//===== rAthena Script ======================================= //= Regenschirm //===== Description: ========================================= //= [Walkthrough Conversion] //= Episode 17.1 - Regenschirm //===== Changelog: =========================================== //= 1.0 Initial release [crazyarashi] //= 1.1 Optimizations and cleanup [Everade] //============================================================ 1@rgsr,1,1,0 script #171_rgsr_control HIDDEN_WARP_NPC,{ end; OnInstanceInit: 'map$ = instance_mapname("1@rgsr"); 'rgsr = 'activate = 0; deletearray 'rescued; deletearray 'rsgr_c; disablenpc instance_npcname("Researcher#rgsr_ev_0"); disablenpc instance_npcname("Access Controller#rgsr"); disablenpc instance_npcname("#rgsr_touch_mob_0"); disablenpc instance_npcname("#rgsr_touch_mob_1"); disablenpc instance_npcname("#rgsr_warp_0"); disablenpc instance_npcname("Est#rgsr"); disablenpc instance_npcname("Rebellion Crew#rgsr_dum01"); disablenpc instance_npcname("Aas#rgsr3"); disablenpc instance_npcname("Goni#rgsr"); disablenpc instance_npcname("Est#rgsr2"); disablenpc instance_npcname("Central Room#rgsr"); disablenpc instance_npcname("Restrained Specimen#rgsr"); disablenpc instance_npcname("Control Device#rgsr0"); disablenpc instance_npcname("Control Device#rgsr1"); disablenpc instance_npcname("Control Device#rgsr2"); disablenpc instance_npcname("Control Device#rgsr3"); disablenpc instance_npcname("Aas#rgsr4"); end; OnEvent01: enablenpc instance_npcname("#rgsr_touch_mob_0"); enablenpc instance_npcname("#rgsr_touch_mob_1"); donpcevent instance_npcname("#rgsr_mob_1") + "::OnSummon"; end; OnEvent02: enablenpc instance_npcname("#rgsr_warp_0"); donpcevent instance_npcname("#rgsr_mob_2") + "::OnSummon"; end; OnEvent03: enablenpc instance_npcname("Restrained Specimen#rgsr"); enablenpc instance_npcname("Control Device#rgsr0"); enablenpc instance_npcname("Control Device#rgsr1"); enablenpc instance_npcname("Control Device#rgsr2"); enablenpc instance_npcname("Control Device#rgsr3"); end; OnEvent04: if ('rgsr == 13) { 'rgsr = 14; donpcevent instance_npcname("#rgsr_boss") + "::OnSummon"; } end; } 1@rgsr,123,42,5 script Oscar#rgsr 4_M_LGTGUARD,{ mes "[Oscar]"; mes "The captain sneaked in the control panel room."; mes "Move quietly."; close; } 1@rgsr,131,58,3 script Aas#rgsr 4_EP17_AS,{ cutin "ep171_as02",1; mes "[Aas]"; mes "The door is normally locked with the security system, so I have to stay there and work with the controller."; mes "As you can see most of the entrances have been blocked already."; mes "Hi"; next; mes "[Aas]"; mes "It will take some time to go through them one by one."; mes "I'll keep helping you through the intercom."; next; mes "[Aas]"; mes "You'll have to go through the restaurant to reach the hallway."; mes "Est will be performing the operation alone."; next; mes "[Aas]"; mes "If there's a disturbance, Est may have caused it. So please check out with her before continuing."; next; mes "[Aas]"; mes "You should go now adventurer. I'll keep working on securing the security controller."; mes "There may be researchers detained inside."; next; mes "[Aas]"; mes "Please consider their safety first."; mes "Now go ahead."; close2; if ('rgsr == 0) { 'rgsr = 1; donpcevent instance_npcname("#171_rgsr_control") + "::OnEvent01"; } warp 'map$,127,67; end; } 1@rgsr,60,138,0 script Access Controller#rgsr 4_ENERGY_WHITE,{ enablenpc