus2 bMagicAddSize,Size_All,30;
bonus2 bMagicAddEle,Ele_All,5*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Wine_Shoes_LT # 470199
- Garnet_Pendant_TW # 490103
- Wine_Jewel_Brooch_TW # 490189
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSubEle,Ele_Neutral,3*(.@r/3);
bonus2 bSubEle,Ele_Earth,3*(.@r/4);
bonus2 bSubEle,Ele_Fire,3*(.@r/4);
bonus2 bSubEle,Ele_Water,3*(.@r/4);
bonus2 bSubEle,Ele_Wind,3*(.@r/4);
- Combos:
- Combo:
- Old_Magic_Stone_Hat # 18978
- Record_Mage2_TH # 490418
- Combo:
- Old_Magic_Stone_Hat # 18978
- Comp_Record_Mage2_TH # 490419
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Fire,2*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,2*.@r;
- Combos:
- Combo:
- Old_Wind_Whisper # 18980
- Record_Mage2_TH # 490418
- Combo:
- Old_Wind_Whisper # 18980
- Comp_Record_Mage2_TH # 490419
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Neutral,2*.@r;
bonus2 bMagicAtkEle,Ele_Wind,2*.@r;
- Combos:
- Combo:
- Record_Mage_TH # 490288
- Record_Mage2_TH # 490418
- Combo:
- Comp_Record_Mage_TH # 490289
- Record_Mage2_TH # 490418
- Combo:
- Record_Mage_TH # 490288
- Comp_Record_Mage2_TH # 490419
- Combo:
- Comp_Record_Mage_TH # 490289
- Comp_Record_Mage2_TH # 490419
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bFixedCast,-700;
if (BaseLevel < 170)
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-4000;
if (BaseLevel >=170) {
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
}
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus bInt,30;
if (BaseLevel < 170)
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-4000;
if (BaseLevel >=170) {
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",30;
}
}
- Combos:
- Combo:
- Old_Magic_Stone_Hat # 18978
- Record_Mage_TH # 490288
- Record_Mage2_TH # 490418
- Combo:
- Old_Magic_Stone_Hat # 18978
- Comp_Record_Mage_TH # 490289
- Record_Mage2_TH # 490418
- Combo:
- Old_Magic_Stone_Hat # 18978
- Record_Mage_TH # 490288
- Comp_Record_Mage2_TH # 490419
- Combo:
- Old_Magic_Stone_Hat # 18978
- Comp_Record_Mage_TH # 490289
- Comp_Record_Mage2_TH # 490419
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"WL_COMET",10*(.@r/3);
- Combos:
- Combo:
- Old_Wind_Whisper # 18980
- Record_Mage_TH # 490288
- Record_Mage2_TH # 490418
- Combo:
- Old_Wind_Whisper # 18980
- Comp_Record_Mage_TH # 490289
- Record_Mage2_TH # 490418
- Combo:
- Old_Wind_Whisper # 18980
- Record_Mage_TH # 490288
- Comp_Record_Mage2_TH # 490419
- Combo:
- Old_Wind_Whisper # 18980
- Comp_Record_Mage_TH # 490289
- Comp_Record_Mage2_TH # 490419
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r/3);
- Combos:
- Combo:
- S_Full_Power_Armor # 24872
- S_P_Power_Weapon # 24751
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bAtkRate,3;
if (.@sum>=18) {
bonus bPAtk,3;
bonus bPow,3;
}
- Combos:
- Combo:
- S_Full_Power_Armor # 24872
- S_Full_Power_Shoes # 24873
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=18) {
bonus2 bAddSize,Size_All,10;
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
}
- Combos:
- Combo:
- S_Full_Power_Shoes # 24873
- S_P_Power_Shield # 24752
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bAtkRate,3;
if (.@sum>=18) {
bonus bPAtk,3;
bonus bPow,3;
}
- Combos:
- Combo:
- S_Full_Rate_Armor # 24874
- S_Creative_Weapon # 24761
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bAtkRate,3;
if (.@sum>=18) {
bonus bCRate,3;
bonus bCrt,3;
}
- Combos:
- Combo:
- S_Full_Rate_Armor # 24874
- S_Full_Rate_Shoes # 24875
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,2;
bonus bAtkRate,2;
if (.@sum>=18) {
bonus2 bAddSize,Size_All,10;
bonus bCritAtkRate,5;
}
- Combos:
- Combo:
- S_Full_Rate_Shoes # 24875
- S_Creative_Shield # 24762
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bAtkRate,3;
if (.@sum>=18) {
bonus bCRate,3;
bonus bCrt,3;
}
- Combos:
- Combo:
- S_Focusing_Pendant # 24876
- S_Concentration_Weapon # 24755
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bAtkRate,3;
if (.@sum>=18) {
bonus bPAtk,3;
bonus bCon,3;
}
- Combos:
- Combo:
- S_Focusing_Pendant # 24876
- S_Focusing_Earring # 24877
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=18) {
bonus2 bAddEle,Ele_All,10;
}
- Combos:
- Combo:
- S_Focusing_Earring # 24877
- S_Concentration_Shield # 24756
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bAtkRate,3;
if (.@sum>=18) {
bonus bPAtk,3;
bonus bCon,3;
}
- Combos:
- Combo:
- S_Stout_Pendant # 24878
- S_Stamina_Weapon # 24759
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bRes,15;
if (.@sum>=18) {
bonus bMaxHPrate,5;
bonus bSta,3;
}
- Combos:
- Combo:
- S_Stout_Pendant # 24878
- S_Stout_Earring # 24879
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bDef,15;
bonus bRes,25;
if (.@sum>=18) {
bonus bMaxHPrate,7;
}
- Combos:
- Combo:
- S_Stout_Earring # 24879
- S_Stamina_Shield # 24760
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bRes,15;
if (.@sum>=18) {
bonus bMaxHPrate,5;
bonus bSta,3;
}
- Combos:
- Combo:
- S_Full_Spell_Armor # 24883
- S_M_Spell_Weapon # 24753
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bMatkRate,3;
if (.@sum>=18) {
bonus bSMatk,3;
bonus bSpl,3;
}
- Combos:
- Combo:
- S_Full_Spell_Armor # 24883
- S_Full_Spell_Shoes # 24884
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=18) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus2 bMagicAddSize,Size_All,10;
}
- Combos:
- Combo:
- S_Full_Spell_Shoes # 24884
- S_M_Spell_Shield # 24754
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bMatkRate,3;
if (.@sum>=18) {
bonus bSMatk,3;
bonus bSpl,3;
}
- Combos:
- Combo:
- S_Centering_Pendant # 24885
- S_Concentration_Weapon # 24755
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bMatkRate,3;
if (.@sum>=18) {
bonus bSMatk,3;
bonus bCon,3;
}
- Combos:
- Combo:
- S_Centering_Pendant # 24885
- S_Centering_Earring # 24886
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=18) {
bonus2 bMagicAddEle,Ele_All,10;
}
- Combos:
- Combo:
- S_Centering_Earring # 24886
- S_Concentration_Shield # 24756
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bMatkRate,3;
if (.@sum>=18) {
bonus bSMatk,3;
bonus bCon,3;
}
- Combos:
- Combo:
- S_Witty_Pendant # 24887
- S_Wisdom_Weapon # 24757
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bMRes,15;
if (.@sum>=18) {
bonus bMaxSPrate,5;
bonus bWis,3;
}
- Combos:
- Combo:
- S_Witty_Pendant # 24887
- S_Witty_Earring # 24888
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bMdef,15;
bonus bMRes,25;
if (.@sum>=18) {
bonus bMaxSPrate,7;
}
- Combos:
- Combo:
- S_Witty_Earring # 24888
- S_Wisdom_Shield # 24758
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bMRes,15;
if (.@sum>=18) {
bonus bMaxSPrate,5;
bonus bWis,3;
}
- Combos:
- Combo:
- aegis_300487 # 300487
- aegis_300489 # 300489
Script: |
bonus2 bAddRace,RC_Formless,15;
bonus2 bAddRace,RC_DemiHuman,15;
bonus2 bAddRace,RC_Player_Human,15;
bonus2 bAddSize,Size_Small,15;
bonus2 bAddSize,Size_Large,15;
- Combos:
- Combo:
- aegis_300491 # 300491
- aegis_300493 # 300493
Script: |
bonus2 bAddRace,RC_Formless,15;
bonus2 bAddRace,RC_DemiHuman,15;
bonus2 bAddRace,RC_Player_Human,15;
bonus2 bAddSize,Size_Small,15;
bonus2 bAddSize,Size_Large,15;
- Combos:
- Combo:
- aegis_300495 # 300495
- aegis_300497 # 300497
Script: |
bonus2 bMagicAddSize,Size_Small,15;
bonus2 bMagicAddSize,Size_Large,15;
bonus2 bMagicAddRace,RC_DemiHuman,15;
bonus2 bMagicAddRace,RC_Player_Human,15;
bonus2 bMagicAddRace,RC_Formless,15;
- Combos:
- Combo:
- Justice_Vigor_ABC # 312685
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"ABC_DEFT_STAB",40;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",20;
- Combos:
- Combo:
- Injustice_Vigor_ABC # 312686
- Injustice_Power # 312021
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritical,5;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",40;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",20;
- Combos:
- Combo:
- Justice_Vigor_TR # 312687
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",40;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",40;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",20;
- Combos:
- Combo:
- Injustice_Vigor_TR # 312688
- Injustice_Power # 312021
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"TR_SOUNDBLEND",40;
bonus2 bSkillAtk,"TR_METALIC_FURY",20;
- Combos:
- Combo:
- Justice_Vigor_HN # 312689
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",40;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",20;
- Combos:
- Combo:
- Injustice_Vigor_HN # 312690
- Injustice_Power # 312021
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",40;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",20;
- Combos:
- Combo:
- aegis_312692 # 312692
- Shadowchaser_Top3 # 311362
Script: |
bonus2 bAddSize,Size_All,3*(getskilllv("ABC_DAGGER_AND_BOW_M")/2);
- Combos:
- Combo:
- aegis_312692 # 312692
- Shadowchaser_Middle3 # 311363
Script: |
bonus bCritical,10;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",10;
- Combos:
- Combo:
- aegis_312692 # 312692
- Shadowchaser_Bottom3 # 311364
Script: |
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",15;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",15;
- Combos:
- Combo:
- aegis_312693 # 312693
- WanderMins_Top3 # 311005
Script: |
bonus2 bAddEle,Ele_All,3*getskilllv("TR_STAGE_MANNER");
- Combos:
- Combo:
- aegis_312693 # 312693
- WanderMins_Middle3 # 311006
Script: |
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
- Combos:
- Combo:
- aegis_312693 # 312693
- WanderMins_Bottom3 # 311007
Script: |
bonus bPAtk,3;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
- Combos:
- Combo:
- aegis_312694 # 312694
- aegis_312403 # 312403
Script: |
bonus2 bMagicAddEle,Ele_All,3*(getskilllv("HN_JACK_FROST_NOVA")/2);
- Combos:
- Combo:
- aegis_312694 # 312694
- aegis_312404 # 312404
Script: |
bonus bSMatk,5;
bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",10;
- Combos:
- Combo:
- aegis_312694 # 312694
- aegis_312405 # 312405
Script: |
bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",10;
- Combos:
- Combo:
- Justice_Vigor_IG # 312801
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bShortAtkRate,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"IG_OVERSLASH",30;
- Combos:
- Combo:
- Injustice_Vigor_IG # 312802
- Injustice_Power # 312021
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus2 bMagicAtkEle,Ele_Holy,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"IG_CROSS_RAIN",30;
- Combos:
- Combo:
- Justice_Vigor_AG # 312803
- Justice_Power # 312014
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",40;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",20;
- Combos:
- Combo:
- Injustice_Vigor_AG # 312804
- Injustice_Power # 312021
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",40;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",20;
- Combos:
- Combo:
- Justice_Vigor_NW # 312805
- Justice_Power # 312014
- GoodnEvil_Circlet_NW # 400391
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bLongAtkRate,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"NW_WILD_FIRE",30;
- Combos:
- Combo:
- Justice_Vigor_NW # 312805
- Justice_Power # 312014
- GoodnEvil_Circlet_NW2 # 400392
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bLongAtkRate,20;
bonus bCritical,5;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",30;
- Combos:
- Combo:
- Justice_Vigor_NW # 312805
- Justice_Power # 312014
- GoodnEvil_Circlet_NW3 # 400393
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bLongAtkRate,20;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",30;
- Combos:
- Combo:
- Justice_Vigor_NW # 312805
- Justice_Power # 312014
- GoodnEvil_Circlet_NW4 # 400394
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bLongAtkRate,20;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",30;
- Combos:
- Combo:
- Justice_Vigor_NW # 312805
- Justice_Power # 312014
- GoodnEvil_Circlet_NW5 # 400395
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",40;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",20;
- Combos:
- Combo:
- Injustice_Vigor_NW # 312806
- Injustice_Power # 312021
- GoodnEvil_Circlet_NW # 400391
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bLongAtkRate,20;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",30;
- Combos:
- Combo:
- Injustice_Vigor_NW # 312806
- Injustice_Power # 312021
- GoodnEvil_Circlet_NW2 # 400392
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bLongAtkRate,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",30;
- Combos:
- Combo:
- Injustice_Vigor_NW # 312806
- Injustice_Power # 312021
- GoodnEvil_Circlet_NW3 # 400393
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bLongAtkRate,20;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",30;
- Combos:
- Combo:
- Injustice_Vigor_NW # 312806
- Injustice_Power # 312021
- GoodnEvil_Circlet_NW4 # 400394
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bLongAtkRate,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"NW_WILD_FIRE",30;
- Combos:
- Combo:
- Injustice_Vigor_NW # 312806
- Injustice_Power # 312021
- GoodnEvil_Circlet_NW5 # 400395
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",40;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",20;
- Combos:
- Combo:
- Clover_Ace_Defense # 420269
- Gambler_Seal_KR_ # 410233
Script: |
bonus bMaxHPrate,5;
bonus bMdef,30;
bonus bDef,200;
- Combos:
- Combo:
- Dimen_IG_Sword # 500092
- Time_DM_R_Crown_IG # 400530
Script: |
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500;
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"IG_CROSS_RAIN",-1000;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",.@sum;
}
- Combos:
- Combo:
- Dimen_BO_Sword # 500093
- Time_DM_R_Crown_BO # 400532
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",45;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",45;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",45;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",.@sum;
bonus2 bSkillCooldown,"BO_MAYHEMIC_THORNS",-200;
}
- Combos:
- Combo:
- Dimen_HN_Sword # 500094
- Time_DM_R_Crown_HN # 400545
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
skill "GC_CROSSIMPACT",5;
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",.@sum;
}
- Combos:
- Combo:
- Dimen_ABC_Knife # 510139
- Time_DM_R_Crown_ABC # 400534
Script: |
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"ABC_DEFT_STAB",-200;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",.@sum;
bonus2 bSkillAtk,"ABC_DEFT_STAB",.@sum;
if (getskilllv("ABC_ABYSS_DAGGER") > 0) {
bonus4 bAutoSpellOnSkill,"ABC_DEFT_STAB","ABC_ABYSS_DAGGER",getskilllv("ABC_ABYSS_DAGGER"),1000;
}
}
- Combos:
- Combo:
- Dimen_IG_Spear # 530054
- Time_DM_R_Crown_IG # 400530
Script: |
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"LG_OVERBRAND",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"LG_OVERBRAND",2*.@sum;
if (getskilllv("LG_OVERBRAND") > 0) {
bonus4 bAutoSpellOnSkill,"IG_OVERSLASH","LG_OVERBRAND",getskilllv("LG_OVERBRAND"),1000;
}
}
- Combos:
- Combo:
- Dimen_EM_M_Book # 540079
- Time_DM_R_Crown_EM # 400536
Script: |
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Poison,30;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_FIRE",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WATER",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WIND",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_POISON",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_GROUND",2*.@sum;
.@class_ = geteleminfo(ELEMINFO_CLASS);
if (getskilllv("EM_ELEMENTAL_BUSTER") > 0 && .@class_ >= 20816 && .@class_ <= 20820) {
bonus4 bAutoSpellOnSkill,"EM_DIAMOND_STORM","EM_ELEMENTAL_BUSTER",getskilllv("EM_ELEMENTAL_BUSTER"),1000;
}
}
- Combos:
- Combo:
- Dimen_EM_S_Book # 540080
- Time_DM_R_Crown_EM # 400536
Script: |
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Poison,30;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_FIRE",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WATER",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WIND",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_POISON",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_GROUND",2*.@sum;
.@class_ = geteleminfo(ELEMINFO_CLASS);
if (getskilllv("EM_ELEMENTAL_BUSTER") > 0 && .@class_ >= 20816 && .@class_ <= 20820) {
bonus4 bAutoSpellOnSkill,"EM_TERRA_DRIVE","EM_ELEMENTAL_BUSTER",getskilllv("EM_ELEMENTAL_BUSTER"),1000;
