//===== rAthena Script ======================================= //= Izlude Warp Script //===== By: ================================================== //= Athena (1.0), Nana (1.1) //===== Current Version: ===================================== //= 1.8 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Warp Points for Izlude //===== Additional Comments: ================================= //= 1.3 Added warps to Izlude Airship [Justin84] //= 1.4 Minor correction on airport warps //= 1.5 Updated to match the new Izlude Map. [Masao] //= 1.6 Added new warps. [Streusel] //= 1.7 Updated to match the official scripts. [Euphy] //= 1.8 Added Izlude & Prontera Field 8 duplicates. [Euphy] //= 1.9 Fix & Added Criatura Academy warps for new Criatura. [mundussan] //============================================================ //= Izlude City ============================================== prt_fild08,371,212,0 warp prtf005 3,3,izlude,24,98 izlude,20,98,0 warp iz001 3,3,prt_fild08,367,212 izlude_in,116,46,0 warp iz02-1 3,2,izlude,128,98 izlude,110,182,0 warp iz01 2,2,izlude_in,65,87 izlude_in,65,84,0 warp iz01-1 2,2,izlude,112,179 izlude,52,172,0 warp iz04 2,2,izlude_in,74,161 izlude_in,74,158,0 warp iz04-1 3,2,izlude,52,168 izlude_in,43,169,0 warp w219 2,3,izlude_in,63,169 izlude_in,87,169,0 warp iz05-1 2,3,izlude_in,111,169 izlude_in,108,169,0 warp iz05 2,3,izlude_in,84,169 izlude_in,148,127,0 warp iz03-1 2,5,izlude,210,161 izlude_in,172,139,0 warp iz07 3,2,izlude_in,172,161 izlude_in,172,158,0 warp iz07-1 3,2,izlude_in,172,136 izlude_in,172,116,0 warp iz06-1 3,2,izlude_in,172,94 izlude_in,171,97,0 warp iz06 3,2,izlude_in,172,119 //= Izlude & Prontera Field 8 Duplicates ===================== prt_fild08a,371,212,0 warp prtf005_a 3,3,izlude_a,24,98 prt_fild08b,371,212,0 warp prtf005_b 3,3,izlude_b,24,98 prt_fild08c,371,212,0 warp prtf005_c 3,3,izlude_c,24,98 prt_fild08d,371,212,0 warp prtf005_d 3,3,izlude_d,24,98 izlude_a,20,98,0 warp iz001_a 3,3,prt_fild08a,367,212 izlude_b,20,98,0 warp iz001_b 3,3,prt_fild08b,367,212 izlude_c,20,98,0 warp iz001_c 3,3,prt_fild08c,367,212 izlude_d,20,98,0 warp iz001_d 3,3,prt_fild08d,367,212 izlude_a,110,182,0 warp iz01_a 2,2,izlude_in,65,87 izlude_b,110,182,0 warp iz01_b 2,2,izlude_in,65,87 izlude_c,110,182,0 warp iz01_c 2,2,izlude_in,65,87 izlude_d,110,182,0 warp iz01_d 2,2,izlude_in,65,87 izlude_a,52,172,0 warp iz04_a 2,2,izlude_in,74,161 izlude_b,52,172,0 warp iz04_b 2,2,izlude_in,74,161 izlude_c,52,172,0 warp iz04_c 2,2,izlude_in,74,161 izlude_d,52,172,0 warp iz04_d 2,2,izlude_in,74,161 //= iz_int(Intro) & int_land(Secluded Island) ================ iz_int,27,30,0 warp #room_out 1,1,iz_int,51,30 iz_int01,27,30,0 warp #room_out01 1,1,iz_int01,51,30 iz_int02,27,30,0 warp #room_out02 1,1,iz_int02,51,30 iz_int03,27,30,0 warp #room_out03 1,1,iz_int03,51,30 iz_int04,27,30,0 warp #room_out04 1,1,iz_int04,51,30 iz_int,47,30,0 warp #room_in 1,1,iz_int,22,30 iz_int01,47,30,0 warp #room_in01 1,1,iz_int01,22,30 iz_int02,47,30,0 warp #room_in02 1,1,iz_int02,22,30 iz_int03,47,30,0 warp #room_in03 1,1,iz_int03,22,30 iz_int04,47,30,0 warp #room_in04 1,1,iz_int04,22,30 iz_int,56,15,0 script #ship_out WARPNPC,1,1,{ end; OnTouch: .@num$ = replacestr( strnpcinfo(2), "ship_out", "" ); .@map$ = "int_land" + .@num$; savepoint .@map$,77,101; warp .@map$,85,107; end; } iz_int01,56,15,0 duplicate(#ship_out) #ship_out01 WARPNPC,1,1 iz_int02,56,15,0 duplicate(#ship_out) #ship_out02 WARPNPC,1,1 iz_int03,56,15,0 duplicate(#ship_out) #ship_out03 WARPNPC,1,1 iz_int04,56,15,0 duplicate(#ship_out) #ship_out04 WARPNPC,1,1 int_land,49,57,0 script #intro_to_izlude WARPNPC,2,2,{ end; OnTouch: if (isbegin_quest(21008) == 1) { mes "^4d4dffOnce you leave this island there is no way back."; mes "Are you sure you want to go directly to Izlude?^000000"; next; mes "^4d4dffIf you do, the quest will be deleted from your Quest Log.^000000"; next; if (select("Do not go to Izlude yet", "Sail to Izlude!") == 1) { mes "[Sailor]"; mes "You want to stay here longer?"; mes "Good, then I'll wait until you're ready~"; close; } completequest 21008; } mes "[Sailor]"; mes "Let's head towards Izlude!"; close2; if (isbegin_quest(21001) == 1) completequest 21001; .@map$ = "izlude" + replacestr( strnpcinfo(2), "intro_to_izlude", "" ); warp .@map$,196,209; savepoint .@map$,128,142,1,1; end; } int_land01,49,57,0 duplicate(#intro_to_izlude) #intro_to_izlude_a WARPNPC,2,2 int_land02,49,57,0 duplicate(#intro_to_izlude) #intro_to_izlude_b WARPNPC,2,2 int_land03,49,57,0 duplicate(#intro_to_izlude) #intro_to_izlude_c WARPNPC,2,2 int_land04,49,57,0 duplicate(#intro_to_izlude) #intro_to_izlude_d WARPNPC,2,2 //= Izlude Academy =========================================== izlude,125,257,0 warp #to_ac01 2,2,iz_ac01,99,29 izlude,130,257,0 warp #to_ac02 2,2,iz_ac01,99,29 iz_ac01,100,24,0 warp #to_ac01-1 2,2,izlude,127,253 iz_ac01,78,25,0 warp #to_ac2f01 2,2,iz_ac02,207,27 iz_ac01,122,25,0 warp #to_ac2f02 2,2,iz_ac02,207,27 iz_ac02,198,27,0 warp #to_ac1f01 2,2,iz_ac01,78,28 iz_ac02,217,27,0 warp #to_ac1f02 2,2,iz_ac01,122,28 new_1-3,96,176,0 warp #to_ac01-2 