instance_npcname("Researcher#rgsr_ev_0"); if ('rgsr == 2) { 'rgsr = 3; npctalk "Communication Requested."; sleep2 2750; npctalk "Analysing Signal."; sleep2 2750; npctalk "Activating Voice Transmission..."; sleep2 2750; npctalk "Are you connected? It's Aas."; sleep2 2750; npctalk "I have gained control over some of the security system, but I haven't gained full access yet."; sleep2 2750; npctalk "Unless there is a big disturbance, the alarm or security devices won't work."; sleep2 2750; npctalk "I think you should open this door to open the hallway."; sleep2 2750; npctalk "Ask a Detained Researcher to put their hand on the device."; sleep2 2750; npctalk "...*Zap*...."; sleep2 2750; npctalk "Voice Transmission Ended."; sleep2 2750; hideonnpc(); enablenpc(); npctalk "Researcher : Do you mind If I open the door?",instance_npcname("Researcher#rgsr_ev_0"); 'rgsr = 4; } end; } 1@rgsr,59,132,7 script Researcher#rgsr_ev_0 4_M_NFMAN,{ if ('rgsr == 4 && 'activate == 0) { 'activate = 1; mes "[Researcher]"; mes "The biometric scan is still operational, I'll be staying here to keep the door open."; mes "If you're in a hurry, please go..."; dispbottom "Control : Identity confirmed."; donpcevent instance_npcname("#171_rgsr_control") + "::OnEvent02"; close2; sleep2 800; npctalk "Researcher : ...huh... what the hell is this..."; end; } } 1@rgsr,36,211,3 script Est#rgsr 4_F_ESTLOVELOY,{ if ('rgsr < 7) { cutin "ep162_est03",2; mes "[Est]"; mes "Are you the one who removed the poison gas outside?"; mes "You arrived at a good time."; mes "Because of the gas, the door was forcibly locked down!"; next; cutin "ep162_est01",2; mes "[Est]"; mes "It takes time for Aas to come hack the controller and release the gas."; mes "I was going to do it myself."; next; cutin "ep162_est02",2; mes "[Est]"; mes "The guards here were wearing the same clothes as those Heart Hunters we saw before."; mes "I don't think I can save all the researchers alone."; next; mes "[Est]"; mes "It seems we've gathered most of them here already."; mes "Let's organize our next strategy."; next; cutin "ep162_est01",2; mes "[Est]"; mes "There are laboratories on the other side and it's likely to be a mess."; mes "I wonder if there will be a big fight."; next; mes "[Est]"; mes "From now on the Rebellion Special Forces will prioritize on rescuing the Detained Researchers."; mes "If you get it, move quickly!"; next; mes "[Est]"; mes "Okay, adventurer, find a communication device and get in contact with Aas."; next; mes "[Est]"; mes "You have to open the entrance of the private labs."; if ('rgsr == 4) 'rgsr = 5; close3; } cutin "ep162_est02",2; mes "[Est]"; mes "Huh. We'll focus on rescuing the hostages first."; mes "Look for the Security Guard's room that Aas talked about."; close3; } 1@rgsr,26,219,0 script Access Controller#rgsr2 4_ENERGY_WHITE,{ if ('rgsr < 5) { mes "Code is inactive."; mes "The communication has been terminated."; close; } if ('rgsr == 5) { mes "Voice Transmission Connected."; close2; if ('rgsr == 5) 'rgsr = 6; npctalk "Waiting for communication response..."; sleep2 2750; npctalk "Aas : Commander Est? We closed the hall lock, but what is the problem?"; sleep2 2750; npctalk "Aas : Oh you're the adventurer. I will give you the report. I have not fully taken over the security controller system yet."; sleep2 2750; npctalk "Aas : It seems it will take some