//===== rAthena Script ======================================= //= Sarah and Fenrir //===== Description: ========================================= //= [Walkthrough Conversion] //= Sarah and Fenrir Instance //===== Changelogs: ========================================== //= 1.0 First version. [Capuche] //============================================================ dali02,97,142,3 script Professor Bernhard#a1 4_LGTSCIENCE,{ if (BaseLevel < 145) { mes "- You may proceed after reaching level 145 or over -"; close; } switch( checkquest(9336,PLAYTIME) ) { case -1: switch( isbegin_quest(9335) ) { case 0:// First time doing instance mes "[Professor Bernhard]"; mes "I would say I am Professor Bernhard, the best weapons researcher in Schwarzwald."; next; mes "[Professor Bernhard]"; mes "After endless research I have created various weapons, but I felt something was missing so I found the ancient texts."; mes "I found out about the Dimensional Device during my research."; next; mes "[Professor Bernhard]"; mes "I also realized that relics from the glorious past were also needed to create more powerful and superior weapons."; mes "That is why..I need you.."; next; mes "[Professor Bernhard]"; if (is_party_leader() == false) { mes "A longing for accomplishing a powerful weapon as a genuine professor!"; mes "In order to accomplish that, we need shards of Gigantes that once appeared in the past battle of Fenrir and Sarah."; next; mes "[Professor Bernhard]"; mes "I cannot leave my post."; mes "I need a warrior who can bring me the shards instead.."; mes "You seem capable."; next; mes "[Professor Bernhard]"; mes "I will continue discussing this further with your party leader rather than with you."; close; } mes "I need a warrior who can bring me the shard of Gigantes instead.."; mes "You seem capable."; next; mes "[Professor Bernhard]"; mes "What do you think?"; mes "Would you go to the past and bring me back the shards of Gigantes?"; mes "I will make sure to compensate you sufficiently."; next; if (select( "No", "Yes" ) == 1) { mes "[Professor Bernhard]"; mes "Visit me again if you change your mind."; close; } mes "[Professor Bernhard]"; mes "I set the Dimensional Device to Glast Heim of the past, where Fenrir and Sarah once fought."; mes "The operating time isn't long so hurry up and come back."; instance_create("Fenrir and Sarah"); close; case 1: mes "[Professor Bernhard]"; mes "Did you successfully bring back the shards of Gigantes?"; mes "You probably faced a lot of danger so thank you for the effort."; next; mes "[Professor Bernhard]"; mes "I don't expect to receive the shards for nothing when you have risked your life for them!"; if (sarah_fenrir == 0) { mes "I will give you a useful looking earring from the relics I have happened to have obtained during my previous research."; next; mes "- The left earring of Sarah -"; mes "Usable for Heal 1Lv"; mes "- The right earring of Sarah -"; mes "Usable for Teleport 1Lv"; next; .@s = select( "The left earring of Sarah", "The right earring of Sarah" ) - 1; } mes "[Professor Bernhard]"; mes "If you hand the shards of Gigantes to my chief assistant, I will make sure the earrings will be correspondingly great through an enchantment."; next; mes "[Professor Bernhard]"; mes "The more shards of Gigantes are collected, the better."; mes "However, there isn't a stable supply of energy needed to work the Dimensional Device."; next; mes "[Professor Bernhard]"; mes "Come back and find me after one week has passed for the supply of Dimensional Device energy."; mes "I need you to find shards of Gigantes again."; erasequest 9335;// Search for shards of Gigantes setquest 9336;// Go back to Professor Bernhard if (isbegin_quest(9337) > 0) erasequest 9337;// Wrapping up the Adventure if (sarah_fenrir == 0) { sarah_fenrir = 1; getitem (28310+.@s),1; } close; case 2: end; } case 0: case 1: mes "[Professor Bernhard]"; mes "We lack the shards of Gigantes in order to make powerful weapons."; mes "Because a lot of energy is needed to open a dimension device, come back and find me when the energy has accumulated."; close; case 2: mes "[Professor Bernhard]"; mes "I have been waiting."; mes "How is everything going?"; mes "While you were gone I have succeeded in accumulating dimensional energy."; mes "We can open the dimension device again."; next; mes "[Professor Bernhard]"; mes "A longing for accomplishing a powerful weapon as a genuine professor!"; mes "In order to accomplish that, we need shards of Gigantes that once appeared in the past battle of Fenrir and Sarah."; next; mes "[Professor Bernhard]"; mes "Because I cannot leave my post, "; mes "I need a warrior who can bring me the shards instead."; mes "I think you can assist me once again.."; next; mes "[Professor Bernhard]"; mes "There, all the preparations are finished."; mes "Can you go back in time again and bring me the shards of Gigantes?"; mes "I will make sure to compensate you sufficiently."; if (is_party_leader() == true) { next; if (select( "No", "Yes" ) == 1) { mes "[Professor Bernhard]"; mes "I set the Dimensional Device to Glast Heim of the past, where Fenrir and Sarah once were."; mes "It won't last long so hurry up and come back."; close; } instance_create("Fenrir and Sarah"); } close; } } dali02,99,148,3 script Dimensional Device#XX1 PORTAL,{ if (BaseLevel < 145) { mes "- You must be level 145 or over"; mes "It seems entry is possible. -"; close; } switch( checkquest(9336,PLAYTIME) ) { case -1: break; case 0: case 1: mes "- The Dimensional Device has closed."; mes "It seems entry is not possible. -"; close; case 2: break; } if (isbegin_quest(9335) > 0) { mes "- The Dimensional Device has closed."; mes "It seems entry is not possible. -"; close; } if (select( "Do not enter the device.", "Enter the time device" ) == 1) { if (getcharid(1) > 0) { mes "- It seems the Dimensional Device "; mes "will contort space time -"; close; } mes "- There is a damp presence. -"; close; } .@md_name$ = "Fenrir and Sarah"; switch( instance_enter(.@md_name$) ) { case IE_OTHER: mes "An unknown error occurred."; close; case IE_NOINSTANCE: mes "Memorial Dungeon " + .@md_name$ + " does not exist."; mes "The party leader has not created the Memorial Dungeon."; close; case IE_NOMEMBER: mes "Only party members can enter the Memorial Dungeon."; close; case IE_OK: mapannounce "dali02", "Party member " + strcharinfo(0) + " of party's " + getpartyname( getcharid(1) ) + " enters Room " + .@md_name$ + "", bc_map,0xFF99,FW_NORMAL,12; setquest 9335;// Search for shards of Gigantes if (isbegin_quest(9336) > 0) erasequest 9336; // warp "1@glast",367,304; end; } } dali02,93,146,6 script Assistant Professor#a1 4_M_REPAIR,{ if (sarah_fenrir == 0) end; disable_items; mes "[Chief Assistant]"; mes "I've heard about you from the professor."; mes "The professor has told me to sufficiently compensate you for risking your life and bringing the shards of Gigantes."; next; switch( select( "Enchant earring.", "Purchase earring", "Exit conversation" ) ) { case 1: mes "[Chief Assistant]"; mes "Sarah's earrings we have discovered at the archaeological site must certainly have great potential."; next; switch( select( "Enchant Sarah's earrings", "Initialize enchantment on Sarah's earrings", "Exit conversation" ) ) { case 1: mes "[Chief Assistant]"; mes "2 enchantments are possible on one earring."; mes "Which earring do you wish to enchant?"; next; switch( select( "The left earring of Sarah", "The right earring of Sarah", "Quit" ) ) { case 1: .@sarah_item_id = 28310; .@sarah_earring$ = "left"; break; case 2: .@sarah_item_id = 28311; .@sarah_earring$ = "right"; break; case 3: mes "[Chief Assistant]"; mes "If you want an enchantment "; mes "on Sarah's earrings, "; mes "come and find me again."; close; } mes "[Chief Assistant]"; mes "You must equip the item to make enchantment possible."; mes "Which column do you wish to enchant?"; next; if (select( "Left column", "Right column" ) == 1) { .@part = EQI_ACC_L; .@column$ = "left"; .@bonus_size = 4; // 4 possibilities .@bonus_chance = 20; // 20% per possibility } else { .@part = EQI_ACC_R; .@column$ = "right"; .@bonus_size = 6; // 6 possibilities .@bonus_chance = 10; // 10% per possibility } .@equip_id = getequipid(.@part); if (.@equip_id != .@sarah_item_id) { mes "[Chief Assistant]"; mes "If you wish to enchant, you must equip Sarah's " + .@sarah_earring$ + " earring."; close; } setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3); if (.@card[2] > 0) {// 2 enchants mes "[Chief Assistant]"; mes "A fully enchanted earring of Sarah cannot be enchanted any further."; close; } if (.@card[3] > 0) {// 1 enchant mes "[Chief Assistant]"; mes "Sarah's Earring is currently in a state of enchantment in slot 4."; .@slot = 3; } else {// none enchant mes "[Chief Assistant]"; mes "Sarah's Earring is currently in a state without enchantment."; .@slot = 4; } next; mes "[Chief Assistant]"; mes "Which ability do you want as an enchantment on slot " + .@slot + "?"; next; switch( select( "CRI or Critical", "Expert archer or Bleed", "Conservation or MATK", "Delay Attack or Delay Skill" ) ) { case 1: setarray .@bonus[0], 4863, // Fatal1 4864, // Fatal2 4939, // Critical2 4940, // Critical3 4941, // Critical4 4865; // Fatal3 mes "[Chief Assistant]"; mes "Selected for CRI or Critical Enchantment slot " + .@slot + "."; break; case 2: setarray .@bonus[0], 4832, // Expert_Archer1 4833, // Expert_Archer2 4942, // Dodge1 4943, // Dodge2 4944, // Dodge3 4834; // Expert_Archer3 mes "[Chief Assistant]"; mes "Selected for Expert Archer or Bleed Enchantment slot " + .@slot + "."; break; case 3: setarray .@bonus[0], 4945, // Thrift1 4946, // Thrift2 4897, // Matk3p 4898, // Matk4p 4947, // Thrift3 4899; // Matk5p mes "[Chief Assistant]"; mes "Selected for Conservation or MATK Enchantment slot " + .@slot + "."; break; case 4: setarray .@bonus[0], 4869, // Attack_Delay_1 4872, // Attack_Delay_2 4948, // Skill_Delay1 4949, // Skill_Delay2 4950, // Skill_Delay3 4873; // Attack_Delay_3 mes "[Chief Assistant]"; mes "Selected for Delay Attack or Delay Skill Enchantment slot " + .@slot + "."; break; } next; mes "[Chief Assistant]"; mes "4 shards of Gigantes is required for one enchantment."; next; mes "[Chief Assistant]"; mes "Because enchantment is a high risk process, there is risk of Sarah's earring being destroyed."; mes "Do you still want to do it?"; next; if (select( "No", "Yes" ) == 1) { mes "[Chief Assistant]"; mes "Please speak to me again after making a clear decision!"; close; } if (countitem(6803) < 4) { mes "[Chief Assistant]"; mes "There are not enough shards of Gigantes."; mes "4 shards of Gigantes is required to do one enchantment."; close; } mes "[Chief Assistant]"; mes "Good. I will start the enchantment!"; mes "I wish you luck~!"; next; mes "[Chief Assistant]"; mes "Aahhhh!!"; next; progressbar "000000",5; specialeffect2 EF_MAGICALATTHIT; specialeffect2 EF_POTION2; delitem 6803,4;// Shard of Gigantes // anti-hack if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3])) close; delequip .@part; .@r = rand(100); for ( .@i = 0; .@i < .@bonus_size && (.@bonus_chance * (.@i+1)) < .@r; .@i++ ); if (.@i == .@bonus_size) { specialeffect2 EF_CRASHEARTH; specialeffect2 EF_MAXPOWER; mes "[Chief Assistant]"; mes "Sadly... it is.."; mes "destroyed..."; mes "Whew.. "; mes "enchantment is not an easy task.."; close; } .@card[.@slot-1] = .@bonus[.@i]; specialeffect2 EF_ANGEL2; getitem2 .@sarah_item_id,1,1,0,0,.@card[0],.@card[1],.@card[2],.@card[3]; mes "[Chief Assistant]"; mes "Enchantment completed!"; close; case 2: mes "[Chief Assistant]"; mes "Which earring do you wish to initialize?"; next; switch( select( "The left earring of Sarah", "The right earring of Sarah", "Quit" ) ) { case 1: .