//===== rAthena Script ======================================= //= Verus warps //===== Description: ========================================= //= Warp Points for episodes 15.1 & 15.2 //===== Changelogs: ========================================== //= 1.0 First version. [Capuche] //= 2.0 Updated using Aegis files. [Capuche] //============================================================ verus04,204,163,0 warp2 fr_ver04_to_tun 1,1,ver_tunn,13,35 verus04,121,267,0 warp2 fr_ver04_to_ver03_1 1,1,verus03,121,20 verus04,44,267,0 warp2 fr_ver04_to_ver03_2 1,1,verus03,44,20 verus01,247,58,0 warp2 verus01_to_verus03 1,1,verus03,55,251 verus02,72,16,0 warp2 verus02_to_verus03 1,1,verus03,169,255 verus03,122,17,0 warp2 fr_ver03_to_ver04_1 1,1,verus04,121,264 verus03,44,17,0 warp2 fr_ver03_to_ver04_2 1,1,verus04,44,264 verus03,52,254,0 script verus03_to_verus01 WARPNPC,1,1,{ end; OnTouch: if (ep15_2_permit < 1) { mes "[Access Controller]"; mes "I am sorry but only permitted members can enter from this point."; close; } warp "verus01",243,62; end; } verus03,169,259,0 script verus03_to_verus02 WARPNPC,1,1,{ end; OnTouch: if (ep15_2_permit < 1) { mes "[Access Controller]"; mes "I am sorry but only permitted members can enter from this point."; close; } warp "verus02",72,19; end; } juperos_01,245,87,0 warp2 fr_ju_to_eju 1,1,ver_eju,13,148 ver_eju,10,148,0 warp2 fr_eju_to_ju 1,1,juperos_01,242,87 ver_eju,107,36,0 warp2 fr_eju_to_tun 2,3,ver_tunn,84,82 ver_tunn,84,86,0 warp2 fr_tun_to_eju 1,1,ver_eju,113,38 ver_tunn,10,36,0 warp2 fr_tun_to_ver04 1,1,verus04,202,165 lhz_in01,276,238,0 warp2 in_to_out#e152i02 1,1,lhz_in01,276,230 // Bunker un_bunker,98,85,0 warp2 #bunker_out 1,1,verus01,115,190 un_bunker,41,275,0 warp2 MechanicalRoom#b_J-0 1,1,un_bunker,21,276 un_bunker,24,276,0 warp2 J-0#b_MechanicalRoom 1,1,un_bunker,45,275 un_bunker,24,256,0 warp2 J-0#b_L-1 1,1,un_bunker,26,190 un_bunker,23,190,0 warp2 L-1#b_J-0 1,1,un_bunker,21,256 un_bunker,31,196,0 warp2 L-1#b_D-1 1,1,un_bunker,22,378 un_bunker,21,375,0 warp2 D-1#b_L-1 1,1,un_bunker,32,193 un_bunker,51,196,0 warp2 L-1#b_D-2 1,1,un_bunker,68,378 un_bunker,67,375,0 warp2 D-2#b_L-1 1,1,un_bunker,52,193 un_bunker,60,183,0 warp2 L-1#b_ControlRoom 1,1,un_bunker,75,235 un_bunker,71,236,0 warp2 ControlRoom#b_L-1 1,1,un_bunker,57,182 un_bunker,60,169,0 warp2 L-1#b_Monitoring room 1,1,un_bunker,72,168 un_bunker,69,167,0 warp2 Monitoring room#b_L-1 1,1,un_bunker,57,168 un_bunker,47,135,0 warp2 L-1#b_B-1 1,1,un_bunker,37,134 un_bunker,40,135,0 warp2 B-1#b_L-1 1,1,un_bunker,50,134 un_bunker,57,118,0 warp2 L-1#b_A-0 1,1,un_bunker,72,117 un_bunker,69,118,0 warp2 A-0#b_L-1 1,1,un_bunker,53,117 un_bunker,97,124,0 warp2 A-0#b_Monitoring room 1,1,un_bunker,100,144 un_bunker,97,141,0 warp2 Monitoring room#b_A-0 1,1,un_bunker,98,121 un_bunker,128,118,0 warp2 A-0#b_L-2 1,1,un_bunker,144,117 un_bunker,140,118,0 warp2 L-2#b_A-0 1,1,un_bunker,125,117 un_bunker,137,168,0 warp2 L-2#b_Monitoring room 1,1,un_bunker,122,167 un_bunker,126,168,0 warp2 Monitoring room#b_L-2 1,1,un_bunker,140,167 un_bunker,137,185,0 warp2 L-2#b_ControlRoom 1,1,un_bunker,120,235 un_bunker,124,236,0 warp2 ControlRoom#b_L-2 1,1,un_bunker,140,184 un_bunker,147,196,0 warp2 L-2#b_E-1 1,1,un_bunker,106,378 un_bunker,105,375,0 warp2 E-1#b_L-2 1,1,un_bunker,148,193 un_bunker,167,196,0 warp2 L-2#b_E-2 1,1,un_bunker,152,378 un_bunker,151,375,0 warp2 E-2#b_L-2 1,1,un_bunker,168,193 un_bunker,174,190,0 warp2 L-2#b_K-0 1,1,un_bunker,172,229 un_bunker,169,230,0 warp2 K-0#b_L-2 1,1,un_bunker,171,189 un_bunker,213,346,0 warp2 Farm#b_C-0 1,1,un_bunker,213,299 un_bunker,216,300,0 warp2 C-0#b_Farm 1,1,un_bunker,216,345 un_bunker,216,280,0 warp2 C-0#b_G-1 1,1,un_bunker,220,261 un_bunker,217,262,0 warp2 G-1#b_C-0 1,1,un_bunker,213,279 un_bunker,249,268,0 warp2 G-1#b_M-0 1,1,un_bunker,390,380 un_bunker,389,377,0 warp2 M-0#b_G-1 1,1,un_bunker,250,265 un_bunker,258,262,0 warp2 G-1#b_Cafeteria 1,1,un_bunker,274,289 un_bunker,271,290,0 