//===== rAthena Script ======================================= //= Advanced Refiner //===== Description: ========================================= //= [Official Conversion] //= Refiner that uses Enriched ores to increase upgrade success. //= - Dialog is only partly official to iRO. //= - Uses the iRO position for this NPC. //===== Changelog: =========================================== //= 1.0 First Version. [L0ne_W0lf] //= 1.1 Fixed a weird carriage return. o_o [L0ne_W0lf] //= 1.2 Optimizing refine method [Zephyrus] //= 1.3 Typo fixes [Yommy] //= 1.4 Removed unnecessary dialogs [Zephyrus] //= 1.4a Added 'disable_items' command. [Euphy] //= 1.4b Fixed coordinates. [Euphy] //= 1.5 Some official script updates. [Euphy] //= 1.6 Added VIP features. [Euphy] //= 1.7 Removed re-roll behavior. [Secret] //============================================================ payon,157,146,6 script Suhnbi#cash 85,{ disable_items; mes "[Suhnbi]"; mes "I am the Armsmith"; mes "I can refine all kinds of weapons,"; mes "armor and equipment, so let me"; mes "know what you want to refine."; next; setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW; for(set .@i,1; .@i<=10; set .@i,.@i+1) { if (getequipisequiped(.@indices[.@i])) { set .@menu$, .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]"; set .@equipped,1; } set .@menu$, .@menu$ + ":"; } if (.@equipped == 0) { mes "[Suhnbi]"; mes "I don't think I can refine any items you have..."; close; } set .@part, .@indices[ select(.@menu$) ]; if (!getequipisequiped(.@part)) //custom check close; if (!getequipisenableref(.@part)) { mes "[Suhnbi]"; mes "Go find another Blacksmith. You can't refine this thing."; close; } if (getequiprefinerycnt(.@part) >= 10) { mes "[Suhnbi]"; mes "Hmm... someone perfected this already. I don't think I can work on it further."; close; } .@refineitemid = getequipid(.@part); // save id of the item .@refinerycnt = getequiprefinerycnt(.@part); //save refinery count .@price = getequiprefinecost(.@part, REFINE_COST_ENRICHED, REFINE_ZENY_COST); .@material = getequiprefinecost(.@part, REFINE_COST_ENRICHED, REFINE_MATERIAL_ID); .@itemtype = getiteminfo( .@refineitemid, ITEMINFO_TYPE ); // Make sure you have the necessary items and Zeny to refine your items // Determines chance of failure and verifies that you want to continue. callsub S_RefineValidate,.@itemtype,.@material,.@price,.@part,.@refineitemid,.@refinerycnt; mes "[Suhnbi]"; mes "Clang! Clang! Clang!"; if (getequippercentrefinery(.@part, true) > rand(100)) { successrefitem .@part; next; emotion ET_BEST; mes "[Suhnbi]"; mes "There you go! It's done."; mes "It's been a while since I've made such a fine "+((.@itemtype == IT_WEAPON)?"weapon":"armor")+". You must be happy because it has become stronger!"; close; } failedrefitem .@part; next; emotion (!rand(5))?ET_MONEY:ET_HUK; mes "[Suhnbi]"; mes "Uuuuuuuuuummmmmph!!!"; next; mes "[Suhnbi]"; mes "..."; mes "....."; mes ".......Huhuhuhuhu~"; mes "........It was your choice and my ability, no regret."; close; S_RefineValidate: .@itemtype = getarg(0); .@item_req = getarg(1); .@price = getarg(2); .@part = getarg(3); setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3); if( .@itemtype == IT_ARMOR ){ .@equip_lv = getequiparmorlv( .@part ); // If the VIP system is enabled, the prices for non-VIP players are considerably higher. if (VIP_SCRIPT && !vip_status(VIP_STATUS_ACTIVE)) { switch(.@equip_lv) { case 1: set .@price, .@price * 10; break; default: // TODO: close; } } }else if( .@itemtype == IT_WEAPON ){ .@equip_lv = getequipweaponlv( .@part ); // If the VIP system is enabled, the prices for non-VIP players are considerably higher. if (VIP_SCRIPT && !vip_status(VIP_STATUS_ACTIVE)) { switch( .@equip_lv ){ case 1: set .@price, .@price * 40; break; case 2: set .@price, .@price * 50; break; case 3: set .@price, .@price * 2; break; case 4: set .@price, .@price * 2; break; default: // TODO: close; } } }else{ // TODO: close; } mes "[Suhnbi]"; if (.@itemtype == IT_WEAPON) mes "You want to refine a level "+ .@equip_lv +" weapon?"; mes "To refine that, you'll need to have one ^ff9999"+ getitemname(.@item_req) +"^000000 and "+ .@price +" zeny."; mes "Would you like to continue?"; next; if(select("Yes:No") == 1) { if (getequippercentrefinery(.@part) < 100) { if (.@itemtype == IT_WEAPON) { mes "[Suhnbi]"; mes "Wow!!"; mes "This weapon probably"; mes "looks like it's been refined..."; mes "many times..."; mes "It may break if"; mes "you refine it again."; next; mes "And if it breaks,"; mes "you can't use it anymore!"; mes "All the cards in it and the properties ^ff0000will be lost^000000!"; mes "^ff0000Besides, the equipment will break!^000000"; mes "Are you sure you still want to continue?"; next; if(select("Yes:No") == 2) { mes "[Suhnbi]"; mes "Good."; mes "Because if the weapon breaks from unreasonable refining, then I get a bad mood, too."; close; } } else { mes "[Suhnbi]"; mes "Giggle. Giggle. Oh, you have guts, daring to refine this."; mes "You know it's pretty risky, don't you?"; next; mes "If your defensive equipment is broken, you'll never be able to use it again."; mes "Even your cards and your modifications will ^ff0000completely disappear^000000."; //mes "Everything will disappear. As in... GONE!"; mes "Do you really wish to continue?"; next; if(select("Yes:No") == 2) { mes "[Suhnbi]"; mes "What nonsense. You waste my precious time."; mes "Get lost, punk."; close; } } } if (countitem(.@item_req) > 0 && Zeny > .@price) { delitem .@item_req,1; set Zeny, Zeny - .@price; // anti-hack if (callfunc("F_IsEquipIDHack", .@part, getarg(4)) || callfunc("F_IsEquipRefineHack", .@part, getarg(5)) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3])) { mes "[Holink]"; emotion ET_FRET; mes "Wait a second..."; mes "Do you think I'm stupid?!"; mes "You switched the item while I wasn't looking! Get out of here!"; close; } return; } mes "[Suhnbi]"; mes "Are these all you have?"; mes "I'm very sorry, but I can't do anything without all the materials. Besides, I deserve some payments for my work, don't I?"; close; } mes "[Suhnbi]"; mes "I can't help it even if you're not happy about it..."; close; }