}
}
- Combos:
- Combo:
- Dimen_CD_Bible # 540081
- Time_DM_R_Crown_CD # 400537
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"CD_EFFLIGO",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
skill "ABC_UNLUCKY_RUSH",3;
bonus2 bSkillAtk,"CD_EFFLIGO",.@sum;
bonus2 bSkillCooldown,"CD_PETITIO",-150;
}
- Combos:
- Combo:
- Dimen_SKE_M_Book # 540082
- Time_DM_R_Crown_SKE # 400543
Script: |
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",.@sum;
if (getskilllv("SKE_MIDNIGHT_KICK") > 0) {
bonus4 bAutoSpellOnSkill,"SKE_DAWN_BREAK","SKE_MIDNIGHT_KICK",getskilllv("SKE_MIDNIGHT_KICK"),1000;
}
}
- Combos:
- Combo:
- Dimen_SKE_S_Book # 540083
- Time_DM_R_Crown_SKE # 400543
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"SKE_NOON_BLAST",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SKE_NOON_BLAST",.@sum;
if (getskilllv("SKE_NOON_BLAST") > 0) {
bonus4 bAutoSpellOnSkill,"SKE_SUNSET_BLAST","SKE_NOON_BLAST",getskilllv("SKE_NOON_BLAST"),1000;
}
}
- Combos:
- Combo:
- Dimen_CD_Rod # 550130
- Time_DM_R_Crown_CD # 400537
Script: |
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillAtk,"AB_ADORAMUS",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"AB_ADORAMUS",2*.@sum;
if (getskilllv("AB_ADORAMUS") > 0) {
bonus4 bAutoSpellOnSkill,"CD_ARBITRIUM","AB_ADORAMUS",getskilllv("AB_ADORAMUS"),1000;
}
}
- Combos:
- Combo:
- Dimen_SOA_Stick # 550131
- Time_DM_R_Crown_SOA # 400544
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",.@sum;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",.@sum;
if (getskilllv("SOA_TALISMAN_OF_RED_PHOENIX") > 0) {
bonus4 bAutoSpellOnSkill,"SOA_TALISMAN_OF_BLUE_DRAGON","SOA_TALISMAN_OF_RED_PHOENIX",getskilllv("SOA_TALISMAN_OF_RED_PHOENIX"),1000;
}
}
- Combos:
- Combo:
- Dimen_SOA_Rod # 550132
- Time_DM_R_Crown_SOA # 400544
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",.@sum;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",.@sum;
if (getskilllv("SOA_TALISMAN_OF_BLACK_TORTOISE") > 0) {
bonus4 bAutoSpellOnSkill,"SOA_TALISMAN_OF_WHITE_TIGER","SOA_TALISMAN_OF_BLACK_TORTOISE",getskilllv("SOA_TALISMAN_OF_BLACK_TORTOISE"),1000;
}
}
- Combos:
- Combo:
- Dimen_HN_Rod # 550133
- Time_DM_R_Crown_HN # 400545
Script: |
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Ghost,30;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",.@sum;
bonus4 bAutoSpellOnSkill,"HN_NAPALM_VULCAN_STRIKE","AG_SOUL_VC_STRIKE",5,500;
}
- Combos:
- Combo:
- Dimen_SH_Foxtail # 550134
- Time_DM_R_Crown_SH # 400546
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"SH_HOWLING_OF_CHUL_HO",-300;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",.@sum;
}
- Combos:
- Combo:
- Dimen_SH_F_Model # 550135
- Time_DM_R_Crown_SH # 400546
Script: |
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",45;
bonus2 bMagicAtkEle,Ele_All,10;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"SH_HYUN_ROKS_BREEZE",-2000;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",.@sum;
}
- Combos:
- Combo:
- Dimen_IQ_Knuckle # 560060
- Time_DM_R_Crown_IQ # 400538
Script: |
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"SR_TIGERCANNON",85;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"IQ_FIRST_BRAND",1500;
bonus2 bSkillAtk,"IQ_SECOND_FLAME",.@sum;
if (getskilllv("IQ_SECOND_FLAME") > 0) {
bonus4 bAutoSpellOnSkill,"IQ_FIRST_BRAND","IQ_SECOND_FLAME",getskilllv("IQ_SECOND_FLAME"),1000;
if (getskilllv("IQ_THIRD_FLAME_BOMB") > 0) {
bonus4 bAutoSpellOnSkill,"IQ_SECOND_FLAME","IQ_THIRD_FLAME_BOMB",getskilllv("IQ_THIRD_FLAME_BOMB"),1000;
}
}
}
- Combos:
- Combo:
- Dimen_IQ_Claw # 560061
- Time_DM_R_Crown_IQ # 400538
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"IQ_EXPOSION_BLASTER",-200;
bonus2 bSkillCooldown,"IQ_MASSIVE_F_BLASTER",-2000;
bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",.@sum;
}
- Combos:
- Combo:
- Dimen_TR_Harp # 570063
- Time_DM_R_Crown_TR # 400540
- Combo:
- Dimen_TR_Rope # 580062
- Time_DM_R_Crown_TR # 400540
Script: |
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",.@sum;
if (getskilllv("TR_SOUNDBLEND") > 0) {
bonus4 bAutoSpellOnSkill,"TR_RHYTHMSHOOTING","TR_SOUNDBLEND",getskilllv("TR_SOUNDBLEND"),1000;
}
}
- Combos:
- Combo:
- Dimen_TR_Ribbon # 580061
- Time_DM_R_Crown_TR # 400540
- Combo:
- Dimen_TR_Vilolin # 570062
- Time_DM_R_Crown_TR # 400540
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"WM_REVERBERATION",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"WM_REVERBERATION",.@sum;
if (getskilllv("WM_REVERBERATION") > 0) {
bonus4 bAutoSpellOnSkill,"TR_METALIC_FURY","WM_REVERBERATION",getskilllv("WM_REVERBERATION"),1000;
}
}
- Combos:
- Combo:
- Dimen_MT_Mace # 590079
- Time_DM_R_Crown_MT # 400531
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"MT_SPARK_BLASTER",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"MT_TRIPLE_LASER",.@sum;
bonus2 bSkillCooldown,"MT_SPARK_BLASTER",-150;
bonus2 bSkillAtk,"MT_SPARK_BLASTER",.@sum;
}
- Combos:
- Combo:
- Dimen_BO_Hall # 590080
- Time_DM_R_Crown_BO # 400532
Script: |
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"BO_EXPLOSIVE_POWDER",-200;
bonus2 bSkillAtk,"GN_CART_TORNADO",2*.@sum;
if (getskilllv("GN_CART_TORNADO") > 0) {
bonus4 bAutoSpellOnSkill,"BO_EXPLOSIVE_POWDER","GN_CART_TORNADO",getskilllv("GN_CART_TORNADO"),1000;
}
}
- Combos:
- Combo:
- Dimen_DK_T_Sword # 600054
- Time_DM_R_Crown_DK # 400529
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"DK_STORMSLASH",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"DK_HACKANDSLASHER",-200;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",3*.@sum;
if (getskilllv("RK_IGNITIONBREAK") > 0) {
bonus4 bAutoSpellOnSkill,"DK_HACKANDSLASHER","RK_IGNITIONBREAK",getskilllv("RK_IGNITIONBREAK"),1000;
}
}
- Combos:
- Combo:
- Dimen_SHC_Katar # 610064
- Time_DM_R_Crown_SHC # 400533
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"GC_CROSSIMPACT",85;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"SHC_SAVAGE_IMPACT",-200;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",.@sum;
}
- Combos:
- Combo:
- Dimen_SHC_Cakram # 610065
- Time_DM_R_Crown_SHC # 400533
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"GC_PHANTOMMENACE",5000;
bonus2 bSkillCooldown,"GC_ROLLINGCUTTER",2000;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",.@sum;
if (getskilllv("GC_ROLLINGCUTTER") > 0) {
bonus4 bAutoSpellOnSkill,"GC_PHANTOMMENACE","GC_ROLLINGCUTTER",getskilllv("GC_ROLLINGCUTTER"),1000;
if (getskilllv("SHC_IMPACT_CRATER") > 0) {
bonus4 bAutoSpellOnSkill,"GC_ROLLINGCUTTER","SHC_IMPACT_CRATER",getskilllv("SHC_IMPACT_CRATER"),1000;
}
}
}
- Combos:
- Combo:
- Dimen_MT_Axe # 620037
- Time_DM_R_Crown_MT # 400531
Script: |
bonus2 bSkillAtk,"MT_AXE_STOMP",45;
bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"NC_AXETORNADO",5*.@sum;
if (getskilllv("NC_AXETORNADO") > 0 && !checkmadogear()) {
bonus4 bAutoSpellOnSkill,"MT_MIGHTY_SMASH","NC_AXETORNADO",getskilllv("NC_AXETORNADO"),1000;
}
}
- Combos:
- Combo:
- Dimen_DK_Lance # 630041
- Time_DM_R_Crown_DK # 400529
Script: |
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",85;
bonus2 bSkillAtk,"RK_DRAGONBREATH",85;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"DK_DRAGONIC_BREATH",-150;
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",.@sum;
}
- Combos:
- Combo:
- Dimen_AG_Staff # 640049
- Time_DM_R_Crown_AG # 400535
Script: |
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Ghost,30;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",.@sum;
if (getskilllv("AG_STORM_CANNON") > 0) {
bonus4 bAutoSpellOnSkill,"AG_CRIMSON_ARROW","AG_STORM_CANNON",getskilllv("AG_STORM_CANNON"),1000;
}
}
- Combos:
- Combo:
- Dimen_AG_Rod # 640050
- Time_DM_R_Crown_AG # 400535
Script: |
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Ghost,30;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",.@sum;
if (getskilllv("AG_FROZEN_SLASH") > 0) {
bonus4 bAutoSpellOnSkill,"AG_ROCK_DOWN","AG_FROZEN_SLASH",getskilllv("AG_FROZEN_SLASH"),1000;
}
}
- Combos:
- Combo:
- Dimen_SS_Humma # 650046
- Time_DM_R_Crown_SS # 400541
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"SS_KAGENOMAI",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SS_KAGEGISSEN",.@sum;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1500;
if (getskilllv("SS_KAGEGISSEN") > 0) {
bonus4 bAutoSpellOnSkill,"KO_JYUMONJIKIRI","SS_KAGEGISSEN",getskilllv("SS_KAGEGISSEN"),1000;
}
}
- Combos:
- Combo:
- Dimen_SS_Wheel # 650047
- Time_DM_R_Crown_SS # 400541
Script: |
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Dark,30;
bonus2 bSkillAtk,"SS_ANTENPOU",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SS_SEKIENHOU",.@sum;
bonus2 bSkillAtk,"SS_RAIDENPOU",.@sum;
if (getskilllv("SS_RAIDENPOU") > 0) {
bonus4 bAutoSpellOnSkill,"SS_SEKIENHOU","SS_RAIDENPOU",getskilllv("SS_RAIDENPOU"),1000;
}
}
- Combos:
- Combo:
- Dimen_ABC_Bow # 700092
- Time_DM_R_Crown_ABC # 400534
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",45;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
skill "TR_ROSEBLOSSOM",5;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",.@sum;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",.@sum;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",.@sum;
}
- Combos:
- Combo:
- Dimen_WH_C_Bow # 700093
- Time_DM_R_Crown_WH # 400539
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WH_GALESTORM",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",2*.@sum;
if (getskilllv("SN_SHARPSHOOTING") > 0) {
bonus4 bAutoSpellOnSkill,"WH_CRESCIVE_BOLT","SN_SHARPSHOOTING",getskilllv("SN_SHARPSHOOTING"),500;
}
}
- Combos:
- Combo:
- Dimen_WH_Bow # 700094
- Time_DM_R_Crown_WH # 400539
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WH_HAWKBOOMERANG",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"WH_HAWKBOOMERANG",.@sum;
if (getskilllv("WH_HAWKBOOMERANG") > 0) {
bonus4 bAutoSpellOnSkill,"WH_HAWKRUSH","WH_HAWKBOOMERANG",getskilllv("WH_HAWKBOOMERANG"),500;
}
}
- Combos:
- Combo:
- Dimen_NW_Rifle # 810040
- Time_DM_R_Crown_NW # 400542
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",.@sum;
if (getskilllv("NW_SPIRAL_SHOOTING") > 0) {
bonus4 bAutoSpellOnSkill,"NW_ONLY_ONE_BULLET","NW_SPIRAL_SHOOTING",getskilllv("NW_SPIRAL_SHOOTING"),1000;
}
}
- Combos:
- Combo:
- Dimen_NW_Launcher # 840032
- Time_DM_R_Crown_NW # 400542
Script: |
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"NW_WILD_FIRE",.@sum;
if (getskilllv("NW_WILD_FIRE") > 0) {
bonus4 bAutoSpellOnSkill,"NW_SPIRAL_SHOOTING","NW_WILD_FIRE",getskilllv("NW_WILD_FIRE"),1000;
}
}
- Combos:
- Combo:
- Hero # 29509
- aegis_312301 # 312301
Script: |
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_FIRE",-200;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WATER",-200;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WIND",-200;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_GROUND",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_312691 # 312691
Script: |
bonus2 bSkillCooldown,"CD_PETITIO",-200;
- Combos:
- Combo:
- aegis_15981 # 15981
- aegis_27426 # 27426
Script: |
bonus bMatk,100;
- Combos:
- Combo:
- aegis_15981 # 15981
- aegis_27425 # 27425
Script: |
bonus bDelayrate,-15;
- Combos:
- Combo:
- aegis_15982 # 15982
- aegis_27423 # 27423
Script: |
bonus bHit,50;
- Combos:
- Combo:
- aegis_15982 # 15982
- aegis_27424 # 27424
- Combo:
- aegis_15983 # 15983
- aegis_27421 # 27421
Script: |
bonus bBaseAtk,80;
- Combos:
- Combo:
- aegis_15983 # 15983
- aegis_27422 # 27422
Script: |
bonus bCritical,30;
bonus bCritAtkRate,30;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_Axe # 520009
Script: |
bonus2 bSkillAtk,"MT_AXE_STOMP",25;
bonus2 bSkillAtk,"MT_RUSH_QUAKE",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_G_Spear # 530014
Script: |
bonus2 bSkillAtk,"IG_OVERSLASH",25;
bonus2 bSkillAtk,"IG_GRAND_JUDGEMENT",25;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_Katar # 610023
Script: |
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",25;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_C_Bow # 700033
Script: |
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",25;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_Violin # 570019
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_C_Rope # 580019
Script: |
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",25;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",25;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_T_Staff # 640021
Script: |
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",25;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",25;
bonus2 bSkillAtk,"AG_STORM_CANNON",25;
bonus2 bSkillAtk,"AG_ROCK_DOWN",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_Knuckle # 560020
Script: |
bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",25;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_Ballista # 700034
Script: |
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",25;
bonus2 bSkillAtk,"WH_GALESTORM",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_M_Book # 540024
Script: |
bonus2 bSkillAtk,"EM_CONFLAGRATION",25;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",25;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",25;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",25;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_Lance # 630013
Script: |
bonus2 bSkillAtk,"DK_HACKANDSLASHER",25;
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_Lapier # 500028
Script: |
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Vivatus_F_Wand # 550029
Script: |
bonus2 bSkillAtk,"CD_ARBITRIUM",25;
bonus2 bSkillAtk,"CD_PNEUMATICUS_PROCELLA",25;
bonus2 bSkillAtk,"CD_FRAMEN",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
- Combos:
- Combo:
- EP18_Schulang_Card # 300227
- Goddess_of_Abundance # 311073
Script: |
bonus2 bFixedCastrate,"SO_VARETYR_SPEAR",-100;
bonus2 bMagicAtkEle,Ele_Wind,30;
- Combos:
- Combo:
- EP18_Demi_Freyja_Card # 300228
- Goddess_of_Abundance # 311073
Script: |
autobonus "{}",20,100,BF_MAGIC,"{ sc_start SC_INSPIRATION,10000,1; }";
- Combos:
- Combo:
- EP18_Burning_Fang_Card # 300217
- Goddess_of_Abundance # 311073
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubEle,Ele_Earth,15;
- Combos:
- Combo:
- Bakonawa_Tattoo # 2910
- aegis_420129 # 420129
Script: |
skill "TF_DOUBLE",max(getskilllv("TF_DOUBLE"),3);
bonus bAtkRate,(readparam(bStr)+readparam(bLuk))/40;
- Combos:
- Combo:
- Buwaya_Tattoo # 2907
- aegis_420129 # 420129
Script: |
bonus bFixedCast,-200;
bonus bMatkRate,(readparam(bInt)+readparam(bDex))/40;
- Combos:
- Combo:
- Bangungot_Tattoo # 2911
- aegis_420129 # 420129
Script: |
bonus bMaxHPrate,7;
bonus bHealPower2,2*((readparam(bAgi)+readparam(bVit))/40);
- Combos:
- Combo:
- IA_Dress # 15214
- IA_Choker # 19286
- IA_Boots # 22144
Script: |
.@a = getequiprefinerycnt(EQI_ARMOR);
.@b = getequiprefinerycnt(EQI_SHOES);
.@c = (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES))/3;
bonus bBaseAtk,5+(.@a*2);
bonus bMatk,5+(.@a*2);
bonus bAspdRate,.@b;
bonus bVariableCastrate,-2*.@c;
- Combos:
- Combo:
- Arbitrator_Shawl_US # 420246
- Platinum_Arbitrator # 450257
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bAtkRate,5;
bonus bPerfectHitAddRate,20;
if (.@r>=8) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
}
if (.@r>=9) {
bonus bAtkRate,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}
if (.@r>=10) {
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1500;
bonus2 bSkillAtk,"LG_CANNONSPEAR",30;
}
if (.@r>=11) {
bonus2 bSkillAtk,"LG_CANNONSPEAR",BaseLevel/2;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*(BaseLevel/2);
}
- Combos:
- Combo:
- Lunar_E_Armor_LT # 450263
- Eclipsedefmind_TW # 490086
Script: |
bonus bSta,8;
bonus bWis,8;
bonus bFixedCast,-300;
- Combos:
- Combo:
- Marc_Card # 4105
- Lunar_E_Armor_LT # 450263
Script: |
if (getequiprefinerycnt(EQI_ARMOR)>=7) {
bonus bMaxHPrate,25;
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSubSize,Size_Medium,10;
bonus2 bSubSize,Size_Large,10;
}
- Combos:
- Combo:
- Garm_Card # 4324
- Lunar_E_Armor_LT # 450263
Script: |
if (getequiprefinerycnt(EQI_ARMOR)>=7) {
bonus bMaxHPrate,70;
bonus2 bAddSize,Size_All,25;
bonus2 bMagicAddSize,Size_All,25;
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bSubSize,Size_Medium,15;
bonus2 bSubSize,Size_Large,15;
}
- Combos:
- Combo:
- Coyote_Card # 27179
- aegis_470245 # 470245