warp2 Cafeteria#b_G-1 1,1,un_bunker,255,261 un_bunker,258,236,0 warp2 G-1#b_Clinic 1,1,un_bunker,272,235 un_bunker,269,236,0 warp2 Clinic#b_G-1 1,1,un_bunker,255,235 un_bunker,245,214,0 warp2 G-1#b_F-1 1,1,un_bunker,226,213 un_bunker,230,214,0 warp2 F-1#b_G-1 1,1,un_bunker,248,213 un_bunker,262,200,0 warp2 G-1#b_H-0 1,1,un_bunker,274,199 un_bunker,271,200,0 warp2 H-0#b_G-1 1,1,un_bunker,258,199 un_bunker,75,128,0 warp2 LA-0#b_LH-0 1,1,un_bunker,276,196 un_bunker,275,191,0 warp2 LH-0#b_LA-0 1,1,un_bunker,76,121 un_bunker,119,128,0 warp2 RA-0#b_RH-0 1,1,un_bunker,319,196 un_bunker,320,191,0 warp2 RH-0#b_RA-0 1,1,un_bunker,120,121 un_bunker,297,206,0 warp2 H-0#b_Clinic 1,1,un_bunker,298,224 un_bunker,297,221,0 warp2 Clinic#b_H-0 1,1,un_bunker,298,203 un_bunker,324,200,0 warp2 H-0#b_G-2 1,1,un_bunker,344,199 un_bunker,339,200,0 warp2 G-2#b_H-0 1,1,un_bunker,321,199 un_bunker,350,214,0 warp2 G-2#b_F-2 1,1,un_bunker,368,213 un_bunker,365,214,0 warp2 F-2#b_G-2 1,1,un_bunker,347,213 un_bunker,337,236,0 warp2 G-2#b_Clinic 1,1,un_bunker,323,235 un_bunker,326,236,0 warp2 Clinic#b_G-2 1,1,un_bunker,340,235 un_bunker,281,266,0 warp2 LClinic#b_LCafeteria 1,1,un_bunker,282,282 un_bunker,281,279,0 warp2 LCafeteria#b_LClinic 1,1,un_bunker,282,263 un_bunker,313,266,0 warp2 RClinic#b_RCafeteria 1,1,un_bunker,314,282 un_bunker,313,279,0 warp2 RCafeteria#b_RClinic 1,1,un_bunker,314,262 un_bunker,324,290,0 warp2 Cafeteria#b_G-2 1,1,un_bunker,340,261 un_bunker,337,262,0 warp2 G-2#b_Cafeteria 1,1,un_bunker,321,289 un_bunker,343,270,0 warp2 G-2#b_N-0 1,1,un_bunker,382,328 un_bunker,381,325,0 warp2 N-0#b_G-2 1,1,un_bunker,344,267 un_bunker,370,264,0 warp2 G-2#b_I-0 1,1,un_bunker,388,263 un_bunker,385,264,0 warp2 I-0#b_G-2 1,1,un_bunker,367,263 un_bunker,297,192,0 warp2 H-0#b_Z-0 1,1,un_bunker,298,181 un_bunker,297,186,0 warp2 Z-0#b_H-0 1,1,un_bunker,298,196 un_bunker,229,163,0 warp2 Z-0#b_Z-1 1,1,un_bunker,159,52 un_bunker,164,51,0 warp2 Z-1#b_Z-0 1,1,un_bunker,233,164 un_bunker,366,164,0 warp2 Z-0#b_Z-2 1,1,un_bunker,31,51 un_bunker,27,52,0 warp2 Z-2#b_Z-0 1,1,un_bunker,361,163 // Memory bunker un_bk_q,41,275,0 script Machine Warehouse#J-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) { emotion 24, getnpcid(0, "Mechanician Mugeosi#EP15.2MR"); mes "[Mechanician Mugeosi]"; mes "Ah! You're the adventurer send to deliver air cleaners. You are at the right place. Come this way."; close; } warp "un_bk_q",21,276; end; } un_bk_q,24,276,0 script J-0#Machine Warehouse WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",45,275; end; } un_bk_q,24,256,0 script J-0#L-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",26,190; end; } un_bk_q,23,190,0 script L-1#J-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",21,256; end; } un_bk_q,31,196,0 script L-1#D-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",22,378; end; } un_bk_q,21,375,0 script D-1#L-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",32,193; end; } un_bk_q,51,196,0 script L-1#D-2 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",68,378; end; } un_bk_q,67,375,0 script D-2#L-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",52,193; end; } un_bk_q,60,183,0 script L-1#Control room WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",75,235; end; } un_bk_q,71,236,0 script Control room#L-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",57,182; end; } un_bk_q,60,169,0 script L-1#b_Monitoring room_ WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",72,168; end; } un_bk_q,69,167,0 script b_Monitoring room#L-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) { mes "[Bunker Sayhu]"; mes "Hey!! Where do you think you're going when we're trying to get a headcount? Get over here."; close; } warp "un_bk_q",57,168; end; } un_bk_q,47,135,0 script L-1#B-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",37,134; end; } un_bk_q,40,135,0 script B-1#L-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",50,134; end; } un_bk_q,57,118,0 