time, but I've taken control of most of the monitoring modules."; sleep2 2750; npctalk "Aas : Most of the enemy troops were in the lobby and the resting area, so the lab area is less guarded."; sleep2 2750; npctalk "Aas : However, in order to secure the central control room, you have to go through the Guard's Room where many test subjects were detected."; sleep2 2750; npctalk "Aas : The priority should be to secure the laboratories and then the Guard Room.... *click*"; sleep2 2000; npctalk "Est : Eh, what was that?",instance_npcname("Est#rgsr"); if ('rgsr == 6) 'rgsr = 7; end; } if ('rgsr < 7) end; else { mes "Code is inactive."; mes "The communication has been terminated."; close; } } 1@rgsr,235,44,5 script Aas#rgsr2 4_EP17_AS,{ if ('rgsr == 7) { for (.@i = 0; .@i < 3; .@i++) { if (!'rescued[.@i]) .@miss++; } if (.@miss) { cutin "ep171_as02",2; mes "[Aas]"; mes "Hey, Did you check all the labs yet?"; mes "Please check if there are still Detained Researchers."; close3; } cutin "ep171_as02",1; mes "[Aas]"; mes "The spare Master Key still remains."; mes "Without it, I wouldn't have been able to control over the security systems. Are you okay?"; next; mes "[Aas]"; mes "Now you only need to check the Central Room."; mes "Did you say Heart Hunters?"; mes "The traitors from Schlein have already escaped."; next; mes "[Aas]"; mes "We've got our focus on that room."; mes "That's the main idea."; mes "Where is Est?"; next; cutin "16go_01",0; mes "[Goni]"; mes "... ... ..."; next; cutin "ep171_as02",1; mes "[Aas]"; mes "You have to keep looking for all the Researchers?"; mes "That's necessary, I understand."; next; mes "[Aas]"; mes "Adventurer, we head to the Central Room."; mes "Meet me over there."; close2; cutin "",255; if ('rgsr == 7) { enablenpc instance_npcname("Central Room#rgsr"); 'rgsr = 8; disablenpc instance_npcname("#rgsr_mob_2"); } end; } cutin "ep171_as02",1; mes "[Aas]"; mes "Adventurer, we head to the Central Room."; mes "Meet me over there."; close3; } 1@rgsr,235,143,5 script Detained Researcher#rgsr_q01 4_F_SCIENCE,{ if (!'rescued[0]) { mes "[Researcher]"; mes "My... my search... materials..."; mes "They took it all!"; mes "They took everything!"; next; cutin "16go_01",0; mes "[Goni]"; mes "... ... ..."; next; cutin "",255; npctalk "I'm going to live! Thank you!"; mes "Oh, you're here to protect me?"; mes "I'll go with you, thank you!"; next; mes "[Researcher]"; mes "Oh, you're there to protect me?"; mes "I'll go with you, thank you!"; 'rescued[0] = 1; close2; disablenpc(); } end; } 1@rgsr,237,108,3 script Detained Researcher#rgsr_q02 4_LGTSCIENCE,{ if (!'rescued[1]) { mes "[Researcher]"; mes "I thought they kicked out all the crazy guy..."; mes "I hit the back of my head like this."; mes "Tsk."; next; mes "[Researcher]"; mes "Are you here to save us?"; mes "Get me out of here!"; mes "We couldn't flee because they put poisonous gas outside the doors!"; next; mes "[Researcher]"; mes "Yeah, I know a little bit about the Heart Hunters, I will tell you everything!"; next; cutin "ep162_est02",2; mes "[Est]"; mes "Ah? Do you have more information to share?"; mes "Do you want to go outside and talk about it calmly with me?"; next; cutin "ep162_est01",2; mes "[Est]"; mes "I'll take this guy out of here and you look at the other rooms."; 'rescued[1] = 1; close2; cutin "",255; disablenpc(); } end; } 1@rgsr,237,71,3 script