Script: |
bonus bMatk,50;
bonus2 bMagicAddClass,Class_Boss,10;
bonus3 bAutoSpellWhenHit,"WL_COMET",1,10;
- Combos:
- Combo:
- aegis_490464 # 490464
- Up_Shiver_Katar_K # 610008
- Combo:
- aegis_490465 # 490465
- Up_Shiver_Katar_K # 610008
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"GC_CROSSIMPACT",(readparam(bStr)+readparam(bLuk))/12;
- Combos:
- Combo:
- aegis_490464 # 490464
- Up_Blade_Katar # 610009
- Combo:
- aegis_490465 # 490465
- Up_Blade_Katar # 610009
Script: |
bonus bShortAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",(readparam(bStr)+readparam(bDex))/12;
- Combos:
- Combo:
- Manteau_Of_Guardsman # 20942
- ShoesOfGuardsman # 22142
Script: |
bonus2 bSubEle,Ele_Neutral,10;
bonus2 bSubRace,RC_Player_Doram,10;
bonus2 bResEff,Eff_Stone,10000;
- Combos:
- Combo:
- YSF01_Plate_J # 15213
- YSF01_Manteau_J # 20858
- YSF01_Greave_J # 22143
Script: |
.@a = getequiprefinerycnt(EQI_ARMOR);
.@b = getequiprefinerycnt(EQI_GARMENT);
.@c = getequiprefinerycnt(EQI_SHOES);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",50;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",100;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50;
if (.@a >= 7 && .@b >= 7 && .@c >= 7) {
bonus bDelayrate,-20;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",100;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",200;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",100;
}
if (.@a >= 9 && .@b >= 9 && .@c >= 9) {
bonus bDelayrate,-20;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",100;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",200;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",100;
}
- Combos:
- Combo:
- Return_TW_1th_Armor # 15211
- Return_TW_1th_Hat # 19276
Script: |
if ((getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)) >=18)
bonus bAspd,1;
- Combos:
- Combo:
- 60Lv_Suits # 15220
- 60Lv_Hood # 20867
- 60Lv_Sandal # 22150
- 60Lv_Ring # 28539
Script: |
bonus bBaseAtk,15;
bonus bMatk,15;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=17) {
bonus bAspdRate,3;
bonus bVariableCastrate,-5;
}
- Combos:
- Combo:
- 70Lv_Armor # 15221
- 70Lv_Manteau # 20868
- 70Lv_Boots # 22151
- 70Lv_Ring # 28540
Script: |
bonus bBaseAtk,20;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=21) {
bonus bAspdRate,5;
bonus bFixedCastrate,-5;
}
- Combos:
- Combo:
- 70Lv_Robe # 15222
- 70Lv_Muffler # 20869
- 70Lv_Shoes # 22152
- 70Lv_Mring # 28541
Script: |
bonus bMatk,20;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=21) {
bonus bVariableCastrate,-5;
bonus bFixedCastrate,-5;
}
- Combos:
- Combo:
- 80Lv_Mail # 15223
- 80Lv_Manteau # 20870
- 80Lv_Greave # 22153
- 80Lv_Aring # 28542
Script: |
bonus bBaseAtk,25;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=25) {
bonus bAspdRate,7;
bonus bCritAtkRate,2;
bonus bFixedCastrate,-10;
}
- Combos:
- Combo:
- 80Lv_Cloth # 15224
- 80Lv_Cloak # 20871
- 80Lv_Boots # 22154
- 80Lv_Gloves # 28543
Script: |
bonus bBaseAtk,25;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=25) {
bonus bAspdRate,7;
bonus bLongAtkRate,2;
bonus bFixedCastrate,-10;
}
- Combos:
- Combo:
- 80Lv_Robe # 15225
- 80Lv_Muffler # 20872
- 80Lv_Shoes # 22155
- 80Lv_Mring # 28544
Script: |
bonus bMatk,25;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=25) {
bonus bMatkRate,2;
bonus bVariableCastrate,-7;
bonus bFixedCastrate,-10;
}
- Combos:
- Combo:
- 80Lv_Dress # 15226
- 80Lv_Cape # 20873
- 80Lv_Sandal # 22156
- 80Lv_Necklace # 28545
Script: |
bonus bMatk,25;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=25) {
bonus bHealPower,2;
bonus bVariableCastrate,-7;
bonus bFixedCastrate,-10;
}
- Combos:
- Combo:
- 90Lv_Mail # 15227
- 90Lv_Manteau # 20874
- 90Lv_Greave # 22157
- 90Lv_Aring # 28546
Script: |
bonus bBaseAtk,30;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=27) {
bonus bAspdRate,10;
bonus bCritAtkRate,4;
bonus bFixedCastrate,-15;
}
- Combos:
- Combo:
- 90Lv_Cloth # 15228
- 90Lv_Cloak # 20875
- 90Lv_Boots # 22158
- 90Lv_Gloves # 28547
Script: |
bonus bBaseAtk,30;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=27) {
bonus bAspdRate,10;
bonus bLongAtkRate,4;
bonus bFixedCastrate,-15;
}
- Combos:
- Combo:
- 90Lv_Robe # 15229
- 90Lv_Muffler # 20876
- 90Lv_Shoes # 22159
- 90Lv_Mring # 28548
Script: |
bonus bMatk,30;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=27) {
bonus bMatkRate,4;
bonus bVariableCastrate,-10;
bonus bFixedCastrate,-15;
}
- Combos:
- Combo:
- 90Lv_Dress # 15230
- 90Lv_Cape # 20877
- 90Lv_Sandal # 22160
- 90Lv_Necklace # 28549
Script: |
bonus bMatk,30;
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >=27) {
bonus bHealPower,4;
bonus bVariableCastrate,-10;
bonus bFixedCastrate,-15;
}
- Combos:
- Combo:
- aegis_311439 # 311439
- aegis_450309 # 450309
Script: |
bonus bFixedCastrate,-70;
- Combos:
- Combo:
- P_Amdarais_Card # 4635
- aegis_410270 # 410270
- Combo:
- P_Amdarais_Card # 4635
- aegis_410271 # 410271
- Combo:
- P_Amdarais_Card # 4635
- aegis_410272 # 410272
- Combo:
- P_Amdarais_Card # 4635
- aegis_410273 # 410273
- Combo:
- P_Amdarais_Card # 4635
- aegis_410274 # 410274
- Combo:
- P_Amdarais_Card # 4635
- aegis_410275 # 410275
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHP,2500*(.@r/3);
bonus bMaxSP,2000*(.@r/3);
if (.@r>=6) {
bonus bSPrecovRate,30;
if (.@r>=9) {
bonus bVariableCastrate,-10;
if (.@r>=12) {
bonus bDelayrate,-10;
}
}
}
- Combos:
- Combo:
- ROZ_Bijou_Hat_Str # 400574
- aegis_410270 # 410270
- Combo:
- ROZ_Bijou_Hat_Agi # 400575
- aegis_410271 # 410271
- Combo:
- ROZ_Bijou_Hat_Vit # 400576
- aegis_410272 # 410272
- Combo:
- ROZ_Bijou_Hat_Int # 400577
- aegis_410273 # 410273
- Combo:
- ROZ_Bijou_Hat_Dex # 400578
- aegis_410274 # 410274
- Combo:
- ROZ_Bijou_Hat_Luk # 400579
- aegis_410275 # 410275
Script: |
bonus bUseSPrate,-5;
- Combos:
- Combo:
- Doram_Only_Suit_J # 15275
- Doram_Only_Cape_J # 20915
- Doram_Only_Shoes_J # 22185
Script: |
bonus bSpeedRate,25;
bonus2 bHPRegenRate,500,5000;
bonus2 bSPRegenRate,5,5000;
- Combos:
- Combo:
- Doram_High_Suit_J # 15276
- Doram_High_Cape_J # 20916
- Doram_High_Shoes_J # 22186
Script: |
bonus bSpeedRate,25;
bonus2 bHPRegenRate,1000,5000;
bonus2 bSPRegenRate,10,5000;
- Combos:
- Combo:
- Mad_Bunny_K # 28901
- Giant_Mad_Bunny_TW # 480372
- Combo:
- Mad_Bunny_K_ # 28902
- Giant_Mad_Bunny_TW # 480372
Script: |
bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;
autobonus "{ .@r = getequiprefinerycnt(EQI_GARMENT); .@a = getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,20*((.@r+.@a)/2); bonus bMatk,20*((.@r+.@a)/2); }",10,7000,BF_WEAPON|BF_MAGIC,"{ transform 1947,7000; }";
- Combos:
- Combo:
- Mad_Bunny_K_LT # 460020
- Giant_Mad_Bunny_TW # 480372
Script: |
.@g = getenchantgrade(EQI_HAND_L);
.@val = 10;
bonus2 bAddClass,Class_Boss,15;
bonus2 bMagicAddClass,Class_Boss,15;
if (.@g >= ENCHANTGRADE_B) {
.@val += 10;
}
if (.@g >= ENCHANTGRADE_A) {
.@val += 10;
}
autobonus "{ .@r = getequiprefinerycnt(EQI_GARMENT); .@a = getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,30*((.@r+.@a)/3); bonus bMatk,30*((.@r+.@a)/3); bonus2 bAddClass,Class_Boss,2*((.@r+.@a)/3); bonus2 bMagicAddClass,Class_Boss,2*((.@r+.@a)/3); }",.@val,7000,BF_WEAPON|BF_MAGIC,"{ transform 1947,7000; }";
- Combos:
- Combo:
- Bloody_Knight_Shield # 28942
- aegis_470247 # 470247
- Combo:
- Bloody_Knight_Shield_ # 28945
- aegis_470247 # 470247
Script: |
bonus2 bAddClass,Class_Boss,15;
bonus2 bMagicAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_SHOES)>=13)
autobonus "{ bonus bStr,150; bonus bInt,150; bonus bDex,150; }",50,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- Bloody_Knight_Shield__ # 28946
- aegis_470247 # 470247
Script: |
bonus2 bAddClass,Class_Boss,30;
bonus2 bMagicAddClass,Class_Boss,30;
if (getequiprefinerycnt(EQI_SHOES)>=13)
autobonus "{ bonus bStr,200; bonus bInt,200; bonus bDex,200; }",50,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- aegis_490469 # 490469
- Up_OneSkyOneSun # 540010
- Combo:
- aegis_490470 # 490470
- Up_OneSkyOneSun # 540010
Script: |
bonus bShortAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SJ_SOLARBURST",(readparam(bStr)+readparam(bLuk))/12;
- Combos:
- Combo:
- aegis_490469 # 490469
- Up_SoulWeight # 550015
- Combo:
- aegis_490470 # 490470
- Up_SoulWeight # 550015
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SP_SPA",(readparam(bAgi)+readparam(bInt))/12;
- Combos:
- Combo:
- Crow_Tengu_Mask # 5933
- Comp_Tengu_Scroll # 420247
- Combo:
- Comp_Crow_Tengu_Mask # 410269
- Comp_Tengu_Scroll # 420247
Script: |
bonus2 bAddSize,Size_All,1;
bonus bLongAtkRate,2;
if (readparam(bStr) >= 108) {
bonus2 bAddSize,Size_All,2;
bonus bLongAtkRate,1;
}
if (readparam(bStr) >= 120) {
bonus2 bAddSize,Size_All,3;
bonus bLongAtkRate,1;
}
- Combos:
- Combo:
- aegis_400512 # 400512
- aegis_420248 # 420248
- Combo:
- aegis_400513 # 400513
- aegis_420248 # 420248
- Combo:
- aegis_400512 # 400512
- aegis_420249 # 420249
- Combo:
- aegis_400513 # 400513
- aegis_420249 # 420249
Script: |
bonus2 bDropAddRace,RC_All,getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- aegis_400512 # 400512
- aegis_490282 # 490282
- Combo:
- aegis_400512 # 400512
- aegis_490283 # 490283
- Combo:
- aegis_400513 # 400513
- aegis_490282 # 490282
- Combo:
- aegis_400513 # 400513
- aegis_490283 # 490283
Script: |
bonus2 bSkillAtk,"KN_BOWLINGBASH",50;
bonus bNoWalkDelay;
- Combos:
- Combo:
- Tablet_IL # 28626
- aegis_420251 # 420251
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,30;
bonus bAspd,1;
bonus2 bSkillAtk,"SJ_FLASHKICK",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r/3);
- Combos:
- Combo:
- Hunter_Bow_IL # 18174
- aegis_420251 # 420251
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCriticalLong,30;
if (.@r>=7) {
bonus bCritAtkRate,10;
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
if (.@r>=9) {
bonus2 bSkillAtk,"SN_SHARPSHOOTING",35;
bonus2 bSkillAtk,"RA_AIMEDBOLT",35;
if (.@r>=11) {
bonus bDelayrate,-10;
}
}
}
- Combos:
- Combo:
- Lunar_E_Armor_LT # 450263
- Eclipsedefmind_LT # 490440
Script: |
bonus bSta,8;
bonus bWis,8;
bonus bFixedCast,-300;
bonus bLongAtkDef,8;
bonus bNearAtkDef,8;
if (getenchantgrade(EQI_ARMOR) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
bonus2 bAddEffWhenHit,Eff_Freeze,1000;
}
- Combos:
- Combo:
- S_Wolf_Card_E # 27390
- S_Poe_Card_E # 27392
Script: |
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus2 bAddSize,Size_Medium,5;
bonus2 bMagicAddSize,Size_Medium,5;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312303 # 312303
Script: |
bonus2 bSkillCooldown,"EM_CONFLAGRATION",-2000;
bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-2000;
- Combos:
- Combo:
- Hero # 29509
- aegis_312034 # 312034
Script: |
autobonus "{ bonus2 bSkillUseSP,\"IQ_MASSIVE_F_BLASTER\",299; bonus2 bSkillUseSP,\"IQ_EXPOSION_BLASTER\",169; }",20,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312033 # 312033
Script: |
bonus2 bSkillCooldown,"ABC_ABYSS_DAGGER",-200;
bonus2 bSkillCooldown,"ABC_DEFT_STAB",-200;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312035 # 312035
Script: |
bonus2 bSkillCooldown,"IG_CROSS_RAIN",-1000;
- Combos:
- Combo:
- Hero # 29509
- aegis_312036 # 312036
Script: |
bonus2 bSkillCooldown,"WH_CRESCIVE_BOLT",-200;
bonus2 bSkillCooldown,"WH_GALESTORM",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_312039 # 312039
Script: |
bonus2 bSkillCooldown,"SHC_SHADOW_STAB",-500;
- Combos:
- Combo:
- aegis_15969 # 15969
- Improve_Orb_Speed # 29537
Script: |
bonus bLongAtkRate,4;
bonus bShortAtkRate,4;
bonus bMatkRate,4;
- Combos:
- Combo:
- aegis_15969 # 15969
- Improve_Orb_Cast # 29538
Script: |
bonus2 bMagicAddRace,RC_All,6;
- Combos:
- Combo:
- aegis_15969 # 15969
- Improve_Orb_Cri # 29539
Script: |
bonus2 bAddRace,RC_All,6;
- Combos:
- Combo:
- Signet_Of_Pow3 # 312984
- Star_Cluster_Of_Pow3 # 310676
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Signet_Of_Pow4 # 312985
- Star_Cluster_Of_Pow3 # 310676
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Signet_Of_Pow5 # 312986
- Star_Cluster_Of_Pow3 # 310676
Script: |
bonus2 bAddRace,RC_All,20;
bonus2 bAddRace,RC_Player_Human,-20;
bonus2 bAddRace,RC_Player_Doram,-20;
- Combos:
- Combo:
- Signet_Of_Con3 # 312989
- Star_Cluster_Of_Con3 # 310682
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Signet_Of_Con4 # 312990
- Star_Cluster_Of_Con3 # 310682
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Signet_Of_Con5 # 312991
- Star_Cluster_Of_Con3 # 310682
Script: |
bonus2 bAddRace,RC_All,20;
bonus2 bAddRace,RC_Player_Human,-20;
bonus2 bAddRace,RC_Player_Doram,-20;
- Combos:
- Combo:
- Signet_Of_Spl3 # 312994
- Star_Cluster_Of_Spl3 # 310688
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Signet_Of_Spl4 # 312995
- Star_Cluster_Of_Spl3 # 310688
Script: |
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Player_Human,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Signet_Of_Spl5 # 312996
- Star_Cluster_Of_Spl3 # 310688
Script: |
bonus2 bMagicAddRace,RC_All,20;
bonus2 bMagicAddRace,RC_Player_Human,-20;
bonus2 bMagicAddRace,RC_Player_Doram,-20;
- Combos:
- Combo:
- Signet_Of_Sta3 # 312999
- Star_Cluster_Of_Sta3 # 310679
Script: |
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Signet_Of_Sta4 # 313000
- Star_Cluster_Of_Sta3 # 310679
Script: |
bonus bMaxHPrate,7;
- Combos:
- Combo:
- Signet_Of_Sta5 # 313001
- Star_Cluster_Of_Sta3 # 310679
Script: |
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Signet_Of_Crt3 # 313004
- Star_Cluster_Of_Crt3 # 310685
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Signet_Of_Crt4 # 313005
- Star_Cluster_Of_Crt3 # 310685
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Signet_Of_Crt5 # 313006
- Star_Cluster_Of_Crt3 # 310685
Script: |
bonus2 bAddRace,RC_All,20;
bonus2 bAddRace,RC_Player_Human,-20;
bonus2 bAddRace,RC_Player_Doram,-20;
- Combos:
- Combo:
- Signet_Of_Wis3 # 313009
- Star_Cluster_Of_Wis3 # 310691
Script: |
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Signet_Of_Wis4 # 313010
- Star_Cluster_Of_Wis3 # 310691
Script: |
bonus bMaxSPrate,7;
- Combos:
- Combo:
- Signet_Of_Wis5 # 313011
- Star_Cluster_Of_Wis3 # 310691
Script: |
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Life_of_Spring_Pow # 313012
- Star_Armor_Of_Pow # 450169
Script: |
bonus2 bAddEle,Ele_All,2;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
- Combos:
- Combo:
- Life_of_Spring_Sta # 313013
- Star_Armor_Of_Sta # 450170
Script: |
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bMaxHPrate,(.@r_armor/2);
bonus bRes,20*(.@r_armor/2);
}
- Combos:
- Combo:
- Life_of_Spring_Crt # 313014
- Star_Suit_Of_Crt # 450172
Script: |
bonus bCritAtkRate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
- Combos:
- Combo:
- Life_of_Summer_Con # 313015
- Star_Suit_Of_Con # 450171
Script: |
bonus2 bAddEle,Ele_All,2;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
- Combos:
- Combo:
- Life_of_Summer_Sta # 313016
- Star_Armor_Of_Sta # 450170
Script: |
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bMaxHPrate,(.@r_armor/2);
bonus bRes,20*(.@r_armor/2);
}
- Combos:
- Combo:
- Life_of_Summer_Crt # 313017
- Star_Suit_Of_Crt # 450172
Script: |
bonus bCritAtkRate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
- Combos:
- Combo:
- Life_of_Autumn_Spl # 313018
- Star_Robe_Of_Spl # 450173
Script: |
bonus2 bMagicAddEle,Ele_All,2;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
- Combos:
- Combo:
- Life_of_Autumn_Sta # 313019
- Star_Armor_Of_Sta # 450170
Script: |
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bMaxHPrate,(.@r_armor/2);
bonus bRes,20*(.@r_armor/2);
}
- Combos:
- Combo:
- Life_of_Autumn_Wis # 313020
- Star_Robe_Of_Wis # 450174
Script: |
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bDelayrate,-2*(.@r_armor/2);
bonus bMaxSPrate,(.@r_armor/2);
}
- Combos:
- Combo:
- Life_of_Winter_Pow # 313021
- Star_Armor_Of_Pow # 450169
Script: |
bonus bCritAtkRate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
- Combos:
- Combo:
- Life_of_Winter_Con # 313022
- Star_Suit_Of_Con # 450171
Script: |
bonus bCritAtkRate,3;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus bCritAtkRate,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
- Combos:
- Combo:
- Life_of_Winter_Crt # 313023
- Star_Suit_Of_Crt # 450172
Script: |
bonus2 bAddEle,Ele_All,2;
