//===== rAthena Documentation ================================ //= rAthena Monster Modes Reference //===== By: ================================================== //= rAthena Dev Team //===== Last Updated: ======================================== //= 20160402 //===== Description: ========================================= //= A reference description of rAthena's mob_db 'mode' field. //============================================================ Bit Legend ------------------------------------------------------------------------------- MD_CANMOVE | 0x0000001 | 1 MD_LOOTER | 0x0000002 | 2 MD_AGGRESSIVE | 0x0000004 | 4 MD_ASSIST | 0x0000008 | 8 MD_CASTSENSORIDLE | 0x0000010 | 16 MD_NORANDOMWALK | 0x0000020 | 32 MD_NOCAST | 0x0000040 | 64 MD_CANATTACK | 0x0000080 | 128 FREE | 0x0000100 | 256 MD_CASTSENSORCHASE | 0x0000200 | 512 MD_CHANGECHASE | 0x0000400 | 1024 MD_ANGRY | 0x0000800 | 2048 MD_CHANGETARGETMELEE | 0x0001000 | 4096 MD_CHANGETARGETCHASE | 0x0002000 | 8192 MD_TARGETWEAK | 0x0004000 | 16384 MD_RANDOMTARGET | 0x0008000 | 32768 --------------------------------------------- MD_IGNOREMELEE | 0x0010000 | 65536 MD_IGNOREMAGIC | 0x0020000 | 131072 MD_IGNORERANGED | 0x0040000 | 262144 MD_MVP | 0x0080000 | 524288 MD_IGNOREMISC | 0x0100000 | 1048576 MD_KNOCKBACKIMMUNE | 0x0200000 | 2097152 MD_TELEPORTBLOCK | 0x0400000 | 4194304 FREE | 0x0800000 | 8388608 --------------------------------------------- MD_FIXEDITEMDROP | 0x1000000 | 16777216 MD_DETECTOR | 0x2000000 | 33554432 MD_STATUSIMMUNE | 0x4000000 | 67108864 MD_SKILLIMMUNE | 0x8000000 | 134217728 Explanation for modes ------------------------------------------------------------------------------- Can Move: Enables the mob to move/chase characters. Looter: The mob will loot up nearby items on the ground when it's on idle state. Aggressive: normal aggressive mob, will look for a close-by player to attack. Assist: When a nearby mob of the same class attacks, assist types will join them. Cast Sensor Idle: Will go after characters who start casting on them if idle or walking (without a target). No Random Walk: The mob will not randomly walk around while in the idle state. No Cast Skill: The mob will be unable to cast skills. Can Attack: Enables the mob to attack/retaliate when you are within attack range. Note that this only enables them to use normal attacks, skills are always allowed. Cast Sensor Chase: Will go after characters who start casting on them if idle or chasing other players (they switch chase targets) Change Chase: Allows chasing mobs to switch targets if another player happens to be within attack range (handy on ranged attackers, for example) Angry: These mobs are "hyper-active". Apart from "chase"/"attack", they have the states "follow"/"angry". Once hit, they stop using these states and use the normal ones. The new states are used to determine a different skill-set for their "before attacked" and "after attacked" states. Also, when "following", they automatically switch to whoever character is closest. Change Target Melee: Enables a mob to switch targets when hit by a normal attack while attacking someone else. Change Target Chase: Enables a mob to switch targets when hit by any attack while chasing another character. Target Weak: Allows aggressive monsters to only be aggressive against characters that are five levels below it's own level. For example, a monster of level 104 will not pick fights with a level 99. Random Target: Picks a new random target in range on each attack / skill. Ignore Melee: The mob will take 1 HP damage from physical attacks. Ignore Magic: The mob will take 1 HP damage from magic attacks. Ignore Range: The mob will take 1 HP damage from ranged attacks. MVP: Flagged as MVP which makes mobs resistant to Coma. Also displays the MVP sign and gives players MVP EXP or MVP items. Ignore Misc: The mob will take 1 HP damage from "none" attack type. Knockback Immune: The mob will be unable to be knocked back. Teleport Block: Not implemented yet. Fixed Item Drop: The mob's drops are not affected by item drop modifiers. Detector: Enables mob to detect and attack characters who are in hiding/cloak. Status Immune: Immune to being affected by statuses. Skill Immune: Immune to being affected by skills. Aegis Mob Types ------------------------------------------------------------------------------- What Aegis has are mob-types, where each type represents an AI behavior that is mimicked by a group of rA mode bits. This is the table to convert from one to another: Aegis/rA (description) 01: 0x0081 (passive) 02: 0x0083 (passive, looter) 03: 0x1089 (passive, assist and change-target melee) 04: 0x3885 (angry, change-target melee/chase) 05: 0x2085 (aggressive, change-target chase) 06: 0x0000 (passive, immobile, can't attack) [plants] 07: 0x108B (passive, looter, assist, change-target melee) 08: 0x7085 (aggressive, change-target melee/chase, target weak enemies) 09: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) [Guardian] 10: 0x0084 (aggressive, immobile) 11: 0x0084 (aggressive, immobile) [Guardian] 12: 0x2085 (aggressive, change-target chase) [Guardian] 13: 0x308D (aggressive, change-target melee/chase, assist) 17: 0x0091 (passive, cast sensor idle) 19: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) 20: 0x3295 (aggressive, change-target melee/chase, cast sensor idle/chase) 21: 0x3695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target) 24: 0x00A1 (passive, does not walk randomly) [Slave] 25: 0x0001 (passive, can't attack) [Pet] 26: 0xB695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target, random target) 27: 0x8084 (aggressive, immobile, random target) Aegis Class Types ------------------------------------------------------------------------------- Aegis has different class types that can't be combined but can be reflected by a combination of rA mode bits. Add the mode listed here to the mode above. Aegis/rA 00: 0x0000000 (normal monster) 01: 0x6200000 (boss class, immune to status changes, immune to knockback, detector) 02: 0x4000000 (guardian class, immune to status changes) 04: 0xC000000 (battlefield class, immune to status changes, completely ignores all skills) 05: 0x1000000 (event class, ignores all drop rate adjustments) - Note that the detector bit for Insect/Demon monsters need to be added independently. Aegis Attr Types ------------------------------------------------------------------------------- The Aegis attr types are a bitmask just like the rA mode bits and can be directly converted. Plant mode is a combination of various of these modes. Add the mode listed here to the resulting mode above. Aegis/rA 01: 0x010000 (takes 1 damage from melee attacks) 02: 0x020000 (takes 1 damage from magic attacks) 04: 0x040000 (takes 1 damage from ranged attacks) 08: 0x080000 (MVP, gives MVP rewards, immune to instant death/coma effects) 16: 0x100000 (takes 1 damage from misc attacks) 32: 0x200000 (cannot be knocked back) 64: 0x400000 (teleport block)