Detained Researcher#rgsr_q03 4_F_FRUIT,{ if (!'rescued[2]) { mes "[Researcher]"; mes "Please help me!"; mes "I worked a lot and I'm not getting paid!"; next; mes "[Researcher]"; mes "Schlein, where is Schlein?"; mes "He's a traitor!"; mes "I've seen it with my own eyes, he just killed the guards..."; next; select("Calm down."); mes "[Researcher]"; mes "Is it safe now?"; mes "I'm glad when I was hired at Rekenber, but what the hell is going with such a big company..."; next; mes "[Researcher]"; mes "Say what? The Rebellions are coming to save us?"; mes "Can't I just run away with you instead?"; next; mes "[Researcher]"; mes "Oh... you're part of the recon team?"; mes "Alright. I'll wait for the rescue team."; mes "Many people escaped by breaking the windows and ran away.."; next; mes "[Researcher]"; mes "Oh you already know."; mes "Okay. I'll be quiet now and wait."; mes "Your uniform is really cool though."; 'rescued[2] = 1; close; } mes "[Researcher]"; mes "I know. I know."; mes "If I wait here, will the Rebellions come and save me?"; mes "I'll be fine then."; next; mes "[Researcher]"; mes "But again, your uniform is really cool."; close; } 1@rgsr,241,51,0 script Scattered Documents#rgsr 4_ENERGY_BLUE,{ if (isbegin_quest(7863) == 0) { mes "This is the list of the Enterprise security teams."; mes "Some have circles around them... others are crossed out."; next; cutin "ep171_as01",2; mes "[Aas]"; mes "The ones circled are probably those who accepted to be recruited..."; mes "My team is the one with a X marked next to it."; next; mes "[Aas]"; mes "It's a mercenary contract..."; mes "There's a rough plan for the day of the raid."; mes "I can't believe it came to this..."; next; mes "[Aas]"; mes "This is meant to provoke me."; mes "It won't work this time. I'll track this to the end."; next; mes "[Aas]"; mes "I'd better take it back to Tess and analyze it."; setquest 7863; close3; } mes "I've already got the data here."; mes "There's nothing else to see here."; close; OnInstanceInit: questinfo(QTYPE_CLICKME,QMARK_YELLOW,"isbegin_quest(7863) == 0"); end; } 1@rgsr,125,157,0 script Central Room#rgsr 4_ENERGY_BLUE,{ if ('rgsr == 8) { 'rgsr = 9; enablenpc instance_npcname("Aas#rgsr3"); enablenpc instance_npcname("Goni#rgsr"); enablenpc instance_npcname("Est#rgsr2"); npctalk "Am I late?",instance_npcname("Aas#rgsr3"); sleep2 1800; npctalk "No you arrived just in time.",instance_npcname("Est#rgsr2"); end; } mes "The device does not work."; close; } 1@rgsr,128,157,3 script Aas#rgsr3 4_EP17_AS,{ if ('rgsr > 13) end; if ('rgsr == 9) { 'rgsr = 10; .@aas$ = instance_npcname("Aas#rgsr3"); .@gonie$ = instance_npcname("Goni#rgsr"); .@erst$ = instance_npcname("Est#rgsr2"); npctalk "Aas : The Central Room seems to be empty. I'll go in and check it out.",.@aas$; sleep2 3000; npctalk "Aas : I'll go ahead and take the researchers out of here. Will that be okay?",.@erst$; sleep2 3000; npctalk "Aas : Yes. Nothing else is being detected on the system. With our progress so far, the enemies have all been restrained.",.@aas$; sleep2 3000; npctalk "Est : What are you scared of something else? I'm going back already!",.@erst$; sleep2 3000; npctalk "Goni : ... Me too.",.@gonie$; sleep2 3000; npctalk "Est : There were couple of researchers left in the labs, I'll go bring them along. I'll be waiting.",.