if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,3*(getequiprefinerycnt(EQI_ARMOR)/2);
}
- Combos:
- Combo:
- Star_Cluster_Of_Str1 # 313024
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,3;
bonus2 bAddClass,Class_Boss,3;
- Combos:
- Combo:
- Star_Cluster_Of_Str2 # 313025
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,6;
bonus2 bAddClass,Class_Boss,6;
- Combos:
- Combo:
- Star_Cluster_Of_Str3 # 313026
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,9;
bonus2 bAddClass,Class_Boss,9;
- Combos:
- Combo:
- Star_Cluster_Of_Str4 # 313027
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,12;
bonus2 bAddClass,Class_Boss,12;
- Combos:
- Combo:
- Star_Cluster_Of_Str5 # 313028
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,15;
bonus2 bAddClass,Class_Boss,15;
- Combos:
- Combo:
- Star_Cluster_Of_Luk1 # 313029
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,3;
bonus2 bAddClass,Class_Boss,3;
- Combos:
- Combo:
- Star_Cluster_Of_Luk2 # 313030
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,6;
bonus2 bAddClass,Class_Boss,6;
- Combos:
- Combo:
- Star_Cluster_Of_Luk3 # 313031
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,9;
bonus2 bAddClass,Class_Boss,9;
- Combos:
- Combo:
- Star_Cluster_Of_Luk4 # 313032
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,12;
bonus2 bAddClass,Class_Boss,12;
- Combos:
- Combo:
- Star_Cluster_Of_Luk5 # 313033
- Token_Of_Life # 312981
Script: |
bonus2 bAddClass,Class_Normal,15;
bonus2 bAddClass,Class_Boss,15;
- Combos:
- Combo:
- Star_Cluster_Of_Int1 # 313034
- Token_Of_Life # 312981
Script: |
bonus2 bMagicAddClass,Class_Normal,3;
bonus2 bMagicAddClass,Class_Boss,3;
- Combos:
- Combo:
- Star_Cluster_Of_Int2 # 313035
- Token_Of_Life # 312981
Script: |
bonus2 bMagicAddClass,Class_Normal,6;
bonus2 bMagicAddClass,Class_Boss,6;
- Combos:
- Combo:
- Star_Cluster_Of_Int3 # 313036
- Token_Of_Life # 312981
Script: |
bonus2 bMagicAddClass,Class_Normal,9;
bonus2 bMagicAddClass,Class_Boss,9;
- Combos:
- Combo:
- Star_Cluster_Of_Int4 # 313037
- Token_Of_Life # 312981
Script: |
bonus2 bMagicAddClass,Class_Normal,12;
bonus2 bMagicAddClass,Class_Boss,12;
- Combos:
- Combo:
- Star_Cluster_Of_Int5 # 313038
- Token_Of_Life # 312981
Script: |
bonus2 bMagicAddClass,Class_Normal,15;
bonus2 bMagicAddClass,Class_Boss,15;
- Combos:
- Combo:
- Star_Cluster_Of_Res1 # 313039
- Token_Of_Life # 312981
Script: |
bonus bMaxHPrate,1;
bonus bMaxSPrate,1;
- Combos:
- Combo:
- Star_Cluster_Of_Res2 # 313040
- Token_Of_Life # 312981
Script: |
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
- Combos:
- Combo:
- Star_Cluster_Of_Res3 # 313041
- Token_Of_Life # 312981
Script: |
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
- Combos:
- Combo:
- Star_Cluster_Of_Res4 # 313042
- Token_Of_Life # 312981
Script: |
bonus bMaxHPrate,4;
bonus bMaxSPrate,4;
- Combos:
- Combo:
- Star_Cluster_Of_Res5 # 313043
- Token_Of_Life # 312981
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- aegis_313059 # 313059
- Runeknight_Top3 # 310881
Script: |
bonus2 bAddSize,Size_All,3*(getskilllv("DK_TWOHANDDEF")/2);
- Combos:
- Combo:
- aegis_313059 # 313059
- Runeknight_Middle3 # 310882
Script: |
bonus2 bSkillAtk,"DK_HACKANDSLASHER",10;
- Combos:
- Combo:
- aegis_313059 # 313059
- Runeknight_Bottom3 # 310883
Script: |
bonus bCRate,3;
bonus2 bSkillAtk,"DK_STORMSLASH",15;
- Combos:
- Combo:
- aegis_313060 # 313060
- Royalguard_Top3 # 310887
Script: |
bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
- Combos:
- Combo:
- aegis_313060 # 313060
- Royalguard_Middle3 # 310888
Script: |
bonus2 bMagicAddSize,Size_All,10;
- Combos:
- Combo:
- aegis_313060 # 313060
- Royalguard_Bottom3 # 310889
Script: |
bonus2 bMagicAddEle,Ele_All,3*(getskilllv("IG_SHIELD_MASTERY")/2);
- Combos:
- Combo:
- aegis_313061 # 313061
- aegis_311463 # 311463
Script: |
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
- Combos:
- Combo:
- aegis_313061 # 313061
- aegis_311464 # 311464
Script: |
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
- Combos:
- Combo:
- aegis_313061 # 313061
- aegis_311465 # 311465
Script: |
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
- Combos:
- Combo:
- FuriousCirclet_WH # 400608
- StormBow_Furious # 700100
Script: |
bonus2 bSkillAtk,"WH_GALESTORM",15;
- Combos:
- Combo:
- FuriousCirclet_WH # 400608
- TornadoBow_Furious # 700101
Script: |
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
- Combos:
- Combo:
- FuriousCirclet_CD # 400609
- SaintBook_Furious # 540086
Script: |
bonus2 bSkillAtk,"CD_PETITIO",15;
- Combos:
- Combo:
- FuriousCirclet_CD # 400609
- SaintWand_Furious # 550141
Script: |
bonus2 bSkillAtk,"CD_FRAMEN",15;
- Combos:
- Combo:
- FuriousCirclet_SKE # 400610
- SunBook_Furious # 540087
Script: |
bonus2 bSkillAtk,"SKE_NOON_BLAST",15;
- Combos:
- Combo:
- FuriousCirclet_SKE # 400610
- MoonBook_Furious # 540088
Script: |
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
- Combos:
- Combo:
- Signet_Of_Spring # 490483
- Circul_Of_Life_Spring # 480349
Script: |
.@val = 5+3*(getequiprefinerycnt(EQI_GARMENT)/2);
bonus2 bAddRace,RC_All,.@val;
bonus2 bAddRace,RC_Player_Human,-.@val;
bonus2 bAddRace,RC_Player_Doram,-.@val;
bonus bDelayrate,-10;
- Combos:
- Combo:
- Signet_Of_Summer # 490484
- Circul_Of_Life_Summer # 480350
Script: |
.@val = 5+3*(getequiprefinerycnt(EQI_GARMENT)/2);
bonus2 bAddRace,RC_All,.@val;
bonus2 bAddRace,RC_Player_Human,-.@val;
bonus2 bAddRace,RC_Player_Doram,-.@val;
bonus bDelayrate,-10;
- Combos:
- Combo:
- Signet_Of_Autumn # 490485
- Circul_Of_Life_Autumn # 480351
Script: |
.@val = 5+3*(getequiprefinerycnt(EQI_GARMENT)/2);
bonus2 bMagicAddRace,RC_All,.@val;
bonus2 bMagicAddRace,RC_Player_Human,-.@val;
bonus2 bMagicAddRace,RC_Player_Doram,-.@val;
bonus bDelayrate,-10;
- Combos:
- Combo:
- Signet_Of_Winter # 490486
- Circul_Of_Life_Winter # 480352
Script: |
.@val = 5+3*(getequiprefinerycnt(EQI_GARMENT)/2);
bonus2 bAddRace,RC_All,.@val;
bonus2 bAddRace,RC_Player_Human,-.@val;
bonus2 bAddRace,RC_Player_Doram,-.@val;
bonus bDelayrate,-10;
- Combos:
- Combo:
- SaintBook_Furious # 540086
- FuriousBoots # 470265
Script: |
autobonus "{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,\"AB_DUPLELIGHT_MELEE\",(15*.@sum); bonus2 bSkillAtk,\"AB_DUPLELIGHT_MAGIC\",(15*.@sum); }",70,10000,BF_WEAPON;
- Combos:
- Combo:
- SunBook_Furious # 540087
- FuriousBoots # 470265
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- MoonBook_Furious # 540088
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
bonus2 bSkillAtk,"SKE_DAWN_BREAK",.@sum*2;
- Combos:
- Combo:
- SaintWand_Furious # 550141
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"CD_FRAMEN",.@sum;
- Combos:
- Combo:
- StormBow_Furious # 700100
- FuriousBoots # 470265
Script: |
bonus2 bSkillUseSP,"WH_GALESTORM",20;
- Combos:
- Combo:
- TornadoBow_Furious # 700101
- FuriousBoots # 470265
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- FuriousCirclet_DK # 400628
- Slayer_Furious # 600059
Script: |
bonus2 bSkillAtk,"DK_HACKANDSLASHER",15;
- Combos:
- Combo:
- FuriousCirclet_DK # 400628
- Trident_Furious # 630045
Script: |
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",15;
- Combos:
- Combo:
- FuriousCirclet_ABC # 400629
- Demonius_Furious # 510150
Script: |
bonus2 bSkillAtk,"ABC_DEFT_STAB",15;
- Combos:
- Combo:
- FuriousCirclet_ABC # 400629
- Demonsword_Furious # 510151
Script: |
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",15;
- Combos:
- Combo:
- FuriousCirclet_SH # 400630
- Foxtail_Furious # 550143
Script: |
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",15;
- Combos:
- Combo:
- FuriousCirclet_SH # 400630
- Setaria_Furious # 550144
Script: |
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",15;
- Combos:
- Combo:
- Demonius_Furious # 510150
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"ABC_DEFT_STAB",.@sum;
- Combos:
- Combo:
- Demonsword_Furious # 510151
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",.@sum;
- Combos:
- Combo:
- Foxtail_Furious # 550143
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",.@sum;
- Combos:
- Combo:
- Setaria_Furious # 550144
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",.@sum;
- Combos:
- Combo:
- Slayer_Furious # 600059
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"DK_HACKANDSLASHER",15;
- Combos:
- Combo:
- Trident_Furious # 630045
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",.@sum;
- Combos:
- Combo:
- IDTest_arrow # 1200000
- IDTest_bow # 700000
Script: |
bonus bDex,1;
- Combos:
- Combo:
- IDTest_ammo # 1230000
- IDTest_gun # 800000
Script: |
bonus bDex,1;
- Combos:
- Combo:
- aegis_312418 # 312418
- aegis_410284 # 410284
- Combo:
- aegis_312418 # 312418
- aegis_410285 # 410285
Script: |
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubEle,Ele_Ghost,5;
bonus2 bSubEle,Ele_Holy,5;
- Combos:
- Combo:
- aegis_29725 # 29725
- aegis_420270 # 420270
Script: |
bonus bAllStats,10;
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Player_Human,3;
bonus bNoCastCancel;
- Combos:
- Combo:
- aegis_300389 # 300389
- aegis_450338 # 450338
Script: |
bonus2 bSubEle,Ele_Ghost,15;
bonus2 bAddRace,RC_All,30;
bonus2 bMagicAddRace,RC_All,30;
- Combos:
- Combo:
- Tha_Anger_1 # 310197
- aegis_470243 # 470243
Script: |
bonus bAllStats,30;
bonus bAtkRate,30;
bonus bMatkRate,30;
- Combos:
- Combo:
- EvilDragon_Armor_BR # 15238
- Vanargand_Helm # 18652
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
.@a = getequiprefinerycnt(EQI_ARMOR);
if (.@a>=12) {
bonus2 bHPDrainRate,-60,6;
bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,-60,8;
bonus2 bSPDrainRate,-20,4;
}
else if (.@a>=9) {
bonus2 bHPDrainRate,-40,4;
bonus2 bSPDrainRate,-40,3;
}
else if (.@r>= 8) {
bonus2 bHPDrainRate,-50,5;
bonus2 bSPDrainRate,-10,2;
}
else if (.@r >= 7) {
bonus2 bHPDrainRate,-30,5;
bonus2 bSPDrainRate,-10,2;
}
else if (.@a >=6) {
bonus2 bHPDrainRate,-30,3;
bonus2 bSPDrainRate,-30,2;
}
else if (.@r >= 5) {
bonus2 bHPDrainRate,-10,3;
bonus2 bSPDrainRate,-10,1;
}
else {
bonus2 bHPDrainRate,-10,1;
bonus2 bSPDrainRate,-10,1;
}
- Combos:
- Combo:
- Rideword_Hat # 5208
- EvilDragon_Armor_BR # 15238
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=12) {
bonus2 bHPDrainRate,-60,6;
bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,-40,4;
bonus2 bSPDrainRate,-40,3;
}
else if (.@r>=6) {
bonus2 bHPDrainRate,-30,3;
bonus2 bSPDrainRate,-30,2;
}
else {
bonus2 bHPDrainRate,-50,8;
bonus2 bSPDrainRate,-10,4;
}
- Combos:
- Combo:
- Piece_Of_Angent_Skin # 2554
- EvilDragon_Armor_BR # 15238
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=12) {
bonus2 bHPDrainRate,-60,6;
bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,-40,4;
bonus2 bSPDrainRate,-40,3;
}
else if (.@r>=6) {
bonus2 bHPDrainRate,-30,3;
bonus2 bSPDrainRate,-30,2;
}
else
bonus2 bSPDrainRate,-10,1;
- Combos:
- Combo:
- Majestic_Evil_Horn # 5584
- EvilDragon_Armor_BR # 15238
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=12) {
bonus2 bHPDrainRate,-60,6;
bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,-40,4;
bonus2 bSPDrainRate,-40,3;
}
else if (.@r>=6) {
bonus2 bHPDrainRate,-30,3;
bonus2 bSPDrainRate,-30,2;
}
else {
bonus2 bHPDrainRate,30,15;
bonus2 bSPDrainRate,10,7;
}
- Combos:
- Combo:
- EvilDragon_Armor_BR # 15238
- Cursed_Book # 18752
Script: |
.@a = getequiprefinerycnt(EQI_HEAD_TOP);
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r>=12) {
bonus2 bHPDrainRate,-60,6;
bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,-40,4;
bonus2 bSPDrainRate,-40,3;
}
else if (.@r>=6) {
bonus2 bHPDrainRate,-30,3;
bonus2 bSPDrainRate,-30,2;
}
else {
bonus2 bHPDrainRate,-40,4+(.@a/2);
bonus2 bSPDrainRate,-10,1+(.@a/3);
}
- Combos:
- Combo:
- Hero # 29509
- Amp_LG_2 # 310941
Script: |
autobonus "{ bonus2 bSkillUseSP,\"LG_EARTHDRIVE\",83; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- Amp_SO_4 # 310947
Script: |
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
- Combos:
- Combo:
- Hero # 29509
- Amp_RA_2 # 310949
Script: |
bonus2 bSkillCooldown,"RA_ARROWSTORM",-300;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- Amp_AB_2 # 310953
Script: |
bonus4 bAutoSpellOnSkill,"AB_JUDEX","MG_SAFETYWALL",max(getskilllv("MG_SAFETYWALL"),3),100;
- Combos:
- Combo:
- Hero # 29509
- Amp_RK_3 # 310956
Script: |
autobonus "{ bonus2 bSkillUseSP,\"RK_SONICWAVE\",56; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- Amp_GN_2 # 310962
Script: |
autobonus "{ bonus2 bSkillUseSP,\"GN_CARTCANNON\",49; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- Amp_GC_2 # 310964
Script: |
autobonus3 "{ bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",150; }",1000,10000,"GC_CROSSRIPPERSLASHER";
- Combos:
- Combo:
- Hero # 29509
- Amp_SC_1 # 310965
Script: |
autobonus "{ bonus2 bSkillUseSP,\"SC_TRIANGLESHOT\",17; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- Amp_SC_2 # 310966
Script: |
autobonus "{ bonus2 bSkillUseSP,\"SC_FATALMENACE\",46; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- Amp_KGOB_1 # 310967
Script: |
autobonus "{ bonus2 bSkillUseSP,\"KO_HUUMARANKA\",59; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- Amp_KGOB_2 # 310968
Script: |
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-600;
- Combos:
- Combo:
- Hero # 29509
- Amp_SJ_2 # 310974
Script: |
bonus2 bSkillCooldown,"SJ_LIGHTOFSUN",-10000;
- Combos:
- Combo:
- Hero # 29509
- Amp_SJ_3 # 310975
Script: |
bonus2 bSkillCooldown,"SJ_LIGHTOFMOON",-10000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- Amp_SU_3 # 310980
Script: |
autobonus "{ bonus2 bSkillUseSP,\"SU_SV_STEMSPEAR\",29; }",30,10000,BF_MAGIC;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312808 # 312808
Script: |
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-3000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312809 # 312809
Script: |
bonus2 bFixedCastrate,"WL_JACKFROST",-100;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312810 # 312810
Script: |
autobonus "{ bonus2 bSkillUseSP,\"WL_HELLINFERNO\",29; }",30,10000,BF_MAGIC;
- Combos:
- Combo:
- Hero # 29509
- aegis_312811 # 312811
Script: |
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-250;
- Combos:
- Combo:
- Hero # 29509
- aegis_312813 # 312813
Script: |
autobonus "{ bonus2 bSkillUseSP,\"NC_POWERSWING\",27; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312814 # 312814
Script: |
bonus4 bAutoSpellOnSkill,"AB_ADORAMUS","MG_SAFETYWALL",max(getskilllv("MG_SAFETYWALL"),3),100;
- Combos:
- Combo:
- Hero # 29509
- aegis_312815 # 312815
Script: |
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312816 # 312816
Script: |
bonus4 bAutoSpellOnSkill,"PA_PRESSURE","LG_RAYOFGENESIS",max(getskilllv("LG_RAYOFGENESIS"),3),100;
- Combos:
- Combo:
- Hero # 29509
- aegis_312817 # 312817
Script: |
autobonus "{ bonus2 bSkillUseSP,\"LG_SHIELDPRESS\",27; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312818 # 312818
Script: |
autobonus "{ bonus2 bSkillUseSP,\"LG_BANISHINGPOINT\",24; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312819 # 312819
Script: |
skill "TF_DOUBLE",10;
bonus2 bSkillCooldown,"MG_FIREBOLT",10000;
bonus2 bSkillCooldown,"MG_COLDBOLT",10000;
bonus2 bSkillCooldown,"MG_LIGHTNINGBOLT",10000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312820 # 312820
Script: |
autobonus "{ bonus2 bSkillUseSP,\"WM_METALICSOUND\",24; }",30,10000,BF_MAGIC;
- Combos:
- Combo:
- Hero # 29509
- aegis_312821 # 312821
Script: |
autobonus "{ bonus2 bSkillUseSP,\"GN_CART_TORNADO\",19; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312822 # 312822
Script: |
autobonus "{ bonus2 bSkillUseSP,\"GN_SPORE_EXPLOSION\",99; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312824 # 312824
Script: |
autobonus "{ bonus4 bAutoSpellOnSkill,\"SR_RIDEINLIGHTNING\",\"CH_SOULCOLLECT\",1,1000; }",30,15000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312826 # 312826
Script: |
bonus2 bSkillCooldown,"SJ_LIGHTOFSTAR",-10000;
- Combos:
- Combo:
- Hero # 29509
- aegis_312830 # 312830
Script: |
autobonus "{ .@val = max(100, (Hp/1000)); bonus2 bSkillAtk,\"SU_PICKYPECK\",.@val; bonus2 bSkillAtk,\"SU_SCAROFTAROU\",.@val; bonus2 bSkillAtk,\"SU_LUNATICCARROTBEAT\",.@val; bonus2 bSkillAtk,\"SU_SVG_SPIRIT\",.@val; }",30,15000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312831 # 312831
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-300;