@sarah_item_id = 28310; .@sarah_earring$ = "left"; break; case 2: .@sarah_item_id = 28311; .@sarah_earring$ = "right"; break; case 3: mes "[Chief Assistant]"; mes "If you want to initialize an enchantment on Sarah's earrings, come and find me again."; close; } mes "[Chief Assistant]"; mes "On Sarah's earring. 1 shard of Gigantes is required to initialize the enchantment.."; next; if (countitem(6803) < 1) { mes "[Chief Assistant]"; mes "There are not enough shards of Gigantes."; mes "You will need them in order for initialization to take place."; close; } mes "[Chief Assistant]"; mes "You must equip the item to make initialization possible."; mes "Which column's earring do you wish to initialize?"; next; if (select( "Left column", "Right column" ) == 1) { .@part = EQI_ACC_L; .@column$ = "left"; } else { .@part = EQI_ACC_R; .@column$ = "right"; } .@equip_id = getequipid(.@part); setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3); if (.@equip_id == -1) { mes "[Chief Assistant]"; mes "To initialize an enchantment, the relevant column must be equipped with gear."; close; } if (.@equip_id != .@sarah_item_id) { mes "[Chief Assistant]"; mes "To initialize an enchantment, the relevant column must be equipped with Sarah's earring."; close; } if (getequipcardid(.@part,3) < 1) { mes "[Chief Assistant]"; mes "Sarah's earring without an enchantment cannot be initialized."; close; } mes "[Chief Assistant]"; mes "You have selected Sarah's " + .@sarah_earring$ + " earring on the " + .@column$ + " column."; mes "It is impossible to restore abilities that are gone after initialization."; mes "Do you still want to proceed?"; next; if (select( "No", "Yes" ) == 2) { mes "[Chief Assistant]"; mes "Yes sir. Initialization will start."; next; progressbar "000000",5; specialeffect2 EF_MAGICALATTHIT; specialeffect2 EF_POTION2; specialeffect2 EF_ANGEL2; delitem 6803,1;// Shard of Gigantes // anti-hack if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3])) close; delequip .@part; getitem .@sarah_item_id,1; mes "[Chief Assistant]"; mes "Initialization completed."; mes "Please find me if you need me."; } close; case 3: mes "[Chief Assistant]"; mes "If you want an enchantment on Sarah's earrings, come and find me again."; close; } case 2: mes "[Chief Assistant]"; mes "Related to Glast Heim, this is an unique and rare earring found during an excavation with the professor."; next; mes "[Chief Assistant]"; mes "I think this has been worn by Sarah in the past and seems to have a great ability to draw out potential strength."; next; mes "[Chief Assistant]"; mes "I will specially trade it for 1 shard since you are the warrior who brought shards of Gigantes for the professor's work."; next; mes "[Chief Assistant]"; mes "- The left earring of Sarah -"; mes "Usable for Heal 1Lv"; mes "- The right earring of Sarah -"; mes "Usable for Teleport 1Lv"; mes "-----------------------"; mes "Which one do you wish?"; next; .@s = select( "The left earring of Sarah", "The right earring of Sarah", "Exit conversation" ) - 1; if (.@s < 2) { if (countitem(6803) < 1) { mes "[Chief Assistant]"; mes "There are not enough shards of Gigantes."; mes "You will need them for me to trade with you."; close; } delitem 6803,1;// Shard of Gigantes getitem (28310+.@s),1; } mes "[Chief Assistant]"; mes "Professor Bernhard is the professor I respect the most."; mes "Do you have someone you respect?"; close; case 3: mes "[Chief Assistant]"; mes "I've heard about you from the professor."; mes "The professor has told me to sufficiently compensate you for risking your life and bringing the shards of Gigantes."; close; } } 1@glast,360,295,0 script #glast_event_1 HIDDEN_WARP_NPC,8,8,{ end; OnTouch: disablenpc instance_npcname("#glast_event_1"); setpcblock PCBLOCK_NPC, true; specialeffect2 EF_HIT2; unittalk getcharid(3), "" + strcharinfo(0) + " : Huh? Somebody there? Hello~ You must be a traveler."; sleep2 3000; cutin "fenrir_a.bmp",2; npctalk "Fenrith Fenrir: This is strange.. I don't recall Glast Heim castle being filled with such a dark presence..", 'fenrir_1$; sleep2 3000; npctalk "Fenrith Fenrir: Greetings can come later! Careful! It seems somebody has summoned a monster!", 'fenrir_1$; sleep2 3000; cutin "",255; specialeffect EF_LOCKON, AREA, 'fenrir_1$; .@label$ = instance_npcname("#glast_event_1") + "::OnMobDead"; monster 'map_glast$,355,300, "Mutant Galion",3198,1, .@label$; // MM_M_GALION monster 'map_glast$,358,300, "Mutant Galion",3198,1, .@label$; monster 'map_glast$,361,300, "Mutant Galion",3198,1, .@label$; monster 'map_glast$,355,289, "Mutant Galion",3198,1, .@label$; monster 'map_glast$,358,289, "Mutant Galion",3198,1, .@label$; monster 'map_glast$,364,294, "Mutant Galion",3198,1, .@label$; monster 'map_glast$,364,297, "Mutant Galion",3198,1, .@label$; monster 'map_glast$,364,291, "Mutant Galion",3198,1, .@label$; monster 'map_glast$,353,290, "Mutant Galion",3198,1, .@label$; unittalk getcharid(3), "" + strcharinfo(0) + " : What are these things?"; npctalk "Fenrith Fenrir: Buy me some time while I cast magic! I will handle this!", 'fenrir_1$; donpcevent instance_npcname("#glast_event_1") + "::OnBar"; donpcevent instance_npcname("#glast_event_1") + "::OnEvent"; setpcblock PCBLOCK_NPC, false; end; OnBar: progressbar_npc "000000",10, 'fenrir_1$; end; OnEvent: // npctalk "Fenrith Fenrir: Buy me some time while I cast magic! I will handle this!", 'fenrir_1$;// double on official sleep 3000; npctalk "Fenrith Fenrir: Wrath of the true sky.", 'fenrir_1$; sleep 3000; npctalk "Fenrith Fenrir: Thunderbolt that may split the earth!", 'fenrir_1$; sleep 3000; npctalk "Fenrith Fenrir: Fall before me now!", 'fenrir_1$; sleep 3000; npctalk "Fenrith Fenrir: Aaah!! Thunder Storm!!!!!", 'fenrir_1$; for ( .@i = 1; .@i < 8; .@i++ ) specialeffect EF_THUNDERSTORM, AREA, instance_npcname( "#effect_glast_event01_" + .@i ); killmonster 'map_glast$, instance_npcname("#glast_event_1") + "::OnMobDead"; sleep 4000; npctalk "Fenrith Fenrir: Glast Heim, once the cathedral for the Asgard gods..", 'fenrir_1$; sleep 3000; npctalk "Fenrith Fenrir: Now it has completely become a habitat for monsters..", 'fenrir_1$; sleep 3000; npctalk "Fenrith Fenrir: Wait.. Come to think of it, something is strange..", 'fenrir_1$; sleep 3000; npctalk "Fenrith Fenrir: Galions are the monsters that habit this vicinity..", 'fenrir_1$; sleep 3000; enablenpc instance_npcname("#glast_event_3"); end; OnMobDead: end; } 1@glast,360,295,0 script #glast_event_3 HIDDEN_WARP_NPC,8,8,{ end; OnTouch: disablenpc instance_npcname("#glast_event_3"); setpcblock PCBLOCK_NPC, true; cutin "fenrir_a.bmp",2; npctalk "Fenrith Fenrir: By the way, I know it was sudden but thank you for helping.", 'fenrir_1$; sleep2 2000; npctalk "Fenrith Fenrir: Anyway, who are you?", 'fenrir_1$; sleep2 2000; unittalk getcharid(3), "" + strcharinfo(0) + " : Ah.. that is...."; sleep2 2000; unittalk getcharid(3), "" + strcharinfo(0) + " : .. I am a traveler who wanders around the world!"; sleep2 2000; npctalk "Fenrith Fenrir: Is that so..? I see.. I guess it does not matter.", 'fenrir_1$; sleep2 2000; npctalk "Fenrith Fenrir: This place seems quite dangerous now. It is not too late to turn back.", 'fenrir_1$; sleep2 2000; npctalk "Fenrith Fenrir: There is an object I need to find. I need to hurry before it is too late.", 'fenrir_1$; sleep2 2000; npctalk "Fenrith Fenrir: Perhaps you can help me...", 'fenrir_1$; sleep2 2000; npctalk "Fenrith Fenrir: No.. Then thank you! I hope we can meet again later!", 'fenrir_1$; sleep2 3000; cutin "",255; specialeffect EF_LOCKON, AREA, 'fenrir_1$; unittalk getcharid(3), "" + strcharinfo(0) + " : Did that.. person.. really happen to be.. the.. Fenrir..? No way.. probably not.."; disablenpc 'fenrir_1$; for ( .@i = 1; .@i < 8; .@i++ ) disablenpc instance_npcname("#effect_glast_event01_" + .@i); enablenpc instance_npcname("#glast_move_01"); enablenpc instance_npcname("#glast_event_5"); enablenpc 'fenrir_2$; setpcblock PCBLOCK_NPC, false; end; } 1@glast,359,296,4 script #effect_glast_event01_1 CLEAR_NPC,{ end; } 1@glast,353,294,4 duplicate(#effect_glast_event01_1) #effect_glast_event01_2 CLEAR_NPC 1@glast,360,304,4 duplicate(#effect_glast_event01_1) #effect_glast_event01_3 CLEAR_NPC 1@glast,366,295,4 duplicate(#effect_glast_event01_1) #effect_glast_event01_4 CLEAR_NPC 1@glast,352,304,4 duplicate(#effect_glast_event01_1) #effect_glast_event01_5 CLEAR_NPC 1@glast,356,284,4 duplicate(#effect_glast_event01_1) #effect_glast_event01_6 CLEAR_NPC 1@glast,345,283,4 duplicate(#effect_glast_event01_1) #effect_glast_event01_7 CLEAR_NPC 1@glast,359,294,4 duplicate(#effect_glast_event01_1) Fenrith Fenrir#glast_01 4_F_FENRIR // Warps // From entrance 1@glast,352,279,0 script #glast_move_01 WARPNPC,4,4,{ end; OnTouch: if ('back_to_entrance == 0) warp 'map_glast$,347,265; else { disablenpc instance_npcname("#glast_move_01"); initnpctimer; } end; OnTimer1500: specialeffect EF_FIREPILLARON2, AREA, 'sarah_ego$; end; OnTimer2000: hideoffnpc 'sarah_ego$; specialeffect EF_WHITEBODY, AREA, 'sarah_ego$; end; OnTimer3000: npctalk "Sarah Irene: Impressive Fenrith Fenrir, you cleverly escaped", 'sarah_ego$; end; OnTimer7500: npctalk "Sarah Irene: Mm.. today I will make you stand down", 'sarah_ego$; end; OnTimer8000: npctalk "Fenrith Fenrir: Today I hope to end our ill fated relationship.", 'fenrir_11$; end; OnTimer11000: npctalk "Sarah Irene: However, do not think this is the end", 'sarah_ego$; end; OnTimer14000: npctalk "Sarah Irene: You will surely see me again!!!", 'sarah_ego$; end; OnTimer14500: npctalk "Fenrith Fenrir: Mm... I look forward to it Sarah Irene..", 'fenrir_11$; specialeffect EF_FIREPILLARON2, AREA, 'sarah_ego$; end; OnTimer15500: stopnpctimer; disablenpc 'sarah_ego$; end; } // Fenrir left side // 1@glast,42,350,0 warp2 #glast_event_warp_1 10,10,1@glast,105,369 // 1@glast,52,346,0 warp2 #glast_event_warp_2 10,10,1@glast,105,369 // 1@glast,35,364,0 warp2 #glast_event_warp_3 10,10,1@glast,105,369 // 1@glast,41,364,0 warp2 #glast_event_warp_4 10,10,1@glast,105,369 // 1@glast,44,371,0 warp2 #glast_event_warp_5 10,10,1@glast,105,369 // 1@glast,54,362,0 warp2 #glast_event_warp_6 10,10,1@glast,105,369 // 1@glast,44,358,0 warp2 #glast_event_warp_7 10,10,1@glast,105,369 // To stairs final room 1@glast,199,237,0 script #glast_move_03 WARPNPC,2,2,{ end; OnTouch: if (is_party_leader() == true) { // warpparty 'map_glast$,197,263, getcharid(1), 'map_glast$,1,1; // using mapwarp for now mapwarp 'map_glast$,'map_glast$,197,263; } end; } // To final room 1@glast,199,294,0 script #glast_move_03a WARPNPC,3,3,{ end; OnTouch: if (is_party_leader() == true) { // warpparty 'map_glast$,188,334, getcharid(1), 'map_glast$,1,1; mapwarp 'map_glast$,'map_glast$,188,334; } end; } // Exit final room //1@glast,189,331,0 warp2 #glast_event_warp_11 10,10,1@glast,197,221 //1@glast,206,337,0 warp2 #glast_event_warp_12 10,10,1@glast,197,221 //1@glast,205,330,0 warp2 #glast_event_warp_13 10,10,1@glast,197,221 //1@glast,193,337,0 warp2 #glast_event_warp_14 10,10,1@glast,197,221 //1@glast,210,331,0 warp2 #glast_event_warp_15 10,10,1@glast,197,221 //1@glast,194,330,0 warp2 #glast_event_warp_16 10,10,1@glast,197,221 // Back to entrance 1@glast,351,269,0 script #glast_move_04 WARPNPC,3,3,{ end; OnTouch: if (is_party_leader() == true) { donpcevent instance_npcname("#sarah_wrath") + "::OnStop"; // warpparty 'map_glast$,349,282, getcharid(1), 'map_glast$,1,1; mapwarp 'map_glast$,'map_glast$,349,282; } end; } // Exit 1@glast,376,303,0 warp2 #glast_move_05 2,2,dali02,91,140 // Fenrir bottom 1@glast,216,48,0 