@erst$; sleep2 3000; npctalk "Est : Alright, Goni. You go to the main lobby first and secure the road. I'll take the others at the conference room.",.@erst$; sleep2 3000; npctalk "Goni : *Nods*",.@gonie$; sleep2 3000; disablenpc instance_npcname("Goni#rgsr"); disablenpc instance_npcname("Est#rgsr2"); npctalk "Aas : So adventurer, let's check out the Central Room.",.@aas$; if ('rgsr == 10) 'rgsr = 11; end; } cutin "ep171_as02",1; mes "[Aas]"; mes "That's the Central Room right ahead."; next; if (select("Enter.:Wait.") == 2) { mes "[Aas]"; mes "Please speak to me when you're ready."; mes "I don't know why, but it's tightly closed;. It takes some time to maintain access."; next; mes "[Aas]"; mes "As confirmed by the security system, nothing is being detected on the inside..."; mes "I still want to confirm inside the room regardless."; close3; } mes "[Aas]"; mes "First I'll need to disable the auto-locking mechanism, and then I'll follow right away."; if ('rgsr == 11) { 'rgsr = 12; donpcevent instance_npcname("#171_rgsr_control") + "::OnEvent03"; } close2; cutin "",255; warp 'map$,126,164; end; } 1@rgsr,124,152,5 script Goni#rgsr 4_M_GONY,{ cutin "16go_01",0; mes "[Goni]"; mes "... ... ..."; close3; } 1@rgsr,125,154,5 script Est#rgsr2 4_F_ESTLOVELOY,{ cutin "ep162_est01",2; mes "[Est]"; mes "I don't believe there are any enemies left inside, I'm going to pull out."; mes "Just check the Central Room and then get out."; close3; } 1@rgsr,125,188,3 script Restrained Specimen#rgsr 20353,2,3,{ if ('rgsr == 12) { specialeffect EF_RED_HIT; specialeffect EF_BEGINSPELL3; npctalk "Do... do not... come close to me...!! Huh, my head... it hurts..."; mapannounce 'map$,"Do... do not... come close to me...!! Huh, my head... it hurts...",bc_map,0x00FF00; 'rgsr = 13; } end; OnFail: specialeffect EF_FREEZE; npctalk "Awesome-!! That's it... What did you do!!"; mapannounce 'map$,"Awesome-!! That's it... What did you do!!",bc_map,0x00FF00; end; } 1@rgsr,144,180,0 script Control Device#rgsr0 4_ENERGY_BLUE,{ if ('rgsr < 13) { mes "This device has an unknown purpose."; mes "There are four buttons in the room."; close; } .@index = atoi(replacestr(strnpcinfo(2),"rgsr","")); if (.@index > 0) { if (!'rsgr_c[ (.@index - 1) ]) { mes "This device has an unknown purpose."; mes "There are four buttons in the room."; next; select("Press the button."); donpcevent instance_npcname("Restrained Specimen#rgsr") + "::OnFail"; close; } } if (!'rsgr_c[.@index]) { switch (.@index) { case 0: .@answer = 2; .@string$ = "three phases"; break; case 1: .@answer = 1; .@string$ = "two phases"; break; case 2: .@answer = 4; .@string$ = "one phase"; break; case 3: .@answer = 3; } mes "This device has an unknown purpose."; mes "There are four buttons in the room."; next; .@s = select("Red Button.:Blue Button.:White Button.:Yellow Button."); if (.@s != .@answer) donpcevent instance_npcname("Restrained Specimen#rgsr") + "::OnFail"; else { specialeffect EF_BEGINSPELL3,AREA,instance_npcname("Restrained Specimen#rgsr"); if (.@index < 3) { mapannounce 'map$,"Gravity control adjustment... completed... There are " + .@string$ +" remaining.",bc_map,0x0D98BA; 'rsgr_c[.@index] = 1; } else { 'rsgr_c[.