bonus2 bSkillCooldown,"RK_SONICWAVE",-200;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312832 # 312832
Script: |
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-100;
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-185000;
UnEquipScript: |
sc_end SC_TELEKINESIS_INTENSE;
- Combos:
- Combo:
- Hero # 29509
- aegis_312833 # 312833
Script: |
bonus2 bSkillCooldown,"RA_ARROWSTORM",-200;
bonus2 bSkillCooldown,"RA_UNLIMIT",-240000;
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Hero # 29509
- aegis_312834 # 312834
Script: |
bonus2 bSkillCooldown,"NC_AXETORNADO",-2000;
bonus2 bSkillCooldown,"NC_MAGMA_ERUPTION",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_312835 # 312835
Script: |
bonus2 bSkillCooldown,"GC_DARKCROW",-35000;
bonus2 bSkillCooldown,"GC_ROLLINGCUTTER",-200;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312836 # 312836
Script: |
bonus2 bSkillCooldown,"AB_ORATIO",-1500;
bonus2 bSkillCooldown,"AB_SILENTIUM",-14000;
- Combos:
- Combo:
- Hero # 29509
- aegis_312837 # 312837
Script: |
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-1000;
bonus2 bSkillCooldown,"LG_SHIELDSPELL",-1500;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312838 # 312838
Script: |
bonus2 bFixedCastrate,"SO_PSYCHIC_WAVE",-100;
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312839 # 312839
Script: |
bonus2 bSkillCooldown,"WM_METALICSOUND",-200;
bonus2 bSkillCooldown,"WM_LULLABY_DEEPSLEEP",-2000;
- Combos:
- Combo:
- Hero # 29509
- aegis_312840 # 312840
Script: |
bonus2 bSkillCooldown,"GN_CART_TORNADO",-200;
autobonus3 "{ bonus bPerfectHitRate,100; }",1000,3000,"GN_CART_TORNADO";
- Combos:
- Combo:
- Hero # 29509
- aegis_312841 # 312841
Script: |
autobonus3 "{}",30,100,"SC_TRIANGLESHOT","{ sc_start SC_UNLIMIT,20000,5; }";
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Hero # 29509
- aegis_312842 # 312842
Script: |
bonus2 bSkillCooldown,"SR_ASSIMILATEPOWER",-3000;
autobonus3 "{ bonus bFlee2,95; }",1000,3000,"SR_SKYNETBLOW";
- Combos:
- Combo:
- Hero # 29509
- aegis_312843 # 312843
Script: |
bonus2 bSkillCooldown,"SJ_NEWMOONKICK",-200;
bonus2 bSkillFixedCast,"SJ_FULLMOONKICK",-1000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312844 # aegis_312844
Script: |
bonus2 bFixedCastrate,"SP_SPA",-100;
bonus2 bFixedCastrate,"SP_SWHOO",-100;
bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_312845 # aegis_312845
Script: |
bonus2 bSkillCooldown,"KO_IZAYOI",-30000;
bonus2 bSkillCooldown,"KO_HUUMARANKA",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_312846 # aegis_312846
Script: |
bonus2 bSkillCooldown,"RL_R_TRIP",-200;
bonus2 bSkillCooldown,"RL_RICHS_COIN",-3000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312847 # aegis_312847
Script: |
autobonus3 "{ bonus2 bSkillUseSP,\"SU_CN_METEOR\",79; bonus2 bSkillUseSP,\"SU_SV_STEMSPEAR\",29; }",1000,10000,"SU_NYANGGRASS";
- Combos:
- Combo:
- aegis_450336 # 450336
- aegis_470241 # 470241
- aegis_480390 # 480390
Script: |
bonus bFlee,250;
bonus bPerfectHitAddRate,50;
- Combos:
- Combo:
- aegis_450333 # 450333
- aegis_470239 # 470239
- aegis_480389 # 480389
Script: |
bonus bCritical,100;
bonus bCritAtkRate,50;
- Combos:
- Combo:
- Wild_Beast # 400409
- aegis_450333 # 450333
- aegis_470239 # 470239
- aegis_480389 # 480389
- Combo:
- Wild_Beast # 400409
- aegis_450335 # 450335
- aegis_470240 # 470240
- aegis_480388 # 480388
Script: |
bonus2 bSubEle,Ele_Ghost,20;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- aegis_450335 # 450335
- aegis_470240 # 470240
- aegis_480388 # 480388
Script: |
bonus bVariableCastrate,-100;
bonus bNoGemStone;
- Combos:
- Combo:
- aegis_450337 # 450337
- aegis_470242 # 470242
- aegis_480391 # 480391
Script: |
bonus bFlee,250;
bonus bFixedCastrate,-70;
- Combos:
- Combo:
- aegis_490454 # 490454
- aegis_490456 # 490456
- Combo:
- aegis_490458 # 490458
- aegis_490460 # 490460
Script: |
bonus bIgnoreDefRace,RC_All;
- Combos:
- Combo:
- Wild_Beast # 400409
- aegis_490454 # 490454
- Combo:
- Wild_Beast # 400409
- aegis_490456 # 490456
Script: |
bonus bAtkRate,15;
- Combos:
- Combo:
- aegis_490455 # 490455
- aegis_490457 # 490457
- Combo:
- aegis_490459 # 490459
- aegis_490461 # 490461
Script: |
bonus bIgnoreMDefRace,RC_All;
- Combos:
- Combo:
- Wild_Beast # 400409
- aegis_490455 # 490455
- Combo:
- Wild_Beast # 400409
- aegis_490457 # 490457
Script: |
bonus bMatkRate,15;
- Combos:
- Combo:
- Illusion_Box_Garden # 311075
- aegis_470254 # 470254
Script: |
bonus bCritical,25;
bonus bCritAtkRate,30;
- Combos:
- Combo:
- Hero # 29509
- aegis_312396 # 312396
Script: |
autobonus "{ bonus2 bSkillUseSP,\"SHC_IMPACT_CRATER\",209; bonus2 bSkillUseSP,\"SHC_SAVAGE_IMPACT\",209; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312474 # 312474
Script: |
autobonus "{ bonus2 bSkillUseSP,\"DK_HACKANDSLASHER\",189; bonus2 bSkillUseSP,\"DK_MADNESS_CRUSHER\",189; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312647 # 312647
Script: |
autobonus "{ bonus2 bSkillUseSP,\"ABC_CHAIN_REACTION_SHOT\",169; bonus2 bSkillUseSP,\"ABC_FRENZY_SHOT\",109; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312927 # 312927
Script: |
bonus2 bSkillFixedCast,"AG_ALL_BLOOM",-500;
bonus2 bSkillFixedCast,"AG_CRYSTAL_IMPACT",-500;
bonus2 bSkillFixedCast,"AG_DESTRUCTIVE_HURRICANE",-500;
bonus2 bSkillFixedCast,"AG_VIOLENT_QUAKE",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_312932 # 312932
Script: |
bonus2 bSkillCooldown,"IQ_MASSIVE_F_BLASTER",-100;
- Combos:
- Combo:
- Hero # 29509
- aegis_312935 # 312935
Script: |
autobonus "{ bonus2 bSkillUseSP,\"IG_OVERSLASH\",239; bonus2 bSkillUseSP,\"IG_GRAND_JUDGEMENT\",429; bonus2 bSkillUseSP,\"IG_SHIELD_SHOOTING\",159; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312938 # 312938
Script: |
autobonus "{ bonus2 bSkillUseSP,\"WH_CRESCIVE_BOLT\",119; bonus2 bSkillUseSP,\"WH_GALESTORM\",169; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312941 # 312941
Script: |
bonus2 bSkillFixedCast,"EM_CONFLAGRATION",-1000;
bonus2 bSkillFixedCast,"EM_LIGHTNING_LAND",-1000;
bonus2 bSkillFixedCast,"EM_VENOM_SWAMP",-1000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312944 # 312944
Script: |
autobonus "{ bonus2 bSkillUseSP,\"CD_ARBITRIUM\",439; bonus2 bSkillUseSP,\"CD_PNEUMATICUS_PROCELLA\",659; bonus2 bSkillUseSP,\"CD_FRAMEN\",439; }",30,20000,BF_MAGIC;
- Combos:
- Combo:
- Hero # 29509
- aegis_312951 # 312951
Script: |
autobonus "{ bonus2 bSkillUseSP,\"TR_RHYTHMSHOOTING\",109; bonus2 bSkillUseSP,\"TR_ROSEBLOSSOM\",229; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312955 # 312955
Script: |
autobonus "{ bonus2 bSkillUseSP,\"BO_ACIDIFIED_ZONE_FIRE\",539; bonus2 bSkillUseSP,\"BO_ACIDIFIED_ZONE_WIND\",539; bonus2 bSkillUseSP,\"BO_ACIDIFIED_ZONE_WATER\",479; bonus2 bSkillUseSP,\"BO_ACIDIFIED_ZONE_GROUND\",479; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_312958 # 312958
Script: |
autobonus "{ bonus2 bSkillUseSP,\"MT_AXE_STOMP\",299; bonus2 bSkillUseSP,\"MT_RUSH_QUAKE\",439; }",30,20000,BF_WEAPON;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312960 # 312960
Script: |
bonus2 bSkillFixedCast,"HN_METEOR_STORM_BUSTER",-1500;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_312961 # 312961
Script: |
autobonus "{ bonus2 bSkillUseSP,\"HN_JUPITEL_THUNDER_STORM\",79; bonus2 bSkillUseSP,\"HN_HELLS_DRIVE\",69; }",30,20000,BF_MAGIC;
- Combos:
- Combo:
- aegis_311883 # 311883
- aegis_410302 # 410302
Script: |
bonus bSpeedRate,25;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
- Combos:
- Combo:
- Shecil_Memory # 29600
- Zodiac_Boots_AC # 470263
- Combo:
- Shecil_Memory # 29600
- Comp_Zodiac_Boots_AC # 470264
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-700;
bonus bFixedCast,-200*(.@r/4);
bonus bDelayrate,-5*(.@r/4);
bonus2 bVariableCastrate,"RA_ARROWSTORM",-35*(.@r/4);
bonus2 bVariableCastrate,"RA_AIMEDBOLT",-35*(.@r/4);
- Combos:
- Combo:
- Tren_Memory # 29606
- Zodiac_Boots_AC # 470263
- Combo:
- Alpho_Memory # 29607
- Zodiac_Boots_AC # 470263
- Combo:
- Tren_Memory # 29606
- Comp_Zodiac_Boots_AC # 470264
- Combo:
- Alpho_Memory # 29607
- Comp_Zodiac_Boots_AC # 470264
Script: |
bonus2 bSkillCooldown,"WM_METALICSOUND",-500;
bonus2 bMagicAtkEle,Ele_Neutral,15*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Shecil_Memory # 29600
- BioWeapon_Helm_RA # 400116
- Zodiac_Boots_AC # 470263
- Combo:
- Shecil_Memory # 29600
- BioWeapon_Helm_RA # 400116
- Comp_Zodiac_Boots_AC # 470264
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
autobonus3 "{ bonus2 bSkillAtk,\"RA_AIMEDBOLT\",250; }",1000,30000,"RA_UNLIMIT";
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- Tren_Memory # 29606
- BioWeapon_Helm_WM # 400117
- Zodiac_Boots_AC # 470263
- Combo:
- Alpho_Memory # 29607
- BioWeapon_Helm_WM # 400117
- Zodiac_Boots_AC # 470263
- Combo:
- Tren_Memory # 29606
- BioWeapon_Helm_WM # 400117
- Comp_Zodiac_Boots_AC # 470264
- Combo:
- Alpho_Memory # 29607
- BioWeapon_Helm_WM # 400117
- Comp_Zodiac_Boots_AC # 470264
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus4 bAutoSpellOnSkill,"WM_METALICSOUND","WM_METALICSOUND",10,350;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- aegis_490515 # 490515
- Up_Sword_Of_Bluefire # 500013
- Combo:
- aegis_490516 # 490516
- Up_Sword_Of_Bluefire # 500013
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"GN_CARTCANNON",(readparam(bStr)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490515 # 490515
- Up_Slate_Sword # 500014
- Combo:
- aegis_490516 # 490516
- Up_Slate_Sword # 500014
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"GN_CART_TORNADO",(readparam(bStr)+readparam(bDex))/12;
- Combos:
- Combo:
- Hero # 29509
- aegis_312959 # 312959
Script: |
bonus2 bSkillCooldown,"MT_SPARK_BLASTER",-100;
bonus2 bSkillCooldown,"MT_TRIPLE_LASER",-100;
- Combos:
- Combo:
- Hero # 29509
- aegis_312971 # 312971
Script: |
bonus2 bSkillCooldown,"NW_THE_VIGILANTE_AT_NIGHT",-300;
- Combos:
- Combo:
- aegis_300515 # 300515
- aegis_300524 # 300524
Script: |
bonus2 bAddEle,Ele_All,15;
bonus bShortAtkRate,15;
- Combos:
- Combo:
- aegis_300515 # 300515
- aegis_300525 # 300525
Script: |
bonus2 bAddEle,Ele_All,15;
bonus bShortAtkRate,15;
- Combos:
- Combo:
- aegis_300517 # 300517
- aegis_300524 # 300524
Script: |
bonus2 bAddEle,Ele_All,15;
bonus bLongAtkRate,15;
- Combos:
- Combo:
- aegis_300517 # 300517
- aegis_300525 # 300525
Script: |
bonus2 bAddEle,Ele_All,15;
bonus bLongAtkRate,15;
- Combos:
- Combo:
- aegis_300519 # 300519
- aegis_300506 # 300506
Script: |
if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_WEAPONLEVEL)==5) {
bonus2 bAddSize,Size_All,25+15;
bonus bPAtk,5;
}
- Combos:
- Combo:
- aegis_300520 # 300520
- aegis_300507 # 300507
Script: |
if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_WEAPONLEVEL)==5) {
bonus2 bMagicAddSize,Size_All,25+15;
bonus bSMatk,5;
}
- Combos:
- Combo:
- aegis_300521 # 300521
- aegis_300529 # 300529
Script: |
bonus2 bMagicAddEle,Ele_All,15;
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bMagicAtkEle,Ele_Dark,15;
- Combos:
- Combo:
- aegis_300522 # 300522
- aegis_300529 # 300529
Script: |
bonus2 bMagicAddEle,Ele_All,15;
bonus2 bMagicAtkEle,Ele_Undead,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Poison,15;
- Combos:
- Combo:
- aegis_300527 # 300527
- aegis_300526 # 300526
Script: |
bonus bCritAtkRate,12;
bonus bCRate,2;
- Combos:
- Combo:
- FuriousCirclet_IG # 400650
- OverSpear_Furious # 530057
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_IG # 400650
- Lance_Furious # 530058
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_SHC # 400651
- RightShape_Furious # 510152
- LeftShape_Furious # 510153
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_SHC # 400651
- Impact_Furious # 610071
Script: |
bonus2 bSkillCooldown,"SHC_SAVAGE_IMPACT",-120;
- Combos:
- Combo:
- FuriousCirclet_SS # 400652
- Humma_Furious # 610072
Script: |
bonus2 bSkillCooldown,"SS_KUNAIKAITEN",-300;
- Combos:
- Combo:
- FuriousCirclet_SS # 400652
- WheelHumma_Furious # 650049
Script: |
bonus2 bSkillAtk,"SS_KINRYUUHOU",15;
- Combos:
- Combo:
- FuriousCirclet_MT # 400661
- Hammer_Furious # 590087
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_MT # 400661
- GiganticAxe_Furious # 620040
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_EM # 400662
- MasterSpellBook_Furious # 540090
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_EM # 400662
- Grimoire_Furious # 540091
Script: |
bonus2 bSkillAtk,"EM_TERRA_DRIVE",15;
- Combos:
- Combo:
- FuriousCirclet_SOA # 400663
- Soul_Furious # 550145
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_SOA # 400663
- SpiritStick_Furious # 550146
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Gaebolg_Armor # 450350
- Gaebolg_Boots # 470260
- Gaebolg_Manteau # 480415
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Gaebolg_Armor # 450350
- Gaebolg_Manteau # 480415
Script: |
bonus2 bAddEle,Ele_All,10;
- Combos:
- Combo:
- Gaebolg_Robe # 450351
- Gaebolg_Shoes # 470261
- Gaebolg_Muffler # 480416
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Gaebolg_Robe # 450351
- Gaebolg_Muffler # 480416
Script: |
bonus2 bMagicAddEle,Ele_All,10;
- Combos:
- Combo:
- Shield_Furious # 460072
- Lance_Furious # 530058
Script: |
bonus2 bAddEle,Ele_All,5;
- Combos:
- Combo:
- Gaebolg_Boots # 470260
- Gaebolg_Armor # 450350
Script: |
bonus2 bAddEle,Ele_All,10;
- Combos:
- Combo:
- Gaebolg_Shoes # 470261
- Gaebolg_Robe # 450351
Script: |
bonus2 bMagicAddEle,Ele_All,10;
- Combos:
- Combo:
- Gaebolg_Manteau # 480415
- Gaebolg_Boots # 470260
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Gaebolg_Muffler # 480416
- Gaebolg_Shoes # 470261
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- Gaebolg_Ring # 490507
- Gaebolg_Glove # 490508
Script: |
bonus bDelayrate,-5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Gaebolg_Earring # 490509
- Gaebolg_Necklace # 490510
Script: |
bonus bDelayrate,-5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- RightShape_Furious # 510152
- FuriousBoots # 470265
- LeftShape_Furious # 510153
Script: |
if (getequipid(EQI_HAND_L) == 510153) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",15;
}
- Combos:
- Combo:
- RightShape_Furious # 510152
- LeftShape_Furious # 510153
Script: |
if (getequipid(EQI_HAND_L) == 510153) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus2 bSkillAtk,"SHC_SHADOW_STAB",5;
if (BaseLevel>=210) {
bonus bAtkRate,7;
bonus bBaseAtk,70;
}
if (BaseLevel>=220) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",5;
}
if (BaseLevel>=230) {
bonus2 bAddSize,Size_All,10;
}
if (.@sum>=14) {
bonus bShortAtkRate,10;
if (.@sum>=17) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
if (.@sum>=19) {
bonus bDelayrate,-10;
if (.@sum>=21) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
}
}
}
}
}
- Combos:
- Combo:
- OverSpear_Furious # 530057
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"IG_OVERSLASH",.@sum;
- Combos:
- Combo:
- Lance_Furious # 530058
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",.@sum;
- Combos:
- Combo:
- MasterSpellBook_Furious # 540090
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"EM_VENOM_SWAMP",.@sum;
- Combos:
- Combo:
- Grimoire_Furious # 540091
- FuriousBoots # 470265
Script: |
if (getenchantgrade()>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
}
- Combos:
- Combo:
- Soul_Furious # 550145
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",20;
- Combos:
- Combo:
- SpiritStick_Furious # 550146
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",.@sum;
- Combos:
- Combo:
- Hammer_Furious # 590087
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"MT_SPARK_BLASTER",20;
bonus2 bSkillAtk,"NC_ARMSCANNON",25;
- Combos:
- Combo:
- Impact_Furious # 610071
- FuriousBoots # 470265
Script: |
bonus bShortAtkRate,10;
bonus bCritical,10;
- Combos:
- Combo:
- Humma_Furious # 610072
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",.@sum;
if (getenchantgrade(EQI_SHOES)>=ENCHANTGRADE_B) {
bonus2 bSkillCooldown,"SS_KUNAIKAITEN",-200;
}
- Combos:
- Combo:
- GiganticAxe_Furious # 620040
- FuriousBoots # 470265
Script: |
if (getenchantgrade()>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20;
bonus2 bSkillAtk,"MT_AXE_STOMP",20;
}
- Combos:
- Combo:
- Biolo_Robe # 313324
- Genetic_Top3 # 311008
Script: |
bonus2 bAddEle,Ele_All,3*getskilllv("BO_BIONIC_PHARMACY");
- Combos:
- Combo:
- Biolo_Robe # 313324
- Genetic_Middle3 # 311009