script #glast_event_5 HIDDEN_WARP_NPC,6,6,{ end; OnTouch: disablenpc instance_npcname("#glast_event_5"); setpcblock PCBLOCK_NPC, true; cutin "fenrir_a.bmp",2; npctalk "Fenrith Fenrir: You are still in Glast Heim? Why aren't you leaving this dangerous place?", 'fenrir_2$; sleep2 2000; unittalk getcharid(3), "" + strcharinfo(0) + " : I know it's dangerous but I thought it would be fun so I couldn't help myself.."; sleep2 2000; npctalk "Fenrith Fenrir: Hm.. Adventurers..", 'fenrir_2$; sleep2 2000; unittalk getcharid(3), "" + strcharinfo(0) + " : You don't have to worry~! I am fairly strong myself!"; sleep2 2000; npctalk "Fenrith Fenrir: Oh.. really? Do you think you can assist me then?", 'fenrir_2$; sleep2 2000; npctalk "Fenrith Fenrir: The object I am looking for is located somewhere in Glast Heim!", 'fenrir_2$; viewpoint 1,47,270,1,0xFF0000; sleep2 2000; npctalk "Fenrith Fenrir: But others looking for the object will arrive there soon!", 'fenrir_2$; sleep2 2000; npctalk "Fenrith Fenrir: This is urgent because there isn't enough time. We have to arrive there soon. 5 minutes at the latest!", 'fenrir_2$; sleep2 2000; npctalk "Fenrith Fenrir: I will be waiting! If you are late I will have to go by myself!", 'fenrir_2$; sleep2 2000; npctalk "Fenrith Fenrir: Alright, I will go on ahead and you decide if you are going to assist me!", 'fenrir_2$; sleep2 3000; cutin "",255; disablenpc 'fenrir_2$; sleep2 1000; unittalk getcharid(3), "" + strcharinfo(0) + " : Hm.. what should I do..? I need shards of Gigantes as requested by Professor Bernhard.."; sleep2 2000; unittalk getcharid(3), "" + strcharinfo(0) + " : Should I help that person.. Or should I look for Gigantes to take the shards as requested by Professor Bernhard..?"; sleep2 2000; donpcevent instance_npcname("#fenrir_left_final_2") + "::OnStart";// timer (5 mins) for ( .@i = 1; .@i < 7; .@i++ ) enablenpc instance_npcname("Ancient Gigantes#glast_" + .@i); enablenpc 'fenrir_3$; enablenpc instance_npcname("#glast_event_7"); disablenpc instance_npcname("#glast_move_01"); // officially player can be stucked in entrance setpcblock PCBLOCK_NPC, false; end; } 1@glast,216,52,6 script Fenrith Fenrir#glast_02 4_F_FENRIR,{ end; } // Fenrir left side, entrance 1@glast,47,270,0 script #glast_event_7 HIDDEN_WARP_NPC,5,5,{ end; OnTouch: if (is_party_leader() == false) npctalk "Fenrith Fenrir: I would like your party leader to come and help me!", 'fenrir_3$; else { setpcblock PCBLOCK_NPC, true; disablenpc instance_npcname("#glast_event_7"); npctalk "Fenrith Fenrir: You came! I was waiting!", 'fenrir_3$; sleep2 2000; npctalk "Fenrith Fenrir: We don't have much time! We have to go search for it now! Let's go in!", 'fenrir_3$; sleep2 2000; setpcblock PCBLOCK_NPC, false; if ('skip_left_part == 0 && is_party_leader() == true) {// 5 mins have passed? donpcevent instance_npcname("#fenrir_left_final_2") + "::OnStop"; disablenpc 'fenrir_3$; enablenpc 'fenrir_4$; enablenpc instance_npcname("#glast_event_9"); // warpparty 'map_glast$,41,348, getcharid(1), 'map_glast$,1,1; mapwarp 'map_glast$,'map_glast$,41,348; } } end; } 1@glast,47,270,4 duplicate(#effect_glast_event01_1) Fenrith Fenrir#glast_03 4_F_FENRIR // Fenrir left side, inside 1@glast,44,357,0 script #glast_event_9 HIDDEN_WARP_NPC,3,3,{ end; OnTouch: disablenpc instance_npcname("#glast_event_9"); setpcblock PCBLOCK_NPC, true; cutin "fenrir_a.bmp",2; npctalk "Fenrith Fenrir: The sword of Baldur, Sentinel Breeze... even after 1000 years..", 'fenrir_4$; sleep2 3000; npctalk "Fenrith Fenrir: I can feel the evil of monsters in this place.. as if they are being controlled by someone..", 'fenrir_4$; sleep2 3000; npctalk "Fenrith Fenrir: Then there is someone else here other than me?", 'fenrir_4$; sleep2 3000; npctalk "Fenrith Fenrir: That will do.. Now all I have to do is use Sentinel Breeze to find Baldur's whereabouts..", 'fenrir_4$; sleep2 3000; enablenpc 'sarah_10$; enablenpc instance_npcname("Gigantes#semi1"); enablenpc instance_npcname("Gigantes#semi2"); sleep2 1000; cutin "sarah_hero3.bmp",0; npctalk "Sarah Irene: Hehe.. I see... just as I expected.", 'sarah_10$; sleep2 3000; npctalk "Sarah Irene: Was that blade the clue?", 'sarah_10$; sleep2 3000; npctalk "Sarah Irene: Then, Fenrith Fenrir, that means a 1000 year old seal can be broken with it?", 'sarah_10$; sleep2 3500; unittalk getcharid(3), "" + strcharinfo(0) + " : Could it be he was the real Fenrir?"; npctalk "Fenrith Fenrir: Could this be.. Valkyrie! Now it is not fun anymore", 'fenrir_4$; cutin "fenrir_b.bmp",2; sleep2 5000; npctalk "Sarah Irene: Belated salutations, my name is Sarah Irene, one of the 12 Valkyries of Valhalla.", 'sarah_10$; cutin "sarah_hero3.bmp",0; sleep2 3000; npctalk "Sarah Irene: Anyway, also to achieve Freyja's will.. hehe..", 'sarah_10$; npctalk "Fenrith Fenrir: Two Gigantes! This will not be an easy fight. Help me and defeat the Gigantes!", 'fenrir_4$; cutin "fenrir_b.bmp",2; sleep2 3000; npctalk "Sarah Irene: Go forth! Gigantes! And my loyal monsters!", 'sarah_10$; npctalk "Fenrith Fenrir: Sarah will hide and continuously summon monsters! I will take care of that monster, you face the Gigantes!", 'fenrir_4$; cutin "fenrir_b.bmp",255; sleep2 2000; disablenpc 'sarah_10$; disablenpc instance_npcname("Gigantes#semi1"); disablenpc instance_npcname("Gigantes#semi2"); enablenpc instance_npcname("#fenrir_left_final_1"); monster 'map_glast$,49,363, "Gigantes#semi1", 3191,1, instance_npcname("#fenrir_left_final_1") + "::OnMobDead";// MM_M_GIGAN1 monster 'map_glast$,41,363, "Gigantes#semi2", 3192,1, instance_npcname("#fenrir_left_final_1") + "::OnMobDead";// MM_M_GIGAN2 donpcevent instance_npcname("#glast_event_9") + "::OnEvent"; setpcblock PCBLOCK_NPC, false; end; OnEvent: sleep 15000; 'timer_left_side = 0; donpcevent instance_npcname("#glast_event_9") + "::OnStart"; end; OnStart: initnpctimer; npctalk "Fenrith Fenrir: Currents vibrating in the atmosphere! Show me your strength!", 'fenrir_4$; callsub S_Spawn,1,3198;// MM_M_GALION progressbar_npc "000000",5, 'fenrir_4$; // note: display effect after dead of Gigantes npctalk "Fenrith Fenrir: Light Bolt!!!", 'fenrir_4$; for ( .@i = 1; .@i < 9; .@i++ ) specialeffect EF_LIGHTBOLT, AREA, instance_npcname("#effect_glast_event02_" + .@i); end; OnTimer6000: killmonster 'map_glast$, instance_npcname("#glast_event_9") + "::OnMobDead"; end; OnTimer15000: npctalk "Fenrith Fenrir: Devour this evil presence with the fire pit of the universe!", 'fenrir_4$; callsub S_Spawn,2,3198;// MM_M_GALION progressbar_npc "000000",5, 'fenrir_4$; npctalk "Fenrith Fenrir: Hell fire that can swallow even space! Meteor storm~!!!!!", 'fenrir_4$; for ( .@i = 1; .@i < 9; .@i++ ) specialeffect EF_METEORSTORM, AREA, instance_npcname("#effect_glast_event02_" + .@i); end; OnTimer21000: killmonster 'map_glast$, instance_npcname("#glast_event_9") + "::OnMobDead"; end; OnTimer30000: npctalk "Fenrith Fenrir: Currents vibrating in the atmosphere! Show me your strength!", 'fenrir_4$; callsub S_Spawn,1,3199;// MM_M_MUTANT_DRAGON progressbar_npc "000000",5, 'fenrir_4$; npctalk "Fenrith Fenrir: Light Bolt!!!", 'fenrir_4$; for ( .@i = 1; .@i < 9; .@i++ ) specialeffect EF_LIGHTBOLT, AREA, instance_npcname("#effect_glast_event02_" + .@i); end; OnTimer36000: killmonster 'map_glast$, instance_npcname("#glast_event_9") + "::OnMobDead"; end; OnTimer45000: npctalk "Fenrith Fenrir: Freeze the evil presence with frost wind!!!", 'fenrir_4$; callsub S_Spawn,2,3199;// MM_M_MUTANT_DRAGON progressbar_npc "000000",5, 'fenrir_4$; npctalk "Fenrith Fenrir: A storm that can freeze even the soul!! Storm gust~!!!!!", 'fenrir_4$; for ( .@i = 1; .@i < 9; .@i++ ) specialeffect EF_STORMGUST, AREA, instance_npcname("#effect_glast_event02_" + .@i); end; OnTimer51000: killmonster 'map_glast$, instance_npcname("#glast_event_9") + "::OnMobDead"; end; OnTimer55000: 'timer_left_side++; if ('timer_left_side == 5) { stopnpctimer; donpcevent instance_npcname("#fenrir_left_vermilion") + "::OnEvent"; } end; OnTimer60000: donpcevent instance_npcname("#glast_event_9") + "::OnStart"; end; OnStop: stopnpctimer; end; OnMobDead: end; S_Spawn: .@mob_id = getarg(1); .@label$ = instance_npcname("#glast_event_9") + "::OnMobDead"; if (getarg(0) == 1) { monster 'map_glast$,43,355, "--ja--", .@mob_id,1, .@label$; monster 'map_glast$,39,361, "--ja--", .@mob_id,1, .@label$; monster 'map_glast$,48,361, "--ja--", .@mob_id,1, .@label$; monster 'map_glast$,43,363, "--ja--", .@mob_id,1, .@label$; } else { monster 'map_glast$,37,360, "--ja--", .@mob_id,1, .@label$; monster 'map_glast$,37,362, "--ja--", .@mob_id,1, .@label$; monster 'map_glast$,37,364, "--ja--", .@mob_id,1, .@label$; monster 'map_glast$,37,366, "--ja--", .@mob_id,1, .@label$; monster 'map_glast$,37,368, "--ja--", .@mob_id,1, .@label$; monster 'map_glast$,41,371, "--ja--", .@mob_id,1, .@label$; monster 'map_glast$,50,360, "--ja--", .@mob_id,1, .@label$; monster 'map_glast$,50,362, "--ja--", .@mob_id,1, .@label$; monster 'map_glast$,50,364, "--ja--", .@mob_id,1, .@label$; monster 'map_glast$,50,366, "--ja--", .@mob_id,1, .@label$; monster 'map_glast$,50,368, "--ja--", .@mob_id,1, .@label$; monster 'map_glast$,46,371, "--ja--", .@mob_id,1, .@label$; } return; } 1@glast,1,1,0 script #fenrir_left_vermilion HIDDEN_WARP_NPC,{ end; OnEvent: enablenpc instance_npcname("#fenrir_left_vermilion"); initnpctimer; npctalk "Fenrith Fenrir: They are endless. I should finish this absolutely.", 'fenrir_4$; progressbar_npc "000000",10, 'fenrir_4$; end; OnTimer2000: npctalk "Fenrith Fenrir: Limitlessly distant monarch with the beautiful scarlet breath!!", 'fenrir_4$; end; OnTimer4000: npctalk "Fenrith Fenrir: Where you have passed will only be filled with nothingness.", 'fenrir_4$; end; OnTimer7000: npctalk "Fenrith Fenrir: Power to shake the earth's axis! Show your grace right here and now!!!", 'fenrir_4$; end; OnTimer10000: stopnpctimer; npctalk "Fenrith Fenrir: Road of Vermilion!!!!", 'fenrir_4$; for ( .@i = 1; .@i < 9; .@i++ ) specialeffect EF_LORD, AREA, instance_npcname("#effect_glast_event02_" + .@i); killmonster 'map_glast$, instance_npcname("#fenrir_left_final_1") + "::OnMobDead"; donpcevent instance_npcname("#fenrir_left_final_1") + "::OnStart"; disablenpc instance_npcname("#fenrir_left_vermilion"); end; OnStop: stopnpctimer; disablenpc instance_npcname("#fenrir_left_vermilion"); end; } 1@glast,1,1,0 script #fenrir_left_final_1 HIDDEN_WARP_NPC,{ end; OnStart: initnpctimer; end; OnTimer2000: npctalk "Fenrith Fenrir: Alright! We have defeated a Gigantes!", 'fenrir_4$; enablenpc 'sarah_10$; end; OnTimer4000: npctalk "Sarah Irene: As expected, Fenrith Fenrir, you do not yield easily!", 'sarah_10$; end; OnTimer7000: npctalk "Fenrith Fenrir: Get away from the Sentinel Breeze immediately!", 'fenrir_4$; end; OnTimer9000: npctalk "Sarah Irene: Hehe.. I can't do that!", 'sarah_10$; specialeffect EF_WL_TELEKINESIS_INTENSE, AREA, instance_npcname("#effect_glast_event02_bis"); end; OnTimer11000: npctalk "Sarah Irene: If you want it back come to Glast Heim Castle! I shall be waiting!", 'sarah_10$; end; OnTimer13000: specialeffect EF_FIREPILLARON2, AREA, 'sarah_10$; end; OnTimer14000: disablenpc 'sarah_10$; end; OnTimer16000: npctalk "Fenrith Fenrir: We must follow quickly to retrieve the sword! I shall use a group space movement spell!", 'fenrir_4$; end; OnTimer19000: npctalk "Fenrith Fenrir: Simultaneous large scale warp!", 'fenrir_4$; end; OnTimer20000: stopnpctimer; //for ( .@i = 1; .@i < 8; .@i++ ) // enablenpc instance_npcname("#glast_event_warp_" + .@i); // warp to 105,369 areawarp 'map_glast$,26,338,59,375, 'map_glast$,105,369; for ( .@i = 1; .@i < 9; .