//===== rAthena Script ======================================= //= Eden Group Quests - Mission [11 - 25] //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Repetable Quests for Players between Baselevel 11 - 25. //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Some little optimization here and there. [Masao] //= 1.2 Optimized. [Euphy] //= 1.3 Bug fixes. [Capuche] //= 1.4 Added support to Para_Team_Mark_ in Eden Group. [Ragno] //= 1.5 Added use of F_HasEdenGroupMark function. [Ragno] //============================================================ moc_para01,36,38,3 script Mission [11 - 25]#Tuto 4_BOARD3,{ if (!callfunc("F_HasEdenGroupMark")) { mes "- You need to have an -"; mes "- ^4d4dff'Eden Group Mark'^000000 -"; mes "- to receive these missions. -"; close; } for ( .@i = 11124; .@i < 11134; .@i++ ) if (checkquest(.@i,PLAYTIME) == 2) erasequest .@i; for( .@i = 11114; .@i < 11124; .@i++ ) { .@j = checkquest(.@i,HUNTING); if (.@j == 2) { mes " - You must collect your - "; mes " - reward before starting - "; mes " - a new mission. - "; mes " "; mes " - Manager : Spike - "; close; } else if (.@j >= 0) { mes " - You can only request - "; mes " - one mission at a time. - "; mes " "; mes " - Manager : Spike - "; close; } } if (BaseLevel < 11) { mes " - There are no tasks - "; mes " - open for you right now. - "; close; } if (BaseLevel > 25) { mes " - These missions are too - "; mes " - easy for your caliber - "; mes " - search for a more level - "; mes " - appropriate mission. - "; close; } mes " - Mission bulletin board -"; mes " - for beginners. -"; mes " "; mes " - Manager : Spike -"; next; switch(select("Hornet Hunting:Condor Hunting:Grasshopper's Leg:Worm Tail Hunting:Spore Hunting:Pest Control:Muka Hunting:Familiar Hunting:Collect Feathers:Collect Poison Spores:Cancel")) { case 1: callsub L_Quest,11114,"Hornet Hunting"," - Hunt 10 ^4d4dff'Hornets'^000000 - "," - northwest of Prontera. - "; case 2: callsub L_Quest,11115,"Condor Hunting"," - Hunt 20 ^4d4dff'Condors'^000000 - "," - south of Morocc. - "; case 3: callsub L_Quest,11116,"Grasshopper's Leg"," - Hunt 10 ^4d4dff'Rockers'^000000 - "," - southwest of Prontera and - "," - bring 10 ^4d4dffGrasshopper's Legs^000000. - "; case 4: callsub L_Quest,11117,"Worm Tail Hunting"," - Hunt 20 ^4d4dff'Worm Tails'^000000 - "," - southeast of Payon.- "; case 5: callsub L_Quest,11118,"Spore Hunting"," - Hunt 30 ^4d4dff'Spores'^000000 - "," - around Payon. - "; case 6: callsub L_Quest,11119,"Pest Control"," - Hunt 20 ^4d4dffThief Bug Eggs^000000 - "," - in the Prontera Culvert - "," - and bring 10 ^4d4dffChrysalis^000000. - "; case 7: callsub L_Quest,11120,"Muka Hunting"," - Hunt 20 ^4d4dff'Muka'^000000 - "," - south of Prontera. - "; case 8: callsub L_Quest,11121,"Familiar Hunting"," - Hunt 20 ^4d4dffFamiliar^000000 - "," - in the Culvert Sewers - "," - west of Prontera. - "; case 9: callsub L_Quest,11122,"Collect Feathers"," - Hunt 30 ^4d4dff'Peco Pecos'^000000 - "," - south of Prontera. - "; case 10: callsub L_Quest,11123,"Collect Poison Spores"," - Hunt 30 ^4d4dffPoison Spores^000000 - "," - inside the Geffen Tower and - "," - bring 5 ^4d4dffPoison Spores^000000. - "; case 11: mes " - Stop reading the bulletin board. - "; close; } L_Quest: .@quest_status = checkquest(getarg(0)+10,PLAYTIME); if (.@quest_status == 0 || .@quest_status == 1) { mes " - Mission ^4d4dff"+ getarg(1) +"^000000 - "; mes " - is already finished for today. - "; mes " "; mes " - Manager : Spike - "; close; } mes " - Mission '"+ getarg(1) +"' - "; for ( .@i = 2; .@i < getargcount(); .@i++ ) mes getarg(.@i); mes " "; mes " - Manager : Spike - "; next; if (select("I will do this mission.:Look for other missions.") == 2) { mes " - Let's search for -"; mes " - other missions. - "; close; } for ( .@i = 2; .@i < getargcount(); .@i++ ) mes getarg(.@i); setquest getarg(0); close; } moc_para01,32,30,6 script Spike 4_F_CHILD,{ for( .@i = 11114; .@i < 11124; .@i++ ) { .@j = checkquest(.@i,HUNTING); if (.@j == 2) { switch(.@i) { case 11114: callsub L_Quest,.@i,"Hornet Hunting",900; case 11115: callsub L_Quest,.@i,"Condor Hunting",1800; case 11116: callsub L_Quest,.@i,"Grasshopper's Leg",1400,940,10; case 11117: callsub L_Quest,.@i,"Worm Tail Hunting",2600; case 11118: callsub L_Quest,.@i,"Spore Hunting",3900; case 11119: callsub L_Quest,.@i,"Extirpate Insects",2900,915,10; case 11120: callsub L_Quest,.@i,"Muka Hunting",3200; case 11121: callsub L_Quest,.@i,"Familiar Hunting",3200; case 11122: callsub L_Quest,.@i,"Collect Feathers",5400; case 11123: callsub L_Quest,.@i,"Collect Poison Spores",6000,7033,5; } } else if (.@j >= 0) { mes "[Spike]"; mes "You haven't finished your mission yet."; mes "Keep up the good work. You are almost done."; close; } } mes "[Spike]"; mes "Are you looking for a job?"; mes "We always have lots of work to do."; next; mes "[Spike]"; mes "Why don't you look around and find some interesting tasks?"; close; L_Quest: .@quest_id = getarg(0); if (checkquest(.@quest_id,HUNTING) == 2) { .@item_req = getarg(3,0); .@req_amount = getarg(4,0); if (.@item_req) { if (countitem(.@item_req) < .@req_amount) { mes "[Spike]"; mes "You don't have enough "+ getitemname(.@item_req) +"."; mes "You need to bring "+ .@req_amount +" "+ getitemname(.@item_req) +"."; close; } } mes "[Spike]"; mes "Hmm... let me see~"; mes "You have completed the '"+ getarg(1) +"' mission."; next; mes "[Spike]"; mes "Good work~!!"; mes "Our client is so happy with your work. He will appreciate what you have done."; mes "Please help us again. Thanks!"; if (.@item_req) delitem .@item_req,.@req_amount; erasequest .@quest_id; setquest .@quest_id+10; getexp getarg(2),0; close; } }