Script: |
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10;
- Combos:
- Combo:
- Biolo_Robe # 313324
- Genetic_Bottom3 # 311010
Script: |
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
- Combos:
- Combo:
- Inquisitor_Robe # 313325
- aegis_311427 # 311427
Script: |
bonus2 bAddEle,Ele_All,3*(getskilllv("IQ_WILL_OF_FAITH")/2);
- Combos:
- Combo:
- Inquisitor_Robe # 313325
- aegis_311428 # 311428
Script: |
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
- Combos:
- Combo:
- Inquisitor_Robe # 313325
- aegis_311429 # 311429
Script: |
bonus bPAtk,3;
bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",10;
- Combos:
- Combo:
- SpiritHandler_Robe # 313326
- aegis_311918 # 311918
Script: |
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15;
- Combos:
- Combo:
- SpiritHandler_Robe # 313326
- aegis_311919 # 311919
Script: |
bonus2 bAddRace,RC_All,3*(getskilllv("SH_MYSTICAL_CREATURE_MASTERY")/2);
bonus2 bAddRace,RC_Player_Human,-3*(getskilllv("SH_MYSTICAL_CREATURE_MASTERY")/2);
bonus2 bAddRace,RC_Player_Doram,-3*(getskilllv("SH_MYSTICAL_CREATURE_MASTERY")/2);
- Combos:
- Combo:
- SpiritHandler_Robe # 313326
- aegis_311920 # 311920
Script: |
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",10;
- Combos:
- Combo:
- WheelHumma_Furious # 650049
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SS_KINRYUUHOU",.@sum;
- Combos:
- Combo:
- aegis_400631 # 400631
- aegis_420256 # 420256
- Combo:
- aegis_400632 # 400632
- aegis_420257 # 420257
Script: |
bonus2 bSubSize,Size_All,getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- HYOUSENSOU_Page # 490535
- HUUJIN_Page # 490536
Script: |
bonus bSMatk,5;
bonus2 bSkillAtk,"NJ_KOUENKA",50;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus bAspd,2;
bonus bAspdRate,20;
bonus2 bMagicAtkEle,Ele_All,3*(BaseLevel/30);
bonus2 bMagicAddRace,RC_All,3*(BaseLevel/30);
bonus2 bMagicAddSize,Size_All,3*(BaseLevel/30);
if (getskilllv("NJ_KOUENKA") == 10)
bonus4 bAutoSpellOnSkill,"NJ_KOUENKA","WL_HELLINFERNO",5,1000;
- Combos:
- Combo:
- P_Dusk_B_InQu # 490534
- Vivatus_F_Knuckle # 560020
Script: |
bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",20;
}
- Combos:
- Combo:
- P_Dusk_B_InQu # 490534
- Vivatus_F_Claw # 560021
Script: |
bonus bLongAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",20;
}
- Combos:
- Combo:
- Pray_Dusk_Bell # 490517
- Vivatus_F_M_Book # 540024
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,12;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
}
- Combos:
- Combo:
- Pray_Dusk_Bell # 490517
- Vivatus_F_P_Book # 540025
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,12;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",20;
}
- Combos:
- Combo:
- P_Dusk_B_Sha_Cro # 490541
- Vivatus_F_Cakram # 610022
Script: |
bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",20;
}
- Combos:
- Combo:
- P_Dusk_B_Sha_Cro # 490541
- Vivatus_F_Katar # 610023
Script: |
bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",20;
}
- Combos:
- Combo:
- P_Dusk_B_Cardinal # 490525
- Vivatus_F_Bible # 540026
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bMagicAddRace,RC_All,12;
bonus2 bSkillAtk,"CD_PETITIO",20;
}
- Combos:
- Combo:
- P_Dusk_B_Cardinal # 490525
- Vivatus_F_Wand # 550029
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,12;
bonus2 bSkillAtk,"CD_FRAMEN",20;
}
- Combos:
- Combo:
- P_Dusk_B_MT # 490546
- Vivatus_F_Axe # 520009
Script: |
bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20;
}
- Combos:
- Combo:
- P_Dusk_B_MT # 490546
- Vivatus_F_Mace # 590023
Script: |
bonus bLongAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"MT_SPARK_BLASTER",20;
}
- Combos:
- Combo:
- P_Dusk_B_ABC # 490548
- Vivatus_F_Dagger # 510033
Script: |
bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"ABC_DEFT_STAB",20;
}
- Combos:
- Combo:
- P_Dusk_B_ABC # 490548
- Vivatus_F_C_Bow # 700033
Script: |
bonus bLongAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",20;
}
- Combos:
- Combo:
- P_Dusk_B_BI # 490547
- Vivatus_F_Lapier # 500028
Script: |
bonus bLongAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",20;
}
- Combos:
- Combo:
- P_Dusk_B_BI # 490547
- Vivatus_F_Hall # 590024
Script: |
bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",20;
}
- Combos:
- Combo:
- Pray_Dusk_Bell_ArcM # 490502
- Vivatus_F_T_Staff # 640021
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,12;
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",20;
}
- Combos:
- Combo:
- Pray_Dusk_Bell_ArcM # 490502
- Vivatus_F_Rod # 640022
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,12;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",20;
}
- Combos:
- Combo:
- aegis_490488 # 490488
- Up_Saint_Hall # 590012
- Combo:
- aegis_490489 # 490489
- Up_Saint_Hall # 590012
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"AB_ADORAMUS",(readparam(bInt)+readparam(bLuk))/12;
- Combos:
- Combo:
- aegis_490488 # 490488
- Up_Demon_Hunting_Bible # 540011
- Combo:
- aegis_490489 # 490489
- Up_Demon_Hunting_Bible # 540011
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"AB_JUDEX",(readparam(bAgi)+readparam(bInt))/12;
- Combos:
- Combo:
- aegis_490531 # 490531
- Up_Avenger # 620004
- Combo:
- aegis_490532 # 490532
- Up_Avenger # 620004
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"NC_AXETORNADO",(readparam(bStr)+readparam(bVit))/12;
- Combos:
- Combo:
- aegis_490531 # 490531
- Up_Meteor_Striker # 590011
- Combo:
- aegis_490532 # 490532
- Up_Meteor_Striker # 590011
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"NC_ARMSCANNON",(readparam(bStr)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490521 # 490521
- Up_Narcis_Bow # 700013
- Combo:
- aegis_490522 # 490522
- Up_Narcis_Bow # 700013
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(readparam(bAgi)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490521 # 490521
- Up_Trumpet_Shell_K # 570009
- Combo:
- aegis_490522 # 490522
- Up_Trumpet_Shell_K # 570009
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"WM_REVERBERATION",(readparam(bInt)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490479 # 490479
- Up_Humma_Clear # 650004
- Combo:
- aegis_490480 # 490480
- Up_Humma_Clear # 650004
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"KO_HUUMARANKA",(readparam(bStr)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490479 # 490479
- Up_Fog_Dew_Sword # 510022
- Combo:
- aegis_490480 # 490480
- Up_Fog_Dew_Sword # 510022
Script: |
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",(readparam(bStr)+readparam(bAgi))/12;
- Combos:
- Combo:
- aegis_490511 # 490511
- Up_Blessed_Knife # 510071
- Combo:
- aegis_490512 # 490512
- Up_Blessed_Knife # 510071
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SC_FATALMENACE",(readparam(bStr)+readparam(bAgi))/12;
- Combos:
- Combo:
- aegis_490511 # 490511
- Up_Freedom_Stick # 550081
- Combo:
- aegis_490512 # 490512
- Up_Freedom_Stick # 550081
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam(bInt)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490498 # 490498
- Up_Crimson_Rose # 800002
- Combo:
- aegis_490499 # 490499
- Up_Crimson_Rose # 800002
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_FIREDANCE",(readparam(bStr)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490498 # 490498
- Up_The_Black_Gatling # 830002
- Combo:
- aegis_490499 # 490499
- Up_The_Black_Gatling # 830002
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bStr)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490498 # 490498
- Up_Demon_S_Shot # 820001
- Combo:
- aegis_490499 # 490499
- Up_Demon_S_Shot # 820001
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",(readparam(bAgi)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490498 # 490498
- Up_Golden_L_Launcher # 840001
- Combo:
- aegis_490499 # 490499
- Up_Golden_L_Launcher # 840001
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bAgi)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490498 # 490498
- Up_Master_Soul_Rifle # 810001
- Combo:
- aegis_490499 # 490499
- Up_Master_Soul_Rifle # 810001
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"WL_SOULEXPANSION",(readparam(bAgi)+readparam(bInt))/12;
- Combos:
- Combo:
- aegis_490438 # 490438
- Up_Magic_Sword # 510019
- Combo:
- aegis_490439 # 490439
- Up_Magic_Sword # 510019
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam(bAgi)+readparam(bInt))/12;
- Combos:
- Combo:
- aegis_490438 # 490438
- Up_Fatalist # 510020
- Combo:
- aegis_490439 # 490439
- Up_Fatalist # 510020
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SC_FATALMENACE",(readparam(bStr)+readparam(bAgi))/12;
- Combos:
- Combo:
- aegis_490539 # 490539
- Up_MeawFoxtail # 550014
Script: |
bonus2 bAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11) {
bonus2 bSkillFixedCast,"SU_CN_METEOR",-3000;
bonus2 bVariableCastrate,"SU_PICKYPECK",-50;
bonus2 bSkillAtk,"SU_PICKYPECK",(readparam(bStr)+readparam(bDex))/12;
bonus2 bSkillAtk,"SU_CN_METEOR",(readparam(bInt)+readparam(bDex))/12;
}
- Combos:
- Combo:
- aegis_490434 # 490434
- Up_Iron_Staff # 640011
- Combo:
- aegis_490435 # 490435
- Up_Iron_Staff # 640011
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"WL_EARTHSTRAIN",(readparam(bInt)+readparam(bDex))/12;
- Combos:
- Combo:
- aegis_490434 # 490434
- Up_Blue_Crystal_Staff # 640012
- Combo:
- aegis_490435 # 490435
- Up_Blue_Crystal_Staff # 640012
Script: |
bonus2 bMagicAddRace,RC_All,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"WL_JACKFROST",(readparam(bInt)+readparam(bDex))/12;
- Combos:
- Combo:
- Old_Mitra # 18972
- Record_Acol2_TH # 490436
- Combo:
- Old_Mitra # 18972
- Comp_Record_Acol2_TH # 490437
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Holy,2*.@r;
bonus bDelayrate,-.@r;
- Combos:
- Combo:
- Old_Blazing_Soul # 18979
- Record_Acol2_TH # 490436
- Combo:
- Old_Blazing_Soul # 18979
- Comp_Record_Acol2_TH # 490437
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,2*.@r;
bonus bDelayrate,-.@r;
- Combos:
- Combo:
- Record_Acol_TH # 490334
- Record_Acol2_TH # 490436
- Combo:
- Comp_Record_Acol_TH # 490335
- Record_Acol2_TH # 490436
- Combo:
- Record_Acol_TH # 490334
- Comp_Record_Acol2_TH # 490437
- Combo:
- Comp_Record_Acol_TH # 490335
- Comp_Record_Acol2_TH # 490437
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-25;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus2 bVariableCastrate,"AB_JUDEX",-100;
bonus2 bSkillCooldown,"WL_HELLINFERNO",-2000;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus2 bSkillCooldown,"SR_EARTHSHAKER",-2000;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-2000;
bonus bDelayrate,-20;
}
- Combos:
- Combo:
- Old_Mitra # 18972
- Record_Acol_TH # 490334
- Record_Acol2_TH # 490436
- Combo:
- Old_Mitra # 18972
- Comp_Record_Acol_TH # 490335
- Record_Acol2_TH # 490436
- Combo:
- Old_Mitra # 18972
- Record_Acol_TH # 490334
- Comp_Record_Acol2_TH # 490437
- Combo:
- Old_Mitra # 18972
- Comp_Record_Acol_TH # 490335
- Comp_Record_Acol2_TH # 490437
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatkRate,3*(.@r/3);
bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3);
- Combos:
- Combo:
- Old_Blazing_Soul # 18979
- Record_Acol_TH # 490334
- Record_Acol2_TH # 490436
- Combo:
- Old_Blazing_Soul # 18979
- Comp_Record_Acol_TH # 490335
- Record_Acol2_TH # 490436
- Combo:
- Old_Blazing_Soul # 18979
- Record_Acol_TH # 490334
- Comp_Record_Acol2_TH # 490437
- Combo:
- Old_Blazing_Soul # 18979
- Comp_Record_Acol_TH # 490335
- Comp_Record_Acol2_TH # 490437
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3);
- Combos:
- Combo:
- Old_Camo_RabbitHood # 18984
- Record_Archer2_TH # 490430
- Combo:
- Old_Camo_RabbitHood # 18984
- Comp_Record_Archer2_TH # 490431
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",2*.@r;
bonus bDelayrate,-.@r;
- Combos:
- Combo:
- Old_Minstrel_Song_Hat # 18976
- Record_Archer2_TH # 490430
- Combo:
- Old_Dying_Swan # 18981
- Record_Archer2_TH # 490430
- Combo:
- Old_Minstrel_Song_Hat # 18976
- Comp_Record_Archer2_TH # 490431
- Combo:
- Old_Dying_Swan # 18981
- Comp_Record_Archer2_TH # 490431
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,2*.@r;
bonus bDelayrate,-.@r;
- Combos:
- Combo:
- Record_Archer_TH # 490400
- Record_Archer2_TH # 490430
- Combo:
- Comp_Record_Archer_TH # 490401
- Record_Archer2_TH # 490430
- Combo:
- Record_Archer_TH # 490400
- Comp_Record_Archer2_TH # 490431
- Combo:
- Comp_Record_Archer_TH # 490401
- Comp_Record_Archer2_TH # 490431
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus2 bSkillCooldown,"RA_UNLIMIT",-90000;
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",60;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Old_Camo_RabbitHood # 18984
- Record_Archer_TH # 490400
- Record_Archer2_TH # 490430
- Combo:
- Old_Camo_RabbitHood # 18984
- Comp_Record_Archer_TH # 490401
- Record_Archer2_TH # 490430
- Combo:
- Old_Camo_RabbitHood # 18984
- Record_Archer_TH # 490400
- Comp_Record_Archer2_TH # 490431
- Combo:
- Old_Camo_RabbitHood # 18984
- Comp_Record_Archer_TH # 490401
- Comp_Record_Archer2_TH # 490431
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3);
- Combos:
- Combo:
- Old_Minstrel_Song_Hat # 18976
- Record_Archer_TH # 490400
- Record_Archer2_TH # 490430
- Combo:
- Old_Minstrel_Song_Hat # 18976
- Comp_Record_Archer_TH # 490401
- Record_Archer2_TH # 490430
- Combo:
- Old_Dying_Swan # 18981
- Record_Archer_TH # 490400
- Record_Archer2_TH # 490430
- Combo:
- Old_Dying_Swan # 18981
- Comp_Record_Archer_TH # 490401
- Record_Archer2_TH # 490430
- Combo:
- Old_Minstrel_Song_Hat # 18976
- Record_Archer_TH # 490400
- Comp_Record_Archer2_TH # 490431
- Combo:
- Old_Minstrel_Song_Hat # 18976
- Comp_Record_Archer_TH # 490401
- Comp_Record_Archer2_TH # 490431
- Combo:
- Old_Dying_Swan # 18981
- Record_Archer_TH # 490400
- Comp_Record_Archer2_TH # 490431
- Combo:
- Old_Dying_Swan # 18981
- Comp_Record_Archer_TH # 490401
- Comp_Record_Archer2_TH # 490431
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*(.@r/3);
- Combos:
- Combo:
- Toy_Ring_TH # 490390
- Toy_Screw # 490432
- Combo:
- Comp_Toy_Ring_TH # 490391
- Toy_Screw # 490432
- Combo:
- Toy_Ring_TH # 490390
- Comp_Toy_Screw_TH # 490433
- Combo:
- Comp_Toy_Ring_TH # 490391
- Comp_Toy_Screw_TH # 490433
Script: |
bonus bShortAtkRate,4*getskilllv("GN_TRAINING_SWORD");
bonus bLongAtkRate,4*getskilllv("NC_RESEARCHFE");
- Combos:
- Combo:
- Real_Harword_Card # 4688
- Toy_Screw # 490432
- Combo:
- Real_Flamel_Card # 4691
- Toy_Screw # 490432
- Combo:
- Real_Harword_Card # 4688
- Comp_Toy_Screw_TH # 490433
- Combo:
- Real_Flamel_Card # 4691
- Comp_Toy_Screw_TH # 490433
Script: |
bonus2 bAddSize,Size_All,25;
- Combos:
- Combo:
- aegis_311890 # 311890
- aegis_490544 # 490544
- Combo:
- aegis_311890 # 311890
- aegis_490545 # 490545
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
autobonus "{ sc_end SC_REBOUND; }",10,1000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- La'cryma_Stick # 1646
- aegis_490425 # 490425
- Combo:
- La'cryma_Stick # 1646
- aegis_490426 # 490426
Script: |
skill "SA_DELUGE",getequiprefinerycnt(EQI_HAND_R)/2;
bonus bUseSPrate,BaseLevel/3;
- Combos:
- Combo:
- Combo_Battle_Glove_IL # 1846
- Frozen_Flower_US # 420310
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000;
bonus bMaxHP,200*(.@r/2);
bonus2 bSkillAtk,"SR_SKYNETBLOW",5*(.@r/2);
bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*(.@r/2);
- Combos:
- Combo:
- Huuma_Flutter_Snow_IL # 13337
- Frozen_Flower_US # 420310
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
bonus bAgi,3*(.@r/2);
bonus bDex,3*(.@r/2);
bonus2 bAddSize,Size_All,2*(.@r/2);
- Combos:
- Combo:
- Herald_Of_GOD_IL # 28922
- Frozen_Flower_US # 420310
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus bAspd,1;
bonus2 bAddEle,Ele_All,3*(.@r/2);
bonus2 bMagicAddEle,Ele_All,3*(.@r/2);
if (.@r>=10) {
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bDelayrate,-7;
}
- Combos:
- Combo:
- Tablet_IL # 28626
- Faisca_US # 420312
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,30;
bonus bAspd,1;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FLASHKICK",5*(.@r/3);
- Combos:
- Combo:
- Hunter_Bow_IL # 18174
- Faisca_US # 420312
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCriticalLong,30;
if (.@r>=7) {
bonus bCritAtkRate,10;
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