@i++ ) disablenpc instance_npcname("#effect_glast_event02_" + .@i); disablenpc instance_npcname("#effect_glast_event02_bis"); disablenpc instance_npcname("#fenrir_left_final_1"); disablenpc 'fenrir_4$; enablenpc instance_npcname("#glast_event_13"); enablenpc 'fenrir_5$; end; OnMobDead: if (mobcount( 'map_glast$, instance_npcname("#fenrir_left_final_1") + "::OnMobDead" ) < 1) { donpcevent instance_npcname("#glast_event_9") + "::OnStop"; donpcevent instance_npcname("#fenrir_left_vermilion") + "::OnStop"; donpcevent instance_npcname("#fenrir_left_final_1") + "::OnStart"; } end; } 1@glast,44,357,8 duplicate(#effect_glast_event01_1) Fenrith Fenrir#glast_04 4_F_FENRIR 1@glast,49,363,4 duplicate(#effect_glast_event01_1) Gigantes#semi1 4_GIGANTES_SMALL 1@glast,41,363,4 duplicate(#effect_glast_event01_1) Gigantes#semi2 4_GIGANTES_SMALL 1@glast,46,364,4 duplicate(#effect_glast_event01_1) Sarah Irene#glast_10 4_F_SARAH 1@glast,52,345,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_1 CLEAR_NPC 1@glast,44,350,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_2 CLEAR_NPC 1@glast,35,360,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_3 CLEAR_NPC 1@glast,44,360,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_4 CLEAR_NPC 1@glast,52,360,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_5 CLEAR_NPC 1@glast,35,368,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_6 CLEAR_NPC 1@glast,53,368,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_7 CLEAR_NPC 1@glast,44,371,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_8 CLEAR_NPC 1@glast,44,366,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_bis CLEAR_NPC // Event top side 1@glast,133,365,0 script #glast_event_13 HIDDEN_WARP_NPC,8,8,{ end; OnTouch: disablenpc instance_npcname("#glast_event_13"); //for ( .@i = 1; .@i < 8; .@i++ ) // disablenpc instance_npcname("#glast_event_warp_" + .@i); setpcblock PCBLOCK_NPC, true; cutin "fenrir_a.bmp",2; sleep2 1000; npctalk "Fenrith Fenrir: I need to go to Glast Heim Castle to retrieve the sword of Baldur.", 'fenrir_5$; sleep2 3000; npctalk "Fenrith Fenrir: It could be difficult alone, I would gratefully accept your help.", 'fenrir_5$; sleep2 3000; npctalk "Fenrith Fenrir: Since there isn't enough time, we can't wait long.", 'fenrir_5$; sleep2 3000; npctalk "Fenrith Fenrir: I will wait in the central castle of Glast Heim for about 5 minutes.", 'fenrir_5$; sleep2 3000; npctalk "Fenrith Fenrir: Since it is dangerous you do not have to feel obligated to help me. I will try by myself if I have to.", 'fenrir_5$; viewpoint 1,199,237,1,0xFF0000; sleep2 3000; npctalk "Fenrith Fenrir: Then I will go on ahead! Warp!", 'fenrir_5$; cutin "",255; donpcevent instance_npcname("#glast_event_13") + "::OnBar"; setpcblock PCBLOCK_NPC, false; end; OnBar: progressbar_npc "000000",3, 'fenrir_5$; disablenpc 'fenrir_5$; donpcevent instance_npcname("#fenrir_boss_final_2") + "::OnStart";// timer (5 mins) enablenpc instance_npcname("#glast_move_03"); enablenpc instance_npcname("#glast_event_15"); enablenpc 'fenrir_6$; end; } 1@glast,133,365,4 duplicate(#effect_glast_event01_1) Fenrith Fenrir#glast_05 4_F_FENRIR // Skipped left side 1@glast,1,1,0 script #fenrir_left_final_2 HIDDEN_WARP_NPC,{ end; OnStart: enablenpc instance_npcname("#fenrir_left_final_2"); initnpctimer; end; OnTimer300000: 'skip_left_part = 1; disablenpc instance_npcname("#glast_event_7"); disablenpc 'fenrir_3$; mapannounce 'map_glast$, "Fenrith Fenrir: Alright! We have defeated a Gigantes!", bc_map,0xEBFF; end; OnTimer302000: mapannounce 'map_glast$, "Sarah Irene: As expected, Fenrith Fenrir, you do not yield easily!", bc_map,0xEBFF; end; OnTimer305000: mapannounce 'map_glast$, "Fenrith Fenrir: Get away from the Sentinel Breeze immediately!", bc_map,0xEBFF; end; OnTimer307000: mapannounce 'map_glast$, "Sarah Irene: Hehe.. I can't do that!", bc_map,0xEBFF; end; OnTimer309000: mapannounce 'map_glast$, "Sarah Irene: If you want it back come to Glast Heim Castle! I shall be waiting!", bc_map,0xEBFF; end; OnTimer311000: mapannounce 'map_glast$, "Fenrith Fenrir: I need to go to Glast Heim Castle to retrieve the sword of Baldur", bc_map,0xEBFF; end; OnTimer313000: mapannounce 'map_glast$, "Fenrith Fenrir: It may be difficult alone. If you are listening I will gratefully accept your help.", bc_map,0xEBFF; end; OnTimer315000: mapannounce 'map_glast$, "Fenrith Fenrir: Since there isn't enough time, we can't wait long.", bc_map,0xEBFF; end; OnTimer317000: mapannounce 'map_glast$, "Fenrith Fenrir: I will wait in the central castle of Glast Heim for about 5 minutes.", bc_map,0xEBFF; end; OnTimer319000: stopnpctimer; mapannounce 'map_glast$, "Fenrith Fenrir: Since it is dangerous you do not have to feel obligated to help me. I will try by myself if I have to.", bc_map,0xEBFF; enablenpc instance_npcname("#glast_move_03"); enablenpc 'fenrir_6$; enablenpc instance_npcname("#glast_event_15"); disablenpc instance_npcname("#fenrir_left_final_2"); donpcevent instance_npcname("#fenrir_boss_final_2") + "::OnStart";// timer (5 mins) end; OnStop: stopnpctimer; disablenpc instance_npcname("#fenrir_left_final_2"); end; } // Stairs final room 1@glast,200,268,0 script #glast_event_15 HIDDEN_WARP_NPC,7,7,{ end; OnTouch: disablenpc instance_npcname("#glast_move_03"); disablenpc instance_npcname("#glast_event_15"); donpcevent instance_npcname("#fenrir_boss_final_2") + "::OnStop"; setpcblock PCBLOCK_NPC, true; sleep2 1000; npctalk "Fenrith Fenrir: I was waiting. Thank you for not being late.", 'fenrir_6$; sleep2 3000; npctalk "Fenrith Fenrir: Let us climb the castle to retrieve Sentinel Breeze! Sarah will be waiting!", 'fenrir_6$; sleep2 3000; disablenpc 'fenrir_6$; enablenpc instance_npcname("#glast_move_03a"); enablenpc instance_npcname("#glast_event_18"); enablenpc instance_npcname("Sarah Irene#glast_17"); enablenpc 'fenrir_7$; setpcblock PCBLOCK_NPC, false; end; } 1@glast,200,268,4 duplicate(#effect_glast_event01_1) Fenrith Fenrir#glast_06 4_F_FENRIR // Final room 1@glast,199,336,0 script #glast_event_18 HIDDEN_WARP_NPC,10,10,{ end; OnTouch: disablenpc instance_npcname("#glast_event_18"); setpcblock PCBLOCK_NPC, true; cutin "sarah_hero3.bmp",0; sleep2 1000; npctalk "Sarah Irene: It seemed like forever waiting for you~ Fenrith Fenrir.", 'sarah_17$; sleep2 3000; cutin "fenrir_b.bmp",2; npctalk "Fenrith Fenrir: No need for useless words, hand over the Sentinel Breeze now!", 'fenrir_7$; sleep2 3000; cutin "sarah_hero3.bmp",0; npctalk "Sarah Irene: Try if you can.", 'sarah_17$; sleep2 3000; cutin "fenrir_b.bmp",2; npctalk "Fenrith Fenrir: Sarah may be too difficult for you to face alone. I must face her!", 'fenrir_7$; sleep2 3000; npctalk "Fenrith Fenrir: Pure white shackles, eternal prison, make a deal with me now!", 'fenrir_7$; donpcevent instance_npcname("#glast_event_18") + "::OnBar"; sleep2 3000; npctalk "Fenrith Fenrir: White Imprison!!", 'fenrir_7$; specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$; sleep2 3000; npctalk "Sarah Irene: Hurk.... he..", 'sarah_17$; npctalk "Fenrith Fenrir: I will weaken Sarah with white imprison and face her while she's shackled,", 'fenrir_7$; sleep2 3000; npctalk "Fenrith Fenrir: you take care of the monsters she summons. I'm counting on you.", 'fenrir_7$; sleep2 3000; unittalk getcharid(3), "" + strcharinfo(0) + " : Will do. Powerful enemies make my blood boil."; sleep2 6000; npctalk "Fenrith Fenrir: This is a strategy to attack at once and finish Sarah off while she is in critical condition. Remember, our opponent is strong.", 'fenrir_7$; sleep2 3000; cutin "sarah_hero3_2.bmp",0; npctalk "Sarah Irene: So your plan was to tie me up with this sort of trick?", 'sarah_17$; sleep2 3000; npctalk "Sarah Irene: Furthermore you borrow the assistance of such rookie adventurers...", 'sarah_17$; sleep2 3000; npctalk "Sarah Irene: You need to disappear from here along with that worn out blade!!", 'sarah_17$; sleep2 3000; cutin "",255; hideonnpc 'sarah_17$; donpcevent instance_npcname("#glast_event_19") + "::OnEvent"; monster 'map_glast$,200,336, "Sarah Irene#1",3190,1, instance_npcname("#fenrir_boss_final_1") + "::OnBossDead"; // MM_SARAH 'boss_id = $@mobid[0]; setpcblock PCBLOCK_NPC, false; end; OnBar: progressbar_npc "000000",3, 'fenrir_7$; end; } 1@glast,200,336,4 duplicate(#effect_glast_event01_1) Sarah Irene#glast_17 4_F_SARAH 1@glast,197,330,8 script Fenrith Fenrir#glast_07 4_F_FENRIR,{ end; OnStart: initnpctimer; end; OnTimer1000: specialeffect EF_TETRACASTING; initnpctimer; end; OnStop: stopnpctimer; end; } 1@glast,212,350,0 script #glast_event_19 HIDDEN_WARP_NPC,{ end; OnEvent: enablenpc instance_npcname("#glast_event_19"); enablenpc instance_npcname("#fenrir_boss_final_1"); initnpctimer; specialeffect EF_PRIMECHARGE4, AREA, 'fenrir_7$; npctalk "Fenrith Fenrir: Lethal poison, Dark clouds, appear before me and show a most painful death!", 'fenrir_7$; monster 'map_glast$,190,341, "Large Gigantes#a1", 3194,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN1 monster 'map_glast$,214,331, "Large Gigantes#b2", 3195,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN2 progressbar_npc "000000",10, 'fenrir_7$; end; OnTimer1000: specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$; end; OnTimer10000: callsub S_Hit,1; npctalk "Fenrith Fenrir: Go! Cloud Kill!!!!!", 'fenrir_7$; specialeffect EF_POISONSMOKE, AREA, 'sarah_17$; for ( .@i = 1; .@i <= 8; .@i++ ) specialeffect EF_POISONSMOKE, AREA, instance_npcname("#effect_glast_event03_" + .@i); progressbar_npc "000000",10, 'fenrir_7$; end; OnTimer10500: unittalk 'boss_id, "Sarah Irene: That was sudden Fenrir. Is that all you've got?"; end; OnTimer11000: specialeffect EF_POISONSMOKE2, AREA, 'sarah_17$; specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_1"); specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_2"); specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_3"); specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_4"); specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_5"); specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_6"); specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_7"); specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_8"); end; OnTimer13000: npctalk "Fenrith Fenrir: Lethal poison, Dark clouds, appear before me and show a most painful death!", 'fenrir_7$; specialeffect EF_PRIMECHARGE4, AREA, 'fenrir_7$; specialeffect EF_POISONSMOKE2, AREA, 'sarah_17$; specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_1"); specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_2"); specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_3"); specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_4"); specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_5"); specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_6"); specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_7"); specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_8"); end; OnTimer20000: callsub S_Hit,2; npctalk "Fenrith Fenrir: Go! Cloud Kill!!!!!", 'fenrir_7$; specialeffect EF_POISONSMOKE, AREA, 'sarah_17$; specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$; for ( .@i = 1; .@i <= 8; .@i++ ) specialeffect EF_POISONSMOKE, AREA, instance_npcname("#effect_glast_event03_" + .