# # View structure for view `item_db_compat` # DROP VIEW IF EXISTS `item_db_compat`; CREATE VIEW `item_db_compat` AS ( SELECT `id`, `name_aegis` AS `name_english`, `name_english` AS `name_japanese`, case when `type` = 'Healing' then 0 when `type` = 'Usable' then 2 when `type` = 'Etc' then 3 when `type` = 'Armor' then 4 when `type` = 'Weapon' then 5 when `type` = 'Card' then 6 when `type` = 'Petegg' then 7 when `type` = 'Petarmor' then 8 when `type` = 'Ammo' then 10 when `type` = 'Delayconsume' then 11 when `type` = 'Shadowgear' then 12 when `type` = 'Cash' then 18 else 3 -- etc end as `type`, `price_buy`, `price_sell`, `weight`, `attack`, `defense` as `defence`, `range`, `slots`, case when `job_all` > 0 then 4294967295 else IF( IF( `job_acolyte` > 0, 16, 0 ) + IF( `job_alchemist` > 0, 262144, 0 ) + IF( `job_archer` > 0, 8, 0 ) + IF( `job_assassin` > 0, 4096, 0 ) + IF( `job_barddancer` > 0, 524288, 0 ) + IF( `job_blacksmith` > 0, 1024, 0 ) + IF( `job_crusader` > 0, 16384, 0 ) + IF( `job_gunslinger` > 0, 16777216, 0 ) + IF( `job_hunter` > 0, 2048, 0 ) + IF( `job_knight` > 0, 128, 0 ) + IF( `job_mage` > 0, 4, 0 ) + IF( `job_merchant` > 0, 32, 0 ) + IF( `job_monk` > 0, 32768, 0 ) + IF( `job_ninja` > 0, 33554432, 0 ) + IF( `job_novice` > 0 OR `job_supernovice` > 0, 1, 0 ) + IF( `job_priest` > 0, 256, 0 ) + IF( `job_rogue` > 0, 131072, 0 ) + IF( `job_sage` > 0, 65536, 0 ) + IF( `job_soullinker` > 0, 8388608, 0 ) + IF( `job_stargladiator` > 0, 4194304, 0 ) + IF( `job_swordman` > 0, 2, 0 ) + IF( `job_taekwon` > 0, 2097152, 0 ) + IF( `job_thief` > 0, 64, 0 ) + IF( `job_wizard` > 0, 512, 0 ) > 0 , IF( `job_acolyte` > 0, 16, 0 ) + IF( `job_alchemist` > 0, 262144, 0 ) + IF( `job_archer` > 0, 8, 0 ) + IF( `job_assassin` > 0, 4096, 0 ) + IF( `job_barddancer` > 0, 524288, 0 ) + IF( `job_blacksmith` > 0, 1024, 0 ) + IF( `job_crusader` > 0, 16384, 0 ) + IF( `job_gunslinger` > 0, 16777216, 0 ) + IF( `job_hunter` > 0, 2048, 0 ) + IF( `job_knight` > 0, 128, 0 ) + IF( `job_mage` > 0, 4, 0 ) + IF( `job_merchant` > 0, 32, 0 ) + IF( `job_monk` > 0, 32768, 0 ) + IF( `job_ninja` > 0, 33554432, 0 ) + IF( `job_novice` > 0 OR `job_supernovice` > 0, 1, 0 ) + IF( `job_priest` > 0, 256, 0 ) + IF( `job_rogue` > 0, 131072, 0 ) + IF( `job_sage` > 0, 65536, 0 ) + IF( `job_soullinker` > 0, 8388608, 0 ) + IF( `job_stargladiator` > 0, 4194304, 0 ) + IF( `job_swordman` > 0, 2, 0 ) + IF( `job_taekwon` > 0, 2097152, 0 ) + IF( `job_thief` > 0, 64, 0 ) + IF( `job_wizard` > 0, 512, 0 ) , null ) end as `equip_jobs`, case when `class_all` > 0 then 7 else IF( IF( `class_normal` > 0, 1, 0 ) + IF( `class_upper` > 0, 2, 0 ) + IF( `class_baby` > 0, 4, 0 ) > 0 , IF( `class_normal` > 0, 1, 0 ) + IF( `class_upper` > 0, 2, 0 ) + IF( `class_baby` > 0, 4, 0 ) , null ) end as `equip_upper`, case when `gender` = 'Female' then 0 when `gender` = 'Male' then 1 when `gender` = 'Both' then 2 else null end as `equip_genders`, IF( IF( `location_head_top` > 0, 256, 0 ) + IF( `location_head_mid` > 0, 512, 0 ) + IF( `location_head_low` > 0, 1, 0 ) + IF( `location_armor` > 0, 16, 0 ) + IF( `location_right_hand` > 0, 2, 0 ) + IF( `location_left_hand` > 0, 32, 0 ) + IF( `location_garment` > 0, 4, 0 ) + IF( `location_shoes` > 0, 64, 0 ) + IF( `location_right_accessory` > 0, 8, 0 ) + IF( `location_left_accessory` > 0, 128, 0 ) + IF( `location_costume_head_top` > 0, 1024, 0 ) + IF( `location_costume_head_mid` > 0, 2048, 0 ) + IF( `location_costume_head_low` > 0, 4096, 0 ) + IF( `location_costume_garment` > 0, 8192, 0 ) + IF( `location_ammo` > 0, 32768, 0 ) + IF( `location_shadow_armor` > 0, 65536, 0 ) + IF( `location_shadow_weapon` > 0, 131072, 0 ) + IF( `location_shadow_shield` > 0, 262144, 0 ) + IF( `location_shadow_shoes` > 0, 524288, 0 ) + IF( `location_shadow_right_accessory` > 0, 1048576, 0 ) + IF( `location_shadow_left_accessory` > 0, 2097152, 0 ) > 0 , IF( `location_head_top` > 0, 256, 0 ) + IF( `location_head_mid` > 0, 512, 0 ) + IF( `location_head_low` > 0, 1, 0 ) + IF( `location_armor` > 0, 16, 0 ) + IF( `location_right_hand` > 0, 2, 0 ) + IF( `location_left_hand` > 0, 32, 0 ) + IF( `location_garment` > 0, 4, 0 ) + IF( `location_shoes` > 0, 64, 0 ) + IF( `location_right_accessory` > 0, 8, 0 ) + IF( `location_left_accessory` > 0, 128, 0 ) + IF( `location_costume_head_top` > 0, 1024, 0 ) + IF( `location_costume_head_mid` > 0, 2048, 0 ) + IF( `location_costume_head_low` > 0, 4096, 0 ) + IF( `location_costume_garment` > 0, 8192, 0 ) + IF( `location_ammo` > 0, 32768, 0 ) + IF( `location_shadow_armor` > 0, 65536, 0 ) + IF( `location_shadow_weapon` > 0, 131072, 0 ) + IF( `location_shadow_shield` > 0, 262144, 0 ) + IF( `location_shadow_shoes` > 0, 524288, 0 ) + IF( `location_shadow_right_accessory` > 0, 1048576, 0 ) + IF( `location_shadow_left_accessory` > 0, 2097152, 0 ) , null ) as `equip_locations`, `weapon_level`, case when `equip_level_min` > 0 and `equip_level_max` > 0 then CONCAT( `equip_level_min`, ':', `equip_level_max` ) when `equip_level_min` > 0 then `equip_level_min` when `equip_level_min` > 0 then `equip_level_min` else null end as `equip_level`, `refineable`, case when `view` > 0 then `view` else null end as `view`, `script`, `equip_script`, `unequip_script` FROM `item_db` );