if (.@r>=9) {
bonus2 bSkillAtk,"RA_AIMEDBOLT",35;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",35;
if (.@r>=11) {
bonus bVariableCastrate,-10;
}
}
}
- Combos:
- Combo:
- Pole_Axe_IL # 32005
- Pires_US # 420313
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
skill "CR_SPEARQUICKEN",5;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",8*(.@r/2);
bonus2 bSkillAtk,"LK_SPIRALPIERCE",8*(.@r/2);
- Combos:
- Combo:
- War_Axe_IL # 1326
- Pires_US # 420313
Script: |
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bAddSize,Size_All,2*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Iron_Driver_IL # 16065
- Pires_US # 420313
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,110;
bonus3 bAutoSpell,"NPC_DARKSTRIKE",getskilllv("AB_DUPLELIGHT"),300;
bonus2 bSkillAtk,"NPC_DARKSTRIKE",6*(.@r/2);
if (.@r>=9) {
bonus2 bAddEle,Ele_Holy,10;
bonus2 bMagicAddEle,Ele_Holy,10;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Dark,15;
}
}
- Combos:
- Combo:
- Long_Mace_IL # 16063
- White_Fox_US # 420314
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxSP,200*(.@r/2);
bonus2 bAddClass,Class_Boss,5;
if (.@r>=9)
bonus bNoCastCancel;
if (.@r>=11)
bonus2 bSkillAtk,"MO_EXTREMITYFIST",35;
- Combos:
- Combo:
- Apple_Of_Archer_IL # 19210
- White_Fox_US # 420314
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,10*(.@r/2);
bonus bDex,3*(.@r/2);
bonus2 bAddSize,Size_All,2*(.@r/2);
- Combos:
- Combo:
- Shoes_IL # 22133
- White_Fox_US # 420314
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (getequiprefinerycnt(EQI_SHOES)>=9) {
bonus bAspdRate,10;
bonus bFixedCast,-500;
}
- Combos:
- Combo:
- Muffler_IL # 20838
- White_Fox_US # 420314
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_GARMENT)>=9) {
bonus bVariableCastrate,-15;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Wind,10;
}
- Combos:
- Combo:
- Skul_Ring_IL # 28508
- Morcegos_US # 420315
Script: |
bonus bAtkRate,7;
bonus bPerfectHitAddRate,35;
bonus bShortAtkRate,10;
- Combos:
- Combo:
- Vampire's_Servant # 28510
- Morcegos_US # 420315
Script: |
bonus bBaseAtk,50;
bonus bCritical,15;
bonus bAspdRate,10;
bonus bDelayrate,-10;
bonus2 bHPDrainRate,20,2;
- Combos:
- Combo:
- Infiltrator_IL # 28022
- Morcegos_US # 420315
Script: |
bonus bAspd,1;
bonus2 bAddSize,Size_All,10;
bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",3,70;
- Combos:
- Combo:
- Cape_Of_Ancient_Lord_IL # 20840
- Morcegos_US # 420315
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,100;
bonus2 bMagicAtkEle,Ele_All,10;
bonus bAspdRate,3*(.@r/2);
bonus2 bSkillAtk,"WL_DRAINLIFE",7*(.@r/2);
if (getskilllv("SC_UNLUCKY") == 3)
bonus5 bAutoSpell,"WL_DRAINLIFE",2,50,BF_SHORT,1;
- Combos:
- Combo:
- Shadow_Booster_ # 19126
- TwinCannon_LT_TW # 420316
Script: |
bonus bDelayrate,-5;
bonus bAspd,1;
bonus bFixedCast,-100;
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
bonus bPAtk,5;
bonus bPerfectHitAddRate,10;
- Combos:
- Combo:
- Diabolus_Armor # 2375
- aegis_410304 # 410304
- Combo:
- Diabolus_Armor # 2375
- aegis_410305 # 410305
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bStr,8;
bonus bDex,4;
bonus bMaxHP,1350;
bonus bBaseAtk,15*.@r;
bonus2 bResEff,Eff_Stone,300*.@r;
bonus2 bResEff,Eff_Stun,300*.@r;
- Combos:
- Combo:
- Diabolus_Robe # 2374
- aegis_410304 # 410304
- Combo:
- Diabolus_Robe # 2374
- aegis_410305 # 410305
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMdef,25;
bonus bMaxSP,350;
bonus bDelayrate,-10;
bonus bMatk,15*.@r;
bonus bHealPower,2*.@r;
- Combos:
- Combo:
- Diabolus_Manteau # 2537
- aegis_410304 # 410304
- Combo:
- Diabolus_Manteau # 2537
- aegis_410305 # 410305
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHP,900;
bonus bLongAtkDef,10;
bonus2 bSubEle,Ele_Fire,2*.@r;
bonus2 bSubEle,Ele_Water,2*.@r;
bonus2 bSubEle,Ele_Wind,2*.@r;
- Combos:
- Combo:
- Diabolus_Boots # 2433
- aegis_410304 # 410304
- Combo:
- Diabolus_Boots # 2433
- aegis_410305 # 410305
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHP,100*(BaseLevel/3);
bonus bBaseAtk,12*.@r;
bonus bMatk,12*.@r;
- Combos:
- Combo:
- Diabolus_Ring # 2729
- aegis_410304 # 410304
- Combo:
- Diabolus_Ring # 2729
- aegis_410305 # 410305
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus bHealPower,15;
- Combos:
- Combo:
- R001_Bestia_Card # 300281
- aegis_311883 # 311883
Script: |
bonus bMaxHPrate,50;
skill "BS_OVERTHRUST",5;
- Combos:
- Combo:
- Gran_Papilia_Card # 300100
- aegis_311883 # 311883
Script: |
bonus bMaxHPrate,50;
bonus3 bAddEffWhenHit,Eff_Confusion,1000,ATF_WEAPON|ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Curse,1000,ATF_WEAPON|ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Sleep,1000,ATF_WEAPON|ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Silence,1000,ATF_WEAPON|ATF_MAGIC;
- Combos:
- Combo:
- Redpepper_H_Card # 300080
- aegis_311883 # 311883
Script: |
bonus bMaxHPrate,50;
skill "WL_CRIMSONROCK",5;
- Combos:
- Combo:
- The_One_Card # 300262
- aegis_311883 # 311883
Script: |
bonus bMaxHPrate,50;
skill "GC_VENOMIMPRESS",3;
- Combos:
- Combo:
- Simulation_Juncea_Card # 300378
- aegis_311883 # 311883
Script: |
bonus bHealPower2,15;
bonus bAddItemHealRate,15;
bonus2 bSubEle,Ele_Neutral,20;
- Combos:
- Combo:
- Aquila_Card # 300382
- aegis_311883 # 311883
Script: |
bonus2 bHPDrainRate,50,15;
- Combos:
- Combo:
- Magaleta_Memory # 29599
- Zodiac_Boots_AL # 470270
- Combo:
- Magaleta_Memory # 29599
- Comp_Zodiac_Boots_AL # 470271
Script: |
bonus2 bSkillCooldown,"AB_ADORAMUS",-1500;
bonus2 bMagicAtkEle,Ele_Holy,15*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Chen_Memory # 29605
- Zodiac_Boots_AL # 470270
- Combo:
- Chen_Memory # 29605
- Comp_Zodiac_Boots_AL # 470271
Script: |
bonus bDelayrate,-15;
bonus2 bAddClass,Class_Boss,10*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Magaleta_Memory # 29599
- BioWeapon_Helm_AB # 400118
- Zodiac_Boots_AL # 470270
- Combo:
- Magaleta_Memory # 29599
- BioWeapon_Helm_AB # 400118
- Comp_Zodiac_Boots_AL # 470271
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bNoGemStone;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- Chen_Memory # 29605
- BioWeapon_Helm_SR # 400119
- Zodiac_Boots_AL # 470270
- Combo:
- Chen_Memory # 29605
- BioWeapon_Helm_SR # 400119
- Comp_Zodiac_Boots_AL # 470271
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- Katrinn_Memory # 29598
- Zodiac_Boots_MG # 470258
- Combo:
- Katrinn_Memory # 29598
- Comp_Zodiac_Boots_MG # 470259
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-3000;
bonus2 bMagicAtkEle,Ele_Fire,15*(.@r/4);
bonus bVariableCastrate,-10*(.@r/4);
- Combos:
- Combo:
- Celia_Memory # 29604
- Zodiac_Boots_MG # 470258
- Combo:
- Celia_Memory # 29604
- Comp_Zodiac_Boots_MG # 470259
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
skill "GC_DARKCROW",5;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
bonus2 bSkillCooldown,"GC_DARKCROW",-30000;
bonus2 bSkillAtk,"MG_FIREBOLT",40*(.@r/4);
bonus2 bSkillAtk,"MG_COLDBOLT",40*(.@r/4);
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40*(.@r/4);
- Combos:
- Combo:
- Katrinn_Memory # 29598
- BioWeapon_Helm_WL # 400094
- Zodiac_Boots_MG # 470258
- Combo:
- Katrinn_Memory # 29598
- BioWeapon_Helm_WL # 400094
- Comp_Zodiac_Boots_MG # 470259
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAddRace,RC_All,20;
autobonus "{ bonus bMatkRate,30; }",30,10000,BF_MAGIC;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- Celia_Memory # 29604
- BioWeapon_Helm_SO # 400095
- Zodiac_Boots_MG # 470258
- Combo:
- Celia_Memory # 29604
- BioWeapon_Helm_SO # 400095
- Comp_Zodiac_Boots_MG # 470259
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAddRace,RC_All,20;
autobonus "{ bonus bInt,200; }",30,10000,BF_MAGIC;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- Harword_Memory # 29595
- Zodiac_Boots_MC # 470267
- Combo:
- Harword_Memory # 29595
- Comp_Zodiac_Boots_MC # 470268
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NC_ARMSCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Flamel_Memory # 29602
- Zodiac_Boots_MC # 470267
- Combo:
- Flamel_Memory # 29602
- Comp_Zodiac_Boots_MC # 470268
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"GN_CARTCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Harword_Memory # 29595
- BioWeapon_Helm_NC # 400098
- Zodiac_Boots_MC # 470267
- Combo:
- Harword_Memory # 29595
- BioWeapon_Helm_NC # 400098
- Comp_Zodiac_Boots_MC # 470268
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus bDelayrate,-10;
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
}
}
- Combos:
- Combo:
- Flamel_Memory # 29602
- BioWeapon_Helm_GN # 400099
- Zodiac_Boots_MC # 470267
- Combo:
- Flamel_Memory # 29602
- BioWeapon_Helm_GN # 400099
- Comp_Zodiac_Boots_MC # 470268
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33)
bonus bLongAtkRate,30;
if (.@sum >= 35)
bonus2 bVariableCastrate,"GN_CARTCANNON",-100;
- Combos:
- Combo:
- Seyren_Memory # 29594
- Zodiac_Boots_SM # 470255
- Combo:
- Seyren_Memory # 29594
- Comp_Zodiac_Boots_SM # 470256
Script: |
bonus2 bSkillCooldown,"RK_SONICWAVE",-500;
bonus bCritAtkRate,20*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Randel_Memory # 29601
- Zodiac_Boots_SM # 470255
- Combo:
- Randel_Memory # 29601
- Comp_Zodiac_Boots_SM # 470256
Script: |
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-200;
bonus2 bSkillAtk,"PA_PRESSURE",40*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Seyren_Memory # 29594
- BioWeapon_Helm_RK # 400078
- Zodiac_Boots_SM # 470255
- Combo:
- Seyren_Memory # 29594
- BioWeapon_Helm_RK # 400078
- Comp_Zodiac_Boots_SM # 470256
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- Randel_Memory # 29601
- BioWeapon_Helm_LG # 400079
- Zodiac_Boots_SM # 470255
- Combo:
- Randel_Memory # 29601
- BioWeapon_Helm_LG # 400079
- Comp_Zodiac_Boots_SM # 470256
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAtkEle,Ele_Holy,30;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- Eremes_Memory # 29596
- Zodiac_Boots_TF # 470272
- Combo:
- Eremes_Memory # 29596
- Comp_Zodiac_Boots_TF # 470273
Script: |
bonus2 bSkillCooldown,"ASC_BREAKER",-100;
bonus bCritical,15*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Gertie_Memory # 29603
- Zodiac_Boots_TF # 470272
- Combo:
- Gertie_Memory # 29603
- Comp_Zodiac_Boots_TF # 470273
Script: |
bonus bDelayrate,-15;
bonus bLongAtkRate,15*(getequiprefinerycnt(EQI_HAND_R)/4);
- Combos:
- Combo:
- Eremes_Memory # 29596
- BioWeapon_Helm_GC # 400121
- Zodiac_Boots_TF # 470272
- Combo:
- Eremes_Memory # 29596
- BioWeapon_Helm_GC # 400121
- Comp_Zodiac_Boots_TF # 470273
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bDelayrate,-10;
bonus2 bSkillAtk,"ASC_BREAKER",20;
if (.@sum >= 35) {
bonus bNoSizeFix;
}
}
- Combos:
- Combo:
- Gertie_Memory # 29603
- BioWeapon_Helm_SC # 400120
- Zodiac_Boots_TF # 470272
- Combo:
- Gertie_Memory # 29603
- BioWeapon_Helm_SC # 400120
- Comp_Zodiac_Boots_TF # 470273
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
skill "WM_SEVERE_RAINSTORM",5;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-6000;
bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800;
autobonus "{ bonus bDex,200; }",30,10000,BF_WEAPON;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
- Combos:
- Combo:
- Shoes_Of_Punishment # 22120
- JP_Rod01_L # 26103
- Combo:
- Shoes_Of_Punishment_ # 22225
- JP_Rod01_L # 26103
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bVariableCastrate,"AB_ADORAMUS",-5*getskilllv("AB_ORATIO");
bonus2 bVariableCastrate,"AB_JUDEX",-5*getskilllv("AB_ORATIO");
bonus2 bSkillAtk,"AB_ADORAMUS",10*(getskilllv("AB_CLEARANCE")+getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS"));
if (.@r>=7) {
bonus2 bMagicAddRace,RC_Demon,30;
bonus2 bMagicAddRace,RC_Undead,30;
bonus2 bMagicAddEle,Ele_Dark,30;
bonus2 bMagicAddEle,Ele_Undead,30;
if (.@r>=9) {
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddEle,Ele_Dark,20;
bonus2 bMagicAddEle,Ele_Undead,20;
}
}
- Combos:
- Combo:
- Z_Boost_Armor # 450300
- Z_Boost_Greave # 470216
- Z_Boost_Manteau # 480353
Script: |
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) {
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bAspdRate,10;
bonus bVariableCastrate,-7;
bonus bFixedCastrate,-10;
}
- Combos:
- Combo:
- P_90Lv_Mail # 450259
- P_90Lv_Greave # 470188
- P_90Lv_Manteau # 480265
Script: |
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) {
bonus bAspdRate,10;
bonus bCritAtkRate,5;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- P_90Lv_Mail # 450259
- P_90Lv_Greave # 470188
- P_90Lv_Manteau # 480265
- P_90Lv_Aring # 490312
- Combo:
- P_90Lv_Cloth # 450260
- P_90Lv_Boots # 470189
- P_90Lv_Cloak # 480266
- P_90Lv_Gloves # 490313
Script: |
bonus bBaseAtk,30;
- Combos:
- Combo:
- P_90Lv_Cloth # 450260
- P_90Lv_Boots # 470189
- P_90Lv_Cloak # 480266
Script: |
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) {
bonus bAspdRate,10;
bonus bAtkRate,5;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- P_90Lv_Robe # 450261
- P_90Lv_Shoes # 470190
- P_90Lv_Muffler # 480267
Script: |
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) {
bonus bMatkRate,6;
bonus bVariableCastrate,-10;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- P_90Lv_Robe # 450261
- P_90Lv_Shoes # 470190
- P_90Lv_Muffler # 480267
- P_90Lv_Mring # 490315
- Combo:
- P_90Lv_Dress # 450262
- P_90Lv_Sandal # 470191
- P_90Lv_Cape # 480268
- P_90Lv_Necklace # 490314
Script: |
bonus bMatk,30;
- Combos:
- Combo:
- P_90Lv_Dress # 450262
- P_90Lv_Sandal # 470191
- P_90Lv_Cape # 480268
Script: |
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) {
bonus bHealPower,10;
bonus bVariableCastrate,-10;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- Z_Boost_Set1_Armor # 450301
- Z_Boost_Set1_Boots # 470217
- Z_Boost_Set1_Hood # 480354
- Combo:
- Z_Boost_Set2_Armor # 450302
- Z_Boost_Set2_Boots # 470218
- Z_Boost_Set2_Hood # 480355
- Combo:
- Z_Boost_Set1_Armor_01 # 450340
- Z_Boost_Set1_Boots_01 # 470250
- Z_Boost_Set1_Hood_01 # 480401
- Combo:
- Z_Boost_Set2_Armor_01 # 450341
- Z_Boost_Set2_Boots_01 # 470251
- Z_Boost_Set2_Hood_01 # 480402
Script: |
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) {
bonus bBaseAtk,30;
bonus bMatk,30;
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bAspdRate,10;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- Z_Boost_Set3_Armor # 450303
- Z_Boost_Set3_Boots # 470219
- Z_Boost_Set3_Hood # 480356
- Combo:
- Z_Boost_Set4_Armor # 450304
- Z_Boost_Set4_Boots # 470220
- Z_Boost_Set4_Hood # 480357
- Combo:
- Z_Boost_Set3_Armor_01 # 450342
- Z_Boost_Set3_Boots_01 # 470252
- Z_Boost_Set3_Hood_01 # 480403
- Combo:
- Z_Boost_Set4_Armor_01 # 450343
- Z_Boost_Set4_Boots_01 # 470253
- Z_Boost_Set4_Hood_01 # 480404
Script: |
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 27) {
bonus bBaseAtk,30;
bonus bMatk,30;
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bVariableCastrate,-10;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- Temporal_Sprout_TW # 420106
- Temporal_Cape_TW # 480076
Script: |
bonus bDelayrate,-3;
bonus bAspdRate,10;
- Combos:
- Combo:
- Temporal_Sprout_TW # 420106
- Temporal_Armor_TW # 450175
Script: |
bonus bMaxHPrate,15;
- Combos:
- Combo:
- Temporal_Boots_TW # 22202
- Temporal_Sprout_TW # 420106
- Combo:
- Comp_Temporal_Boots_TW # 22258
- Temporal_Sprout_TW # 420106
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
- Combos:
- Combo:
- Temporal_Sprout_TW # 420106
- Temporal_Armor_TW # 450175
- Temporal_Cape_TW # 480076
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT);
if (.@sum >= 18) {
bonus bBaseAtk,80;
bonus bMatk,80;
if (.@sum >= 20) {
bonus bAtkRate,10;
bonus bMatkRate,10;
if (.@sum >= 26) {
bonus2 bAddEle,Ele_All,10;
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
- Combos:
- Combo:
- Temporal_Boots_TW # 22202
- Temporal_Sprout_TW # 420106
- Temporal_Armor_TW # 450175
- Temporal_Cape_TW # 480076
- Combo:
- Comp_Temporal_Boots_TW # 22258
- Temporal_Sprout_TW # 420106
- Temporal_Armor_TW # 450175
- Temporal_Cape_TW # 480076
Script: |
bonus bShortAtkRate,8;
bonus bLongAtkRate,8;
bonus2 bMagicAtkEle,Ele_All,8;
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 39) {
bonus bIgnoreDefRace,RC_All;
bonus bIgnoreMDefRace,RC_All;
}
- Combos:
- Combo:
- Z_Boost_N_Sotaedo # 510123
- Z_Boost_N_Nindo # 510124
Script: |
bonus bMatkRate,5;