@i); progressbar_npc "000000",30, 'fenrir_7$; end; OnTimer20500: unittalk 'boss_id, "Sarah Irene: Try to entertain me a little more!!"; end; OnTimer21000: specialeffect EF_POISONSMOKE2, AREA, 'sarah_17$; specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_1"); specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_2"); specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_3"); specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_4"); specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_5"); specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_6"); specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_7"); specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_8"); end; OnTimer23000: npctalk "Fenrith Fenrir: I speak to you who controls fire, I Fenrith, desire a fire that does not go out...", 'fenrir_7$; specialeffect EF_BEGINSPELL_YB, AREA, 'fenrir_7$; specialeffect EF_POISONSMOKE2, AREA, 'sarah_17$; specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_1"); specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_2"); specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_3"); specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_4"); specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_5"); specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_6"); specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_7"); specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_8"); end; OnTimer36000: npctalk "Fenrith Fenrir: Endlessly burning conflagration, a fire that can scorch even the soul!! Appear before me now!!", 'fenrir_7$; specialeffect EF_BEGINSPELL_YB, AREA, 'fenrir_7$; specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$; end; OnTimer50000: callsub S_Hit,3; npctalk "Fenrith Fenrir: Emerge!! Fire Insignia!!!!", 'fenrir_7$; specialeffect EF_DEMONICFIRE, AREA, 'sarah_17$; progressbar_npc "000000",10, 'fenrir_7$; end; OnTimer50500: unittalk 'boss_id, "Sarah Irene: Oh... not bad? But not good enough!!"; end; OnTimer51000: specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$; end; OnTimer53000: npctalk "Fenrith Fenrir: The root of earthshaking power!! Fear the power of the earth!!!", 'fenrir_7$; specialeffect EF_PRIMECHARGE4, AREA, 'fenrir_7$; end; OnTimer60000: callsub S_Hit,4; npctalk "Fenrith Fenrir: Go forth!! Heaven's Drive!!!", 'fenrir_7$; specialeffect EF_HEAVENSDRIVE, AREA, 'sarah_17$; monster 'map_glast$,190,341, "Large Gigantes#a1", 3194,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN1 monster 'map_glast$,214,331, "Large Gigantes#b2", 3195,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN2 progressbar_npc "000000",10, 'fenrir_7$; end; OnTimer60500: unittalk 'boss_id, "Sarah Irene: Why don't you stop your childish magic, Fenrir?"; end; OnTimer63000: specialeffect EF_PRIMECHARGE4, AREA, 'fenrir_7$; npctalk "Fenrith Fenrir: The root of earthshaking power!! Fear the power of the earth!!!", 'fenrir_7$; end; OnTimer70000: callsub S_Hit,5; npctalk "Fenrith Fenrir: Go forth!! Heaven's Drive!!!", 'fenrir_7$; specialeffect EF_HEAVENSDRIVE, AREA, 'sarah_17$; specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$; progressbar_npc "000000",30, 'fenrir_7$; end; OnTimer70500: unittalk 'boss_id, "Sarah Irene: Do you think that is enough to beat me?"; end; OnTimer73000: npctalk "Fenrith Fenrir: The mercilessly cold breath of the Northern winds,", 'fenrir_7$; specialeffect EF_PRIMECHARGE2, AREA, 'fenrir_7$; end; OnTimer85000: npctalk "Fenrith Fenrir: Come like the silent dawn mist and freeze everything!!", 'fenrir_7$; specialeffect EF_PRIMECHARGE2, AREA, 'fenrir_7$; end; OnTimer100000: callsub S_Hit,6; npctalk "Fenrith Fenrir: Appear!!! Frost Misty!!!!!", 'fenrir_7$; specialeffect EF_FROSTMYSTY, AREA, 'sarah_17$; specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$; specialeffect EF_FROSTMYSTY, AREA, 'sarah_17$; progressbar_npc "000000",10, 'fenrir_7$; end; OnTimer100500: unittalk 'boss_id, "Sarah Irene: Not bad but.. not even close!"; end; OnTimer103000: npctalk "Fenrith Fenrir: The power of doubt, a powerful force, the power of deeply hidden secrets in the mind!!!", 'fenrir_7$; specialeffect EF_PRIMECHARGE, AREA, 'fenrir_7$; end; OnTimer110000: callsub S_Hit,7; npctalk "Fenrith Fenrir: Now!!! Psychic Wave!!!!", 'fenrir_7$; specialeffect EF_SPR_PLANT10, AREA, 'sarah_17$; specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$; progressbar_npc "000000",10, 'fenrir_7$; end; OnTimer110500: unittalk 'boss_id, "Sarah Irene: Ugh... that is no use Fenrir!"; end; OnTimer113000: npctalk "Fenrith Fenrir: The power of doubt, a powerful force, the power of deeply hidden secrets in the mind!!!", 'fenrir_7$; specialeffect EF_PRIMECHARGE, AREA, 'fenrir_7$; end; OnTimer120000: callsub S_Hit,8; npctalk "Fenrith Fenrir: Now!!! Psychic Wave!!!!", 'fenrir_7$; specialeffect EF_SPR_PLANT10, AREA, 'sarah_17$; monster 'map_glast$,190,341, "Large Gigantes#a1", 3194,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN1 monster 'map_glast$,214,331, "Large Gigantes#b2", 3195,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN2 progressbar_npc "000000",30, 'fenrir_7$; end; OnTimer120500: unittalk 'boss_id, "Sarah Irene: Hurk.. such an annoying magic bombardment!!"; end; OnTimer123000: npctalk "Fenrith Fenrir: I speak to you who controls fire, I Fenrith, desire a fire that does not go out...", 'fenrir_7$; specialeffect EF_BEGINSPELL_YB, AREA, 'fenrir_7$; end; OnTimer135000: npctalk "Fenrith Fenrir: Endlessly burning conflagration, a fire that can scorch even the soul!! Appear before me now!!", 'fenrir_7$; specialeffect EF_BEGINSPELL_YB, AREA, 'fenrir_7$; specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$; end; OnTimer150000: callsub S_Hit,9; npctalk "Fenrith Fenrir: Emerge!! Fire Insignia!!!!", 'fenrir_7$; specialeffect EF_DEMONICFIRE, AREA, 'sarah_17$; specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$; progressbar_npc "000000",10, 'fenrir_7$; end; OnTimer150500: unittalk 'boss_id, "Sarah Irene: I am Sarah Irene! I will not fall so easily!!!"; end; OnTimer153000: npctalk "Fenrith Fenrir: True wrath of the sky, thunderbolt that may split the earth... Fall before me now!!", 'fenrir_7$; specialeffect EF_DQ9_CHARGE3, AREA, 'fenrir_7$; end; OnTimer160000: callsub S_Hit,10; npctalk "Fenrith Fenrir: Come now!! Thunder Storm!!!!!", 'fenrir_7$; specialeffect EF_THUNDERSTORM2, AREA, 'sarah_17$; unittalk 'boss_id, "Sarah Irene: Ugh...you are.. stronger than I predicted Fenrir..."; progressbar_npc "000000",10, 'fenrir_7$; end; OnTimer160500: unittalk 'boss_id, "Sarah Irene: Ugh...you are.. stronger than I predicted Fenrir..."; end; OnTimer163000: npctalk "Fenrith Fenrir: True wrath of the sky, thunderbolt that may split the earth... Fall before me now!!", 'fenrir_7$; specialeffect EF_DQ9_CHARGE3, AREA, 'fenrir_7$; end; OnTimer170000: callsub S_Hit,11; npctalk "Fenrith Fenrir: Come now!! Thunder Storm!!!!!", 'fenrir_7$; specialeffect EF_THUNDERSTORM2, AREA, 'sarah_17$; specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$; progressbar_npc "000000",30, 'fenrir_7$; end; OnTimer170500: unittalk 'boss_id, "Sarah Irene: Argh!!!!!! Ahhh!!!!!"; end; OnTimer173000: npctalk "Fenrith Fenrir: The mercilessly cold breath of the Northern winds,", 'fenrir_7$; specialeffect EF_PRIMECHARGE2, AREA, 'fenrir_7$; end; OnTimer180000: monster 'map_glast$,190,341, "Large Gigantes#a1", 3194,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN1 monster 'map_glast$,185,331, "Large Gigantes#a2", 3194,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN1 monster 'map_glast$,209,341, "Large Gigantes#b1", 3195,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN2 monster 'map_glast$,214,331, "Large Gigantes#b2", 3195,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN2 end; OnTimer185000: npctalk "Fenrith Fenrir: Come like the silent dawn mist and freeze everything!!", 'fenrir_7$; specialeffect EF_PRIMECHARGE2, AREA, 'fenrir_7$; specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$; end; OnTimer200000: callsub S_Hit,12; npctalk "Fenrith Fenrir: Appear!!! Frost Misty!!!!!", 'fenrir_7$; specialeffect EF_FROSTMYSTY, AREA, 'sarah_17$; donpcevent 'fenrir_7$ + "::OnStart"; progressbar_npc "000000",50, 'fenrir_7$; end; OnTimer200500: unittalk 'boss_id, "Sarah Irene: Argh!!! I will kill you all!!!!!!"; specialeffect EF_FROSTMYSTY, AREA, 'sarah_17$; specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$; end; OnTimer203000: npctalk "Fenrith Fenrir: Heaven's sword piercing the sky", 'fenrir_7$; specialeffect EF_BLACKBODY, AREA, 'fenrir_7$; specialeffect EF_RECOGNIZED, AREA, 'fenrir_7$; end; OnTimer216000: npctalk "Fenrith Fenrir: I wish to borrow your strength for a moment!!", 'fenrir_7$; end; OnTimer230000: npctalk "Fenrith Fenrir: Let fall here your extreme strength that can tear even the vacuum!!", 'fenrir_7$; specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$; end; OnTimer239000: monster 'map_glast$,190,341, "Large Gigantes#a1", 3194,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN1 monster 'map_glast$,185,331, "Large Gigantes#a2", 3194,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN1 monster 'map_glast$,209,341, "Large Gigantes#b1", 3195,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN2 monster 'map_glast$,214,331, "Large Gigantes#b2", 3195,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN2 end; OnTimer240000: npctalk "Fenrith Fenrir: Sword that can control life and death, and pierce space time!!!", 'fenrir_7$; end; OnTimer250000: npctalk "Fenrith Fenrir: Come out Baretis Spear!!!!!!", 'fenrir_7$; specialeffect EF_PRESSURE3, AREA, 'sarah_17$; for ( .@i = 1; .@i <= 8; .@i++ ) specialeffect EF_PRESSURE3, AREA, instance_npcname("#effect_glast_event03_" + .@i); specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$; end; OnTimer253000: setunitdata 'boss_id, UMOB_HP, 100; specialeffect EF_PRESSURE3, AREA, 'sarah_17$; for ( .@i = 1; .@i <= 8; .@i++ ) specialeffect EF_PRESSURE3, AREA, instance_npcname("#effect_glast_event03_" + .@i); npctalk "Fenrith Fenrir: Now! I put Sarah in critical condition! You have to finish her off! Attack her quickly! Sarah is strong!", 'fenrir_7$; mapannounce 'map_glast$, "Fenrith Fenrir: Now! I put Sarah in critical condition! You have to finish her off!! Attack her quickly! Sarah is strong!", bc_map,0xEBFF; npctalk "Sarah Irene: Hurk...this.. cannot happen!!! I cannot lose!!!!!", 'sarah_17$; end; OnTimer263000: npctalk "Fenrith Fenrir: Since you may not be able to finish her off alone, I will prepare one final spell!!", 'fenrir_7$; progressbar_npc "000000",50, 'fenrir_7$; end; OnTimer273000: specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$; npctalk "Fenrith Fenrir: Heaven's sword piercing the sky", 'fenrir_7$; specialeffect EF_RECOGNIZED, AREA, 'fenrir_7$; specialeffect EF_BLACKBODY, AREA, 'fenrir_7$; end; OnTimer283000: npctalk "Fenrith Fenrir: I wish to borrow your strength for a moment!!", 'fenrir_7$; end; OnTimer293000: npctalk "Fenrith Fenrir: Let fall here your extreme strength that can tear even the vacuum!!"; end; OnTimer303000: npctalk "Fenrith Fenrir: Sword that can control life and death, and pierce space time!!!"; end; OnTimer313000: npctalk "Fenrith Fenrir: Come out Baretis Spear!!!!!!"; specialeffect EF_PRESSURE3, AREA, 'sarah_17$; for ( .@i = 1; .@i <= 8; .@i++ ) specialeffect EF_PRESSURE3, AREA, instance_npcname("#effect_glast_event03_" + .@i); donpcevent 'fenrir_7$ + "::OnStop"; end; OnTimer316000: specialeffect EF_PRESSURE3, AREA, 'sarah_17$; for ( .@i = 1; .@i <= 8; .@i++ ) specialeffect EF_PRESSURE3, AREA, instance_npcname("#effect_glast_event03_" + .@i); killmonster 'map_glast$, instance_npcname("#fenrir_boss_final_1") + "::OnBossDead"; donpcevent instance_npcname("#fenrir_boss_final_1") + "::OnBossDead"; end; OnStop: stopnpctimer; disablenpc instance_npcname("#glast_event_19"); end; S_Hit: getunitdata 'boss_id, .@data; .@hp = .@data[UMOB_MAXHP] - ((.@data[UMOB_MAXHP] * getarg(0)) / 13); setunitdata 'boss_id, UMOB_HP, .