script L-1#A-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",72,117; end; } un_bk_q,69,118,0 script A-0#L-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",53,117; end; } un_bk_q,97,124,0 script A-0#b_Monitoring room_ WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",100,144; end; } un_bk_q,97,141,0 script Monitoring room#A-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) { mes "[Bunker Sayhu]"; mes "Hey!! Where do you think you're going when we're trying to get a headcount? Get over here."; close; } warp "un_bk_q",98,121; end; } un_bk_q,128,118,0 script A-0#L-2 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",144,117; end; } un_bk_q,140,118,0 script L-2#A-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",125,117; end; } un_bk_q,137,168,0 script L-2#b_Monitoring room_ WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",122,167; end; } un_bk_q,126,168,0 script b_Monitoring room#L-2 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) { emotion 19, getnpcid(0, "Bunker Sayhu#EP15.2MR"); mes "[Bunker Sayhu]"; mes "Hey!! Where do you think you're going when we're trying to get a headcount? Get over here."; close; } warp "un_bk_q",140,167; end; } un_bk_q,137,185,0 script L-2#Control room WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",120,235; end; } un_bk_q,124,236,0 script Control room#L-2 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",140,184; end; } un_bk_q,147,196,0 script L-2#E-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",106,378; end; } un_bk_q,105,375,0 script E-1#L-2 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",148,193; end; } un_bk_q,167,196,0 script L-2#E-2 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",152,378; end; } un_bk_q,151,375,0 script E-2#L-2 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",168,193; end; } un_bk_q,174,190,0 script L-2#K-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",172,229; end; } un_bk_q,169,230,0 script K-0#L-2 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",171,189; end; } un_bk_q,213,346,0 script Farm#C-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) { emotion 14, getnpcid(0, "Bioengineer Ebrik#EP15.2MR"); mes "[Bioengineer Ebrik]"; mes "Are you the Adventurer here to help us with the grape harvest? Right here!!"; close; } warp "un_bk_q",213,299; end; } un_bk_q,216,300,0 script C-0#Farm WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); if ((isbegin_quest(5359) + isbegin_quest(5360) + isbegin_quest(5361) + isbegin_quest(5362)) != 1) { mes "[Bioengineer Touring]"; mes "Wait a minute. You cannot enter the farm right now."; close; } warp "un_bk_q",216,345; end; } un_bk_q,216,280,0 script C-0#G-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",220,261; end; } un_bk_q,217,262,0 script G-1#C-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",213,279; end; } un_bk_q,249,268,0 script G-1#M-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",390,380; end; } un_bk_q,389,377,0 script M-0#G-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",250,265; end; } un_bk_q,258,262,0 script G-1#Cafeteria WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",274,289; end; } un_bk_q,271,290,0 script Cafeteria#G-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) { emotion 6, getnpcid(0, "Transportation Executive Ernon#EP15.2MR"); mes "[Transportation Executive Ernon]"; mes "Hey~ This is a time to borrow even the hands of small children. Stop goofing around and come here."; close; } warp "un_bk_q",255,261; end; } un_bk_q,269,236,0 script Clinic#G-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) { emotion 6, getnpcid(0, "Nurse Lapplad#EP15.2MR"); mes "[Nurse Lapplad]"; mes "Look here?! Where are you trying to go? We have to do some tests so don't leave and wait here!!"; close; } if ((isbegin_quest(5364) + isbegin_quest(5365)) == 1) { emotion 6, getnpcid(0, "Nurse Lapplad#EP15.2MR"); mes "[Nurse Lapplad]"; mes "Hello? You