1,1,iz_ac01,49,73 //= Izlude Academy Duplicates ================================ izlude_a,125,257,0 warp #to_ac01_a 2,2,iz_ac01_a,99,29 izlude_b,125,257,0 warp #to_bc01_b 2,2,iz_ac01_b,99,29 izlude_c,125,257,0 warp #to_cc01_c 2,2,iz_ac01_c,99,29 izlude_d,125,257,0 warp #to_dc01_d 2,2,iz_ac01_d,99,29 izlude_a,130,257,0 warp #to_ac02_a 2,2,iz_ac01_a,99,29 izlude_b,130,257,0 warp #to_bc02_b 2,2,iz_ac01_b,99,29 izlude_c,130,257,0 warp #to_cc02_c 2,2,iz_ac01_c,99,29 izlude_d,130,257,0 warp #to_dc02_d 2,2,iz_ac01_d,99,29 iz_ac01_a,100,24,0 warp #to_ac01-1_a 2,2,izlude_a,127,253 iz_ac01_b,100,24,0 warp #to_ac01-1_b 2,2,izlude_b,127,253 iz_ac01_c,100,24,0 warp #to_ac01-1_c 2,2,izlude_c,127,253 iz_ac01_d,100,24,0 warp #to_ac01-1_d 2,2,izlude_d,127,253 iz_ac01_a,78,25,0 warp #to_ac2f01_a 2,2,iz_ac02_a,207,27 iz_ac01_b,78,25,0 warp #to_bc2f01_b 2,2,iz_ac02_b,207,27 iz_ac01_c,78,25,0 warp #to_cc2f01_c 2,2,iz_ac02_c,207,27 iz_ac01_d,78,25,0 warp #to_dc2f01_d 2,2,iz_ac02_d,207,27 iz_ac01_a,122,25,0 warp #to_ac2f02_a 2,2,iz_ac02_a,207,27 iz_ac01_b,122,25,0 warp #to_bc2f02_b 2,2,iz_ac02_b,207,27 iz_ac01_c,122,25,0 warp #to_cc2f02_c 2,2,iz_ac02_c,207,27 iz_ac01_d,122,25,0 warp #to_dc2f02_d 2,2,iz_ac02_d,207,27 iz_ac02_a,198,27,0 warp #to_ac1f01_a 2,2,iz_ac01_a,78,28 iz_ac02_b,198,27,0 warp #to_bc1f01_b 2,2,iz_ac01_b,78,28 iz_ac02_c,198,27,0 warp #to_cc1f01_c 2,2,iz_ac01_c,78,28 iz_ac02_d,198,27,0 warp #to_dc1f01_d 2,2,iz_ac01_d,78,28 iz_ac02_a,217,27,0 warp #to_ac1f02_a 2,2,iz_ac01_a,122,28 iz_ac02_b,217,27,0 warp #to_bc1f02_b 2,2,iz_ac01_b,122,28 iz_ac02_c,217,27,0 warp #to_cc1f02_c 2,2,iz_ac01_c,122,28 iz_ac02_d,217,27,0 warp #to_dc1f02_d 2,2,iz_ac01_d,122,28 //= Izlude Academy Floor 2 Warps and Duplicates ================= //= Izlude Academy Floor 2 Swordsman ============================ iz_ac02,194,44,0 warp #to_swordmanroom 2,2,iz_ac02,80,48 iz_ac02_a,194,44,0 warp #to_swordmanroom_a 2,2,iz_ac02_a,80,48 iz_ac02_b,194,44,0 warp #to_swordmanroom_b 2,2,iz_ac02_b,80,48 iz_ac02_c,194,44,0 warp #to_swordmanroom_c 2,2,iz_ac02_c,80,48 iz_ac02_d,194,44,0 warp #to_swordmanroom_d 2,2,iz_ac02_d,80,48 //= Swordsman Hallway Return ==================================== iz_ac02,83,48,0 warp #from_sword_toac02 2,2,iz_ac02,197,44 iz_ac02_a,83,48,0 warp #from_sword_toac02_a 2,2,iz_ac02_a,197,44 iz_ac02_b,83,48,0 warp #from_sword_toac02_b 2,2,iz_ac02_b,197,44 iz_ac02_c,83,48,0 warp #from_sword_toac02_c 2,2,iz_ac02_c,197,44 iz_ac02_d,83,48,0 warp #from_sword_toac02_d 2,2,iz_ac02_d,197,44 //= Izlude Academy Floor 2 Helproom ================================= iz_ac02,221,44,0 warp #to_helproom 2,2,iz_ac02,127,48 iz_ac02_a,221,44,0 warp #to_helproom_a 2,2,iz_ac02_a,127,48 iz_ac02_b,221,44,0 warp #to_helproom_b 2,2,iz_ac02_b,127,48 iz_ac02_c,221,44,0 warp #to_helproom_c 2,2,iz_ac02_c,127,48 iz_ac02_d,221,44,0 warp #to_helproom_d 2,2,iz_ac02_d,127,48 //= Helproom Hallway Return ========================================= iz_ac02,124,48,0 warp #from_help_toac02 2,2,iz_ac02,218,44 iz_ac02_a,124,48,0 warp #from_help_toac02_a 2,2,iz_ac02_a,218,44 iz_ac02_b,124,48,0 warp #from_help_toac02_b 2,2,iz_ac02_b,218,44 iz_ac02_c,124,48,0 warp #from_help_toac02_c 2,2,iz_ac02_c,218,44 iz_ac02_d,124,48,0 warp #from_help_toac02_d 2,2,iz_ac02_d,218,44 //= Izlude Academy Floor 2 Taekwon ============================ iz_ac02,194,60,0 warp #to_taekwonroom 2,2,iz_ac02,80,77 iz_ac02_a,194,60,0 warp #to_taekwonroom_a 2,2,iz_ac02_a,80,77 iz_ac02_b,194,60,0 warp #to_taekwonroom_b 2,2,iz_ac02_b,80,77 iz_ac02_c,194,60,0 warp #to_taekwonroom_c 2,2,iz_ac02_c,80,77 iz_ac02_d,194,60,0 warp #to_taekwonroom_d 2,2,iz_ac02_d,80,77 //= Taekwon Hallway Return ====================================== iz_ac02,83,77,0 warp #from_taek_toac02 2,2,iz_ac02,197,60 iz_ac02_a,83,77,0 warp #from_taek_toac02_a 2,2,iz_ac02_a,197,60 iz_ac02_b,83,77,0 warp #from_taek_toac02_b 2,2,iz_ac02_b,197,60 iz_ac02_c,83,77,0 warp #from_taek_toac02_c 2,2,iz_ac02_c,197,60 iz_ac02_d,83,77,0 warp #from_taek_toac02_d 2,2,iz_ac02_d,197,60 //= Izlude Academy Floor 2 Gunslinger =========================== iz_ac02,221,60,0 warp #to_gunslingerroom 2,2,iz_ac02,127,78 iz_ac02_a,221,60,0 warp #to_gunslingerroom_a 2,2,iz_ac02_a,127,78 iz_ac02_b,221,60,0 warp #to_gunslingerroom_b 2,2,iz_ac02_b,127,78 iz_ac02_c,221,60,0 warp #to_gunslingerroom_c 2,2,iz_ac02_c,127,78 iz_ac02_d,221,60,0 warp #to_gunslingerroom_d 2,2,iz_ac02_d,127,78 //= Gunslinger Hallway Return =================================== iz_ac02,124,78,0 warp #from_guns_toac02 2,2,iz_ac02,218,60 iz_ac02_a,124,78,0 warp #from_guns_toac02_a 2,2,iz_ac02_a,218,60 iz_ac02_b,124,78,0 warp #from_guns_toac02_b 2,2,iz_ac02_b,218,60 iz_ac02_c,124,78,0 warp #from_guns_toac02_c 2,2,iz_ac02_c,218,60 iz_ac02_d,124,78,0 warp #from_guns_toac02_d 2,2,iz_ac02_d,218,60 //= Izlude Academy Floor 2 Archer =============================== iz_ac02,194,76,0 warp #to_archerroom 2,2,iz_ac02,80,108 iz_ac02_a,194,76,0 warp #to_archerroom_a 2,2,iz_ac02_a,80,108 iz_ac02_b,194,76,0 warp #to_archerroom_b 2,2,iz_ac02_b,80,108 iz_ac02_c,194,76,0 warp #to_archerroom_c 2,2,iz_ac02_c,80,108 iz_ac02_d,194,76,0 