@hp; return; } 1@glast,1,1,0 script #fenrir_boss_final_1 HIDDEN_WARP_NPC,{ end; OnBossDead: donpcevent instance_npcname("#glast_event_19") + "::OnStop"; initnpctimer; end; OnTimer1000: killmonster 'map_glast$, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead"; end; OnTimer6000: disablenpc 'sarah_17$; disablenpc 'fenrir_7$; enablenpc 'fenrir_8$; enablenpc 'sarah_20$; end; OnTimer9000: npctalk "Fenrith Fenrir: Sentinel Breeze! I have it in my hand!", 'fenrir_8$; end; OnTimer12000: npctalk "Sarah Irene: Hurk....", 'sarah_20$; end; OnTimer15000: npctalk "Fenrith Fenrir: I can find Baldur with this!", 'fenrir_8$; end; OnTimer18000: npctalk "Sarah Irene: Not yet!!", 'sarah_20$; progressbar_npc "000000",2, 'sarah_20$; end; OnTimer21000: specialeffect EF_FIREPILLARON, AREA, 'fenrir_8$; disablenpc 'fenrir_8$; enablenpc 'fenrir_9$; end; OnTimer24000: npctalk "Sarah Irene: Hehe... You evade well like a rat.", 'sarah_20$; end; OnTimer27000: npctalk "Sarah Irene: However, I cannot let you leave with that.", 'sarah_20$; end; OnTimer30000: npctalk "Sarah Irene: I will blow this entire castle away! Yaah!", 'sarah_20$; progressbar_npc "000000",15, 'sarah_20$; end; OnTimer33000: npctalk "Fenrith Fenrir: She is planning to collapse this place! I must perform a large scale teleportation!!!", 'fenrir_9$; progressbar_npc "000000",6, 'fenrir_9$; end; OnTimer36000: npctalk "Fenrith Fenrir: Farewell Valkyrie!! I shall take the Sentinel Breeze! So long!", 'fenrir_9$; end; OnTimer39000: for ( .@i = 1; .@i <= 8; .@i++ ) specialeffect EF_LORD, AREA, instance_npcname("#effect_glast_event03_" + .@i); disablenpc 'fenrir_9$; end; OnTimer40000: stopnpctimer; enablenpc instance_npcname("#glast_event_24"); enablenpc instance_npcname("Fenrith Fenrir#glast_10"); //for ( .@i = 11; .@i <= 16; .@i++ ) // enablenpc instance_npcname("#glast_event_warp_" + .@i);// warp to 197,221 areawarp 'map_glast$,181,326,218,352, 'map_glast$,197,221; for ( .@i = 1; .@i <= 8; .@i++ ) disablenpc instance_npcname("#effect_glast_event03_" + .@i); disablenpc 'sarah_20$; disablenpc instance_npcname("#fenrir_boss_final_1"); end; OnMobDead: end; } 1@glast,199,348,8 duplicate(#effect_glast_event01_1) Fenrith Fenrir#glast_08 4_F_FENRIR 1@glast,201,346,4 duplicate(#effect_glast_event01_1) Fenrith Fenrir#glast_09 4_F_FENRIR 1@glast,197,339,8 duplicate(#effect_glast_event01_1) Sarah Irene#glast_20 4_F_SARAH 1@glast,201,336,4 duplicate(#effect_glast_event01_1) #effect_glast_event03_1 CLEAR_NPC 1@glast,201,337,4 duplicate(#effect_glast_event01_1) #effect_glast_event03_2 CLEAR_NPC 1@glast,200,337,4 duplicate(#effect_glast_event01_1) #effect_glast_event03_3 CLEAR_NPC 1@glast,199,337,4 duplicate(#effect_glast_event01_1) #effect_glast_event03_4 CLEAR_NPC 1@glast,199,336,4 duplicate(#effect_glast_event01_1) #effect_glast_event03_5 CLEAR_NPC 1@glast,199,335,4 duplicate(#effect_glast_event01_1) #effect_glast_event03_6 CLEAR_NPC 1@glast,200,335,4 duplicate(#effect_glast_event01_1) #effect_glast_event03_7 CLEAR_NPC 1@glast,201,335,4 duplicate(#effect_glast_event01_1) #effect_glast_event03_8 CLEAR_NPC // Outside final room 1@glast,200,224,0 script #glast_event_24 HIDDEN_WARP_NPC,7,7,{ end; OnTouch: disablenpc instance_npcname("#glast_event_24"); setpcblock PCBLOCK_NPC, true; sleep2 1500; cutin "fenrir_b.bmp",2; npctalk "Fenrith Fenrir: Hehe.. You are certainly skilled but I think you have underestimated me, Valkyrie.", 'fenrir_10$; sleep2 3000; mapannounce 'map_glast$, "Sarah Irene: You rather entertain me Fenrith...", bc_map,0xEBFF; sleep2 3000; mapannounce 'map_glast$, "Sarah Irene: Did you think you can escape that easily?", bc_map,0xEBFF; sleep2 3000; mapannounce 'map_glast$, "Sarah Irene: I shall turn Glast Heim into hell!!", bc_map,0xEBFF; sleep2 3000; npctalk "Fenrith Fenrir: If we don't escape now we will suffer a gruesome fate by Sarah's monsters and magic!", 'fenrir_10$; sleep2 3000; npctalk "Fenrith Fenrir: Let's meet at Glast Heim entrance where we first met! If we flee that far it should be safe!", 'fenrir_10$; sleep2 3000; npctalk "Fenrith Fenrir: There is no time! Hurry!", 'fenrir_10$; sleep2 3000; cutin "",255; disablenpc 'fenrir_10$; donpcevent instance_npcname("#sarah_wrath") + "::OnStart"; setpcblock PCBLOCK_NPC, false; end; } 1@glast,200,224,4 duplicate(#effect_glast_event01_1) Fenrith Fenrir#glast_10 4_F_FENRIR // Skipped final room 1@glast,1,1,0 script #fenrir_boss_final_2 HIDDEN_WARP_NPC,{ end; OnStart: enablenpc instance_npcname("#fenrir_boss_final_2"); initnpctimer; end; OnTimer300000: disablenpc instance_npcname("#glast_move_03"); disablenpc instance_npcname("#glast_event_15"); disablenpc 'fenrir_6$; end; OnTimer305000: mapannounce 'map_glast$, "Fenrith Fenrir: Sentinel Breeze! I have it in my hand!", bc_map,0xEBFF; end; OnTimer308000: mapannounce 'map_glast$, "Sarah Irene: Hurk....", bc_map,0xEBFF; end; OnTimer311000: mapannounce 'map_glast$, "Fenrith Fenrir: Hehe.. You are certainly skilled but I think you have underestimated me, Valkyrie.", bc_map,0xEBFF; end; OnTimer314000: mapannounce 'map_glast$, "Sarah Irene: You rather entertain me Fenrith...", bc_map,0xEBFF; end; OnTimer317000: mapannounce 'map_glast$, "Sarah Irene: Did you think you can escape that easily?", bc_map,0xEBFF; end; OnTimer320000: mapannounce 'map_glast$, "Sarah Irene: I shall turn Glast Heim into hell!!", bc_map,0xEBFF; end; OnTimer323000: mapannounce 'map_glast$, "Fenrith Fenrir: If we don't escape now we will suffer a gruesome fate by Sarah's monsters and magic!", bc_map,0xEBFF; end; OnTimer326000: mapannounce 'map_glast$, "Fenrith Fenrir: Let's meet at Glast Heim entrance where we first met! If we flee that far it should be safe!", bc_map,0xEBFF; end; OnTimer329000: stopnpctimer; mapannounce 'map_glast$, "Fenrith Fenrir: There is no time! Hurry!", bc_map,0xEBFF; donpcevent instance_npcname("#sarah_wrath") + "::OnStart"; end; OnStop: stopnpctimer; disablenpc instance_npcname("#fenrir_boss_final_2"); end; } // Bombs 1@glast,1,1,0 script #sarah_wrath HIDDEN_WARP_NPC,{ end; OnStart: enablenpc instance_npcname("#sarah_wrath"); enablenpc instance_npcname("#glast_move_04"); enablenpc 'fenrir_11$; enablenpc 'sarah_ego$; hideonnpc 'sarah_ego$; 'back_to_entrance = 1; enablenpc instance_npcname("#glast_move_01"); hideonnpc instance_npcname("#glast_move_01"); enablenpc instance_npcname("#glast_move_05"); initnpctimer; end; OnTimer10000: mapannounce 'map_glast$, "Sarah Irene: Absurd little thing, you think you can escape that easily?", bc_map,0xEBFF; callsub S_Spawn,0; end; OnTimer50000: mapannounce 'map_glast$, "Sarah Irene: My minions will make sure to kill you!!!", bc_map,0xEBFF; callsub S_Spawn,1; end; OnTimer80000: mapannounce 'map_glast$, "Sarah Irene: I cannot let you escape!!", bc_map,0xEBFF; callsub S_Spawn,2; end; OnTimer110000: mapannounce 'map_glast$, "Sarah Irene: Fenrith Fenrir.... Did you think I couldn't track you because you fled?", bc_map,0xEBFF; callsub S_Spawn,3; end; OnTimer150000: mapannounce 'map_glast$, "Sarah Irene: Absurd little thing, you think you can escape that easily?", bc_map,0xEBFF; callsub S_Spawn,4; end; OnTimer300000: stopnpctimer; mapannounce 'map_glast$, "Sarah Irene: Bwahahahahahaha!! Glast Heim is being filled with my wrath!!", bc_map,0xEBFF; for ( .@i = 1; .@i <= 14; .@i++ ) enablenpc instance_npcname("#glast_bomb_" + (.@i < 10 ? ("0"+.@i) : .@i)); end; OnStop: stopnpctimer; end; S_Spawn: // inaccurate switch( getarg(0) ) { case 0: monster 'map_glast$,204,52,"Large Gigantes#aa1",3194,1; monster 'map_glast$,201,55,"Large Gigantes#aa1",3194,1; monster 'map_glast$,196,53,"Large Gigantes#aa1",3194,1; monster 'map_glast$,205,80,"Large Gigantes#aa2",3195,1; monster 'map_glast$,210,77,"Large Gigantes#aa2",3195,1; monster 'map_glast$,205,73,"Large Gigantes#aa2",3195,1; monster 'map_glast$,236,96,"Large Gigantes#aa5",3194,1; monster 'map_glast$,234,96,"Large Gigantes#aa5",3194,1; monster 'map_glast$,234,96,"Large Gigantes#aa5",3194,1; monster 'map_glast$,185,79,"Large Gigantes#bb3",3194,1; monster 'map_glast$,189,78,"Large Gigantes#bb3",3194,1; monster 'map_glast$,194,85,"Large Gigantes#bb3",3194,1; monster 'map_glast$,168,113,"Large Gigantes#bb4",3195,1; monster 'map_glast$,174,122,"Large Gigantes#bb4",3195,1; break; case 1: monster 'map_glast$,131,182,"Large Gigantes#bb11",3194,1; monster 'map_glast$,133,174,"Large Gigantes#bb11",3194,1; monster 'map_glast$,134,187,"Large Gigantes#bb11",3194,1; monster 'map_glast$,202,196,"Large Gigantes#aa9",3194,1; monster 'map_glast$,196,194,"Large Gigantes#aa9",3194,1; monster 'map_glast$,199,190,"Large Gigantes#aa9",3194,1; monster 'map_glast$,233,198,"Large Gigantes#bb8",3195,1; monster 'map_glast$,231,193,"Large Gigantes#bb8",3195,1; monster 'map_glast$,232,196,"Large Gigantes#bb8",3195,1; monster 'map_glast$,258,196,"Large Gigantes#bb7",3194,1; monster 'map_glast$,265,187,"Large Gigantes#bb7",3194,1; monster 'map_glast$,263,195,"Large Gigantes#bb7",3194,1; monster 'map_glast$,271,106,"Large Gigantes#aa6",3195,1; monster 'map_glast$,266,107,"Large Gigantes#aa6",3195,1; monster 'map_glast$,272,109,"Large Gigantes#aa6",3195,1; break; case 2: monster 'map_glast$,127,204,"Large Gigantes#bb12",3195,1; monster 'map_glast$,130,205,"Large Gigantes#bb12",3195,1; monster 'map_glast$,130,213,"Large Gigantes#bb12",3195,1; monster 'map_glast$,139,243,"Large Gigantes#bb19",3194,1; monster 'map_glast$,143,241,"Large Gigantes#bb19",3194,1; monster 'map_glast$,146,234,"Large Gigantes#bb19",3194,1; monster 'map_glast$,199,218,"Large Gigantes#aa14",3195,1; monster 'map_glast$,201,219,"Large Gigantes#aa14",3195,1; monster 'map_glast$,193,212,"Large Gigantes#aa14",3195,1; monster 'map_glast$,261,251,"Large Gigantes#aa18",3195,1; monster 'map_glast$,257,254,"Large Gigantes#aa18",3195,1; monster 'map_glast$,257,250,"Large Gigantes#aa18",3195,1; monster 'map_glast$,146,45,"Large Gigantes#bb35",3194,1; monster 'map_glast$,145,49,"Large Gigantes#bb35",3194,1; monster 'map_glast$,144,44,"Large Gigantes#bb35",3194,1; break; case 3: monster 'map_glast$,67,259,"Large Gigantes#aa29",3194,1; monster 'map_glast$,68,261,"Large Gigantes#aa29",3194,1; monster 'map_glast$,61,260,"Large Gigantes#aa29",3194,1; monster 'map_glast$,64,208,"Large Gigantes#aa30",3195,1; monster 'map_glast$,67,210,"Large Gigantes#aa30",3195,1; monster 'map_glast$,63,204,"Large Gigantes#aa30",3195,1; monster 'map_glast$,87,57,"Large Gigantes#aa33",3194,1; monster 'map_glast$,81,64,"Large Gigantes#aa33",3194,1; monster 'map_glast$,83,58,"Large Gigantes#aa33",3194,1; monster 'map_glast$,107,47,"Large Gigantes#aa34",3195,1; monster 'map_glast$,105,45,"Large Gigantes#aa34",3195,1; monster 'map_glast$,102,48,"Large Gigantes#aa34",3195,1; monster 'map_glast$,80,152,"Large Gigantes#bb31",3194,1; monster 'map_glast$,82,149,"Large Gigantes#bb31",3194,1; monster 'map_glast$,75,156,"Large Gigantes#bb31",3194,1; monster 'map_glast$,85,106,"Large Gigantes#bb32",3195,1; monster 'map_glast$,82,111,"Large Gigantes#bb32",3195,1; monster 'map_glast$,78,112,"Large Gigantes#bb32",3195,1; monster 'map_glast$,55,149,"Large Gigantes#bb36",3195,1; monster 'map_glast$,56,143,"Large Gigantes#bb36",3195,1; monster 'map_glast$,49,142,"Large Gigantes#bb36",3195,1; break; case 4: monster 'map_glast$,262,215,"Large Gigantes#aa17",3194,1; monster 'map_glast$,266,212,"Large Gigantes#aa17",3194,1; monster 'map_glast$,260,219,"Large Gigantes#aa17",3194,1; monster 'map_glast$,253,47,"Large Gigantes#aa26",3195,1; monster 'map_glast$,263,42,"Large Gigantes#aa26",3195,1; monster 'map_glast$,255,39,"Large Gigantes#aa26",3195,1; monster 'map_glast$,202,219,"Large Gigantes#bb15",3194,1; monster 'map_glast$,201,222,"Large Gigantes#bb15",3194,1; monster 'map_glast$,201,220,"Large Gigantes#bb15",3194,1; monster 