########################################################################### # Item Group Database ########################################################################### # # Item Group Settings # ########################################################################### # - Group Group name of the item. # SubGroups: # - SubGroup: SubGroup number associated with the list of item. See doc/item_group.txt for more information. # List: List of item(s) for the SubGroup. # - Index Unique number that can be used to add the same Item with different data in the list. # Item AegisName of item that will be obtained from this item group. # Rate Probability to get the item. (Default: 0) # Amount Amount of item that will be obtained. (Default: 1) # Duration Makes the item a rental item which will expire within the given amount in minutes. Not intended for use with stackable items. (Default: 0) # Announced If player obtains this item it will be broadcasted to the server. (Default: false) # UniqueId Makes the given item(s) have a Unique ID. (Default: UniqueId from item_db) # Stacked Whether stackable items are given stacked or not. (Default: true) # Named Inscribes the item with the obtainer's name. (Default: false) # Bound Binds the obtained item. (Default: None) # RandomOptionGroup Applies random options of this group to all equipable items (Default: None) # RefineMinimum Applies at least this refine level to all equipable items (Default: 0) # RefineMaximum Applies at most this refine level to all equipable items (Default: 0) # Clear Whether the current datas should be removed. (Optional) # Clear Remove the given SubGroup. (Optional) ###########################################################################