bonus2 bIgnoreMdefRaceRate,RC_All,5;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-5;
- Combos:
- Combo:
- Z_Boost_P_Sotaedo # 510126
- Z_Boost_P_Nindo # 510127
Script: |
bonus bMatkRate,10;
bonus2 bIgnoreMdefRaceRate,RC_All,5;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-5;
- Combos:
- Combo:
- Ring_Of_Fallen # 28522
- aegis_590084 # 590084
Script: |
bonus bBaseAtk,10;
- Combos:
- Combo:
- Berzebub_Card # 4145
- Hollow_Shoes_ # 470113
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@a = readparam(bLuk);
autobonus "{}",10,30000,BF_MAGIC,"{ sc_start SC_KAAHI,30000,7; }";
bonus2 bMagicAddEle,Ele_All,.@a/10;
if (.@a>=130)
bonus2 bMagicAddEle,Ele_All,25;
if (BaseLevel <= 99) {
bonus bMatk,5*.@eq;
bonus bVariableCastrate,-2*.@eq;
} else {
bonus bMatk,15*.@eq;
bonus bVariableCastrate,-7*.@eq;
}
- Combos:
- Combo:
- Preschool_Hat # 18860
- Shoes_Of_Hope # 22038
Script: |
bonus bHealPower2,5;
bonus bAddItemHealRate,5;
if (BaseLevel < 80)
bonus bSpeedRate,25;
- Combos:
- Combo:
- Academy_Badge # 2751
- Star_Egg_Badge # 28346
Script: |
if (BaseLevel>=80) {
bonus bMaxHP,600;
bonus bMaxSP,50;
} else {
bonus bMaxHP,200;
bonus bMaxSP,150;
}
- Combos:
- Combo:
- Academy_Freshman_Hat # 5406
- Star_Egg_Badge # 28346
- Combo:
- Academy_Graduating_Cap # 5407
- Star_Egg_Badge # 28346
Script: |
bonus bMaxHP,200;
bonus bMaxSP,150;
- Combos:
- Combo:
- Academy_Badge # 2751
- Academy_Freshman_Hat # 5406
- Star_Egg_Badge # 28346
- Combo:
- Academy_Badge # 2751
- Academy_Graduating_Cap # 5407
- Star_Egg_Badge # 28346
Script: |
bonus bMaxHP,-200;
bonus bMaxSP,-150;
- Combos:
- Combo:
- Cursed_Lyre # 1741
- Cursed_Star_S # 28349
Script: |
bonus bBaseAtk,25;
bonus3 bAddEff,Eff_Curse,400,ATF_WEAPON|ATF_LONG|ATF_TARGET;
- Combos:
- Combo:
- Shinobi's_Sash # 2654
- Kotone_Of_Ninja # 28300
- Combo:
- Kotone_Of_Ninja # 28300
- Shinobi's_Sash_S # 28350
Script: |
bonus bMaxSP,100;
bonus2 bSkillAtk,"NJ_KIRIKAGE",50;
bonus2 bSkillUseSP,"NJ_KIRIKAGE",3;
- Combos:
- Combo:
- Ninja_Suit # 2337
- Kotone_Of_Ninja # 28300
- Combo:
- Ninja_Suit_ # 2359
- Kotone_Of_Ninja # 28300
Script: |
bonus bMaxHP,300;
bonus2 bSkillUseSP,"NJ_KIRIKAGE",3;
- Combos:
- Combo:
- Shinobi's_Sash # 2654
- Ball_Of_Huuma # 28301
- Combo:
- Ball_Of_Huuma # 28301
- Shinobi's_Sash_S # 28350
Script: |
bonus bMaxSP,100;
bonus2 bSkillAtk,"NJ_HUUMA",30;
bonus2 bSkillUseSP,"NJ_HUUMA",5;
- Combos:
- Combo:
- Ninja_Suit # 2337
- Ball_Of_Huuma # 28301
- Combo:
- Ninja_Suit_ # 2359
- Ball_Of_Huuma # 28301
Script: |
bonus bMaxHP,300;
bonus2 bSkillUseSP,"NJ_HUUMA",5;
- Combos:
- Combo:
- Heater_Card # 4331
- White_Choco_Bear # 19018
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bAddItemHealRate,501,10*.@r;
bonus2 bAddItemHealRate,502,10*.@r;
bonus2 bAddItemHealRate,503,10*.@r;
bonus2 bAddItemHealRate,569,10*.@r;
- Combos:
- Combo:
- Cookie_Card # 4293
- White_Choco_Bear # 19018
Script: |
bonus bUseSPrate,-2*getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Muka_Card # 4036
- White_Choco_Bear # 19018
Script: |
bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Hylozoist_Card # 4321
- White_Choco_Bear # 19018
Script: |
bonus2 bAddEffWhenHit,Eff_Freeze,100*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Matagi_Swordaxe # 28491
- Keen1 # 29135
- Combo:
- Matagi_Swordaxe # 28491
- Keen2 # 29136
Script: |
bonus bHit,15;
bonus bCriticalLong,10;
- Combos:
- Combo:
- Crescent_Scythe # 1466
- Roar_Of_Baphomet # 29141
- Combo:
- Crescent_Scythe_ # 1476
- Roar_Of_Baphomet # 29141
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"CR_HOLYCROSS",getskilllv("CR_HOLYCROSS"),400;
bonus bBaseAtk,15*.@r;
bonus bAspdRate,5*.@r;
if (.@r>=10)
bonus bSplashRange,1;
- Combos:
- Combo:
- Tae_Goo_Lyeon # 1181
- Roar_Of_Baphomet # 29141
- Combo:
- Taegoolyeon_IL # 21050
- Roar_Of_Baphomet # 29141
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"LK_SPIRALPIERCE",getskilllv("LK_SPIRALPIERCE"),400;
bonus bBaseAtk,15*.@r;
bonus bAspdRate,5*.@r;
if (.@r>=10)
bonus bSplashRange,1;
- Combos:
- Combo:
- aegis_28979 # 28979
- aegis_480439 # 480439
- Combo:
- aegis_28980 # 28980
- aegis_480439 # 480439
- Combo:
- aegis_28979 # 28979
- aegis_480440 # 480440
- Combo:
- aegis_28980 # 28980
- aegis_480440 # 480440
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_GARMENT);
skill "GC_DARKCROW",5;
bonus bMaxHPrate,2*(.@r/3);
if (.@r>=21)
autobonus "{ bonus bAgi,200; }",30,10000,BF_WEAPON|BF_NORMAL;
- Combos:
- Combo:
- Temporal_Boots # 2499
- aegis_480434 # 480434
- Combo:
- aegis_470170 # 470170
- aegis_480434 # 480434
- Combo:
- Temporal_Boots # 2499
- aegis_480435 # 480435
- Combo:
- aegis_470170 # 470170
- aegis_480435 # 480435
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- aegis_400660 # 400660
- aegis_470277 # 470277
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- aegis_400660 # 400660
- aegis_450371 # 450371
Script: |
bonus bAllStats,1;
- Combos:
- Combo:
- aegis_400660 # 400660
- aegis_460073 # 460073
Script: |
bonus2 bSubClass,Class_Boss,7;
bonus2 bSubClass,Class_Normal,7;
- Combos:
- Combo:
- aegis_450371 # 450371
- aegis_460073 # 460073
Script: |
bonus bLongAtkRate,getequiprefinerycnt(EQI_ARMOR);
- Combos:
- Combo:
- aegis_460073 # 460073
- aegis_470277 # 470277
Script: |
bonus bAtkRate,getequiprefinerycnt(EQI_SHOES);
- Combos:
- Combo:
- aegis_470277 # 470277
- aegis_480441 # 480441
Script: |
bonus bAllStats,getequiprefinerycnt(EQI_SHOES)/3;
- Combos:
- Combo:
- aegis_400660 # 400600
- aegis_480441 # 480441
Script: |
bonus bLongAtkRate,5;
bonus bSPDrainValue,1;
- Combos:
- Combo:
- aegis_450371 # 450371
- aegis_480441 # 480441
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,3*(.@r/3);
bonus bLongAtkDef,3*(.@r/3);
- Combos:
- Combo:
- aegis_460073 # 460073
- aegis_480441 # 480441
Script: |
bonus2 bSubEle,Ele_Neutral,5;
- Combos:
- Combo:
- aegis_400658 # 400658
- aegis_490555 # 490555
- Combo:
- aegis_400658 # 400658
- aegis_490556 # 490556
- Combo:
- aegis_400659 # 400659
- aegis_490555 # 490555
- Combo:
- aegis_400659 # 400659
- aegis_490556 # 490556
Script: |
if (getskilllv("TF_POISON") == 10)
skill "ASC_EDP",5;
if (getskilllv("TF_HIDING") == 10)
skill "AS_CLOAKING",10;
if (getskilllv("SM_BASH") == 10)
skill "KN_BOWLINGBASH",10;
if (getskilllv("MG_FIREBOLT") == 10)
skill "WZ_METEOR",10;
if (getskilllv("MG_COLDBOLT") == 10)
skill "WZ_STORMGUST",10;
if (getskilllv("MG_LIGHTNINGBOLT") == 10)
skill "WZ_VERMILION",10;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313319 # 313319
Script: |
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-2000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313318 # 313318
Script: |
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-75000;
UnEquipScript: |
sc_end SC_TELEKINESIS_INTENSE;
- Combos:
- Combo:
- Tendrilion_Card # 4463
- aegis_410334 # 410334
- Combo:
- Tendrilion_Card # 4463
- aegis_410335 # 410335
Script: |
bonus2 bMagicAddRace,RC_All,2*getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- aegis_420342 # 420342
- aegis_480451 # 480451
Script: |
bonus2 bExpAddRace,RC_All,4+(getequiprefinerycnt(EQI_GARMENT)/2);
- Combos:
- Combo:
- aegis_420342 # 420342
- Auto_Armor_A # 450127
- Combo:
- aegis_420342 # 420342
- Auto_Armor_B # 450128
Script: |
bonus2 bAddRace,RC_All,8;
bonus2 bMagicAddRace,RC_All,8;
bonus bDelayrate,-(getequiprefinerycnt(EQI_ARMOR)/2);
- Combos:
- Combo:
- Auto_Armor_A # 450127
- aegis_480451 # 480451
- Combo:
- Auto_Armor_B # 450128
- aegis_480451 # 480451
Script: |
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Dragon,30;
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Fish,30;
bonus2 bIgnoreMdefRaceRate,RC_Dragon,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Fish,30;
}
- Combos:
- Combo:
- aegis_400676 # 400676
- aegis_490475 # 490475
- Combo:
- aegis_400676 # 400676
- aegis_490476 # 490476
- Combo:
- aegis_400677 # 400677
- aegis_490475 # 490475
- Combo:
- aegis_400677 # 400677
- aegis_490476 # 490476
Script: |
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",100;
bonus2 bSkillAtk,"AM_ACIDTERROR",50;
- Combos:
- Combo:
- Hero # 29509
- aegis_313269 # 313269
Script: |
bonus2 bSkillCooldown,"ABC_ABYSS_DAGGER",-100;
bonus2 bSkillCooldown,"ABC_DEFT_STAB",-100;
- Combos:
- Combo:
- Hero # 29509
- aegis_313289 # 313289
Script: |
bonus2 bFixedCastrate,"AB_DUPLELIGHT",-100;
- Combos:
- Combo:
- Hero # 29509
- aegis_313290 # 313290
Script: |
autobonus "{ bonus2 bSkillUseSP,\"GC_COUNTERSLASH\",31; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313292 # 313292
Script: |
bonus4 bAutoSpellOnSkill,"GC_ROLLINGCUTTER","AB_ORATIO",5,1000;
- Combos:
- Combo:
- Hero # 29509
- aegis_313293 # 313293
Script: |
autobonus "{ bonus2 bSkillUseSP,\"KO_JYUMONJIKIRI\",45; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313294 # 313294
Script: |
bonus2 bSkillCooldown,"KO_HUUMARANKA",-300;
- Combos:
- Combo:
- Hero # 29509
- aegis_313295 # 313295
Script: |
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-2000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313296 # 313296
Script: |
autobonus "{ bonus4 bAutoSpellOnSkill,\"LG_RAYOFGENESIS\",\"AB_HIGHNESSHEAL\",3,1000; }",100,3000,BF_MAGIC;
- Combos:
- Combo:
- Hero # 29509
- aegis_313297 # 313297
Script: |
if ((eaclass()&EAJL_FOURTH) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))
skill "RA_UNLIMIT",5;
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Hero # 29509
- aegis_313298 # 313298
Script: |
autobonus "{ bonus2 bSkillUseSP,\"NC_ARMSCANNON\",59; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313299 # 313299
Script: |
autobonus "{ bonus2 bSkillUseSP,\"NC_AXETORNADO\",25; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313300 # 313300
Script: |
autobonus "{ bonus2 bSkillUseSP,\"NC_AXEBOOMERANG\",27; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313301 # 313301
Script: |
bonus2 bSkillCooldown,"RA_UNLIMIT",-60000;
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Hero # 29509
- aegis_313302 # 313302
Script: |
bonus2 bFixedCastrate,"RA_AIMEDBOLT",-100;
- Combos:
- Combo:
- Hero # 29509
- aegis_313303 # 313303
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-200;
- Combos:
- Combo:
- Hero # 29509
- aegis_313304 # 313304
Script: |
bonus2 bSkillCooldown,"RL_SLUGSHOT",-10000;
- Combos:
- Combo:
- Hero # 29509
- Lucky_Amulet7 # 29647
- aegis_313304 # 313304
Script: |
if (readparam(bStr)>=110)
bonus2 bSkillCooldown,"RL_SLUGSHOT",10000;
- Combos:
- Combo:
- Hero # 29509
- aegis_313305 # 313305
Script: |
bonus4 bAutoSpellOnSkill,"RL_HAMMER_OF_GOD","RL_RICHS_COIN",1,1000;
- Combos:
- Combo:
- Hero # 29509
- aegis_313306 # 313306
Script: |
bonus2 bSkillCooldown,"RL_AM_BLAST",-5000;
- Combos:
- Combo:
- Hero # 29509
- aegis_313307 # 313307
Script: |
autobonus "{ bonus2 bSkillUseSP,\"RL_R_TRIP\",19; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313308 # 313308
Script: |
autobonus "{ bonus2 bSkillUseSP,\"RL_FIRE_RAIN\",69; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313309 # 313309
Script: |
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Rogue)
skill "RA_UNLIMIT",5;
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313310 # 313310
Script: |
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313311 # 313311
Script: |
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313312 # 313312
Script: |
bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313313 # 313313
Script: |
autobonus "{ bonus2 bSkillUseSP,\"SP_SPA\",29; }",30,10000,BF_MAGIC;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313314 # 313314
Script: |
autobonus "{ bonus2 bSkillUseSP,\"SP_SWHOO\",119; }",30,10000,BF_MAGIC;
- Combos:
- Combo:
- Release_Of_Magic # 29371
- aegis_313315 # 313315
Script: |
bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500;
- Combos:
- Combo:
- Hero # 29509
- aegis_313316 # 313316
Script: |
autobonus "{ bonus2 bSkillUseSP,\"SR_HOWLINGOFLION\",119; }",30,10000,BF_WEAPON;
- Combos:
- Combo:
- Hero # 29509
- aegis_313317 # 313317
Script: |
bonus2 bSkillCooldown,"SR_SKYNETBLOW",-200;
- Combos:
- Combo:
- Ifrit's_Ear # 5421
- Ignis_Cap # 18651
Script: |
bonus bAspdRate,getequiprefinerycnt(EQI_HEAD_TOP)/2;
- Combos:
- Combo:
- FuriousCirclet_TR # 400673
- MetalVilolin_Furious # 570072
- Combo:
- FuriousCirclet_TR # 400673
- MetalWhip_Furious # 580072
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
bonus2 bSkillAtk,"WM_REVERBERATION",35;
- Combos:
- Combo:
- FuriousCirclet_TR # 400673
- Harp_Furious # 570073
- Combo:
- FuriousCirclet_TR # 400673
- Whip_Furious # 580073
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_BO # 400674
- Lapier_Furious # 500101
Script: |
bonus2 bSkillCooldown,"BO_EXPLOSIVE_POWDER",-120;
- Combos:
- Combo:
- FuriousCirclet_BO # 400674
- SharpSword_Furious # 500102
Script: |
bonus2 bSkillCooldown,"BO_MAYHEMIC_THORNS",-120;
- Combos:
- Combo:
- FuriousCirclet_HN # 400675
- WhiteSword_Furious # 500103
Script: |
bonus2 bSkillCooldown,"HN_DOUBLEBOWLINGBASH",-150;
- Combos:
- Combo:
- FuriousCirclet_HN # 400675
- Stick_Furious # 550148
Script: |
bonus2 bSkillCooldown,"HN_JUPITEL_THUNDER_STORM",-250;
- Combos:
- Combo:
- FuriousCirclet_AG # 400694
- Specter_Furious # 550150
Script: |
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
- Combos:
- Combo:
- FuriousCirclet_AG # 400694
- Flame_Staff_Furious # 640053
Script: |
bonus2 bSkillAtk,"AG_ALL_BLOOM",25;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",25;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",25;
- Combos:
- Combo:
- FuriousCirclet_IQ # 400695
- GaleClaw_Furious # 560067
Script: |
bonus2 bSkillCooldown,"IQ_MASSIVE_F_BLASTER",-1200;
bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",20;
- Combos:
- Combo:
- FuriousCirclet_IQ # 400695
- Exterminate_Furious # 560068
Script: |
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",25;
- Combos:
- Combo:
- FuriousCirclet_NW # 400696
- Rifle_Furious # 810042
Script: |
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",25;
- Combos:
- Combo:
- FuriousCirclet_NW # 400696
- Gatling_Furious # 830038
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
- Combos:
- Combo:
- Lapier_Furious # 500101
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",.@sum;
- Combos:
- Combo:
- SharpSword_Furious # 500102
- FuriousBoots # 470265
Script: |
bonus bCritAtkRate,15;
bonus bCritical,5;
if (getenchantgrade()>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15;
}
- Combos:
- Combo:
- WhiteSword_Furious # 500103
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",.@sum;
- Combos:
- Combo:
- Stick_Furious # 550148
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"HN_HELLS_DRIVE",20;
if (getenchantgrade()>=ENCHANTGRADE_B) {
bonus4 bAutoSpellOnSkill,"HN_HELLS_DRIVE","EM_TERRA_DRIVE",4,1000;
}
- Combos:
- Combo:
- Specter_Furious # 550150
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",20;
- Combos:
- Combo:
- GaleClaw_Furious # 560067
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",20;
- Combos:
- Combo:
- Exterminate_Furious # 560068
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",.@sum;
- Combos:
- Combo:
- MetalVilolin_Furious # 570072
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"WM_REVERBERATION",70;
bonus2 bSkillAtk,"TR_METALIC_FURY",20;
- Combos:
- Combo:
- Harp_Furious # 570073
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",.@sum;
- Combos:
- Combo:
- MetalWhip_Furious # 580072
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"WM_REVERBERATION",70;
bonus2 bSkillAtk,"TR_METALIC_FURY",20;
- Combos:
- Combo:
- Whip_Furious # 580073
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",.@sum;
- Combos:
- Combo:
- Flame_Staff_Furious # 640053
- FuriousBoots # 470265
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"AG_ALL_BLOOM",.@sum;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",.@sum;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",.@sum;
- Combos:
- Combo:
- Rifle_Furious # 810042
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",25;
- Combos:
- Combo:
- Gatling_Furious # 830038
- FuriousBoots # 470265
Script: |
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",25;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
- Combos:
- Combo:
- aegis_300549 # 300549
- Sesrumnir_Evt_Ring # 490557
Script: |
bonus bShortAtkRate,7;
bonus bLongAtkRate,7;
bonus2 bMagicAtkEle,Ele_All,7;