'map_glast$,231,210,"Large Gigantes#bb16",3195,1; monster 'map_glast$,345,117,"Large Gigantes#bb27",3194,1; monster 'map_glast$,341,115,"Large Gigantes#bb27",3194,1; monster 'map_glast$,351,121,"Large Gigantes#bb27",3194,1; monster 'map_glast$,346,252,"Large Gigantes#bb28",3195,1; monster 'map_glast$,351,256,"Large Gigantes#bb28",3195,1; monster 'map_glast$,345,254,"Large Gigantes#bb28",3195,1; break; } end; } 1@glast,290,43,0 script #glast_bomb_01 HIDDEN_WARP_NPC,10,10,{ end; OnTouch: unitkill 0; mapannounce 'map_glast$, "Sarah Irene: Bwahahahahahaha!! Glast Heim is being filled with my wrath!!", bc_map,0xEBFF; specialeffect2 EF_LORD; sleep2 1000; specialeffect2 EF_LORD; end; } 1@glast,234,47,0 duplicate(#glast_bomb_01) #glast_bomb_02 HIDDEN_WARP_NPC,10,10 1@glast,265,175,0 duplicate(#glast_bomb_01) #glast_bomb_03 HIDDEN_WARP_NPC,10,10 1@glast,135,176,0 duplicate(#glast_bomb_01) #glast_bomb_04 HIDDEN_WARP_NPC,10,10 1@glast,146,238,0 duplicate(#glast_bomb_01) #glast_bomb_05 HIDDEN_WARP_NPC,10,10 1@glast,165,212,0 duplicate(#glast_bomb_01) #glast_bomb_06 HIDDEN_WARP_NPC,10,10 1@glast,232,212,0 duplicate(#glast_bomb_01) #glast_bomb_07 HIDDEN_WARP_NPC,10,10 1@glast,253,241,0 duplicate(#glast_bomb_01) #glast_bomb_08 HIDDEN_WARP_NPC,10,10 1@glast,268,290,0 duplicate(#glast_bomb_01) #glast_bomb_09 HIDDEN_WARP_NPC,10,10 1@glast,132,289,0 duplicate(#glast_bomb_01) #glast_bomb_10 HIDDEN_WARP_NPC,10,10 1@glast,199,115,0 duplicate(#glast_bomb_01) #glast_bomb_11 HIDDEN_WARP_NPC,10,10 1@glast,139,46,0 duplicate(#glast_bomb_01) #glast_bomb_12 HIDDEN_WARP_NPC,10,10 1@glast,82,86,0 duplicate(#glast_bomb_01) #glast_bomb_13 HIDDEN_WARP_NPC,10,10 1@glast,68,226,0 duplicate(#glast_bomb_01) #glast_bomb_14 HIDDEN_WARP_NPC,10,10 // Back to entrance // event in #glast_move_01 1@glast,359,294,4 script Fenrith Fenrir#glast_11 4_F_FENRIR,{ if (isbegin_quest(9337) == 0) { cutin "fenrir_a.bmp",2; mes "[Fenrith Fenrir]"; mes "You arrived safely!"; mes "The dangerous situation"; mes "had me worried."; mes "It was difficult and dangerous work"; mes "so I am grateful for your help."; next; mes "[Fenrir]"; mes "I feel we will meet again"; mes "but perhaps it is just my imagination?"; mes "Mm.. that would be nice."; next; mes "[Fenrir]"; mes "We worked well together"; mes "so I hope we will meet again."; mes "And watch for Sarah,"; mes "harm can come your way as well."; setquest 9337;// Wrapping up the Adventure getitem 607,1;// Yggdrasilberry getitem 608,1;// Seed_Of_Yggdrasil close2; cutin "",255; end; } mes "[Fenrir]"; mes "We worked well together"; mes "so I hope we will meet again."; close; } 1@glast,353,290,8 duplicate(#effect_glast_event01_1) Sarah Irene's alter ego 4_F_SARAH // Shards Events 1@glast,290,147,4 script Ancient Gigantes#glast_1 4_GIGANTES_BIG,6,6,{ end; OnTouch: disablenpc instance_npcname("Ancient Gigantes#glast_1"); .@label$ = instance_npcname("Ancient Gigantes#glast_1") + "::OnMobDead"; monster 'map_glast$,290,147, "Ancient Gigantes#X1",3196,1, .@label$; // MM_L_GIGAN3 monster 'map_glast$,290,146, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3 monster 'map_glast$,288,147, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3 unittalk getcharid(3), "" + strcharinfo(0) + " : The Ancient Gigantes that Professor Bernhard spoke of!!"; enablenpc instance_npcname("Stone Gargoyle#glast_01"); enablenpc instance_npcname("Stone Gargoyle#glast_02"); enablenpc instance_npcname("Stone Gargoyle#glast_03"); enablenpc instance_npcname("Stone Gargoyle#glast_04"); enablenpc instance_npcname("Stone Gargoyle#glast_05"); enablenpc instance_npcname("Stone Gargoyle#glast_06"); end; OnMobDead: end; } 1@glast,300,248,4 script Ancient Gigantes#glast_2 4_GIGANTES_BIG,4,4,{ end; OnTouch: disablenpc instance_npcname("Ancient Gigantes#glast_2"); .@label$ = instance_npcname("Ancient Gigantes#glast_2") + "::OnMobDead"; monster 'map_glast$,300,248, "Ancient Gigantes#X2",3196,1, .@label$; // MM_L_GIGAN3 monster 'map_glast$,299,250, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3 monster 'map_glast$,302,246, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3 unittalk getcharid(3), "" + strcharinfo(0) + " : The Ancient Gigantes that Professor Bernhard spoke of!!"; enablenpc instance_npcname("Stone Gargoyle#glast_07"); enablenpc instance_npcname("Stone Gargoyle#glast_08"); enablenpc instance_npcname("Stone Gargoyle#glast_09"); enablenpc instance_npcname("Stone Gargoyle#glast_10"); enablenpc instance_npcname("Stone Gargoyle#glast_11"); end; OnMobDead: end; } 1@glast,292,344,4 script Ancient Gigantes#glast_3 4_GIGANTES_BIG,6,6,{ end; OnTouch: disablenpc instance_npcname("Ancient Gigantes#glast_3"); .@label$ = instance_npcname("Ancient Gigantes#glast_3") + "::OnMobDead"; monster 'map_glast$,292,344, "Ancient Gigantes#X3",3196,1, .@label$; // MM_L_GIGAN3 monster 'map_glast$,290,346, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3 monster 'map_glast$,291,344, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3 unittalk getcharid(3), "" + strcharinfo(0) + " : The Ancient Gigantes that Professor Bernhard spoke of!!"; enablenpc instance_npcname("Stone Gargoyle#glast_12"); enablenpc instance_npcname("Stone Gargoyle#glast_13"); enablenpc instance_npcname("Stone Gargoyle#glast_14"); end; OnMobDead: end; } 1@glast,107,147,6 script Ancient Gigantes#glast_4 4_GIGANTES_BIG,6,6,{ end; OnTouch: disablenpc instance_npcname("Ancient Gigantes#glast_4"); .@label$ = instance_npcname("Ancient Gigantes#glast_4") + "::OnMobDead"; monster 'map_glast$,107,147, "Ancient Gigantes#X4",3196,1, .@label$; // MM_L_GIGAN3 monster 'map_glast$,107,145, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3 monster 'map_glast$,106,148, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3 unittalk getcharid(3), "" + strcharinfo(0) + " : The Ancient Gigantes that Professor Bernhard spoke of!!"; enablenpc instance_npcname("Stone Gargoyle#glast_15"); enablenpc instance_npcname("Stone Gargoyle#glast_16"); enablenpc instance_npcname("Stone Gargoyle#glast_17"); enablenpc instance_npcname("Stone Gargoyle#glast_18"); enablenpc instance_npcname("Stone Gargoyle#glast_19"); enablenpc instance_npcname("Stone Gargoyle#glast_20"); end; OnMobDead: end; } 1@glast,98,248,6 script Ancient Gigantes#glast_5 4_GIGANTES_BIG,4,4,{ end; OnTouch: disablenpc instance_npcname("Ancient Gigantes#glast_5"); .@label$ = instance_npcname("Ancient Gigantes#glast_5") + "::OnMobDead"; monster 'map_glast$,98,248, "Ancient Gigantes#X5",3196,1, .@label$; // MM_L_GIGAN3 monster 'map_glast$,96,250, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3 monster 'map_glast$,98,247, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3 unittalk getcharid(3), "" + strcharinfo(0) + " : The Ancient Gigantes that Professor Bernhard spoke of!!"; enablenpc instance_npcname("Stone Gargoyle#glast_21"); enablenpc instance_npcname("Stone Gargoyle#glast_22"); enablenpc instance_npcname("Stone Gargoyle#glast_23"); enablenpc instance_npcname("Stone Gargoyle#glast_24"); enablenpc instance_npcname("Stone Gargoyle#glast_25"); end; OnMobDead: end; } 1@glast,107,344,6 script Ancient Gigantes#glast_6 4_GIGANTES_BIG,6,6,{ end; OnTouch: disablenpc instance_npcname("Ancient Gigantes#glast_6"); .@label$ = instance_npcname("Ancient Gigantes#glast_6") + "::OnMobDead"; monster 'map_glast$,107,344, "Ancient Gigantes#X6",3196,1, .@label$; // MM_L_GIGAN3 monster 'map_glast$,107,344, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3 monster 'map_glast$,109,346, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3 unittalk getcharid(3), "" + strcharinfo(0) + " : The Ancient Gigantes that Professor Bernhard spoke of!!"; enablenpc instance_npcname("Stone Gargoyle#glast_26"); enablenpc instance_npcname("Stone Gargoyle#glast_27"); enablenpc instance_npcname("Stone Gargoyle#glast_28"); end; OnMobDead: end; } 1@glast,277,130,8 script Stone Gargoyle#glast_01 4_GARGOYLE_STATUE,2,2,{ end; OnTouch: getmapxy .@map$,.@x,.@y, BL_NPC; monster .@map$,.@x,.@y, "Mutant Gargoyle",3197,1, instance_npcname( strnpcinfo(0) ) + "::OnMobDead"; // MM_M_GARGOYLE disablenpc(); end; OnMobDead: end; } 1@glast,279,130,8 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_02 4_GARGOYLE_STATUE,2,2 1@glast,281,130,8 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_03 4_GARGOYLE_STATUE,2,2 1@glast,277,161,6 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_04 4_GARGOYLE_STATUE,2,2 1@glast,279,161,6 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_05 4_GARGOYLE_STATUE,2,2 1@glast,281,161,6 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_06 4_GARGOYLE_STATUE,2,2 1@glast,277,250,6 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_07 4_GARGOYLE_STATUE,2,2 1@glast,277,245,8 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_08 4_GARGOYLE_STATUE,2,2 1@glast,272,248,6 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_09 4_GARGOYLE_STATUE,2,2 1@glast,273,260,4 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_10 4_GARGOYLE_STATUE,2,2 1@glast,273,235,2 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_11 4_GARGOYLE_STATUE,2,2 1@glast,277,328,8 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_12 4_GARGOYLE_STATUE,2,2 1@glast,279,328,8 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_13 4_GARGOYLE_STATUE,2,2 1@glast,281,328,8 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_14 4_GARGOYLE_STATUE,2,2 1@glast,122,132,2 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_15 4_GARGOYLE_STATUE,2,2 1@glast,120,132,2 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_16 4_GARGOYLE_STATUE,2,2 1@glast,118,132,2 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_17 4_GARGOYLE_STATUE,2,2 1@glast,118,163,4 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_18 4_GARGOYLE_STATUE,2,2 1@glast,120,163,4 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_19 4_GARGOYLE_STATUE,2,2 1@glast,118,163,4 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_20 4_GARGOYLE_STATUE,2,2 1@glast,122,250,4 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_21 4_GARGOYLE_STATUE,2,2 1@glast,122,245,2 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_22 4_GARGOYLE_STATUE,2,2 1@glast,126,248,4 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_23 4_GARGOYLE_STATUE,2,2 1@glast,126,260,6 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_24 4_GARGOYLE_STATUE,2,2 1@glast,126,235,8 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_25 4_GARGOYLE_STATUE,2,2 1@glast,117,328,2 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_26 4_GARGOYLE_STATUE,2,2 1@glast,119,328,2 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_27 4_GARGOYLE_STATUE,2,2 1@glast,121,328,2 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_28 4_GARGOYLE_STATUE,2,2 1@glast,1,1,0 script #fenrir_spawn_chimera HIDDEN_WARP_NPC,{ end; OnSpawn: // Right side monster 'map_glast$,351,259,"Wicked Chimera#bb28",3200,1; monster 'map_glast$,353,250,"Wicked Chimera#bb28",3200,1; monster 'map_glast$,351,243,"Wicked Chimera#bb28",3200,1; monster 'map_glast$,351,246,"Wicked Chimera#bb28",3200,1; monster 'map_glast$,355,248,"Wicked Chimera#bb28",3200,1; monster 'map_glast$,360,245,"Wicked Chimera#bb28",3200,1; monster 'map_glast$,298,209,"Wicked Chimera#aa14",3200,1; monster 'map_glast$,303,199,"Wicked Chimera#aa14",3200,1; monster 'map_glast$,298,198,"Wicked Chimera#aa14",3200,1; monster 'map_glast$,295,211,"Wicked Chimera#aa14",3200,1; monster 'map_glast$,307,163,"Wicked Chimera#bb15",3200,1; monster 'map_glast$,315,158,"Wicked Chimera#bb15",3200,1; monster 'map_glast$,318,163,"Wicked Chimera#bb15",3200,1; monster 'map_glast$,318,169,"Wicked Chimera#bb15",3200,1; monster 'map_glast$,337,119,"Wicked