@index] = 1; mapannounce 'map$,"Gravity control adjustment... completed... Restraints have been disengaged.",bc_map,0x0D98BA; sleep2 2500; donpcevent instance_npcname("#171_rgsr_control") + "::OnEvent04"; } } close; } mes "This device has already been activated."; close; } 1@rgsr,108,168,0 duplicate(Control Device#rgsr0) Control Device#rgsr1 4_ENERGY_RED 1@rgsr,114,191,0 duplicate(Control Device#rgsr0) Control Device#rgsr2 4_ENERGY_WHITE 1@rgsr,143,168,0 duplicate(Control Device#rgsr0) Control Device#rgsr3 4_ENERGY_YELLOW 1@rgsr,127,164,3 script Aas#rgsr4 4_EP17_AS,{ if ('rgsr != 15) end; cutin "ep171_as01",2; mes "[Aas]"; mes "Est has handled everything else on the inside."; mes "Sorry for not being able to help you at all."; next; mes "[Aas]"; mes "Let's go back to Einbroch."; mes "I'll... I'll go to my office and join you."; next; .@s = select("Move to Einbroch.:Move to Lighthalzen.:Stay for a while."); if (.@s == 3) { cutin "ep171_as02",2; mes "[Aas]"; mes "Do you have anything else to investigate?"; mes "I'll wait here."; close3; } mes "[Aas]"; mes "We're going to wait for you in the Cat on Bullet."; mes "Please head there and meet us in the headquarters."; completequest 7862; close2; if (.@s == 1) warp "einbroch",301,324; else warp "lighthalzen",54,272; end; } //= Monster 1@rgsr,1,1,0 script #rgsr_mob_1 HIDDEN_WARP_NPC,{ OnSummon: .@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill"; setarray .@xy, 153,80,155,81,154,82, //= Bottom Right 138,85,136,87,138,89, //= Center Right 152,94,152,98,153,98, //= Stairs Right 145,114,151,114,156,114, //= Top Right 97,114,102,114,107,114, //= Top Left 102,98,101,96,101,95, //= Stairs Left 116,88,118,88,121,87, //= Center Left 117,101,117,101,117,102, //= Center Top 93,66,93,67,94,68, //= Bottom Door 58,65,56,57,44,59,31,53,15,55, //= Bottom Room 59,94,48,98,53,103,36,110,33,126,46,132,55,131; //= Upper Room for (.@i = 0; .@i < getarraysize(.@xy); .@i += 2) monster 'map$,.@xy[.@i],.@xy[.@i+1],"Special Guard",3627,1,.@event$; end; OnMobKill: .@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill"; if (!mobcount('map$,.@event$) && 'rgsr == 1) { 'rgsr = 2; disablenpc(); enablenpc instance_npcname("Access Controller#rgsr"); } end; } 1@rgsr,1,1,0 script #rgsr_mob_2 HIDDEN_WARP_NPC,{ OnSummon: setarray .@xy,102,137,104,136,104,135,126,139,138,137,139,134,137,133,151,135,150,136,151,137,85,151,82,215,84,216,84,218,107,216; setarray .@left_xy,85,170,54,186,55,183,58,181,59,186,62,183,62,216,59,214,56,217,54,214,52,217; setarray .@right_xy,167,136,167,135,168,135,208,138,208,134,203,138,200,134,187,123,188, 123,187,122,186,108,188,107,186,105,196,106,203,109,205,105,208,109,187,92,186,90,188,91, 187,69,187,67,188,67,201,74,202,77,207,76,211,74,187,48,188,45,186,46,197,45,202,45,208,42,211,42; setarray .@top_xy,169,217,169,214,172,217,172,214,176,217,176,214,180,217,180,214,184,217,184,214,167,204,168,203,168,203,167,176,167,176,166,175; for (.@i = 0; .@i < getarraysize(.@xy); .@i += 2) monster 'map$,.@xy[.@i],.@xy[.@i+1],"Special Guard",3627,1; for (.@i = 0; .@i < getarraysize(.@left_xy); .@i += 2) monster 'map$,.@left_xy[.@i],.@left_xy[.@i+1],"Poisonous Gas",20352,1,instance_npcname(strnpcinfo(0))+"::OnLeftKill"; for (.@i = 0; .@i < getarraysize(.@right_xy); .@i += 2) monster 'map$,.@right_xy[.@i],.@right_xy[.@i+1],"Poisonous Gas",20352,1,instance_npcname(strnpcinfo(0))+"::OnRightKill"; for (.@i = 0; .@i < getarraysize(.@top_xy); .@i += 2) monster 'map$,.@top_xy[.@i],.@top_xy[.@i+1],"Poisonous Gas",20352,1,instance_npcname(strnpcinfo(0))+"::OnTopKill"; end; OnLeftKill: .