warp #to_archerroom_d 2,2,iz_ac02_d,80,108 //= Archer Hallway Return ======================================= iz_ac02,83,108,0 warp #from_archer_toac02 2,2,iz_ac02,197,76 iz_ac02_a,83,108,0 warp #from_archer_toac02_a 2,2,iz_ac02_a,197,76 iz_ac02_b,83,108,0 warp #from_archer_toac02_b 2,2,iz_ac02_b,197,76 iz_ac02_c,83,108,0 warp #from_archer_toac02_c 2,2,iz_ac02_c,197,76 iz_ac02_d,83,108,0 warp #from_archer_toac02_d 2,2,iz_ac02_d,197,76 //= Izlude Academy Floor 2 Mage ================================ iz_ac02,221,76,0 warp #to_mageroom 2,2,iz_ac02,127,108 iz_ac02_a,221,76,0 warp #to_mageroom_a 2,2,iz_ac02_a,127,108 iz_ac02_b,221,76,0 warp #to_mageroom_b 2,2,iz_ac02_b,127,108 iz_ac02_c,221,76,0 warp #to_mageroom_c 2,2,iz_ac02_c,127,108 iz_ac02_d,221,76,0 warp #to_mageroom_d 2,2,iz_ac02_d,127,108 //= Mage Hallway Return ========================================= iz_ac02,124,108,0 warp #from_mage_toac02 2,2,iz_ac02,218,76 iz_ac02_a,124,108,0 warp #from_mage_toac02_a 2,2,iz_ac02_a,218,76 iz_ac02_b,124,108,0 warp #from_mage_toac02_b 2,2,iz_ac02_b,218,76 iz_ac02_c,124,108,0 warp #from_mage_toac02_c 2,2,iz_ac02_c,218,76 iz_ac02_d,124,108,0 warp #from_mage_toac02_d 2,2,iz_ac02_d,218,76 //= Izlude Academy Floor 2 Thief ============================= iz_ac02,194,92,0 warp #to_thiefroom 2,2,iz_ac02,80,138 iz_ac02_a,194,92,0 warp #to_thiefroom_a 2,2,iz_ac02_a,80,138 iz_ac02_b,194,92,0 warp #to_thiefroom_b 2,2,iz_ac02_b,80,138 iz_ac02_c,194,92,0 warp #to_thiefroom_c 2,2,iz_ac02_c,80,138 iz_ac02_d,194,92,0 warp #to_thiefroom_d 2,2,iz_ac02_d,80,138 //=Thief Hallway Return ====================================== iz_ac02,83,138,0 warp #from_thief_toac02 2,2,iz_ac02,197,92 iz_ac02_a,83,138,0 warp #from_thief_toac02_a 2,2,iz_ac02_a,197,92 iz_ac02_b,83,138,0 warp #from_thief_toac02_b 2,2,iz_ac02_b,197,92 iz_ac02_c,83,138,0 warp #from_thief_toac02_c 2,2,iz_ac02_c,197,92 iz_ac02_d,83,138,0 warp #from_thief_toac02_d 2,2,iz_ac02_d,197,92 //= Izlude Academy Floor 2 Ninja ================================ iz_ac02,221,92,0 warp #to_ninjaroom 2,2,iz_ac02,127,137 iz_ac02_a,221,92,0 warp #to_ninjaroom_a 2,2,iz_ac02_a,127,137 iz_ac02_b,221,92,0 warp #to_ninjaroom_b 2,2,iz_ac02_b,127,137 iz_ac02_c,221,92,0 warp #to_ninjaroom_c 2,2,iz_ac02_c,127,137 iz_ac02_d,221,92,0 warp #to_ninjaroom_d 2,2,iz_ac02_d,127,137 //= Ninja Hallway Return ======================================== iz_ac02,124,137,0 warp #from_ninja_toac02 2,2,iz_ac02,218,92 iz_ac02_a,124,137,0 warp #from_ninja_toac02_a 2,2,iz_ac02_a,218,92 iz_ac02_b,124,137,0 warp #from_ninja_toac02_b 