Chimera#bb27",3200,1; monster 'map_glast$,344,115,"Wicked Chimera#bb27",3200,1; monster 'map_glast$,353,117,"Wicked Chimera#bb27",3200,1; monster 'map_glast$,352,121,"Wicked Chimera#bb27",3200,1; monster 'map_glast$,345,114,"Wicked Chimera#bb27",3200,1; monster 'map_glast$,346,115,"Wicked Chimera#bb27",3200,1; monster 'map_glast$,264,36,"Wicked Chimera#aa26",3200,1; monster 'map_glast$,257,46,"Wicked Chimera#aa26",3200,1; monster 'map_glast$,253,44,"Wicked Chimera#aa26",3200,1; monster 'map_glast$,256,39,"Wicked Chimera#aa26",3200,1; // Bottom, left monster 'map_glast$,207,46,"Wicked Chimera#aa1",3200,1; monster 'map_glast$,197,49,"Wicked Chimera#aa1",3200,1; monster 'map_glast$,190,52,"Wicked Chimera#aa1",3200,1; monster 'map_glast$,200,64,"Wicked Chimera#aa1",3200,1; monster 'map_glast$,206,76,"Wicked Chimera#aa2",3200,1; monster 'map_glast$,207,83,"Wicked Chimera#aa2",3200,1; monster 'map_glast$,186,82,"Wicked Chimera#bb3",3200,1; monster 'map_glast$,200,87,"Wicked Chimera#aa2",3200,1; monster 'map_glast$,188,86,"Wicked Chimera#bb3",3200,1; monster 'map_glast$,215,77,"Wicked Chimera#aa2",3200,1; monster 'map_glast$,183,90,"Wicked Chimera#bb3",3200,1; monster 'map_glast$,192,85,"Wicked Chimera#bb3",3200,1; monster 'map_glast$,154,36,"Wicked Chimera#bb35",3200,1; monster 'map_glast$,150,47,"Wicked Chimera#bb35",3200,1; monster 'map_glast$,138,52,"Wicked Chimera#bb35",3200,1; monster 'map_glast$,152,36,"Wicked Chimera#bb35",3200,1; monster 'map_glast$,105,50,"Wicked Chimera#aa34",3200,1; monster 'map_glast$,100,48,"Wicked Chimera#aa34",3200,1; monster 'map_glast$,106,52,"Wicked Chimera#aa34",3200,1; monster 'map_glast$,82,52,"Wicked Chimera#aa33",3200,1; monster 'map_glast$,85,51,"Wicked Chimera#aa33",3200,1; monster 'map_glast$,80,65,"Wicked Chimera#aa33",3200,1; monster 'map_glast$,79,58,"Wicked Chimera#aa33",3200,1; monster 'map_glast$,82,69,"Wicked Chimera#aa33",3200,1; monster 'map_glast$,97,41,"Wicked Chimera#aa34",3200,1; monster 'map_glast$,86,103,"Wicked Chimera#bb32",3200,1; monster 'map_glast$,82,102,"Wicked Chimera#bb32",3200,1; monster 'map_glast$,78,108,"Wicked Chimera#bb32",3200,1; monster 'map_glast$,85,109,"Wicked Chimera#bb32",3200,1; monster 'map_glast$,82,111,"Wicked Chimera#bb32",3200,1; monster 'map_glast$,80,144,"Wicked Chimera#bb31",3200,1; monster 'map_glast$,72,152,"Wicked Chimera#bb31",3200,1; monster 'map_glast$,88,159,"Wicked Chimera#bb31",3200,1; monster 'map_glast$,73,152,"Wicked Chimera#bb31",3200,1; monster 'map_glast$,83,160,"Wicked Chimera#bb31",3200,1; monster 'map_glast$,77,150,"Wicked Chimera#bb31",3200,1; monster 'map_glast$,62,207,"Wicked Chimera#aa30",3200,1; monster 'map_glast$,70,215,"Wicked Chimera#aa30",3200,1; monster 'map_glast$,58,209,"Wicked Chimera#aa30",3200,1; monster 'map_glast$,68,204,"Wicked Chimera#aa30",3200,1; monster 'map_glast$,67,214,"Wicked Chimera#aa30",3200,1; monster 'map_glast$,58,250,"Wicked Chimera#aa29",3200,1; monster 'map_glast$,64,257,"Wicked Chimera#aa29",3200,1; monster 'map_glast$,70,251,"Wicked Chimera#aa29",3200,1; monster 'map_glast$,65,247,"Wicked Chimera#aa29",3200,1; monster 'map_glast$,65,256,"Wicked Chimera#aa29",3200,1; monster 'map_glast$,60,255,"Wicked Chimera#aa29",3200,1; monster 'map_glast$,50,144,"Wicked Chimera#bb36",3200,1; monster 'map_glast$,52,143,"Wicked Chimera#bb36",3200,1; monster 'map_glast$,54,146,"Wicked Chimera#bb36",3200,1; monster 'map_glast$,55,140,"Wicked Chimera#bb36",3200,1; // Left inside monster 'map_glast$,177,88,"Wicked Chimera#bb4",3200,1; monster 'map_glast$,163,108,"Wicked Chimera#bb4",3200,1; monster 'map_glast$,147,113,"Wicked Chimera#bb4",3200,1; monster 'map_glast$,136,179,"Wicked Chimera#bb11",3200,1; monster 'map_glast$,136,181,"Wicked Chimera#bb11",3200,1; monster 'map_glast$,125,190,"Wicked Chimera#bb11",3200,1; monster 'map_glast$,134,200,"Wicked Chimera#bb12",3200,1; monster 'map_glast$,134,190,"Wicked Chimera#bb11",3200,1; monster 'map_glast$,127,203,"Wicked Chimera#bb12",3200,1; monster 'map_glast$,151,206,"Wicked Chimera#aa13",3200,1; monster 'map_glast$,125,209,"Wicked Chimera#bb12",3200,1; monster 'map_glast$,134,204,"Wicked Chimera#bb12",3200,1; monster 'map_glast$,135,244,"Wicked Chimera#bb19",3200,1; monster 'map_glast$,149,250,"Wicked Chimera#bb19",3200,1; monster 'map_glast$,138,249,"Wicked Chimera#bb19",3200,1; monster 'map_glast$,136,251,"Wicked Chimera#bb19",3200,1; monster 'map_glast$,127,291,"Wicked Chimera#bb20",3200,1; monster 'map_glast$,126,288,"Wicked Chimera#bb20",3200,1; monster 'map_glast$,124,291,"Wicked Chimera#bb20",3200,1; monster 'map_glast$,135,309,"Wicked Chimera#aa21",3200,1; monster 'map_glast$,138,316,"Wicked Chimera#aa21",3200,1; monster 'map_glast$,139,324,"Wicked Chimera#aa22",3200,1; monster 'map_glast$,132,331,"Wicked Chimera#aa22",3200,1; monster 'map_glast$,129,315,"Wicked Chimera#aa21",3200,1; monster 'map_glast$,127,338,"Wicked Chimera#aa22",3200,1; monster 'map_glast$,126,327,"Wicked Chimera#aa22",3200,1; monster 'map_glast$,132,288,"Wicked Chimera#bb20",3200,1; monster 'map_glast$,138,309,"Wicked Chimera#aa21",3200,1; // Center and right side monster 'map_glast$,158,214,"Wicked Chimera#aa13",3200,1; monster 'map_glast$,162,208,"Wicked Chimera#aa13",3200,1; monster 'map_glast$,166,215,"Wicked Chimera#aa13",3200,1; monster 'map_glast$,168,191,"Wicked Chimera#aa10",3200,1; monster 'map_glast$,164,186,"Wicked Chimera#aa10",3200,1; monster 'map_glast$,165,191,"Wicked Chimera#aa10",3200,1; monster 'map_glast$,177,189,"Wicked Chimera#aa10",3200,1; monster 'map_glast$,199,200,"Wicked Chimera#aa9",3200,1; monster 'map_glast$,205,195,"Wicked Chimera#aa9",3200,1; monster 'map_glast$,191,200,"Wicked Chimera#aa9",3200,1; monster 'map_glast$,196,192,"Wicked Chimera#aa9",3200,1; monster 'map_glast$,224,196,"Wicked Chimera#bb8",3200,1; monster 'map_glast$,233,196,"Wicked Chimera#bb8",3200,1; monster 'map_glast$,239,192,"Wicked Chimera#bb8",3200,1; monster 'map_glast$,231,193,"Wicked Chimera#bb8",3200,1; monster 'map_glast$,239,214,"Wicked Chimera#bb16",3200,1; monster 'map_glast$,232,213,"Wicked Chimera#bb16",3200,1; monster 'map_glast$,238,209,"Wicked Chimera#bb16",3200,1; monster 'map_glast$,244,220,"Wicked Chimera#bb16",3200,1; monster 'map_glast$,252,249,"Wicked Chimera#aa18",3200,1; monster 'map_glast$,268,221,"Wicked Chimera#aa17",3200,1; monster 'map_glast$,261,219,"Wicked Chimera#aa17",3200,1; monster 'map_glast$,261,248,"Wicked Chimera#aa18",3200,1; monster 'map_glast$,264,211,"Wicked Chimera#aa17",3200,1; monster 'map_glast$,267,210,"Wicked Chimera#aa17",3200,1; monster 'map_glast$,258,193,"Wicked Chimera#bb7",3200,1; monster 'map_glast$,258,192,"Wicked Chimera#bb7",3200,1; monster 'map_glast$,258,190,"Wicked Chimera#bb7",3200,1; monster 'map_glast$,269,192,"Wicked Chimera#bb7",3200,1; monster 'map_glast$,269,110,"Wicked Chimera#aa6",3200,1; monster 'map_glast$,266,105,"Wicked Chimera#aa6",3200,1; monster 'map_glast$,277,103,"Wicked Chimera#aa6",3200,1; monster 'map_glast$,263,107,"Wicked Chimera#aa6",3200,1; monster 'map_glast$,249,101,"Wicked Chimera#aa5",3200,1; monster 'map_glast$,237,93,"Wicked Chimera#aa5",3200,1; monster 'map_glast$,242,107,"Wicked Chimera#aa5",3200,1; monster 'map_glast$,237,105,"Wicked Chimera#aa5",3200,1; monster 'map_glast$,264,235,"Wicked Chimera#aa18",3200,1; monster 'map_glast$,260,255,"Wicked Chimera#aa18",3200,1; monster 'map_glast$,261,282,"Wicked Chimera#bb23",3200,1; monster 'map_glast$,260,284,"Wicked Chimera#bb23",3200,1; monster 'map_glast$,264,289,"Wicked Chimera#bb23",3200,1; monster 'map_glast$,268,301,"Wicked Chimera#bb24",3200,1; monster 'map_glast$,262,308,"Wicked Chimera#bb24",3200,1; monster 'map_glast$,273,306,"Wicked Chimera#bb24",3200,1; monster 'map_glast$,259,307,"Wicked Chimera#bb24",3200,1; monster 'map_glast$,269,283,"Wicked Chimera#bb23",3200,1; monster 'map_glast$,257,350,"Wicked Chimera#aa25",3200,1; monster 'map_glast$,268,350,"Wicked Chimera#aa25",3200,1; monster 'map_glast$,268,357,"Wicked Chimera#aa25",3200,1; monster 'map_glast$,271,358,"Wicked Chimera#aa25",3200,1; end; OnInstanceInit: 'skip_left_part = 0; 'back_to_entrance = 0; 'map_glast$ = instance_mapname("1@glast"); 'fenrir_1$ = instance_npcname("Fenrith Fenrir#glast_01"); 'fenrir_2$ = instance_npcname("Fenrith Fenrir#glast_02"); 'fenrir_3$ = instance_npcname("Fenrith Fenrir#glast_03"); 'fenrir_4$ = instance_npcname("Fenrith Fenrir#glast_04"); 'fenrir_5$ = instance_npcname("Fenrith Fenrir#glast_05"); 'fenrir_6$ = instance_npcname("Fenrith Fenrir#glast_06"); 'fenrir_7$ = instance_npcname("Fenrith Fenrir#glast_07"); 'fenrir_8$ = instance_npcname("Fenrith Fenrir#glast_08"); 'fenrir_9$ = instance_npcname("Fenrith Fenrir#glast_09"); 'fenrir_10$ = instance_npcname("Fenrith Fenrir#glast_10"); 'fenrir_11$ = instance_npcname("Fenrith Fenrir#glast_11"); 'sarah_10$ = instance_npcname("Sarah Irene#glast_10"); 'sarah_17$ = instance_npcname("Sarah Irene#glast_17"); 'sarah_20$ = instance_npcname("Sarah Irene#glast_20"); 'sarah_ego$ = instance_npcname("Sarah Irene's alter ego"); // Entrance disablenpc instance_npcname("#glast_event_3"); for ( .@i = 1; .@i < 8; .@i++ ) hideonnpc instance_npcname("#effect_glast_event01_" + .@i); disablenpc instance_npcname("#glast_move_01"); // Fenrir bottom disablenpc instance_npcname("#glast_event_5"); disablenpc 'fenrir_2$; // Fenrir left side, entrance disablenpc instance_npcname("#glast_event_7"); disablenpc 'fenrir_3$; // Fenrir left side, inside disablenpc 'fenrir_4$; disablenpc 'sarah_10$; disablenpc instance_npcname("Gigantes#semi1"); disablenpc instance_npcname("Gigantes#semi2"); disablenpc instance_npcname("#glast_event_9"); for ( .@i = 1; .@i < 9; .@i++ ) hideonnpc instance_npcname("#effect_glast_event02_" + .@i); hideonnpc instance_npcname("#effect_glast_event02_bis"); //for ( .@i = 1; .@i < 8; .@i++ ) // disablenpc instance_npcname("#glast_event_warp_" + .@i); disablenpc instance_npcname("#fenrir_left_vermilion"); disablenpc instance_npcname("#fenrir_left_final_1"); // Event top side disablenpc instance_npcname("#glast_event_13"); disablenpc 'fenrir_5$; // Skipped left side disablenpc instance_npcname("#fenrir_left_final_2"); // Stairs final room disablenpc instance_npcname("#glast_move_03"); disablenpc instance_npcname("#glast_event_15"); disablenpc 'fenrir_6$; // Final room disablenpc instance_npcname("#glast_move_03a"); disablenpc instance_npcname("#glast_event_18"); disablenpc instance_npcname("Sarah Irene#glast_17"); disablenpc 'sarah_20$; disablenpc 'fenrir_7$; disablenpc 'fenrir_8$; disablenpc 'fenrir_9$; //for ( .@i = 11; .@i <= 16; .@i++ ) // disablenpc instance_npcname("#glast_event_warp_" + .@i); for ( .@i = 1; .@i <= 8; .@i++ ) hideonnpc instance_npcname("#effect_glast_event03_" + .@i); disablenpc instance_npcname("#glast_event_19"); disablenpc instance_npcname("#fenrir_boss_final_1"); // Outside final room disablenpc instance_npcname("#glast_event_24"); disablenpc 'fenrir_10$; // Skipped final room disablenpc instance_npcname("#fenrir_boss_final_2"); // Bombs disablenpc instance_npcname("#sarah_wrath"); for ( .@i = 1; .@i <= 14; .@i++ ) disablenpc instance_npcname("#glast_bomb_" + (.@i < 10 ? ("0"+.@i) : .@i)); // Back to entrance disablenpc instance_npcname("Sarah Irene's alter ego"); disablenpc 'fenrir_11$; disablenpc instance_npcname("#glast_move_04"); disablenpc instance_npcname("#glast_move_05"); // Shards for ( .@i = 1; .@i < 7; .@i++ ) disablenpc instance_npcname("Ancient Gigantes#glast_" + .@i); for ( .@i = 1; .@i < 29; .@i++ ) disablenpc instance_npcname( "Stone Gargoyle#glast_" + (.@i < 10 ? ("0"+.@i) : .@i) ); // Spawn chimera donpcevent instance_npcname("#fenrir_spawn_chimera") + "::OnSpawn"; end; }