@event$ = instance_npcname(strnpcinfo(0))+"::OnLeftKill"; if (!mobcount('map$,.@event$)) { mapannounce 'map$,"Est : Who is it? Are you Aas? Are you the adventurer?",bc_map,0x0D98BA; enablenpc instance_npcname("Est#rgsr"); enablenpc instance_npcname("Rebellion Crew#rgsr_dum01"); } end; OnRightKill: OnTopKill: end; } 1@rgsr,1,1,0 script #rgsr_boss HIDDEN_WARP_NPC,{ end; OnSummon: mapannounce 'map$,"Ahahaha.. ahahaha... I'll kill you all!!!!",bc_map,0x00FF00; sleep 2000; mapannounce 'map$,"Aas : What is going on? *click* The lock is...!!",bc_map; sleep 2000; mapannounce 'map$,"I'm not a defect! I'm not a monster!",bc_map,0x00FF00; specialeffect EF_LORD,AREA,instance_npcname("Restrained Specimen#rgsr"); disablenpc instance_npcname("Restrained Specimen#rgsr"); monster 'map$,125,188,"Failed Specimen",20353,1,instance_npcname(strnpcinfo(0))+"::OnBossKill"; end; OnBossKill: if ('rgsr == 14) { 'rgsr = 15; hideonnpc instance_npcname("Aas#rgsr3"); disablenpc instance_npcname("Aas#rgsr3"); enablenpc instance_npcname("Aas#rgsr4"); disablenpc(); } end; } 1@rgsr,94,68,5 script #rgsr_touch_mob_0 3622,4,6,{ end; OnTouch: disablenpc(); .@v = atoi(replacestr(strnpcinfo(2),"rgsr_touch_mob_","")); if (!.@v) setarray .@xy,98,66,94,68,95,70,92,68; else setarray .@xy,91,91,91,93,95,93,94,97,97,92; for (.@i = 0; .@i < getarraysize(.@xy); .@i += 2) monster 'map$,.@xy[.@i],.@xy[.@i+1],"Special Guard",3622,1; end; } 1@rgsr,95,93,5 duplicate(#rgsr_touch_mob_0) #rgsr_touch_mob_1 3622,4,6 //= Warp/Other 1@rgsr,59,136,0 warp #rgsr_warp_0 1,2,1@rgsr,66,136 1@rgsr,51,184,0 script #rgsr_warp_1 WARPNPC,1,2,{ end; OnTouch: .@event$ = instance_npcname("#rgsr_mob_2")+"::OnLeftKill"; if (mobcount('map$,.@event$)) { dispbottom "Voice Behind Door : Who's outside? exterminate that strange poison gas!!"; end; } switch (atoi(replacestr(strnpcinfo(2),"rgsr_warp_",""))) { case 1: warp 'map$,46,184; break; case 2: warp 'map$,46,216; break; case 3: warp 'map$,54,184; break; case 4: warp 'map$,54,216; } end; } 1@rgsr,51,216,0 duplicate(#rgsr_warp_1) #rgsr_warp_2 WARPNPC,1,2 1@rgsr,49,184,0 duplicate(#rgsr_warp_1) #rgsr_warp_3 WARPNPC,1,2 1@rgsr,49,216,0 duplicate(#rgsr_warp_1) #rgsr_warp_4 WARPNPC,1,2 1@rgsr,186,216,0 script #rgsr_warp_5 WARPNPC,1,2,{ .@event$ = instance_npcname("#rgsr_mob_2")+"::OnTopKill"; if (mobcount('map$,.@event$)) { mes "An unknown entity has been detected. Access Denied."; close; } switch (atoi(replacestr(strnpcinfo(2),"rgsr_warp_",""))) { case 5: warp 'map$,191,216; break; case 6: warp 'map$,183,216; } end; } 1@rgsr,188,216,0 duplicate(#rgsr_warp_5) #rgsr_warp_6 WARPNPC,1,2 1@rgsr,214,136,0 script #rgsr_warp_7 WARPNPC,1,2,{ .@event$ = instance_npcname("#rgsr_mob_2")+"::OnRightKill"; if (mobcount('map$,.@event$) > 0 || 'rgsr < 7) { mes "An unknown entity has been detected. Access Denied."; close; } switch (atoi(replacestr(strnpcinfo(2),"rgsr_warp_",""))) { case 7: warp 'map$,219,136; break; case 8: warp 'map$,211,136; break; case 9: warp 'map$,219,108; break; case 10: warp 'map$,211,108; break; case 11: warp 'map$,219,76; break; case 12: warp 'map$,211,76; break; case 13: warp 'map$,219,44; break; case 14: warp 'map$,211,44; } end; } 1@rgsr,216,136,0 duplicate(#rgsr_warp_7) #rgsr_warp_8 WARPNPC,1,2 1@rgsr,214,108,0 duplicate(#rgsr_warp_7) #rgsr_warp_9 WARPNPC,1,2 1@rgsr,216,108,0 duplicate(#rgsr_warp_7) #rgsr_warp_10 WARPNPC,1,2 1@rgsr,214,76,0 duplicate(#rgsr_warp_7) #rgsr_warp_11 