2,2,iz_ac02_b,218,92 iz_ac02_c,124,137,0 warp #from_ninja_toac02_c 2,2,iz_ac02_c,218,92 iz_ac02_d,124,137,0 warp #from_ninja_toac02_d 2,2,iz_ac02_d,218,92 //= Izlude Academy Floor 2 Merchant ============================= iz_ac02,194,108,0 warp #to_merchantroom 2,2,iz_ac02,80,168 iz_ac02_a,194,108,0 warp #to_merchantroom_a 2,2,iz_ac02_a,80,168 iz_ac02_b,194,108,0 warp #to_merchantroom_b 2,2,iz_ac02_b,80,168 iz_ac02_c,194,108,0 warp #to_merchantroom_c 2,2,iz_ac02_c,80,168 iz_ac02_d,194,108,0 warp #to_merchantroom_d 2,2,iz_ac02_d,80,168 //= Merchant Hallway Return ===================================== iz_ac02,83,168,0 warp #from_merch_toac02 2,2,iz_ac02,197,108 iz_ac02_a,83,168,0 warp #from_merch_toac02_a 2,2,iz_ac02_a,197,108 iz_ac02_b,83,168,0 warp #from_merch_toac02_b 2,2,iz_ac02_b,197,108 iz_ac02_c,83,168,0 warp #from_merch_toac02_c 2,2,iz_ac02_c,197,108 iz_ac02_d,83,168,0 warp #from_merch_toac02_d 2,2,iz_ac02_d,197,108 //= Izlude Academy Floor 2 Acolyte ============================= iz_ac02,221,108,0 warp #to_acolyteroom 2,2,iz_ac02,127,168 iz_ac02_a,221,108,0 warp #to_acolyteroom_a 2,2,iz_ac02_a,127,168 iz_ac02_b,221,108,0 warp #to_acolyteroom_b 2,2,iz_ac02_b,127,168 iz_ac02_c,221,108,0 warp #to_acolyteroom_c 2,2,iz_ac02_c,127,168 iz_ac02_d,221,108,0 warp #to_acolyteroom_d 2,2,iz_ac02_d,127,168 //= Acolyte Hallway Return ====================================== iz_ac02,124,168,0 warp #from_aco_toac02 2,2,iz_ac02,218,108 iz_ac02_a,124,168,0 warp #from_aco_toac02_a 2,2,iz_ac02_a,218,108 iz_ac02_b,124,168,0 warp #from_aco_toac02_b 2,2,iz_ac02_b,218,108 iz_ac02_c,124,168,0 warp #from_aco_toac02_c 2,2,iz_ac02_c,218,108 iz_ac02_d,124,168,0 warp #from_aco_toac02_d 2,2,iz_ac02_d,218,108 //= Izlude Academy Floor 2 Principal's Room ============================ iz_ac02,208,121,0 warp #to_principalroom 2,2,iz_ac02,104,187 iz_ac02_a,208,121,0 warp #to_principalroom_a 2,2,iz_ac02_a,104,187 iz_ac02_b,208,121,0 warp #to_principalroom_b 2,2,iz_ac02_b,104,187 iz_ac02_c,208,121,0 warp #to_principalroom_c 2,2,iz_ac02_c,104,187 iz_ac02_d,208,121,0 warp #to_principalroom_d 2,2,iz_ac02_d,104,187 //= Principal's Room Hallway Return ==================================== iz_ac02,104,184,0 warp #from_principal_toac02 2,2,iz_ac02,208,118 iz_ac02_a,104,184,0 warp #from_principal_toac02_a 2,2,iz_ac02_a,208,118 iz_ac02_b,104,184,0 warp #from_principal_toac02_b 2,2,iz_ac02_b,208,118 iz_ac02_c,104,184,0 warp #from_principal_toac02_c 2,2,iz_ac02_c,208,118 iz_ac02_d,104,184,0 warp #from_principal_toac02_d 2,2,iz_ac02_d,208,118