have to deal with it before you can go? Where do you want to go!?"; close; } warp "un_bk_q",255,235; end; } un_bk_q,245,214,0 script G-1#F-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",226,213; end; } un_bk_q,230,214,0 script F-1#G-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",248,213; end; } un_bk_q,262,200,0 script G-1#H-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",274,199; end; } un_bk_q,271,200,0 script H-0#G-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",258,199; end; } un_bk_q,75,128,0 script LeftA-0#LeftH-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",276,196; end; } un_bk_q,275,191,0 script LeftH-0#LeftA-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",76,121; end; } un_bk_q,119,128,0 script RightA-0#RightH-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",319,196; end; } un_bk_q,320,191,0 script RightH-0#RightA-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",120,121; end; } un_bk_q,297,221,0 script Clinic#H-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) { emotion 6, getnpcid(0, "Nurse Lapplad#EP15.2MR"); mes "[Nurse Lapplad]"; mes "Look here?! Where are you trying to go? We have to do some tests so don't leave and wait here!!"; close; } if ((isbegin_quest(5364) + isbegin_quest(5365)) == 1) { emotion 6, getnpcid(0, "Nurse Lapplad#EP15.2MR"); mes "[Nurse Lapplad]"; mes "Hello? You have to deal with it before you can go? Where do you want to go!?"; close; } warp "un_bk_q",298,203; end; } un_bk_q,324,200,0 script H-0#G-2 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",344,199; end; } un_bk_q,339,200,0 script G-2#H-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",321,199; end; } un_bk_q,350,214,0 script G-2#F-2 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",368,213; end; } un_bk_q,365,214,0 script F-2#G-2 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",347,213; end; } un_bk_q,326,236,0 script Clinic#G-2 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) { emotion 6, getnpcid(0, "Nurse Lapplad#EP15.2MR"); mes "[Nurse Lapplad]"; mes "Look here?! Where are you trying to go? We have to do some tests so don't leave and wait here!!"; close; } if ((isbegin_quest(5364) + isbegin_quest(5365)) == 1) { emotion 6, getnpcid(0, "Nurse Lapplad#EP15.2MR"); mes "[Nurse Lapplad]"; mes "Hello? You have to deal with it before you can go? Where do you want to go!?"; close; } warp "un_bk_q",340,235; end; } un_bk_q,324,290,0 script Cafeteria#G-2 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) { emotion 6, getnpcid(0, "Transportation Executive Ernon#EP15.2MR"); mes "[Transportation Executive Ernon]"; mes "Hey~ This is a time to borrow even the hands of small children. Stop goofing around and come here."; close; } warp "un_bk_q",340,261; end; } un_bk_q,337,262,0 script G-2#Cafeteria WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",321,289; end; } un_bk_q,343,270,0 script G-2#N-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",382,328; end; } un_bk_q,381,325,0 script N-0#G-2 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",344,267; end; } un_bk_q,370,264,0 script G-2#I-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",388,263; end; } un_bk_q,385,264,0 script I-0#G-2 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",367,263; end; } un_bk_q,297,192,0 script H-0#Z-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",298,181; end; } un_bk_q,297,186,0 script Z-0#H-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",298,196; end; } un_bk_q,229,163,0 script Z-0#Z-1 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",159,52; end; } un_bk_q,164,51,0 script Z-1#Z-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",233,164; end; } un_bk_q,366,164,0 script Z-0#Z-2 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",31,51; end; } un_bk_q,27,52,0 script Z-2#Z-0 WARPNPC,1,1,{ end; OnTouch: callfunc( "F_time_limit_recorder", .@cooldown_status_day ); warp "un_bk_q",361,163; end; }