WARPNPC,1,2 1@rgsr,216,76,0 duplicate(#rgsr_warp_7) #rgsr_warp_12 WARPNPC,1,2 1@rgsr,214,44,0 duplicate(#rgsr_warp_7) #rgsr_warp_13 WARPNPC,1,2 1@rgsr,216,44,0 duplicate(#rgsr_warp_7) #rgsr_warp_14 WARPNPC,1,2 1@rgsr,37,126,0 script Researcher#rgsr_dum00 4_F_SCIENCE,{ mes "[Detained Researcher]"; mes "Why do I have to feed this traitors?"; close; } 1@rgsr,35,136,7 script Researcher#rgsr_dum01 4_LGTSCIENCE,{ mes "[Detained Researcher]"; mes "I want to go home... I just want to go home..."; close; } 1@rgsr,38,139,3 script Researcher#rgsr_dum02 4_M_NFMAN,{ mes "[Detained Researcher]"; mes "Are you here to save us?"; mes "Thank you! Thank you!"; close; } 1@rgsr,31,186,3 script Researcher#rgsr_dum03 4_LGTSCIENCE,{ mes "[Detained Researcher]"; mes "What the hell is happening?"; mes "Aaaah... I just want to go home..."; close; } 1@rgsr,24,186,5 script Researcher#rgsr_dum04 4_F_SCIENCE,{ mes "[Detained Researcher]"; mes "Why did you come here to save me?"; mes "The Enterprise's guards... no wait..."; next; mes "[Detained Researcher]"; mes "I thought that you were the one who kept us in custody...!"; mes "Why would they do that?"; close; } 1@rgsr,25,182,7 script Researcher#rgsr_dum05 4_M_HUMAN_01,{ mes "[Detained Researcher]"; mes "These scumbags took my Research Report and I escaped here."; mes "It was a spray repellent to block blood-sucking insects!"; next; mes "[Detained Researcher]"; mes "That was my private research, I don't know why they took it!"; mes "You can't just take away someone else's Research Report."; close; } 1@rgsr,40,186,3 script Rebellion Crew#rgsr_dum01 4_M_ILYA,{ mes "[Rebellion Crew]"; mes "I've come prepared, but this was easier than thought."; mes "Now I'm stuck here. Hehehehe!"; close; } 1@rgsr,33,185,3 script Rebellion Crew#rgsr_dum02 4_M_REBELLION2,{ mes "[Rebellion Crew]"; mes "The remaining researchers are gathered here for their security."; mes "The Rebellions will protect them and help them escape."; close; } 1@rgsr,31,183,5 script Rebellion Crew#rgsr_dum03 4_F_ANYA,{ mes "[Rebellion Crew]"; mes "I thought they had less forces on the inside, but I didn't think they'd have installed toxic gas."; mes "Most people have fled already, only the enemies are remaining."; close; } 1@rgsr,195,205,0 script Research Report#rgsr_00 4_ENERGY_BLUE,{ mes "It is a data on new efficiency and side effect of new potions."; mes "However there is information about the core ingredients."; close; } 1@rgsr,198,199,0 script Research Report#rgsr_01 4_ENERGY_BLUE,{ mes "Some of the drawing has been torn."; mes "Somebody intentionally destroyed the relevant parts."; close; } 1@rgsr,207,210,0 script Research Report#rgsr_02 4_ENERGY_BLUE,{ mes "Parts of the documents were severely damaged."; mes "It seems to have been about attempting to create a device using the refraction of light."; close; } 1@rgsr,226,226,0 script Research Report#rgsr_03 4_ENERGY_BLUE,{ mes "Lloyds's enchantment and processing data."; mes "Only the title was left, all the text was removed."; close; } 1@rgsr,231,223,0 script Research Report#rgsr_04 4_ENERGY_BLUE,{ mes "The booklet is missing some pages. Someone has deliberately omitted the material."; close; } 1@rgsr,243,223,0 script Research Report#rgsr_05 4_ENERGY_BLUE,{ mes "The experimental data has been removed. There are clear traces of someone destroying the information."; close; }